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MIL Gus2 Q Na Magvalo 2
MIL Gus2 Q Na Magvalo 2
MIL Gus2 Q Na Magvalo 2
It
Information can potentially be applied to any industry
and almost anything to create fun and
What is a Context? engaging experiences, converting customers
- Background, environment, situation (Users) into players. Gamification is
radically changing the way companies do
Contextual Awareness business, increasing engagement with
-By combining ‘hard sensor’ customers, employees and stakeholders to
information such as where you are and the levels never seen before.
conditions around you, combined with ‘soft EXAMPLES: Microsoft, Starbucks, KFC.
sensors’ such as your calendar, your social
network and past preferences EYE TRACKING TECHNOLOGY
4. Codecademy, C. 3D Films