Professional Documents
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689980
689980
689980
GEBZE
2021
T.R.
GEBZE TECHNICAL UNIVERSITY
GRADUATE SCHOOL OF NATURAL AND APPLIED SCIENCES
THESIS SUPERVISOR
ASSOC. PROF. DR. LEVENT ARIDAĞ
GEBZE
2021
T.C.
GEBZE TEKNİK ÜNİVERSİTESİ
FEN BİLİMLERİ ENSTİTÜSÜ
DANIŞMANI
DOÇ. DR. LEVENT ARIDAĞ
GEBZE
2021
YÜKSEK LİSANS JÜRİ ONAY FORMU
GTÜ Fen Bilimleri Enstitüsü Yönetim Kurulu’nun 08/07/2021 tarih ve 2021/32 sayılı
kararıyla oluşturulan jüri tarafından 28/07/2021 tarihinde tez savunma sınavı yapılan Deniz
Gizem MANAVOĞLU’nun tez çalışması Mimarlık Anabilim Dalında YÜKSEK LİSANS
tezi olarak kabul edilmiştir.
JÜRİ
ÜYE
(TEZ DANIŞMANI) : DOÇ. DR. LEVENT ARIDAĞ
ONAY
Gebze Teknik Üniversitesi Fen Bilimleri Enstitüsü Yönetim Kurulu’nun
...…/.…../……… tarih ve ….…/…..... sayılı kararı.
İMZA/MÜHÜR
1
SUMMARY
Since the early ages, nature has been an inspiration for humanity and imitation
of the nature also appears in architecture. In order to understand nature, we use biology
and technology and with the advancements in these fields; architecture, along with
other fields, are affected greatly. Advances in genetics along with the digital design
technology, offers new possibilities to designers for the creation process in
architecture. Space, which is the central concept in architecture, has been affected by
these biological and technological developments and the way we perceive architectural
space has undergone a transformation. The integration between biology and design
creates new spatial possibilities and design evolves into consisting programming and
controlling cellular structures that grow, evolve, and eventually mutate. The physical
environment is transformed by feeding on the principles of biology, and in this process,
the perception of space also changes.
This study explores parallelism with architectural design by exploring existing
biological material and observing its dynamic structures. Case studies in the thesis are
projects that inspires the designer to create inter-scale interaction, hybridized
structures with biological substances, and semi-living systems with unpredictable
nature. The creation of semi-living architectural structures offers the opportunity to
activate the sensitivities of natural dynamic mechanisms that are missing in the
artificially produced systems and to benefit from natural systems.
The original value of this study is to read the relationship between space and
biology through sustainability and to fill the biodigital architectural design gap in the
sustainable architecture literature with the theoretical and practical information
obtained as a result of the study.
v
ÖZET
Doğa, ilk çağlardan bu yana insanlık için büyük bir ilham kaynağı olmuştur ve
doğayı taklit mimarlıkta da karşımıza çıkar. Doğayı anlamak için kullandığımız
biyoloji ve teknolojideki ilerlemeler mimarlık başta olmak üzere diğer alanları da
etkiler. Özellikle genetik alanındaki gelişmeler; dijital tasarım teknolojisiyle birlikte,
mimarlığın yaratım süreçleriyle ilgili tasarımcılara yeni olanaklar sunar. Mimarlığın
ana merkezindeki kavram olan mekân, bu biyolojik ve teknolojik gelişmelerden
etkilenmiş, mekânı algılayış biçimimiz bir dönüşüme uğramıştır. Biyoloji ve tasarım
arasındaki bütünleşme yeni mekânsal olanaklar yaratır ve tasarım; büyüyen,
evrimleşen, sonunda mutasyona uğrayan hücresel yapıları programlama ve kontrol
etmeye doğru evrilir. Fiziksel çevre, biyoloji ilkelerinden beslenerek dönüşür ve bu
süreçte, mekân algısı da değişir.
Bu çalışma, mevcut biyolojik materyali keşfetmek ve dinamik yapılarını
gözlemleyerek mimari tasarımla paralelliği araştırır. Yarı-canlı mimari yapıların
yaratılması, yapay olarak üretilen sistemlerde eksik olan doğal dinamik
mekanizmaların duyarlılığını devreye sokma ve doğal sistemlerden yararlanma fırsatı
sunar.
Bu çalışmanın özgün değeri; mekânla biyoloji arasındaki ilişkiyi
sürdürülebilirlik üzerinden okumak ve çalışma sonucunda elde edilen teorik ve pratik
bilgilerin sürdürülebilir mimarlık literatüründeki biyodijital mimari tasarım boşluğunu
doldurmaktır.
vi
ACKNOWLEDGEMENTS
I would like to thank my supervisor Assoc. Prof. Dr. Levent ARIDAĞ for all his
guidance, patience and sincere support with valuable comments and suggestions
throughout the thesis. I would also like to thank jury members Assistant Professor
Zülal Nurdan ERBAŞ KORUR and Assistant Professor Can BOYACIOĞLU for their
constructive critics and valuable comments.
Big thank you to my family and friends for all the support I received for this task
would not have succeeded without my friends' and family's endless love,
encouragement and patience. I would like to express my gratefulness to my mother,
Yücel MANAVOĞLU, who always supports me during every difficult time of my life,
and to my father, Tuncer MANAVOĞLU, who believes in my success. Special thanks
to my brother, Ali Bora MANAVOĞLU for keeping me motivated and encouraging
me to work on my goals.
vii
TABLE of CONTENTS
Page
SUMMARY v
ÖZET vi
ACKNOWLEDMENTS vii
TABLE of CONTENTS viii
LIST of ABBREVIATIONS and ACRONYMS x
LIST of FIGURES xi
LIST of TABLES xiv
1. INTRODUCTION 1
2. DISCOVERY OF BIO-ARCHITECTURE 3
2.1. Architecture and Biology Relationship 3
2.1.1. Biomorphic Formations 5
2.2. Early Architecture Theories Inspired by Nature 7
2.2.1. Art Nouveau 7
2.2.2. Organic Architecture 10
2.2.3. Metabolism 12
2.2.4. Biomimesis 16
2.2.4.1. Design Approaches in Biomimicry 18
2.2.4.2. Levels of Biomimicry 19
3. TWO APPROACHES IN BIO-ARCHITECTURE: DIGITAL AND 24
ORGANIC
3.1. Digital Approach: 20th Century Digital Architecture Theories 25
3.1.1. Evolutionary Architecture 25
3.1.2. Genetic Architecture 29
3.2. Organic Approach: 21st Century Theories That Form the Concept of 32
Hybrid-Space
3.2.1. Digital Botanic Architecture 32
3.2.2. Neoplasmatic Design 36
3.2.3. Biodigital Design 43
4. EXPERIMENTS IN THE CONTEXT OF BIO-ARCHITECTURE 45
4.1. Digitally Crafted Experiments 46
viii
4.1.1. Embryological Houses 46
4.1.2. Interactivator 49
4.1.3. Bionic Pavilion 51
4.1.4. Programmable Biological Structures 53
4.1.5. Bio-Interfaces 56
4.2. Hybrid Space Experiments 59
4.2.1. Neoplasmatic Design Experiments 59
4.2.1.1. Cyborgian Interfaces 60
4.2.1.2. Synthetic Neoplasms 61
4.2.1.3. Contaminant 62
4.2.2. EcoLogic Studio Projects 65
4.2.2.1. Photo. Synth. Etica 65
4.2.2.2. HORTUS 67
4.2.2.3. HORTUS XL 69
4.2.3. Algae Tower 71
4.2.4. Plant Anima 72
4.2.5. Tokyo Subway System 74
4.3. Evaluation of Example Projects 76
5. BIO-PARAMETRICAL STUDIES 78
5.1. Fungal Surface 79
5.2. Neoplasmic Space 85
6. DISCUSSION AND RESULTS 90
REFERENCES 94
BIOGRAPHY 98
ix
LIST OF ABBREVIATIONS AND ACRONYMS
Abbreviations Explanations
and Acronyms
AD Magazine : Architectural Design Magazine
D•BA2 : Digital Botanical Architecture
DNA : Deoxyribonucleic acid
PP : Physarum polycephalum
RNA : Ribonucleic Acid
x
LIST of FIGURES
xi
4.2: Evolutionary process of the houses. 48
4.3: Architectural model of Embryological House. 48
4.4: Data space (collected by visitors) and the environment. 49
4.5: Seeds and growth. 50
4.6: Evolution and model. 50
4.7: Evolutionary process of Interactivator. 51
4.8: Bionic Pavilion by 3deluxe, Hannover, 2000. 52
4.9: Scape, Expo 2000. 52
4.10: Diagram showing the design process of Scape. 52
4.11: Design process shown by diagram. 54
4.12: Human kidney embryo cell used in experiments, 2019. 54
4.13: Cell morphology. 55
4.14: Illustration of cell structure. 55
4.15: The biological layer of Camden / London. 56
4.16: Growth models of the habitat created in Houdini software. 57
4.17: Morphological studies, 2019. 58
4.18: Marcos Cruz, Cyborgian Interfaces, 2005-2007. 60
4.19: Marcos Cruz, In-Wall Creatures 1, 1999–2001. 61
4.20: Stefanie Surjo, Synthetic pet growth, 2004–2005. 62
4.21: Monitor vessels. 63
4.22: Monitor vessels and bacteria create a hybrid-space. 64
4.23: Formal processes. 64
4.24: London undergroung system. 65
4.25: EcoLogic Studio founders Claudia Pasquero and Marco Poletto. 66
4.26: A close-up image of covers that contain algae for energy production. 66
4.27: Diagram for algae cover-built environment relationship. 67
4.28: Dirt can be seen as “red algae” on the left side of the image. 67
4.29: H.O.R.T.U.S.-Hydro Organism Responsive to Urban Stimuli, 2012. 68
4.30: A prototype of H.O.R.T.U.S. 68
4.31: Interaction between people and H.O.R.T.U.S. 69
4.32: H.O.R.T.U.S. XL Astaxanthin.g., 2019. 69
4.33: The interior of H.O.R.T.U.S. XL Astaxanthin.g. 71
