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Kayak HD

DIGITAL PRODUCTION SWITCHER

User Manual
Software Version V704

071844709
APRIL 2011
Affiliate with the N.V. KEMA in The Netherlands

CERTIFICATE
Certificate Number: 510040.001
The Quality System of:
Thomson Inc, and it’s wordwide Grass Valley division affiliates DBA
GRASS VALLEY
Headquarters 15655 SW Greystone Ct. 10 Presidential Way
400 Providence Mine Rd Beaverton, OR 97006 Suite 300
Nevada City, CA 95959 United States Woburn, MA 01801
United States United States

Kapittelweg 10 7140 Baymeadows Way 2300 So. Decker Lake Blvd.


4827 HG Breda Ste 101 Salt Lake City, UT 84119
The Nederlands Jacksonville, FL 32256 United States
United States
Rue du Clos Courtel 1 rue de l’Hautil Technopole Brest-Iroise
CS 31719 Z.I. des Boutries BP 150 Site de la Pointe du Diable
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France Honorine Cedex 29238 Brest Cedex 3
France France

40 Rue de Bray Spinnereistrasse 5 Brunnenweg 9


2 Rue des Landelles CH-5300 Turgi D-64331 Weiterstadt
35510 Cesson Sevigné Switzerland Germany
France
Carl-Benz-Strasse 6-8
67105 Schifferstadt
Germany

Including its implementation, meets the requirements of the standard:

ISO 9001:2008
Scope:
The design, manufacture and support of video and audio hardware and software products and
related systems.

This Certificate is valid until: June 14, 2012


This Certificate is valid as of: June 14, 2009
Certified for the first time: June 14, 2000

H. Pierre Sallé
President
KEMA-Registered Quality

The method of operation for quality certification is defined in the KEMA General Terms
And Conditions For Quality And Environmental Management Systems Certifications.
Integral publication of this certificate is allowed.

KEMA-Registered Quality, Inc. Accredited By:


4377 County Line Road ANAB
Chalfont, PA 18914
Ph: (215)997-4519
Fax: (215)997-3809
CRT 001 073004
Kayak HD
DIGITAL PRODUCTION SWITCHER

User Manual
Software Version V704

071844709
APRIL 2011
Contacting Grass Valley
International France United States/Canada
+800 8080 2020 or +33 1 48 25 20 20 +1 800 547 8949 or +1 530 478 4148
Support Centers 24 x 7 24 x 7
Hong Kong, Taiwan, Korea, Macau: +852 2531 3058 Indian Subcontinent: +91 22 24933476
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China: +861 0660 159 450 Japan: +81 3 5484 6868
Local Support
Centers Australia and New Zealand: +61 1300 721 495 Central/South America: +55 11 5509 3443
(available Middle East: +971 4 299 64 40 Near East and Africa: +800 8080 2020 or +33 1 48 25 20 20
during normal
business hours) Belarus, Russia, Tadzikistan, Ukraine, Uzbekistan: +7 095 2580924 225 Switzerland: +41 1 487 80 02
S. Europe/Italy-Roma: +39 06 87 20 35 28 -Milan: +39 02 48 41 46 58 S. Europe/Spain: +34 91 512 03 50
Europe
Benelux/Belgium: +32 (0) 2 334 90 30 Benelux/Netherlands: +31 (0) 35 62 38 42 1 N. Europe: +45 45 96 88 70
Germany, Austria, Eastern Europe: +49 6150 104 444 UK, Ireland, Israel: +44 118 923 0499

© Copyright 2011 Grass Valley USA, LLC. All rights reserved.


This product may be covered by one or more U.S. and foreign patents.

Grass Valley Web Site


The www.grassvalley.com web site offers the following:

Online User Documentation — Current versions of product catalogs, brochures,


data sheets, ordering guides, planning guides, manuals, and release notes
in .pdf format can be downloaded.

FAQ Database — Solutions to problems and troubleshooting efforts can be


found by searching our Frequently Asked Questions (FAQ) database.

Software Downloads — Download software updates, drivers, and patches.

4 Kayak HD — User Manual


Contents

Contents
Preface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
About This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Software/Manual Version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Standard Documentation Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Other Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

Section 1 — System Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21


Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Kayak HD or SD Switcher Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Kayak DD Switcher Models. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Kayak DD-1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Kayak DD-2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Kayak HD Standard Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Kayak HD Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Ram Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Supported Control Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
System Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Kayak Control Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
1 M/E Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
1.5 and 2 M/E Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.5 and 3M/E Control Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Kayak Video Processor Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Kayak HD 4 RU Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Kayak HD 8 RU Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
KDD-PSU Power Supply Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Video Signal Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

Section 2 — Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Kayak HD Configuration Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Installation (Engineering Setups) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Config — Application Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Personal Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Signal Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Inputs and Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Source Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Button Assignment (Source to Button Mapping) . . . . . . . . . . . . . . . . . . . . . . . . . 43
Key Memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Buses and Crosspoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Shifted Sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Source Scalars (HD Only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Mix/Effects (M/E) Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Alternate Buses and Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Utility Bus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Effects Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Kayak HD Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

Kayak HD — User Manual 5


Contents

Kayak HD AUX Buses and Output Assignments . . . . . . . . . . . . . . . . . . . . . . 48


Resource Sharing and Point of Use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Transition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Cut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Full Additive Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Additive Transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Other Wipe Pattern Generator Uses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Preset Black . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Fade to Black . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Transition Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Flip Flop Background Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Look Ahead Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Current and Next Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Key Priority and Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Half M/E and DSK Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Keying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Matte Fill Key Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Shaping Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Key Control Signal Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Clip and Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
High Gain, Low Gain, and Unity Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Clip Hi and Clip Lo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
S-Shaped Key Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Additional Keying Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Key Invert. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Masking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Opacity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Key Positioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Key Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Coring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Show Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Linear Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Luminance Key and Self Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Chroma Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Primary and Secondary Color Suppression . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Flare Suppression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Chroma Key Shadow Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Preset Pattern. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Split Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Properly and Improperly Shaped Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Downstream Keyers (Half M/E and DSK Option) . . . . . . . . . . . . . . . . . . . . . . . 70
Flexible Chroma Keyers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
3-D Digital Effects Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Definition of Terms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Translation and Transformation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Rotate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Spin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Aspect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Skew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Axis Location. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

6 Kayak HD — User Manual


Contents

Source and Target Space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74


Post Transform Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Front and Back, Near and Far . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Transform Numbering Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Screen Coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Spin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Skew. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Aspect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Spin and Rotation Relationship. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Path Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Tension Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Continuity Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Bias Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Sure Touch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Parallel Mode Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Converge Mode Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Comparing Parallel and Converge Modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95

Section 3 — Control Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97


Overview Kayak-100 Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Overview Kayak-200 Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Background Bus Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Unshifted and Shifted Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Button and Bus Indications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
On Air . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Uncal / Asynchronous Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Miscellaneous Bus Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Available Bus Delegations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Key1 – Key4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
AUX1-AUX10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Macro Attachment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Transition Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Main Transition Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Second Transition Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Transition Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Transition Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Performing Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Preset Black. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Transition Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Transition Rates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Other Transition Control Interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
DD Mode Keyer Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Key 1...4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Key Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Add Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Lum Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Lin Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

Kayak HD — User Manual 7


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Preset Pattern Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111


Key Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Matte Fill. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Self/Couple Key Button / Split/Couple Key Button . . . . . . . . . . . . . . . . . . 112
Strategy for Manual Chroma Key Setup.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Automatic Key Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Auto. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Automatic Chroma Key Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Border On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
FGD Fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Key Prior Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Key Over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Key Invert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Mask Delegation Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Key PVW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Freeze Fill Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Freeze Key Button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
DPM Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Default Mode Keyer Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Positioner Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Positioner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Positioner Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Positioner Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
DPM (Digital Picture Manipulator) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Key Wipe, Wipe1, Wipe2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Axis Lock Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Effects Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
DPM (Digital Picture Manipulator) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Recalling a Register. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Enabling and Disabling Bank Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Enabling Bank Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Disabling Bank Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Selecting a Register for Storing / Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Deleting a Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
RAM Recorder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
MP (Media Player) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Button Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Hint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
EMEM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
EMEM Operating Modes Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
EMEM - DD Mode of Operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Definition of Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Enabling and Disabling Bank Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Selecting a Register While Storing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Selecting a Register While Recalling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Storing a Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Deleting Snapshots and Timelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Dissolve Functions Depending on Snapshot or Timeline Preselection. . . . 133
Other Button Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Timeline Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
EMEM - Default Mode of Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Button Functionality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141

8 Kayak HD — User Manual


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The Digit Buttons in TL Enable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143


MaKe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Selecting a Register for Record Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Recalling a Macro. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Menu Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Home . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Menu Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Live Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Last Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
User 1 – User 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Half M/E (HD Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Feature Set of the Half M/E. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Selecting Half M/E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Operation Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
NORMAL Mode Description (Not coupled) . . . . . . . . . . . . . . . . . . . . . . . . . . 152
DSK Mode Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153

Section 4 — Panel Menu Summaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155


Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Panel CPU Reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Menu Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Menu Panel Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Touch Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Soft Knobs (Digipots) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Menu Screen Organization and Components . . . . . . . . . . . . . . . . . . . . . . . . . 159
Data Pads and Touch Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Menu Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Menu Category Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Delegation Group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Mode Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Parameter Control Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Menu Access Touch Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Numeric Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Alphanumeric Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Menu and Panel Interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Home Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Mouse Access to Home Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Recall Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Install Menus Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Install - E-Box - Misc Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Store Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
DD Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Load / Save Install Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Install - Panel - Misc Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Pgm/ Pst Pos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Cut/Auto Pos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Load / Save Install Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
System Setup Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Software Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Software Update. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Enhanced USB Software Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Software Option Licenses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Available Options and Configuration Licenses . . . . . . . . . . . . . . . . . . . . . . . 174

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Installing Licenses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175


Config Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Application Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
E-Box Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Config - GPI Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Config - GPO / Tally Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Config - Input Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Config - Input Menu - DD Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Config - AUX Couple Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Config - M/E Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
FlexiKey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Preview Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Default Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Config - M/E Couple Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Config - DPM Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Config - Substitution Tables Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Config - Editor Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Config - H/V Blanking Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Config Tally In Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Config - EBox - Misc Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Additional Features in MultiMix Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Offset Transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Transition Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Component Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Used RamRecorder Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Arrow buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Show/Hide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Offset On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Copy Offsets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
% / Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Reverse / Normal Reverse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Config - Flexible Licenses Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Config - Scalar Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Panel Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Personal Settings Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Shift Mode Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Digipots and Low Light. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
XBar Tally. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Macro Attachment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Async Blinking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
FX Sec DPM Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Source Hunting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Wipes Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Point Of Use. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Wipe Pattern Number Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Page 1 – Basic Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Page 2 – Circle and Rotary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Page 3 – Stars and ZigZag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Page 4 – Matrix Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Wipe Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Pattern Mix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Keyer Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Key Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232

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Keyer Priority Misc Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234


Keyer Priority Operation Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
To Change the Current Keyer Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
To Transition Between Different Keyer Priorities. . . . . . . . . . . . . . . . . . . . . . 235
Keyer Mask Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Mask Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Keyer Mattes Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Matte Menu Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Keyer Freeze Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Chroma Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Chroma Key Operating Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Auto Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Chroma Key Using Auto Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Chroma Key Using Auto Setup with FGD Fade . . . . . . . . . . . . . . . . . . . . . . . 250
Manual Chroma Key Adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Primary Suppression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Key Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
FGD Fade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Secondary Color Suppression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Other Chroma Key Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Preset Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Background Mattes Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
M/E Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
YUV Bus Correction Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
RGB Input Correction Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
DPM Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
DPM Live Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Misc Setup Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Transform Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Edit Gang. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Path Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
X, Y, Z Spin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
DPM Transform Interpolation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Timeline Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Save / Recall Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Save / Discard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Recall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Modify . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Use Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Use Video Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Protect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Show Timeline Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Edit Misc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Sure Touch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Cursor Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Direct Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Modify Keyframe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Delete/Copy/Paste Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Keyframe Duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Constant Duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288

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SpecFX Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289


SpecFX Kurl Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Selecting the Kurl Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Page Turn / Roll Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Page Fold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Pos / Size Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Slits Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Advanced Effect Options (HD-Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Glow Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Defocus Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Output Recursive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Drop Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Shadow Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Lighting Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Source Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Ambient Shading Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Light Type Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Rotation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Flare. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Independent Flare Intensity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Light Color / Flare Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Path Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Lighting with Page Turn/Roll Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Misc Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Set to Defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Digital Effects Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Configuration Notes for DPM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
How to Load the Effects to Your Switcher . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Catalog of Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Naming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
C1fx – for Channel 1 Only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
C4fx for Kayak HD™ System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Copying of DPM Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Copy a Channel Within an Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Copying DPM Channels Between Different Effects . . . . . . . . . . . . . . . . . . . 334
Copy Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Transfer All Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
eDPM - Expanded Digital Picture Manipulator Option. . . . . . . . . . . . . . . . . . . . 338
Definition of Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Advantages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Signal Block Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Push-Button Inlay Foils for eDPM Operation . . . . . . . . . . . . . . . . . . . . . . . . . . 341
eDPM Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Control Panel Source Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
eDPM Effect Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
eDPM Timeline-Save/Recall Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
eDPM Timeline-Save/Recall Menu (Using Live Mode) . . . . . . . . . . . . . . . . 347
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348

12 Kayak HD — User Manual


Contents

Setup eDPM Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351


Install Panel UPKs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
ME Main Menu Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Example for Creating a Simple Zoom Effect Using eDPM Channels . . . . . 356
HD RAM Recorder Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
RAM Recorder Audio Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Stills Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Delegation Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Readout Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Clip Select Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Clip Play Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Tape Motion Commands (TMC) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Modify . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Clip Record Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Tape Motion Commands (TMC) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Clip/Still Transfer with Internet Explorer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Transfer Menu (Using Kayak Menu) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Single Transfer Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Multi Transfer Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Transfer from the RAM Recorder to the USB Flash Memory . . . . . . . . . . . . 372
Transfer from the USB Flash Memory to the RAM Recorder . . . . . . . . . . . . 372
Color Information for Multi Transfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Active Area Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
HD RAM Recorder Live Mode Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Stills Recall / Clips Recall. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
RAM Recorder Hard Disk Support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
Setting the HD RAM Recorder IP Address . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
RAM Recorder Real-time Backup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Backup via Kayak Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Restore via Kayak Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
EMEM Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Default Mode of Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
EMEM Define Memo Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
EMEM Timeline Mode Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Graphical Timeline Representation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Direct Mode and Digipots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Modify Popup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Insert Misc Popup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Delete Popup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Duration Popup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Save / Recall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Media Player Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
Clip Select Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Protocol Extensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Clips Play Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Machine Delegation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
Loop Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
AUX Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
External Router Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Scalar Menu (HD Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
MatchDef Video Input Scaler Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Setting Up Scalar Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
SetDef Video Output Format Converter Option. . . . . . . . . . . . . . . . . . . . . . . . . 414
Known Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414

Kayak HD — User Manual 13


Contents

Supported Scalar Conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415


Scalar Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
Aspect Ratio Conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Down Converting HD to SD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Up Converting SD to HD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Cross Converting HD Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Scalar Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Additional Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
HD Scalar Characteristics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
P-Bus Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
P-Bus Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Configuration of Input Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
Usage Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Compatibility. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Other Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430

Section 5 — Sidepanel Menu Summaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431


Menu Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Menu Panel Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Touch Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Soft Knobs (Digipots) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Navigation Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Navigation Inside the Menu and Modify . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Numeric Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Alphanumeric Keypad, Typewriter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Using a Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Menu Structure Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Startup Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Selection of the Mainframe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
Selection of an Attached Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Help Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Manual Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Help Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Status Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
Status Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
Selecting the M/E Main Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Enable / Disable the Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
User Definable Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
M/E Mapping Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Install Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Install Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Save Installation and Configuration Settings . . . . . . . . . . . . . . . . . . . . . . . . . 453
Install E-Box Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Aux CP Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Tally Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Input Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
GPI Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
GPO Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Extern DVE Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Editor Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Router Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476

14 Kayak HD — User Manual


Contents

Timing Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480


UMD Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Machine Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
P-Bus Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Extern Key Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
Camera Tally Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
Install Panel Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Workplace and Driver Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
Workplace Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
Fader Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Joystick Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Install System Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519
HW Option Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519
SW Option Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
Temporary Licenses Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
Drives Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
Devices Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
Install Diagnose Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
Device Control Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Config Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 528
Config Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
Application Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
Copy Config Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
Copy Config Detailed Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538
Config E-Box Submenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
Substitution Tables Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
M/E Couple Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Bus Couple Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552
Aux Bus Overlays Title Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
DPM Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
Misc Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560
Aux CP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 562
Tally In Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
Input Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
GPI Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
GPO Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 580
Ext. DVE Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 582
Editor Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
Router Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
Config Panel Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
Macro Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
Macro Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587
Assignment Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
Brightness Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601
PMEM Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
Panel Color Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603
Attached Macros Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604
Flexible Licenses Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
Personality Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606
Personality Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606
Panel Subpage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606
Sidepanel Subpage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611
M/E Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612

Kayak HD — User Manual 15


Contents

M/E Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612


Subpage Keyer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612
Subpage Misc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615
Subpage Extern Keyer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 616
M/E Wipe Trans Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
Offset Transi Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 619
Key Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
Key Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
Key Matte Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
Keyer Freeze Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
Key Mask Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
Mask Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
Chr Key Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629
Chr Key Suppression Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
Keyer Wipe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
Preset Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
Keyer Priority Misc Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
Wipe Adjust Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
Wipe Select Submenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637
Color BGD Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638
Color BGD 1 - 3 Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638
Test Signal Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640
Color Correction Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 641
YUV Input Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 642
YUV M/E Bus Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
YUV Aux-Bus Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645
RGB Input Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 646
RGB Bus Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
RGB Aux Submenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
Remote Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 650
Remote Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 650
Remote GPI Out Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
Remote P-Bus Submenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
Camera Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655
Media Player Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 659
MP Clips Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 664
RamRecorder Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 666
RR Status Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 667
RR Clips Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 679
RR Stills Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 684
RamRecorder Transfer Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685
Transfer Mode Selection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 686
Single Transfer Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 686
Multi Transfer Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 686
Transfer from the RamRecorder to the PC . . . . . . . . . . . . . . . . . . . . . . . . . . . 687
Transfer from the PC to the RamRecorder . . . . . . . . . . . . . . . . . . . . . . . . . . . 687
Color Information for Multi Transfer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687
Realtime Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 688
Backup your Clips/Stills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 688
Restore your Clips/Stills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 691
RR Image Converter Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 692
Select Destination Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 693
Source Pixel Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694
Destination Pixel Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695

16 Kayak HD — User Manual


Contents

Converting Size, Positioning, and Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . 695


Untangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
RR Audio Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
Audio Play Offset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Audio Group Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Split Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Join Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 698
Delay Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699
RR Active Area Submenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
Aux / Router Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702
Scaler Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Input Scaler Submenu (MatchDef™) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Setting Up Scaler Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Aux Bus Scaler Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709
DPM Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
iDPM Main Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
iDPM Edit Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
eDPM Main Submenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 754
eDPM Edit Submenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Transform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Crop & Reverse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Input. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Priority. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Kurl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Splits & Mirrors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Misc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Defocus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758
Glow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
Recursive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
Setup & Default . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
Save & Recall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
Corner Pinning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
How to Work with eDPM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 760
General Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 760
eDPM Advantages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 761
Creating a Simple Zoom Effect Using eDPM Channels. . . . . . . . . . . . . . . . . 763
Copying of DPM Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 763
Copy a Channel Within an Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 764
Copying DPM Channels Between Different Effects . . . . . . . . . . . . . . . . . . . . 764
Copy Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 764
Transfer All Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 765
DVE Extern Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 766
EMEM Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 768
EMEM Select Submenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 768
EMEM Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 772
EMEM Define Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 791

Section 6 — Stand-Alone Applications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793


Macro Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793
Main Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 794

Kayak HD — User Manual 17


Contents

Main Dialog, Left Part - Offline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 795


Main Dialog, Left Part - Online. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 796
Main Dialog, Right Part - Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 797
Creating, Modifying, Updating, Deleting Commands . . . . . . . . . . . . . . . . . . . 798
Create a New Command 'Classic' Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 799
Modify an Existing Command 'Classic' Style . . . . . . . . . . . . . . . . . . . . . . . . . 800
Create a New Command 'Kayenne XL' Style . . . . . . . . . . . . . . . . . . . . . . . . . 801
Modify an Existing Command 'Kayenne XL' Style . . . . . . . . . . . . . . . . . . . . 803
Create New Multiple Commands 'Kayenne XL' Style. . . . . . . . . . . . . . . . . . 804
Update Parameters of Macro Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . 806
Image Converter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 808
Select Destination Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 809
Output File Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 809
Converting in AVI Format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 810
Source Pixel Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 810
Destination Pixel Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 811
Converting Size, Positioning, and Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . 811
Untangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 812

Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 813

Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 821

18 Kayak HD — User Manual


Preface
About This Manual
This Kayak User Manual includes Kayak HD and DD information and is
designed as a reference manual for operators of Kayak Production Switcher
systems.

Software/Manual Version
• Kayenne XL / Kayak HD Software Release V704
• Kayenne XL / Kayak HD User Manual Version V704.xx

Standard Documentation Set


The standard Kayak HD/DD documentation set consists of:
• User Manual
• Installation and Service Manual
• Release Notes

The User Manual contains detailed background information about the


Kayak HD/SD Digital Production Switcher and contains the control panels
descriptions, operating concepts, panel menu summeries and also the new
sidepanel menu summeries based on the Kayenen XL control panels. This
manual can be used as reference while learning about Kayak HD/DD and
for enhancing your basic knowledge of the system.

The Installation and Service Manual contains information about installing,


configuring, and maintaining the system. The service section of this
manual is in preparation.

The Release Notes contain information about new features and system
enhancements for a specific software version, and also includes software
installation procedures. Always check the Release Notes for your current
system software before you begin operating your system.

Kayak HD — User Manual 19


Preface

Other Documentation
Communication protocols of Kayak HD/DD are available upon request for
developers and software engineers to use to design editor and other
external interfaces to the Kayak HD/DD system.

20 Kayak HD — User Manual


Section 1
System Overview
Introduction
The Grass Valley Kayak HD™ digital production switcher is an affordable,
compact, and flexible system that offers an array of high-end features for
everything from live studio and mobile production to small corporate
studios and editing applications. The Kayak HD switcher leverages many
of the features found in the Grass Valley KayakDD2™ and Zodiak™
switchers. The result is a compact system with superior image quality and
features not found in any other product.

Kayak HD or SD Switcher Models


• Kayak HD or SD 100C, which includes a 1 M/E Control Panel and a
compact 4 RU Video Processor Frame
• Kayak HD or SD 150C, which includes a 2 M/E Control Panel and a 4
RU Video Processor frame equipped with one M/E module and the
license for a Half M/E
• Kayak HD or SD 200C, which includes a 2 M/E Control Panel and a 4
RU Video Processor frame equipped with two M/E modules
• Kayak HD or SD 200, which includes a 2 M/E Control Panel and a 8 RU
Video Processor frame equipped with two M/E modules
• Kayak HD or SD 250C, which includes a 3 M/E Control Panel and a 4
RU Video Processor frame equipped with two M/E modules and the
license for a Half M/E
• Kayak HD or SD 250, which includes a 3 M/E Control Panel and an 8
RU Video Processor frame equipped with two M/E modules and the
license for a Half M/E
• Kayak HD or SD 300, which includes a 3 M/E Control Panel and an 8
RU Video Processor frame equipped with three M/E modules

Kayak HD — User Manual 21


Section 1 — System Overview

Frame-only models are available for the configurations listed above and
include the following:
• Kayak HD or SD 350 Frame-only which includes an 8 RU Video Pro-
cessor frame equipped with three mix/effects and the license for a Half
M/E
• Kayak HD or SD 400 Frame-only which includes an 8 RU Video Pro-
cessor frame equipped with four mix/effects
• Kayak HD or SD 450 Frame-only which includes an 8 RU Video Pro-
cessor frame equipped with three mix/effects and the license for a Half
M/E

Kayak DD Switcher Models


Two models are available:

Kayak DD-1
One M/E production switcher with the following features:
• Switch able between 525-line and 625-line formats
• Fully digital 10-bit, 4:2:2 inputs, outputs, and video processing
• Compact, lightweight 2 RU video processing frame
• Low power consumption
• Intuitive menu with touch screen
• 16 inputs
• 5 fixed M/E outputs (2x PGM, 1x Preview, 1xClean, 1xCleanPVW)
• 10 timed auxiliary buses
• Internal frame optional RAMRecorder holds short clips and stills and
works as a frame synchronizer
• Remote monitoring support via optional NetCentral software
• Four keyers, each with linear, luminance and optional Chromatte™
chroma key functionality
• Optional RGB color correction
• Four channels of high-end digital effects (Option)

22 Kayak HD — User Manual


Introduction

Kayak DD-2
Two M/E production switcher with the following features:
• Switch able between 525-line and 625-line formats
• Fully digital 10-bit, 4:2:2 inputs, outputs, and video processing
• Compact, lightweight 3 RU video processor frame
• Low power consumption
• Intuitive menu with touch screen
• 32 inputs
• 10 fixed M/E outputs (2x PGM, 1x Preview, 1xClean, 1xCleanPVW per
M/E)
• 10 timed auxiliary buses
• Internal frame optional RAMRecorder holds short clips and stills and
works as a frame synchronizer
• Remote monitoring support via optional NetCentral software
• Four keyers, each with linear, luminance and optional Chromatte™
chroma key functionality per M/E
• Optional RGB color correction
• Four channels of high-end digital effects (Option) per M/E

Kayak HD Standard Features


• Switchable between several HD formats
• Supports SD production
• Fully digital 10-bit, 4:2:2 inputs, outputs
• Compact 4 RU and 8 RU lightweight frames
• Low power consumption
• Hot swappable, front removable modules and power supplies

Kayak HD — User Manual 23


Section 1 — System Overview

• Intuitive menu with touch screen


• One DPM Channel standard per M/E with planar 3D effects, remaining
channels optional, adding non-linear and lighting effects (Software
License Key (SLK)
• Two high-quality chroma keyers standard
• Number of M/Es:
• One for Kayak HD 100C
• 1.5 for Kayak HD 150C
• Two for Kayak HD 200, 200C
• 2.5 for Kayak HD 250, 250C
• Three for Kayak HD 300
• 3.5 for Kayak HD 350
• 4 for Kayak HD 400
• 4.5 for Kayak HD 450

Note .5 M/E includes cuts and mixes, no wipes or iDPM, with simple linear/lumi-
nance keyers and no chroma keys.

• Number of inputs:
• 24 to 48 for Kayak HD 100C, 150C
• 48 for Kayak HD 200C, 250C
• 48 to 96 for Kayak HD 200, 250
• 72 to 96 for Kayak HD 300, 350
• 96 for Kayak HD 400, 450
• Number of outputs:
• 12 to 24 for Kayak HD 100C, 150C
• 24 for Kayak HD 200C, 250C
• 24 to 48 for Kayak HD 200, 250
• 36 to 48 for Kayak HD 300, 350
• 48 for Kayak HD 400, 450
• Video outputs programmable as M/E, Program or AUX bus outputs

24 Kayak HD — User Manual


Introduction

• GPI (General Purpose Interface) inputs:


• Eight to 16 for Kayak HD 100C, 150C
• 16 for Kayak HD 200C, 250C
• 16-32 for Kayak HD 200, 250
• 24-32 for Kayak HD 300, 350
• 32 for Kayak HD 400, 450
• GPI/Tally Outputs:
• 32-64 for Kayak HD 100C, 150C
• 64 for Kayak HD 200C, 250C
• 64-128 for Kayak HD 200, 250
• 96-128 for Kayak HD 300, 350
• 128 for Kayak HD400, 450
• Four full-function keyers per full M/E, each with linear and luminance
keying
• Five background generators include black, white, and three color back-
grounds
• Test Pattern Generator
• Two analog reference inputs (tri-level sync and black burst) and
HD/SD serial digital input reference
• White or colored push button keycaps (factory installed, choose when
ordered)
• Freeze frame buffer on every full-function keyer
• Two main wipe generators and 4 keyer wipe generators per M/E
• YUV Color correction on every keyer and background bus
• Internal four-port Gigabit Ethernet (10/100/1000 base T) switch
• Eight serial ports for external machine control

Kayak HD Options
• Internal six-channel RAMRecorder option for video clips and stills
• Three additional iDPMs with 2D transforms and crops on keyers 2, 3,
and 4 per M/E
• DPM Kurl per M/E. Adds Kurl effects to all of the enabled DPMs in one
M/E. Includes Page Turn, Page Roll, Spheres, Ripples, Splits, Mirrors,
and Slits

Kayak HD — User Manual 25


Section 1 — System Overview

• DPM Spektra Lighting, Defocus, Glow, and Output Recursives. Adds


Spektra effects to all of the enabled DPMs in one M/E.
• Four channels of eDPM with 2D transforms and crops that re-enter on
any M/E
• Kurl for eDPM
• Spektra for eDPM
• RGB color correction option on every keyer and background bus, or per
input
• Dual Chromatte™ chroma keyers, with flexible licenses allowing
assignment of Chroma keys to different keyers
• Remote monitoring and diagnostic support via NetCentral software
• KHD-PSU internal redundant power supply unit
• KDD-PSU rack-mounted remote power supply unit for remote (or
additional) control panels
• MatchDef™ Dual Video Source Scalar for converting 2 SD or HD
sources to the production format, maximum of 4 for up to 8 sources in
the 4 RU models, up to 16 sources in the 8 RU models. One Mix/Effects
or IOXPAND option required for every four sources. Scalars accept
either HD or SD input and act as a frame-sync when not converting or
being bypassed.
• DSK (Downstream Keyer)/ Half M/E option for full M/E systems.
(SLK)
• Adds four DSKs for up to 20 keyers for 4.5 M/Es in the 8RU frame
• Adds four DSKs for up to 12 keyers in the 4RU frame
• Or Half M/E Mode with A/B background mix and four Lin/Lum
keyers
• I/O Expander Module adds 24 SDI inputs, 12 SDI outputs, 8 GPI
inputs, 32 GPI outputs/tallies, and optionally 4 MatchDef™ scalar
inputs. Fits in any available M/E slot.
• Full M/E Upgrade Option. Adds one Mix/Effects module to any
Kayak HD chassis. Order one or more options to get the total M/Es
required. The 4RU chassis holds up to two M/E modules and/or I/O
Expander modules. One M/E upgrade option can be added to a Kayak
HD 1-M/E or 1.5-M/E system if it does not also have an I/O Expander
module. The 8RU chassis holds up to four M/E modules and/or I/O
Expander modules. One or two upgrade options can be added to a
Kayak HD or SD 2-M/E system, less any I/O Expander modules in the
chassis.
• Upgrade Kit for minor modifications of XtenDD panels to enable
control of a Kayak HD/SD video processor frame.

26 Kayak HD — User Manual


Introduction

Ram Recorder
The HD RAM Recorder is a solid state video server with 6 input/output
channels. All stills and clips are stored within a common data pool and may
be accessed by all 6 output channels. The HD RAM Recorder supports
video standards: 525, 625, 720, and 1080i.

Note To use the RAM Recorder, a new 6910000xx Controller Board in the Main-
frame is required. The new 6910000xx Controller Board does not support
software later than 6.8.8.

Total HD RAM Recorder storage size is based on line rate units and the
installed memory size of 4GB or 8GB, as shown in the following table.

Table 1. HD RAM Recorder Storage Sizes


4GB 8GB
Line Rate Units Frames Seconds Frames Seconds
525i59.9 4911 163 9822 326
625i50 4161 165 8336 332
1080i50/sf25 863 33 1726 68
1080i60/59.9/sf30/29.9 863 28 1726 57
1080sf24/23.9 863 35 1726 71
720p50 1941 38 3883 77
720p60/59.9 1941 32 3883 64

Supported Control Protocols


• VTRs (BVW-75)
• AMP (Advanced Media Protocol). For Profile PVS, XP, K2, M Series,
and Turbo DDRs. RS422 Serial supported
• Video servers (Louth VDCP, Odetics)
• Routers/Routing Control Systems (Trinix™, Venus™, Triton™, and
third party routers; Jupiter™ and Encore™ router control systems)
• Control Systems (Grass Valley Andromeda™ and third-party systems)
• Grass Valley Under Monitor Displays (Serial tally for UMD. Requires
Grass Valley Andromeda™ system or third-part tally box such as Tally
Display Corp. or Image Video.)
• Grass Valley external Remote AUX Panels (CP-300 Series)
• ESAM II for audio-follow-video applications
• Edit controllers (native and Grass Valley Model 100 and 200 or DD35)

Kayak HD — User Manual 27


Section 1 — System Overview

System Components

Kayak Control Surfaces


Kayak Production Switcher systems use a control panel with an integrated
menu display (color TFT with touch-screen). The Sidepanel program,
which runs on a user-supplied Windows PC, can also be used to control the
Kayak system.

1 M/E Control Panel

Figure 1. 1 M/E Control Panel, Top View


Graphical
Gra phical Display
Display Positioner
PositionerSubpanel
Digipots and
Menu Navigation Buttons Digipots and Menu Buttons
Menu Navigation Menu Buttons

Kayak DD-1 Panel


Keyer

Main Transition
Keyers Subpanel Subpanel
Effect Subpanel
Misc Delegation
and Crossbar Selection
Transition Lever

Program/Preset
Program/Preset
Crossbar
Crossbar Selection
Selection

2nd Transition Subpanel

Figure 2. 1 M/E Control Panel, Rear View

PS/2 Port USB #4

(Future use)

(Future use)
8448_04_r0

48V DC Power In (from Frame) USB #2 LAN RS 485 RS 232

28 Kayak HD — User Manual


System Components

1.5 and 2 M/E Control Panel

Figure 3. Kayak 2 M/E Control Panel


Keyers Subpanel Delegation Subpanel Graphical Display Positioner Subpanel

Effect Subpanel Menu Navigation Buttons Digipots and Menu Buttons

Kayak DD-2 Panel


M/E1

P/P

M/E1 P/P Transition Lever M/E1 Transition Lever P/P


Misc Delegation Misc Delegation Transition Subpanels Transition Subpanels
and Crossbar Selection and Crossbar Selection

Figure 4. 2 M/E Control Panel, Rear View


PS/2 Port USB #4

P/S 2 3 USB 4

(Future use)

(Future use)

8448_05_r0
48V DC Power In Redundant USB #2 LAN RS 485 RS 232
(from Frame) DC Power In

Kayak HD — User Manual 29


Section 1 — System Overview

2.5 and 3M/E Control Panel

Figure 5. Kayak HD 250C, 250, and 300 Control Panel

Figure 6. 3 M/E Control Panel, Rear View

KAYAK
DIGITAL PRODUCTION SWITCHER

DC POWER IN RED. DC POWER IN USB LAN RS 485 RS 232


8448_12_r0

48V/1.3A max. 48V/1.3A max. COM 2 COM 1


1 2
Spare

TE J1A J1B J2 J3 J4 J5 J5

48V DC Power In Redundant


(from Frame) DC Power In USB LAN RS 485 RS 232

30 Kayak HD — User Manual


System Components

Kayak Video Processor Frames

Kayak HD 4 RU Frame

Figure 7. Kayak 4RU Frame, Front View with Door Removed


Top M/E Slot Controller Flash Power Reset VGA PS2 2 USB Bottom M/E Slot
M/E 0 (PP) (and 0.5 M/E) Memory Switch Button RS-232 Keyboard (unused) (M/E 1) Air Filter
Fan Assembly

OFF
ON

8448_01_r1
Power Supply Unit 1 Redundant Power Supply Unit 2 (option)

Kayak HD — User Manual 31


Section 1 — System Overview

Kayak HD 8 RU Frame

Figure 8. Kayak 8RU Frame, Front View with Door Removed


Fan Assembly Flash Power Reset RS-232 PS2 2 USB Air Filter
Memory Switch Button VGA Keyboard (unused)

M/E 0
(PP)

M/E 1

OFF
Controller ON

(and 0.5 M/E)

M/E 2

M/E 3

Expansion
Slot

8448_11_r1
Power Supply Unit 1 Power Supply Unit 2 Power Supply Unit 3 (Optional)

32 Kayak HD — User Manual


System Components

KDD-PSU Power Supply Option


The KDD-PSU option is a one-rack unit, wide range AC power supply pro-
viding power for a remotely-mounted Kayak Control Panel or for each
additional Control Panel connected to the same processor chassis.

Power output is sufficient for two 1 M/E systems or one 2 M/E system.

Grass Valley recommends that customers purchase this option if the dis-
tance from the Frame to the Control Panel is more than 100 meters.

Figure 9. KDD-PSU
KDD-PSU-Front-Left

Figure 10. KDD-PSU Rear View

8448_17_r0

Kayak HD — User Manual 33


Section 1 — System Overview

Video Signal Flow


The basic video signal flow (Figure 11 on page 35) of the Kayak system has
been designed for operational flexibility. For example, all the outputs from
the M/E are routed back to the video crosspoint matrix, making all these
signals accessible to the entire system.

The video inputs to the Video Processor frame can be mapped to any of the
crosspoint buttons.

Internally generated white, black and three color backgrounds are also
available sources, as are the six RAMRecorder outputs. This source-to-
button mapping is performed through the touch screen menu and can be
stored as a user profile for any number of individual users. Button mapping
is the same on all buses.

The selected video on each bus is deserialized and reclocked before


entering the video processing circuitry. Video processing is available for
each separate M/E background, Key, and Utility bus. In addition, contrast,
brightness, and hue can be adjusted on a bus-by-bus basis.

Each M/E has four full-function keyers with optional internal Digital
Picture Manipulator effects. Each keyer has access to its own wipe gener-
ator as well as a pair of standard flexible chroma keyers which may be
assigned to any keyers in the system. Two complex wipe generators serve
each M/E, providing a wide range of wipe choices with modulation, rota-
tion and multiplication of each one. Wipe signals can also be taken from the
two Utility buses on the M/E.

The outputs from M/E Program, Preview, and clean feed are fed back to the
crosspoint circuitry for the selection on the Auxiliary buses as well as the
clean feed output.

The AUX bus outputs can be utilized in a number of ways. Every AUX bus
provides individually adjustable safe area and crosshair (center cross)
capability. Each AUX bus is timed to the reference.

