Negative Effects of Video Games

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Negative Effects of

Video Games
• DOPAMINE ADDICTION
THE REWARD CIRCUITRY IN YOUR BRAIN IS ONE OF THE REASONS VIDEO GAMES ARE FUN. YOUR BRAIN RELEASES A
NEUROTRANSMITTER CALLED DOPAMINE, WHICH REGULATES THE FEELING OF PLEASURE FROM VIDEO GAMES. WHEN
DOPAMINE ACTIVITY HAPPENS IN THE NUCLEUS ACCUMBENS, THE PLEASURE CENTER OF YOUR BRAINS, YOU FEEL JOY.
WHEN YOU PLAY VIDEO GAMES, YOUR BRAIN RELEASES A CONSTANT DOPAMINE SUPPLY, WITH OCCASIONAL RANDOM
BURSTS. OVER TIME, YOUR BRAIN GETS USED TO THIS STEADY SUPPLY OF DOPAMINE, AND THE NUCLEUS ACCUMBENS
REQUIRES EVEN MORE DOPAMINE RELEASE FOR GAMING TO FEEL FUN. THAT PREVENTS YOU FROM ENJOYING ANYTHING
THAT IS NOT AS STIMULATING AS A VIDEO GAME.
EVEN IF YOU TRY TO GIVE UP GAMING, YOUR MIND WILL ATTRACT YOU TO OTHER FORMS OF STIMULATION, SUCH AS
BROWSING YOUTUBE OR SCROLLING THROUGH SOCIAL MEDIA. SIMPLE ACTIVITIES WILL SEEM COMPLETELY UNAPPEALING,
AND YOU WILL NOT BE MOTIVATED TO DO ANYTHING THAT ISN’T EXCITING. THAT IS THE HEIGHT OF DOPAMINE ADDICTION.
IF YOU LET YOUR GAMING HABIT GET OUT OF CONTROL, THIS IS A REAL POSSIBILITY.

• NEGATIVE EFFECTS OF VIDEO GAMES ON MOTIVATION


UNLIKE THE NUCLEUS ACCUMBENS, WE CANNOT MAP THE TRIUMPH CIRCUIT ONTO THE BRAIN AS EASILY. IT DOES NOT
LOCALIZE TO ONE PART OF THE BRAIN — IT’S JUST A GENERAL PATTERN OF PSYCHOLOGY AND COGNITION INTEGRAL TO
HUMAN BEINGS.
THE TRIUMPH CIRCUIT MAKES US FEEL GOOD WHEN WE OVERCOME A CHALLENGE. IN EVOLUTIONARY BIOLOGY, THERE’S
A STRONG STORY ABOUT VENTURING INTO THE UNKNOWN, FINDING SOMETHING VALUABLE, OVERCOMING SOME KIND
OF PROBLEM, AND THEN BRINGING IT BACK TO SOCIETY. THAT HAS SHAPED SOCIAL PSYCHOLOGY — WE AS HUMAN
BEINGS VALUE PEOPLE WHO OVERCOME ODDS.
VIDEO GAMES HAVE HACKED THIS CIRCUIT. THEY HAVE FOUND A WAY TO DELIVER ALL THE PSYCHOLOGICAL REWARDS
THAT WE OFTEN SEEK TO GAIN FROM THE REAL WORLD. WHAT WE WANT FROM VIDEO GAMES IS OFTEN VERY SIMILAR TO
WHAT WE WANT FROM LIFE. WE WANT EXCITEMENT, ADVENTURES, FRIENDSHIPS, VICTORIES, AND STATUS. GAMES HAVE
FOUND A WAY TO SERVE THAT TO US WITH LITTLE EFFORT ON OUR END. AS A RESULT, A PERSON’S ABILITY TO ENGAGE THE
TRIUMPH CIRCUIT SUFFERS WHEN THEY CAN JUST ENGAGE IT WITH VIDEO GAMES.
• NEGATIVE EFFECTS OF VIDEO GAMES ON EMOTIONS
WHEN WE EXPERIENCE FEAR, WORRY, SHAME, OR OTHER NEGATIVE EMOTIONS, THE AMYGDALA BECOMES ACTIVE. THE AMYGDALA IS THE
PART OF THAT BRAIN THAT GOVERNS THESE NEGATIVE EMOTIONS. IT IS ALSO INTEGRAL TO OUR LEARNING CIRCUITRY SINCE IT CREATES
CONNECTIONS TO THE HIPPOCAMPUS, THE CENTER FOR LEARNING IN OUR BRAIN.
HOWEVER, FMRI STUDIES HAVE SHOWN THAT IF WE START TO PLAY VIDEO GAMES WHEN OUR AMYGDALA IS ACTIVE, IT CALMS DOWN. THE
EFFECTS OF THIS ARE TWO-FOLD:
CONSTANT SUPPRESSION OF NEGATIVE EMOTIONS CAN LEAD TO A CONDITION CALLED ALEXITHYMIA. IF A PERSON IS ALEXITHYMIC, THEN
THAT MEANS THAT THEY HAVE TROUBLE DETERMINING THEIR INTERNAL EMOTIONAL STATE. ALEXITHYMIC PEOPLE FIND IT HARD TO PINPOINT
THE EMOTIONS THAT THEY ARE FEELING. HOWEVER, THAT DOES NOT MEAN THAT THOSE EMOTIONS DO NOT AFFECT THEIR BEHAVIOR.
THE AMYGDALA IS A CORE PART OF OUR LEARNING CIRCUITRY. PAINFUL EXPERIENCES GET IMPRINTED ONTO OUR MEMORY, AND WE LEARN
FROM THEM. HOWEVER, PEOPLE FIND IT HARD TO QUIT PLAYING VIDEO GAMES BECAUSE THEIR AMYGDALA DOES NOT MAKE
CONNECTIONS WITH THEIR HIPPOCAMPUS AS SMOOTHLY. THEY DON’T LEARN FROM THE PAINFUL EXPERIENCES OF NOT DOING WELL IN
SCHOOL OR AT WORK. THEIR LEARNING CIRCUITRY GETS SABOTAGED, AND IT BECOMES DIFFICULT FOR THEM TO QUIT GAMING.