4.34: Algae Tower, Make Architects Max Fordham Consulting Engineers. 72
xii
4.35: Plant Anima, Venetian Lagoon, Italy, 1999. 73
4.36: 15 years projection of Hybrid Landscape formation. 73
4.37: Aniko Meszaros’ “Anima Project” technical sketch. 74
4.38: Slime mould-Tokyo Subway System comparison. 75
4.39: Growth process of the slime mould. 75
5.1: Image of a cell during mitosis which is a form of autopoiesis. 78
5.2: Bread mold cell structure and microscopic images. 80
5.3: Food decay and the appearance of molds. 80
5.4: Images showing the distribution of cells. 81
5.5: Delaunay triangulation of the first mold. 81
5.6: Delaunay triangulation of the second mold. 82
5.7: Regional sketch showing the density of population. 82
5.8: Fungal Surface front view. 83
5.9: Fungal Surface Perspective view. 83
5.10: Fungal Surface reacting in a natural disaster scenario. 84
5.11: Concept sketch of Neoplasmic Room. 85
5.12: Sketch showing the single module (cell) and the modular structure. 85
5.13: Formation process of Neoplasmic Space. 86
5.14: Cellular framework of Neoplasmic Space. 86
5.15: Point Cloud system of Neoplasmic Space. 87
5.16: Surface articulation of Neoplasmic Space. 87
5.17: Perspective views of Neoplasmic Space. 88
6.1: Neoplasmic Mars Vision. 93
xiii
LIST of TABLES
xiv
1. INTRODUCTION
1
as a design method. It explores the parallelism with architectural design by observing
the self-organizing processes and dynamic structures of living organisms.
Valuable lessons can be learned about symbiotic relationships and sustainable
systems as a result of research. As a form generation and organizational structure
resource or as a conceptual catalyst for biomimetics, the scope of work at the biology-
architecture interface is extremely important.
This study will dissect the evolution of the impact biology has on design and
shed light into new paradigms in architecture. It is aimed to map out a chronological
view on bio-architecture beginning from 20th century to present. The evolution
process of biomimetic approach will be evaluated in terms of space-time and emerging
methodologies will be discussed considering the infiltration of biology into design.
The evolutionary process of biological systems and their connection with architecture
will be analyzed starting from the 20th century, while considering the emphasis of bio-
time. It is expected that the theoretical and practical knowledge obtained as a result of
the study will fill the bio digital architectural design gap in the sustainable architecture
literature.
2
2. DISCOVERY OF BIO-ARCHITECTURE
Mankind has been inspired by nature for hundreds of years. The most notable
early inspirations can be found in Leonardo da Vinci’s works, and his studies on birds.
After the 17th and 18th centuries, which focused on systematic biology, classification
and comparative study of living things, the 19th century witnessed the birth of
evolution and cell theory, the beginning of modern embryology, inclination to plant
anatomy and the discovery of heredity laws.
Kiesler, unlike Le Corbusier, described his designs not as a reference to machine
aesthetics, but as human bodies. His utopian project, Endless House, is, in his own
words, “a living-blooded organism”.
a) b)
The architect aimed to design this project as a continuation of the human body.
The inconsistency between the ambitious and distinctive potential of Kiesler’s models
and the fairly static architectural designs is one of his biggest flaws (Figure 2.1a, 2.1b).
2.1.Biology-Architecture Relationship
The concept of the proportion of the human body gave architectural design a
natural ecological view, followed by acknowledging the influence of natural sciences
on architecture, and finally led to an evolution of biological formation up to
biomimesis.
3
Biology and the principles of nature exemplify architecture in a variety of ways.
The application of anthromorphic principles to buildings creates the link between
nature and architecture. Günther Feuerstein defines this approach as «biomorphic
architecture». Le Corbusier and his followers claimed that buildings are living
organisms and suggested that rules in living systems can guide the building’s
organization. Many people, including Buckminster Füller, Frei Otto, Eero Saarinen,
examined biological occurrences in terms of morphological circumstances and applied
biological concepts to design new structural and formal systems.
According to Selçuk and Sorguç (2007), inspiration from nature in the design-
production process in architecture is done in two ways. First one is, using analogy to
transfer the natural form to the structure. The second way is; observing the natural
form and its emergence and using experimental data to transfer this knowledge into
architectural form. From the first examples of the history of architecture until the first
half of the 20th century, it is possible to say that usually the first method was adopted
by designers. Inspirations from 4atüre range from birdhouse-built huts to complex
structures.
In 1969, Charles Jencks in his book “Architecture 2000: Predictions and
Methods”, made a prediction implying that in 1990 biology will become an important
metaphor in the years and a source for the most prominent architectural movements.
Multidimensional developments in the relationship between biology and architecture
show that where this subject is used as a metaphor or analogy in architecture and where
it is used as a source of inspiration should be well analyzed [Frazer, 1995].
The developments in biology and genetics found their reflections in architecture
as well as in design in a short time (Table 2.1). The argument that the architectural
structure is a living organism, which some architects frequently include in their future
discourse, is the clearest indicator of this reflection. Eugene Tsui in his book
“Evolutionary Architecture” states that to be inspired by living creatures means taking
their adaptive and living skills as examples.
4
Table 2.1: Biological concepts and their relation with architecture theories.
5
It entails ascribing human attributes and qualities non-living things such as cars
and buildings in order to realize the design. Female and male bodies have been used
successfully in facade, carrier, plan, and building design from the past to the present.
• Microscopic / Micromorphic configurations
Microscopic species such as viruses, cells, and DNA configurations were used
to inspire the designs.
6
Table 2.2: Continued.
From the end of 19th century until today, Architects were inspired by nature as
well as technological advancements. Especially the new findings in biology influenced
design theory (Table 2.3). One good example would be the discovery of the DNA and
its impact on Genetic Architecture theory.
This French word, the New Art, is an art movement that lasted for 25 years in
the history of art at the end of the 19th and the beginning of the 20th century, but left
deep traces in spite of this period. Art Nouveau has created and realized thinkers and
artists who believe in the need and freedom to express as a historical position, and it
7
has been determined as the name of an art and thought movement that seeks new
models of understanding, a new ethic, and gradually tries new forms and fictions as a
new century approaches. It’s also a protest against 20th century environmental
pollution. Ornamentation is heavily used in Art Nouveau (Figure 2.2a, 2.2b). The
visual features of this style, which covers all design arts such as architecture, interior
design, industrial design, and graphics, include lines and forms using natural
components. These are; floral motifs, curved, oblique forms, animal figures, female
body, organic forms and flowing round lines [Batur, 1996].
a) b)
Antonio Gaudi’s architecture includes works from nature and it has been
carefully resolved mathematically. Gaudi stated that he studied the human skeleton
and learned the structures from the human skeleton (Figure 2.3).
In Casa Batllo, one of Gaudi’s examples, the small mosaic pieces on the façade
resemble the bubbles over the waves (Figure 2.4). Also, the biological analogy made
by the human skeleton to the pelvis bone is striking. These analogies have completely
turned into decorative elements in Gaudi’s hands. Gaudi did not make forms to copy
nature, he merely took advantage of it [Zerbst, 2019].
8
Figure 2.3: Casa Battlo. Antoni Gaudi, 1904.