34 Kayak HD — User Manual


Video Signal Flow

Figure 11. KayakHD Video Signal Flow

Main Board Crosspoint


144 x 144

1
M/E 1 Mix Effect Board
Des Variable Delay Σ Video Proc Ser 1
2 Des Variable Delay Σ Video Proc Ser 2
3 Des Variable Delay Σ Video Proc Ser 3
4 Des Variable Delay Σ Video Proc Ser 4
5 Des Variable Delay Σ Video Proc Ser 5
6 Des Variable Delay Σ Video Proc Ser 6
7 Des Variable Delay Σ Video Proc Ser 7
8 Des Variable Delay Σ Video Proc Ser 8
9 Des Variable Delay Σ Video Proc Ser 9
10 Des Variable Delay Σ Video Proc Ser 10
11 Des Variable Delay Σ Video Proc Ser 11
12 Des Variable Delay Σ Video Proc Ser 12
13
M/E 1 Key 1 Video Des AT Σ Key Pgm A
14 Processing Mixer Σ Ser
M/E 1 Key 1 Key Des AT Σ
15 M/E 1 Key 2 Video Pvw A
Des AT Σ
Σ Ser
16 M/E 1 Key 2 Key Des AT Σ
17 2 Key Wipe Gen
Transform
Engine
18
M/E 1 Bkg A Des AT Σ Background
19 Processing
M/E 1 Bkg B Des AT Σ
20 Pgm B
21 Section A 2 Complex Wipe Gen Σ Ser

22 Pvw B
M/E 1 Key 3 Video Des AT Σ Key Σ Ser
23 Processing
M/E 1 Key 3 Key Des AT Σ
24 Transform
M/E 1 Key 4 Video Des AT Σ Engine
M/E 1 Key 4 Key Des AT Σ

2 Key Wipe Gen

M/E 1 Bkg C Des AT Σ Background


M/E 1 Bkg D Processing Effects Send 1
Des AT Σ
Σ Ser

2 Complex Wipe Gen


Section B Effects Send 2
Σ Ser

Effect Send Return 1 Des AT Σ


Effects Send 3
Effect Send Return 2 Des AT Σ

Future Use
Σ Ser
Effect Send Return 3 Des AT Σ
Effects Send 4
Effect Send Return 4 Des AT Σ Σ Ser
M/E 1 Pgm A
M/E 1 Pvw A
M/E 1 Pgm B
M/E 1 Pvw B
M/E 1 Effect Send 1
M/E 1 Effect Send 2

25
M/E 2 Mix Effect Board
Des Variable Delay Σ Video Proc Ser 13
to to

48 Des Variable Delay Σ Video Proc Ser 48

Ram Recorder/
Stillstore
Ch 1 Σ Des Des Deserializer
Ch 2 Σ Des HM/E Key 1 Video Des AT Σ Float
Pgm A AT Auto Timer
HM/E Key 1 Key Half M/E
Ch 3 Σ Des Des AT Σ DSK Σ Ser
Σ Diagnostic Checksum Accumulator
Ch 4 Σ Des HM/E Key 2 Video Des AT Σ Pvw A Ser Serializer
Ch 5 Σ Des HM/E Key 2 Key Des AT Σ Σ Ser
HM/E Key 3 Video 1.485 Gb/s or 270 Mb/s Differential Serial
Ch 6 Σ Des Des AT Σ Pgm B SMPTE SD or HD SDI
HM/E Key 3 Key Des AT Σ Σ Ser
Various Parallel Video Buses
HM/E Key 4 Video Des AT Σ Pvw B
Ch 1 Σ Ser HM/E Key 4 Key Des AT Σ Σ Ser
Ser
Ch 2

Ch 3
Σ
Σ Ser
HM/E Bkg A
HM/E Bkg B
Des AT Σ Kayak HD
Des AT Σ
Ch 4 Σ Ser HM/E Pgm A 2½ M/E Simplified
Ch 5 Σ Ser HM/E Pvw A
Ch 6 Σ Ser HM/E Pgm B
Video Block Diagram
HM/E Pvw B

Background Float 1 Key Video Des AT Σ Float Float 1 Mix


Generator Keyer
Float 1 Key Key Σ Ser
Bgk 1 Σ Ser Des AT Σ &
Float 1 Bkg Des AT Σ Mixer
Bgk 2 Σ Ser

Black Σ Ser Float 2 Key Video Des AT Σ Float Float 2 Mix


White Σ Ser Float 2 Key Key Keyer
Des AT Σ Σ Ser
Analog HD Reference &
Digital Reference Float 2 Bkg Mixer
Des AT Σ
8448_02_r0

Sync Generator Σ Des Float 1 Mix


Analog SD Reference Timing Analyzer
Σ Des Float 2 Mix
Timing Analyzer

Kayak HD — User Manual 35


Section 1 — System Overview

Figure 12. KayakDD Video Signal Flow


Main Board RY 3910

8448_62
ME: Single Mixer Effect (Plug-In Board) RY 3930

iDPM

Video
Proc

PP: Single Mixer Effect (Plug-In Board) RY 3720

iDPM

Video
Proc

AUX
Proc

36 Kayak HD — User Manual


Video Signal Flow

Kayak HD — User Manual 37


Section 1 — System Overview

38 Kayak HD — User Manual


Section 2
Concepts
Introduction
In general, any video switcher receives multiple video inputs, performs
signal processing on selected input signals, and then outputs the processed
video. Efficient real time switcher operation is essential for live production,
and can save valuable time in post production environments as well.

Several innovative concepts are employed in the Kayak HD to enhance its


operational speed and flexibility. Understanding these concepts, as well as
basic switcher fundamentals, will help you take full advantage of the
exceptional power of the Kayak HD.

Kayak HD Configuration Overview


The Kayak HD is designed for operational flexibility, and can be configured
to fit various applications. Different systems can have different capabilities,
or the same Kayak HD can be re-configured to have different capabilities at
different times.

The way a Kayak HD is wired into your facility affects the digital produc-
tion switcher’s capabilities. For example, the number of sources physically
connected to the system obviously determines what video the system can
handle. However, because Kayak HD video/key inputs and AUX Bus
outputs can be configured, once video cables are physically connected they
need not be moved. Configuration settings also control many other capa-
bilities that affect Kayak HD behavior.

Kayak HD configuration information is divided into three areas:


• Installation (Engineering Setups) (settings established by the engineer
in charge that affect the entire system, which never need to be changed
by operators),
• Configuration Settings (for example, a production that affect all the
operators working in that suite, that are designed to suit a particular
show or production style and ensure a consistent working environ-
ment), and

Kayak HD — User Manual 39


Section 2 — Concepts

• Personality Setting (settings that give the operator the ability to cus-
tomize his individual work surface to meet his personal preferences).

All Kayak HD settings are non-volatile. Disk save and load operations are
available via the display menu (Sidepanel) that enable users to store con-
figuration information on the hard disk of a PC or on a movable media for
easy transport and for use as backup copies.

Installation (Engineering Setups)


Engineering Setups control how the Kayak HD Digital Production
Switcher’s major components behave and interact, and how the Kayak HD
interacts with the rest of the facility.

Engineering Setups are not likely to change on a daily basis and so are
grouped separately from Configurations and Personality Settings. Facility
maintenance personnel or the engineer in charge of a production truck gen-
erally manages Engineering Setups. These parameters are usually set
during installation.

Engineering Setups information includes:


• Networking (IP addresses),
• Timing, type of reference signal
• External device interfaces (DDRs, VTRs, DPM, Router, AUX Control
Panels, etc.),
• Various other system functions

Config — Application Control


The configuration defines how the control surfaces associated with a Kayak
HD suite behave. A configuration can substantially change system
behavior, not just a user’s view of the system. The configuration is saved in
applications and is intended for day-to-day or session-to-session changes
in system operating behavior. Applications are open for modification by
operators.

Loading and Storing applications can be performed using the control panel
or side panel operation menu (Config).

Config Applications include:


• EMEM
• Macros
• Key Memory
• Pattern Memory

40 Kayak HD — User Manual


Installation (Engineering Setups)

• Safe title behavior


• Video specifications (such as aspect ratio)
• Various other suite functions

Personal Settings
Personal Settings enable users to customize a Kayak HD control surface to
suit their personal operational style. User Preferences do not change Kayak
HD capabilities. Loading and Storing Personal Settings is possible via the
Sidepanel Program

Personal Settings include:


• Menu delegation behavior,
• Shift preferences
• Various other user functions.

General Rule:
• All setup changes, which will not work without a physical change of a
device, are part of Installation (menu).
• All setup changes, which will work without a physical change of a
device, are part of Configuration (menu).

Setting up the type, the address, and the connection port for an auxiliary
control panel is part of Installation. Configuring the behavior and the
button assignment of this AUX CP is part of a configuration.

Kayak HD — User Manual 41


Section 2 — Concepts

Signal Routing
In this section you will find information regarding the switcher input
sources, crosspoints and buses.

Inputs and Sources


Incoming video signals are connected to the digtal video processor system
via BNC connectors on the rear of the digital video processor frame. All
inputs are serial digital (SMPTE 274M, SMPTE 296M, SMPTE RP211).
Signals from external devices not operating in this standard will need to be
converted.

Some devices (for example, a camera providing serial digital output) may
provide a video signal that can be received on a single connector. However,
other devices may output multiple signals.

For example, a character generator usually provides a signal with two com-
ponents (commonly called video and key). Some incoming signals may also
originate from devices the Kayak HD system can control (Router, DPM,
DDR).

For a Kayak HD Digital Production Switcher, the term source refers to all the
video signals and other attributes associated with a device. This is a funda-
mental concept. The Kayak HD is based on sources, not input signals or
crosspoints. Each source can be given a descriptive name, but has an ID
Number for absolute identification. The system uses ID numbers, not
source names or input connectors, to identify each source. Defining each
source is an important aspect of the Kayak HD system.

Source Definition
The source definition process includes assigning a name to each input
source. Once sources are defined, you can then select the source by name in
the control panel menu. Sources that use separate video and key signals are
coupled in the Input menu to enable a single button to select the video-key
pair from the switcher control panel. Tally relays can be assigned to the cor-
responding inputs in the Config - GPO/Tally menu. All these settings are part
of a configuration and may change from production to production.

42 Kayak HD — User Manual


Signal Routing

Button Assignment (Source to Button Mapping)


Source to button mapping makes it possible to organize sources on Kayak
HD control panels to suit your personal preferences. For example, cameras
can be grouped into a set of buttons on the left side or the right side of a
button row, or in any way that is desired or convenient.

Source mapping is distinct from source definition, as source mapping only


involves the location of sources on the control panel and does not affect the
inputs or names defined for the sources.

Note EMEM effects store Source IDs, not the source select buttons, so remapping
sources does not change the appearance of recalled effects.

You can also assign sources to buttons using the Sidepanel program.

Key Memory
Key parameters can be saved to a separate key memory for every Kayak
HD system source. These parameters can be applied automatically when-
ever that source is selected.

Buses and Crosspoints


A bus is technically defined as a signal path where one of several available
inputs can be selected to feed a single output. A crosspoint is an electronic
switch that enable a signal to pass when the switch is closed. On video
switchers, a bus can be constructed containing a series of crosspoints,
which permits selecting which one of several incoming signals will be sent
out the bus. In Figure 13 on page 43, source 2 has been selected on the back-
ground A bus. This signal can now be called background video and is avail-
able for further processing.

Figure 13. Buses with Crosspoints


8447_01r0

Buttons on a control panel can be used to control the switching of cross-


points. The buttons are usually arranged horizontally, making it easy to
imagine the available signals coming in from the top, and the single bus

Kayak HD — User Manual 43


Section 2 — Concepts

output signal going out the right side. In earlier generation switchers, the
terms crosspoint button and crosspoint bus have been used in reference to
control panel source selection.

For a Kayak HD system, the terms source button and source bus will be used.

These terms better reflect a system operating philosophy that is source


rather than crosspoint based.

The Kayak HD system does not directly associate a source select button
with a physical crosspoint. The association goes first through source to
button mapping, then through source definition to find the physical inputs.

A single source button can control crosspoints on different buses simulta-


neously. For example, during keying, both the video and key signals of a
source can be selected with a single button press.

In this case two different crosspoints on separate buses (key fill bus and key
cut bus) are actually switched when the button is pressed.

In the upper part of Figure 14 below, the video component of source 2 in the
figure has been selected on the key fill bus and becomes the key fill signal
for subsequent keying. The key component of source 2 selected on the key
cut bus becomes the key cut signal for keying. The lower part of Figure 14
below shows how the same source (source 4) can be selected for both the
key fill and key cut signals.

Figure 14. Multiple Crosspoint Control


8324_07_r1

44 Kayak HD — User Manual


Signal Routing

Shifted Sources
An operator may need to quickly access many sources during a production.
However, a control panel has size limitations, since all the source selection
buttons must remain within reach. The Kayenne XL control panel provides
shifted buttons to enable access to more input sources from the control
panel.

For example, on the Kayak HD 400 system, up to 35 sources can be mapped


at one time, 14 to the unshifted source selection, and 14 to the shifted but-
tons. A dedicated Shift button is provided as the farthest right crosspoint
button (Crosspoint 15) for every bus. Two shift modes are available: Normal
and Latched.
• In Normal mode, shifted or unshifted status of the bus is indicated by
the state of the Shift button light. Holding down the Shift button while
pressing a source button always selects the shifted source for that bus.
The Shift button will light when the buttons of the row to its left are
shifted.
• In Latched mode, the Shift button toggles on and off in a manner similar
to the Caps Lock button on a standard keyboard. When on, it lights to
indicate that the subsequent selection(s) on the crosspoint selector row
will be made from the shifted set of sources (15 through 28). When off,
the subsequent selection(s) come from the unshifted set (1 through 14).
If the user toggles the Shift button to the state that is opposite from the
shift state for the currently selected input, then the crosspoint selector
button blinks to indicate this “out of sync” condition.

A useful configuration is to have sources normally used for backgrounds


(for example, VTRs) mapped to unshifted buttons, and sources normally
used as keys (for example, character generators) mapped to shifted but-
tons. Then you can then set all the background buses to an unshifted pref-
erence, and all the key buses to a shifted preference. All normal source
selections can then be made without having to use the shift modifier but-
tons.

It is also possible to have a different assignment for background and key


buses.

Source Scalars (HD Only)


Each Mix Effects (M/E) has 4 scalars that can be used for scaling video
sources of the same frame rate but different resolutions than the video
being processed.

The scalars are software enabled options. Two scalars are enabled on one
option, up to 2 options per M/E maximum. The scalars are fixed to a spe-
cific M/E.

Kayak HD — User Manual 45


Section 2 — Concepts

Mix/Effects (M/E) Stage


Each M/E of the Kayak HD system can create a composite of two or more
pictures. It includes multiple source selection buses and provides transition
(mix and wipe) and keying capabilities on the selected signals.

The M/E can be organized with the keying circuitry separate from the
mixing circuitry, which permits Effect Send capabilities (see Effects Send on
page 47 for more information).

A simple basic M/E used in a typical switcher will be used as an example


in the following discussion. The Kayak HD M/E has added capabilities,
but the basic principles described here will apply.

Figure 15. Simplified Mix Effects (M/E) Subsystem

Source Signal Inputs


Wipe
Generator

Key Fill M/E


Key Cut Keyer Outputs
Crosspoint M/E Program
Mixer

061_00_22_r1
Matrix M/E Preview
Background A

Background B

The basic M/E shown in Figure 15 on page 46 has an A and a B background


bus. These buses select the background video signals sent to the output of
the M/E.

Generally the source on the background A bus is the current background


output, and the source on the background B bus is the background video
that will be used next. During most transitions, portions of both back-
grounds are output simultaneously. The keyers in the M/E enable the
inclusion of additional material over the background. Wipe generators also
exist, which create patterns used by the mixer for wipe transitions, or used
by the keyers to modify the signals it sends to the mixer.

The processed signal in an M/E is then sent to an M/E output, typically


program or preview (or can be selected as input in the second M/E).

Alternate Buses and Delegation


Many earlier generation switchers had M/Es equipped with two keyers,
and each M/E could accept two background sources. This permitted
mixing or wiping between two backgrounds, and keying up to two addi-
tional sources over the background. Dedicated rows of control panel
buttons were used to select these key and background signals.

46 Kayak HD — User Manual


Mix/Effects (M/E) Stage

The Kayak HD system M/E actually has four keyers, each handling a fill
and a key signal, and it can accept three background sources (A, B, and
Utility). Providing individual source selection rows for each bus is imprac-
tical, as the panel would become too large. For ease of use, Kayak HD
panels have alternate buses accessed by delegation, using Key and
PVW/AUX delegation via the Miscellaneous Bus selection subpanels.

Utility Bus
Besides the standard A and B background inputs, each Kayak HD also
accepts two Utility inputs. The Utility buses can be used to select signals for
special purposes, and have no relation to the background buses. For
example, a video signal selected on the Utility bus can be used to feed a
custom pattern into a wipe generator, or create a custom border wash pat-
tern.

Effects Send
Effects Send provides a method of integrating digital effects devices into
the M/E. Effects Send switches the key cut and key fill outputs of the keyer
of the M/E to a digital effects device for manipulation. The manipulated
key cut and key fill outputs are then received and sent directly to the inputs
of the mixer circuits of the M/E. Effects Send enable you to process a key
effect as though the digital effects circuits were located inside the M/E
itself.

On the Kayak HD system, Effects Send is integrated into the M/E and is an
extension of the keying control system.

Figure 16. Effects Send Diagram

Digital
Source Signal Inputs Effects
System

Source Keyer M/E


Selection Mixer Outputs
Buses
0618_00_24

M/E

If the system is equipped with the optional Digital Picture Manipulator


option, the effects become part of the internal M/E’s mixer.

Kayak HD — User Manual 47


Section 2 — Concepts

Kayak HD Outputs
Video production switchers generate several different video outputs (such
as Program, Preview, AUX buses, and others). A final program output
(Main or DSK) is typically sent to the transmitter for broadcast and/or to
output devices for recording.

AUX Bus outputs may also be used for special purposes.

Kayak HD AUX Buses and Output Assignments


Kayak HD switchers provide 12 outputs per M/E. This means you can
have up to 24 outputs in the compact frame and up to 48 in the large frame.
For installed M/E boards the rear BNC outputs are active.
Any internal source can be assigned to these AUX bus outputs for moni-
toring. Safe Title can also be enabled on any of these AUX buses.

Resource Sharing and Point of Use


The Kayak HD system can share some resources for use at different loca-
tions. The location where a resource is being used is called a point of use.

The wipe pattern generator resources can be used for an M/E wipe transi-
tion, as a preset pattern, as a mask, or at other points of use. It is also pos-
sible to assign the output of the same wipe pattern generator to different
points of use at the same time.

For efficient operation, the Kayak HD system has divided the parameters
controlling wipe pattern generators and related utility bus functions into
two categories: shared generator parameters and point of use parameters.

The set of parameters for the shared generator are used by all points of use,
so changing one of these parameters will affect all locations where that
wipe pattern generator is being used at that time. Separate sets of point of
use parameters, however, are maintained for each system point of use.

These settings are used only by each individual point of use, so changing
them will not affect any other point of use.

For example, a wipe shape (box, circle, etc.) is a generator parameter, but
the softness of the shape’s edges is a point of use parameter. If the same
wipe generator is used by both an M/E wipe transition and a preset pat-
tern, adjusting softness at one point of use will not affect the other’s soft-
ness settings. However, changing the pattern shape affects both locations.

48 Kayak HD — User Manual


Transition

Transition
A transition is a change from one image to another. The Kayak HD system
supports three basic types of transitions:
• Cut
• Mix
• Wipe
• DPM (optional)

A transition can be applied to the entire picture, or to only the background


or keyed elements of the picture, and can include multiple elements.

Cut
A cut is an instantaneous switch from one image to another (between suc-
cessive video fields or frames). The simplest type is a hot cut, accomplished
by selecting a different source on a bus feeding an M/E output. This only
changes that bus’s contribution to the output, and does not change what
elements may be involved in the output (the same buses are involved).

The system also provides cut transitions, where the elements involved in a
composite can be changed instantaneously. Different buses can be included
or excluded, causing changes in the resulting composite image. Back-
ground cut transitions on the M/E are first selected on the Background B
bus to enable previewing the upcoming picture before it is cut On Air.

Mix
A mix is a transition from one picture to another where the new picture
fades in as the existing picture fades out. During a standard mix transition
a superimposition of both pictures, each at a lower intensity, is visible.

The Kayak HD system enables mixing from one background to another and
to mix up to four separate keys on or off over a background. Background
and key mixes can be done separately or simultaneously.

Full Additive Mix


Full Additive Mix (FAM) is a special mix transition that the Kayak HD
system supports besides normal crossfade transitions. Picture elements in
FAM transitions are composited differently through the time of the transi-
tion.

Kayak HD — User Manual 49


Section 2 — Concepts

Figure 17. Normal and FAM Mixes

8447_05r0
FAM transitions first fade a new picture to full intensity and then fade the
old picture out, but both full intensity pictures are mixed together to the
output during the transition. The resulting signal is clipped at white level
to prevent generating illegal video.

50 Kayak HD — User Manual


Additive Transition

Additive Transition
Additive Transition (ADD) is a special mix transition that Kayak HD sup-
ports besides normal crossfade transitions. Picture elements in Additive
Transitions are composited differently through the time of the transition.

Figure 18. Normal and ADD Mixes

ADD

Additive transitions first fade a new picture to full intensity and then fade
the old picture out, but both full intensity pictures are mixed together to the
output during the transition. The resulting signal is clipped at white level
to prevent generating illegal video.

Additive transitions can be selected either with the ADD button in the Tran-
sition modules of the control panel or the ADD button in the side panel's M/E
Main menu.

Wipes
A wipe is a transition from one picture to another in which the edge of a
shape moves across the screen, revealing the new picture. Wipe transitions
can be applied to backgrounds, to keys, or to both simultaneously. A wipe
transition shape can be selected from a variety of patterns, and these pat-
terns can be adjusted in several ways (position, aspect ratios, edge attri-
butes, etc.).

Each Kayak HD M/E has two separate transition wipe systems, each of
which can be assigned a different wipe pattern and be adjusted indepen-
dently. These systems can each use one of the two available complex wipe
pattern generators with advanced capabilities. It is also possible to combine
these wipes to create extremely complicated wipe transition shapes, and
generally this is used only by advanced operators. Utility bus video signals
can also be used to generate a custom pattern for a wipe transition or other
purposes.

Kayak HD — User Manual 51


Section 2 — Concepts

Other Wipe Pattern Generator Uses


Wipe pattern generator circuitry can be used for purposes that do not
involve transitions. Each Kayak HD M/E has the two complex wipe
pattern generators described above, and each of its four Keyers also has a
simple pattern generator and a box pattern generator, making a total of six
wipe generators. These pattern generators can also be used for Preset Pat-
tern, Masking, and Matte Washes.

Preset Black
Preset Black is a special type of transition, where the picture transitions to
black, and then transitions out of black to the new picture. Preset Black is
really two transitions, one to and one from black, and so requires two oper-
ator commands to complete. Preset Black can be used with any transition
type (cut, mix, or wipe). The entire picture goes to black, even if all the tran-
sition elements involved in the picture were not selected.

Fade to Black
The Fade to Black control in the DSK enable the Program output of the
switcher to be brought down to black at a predetermined transition rate.

Transition Rate
Cut transitions are instantaneous, but mix and wipe transitions have dura-
tions.

Transition durations can be set in advance to a specific transition rate, and


be initiated by pressing a button on the control panel. It is also possible to
manually control transitions using a lever arm.

On the Kayak HD system, one transition rate can be assigned to the main
transition of the M/E. This type of transition can be controlled by that
M/E’s lever arm. Each of the four keyers on the M/E can also be assigned
its own transition rate, initiated with a separate Key Mix button.

Flip Flop Background Buses


At the completion of a transition, the background buses swap their source
selections (flip-flop). This makes the upper bus always act as the on-air bus,
and the lower bus act as a preset bus. The operator can reliably setup the
next source on the lower bus without disturbing the source selected on the
on-air upper bus.

For example, if a transition begins with source 1 on Background A and goes


to source 2 on Background B, as soon at the transition to source 2 completes,

52 Kayak HD — User Manual


Additive Transition

source 2 will be taken to the Background A bus (without disturbing the


output of the M/E). The source 1 selection will also be immediately taken
to the Background B bus.

Look Ahead Preview


If a preview monitor is configured for Look Ahead Preview mode, the end
result of the upcoming transition can be viewed on that monitor. This lets
the operator know in advance what will occur for that next transition.

Current and Next Stack


Kayak HD uses a current and next stack approach for transitions that
involve multiple elements. The current stack is the current M/E output
including any keys that are on. The next stack is defined by the current
stack and whatever next transition elements have been selected. Look
ahead preview always displays the next stack. Next transition elements
affecting stacks are Keys 1 - 4, background, and key priority.

Transitions always occur from the current stack to the next stack.

For example, if the current stack has Key 1 over Background A, and the next
stack specifies Key 2 over Background B, a mix transition will occur
between the composites (Key 1 over A to Key 2 over B). This is different
from mixing Key 1 off, Key 2 on, and mixing between A and B at the same
time, which would cause the keys to go transparent over their background
during the transition.

On the Kayak HD system, opacity is retained throughout the transition, so


midway through this example Key 1 remains fully keyed over Background
A, and Key 2 is fully keyed over Background B. The transition occurs
between these two fully keyed composites.

If multiple keys are faded in or out using the separate Mix button each keyer
has it is opacity changed with relation to all other keys. This means that
keyer transitioned this way are no longer considered part of the composite
and will show transparency.

Key Priority and Transitions


The four keyers on a Kayak HD M/E can be assigned priorities. This deter-
mines the layering of the keys. The highest priority key appears on top,
while keyers with lower priority may be partially or fully hidden behind
those with higher key priorities. The backgrounds always have the lowest
priority. Changes in key priority can be included as a part of a transition.

Like any other transition, the current stack will transition to the key priority
of the next stack. For example, suppose the current stack has Keys 1, 2, and

Kayak HD — User Manual 53


Section 2 — Concepts

3 in that key priority order over Background A, and the next stack specifies
key priority order 3, 2, 1. A mix transition will occur between the 1, 2, 3
composite order to the 3, 2, 1 composite order. All three keys will remain
fully keyed over the background, and will mix to their new key priority
order.

Half M/E and DSK Option


The Half M/E and DSK option is available to add an additional M/E with
cuts and mixes on backgrounds and keyers. The output of this Half M/E
can be re-entered into any other M/E, and/or be assigned to an Aux
output. The Half M/E is controlled by delegating any switcher bank with
a single button press.

DSK capability that adds four extra keyers is also included with this option.
Half M/E and DSK functionality cannot be used simultaneously, however.

54 Kayak HD — User Manual


Keying

Keying
Keying inserts part of one picture into another to create a composite pic-
ture.
Keying involves three signals:
• Background,
• Key cut, used to specify where to cut a hole in the background, and
• Key fill, used to fill the hole in the background.

The fill can be an incoming video signal or it can be an internally generated


matte fill. A separate key cut input signal is not necessarily required for
keying. For example, a self key (also called a video key) uses the same input
signal for both key cut and key fill.

The Kayak HD system supports the following types of keys:


• Additive Key
• Luminance Key
• Linear Key
• Chroma Key
• Preset Pattern

The system also supports self keys and split keys.

Matte Fill Key Example


One of the earliest keying techniques was to use an art card and camera to
perform a luminance key with a matte fill. This type of key is a good
example for explaining basic keying principles because three separate and
independent incoming signals are used.

To insert a green logo into background video, the logo can be printed in
white on black paper and a camera can be focused on it. The signal from the
camera can be selected as the key cut signal and green matte video can be
selected as the key fill signal sent to the keyer. The key cut signal is then
adjusted (clipped) to ignore the black paper and use only the white logo
shape to cut a hole in the background video. The keyer then shapes the key
fill to precisely match the logo-shaped hole cut in the background and fills
it with green matte video. This creates a green logo inserted into the back-
ground (Figure 19). Because luminance values of the key cut signal are used
to cut the hole in the background this is called a luminance key.

Kayak HD — User Manual 55


Section 2 — Concepts

Figure 19. Matte Fill Luminance Keying Example

Background

LOGO
LOGO
LOGO
LOGO

Key Cut

0618_00_32_r1
Background with Matte Key Inserted

Key Fill

In this keying discussion illustrations rather than actual screen images are
used for simplicity, and because the printing process has difficulty cap-
turing the subtleties of soft key edges.

Shaping Video
In the matte key example above, the key fill signal was a full raster color
that did not match the shape of the key cut signal. This key fill signal is
accurately called non-shaped video, but may also be referred to as unshaped
video since both signal types are processed identically during keying.

Some external devices (for example, character generators) provide a key


cut signal and an already processed companion key fill signal. A key fill
signal that correctly matches the key cut signal is called shaped video.
During keying, properly shaped key fill video can be summed with a back-
ground signal (with a hole cut) and achieve the desired result.

The appropriate key mode for this type of signal is the additive key.

If a key fill does not match the hole in the background (like in the matte key
example above), the key fill needs to be shaped by the switcher. By multi-
plying the key fill signal with the key control signal the unwanted areas of
the fill can be made black, shaping the video to match the hole before it is
summed with the background. Key fill video must be shaped using the key
cut signal actually used to create the hole in the background. Video shaped
with a different key cut signal will not key correctly.

The appropriate key mode for this type of signal is the Linear key or Lumi-
nance Key.

56 Kayak HD — User Manual


Keying

See the section on Properly and Improperly Shaped Video on page 66 for more
information.

Note that an unshaped signal viewed directly will show harsh edge arti-
facts due to dividing by a small number. This is normal and expected.

Keying this signal will clean up its appearance.

Key Control Signal Adjustment


During keying, the selected key cut signal can be converted into a key
control signal. It is the key control signal that actually cuts the hole in the
background video. Adjusting the key control signal (Clip and Gain) is
essential in the keying process. The art of setting up a good key is to use just
enough Gain to suppress any imperfections in the incoming key signals.

Setting Gain too high can cause ragged key edges.

The Kayak HD system provides two methods for adjusting the key control
signal, Clip and Gain, and Clip Hi and Clip Lo. Note that the same basic
keying process is controlled by either of these methods.

Clip and Gain


The Clip and Gain operation selects a threshold of the selected key cut
video that will be used to cut the hole in the background video. Clip con-
trols the threshold, and Gain controls the softness of the key edges and any
translucent areas. High portions of the key cut signal specifies what video
is retained, and low portions determine what video is removed. Interme-
diate levels specify a soft blend of the background and fill video.

Figure 20. Key Clip, Gain, and Key Control Signal

Background Video
Removd
Video
Retained
Mix of Gain
Background Clip
and Fill Video
Key Control
Video Signal
Removed Key Control Inverted
Key Cut
0618_00_31_r1

Signal (Hole Cutter)


Signal
Background Video
Retained

Clip and Gain control is appropriate for high gain keys (see below), to
easily adjust where the relatively hard transition from background to fill

Kayak HD — User Manual 57


Section 2 — Concepts

occurs. In this mode, changing the Clip control moves the threshold up and
down without affecting Gain, which is adjusted separately with its own
Gain control.

High Gain, Low Gain, and Unity Gain


A high gain key has a narrow range, creating harder key edges. A low gain
key has a wider range, creating softer key edges. Linear keys typically use
minimal gain (also called unity gain) to completely preserve the soft edges
of the keys (Figure 21). Note that the Kayak HD system also supports keys
that go below unity gain.

Figure 21. Keying Gain Values

Clip Hi
Gain
Clip
Clip Lo

0618_00_29
Key Cut
Signal

On the this system, Gain has a percentage value. A Gain value of 50%
requires a luminance change of 50% of the distance between black and
white to produce a keying signal ranging from transparent to opaque. A
gain value of 100% (unity gain) uses the entire range between black and
white for this transparent to opaque transition. A gain value of 0% pro-
duces the hard key edges (a high gain key).

Clip Hi and Clip Lo


The Kayak HD system also supports a Clip Hi and Clip Lo mechanism.
With Clip Hi and Clip Lo, two thresholds are established. The upper
threshold specifies at what point video will be completely removed from
the background, and the lower threshold determines at what point back-
ground video will be retained completely intact.

58 Kayak HD — User Manual


Keying

Figure 22. Key Hi, Clip Lo vs. Clip and Gain

Clip Hi
Gain
Clip
Clip Lo

0618_00_29
Key Cut
Signal

In this mode, Gain changes when either control is adjusted. The difference
between the upper and lower keying thresholds is equivalent to gain:
• Clip Hi = Clip + Gain/2
• Clip Lo = Clip – Gain/2

Clip Hi and Lo control is more appropriate for low gain keys, to enable
independent control of the two thresholds. For example, when adjusting a
linear key the operator wants to control where the fill becomes opaque
(Clip Hi) and where the fill becomes transparent (Clip Low). In Clip Hi/Lo
mode adjusting the point of opacity does not change the point of transpar-
ency, and vice versa.

Clip, Gain, Clip Hi and Clip Low adjustments always interact. Changing
one always results in changes to two other values. Changing Clip Hi or Clip
Low changes both Clip and Gain, not just Gain.

S-Shaped Key Signals


On the Kayak HD system, an S-shaping function is applied to the edges of
luminance keys. S-shaping smooths the sharp corners of a luminance key
control signal, which helps prevent banding artifacts. S-shaping a signal
minimally affects the key edges, and does not move key thresholds or affect
the overall gain of the key.

Figure 23. S-Shaped Luminance Key Control Signal


0618_01_33_r1

Key Control Signal S-Shaped


Key Control Signal

Kayak HD — User Manual 59


Section 2 — Concepts

S-shaping is generally not applied to linear keys because the external


device usually applies an S-shaping function when it generates the key cut
and key fill signals. S-shaping should not be applied twice.

Additional Keying Controls


The following additional controls are available for keying.

Key Invert
Keys can be inverted, causing holes to be cut in the background where a
normal key retains the background, and vice versa. Key invert makes the
white areas of the key cut signal produce transparency, and the black areas
produce opacity, the opposite of a standard key.

Masking
Masking defines areas that are protected from keying (Inhibit Mask) or
always key (Force Mask). The shape of the mask can originate from a wipe
pattern generator or by a selected mask signal (typically a key fill signal
delivered via the Utility bus).

With the Kayak HD RamRecorder (Still Store), the mask signal can be a
frozen page of video or a key fill. Complex mask shapes are often easier to
draw by hand than to create with multiple wipe patterns.

Opacity
The opacity of a key can be adjusted. When opacity is reduced below 100%,
some background video is allowed to show through areas where it is nor-
mally excluded. Key opacity is an adjustment to the overall intensity of the
key, and is separate from Clip and Gain controls. Note that a common
mistake is to set opacity to zero and forget that adjustment was made,
which can cause confusion later when that key is selected but not visible.

Key Positioning
Key positioning enable slight adjustment of the horizontal position of the
key cut signal relative to the key fill signal. This is useful if the timing of the
two signals at the switcher inputs are not matched properly. This is gener-
ally only a problem if the cut or fill follow analog paths from source to
switcher or if the source has video/key timing adjustments which have
been set to compensate for other delays within the facility.

Key Size
Key size enable the key cut signal to be narrowed slightly. This can greatly
enhance self keys and chroma keys that have been reshaped.

60 Kayak HD — User Manual


Keying

Coring
Coring helps reduce video noise in chroma keys. Coring is used when a key
fill signal has noise in areas that are supposed to be transparent. When
noise exists in these areas, it can appear in the background portion of the
keyed composite. Coring replaces the noisy black areas outside the shaped
fill with clean black before it is summed, eliminating the noise.

Show Key
Although the key control signal is not directly visible in the final video
output, this signal can be previewed as a black and white image using the
Show Key function. White areas of a show key indicate areas of complete
opacity, black indicate complete transparency, and gray areas indicate
translucent areas of the key. The whiter the show key signal, the more
opaque the key will be. This key preview signal reflects all the adjustments
that have been made to the key control signal.

Linear Key
A linear key typically uses separate key cut and key fill input signals that
are intended to be used for linear keying. The key cut and key fill are
usually anti-aliased (soft edged) shaped signals created by a character gen-
erator or graphics system. There may also be translucent areas intended to
enable some background to show through the key (watermarks). The level
of the key cut signal determines where and how deeply the hole will be cut
into the background. The intended soft edge and translucency of the key
can then be faithfully reproduced.

Kayak HD — User Manual 61


Section 2 — Concepts

Figure 24. Linear Keying

LOGO
LOGO
Background Video Key Hole in Background
x
Invert

LOGO
LOGO LOGO
LOGO
Key Cut Key Control
Clip
Gain
(typically unchanged)
+
LOGO
Completed
Linear Key

LOGO

0618_00_61
Key Fill

Note The soft edges in the illustrations in this part of the manual are simulated. The
key edges are actually gradients, which enable these edges to blend
smoothly with the background. In the Kayak HD System the Linear Key is just
a special parameter setup of the Luminance Key

62 Kayak HD — User Manual


Keying

Luminance Key and Self Key


A luminance key uses the luminance of an incoming source to specify
where to cut the hole in the background. The earlier example of a matte fill
key is a type of luminance key. Luminance keying is typically done on
sources that do not have an accompanying key cut signal, like a video
camera. The key cut signal must be generated from the incoming video
signal, using clip and gain controls. When only one source is used for both
key cut and key fill, the key is called a Self key or Video key. The same key
source signal is multiplied by the key cut signal to create the key fill, and
then the signals are summed.

