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Current and Future Trends of Media and in technology by several industry experts.

It
Information can potentially be applied to any industry
and almost anything to create fun and
What is a Context? engaging experiences, converting customers
- Background, environment, situation (Users) into players. Gamification is
radically changing the way companies do
Contextual Awareness business, increasing engagement with
-By combining ‘hard sensor’ customers, employees and stakeholders to
information such as where you are and the levels never seen before.
conditions around you, combined with ‘soft EXAMPLES: Microsoft, Starbucks, KFC.
sensors’ such as your calendar, your social
network and past preferences EYE TRACKING TECHNOLOGY

– future devices will constantly learn Eye tracking technology measures


about who you are and how you live, work eye positions and movements which are
and play. analyzed through computer applications.
Future laptops, smartphones and tablets
(example ng hard sensor ay yung could contain thousands of tiny imaging
GPS or Global Positioning System ito yung sensors built into the display screen.
nakakaalam kung saan tayo naroroon once
na inactivate niyo ito sa phone niyo. Next is Eye tracking technology could have many
example ng soft sensor ay yung calendar sa possible applications,
phone natin and isa pa yumg mga apps such including:
as facebook, Instagram, twitter and etc.)
• Law enforcement – lie detection
Haptics Technology
• Airport security – identifying
What is Haptics? suspicious behavior, e.g. to catch
- Is the science of applying touch terrorists before they strike.
(tactile) sensation and control to interaction • Retail – recording, monitoring and
with computer applications analyzing consumer behavior to
Haptics Technology ‘tailor’ marketing to individuals.

- Is a feedback technology (using • Safety – alerting and awakening a


computer applications) that takes drowsy or distracted driver would
advantages of the user’s sense of save many lives.
touch by applying force, BRAINWAVE SENSING
vibration and/ or motions to the
user Technology is in development that
enables the control of technology functions
GAMIFICATION by the brain – totally hands-free! The
With the increase in the use of possibilities for this technology to be used in
gaming amongst the younger generation, toys, games, sports, education, health,
game design thinking is now being applied automobiles, aviation/aerospace, defence,
to non-gaming (business) applications to health, security, law enforcement, and other
make them more fun and engaging. It has applications seems endless.
been called one of the most important trends
INTERNET GLASSES technology include smartwatches and
smartglasses.
A virtual world is a 3D computer
generated community that takes place in Example:
real-time, where a lot of people can work on
an endless number of tasks at once. You can Google Glass
create a personal profile (or avatar), change -is a wearable, voice- and motion-
your look or gender, design your controlled Android device that resembles a
environment and control how you pair of eyeglasses and displays information
communicate and move. directly in the user's field of vision. Google
Example : The Sims Glass offers an augmented reality experience
by using visual, audio and location-based
VOICE AND TONE RECOGNITION inputs to provide relevant information.
Not only can voice and tone Apple Watch
recognition be used to confirm a person’s
identity but tone recognition can be used to -You can use Apple Watch as a
detect a person’s health or emotional state. remote control for music on your phone, to
This technology will open new opportunities snap a picture on your iPhone camera, or to
in security and healthcare– with mobile control your Apple TV. It's the remote that's
application. impossible to lose.
Apple AirPods

A. Massive Open Online Course -are wireless Bluetooth earbuds


designed specifically to work with your
Massive Open Online Courses iPhone and iPad. But since they're Bluetooth
(MOOCs) are free online courses available audio devices, you can also use them with
for anyone to enroll. MOOCs provide an almost any other computer or smartphone;
affordable and flexible way to learn new you can even pair AirPods with an Apple
skills, advance your career and deliver TV.
quality educational experiences at scale.
Virtual reality VR Box headset
Example:
-is a head-mounted device that you
1. Duolingo wear over your eyes like a pair of goggles.
This vr device provides virtual reality for the
2. Treehouse wearer. The goal of the VR headset is too
3. Lynda provide immersive virtual reality experience.

4. Codecademy, C. 3D Films

5. Google Primer -are motion pictures made to give an


illusion of three-dimensional solidity,
6. Education First usually with the help of special glasses worn
B. Wearable Technology by viewers.

Wearable technology is any Example:


technology that is designed to be used while Hologram
worn. Common types of wearable
-is a physical structure that diffracts our daily life in the future – the way we
light into an image.The term 'hologram' can relax, interact, communicate and conduct
refer to both the encoded material and the business. From virtual worlds, avatar
resulting image. emotions, artificial intelligence,
computer-generated storytelling and
narrative, interactive 360 holographic
D. Ubiquitous Learning images, mixed reality, stress disorder
virtual therapies and so much more.
-also called u learning, is the
interaction between humans and computers Quiz:
in order to learn.
Wrong Spelling wrong.
Characteristics of Ubiquitous Learning
1. Give 1 Example Ubiquitous
Permanency Learning
- Learning materials are always - Online Courses
available unless purposely deleted. - Distance Learning
2. 2 sensors of Contextual Awareness
- hard sensor & soft sensor
Accessibility 3-4.
- students always have access to the 2 examples of Haptics Technology
Learning materials.
-Smartphones
Immediacy
-Tablets
- Wherever the student is, he/she can
immediately access learning materials. 5.What is the Title of our report today?

Interactivity Current And Future Trends of Media


and Information
- Online collaboration with teachers
and/or peers. 6-7 2 Examples of Gamification

Situated Instructional Activities KFC, Starbucks, Microsoft

- learning in context (on-site). 8-9 Identify this 2 examples

Adaptability -Apple Watch

- getting the right information at the -Virtual reality VR Box Headset


right place for the right students.
10. it is also called u learning.
Examples of Ubiquitous Learning
-Ubiquitous Learning
- Online Courses
- Distance Learning
Summary
Many of the technological
advances we are seeing today will shape

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