Gaudi was influenced by the thoughts of John Ruskin, who said “Decoration is
the source of architecture”. He started to examine the trees in nature, realized that
there’s no Euclidean geometry in nature, and in his works, he used soft and curved
lines by using the harmony in nature. According to Gaudi, the real problem in Art
Nouveau is not to create forms that are separated in nature, but to create forms that can
respond to the principles of the structure in nature. Forms in nature were used in
abstraction and decoration. However, accepting the decoration as a natural element of
the building, not as an ornament patched on the building, brought this behavior closer
to the medieval mentality. In Gaudi’s structures, motifs and similes from nature are
frequently encountered, and they are examples of biomorphic structures. For example;
9
in his work Casa Mila, Gaudi was inspired by the rocks in northern Barcelona shore
(Figure 2.4).
While there are examples of organic architecture from the 1900s, it was only
possible to make solid designs at the end of the century, when material technology
adapted to new design trends. Frank Lloyd Wright, one of the most prominent names
in modern architecture, reveals the principles of organic architecture in 1908. These
principles are; simplicity, structure design being organic, using colors in harmony with
natural forms and the environment, revealing the nature of materials and the structure
having its own unique character.
Frank Lloyd Wright identifies this approach with the way nature works. Wright
takes Sullivan’s discourse of “form follows function” further, and deals with form and
function as a whole. He says that the best examples of this combination can be seen in
nature. In addition, Wright was the first to use the word organic to describe this new
approach. He sees the building as an organism which grows as its environment shapes
it. He expresses that nature perfects the geometries and forms it produces and that this
flawless shaping work develops from the inside out. For this reason, it emphasizes the
necessity of architectural structures to develop from their location to their
surroundings, to their context, and to have a form that is compatible with their
surroundings (Figure 2.6a, 2.6b). In this development from the inside out, he argues
10
that the function must be thought before form, but must exist in harmony with the form
[Wright, 1908].
Even before the definition of organic architecture, Wright defines nature as a
force that inspires his designs. He used natural light, plants and water in his buildings
with his organic architectural approach (Figure 2.7). As a result of years of studies and
experiments, organic architecture has begun to define Wright’s design ideology. Some
of the basic principles of this philosophy are:
a) b)
11
Figure 2.7: Johnson Wax HQ-Frank Lloyd Wright, 1936-1939.
2.2.3. Metabolism
12
approach will have serious effects on social life, Metabolists interpreted houses as
technology-filled capsules, public institutions as information processing networks and
meeting places, and cities as playgrounds where new encounters were experienced.
After 1970, there were breaks from the group.
The Metabolists believed that just as living organisms have metabolisms, so do
the cities. And just like organisms, architecture can grow and have metabolisms. They
imagined an architecture connected to the organizations and systems of the natural
world. The architecture of natural metabolisms, or the spatial and material arrangement
of a system for capturing, transforming, and conveying energy, is the starting point of
the research.
Kisho Kurokawa collected his thoughts on the Metabolist stream and the
philosophy of symbiosis in his book “From the Machine Age to the Age of Life”.
Symbiosis, which means “common life”, can be defined as the coexistence of more
than one living species under certain conditions. Symbiosis is a proposition to live
together. This is a common area where cohabitation can feed on each other, live
without harming each other, and thus evolve. Kurokowa has chosen metabolism,
metamorphosis, symbiosis as key words and ideas in explaining the principle of life.
Inspired by the structure of DNA, which was newly announced in 1953, Kisho
Kurokawa prepared the Helix City Project (Figure 2.8, Figure 2.9).
13
Figure 2.9: Kisho Kurokawa Helix City Project, Tokyo, Japan (1961).
Kenzo Tange’s Tokyo Bay Development Plan (Figure 2.10) is another important
project of metabolists who were working on cities that can self-replicate and where
new and living elements can be added (Sharp, 1998).
Another Project by the Metabolists was Marine City Projects (Figure 2.11). The
Project proposed the idea of a new human community living in the sea since there’s a
limited area on land. It was a new urban paradigm which involved living on the sea.
The proposal is reminded of a city floating on the sea.
14
Figure 2.11: Marine City Projects. Kiyonori Kikutake, 1958-1963.
In 1965, the group gathered again and the concept of “metamorphosis” was
introduced here. The group aimed for a symbiotic architecture that will invade and
colonize towns and cities. This type of symbiosis (or coexistence) is also an
opportunity for cyborg-architecture which means living together interactively by
adding the space to its user as a single body. This concept is further developed by
Marcos Cruz in his Neoplasmatic Design projects. However, the coexistence of
organism and cybernetics as a concept is used for the first time by Kisho Kurokawa in
15
Nakagin Capsule Tower (Figure 2.12a, 2.12b). It was built in 30 days and the capsules
can be re-attached and removed at will. It’s a great example of self-organizational
processes in nature, applied to architecture.
a) b)
2.2.4. Biomimesis
16
Table 2.4: Nine Main Principles of Nature.
17
sciences. It's at this time that we stop learning about nature and start learning from it
by integrating with the ecosystem (Table 2.6).
Biomimicry as a design method is usually divided into two groups. The first step
is to define a human need or design problem and then search for solutions in other
species or ecosystems. This approach is called design to biology. Also known as the
problem-based approach, it proposes that designers search for solutions in the living
environment. This method also allows designers to identify issues and then have
biologists match them to species that have solved similar problems. Designers
effectively run this method by defining the design's initial objectives and parameters
[Zari, 2007]. This strategy could pave the way for a shift in the built environment from
unsustainable to productive to successful (McDonough & Braungart, 2010).
18
The other approach, called biology to design is translating a trait, action, or
feature in an organism or environment into human designs [Benyus, 1997]. Biology
influencing design, is also called as the solution-based approach. “When biological
information affects human design, the collaborative design process is initially reliant
on people having knowledge of applicable biological or ecological science rather than
on decided human design problems,” Zari explains. The lotus flower, which emerged
clean from swampy waters and later helped to discover several inventions, is an
example of this approach.
2.2.4.2.Levels of Biomimicry
Zari argues that the three key levels of Biomimicry can be applied to
architecture: form, behavior, and ecosystem, according to a generally accepted
classification. Nature may provide a solution by analyzing the organism or ecosystem,
the structure, and operation. It's crucial to figure out which aspects of biology would
be mimicked for this application [Zari, 2007].
• Organism level
The organism level investigates the creative ideas of the whole organism or a
portion of it, then mimics them in order to provide new, long-term solutions to human
problems [Zari, 2007]. In organism stage the external appearance (natural form) of the
creature is transferred. Japan has the world's longest railway lines, known as "Ballet
Trains," which are thought to be an organism level of learning from nature (Figure
2.13).
19
• Behavior level
The behavior level can be described as an action that organisms take in order to
survive in nature by coming up with creative solutions [Zari, 2007]. In Behavior stage
(natural production) the behavior or characteristics of the living thing are transferred.
An example would be the Eastgate Center in Zimbabwe, which was inspired by termite
mounds (Figure 2.14). Termite mounds are physical structures that allow passive
cooling to maintain indoor temperature consistency. Termites build massive mounds
inside which they cultivate fungus for food. During the day, the fungus must be kept
at 30° C when termites open and close a set of heating and cooling openings in the
mountain. The ventilation mechanism functions in a similar way, with termites digging
new openings and clogging the old ones to regulate the temperature.
• Ecosystem level
To learn and imitate current ecosystems in nature, you must first understand what
values and factors are required to function and how they function effectively.
Ecosystem phase: The place, posture, positive and negative aspects of the living thing
to be transferred from nature in the ecosystem are investigated and applied. The master
plan for the island of Zira which was designed by Bjarke Ingels, (BIG Architects) in
2009 appears to be a good example of biomimicry ecosystem level biomimicry (Figure
2.15).
20
Figure 2.15: Zira Island Master Plan, BIG Architects, 2009.
Form The building looks The building looks The building looks
like a termite. like it was made like an ecosystem
by termites (ie: that termites live
termite mound). in.
21
Table 2.8: Continued.
Archigram group’s projects were also inspired by biology. One of the group
members, David Greene designed Living Pod in 1966. His inspiration was the human
body. Living Pod is the most advanced capsule project amongst Archigram's other
projects (Figure 2.16).
22
project in Malmö, Sweden, is based on an auger-shaped human body sculpture (Figure
2.17a, 2.17b).
a) b)
Earlier bio-architectural works are inspired by nature’s form and fuction whereas
with the advancements in technology, new theories emerged and inspiration evolved
into morphogenesis which questions the relationship between form and behavior.
Architecture is mostly morphologically influenced by nature and limited to a
superficial area of imitation. Fortunately, the discipline of architecture, thanks to
today's technology, can go deeper than only the first level imitation (imitation of the
natural form) described by Benyus (2013). Thus, the form of architectural spaces, on
one hand, represents an organism form that is well adapted to similar problems in
nature, on the other hand, it can be integrated with the form solution by examining the
mechanical, physical and chemical properties of the organism. However, in order for
designers to reach this holistic design idea of nature and relate it to their own designs,
they need to know biology at a level that they can grasp natural processes and to
cooperate with experts from different disciplines.