Figure 25. Luminance Keying (Self Key)

Background Video Key Hole in Background


x

Invert

Key Control
Clip
Gain +
Key Source
(video only) Completed
Luminance Key

0619_00_62

Key Fill
x

Clip and Gain (or Clip Hi/Lo) controls for luminance keys offer wide
adjustment ranges. On the Kayak HD, an S-shaping function is also applied
to the edges of luminance keys.

Kayak HD — User Manual 63


Section 2 — Concepts

Chroma Key
A chroma key is a key that detects color (rather than luminance) in a video
image and replaces it with a new background. For example, a reporter may
be in a studio sitting in front of a backdrop with a blue or green backing
color, and the new background can be a mountain scene. The completed
chroma key consists of the mountain scene replacing the backing color, cre-
ating the illusion that the reporter is sitting in front of the mountain.

Figure 26. Chroma Key (Additive or Multiplicative)

Background Video Key Hole in Background


x
Invert

Chroma Key Source Backing Colors Selected Key Control


(video only)
Chroma Key
Primary
Suppression
Invert Clip
Gain +
Completed
Chroma Key

Chroma Key
Secondary
Chroma Key Fill Suppression
Backing Color Removed
Chroma Key Fill
x Multiplicative Chroma Key
0618_00_63

Backing Color Suppressed

Additive Chroma Key

The terms foreground and background are often a source of confusion


when used for chroma keys. Foreground refers to the people or objects in a
chroma key scene that are in front of the colored backdrop. Background
refers to the scene that will replace the backing color (same as a linear or
luminance key) in the final picture. Background does not refer to the back-
drop of the foreground scene.

64 Kayak HD — User Manual


Keying

Chroma keys are performed by suppressing the backing color in the fore-
ground scene, cutting a hole in the background, and then combining the
two processed signals. When conditions are ideal, complete suppression of
the backing color is possible and the hole cut in the background will match
the suppressed foreground, permitting these two signals to be added suc-
cessfully.

This is called an additive chroma key (used when the system Foreground
Reshaping feature is off). When conditions do not permit adequate backing
color suppression, the foreground with its backing color suppressed can be
multiplied by the keying signal to prevent contaminating areas of the back-
ground outside the keyed area. This is called a multiplicative chroma key
(used when the system Foreground Reshaping feature is on). Setting up a
successful chroma key setup involves many more adjustments than other
keys. No amount of adjustment, however, can overcome problems caused
by an improperly set up studio chroma key scene.

Primary and Secondary Color Suppression


As described above, chroma key primary color suppression replaces the
old backing color with black before replacing it with the new background
video. It usually has a very low selectivity and therefore suppresses a wide
range of colors. The goal is to suppress as much of the backing color as pos-
sible without affecting foreground regions.

Secondary suppression is essentially a second chroma keyer that can be


used to deal with areas where the backing color passes through some trans-
lucent portion of the foreground object, like smoke or liquid. This also
includes hair since fine detail often mixes with the backing color. The goal
of secondary suppression is to restore the natural color of the foreground
object. In general, medium to high selectivity values will be used.

Primary and secondary suppression adjustments are used to select the hue
to be replaced and for adjusting the luminance and chrominance levels in
the areas of the picture where suppression is applied.

Flare Suppression
Flare suppression can be used to compensate for backing color reflected
onto foreground objects, or for lens flare (backing color reflections within
the camera lens). In these cases, the foreground object will take on a slight
greenish or bluish tint. Flare suppression subtracts a slight amount of the
primary suppression color from the foreground.

Chroma Key Shadow Generator


The Kayak HD system has a shadow generator that can be used to include
shadows that fall on the backing area of the scene in the background.

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Section 2 — Concepts

Shadow offset, range, and density controls are also available that offer
control over the placement and appearance of the added shadow.

Preset Pattern
A preset pattern uses a wipe pattern generator, rather than an incoming key
cut signal to define the hole cut in the background. Key clip and gain con-
trols are not available for a preset pattern, but controls over the location,
size, border, opacity, and edge softness are available.

Figure 27. Preset Pattern

Background

Pattern Key Cut

0618_00_71_r1
Background with Preset Pattern Inserted

Key Fill

Split Key
A split key uses an alternative key cut signal for keying. On the Kayak HD
system, a key split is performed by holding down the Key Split button and
selecting the desired key cut signal.

Split keys should normally treat the fill as unshaped since by definition a
split key uses a fill that is not related to the cut; that means the normal mode
for keying is Luminance or Linear Key Mode.

Properly and Improperly Shaped Video


The following illustrations show the results of using correctly and incor-
rectly shaped video. In these examples, the video fill comes from a DPM
that provides both a key signal and a fill video signal (a linear key). The

66 Kayak HD — User Manual


Keying

DPM’s key signal, fill video that has been set as a shaped output, and fill
video set as unshaped is shown in Figure 31 on page 68.

Figure 28. Video and Key Signals from DPM

8447_03r0
When the shaping is done properly (using either shaped (Additive Key) or
unshaped (Luminance Key) key fill), the desired output is the result
(Figure 25 on page 63).

Figure 29. Correctly Shaped DPM Key Example

8447_04r0

Kayak HD — User Manual 67


Section 2 — Concepts

Figure 30. Incorrect Key with Dark Halo

8447_06r0
Figure 31. Incorrect Keying with Shaped Input

Background Key Hole in Background Correct Key


x
Invert

Key Control
+ Incorrect Key
with Dark Halo

x
Shaping Circuit On 0618_00_34
Shaped Doubly-Shaped
Key Fill Video

In this case the shaped input is incorrectly shaped again, sometimes called
a double-multiply. Luminance Key was used for shaped key fill signal.

When the DPM provides an unshaped video output but the key is pro-
cessed as though it were shaped, excessive luminance occurs where the key
fill video and key hole edges overlap, producing a white halo around the
key. Additive Key was used for unshaped key fill signal.

68 Kayak HD — User Manual


Keying

Figure 32. Incorrect Key with White Halo

8447_07r0
In this case the unshaped video fails to be shaped at all.

Figure 33. Incorrect Keying with Unshaped Key Fill

Background Key Hole in Background Correct Key


x
Invert

Key Control
+ Incorrect Key
with White Halo

Shaping Circuit Off


0618_00_35
Unshaped Unshaped
Key Fill Video

Recognizing the appearance of improperly shaped video helps you know


how to correct the problem should it occur.

Kayak HD — User Manual 69


Section 2 — Concepts

Downstream Keyers (Half M/E and DSK Option)


Besides the six standard full-function keyers, an additional four simple
(Linear and Luminance only) Downstream Keyers are available as an
option (as part of the Half M/E and DSK Upgrade). These DSKs can be
coupled to any M/E in the system to operate downstream of that M/E. The
DSKs do not support chroma keys or DPM effects.

A Half M/E that provides additional mix and cut functions is also included
with this option. Half M/E and DSK functionality cannot be used simulta-
neously, however.

Flexible Chroma Keyers


Additional Dual Chromatte flexible chroma keyers are also available as an
option. Two chroma keyers are included with each option. Each chroma
keyer can be flexibly assigned to any desired keyer in any M/E.

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3-D Digital Effects Concepts

3-D Digital Effects Concepts


The Kayak HD Digital Picture Manipulator options provide 3-D planar
image translation and transformation from within each M/E of the system.
Image translation has special basic concepts and terminology you should
understand in order to get the most out of using the option.

Definition of Terms
• iDPM - internal Digital Picture Manipulator using M/E resources
• eDPM - expanded (external) Digital Picture Manipulator without using
M/E resources. The Kayak HD 8 RU mainframe provides an expansion
slot that can house a single M/E Board. This hardware option can be
utilized to provide up to 4 channels of Expansion Video/Key DPM
(DVE) known as eDPM.

Translation and Transformation


Translation is a subset of transformation, and involves picture movement
along the X, Y, and Z axis. The picture is simply relocated to a different
place and does not change in actual size or shape.

Figure 34. Picture Translation

0865_10
Y Y Y

X X X
Z Z Z

X AxisTranslate Y AxisTranslate Z AxisTranslate


(moved fartheraway)

Transformation includes translation, and also includes these other func-


tions:

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Section 2 — Concepts

Size
Enlargement and reduction of the picture area while it remains in the same
plane in 3-D space. This is different from picture translation in the Z axis,
where the picture retains its original size, but appears smaller when moved
away, and larger when moved closer.

Rotate
Picture rotation about the reference axis in the X, Y, and Z dimensions
(Figure 35). Rotate is limited to ± one half revolution, and will always take
the shortest path to the new position. Rotate uses Quaternion mathematics
to calculate the move with increased accuracy. Multiple rotations are per-
formed with the Spin function.

Figure 35. Rotate

0865_12_r1
Y Y Y

X X X
Z Z Z

X Rotate Y Rotate Z Axis Rotate


(Around Y Axis) (Around X Axis)

Spin
Supports multiple rotations about the reference axis in the X, Y, and Z direc-
tions. Spin supports fractional values, and is similar to Rotate when the
move is less than ± one half revolution. Spin uses Euler mathematics to cal-
culate the move, which is not quite as precise as Quaternion, but permits
multiple rotations. Spin applies transform values in Z, X, Y order, so editing
effects in this axis order provides the best control of the effect.

Note Following broadcast conventions, moving the Joystick forward or back along
the Joystick’s Y axis rotates the top of the picture forward or back (a rotation
about the X reference axis). Similarly, moving the Joystick left or right along
the Joystick’s X axis rotates the side picture left or right (a rotation about the
Y reference axis).

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3-D Digital Effects Concepts

Figure 36. Aspect, Skew, Perspective

0865_11
Y Y Y

X X X
Z Z Z

Aspect Skew Perspective

Aspect
Scaling the X or Y components of the picture. X axis changes affect hori-
zontal size, Y axis changes affect vertical size (Figure 36). Z axis changes
affect both X and Y dimensions, and is the same as Size.

Skew
Slanting the picture in the X (horizontal) and Y (vertical) directions
(Figure 36).

Perspective
Changing the viewer’s apparent viewpoint of a picture. This only applies
when a picture is tilted so part of it is farther from the viewer.

The farther portion appears smaller than the closer portion, and the
amount of perspective controls how much smaller the distant part is
(Figure 36 on page 73). Multi-channel perspective is discussed later in this
section.

Kayak HD — User Manual 73


Section 2 — Concepts

Axis Location
The axis location of the channel determines the center point of translations,
spins, and rotations for that channel. You can move the axis to a new loca-
tion to change the behavior of that channel. The axis location can be within
or outside the screen area.

Z Axis Rotation at Different Axis Locations

Figure 37. Frame of Reference Axis Locations

Z Axis Rotation at
Different Axis Locations

0865_08
Y Y
Y
X X
X
Z Z
Z

Axis at Axis Off Axis Off Screen


Center of Picture Center of Picture

Source and Target Space


The Kayak HD Digital Picture Manipulator uses source and target space
frames of reference.
• Source space for a control channel uses that channel’s coordinate
system for reference.
• Target space for a channel uses the next higher level’s coordinate 
system for reference.

Being able to use both source and target space can help make effects editing
easier. One frame of reference may offer a simple and easy to understand
context for a picture transform, while in another frame of reference the
same transform may be difficult to understand and control. Kayak HD
Digital Picture Manipulator effects can also employ both source and target
space directed transforms simultaneously, which can create complex and
beautiful effects.

The simplest example for source and target space concerns a channel that
has been rotated while the global channel remains unchanged.

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3-D Digital Effects Concepts

Figure 38. Source and Target Space

0865_03
Z

X
Source Y
Transformed X
Picture
Target

Z Monitor Screen

In this example the source space for the channel is referenced to the picture
itself (tilted back at an angle) while the target space is referenced to the
monitor screen (straight). X axis translations will move this picture differ-
ently, depending on whether source or target space is being used.

Figure 39. Source and Target Space Translation

0865_04
Z Y

X
Z
Source Translate Target Translate
Along X Axis Along X Axis

If the channel is controlled by a global channel, and the global channel itself
has been rotated, an X axis translation will depend on whether the channel
itself or the global channel is being manipulated, and whether source or
target space is being used. Note that the target translate of the channel is the
same as a source translate of the global channel.

Kayak HD — User Manual 75


Section 2 — Concepts

Figure 40. Channel Translate with Global Rotated

0865_05
Z

Y
X

Glo Glo
bal bal
Cha Cha
n nel nnel Y

Z
X

Logical Channel Source Translate Logical Channel Target Translate


Along X Axis Along X Axis

Figure 41. Global Channel Translate with Global Rotated

0865_06
Glo Glo
bal bal
Cha Cha
nnel Y
Y n nel
X
Z Z
X
Camera Channel

Global Channel Source Translate Global Channel TargetTranslate


Along X Axis Along X Axis

Post Transform Space


Post transform (Post Xform) is a special transform function that only affects
size and location operations. It does not change the perspective of the
image (Figure 42). This can be used as a convenient method to quickly
project pictures onto new locations of the screen. For example, if an image
has the right perspective but is partially off screen, it can be brought back
on screen without changing the perspective.

76 Kayak HD — User Manual


3-D Digital Effects Concepts

Figure 42. Post Transform Translation

0865_09
X Axis Translation X Axis Translation
with Locate 3-D with Post Xform

All post transform functions are made relative to the monitor screen frame
of reference. For example, a positive X post transform always moves to the
right side of the screen.

Front and Back, Near and Far


Pictures manipulated by a Kayak HD Digital Picture Manipulator have
front and back sides, each of which is revealed in turn as the picture spins
or rotates. After a picture has been translated it can be difficult to determine
which side was originally on the front and which was originally on the
back. This distinction can be important when, for example, different
sources are being selected for different sides of an effect.

The system uses a Near and Far convention to ease system operation. Near
is always the side of the picture that is visible (facing toward the viewer),
and Far is the hidden side of the picture (facing away from the viewer). The
current Near side can be either the front side or the back side of the picture,
depending on orientation. For example, to change the source on the visible
image, just change the Near side. To change the source on the hidden side,
change the Far side. You do not need to know whether the image being
changed is actually the front or back side.

Transform Numbering Systems


The Kayak HD Digital Picture Manipulator uses the following numbering
systems to precisely define picture locations, picture size, and picture rota-
tion and spin.

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Section 2 — Concepts

Screen Coordinates
The Kayak HD Digital Picture Manipulator accommodates two different
aspect ratios, 4 x 3 and 16 x 9, selectable via the Video Standards menu. In
4 x 3 mode, the screen is six units high and eight units wide. In 16 x 9 mode,
the screen is 18 units high and 32 units wide. The numbering system begins
in the center of the screen, and has the standard horizontal X axis and the
vertical Y axis (Figure 43). For simplicity, examples in this manual use the
4 x 3 aspect ratio.

These coordinates can be used for monitor screen locations (channel target
space with default global channel), or they can be applied to picture loca-
tions (channel source space).

Figure 43. Screen Coordinates

0865_01
+3Y
+9Y

-4X 0 +4X -16X 0 +16X

-9Y
-3Y

Screen units are also used to define Z axis dimension depth in 3-D space.
Positive Z axis values are back behind the picture, and negative values are
in front of the picture (Figure 44).

78 Kayak HD — User Manual


3-D Digital Effects Concepts

Figure 44. Viewer Location in 3-D Space

Source
+Z

its
Source Un
en
S cer
X .67
Target 16
+
-Z
0865_02

its
Un
n
ere
Sc
67
6.
Viewer -1

For perspective calculations the factory default viewpoint places the


viewer -16.67 screen units from the monitor screen surface (4 x 3 aspect
ratio). In this case, moving a full screen image 16.67 screen units back
behind the screen makes the picture appear half its normal size to the
viewer.

Size
Picture size is defined relative to picture screen units. A size of 0.50 indi-
cates a picture is one-half its full size in linear edge measures. It is one
quarter of its full size area.

Rotation
Rotation is measured fractionally with respect to 360°. A value of 0.25 indi-
cates a rotation of 90 degrees; 0.50 indicates 180 degrees (maximum rota-
tion).

Rotation values can be positive or negative, which determines the direction


of rotation.

Spin
Spins are measured in number of 360° rotations (up to 999). Fractional spin
values are also supported. A single axis 0.50 spin is the same as a single axis
0.50 rotation. Spin values can be positive or negative, which determines the
direction of spin.

Kayak HD — User Manual 79


Section 2 — Concepts

Skew
Skew supports values of ±999, though extreme values will probably rarely
be used.

Aspect
Aspect values are in percentage of the original size, with 1.0 = 100%, 
0.5 = 50%, etc.

Perspective
Perspective supports values from 0-100, with 0.06 as the default in 4x3
operation and 0.015 in 16x9.

Spin and Rotation Relationship


It is possible to use both Spin and Rotation at the same time in an effect.
When both are used, the transforms are nested so that the values of one
transform are applied after the previous transform values have been calcu-
lated.

This nesting provides increased control of the effect dynamics. Source and
Target space also affects the transform nesting order.

Figure 45. Spin and Rotate Transform Nesting

Spin Rotate Rotate Spin


Source Source Target Target
0618_04_138_r0

80 Kayak HD — User Manual


3-D Digital Effects Concepts

Path Control
Paths
Keyframes specify parameter values at specific times in an effect. Most of
the duration of an effect, however, occurs between these keyframes. The
Kayak HD system interpolates parameter values between keyframes (in-
betweening).

The trajectory, or path, a manipulated picture travels between keyframes is


determined by how these in-between values are interpolated. The system
offers you several path controls (Figure 46 on page 81):
• HOLD — No interpolation. Keyframes hold their values for their dura-
tions, then change all at once for the next keyframe.
• LINEAR — Applies a linear interpolation between keyframes; no accel-
eration or deceleration is applied. Movement is mechanical with a con-
stant velocity.
• S-LINEAR — Applies a linear or straight line motion between keyframes,
with acceleration and deceleration applied at the beginning and end of
each keyframe. At each S-Linear keyframe the motion is stopped for
two fields.
• CURVE — This selection causes a rounded path through the keyframe.
Paths are user adjustable with path modifiers (tension, continuity, and
bias) described below.

Figure 46. Path Types

KF2 KF2
KF1 KF1

Constant
Speed

KF3 KF3
Hold Linear

KF2 KF2
KF1 KF 1
Fast Slow
Fast Stop Slow
Slow
Fast
Fast
Slow Slow
0721_06_45_r1

KF3 KF3
S-Linear Curve

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Section 2 — Concepts

The path concept can also be applied to functions that do not move a
picture across the screen, like matte hue changes. For these functions, the
rate of change of the parameter follows the same path types above. For
example, an S-Linear hue rotation will accelerate and decelerate the speed
of the hue change at the beginning and end of the keyframe.

Tension, Continuity, and Bias Controls


When the Curve parameter is selected, additional fine-tuning path controls
become available:
• TENSION — Controls the length of the tension vector. At a setting of 0.0,
this imaginary line extends an equal distance into and out of the key-
frame, and the path through the middle keyframe is curved.
• CONTINUITY — Determines the angle of the path into and out of the key-
frame.
• BIAS — Determines whether the path will be pulled towards the pre-
vious or the following keyframe. In the following examples, a physical
path is shown between three keyframes. The first keyframe (KF1) is the
upper left square; the last keyframe (KF3) is the lower right square. The
adjustments in these examples are applied to the middle keyframe only
(KF2).

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3-D Digital Effects Concepts

Path Vectors
With respect to the path between keyframes, each keyframe is made up of
three vector parameters as shown below. The soft knob controls act on these
vector parameters to adjust the path into (entry) and out of (exit) the key-
frame. The path through KF2 is parallel to an imaginary line drawn
between KF1 and KF3.

Figure 47. Path Vectors

Tension
Vector +

+ Bias
KF1 KF2 Vector


Continuity
Vector

0721_06_46_r1
KF3

Vector Values
Path vector setting values of ± 1.0 are available, same as the Grass Valley
Kaleidoscope DPM.

Kayak HD — User Manual 83


Section 2 — Concepts

Tension Control
In the example below, the keyframes comprise a right angle, so the TENSION
control operates on a 45° line drawn through the keyframe. This line is
referred to as the Tension Vector and is parallel to a line drawn between
adjacent keyframes (Figure 48).

The TENSION soft knob controls the length of the tension vector. The length
of the tension vector is inversely proportional to its parameter value. For
example, at a Tension setting of 0 (zero), this imaginary line extends an
equal distance into and out of the keyframe, and the path through the
middle keyframe is curved. The unmodified KF2 is said to have a correc-
tion value of 0.0.

Figure 48. Tension Control Setting Zero

Tension
Vector

KF1 KF2

Tension = 0.0

0721_06_47_r0

KF3

In the example below, the TENSION control is increased to 1.0, so that the
Tension vector is shortened to non-existence through KF2 (Figure 49). The
path enters and leaves the middle keyframe in a straight line as it takes on
an S-Linear motion; decelerating as it enters the middle keyframe and
accelerating as it leaves.

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3-D Digital Effects Concepts

Figure 49. Tension Control Setting 1.0

No Tension Vector

KF1
KF2

Tension = 1.0

0721_06_48_r0
KF3

In the example below, the TENSION control has been set to -1.0. This
lengthens the Tension vector, causing the path through the middle key-
frame to be longer and broader (Figure 50). The longer path will appear to
make the image speed up through KF2 as it travels from KF1 to KF3.

Figure 50. Tension Control Setting - 1.0

Tension
Vector

KF1 KF2

Tension = -1.0
0721_06_49_r0

KF3

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Section 2 — Concepts

Continuity Control
The continuity adjustment determines the angle of the path into and out of
the keyframe. It is represented by a vector 90 degrees to the tension vector
(Figure 51). The unmodified path shown is identical to the unmodified
path of the other controls.

Figure 51. Continuity Control Setting Zero

KF1 KF2

Continuity
Vector

Continuity = 0.0

0721_06_50_r0
KF3

With continuity set to 1.0, the entry path through the keyframe is pulled
positively along the continuity vector. The effect of 1.0 continuity is that of
motion dropping into and then out of the keyframe, similar to a bouncing
ball (Figure 51 on page 86).

86 Kayak HD — User Manual


3-D Digital Effects Concepts

Figure 52. Continuity Control Setting 1.0

KF1
KF2

Continuity
Vector

Continuity = 1.0

0721_06_51_r0
KF3

With continuity set to -1.0, the paths between the keyframes become
straight lines, accelerating into the keyframe and decelerating as it leaves
the keyframe.

Figure 53. Continuity Control Setting - 1.0


+

KF1
KF2

Continuity
Vector

Continuity = -1.0
0721_06_52_r0

KF3

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Section 2 — Concepts

Bias Control
The BIAS control determines whether the path will be pulled towards the
previous or the following keyframe. With extreme settings, all of the
biasing will occur either before or after KF2. With bias set to 0 (zero), the
curve through the keyframe is gentle as shown in Figure 54.

Note A Tension vector must be present for Bias control to be available.

Figure 54. Bias Control Setting Zero

-
Tension
Vector
+
Bias
Vector
KF1 KF2

Bias = 0.0

0721_06_53_r0
KF3

88 Kayak HD — User Manual


3-D Digital Effects Concepts

With the bias set to 1.0, the path is pulled towards the following keyframe.
Entry into and exit from the keyframe is a straight line from the previous
keyframe, and the path of the effect travels completely through KF2 before
turning towards KF3.

Figure 55. Bias Control Setting 1.0

+
Entry
Bias
KF1
KF2

Tension
Bias = 1.0 Vector

0721_06_54_r0
KF3

With the bias set to -1.0, the path is pulled towards the previous keyframe.
Entry into and exit from the keyframe is a straight line to the following key-
frame.

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Section 2 — Concepts

Figure 56. Bias Control Setting - 1.0

Tension Exit Bias


Vector -

KF1
KF2

Bias = -1.0

0721_06_55_r0
KF3

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3-D Digital Effects Concepts

Sure Touch
Sure Touch changes the way in which effects behave during recall and play-
back, providing more control and flexibility. An effect can be safely recalled
using two new modes which eliminate abrupt changes: hence the name
Sure Touch is being used. When using a Sure Touch mode, the effect adapts
itself to the switcher’s current state. Upon recall of any effect, no changes
are made to the current state, regardless of the nature or the composition of
the effect. Then, when the effect is run, the relative changes from the inter-
polated effect are applied instead of the traditional absolute output. Only
elements which changed over the course of the original effect are affected.

One way of thinking about safe touch is to think of it as running an effect


in “relative” mode.

These changes can be applied in different ways, allowing the effect to inter-
polate on a path parallel to the original effect (Parallel mode), or on a path
that converges the changing state smoothly to the actual end state of the
original effect (Converge mode). A safe touch mode can be “forced on” just
prior to recalling an effect, or it can be saved with the effect to be used auto-
matically.

This feature changes the paradigm of control for effects, allowing effects to
be applied under more flexible set of conditions and also to be used as spe-
cialized functions to perform specific actions.

Within the DPM timeline system, when an effect is first created, a snapshot
of all values is saved. For any subsequent keyframes, only values which
have changed are then saved. Those values that have changed are referred
to as “bound elements” and are subject to interpolation as the effect runs.

When an effect is recalled in a sure touch mode, the current states of the
bound elements are read by the timeline system. These values are com-
pared with the original first keyframe (snapshot) of the effect, and an
“offset” or “new zero” is established for each bound element of the effect.
This “offset” is then applied during all subsequent fields of the effect. A
new “offset” is established each time the effect is recalled. The result is that
a “new effect” is established each time the effect is recalled.

The essential result is this: When an effect is recalled in a safe touch mode,
only those values which underwent changes after the first key-frame of the
original effect are touched, and only changes in values are applied.

Kayak HD — User Manual 91


Section 2 — Concepts

Parallel Mode Example


For example, suppose we have the following effect.
• Effect 3: The channel is at 50% size and on screen in the upper left. It is
moved off screen to the right.
• Keyframe 1: locate X = -2.0, locate Y = 1.0, size = 50%.

Keyframe 2: locate X = 8.0.

Figure 57. Parallel Mode Example

KF-1 KF-2

KF-1 KF-2

8447_08r0
Now suppose that the image is centered and size = 30%. Next, effect 3 is
recalled in sure touch “parallel” mode.

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3-D Digital Effects Concepts

Converge Mode Example


Sure touch converge mode begins in the same way as parallel mode, but the
effect converges to the absolute end state of the effect over the course of the
effect.
• Effect 2: Starts with the image centered and 30% size. Image is spun off
screen to the right and down
• Keyframe 1: size = 30%
• Keyframe 2: locate X = 8.0, locate Y = -6.0, spin Z = 1.875.

Figure 58. Converge Mode Example

KF-1

KF-2
8447_09r0

Now suppose the starting image is moved up and right and then effect 2 is
recalled with sure touch “converge” mode. The result would appear as
shown here. The effect converges towards the original effect over the dura-

Kayak HD — User Manual 93


Section 2 — Concepts

tion of the effect. The final keyframe of the effect would set the location and
spin Z to exactly the same values as in the original effect.

Figure 59. Converge Mode Example (continued)

KF-1

KF-2
8447_10r0

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3-D Digital Effects Concepts

Comparing Parallel and Converge Modes


Suppose we have an effect 5 which is as follows:
• Effect 5: The channel is 5% size, off screen to the left, and moves in a
sweeping path towards the lower left screen and finally ending in
upper right at 25% size.
• Keyframe 1: size = 5%, locate X = -6.0.
• Keyframe 2: size = 15%, locate X = -2.0, locate Y = -2.0.
• Keyframe 3: size = 25%, locate X = 2.0, locate Y = 1.5.

Figure 60. Comparing Parallel and Converge Modes

KF-3
KF-1
8447_11r0

KF-2

The result of moving the starting image location and recalling this effect in
parallel mode (red) and converge mode (green) is shown here.

Figure 61. Comparing Parallel and Converge Modes (continued)

KF-3
KF-1
8447_12r0

KF-2

Obviously, there are ways to use sure touch which would create a bad
result, as in the red case.

Kayak HD — User Manual 95


Section 2 — Concepts

96 Kayak HD — User Manual


Section 3
Control Panels
Overview Kayak-100 Panel
• Sources are selected in the crossbar section on the left bottom side of the
panel.
• Basic key control, DPM / Ram / MP / EMEM / MaKe selection and
transition control are handled in the middle sections.
• The graphical menu in the top section allows full control and edit facil-
ities.
• The positioner subpanel in the upper right provides easy positioning of
DPM, wipes, and pattern keys.
• The separate Cut/Auto buttons in the bottom right section allow keyer
control independent from the transition section.

Figure 62. Overview Kayak-100 Control Panel


Graphical
Gra phical Display
Display Positioner
PositionerSubpanel
Digipots and
Menu Navigation
Menu Navigation Buttons Digipots and Menu Buttons
Menu Buttons

Kayak DD-1 Panel


Keyer

Main Transition
Keyers Subpanel Subpanel
Effect Subpanel
Misc Delegation
and Crossbar Selection
Transition Lever

Program/Preset
Program/Preset
Crossbar
Crossbar Selection
Selection

2nd Transition Subpanel

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Section 3 — Control Panels

Overview Kayak-200 Panel


• The top section of the panel with Keyer subpanel, Effect subpanel, Posi-
tioner subpanel, Display and gadgets buttons can be delegated to M/E
or P/P,
• Sources are selected in the M/E1 and P/P crossbar section on the left
bottom side of the panel.
• The graphical menu allows full control and edit facilities.
• The positioner subpanel provides easy positioning of DPM, wipes, and
pattern keys.
• Transition control for M/1 and P/P are handled in the right sections of
the panel.
• The separate Cut/Auto buttons on the right of the transition lever allow
keyer control independent from the transition section.

Figure 63. Overview Kayak-200 Control Panel


Effects Subpanel Delegation Menu Navigation Menu Digipots and
Subpanel M/E 1 - PP Buttons Screen Delegation Buttons

Keyer

8447_13r0
Subpanel
Positioner
Subpanel

M/E 1 Transition
Subpanels

Program / Preset
Transition
Subpanels

M/E 1 Program / Preset


Miscellaneous Delegation Miscellaneous Delegation
and Crossbar Selection and Crossbar Selection

98 Kayak HD — User Manual


Background Bus Selection

Background Bus Selection


Figure 64. Subpanel Background Bus Selection

8447_15r0
Example: Kayak HD-100

Sources are selected on the PGM and PST row. Each row contains 15 source
buttons and a Shift button. Only one source at a time can be selected for each
bus on the row of interlocked buttons. If more than one button on a row is
pressed, the last pressed one will be executed.

Holding down a source select button when recalling an EMEM register per-
forms a source override. That source will be held on that bus even if a reg-
ister is recalled and/or run that specifies a different source as long as the
source button is held.

Unshifted and Shifted Sources


When the Shift button is not pressed, the row of source selection buttons
accesses inputs 1 to 12. When the Shift button is held down, it lights and the
row of crosspoints now accesses inputs 13 to 16. If a selection is made on
the shifted bus, the Shift button remains lit to indicate the tallied input is
shifted. If another selection is made without holding down the Shift button,
the row returns to an unshifted state and the Shift button light goes off.

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Section 3 — Control Panels

Button and Bus Indications

On Air
Buttons involved in the output picture are indicated with a red.

Uncal / Asynchronous Sources


Asynchronous (non-synchronous) sources and color corrected sources are
indicated by the Uncal sign on the right of the bus.

1. A blinking Uncal sign indicates an asynchronous source.

2. A constantly lit indicator indicates a color corrected source. This


function is unaffected by the “Async Blinking” button, i.e. you still get
a constantly lit indicator for a color corrected source when “Async
Blinking” is turned off. Turning off “Async Blinking” completely
disables the indication of asynchronous sources via the Uncal lamps. 
For details refer to the section on Personal Settings Menus on page 217

Note Asynchronous picture signals are instantaneously switched through by the


switcher.

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Miscellaneous Bus Selection

Miscellaneous Bus Selection


Figure 65. Miscellaneous Bus Selection

8447_16r0
Example: Kayak HD-1

The top row of this section is the bus delegation row. Since there are more
than 16 buses to be delegated, a Shift button is used to access the corre-
sponding delegations. Within the bus delegation row the buttons can be
unshifted and shifted in the same manner as the Background buses.
Buttons which have a shifted layer are marked blue in the drawing above.

When a bus is selected in the bus delegation row, the currently selected
source or the last recalled macro will light on the bus selection row.
Selecting a different source / macro will change the bus selection.

Available Bus Delegations

Key1 – Key4
A button press in the bus selection row selects the fill signal and the
coupled key signal for the corresponding keyer. This coupled key signal is
defined in the key couple table in the setup menu. For use of a separate key
signal see the description in the Key Section.

AUX1-AUX10
The AUX buses can be delegated in two groups, unshifted Aux1-Aux5,
shifted Aux6-Aux10.

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Section 3 — Control Panels

Utility
Selecting the Util button delegates the selection bus to be the Utility bus
source selector. A crosspoint selected on the Utility bus can be used as a key
signal.

Macro
Selecting the Macro button delegates the selection bus to be a set of macro
function buttons. Only in Macro delegation the two buttons Rec and Del left
to the Macro button (gray in the drawing) are active. Selecting a button in
the bus selection row while holding down the Rec button starts recording a
macro at that button position. Any previously stored macro at that position
is cleared.

Selecting a button in the bus selection row while holding down the Del
button deletes the macro at the corresponding button position.

Holding down the Macro button for longer than 2 seconds lights all buttons
with active macros in the bus selection row.

While recording a macro you can insert a pause. To do so press Rec and Del
simultaneously. Now you can enter the time for the pause using the key
pad in the Effect section. The maximum pause time is 25.5 seconds. If you
need longer pauses you can add more than one pause.

With macro delegation all 16 buttons serve as macro positions, that means,
also the button labeled Shift is a macro button, allowing to record and play
a total of 16 macros.

Within all other delegations, the bus selection row can be unshifted and
shifted in the same manner as the Background buses.

Macro Attachment
It is useful to execute a macro together with the function of another button.
E.g. when selecting a VTR which is under Machine Control on the Preset
Bus it could be useful to cue the machine to the Mark In point.

Consider selecting a store output and select the readout with the same
button push. For such uses the Macro Attachment is very effective. With
macro attachment the macro can be added to the normal button function.
In this case a macro can be executed before the normal function
(pre–macro); it can be executed after the normal function (post–macro) or
both pre–macro and a post–macro can be activated. A macro can also

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Miscellaneous Bus Selection

replace the normal function of the button. This can be created in Macro
attachment Play mode for all the macro attachments made.
• Function only regardless whether a macro has been attached or not only
the normal function is executed.
• Function and macros if a macro is attached, the normal function and the
macro is executed.
• Macros only if a macro is attached, only the macro is executed.

The macro attachment is done in the following steps:


Record the macro(s)

Pre–macro: Press and hold the button where the macro will be recorded
and simultaneously press and hold the button where the macro will be
attached.

After 2 seconds a beep and flashing buttons indicate the attachment is


stored. Both buttons can then be released.

Post–macro: Press and hold the button where the macro will be attached
and simultaneously press and hold the button where the macro will be
recorded.

After 2 seconds a beep and flashing buttons indicate the attachment is


stored. Both buttons can then be released.
• Pre–macro and post–macro: First attach the pre–macro. Then proceed to
attach the post–macro.

Note During the process of attaching the macro and the button’s function will be
executed.

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Section 3 — Control Panels

Transition Control

Overview
Figure 66. Subpanel Transition Control

8447_17r0
Example: Kayak HD-1

The transition control is performed in 3 sections.


• Main Transition Subpanel with all main controls for transitions
• Transition Lever Arm (Fader) for manual transition control
• 2nd Transition Subpanel with separate cut/mix per keyer and fade to
black

104 Kayak HD — User Manual


Transition Control

Main Transition Subpanel


The transition controls are used to select the signal elements that will be
involved in the transition (background or keys), define the type of transi-
tion, and perform the transition.

Second Transition Subpanel


These transition controls allow the operator to cut or mix the separate
keyers with individual transition times. The Cut and Auto buttons at the
bottom or used to cut or auto trans Fade to Black.

This Fade to Black function can be enabled with the FTB Enable button in the
Main Transition Subpanel.

Note In a later software version the Fade to Black, Cut, and Auto buttons as well
as most buttons of the Main Transition Subpanel will be user-programmable.

Transition Elements
The Key 1 – 4 and BGD buttons select the elements that will change during the
next transition. Pressing these buttons does not change the current output
of the switcher, but prepares for a change (the next transition).

Pressing one transition element button automatically turns off the others in
this group. More than one transition element can be selected by holding
down one button while pressing another in the group. Elements not
selected remain in their current state when the transition is performed. For
example, if Key 1 is on and is not selected as part of the next transition, it will
remain on during and after the transition.

The BGD button selects a change in the background buses. The result will be
a transition from the current source on the PGM bus to the source selected
on the PST bus. After the transition, the buses will flip flop, so the PGM bus
always remains the on-air bus. The PGM bus selection remains the back-
ground source if this button is not selected as part of the next transition.

The Key 1-4 buttons selects the keyers that will be involved in the next tran-
sition. The keys currently visible on the output of the switcher are identi-
fied by the On indicator lights below each button. Note that a key may be on
but not visible (for example, half way through a preset black transition).

The Prior Trans button selects a change in the key priority. The layering order
(stack) of the keys will transition from the current stack to a new stack spec-
ified by the operator. The new key priority stack is defined using the Keyers
subpanel or via a menu.

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Section 3 — Control Panels

Transition Types
The DPM, Mix, and Wipe transition type buttons select what type of transition
will be used on the elements selected above for the next transition. Pressing
these buttons does not change the appearance of the current output of the
switcher. Only one transition type can be selected at a time.
• The DPM button is only available for Key Transitions. If the Background
is selected for next transition in combination with keyers, the back-
ground will perform an add/mix/wipe transition, depending on the
last transition type selected prior to the DPM selection. This type will
be indicated in the display above the BGD button.