• NEGATIVE HEALTH EFFECTS OF VIDEO GAMES


HEALTH ISSUES
WE ALL KNOW THE FEELING OF GETTING LOST FOR HOURS IN A GAME, OFTEN FORGETTING TO EAT, OR SNACKING ON UNHEALTHY FOODS.
IT SHOULD NOT BE A SURPRISE THEN, THAT OBESITY AND MALNUTRITION ARE RISK FACTORS FROM GAMING TOO MUCH. THERE IS ALSO
SOME PRELIMINARY EVIDENCE THAT EXCESSIVELY PLAYING VIDEO GAMES CAN LEAD TO OBESITY IN TEENS.
EYESTRAIN IS A PERVASIVE ISSUE AMONG GAMERS. STARING AT A SCREEN FOR HOURS ON END. THE EYES FOCUS MUCH DIFFERENTLY ON A
VIDEO SCREEN THAN ANY OTHER FLAT SURFACE, SUCH AS A NOTEBOOK. IT IS LESS STRENUOUS TO STARE AT A NOTEBOOK BECAUSE THE
DISTANCE IS CONSTANT, AND THE EYES KNOW WHERE TO FOCUS. HOWEVER, ON A VIDEO SCREEN, THE FOCUS IS CONTINUALLY CHANGING,
LEADING TO EYE FATIGUE. IT BECOMES DIFFICULT FOR THE EYES TO FOCUS ON OTHER OBJECTS, EVEN AFTER THE GAMING SESSION IS OVER.
A STUDY DONE ON AUSTRALIAN ADOLESCENTS FOUND THAT PROLONGED PERIODS OF SITTING AT A COMPUTER COULD ALTER THEIR
DEVELOPING NEUROMUSCULOSKELETAL SYSTEM. POSTURE PROBLEMS ARE INCREDIBLY COMMON AMONG GAMERS. THE BODY TRIES TO
OBTAIN THE LEAST ENERGY-DEMANDING POSITION WHEN IT FINDS ITSELF IN ONE SPOT FOR PROLONGED PERIODS. AS A RESULT, ROUNDED
SHOULDERS, HEAD LEANED FORWARD, A CURVED LOWER BACK, AND BACK AND NECK PROBLEMS LATER IN LIFE ARE COMMON AMONG
GAMERS.
• VIDEO GAMES CAN AFFECT THE BRAIN NEGATIVELY
VIDEO GAMES DO NOT NECESSARILY LEAD TO MENTAL HEALTH PROBLEMS. HOWEVER, YOU CAN BE AT HIGH RISK FOR VIDEO GAME ADDICTION IF YOU ALREADY
SUFFER FROM DEPRESSION, ANXIETY, OR OTHER MENTAL ILLNESS. THIS IS DUE TO THE WAY VIDEO GAMES AFFECT YOUR BRAIN.
A STUDY THAT LOOKED AT THE EFFECT OF GAMING ON MENTAL HEALTH FOUND THAT PROBLEMATIC GAMING HABITS CORRELATED WITH MALADAPTIVE COPING
STRATEGIES, NEGATIVE EMOTIONS, LOW SELF-ESTEEM, A PREFERENCE FOR SOLITUDE, AND POOR SCHOOL PERFORMANCE.
WHILE ONE OF THE BENEFITS OF GAMING IS AN INCREASE IN THE ABILITY TO CONCENTRATE, EXCESSIVE GAMING MAY LEAD TO THE OPPOSITE. A STUDY DONE ON
3000 CHILDREN AND ADOLESCENTS FROM 12 DIFFERENT SCHOOLS IN SINGAPORE FOUND A BIDIRECTIONAL CAUSALITY IN PLAY BETWEEN VIDEO GAMES AND
ATTENTION DEFICIT DISORDERS. WHILE EXCESSIVE GAMING COULD CONTRIBUTE TO A LACK OF LONG-TERM CONCENTRATION ABILITY, IT IS ALSO LIKELY THAT
CHILDREN WHO ALREADY SHOW SIGNS OF ATTENTION DEFICIT DISORDERS WOULD BE MORE ATTRACTED TO VIDEO GAMES, DUE TO THE VARIETY OF EXPERIENCES
THEY CAN PROVIDE.