23
3. TWO APPROACHES IN BIO-
ARCHITECTURE: DIGITAL AND ORGANIC
Today, architects such as John Frazer, Eugine Tsui and Greg Lynn are taking the
movement and form in nature as an example and using them in their design philosophy.
Inventing new architectural systems that are natural; considering architecture to be a
part of nature are new ways to think about design. A parallel strategy encourages
interactions between architecture, biology, and industry, enabling designers to join
industrial and manufacturing development to produce new biomaterials.
According to the bio design approach of William Myers (2018), bio design
allows the discovery of new, hybrid typologies beyond imitating nature in terms of
melting the boundaries between the natural and the built environment. In bio design,
living organisms or ecosystems are included in the design as essential components.
Material alternatives in which bacteria are integrated into concrete construction
systems are being discussed in order to extend the service life of concrete construction
elements and not consume more energy and resources due to ecological reasons. By
creating hybrids from living and non-living materials, designers are pushing the clear
boundaries drawn between the modernist approach and the built environment and
nature.
There are two types of space that genetic architecture can occur: digital space or
physical space (Table 3.1). Digital space contains artificial DNA therefore it creates a
mechanical structure. Physical space contains real DNA therefore it creates organic
structures. Living materials are being used in hybrid-space experiments.
24
3.1. Digital Approach: 20th Century Digital Architecture
Theories
“Evolution is how well a creature is adapted to its environment” said John Frazer
in his 1995 book “An Evolutionary Architecture” where Evolutionary Architecture
theory was first introduced. The theory stands in the intersection between biology,
25
architecture and computer sciences. There are 4 elements of evolution which can be
listed as diversity, genetics, reproduction and natural selection.
The term "evolutionary architecture" refers to processes that evolve and adapt in
response to the user and the environment. So the architectural result is a mechanism in
this case. It's a manufactured way of life, can even be called an artificial life. It seeks
to achieve equilibrium by balancing metabolism and common behaviour in their
natural environment. In evolutionary architecture, morphological processes in nature
are taken into consideration rather than imitating nature. According to Frazer,
ecological approach in architecture doesn’t have to mimic ecosystems. Therefore, the
theory supports modeling the inner logic behind nature, not its form or structure. The
modeling process consists of simulating a mechanism akin to Darwinist evolution. The
algorithms used during the process are similar to human DNA.
DNA cannot describe the phenotype, which simply means the outer appearance
of organism. DNA generates instructions that describe the process that constitutes the
phenotype of the structure, including the material and the assembly process. It involves
the division and differentiation of the cell by making enzymes for the production of
nucleotides. Just like genes in human structure are not for shape; but for the structure,
the code in Evolutionary Architecture is not for form; but for the process. This process
is sensitive to the environment and implemented rules define it. The rules are fixed,
however, the result will vary depending on the material or environmental conditions.
[Frazer, 1995]. Architectural principles can be chosen as a set of rules, and their
evolution and progress can be digitally coded. The genetic code is responsible for the
form's creation and the data is carried by the code. Cells or seeds that carry knowledge
evolve by differentiating in evolutionary form creating techniques.
There are four stages of the process. It goes as coding, mapping, translation and
projection. To be able to construct these processes the computer is used as an
evolutionary accelerator and a productive force.
Frazer (1995) states that his projects under the name Evolutionary Architecture
was meant to produce a new design theory. Evolutionary Architecture is inspired by
the logical mechanism behind nature, form and structure in nature and morphological
processes.
Evolutionary Architecture's analogy with the evolution theory should not be
perceived as development solely in the direction of natural selection. The self-
organized view of evolution has an even more important place than natural selection.
26
The concepts of breaking morphology, morphogenetics, and symmetry, as well as the
thermodynamic laws of metabolic motions and operations in natural processes, are at
the core of study. Charles Darwin established a new world in which Newton's model
of equilibrium was disrupted, and continuous improvement and evolution took place
[Frazer, 1995].
In the 1960s, Rechenberg introduced the concept of "Evolutionary Computing"
in his book "Evolution Strategies". This situation started the virtual evolution in the
computing environment. A decade later, in the 1970s, Prof. John Holland have begun
to use genetic algorithms. John Holland tried to find a common solution for the
optimization of different problems involving complexity and uncertainty.
In this design approach, there’s no need to use a living organism. Frazer states
that the artificial evolutionary model is enough to mirror a successful natural evolving
system. DNA is made up of instructions that explain the process of creating the
phenotype, such as instructions for producing all of the components, then sorting and
assembling them (Table 3.3). It’s an environmentally sensitive procedure. The
principles are perpetual, but the results vary depending on the materials or
environmental factors. It’s not about evolving the form rather it’s about evolving the
principles that generate the form.
The model is aware of the coded instructions for its own self-development. It
possesses intellect. Many of the components of the model work together, so it can be
27
called an organism; however, it can only completely function as such if it is part of an
emerging system of organisms interacting with one another and with the environment.
There’s a symbiotic relationship between the environment and its inhabitants and in
this symbiosis there should be a balance between the development of architectural
concept and the environment's external factors.
Natural selection, mutation, morphogenesis, genotype, phenotype, homeostasis,
symbiosis, evolution are biological concepts that inspire Evolutionary Architecture
theory. By applying natural principles during the modeling process, symbiotic life
activity and metabolic equilibrium (homeostasis) in the built environment is achieved.
Different parameters are used in a sequence structure similar to the chromosome
structure in nature. The computer language processes the shape, creating shape
grammars (Figure 3.1).
28
The inspiration behind John Frazer's research is to produce an artificial
environment with symbiotic behavior and metabolic balance similar to that of the
natural environment. He asked the following question: “Is it possible to co-evolve the
environment in which epigenetic evolution can take place?” [Frazer,1995].
29
structure in which the rules of replication and mutation are dictated. Parameters are
added to these chromosomes and changes in their values are seen throughout the
design. They are a search and optimization method based on natural selection
principles. The genetic algorithm is a method aimed at survival of the fittest, based on
the principles of natural selection mechanism. It is a method that is concluded with
computer simulation and it starts with individuals. Each individual represents a point
in the parameter space. Eligibility values are determined and new assets are obtained
by selecting individuals according to these values. New solutions are developed based
on the suitability of individuals. It’s basically an artificial type of natural selection.
John Frazer's research into genetic architecture aims to create structures that can
learn from their material, learn from their errors, and provide input to a gene pool for
potential structures. Genetic architecture approach is not after the finished architectural
product since biology is never ending and always evolving, growing.
Genetic Architecture differs from biomimicry in terms of both purpose and
material. Earlier works show that the aim of biomimicry is to use artificial materials
to replicate the natural structure (which already exists in nature). However, Genetic
architecture makes use of organic materials and embraces the shape that appears as a
result of a random, unpredictable processes. It's not about making a structure that
appears to be alive but isn't, or, in other words, a structure that looks “living” but isn’t
living. Its aim is to create a living creature and in order to construct the structure
biological tissues are needed.
The history of the world is divided into geological eras (Table 3.4). These
periods are divided into three sub-periods, under the Phanerotic (known or visible life)
period as Paleozoic (Old Life), Mesozoic (Middle Life), Cenozoic (New Life).
30
Chu says that the Hyperzoic Era has begun. This period concentrates and
transforms into layered types of artificial life. In Hyperzoic Paradigm, there’s a semi-
mechanical way of life. Chu realized that the Internet, which is described as a
"biomechanical" organism, is developing "its own temporary dynamics. He stated that
"Unlike all previous architectural forms that prioritize space over time, it can be seen
that the Internet evolves and transforms organically within its own time bases” (Chu,
1998). These new time bases provide a context for Chu to explore dynamically
evolving architectures. He uses the term genetics. Although it is a term derived from
biology, within the framework of Genetic Architecture, genetics refer to the basic logic
based on the interconnected logic of recursion and self-replication, whose
philosophical foundations extend beyond the boundaries of molecular biology.
If a certain genetic manipulation, which makes it possible to use living beings in
architecture in line with the wishes of the designer, is included in the design, this type
of design will begin to become real genetic architecture. The forms in which architects
such as Estevez and Frazer described as living organisms that can change and develop
on their own, remain as forms that we can only see with computer technologies in
today's architectural environment.
31
3.2. Organic Approach: 21st Century Theories That Form
the Concept of Hybrid-Space
Digital Botanic Architecture was first coined by Dennis Dollens in his 2005 book
with the same title. It's a digital design approach that mimics natural growth processes
and incorporates them into architectural design. An influence for his theory was Louis
Sullivan.