The behavior of a DPM Key Transition is as follows:

In a mix/wipe transition the Lever Arm or the Auto Trans control the video
amount of the keyer. In a DPM transition the Lever Arm or the Auto Trans
control the timeline of the DPM effect selected for this keyer.

When the key was off at transition start, the video amount of the keyer is
fully switched on at transition start, allowing to fly the key in.

When the key was on at transition start, the video amount of the keyer is
fully switched off at the end of the transition, allowing to fly the key out.

Note The DPM effects used for transitions should be build in a way that the last
keyframe is out of screen or size zero.

• The Mix button selects a mix as the next transition.


• The Wipe button selects a wipe as the next transition. Each wipe is pre-
defined using either the complex wipe generators or the Utility buses
as the wipe shape. Wipe pattern selections are made in the Wipe menu.

Note Additive Mix transitions, intended to be selected with the Add button, are not
supported in v6.8.6 software. The Add button will illuminate when pressed,
but no change in operation results.

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Transition Control

Performing Transitions
The Cut and Auto Trans buttons and the Transition Lever Arm are used to
perform main transitions. After a transition completes, the background
source selections flip-flop, readying the PST bus for the next source selec-
tion. The progress of a transition is indicated by the up and down arrows
to the left of the lever arms.

The Cut button instantaneously replaces the selected elements with their
new sources or states, regardless of the transition type selected. The button
will light briefly to confirm the operator's action.

The Auto Trans button starts an automatic transition of a predetermined rate.


The button will light during the transition. Pressing Auto Trans a second time
during a transition stops the transition at that point. The transition can then
be completed by pressing the button a third time or by moving the Transition
Lever Arm to its opposite limit.

The Transition Lever Arm is used to manually perform a transition. You can
move the lever in either direction to run a transition due to the flip-flop
architecture of the buses. Moving the lever from one limit to the other per-
forms a complete transition. It is possible to start a transition with the lever,
then stop moving the lever at any point, reverse its direction, and even
return it to the original limit without completing the transition.

If the Transition Lever Arm is not in an end position when recalling an effect or
performing an Auto Trans the lever arm is resynced by recalculating the
resting lever arm way to complete the transition in the direction of the
arrow. Moving the lever arm in the opposite direction allows the operator
to resync the arm to an end position without affecting the output signal.

Preset Black
The Preset Black button modifies a main transition so that it will go through
black, instead of going directly to the new state. This is an alternate action
button (pressed to turn it either on or off). The Preset Black button lights
when it has been selected.

Two successive transition commands (Auto Trans button,  button, or


Transition Lever Arm action) are used for a complete preset black transi-
tion.

The first command transitions the switcher to black (first stage). When in
black, both the PGM and PST bus selections will go low tally. The second
command transitions from black to the final stage, completing the preset
black transition.

The preset black function is canceled automatically at the end of the second
transition.

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Section 3 — Control Panels

The transition type can be changed when the M/E has reached its first
preset black stage, allowing for example a wipe to and a mix from preset
black. While in preset black, the key ON indicators report the states the
keys will have when the second transition command completes. The keys
involved can be changed at this time, if desired. The source on the PST bus
can also be changed while in the preset black stage.

A preset black transition can be canceled by pressing the Preset Black button
a second time. If cancelled while at the preset black stage, the system will
switch back the original signal. Pressing a source button on the PGM bus
will also cancel a preset black transition. The source pressed on the A bus
will immediately be placed on air without any keys, even if the next transi-
tion had specified key changes.

Transition Preview
The transition preview feature allows a main transition to be previewed
without affecting the program output. A transition preview cannot be per-
formed if the Transition Lever Arm or main transition is off limit, if an auto
transition is in progress, or when Preset Black has been selected.

Pressing Trns Pvw routes the main transition video to preview output and
disables program transitions on that M/E, leaving the existing program
output unchanged. Pressing Auto Trans or moving the Transition Lever Arm
with Trns Pvw active will show the transition only on preview, allowing the
setting of wipe parameters or adjusting auto transition times before actu-
ally performing that transition. Transition preview overrides whatever
preview mode is currently selected.

Transition preview may be canceled at any time by pressing the lit Trns Pvw
button. If an auto transition preview is in progress, it will be aborted. If the
transition lever arm was used for the transition preview, canceling the
preview part way through will cause the lever arm to resync by recalcu-
lating the resting lever arm way to complete the transition in the direction
of the arrow. Moving the lever arm in the opposite direction allows to
resync the arm to an end position without affecting the output signal.

Transition Rates
Auto transition rates are set using the Trans Rate button and keypad located
on that Effects subpanel.

When the Trans Rate button is pressed, the Auto button in the Main Transition
subpanel and the four Key 1-4 Mix buttons and the Auto button in the 2nd
Transition Subpanel will flash and the Effects readout prompts for the rate
to be set.

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Transition Control

Pressing one of the flashing buttons delegates the Effects keypad to that
transition rate and its current rate appears on the readout. A time entry is
then expected on the keypad in seconds, frames, field format.

Other Transition Control Interactions


The Transition Lever Arm can be used in combination with the Auto Trans or
Cut button to perform a main transition. For example, you can start the
transition

by moving the lever off its limit, and finish the transition by pressing Auto
Trans. Moving the lever part way, then pressing Cut will complete the transi-
tion with a cut. The lever arm will be resynced by recalculating the resting
lever arm way to complete the transition in the direction of the arrow.
Moving the lever arm in the opposite direction allows to resync the arm to
an end position without affecting the output signal.

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Section 3 — Control Panels

DD Mode Keyer Subpanel


Figure 67. Subpanel Keyers (DD Mode)

8448_22_r0
Key 1...4
These buttons delegate the Keyers Panel and indicate which keyer is cur-
rently delegated to the Keyers Panel.

Due to the Auto delegation the keyers panel is automatically delegated to the
appropriate keyer when it makes sense.

When Auto Menu is enabled, the menu display of the attached side panel will
switch to the appropriate Key Menu and sub-menu. Parameter adjustment is
performed by the menu digipots.

Key Types
Figure 68. Key Type Buttons
8447_19r0

110 Kayak HD — User Manual


DD Mode Keyer Subpanel

Note The Add Lin and Lum Lin buttons allow selecting three different operational
modes (see below).

The buttons are lit as follows:

Table 2. Table: Key Functions


Key Function Add / Lin (Lin Key) Lum / Lin (Lum Key)
Additive key YES NO
Multiplicative key
YES YES
Gain = Unity
Multiplicative key
NO YES
Gain < > Unity

Add Key
The Add Key button serves to select the additive key mode. In this mode, an
external unit (e.g. modern caption generators, paint systems) generates and
supplies the key signal and the associated fill signal.

The background signal is multiplied with the key control signal and added
to the supplied fill signal. This mode ensures that the supplied fill signal is
not influenced and that all details contained in it are reproduced true to the
original.

Note Please note that the supplied fill signal must be on top of a black background.
Otherwise, the addition of the signals will yield a discolored background
signal.

Lum Key
The Lum Key button selects the luminance key mode. The key control signal
is derived from the luminance component of the key source signal. The key
control signal controls the transition between background and foreground
(=fill) signal.

Lin Key
Pressing the two buttons Add / Lin and Lum / Lin sets the luminance key to a
linear mode. The key control signal corresponds to the non-amplified and
unlimited luminance signal.

Preset Pattern Key


The Preset Pattern button selects Preset Pattern, which cuts the hole in the
background using an internal wipe pattern generator (or Utility Bus video),
rather than a source’s key cut signal.

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Section 3 — Control Panels

Wipe pattern selection and other preset pattern adjustment such as softness
of the preset pattern edge and size of the preset pattern shape can be
adjusted in the Wipe menu. The Joystick in the Joystick subpanel, when
properly delegated, controls the location of the preset pattern on the screen.
The Preset Pattern and Masking features share common keyer hardware.
When a Preset Pattern is being used by a keyer, masking will be disabled
for that keyer.

Key Sources

Matte Fill
The Matte Fill button serves to select a color matte as a fill signal for the
respective key in place of the Fill bus signal.

Self/Couple Key Button / Split/Couple Key Button


When the Miscellaneous Bus is delegated to a keyer, a source selection
always selects the Fill signal for the corresponding keyer.

The Self/Couple and Split/Couple buttons define the way in which the key
signal is selected.

If Self/Couple Key is selected, the selected Fill signal is also used as key
signal.

If Split/Couple is active, a selection of the Fill signal does not change the
key signal. To select the Key signal, hold down the Split/Couple button and
select the key source on the Miscellaneous Bus.

Note If you want to see in Split Key mode which source you have selected as key
source, press Split/Couple Key. The Key Buses row will indicate the source as
long as the button is held down.

If both of the two buttons are active, the selection is done in coupled key
mode.

In Coupled key selection mode, the operator selects a Key Fill source on the
Key Buses row and the switcher automatically selects the Key Source signal
using the Coupled Key table.

The Coupled Key table is defined in the menu.

112 Kayak HD — User Manual


DD Mode Keyer Subpanel

The default table entry for Coupled Key is White. For DVEs, character gen-
erators, graphics, etc., the input where the Key signal from such an image
source is connected should be coupled to the input where the video signal
is connected.l

Table 3. Overview Key Selection Mode


Key Selection Mode Indication Operation
Identical Self Key is lit Select Fill and Key source together
Select Fill source and the Coupled Key
Coupled No button lit
input as Key source
Key Split is lit
Split Select Fill source
Key Split is not pressed
Key Split is lit
Split Select Key source
Key Split is pressed

Strategy for Manual Chroma Key Setup.


1. Turn Selectivity to minimum

2. Set Clip Lo/Hi to “midrange values” (we recommend Clip Lo/Hi, but
it is also possible with Clip/Gain)

3. Set primary suppression CHROMA to max.

4. Set Primary suppression LUM to min.

5. Turn primary suppression HUE until the background (the key color)
becomes very noisily affected. Adjust for maximum.

6. Increase the Selectivity until the background is completely keyed off


but foreground stays unaffected.

7. Adjust CHROMA and LUM (primary) so that the background color


and luminance appears as in the original.

8. Adjust Clip Lo/Hi. Adjust Clip Lo to make the foreground opacity and
adjust clip Hi to suppress noise/shadows in the background. To help
with this adjustment, turn on Show Key using the KEY PVW button.

9. If necessary, start tweaking as after and AUTO adjustment

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Section 3 — Control Panels

Automatic Key Adjustment

Auto
The Auto button serves to start various automatic functions in the different
key modes.
• In Add Key, the key control is switched to 1:1 transfer so that key signals
e.g. from the caption generator are effective without change.
• In Luminance Key, clip and gain are adjusted so that the key source signal
is amplified to become a full-range signal with minimum of 0% and
maximum of 100%.
In Linear Key clip and gain are set to unity.
• In Chroma Key, the Auto button starts an automatic key adjustment.

Note After all automatic key adjustments, the corresponding parameters may still
be changed manually.

Automatic Chroma Key Adjustment


The first step of setting up most chroma keys is to use Auto Setup. Auto
Setup automates the first steps to achieving a chroma key. Auto Setup per-
forms the following:
• Calculates primary suppression Hue and Luminance.
• Sets primary suppression Selectivity and Chroma to defaults.
• Calculates Clip Low, and sets Clip Hi to default.
• Sets all the secondary suppression values to duplicate the primary sup-
pression values, but turns secondary suppression off.
• Changes Opacity temporarily to 100% to permit an accurate backing
color sample, and then returns it to its original setting.
• Sets Key Position and Size values to default (0).

Two different Auto Setup algorithms are available, one for well designed
and lighted sets (FGD Fade off), and the other for more challenging sets (FGD
Fade on). Depending on individual circumstances, additional manual
adjustments may be required after you use Auto Setup.

After an Auto Setup has been initiated by pressing the Cursor button, you
can cancel it by pressing the Cursor button again, but the chroma key will
retain the default settings imposed.

If the result of the Auto Setup is not satisfactory, further fine tuning can be
made in the chroma key menu as described below:

1. Adjust Selectivity to ensure that no foreground color is affected by the


keying process

114 Kayak HD — User Manual


DD Mode Keyer Subpanel

2. If there is still some transparency left. Adjust Clip Lo to make the


foreground opaque and adjust clip Hi to suppress noise/shadows in
the background. To help with this adjustment, turn on Show Key (aka
Key PVW b/w) using the KEY PVW button.

3. Adjust Flare suppression if needed, to reduce flare created in the


camera lens.

4. Adjust Foreground (secondary color) suppression if needed, due to


direct reflections in foreground objects.

Border On
The border function enables the user to provide the key signals with a
border effect which can be adjusted individually.

The border selected in the Keyer menu can be switched on with the Bord on
button. For further information please refer to the sections Key Menu. The
border functionality is not supported in the first software releases.

FGD Fade
If the set is lit unevenly or has other problems, FGD Fade is available to
help solve the problem. A better alternative, if time permits, is to adjust the
lighting on the set to even out the backing color. This may improve the key
so that FGD Fade is not needed.

Key Prior Button


The Key Prior button allows the user to set the next priority stack of the four
keyers. To set key priority, hold down the Key Prior button and press the Key
1 – 4 buttons in the keying order desired, from top to bottom priority. This
will set the next priority stack. After key priority has been set, select the Key
Priority button in the Transition subpanel to use this next priority selection
as part of the next key transition.

Key Over
The Key Over button changes the actual key priority of the delegated keyer.
With each press of the button the priority is advanced by one. When top pri-
ority is reached, the next press of the button set the key priority to the
lowest level.

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Section 3 — Control Panels

Key Invert
The Key Invert button reverses the sense of the key control signal. When Key
Invert is active (button lit) black areas of the key cut signal cause replace-
ment of the background, and the white key cut areas cause the background
to be retained.

Mask Delegation Buttons


Masks help clean up keys by defining picture areas that are prevented from
keying (inhibit mask) or are forced to key (force mask). Separate inhibit and
force masks may be set up for each keyer. Masks can be created by pattern
generators, or can be based on a video source that has been clip and gain
adjusted to create the mask control signal. Masks cannot be applied to
preset patterns.

The Inhibit Mask and Force Mask buttons delegate the keyer to control one of
these two mask types. Changes to the masking controls affect only the
selected mask type of the keyer delegated in the Keyers subpanel. A high
button tally indicates which mask is being controlled. If the other mask is
also active, its delegation button will low tally. Masking parameters are
controlled in the Keyer Mask Menu.

Key PVW
The Key PVW button is used for viewing the key control signal. This button
does not affect the output of the M/E. Pressing the button once shows on
the preview output the key signal in front of the background. Pressing the
button second time shows the key signal.

Freeze Fill Button


The Freeze Fill Button is used to freeze the selected fill signal as a full frame
freeze.

Freeze Key Button


The Freeze Key Button is used to freeze the selected key signal as a full frame
freeze.

DPM Button
The DPM button allows the routing of the keyer’s Digital Picture Manipu-
lator into the signal path of the keyer.

116 Kayak HD — User Manual


Default Mode Keyer Subpanel

Default Mode Keyer Subpanel


Keyer can be used in two modes of operation. Depending on the delivery,
the control panel is provided with different button legend sets. The alterna-
tive button legend set is part of the delivery and can be changed by the user
easily.

In the default mode the behavior of the user interface and keyers system is
closer to the Kalypso/Zodiak way of doing things.

Figure 69. Subpanel Keyers (Default Mode)

8448_23_r1
Button functionality changes:

Cur Prior
Selection for current priority like Next Prior button, holding down and select
the priority order from top to bottom by pressing the corresponding key
delegation buttons.

Fixed Linear, Lum Key, Fixed Linear + Lum Key (= Adjustable Linear)
Fixed Linear and Adjustable Linear show exactly the same behavior. Fixed
Linear has Clip 50%, Gain 100%, unchangeable, Clip/Gain controls hidden.
Luminance Key applies an S-shaping function to the edges of the key
control signal, Linear Key doesn’t (S-shaping smooths sharp corners). Fill
sources are treated as unshaped when the corresponding Engineering
Setup Shaped Video button is off.

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Section 3 — Control Panels

In Split key mode the fill source is always treated as unshaped, even if the
corresponding Engineering Setup Shaped Video button is on. This can be over-
ruled by the Keyer Menu Force Shaped button.

Shaped
Key control signal is not applied to the fill source (additive keying)

Unshaped
Key control signal is applied to the fill source (multiplicative keying)

Video Key, Key Split


When both buttons are off, the key couple table is used for the selection of
the key source. When Video Key is on, the selected fill source is also used
as keys source. Key Split button on indicates that a different source is used as
key signal.

To enter Key Split mode: Hold down the button and select a fill source.
Which source is used as key source depends on the Video Key button: When
the Video Key is on, the selected fill source is used as key source, when it is
off, the key source from the key couple table is used.

Note It is not required to have a key source assigned to a button.

118 Kayak HD — User Manual


Positioner Subpanel

Positioner Subpanel
Figure 70. Subpanel Positioner

8448_24_r0
The Positioner Subpanel is used to control positioner functions of the
Digital Picture Manipulator image and wipe pattern placement, size, angle,
and other attributes in conjunction with the menus for the Digital Picture
Manipulator.

The positioner is particularly suitable for adjusting position and rotation


parameters and can also be used to select a color from an image (for
example, chroma key backing color) using an on-screen cursor.

Operating the positioner subpanel involves delegating a resource and a set


of associated parameters to the positioner. The positioner then provides
control of the delegated parameter values.

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Section 3 — Control Panels

Positioner
The Kayak system positioner is a precision three-axis device. Moving the
positioner towards or away from you controls the Y-axis, moving the joy-
stick left and right controls the X-axis, and rotating the joystick controls the
Z axis.

Figure 71. Positioner


Y Axis
Joystick Button

X Axis

Z Axis

0618_02_73_r0

Positioner Button
The Positioner button on the top of the Joystick can be used to accelerate the
change of the delegated parameter, to allow quicker placement on the
screen. The Positioner button is also used to pick a backing color when auto
setting up a chroma key.

Positioner Delegation
Because the Positioner is used for many different functions, multiple stages
of delegation can be required to access and control a specific set of param-
eters.

There are two ways of delegation:


• Delegation by Menu: A selection in the menu delegates the corre-
sponding digipots parameters to the positioner, if the parameters are
suitable to be positioner controlled.
• Delegation by hardware buttons: The Positioner Subpanel has 4 main
delegation buttons. These buttons are used for delegation in combina-
tion with delegation buttons in other subpanels of the switcher.

120 Kayak HD — User Manual


Positioner Subpanel

DPM (Digital Picture Manipulator)


The DPM button can be combined with the delegation buttons Key1 - 4 in the
Keyer Subpanel. To toggle through the different sets of parameters of an
corresponding DPM channel (Digital Picture Manipulator), just press the
DPM button or the relative Key delegation button several times. Since there are
a lot of sets of parameters per DPM channel, it can be more efficient to use
the menu delegation to delegate a specific set of parameters.

Key Wipe, Wipe1, Wipe2


These wipe generator buttons can be combined with the delegation buttons
Key1-4 in the Keyer Subpanel and the Wipe button in the Transition Sub-
panel.

There are different location/size parameters per wipe generator for every
point of use. E.g. Wipe1 can be used as background transition color wash
control for the background wipe border pattern key inhibit or force mask
color wash control for the keyer matte.

If you combine a wipe generator button with one of the other delegation but-
tons, the system checks whether there is a point of use for the corre-
sponding wipe generator. In this case the corresponding set of parameters is
delegated to the Positioner.

Pressing the Keyer delegation button (or the wipe transition button) repeat-
edly toggles through the different points of use of the wipe generator for the
selected delegation.

Pressing the wipe generator button repeatedly toggles through all points of
use of the delegated wipe generator.

Pressing down more than one delegation button at the same time delegates
the Positioner to control multiple objects simultaneously.

The display in the Positioner Subpanel always shows delegated set of


parameters and the point of use.

The Auto Delegation Function can be disabled by the Delegate Lock button.

Axis Lock Buttons


Activating the X, Y, and Z axis lock buttons individually or in any combina-
tion locks parameter changes for the selected axes. For example, if the X
button is active while the Positioner is moved, then only Y and Z axis deflec-
tion can be performed. Axis locking also applies to centering functions.

The Center button is used to apply the default (center) value to the delegated
parameter.

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Section 3 — Control Panels

Effects Subpanel
Figure 72. Subpanel Effects (KayakDD Mode)

8447_22r0
Example: Kayak HD-1

The Effects Subpanel is a multi purpose section of the control panel.

The Trans Dur button is a special button, which is also used in the Transition
Subpanel to set the transition rates for keyer and background transitions.
Hold down the Trans Dur button and press the Auto button or the Key1 Mix –
Key4 Mix buttons to set the selected transition rates. Enter the time with the
keypad and confirm the entry by pressing the Enter button.

To perform the different tasks, the Effects Subpanel has 5 Delegation buttons:

DPM Store, edit, recall DPM effects

Ram Store, recall RamRecorder stills, play RamRecorder clips

MP External machine control

EMEM Store, edit, recall EMEM registers

MaKe Record, play macros

122 Kayak HD — User Manual


Effects Subpanel

DPM (Digital Picture Manipulator)


In DPM Mode the Effects Subpanel serves for recalling and editing DPM
effects. For general information on the DPM structure in the Kayak system
please refer to DPM Menus on page 269

Recalling a Register
Effects can be recalled in two different modes: Register Mode and Bank
Mode

REGISTER MODE is an input mode for the register number in the Effects
subpanel, in which the number is entered in one digit (0 ... 9) or in two
digits (10 ... 99) followed by the Cut button. Do not use the Enter button for
confirmation.

BANK MODE is an input mode for the register number in the Effects sub-
panel. The bank number 0 ... 9 corresponds to the tens digit of the register
number. When the units digit of the register number is entered, the corre-
sponding effect is recalled immediately.

To run an effect in either mode, just press the Cut button.

Note In register mode the first press of the Cut button (after you have entered the
digits) recalls the effect. The next press of the Cut button runs the effect.
While the effect is running, consecutive pressing of the Cut button toggle
between Pause and Play.

For more detailed run controls please use the menu.

Enabling and Disabling Bank Mode


The Bank mode in the DPM panel permits access to a stored effect with a
single key (hotkey). The bank number is the tens digit of the register. The
hotkeys are the units digits of the register. The Bank mode may be enabled
during storing but this does not have any particular benefit.

Enabling Bank Mode


Hold the Bank button down and select the desired bank with the numeric
keypad. The Bank button lights up. In the display a ”B” appears before the
register number. While you are in Bank mode you can change the current
bank in the same way.

Example: EFF 05 eff05 ----

Disabling Bank Mode


Press the lighting Bank button.

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Section 3 — Control Panels

Display
If no editing function or store function is selected, the ?? digit display of the
subpanel may show the following indications:

No register is selected. The register is REG ????


empty.
Register 24 is selected. The register is REG 24
empty.
Register 24 is selected in Bank mode 2 REG B24
(This corresponds to register 24).
Register 24 is empty.
Register 5 is selected. The register EFF 05 eff05 ----
contains a effect and has no particular
name.
As above but Bank mode 0 with hotkey 5. EFF B05 eff05 ----
Register 5 is selected. The register EFF 05 ABCD EFGH
contains a effect with the name
ABCDEFGH.

The name can only be entered in the


menu.
As above but Bank mode 0 with hotkey 5. EFF B05 ABCD EFGH

124 Kayak HD — User Manual


Effects Subpanel

Selecting a Register for Storing / Editing


When you press the Store or the Edit button, the current register is prompted
in the display. If you want to use this register just press the Enter button for
confirmation or select first another register by entering a one- or two-digit
number with the numeric keypad. Errors can be deleted with Clear.

If you wish to select the next free register, press the FREE button.

Edit
Select the register as the current one.

Store
Select the register as the current one, clear the register and insert one key-
frame with the current state of the enabled Digital Picture Manipulators.

During edit mode the digit buttons of the numeric keypad have the fol-
lowing functions:

Table 4. Button Functions


Button Description
0 -
1 Go to previous Keyframe
2 -
3 Go to next Keyframe
4 Play Reverse
5 Pause
6 Play
7 Insert After
8 Modify Keyframe
9 Delete Keyframe

To leave the edit mode just press the Edit button again. You are now
prompted to press Enter for saving the changes or Clear to discard the
changes.

Deleting a Register
1. Press Clear.

2. Select other register (0 ... 99). Only if not already displayed.

3. Press Enter

The buttons Auto Recall, Undo, Auto/Abort do not have a function in DPM
mode.

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Section 3 — Control Panels

RAM Recorder
In Ram Mode, the Effects Subpanel serves to control the internal RamRe-
corders.
To select the desired RamRecorder channel for control, either toggle
through the channels by repeatedly pressing the Ram button, or hold down
the Ram button and select the according channel number.
Since the frames of a channel can be looked at as moving video or as inde-
pendent stills, the Bank button is used to toggle between Clip and Stillstore
Mode.
The display shows the channel number, and - depending on the mode -
status and the timecode or the number of the still.
When the Bank button is lit, Clip Mode is selected.
In Clip Mode each digit button in the keypad represent a tape motion com-
mand. The according command is indicated by a character or a graphical
symbol on the respective numeric keypad.

126 Kayak HD — User Manual


Effects Subpanel

MP (Media Player)
In MP Mode the Effects Subpanel serves for controlling external machines.
This can be any type of device, which can be controlled by one of the
machine control protocols, like video/audio tape machines, hard disk
recorders, etc.

To select the desired machine for control, either toggle through the avail-
able machines by repeatedly pressing the MP button, or hold down the MP
button and select the desired machine number.

The display shows the machine number, status and the timecode.

In MP Mode each digit button in the keypad represent a tape motion com-
mand. The command is indicated by a character or a graphical symbol on
the numeric keypad.

Button Functions

Table 5. MP Button Functions


Button Description
7 << Rewind
8# Stop, shows E-to-E image, depending on machine setup
9 >> Fast forward
4< Reverse play
5 || Still
6> Play
Single step back (when machine is in still) decrease variable speed (when
1- machine is in variable speed) decrease shuttle speed (when machine is in
shuttle mode)
2V Variable speed
Single step forward (when machine is in still) increase variable speed
3+ (when machine is in variable speed) increase shuttle speed (when machine
is in shuttle mode)
0S Shuttle mode

The record command is accomplished by holding down the Store button


and pressing the digit button 6 >.

The Edit button allows you to enter a timecode for the GOTO Timecode
command. You can enter the timecode, using the Undo/. button as delimiter.
The timecode entry has to be confirmed be the Enter button.

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Section 3 — Control Panels

Hint

Bank No functionality in MP
(Media Player) Mode.
Auto Recall
Cut/Pause
Auto/Abort

EMEM

EMEM Operating Modes Description


EMEM can be used in two modes of operation. Depending on the delivery,
the control panel is provided with different button legend sets. The alterna-
tive button legend set is part of the delivery and can be changed by the user
easily.
In the Default Mode the switcher behavior is closer to that of the
Kalypso/Zodiak line of Grass Valley switchers. The DD Mode follows the
EMEM methods used by the Kayak DD line of switchers.

One of the big differences between DD and Default modes is that KayakDD
switchers have an Edit mode that must be activated before a Timeline can
be edited. Also, changes to the Timeline are not saved until the Edit mode
is switched off again. Default Mode tries to make Edit mode more trans-
parent through several means. First, edit mode is activated automatically
whenever an editing action is initiated through the menu, and deactivated
automatically whenever the user presses the Run button. Second, edit
cursor position is preserved (as far as possible) when changing into and out
of edit mode. The DD edit mode doesn’t allow the edit cursor to be placed
in between keyframes, therefore edit cursor snaps to the beginning of the
current keyframe upon entering edit mode.

Edit mode cannot be made fully transparent, mainly because the number
of buttons available in the EMEM section of the Kayak panel is limited to
provide numeric entry (register selection) and edit commands at the same
time.

Another difference between DD and Default Modes is the definition of a


keyframe duration. In DD Mode keyframe duration is the duration of the
transition to the keyframe, while in Default Mode it is the duration of the
transition to the next keyframe. KayakDD associates a transition with the
following keyframe, while Kalypso/Zodiak associates it with the preceding
keyframe.

128 Kayak HD — User Manual


Effects Subpanel

A third difference is that in Default Mode (Kalypso/Zodiak), keyframes are


always inserted behind the cursor (Insert After), while in DD Mode, they are
inserted before the cursor position (Insert Before). In Default Mode both
methods are available with Insert After being the default.

Some features of Kalypso/Zodiak are not implemented in the Default


Mode including “insert on the path”, non-linear paths, and
Kalypso/Zodiak’s multi-track system. “Insert on the path” means the
ability to insert a keyframe at a position between two keyframes without
changing the overall duration of the Timeline.

One last difference is that Default Mode handles any type of action in key-
frames, while DD Mode has several different types of objects in a Timeline,
such as Triggers, Waits, or Loops.

For DD Mode operating details refer to the section on EMEM - DD Mode of


Operation on page 129.

For Default Mode operating details refer to the section on EMEM - Default
Mode of Operation on page 141

EMEM - DD Mode of Operation


In EMEM mode the Effects subpanel serves for storing and recalling switcher
statuses and processes.

Figure 73. Subpanel Effects (DD Mode)

8447_23r0

Kayak HD — User Manual 129


Section 3 — Control Panels

EMEM thus permits storing and recalling individually prepared operating


statuses and timelines with different background, key sources, borders,
wipe pattern positioning, coloring etc.

The memo system is used for storing and recalling static settings (statuses,
snapshots) and interpolated timelines.

The snapshots and timelines are identified with numbers (Register 0 ... 99).

EMEM can be operated in two ways:


• Operation via the buttons of the Effects panel section
• Operation via the menu (not implemented in current software release
version)

The number of keyframes in a timeline is only limited by the storage


capacity of the respective switcher computer and the number of mixing
levels and storable functions. The operator can edit a timeline in order to
produce more sophisticated effects.

Definition of Terms

Table 6. Terms and Definitions


Term Definition
SNAPSHOT (SNAP) Switcher status or the status of a switcher part.
KEYFRAME (KF) Static switcher status within one timeline.
TIMELINE (TIML) Stored sequence of switcher statuses (keyframes).
DISSOLVE Dissolve between static switcher statuses.The analogue values are dissolved,
the switching functions are switched at the end of the dissolve procedure.
DISSOLVE TIME Time for dissolving between two static switcher statuses.
STORE Storing of a static switcher status.
RECALL Reproduction of a stored static switcher status.
EDITING (EDIT) Creation or the processing of a timeline outside real-time.
PLAY Play of a stored timeline.
TRAJECTORY “Trajectory” between keyframes.
REGISTER Memory location where a snapshot or a timeline can be stored. Registers are
identified with a number between 0 ... 99.
REGISTER MODE Input mode for the register number in the Effects subpanel, in which the
number is entered in one digit (0 ... 9) or in two digits (10 ... 99) followed by
functional selections such as Enter, Cut or Auto.
BANK MODE Input mode for the register number in the Effects subpanel. The bank number
0 ... 9 corresponds to the tens digit of the register number. When the units
digit of the register number is entered, the corresponding snapshot or time-
line is triggered immediately.

The Store, Bank and Edit buttons have different functions in the various oper-
ations.

130 Kayak HD — User Manual


Effects Subpanel

The secondary lettering of the buttons 0 ... 9 applies when existing timelines
are modified. The secondary lettering FREE of the Clear button applies
when a register is selected. The secondary lettering NEXT of the Enter
button applies when an assigned register is called.

In the following instructions only the applicable function of the double let-
tering is mentioned.

Display
If no editing function or store function is selected, the ?? digit display of the
subpanel may show the following indications:

No register is selected REG ????


Register 24 is selected REG 24
Register 24 is selected in Bank Mode REG B24
2. This corresponds to register 24.
Register 24 is empty.
Register 05 is selected. The register SNAP 05 SN05 ----
contains a snapshot and has no
particular name.
As above but in Bank Mode 0 with SNAP B05 SN05 EFGH
hotkey 5
Register 05 is selected. The register SNAP 05 ABCD EFGH
contains a snapshot with the name
“ABCDEFGH”. The name can only be
entered in the menu.
As above but in Bank Mode 0 with SNAP B05 ABCD EFGH
hotkey 5
Register 16 is selected. The register TL 16 TL16 ----
contains a timeline and has no
particular name.
As above but in Bank Mode 1 with TL B165 TL16 ----
hotkey 6
Register 16 is selected. The register TL 16 KLMN OPQR
contains a timeline with the name
“KLMNOPQR”. The name can only be
entered in the menu.
As above but in Bank Mode 1 with TL B16 KLMN OPQR
hotkey 6

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Section 3 — Control Panels

Enabling and Disabling Bank Mode


The Bank mode in the EMEM panel permits access to a stored snapshot or
timeline with a single button (hotkey). The bank number is the tens digit of
the register. The hotkeys are the units digits of the register. The Bank mode
may be enabled during storing but this does not have any particular ben-
efit.

Enabling Bank Mode


Hold the Bank key down and select the desired bank with the numeric
keypad. The Bank key lights up. In the display a B appears before the register
number.

Example: snap b05 sn05 ----

Disabling Bank Mode


Press the lighting Bank button.

Selecting a Register While Storing


During the storing of snapshots or timelines the register to be used for
storage must be selected. The procedure is the same for both cases.

However, the indication in the display differs:

For Snapshots STOR

For Timelines EDIT

If the register number is to be taken over that was shown before the actua-
tion of the Store or Edit button, no further selection is necessary.

During storing the contents of the register is overwritten.

If you wish to select the next free register, press the FREE button.

If you wish to select a particular register, enter a one- or two-digit number


with the numeric keypad. Errors can be deleted with Clear.

Note Should the register be assigned, the contents is overwritten when storing.

Selecting a Register While Recalling


When a snapshot or a timeline is recalled, there are several ways to select a
corresponding register.

132 Kayak HD — User Manual


Effects Subpanel

If the register shown in the display is to be used, no further selection is nec-


essary.

To select the next used register, press the NEXT button.

To select a particular register, enter a one- or two-digit number with the


numeric keypad. If a two-digit number is entered (e.g. 15), the related reg-
ister (1) appears in the display when the first digit (1) has been entered. The
desired register (15) appears after the input of the second digit.

The input of the figures need not be confirmed with Enter.

Storing a Snapshot
1. Set the switcher in the desired operation mode.

2. Set Define memo.

3. Press Store.

4. Select register with numeric key pad.

5. Press Enter.

Deleting Snapshots and Timelines


1. Press Clear.

2. Select other register (0 ... 99). Only if not already displayed.

3. 3. Press Enter.

Dissolve Functions Depending on Snapshot or Timeline Preselection

Table 7. Table Dissolve Functions


Button Snapshot preselected Timeline preselected
Auto Dissolve to the snapshot in the time Playing the timeline in the time set
set with Trans dur. with Trans dur.
Cut or Hotkey in Bank mode Recall the snapshot Playing the timeline in the stored time.

Note Timelines that contain an endless loop or that are waiting for an event (GPI,
Time) can be recalled only with Cut.

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Section 3 — Control Panels

Other Button Functions

Trans Dur
Entry of the Auto transition duration.

1. Hold down the Trans dur button and press the EMEM button.

2. Enter transition duration with numeric keypad.

The time is indicated in the FRAMES display.

3. Complete the entry with Enter or Trans dur again.

Auto Recall
When Auto Recall is active, the recall of a snapshot or timeline will restore
the Define Memo in the same state, which was active when the register was
stored.

Undo
If you press this key, the status before the last recall of a snapshot or a time-
line can be restored even if several other operations have been performed
in the meantime.

Cut / Pause
Function of the button:
• If the EMEM is not playing a timeline and a snapshot register is selected
Cut recalls the snapshot.
• If the EMEM is not playing a timeline and a timeline register is selected,
Cut starts playing the timeline.
• If the EMEM is playing a timeline, Cut pauses playing the timeline;
another Cut continues playing the timeline.
• If the EMEM is playing a timeline and the timeline is waiting, Cut con-
tinues playing the timeline.

Auto / Abort
Function of the button:
• If the EMEM is not playing a timeline and a snapshot register is
selected, Auto interpolates to the snapshot in a fixed period of time (Set
by Trans Dur).
• If the EMEM is not playing a timeline and a timeline register is selected,
Auto starts playing the timeline in a fixed period of time. This only
works if the timeline has no endless loops or waits and a transition
duration other than 0 has been selected.

134 Kayak HD — User Manual


Effects Subpanel

• If the EMEM is playing a timeline, Auto aborts playing the timeline. A


timeline played with Auto can’t be stopped/continued with Cut.

Timeline Editing

Components of a Timeline
A timeline is stored as a chain of keyframes with related transitions
between the keyframes and other timeline objects (e.g. waits, triggers).

Figure 74. Components of Timeline

Keyframe 2 Keyframe n

Keyframe 1 Keyframe 3

t H = Waiting or Hold Time


tH

8447_24r0
t T = Transition Time

The dissolve between the keyframes is set to linear for default.

