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PERCEIVED EFFECTIVENESS OF VIRTUAL LEARNING MODALITY IN TEACHING FOOD

INFORMATION AND COMMUNICATIONS TECHNOLOGY

An Undergraduate Thesis presented to the


Faculty of the College of Education
CITI Global College

In the partial fulfillment


of the requirements for the Information and Communications Technology

Presented by:

Edrian B. Señar
Lhife Anne V. Zoleta
Renalyn Quirong
Jodie Alvarez Mangilit
Ericka Cañeta

A.Y. 2021-2022
Abstract

The aim of this study is to examine online game addiction level among university

students in terms of emotional schemas, agentic personality, and various

variables (i.e. gender, type of game played, and accommodation). The sample

group consists of 380 university students studying in İzmir province and playing

online games during the school year of 2017 and 2018. The data have been

collected through multiple tools that are Online Game Addiction Scale for

University Students, Multi-measure Agentic Personality Scale, Leahy Emotional

Schema Scale, and Personal Information Questionnaire. The data were analyzed

by correlation analysis, t-test, one-way analysis of variance, and regression

analysis in accordance with the hypothesis of the study. The result of regression

analysis indicated that emotional schemas of uncontrollability, demand for

rationality, rumination, dissimilarity, denial of emotions, validation, seeing

emotions as dangerous, acceptance of feelings, consensus, and guilt predicted

addiction significantly, whereas, emotional schemas of weakness against

emotions and duration did not predict such an outcome. Additionally, as a result

of the t-test, it was found that online gaming addiction levels differed significantly

according to gender and that males had higher levels of online game addiction

than females. Lastly, one-way analysis of variance resulted in finding the level of

online gaming addiction significantly differed based on the type of game played,

but it did not differ significantly based on where students lived.


Chapter 1 

Introduction

21st century students are learners that live using of internet browser; it’s already been part of their lives. Internet is a

very useful tool to everyone especially to students, and because of internet browsing; they can easily access information

or get data that can help them in their studies. Considering that because of internet they can share files, documents,

picture, videos, apps (applications) and especially online games easier. But now days, student are playing online games

in a long period of time they are more temp to play online games that causes different major destruction in holistic

fitness. In addition, online game refers to games that are played over some form of computer network, most often the

internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual

worlds populated by many players simultaneously. Also internet games are games that are played online via Internet,

they are distinct from video and computer games in that they are normally platform independent. Addiction is a

condition that results when a person ingests a substance or engages in an activity that can be pleasurable but the

continued use/act of which becomes compulsive and interferes with ordinary life responsibilities, such as study and

work. Related to the learning or cognitive development, Griffiths, M.D. (2010) playing online games such as Clash of

Clans (COC) and other online game, there is typically no end to the game. Children and adolescents can potentially play

endlessly against (and with) other real people. This is opposed to offline video games, where games can be paused

and/or saved. Online games can be immensely rewarding and psychologically engrossing. Drawing inspiration from these

source, this research would like to look into the online gamers and to know the reason or survey the thoughts of other

people about online games. All through the years in the history, only small number of people are using the internet

properly and also excessive online gaming may lead to symptoms commonly experienced by substance addicts. This

paper look into the effects of being addicted on online games, and also to describe and determine the main causeofit.
Statement of the Problem

• The study aims to determine the Effects of Online Games On Academic Performance Of Grade 11 ICT Students In

CITI Global College Biñan City Laguna Academic Year 2022-2023. Also this study well seek answer to the

following question:

• 1.What is the profile of respondents in terms of:

Age

Gender

Online games commonly played

Length of time the respondents play online games in a week or in terms of hour

• 2.What types of games do the selected students play in majority?

Mobile Legend (ML)

League Of Legend

Call Of Duty (COD)

Rules Of Survival

• 3.What are the physical effects of playing online games to the Academic Performance Of Grade 11 ICT Students
In CITI Global College Biñan

Migraines

Sleep Disturbances

Poor And Personal Hygine

Anxiety And Depression

Eating Regularities

 4.What if the affects of online games to their Academic Performance at School?

Class Participation
Number of absences in class

Number of hours spent in studying

 Hypothesis

There have lot of significance about having the students do lot of gaming system. They may get lot of changes

about doings this kind of games.

Theoretical-Framework

To investigate this problem, you have zeroed in on the following problem statement, objective, and research

questions:

Problem: Many students got addicted playing this kind of online games.

Objective: To decrease some of students addicting in online games.

Research question: What if the affects of online games to their Academic Performance at School?
Performance Theory

As a new type of addictive behaviors and distinct from traditional internet game addiction on desktop

computers, mobile game addiction has attracted researchers' attention due to its possible negative effects on

mental health issues. However, very few studies have particularly examined the relationship between mobile

game addiction and mental health outcomes, due to a lack of specified instrument for measuring this new

type of behavioral addiction. In this study, we examined the relationship between mobile game addition and

social anxiety, depression, and loneliness among adolescents. We found that mobile game addiction was

positively associated with social anxiety, depression, and loneliness. A further analysis on gender difference in

the paths from mobile game addiction to these mental health outcomes was examined, and results revealed

that male adolescents tend to report more social anxiety when they use mobile game addictively. We also

discussed limitations and implications for mental health practice.

 Self- Efficacy Theory

Beliefs become a key, explicit explanation for motivation in self-efficacy theory (Bandura, 1977, 1986,

1997). Self-efficacy refers to the conviction that you are capable of completing a task or achieving a given goal.

It is important to note that the belief and the action or purpose are both particular. Self-efficacy is the

conviction that you can, for example, produce an acceptable term paper, fix a vehicle, or make friends with

the new student in class. These are very specialized jobs and attitudes. Self-efficacy has little to do with

whether you believe you are typically bright, whether you enjoy dealing with mechanical devices, or if you are

a pleasant person. These more generic assessments are better viewed as a variety of self-concepts (beliefs

about generic personal identity) or self-esteem mixes (evaluations of identity). They are significant in their

own right and can occasionally impact motivation, but only indirectly (Bong et al,.2004).

 Satisfaction
According to research, the use of educational technology provides learners with more anonymity and

opportunity to practice a variety of general skills (for example, management of self, others, task, and

information) (McLoughlin et al,.2001).

According to the inquiry framework, they discovered that learning management system (LMS)

characteristics had a significant influence on community views. According to Mahmood (2012), in a similar

study, instructor presence is the most important factor in how students rate online learning.

Learning Climate

Environments, according to Holland (1997), support the development of competences, stimulate

individuals to participate in various activities, and reward individuals for displaying values and attitudes.

As a result, personal and professional self-perceptions, competences, attitudes, interests, and values

are influenced by the environment. According to Holland (1997), a college student's experiences include, but

are not limited to: (a) a student's search for academic environments that match their patterns of abilities,

interests, and personality profiles; (b) the effects of academic environments on a student's social behavior in

an effort to acquire the desired abilities, interests, and values; and (c) a student's achievement as a function of

personality type and academic environment.

 Digital Empathy

         According to Friesem, (2016) digital empathy is the cognitive and emotional ability to be reflective and

socially responsible while strategically using digital media. The main challenge with digital empathy is that it

can be hard to know what other online users are feeling. Understanding the feelings of others is fundamental

to communication and connection.

Conceptual Paradigm
           

                                            

               

        

Significance of the Study

  This study had significance for future practice, research, and policy. The results of this study could be

used and contribute to several groups in the future.

The results of the study will be of great benefit to the following:

Student. The direct recipients of the output of this research are the students who specialized in Technical

Vocational Food Course. This study will help them to determine the effectiveness of virtual learning in their

food laboratory subject.

Parents. The research benefits the parents of the Technical Vocational Course students. When parents enroll

their children in school, they have the certainty that they will receive a quality education through virtual

learning that will prepare them to be productive members of society.


Educators. This study will be very beneficial to the Technical Vocational Teachers, especially the teachers who

specialized in teaching Home Economics or Food Management. Through this research, teachers may purposely

discover the factors that improve the teaching and learning process via virtual learning modalities.