Louis Sullivan (1967), discussed the idea of architectural decoration that
resembles growth. He took geometric shapes, boxes, circles, straight lines with simple
drawing edits and used them to create a geometrical base. Dollens (2001) considered
this idea of Sullivan as a basic development for the geometry. He then used the idea
of plant growth (which correlates with some of the X-frog's enhancement potentials)
to advance their geometries. Development, intergrowth and overgrowth; he saw that it
could serve as a template for design thinking. Dollens (2006) explains how design and
digital production biomimetics can be integrated with the procedures used to design,
visualize, create and model architecture, and to what extent this process can be
improved, working on forms and processes in nature.
For creating, evaluating, and incorporating architecture into nature, software and
scripting become interpretive tools. Dollens has adapted a software named Xfrog that
was used by botanists to conduct laboratory research in the digital environment, into
architecture. There is a reverse process here. Because the program is peculiar to
architects, it was not created for them to produce forms. It has been developed for
botanical scientists to monitor the development of a plant in a laboratory environment
and to conduct various experiments. After Dollens’ adaptation, simulating plant
morphology became possible. Xfrog could now being used to create forms based on
botanic characteristics, such as branching, leafing, and spiraling, by imparting selected
32
attributes of living organisms to its 3D files. The software (technology) is used for
translation of biology to architecture. Branching in trees, for example, can be
transformed to create experimental structures of botanic efficiency and heritage.
Experimental systems that were digitally simulated and projected were bio-
climatically operative. By using biological roles, new bio-aesthetics emerged.
Environmental responses were acknowledged by observing plants. One example
is morphing facades rearranging themselves as the temperature changes. Claus
Mattheck supports this approach by stating that trees are instructors for designers
[Dollens, 2005]. The concept behind this type of design approach is to combine
botanical beauty, biological function, computer programming, and structural
performance—looking first to natural types and animals, then discovering useful
properties, and eventually implementing the data into the design of a Project (Table
3.5).
33
semi-mechanical systems will be needed in the future. Scientists use information from
microscopes in highly professional ways; designers may react in similarly valid,
though differently visualized, ways (but do not usually have channels to such
information). Designers can wrestle with visualized translations of biomechanics for
architectural structures, materials, and fabrication methods using information from
microscopy, thus re-envisioning molecular and cellular nature for hybridizing
buildings with embodied biological functions.
The BioTower project by Dollens emerges from forking botanical nodes, where
pods and polygons expand exponentially out of proportion, becoming roomlike before
being reprogrammed from pod to cube to architectural capsule. Form experiments
were studied on Xfrog software (Figure 3.3).
Air filtering and ventilation, sound baffling, and heat/light management are all
provided by the BioTower's leaf-cluster systems (Figure 3.4).
34
Figure 3.4: BioTower's leaf-cluster systems.
Digitally crafted eTrees showing the branching processes and these branching
structures forming loops in order to be stable enough to work as a beam or column.
The eTree's complex branching increases from the first simple tree with two gnarly
branches until models show architecture that’s scaled to habitable spaces (Figure 3.5).
35
architecture morphology realized through machine simulation. The resulting digital-
botanic architecture manifests itself in the form of prototype concepts, structures,
textures, components, and processes. Drawings, renderings, and STL models are used
to keep a record of the work.
36
our approach to creating semi-living systems with structures that hybridize with
biological materials and unpredictable nature is changing.
37
Pike (2008) along with Cruz (2008) declares that changes are occurring in
architecture that demand to be understood outside the traditional disciplinary
boundaries. Pike (2008) states that by observing the behavior of micro-organisms with
various experiments, new spatial possibilities can emerge. He works with biologists in
his experiments and tries to combine the biological knowledge into architecture.
Studies conducted in the context of neoplasmatic design are on the manipulation of
microorganisms. There are works that study and analyze micro-biological processes
and micro-organic materials and examine the suitability of these materials to be a
design component or tool. It has been observed that microorganisms manipulated in a
controlled environment give different responses according to the different
environments they are in. The program and use of the space had an impact on the
region-specific colonization. Example works can be followed below.
• Algaeculture
Algaeculture is a research that studies and analyzes micro-biological processes
and micro-organic materials, and examines the suitability of these materials as design
components or tools (Figure 3.7). Architect Steve Pike uses cyanobacteria, also known
as blue-green algae, due to its vibrant green appearance and phototropic properties. In
the same environment he puts the fungi Alternaria brassicicola and Penicillium
digitatum, which colonize their territory by spreading their spores into the air.
Different microorganisms are manipulated in a controlled environment.
38
multiple colonial occupation was observed (Figure 3.8). There are metaphorical
distinctions made between territorial conquest, encounter, and negotiation.
• Non-Sterile
In this project, the user activity is seen as bacteriological trace since humans are
also used as a habitat for micro organisms, in this case bacteria. Designed as an
installation to shake the understanding that air has an empty and sterile space,
Nonsterile was made to examine microbial colonization and its potential to modify the
environment (Figure 3.9). Zygomycetes rhizopus (a variety of fungi) was multiplied
in a Monitor Cell and filled the cell almost completely. Growing without special
manipulation, this fungus spreads in colonies, exhibiting complex structures and
communication networks.
39
• Manipulation and Control of Micro-Organic Matter in Architecture
Since nature is chaotic and unpredictable, the self-organizational process of
micro organisms challenges the designer. Programming the matter could help solving
this issue. The micro organisms won’t lose their ability to self-organize but the
designer would be the one to decide its behavior and therefore manipulate the matter.
The microbial domains of microorganisms offer us the concepts of form,
organization, material and composition that are largely similar to the environment we
live in. The way these microorganisms colonize their environment, how they
communicate, how they organize and negotiate their territories, provides metaphorical
parallels with human colonization, along with the mechanisms and purposes they use.
When addressing morally sensitive issues of growth manipulation and behavior
control, valuable lessons can be drawn on symbiotic relationships and sustainable
systems (Table 3.6).
40
Table 3.6: Continued
a) b)
Another example project called the Molecular House can be seen in below image
(Figure 3.11). The image consists of a diary showing the processes of this molecular
engineered house.
41
Figure 3.12: John M Johansen and Mohamad Alkayer, The Molecular House, 2000.
In these cases there’s an architecture that changes in time and responds to its
surroundings. It’s not fixed, it’s evolving and it’a a part of the environment with other
active systems. This evolution, however is designed artificially. The process is
controlled and manipulated unlike natures chaotic unpredictability. As a semi-living
entity, neoplasm takes place in a spectrum ranging from other bio-architectural
composites to real tissues. These studies, which are mostly fed by medical science, are
carried out on real living things and real tissues created in the laboratory environment.
Neoplasmatic Design challenges the idea that architecture is frozen in time/fixed
and invites a new approach where a building can be composed with both non-living
and living material, turning it into a hybrid, a semi-living entity. This new entity could
be constructed with the use of technology but it could also emerge as how an organism
would do. These new hybrid beings need new definition as well as the practice of
architecture in this case. The design method changes and turns into exploring the
biological matter/material and manipulating it. The integration between biology and
design, therefore creates new spatial possibilities and demand new vocabulary to
42
express the environments that are potentially half grown half manufactured [Cruz,
2008].
Forms also have a life of their own; they emerge as a result of accumulations by
changing over time under the influence of various factors. Nature is a continuous
formation and keeps this active environment alive. The interactions and creative
movements in this formation process, both living and non-living, manifest themselves
in the forms of the components within the system. Living things adapt and evolve to
survive as a result of the pressure of environmental factors. The changes they undergo
during this continuous formation are reflected in their physiology. The basic
orientation that activates the development of form in nature is to strengthen the
physical capacity and equipment of the creature in order to fulfill its vital activity and
function in the ecosystem the best way.
The physical characteristics of the living thing must be suitable for its function
within the system and the effects of environmental factors. In other words, the basic
drive in the formation of the physical characteristics of living things is fitness or in
biological terms, natural selection. If it can survive in the living system, that life form
is fit. Nowadays, this threshold can be crossed and the molecular level can be passed,
even by reshaping the genetic design and programming chains, natural living elements
can be created from these elements. This situation allows a direct comparison with the
"cybernetic-digital world" in Estevez's (2003) words. For this reason, programming
chain design can be perceived as a concept that will create artificial digital elements
based on itself.
If DNA itself starts to be used directly instead of the software that can generate
the form here, it will be genetic architecture in the real sense (Figure 3.12, 3.13).