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Section 3 — Control Panels

In the display of the Effects subpanel the following components of a time-


line can be displayed:

Timeline start symbol Start


Timeline end symbol End
Internal stored keyframe Kfnnn
Ext. stored keyframe, snapshot in SNnn
register nn
Ext. stored timeline, timeline in TLnn
register nn
Loop begin symbol Loop
Loop end symbol ELoop
Wait for a user input User
Wait for a number of frames Hold
Wait for a special time of day TOD
Wait for a special timecode of a conn. TC
machine
Trigger MaKE Memo nn of the panel MaKnn
where the timeline was stated
Wait for GPI n GPIn
Wait for GPO n GPOn
Trigger external GPO n EGPOn
Wait for panel GPI n PGPIn
Trigger panel GPO n PGPOn
Trigger GPI n TGPIn
TMC stop Stop
TMC play Play
TMC record Rec
TMV variable Var
TMC fast rewind Frew
TMC fast forward Ffwd
TMC cue to specified timecode Cue
TMC cue to in point CueIn
TMC cue to out point CueOut
TMC joggle Jog
TMC step Step

Due to a limited number of buttons only some of the objects described


above can be inserted and edited by the Effects subpanel. For full timeline
edit control please use the Sidepanel program.

136 Kayak HD — User Manual


Effects Subpanel

Generating a Timeline
To generate a timeline the following steps must be done:

1. Ensure that no transition or anything else is running at the EMEM.

2. Press Edit.

3. Select register.

4. Press Enter.

5. Insert timeline objects (such as keyframes or loops).

6. Press Edit.

The timeline is stored as a chain of keyframes, snapshots, or loops with


related dissolves (transitions) between the keyframes.

Modifying a Timeline
The following procedure is used for all modifications of a timeline:

1. Ensure that no transition or anything else is running at the EMEM.

2. Press Edit.

3. Select Register.

4. Press Enter.

5. Insert, delete, or modify timeline objects (such as keyframes or loops).

6. Press Edit.

The timeline is stored as a chain of keyframes, snapshots, and loops


with related dissolves (transitions) between the keyframes.

Note Modifications of an existing timeline always relate to the last timeline object
indicated in the display.

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Section 3 — Control Panels

Functionality of the Buttons in the Edit Mode

Note Modifications of an existing timeline always relate to the last timeline object
indicated in the display. This object is the currently selected timeline object.

Table 8. Edit Mode Button Functions


Button Functionality
Store Inserts a keyframe (with the related transition) in the timeline.
Bank No functionality during EDIT.
Edit Ends the timeline editing, the timeline will be stored.
7 / INS Inserts a keyframe (with the related transition) in the timeline.
The functionality depends on the type of the currently selected timeline object.
KF: The selected keyframe is changed to the current state of the switcher.
LOOP: Change of the loop counter 
8 / MOD (000 = endless loop).
ELOOP: Change of the loop counter 
(000 = endless loop).
Deletes the currently selected timeline object. Depending on the type of the timeline object
there are the following relationships.
9 / DEL LOOP: The related ELOOP object will also be deleted.
ELOOP: The related LOOP object will also be deleted.
Changes the hold time of the selected snapshot or keyframe. The default hold time is always 0
4 / HTM frames.
Changes the transition time of the selected keyframe object. The default transition time is set
5 / TRTM to the current transition duration of snapshot dissolves.
Changes the trajectory of the selected transition object. Possible are Linear, S-Linear, Curve,
6 / TRAJ S-Linear to Pause, and Curve to Pause.
The Undo function is enabled in the Edit mode and serves the abortion of a running edit oper-
ation without changing in the timeline. If, for instance, the button Undo is pressed in the edit
Undo mode, an Undo dialog is displayed:
Press Undo again return to the edit mode
Press Enter abortion of edit mode without saving
The button permits a successive selection of the individual objects of a timeline. Changes the
1/ cursor position to the previous object.
With the VIEW function enabled (button lights up) the switcher is switched to the status stored
2 / VIEW in the keyframe.
The button permits a successive selection of the individual objects of a timeline. Changes the
3/ cursor position to the next (following) object.
Cut No functionality during EDIT.
Clear / FREE The button Clear/FREE enables to jump to the begin of a timeline.
If the currently selected object is not inside of a loop (button LOOP is off) a loop
object will be inserted before the currently selected object. The related ELOOP object is
0 / LOOP inserted before the next LOOP or ELOOP object or at the end of the timeline. The cursor will be
set to the ELOOP object. If the currently selected object is inside of a loop, the ELOOP object
is moved to the current cursor position.
The button Enter/NEXT enables to jump to the end of a timeline. While changing times etc. it
Enter / NEXT serves always for confirmation.
Auto No functionality during EDIT.

138 Kayak HD — User Manual


Effects Subpanel

Changing the Hold Time of a Snapshot or Keyframe


The following procedure is used:

1. Select Keyframe / Snapshot (button  and ).

2. Press HTM.

3. Enter hold time with numeric keypad.

4. Press Enter.

Note Errors can be deleted with Clear.

Changing the Transition Time of a Snapshot or Keyframe


The following procedure is used:

1. Select transition object.

2. Press TRTM.

3. Enter transition time with numeric keypad.

4. Press Enter.

Note Errors can be deleted with Clear.

Inserting a Loop in a Timeline


If a loop is inserted in the Effects subpanel always an endless loop (loop
counter = 000) is inserted for default. To change the loop counter follow the
steps under section Modifying A Loop.

Note It’s possible to insert loops (max. 99) into other loops. This functionality is
only available with the menu operation.

Entering a Loop During the Generation of a Timeline


The following procedure is used:

1. Enter last timeline object before the loop.

2. Press LOOP.

3. Enter first timeline object in the loop.

Note The loop end is before the next ELOOP or LOOP object or the end of the time-
line if no other loop follows. If the button LOOP is pressed before the end of
the loop, the ELOOP object is moved to that position in the timeline. If the
loop is an endless loop, the timeline ends with the end of the loop.

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Section 3 — Control Panels

Inserting a Loop in an Existing Timeline


The following procedure is used:

1. Select the timeline object after which the loop should start, or select
transition before which the loop should start.

2. Press LOOP.

Note The loop end is before the next ELOOP or LOOP object or the end of the time-
line if no other loop follows. If the button LOOP is pressed before the end of
the loop, the ELOOP object is moved to that position in the timeline. If the
loop is an endless loop, the timeline ends with the end of the loop.

Modifying a Loop in an Existing Timeline


The following procedure is used:

1. Shift LOOP or ELOOP indication at the end of the display (Buttons 


and ).

2. Press MOD.

3. Enter the loop counter with the numeric keypad.

4. Press Enter.

Note Errors can be deleted with Clear.

If the loop counter is 000 the loop is an endless loop.

Delete a Loop in an Existing Timeline


The following procedure is used:

1. Shift LOOP or ELOOP indication at the end of the display (Buttons 


and ).

2. Press DEL.

Note The related end or the begin of the loop is also deleted.

Delete a Timeline object in an Existing Timeline


The following procedure is used:

1. Shift the timeline object to delete at the end of the display (Buttons 
and ) Press DEL.

140 Kayak HD — User Manual


Effects Subpanel

EMEM - Default Mode of Operation


In EMEM mode the Effects subpanel serves for storing and recalling
switcher statuses and processes.

Figure 75. Subpanel Effects (Default Mode)

8448_21_r0
Numeric key buttons:
When TL Enable is off the numeric values 0 - 9 are used for learning /
recalling registers (see below). When TL Enable is on, the last (bottom) func-
tions are addressed directly, the middle functions are applied using the
Shift key () combined with the appropriate button.

Other Buttons with Two-Level Texts:


The primary function on the button (text on the lower half) is applied by
simply pressing the button The upper text function is applied using the
Shift key () combined with the appropriate button.

Button Functionality

Direct
On: Press a number to recall that register while remaining in the current
bank. Use the Shift () key to perform a 2-button recall (bank + register).

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Section 3 — Control Panels

Off: With Direct turned off press a number to preview the name of the reg-
ister before it is selected. Use Trim / Enter or Eff Diss / Run to select the register
shown in preview.

Lock / Learn
• Learn (unshifted) acts like Store, but saves the work buffer (current state)
into a register in the currently active bank.

1. EXAMPLES: Learn – 3 saves register 3, where x = the current bank. This


overwrites whatever was in register 3 before.

2. Learn + Undo / . searched the next free register. Using the Shift () button
allows another bank to be selected.

3. Learn – Shift (·)– 2 – 3 saves register 23.


• Lock (Shift + Lock) locks the current register, preventing it from being
erased or edited. If you try to erase or edit the current register the word
“Locked” displays for 2 seconds. The Lock function acts as a toggle, so
if you press Shift + Lock a second time it unlocks the current register.

Eff Diss / Run


• Run recalls the pre-selected register (Direct off mode only). Run also acts as
a toggle for the Timeline Run / Pause button.
• Eff Diss (Shift + Eff Diss) causes a transition from the current work buffer
(state) to the selected register’s 1st keyframe (Direct off mode only). Not
implemented yet. Eff Diss performs the same as the Auto/Abort function
from XtenDD.

Get / Put
• Put copies the current register timeline information into a target register.
Pressing a numeric button assumes that the Put will be placed into the
current bank. Pressing a second number causes the 1st number to
become the bank, the 2nd number becomes the actual register. The
operation must be completed with the Enter button.

1. Put – 6 – 7– Enter: Copy the current register into register 67.

2. Put – . – Enter: Copy the current register into the next empty register.
• Get copies the contents of a target register into the current register – the
operational model is the same as that of the Put function.
• Get – 6 – 7– Enter: Copy register 67 into the current register.
• Get – . – Enter: Clear the current register.

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Effects Subpanel

. / Undo
• Pressing the . (Period or “dot) button tells the system to use the next
empty register. It can also be used as a decimal point for numeric
entries.
• Undo (Shift + Undo) allows you to undo the previous action. You can use
Undo to restore the last register you wrote over, or to undo the last
editing operation you performed. Not implemented yet.

Enter / Trim
• Enter is used to complete a numeric entry. Example: Register 05 is active:
(Direct Off) Pressing 2 – Enter recalls register 02.
• Trim (Shift + Trim) is used to complete a numeric entry operation in a rel-
ative fashion. Example – Register 05 is active: (Direct Off) Pressing 2 –
 Trim recalls register 07 (5+2).

“TL Enable” (Edit Enable)


• This must be activated to allow access to any of the keyframe editing
functions.
• When this is activated, the secondary functionality of the numeric keys
is used. (See also Numeric key buttons.)
• When activated, the current position of the time cursor on the timeline
is maintained. It does not automatically jump to the beginning of the
effect, as in the “Classic” KayakDD mode.
• When you used an edit function like Insert Keyframe in the menu, TL
Enable is automatically enabled. It is the same behavior as in DPM
Editing.

The Digit Buttons in TL Enable

0 / Loop
There is no change in this button functionality from the original KayakDD.

1 / Prev / Beg
• Pressing Prev acts just like the current implementation of the KayakDD,
that means goto previous keyframe
• Pressing Beg (Shift + Beg) causes the time cursor to jump to the first key-
frame of the current effect.

2 / View / This
• Pressing View acts just like the current implementation of the KayakDD,
that means when on, the hardware is driven.

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Section 3 — Control Panels

• Pressing This (Shift + This) works like the DVEous, in that if any change to
the work buffer is made without a Modify or Insert, the user can press
This to restore the work buffer back to the contents of the current key-
frame.

3 / Next / End
• Pressing Next acts just like the current implementation of the KayakDD,
that means goto next keyframe.
• Pressing End (Shift + End) causes the time cursor to jump to the last key-
frame of the current effect.

144 Kayak HD — User Manual


Effects Subpanel

MaKe
In MaKe mode the Effects Subpanel serves for recording and playing Panel
Macros. The total number of registers available for macros is 96.

Figure 76. Subpanel Effects (DD Mode)

8447_25r0
Selecting a Register for Record Start
For record start of a macro the register to be used for storage must be
selected.

Press the Store button.

The display prompts

RECORD
• If the register number is to be taken over that was shown before the
actuation of the Store button, no further selection is necessary.

Note During recording the contents of the register is overwritten.

• If you wish to select the next free register, press the FREE button.
• If you wish to select a particular register, enter a one- or two-digit
number with the numeric keypad. Errors can be deleted with Clear.

Note Should the register be assigned, the contents is overwritten

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Section 3 — Control Panels

With the start of the recording

Confirm the register selection by pressing the Enter button.

Now the recording of the macro starts, while the Store button starts
blinking. All keystrokes executed on the panel and in the menu, which gen-
erate a command to the mainframe are recorded. Pressing the blinking Store
button again stops the recording.

Note When you execute any macro action in the Misc Bus Section, the recording
is stopped automatically. Changing the delegation of the Effects Subpanel to
e.g. EMEM does not stop the recording. This allows you to include EMEM
recalls and machine control commands into the macro.

Note Recorded macros are named by default as MK01 – MK96. Renaming is only
possible via the Sidepanel program.

Recalling a Macro
For recalling a macro there are two basic ways to select a corresponding
register.

Register Mode
If the register shown in the display is to be used, no further selection is nec-
essary.
• To select the next used register, press the NEXT key.
• To select a particular register, enter a one- or two-digit number with the
numeric keypad. If a two-digit number is entered (e.g. 15), the related
register (1) appears in the display when the first digit (1) has been
entered. The desired register (15) appears after the input of the second
digit.

After the selection press the Cut button to play the macro.

Bank Mode
In Bank mode registers are treated in groups of ten. Such a group is called
a bank. The display below shows register 7 of bank 4. This is equivalent to
register 47 in Register Mode. Each digit button in the keypad is now a hotkey.
Pressing digit button 3 will directly recall macro 43. To select another bank,
hold down the Bank button and press one of the digit buttons, e.g. pressing
digit button 2 would switch to bank 2, giving direct access to the macros 20
through 29.

Example: Macro B47 MK47

146 Kayak HD — User Manual


Effects Subpanel

In Bank Mode the NEXT button advances to the next used register in the
bank, but in contrary to Register Mode the macro is directly recalled. This
allows you to recall a stack of up to ten macros by repeatedly pressing the
same button.

The Bank mode may be enabled during recording but this does not have
any particular benefit.

Pressing the Bank button toggles between Register Mode and Bank Mode.

While the Miscellaneous Bus Section allows you only to address the first
macros 16, the Make delegation of the Effects Subpanel gives you full
access to all 96 macros.

Note Buttons Edit, Auto Recall, Undo, Auto/Abor: No functionality in Make Mode.

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Section 3 — Control Panels

Menu Subpanel
Figure 77. Components of Timeline

8447_18r0
Example: Kayak HD-1

The Menu subpanel allows easy navigation in the menu display

Home
Brings you to the top menu, allowing further navigation.

Menu Lock
Locks the menu to the actual screen. No further auto delegation is per-
formed.

Live Mode
Reduces the number of parameter adjustments to the most essential ones,
allowing faster control with less selection steps.

Last Menu
Brings you back to the last menu, allowing to toggle between 2 Menus with
one keystroke.

148 Kayak HD — User Manual


Half M/E (HD Only)

User 1 – User 4
User definable preferred menus. Select a menu, hold down the User X
button for two seconds. A short flash of the button confirms that this menu
is learned. To recall the menu, just press the User X button again.

Half M/E (HD Only)


The Half M/E is used as an additional M/E. In terms of routing it offers the
same possibilities as a full M/E. This includes the reentries in other M/Es.
The main restrictions are caused by missing hardware which is also the
reason to call it “Half M/E” (also referred to as “MEH”).

Half M/E is enabled for the following switcher types:


• Kayak-HD-150C
• Kayak-HD-250C
• Kayak-HD-250

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Section 3 — Control Panels

Feature Set of the Half M/E


Table 9. Feature Set of the Half M/E
Feature Set Not implemented Features
Field Dominance Wipe Transition
PreRoll DPM Transition
M/E Couple Chroma Key
Hold Source Preset Pattern
Key Drop RGB Correction
Bus Correction
Mix Transition
DSK Transition
Black Preset (no Utility Inputs)
Transition Preview
Luminance Key
Memo (Master and M/E Memo)
Transition Abort
FTB Cancel
Clean Feed
Input and Bus Correction
Key Preview
FTB

Selecting Half M/E


Figure 78. Selecting Half M/E

Half M/E button

150 Kayak HD — User Manual


Half M/E (HD Only)

The Half M/E is reached in the control panel by pressing the Half M/E button
in the transition section (see Figure 78 on page 150). This button is labeled
FTB Enable on older panels and has a circular arrow on it on newer panels.
• In “not coupled” mode, this button can be used in any panel M/E to
delegate the panel M/E to the Half M/E. Once delegated, the Half M/E
can be used exactly like any other full M/E. See table Feature Set above.
• In DSK mode, the button works only in panel M/Es that are delegated
to the M/E to which the Half M/E is coupled. In this case, the panel
M/E is also delegated to the Half M/E, but the background buses of the
crossbar still control the full M/E, because the background buses of the
Half M/E are set fixed to the outputs of the coupled full M/E.

Transition controls (Cut, Auto, Black Preset) always work on both the Half
M/E and the coupled full M/E, regardless of the delegation of the panel
M/E.

“Next Transition” buttons work the same in Half M/E and full M/E. To
clear all Half M/E keys, use the BGD next transition button (BGD transi-
tions of the Half M/E are not possible in DSK mode, so this button is only
used to remove all keys from the “next transition” selection).

When a panel M/E is delegated to Half M/E, the mnemonic displays of


that panel M/E are inverted, i.e. they show light characters on dark back-
ground.

By setting a Half M/E button to ON the EMEM section at the end of the
appropriate M/E will be set to be the Half M/E EMEM.

If DSK Mode is ON with full DSK mode for video and control couple then
any Half M/E button will delegate that M/E to be able to control the DSK
sources and transition.

By menu command it will be possible to delegate command and video


routing so that these selections are possible:

1. Video routing and transition control of the Half M/E are set to both be
coupled to any M/E
• Video routing will always be set such that the PGM A/B rows of
selectors will switch the active on-air backgrounds regardless of the
setting of the Half M/E assignment button of the M/E
• Video routing of the keyer inputs and keyer controls will be set to
control either M/E or Half M/E keyers as the Half M/E button is
set.

2. Video routing is not assigned to any M/E but uses the Half M/E
crosspoint selector freely but couples the Half M/E keyer transitions to
a designated M/E. The control couple would be set by menu selection.
The Half M/E would be assignable to the panel by the use of any M/E
UPK.

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Section 3 — Control Panels

3. Video and control couple would be set to OFF for Standard mode.

Operation Modes
With software release version V683 there will be two base modes of the Half
M/E:
• Standard Mode (Full Half M/E)
• DSK Mode (Option with License Key)

The different Half M/E modes are set via the Config / EBox / Misc menu.
Use the “Half M/E Mode” button to select the mode, and the “Coupled To”
button to select the full M/E to couple the Half M/E to.

NORMAL Mode Description (Not coupled)


The Half M/E operates as an M/E would except that it's control is only
assigned by the use of a Half M/E button at any M/E level.
• Inputs are freely selectable for background and keys
• Control is only assigned when an M/E Half M/E button is on and to
that M/E.

Preview is as for a full M/E.

Clean feed for 2 separate outputs each with selectable keyer combinations
will be available.

152 Kayak HD — User Manual


Half M/E (HD Only)

DSK Mode Description


• The Half M/E used as DSK will have 4 lum/lin keyers able to use
coupled (auto select) matte signals as well as video (self) key. The pri-
ority of the keyers will be able to be set - and altered via mix/dissolve
on-air.
• The DSKs will be over the top of any M/E keyers and their priority will
not be able to set any of them inside the priority scheme of the M/E
keys.
• There will be a clean feed system available from DSK allowing 2 inde-
pendent outputs with selectable keyers on them.
• The background sources will be controlled by the PGM A/B rows of the
coupled M/E (usually PGM/PST) whether that M/Es Half M/E UPK
is ON or OFF as this is logical operationally. The input sources of the
Half M/E will be set to the output of the M/E and will not be change-
able.
• The DSKs will only mix and will exhibit non-composited keying trans-
parency during their transitions.
• DSK Preview will be affected by M/E transitions but at the end of all
transitions will correctly represent the DSK Next transition.
• DSK transitions will be coupled to the M/E transition so that selecting
a DSK while the Half M/E UPK is ON will cause the DSK Next Transi-
tion selected to change as the M/E transition, CUT/MIX/DISS/DPM,
is operated.
• Half M/E PGM and PVW will need to be assigned to crosspoints so that
an AUX bus, for instance, can show the PVW and route the Half M/E
output to transmission output.
• Any M/E with the Half M/E button switched ON will control for that
time, the sources and transition status of the DSKs.
• Split faders, if an M/E other than the one set by the menu couple selec-
tion will cause unwanted DSK appearances and this is to be docu-
mented but not excluded.

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Section 3 — Control Panels

154 Kayak HD — User Manual


Section 4
Panel Menu Summaries
In this section various Kayak system menus are presented to familiarize
you with various screen layouts. Cross references are provided for more
detailed information. Because each menu controls different aspects of the
Kayak system, the screen parameters and organization will vary, but the
basic principles previously described are followed. In some cases, the
menus for KayakDD and KayakHD are different or unused buttons are
grayed out.

Some advanced system functions are not supported by these menus. You
can run the Sidepanel application on a separate personal computer to
access these advanced functions.

Introduction
The basic Kayak system is operated using button and lever control on the
control panel, and touch screen and knob controls on the Menu panel. Text
and number entry is also possible via a popup keyboard.

The Main control panel is used during live operation for fast, real time con-
trol. The menus are generally used in conjunction with the panel controls
to set up effects and for system configuration. Since some adjustments and
selections can only be performed via menu, a special live mode is available
for same menus, allowing limited – but fast access.

Effects can be saved for future immediate recall, allowing fast and precise
control of complex visual effects in real time.

For advanced control a Sidepanel program is available which can run on a


computer with Windows operating system.

Kayak HD — User Manual 155


Section 4 — Panel Menu Summaries

Panel CPU Reset


The original Kayak-1/-2 control panels needed a power cycle in order to
reset the CPU. The new board set has provisions for resetting the CPU by
pressing three push buttons simultaneously.

To reset the panel CPU, press push buttons T1 (Home), T9 (Top Delegation),
and T12 (Bottom Delegation) simultaneously on the menu display module
(see Figure 79).

Figure 79. Panel CPU Reset—Keys T1, T9, and T12

T1 T9

T12

156 Kayak HD — User Manual


Menu Overview

Menu Overview
The Kayak Menu panel provides capabilities that complement the opera-
tion of the Main panel. The Menu panel controls most system functions,
and has additional controls not available on the Main panel (for example,
wipe pattern selection, chroma key manual controls, and configuration
menus). During live production the operator spends most of his time
working directly on the Main panel. The Menu panel is used extensively for
setup and effects creation.

A second way of full control is the Sidepanel program. The Sidepanel


program can run on a computer with Windows 95 or higher.

Menu Panel Description


The Menu panel has a touch screen display and four soft knobs on the right.
The Menu subpanel on the left allows easy navigation in the menu three.

Figure 80. Touch Screen Display


Menu Navigation Touchscreen Digipots and
Buttons Display Menu Buttons

8447_28r0
Touch Screen
CAUTION Do not apply any sharp or rigid object (no pens or pencils) to the touch
screen display surface. The Menu panel touch screen allows direct interac-
tion with menu controls displayed on the screen. The screen is designed to
work with a finger or other soft object. The touch screen is sensitive to a
single pressure location only, so only one touch surface control can be
adjusted at a time.

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Section 4 — Panel Menu Summaries

Soft Knobs (Digipots)


Knobs along the right side of the Menu panel can be used to dial in param-
eter values for functions displayed on the touch screen. When a knob is
active, the touch screen displays the parameter name and its current value
on a data pad. The parameter can be adjusted by turning the knob, or the
data pad can be touched to bring up a numeric keypad. On some menus, a
soft knob may be able to control parameters or scroll a list located else-
where on the screen. In these cases a line connects the soft knob to the con-
trolled screen area.

Figure 81. Soft Knobs (Digipots)

8447_29r0

158 Kayak HD — User Manual


Menu Overview

Menu Screen Organization and Components


Kayak system menus are context sensitive. They display different informa-
tion and provide various types of controls depending on what area of the
system is involved. Menus are organized into categories of related controls,
which can be directly selected with touch buttons located at the bottom left
of the screen. Some configuration menus have additional subcategory
selections available at the bottom right of the menu.

Within a menu, delegations may also be available to access specific param-


eters. In the top corner of many menus you will find a delegation button,
allowing to switch e.g. between different keyers for the same type of menu.

A representative menu screen (Keyer-Preset Pattern) is shown below.


Buttons with a little triangle at the bottom are popup buttons. When
selected, a popup display offers a multiple-choice selection.

Figure 82. Example Screen Organization and Components


Delegation Selection Menu
Popup Popups Title

Pattern
Datapad
Soft Knob
Datapads

Delegation
Datapads
8447_30r0

Menu Category On / Off


Buttons Function

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Section 4 — Panel Menu Summaries

Data Pads and Touch Buttons


The Kayak system menus make extensive use of data pads. Data pads are
active areas on the screen that display a summary of the status of an object,
and when touched bring up additional controls and information for that
object.

Some data pads display a single value (for example, the soft knob data
pads). Touching a soft knob data pad brings up a keypad on the screen for
data entry (which can be closed without making any changes if desired). A
special pattern data pad also exists, which displays the shape of the current
pattern (the Square shape in Figure 82 on page 159). Touching this data pad
provides a link to the Wipe.

Note that a single touch of a data pad will not change any Kayak system
settings, but just brings up controls that permit changes. You can surely
touch any data pad to explore that object’s parameters and settings. Actual
changes are enacted on the screen with the touch buttons, by turning a soft
knob, or by entering a value on a keypad.

Some menu items that look like data pads only display information, but do
not have Rounded corners. Touching these buttons does not generate a
popup menu or a menu change.

The information displayed might be able to be changed using different con-


trols, or it may simply report a status.

Touch buttons do not display data, and are labeled by their function. Direct
change touch button functions include selecting an operating mode (Preset
Pattern in Figure 82 on page 159), or turning on an attribute (Matte Fill in
Figure 82 on page 159). Touching these buttons will immediately activate
their function.

Note that the Menu Category touch buttons at the bottom of the screen are
used to display a different category of controls, and this is actually a form
of delegation. Touching these buttons will not change any actual Kayak
system settings, so they can also be surely touched at anytime to explore the
menus.

Touch buttons can control on/off (green/gray) functions (Matte Fill in


Figure 82 on page 159), or they can select from a group of parameters, and
turn green to indicate the state of that parameter. A second way of pre-
senting group selections is the Popup Button (e.g. Preset Pattern in Figure 82
on page 159).

160 Kayak HD — User Manual


Menu Overview

Menu Title
The menu title is identical in all the Kayak system menus. The left portion
of the menu title identifies the name of the current menu. The selected sub-
category or specific mode is also displayed when appropriate.

Menu Category Selection


Menu category selection touch buttons are arranged along the bottom left
of the screen (Mode, Priority, Mask etc. in the example). Touching one of
these buttons takes you directly to that category. The currently selected cat-
egory is shown by the touch button turning green.

Some configuration menus have additional subcategory selections avail-


able at the bottom right of the menu. The selected subcategory button is
colored green.

Delegation Group
Additional levels of delegation are needed in e.g. the Keyer menu, since it
must control all 4 keyers. This highest level of delegation is located on the
top left side of the menu. Data pads display limited status for a particular
object. Touching a data pad delegates that object, and the rest of the menu
will then display information and controls for only that object. The data
pad of the selected object is colored green.

Mode Selection
Each keyer has several types of operation, one of which can be chosen with
the Mode Selection Popup button. In the Keyer menu, when a particular mode
is selected, the Parameter Control area will display information for only
that mode of the delegated object.

Different types and numbers of controls can appear, depending on the


capabilities of the selected mode.

Generally, touch buttons that are closely related to one another have a blue
background, though this is not necessarily an indicator that the buttons are
interlocked.

Parameter Control Area


In the Keyer menu example, a Parameter Control area contains function
selection touch buttons and soft knob pads for the selected operating mode.

Function selection touch buttons either toggle on and off or are part of an
interlocked group. The soft knob pads on the right allow individual param-
eter adjustments, as described earlier.

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Section 4 — Panel Menu Summaries

Additional Function Buttons


In the Keyer menu, some functions are available for all delegated objects
and their modes. Touch buttons for these functions can be located outside
the Parameter Control area.

Menu Access Touch Button


In some cases it is handy to jump to a different menu and delegation to
adjust related controls. For example, an operator setting up a mask may
need to adjust a pattern in the wipe menu. To make menu navigation easier,
a menu access button can be included on one menu that links to a different,
related menu. For example, the Wipe Select & Adjust functions.

Numeric Keypad
Touching a soft knob pad or other single numeric parameter pad brings up
a numeric keypad that can be used to enter exact values.

Figure 83. Numeric Key Pad

With software version V704, the new functions Copy, Paste, and Show Full
Precision have been added to the menu numpad.

Pressing the Misc button displays the new button pane, as shown in
Figure 84.

162 Kayak HD — User Manual


Menu Overview

Figure 84. Numpad Misc Dialog

Selecting the Show Full Precision button displays the full value, as shown in
Figure 85.

Figure 85. New Numpad Value—Show Full Precision Button

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Section 4 — Panel Menu Summaries

Alphanumeric Keypad
Touching the pad for a text parameter brings up an alphanumeric keypad.

Figure 86. Alphanumeric Key Pad

8447_32r0

164 Kayak HD — User Manual


Menu Overview

Menu and Panel Interactions


The Main panel and the Menu panel graphical user interface operate as a
single control surface, and so these components interact with one another.
Many controls on the Main panel are duplicated on the Menu panel
screens. For example, a keyer can be set to use a Chroma key with a Main
panel button or a Menu touch button. Other controls, like manual Chroma
key settings, are only available on the Menu panel.

Single Press Open (SPOP) is a convenient way to access related menus


when working on the Main panel. Single-pressing a button calls up partic-
ular menus.

Once that menu is displayed, delegation changes affecting that menu that
are made on the Main panel will be tracked on the Menu panel. For
example, if Key 1 is selected on a menu, and then Key 2 is selected on the
Main panel, the menu display will change its delegation to Key 2.

However, the reverse is not true. Changing delegations on the Menu panel
does not change Main panel delegations.

When both the Main panel and the Menu panel are delegated to the same
object (say, Key 1), changes can be made to that object from either panel.
Once the change occurs, both panels will be updated to reflect the status of
the object.

Both panels do not need to be delegated to the same object to enact a


change, however. Suppose the Main panel is delegated to control Key 1
while the Menu panel is delegated to Key 2. Changes made on the Menu
panel will affect only Key 2, and changes made on the Main panel will
affect only Key 1.

When the delegation of either panel is changed to a new object, that object’s
current status (which may have been changed since last shown) will be
reflected on that panel.

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Section 4 — Panel Menu Summaries

Home Menu
The Home menu is used to access the Kayak system menus. Touch the
button of the desired menu type to go directly to that menu. For example,
selecting the Wipe button in the Transition subpanel will open the Wipe
menu. If multiple menus are available for that type, the last selected menu
will be displayed.

Figure 87. Home Menu

At system startup the Kayak brings up the Home menu. You can reach this
menu at any time by pressing the Home button in the top left of the control
panel.

Mouse Access to Home Menu


When controlling a Kayak menu with a mouse on the PS/2 connector, a
right mouse click can be used to return to the Home menu.

166 Kayak HD — User Manual


Home Menu

Recall Preset
Touching the Recall Preset button on the Home menu opens a submenu for
recalling different control panel operational settings (Figure 88).

Figure 88. Home Menu - Recall Preset

Factory Preset - Recalls the factory preset.

Operation Preset - Recalls the user-defined operation preset. See Install - E-Box
- Misc Menu on page 168 for more information.

Undo Recall - Recalls the previous user settings before the last action.

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Section 4 — Panel Menu Summaries

Install Menus Overview


The Install Menus contain system setups, most of which are only used by
engineering personnel during installation.

Note In this Kayak User Manual only selected Install Menu functions commonly
used by operating personnel will be described. Detailed information about the
Install Menus is available in the separate Kayak Installation and Service
Manual.

Install - E-Box - Misc Menu


Touching Home > Install > E-Box > Misc opens the Install E-Box Misc menu
(Figure 89).

Figure 89. Install E-Box Misc Menu

Store Preset
Pressing Store Preset saves the current panel operating settings to the panel.
These settings are equivalent to an EMEM of the entire panel. To recall these
settings use the Recall Operation Preset button in the Home menu (see Recall
Preset on page 167).

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Install Menus Overview

DD Modes
Selects the operating behavior of the Kayak’s Keyer and EMEM systems. A
default setting (button not illuminated) selects behavior that is closer to
that of Kalypso/Zodiak switchers.

If a Key or E-Mem DD Mode button is activated, the behavior of that system


becomes more like that of the KayakDD or XtenDD switcher systems.

Key - See DD Mode Keyer Subpanel on page 110.

EMEM - See EMEM - DD Mode of Operation on page 129.

Also see EMEM - DD Mode of Operation on page 129 for additional informa-
tion.

Note To avoid confusion, if the operating mode is changed you can install the cor-
responding buttons on the panel so their legends are correct, using the tool
provided with your system.

Load / Save Install Data


Note The Save button is grayed out (inoperable) if a USB stick is not present in a
supported control panel USB port. The Load button is grayed out if no USB
stick is present or if no files are available to load from the USB stick. USB
ports labeled SPARE are not supported.

The Load and Save buttons are used to load/save frame Install configuration
settings to or from a USB flash drive.

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Section 4 — Panel Menu Summaries

Install - Panel - Misc Menu


Touching Home - Install - E-Box - Misc opens the Install E-Box Misc menu
(Figure 89).

Figure 90. Install Panel Misc Menu

Pgm/ Pst Pos


Sets the operation of the Program Preset busses.

Program/Preset - Program bus flip-flops after transitions complete to always


be above the Preset bus.

Preset/Program - Program bus flip-flops after transitions complete to always


be below the Preset bus.

Follow Fader - Bus flip-flops do not occur.

Cut/Auto Pos
Sets the location of the M/E Cut and Auto buttons, with the Cut button either
on the left or right of the Auto transition button.

Note To avoid confusion, if the button location is changed you can swap the Cut
and Auto buttons on the panel so their legends are correct using the tool pro-
vided with your system.

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Install Menus Overview

Load / Save Install Data


Note The Save button is grayed out (inoperable) if a USB stick is not present in a
supported control panel USB port. The Load button is grayed out if no USB
stick is present or if no files are available to load from the USB stick. USB
ports labeled SPARE are not supported.

The Load and Save buttons are used to load/save panel Install configuration
settings to or from a USB flash drive.

System Setup Menu


Software installation and option licensing is accomplished via the Device
Control menu, accessed via Home - Install - System (Figure 91). System func-
tions are available in the pane on the lower right.

Figure 91. System Setup Dialog

Software Versions
The currently loaded software versions of the Kayak system devices is
shown on the Device Control menu, accessed via Home – Install – System –
Device Control (Figure 92).

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Section 4 — Panel Menu Summaries

Figure 92. Device Control Menu

The Device Control menu shows on the left all the network connected
devices (Kayak-MF = Mainframe, Kayak-CP = Control Panel) with IP address
and software version installed.

On the right details of the selected device are listed.

Software Update
Kayak system software updates are distributed on a Kayak Software
Release CD-ROM, or can be downloaded from the Grass Valley web site.

Software updates can be installed to Kayak system components by trans-


ferring the software to a compatible USB flash drive that can be plugged
into the switcher control panel. Refer to the Kayak Release Notes for a list of
compatible flash drives.

The Sidepanel program is also available on the Kayak HD/Kayenne XL


Software CD-ROM or with the web site download. The Sidepanel program
can be installed onto a PC and used for Kayak system configuration and to
access additional advanced Kayak system capabilities.

Refer to the latest Kayak Release Notes for a detailed description of the com-
plete software installation procedure.

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Install Menus Overview

Enhanced USB Software Update

Installing from USB


In software version 6.9.3 the software update process from USB has been
improved to achieve faster file transfer rates when updating devices.

Install Per NFS


The original transfer method (NFS) can be reactivated if there are issues
while updating software. To use the original approach, press the Install per
NFS button and install the software without resetting the panel being
installed. After reset the enhanced USB method becomes the default again.

Note During normal operating mode, the Install per NFS button is locked. In order
to unlock the button press the MenuLock and User4 buttons simultaneously.

Figure 93. Installing from NFS—Install per NFS Button

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Section 4 — Panel Menu Summaries

Software Option Licenses


Kayak has a software option licensing system. You can see the number and
type of possible licenses for your system by going to the Licenses menu
under Home | Install | System | Licenses (Figure 94).

The Licenses menu is used to add licenses to a system. The licenses are
stored in 2 EEPROMs (Electronically Erasable Programmable Read Only
Memory chips) located in the backplane of the frame. Licenses cannot be
moved between different Kayak frames.

Figure 94. Install Licenses Menu

Available Options and Configuration Licenses


The following operation features are options or configurations available
only if the corresponding license is activated.
• Switcher Type
• Number of Inputs
• Number of Outputs
• Number of flexible Chroma Keys (Static)
• RGB Color Correction
• DPM Channels (Includes Kurl in KayakDD)
• Kurl (Kayak HD/SD only, not KayakDD)
• Spektra (Kayak HD/SD only, not KayakDD)

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Install Menus Overview

• DSK/Half M/E (Kayak HD/SD only, not KayakDD)


• RamRecorder and KlipCache
• NetCentral
• HD Operation (HD/SD only)

Note For basic operation licenses are required for Switcher Type, Number of
Inputs, and Number of Outputs.

Additional licenses for newly developed features may become available in


the future.

Installing Licenses
Kayak system licenses can be installed two different ways.
• The recommended installation method consists of copying the
sp_license.txt file (which contains all your licenses) to a sup-
ported USB flash drive, and using the Licenses menu to install them
onto your system.
• An alternative installation method consists of manually entering the
text string of each license using a GUI keyboard available on the
Licenses menu.

