Professional Documents
Culture Documents
Physics Cheat Sheet
Physics Cheat Sheet
𝑨𝟏𝝂𝟏 = 𝑨𝟐𝝂𝟐 Charles Law (at constant P): 𝑉 = 𝑎𝑇 where a is a constant (independent of ℎeD]P depends on fluid velocity and many other factors; the units are (Wm-
Frequency of SHM: 𝒇 = 𝟐𝝅 T𝒎 ∆𝑽 2 -1
Length (m), Time (s), Mass (kg), Current (A), Temp (K) P) K )
𝑭(𝑣𝑜𝑙𝑢𝑚𝑒 𝑓𝑙𝑜𝑤 𝑟𝑎𝑡𝑒) = = 𝑨𝒗 "
log MN = log M + log N 𝑳 ∆𝒕 Boyles Law (at constant T): 𝑃 = Q where b is a constant (independent of T) Radiation: all objects radiate and absorb energy in the form of
Simple Pendulum: 𝑻 = 𝟐𝝅T𝒈 L: Length of string, g: gravity, does not Mass flowing in = mass flowing out
log M/N = log M – log N electromagnetic waves. This is radiative heat transfer. No medium is
Volume flow rate is constant at any point Combining the laws: 𝑃𝑉 = 𝑐𝑇 where c depends on number (not type) of
log MN = n log M depend on mass or amplitude gas particles required
log ! 𝑥= log " 𝑥/log " 𝑎 Velocity for any wave: 𝒗 = 𝒇𝝀 Bernoulli’s Equation: For any non-viscous fluid ∆k
= 𝐴𝜎𝜀𝑇 r, heat radiated from one surface
𝟏 Ideal Gas Law: 𝑃𝑉 = 𝑁𝑘𝑇 = 𝑛𝑅𝑇 ∆R
Scalar only has magnitude Transverse waves: Oscillation is transverse to propagation of energy 𝑷 + 𝝆𝒗𝟐 + 𝝆𝒈𝒉 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 𝑎𝑡 𝑒𝑣𝑒𝑟𝑦 𝑝𝑜𝑖𝑛𝑡 𝑖𝑛 𝑓𝑙𝑢𝑖𝑑 Normally for gas of low density and high temperature ℎV!l ≈ 4𝜎𝜖𝑇 _
Vector have magnitude and direction Longitudinal Waves: Oscillation is in direction of propagation 𝟐 ∆𝑄
𝟏 For a mixture of N = N1 + N2 for gas 1 and 2
Vectors are subtracted added head to tail Constructive Interference: In phase, = 𝒎𝝀 𝑷𝟏 − 𝑷𝟐 = 𝟐 𝝆(𝒗𝟐𝟐 − 𝒗𝟐𝟏) when pipe narrows but h doesn’t change ( )V!l = ℎs 𝐴∆𝑇s
Dalton’s Law: P = P1 + P2 ∆𝑡
Vector à Find x component and y component and then use Pythagoras Destructive Interference: out of phase = (𝒎 + 𝟎. 𝟓)𝝀 P is absolute pressure The partial pressures P1 + P2 is the pressure they would have if they
∆k
≈ ℎV!l 𝐴∆𝑇, heat radiated from 2 surfaces
Nodes: Places where string is not moving, no displacement H is measured from bottom to middle of pipe ∆R
separately occupied volume V 𝜎 is Stefan-Boltzmann constant (5.7x10^-8 Wm-2K-4)
KINEMATICS Antinodes: Places where string is moving, max displacement Speed of efflux: 𝑣D = }2𝑔(ℎM − ℎD ) , ℎM : 𝑠𝑢𝑟𝑓𝑎𝑐𝑒 ℎD : 𝑜𝑢𝑡𝑙𝑒𝑡 \ ]
Vector: Displacement, velocity, acceleration 𝑃N𝑉N = 𝑛N𝑅𝑇 𝑃N𝑉N = 𝑛N𝑅𝑇 \, = ], 𝜀 is the emissivity of the surface. 0.9-1 for black, about 0.1 for shiny objects
- -
𝒅𝒊𝒔𝒕𝒂𝒏𝒄𝒆 𝒕𝒐𝒕𝒂𝒍 𝒅𝒊𝒔𝒕𝒂𝒏𝒄𝒆 ]./0 hrad is radiative surface heat transfer coefficient
Speed: v = 𝒕𝒊𝒎𝒆 Average speed: vav = 𝒕𝒐𝒕𝒂𝒍 𝒕𝒊𝒎𝒆 ELASTICITY ppm = ] = 𝑣𝑎𝑙𝑢𝑒 × 10F^
𝑭
RC CIRCUITS
∆w w {
𝑖 = ∆R = hy 𝜏 = 𝑅𝐶 𝑖=h
q is instantaneous charge on capacitor, i is instantaneous charge in circuit.
Time constant (𝜏) is time taken to fall to 37%. 2𝜏 is time taken to fall to
14%. 5𝜏 is time taken to 0. When charging, 𝜏 is time taken to reach 63% of
the final value. Capacitance is a measure of the amount of charge
separation able to be maintained for a potential difference and a measure
of ability to store energy
Discharging a Capacitor
3 3 3
𝑞 = 𝑞p𝑒 F6 𝑉 = 𝑉p𝑒 F6 𝑖 = 𝑖p𝑒 F6
Charging a Capacitor
3 3 3
𝑞 = 𝑞K (1 − 𝑒 F6) 𝑉 = 𝑉K (1 − 𝑒 F6) 𝑖 = 𝑖p𝑒 F6
Note that for both charging and discharging, the current decays
LIGHT
e ]
| 𝑛 = P | 𝑛N sin 𝜃N = 𝑛S sin 𝜃S | 𝜃eVsRse!u = sinFN(],) | 𝑛!sV = 1 |
,
If max angle, then sin-1 90o of refracted ray. Snell’s law (2nd formula) says
ray bends towards normal when slowing down. Increase in refractive
index, direction and speed change more. Blue light refracts more due to
shorter wavelength. Total internal reflection occurs when angle of
incidence > critical angle, from higher to lower refractive index only (n1>n2)
leads to optical manhole when looking up at water. When n1<n2 refracted
ray bends towards the normal. Dispersion is spreading of white light, blue
bends more out of prism than read. Radio, MW, IR, Visible, UV, X ray,
Gamma
Wave Optics:
𝜆
𝜆! =
𝑛
When light changes medium, f doesn’t change. Diffraction is where
waves spread around the edge of a hole or obstacle. Fewer sources
of light, more spreading. A horizontal pattern is a vertical slit. D» l
gives diffraction, D>>l gives geometric shadow.
Constructive: ∆𝐷 = 𝐷" − 𝐷# = 𝑚𝜆 (𝑚 = 0,1,2)
Destructive: ∆𝐷 = 𝐷" − 𝐷# = (𝑚 + 0.5)𝜆
For a minima: 𝑚𝜆 = 𝐷 sin 𝜃 (m is integer, m+0.5 for max)
$%
For 1st minima, 𝑦 =
&
D is slit width, y is distance from central maxima to first minima, L is
distance of slit to screen, small angles only
Width of central maxima = 2y