• RELATIONSHIP ISSUES
RELATIONSHIP ISSUES RESULTING FROM PLAYING TOO MANY VIDEO GAMES IS A COMMON ISSUE AMONG GAMERS AND THEIR FAMILIES. WHEN PEOPLE GET TOO
ADDICTED TO VIDEO GAMES, THEY START TO NEGLECT OTHER PARTS OF THEIR LIVES. THE FIRST PARTS TO GO ARE WHOLESOME AND SUPPORTIVE RELATIONSHIPS
WITH FAMILY, FRIENDS, AND LOVED ONES.
RELATIONSHIPS NEED WORK TO MAINTAIN. THEY ARE LIKE A PLANT — IF YOU NEGLECT ONE LONG ENOUGH, IT WILL WITHER UP AND DIE. RELATIONSHIPS NEED TO
REGULAR NURTURING FOR THEM TO GROW OR EVEN MAINTAIN. HOWEVER, WHEN A PERSON SPENDS MOST OF THEIR TIME PLAYING VIDEO GAMES, THERE IS
ALMOST NO TIME LEFT IN THE DAY TO TALK TO FRIENDS AND FAMILY, LET ALONE PURSUE ROMANTIC RELATIONSHIPS.
A HEALTHY AMOUNT OF GAMING WITH FRIENDS AND FAMILY CAN LEAD TO STRONGER BONDS. HOWEVER, EXCESSIVE GAMING OFTEN RESULTS IN ISOLATION.
THEREFORE, IT IS MUCH MORE IMPORTANT TO KEEP AN EYE ON YOUR RELATIONSHIPS AND SEE IF THEY ARE MOVING DOWN A PATH THAT YOU DO NOT DESIRE.

• SOCIAL DISCONNECTION

SOCIAL DISCONNECTION IS A REAL PROBLEM IN THE GAMING COMMUNITY. OUT OF ALL THE NEGATIVE EFFECTS OF VIDEO GAMES, THIS ONE IS TOUTED A LOT.
THOUGH WE PLAY MULTIPLAYER GAMES, WE RARELY END UP CONNECTING WITH THE PEOPLE IN OUR GAMES. SOME COMMUNITIES ARE MORE CONDUCIVE TO
AUTHENTIC HUMAN INTERACTION THAN OTHERS. HOWEVER, THOSE ARE THE EXCEPTION. ISOLATION CAN BE EXTREMELY DETRIMENTAL TO YOUR MENTAL HEALTH.
EVOLUTION DID NOT DESIGN HUMAN BEINGS TO BE SOLITARY CREATURES. WE THRIVE IN GROUPS WHERE CAN WE CAN SUPPORT EACH OTHER.
AN IRANIAN STUDY DONE ON SECOND-GRADE STUDENTS IN 2009 FOUND THAT INDIVIDUALS WHO WERE ADDICTED TO VIDEO GAMES TENDED TO HAVE LOWER
SOCIAL SKILLS THAN THOSE WHO WERE NOT. SOCIAL INTERACTION IS A SKILL, AND IF YOU SPEND MOST OF YOUR TIME ALONE IN YOUR ROOM, PLAYING GAMES,
AND NOT INTERACTING WITH OTHER PEOPLE IN REAL LIFE, THEN THAT SKILL WILL DETERIORATE. THAT CAN LEAD TO SOCIAL ANXIETY, WHICH MAKES THE PROBLEM
WORSE.
• TOXIC ENVIRONMENTS
IN OUR SOCIETY, MEN ARE CULTURALLY ONLY ALLOWED TO EXPRESS ONE NEGATIVE EMOTION: ANGER. IF THEY EXPRESS
OTHER NEGATIVE EMOTIONS, SUCH AS SHAME OR FEAR, THEY ARE SEEN AS WEAK OR OVERLY SENSITIVE. THAT MAKES MEN
MORE SUSCEPTIBLE TO DEVELOPING ALEXITHYMIA, ESPECIALLY IF THEY ARE ADDICTED TO VIDEO GAMES.
STATISTICS ON THE GENDER BREAKDOWN ON THE INTERNET SAY THAT IT CONSISTS OF ABOUT 54% MALES AND 46%
FEMALES, AS OF 2019. HOWEVER, SOME SPACES SUCH AS TWITCH ARE MALE-DOMINATED. THAT IS A LOT OF PEOPLE IN THE
GAMING COMMUNITY WHO MIGHT FEEL THAT ANGER IS THE ONLY ACCEPTABLE EMOTION THEY CAN EXPRESS. HENCE, IT IS
NO SURPRISE THAT THESE COMMUNITIES ARE SO TOXIC.
SOME GAMING COMMUNITIES ARE MORE TOXIC THAN OTHERS. A POTENTIAL REASON FOR THAT COULD BE THAT SOME
GAMES ARE MORE COMPETITIVE THAN OTHERS, AND COMPETITION SOMETIMES DOES NOT BRING OUT THE BEST IN US.