With either method a Kayak system reboot is required to activate the


licenses. Refer to the latest Kayak Release Notes for detailed license installa-
tion procedures.

Kayak HD — User Manual 175


Section 4 — Panel Menu Summaries

Config Menus
After touching the Config button in the Home menu a new dialog appears
with the following configuration items:
• Application Control
• E-Box Configuration (GPI, GPO, …)
• Panel Assignment

All configuration setups are part of an application and can be stored and
recalled as an application.

Application Control
The application menu is designed to handle the use of applications within
a Kayak system. Applications can be loaded from a USB flash drive and
started, stopped, modified or created new.

Note Please save your application data regularly on a USB flash drive. Application
data are stored in the internal RAM and can be lost if the battery dies.

Figure 95. Config – Application Control

The Application menu shows a list of the available applications of the con-
nected Mainframe.

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Config Menus

Note Buttons are grayed out (inoperable) if a USB stick is not present in a sup-
ported control panel USB port. USB ports labeled SPARE are not supported.

• Save - Saves the current application.


• Save As - Saves the current application with a selectable file name.
• Load - Loads the application files from the USB flash drive into the
Kayak system.
• Rename - Opens a dialog window to rename the selected application
file.
• Delete - Deletes the selected application file.
• Edit Devices - If an application file was loaded which was stored in
another switcher system, the device names of this application must be
customized.

To Customize Application Device Names:


1. Press the Edit Devices button to display a list of the IP addresses of the
former devices (Figure 96).

Figure 96. Config – Application Control – Edit Devices

2. Select the control panel and press Modify to generate a list of connected
devices (See Figure 97) in the network.

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Section 4 — Panel Menu Summaries

Figure 97. Config – Application Control – Change Devices

3. Select the IP address of the desired device and press OK to update the
application file.

E-Box Configurations
After touching the E-Box button in the Config menu a new dialog displays
with various configuration items (Figure 98).

Figure 98. Config – E-Box Configuration

Press a button to configure the different system properties.

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Config Menus

Config - GPI Menu


General Purpose Interface Inputs (GPI Inputs) can be used by an external
device to trigger an action on the Kayak system. See Installation Manual for
pinout specifications.

The Config-GPI menu allows programming up to 32 system GPI inputs (8


per M/E). Various actions can be performed when a GPI contact closes,
including selecting a source on a bus, recalling an EMEM, and triggering a
transition.

In this Install-GPI menu the physical properties of each GPI channel can be
adjusted.

Figure 99. Config - GPI Menu

Touching the Modify button displays a pop–up list. The selected function
will be triggered on the edge defined in the Install - GPI menu.

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Section 4 — Panel Menu Summaries

Figure 100. Config - GPI Functions

Config - GPO / Tally Menu


The General Purpose Interface Output/Tally menus are used to configure
the tally system. There are multiple tally calculators, three different tally
calculation methods, and user assignment of tally relays. The results of the
tally calculators are applied to the tally relays on the Video Processor frame,
and those relays control external tally lights.

Tally is recalculated and refreshed every field.

In addition, the GPO Output contact closures are used by the Kayak system
for simple trigger control of external devices.

About Tally Systems


In general, a tally system identifies which sources to the switcher contribute
to the final picture at a selected point in the video chain. The identification
is communicated by activating relays in the video frame. The method by
which the sources are determined is called the tally calculation.

The tally calculation begins at a point in the video path and then traces the
path of the signals upstream to their original video (and key) sources. The
state of the switcher affects tally. For example, tally on a true clean feed only
includes sources that contribute to the main output, but tally on a program-
mable clean feed can include sources that do not contribute to the main
output.

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Config Menus

The On Air Tally (Red Tally) calculations are essential for switcher opera-
tion. This tally calculation forms the basis for On Air indication (panel,
camera tally lights, etc.), and other functions such as external device Auto
Start, Off Air Advance, or router protections. On Air tally calculations nor-
mally start at the Pgm-Pst PGM outputs.

User tally calculations can be used for purposes other than On Air tally.
These tally calculations still trace the video path upstream from the speci-
fied points in the video path, but the starting point does not necessarily
have to be a program output. For example, a Look Ahead tally begins at the
Pgm-Pst Look Ahead Preview (LAP). When a transition is not in progress
this virtual output is not on air.

The Output Tally (Green Tally) calculator indicates which sources con-
tribute to designated outputs. For example, a M/E Iso tally is a user config-
ured Output tally set up to begin at an M/E’s PGM. The tally would
indicate what contributes to the M/E's program outputs but not anything
downstream of it. The tally would be the same whether or not the M/E was
On Air.

The Look Ahead Tally (Yellow Tally) calculator indicates which sources
will be on air if a main transition is performed on the selected level. One
way this can be used is for a second set of tally lamps on a camera to alert
the camera operator that his camera is next to be taken on air. Many control
room monitor walls also include a secondary tally indicator for Look
Ahead.

However, if an M/E is placed downstream of Pgm-Pst, the On Air tally cal-


culation can be configured to start at that M/E's program outputs. If this
situation is planned, it is recommended that AUX buses be set up to
provide the real program outputs for the switcher and the On Air calcula-
tion configured using those AUX buses as the tributaries.

GPO / Tally Configuration


The Config-GPO / Tally menu serves to configure up to 128 channels (32 chan-
nels per M/E). The physical properties of each GPO channels can be
adjusted in the Install-GPO menu.

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Section 4 — Panel Menu Summaries

Figure 101. Config - GPO Menu

Touching the Modify button calls a sub-menu. In this menu the tally mode
of the selected GPO channel 1 – 128 can be configured.

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Config Menus

Figure 102. Config - GPO / Tally Mode Selection

• None: No tally is selected


• Red: On Air Tally is selected
• Yellow: Look Ahead Tally is selected
• Green: Isolated On Air Tally is selected

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Section 4 — Panel Menu Summaries

Config - Input Menu


The Config - Input menu is used to name sources and couple keys for
sources (Figure 103).

Figure 103. Config - Input Menu

Config - Input Menu - DD Mode


A new table column has been added to show the install name of the inputs
in the Config - E-Box - Install menu.

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Config Menus

Figure 104. Config Input Menu in DD Mode1

The input name can be changed in the Install - E-Box - Input menu, as shown
in Figure 105.

Figure 105. Config Input Menu in Default Mode

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Section 4 — Panel Menu Summaries

Naming Sources
The Name of a source is displayed on the Control panel, and is limited to
four characters. The Long Name of a source appears in configuration
menus, and can be XXX characters.

Touch Modify Name or Modify Lng N to bring up a keypad to enter that name
for the selected source.

Coupling Keys
Touching the Modify Cpld Key button calls a sub-menu. In this menu the Key
to be coupled to the selected fill source can be selected (Figure 106).

Figure 106. Config - Coupled Key Menu

1. Select a Fill Source.

2. Press the Modify Cpld Key button.

3. Select a Key Source.

4. Press OK to finish the selection.

The Reset All button on the previous menu (Figure 103 on page 184) brings
up buttons that can be used to reset all the key couplings to White (full
raster key) or to Default (self key using the same source as the fill).

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Config Menus

Config - AUX Menu

Figure 107. Config - AUX Menu

The Safe Title adjusting elements enable fading–in different auxiliary lines
(Box, Cross) into each individual AUX bus. The fade-ins serve as an auxil-
iary means to mark production-defined picture areas (e.g. areas for logos,
subtitles, 4:3 raster). The digipots enable to adjust the title box or the center
cross over the complete picture area.
• Safe Title fades in a rectangular frame
• Crosshair fades in a center cross

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Section 4 — Panel Menu Summaries

Config - AUX Couple Menu

Figure 108. Config - AUX Couple Menu

The AUX Couple menu serves for coupling the AUX bus to other switcher
buses (masters). If the source on the master is changed, the source on the
coupled AUX bus follows automatically.

With the Modify Bus button the Master Bus can be selected.

With the Modify Mode button two modes of operation can be selected:

Normal

In coupled mode additional selection of sources on the AUX bus is possible.


• Exclusive
• In coupled mode additional selection of sources on the AUX bus is not
possible.

With Modify Substab button a substitution table can be selected. These tables
can be used by coupled AUX buses or coupled M/Es to exchange the
source when the coupled AUX bus follows his master.

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Config Menus

Config - M/E Menu


The Config - M/E Menu provides for Cleenfeed Layer and Permanent Key Preview
mode configuration.

Figure 109. Config – M/E Menu

Cleanfeed Layer
The Cleanfeed Configuration pane serves to configure the cleanfeed channels.
All available keyers can be selected for each channel (PP A—PP D), in addi-
tion to the background signal.

Key Preview
The Key PVW panel button is located on the Kayak Keyer subpanel.

Look Ahead Preview and Permanent Key Preview have been added as sub-
menu touch buttons in the Config/E-Box/ME/ menu. Look Ahead Preview or
LAP was only available with the Key PVW panel button in earlier versions
(refer to the Kayak HD User Manual for more information).

From the Home menu, select Config/E-Box/ME/Default PVW.

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Section 4 — Panel Menu Summaries

Press the Default PVW touch screen button to bring up the Default Preview
sub-menu, as shown in Figure 110.

Figure 110. Default Preview Menu Example

Permanent Key Preview


There are two modes for Permanent Key Preview:
• Key Selection mode:

To use the key selection mode:

1. Hold down the Key PVW panel button

2. Select any key combination of the keyer panel buttons, Keys 1-4
(selectable for each M/E)

3. Release the Key PVW panel button

Press the Key PVW again—the Key PVW panel button will now toggle
between the delegated key signal and the selected keys (selected while per-
forming steps 1 and 2)
• Auto follow mode:

To use the Auto follow mode:

1. Hold down the Key PVW panel button.

2. Deselect all keys (1-4) and release Key PVW button.

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Config Menus

3. Panel buttons for Keys 1-4 will now display the key signal for each key
when delegated in the Keyer sub-panel.

FlexiKey
Flexi Key provides two additional program outputs, each with a separately
programmable configuration of keyers, to satisfy advertising and identity
requirements for multiple clients of the same material.

Flexi Key is available for PP to ME3. The Half-ME is not included.

Figure 111. Cleanfeed Configuration

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Section 4 — Panel Menu Summaries

Preview Assignment
After pressing the Preview 1 or Preview 2 button, a dialog appears in order
to preselect one of the cleanfeed configuration channels, see Figure 112.

Figure 112. Preview Assignment

Default Preview
The default preview can be assigned as Look Ahead PVW or 
Perm DSK Preview.

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Config Menus

Config - M/E Couple Menu


M/E Couple is used to support an additional transmission line output on
a switcher whose main parts are identical to that of its main output, but
differs in country specific video components (source and/or keyer substi-
tution). Those source replacements can be defined with substitution tables.

EMEM recalls are used to set all - master and coupled M/Es into an initial
state depending on the next effect. According to the meaning of the effect
the transition module then works correct with CUT, AUTO and the fader
commands.

Figure 113. Config - ME Coupled Menu

Coupling Rules
Each M/E can be coupled to any other M/E as long as they belong to the
same application and the coupling doesn't become recursive. The coupling
can be done in serial, parallel and in combinations.

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Section 4 — Panel Menu Summaries

Examples:
• Serial: PP to ME3 to ME2
ME3 is coupled to P/P
ME2 is coupled to ME3
ME1 is not coupled
• Parallel: PP to ME3; PP to ME2
Both, ME3 and ME2 are coupled to PP. ME1 is not coupled.
• Combined: PP to ME3; PP to ME2
Both, ME3 and ME2 are coupled to P/P. 
ME2 to M/E1
ME1 is coupled to ME2

Note Recursion is not possible. PP to ME3; ME3 to PP is not allowed.

Each ME can be used as Master M/E. If a coupled M/E is modified directly


via a control unit the master ME is not affected.

Note When the Half M/E is coupled (for example DSK mode) the stage is not avail-
able for ME Couple.

Coupled Resources
After selection of the ME Couple Mode in the Config - E-Box menu, the fol-
lowing M/E resources can be coupled:
• PGM and PST bus (optionally by one substitution table) at ME crossbar.
• CUT, AUTO and FADER at ME transition.

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Config Menus

By selecting ME Couple in the ME Main menu, M/E Coupling can be acti-


vated or deactivated for each resource.
• Key Couple button: Key bus only
• Comp Couple button: complete ME.

Figure 114. ME Main Menu

In order to integrate the eDPM in the transition of the M/E in the Main
menu, the eDPM related buttons Transition eDPM1/2, Fx-Loop eDPM1/2, and
Loop are available.

If the eDPM Send channels are already configured in the M/E Config
menu, the Main menu appears as shown below.
• Pressing Transition eDPM1/2 calls a sub-dialog which enables you to
select the eDPM channel.
• Pressing Fx-Loop eDPM1/2 calls a sub-dialog which enables you to select
the eDPM channel.
• Loop - When enabled, the eDPM remains in the signal path at end key-
frame position. This function can also be programmed onto the control
panel using the Install - Panel - UPK menu.

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Section 4 — Panel Menu Summaries

Black Preset Mode


Pressing the button calls a dialog with different X- and V-Fade modes.

Figure 115. Main Menu

EMEM Handling
M/E coupling works on command level. This means that EMEM recalls
and application load are disregarding M/E coupling. It is used to preset
M/Es.

Applications
Every application has its own, complete M/E coupled structure. If an
application is loaded or the coupled state of one application is changed, this
new modification is checked and accepted or rejected (see Coupling Rules on
page 193).

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Config Menus

Config - DPM Menu

Figure 116. Config – DPM Menu

The production crop settings allow you to adjust an overall crop for the
DPM channels. Additional cropping per channel is possible in the
DPM/Transform/Crop menu.

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Section 4 — Panel Menu Summaries

Config - Substitution Tables Menu

Figure 117. Config – Substab Menu

The Config Substab menu serves to configure up to 15 substitution tables.


These tables can be used by coupled AUX buses or coupled M/Es to
exchange the source when the coupled AUX bus follows its master.

Rename Table - Enter an own name for the substitution table.

Add Subst - Enter a new substitution pair in the selected table.

Modify Subst - Modify the selected table.

Modify All - Sets all substituted inputs to a selectable input, to white/black or


delete all, if no substitution pair is available.

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Config Menus

Config - Editor Menu

Figure 118. Config – Editor Menu

The Config Editor menu allows you to re-direct external editing system com-
mands to different Kayak system outputs. Use the Delegation button to select
the desired editor, select the desired parameter, and then touch Modify and
select an alternative target setting for the editor command.

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Section 4 — Panel Menu Summaries

Config - H/V Blanking Menu


H/V blanking settings that used to only be accessible with the Sidepanel
program are now available on a Kayak menu.

Select Config | E-Box | H/V Blanking to bring up the menu (Figure 119).

Figure 119. Config H/V Blanking Menu

This function can be selected for each output and AUX busses separately.

The Modify button can be used to switch between the transparent and
blanked settings. In the blanked position the V-gap and the H-gap is
replaced by BLACK and the internal sync frame is added. In the trans-
parent position the information contained in the V-gap (VITS, videotext
etc.) are retained.

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Config Menus

Config Tally In Menu


Figure 120 shows the basic configuration menu for different Tally calcula-
tions methods. In this menu one or more output channels can be activated
for signalling.
• Red Tally - On Air Tally - for source and monitor signalling
• Green Tally - Special On Air Tally - for isolated sources
• Yellow Tally - Look Ahead Tally

Figure 120. Config - Tally In Menu

With the button in Delegation pane the mode of the tally calculation can be
selected:

Tally Overall: Default

Tally 1..4: Prepared for multi-applications

Touching the Modify Red / Green / Blue button activates/deactivates a selected


output channel.

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Section 4 — Panel Menu Summaries

Config - EBox - Misc Menu

Figure 121. Config – Misc Menu

AUX PVW (Preview) / Bus


Auto AUX Preview button: On/Off:

Enable or disable the Auto PVW mode. In the enabled condition, the key
PVW, mask PVW, or the chroma key cursor signal of the respective mixing
level, is switched on the PVW bus.

Bus button:
Selecting the desired AUX Preview Bus: None, Aux1 ... Aux20
Replace Async: On/Off

The button permits the selection of different modes for the treatment of
asynchronous sources in the switching levels (M/E1, M/E2, P/P):

On: If Background/Program are asynchronous, enabled keyers are dis-


abled. If Background/Program are synchronous and the fill signal of a
keyer becomes asynchronous, the enabled keyer is disabled. If Back-
ground/Program or Preset are asynchronous and a transition is selected, a
cut is performed at the end of the transition.

Off: Asynchronous signals are phased over H and are passed.

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Config Menus

Field Dominance
The button can be used to switch over between Any Field, Field1 and Field2.
The setting concerns the switching of the crosspoints on all buses, the start
of auto transitions, switching with Cut and the recalling of snapshots and
timelines. In position Any Field switching occurs at the beginning of the next
frame. In position Field 1/2 switching or starting occurs before the corre-
sponding field.

KayakHD MultiMix Mode


MultiMix mode offers the user the option of using different transition types
for individual transition components simultaneously.
Example:
• BGND-Transition is Main Wipe1
• Key1-Transition is Keyer-Wipe (related to the source of the inhibit mask
of the keyer)
• Key2-Transition is Mix

How to assign transition types and perform a MultiMix transition:

Selected transition components (lighted) are assigned a transition type by


pressing the desired type. To assign Mix to Key 1 and 2, press Key 1 and 2
so they are lit, then press the Mix transition type.

To perform the MultiMix transition with separate types, deselect the lit
transition type button (Mix, Wipe, etc.), then simultaneously press the
buttons for the desired transition components to select for the next transi-
tion (Bgnd, Key1, Key 2, Misc 1, etc.), and perform the transition.
With Offset Transitions the user can additionally specify individual start
and end times within the total transition for each component.
Example:
• BGND transition starts at 0% and ends at 50% of the total transition
• Key1 transition starts at 52% and ends at 100% of the total transition
• Key2 transition starts at 80% and ends at 100% of the total transition

Note Offset Transition only works when MultiMix is on.

The MultiMix Mode, due to some hardware limitations, has some side
effects (see Restrictions on page 205). For compatibility reasons it is gener-
ally disabled by default on application level. The MultiMix mode can be
enabled in the configuration menu.

Note For MultiMix mode, a Sidepanel PC is recommended to provide a way to


adjust the Offset Transition parameters.

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Section 4 — Panel Menu Summaries

Note Application without Sidepanel PC: When recalling application data from 
E-Mem, it can happen that Offset Transition is activated and custom-build
parameters are restored. In this case Offset Transition can be disabled by tog-
gling the Kayak‘s MultiMix Enable or Multimix mode button. With the next
E-Mem recall the Offset parameters are restored again.

From the Main menu, press Config/E-Box/Misc to access the Config Miscella-
neous menu.

To activate the MultiMix mode for a specific M/E, press the MultiMix button
in the ME/Main menu:

Figure 122. PP Main Menu 2

Note The MultiMix mode is EMEMable, i.e. the settings are stored with the EMEM
parameters.

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Config Menus

Additional Features in MultiMix Mode


• There are two new transition types: MISC 1 and MISC 2. Each can be
defined (Sidepanel only) as DPM or RamRecorder. UPKs can be used to
map MISC 1 and MISC 2 to the control panel. For example: MISC 1 can
replace the Priority Transition button, then a DPM transition can be run
with MISC 1.
• Key Wipe can also be assigned to a Transition subpanel button, typi-
cally the Add button, using the UPK panel assignment menu.
• If a RamRecorder clip is assigned to a MISC component, to see the clip
play at the proper speed during an Auto Transition, the Auto Transition
duration must be set to the number of frames in the clip from Mark In
to Mark Out.
• For each component (BGND, KEY1,…, Misc) a different transition type
is selectable.
• Dedicated keyer buttons Cut and Mix: The Cut and Mix buttons will now
perform the transition type selected for this keyer, not just MIX.
• You can select/deselect a transition component while you are in the
middle of a transition. A deselected component will stay half way in
while the other components finish their transition.
• Limit Set/Limit On is supported now. The Limit Set/On function
offers the possibility to stop the transition before reaching 100%. On
control panels the related UPK buttons can be programmed with this
functionality. The buttons are also available on the Sidepanel menu.
• Offset Transition is supported now. This provides the option to have
individual start and end times per component in relation to the total
transition time. The Offset Transition setup is only supported in the
Sidepanel application.
• A combination of Limit Set/On and Offset Transition is supported.

Restrictions
• For a wipe transition in the keyers, the associated keyer wipe should be
used. Selecting the main wipe will force the BGND transition type to
main wipe as well.
• Transition PVW does not show DPM transitions. The completed transi-
tion may be different due to the DPM effect on the Keys. During the
DPM transition, the effect will also appear on the PVW.
• Limit Set for BlackPst is not supported.
• In the current software the Offset transition times for PGM and PST
should be identical.

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Section 4 — Panel Menu Summaries

Offset Transition
Offset Transition can be operated using the Sidepanel menu only.
Figure 123 shows the Offset Transition menu in the Sidepanel.

Note The Offset Transi mode can be part of an EMEM. The settings are stored with
the EMEM parameters.

Figure 123. Offset Transition Menu

Transition Graphs
The Offset Transi menu contains three graphs showing transition details:
• Upper graph: Signal level curve of background transition (Program
and Preset).
• Middle graph: Interactive level curve of each transition component.
• Lower graph: Interactive timeline bar of each transition component.

Double-click the timeline bar in order to change the values Start, Middle,
and End. The values can be adjusted with the digipots also.

Component Table
The interactive table shows the transition components. In the Visible
column, you can select whether the non-selected components are visible in
the graphs or not (yes=visible). Double-click to show or hide the compo-
nent curve/bar.

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Config Menus

In column Type the selected Transition Type of the component is shown. A


selected (blue bar) component is visible in the graphs and can be adjusted
independent of whether it is switched, visible, or neither.

Used RamRecorder Channels


If RamRecorder is selected as the function for Misc 1 and 2, then the Main
menu‘s Misc 1 and 2 function as the transition component and the channels
are colored and highlighted. In addition the lengths of the clip will be
shown in frames.

Note Currently this is only selectable in the Sidepanel.

Arrow buttons
Selects an item in the component table.

Show/Hide
Show or hide the selected item in the graphs in order to improve the clarity.

Offset On
Activates the Offset Transition settings for use during the next MultiMix
transition. Offset Transition can be activated in the M/E Main menu also.

Copy Offsets
If offset transition is switched off, a second parameter set of offset transi-
tions appears. You can modify this set when offset transition is switched
off. You can also make it the active one by using the Copy Offset button.

% / Frames
Toggles the adjusting units between percentage (%) and Frames.

Reverse / Normal Reverse


The Normal Reverse button determines the transition pattern direction. If
this button is activated, the transition direction is changed every time the
fader is in final position or when the transition is completed.

If you wish to change the preset transition direction, press the Reverse
button.

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Section 4 — Panel Menu Summaries

Key Memory - Auto Save On/Off


If the Key Memory button is switched on in a Keyers menu, the key memory
is always recalled if the key sources are changed during control panel oper-
ation. These changes can occur directly by selecting another key source or
also indirectly by changing the Fill source or the Split mode.

For storing the key settings in the key memory two modes are available:
• Auto Save:
• If the button AutoSave is activated (On), the settings of the previous
key signal are stored automatically before the settings of the next
key are recalled.
• If the button AutoSave is deactivated (Off), the stored settings of the
new key are recalled without saving the previous settings.
• Manual Storing:
The Key Memory button AutoSave is deactivated (Off). For storing the
current settings into the key memory, press the button of the respective
Fill source approximately two seconds. The storing is confirmed by a
short beep in the control panel.

Format (SD switcher only)


Select TV size standard 4:3 or 16:9.

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Config Menus

Half M/E Configuration

Figure 124. Config – Half M/E - Select Coupled Mode

Use the Half M/E Mode button to select the mode, and the Coupled To button
to select the full M/E to couple the Half M/E to.
• In Not coupled mode, this button can be used in any panel M/E to dele-
gate the panel M/E to the Half M/E. Once delegated, the Half M/E can
be used exactly like any other full M/E.
• In DSK mode, the button works only in panel-M/Es that are delegated
to the M/E that the Half M/E is coupled to. In this case, the panel M/E
is also delegated to the Half M/E, but the background buses of the
crossbar still control the full M/E, because the background buses of the
Half M/E are set fixed to the outputs of the coupled full M/E.

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Section 4 — Panel Menu Summaries

Figure 125. Config – Half M/E - Select Coupled M/E

Select the full M/E to couple to the Half M/E.

Remote I/O Enable buttons


The Remote button group has to be used to enable the following functions:
• Enables AUX control panels
• Enables the VTR control
• Enables Editor control
• Enables GPI inputs channels
• Enables GPO output channels

210 Kayak HD — User Manual


Config Menus

Config - Flexible Licenses Menu


The Flexible Licenses menu is used to assign Chroma Keys. Touch the
Modify button then select the desired keyer.

Figure 126. Config – Flexible Licenses Menu

Figure 127. Config – Flexible Licenses Chroma Key Selection Menu

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Section 4 — Panel Menu Summaries

Config - Scalar Menu

Figure 128. Config – Input Scalar Menu

The Config - E-Box - Input Scalar menu is used to configure Scalar conversion.
See Scalar Configuration on page 421 for more information.

The Config - E-Box - Aux Bus Scalar menu is identical.

212 Kayak HD — User Manual


Config Menus

Figure 129. Config – Aux Bus Scalar Menu

Kayak HD — User Manual 213


Section 4 — Panel Menu Summaries

Panel Assignment
The Panel Assign menu serves to assign the hardware inputs and internal
sources to the source buttons of the Kayak control panel.

Figure 130. Config – Panel Assign Menu

The legend of the first button on the left (All Bus Rows in Figure 130) indicates
what buses will be affected. Touching this button brings up a menu
allowing you to select the buses to which you wish to make source assign-
ment changes. (Figure 131 on page 215).

214 Kayak HD — User Manual


Config Menus

Figure 131. Config – Panel Assignment - Bus Row Selection Menu

Pressing Reset Assignment opens an dialog with some pre-defined input


assignments (Figure 132).

Figure 132. Config – Panel Assignment – Reset

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Section 4 — Panel Menu Summaries

Like Bgnd - Copies the input assignment from the Bgnd bus row into the key
bus row (only for key buses)

Like AUX All - Copies the input assignment from the AUX All bus row into
the selected bus row.

Like All - Copies the input assignment from the ALL bus row into the
selected bus row.

Black Left - Makes a default assignment with input Black on the leftmost
button.

Black Right - Makes a default assignment with input Black on the rightmost
button.

All None - Assigns no input to all buttons of selected bus row.

Cancel - Closes the dialog window.

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Personal Settings Menus

Personal Settings Menus


Figure 133. Personal Settings Menu

Shift Mode Pane


The behavior of the source shift buttons (2nd and 3rd) can now be set in the
Personal Settings (Panel) menu:
• Latch Mode (the default) 
Is recommended for Kayak panels. Shift selections stay latched. A
source button is only high tallied if a source assigned to the current
level is selected on that bus.
• Momentary Mode (known as XtenDD mode)
(Moment.Mode button) If a source is selected with the shift button
depressed and then released, the shift selection will return to the con-
figured shift level. A source button is only high tallied if a source is on
the current or selected shift level.

Note If you change from Latch Mode to Momentary Mode while the Latch
Mode row is shifted, the shifted level of the Latch Mode becomes the
Momentary Mode’s default shift level.

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Section 4 — Panel Menu Summaries

• Touch Mode (known as Kalypso/Zodiak mode) — If a source is selected


with the shift button depressed and then released, the shift level will
always return back to the unshifted level but the source button tally and
the shift button tally remain in the status they had at the time when the
shifted source selection was made. The mnemonic displays show the
unshifted source names indicating that the unshifted delegation is
active now. Pressing any source button selects the unshifted source,
high tallies the newly pressed source button, and off tallies all shift but-
tons.

Note Common to all these modes is that the selected source is the source name
you see in the relevant mnemonic display.

Digipots and Low Light


Low Light - Basic brightness of all push buttons of the control panel. This
control is only available on panels that support this function. For example,
this control is missing on 2-M/E control panels (not supported) but is
present on 1 M/E panels.

Digi Sp. - Digipot Speed. Sensitivity of the digipots can be adjusted to per-
sonal needs.

XBar Tally
Touching the XBar Tally button calls a sub-menu. In this menu the tally mode
of crossbar buttons can be configured (Red Light / Bright Light).

Macro Attachment
Touching the Macro Attachment Play Mode button calls a sub-menu. In this
menu the Play mode of the selected macro can be configured.
• Function Only
• Function & Macro
• Macro Only

Async Blinking
Asynchronous (non-synchronous) sources and color corrected sources are
indicated by the same Uncal sign on the right of the bus.
• A blinking Uncal sign indicates an asynchronous source.
• A constantly lit indicator indicates a color corrected source.

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Personal Settings Menus

This function is unaffected by the “Async Blinking” button, i.e. you still get
a constantly lit indicator for a color corrected source when “Async
Blinking” is turned off. Turning off “Async Blinking” completely disables
the indication of asynchronous sources via the Uncal lamps.

FX Sec DPM Pane


The behavior of the DPM button in the EFFECTS section of the control panel
can be chosen using the new FX Sec DPM button. In connection with the new
eDPM option, the button can be used either for iDPM or eDPM control.
• Toggle i/eDPM button - With the first touch, the last DPM is controlled,
with the second touch the other DPM is controlled. For example if the
eDPM is delegated to the Effects subpanel and then the subpanel is dele-
gated to another function such as EMEM, when you press the Toggle
i/eDPM button again you return to the eDPM delegation. If you press the
button yet again, you will delegate to the iDPM if you have set this mode
to Toggle. A series of DPM button presses will toggle between iDPM and
eDPM.
• iDPM only - always iDPM is controlled.
• eDPM only - always eDPM is controlled.

If a Kayak-3 Control Panel is connected, the Effect Section DPM pane in the
Personal Settings (Panel) menu shows three buttons for each effect section
on the top, middle, and bottom rows of the panel.

Source Hunting
Source Hunting is a feature used for fast access of video sources which are
selected at the shift level (2nd, 3rd) of a bus (e.g. Aux Bus, Key Bus, Utility
Bus).

Note Source Hunting is available in the Latch mode only!

• Source Hunting is enabled—When selecting a bus by pressing the Aux,


Utility, or Keyer delegation button, the current selected video source will
be tallied because the shift level is switched automatically.
• Source Hunting is disabled—When selecting a bus by pressing the Dele-
gation button, the current selected video source will be tallied only
when the related shift level is selected.

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Section 4 — Panel Menu Summaries

Wipes Menus
The Wipe menus allow selection and modification of wipe patterns. The
Wipe menus, like the Keyer menus, have a delegation popup button In the
upper left area, the button next to it contains a pattern touch pad, which
displays the currently selected wipe pattern (Figure 134).

Figure 134. Wipe Menu – Pattern Selection

In the wipe pattern selection panel, 16 wipe patterns may be directly


selected. Further wipe patterns can be recalled by pressing one of the four
wipe group selection buttons Basic, Circle Diag, Stars or Matrix:

Basic +
Combinations of horizontal, vertical, and diagonal edges

Circles / Diag
Enclosed shapes, expanding from the picture’s center, combinations of hor-
izontal, vertical, and diagonal edges and combinations of horizontal and
vertical edges rotating about various center points (clock wipes)

Stars +…
Enclosed stars and shapes, expanding from the picture’s center, and zigzag
moving various directions

220 Kayak HD — User Manual


Wipes Menus

Matrix
Wipes consisting of sequential revelation of picture squares (matrix wipes)

In addition to providing standard patterns, the Kayak production switcher


offers the possibility to prepare and store user-defined wipe patterns.

The Wipe button in the Transition subpanel is a DPOP (Double-Press Open)


button; double-pressing it calls up a variation of the M/E menu.
(Figure 135)

Figure 135. Wipe Menu – DPOP

Delegation buttons are located on the left, and controls for Pattern Direc-
tion, Border, Softness, and Border Matte are available. Touching the
Patt Sel/Adj button opens a variation of the pattern selection menu
(Figure 134 on page 220).

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Section 4 — Panel Menu Summaries

Point Of Use
Only the controls which affect the pattern generator itself are adjusted in
the wipe menu. Other parameters like size, border, direction, which are dif-
ferent per point of use are set in the corresponding M/E or Keyer menus.
For operating simplicity, you may decide to use the Complex wipe genera-
tors (Wipe1 and Wipe2) for main transitions, and the simpler Box and
Keyer wipe pattern generators for the keyers. However, the Kayak system
gives you the flexibility to use complex wipe generators with either main
transitions or for keying and masking, and also the ability to use Utility bus
video as the wipe pattern shape. Wipe resources and points of use are dia-
gramed in Figure 136 on page 222.

Figure 136. Typical Wipe Switching Matrix and Point of Use


Wipe Resource
Complex Wipe Utility Bus Key 1 Key 1
1 2 Box Wipe Simple Wipe Key 1
Force Mask/Pst Ptn P1
Inhibit Mask/Pst Ptn P2
Key Fill Wash
Pst Ptn Border Wash
Transform Engine Wash

Key 2 Key 2
Box Wipe Simple Wipe Key 2
Force Mask/Pst Ptn P1
Inhibit Mask/Pst Ptn P2
Key Fill Wash
Pst Ptn Border Wash
Transform Engine Wash

Key 3 Key 3
Box Wipe Simple Wipe Key 3
Force Mask/Pst Ptn P1 Point of Use
Inhibit Mask/Pst Ptn P2
Key Fill Wash
Pst Ptn Border Wash
Transform Engine Wash

Key 4 Key 4
Box Wipe Simple Wipe Key 4

Force Mask/Pst Ptn P1


Inhibit Mask/Pst Ptn P2
Key Fill Wash
Pst Ptn Border Wash
Transform Engine Wash
8126_00_22_r0

Transition
Wipe
Transition 1 Border Wash

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Wipes Menus

Wipe Pattern Number Code


The available wipe patterns and their assigned codes are included in the
figures below.

Codes are named according to ANSI/SMPTE 258M. Code names in paren-


thesis (xx) are GV pattern numbers.

Page 1 – Basic Pattern

Figure 137. Page 1 – Basic Pattern

Table 10. Page 1 - Basic Pattern Respective Code Numbers

002 001 022 021


(0) (10) (20) (30)

003 004 005 006


(1) (11) (21) (31)

009 101 020


(23) (37) (33)

007 047 501 502


(24) (17) (46) (58)

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Section 4 — Panel Menu Summaries

Page 2 – Circle and Rotary

Figure 138. Page 2 – Circle and Rotary

Table 11. Page 2 - Circle and Rotary Respective Code Numbers

119 122 130


(3) (13) (28)

061 064 062 063


(2) (12) (22) (32)

042 041 044 261


(4) (14) (34) (16)

191
(6)

224 Kayak HD — User Manual


Wipes Menus

Page 3 – Stars and ZigZag

Figure 139. Page 3 – Stars and ZigZag

Table 12. Page 3 – Stars and ZigZag Respective Code Numbers

513 127 128


107
(40) (41) (27)

504 129 505 132


(42) (43) (44) (59)

103 112 113 506


(5) (15) (8) (18)

072 071 507 508


(25) (26) (36) (35)

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Section 4 — Panel Menu Summaries

Page 4 – Matrix Wipes

Figure 140. Page 4 – Matrix Wipes

Table 13. Page 4 – Matrix Wipes Respective Code Numbers

509 086 510 080


(29) (52) (48) (51)

511 301 512 302


(49) (19) (50) (47)

326 323 344 345


(56) (57) (53) (55)

303 087 513 085


(54) (9) (38) (39)

226 Kayak HD — User Manual


Wipes Menus

Wipe Modifier
Using the modifiers like H/V Multi, Mix/Ratio/… or Mod/Lock/… the standard
wipe patterns can be changed and new patterns can be created.

In dependence of the chosen Modifier the menu changed. The soft knobs
on the left of the screen are used to control the various parameters. The
knobs that appear will differ depending on the type of pattern modifiers
chosen.

Figure 141. Wipe Menu – Modifier1

Pos, Rotate, Repeat, Split, Aspect – Allows control of the pattern positioner and
the repeat (H and V Multiply) functions. Modifier parameters are con-
trolled with the soft knobs on the right of the screen.

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Section 4 — Panel Menu Summaries

Figure 142. Wipe Menu – Modifier 3

Mix, Ratio, … – Allows control of the pattern mix function. Patterns may be
mixed or non-add mixed with the Mix Type control data pad. The ratio may
be chosen by touching the Ratio data pad to bring up the numeric keypad.
The modifier rotation, split and aspect functions are controlled with the soft
knobs on the right of the screen.

228 Kayak HD — User Manual


Wipes Menus

Figure 143. Wipe Menu – Modifier 3

Mod, Lock, Wave, … - Allows enabling and control of the modulation wipe
functions. Patterns may be modulated vertically or horizontally with four
different waveforms (Square, Sine, Sawtooth and Triangle). Soft knobs on
the right of the screen control amplitude and frequency of the H and V
modulation.

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Section 4 — Panel Menu Summaries

Pattern Mix
The Kayak system can combine the complex wipe pattern generators (Wipe1
and Wipe2), to create a wide variety of customized wipes.

To Create a Pattern Mix


1. Double press the Wipe button in the Transition subpanel on the Main
panel. This selects Wipe as the next transition type and also opens the
Wipes menu with Wipe1 delegated for control.

2. Select the Wipe1 pattern to be used by touching the Pattern data pad, and
then selecting one of the displayed patterns.

