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Bretonnian Knights Team
Bretonnian Knights Team
apart fro m within . A time wh en there is no Bretonnia and the Lady of the Lake .
Empe ro r and th e lands are in cre asingly divided ,
Once on a qu est a Knight w ill be sp urred on by
as individual cities look to their ow n lords and
dreams an d visions o fte n visited upon h im by
mercantile Bu rgo meisters gai n in p ower
th e Lady o f the Lake . Th is lead s him ever
through gold. Where co rru p tio n flows like
onwards and inspires and encou rages h im on
e fflu ent down the River Reik and conspiracy is
his quest . In time he hopes that through his
rife throughout th e land . By co ntrast, happy is
deeds and valour he will ea rn th e favour of th e
the land of Bretonnia where chivalry reigns,
Lady of the Lake and she will let him drink from
honour is upheld and th e Lady of th e Lake still
th e Gr ail of Life. Thi s is th e final reward for a
bestows her favour o n th o se deemed worthy. To
knight, an d on findi ng th e Grail he will return to
the knights of Bretonnia Mordheim is a vile
Bretonnia to p rotect its p eople. Until th at tim e
place w h ere virtue and o rder ha ve be en
th ough, he is bound to fight th e enemies of
d iscarded . Where a p roud city once stood
virtu e and order and to e nd u re incalculabl e
nightmarish creatures now wander th e stree ts
hardships.
an d mix w ith men in d en s of corru pt ion and
squ alor. It is therefore considered ext reme ly
virtu o us for a knight to e mbar k o n a sp iritua l 6ped(t( ~u(e$
quest to Mordheim, seeking to ach ieve honour Before h eading into battle Bretonnian Knigh ts
in b attle and perhaps ea rn th e favour of th e kneel and pray to th e Lady o f the Lake , avowing
Lad y of the Lake herself. In Mordheim a knight' s to figh t to th e death for honour and justi ce .
co u ra ge and valour will be th oroughly tested , Before playing a game o f Mordheim make a
but so mu ch the better, because with hardsh ip Lead e rs hi p test ag ains t th e Lead ership
come honour. ch aracteristic of the warbands leader. If th e test
is su ccess ful th e Lady of th e Lake h as bestowed
he r blessing o n th e wa rband . Th e ble ssin g takes
th e form of a p owerful curse upon the ene m ies
o f chi valry; and in pa rt icu lar upo n th o se th at
m ake u se of the foul and d ishonourable
weap o ns of mass d estruction. Any model in th e
o ppos ing warband wh o w ishes to fire a black
powder weapon mu st roll a D6 and sco re 4 + to
overco me th e cu rse , otherwi se th ey ma y not fire
A Quest ing Knight will relinquish his cas tle and
the we ap on. The op p osing pl ayer must te st
domain to se t out o n su ch a journey. He
eac h time th ey wish to fire su ch a weapon.
becomes free from any obligation to defend a
Models armed with o ther shoo ting we apons,
domain and w ill now see k a road leading to n ew
adve n tures. A Qu e sting Knight has put all su ch as bows and cro ssbows, do n ot ha ve to test
unless th ey d are raise their wea p ons aga inst th e
wo rld ly amb itio ns aside and is acco rded a rank
far greater th en even th e most p owerful dukes ga llant Knight s of Bretonnia . If any e nemy
m odel wish es to sh oot at a Bretonnian Knight
of th e land. Su ch a gestu re is considered
p arti cul arly noble, an d it is not uncommon for (Qu esting Knights and Errants only) , th en th ey
must first roll a 4 + o n a D6 to overco me th e
oth er kn ights and co m mo n folk to flock to th e
curse.
Questing Knights aid . Knights Err ant in
p artic u lar are eag er for ad venture and a chance
to win honou r by a feat of arms, so will often lC~~ice ~f ~(t\'l'i~\'$
join a Questing Knight o n his journey. By the A Quest ing Knight 's warband must include a
time th e Qu est ing Knight lea ves th e fair lands of minimum of three models. You have 500 gold
Bretonnia h e will have a siza b le re tin ue
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crowns to recruit your
initial warband. The
maximum number of
warriors in the warband may
never exceed 12.
Questing Knight: Each
Questing Knight's warband
must have one Questing Knight:
no more, no less!
Knight Errant: Your warband
may include up to two Knight
Errant.
Squires: Your warband may
include up to three squires. You
may not have more squires in the
warband then you have Knights.
Men-at-arms: Your warband may
include any number of Men-at-
Arms.
Bowmen: Your warband may
include any number of Bowmen.
Starting !E~perience
The Questing Knight starts with 20
experience.
Knights Errant start with 8 experience.
Squires start with 0 experience.
Henchmen start with 0 experience.
barding
Speciaf !Equipment will only be
Barding (rare 11): Barding is armour for a killed on a D6
horse in the same way that light armour is roll of a 1 if the
armour for a human. It covers the mount's hide, model is taken out
and in some cases, its head. A model mounted of action (instead of a 1 or
on a barded horse receives an extra + 1 to their 2) . Barding may only ever be
armour save (+ 2 instead of the usual + 1 for bought for a warhorse.
being mounted). In addition, a mount wearing
r Combat
.I .I .I
.I .I
= .I
1.