Future Researchers. This study will serve as a reference to future researchers. It will assist them to improve

their knowledge, and this research will be their guidance in conducting related to this study.

SCOPE AND DELIMITATION

The study cover to the effects of Online Games on the Academic Performance of Grade 11 ICT students in CITI

Global College Biñan.This study will limited to the onlines games like mobile legend (ML), League of legend, LOL,Call of

Duty,(COD) and Rules Of Survival the researcher will gathered information about the possible effects of selected online

games on the said selected student's academic performance. A survey that will be conducted about the evaluated of the

respondents regarding in the study of the effects of this online games on the Academic Performance Of Grade 11 ICT

Students In CITI Global College Biñan in a random order and will be giving questonnaire to get information that will be

needed in our study.This study will be conducted to determine the effects of online gaming to the selected students on

their academic performance.

DEFINITION OF TERM

Academic Performance -Is the measurement of student achievement across various academic subjects, by taking

written and oral tests,performing presentations,turning in homework and participating in class activities and

discussions.Teachers evaluate in the form of letter or number grades and side notes,to describe how well a student has

done.

Online Games- Refer to games that are played over some form of computer network,most often the internet .Any

games that is played online, based online or has a majority of tis content or play games online. Online games can range

from simple text based games incorporating graphics conplex or virtual words populated by many players
simultaneously. Gamer- Is a person who plays a game or games, typhically a participant in a computer or roll- playing

games. Game Addiction- Is an excessive or cumpulsive use of computer games or video games, which interferes with a

person everday life.

Technology- Is refers to methods, system and devices which are the result scientific knowledge being used for partical

purposes. Computer- Is an electronic devices that manipulates information data it has the ability to store, retrieve and

process data.You may also already know that you can use a computer to type documents, send email,play games and

browse the web.

Chapter II

Review of Related Literature

 Review Related Literature and Studies

  This chapter focuses on the various researches and other literature pertinent to the topic from both

foreign and domestic scholars. It focuses on several factors that will help in the development of this research.

Age
According to Koh (2012), studied the impact on academic performance when an online tool for

collaborative work was used in a university computer science course. The pupils in the class varied in age from

18 to 26 years old, with an average age of 18 and 21 years.

According to other studies, older students dedicate more time to their education (Raidal et al, 2009).

According to these experts, older students are more inclined to go above and beyond what is necessary for a

grade in order to investigate new materials and ideas that have come to them as a consequence of their

university experiences.

Sex

         Several research (Gaevi et al., 2016) looked at the impact of learners' demographic backgrounds on

online learning results. Gender ( Boyte-Eckis et al., 2018) and educational levels Diep et al., 2016) have both

been studied in relation to online learning outcomes.

         We discovered that our course favors women and older students, who appear to be more motivated,

better at conversing online, and organizing their study, according to Mae Sporran et al. Male students and

younger participants, on the other hand, require the discipline that classroom sessions bring.Because females

were more persistent and devoted than males, they were able to obtain better learning results (Richardson et

al,. 2003). Females demonstrated better self-control than males, which contributed to their much better

online learning results (Alghamdi et al., 2020). However, while males' beliefs were more stable, and females

scored well in engagement, no significant gender disparities in learning findings were discovered (Nistor,

2013). In addition, no significant gender disparities in learning outcomes were discovered when learning styles

were considered. There were no significant gender disparities in online millennial learners' learning

satisfaction (Harvey et al., 2017).


Factors for making Online Learning Effective

Performance

According to Dobbs et al. (2009), students from US universities who had taken online courses said they

learnt more, had more interactions with their peers, and considered the quality of online courses was

extremely excellent compared to traditional on campus courses. Because the subject content is more

vocational in character, it has been considered that students majoring in hospitality, tourism, and travel

management have distinct learning styles than those majoring in other areas (Barron et al,. 2002).

In the conventional approach of teaching culinary arts, the chef-instructor illustrates skills, the students

perform the demonstrated ability, and the chef-instructor gives guidance on the students' command of the

exercised craft, according to Noe (2005). Students receive further input on skill competency by assessing their

abilities to practice and demonstrate the cooking skills gained in training.

In comparison to their American counterparts, most Asian students have different learning styles and

cultural backgrounds. Because the notion of online learning is still new in many Asian nations, it has long been

known that Asian students prefer lecture-based learning over online learning.Many comparison studies have

been conducted to determine if face-to-face or conventional teaching techniques are more productive, or

whether online or hybrid learning is superior (Lockman & Schirmer, 2020; Pei & Wu, 2019; González-Gómez et

al., 2016).According to the findings of the study, pupils do significantly better in online learning than in

traditional learning. Henriksen et al. (2020) discussed the challenges that instructors experience while

transitioning from an offline to an online style of instruction. Several research studies on online learning have

been conducted in the past to investigate student happiness, acceptability of e-learning, distant learning

success factors, and learning efficiency (Sher, 2009; Lee, 2014; Yen et al., 2018).

With correct pedagogy and resources, lab-based courses may achieve distant success at a cost that is

well within the grasp of colleges and institutions considering difficult and expensive hybrid models. In fact, in
the comfort of their own homes, the students were more interested and ready to study and create circuits

than on campus. Students benefited from labs that were imaginatively customized so that they could get the

most out of them.

Students, parents, and educators have criticized the Philippine Department of Education's transition to

online learning during the pandemic, according to De La Cruz (2020). Some claim that not everyone has access

to the required gadgets, Internet access, and other materials for online learning. In this case, we cannot assure

the engagement of students in education. What more on home economic students that having food

laboratory subject in their field.

According to Jeff Chua, an entrepreneur and Inquirer Academy corporate trainee, for some of his views

about how powerful online learning can be. Video-based training quickly surpassed computer-based

instruction. Web-based training has become an essential aspect of the learning program of most corporations,

as well as some smaller firms. The majority of current approaches to using learning technologies are

categorized together under the umbrella term "e-learning." Many people still believe that online learning is

dull and inefficient, but it can be both engaging and efficient.

In recent years, the use of virtual courses among K-12 students has exploded, particularly now that the

world is in the grip of a pandemic. The fact that in-person classes are more effective on average is not

surprising, according to Loeb (2020).

When students interact with teachers and other students in person, they experience social pressures

and incentives to encourage them to participate. Some students perform well in online courses as they do in

in-person classes, and some may even serve better. Still, on average, students perform worse in online

courses, especially those with poorer academic backgrounds.

While online courses are not as good as in-person classes, they are indeed preferable to none at all.

According to a massive database compiled by Karl Alexander of Johns Hopkins University and others, students,
particularly those with fewer resources at home, learn less while they're not in school. According to

Neuhauser (2010), 96 percent of online students considered the course to be as practical as or more effective

than a traditional face-to-face course in terms of learning. It demonstrates that online and face-to-face

learners will benefit from the same learning experiences. 

According to Parrish (2020), Labs with hands-on work are the most challenging to teach in an online

setting. The most challenging task for teachers was determining the doneness and favor of processed foods. 

Students overcome their challenges using online kitchen lab classes and practical cooking activities in

their homes using personal appliances and supplies.

Self-efficacy

'People make causal contributions to their psychosocial functioning through mechanisms of personal

agency. Among the mechanisms of agency, none is more central or pervasive than beliefs of personal efficacy.

Unless people believe they can produce desired effects by their actions, they have little incentive to act.

Efficacy belief, therefore, is a major basis of action. People guide their lives by their beliefs of personal

efficacy.' Self-efficacy values, according to Bandura, are at the heart of human functioning. Individuals must

have the conviction that they can effectively execute the appropriate behavior(s) under normal and, more

specifically, demanding conditions and have the necessary experience and skills to perform a task. 

Effective functioning, then, necessitates the development of both abilities and effectiveness values to

carry them out effectively—two elements that improve in tandem as people mature and learn.