• NEGATIVE EFFECT OF VIDEO GAMES ON ACADEMIC PERFORMANCE


IF YOU ARE ADDICTED TO GAMING, THEN YOUR ACADEMIC AND PROFESSIONAL SUCCESS IS LIKELY TO SUFFER. PEOPLE
WHO PLAY GAMES EXCESSIVELY FIND IT CHALLENGING TO PAY ATTENTION TO THEIR JOBS OR SCHOOL. IT IS QUITE
COMMON TO TURN TO VIDEO GAMES WHEN YOUR PERFORMANCE IN THESE AREAS SUFFERS. GAMES TURN INTO AN
ESCAPE WHEN THE RESPONSIBILITIES IN YOUR LIFE FEEL OVERWHELMING.
A CROSS-SECTIONAL AND LONGITUDINAL STUDY OF ADOLESCENTS IN SECONDARY SCHOOL SHOWED A NEGATIVE
ASSOCIATION OF SCREEN TIME WITH SCHOOL ACHIEVEMENT ONE YEAR LATER, INDEPENDENT OF THEIR PHYSICAL ACTIVITY,
AGE, GENDER, AND SOCIO-ECONOMIC STATUS. IT SUGGESTS A LINK BETWEEN INCREASED GAMING AND POOR
ACADEMIC PERFORMANCE.
YOU CAN HAVE A HEALTHY GAMING HABIT AND STILL MAINTAIN EXCELLENT PERFORMANCE AT SCHOOL OR WORK. BUT
DUE TO THE WAY GAMES AFFECT YOUR BRAIN, IT IS MUCH EASIER TO LOSE YOURSELF IN THE VIRTUAL WORLD THEN TO TRY
TO TACKLE HARDSHIPS IN THE REAL WORLD. FOR EXAMPLE, MANY CHILDREN AND TEENAGERS START GAMING BECAUSE
THEY FIND A COMMUNITY THAT DOES NOT JUDGE THEM FOR THEIR SOCIO-ECONOMIC BACKGROUND OR PHYSICAL
APPEARANCE. THEY GET ATTACHED TO THIS COMMUNITY AND START TO BECOME DISINTERESTED IN THEIR PERFORMANCE
IN SCHOOL, WHICH LEADS TO THEIR GRADES TAKING A HIT.
• ESCAPISM AND BEING STUCK IN LIFE
WE KNOW THAT VIDEO GAMES PROVIDE A SAFE SPACE FOR PEOPLE TO ESCAPE TO WHEN THEY DO NOT FEEL
EQUIPPED TO DEAL WITH THE PROBLEMS IN THEIR LIFE. HOWEVER, SOMETIMES THIS CAN BECOME
PROBLEMATIC. IF VIDEO GAMES PREVENT YOU FROM FINDING WAYS TO DEAL WITH YOUR ISSUES, THEN THAT
IS AN ISSUE.
IF YOU SPEND 10 HOURS A DAY PLAYING VIDEO GAMES, THEN THERE IS A CHANCE THAT YOU ARE NOT
FACING THE PROBLEMS IN YOUR LIFE HEAD-ON. WHILE IT CAN BE QUITE PAINFUL TO DO SO, IT IS ALSO ONE
OF THE BEST WAYS TO MOVE FORWARD. YOU DON’T HAVE TO QUIT VIDEO GAMES. YOU CAN MAINTAIN A
HEALTHY BALANCE BY TAKING ONE STEP AT A TIME TO TAKE BACK CONTROL OF YOUR LIFE.

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