According to Estevez (2003), when this happens, it may be called "Cybernetic Digital
Design". Or, from another point of view, if architects who adopt digital organism use
their own codes of DNA, this may be "Cyber Eco-Fusion Design". The difference
between the two is that one uses material and the other uses software. Artificial
software is software produced by computers. Natural software is software in which the
codes of DNA are used. Estevez gives more examples of the architecture produced by
43
Dennis Dollens. As mentioned under the title Digital Botanic Architecture, Dollens
uses, manipulates and processes the DNA data of plants as information. This can also
be done using the DNA of other living things. The main issue here is the difficulty of
working with real living elements in today’s conditions. These studies only prepare
the infrastructure of real genetic architecture.
44
4. EXPERIMENTS IN THE CONTEXT OF BIO-
ARCHITECTURE
In this chapter, experiments regarding bio-architecture will be analyzed. These
experiments, since they consist two different method and approaches are divided into
two categories under digitally crafted experiments and hybrid space experiments.
Differences between bio-methodologies are in the table below (Table 4.1).
Relationship Men dominate the Men dominate the Men and building
with Men building, nature is building, building interact with nature.
outside the can respond to
equation. nature.
45
Table 4.1: Continued
Experiments under the title Digitally Crafted consist of examples project that
were made using technology and computational skills with the combination of biology.
These experiments are usually earlier works of Biodigital Design, since with the
improvements in technology, the methods and materials changed and are still
changing.
4.1.1.Embryological Houses
46
Evolutionary Architecture were explored. This project is a research funded by the
International Design Forum and the Wexner Center for The Arts. CNC machines were
provided and academic support was received from Los Angeles UCLA's Department
of Architecture and ETH Zurich. The embryological houses project can be defined as
a space production strategy that provides a variety, individual adaptation, continuous,
flexible production and assembly.
In the initial phase of the project, 6 houses with different genetic structures were
created (Figure 4.1). As a result of the crossing and natural selection processes made
with the genetic codes of the 6 houses designed at the initial stage, many different
alternative embryological houses were derived from the 6 main houses. All system
elements are interconnected. Any gap that may occur in any part also affects other
parts simultaneously. Deformations on the house also affects the ground. For this
reason, gaps also affect the garden. For example, a pit that can be formed in the house;
may cause plateau formation or soil rise in the field. Deformations in the house affect
the plot [Lynn, 2000].
In below image (Figure 4.2) the combination of sketches and diagrams can be
seen. It shows the houses interacting with each other as well as the evolutionary
process of splines and houses.
47
Figure 4.2: Evolutionary process of the houses
48
Figure 4.3: Architectural model of Embryological House.
4.1.2.Interactivator
49
The nature of the evolutionary model relies heavily on the code. The design is
process-driven and it starts with a genetic code. The code is the building block of the
structure and it takes shape according to the information that the code contains. The
genetic code is the script of a seed and is bred into populations that are formed into
abstract models that can be tested in a simulated environment (Figure 4.5).
It is important not to code the form but rather code specific instructions for the
modeling process. In response to a simulated world, the genetic code is mutated and
formed into a series of models by a computer program. The models are then tested in
that setting, and the code of succesful models is used to repeat the cycle until a specific
stage of development is chosen for a real-world prototype. The real-world prototype is
supposed to be able to respond to changing environments in real time, but this is not
required from the theoretical model. Computer modeling and simulation are used for
prototyping and feedback (Figure 4.6).
Certain conditions must be met in order for natural selection to succeed. The
genetic material must be replicated precisely. Variation and mutation should be
generated by using genetic crossover. These variations must also be capable of
replication and, when represented as a phenotype, must have an advantage. Also, a
50
vast overproduction of phenotypes is needed (Figure 4.7). Selective rivalry must exist
in specific settings before replication of the genetic code.
The architecture of the Bionic Pavilion is like a living organism (Figure 4.8). It
symbolizes the unification of biology and technology. Principles such as life,
communication, perception, and intelligence were adopted in the design. Computer
simulation and optimization of growth and development processes, which have
chemical and physical effects, were carried out. The results have been achieved with
evolutionary software while energy generation, life, and communication processes
progress on the time axis. Development is provided by computer simulation and
complex formation has been tried to be achieved with minimum variety (Figure 4.9).
51
Figure 4.8: Bionic Pavilion by 3deluxe, Hannover, 2000.
Its organic structures embodied the fluid combinations of the virtual space.
"Scape" is designed as a multi-stage algae center that can enable physical and virtual
experiments (Figure 4.10). Visitors could change the atmosphere of their environment
by means of interactive equipment. With these interactions, the realistic space “scape”
was clouded with the virtual communication space “Visionscape”. "Visionscape"
eliminated the region and time constraints of the project and ensured global
accessibility.
52
and protection. For example, deep-water fish use bioluminescence to attract their prey
towards them and squids use it both to hunt and escape. The size and tone of the light
is adjusted according to the size of the animal, the condition of the prey and the
instrument.
In the Bionic Pavilion, it is aimed to give an example of a metabolism that
releases its own energy and produces energy. In the bioenergy concept, renewable
materials that do not generate waste were used.
Some octopus species communicate with others through color changes and
movements in their bodies. Likewise, the Bionic Pavilion ensures communication
through the membrane layer. The membrane that has provided the communication
creates the whole architecture with the complex light and sounds collected by laser
reflecting and perceiving from the environment in 3 dimensions. In this process, the
pavilion is integrated with visitors on a micro and macro scale. The bright trace on the
fluorescent floor behind the visitors initiates a reaction in the interior and visitors can
communicate with the building at any intersection. Symbolically the living surface
establishes an analogy with nature and biology.
The architectural design of the Bionic Pavilion is based on the vision of Genetic
Architecture. The construction is made up of organic, growing and developing
materials. On the dome-shaped roof of the pavilion above the big screen, there are
solar cells or equipment for generating electricity. Natural forms consist of simple
shapes such as triangles and begens, including those with high complexity. In the
Bionic Pavilion, the foldable structure of the roof reveals the general principle of the
construction, such as being in molecular form and being derivable from simple forms.
The staircase in the form of a double helix DNA produced by computer simulation
goes up to all floors. The Bionic Pavilion project sets a different example with its
function and context questioning the relationships between architecture, virtuality and
nature.
53
consider interactions between people and construct space, thus enabling biological
structures (never before seen in nature) to construct themselves (Table 4.2).
Providing the fictional constructions of biological tissues to the physical wholes
that architects have designed may make it possible to establish living systems that have
never been observed in nature and even to produce structures that construct themselves
[Gümüşkaya, 2019]. Related to this, a research project has been carried out at MIT.
The aim of this project was to inject local interaction rules describing a particular
target architecture into a group of cells through synthetic DNA circuits, thereby
enabling this cell collective to self-construct into a predetermined geometry. As a
result of the experiment, the cells were able to establish a three-dimensional sphere
morphology described by the synthetic interaction rules in their DNA within 24 hours
by communicating with each other (Figure 4.12). While this result shows that cells can
be programmed to construct structures autonomously, it also revealed that such
structures cannot exceed an average of 1 millimeter in diameter since nutrients and
54
oxygen do not reach the cells in the middle of the structure after a certain distance
[Gümüşkaya, 2019].
The rules defining the limb morphology were added to the genetic locality rules
that define this sphere morphology, and the self-construction of the "one-armed"
spherical organism was provided. The purpose of adding such a synthetic limb
morphology is to allow different types of chelating proteins to be generated at the ends
of these limbs. Different numbers of such limbs can come together and build larger
structures. The different colors on the tips of the limbs represent different docking
proteins, which allows to control the form of the structure. By means of these
interconnected interlocking proteins, spherical building blocks with various numbers
of limbs will be able to come together, interlock with specific configurations, and
construct centimeter-scale structures in a controlled and autonomous manner (Figure
4.14). The strength of these structures can be achieved by integrating genetic networks
that enable the production of mineral-based biological materials such as bone and
cartilage tissue into the DNA of the cells.
55
Table 4.2: Analysis of Programmable Biological Structures.
4.1.5.Bio-Interfaces
56
In this research, a fictional proposal is presented to create various biological
interfaces between humans and the built environment. The purpose of the biological
interfaces proposal is to contribute to biodiversity by defining scales, information,
ecologies, morphologies, and transitions between materials.
The first product of this research "Wearable Habitats" is based on the
redefinition of the human body phenomenon through the relationship between
biotechnological research and design (Figure 4.16a). In this project, which is drawing
a future scenario in a world warmed by climate change, the idea of people carrying
their resources with them in order to survive and therefore to design a wearable
interface that hosts micro habitats is presented. It is aimed to make the human body a
carrier of pollen and create a habitat for beneficial bacteria or different species. Thus,
man turns into a body that will contribute to biological diversity (Figure 4.16b).
a) b)
57
Figure 4.17: Morphological studies, 2019.
Bio-diversity and variety Can architecture and design feed biology and enable
bio-diversity as opposed to disabling it?