According to Hampton et al., self-efficacy is a cognitive attribute associated with task endurance and

motivation.
Perceived self-efficacy is the belief in one's ability to succeed. In online teaching, self-efficacy is a

construct that expresses trust in one's ability to control personal actions and cognitive processes to provide

successful instruction.

The intensity and magnitude of self-efficacy in the main stages of cooking are the subject of this

research (ingredient recognition, knife skills, and cooking procedure). Furthermore, multiple experiments have

shown that students' self-efficacy has a favorable relationship with their inspiration, behaviors, and learning

outcomes (Chu et al,.2013).

         The first impact is that self-efficacy encourages pupils to pick assignments in which they are already

assured of success. Given the notion of self-efficacy, this impact is practically unavoidable; it has also been

validated by research on self-efficacy beliefs (Pajares et al,. 2001).

         According to Magsambol (2020), there is a clear divide between those who can and cannot afford the

services needed to access the modern education portal. As a result, education institutions have had to take

more stringent measures to ensure that they will continue to operate against the looming threat. Kasrekar

(2020) sees one of the main issues as the behavior of classes amid the closure order. Since face-to-face lessons

have a greater chance of spreading, online teaching and learning is the most feasible option. This forum

presents a challenge to both teachers and students because it introduces them to something different. In the

middle of the pandemic, this necessitates a 'adopt quickly' approach to the current normal of teaching and

learning (Tanhueco-Tumapon, 2020).

Satisfaction

Student satisfaction can be described and measured in a variety of ways. (Rubin et al,.2013), built on

previous studies on the Community of Inquiry (Garrison, Anderson, & Archer, 2000), recognizes the

importance of psychological, cognitive, and instructional presence in student learning and fulfillment.
According to the inquiry process, the element of learning management systems (LMS) has a substantial

influence on group expectations. Mahmood, Mahmood, and Malik (2012) argued in a similar analysis that

teaching appearance is the most critical factor in how students judge online learning.

Learner importance, successful learning, authentic learning, learner autonomy, and technology competence

were outlined as five elements of student satisfaction by (Ke et al,. 2013). Learner-instructor engagement and

learner-content interaction, along with technology effectiveness, were found to be reliable markers of

students' positive expectations by (Kuo et al. 2013).

         Student-instructor contact and student-student contact were proven to be major contributors to

student learning and happiness, according to Ali Sher (2009).

Virtual learning, the lack of face-to-face interaction between students and instructors, the quality of education

in comparison to classroom-based courses (Arbaugh, 2000), feelings of isolation among online learners Journal

of Interactive Online Learning (Weller, 2007), and a lower completion rate for online learners (Keith, 2006).

Others argue that because students and instructors are geographically separated from one another and course

communication is mediated through Internet communication technologies, the absence of face-to-face

physical connection is one of the primary constraints of distance education (Kirby et al,. 2000). Because

numerous nonverbal signs such as eye contact and facial expressions are lacking, this physical separation

causes communication hurdles (Sorensen et al, 1999). (Sutton, 2001). Web-based training, on the other hand,

according to Hill (2009), is a revolutionary resource tool and a feasible alternative for all types of learners.

According to Jung (2001), Web-based learning is a realistic and realistic approach for meeting the educational

demands of learners.

Student satisfaction is predicated by motivation and achievement (Fredricks et al., 2004), and as the

meaning of “learning” has shifted to “online learning”, research into student satisfaction has transformed to

include constructs outside the boundary of a traditional “course” (Dziuban et al., 2015). Factors related to
student satisfaction with an online course include student and instructor interactions, engaged learning

strategies (Bangert, 2006), sense of community (Ice et al., 2007), and student engagement (Gray & DiLoreto,

2016). Prior research in the hospitality education context has demonstrated that the dominant predictive

power of student satisfaction with an online course was driven by student and instructor interactions (Song,

2010), supporting earlier findings by Benbunan-Fich et al. (2005) in the development of the Online Interaction

Learning model.

  Eom et al. (2006) determined that student satisfaction was a significant predictor of learning

outcomes. Similarly, Richardson and Swan (2003) concluded that students with high overall perceptions of

social presence scored high in terms of perceived learning and perceived satisfaction with the instructor. 

Several studies have been conducted to measure the level of student satisfaction in traditional and online

environments. Dziuban, Wang, and Cook (2004) concluded that students were more likely to evaluate courses

and instructors with satisfactory ratings if they believed their professors communicated effectively, facilitated

or encouraged their learning, organized the course effectively, showed interest in students’ learning and

progress, demonstrated respect for students, and evaluated students’ work accurately.

Student happiness is based on motivation and success (Fredricks et al., 2004), and as the definition of

"learning" has evolved to "online learning," research into student satisfaction has expanded to encompass

constructs outside the confines of a typical "course" (Dziuban et al., 2015). Student and teacher interactions,

active learning tactics (Bangert, 2006), a feeling of community (Ice et al., 2007), and student involvement are

all factors that contribute to student satisfaction with an online course (Gray & DiLoreto, 2016).Prior research

in the hospitality education context demonstrated that student and instructor interactions had the strongest

predictive power of student satisfaction with an online course (Song, 2010), supporting earlier findings by

Benbunan-Fich et al. (2005) in the development of the Online Interaction Learning model.
Learning Climate

According to Tiwary (2020), the existence of a healthy learning environment is one of the most

significant factors in the learning process.  You don't think you can do anything outside your materials as a

teacher in a digital academy or an online course to improve your students' learning experience. Still, there are

a few items you can do to affect this.

According to F.Learning (2020), a healthy learning experience can be a big part of an online course's

performance. It's not just about fostering a supportive classroom environment in which students will feel

involved and inspired. An optimal course environment promotes the instructor-learner relationship while also

providing a sense of encouragement and contact.

The term "cultural novelty" refers to the degree to which the host culture's norms differ from those of

the international student's home culture (Mendenhall et al,.1994). Students' learning styles, as well as their

preferences and methods to learning, differ significantly among countries. According to Conlan (1996),

students in Asian cultures use a memorization-based approach to learning, remembering study materials and

information in order to reproduce them when needed. Many Australian and Western learners, on the other

hand, have been "encouraged to learn via the questioning of facts and comprehension of concepts"

(Conlan,1996). Despite the fact that each person has a cultural background created by their educational

experiences, it is important to recognize that people within a culture are distinct individuals. They may be

influenced by the culture, but they are still individuals. Students from a Western culture seem more

competent in accessing web-based materials, according to Chin et al. (2000), whereas Asian students recorded

less access to web-based resources. This study also discovered that Western students had less trouble

exploring online resources than Asian pupils. These findings support Hofstede's (as stated in Chin et al., 2000)

assertion that Western students are more used to student-centered circumstances, whereas Asian students

prefer a teacher-centered approach.


The transition to online learning happened too quickly, so academic institutions must strategize and

drive modern teaching pedagogy. The question of whether or not the schools being technologically equipped

remains unresolved (Felter et al,.2020).

Furthermore, numerous studies have shown that the usage of online or web-based learning modalities

necessitates some modifications in terms of execution and utilization in a variety of ways, including learning

environments, interactivity, and evaluation, to name a few (Dow et al,.2010).

 Digital Empathy

         Students who experience digital empathy, according to Prensky (2012), will become digitally smart,

media literate (Hobbs, 2010), socially involved, and responsible (Levine, 2008).

         According to the most recent studies on teacher effectiveness, empathetic instructors not only tend to

create more safe and inspiring settings for their students and develop strong relationships with them, but their

empathy also has a beneficial impact on student achievement (Goroshit & Hen, 2014).

         The “cognitive and emotional ability to be reflective and socially responsible while strategically

employing digital media” is characterized as digital empathy. As our reliance on digital gadgets rises, we

become more vulnerable online, making it critical to educate kids digital empathy. The purpose of this study

was to see if a multimodal learning experience like video creation helped students increase their

understanding of digital empathy. The findings revealed that the video creation process assisted students in

understanding the significance of having greater empathy when online. They thought the video project

provided them with a number of unique learning opportunities to analyze their internet habits. Because

students have grown up with digital technology and are active participants in digital worlds, our findings imply

that teaching students about major social concerns should begin with digital empathy (Cheryl Wei-yu,2018).
According to Yonty Friesem (2016). Digital empathy attempts to broaden our ideas about classic

empathy phenomena into the digital arena.