3. Touch the Mix, Ratio, etc. data pad.

4. Press the Trans PVW button in the Transition subpanel, and move the
lever arm part way. This will display the Wipe1 pattern on preview.

5. Set Wipe delegation to Wipe2 and select the desired pattern to be mixed
with Wipe1.

6. You can select the type of pattern mix with the Mix type buttons (Mix,
NAM +, NAM –). The NAM buttons are used for And or Or pattern mixing.

7. You can also adjust the amount each wipe pattern contributes to the mix
with the Ratio control digipot. At 50%, each pattern contributes equally.
At 25%, the other pattern contributes only 25% to the final pattern.

Note It is always Wipe1 which is adjusted for pattern mix, i.e. you are mixing
Wipe1 with Wipe2. Not Wipe2 with Wipe1.

Figure 144. Pattern Mix Menu

230 Kayak HD — User Manual


Keyer Menus

Keyer Menus
The Keyer menu controls are organized into several subcategories, each
with different menu selection based on the type of key. These menus are
accessed by touching the Keyer button in the Home menu. Keyer selections
like key type, Key Invert, Matte Fill, can be made for any keyer from the Main
panel using the Keyers subpanel. These controls are on the Main panel for
immediate access.

However, key adjustment for detail, such as clip and gain, and mask con-
trols, are accessible from the corresponding Keyer menu. The Keyer sub-
panels and the corresponding menus will reflect and track the changes
made by either set of controls.

The Keyer menu controls are organized into several subcategories, each
with different menu selection based on the type of key. These menus are
accessed by selecting the appropriate keyer via the Delegation popup button,
then the category is chosen from the Mode, Priority or Mask and Mattes buttons
at the bottom of the menu.

Note Utility Bus 2 is only available on KayakHD systems.

Figure 145. Keyer Menu

The Keyer menus allow to control the key generators for each of the full-
function M/Es. The Keyer menus, like the Wipe menus, have a delegation
area at upper left, which in this case contains the key generator selector.

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Section 4 — Panel Menu Summaries

Key Mode
Figure 146. Keyer Menu – Mode Selection (Default Mode)

Figure 147. Keyer Menu – Mode Selection (DD Mode)

232 Kayak HD — User Manual


Keyer Menus

The Mode menu allows you to select the type of key for any of the four
keyers in each M/E or P/P. Touching the Mode subcategory button brings
up the Keyer Mode menu. Touch the keyer data pad you wish to select,
then select the Mode from one the selections described below. Key modes are
selectable from the following choices:
• Fixed Linear or Luminance
• Adj. Linear or Luminance Linear
• Luma Key or Additive Key
• Chroma Key
• Preset Pattern

Luminance Key is used for key sources with an unshaped fill signal

Linear Key is just a shortcut for a special setting of the Luminance Key with
Gain 100% and Clip 50%.

Additive Key is used for key sources with a shaped fill signal.

For an overview on key types and adjustments, refer to the section on


Keying on page 55.

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Section 4 — Panel Menu Summaries

Keyer Priority Misc Menu


Touching the Priority Misc subcategory button takes you to the Priority menu
(Figure 148). The Priority menu is used to change the stacking order of the
keys.

The parameter control area on the right has two columns, labeled Current
and Next. The stacking order of the selected item in a column is controlled
with the Top, Move Up, Move Down, and Bottom touch buttons. Changing the top
to bottom order in the Current column will cause an immediate change in
that keyers stacking order. The order in the Next column controls the order
the keys will have after the next key priority transition. After the key pri-
ority transition, the Current and Next stacks will swap.

The Key Prior and Key Over buttons in the Keyer subpanel on the panel
provide an alternate method for setting key priority. Refer to the sections
on Key Prior Button and Key Over on page 115.

Figure 148. Keyer Menu - Priority

Keyer Priority Operation Hints


Video switchers with only two keyers per bank use a simple key over, key
under mechanism to control the stacking of the keys. Only one key can be
located over the other. The Kayak system has four keyers, so more complex
stacking is possible. Keys can be placed between other keys, using key pri-
ority.

234 Kayak HD — User Manual


Keyer Menus

To Change the Current Keyer Priority


1. Go to the Keyer – Priority menu by touching the Keyer button in the Home
menu, then touch the Priority/Misc category selection button

2. If not already set up, turn on the desired keys and arrange them so they
overlap, observing the Program monitor. This will make the changes in
key priority visible. For demonstration purposes, you can use four
preset pattern keys.

3. Touch the keyer you wish to move in the stack in the Current column,
then use the Top, Move Up, Move Down, and Bottom buttons on the left to
place the key in the desired location. The key priority order changes
immediately, as a cut.

To Transition Between Different Keyer Priorities


Key priority transitions use a Current priority stack and a Next priority
stack. The transition occurs between the two stacks.

1. Press the Key Prior Transition element button in the Transition subpanel

Figure 149. Transition Subpanel

2. If not already set up, turn on the desired keys and arrange them so they
overlap, observing the Program monitor. This will make the changes in
key priority visible. For demonstration purposes, you can use four
preset pattern keys.

3. Delegate that M/E for preview in the Preview subpanel. This shows the
end result of the transition (the Next priority).

4. Go to the Keyer-Priority menu by pressing the Keyer button in the Home


menu, then touch the Priority/Misc category selection button.

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Section 4 — Panel Menu Summaries

5. The current stack in the menu is automatically set to what is currently


being output. You can change the Current priority stacking order if
desired, as described in To Change the Current Keyer Priority on page 235.

6. Set up the Next priority stacking order, selecting the keyers in the Next
column and then using the Top, Move Up, Move Down, and Bottom buttons
(Figure below). The new stack will be visible on the preview monitor.

Figure 150. Keyer Priority Menu, Next Stack Selected

7. Select the type of transition, using the Mix or Wipe buttons in the
Transition subpanel. If you selected a wipe, go to the Wipes menu by
double pressing one of the Wipe buttons, and then touch the pattern and
any modifiers to be used with the wipe.

8. Move the lever arm or press the Auto Trans button in the Transition
subpanel to perform the key priority transition. The transition is shown
on the Program monitor.

236 Kayak HD — User Manual


Keyer Menus

Keyer Mask Menu


Touching the Mask subcategory button takes you to the Keyer Mask Point
of Use menu (Figure 151). The Mask menu allows selection and control of
the keyer mask(s). Key masking defines areas that are protected from
keying (Inhibit) or always key (Force). The shape of the mask can originate
from a wipe pattern generator or by a selected mask signal (typically a key
fill signal delivered via the Utility bus).

The keyer delegation (Key1 – Key4) is made at the top left of the screen. Once
a keyer has been delegated, choose the type of mask (Force or Inhibit, or both)
from the data pad in the lower right corner. The example shown here is for
a Wipe Force Mask on Key 1.

Figure 151. Keyer Menu – Mask

Note In v692, the Mask Preview button has been removed.

Mask Sources
For either type of selected mask (Force or Inhibit) five different mask
sources are available and will appear as popup selection when you press
the Mask Source button.

Only one mask source can be selected at a time.

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Section 4 — Panel Menu Summaries

Figure 152. Keyer Menu – Mask Source

Note Utility Bus 2 is only available with Kayak HD.

238 Kayak HD — User Manual


Keyer Menus

Box
When Box is selected as the mask source, you can adjust softness and
opacity. The four edges of the box can be set separately.

Figure 153. Keyer Menu – Box Mask

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Section 4 — Panel Menu Summaries

Keyer Wipe
A Keyer Wipe mask source allows selection of a wipe pattern from the ded-
icated pattern generator for the keyer. Touch the Patt. Sel/Adj button in the
menu to bring up the wipe pattern selections available (Figure 154). Select
a pattern from the display. The selected pattern will appear in the Patt.
Sel/Adj data pad window. Select the other datapads in the wipe menu to
adjust pattern modifiers. These include pattern positioner, rotate, H and V
multiply, and aspect controls, similar to the wipe controls. Modifiers are
controlled by the soft knobs on the right of the screen.

Figure 154. Keyer Menu - Wipe Mask

Complex Wipe 1 and 2


A mask can be generated from a complex wipe source. There are two
complex wipe generators available, Complex Wipe 1 and 2. The pattern for the
complex wipe is chosen in the same manner as the keyer wipe mask. The
complex mask wipe can also be modified for position, rotation, H and V
multiplication and aspect. In addition, wipes can be mixed and modulated.

Keyer and complex wipe masks must share the wipe generators with other
functions with wipe capability in the switcher. This resource sharing must
be considered when delegating one of the wipe generators to a mask.

CAUTION All controls in the Wipe1 Generator or the Wipe2 Generator affect the selected
wipe pattern generator.

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Keyer Menus

Utility Bus
The Utility Bus mask sources originate from the utility bus in the chosen
M/E. Typically these are used to bring in garbage masks from a RamRe-
corder (Still Store) or some external device.

Figure 155. Keyer Menu – Utility Bus Mask

Mask On Button
The Mask may be turned on or off by selecting the Mask On button.

Mask Invert Button


The Mask Invert button inverts the sense of the delegated mask. When off,
areas formerly masked will be visible, and previously visible areas will be
masked. Masks are normally active in the center of the pattern. An inverted
mask is active outside the pattern.

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Section 4 — Panel Menu Summaries

Keyer Mattes Menu


The Matte menus give you control over matte color, type, and appearance.
There are no local matte controls on the Main panel; all matte adjustments
are made in the menus. The popup delegation button in the top left of the
menu allows you to select the mattes of the different keyers. Soft knobs are
provided on the right side of the menu for adjustment of matte parameters.

Figure 156. Keyers Mattes Menu

The source signal can be selected with the popup Wash Source.

Figure 157. Keyers Mattes – Select Wash Source Popup

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Matte Menu Controls


Use the following procedure to change matte settings in any of the Matte
menus.
• Go to the corresponding Mattes menu.
• If not already selected, touch the Wash Control data pad to bring up the
Wash Source selection and the control for Size/Offset and Softness via
digipot controls.
• If necessary, use the Size/Offset and Softness knobs to make the wash edge
visible on the screen.

Size/Offset
Normally this parameter is named Size. When you are e.g. adjusting the
Border Matte for a wipe generator for a background transition, which uses
the same wipe generator for wash control as is used for the wipe transition
itself, it is named offset.

Figure 158. Matte Menu, Wash Control Selected

• Touch the Base Color data pad and use the top three digipots to adjust
Hue, Saturation, and Luminance of the base fill color (See Figure 159 on
page 244).
• Touch the Wash Color data pad to delegate the digipots on the right to
adjust Hue, Saturation, and Brightness of the wash fill color (See Figure 160
on page 244).

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Section 4 — Panel Menu Summaries

Figure 159. Matte Menu, Base Color Selected

Figure 160. Matte Menu, Wash Control

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Keyer Menus

Keyer Freeze Menu


The Freeze pane contains a Freeze Fill and a Freeze Key button which are
similar to the keys on the panel and Freeze Fill+Key which is similar to
pressing both. Pressing the Freeze Fill+Key guarantees that the signals are
frozen in same field.

The Display pane offers the choice of which area should be either Field 1 or
Field 2, or both.

Figure 161. Freeze and Display Pane

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Section 4 — Panel Menu Summaries

Chroma Key
When a chroma key is selected, the menu (Figure 162 on page 246) will
display a summary of all chroma key parameter values at the same time.
The parameter groups should be adjusted in the following order:

1. Prim Suppress

2. Key Control

3. Sec Suppress

4. Other

After the first two parameter groups have been adjusted, a reasonable key
should be visible. Subsequent adjustment steps may improve the basic key
in subtle ways.

See the section on Chroma Key Operating Hints on page 247 for more infor-
mation on setting up a chroma key. For a concept overview of chroma
keying, refer to the section on Chroma Key on page 64.

Figure 162. Keyers Mode Chroma Key Menu

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Keyer Menus

Chroma Key Operating Hints


The Kayak system features chroma keyers with powerful controls. These
controls offer subtle adjustments to allow successful keying of difficult
subject matter (fine hair, smoke, translucent objects, etc.), and to overcome
some problems resulting from imperfect chroma key set coloring or
lighting.

Chroma Key on page 64 includes further chroma key background informa-


tion useful for understanding the chroma key controls. The following infor-
mation provides more detailed instructions on how to set up a chroma key
using the Auto Setup feature and the manual controls in the Keyer menu.

Auto Setup
The first step of setting up most chroma keys is to use Auto Setup. Auto
Setup automates the first steps to achieving a chroma key. Auto Setup per-
forms the following:
• Calculates primary suppression Hue and Luminance.
• Sets primary suppression Selectivity and Chroma to defaults.
• Calculates Clip Low, and sets Clip Hi to default.
• Sets all the secondary suppression values to duplicate the primary sup-
pression values, but turns secondary suppression off.
• Changes Opacity temporarily to 100% to permit an accurate backing
color sample, and then returns it to its original setting.
• Sets Key Position and Size values to default (0).

Two different Auto Setup algorithms are available, one for well designed
and lighted sets (FGD Fade off), and the other for more challenging sets (FGD
Fade on). Depending on individual circumstances, additional manual
adjustments may be required after you use Auto Setup.

After an Auto Setup has been initiated, you can cancel it by pressing the
Auto Setup button again, but the chroma key will retain the default settings
imposed.

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Section 4 — Panel Menu Summaries

Chroma Key Using Auto Setup


1. Go to the Keyer – Mode menu by touching the Keyer button in the Home
menu, then touch the Mode category and select Chroma Key as the key
mode.

2. Choose on the selected keyer’s key bus the chroma key source
containing the chroma key backing color.

3. Choose on the Program bus the source that will be used to replace the
backing color of the chroma key source.

Figure 163. Keyer menu, Chroma Keyer

4. Press the Auto Setup button or the Positioner button on the top of the
joystick. Preview for that M/E will now display the chroma key source
with a superimposed cross hair cursor. The cursor actually represents a
box of 16 x 16 pixels.

5. Use the Positioner to position the cursor on the backing color. Select a
darker area, if one exists, to optimize the backing color suppression.

6. Press the button on top of the Positioner. The chroma key will be set up
automatically using the average of the colors selected by the cursor box.
If FGD Fade was off, fine edges of the key will be preserved.

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7. If this chroma key is acceptable, you are done. If set, lighting, or other
conditions prevent the result from being acceptable, you need to decide
whether to adjust the chroma key manually or use Auto Setup with FGD
Fade on.

Manual adjustment permits retention of fine edge detail (see Manual


Chroma Key Adjustments on page 251). In particular, if there are prob-
lems with translucent areas (hair, smoke) secondary suppression con-
trols can be useful (see Secondary Color Suppression on page 256).

Auto Setup with FGD Fade on produces a chroma key with harder edges,
but accommodates wider set variations (see below).

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Section 4 — Panel Menu Summaries

Chroma Key Using Auto Setup with FGD Fade


If the set is lit unevenly or has other problems, FGD Fade is available to help
solve the problem. A better alternative, if time permits, is to adjust the
lighting on the set to even out the backing color. This may improve the key
so that FGD Fade is not needed.

1. If you decide you must use FGD Fade, follow the Auto Setup procedure
described above, but set FGD Fade on in the Keyer menu. After selecting
the backing color area and touching the top button on the Positioner,
the chroma key will be set up with coarser values better able to handle
set variations.

2. If this chroma key is acceptable, you are done. If you are still not
satisfied, you can fine tune the chroma key using manual adjustments.

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Keyer Menus

Manual Chroma Key Adjustments


If the Auto Setup of the hue fails to provide a suitable chroma key, addi-
tional controls are available in the Keyer Menu for fine tuning the key.

Chroma key manual set up consists of choosing the best set of compromises
to provide adequate detail and color fidelity to meet your needs. While
using this menu you need to view the chroma key scene on a monitor. A
vectorscope and waveform monitor can also be very useful when setting
up a chroma key. During set up you need to focus your attention on partic-
ular areas of the foreground, background, and/or composite. The areas you
look at will change depending on the individual controls being used.

Using the popup button Output you can select FG Only or BG Only to remove
extraneous picture information, allowing you to view only those areas of
the composite.

Chroma key set up procedures follow a recommended order, as indicated


by the numbered steps displayed on the menu. However, requirements can
vary depending on each individual scene. You may need to go back to
earlier steps and readjust previous settings to optimize the key. Under-
standing what the chroma key controls do will help you decide what
adjustments are required for your individual situation.

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Section 4 — Panel Menu Summaries

Primary Suppression
Primary suppression is the most critical chroma key parameter, and the
easiest to set. Auto Setup should take care of this, but manual adjustments
can be made if desired. If primary suppression is set wrong, however, it will
be impossible to achieve a good chroma key with the other controls.

Primary Suppression should be set while looking at the foreground. Ideally


the backing color will appear as a small dot on the vector scope and a per-
fectly flat line on the waveform display, but this never occurs due to set
lighting variations, shadows, etc. This means you will need to pick the best
suppression for the overall look of the key.

1. Touch the 1 Prim Suppress data pads, if necessary, to activate these


controls.

Data Pad 1 contains Luma / Chroma / Flare Suppression.

Data Pad 2 contains Hue and Selectivity.

Figure 164. Keyer Chroma Menu, Prim Suppress, Part1, Luma / Chroma / Flare S.

2. Adjust Hue, Selectivity, Chroma, and Luma primary suppression to


eliminate the backing color.

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• Hue can be set accurately with Auto Setup. Hue should center on the
primary color of the backing area of the foreground scene. Depending
on where Luma and Chroma primary suppression are set, adjusting Hue
may not make any noticeable change on the scene. Chroma suppression
should be preset to 100% and Luma set to 0%. Hue can then be tuned to
remove the backing color.
• Selectivity may need to be increased if there are colors in the foreground
image that are being suppressed. Selectivity should be set as low as pos-
sible without including colors that should not be suppressed. For
example, when keying on green, a greenish yellow shirt might be
affected by the suppression. If so, adjust the selectivity high enough to
reject that color. Too high a selectivity is one of the classic causes of a
noisy key. If the foreground subject is stationary, consider using a force
mask instead of increasing selectivity.
• Chroma suppression can be set accurately with Auto Setup. To adjust,
increase Chroma suppression and observe the backing color dot on the
vector scope move toward the center. You want to center it exactly, so
no chroma exists in the backing area. 100% chroma suppression is the
correct setting for all chroma keys. At this point, you will probably see
a line through the center of the vector scope. With increased selectivity,
this line will become an arc.
• Luma suppression adjustments may be necessary if shading is visible in
the backing area with FG Only selected, or if the shading adversely affects
the background image. Primary Luma suppression is hardly ever
desired when FGD Fade is on. To adjust, increase Luma suppression and
observe the backing color move toward black. You want to make the
backing color just black. Increasing this control too much will make the
chroma key hard and noisy. When not enough, highlights will be added
to the background. Note that incomplete luminance suppression is not
necessarily bad. The highlights added to the background will match the
shading on the backing wall, adding natural shadows and perhaps
eliminating the need to add artificial shadows.
• All the above adjustments may need to be revisited later.

3. Another potential artifact of chroma keying is a tinting of the overall


foreground subject due to lighting splash from the backing color or lens
flare. Flare Suppression adds a small amount of color to the entire
foreground image to cancel the splash or flare. Typically less than 2% of
the backing color is needed to neutralize the flare.

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Section 4 — Panel Menu Summaries

Key Controls
The purpose in adjusting Clip Hi and Clip Low is to cause the proper hole to
be cut in the background. All areas of the backing color should be full back-
ground while all areas of the foreground should make the background
completely invisible. The easiest way to do this is to observe the key signal
while making your adjustments.

The smaller the difference between Clip Hi and Clip Low, the higher the keyer
gain. High gain amplifies noise present in the transition between trans-
parent and opaque. The correct setting is with Clip Hi and Clip Low set to just
barely achieve opacity and transparency, respectively.

1. Touch the Key Controls data pads to activate these controls.

Data Pad 1 contains Clip Hi / Clip Low / Opacity.

Data Pad 2 contains Size and Position.

You can now manually adjust keyer clipping controls.

2. Press the Key PVW button on the Main control panel and look at the
preview output on a picture and waveform monitor.

Figure 165. Key Controls, Part1, Clip HI, Clip Low, Opacity

3. Adjust Clip Hi so that all areas of the foreground objects are white. If Clip
Hi is set too low (too far clockwise), much of the translucent areas will
be forced to be fully opaque, hardening the key and darkening the
transition area between background and foreground.

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4. Clip Low can be set accurately with Auto Setup. Adjust Clip Low so that all
areas of the backing color are black. If Clip Low is set too high (too far
counter-clockwise), translucent areas will be forced fully translucent,
hardening the key.

Note When adjusting clip levels, remember that areas on the edge of the fore-
ground subject should show as shades of gray. Gray indicates areas of trans-
lucency, which is desirable in chroma keying.

5. Check the final results with Key PVW off and the chroma keyer in normal
mode (FG Only turned off). Note that incorrect adjustments can create a
hard, noisy key.

6. If the chroma key now looks good, you are done. If dark edges are
present, there may be too much primary Luma suppression or Clip Hi or
Clip Low may be set improperly. If adjusting these parameters fails to
solve the problem, you should consider activating the Reshape feature.

FGD Fade
FGD Fade is useful when shading variations exists in the backing color. A
better alternative, if time permits, is to adjust the lighting on the set to even
out the backing color. This may improve the key so that FGD Fade is not
needed. FGD Fade helps with backing color suppression at the expense of
a harder looking key with more noticeable edge artifacts.A drawback of
FGD Fade is loss of detail in the keyed edge. For example, smoke and hair
in the foreground will probably be lost.

1. Touch the FGD Fade button to activate this feature.

2. Set primary Luma suppression to 0.

3. You can now readjust the Clip Hi and Clip Low controls if necessary to fine
tune the key as described above.

4. When FGD Fade is on, key resizing and positioning also become available
to clean up the key edges.

Size narrows the key signal and can remove much of the blue or green
edge on the foreground subject.

Position moves the key signal left and right, and can be used to reduce
a color edge along only one side of the foreground.

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Section 4 — Panel Menu Summaries

Secondary Color Suppression


Secondary color suppression is intended to improve the color of translu-
cent areas (e.g., glass or smoke) or fine detail near the edge of a foreground
subject (e.g., hair). These areas can be take on some of the backing color.

Much less secondary suppression will be needed than is used for primary
suppression, because the foreground color is only partially corrupted by
the backing color. Because there is a mixture of backing color and fore-
ground color, the secondary suppression Hue and the direction (Angle)
will be different from primary suppression. Primary suppression removes
the backing color, while secondary suppression corrects the color in trans-
lucent areas.

Note If FGD Fade has been applied, it is unlikely enough edge detail will remain to
use secondary color suppression.

1. Touch the Sec Suppress data pads and then touch the Sec Suppr. button to
activate this feature (Figure below).

Data Pad 1 contains Luma / Chroma / Angle

Data Pad 2 contains Hue and Selectivity

Figure 166. Sec Suppress Controls Part1, Luma / Chroma / Angle

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2. Adjust secondary suppression Hue and Selectivity so that the translucent


area is affected, but opaque areas of the foreground are not. The final
hue will lie somewhere between the backing color (primary
suppression hue) and the uncorrupted foreground color.

3. When making this adjustment, it is helpful to turn the secondary Chroma


Suppression to maximum, and the secondary Suppression Angle to produce
an unnatural color in the affected area. This makes the changes to
secondary suppression more obvious.

4. Selectivity should be kept as wide as possible. You should only narrow


selectivity (increase its value) if you cannot avoid changing opaque
areas of the foreground.

5. Adjust the secondary Angle so that changing secondary Chroma


suppression moves the color in the desired direction. You are trying to
match the color of the translucent areas to an opaque (uncorrupted)
area of the foreground subject.

6. Decrease secondary Chroma suppression for the best match between


corrupted (translucent) and uncorrupted (opaque) areas. Interaction
between secondary suppression Angle and Chroma suppression may
require repeating these adjustments.

7. Increase secondary Luma suppression to balance lightness of the


translucent and opaque areas.

8. Repeat secondary suppression Angle, Chroma suppression and Luma


suppression for best results.

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Section 4 — Panel Menu Summaries

Other Chroma Key Controls


Additional chroma key controls are available by touching the Other data
pads (Figure below). Coring, fringe, and shadow controls can be individu-
ally activated by touching the labeled buttons.

Data Pad 1 contains Shadow Clip / Shadow Gain / Shadow Opacity

Data Pad 2 contains Coring and Fringe

Figure 167. Other Controls Part1, Shadow Clip / Shadow Gain / Shadow Opacity

Coring replaces any pixels in the luminance signal after primary suppression
that are below the adjustable threshold with black. This eliminates noise
resulting from incomplete suppression. While coring can improve some
keys, it can easily be over done. Coring thresholds much above black will
affect dark grays that are actually part of the foreground subject, making
the chroma key composite look unnatural.

Fringe is used to restore color to the gray portions of the foreground color
resulting from secondary suppression adjustments. This control is only
active when secondary suppression is on.

Shdw provides controls of shadows that fall on the backing. Shadow Clip and
Shadow Gain allow selecting the range of the luminance portion of the fore-
ground that produces a shadow. Shadow Density is an opacity control for the
shadow and adjusts how much shadow is added to the background.

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Keyer Menus

Preset Pattern
A preset pattern uses a wipe pattern generator, rather than an incoming key
cut signal to define the hole cut in the background. When Preset Pattern is
chosen as the keyer mode, the menu will appear as in Figure 168 below.
When the Pattern data pad is touched, the Wipe menu (see Wipe Menus) will
come up to allow pattern selection.

The Preset Pattern may be matte-filled by touching the Matte Fill data pad.

The matte controls can be accessed by touching the Mattes button. Opacity
and size of the preset pattern can also be adjusted with the soft knob con-
trols on the right of the screen.

Figure 168. Keyer Mode – Preset Pattern

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Section 4 — Panel Menu Summaries

Background Mattes Menus


Background matte generators create colors, and washes. These can be used,
for example, as the backgrounds for keys.

When Bgnd Mattes is selected, the menu displays two panes for control of
Color BGD 1, Color BGD 2, Color BGD 3, and Test patterns including base
and wash colors, wash direction and offset, and wash edge texture attri-
butes. Each touch pad activates the soft knobs to control those parameters.

Figure 169. Background Matte Menu

The popup delegation button in the top left of the menu allows you to del-
egate the menu to Color BGD 1, Color BGD 2, Color BGD 3, and Test pat-
terns.

Figure 170. Background Matte Menu – Select Color BGD

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Background Mattes Menus

If Test Pattern is selected, a new menu appears. The Patterns menu allows
the selection of different video test patterns. The chosen test pattern will be
displayed when the Test source is selected.

Figure 171. Test Pattern Selection

Touch the Color Output pad, then select the desired color output: Flat
single color matte with button Flat matte 1 or Flat Matte 2. A dual color matte
can be selected with Button Wash. All subsequent matte controls are located
in the central pane of the menu.

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Section 4 — Panel Menu Summaries

Figure 172. Background Matte Menu - Wash

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M/E Menus

M/E Menus
The M/E menu controls are organized into two subcategories, each with
different menu selection based on the type of transition. These menus are
accessed by touching the M/E button in the Home menu. Typical selections
are Pattern Source, Pattern Direction, Border and Softness.

Figure 173. M/E Menu – Wipe Trans

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Section 4 — Panel Menu Summaries

Figure 174. M/E Menu – Border Matte

264 Kayak HD — User Manual


YUV Bus Correction Menus

YUV Bus Correction Menus


The YUV Correction menu serves to adjust brightness, contrast, saturation
and color balance related to the bus.

Figure 175. YUV Bus Correction Menu

The correction can be made in the following buses:


• Bus (PGM, PST, Key1 ... Key4)

Note If Bus Correction for PGM bus and/or PST bus is selected, the two settings
are exchanged at the end of a fading.

• Input (all input signals)


• AUX (all AUX buses)
• eDPM

Note Bus correction has priority over input correction.

Reset Bus
Reset the values for a single bus of the selected M/E to their default value.

Reset M/E
Reset the values for all buses of the selected M/E to their default values.

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Section 4 — Panel Menu Summaries

Color Off
Switched the color on/off completely separate for each bus.

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RGB Input Correction Menus

RGB Input Correction Menus


RGB Input Color Correction is a software enabled feature that converts the
video signal on a particular video bus from color difference format to RGB
(red, green, blue) color component format, applies separate offset, gain,
and gamma to each RGB component, then converts from RGB back to color
difference (Y, Cb, Cr) format. The color correction is applied on an input by
input basis. The parameters are applied on the basis of a source and bus
intersection and stored as part of source memory. A different input on the
same bus or a same input on a different bus, may have different color cor-
rection.

The Color Corrector menu is used to adjust RGB color on a selected bus and
input. Aux buses and eDPM buses are included.

Corrected inputs and parameter will be displayed in a yellow style.

Figure 176. RGB Input Correction Menu

The Adjustment Mode pad has two buttons, the first two, Gain/Lift and
White/ Black, determine the mode for the knobs and the text boxes in the
Color Corrector Transfer Function pane Red/Green/Blue.
• Gain/Lift: Adjust offset to Black level
• White/Black: Adjust Black and White by percentage

When the Reset button is touched, the following modes can be selected:
• Reset Color

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Section 4 — Panel Menu Summaries

• Reset Input
• Reset all Inputs

When one of the Red, Green, or Blue color component's button is selected,
the knobs for Gain, Lift, and Gamma are delegated for the specific compo-
nent. For example, if Green had been selected, the knobs would control the
green channel's values, and similarly for Red and Blue.

The Changes on red also apply to pane has two on/off buttons. The title and
the button labels are dependent on the selection of the color component in
the Color Corrector Transfer Function pane Red/Green/Blue. If the user
selects Blue as the color to be adjusted, the two buttons are Red and Green.
When these buttons are active, the adjustments applied to the originally
selected color component is also applied to the one(s) selected in the pane.
For example, if the user chooses to adjust Blue and selects Red in the
Changes on Blue also apply to pane, then any adjustments to Blue's Gamma
value will be applied to Red's Gamma value.

Note Changing from Blue to either Green or Red in the Color Corrector Transfer
Function pane will cancel the attachment.

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DPM Menus

DPM Menus
The Kayak system supports one DPM (Digital Picture Manipulator)
channel per keyer. A Kayak HD-100 and Kayak DD-1 may have up to 4
DPM channels and a Kayak HD-200 and Kayak DD-2 up to 8 DPM chan-
nels. The DPM channel for the first keyer per M/E-bank is standard, the
other 3 channels per M/E are options.
The parameters of the Digital Picture Manipulators are not stored as part of
the EMEM system. They are treated per M/E-bank like external DVE chan-
nels with a separate timeline system with 100 registers. That means the
switcher can recall independent an extra “t” DVE effects per M/E while
running an EMEM timeline.

To offer even more flexibility the user can define per register which of the 4
channels should be affected. For example register 1 could only include the
DPM channel of keyer 1 running an endless loop to spin a logo while the
user is able to recall independently other registers containing only channel
3+4 displaying differently sized boxes.

DPM Live Mode


Selecting the Live Mode button (left of the display) reduces the number of
parameter adjustments to the most essential ones, allowing faster control
with less selection steps. By pressing the button during DPM operation, a
keypad with direct access to the stored effects appears. The Effect access
buttons shows the number of each effect.

Figure 177. DPM Live Mode Menu

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Section 4 — Panel Menu Summaries

Misc Setup Menu


Figure 178. DPM – Misc - Setup Menu

This menu is the start menu for building an effect. In the top row you select
which channels should be part of the effect. Channels that are not included
will not be stored and will not be affected when the register is recalled. In
the second row you can switch on global control per included channel. If
global control is switched off for a global channel, that channel will not be
affected by global channel parameters; e.g. by a global rotation.

AutoRun Button
When AutoRun is on a recall of a DPM effect, it will automatically run that
effect. When AutoRun is off, the run has to be triggered either in the Show
Timeline menu by pressing Play or by pressing the Cut button in the Effects
area again while the section is delegated to DPM control.

The AutoRun button is also used when a DPM effect is recalled by an EMEM.

When On, a keyframe containing DPM Eff. No in the Define Memo will
trigger an immediate run of the relevant DPM effect. (Define memo is set in
the EMEM define memo menu.)

When Off, a trigger has to be set to run the effect (in current software this is
only possible via the Sidepanel program.

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DPM Menus

In the Key – Priority – Misc menu you can switch on DPM effect loop for
the chosen keyers (Loop On) and select the flipside of an effect (Use Src).
This information is not part of a DPM effect and should be set manually or
recalled by an EMEM recall (like the keyer parameter settings).

Figure 179. Key Selection for DPM Channels

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Section 4 — Panel Menu Summaries

Transform Menus
New with software version V693 is DPM Transform Interpolation. For more
information see DPM Transform Interpolation on page 275.

Figure 180. DPM – Key 1 -Transform Menu

All parameter manipulations for the DPM channels are performed in the
various transform menus.

The main groups Locate, Skew, and Crop are selected in the bottom right
corner of the screen. Inside the main group you can select the subgroup, e.g.
Locate, Locate Axis, Target Rot., and Spin by pressing the appropriate
button. Per Subgroup you can adjust the parameters for Source and for
Target. For more information on this issue see chapter on Concepts.

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Edit Gang
The Edit Gang button shows you for which channels parameters are adjusted
in parallel. If more than one channel is selected, the values of the top
channel are displayed.

Figure 181. DPM – Edit Gang Selection

You can select all Keyer channels which are included in this effect. The last
selected channel is the one which has its values displayed.

Selecting the Global channel will deselect the Keyer channels and vice
versa.

Path Type
The path control section allows you to select different interpolation path
types for all or some of the parameters.

Figure 182. DPM – Path Type Selection

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Section 4 — Panel Menu Summaries

X, Y, Z Spin
For the subgroup Spin the path type can be different for the X,Y, and Z spin.

Figure 183. DPM – Spin Selection

To adjust the parameters for Tension, Continuity, and Bias press the rele-
vant button in the path control section.

Figure 184. DPM – Adjust Tension, Continuity, and Bias

If Path Hold is selected, there will be no interpolation between the key-


frames and the new value will be applied when the next keyframe is
reached.

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Crop

Figure 185. DPM – Key 1 – Transform - Crop

The menu serves to trim the image. In addition the softness of the edges can
be adjusted and the image can be mirrored horizontal and vertical with
Reverse Front and Reverse Back. The Easy Cube button forces channels built into
a 6 sided solid to stay visible only when such an object would display them
and also moves the channels automatically to their opposite side as the
solid rotates. It does not build a cube automatically.

DPM Transform Interpolation


Prior to V693, Adaptive Mode was the only DPM interpolation mode and
remains appropriate for most situations. If you are not experiencing any
issues, continue to use Adaptive Mode.
Frame and Field buttons for DPM Transform Interpolation (the default is
Adaptive Mode) have been added to the DPM/Misc menu in Kayak V693
software.

Press DPM/Misc/Intpol Mode to access the interpolation modes, see Figure 186.

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Section 4 — Panel Menu Summaries

Figure 186. DPM Transition Interpolation—DPM/Misc/Intpol Mode Button

Choose from Keys 1-4 and select the Misc Intpol button (see Figure 187) to
display the Adapt/Frame/Field interpolation button group, see Figure 188.

Figure 187. DPM Transition Interpolation—Interpolation Mode

Frame Interpolation Mode button (See Figure 188)—Frame Mode preserves fine
lines in source material. Kayak interpolates pixels to Field Mode when
there are fine horizontal lines in the source material. Some fine lines may be
lost for example in text or characters when in motion. Using Frame Mode pre-
serves the text and characters.

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Field Interpolation Mode button (See Figure 188) - When a video source has
unwanted artifacts during a transform, pressing the Field button forces it to
Field Mode which can remove the unwanted artifacts.

For example, when pre-edited material is transformed in the DPM, a cut


between similar sources is sometimes interpolated in Frame Mode. The
result is a shadow of the frame before the cut, appearing in the frame after
the cut. Forcing the Field Mode eliminates this shadow artifact.

Note Recalling an older EMEM will not affect interpolation modes set by new
EMEMs, so in some cases it may be necessary to re-save older EMEMs with
the desired interpolation modes set. The default mode for older EMEMs is
Adaptive.

Figure 188. DPM Transition Interpolation—Adapt/Frame/Field Interpolation Buttons

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Timeline Menus
The timeline menus consist of two main groups, Save/Recall and Edit.

Save / Recall Menu

Figure 189. DPM – Timeline – Save/Recall Menu

This menu gives you an overview of all 100 registers. You can select any
register for recall, edit or modify. The green line indicates the current effect,
the blue line is the cursor.

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Save / Discard
This button is only enabled when you have modified the current effect in
the Timeline/ Edit menu. Once you have made changes the pop-up menu
shown below allows you to either save the changes permanently or discard
them. If the Effects section is in control of DPM the question is also asked
in the display there. It is answered by pressing Enter to save changes and by
Clear to discard them.

Figure 190. DPM – Timeline – Save/Discard

Since the Timeline/Edit menu always refers to the current effect, there are
two ways to start an effect for an empty register:
• Recall an empty register in the menu to select it as the current effect and
add keyframes via Insert in the Timeline / Edit menu.
• Use the Store button in the main control panel to select an empty register
by using the Store Free” dialogue as the current effect and add the first
keyframe.

Recall
Select a register and press Recall.

This button is disabled when the current effect is modified and the modifi-
cation is not yet saved or discarded.

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Modify
The Modify button allows you to rename, delete, cut, copy, paste, or undo the
last action to the selected register.

Figure 191. DPM – Timeline – Modify

Use Priority
If the Use Prio. button is activated, the key priority of the included keyers
will be set by the DPM effect on a keyframe by keyframe base. If such a
DPM register is recalled by an EMEM register, any priority information
stored in the EMEM register will be ignored.

