Virtual reality headsets have many potential uses in education by immersing students in virtual places and experiences. Some benefits highlighted include allowing students to interact with historical events and scientific phenomena that may otherwise be difficult to experience firsthand. While VR can boost learning and engagement, drawbacks include usability issues with headsets and the potential for eyestrain or discomfort from prolonged use. The presentation provides examples of educational applications using the Oculus Quest headset and points to research finding VR can improve learning outcomes when used in moderation.
Virtual reality headsets have many potential uses in education by immersing students in virtual places and experiences. Some benefits highlighted include allowing students to interact with historical events and scientific phenomena that may otherwise be difficult to experience firsthand. While VR can boost learning and engagement, drawbacks include usability issues with headsets and the potential for eyestrain or discomfort from prolonged use. The presentation provides examples of educational applications using the Oculus Quest headset and points to research finding VR can improve learning outcomes when used in moderation.
Virtual reality headsets have many potential uses in education by immersing students in virtual places and experiences. Some benefits highlighted include allowing students to interact with historical events and scientific phenomena that may otherwise be difficult to experience firsthand. While VR can boost learning and engagement, drawbacks include usability issues with headsets and the potential for eyestrain or discomfort from prolonged use. The presentation provides examples of educational applications using the Oculus Quest headset and points to research finding VR can improve learning outcomes when used in moderation.
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device you put on to immerse yourself Virtual within a virtual place! Oftentimes students who have access to virtual reality in the Reality in classroom can find themselves doing research on many different things, such as The viewings on earth and recreations of historical events. Even in studies it's been Classroom shown for students who were in a fair amount of immersion actually helped students in their learning prowess. Some Examples of the Occulus Quest • Some pros are.. Pros • Students can have fun while working in virtual realities • Student's can get to see or interact with things in virtual reality that could help give them an understanding of historical events • Students can use virtual reality to work on scientific exploits • Students can also watch videos or interact with others in an appropriate way • Some cons are... Cons • Sometimes VR headsets aren't overly user friendly • Student's can get sick or get headaches from working too long using VR headsets • Studies have shown that although students had grown in their education, they found the VR headset the most annoying part of VR • The VR headset can be uncomfortable to wear for a long amount of time! Meta Website https://www.meta.com/ • The previous slide goes over two Follow Up- things! • The first being the website, this website goes over the ideas of Meta and the Occulus Quest, a VR headset device! • The website goes over the many uses of the Occulus Quest, and stays consistently updated! • The youtube link goes over 5 ways that the Occulus quest can help in education! • Villena-Taranilla, R., Tirado-Olivares, S., Cózar- Citations~ Gutiérrez, R., & González-Calero, J. A. (2022, January 17). Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review. Retrieved October 3, 2022, from https://www.sciencedirect.com/science/article/pii/ S1747938X22000033