Advantages of Virtual Food Laboratory

A virtual lab is a virtual teaching and learning program designed to help students improve their

laboratory skills. Compared to the limitations of virtual laboratories, they situate on the Internet, where

students can perform several experiments without regard to location or time.

According to Elhashash (2018), virtual laboratories save time and resources for teachers and students

because they do not have to visit the lab at certain hours or switch from one location to another.

According to Elhashash (2018), virtual laboratories allow students to conduct actual experiments

connected to theoretical courses, allowing them to absorb the content further.

Virtual laboratories have made significant advancements in a variety of fields, including education.

According to Bartleby 2021, the virtual laboratories have a complete Learning Management System (LMS)

where students may access a wide range of learning materials such as extra online resources, multimedia

lessons, animated presentations, and self-evaluation. 

According to Betz, M., et al. (2015), the use of e-learning in education, particularly for higher

educational institutions, has various advantages and benefits, and because of these advantages and benefits,

e-learning is regarded as one of the finest ways of education.

Virtual labs will provide an immersive instructional platform that many modern students are already

familiar with, in addition to the demand for new educational tools. However, more data is needed to evaluate

whether this teaching technique is effective and whether virtual laboratories can be constructed and used in

classrooms.
Students need a sound base in Home Economics to succeed internationally (HE). To do this, the

implementation and assessment of educational technologies in home economics classes have become

increasingly important. In our research, we looked at one such educational innovation: interactive labs. Digital

kitchens, which are accessible over the internet and designed to replicate cooking practices, can save time in

the classroom and minimize dependency on complicated, dangerous, and expensive equipment.

According to Pankaj Srivastava (2018), handy for students E-learning resources are self-placed and may

be accessed at any time the learner desires. They do not necessitate the learner's actual presence in a

classroom. Less expensive for most students, e-learning is a cost-effective method of learning since they may

choose from a wide choice of courses and tailor their choices to their own needs. It may also save money for

many colleges since once the learning platforms are put up, they may be utilized for several sessions. Learning

materials that are up to date Study materials in e-learning systems can be updated more regularly than those

in classroom-based education systems. Once the study materials are in the system, they may be changed

without affecting the entire set of resources, and they may be accessed and utilized for a longer period of

time. Learning that is adaptable For many students, e-learning provides a flexible method of learning. The

majority of the study resources are saved for students to view anytime they wish. Students can also select

between an instructor-led and a self-paced learning approach.

 Disadvantages of Virtual Food Laboratory

  Virtual laboratories do not provide students with a complete sensory experience. Virtual labs rely

heavily on programmer-selected virtual images and specific audio effects. When planning, the instructor will

not be able to take into account all of the encounters. 

According to Bartleby (2021), students will learn something valuable from a complete sensory

experience in a real lab, such as strange noise and scent, random error, broken equipment, and so on.

Learners who are still adjusting to a technologically intensive job world cannot enjoy online training or find it
difficult to appreciate its benefits. Virtual laboratories are a modern and creative way to train, and mastering

them is an art in and of itself. According to Palma, some employees may find the transition from conventional

to interactive learning to be jarring (2019).

         In a culinary arts school, there are issues with online instruction. One of the issues with internet

distribution, according to Jarvis (2004), is attrition. In his online course, just eleven out of twenty students

completed it. He also considered online courses to be extremely time-consuming, especially at the

developmental stage. The learners grumbled about the excessive working hours. Classes were taken online,

which resulted in exhaustion, boredom, and a loss of attention. Another issue is the heating of the water after

a lengthy period of online interaction with electrical devices for each session, the students propose the longest

interaction duration.

         Because the quality of the Wi-Fi connection does not always remain consistent, students are

concerned that their online work and assessments will be lost in the middle. They also worry that their lack of

IT abilities would affect their success on the online final exams. During the interviews, several students

expressed their dissatisfaction with the lack of opportunities for social interchange and contact among

students. Face-to-face engagement cannot be totally replaced by online engagement. The most significant

disadvantage of online teaching, according to teachers, is the difficulties in administering virtual courses.

Students frequently arrive late for class and leave in the middle of a course. Furthermore, the majority of

students do not wish to turn on the camera in virtual classrooms, complicating communication between the

teacher and the students even more. According to the poll, just 18 percent of participants are ready to switch

on their devices' cameras in virtual classrooms, and 96 percent do not perceive the need for device cameras

(Doan Thi Hue Dung,2020).

 Synthesis
In today's world, technology has changed people's learning patterns. The most important consideration

is not whether a person should get classroom education or participate in online programs; rather, it is how the

information is given. Online learning is equivalent to classroom learning since they both give the same items,

such as degrees and certificates. One of the established advantages of online education is that students do

better on average than those who attend classroom lectures. They give it their best because of their close

relationship with the educators. The majority of students, on the other hand, attend classroom classes, but

owing to their great number, they do not have the opportunity to speak with teachers personally unless there

is a need. Students can learn by utilizing technology in a virtual classroom. The term "virtual classroom" is

widely used to characterize online or correspondence learning because classroom-like teaching and learning

takes place despite the absence of a physical classroom. Communication is straightforward and can be done at

any time of day or night because all you need is a machine and connection to the internet. This has made it

much easier to stay on track with the curriculum. It is the reason that they pass more regularly compared to

the classroom students. On the other hand, the time that they spend studying differs from that of classroom

learning. They always spend most of their time conducting the studies given by the professor. Classroom

learning can cause pupils to become distracted from their studies. By using virtual learning methods, the

student can be more involved in their curriculum and learning. “The capacity to design high-quality,

responsive, and engaging learning environments is one of the advantages of virtual learning”. Students'

conduct will improve and they will be more efficient if the learning environment is improved. The learner has

greater responsibility for his or her own education. They are also more likely to participate in activities linked

to school. Everyone is involved in the virtual learning, not just the student but also teachers, administrators

and the institution. The socializing that comes with spending time with classmates, regardless of age, is a

crucial element of physically attending school. Learning in a virtual classroom has the same disadvantage as

homeschooling in terms of the lack of socializing for the learner. You may be able to study a lot at home and

on your own time, but your educational experience may suffer if you don't have access to a computer.. Virtual

learning is not appropriate for all students. Online, an uninterested student will not get more motivated. In
reality, they will struggle with the difficulties of pushing oneself to finish tasks without the accountability of

professors and classmates. Students must also be comfortable with technology in order to participate in

virtual classes. Virtual students frequently lose out on numerous social opportunities. In addition to this, the

factors that may help to find the effectiveness level of virtual learning in teaching food laboratory subjects

carried out more information that supported the study. In performance, the findings are broadly consistent

with previous research: online coursework produces worse student performance than in-person coursework.

When students interact with teachers and other students in person, they experience social pressures and

incentives to encourage them to participate. Some students perform well in online courses as they do in in-

person classes, and some may even serve better. Still, on average, students perform worse in online courses,

especially those with poorer academic backgrounds. Virtual learners that know their efficacy may lead to a

better result in their performance and their satisfaction. With a conducive learning environment and socially

responsible usage of internet and food laboratory platforms, effective learning may be achieved.

CHAPTER III

Methodology of the study

This chapter presents a description of the research design and description of respondents, research

instrument, data collection procedure and statistical treatment used.

Research design 

The researchers used Descriptive and Correlational research design to describe the population and

their situations during the food laboratory class. According to(Formplus, 2021), it focuses on addressing the

questions of how, what, when, and where. Instead of the why, if it is a research problem A correlational study

strategy, according to Pritha Bhandari (2021), explores correlations between variables without the researcher

altering or modifying any of them. And by that we can see the correlations of age and sex to the factors that
may have an effect to the perceived learning of the respondents in their food laboratory virtual class.