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.-------- -- - - - - - - - - - - -----:-
The foll owin g lists are u sed by Bretonnian warbands to pick thei r weapons :
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~~~_ . ====---=--=
1 ~uc$ting ~nig~t so does not have to pass a Leadership test for
being all alone.
80 gold crowns to hire
A Questing Knight is an ext remely tough and
virtuous individual, who fights to uphold the o-~ 6quirc$
traditions of honour and to serve the Lady of 15 gold crowns to hire
the Lake. Injustice an d the persecution of the Knights are served by their Squires, commoners
weak are his enemies, whilst courage and valour who ride to the hunt with their master, an d who
are h is companions. It is no wonder then that accompany him to war. They are chosen from
many a Questing Knight will journey to the fittest and youngest of a Knight's retinue,
Mordheim. and they are tra ined and schooled by the knight
Profile M WS BS S T W A Ld himself. If a squire performs some great deed or
service to his master he may even be raised to
4 4 3 4 3 1 4 1 8 the ranks of knighthood!
Weapons/Armour: A Questing Knight may be Profile M WS BS S T W A Ld
equipped with weapons and armour chosen
from the Knights section of the Bretonnian
422331316
Equipment list . Weapons/Armour: Squires may be equipped
with weapons and armour chosen from the
SPECIAL RULES Squires section of the Bretonnian Equipment
Leader: Any warrior within 6" of the Questing list . A Squire may not ride a horse unless the
Knight may use his Leadership characteristic Questing Knight and any Knight Errant in the
when taking Leadership tests. warband are rid ing warhorses.
Knights Virtue: A Questing Knight is a
chivalrous warrior who is su perior to ordinary
warriors. He will never panic and break from
combat and so does not have to p ass a
Leadership test for being all alone.
SPECIAL RULES
Knights Virtue: A Knight Errant is a chivalrous
warrior who is superior to ordinary warriors.
He will never panic and break from combat and
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~en,~men (~cug~t in grcup6 cf 1-5)
0'8 A1en'at'~Jl'm$ ~OUlmen
25 gold crowns to hire 20 gold crowns to hire
Men-at-arms are the soldiery of Bretonnia. Every Bowmen are common folk who regularly
Knight maintains a retinue when he is a lord of practice archery at the village butts so as to be
a domain, and upon embarking on a quest, this ready to repel ra iders from their humble
retinue may join him on his jo u rney Men-at- cottages, fields and vineyards. When a Knight
arms are determined warriors, ready to fight for sets off on a quest it is not uncommon for a
honour and justice as much as the Questing handful of bowmen to be inspired to bravery
Knight they follow. and join the Knight on his journey.
Profile M WS BS S T W A Ld Prome M WS BS S T W A Ld
4 33331317 4 3 3 3 3 1 3 6
Weapons/Armour: Men-at-arms may have Weapons/Armour: Bowmen may be
weapons and equipment chosen from the Men- equipped with weapons chosen from the
at-arms section of the Bretonnian Equipment Bowmen section of the Bretonnian Equipment
list. list.
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~l.et~nnian 6peciaf 6~iffs
Bret onnian Hero es ma y use the following Skill tab le ins tead of any o f th e standard Skill tabl es
availab le to th em.
Virtue Qf ~urit~
The Knight's so le purpose is to serve th e Lad y of
th e Lake . His pu rity o f heart and d iscip lin e
endow him wi th the strength of sp irit to resist
ene my m agic. Any spell cas t aga in st th e knight
w ill be dispelled o n th e 06 roll of a 4 +. This is Virtue Qf mQbCe ?C>i6~ain
a natu ral d isp el o n acco u nt of th e knights Th e Knight has nothin g but contempt for
ext rem e pi ety. e nem ies w ho h id e behind we apons of
dish onour. The Knight is su bject to Hatred of
all e ne m ies ar med wi th sho oting weapons. See
Virtue Qf VaCQUr th e Lead ership and Psych ology section (p38) .
Th e Kn ight has vowed to confront th e biggest
and st ro ngest foes. The more awesome his
ene my, th e m ore valourous are hi s effo rts. If Virtue Qf l$mpetUQU6
fighti ng a model with a hi gh er Stre ng th The Knight is eager to ge t to grips with the
cha racteris tic th an him self, the Knight m ay re- en emy. He charges into co mba t w ith reckless
ro ll any failed to hit ro lls in hand-to-h and ent h usias m . The Knight may add + 03" to hi s
combat. m ove whe n charging. Roll th e dice each tim e
you w ish to cha rge and before moving the
mod el.
Virtue Qf ?C>i6cipCine
The Knight has total faith in hi s ch ivalric co de :
;r ~
he main tain s self-control in the face of adve rs ity, jJ (~t ~ a fan'i i\Jfm un'«t...
an d displ ays comp let e co nfiden ce wha tever the
Tom Merrigan, who ha ils from Sydney in
odds . Once per game , if
Oz, is fast becoming a name oflegend in
the dark halls of the Bla ck library. 10m
has had no less than six articles printed
by Fanatic Press, in the J ournal and Gang
War! Now that Tom's cut his teeth on the
delights ofMordbeim I'm sure that we'll
be featuring more of his work.
tlm@start.com.au
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