Network and Living beings make collaborations with each other and
Collaboration, Nature’s create networks of information. Bacterial interaction
way (interaction between bacteria-human, bacteria-plant,
bacteria-city) could perhaps provide data for design?
58
Table 4.3: Continued
Invisible prints/bio-prints Via these networks, trails are made. Every creature has
a bio-print of their own, it’s unique to every single one
of them.
Urban Bio-Layer The city has a layer of biological diversity we both see
and cannot see. Perhaps adding a bio-layer to human
bodies and bodies becoming architecture themselves?
Productive forms-self-
sufficient forming
Microorganisms are very small and are not perceived from human size, but
collectively their colonial progression can be noticeably evident. Micro and macro
scales offer the most visually evident potential. Micro includes a broader category on
a larger scale than the cellular scale macro. Design at micro scale (cells and their
accumulating colonies) is mainly applied by controlling environmental conditions.
The concept of macro-scale design can be extended to include the devices and
infrastructure needed to support the composite result. This cross-scale interaction
inspires the designer to create structures hybridized with biological materials and semi-
59
living systems of unpredictable nature. Creating semi-living architectural structures
offers the opportunity to engage the sensitivity of natural dynamic mechanisms lacking
in artificially produced systems and to take advantage of natural systems.
Marcos Cruz claims that ones room and home will become a part of them, and
they will become part of the home [Cruz, 2008].
Biological systems are implanted in certain zones of the architecture in
Cyborgian Interfaces, which are hybrid structures. The walls are more than just walls;
they're explorable interfaces with a variety of service devices which includes Gestural
Tentacles, Storage Capillaries, In-Wall Seats, Relaxing Cocoons, Communication
Suits Essential home functions such as sitting, sleeping, and chatting are relocated
from traditional room space to the walls through these wall interfaces (Figure 4.18).
60
Cyborgian Interfaces is a domestic environment with wall embedded service-
devices. These devices follow as:
• Communication Suits
• Relaxing Cocoons with embedded synthetic neoplasms
• Storage Capillaries
• Gestural Tentacles
• In-wall Seats
• Back access through wall orifices
• External circulation
• Internal circulation
• Technical appliances
• Structure
61
and even scatological dimension, the emergence of an internal biological "pulse," and
the potential to become entropic. Here, two biological systems are mixed together,
resulting in the crossbreeding of organic and artificial life. An example Project is
Synthetic Pet Growth (Figure 4.20). The drawings show the evolution of hair growth
on an artificial pet.
4.2.1.3. Contaminant
62
Figure 4.21: Monitor Vessels.
63
Figure 4.22: Monitor vessels and bacteria create a hybrid-space.
The form of the assemblies derives from spatial advances. The non-Euclidean
volumetric form has been formed as a result of the parameters of the sequential array
and the progress of the irregular string of data points in increasing amounts (Figure
4.23).
64
The monitor cells support infrastructure and semi-viable mounting assembly of
captured microbial growth are positioned to interrupt and utilize the vascular network
of the London Underground System (Figure 4.24). The equipment installed is
equipped with conditions (humidity and heat in the underground station) that facilitate
the capture and incubation of local mushrooms. At the end of the study, organic data
were collected by monitoring urban activity and movement.
4.2.2.1.Photo.Synth.Ethica
65
Figure 4.25: EcoLogic Studio founders Claudia Pasquero and Marco Poletto.
In this project, 16 bioplastic modules were used and algae, a bacteria capable of
photosynthesis, were injected into the tunnels inside the modules (Figure 4.26). Today,
algae are used in many of these hybrid studies. One of the most important reasons for
this is that algae can convert waste materials into nutrients and raw materials, in other
words, converting carbon dioxide into oxygen and food (Figure 4.27).
Figure 4.26: A close-up image of covers that contain algae for energy production.
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Figure 4.27: Diagram for algae cover-built environment relationship.
After the dirty air enters the base of the facade and rises in bubbles from the
water in the panels, it comes into contact with the carbon dioxide in the air and the
algae that absorb and store the air pollutants (Figure 4.28). The byproduct of
photosynthesis is oxygen released into the atmosphere above each front.
Figure 4.28: Dirt can be seen as “red algae” on the left side of the image.
4.2.2.2. HORTUS
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a) b)
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radiation), Matter (biomass, carbon dioxide, protein) and Information (data streams,
images, tweets, statistics) are triggered during the 4-week growth period, which affects
self-regulation mechanisms and leads to new forms of self-organization.
a) b)
4.2.2.3.HORTUS XL
In the digital age, a new interaction is emerging between creativity and the fields
of biology, neuroscience and synthetic biology, and the concept of "vitality" is
evolving into a new artificiality. H.O.R.T.U.S. XL Astaxanthin.g confronts the
dictations of human rationality with the effects of proximity to bio-artificial
intelligence [Poletto, 2019]. The Project has been developed in collaboration with
living organisms (Figure 4.32a). It is a large-scale, high-resolution 3D printed bio-
sculpture that is sensitive to both human and non-human life (Figure 4.32b).
a)
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b)
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Figure 4.33: The interior of H.O.R.T.U.S. XL Astaxanthin.g.
4.2.3.Algae Tower
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Figure 4.34: Algae Tower, Make Architects Max Fordham Consulting Engineers.
In this study conducted by Aniko Meszaros and Sean Hanna in the industrial port
of the city, a new hybrid region was created by combining the organic life and urban
life with the intertwining of machinery and plants (Figure 4.35).
This hybrid organism develops through biotechnology, and an automated
laboratory is its generator. It collects pre-existing vegetation, modifies genetics, and
reconstructs it to create new, susceptible species that can lift human weight, repair
themselves, bloom when touched, and accelerate growth (Figure 4.36).
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Figure 4.35: Plant Anima, Venetian Lagoon, Italy, 1999.
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A pressurized hollow cable and fiber optic network serves as infrastructure for
planting and maintenance (Figure 4.37). This extends from the central automated
laboratory backbone towards the shore. Seeds and spores are extracted in the
laboratory, manipulated and redistributed based on data from field sensors.
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Figure 4.38: Slime mould-Tokyo Subway System comparison.
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Through multiple local interactions among nuclei and environment that PP’s
overall morphology emerges; these low-level interactions are critical for higher-level
collective intelligence to evolve in the absence of a nervous system. PP’s networked
body grew to resemble urban detour networks, the ones that typically evolve in
hundreds of years of urban growth and that connect all relevant resources with the
minimum overall expenditure of energy.
The slime mold can form efficient networks and it can be used as a biological
computer. It reacts to its surroundings and disseminate the information throughout the
cell. David Reeves mathematically modelled and algorithmically analyzed, replicated
and simulated the movement of the slime mold to decode its biological principles to
understand its computational rules and apply it to architecture. This creature is a great
example for bacterial communication. Three things to learn from it would be
community, collective behavior and communication. Since these are all related with
groups and communities, this can lead to using swarm bodies. Further research and
experiment is needed in order to apply the principles and biology of the slime mould
to architectural design.
Below table shows all the categories and sub-categories these projects were
examined under. The categories were selected from table 4.1 Bio-Method Formats, in
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which they were also defined. This analysis table shows which project kept its promise
and which project exceeded expectations.
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5. BIO-PARAMETRICAL STUDIES
Natural means living. How can we reflect liveliness into design? Is it about
imitating life or consisting life? How can we use the biological data for design? How
can we make time visible in buildings?
To see time in a biological structure equals to growth of an organism, which
leads us to buildings having a lifecycle. Although they have it, once a building is
destroyed, it doesn’t blend in with nature. With the usage of natural material, recycable
and composable buildings become a possibility. First step for such design starts with
having symbiotic relationships between living and the artificial. Crosbreeding organic
and artificial life leads to hybrid methodologies.
Mitosis is a biological process where a single cell divides into two identical cells,
and can also be called cell division. This process has similar qualities with autopoisesis
which is basically self-creation (Figure 5.1). This term refers to a system’s capability
to reproduce and maintain itself by creating its own parts and further components. This
self-creation process could be an inspiration for self-organized systems, even
autopoietic buildings.
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Table 5.1: Bio-Parameters and their definitons.
BIO-PARAMETERS
Growth Progressive development of an organism
Morphogenesis Biological process that helps a cell define its
shape
Evolution Change in a generation of species as a result of
natural selection
Mutation Change or alteration in the genetic material
Symbiosis Variety of organisms sharing the same
environment and living together
Self-Organization The process of adapting to the environment for the
development of a particular function of the
internal order of a system without any external
control or direction
Adaptation Organisms adjusting their qualities such as
structure, genetics and physiology to fit their
environment
5.1.Fungal Surface
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structure that create communication networks and they move collectively (Figure 5.2b,
5.2c, 5.2d).
a)
b) c) d)
Molds started appearing when food (bread) got deteriorated and they continued
to reproduce as long as there was food. With the help of the microscope, the
morphology and colonization of the mold was observed (Figure 5.3a, 5.3b).
a) b)
After a period of growth, the molds started to create a pattern and distribution
of density according to the location of the food source (Figure 5.4a). The density
amongst the colony occurs where there’s nutrition and the farther away a cell is from
food source, the harder it is for that cell to survive (Figure 5.4b).