Frequencies, averages, and other statistical computations are calculated using this research approach. This

method is used to gather information in order to test hypothesis or to answer questions concerning the

current status of the subject of the study.

Population

According to Merriam Webster (2021), a group of individual persons, objects, or items from which

samples are taken for statistical measurement. Due to the small number of respondents, the researchers

decided to set them all as respondents. The researchers gathered information that second year BTVTED

college students are composed of 23 girls and 5 boys.

Respondents of the study

The respondents of this study will be the third-year college students from Citi Global College who are taking

the Food Management and service Courses.

Table 1: The Population of the Study

CITI Global College Total number of

populations

Second-year college 28

students

 Research instrument
The researchers will evaluate the effectiveness level perceived of virtual learning in teaching food

laboratories using a self-made questionnaire. It has twenty questions on a five-point scale that will be used to

assess the success of virtual learning in teaching food laboratories to second-year college students.  The test

consists of 20 questions, 5 of which are used to assess students' performance, 5 of which are used to assess

personal efficacy, 5 of which are used to assess contentment, and 5 of which are used to assess the climate

environment.

The experts in the field of Home-economics will validate the research instrument. The professionals

will confirm the test validity by assessing the application of each item in the rest of the test.

Research Locale

 This study will be conducted in the school of Citi Global College, JP Rizal St, Cabuyao, 4025 Laguna

wherein the respondents are the second year college students of the school. The researcher chose the second

year BTVTED college students who are taking the Food Management and Service Course of Citi Global College

in particular because their specialized or major subjects are Home economics.

Data Gathering Procedure

The researchers created a questionnaire, which was then evaluated by a subject professor before

being circulated. After the validation of the instrument, the researchers secured a letter to the registrar office

of CITI Global College to get the exact number of second year BTVTED students. The survey questionnaire was

distributed and collected through social media via messenger of the respondents. After giving the information,

the researchers explained the purpose of the study to the respondents and then they made sure each

participant corresponds to their predefined criteria. The researchers collected the data by means of survey

questionnaires. The questions are composed of their possible experiences and problems that can be

encountered in virtual learning class in their subject in home economics.


Statistical treatment of data

The following statistical formulas were utilized in the research study to generate the findings of data

collected after data collection.

• Percentage Formula - The Percentage Formula will be utilized by the researcher to calculate the

correct percentage based on the demographic profile of the respondents.

• Standard Deviation-The standard deviation indicates how spread out the data is. It expresses how far

each observed value deviates from the mean. In every distribution, approximately 95% of the values will

be within two standard deviations of the mean.

• Weighted Mean - The weighted mean formula will be used by the researcher to determine the efficacy

of virtual learning among home economics students. The outcome will be related to the 5-point Likert

scale, which will be interpreted.

The Likert Scale is used in the instrument to measure the level effectiveness of virtual learning modality

in teaching food laboratories among the Home-economics students.

The response categories in Likert scales have a rank order, but the intervals between values cannot be

presumed equal. Therefore, the mean (and standard deviation) is inappropriate for ordinal data (Jamieson,

2004).

From 1 to 1.80 represents (not effective).

From 1.81 until 2.60 represents (slightly effective).

From 2.61 until 3.40 represents (moderately effective).

From 3:41 until 4:20 represents (very effective).


From 4:21 until 5:00 represents (extremely effective).

Table 2: The Likert Scale

Likert Scale Likert Scale Interval Likert Scale Description Verbal Description

1 1-1.80 Never Not effective

2 1.81-2.60 rarely Slightly effective

3 2.61-3.40 Sometimes Moderately effective

4 3.41-4.20 Often Very effective

  5 4.21-5.00 Always Extremely effective

• Chi-square statistic- The researcher will be used for testing hypotheses. The chi square will be used to

find the significant relationship in the level of perceived effectiveness of virtual learning in teaching

food laboratories when respondents are grouped according to age and sex.

Chapter IV

Presentation, Interpretation and Analysis of Data

         This chapter presents the data gathered, the results of the statistical analysis done and interpretation

of findings. These are presented in tables following the sequence of the specific research problem regarding
Perceived Effectiveness of Virtual Learning Modality in Teaching Food Laboratory among second year BTVTED

students of CITI Global College Cabuyao Laguna.

Demographic Profile of the Respondents

         This table shows the demographic profile of the respondents which is composed of figures given by the

respondents. This included data on gender and age. The data helped contextualize the findings and the

formulation of appropriate recommendations.

Table 3.1 Age

Age Frequency Percentage


20 13 46%
21 8 29%
22 7 25%
TOTAL 28 100%

   The table 3.0 shows the age of the respondents. Majority 46% or thirteen (13) of the respondents

belong to 20 years of age. The 21 years old comes next 29% or eight (8) and lastly are the respondents which

has 25% or seven (7) of the total population.

Table 3.1 Sex

Sex Frequency Percentage


Male 24 86%
Female 4 14%
TOTAL 28 100%

Table 3.1 shows the sex of the respondents who answered our questionnaire. Majority (86%) or 24 of

the respondents are female and 14% or 4 of them are male. This analysis implies that the majority of females

under the study responded to the questionnaire than male students.


 Table 4.0

Mean Performance of BTVTED students in Food Laboratory Virtual Class

Likert Scale Verbal


PERFORMANCE Mean SD
Description Description
1. I can complete and submit my food EXTREMELY
4.25 0.80 ALWAYS
laboratory tasks on time EFFECTIVE
2. I regularly attend my online class EXTREMELY
4.71 0.85 ALWAYS
discussion EFFECTIVE
3. I can demonstrate basic cooking VERY
3.68 1.09 OFTEN
methods virtually EFFECTIVE
4. I can apply different cooking techniques VERY
3.61 0.79 OFTEN
in my daily life EFFECTIVE
5. I actively participate and recite during VERY
3.64 0.95 OFTEN
virtual discussions EFFECTIVE
VERY
OVERALL MEAN 3.98 0.90 OFTEN
EFFECTIVE

Legend:  4.21-5.0 Always              2.61-3.40 Sometimes             1-1.80 Never


                3.41-4.20 Often              1.81-2.60 Rarely
         The table shown above the first variable (Performance) for making online courses effective has five

questions. Based on the above table, it shows the overall mean (3.98) which has OFTEN Likert scale

description and very effective result of verbal description. The indicator "I regularly attend my online class

discussion” ranked first and had the highest mean of 4.71, interpreted as Extremely Effective. The indicator “ I

can complete and submit my food laboratory tasks on time” ranked second and had a mean of 4.25,

interpreted as Extremely Effective. The indicator “I can demonstrate basic cooking methods virtually” ranked

third and had a mean of 3.68, interpreted as Very Effective. The indicator “I actively participate and recite

during virtual discussions” ranked fourth and had a mean of 3.64, interpreted as Very Effective. Meanwhile,

the indicator “I can apply different cooking techniques in my daily life” ranked fifth and had the lowest mean of

3.61, interpreted as Very Effective.

         This implied that the second year BTVTED students of Cabuyao had a very effective performance in

terms of completing food laboratory tasks and participating in their virtual class. This also means that the

respondents can demonstrate basic cooking methods virtually.


According to Bhat (2020), also classified five reasons why online learning better than face-to-face

learning; demand for digital content, less time commitment, tracking of learning pattern, high retention rate

and social learning collaboration. Therefore, the result of the survey indicates that the performance of the

respondents of their virtual learning modality had a very effective result.

According to (Coman et al., 2020), online learning was considered an option to complement traditional

face-to-face learning.

According to Parrish (2020), Labs with hands-on work are the most challenging to teach in an online

setting. The most challenging task for teachers was determining the doneness and favor of processed foods.

But, according to the results of the survey the respondents can complete and submit their food laboratory

tasks on time.

Table 4.1

Mean Satisfaction of BTVTED students in Food Laboratory Virtual Class

Likert Scale Verbal


SATISFACTION Mean SD
Description Description
1. I am enjoying the online class. 3.82 0.98 OFTEN VERY EFFECTIVE
2. I can communicate effectively
3.93 0.86 OFTEN VERY EFFECTIVE
with my professor.
3. I am satisfied with the
3.89 0.83 OFTEN VERY EFFECTIVE
outcome of virtual learning.
4. Virtual food laboratory
learning helps to elaborate 4.18 0.90 OFTEN VERY EFFECTIVE
features of the home economics
5. Virtual learning is carried out MODERATELY
3.32 0.82 SOMETIMES
without any interaction. EFFECTIVE
OVERALL MEAN 3.83 0.88 OFTEN VERY EFFECTIVE

Legend:  4.21-5.0 Always              2.61-3.40 Sometimes             1-1.80 Never


                3.41-4.20 Often              1.81-2.60 Rarely
The second variable (satisfaction) comprises five questions, as shown in the table above. Satisfaction

demonstrates the link between responsibility fulfillment and happiness. The total mean (3.83) is shown in the

table, with (OFTEN) Likert scale description and a highly good verbal description result. The indicator "Virtual
food laboratory learning helps to elaborate features of the home economics" was scored first and has the

highest mean of (4.18), indicating that it is often and very effective. "Virtual learning is carried out without any

interaction" had the lowest mean (3.32), suggesting that it is sometimes and moderately effective. The

average of the indicators was "I am enjoying the online class" with a mean of (3.82), "I can communicate

effectively with my professor" (3.93), and "I am satisfied with the outcome of virtual learning" (3.89), indicating

that they are often and extremely effective."

This implied that second year BTVTED students had very effective, well-designed online courses with

defined objectives that were simple to access. They are more satisfied with their online learning experiences

since they can communicate and have conversations with their peers.

         According to (Hoover, 2018), students who have more opportunities to receive constructive and

detailed feedback from and interact with instructors are more satisfied with their online learning experiences.

Based on the survey, students who have more opportunity to connect with and discuss their peers report

higher levels of satisfaction with their online learning.

Table 4.2

Mean Self-efficacy of BTVTED students in Food Laboratory Virtual Class

Likert Scale Verbal


SELF-EFFICACY Mean SD
Description Description
1. I can navigate online courses MODERATELY
3.00 0.00 SOMETIMES
material efficiently. EFFECTIVE
2. I am focused on activities during
4.18 1.06 OFTEN VERY EFFECTIVE
my online class.
3. I can easily recall the lesson after
3.64 0.78 OFTEN VERY EFFECTIVE
class.
4. Virtual Food Laboratory activities
MODERATELY
help me understand the lecture 4.04 0.74 SOMETIMES
EFFECTIVE
concepts.
5. I can fully understand the
MODERATELY
instruction given by the course 4.11 0.74 SOMETIMES
EFFECTIVE
materials.
OVERALL MEAN 3.79 0.66 OFTEN VERY EFFECTIVE
Legend:  4.21-5.0 Always              2.61-3.40 Sometimes             1-1.80 Never
                3.41-4.20 Often              1.81-2.60 Rarely
As indicated in the table above, the third variable (self-efficacy) consists of five items. Individuals'

perceptions of students' ability to do specific behaviors required of online learners are measured by self-

efficacy. The table shows the overall mean (3.79) along with a (OFTEN) likert scale description and a very

excellent verbal description result. The indication "I am focused on activities throughout my online class"

received the highest score, with a mean of 4.18, suggesting that it is often effective. "I can navigate online

courses material efficiently" had the lowest mean (3.00), suggesting that it is sometimes and moderately

effective. The average of the indicators was "I can easily recall the lesson after class" with a mean of (3.64),

"Virtual Food Laboratory activities help me understand the lecture concepts." (4.04), and "I can fully

understand the instruction given by the course materials" (4.11)

         This implied that second year BTVTED students were very effective about how successfully they

will carry out the tasks they must undertake in order to achieve a specific goal may also influence their

performance. It is also considered as a key indication in a student's ability to do demanding jobs that they

have never done before.

Self-efficacy, according to Bandura (2016), is defined as "beliefs in one's ability to plan and execute the

courses of action necessary to generate certain outcomes".According to Lamb (2015), the more actively

involved students are in their learning, the more they take ownership of their learning and gain from their

experiences. Additionally, students that develop a good attitude about online learning will improve their

online learning behavior, hence increasing their self-efficacy (Prior et al., 2016) Based on the survey, Students

who are more likely to shun projects that are above their capabilities and seek out tasks in which they can

excel. Students that have a greater level of self-efficacy set higher objectives and work harder to accomplish

them.

Table 4.3
Mean Learning Environment of BTVTED students in Food Laboratory Virtual Class

Likert Scale Verbal


LEARNING ENVIRONMENT Mean SD
Description Description
EXTREMELY
1. I am enjoying the online class. 4.21 0.88 ALWAYS
EFFECTIVE
2. I can communicate effectively MODERATELY
3.04 1.00 SOMETIMES
with my professor. EFFECTIVE
3. I am satisfied with the outcome of MODERATELY
3.29 0.81 SOMETIMES
virtual learning. EFFECTIVE
4. Virtual food laboratory learning
helps to elaborate features of the 3.50 1.00 OFTEN VERY EFFECTIVE
home economics
5. Virtual learning is carried out
3.57 0.74 OFTEN VERY EFFECTIVE
without any interaction.
OVERALL MEAN 3.52 0.89 OFTEN VERY EFFECTIVE

Legend:  4.21-5.0 Always              2.61-3.40 Sometimes             1-1.80 Never


                3.41-4.20 Often              1.81-2.60 Rarely
 
The table above shows one of the factors for making the online course effective, which is the Learning

Environment that consists of five questions that have relevance to the learning environment. Based on the

table, it shows the overall mean (3.52) which is OFTEN in Likert scale description and very effective in verbal

description. The indicator “I am enjoying the online class” ranked first and had the highest mean of 4.21,

interpreted as extremely effective. The indicator “I can communicate effectively with my professor” had the

lowest mean of 3.04 mean among the indicators which is interpreted as moderately effective. The indicator “I

am satisfied with the outcome of virtual learning” has a 3.29 mean interpreted as sometimes and moderately

effective. The indicator “Virtual food laboratory learning helps to elaborate features of the home economics”

has a 3.50 mean while the indicator “Virtual learning is carried out without any interaction” had a mean of

3.57 and they both interpreted as often and very effective.

         It indicated that the second year BTVTED students of CITI Global College had a very effective learning

environment in learning Food Laboratory through virtual learning modality. It only means that having virtual

learning set up is somehow effective for them as they can still learn even though they can't experience it in a
real physical situation. Learners nowadays are becoming good at technology so therefore it is easy for them to

catch up as long as communication is clear between their peers and instructors. 

According to (Puzhevich, V., 2020), the educational process becomes more adaptable with the help of

virtual learning environments, especially in terms of time. Students can simply align their studies with other

plans and activities as they have continuous and free access to all learning materials.

        According to Kwoon., et.al (2020), with this continuing education, it is imperative for the learner to be

engaged and feel confident toward learning new material in a new learning environment to promote

themselves to higher learning. According to Liu N., et., learning environment characteristics can ultimately

influence learning effectiveness by directly affecting learners’ control over the learning material and learner’s

communication and interaction with peers and instructor. It implies that having a virtual learning environment

has a positive impact on learners as long as it elaborates the material and explains thoroughly. 