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a) b)
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Figure 5.6: Delaunay triangulation of the second mold.
The first mold was selected for the study since it contains differing densities that could
increase the chance of variety in design which would lead to originality. Different
levels of densities were divided into regions in a sketch (Figure 5.7). Later, this study
was carried into a digital platform for more precise calculations (Figure 5.8).
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Figure 5.8: Fungal Surface front view.
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Fungal Surface is designed vertically to imitate a living wall system (Figure 5.9).
The parts of the system are fluid and respond and react to the environment. In case of
a natural disaster such as flood, the open parts of the system will be closed to avoid
water entering (Figure 5.10). Another example includes an earthquake scenario in
which the surface will bend and curl to protect the inhabitants and avoid any collapse.
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5.2. Neoplasmic Space
Figure 5.12: Sketch showing the single module (cell) and the modular structure.
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Since Neoplasmic Space is a continuation of Fungal Surface, the previous model
was improved. The Delaunay triangulation process was supported with Voronoi
diagram technique (Figure 5.13a). After determining the centers of the triangles,
polygonal patterns were created by connecting them (Figure 5.13b).
a) b)
The modular framework is based on the Voronoi diagram study (Figure 5.14a,
5.14b). With the help of using the point cloud system (Figure 5.15) and having a
variety of levels according to previous observations about the mold, surface
articulation was made (Figure 5.16a, 5.16b, 5.16c).
a) b)
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Figure 5.15: Point Cloud system of Neoplasmic Space.
a)
b)
c)
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a)
b)
c)
What Neoplasmic Space proposes is not a finish form but a fluid one that could
change depending on the environmental factors and user needs (Figure 5.17a, 5.17b,
5.17c). Each module communicate with each other as well as the environment and
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users which makes the system work as a whole. Its self-sufficient quality allows it to
exist in all kinds of environments and produce energy if needed. Since it contains
living organism as a building material, it has the ability to renew and regenarete itself
in case of any damage. The system works as a whole like a collective intelligence
(Table 5.2).
With the integration and the emergence of hybrid methods, the line between
building and nature is blurring. These methods consist crossbreeding organic and
artificial life. Where the building ends and where nature starts will be hard to
differentiate. Although they have different textures, just like the skin of the face and
the skin of the body, how they blend together will hide the joints therefore the two
becomes one. In hybrid structures, just like living structures, there is a natural growth.
These organisms have unlimited growth potential, however the control should still be
on the designer. Therefore, programming these organisms using genetic engineering
is needed. A semi-living architecture can be achieved by trial and error and through
experimentation.
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6. DISCUSSION AND RESULTS
Biology is a discipline that includes life and constant change, while architecture
is a stable discipline that wants buildings to survive over the years. As architects, the
design methods we base 90ort h on should go beyond analogy, and 90ort he90, we
need to turn to the joint work of biology and architecture. An important quality that
90ort h has is its capacity to become endless and its evolutionary characteristics. With
evolution in mind, buildings won’t be static and won’t have an end form. These
growing buildings would include user interaction which leads to open-ended systems.
It is possible to produce advanced materials in architecture by giving biological
components or organisms new functions other than their original roles in their own
structures or ecosystems.
As a result of bio-architecture, the tools and methodologies we use are changing,
our aesthetic intention is changing, even the terminology we use is changing. Our
perception of the world also becomes biological as we are exposed to biological
themes by the media. We are particularly familiar with biological terminology and use
concepts such as “genetic engineering, cloning, transgenics, pharmaceutical design,
plastic surgery and bioterrorism” in the common language of society. When traditional
language is not enough to describe this new environment, we have to use biological
and medical terms. By using concepts such as “morphogenesis, homeostasis”, we are
actually starting to look at architecture from a different perspective through language.
With this study, it is aimed to blur the boundaries between the natural and the
artificial, and to think of architecture in a wider ecology. First step towards a new
future was biomimicry, the imitation of nature but its time is over and with the new
informations and technologies, the future of architectural design changes. Since there
can’t be a harsh transition from artificial space to organic space, hybrid spaces or semi-
living spaces come next. Early examples of this theory is discussed throughout the
thesis. As a prediction, the last step could be buildings being alive, however, not
thinking on their own. This is of course a matter of debate and should be considered
ethically since hybrid spaces and methodologies involve the use of living material as
a building block. In such an approach, human-induced alteration of bioheritage is in
question. Although altering the environment would be ethically questionable, it’s
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actually been done since the agricultural revolution and we can see the results of
corruption especially with global warming. However, if the aim is to build a better
world, a positive kind of intervention shouldn’t be an issue. Nature has its own way to
survive and as human species and a part of that nature, we can develop new methods
in order to keep on living.
Two important methods in terms of bio-architecture were discussed in the thesis.
The first one, digital approach consists of Biodigital structures. Artificial “DNA”
(software) for the formation of biodigital structures is processed digitally with
computer elements. The resulting morphology can be observed by simulation. Here
the building material is inanimate (artificial). There is robotized production of digitally
designed architecture. Digital design and manufacturing is seen as a genetic process.
The second approach, Neoplasmatic Approach includes Hybrid Structures. With the
application of natural software (DNA) and real genetic processes with living elements
to architecture, the integration of living structures into architectural structures is
realized and thus hybrid structures are formed. It is used to obtain living elements,
building materials and useful living spaces for architecture. It becomes possible to
transform it into “directed” building materials and livable spaces through its special
genetic designs, thus producing 100% ecological, recyclable and sustainable
architecture that provides maximum energy savings and does not require manual labor
throughout the construction process.
Hybrid methodologies involve biological materials infiltrating the design and
not fully replace the building with an organism. The aim is to create a hybrid between
biology and design. Architectural products aren’t seen as a living system but it could
be with the blurring of the limits between architecture and biology. The building blocks
in design could be programmed as a cellular matter and since the cells acting like a
living organism grow and evolve, the building could also evolve even structure itself,
re-structure and adapt according to its environment. Change is the most noticable
quality of a living organism therefore seeing change in an architectural product could
turn it into a semi-living being almost. Understanding different biological processes
from the molecular level to their ecological roles will enable efficient use of resources
and more sustainable designs. It is stated that using molecular biology, structures can
be grown by following the instructions in their own genetic codes, and mutations can
be created in structures by adaptation of natural processes such as evolution or natural
selection to structures. This could be achieved by programming the cell and eventually
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the structure or incorporating a living material with the structure and hyridizing the
design. The most important step in such a design process is that the designer can
develop the local rules that enable the self-fictional whole they planned to emerge and
define them through the spatial interfaces to the individuals (organisms) who make up
the system. Then all that remains for the designer will be to watch the whole build
itself.
In this way, we can produce living structures that are aware of their surroundings
and can interact with it, heal, develop, and most importantly, can be programmed to
construct their own specific target structures in a self-fictional way. Moreover, the fact
that the basic building blocks of such structures are living cells that can reproduce
themselves permanently means that the architectural material we have will constantly
renew itself. Such a technique will not only provide solutions to many problems on
our planet, but also contribute to space architecture.
Since there’s a global crisis going on and the life on Earth is starting to deplete,
thoughts of creating a colony in Mars is emerging. The anthropocene and architecture
in Mars is an important topic to discuss. Because the human body, or any other living
creature on Earth, is incompatible with Mars’ atmosphere, the first step would be to
alter Mars’ environment, including its atmosphere, to make it appropriate for
earthlings. Buildings that generate oxygen would contribute to this adjustment. Due to
the difficulty of getting out of the Earth’s gravitational field, the delivery of
construction materials and machines to space is not supported, as the loads transported
to space are at a minimum level. But it may be a good solution to leave orbit with a
tube of genetically modified cells, reproduce these cells during space travel and
transform themselves into architectural building elements. The fact that these systems
are derived from the bottom with the rules of inter-individual local interaction gives
us the opportunity as designers to change these rules and even inject new ones through
physical interfaces such as public space or genetic space (Figure 6.1).
The conclusion reached within the scope of the research is that hybridized
structures with biological materials will become widespread in the future. The
connection between the living and the artificial lays the groundwork for semi-living
architecture. With advanced technologies, it may be possible for the material to grow
and build itself which gives unique qualities to the design. No design will be the same
as the other, leading to one of a kind, original buildings that are locally specific and
that contribute to the environment, making life better for all creatures.
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Figure 6.2: Neoplasmic Mars Vision.
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BIOGRAPHY
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