Table 4.4

Mean Digital Empathy of BTVTED students in Food Laboratory Virtual Class

Likert Scale Verbal


DIGITAL EMPATHY Mean SD
Description Description
1. I got to see my teacher's facial MODERATELY
3.32 0.77 SOMETIMES
expression during virtual class. EFFECTIVE
2. I can sense it if my teacher is
happy with my report or virtual 3.71 0.90 OFTEN VERY EFFECTIVE
performance.
3. I can provide and share with
them the information that is 3.71 0.81 OFTEN VERY EFFECTIVE
relevant and useful.
4. I can show my emotions and
feelings when delivering an
3.57 0.84 OFTEN VERY EFFECTIVE
information that is relevant to their
needs.
5. I became media literate because
3.75 0.97 OFTEN VERY EFFECTIVE
of online learning.
OVERALL MEAN 3.61 0.86 OFTEN VERY EFFECTIVE

Legend:  4.21-5.0 Always              2.61-3.40 Sometimes             1-1.80 Never


                3.41-4.20 Often              1.81-2.60 Rarely
 
The table shows above the last variable (digital empathy) which has five questions. The digital empathy

shows the connection of digital media and the cognitive and emotional ability while using it. Based on the  

table, it shows the overall mean (3.61) which is interpreted as Often and very effective result in verbal

description. The indicator “I became media literate because of online learning” ranked first and had the

highest mean of 3.75, interpreted as Often and Very Effective. The indicator “I got to see my teacher's facial

expression during virtual class” had the lowest mean among the indicators of 3.32 which was interpreted as

Sometimes and Moderately effective. The indicators “I can sense it if my teacher is happy with my report or

virtual performance” and ``I can provide and share with them the information that is relevant and useful” got

the same mean of 3.71 and interpreted as Often and Effective. As well as the indicator “I can show my

emotions and feelings when delivering an information that is relevant to their needs” had a mean of 3.57 and

interpreted as Often and Very Effective.

This implied that the BTVTED students had a very effective digital empathy in virtual learning modality

in their food laboratory class. This also means that they are properly learning and they can express themselves

despite the changes in their learning platform.

 According to Friesem, (2016) The main challenge with digital empathy is that it can be hard to know

what other online users are feeling. Understanding the feelings of others is fundamental to communication

and connection. But according to the result of the survey it says that the respondents can sense their teachers'

feelings and they can also show their emotions and feelings in their virtual class.

Test of significant relationship in the level of perceived effectiveness of virtual learning in teaching food

laboratory when respondents are grouped according to age and sex

Table 5.0 and 5.1 presents the results of demographic profile of the respondents and their relationship

on factors in making food laboratory virtual class effective.


Significant relationship between the Age and the Factors for Making an Online Course Effective of the

respondents

Table 5.0

X-
AGE/ Factors for Degree critical
Computed chi-
Making an Online of value Interpretation Decision
square
Course Effective Freedom at a=
0.05
With
Reject
PERFORMANCE 10.58 4 9.49 significant
Ho
relationship
Without
Accept
SATISFACTION 4.07 4 9.49 significant
Ho
relationship
With
Reject
SELF-EFFICACY 9.60 4 9.49 significant
Ho
relationship
Without
LEARNING Accept
1.93 4 9.49 significant
ENVIRONMENT Ho
relationship
Without
Accept
DIGITAL EMPATHY 1.83 4 9.49 significant
Ho
relationship

*Correlation is significant at .05 level (2-tailed)

As shown in the table above, not all the indicated factors for making an online course effective had a

significant relationship with their age at 0.05 level. It was supported with a x-critical value of 9.49 for all the

factors but had a different computed chi-square result. Performance was 10.58, 4.07 for satisfaction, 9.60 for

self- efficacy, 1.93 for learning environment and 1.83 for digital empathy. The variable performance and age

got the highest computed chi-square result and had a significant relationship and rejected its test hypothesis.

While the digital empathy and age got the lowest chi-square result (1.83) and indicates that the test

hypothesis was accepted. Also, learning environment and age got the second to the lowest chi-square result

(1.93) and indicates that it accepts the test hypothesis. The factor self-efficacy ranked second with its chi-

square result (9.90) and the Test hypothesis was accepted. Lastly the factor satisfaction got ranked third with

its chi-square result (4.07) and it accepted its test hypothesis.


This implied that the age (20,21,22) years of age of respondents over the factors (performance,

satisfaction, self-efficacy, learning environment, and digital empathy) had an impact in their virtual learning

modality of their food laboratory class. This is also implied that second year BTVTED students perform

effectively and most of them agree that they have a high level of self-efficacy during their food laboratory

virtual class.

According to Simonds and Brock (2014), younger students prefer face-to-face classes, while older ones

prefer online courses. According to Simonds & Brock (2014) Age is another variable considered when gauging

student satisfaction in online courses, with varying results. Some have found age to impact student

satisfaction with an online course while others have found it to not have an impact. 

Significant relationship between the Sex and the Factors for Making an

Online Course Effective of the respondents

Table 5.1

X-
SEX / Factors for Degree critical
Computed chi-
Making an Online of value Interpretation Decision
square
Course Effective Freedom at a=
0.05
Without
Accept
PERFORMANCE 0.63 2 5.99 significant
Ho
relationship
Without
Accept
SATISFACTION 0.21 2 5.99 significant
Ho
relationship
Without
Accept
SELF-EFFICACY 1.46 2 5.99 significant
Ho
relationship
Without
LEARNING Accept
2.09 2 5.99 significant
ENVIRONMENT Ho
relationship
With
Reject
DIGITAL EMPATHY 6.65 2 5.99 significant
Ho
relationship

*Correlation is significant at .05 level (2-tailed)


As shown in the table above, there is only one indicated factor among five factors for making online

courses effective, which is Digital Empathy that has a significant relationship with their sex. It was supported

with a x-critical value of 5.99 for all the factors but had a different computed chi-square. The digital empathy

had a highest computed chi square of 6.65 and it indicates that the test hypothesis is rejected and the rest

indicated factors are interpreted as without significant relationship with their sex and the test hypothesis is

accepted. The Satisfaction had the lowest computed chi-square of 0.21, followed by the Performance that had

0.63, 1.46 for Self-Efficacy, and 2.09 for Learning Environment.

         It indicates that sex does not affect the performance, satisfaction, self-efficacy and learning

environment of BTVTED students in learning Food Laboratory through virtual modality.  This also means that

sex is not a hindrance in learning and acquiring knowledge through virtual set up as both males and female

students of BTVTED learned together and have been engaged in virtual learning for a long period of time. 

According to (Ashong and Commander, 2012), males may have an advantage over girls in the online

classroom solely based on their higher perceived ability, comfort, and engagement with computers and that

males have a clear advantage over girls in confidence in their ICT abilities (Meelissen and Drent, 2007). It is

because males are more attached to technologies in this digital age and it became their comfort zone than

females nowadays. 

Chapter V

SUMMARY OF FINDINGS, CONCLUSION AND RECOMMENDATIONS

This chapter presents the summary and conclusion derived in the conduct of the study which is

PERCEIVED EFFECTIVENESS OF VIRTUAL LEARNING MODALITY IN TEACHING FOOD LABORATORY in the


BTVTED students of Citi Global College. It also provides recommendations that can be pursued by the BTVTED

students.

The study was conducted at Citi Global College of Cabuyao. The respondents were the BTVTED and

they were selected using a survey questionnaire. It employed quantitative research and quantitative methods

that emphasized objective measurements and statistical, mathematical, or numerical analysis of data collected

through questionnaires and surveys. The statistics used were mean, percentage, standard deviation and chi

square.

SUMMARY OF FINDINGS

The findings of the study were summarized according to the statement of the problems stated in

Chapter 1.

1. What is the demographic profile of the respondent?

1.1 Out of 28 respondents 13 or 46% were 20 years old, 8 or 29 % were 21 years old and 7 or 25% were 22

years old. And 86% or 24 were female and 14% or 4 were Male.

2.  What is the effectiveness level of virtual food laboratory in terms of;

2.1. Performance

         The weighted mean was 3.98 and the result was exceptionally good in terms of completing food

laboratory assignments and participating in their virtual class.

2.2 Satisfaction
         The weighted mean 3.8 and the it showed that students are satisfied with their learning food

laboratory virtual experiences as they can still connect with their peers and virtual interactions can be easily

accessed. 

 2.3 Self-Efficacy

The weighted mean 3.79 and the self-efficacy of students was they can manage and able to participate

and understand their activities during virtual class

Learning Environment

The weighted mean was 3.52. It has been demonstrated that the engaged learning environment boosts

students' attention and focus in studying virtual modality in teaching food during their virtual class.

Digital Empathy

The BTVTED students were assessed by their level of perceived effectiveness of virtual learning through

digital empathy with a weighted mean 3.61, interpreted as Very Effective.

3. Is there a significant relationship in the level of perceived effectiveness of virtual learning in teaching food

laboratory when respondents are grouped to age and sex?

There is a significant relationship in the level of perceived effectiveness of virtual learning in teaching

food laboratories among second year BTVTED students according to age. But according to sex, most of the

factors accepted the null hypothesis. The sex does not affect the performance, satisfaction, self-efficacy and

learning environment of the respondents with a x-critical value of 5.99 and the test hypothesis is accepted.

The age with a x-critical value of 9.49 but has a different chi-square result. Only the performance with a chi

square of 10.58 and self-efficacy with 9.60 was rejected the null hypothesis and the majority of the indicators

have no significant relationship with age the test hypothesis is accepted.


CONCLUSION

The following conclusions are reached based on the mentioned findings: 

1. The gathered data indicates that most of the respondents are young and their age are not far from each

other.

2. According to the findings, food laboratory subjects are more dominant on female students.

3. The BTVTED students' result of their mean implies that all of the factors used by the researchers to test the

level of their perceived effectiveness in food laboratories are very effective in their virtual learning.  

4. The BTVTED students' age has a significant relationship in the degree of perceived effectiveness of virtual

learning in teaching food laboratories according to performance and self-efficacy and has no relationship on

satisfaction, learning environment, and digital empathy.

5. The BTVTED students do well according to their gender, and the majority believe they have a high level of

digital empathy, which has a significant relationship with the degree of perceived effectiveness of virtual

learning in teaching food laboratories.

         This shows that second-year BTVTED students perform well, and the majority believe they have a high

level of digital empathy during their food laboratory virtual class according to gender. In the degree of

perceived performance of virtual learning in teaching food laboratories among third-year BTVTED college

students, there is no significant link between age and gender. Because the test hypothesis has no effect on

performance, satisfaction, or self-esteem, it is accepted.

RECOMMENDATIONS

         This study revealed the Perceived Effectiveness of Virtual Learning Modality in Teaching Food Lab

among BTVTED Students. Thus, the following recommendations are hereby presented:
1. Teachers would verify to ensure that all students grasp the implementation and implications of

accomplishing the Food Laboratory activities in the e-learning platform.

2. Schools that provide online courses or programs such as Food Laboratory would make an effort to convey

studies on the usefulness of totally online and blended learning in attaining student learning outcomes.

3. Virtual laboratory implementation in BTVTED students would  be supported by teachers and embraced by

students in order to continuously develop.

4. Teachers will provide more detailed and in-depth comments on the activities provided by students in order

to develop their abilities.

5. Schools that have Vocational Courses that use Food Laboratories can give and actively encourage student

training in the usage of technologies that will be used in their courses.

 
Appendices

August 25, 2021

Mr. MICHAEL SANTILLAN

College Coordinator, CITI Global College

Cabuyao Laguna Campus

Dear Mr. Santillan,

Greetings!

We are the 4th year Bachelor of Technical Vocational Teacher Education students who are currently

conducting a study titled “Perceived Effectiveness of Virtual Learning Modality in Teaching Food Laboratory

among 3rd year BTVTED Students Cabuyao Campus' '.

As part of our study, we are here to ask for your permission to allow us to conduct an online survey

among our respondents. The survey will be sent to their Facebook Messenger and require answering for about

5-10 minutes. Rest assured that the data gathered will be treated with confidentiality and for academic

purposes only. 

We are hoping that this request will merit your favorable approval.

Respectfully Yours,

Team Researchers

KIMBERLY LOPEZ       KIM JOY MAGNO        RUZZEL ANJELO LLANETA

JONA JEAN DELESO    JUAN CARLO AQUINO NONITO GALASAO

Noted by:
ELVIRA B. CATANGAY, EdD                     
Research Adviser
MICHAEL SANTILLAN
College Coordin

Researchers Profile

Name: Aquino Juan Carlo C


Address: Southville 4 Phase 9, block5, lot 22 Brgy. Pooc SRL
Age: 22
Hobby: Watching movies, writing rap song, reading news
Life motto: “Opportunities don’t happen, you create them.”

Name: Jona Jean E. Deleso


Address: Sitio Katorse, Brgy. Dita, Santa Rosa, Laguna
Age: 21
Hobby: Watching k-dramas and reading mystery stories.
Life motto: “Don’t stop until you're proud and keep moving forward until you're content.”

Name: Llaneta, Ruzzel Anjelo M.


Address: Blk10 Lot47 Phs3 Golden City Subd. Brgy. Dila SRL
Age: 21
Hobby: Watching Series and Reading Books
Life Motto: "We may encounter many defeats but we must not be defeated." 

Name: Kimberly Lopez


Address: Blk 29 Lot 11 Phase 1 Golden city Brgy. Dila SRL
Age: 23
Hobby: Listening music, reading and writing news articles, planting, watching movies
Life Motto: “The best way to predict your future is to create it.”
Name: Kim Joy M. Magno
Address: Samasikap Sitio Iran, Brgy. Macabling Santa Rosa Laguna
Age: 21
Hobby: I love watching movies and k-dramas, I love to read books and alternative universe story.
Life Motto: “We only one life to live, so do better.”

Name: Galasao Nonito Avila.


Address: Brgy. Sala Cabuyao city Laguna Rosario village 086
Age: 22 yrs old
Life motto:“To be the best you have to beat the best.”

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Self-Made Questionnaires for the Effectiveness of Virtual Learning Modality in

Teaching Food Laboratory

Part I. Personal Information:

Name (Optional): __________________________________________________

         Age: ________     Gender: _____________  Grade/ Year Level: ___________

A.                Performance 

1. I can complete and submit my food laboratory tasks on time

□ Never                   □ Rarely      □ Sometimes           □ Often                   □ Always

 2. I regularly attend my online class discussion.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

 3. I can demonstrate basic cooking methods virtually.

□ Never                   □ Rarely      □ Sometimes           □ Often                   □ Always

 4. I can apply different cooking techniques in my daily life.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always


5. I actively participate and recite during virtual discussions.

□ Never □ Rarely □ Sometimes □ Often □ Always

B.   Self-Efficacy

• I can navigate online course material efficiently.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

2.                  I am focused on activities during my online class.

□ Never            □ Rarely      □ Sometimes           □ Often                   □ Always

3.                  I can easily recall the lesson after class.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

4.                  Virtual Food Laboratory activities help me understand the lecture concepts.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

5.                  I can fully understand the instruction given by the course materials.

□ Never                   □ Rarely      □ Sometimes           □ Often                   □ Always

C.  Satisfaction

1. I am enjoying the online class.

□ Never       □ Rarely      □ Sometimes   □ Often       □ Always

2.  I can communicate effectively with my professor.


□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

3. I am satisfied with the outcome of virtual learning.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

4. Virtual food laboratory learning helps to elaborate features of the home economics.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

5. Virtual learning is carried out without any interactions. 

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

D.  Learning Climate

1. I am motivated to attend my virtual class.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

2. Virtual learning is chaotic. 

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

3.It is easy to cope home economic lessons through online class.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

4.  I am eager to participate during online discussion.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always


5. Virtual laboratory modality is easily access by the learners.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

E.   Digital Empathy

• I got to see my teacher’s facial expressions during virtual class.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

2.                   I can sense it if my teacher is happy with my report or virtual performance.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

3.                  I can provide and share with them the information that is relevant and useful.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

4.                  I can show my emotion and feelings when delivering an information that is relevant to their needs.

□ Never       □ Rarely      □ Sometimes           □ Often                   □ Always

5.                  I became media literate because of online learning.

□ Never       □ Rarely      □ Sometimes           □ Often                  □ Always

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