Use Video Sources


If this function is activated for a keyer, the source selection for the selected
keyer will be set by the DPM effect on a keyframe by keyframe base. If such
a DPM-register is recalled by an EMEM-register, the source information for
the relevant keyer stored in the EMEM-register will be ignored.

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Figure 192. DPM – Timeline – Video Sources

Loop
This function allows you to put the selected effect in an endless loop:
• Loop: Run from begin to end
• Bounce: Run begin to end, then reverse to begin, etc.

Figure 193. DPM – Timeline – Loop

Protect
Protects the register against save, delete or rename.

The buttons Modify / Use Priority / Use Video Sources / Loop / Protect are direct per-
manent changes that do not need confirmation. Using these function does
not select the chosen register as the current effect. A current effect is only
selected by a Recall in the menu, by the Store and Edit button on the main
control panel and by EMEM recalls.

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Show Timeline Menu


The Edit menu allows you to insert/modify/delete keyframes for the
selected channels for the current effect.
New with v692, editing function buttons have been added and insertion
buttons have been renamed in the timeline menu.
The Edit Misc and Insert mode buttons are in the DPM/Timeline menu, as
shown in Figure 194.

Figure 194. DPM – Show Timeline – Edit Menu

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Edit Misc
Select the Edit Misc category button to display the Edit Misc pane (refer to
Figure 194).
The edit functions Cut, Copy, Paste Before, and Paste After have been
added to the DPM timeline menu, as shown in Figure 195.

Figure 195. DPM Timeline Menu - Edit Misc2

Insert
Select the Insert mode button to display the Insert on... button pane (refer
to Figure 201).
When inserting triggers into EMEM timelines in Default mode, button
labels for the last step are renamed: This KF and Next KF instead of Before and
After, as shown in Figure 196.

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Section 4 — Panel Menu Summaries

Figure 196. Master EMEM Timeline Menu—Insert On...

Note When the cursor is at a keyframe, a new keyframe will be inserted, adding the
time which is specified with Keyframe Duration, When the cursor is between
keyframes, the keyframe is inserted at the current position without adding
any time.

Delegation
The Delegation button shows you for which channels the actions are exe-
cuted.

Figure 197. DPM – Timeline – Delegation Selection

You can select all Keyer channels which are included in this effect. The last
selected channel is the displayed one.

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Sure Touch
Sure Touch changes the way in which effects behave during recall and play-
back, providing more control and flexibility. An effect can be safely recalled
using two new modes which eliminate abrupt changes: hence the name
Sure Touch is being used. When using a Sure Touch mode, the effect adapts
itself to the switcher’s current state. Upon recall of any effect, no changes
are made to the current state, regardless of the nature or the composition of
the effect. Then, when the effect is run, the relative changes from the inter-
polated effect are applied instead of the traditional absolute output. Only
elements which changed over the course of the original effect are affected.

One way of thinking about safe touch is to think of it as running an effect


in “relative” mode.

These changes can be applied in different ways, allowing the effect to inter-
polate on a path parallel to the original effect (Parallel mode), or on a path
that converges the changing state smoothly to the actual end state of the
original effect (Converge mode). A safe touch mode can be “forced on” just
prior to recalling an effect, or it can be saved with the effect to be used auto-
matically.

This feature changes the paradigm of control for effects, allowing effects to
be applied under more flexible set of conditions and also to be used as spe-
cialized functions to perform specific actions.

Figure 198. DPM – Timeline – Sure Touch

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Within the DPM timeline system, when an effect is first created, a snapshot
of all values is saved. For any subsequent keyframes, only values which
have changed are then saved. Those values that have changed are referred
to as “bound elements” and are subject to interpolation as the effect runs.

When an effect is recalled in a sure touch mode, the current states of the
bound elements are read by the timeline system. These values are com-
pared with the original first keyframe (snapshot) of the effect, and an
“offset” or “new zero” is established for each bound element of the effect.
This “offset” is then applied during all subsequent fields of the effect. A
new “offset” is established each time the effect is recalled. The result is that
a “new effect” is established each time the effect is recalled.

The essential result is this: When an effect is recalled in a safe touch mode,
only those values which underwent changes after the first key-frame of the
original effect are touched, and only changes in values are applied.

Cursor Control
The top row buttons Go To, Begin, Rev Play, Pause, Play, and End let you run the
current effect or position the cursor to a specific keyframe. The effect posi-
tion can also be adjusted by the Eff. Pos. digipot.

Direct Mode
The Direct Mode button in the bottom row switches between a fast mode,
accessing directly the most common functions, and a more detailed mode.

Figure 199. DPM – Timeline – Direct Mode Buttons

When Direct Mode is switched off, the direct edit buttons change into
popup buttons:

Figure 200. DPM – Timeline – Popup Buttons

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Modify Keyframe

Figure 201. DPM – Timeline – Modify Keyframe

Note When the cursor is at a keyframe, the parameters of this keyframe will be
modified to the current values, When the cursor is between keyframes,
modify inserts a keyframe at the current position without adding any time.
Modify All applies current keyframe changes to all keyframes.

Delete/Copy/Paste Keyframes

Figure 202. DPM – Timeline – Delete Buttons

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Note When deleting a keyframe its duration is also deleted causing effect duration
to change.

Keyframe Duration

Figure 203. DPM – Timeline – Duration / Start Time Buttons

Note The Keyframe Duration button is not used to change the keyframe duration
of the current keyframe. The time is used for the insert of a new keyframe
when inserted while the cursor is on a keyframe (see Insert Keyframe).

Constant Duration
The function of this button is the same in both modes. If selected, inserting
or deleting will not change the total duration of the effect. Inserting a key-
frame while the cursor is at a keyframe position, the new keyframe will add
the time specified by Keyframe Duration, but the total effect duration will
be rescaled to keep it at the previous duration. When a keyframe is deleted,
its keyframe duration will be added to the previous keyframe.

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SpecFX Menu
The Transform Engine Spektra Effects option includes Glow, Defocus, and
the new Lighting functions. Glow adds a soft edged variable opacity border
around keys, leaving the original keyed image unmodified. Defocus blurs
the actual keyed image. The new Lighting provides four oppositional
colored light sources that apply a specular appearance to the transformed
picture.

Figure 204. DPM SpecFX Special Effects Mode Selection

SpecFX Kurl Menu


The Kurl effects are grouped into modes, each of which has its own set of
menu panes and related soft knob controls.

The Kurl modes are:


• Page Turn
• Page Roll
• Position/Size Modulation
• Slits

A Digital Picture Manipulator can apply only one set of Kurl mode param-
eters at a time. If you wish to use more than one mode of Kurl effects simul-
taneously on the same video (for example, size modulation of an effect), use
multiple Digital Picture Manipulators with re-entry.

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Figure 205. DPM – SpecFx – Kurl Menu (Off)

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Selecting the Kurl Mode


The Kurl Mode button allows you to select different operating modes.

Figure 206. DPM – SpecFx – Kurl Mode Selection

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Page Turn / Roll Mode

Figure 207. DPM – SpecFx – Kurl Menu (Page Turn Mode)

Page Turn is a transition effect with the video being mapped to an original
plane, a cylinder, and a final plane parallel to the original plane. Page Roll
maps the video to an original plane and a cylinder. Page Turn and Roll are
parallel projections to the target screen with no perspective.

Note For a Page Turn effect on a key or video that is not a full raster, you will need
to set up two identical keys and use the Show Sides Front and Back buttons
to define the position of each key.

Touch the Page Turn/Roll Kurl Mode button to access the Page Turn and Roll
controls

Fold Pane:
The orientation of the fold (Over or Under the original plane) are selected
in the Fold pane.

Split page turn and roll effects are controlled with the Split Axis buttons. The
effect can be split Horiz, or Vert, or both ways using the labeled buttons.
Selecting the Split Axis buttons brings up Horiz and Vert soft knobs that control
the location of the split.

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Page Fold
When the Page Fold data pad is selected, the following soft knob controls are
available:
• Radius

Adjusts the radius of the page turn cylinder affecting the sharpness of
the curl.
• Angle

Defines the orientation of the page turn cylinder with respect to the
source X and Y axes, and specifies the direction of the turn.
• Offset

Positions the page turn cylinder with respect to the source plane and,
when interpolated between keyframes, causes the page to turn. The
offset would typically change from one edge or corner of the source
raster to the opposite edge or corner for the turn. (Hint: Offset = 0 will
put the turn at the middle of the screen.)

Show Sides Pane:


Choices of what sides of the effect to display (Both, Front, Back) are available
in the Show Sides pane. Selecting only a portion of the effect can be used for
multi-pass effect creation.

When Back is Matte is selected, the back of the effect will be a matte color.
The color of the matte can be changed by touching the Back Color data pad
to bring up soft knob controls for Hue, Saturation, and Brightness.

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Section 4 — Panel Menu Summaries

Pos / Size Mode

Figure 208. DPM – SpecFx – Kurl Menu (Pos/Size Mode)

Position and Size Modulation are effects in which the source video is posi-
tion- or size-modulated through an additive process with either a single
wave train, or two wave trains with the second wave at a right angle to the
first. Each of the two wave trains (horizontal, vertical) may be selected
independently from a set of modulation patterns.

Touch the Pos/Size Modul. Kurl Mode button to access the position and size
modulation controls.

Horizontal or Vertical (Modulation) Pane:


In the Modulation pane you select the wave train axis (Horizontal or Vertical)
for which the rest of the menu controls will apply. The following Soft knob
controls appear on the right for the selected axis:

Amplitude
Defines the modulation amplitude (the height of the pattern waves).

Frequency
Defines the modulation frequency and therefore the number of pattern
cycles that appear across the source.

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Phase
When Phase Lock is on, the Phase soft knob is available to control the static
location of the phase of the pattern.

When Phase Lock is off, the Speed soft knob is available to adjust the speed
of the pattern’s motion. Negative values can be entered to reverse the direc-
tion of the motion.

When data pad CenterX, CenterY, Axis is selected soft knob controls for CenterX,
CenterY and Angle are available to define the angle and position.

Horiz. or Vertical Mode Pane: With an axis selected, you select the type of mod-
ulation to be applied to that axis (Off, Pos, Size or Cancel) in the Mode Type
pane.

Figure 209. DPM – SpecFx – Kurl Menu (Horiz. Mode Selection)

When the Vertical axis is selected, you can choose to have that axis’ modula-
tion values match the horizontal values with the V Mode follow H button.

When Size is selected in the Mod Type pane, the CenterX/Y/Angle data
pad in the is active. When this data pad is selected soft knob controls for
CenterX, CenterY, and Angle are available

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Section 4 — Panel Menu Summaries

Pattern Pane:
The type of wave pattern to be applied to the selected axis and modulation
type is selected in the Pattern pane.

Figure 210. DPM – SpecFx – Kurl Menu (Pattern Selection)

Figure 211. Available Wave Patterns


Normal + Only Normal + Only

Sine Circle

Triangle Random

(Illogical, pattern lost)


Square Pulse
0721_08_83_r0

Ramp Trap

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Figure 212. DPM – SpecFx – Kurl Menu (Pos/Size Mode)

Cycle Limiting
The Cycle Limiting Button activates the Cycles soft knob. This control can be
used to limit the number of wave pattern cycles visible.

Note When applying Cycle Limiting, only a portion of the video image may have the
pattern applied.

Pattern + Only
The Pattern + Only Button acts like a rectifier and converts all wave excursions
to positive. Representative resulting wave shapes are shown in Figure 211
on page 296.

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Section 4 — Panel Menu Summaries

Slits Mode
Slits is an effect in which the source video is split into a number of parallel
slits. The width of the slits may be uniform or random, and an angle may
be specified. An offset function is provided which controls the amount of
displacement of alternating slits in opposite directions (to cause a transition
type effect).

Touch the Slits Kurl Mode button to access the slits controls. When the Modula-
tion data pad is selected the following menu appears.

Figure 213. DPM – SpecFx – Kurl Menu (Slits Mode)

The Slits modulation soft knob controls and wave patterns are the same as
the Position/Size mode specified in section Pos / Size Mode on page 294

When the Slits data pad is selected a menu similar to Figure 205 on page 290
appears.

Soft knob controls are provided to control the following attributes of the
slits:

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Figure 214. DPM – SpecFx – Kurl Menu (Slits Mode)

Offset
Sets the distance adjoining slits move away from each other. This can be
used for transition effects, using a zero offset for the first keyframe and an
off-the-screen offset for the last keyframe.

# Slits
Defines the number of slits.

Phase
Determines the starting point or phase of the modulation for the center
point.

Random
Defines the degree of randomization of slit width.

Angle
Defines the angle of the slits with respect to the source X and Y axes.

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Section 4 — Panel Menu Summaries

Advanced Effect Options (HD-Only)


Kayak HD systems equipped with the Advanced Effects option have addi-
tional Glow, and menus.

Glow adds a soft edged variable opacity border around keys, leaving the
original keyed image unmodified. Defocus blurs the actual keyed image.

These features are available only when the respective license key has been
activated. The Advanced Effect options are not available on Kayak DD sys-
tems.

Glow Effect
Glow controls are available on the SpecFX - Glow menu. The Glow controls
on the menu affect the delegated keyer on the menu. If more than one keyer
has Glow Effect activated, they can be controlled with the Gang Settings.

Figure 215. DPM – SpecFX – Glow Mode

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Glow Mode Pane


• Off — The Glow effect is deactivated.
• Glow — The Glow effect is applied around the keyed image which
remains visible.
• Glow Only — The glow effect is applied to the entire keyed area,
replacing the original keyed image. Only the glow is shown.
• Outline — The glow effect is shown around the keyed area, but the
original keyed image is not shown. Only the border area of the glow is
visible.

When the Glow is activated, knob controls for Glow Width, Aspect,
Opacity, and Softness are available.

Note Glow Softness is linked with Drop Shadow Softness. When both the Glow and
Drop Shadow features are on, Glow Softness values are applied to both Glow
and Drop Shadow Softness.

Glow Matte Pane


When the Glow matte pane is activated, knob controls for matte Hue, Sat-
uration, and Brightness become available. An approximation of the color of
the matte is shown at the bottom of the pane.

Path Type Pane


Controls for glow path, using the standard Hold, S Linear, Linear, and
Curve parameters, are applied when the Glow feature is activated.

Defocus Effect
Defocus controls are available on the DPM - SpecFX -Defocus menu. The
Defocus controls on the menu affect the delegated keyer on the menu. If
more than one keyer has Defocus Effect activated, they can be controlled
with the Gang Settings.

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Figure 216. DPM – SpecFX – Defocus Mode

Defocus Mode Pane


• Off — The Defocus effect is deactivated.
• Defocus — The Defocus effect is applied to the original keyed image.
• Defocus NAM + — The defocused image is compared to the original
image on a pixel by pixel basis, and the lighter (higher luminance) pixel
of the two is used in the final image.
• Defocus NAM - — The defocused image is compared to the original
image on a pixel by pixel basis, and the darker (lower luminance) pixel
of the two is used in the final image.

When the Defocus pane is activated, knob controls for Defocus, Aspect, and
NAM Ratio are available.
• Defocus — Adjusts the total amount of defocus applied to the video
image.
• Aspect — Adjusts the percentage of defocus applied to the vertical and
horizontal axes of the video image.
• NAM Ratio — Adjusts the level of luminance at which the Defocus
effect will be applied to NAM pixels. This value applies to both NAM
+ and NAM - modes.

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NAM Matte Pane

Figure 217. DPM – SpecFX – Defocus Mode - NAM Matte

NAM Matte Enable — When selected a matte color is applied to the selected
NAM (lighter or darker) portion of the keyed image.

When the NAM Matte pane is activated, knob controls for matte Hue, Sat-
uration, and Brightness become available. An approximation of the color of
the matte is shown at the bottom of the pane.

Path Type Pane


Controls for defocus path, using the standard Hold, S Linear, Linear, and
Curve parameters, are applied when the Defocus feature is activated.

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Output Recursive
The DPM Spektra license is required for Output Recursive.
The Output Recursive option is a new option in the DPM/SpecFX/Special
Effects mode button pane, as shown in Figure 218.

Figure 218. DPM—Special Effects Category

Selecting the Output Recursive mode button in the Special Effects mode
button pane displays the DPM/SpecFX/Outp. Recursive screen, as shown
in Figure 219.

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Figure 219. DPM—SpecFX, Output Recursive

Selecting the Mode button opens the Output Rec Mode mode button pane,
as shown in Figure 220.

Figure 220. Output Recursive Sub-Menu

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The Output Recursive system has four modes that can be selected:
• Trails – Leaves a trail of old images or partials of images behind as you
move the image around the screen or create “wind” blown images.
Decay settings can be adjusted to resemble particles.
• Freeze – Allows you to capture a still image from moving video and
modify it. This provides freezing and strobes.
• Montage – Allows you to create a montage of still images from moving
video.
• Motion Decay – Causes motion in the image to leave a blurred remnant in
the area it has moved from.

Trails
After selecting Trails, a screen similar to the following will appear:

Figure 221. Output Recursive - Trails

Strobe Type—sets the type of strobe effect that will cause the automatic
capture of a new image. Selecting the Strobe Type button displays the Select
Strobe Type mode button pane, as shown in Figure 222.

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Figure 222. Output Recursive - Trails - Strobe Mode

The following describes the function of each mode button:


• None: Turns Strobe Off.
• Time: strobes a new image at an adjustable time interval. (Normal
Strobe)
• Keyframe: strobes a new image at each keyframe.

Layer Mode—controls how the live video interacts with the video in the
image buffer. Selecting the Select Layer Mode button displays the Select Layer
mode button pane, as shown in Figure 223.

Figure 223. Output Recursive - Trails - Layer Mode

The following describes the function of each mode button:


• Over: Places the live video or newest image on top of the effect.
• Under: Places the live video or newest image under the effect.
• Erase: Erases the trail as you fly the new image over the effect.

Decay—causes the frozen image in the Output Recursive to fade away


evenly over time.

Note Additive effect with Star Decay.

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Star Decay—causes random pixels of the frozen image in the Output Recur-
sive to fade away over time.

Note Additive effect with Picture Decay.

Blur—sets the percentage of blur on the effect.

Strobe Timing
• Period defines the number of frames in a Strobe Cycle. Only available
when Strobe Type = TIME.
• On Time sets the percentage of the period that the image is unfrozen. The
default is 0.0% and is only available when Strobe Type = TIME.
Loop
• ON: routes the image into the recursive hardware
• OFF: stops the recursive effect and returns to live video.
Keyframe Reset—clears the image in the recursive loop.
• ON: resets that loop by creating a new frozen image at each keyframe
that has Keyframe Reset on.
• OFF: No keyframe reset.

Force Strobe—forces the strobe to turn on or off, depending on whether there


is motion in the transform. ON strobes regardless of the transform motion.
OFF forces strobes only if there is motion in the image transform.
Show Picture
• ON – (default) – displays the live video image in addition to the effect.
• OFF – displays only the effect without the live video image.

Trail Wind
Direction sets the direction of the wind and follows the same direction as
rotations:
• 1.00 is up or “North”,
• 1.25 is right or “East”,
• 1.5 is down or “South”,
• and 1.75 is left or “West”.

The defaults required for 4x3 and 16x9 (HD and SD) may vary.

Speed sets the speed that the wind blows the trails off of the screen.

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Freeze
After selecting Freeze, a screen similar to the following will appear:

Figure 224. Output Recursive - Freeze

Strobe Type sets the type of strobe effect that will cause the automatic capture
of new image. Selecting the Strobe Type button displays the Select Strobe Type
mode button pane, as shown in Figure 225.

Figure 225. Output Recursive - Freeze - Strobe Mode

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The following describes the function of each mode button:


• None: Turns Strobe Off.
• Time: freezes a new image at an adjustable time interval (Normal
Strobe).
• Keyframe: freezes a new image at each keyframe.

Decay—causes the frozen image in the Output Recursive to fade away


evenly over time.

Note Additive effect with Star Decay.

Star Decay—causes random pixels of the frozen image in the Output Recur-
sive to fade away over time.

Note Additive effect with Picture Decay.

Blur sets the percentage of blur on the effect.

Strobe Timing
• Period defines the number of frames in a Strobe Cycle. Only available
when Strobe Type = TIME.
• On Time sets the percentage of the period that the image is unfrozen. The
default is 0.0% and is only available when Strobe Type = TIME.
Loop
• ON: routes the image into the recursive hardware.
• OFF: stops the recursive effect and returns to live video.

Keyframe Reset—clears the image in the recursive loop.


• ON: resets that loop by creating a new frozen image at each keyframe
that has Keyframe Reset on.
• OFF: No keyframe reset.

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Montage
After selecting Montage, a screen similar to the following will appear:

Figure 226. Output Recursive - Montage

Strobe Type—sets the type of strobe effect that will cause the automatic
capture of new image. Selecting the Strobe Type button displays the Select
Strobe Type mode button pane, as shown in Figure 227.

Figure 227. Output Recursive - Montage - Strobe Mode

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The following describes the function of each mode button:


• None: Turns Strobe Off.
• Time: Freezes a new image at an adjustable time interval (Normal
Strobe).
• Keyframe: freezes a new image at each keyframe.

Decay—causes the frozen image in the Output Recursive to fade away


evenly over time.

Note Additive effect with Star Decay.

Star Decay—causes random pixels of the frozen image in the Output Recur-
sive to fade away over time.

Note Additive effect with Picture Decay.

Blur—sets the percentage of blur on the effect.

Strobe Timing
• Period defines the number of frames in a Strobe Cycle. Only available
when Strobe Type = TIME.
• On Time sets the percentage of the period that the image is unfrozen.
Default is 0.0% and is only available when Strobe Type = TIME.
Loop
• ON: routes the image into the recursive hardware
• OFF: stops the recursive effect and returns to live video.

Keyframe Reset—clears the image in the recursive loop. Only available when
Strobe Type = Keyframe.
• ON: resets that loop by creating a new frozen image at each keyframe
that has Keyframe Reset on.
• OFF: does not change the frozen image at each keyframe.

Force Strobe—forces the strobe to turn on or off, depending on whether there


is motion in the transform. ON strobes regardless of the transform motion.
OFF forces strobes only if there is motion in the image transform.
Show Picture
• ON – (default) – displays the live video image in addition to the still
montage.
• OFF – displays only the montage without the live video image.

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Trail Wind
Direction—sets the direction of the wind and follows the same direction as
rotations:
• 1.00 is up or “North”,
• 1.25 is right or “East”,
• 1.5 is down or “South”,
• and 1.75 is left or “West”.

The defaults required for 4x3 and 16x9 (HD and SD) may vary.

Speed sets the speed that the wind blows the trails off of the screen.

Layering Mode—controls how the live video interacts with the video in the
image buffer. Selecting the Montage Mode button displays the Select Montage
Mode button pane, as shown in Figure 228.

Figure 228. Output Recursive - Montage - Layering Mode

The following describes the function of each mode button:


• Over: Places the live video or newest image on top of the effect.
• Under: Places the live video or newest image under the effect.
• Erase: Erases the previously created video in the montage as you fly the
new image over the effect.

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Section 4 — Panel Menu Summaries

Motion Decay
After selecting Motion Decay, a screen similar to the following will appear:

Figure 229. Output Recursive - Motion Decay

Decay—causes the frozen image in the Output Recursive to fade away


evenly over time.

Note Additive effect with Star Decay.

Star Decay—causes random pixels of the frozen image in the Output Recur-
sive to fade away over time.

Note Additive effect with Picture Decay.

Blur—sets the percentage of blur on the effect.

Loop
• ON: routes the image into the recursive hardware.
• OFF: stops the recursive effect and returns to live video.

Keyframe Reset—clears the image in the recursive loop. Only available when
Strobe Type = Keyframe.
• ON: resets that loop by creating a new frozen image at each keyframe
that has Keyframe Reset on.
• OFF: does not change the frozen image at each keyframe.

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DPM Menus

Drop Shadow
The Drop Shadow feature is turned on with the Drop Shadow button. When
turned on, soft knob controls become available on the right. Different soft
knob controls appear, depending on which data pad has been selected in
that pane. The current parameter names and values are displayed on each
data pad.

Figure 230. DPM – SpecFX– Drop Shadow Selection

When Shadow is selected soft knobs for X Offset, Y Offset, Size, and Opacity are
available (Figure 230).

When Shadow Color is selected soft knobs for Hue, Saturation, and Brightness are
available.

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Section 4 — Panel Menu Summaries

Figure 231. DPM – SpecFX– Drop Shadow

Drop Shadow Controls


The DPM button near the 3D positioner delegates it to drop shadow control.
The 3D positioner X and Y axis adjust the drop shadow offset from the
primary image and the Z axis controls the size of the drop shadow.

Shadow Crop
The Shadow Crop controls are used to adjust shadow cropping and edge soft-
ness. The current parameter names and values are displayed on the data
pads.

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DPM Menus

Figure 232. DPM – SpecFX– Shadow Crop

When Use Image Crop is selected, crop values of the shadow match the crop
values used for the primary image. Only shadow edge softness controls are
active in this mode.

When the Crop Softness data pad is selected soft knob controls for shadow
edge softness are available (Top, Bottom, Left, and Right). The total softness of
the drop shadow edges will be the softness of the shadow edge combined
with any softness of the primary image.

When Use Shadow Crop is selected, the edges of the drop shadow can be given
crop values different from the primary image.

Lighting Menu
The Lighting menu has four colored light sources, positional in 3D space
for each delegated keyer. Each light source can be a Point, Bar, or Plane. The
apparent reflection of the light source simulates the physics of incident
light falling on a surface, including specular effects and light falloff due to
distance and geometry. The lighting parameters interact with one another,
permitting the creation of subtle effects, and are key-frameable.

Some extremely low lighting values (particularly Light Softness) when


used in combination with other lighting values, can create visible artifacts
(stair-step aliasing). Due to the intricate lighting parameter interactions, if
these values were restricted to prevent all potential artifacts, other useful

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Section 4 — Panel Menu Summaries

lighting effects would be impossible. For this reason, values that might
cause aliasing are allowed. If a lighting effect creates unwanted results, set-
tings can be adjusted.

The Lighting menu is accessed via DPM, SpecFX, Lighting.

Figure 233. Typical Lighting Menu

Source Pane
The buttons in the Source pane delegate the menu to a particular light
source 1 to 4.

Ambient Shading Pane


The color of the ambient lighting, and the amount of shadow falloff for the
light sources can be controlled by the right handed soft knobs. Soft knobs
for Hue (degrees), and Sat, Bright, and Shadow (percentage) are available when
the Ambient Shading pane is selected.

Light Type Pane


The Light Type pane is used to turn on or off the delegated light source and
provides various other controls of that light source. Soft knobs are activated
when appropriate to control the various lighting parameters.

OFF — Turns off the light source.

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DPM Menus

Point — simulates a spotlight type of lighting effect that radiates light evenly
in all directions.

Bar — simulates lighting from a bar-shaped long, thin lighting source.

Plane — simulates a parallel light striking the entire surface of the video.

Position
Used with Point and Bar light sources to control the position of the point
light, or the position of some point along the bar light, with respect to the
X, Y and Z axes in 3D space.

Rotation
Used with Bar and Plane light sources to control the direction of the bar light,
or the direction that the plane light faces along the X, Y and Z axes. Setting
Rotation to 0 places the Plane light directly behind the viewer’s head.

Appearance
Light Intensity — Changes the incident value of the light (which may appear
as a change to the reflectivity of the surface).

Light Softness — Control of softness of the edge of the light. 100% creates
maximum softness, 0% gives a hard edge. At extremely small values some
aliasing artifacts may appear.

Surface Gloss — Provides soft knob control of how much light is scattered as
it is reflected off the surface of the picture. At 100% the lighting acts like it
is reflecting off of a mirror. At 0% the light acts like it is reflecting off of a
frosted piece of glass.

Flare
When light reflects off a surface two lighting components result, the
primary reflected light and a glare (flared halo) of scattered light. The Flare
controls provide soft knobs to adjust this lighting component.

Flare Intensity — Controls the amount of the flare light scattered off the sur-
face.

Flare Ratio — Controls the ratio between the primary light and the flare light.
100% is all primary light, 0% all flare light.

Independent Flare Intensity


This button allows independent control of the primary and flare compo-
nents of the light. When Off, changing the value of one control will alter the
appearance of the other component of the light. The actual values reported

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Section 4 — Panel Menu Summaries

on the menu will not be different, but the changes will interact automati-
cally to create the resulting image. When On, changing the values for one
lighting component will not alter the appearance of the other component.

Light Color / Flare Color


Provides soft knob controls of the Hue, Saturation, and Brightness of the
Light or Flare lighting.

Path Control
The path control pane provides S Linear, Linear, and Curve interpolation touch
buttons. When Curve is selected, soft knob controls for Tension, Continuity, and
Bias soft knob become available. You can also turn off transform interpola-
tion and hold each keyframe’s values with the Path Hold touch button.

When Curve is selected, use the soft knobs to enter values for tension, conti-
nuity, and bias.

Lighting with Page Turn/Roll Effects


To use Lighting with Page Turn/Roll, you need to use one keyer for the
Front side of the Page Turn and another keyer for the Back side. The same
effect then needs to be loaded on both keyers, with one having only the
Front selected in the Page Turn menu and the other having only the Back
selected. The keyer priority will also need to be set appropriately to support
fold over or under.

Note Use Page Turn/Roll Effects only if the desire is to have different video on the
fold, as opposed to different video on the front. Each channel has separate
lighting and must be adjusted separately.

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DPM Menus

Misc Menu
Figure 234. DPM – Misc– Misc Selection

Setup
Select the included keyer and allow global control. See Misc Setup Menu on
page 270 for details.

Set to Defaults
To reset all Digital Picture Manipulator parameters or groups of them to
default you can use the Set to Defaults menu which is accessible through
the Misc selection in the button row.

To reset only geometric parameters, i.e. those which affect position, size
etc., use the Geom Parms reset. The All Parms reset sets everything, including
matte colors, mirrors and Kurl values to default.

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Section 4 — Panel Menu Summaries

Figure 235. DPM – Default Selection

322 Kayak HD — User Manual


DPM Menus

Digital Effects Library


The DPM effect library is provided to give users examples of the capabili-
ties of the internal DPM as well as a starting point to create own effects.

The library is in 2 sections:


• C1fx is the section which uses only DPM channel 1 on P-P and ME1.
This section uses 3D-planar transformations and can be easily used by
owners of systems which do not have 4 DPM channels per M/E.
• C4fx is the section which uses up to 4 DPM channels per effect and uses
the SpecFX: Kurl™ and Splits/Mirrors effects. This section will only
show results for owners of fully loaded Kayak HD™ switchers.

Each effect is built in 2 parts: 1 to introduce a picture and the 2nd to remove
the picture. This enables users to work live with the DPM recall area of the
Kayak HD™ and also to integrate effects easily into EMEM™ timelines.
• All effects were built using V664.2 software.
• The effects will not replay correctly, if at all, using earlier software ver-
sions.
• The effects were built for 4:3 aspect ratio.
• The effects can be used in 625/50 and 525/60 standard.

Configuration Notes for DPM


In the Config / E-Box - DPM settings area of your switcher are very important
settings which affect the edges of pictures in DPM channels. If you use
sources which have been digitally sourced you should ensure that the pro-
duction crop settings for 4:3 are set to:

Top = 3.05

Left = -4.16

Right = 4.16

Bottom = -3.05.

These figures will ensure the correct viewing of the effects in this package.

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Section 4 — Panel Menu Summaries

Figure 236. Config - DPM – Timeline – Modify

How to Load the Effects to Your Switcher


Use the USB flash drive for your system to make a copy of your working
application.

1. Insert your USB flash drive in USB slot 2 or 4.

2. Go to the Config menu. It will open in Application Control window

3. Press Save. Your application is saved to the USB flash drive.

4. Press Save As and give your application a new name. (This might
include the letters FX.)

You now have two copies of your working application. The first is a
working backup, the second will become your copy with an effects
library.

Use your PC to add the effects library to your second application copy.

5. Connect your USB flash drive to your PC.

6. Navigate to the folder on your computer that contains the effects


libraries. There are two folders; one is called C1fx, the other is called
C4fx. In these are folders named te_eff0 and te_eff1. Highlight
one of these folders and press the Copy To button in the folder toolbar.

324 Kayak HD — User Manual


DPM Menus

Figure 237. Copy To Button

7. In the window that opens navigate to your USB flash drive and open
the appli folder. In this navigate to the folder named as you named
your copy of the active application on your Kayak HD™ and then to the
MF1 folder.

8. With this folder highlighted press OK. A dialog box asks you to confirm
overwriting the existing te_eff0 or te_eff1 folder as all data within
it will be replaced with the library effects. If you have highlighted the
correct application press Yes.

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Section 4 — Panel Menu Summaries

Figure 238. Copy Items

You do not have to copy both te_eff0 and te_eff1 to a 2 M/E Kayak
HD™ unless you want both mix effect banks to have access to the effect
library.

You do not have to copy the same library (C1fx or C4fx), so you could use
C1fx from te_eff0 and C4fx from te_eff1.

If you have a Kayak HD™ 1 M/E unit the te_eff1 folder exists, but this
is a folder made for compatibility only. If you save effects to this folder it
will be emptied when the Kayak HD™ saves the application.

In the package of software you will find a folder named ramrecStills.


This folder contains 4 files which are full frame graphics that you can use
to name the 4 keyers on an M/E using RamRecorder. You will have to use
a PC running the sidepanel program to transfer these pictures to your
Kayak HD™ and full instructions on how to use the RamRecorder transfer
system are in this Kayak HD™ user manual.

To replay and use an effect refer to the section on Catalog of Effects on


page 327 below.

326 Kayak HD — User Manual


DPM Menus

Catalog of Effects

Naming

Table 14. Effect Naming Conventions


Type
sl slide
ps perspective slide
lb linear motion bounce
spir spiral
bnc multi position bounce
sw swoop
bri barrel roll in
bro barrel roll out
Positions in or out of frame
T Top Centre
B Bottom Centre
L Left Centre
R Right Centre
TL Top Left corner
TR Top Right corner
BL Bottom Left corner
BR Bottom Right corner
C Fully centred
Channel names
C1, C2, C3, C4 Channel numbers.

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Section 4 — Panel Menu Summaries

C1fx – for Channel 1 Only


All effects in the C1fx section may be used with either full frame pictures or
keyed elements.

C1fx - Bank 00
Table 15. Slide and zoom with shadows. Effects are 1:00 second
00 Zoom Out
01 C1sl-LC
02 C1sl-RC
03 C1sl-TC
04 1sl-BC
05 C1sl-CL
06 C1sl-CR
07 C1sl-CT
08 C1sl-CB
09

C1fx - Bank 01.


Table 16. Corner slides and spin zoom with shadows. Effects are 1:00 second
10 SpinZoom Out
11 C1sl-TLC
12 C1sl-TRC
13 C1sl-BLC
14 C1sl-BRC
15 SpinZoom IN
16 C1sl-CTL
17 C1sl-CTR
18 C1sl-CBL
19 C1sl-CBR

C1fx - Bank 02.


Table 17. Perspective slides and spiral zoom
20 C1spir-OUT
21 C1ps-LC
22 C1ps-RC
23 C1ps-TC
24 C1ps-BC
25 C1spir-IN
26 C1ps-CL
27 C1ps-CR
28 C1ps-CT
29 C1ps-CB

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DPM Menus

C1fx - Bank 03.


Table 18. Linear Bounce
30 C1bncOUT
31 C1lb-LC
32 C1lb-RC
33 C1lb-TC
34 C1lb-BC
35 C1bncIN
36 C1lb-CL
37 C1lb-CR
38 C1lb-CT
39 C1lb-CB

C1fx - Bank 04
Table 19. Swoop IN/OUT
40 C1sw-OUT
41 C1sw-TLC
42 C1sw-TRC
43 C1sw-BLC
44 C1sw-BRC
45 C1sw-IN
46 C1sw-CTL
47 C1sw-CTR
48 C1sw-CBT
49 C1sw-CBR

C1fx - Bank 05.


Table 20. Barrel Rolls
50 C1-OUT
51 C1bri-L
52 C1bri-R
53 C1bri-T
54 C1bri-B
55 C1-IN
56 C1bro-L
57 C1bro-R
58 C1bro-T
59 C1bro-B

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Section 4 — Panel Menu Summaries

C4fx for Kayak HD™ System


This Kayak HD system has 4 DPM Channels per M/E and the Advanced
Effects Option:

C4fx: Bank 00
Table 21. Push on/of
00 QUAD-ON Brings all 4 channels in from corners
01 C12sl-LR Slides C1 off screen, slides C2 on screen
02 C12sl-RL Slides C1 off screen, slides C2 on screen
03 C12sl-TB Slides C1 off screen, slides C2 on screen
04 C12sl-BT Slides C1 off screen, slides C2 on screen
05 QUAD-OFF Removes all 4 channels to corners
05 C21sl-LR Slides C2 off screen, slides C1 on screen
07 C21sl-RL Slides C2 off screen, slides C1 on screen
08 C21sl-TB Slides C2 off screen, slides C1 on screen
09 C21sl-BT Slides C2 off screen, slides C1 on screen

C4fx: Bank 01
Table 22. Reduced size effects (over shoulder position)
10 Wipe12sq Square wipe reveals 2 over 1
11 Wipe21sq Square wipe removes 2 from 1
12 Wipe21LR Wipes 1 from 1
13 Wipe12LR Wipes 2 over 2
14 pgt12 Page turn adds 2
15 pgt21 Page turn removes 2
15 pgr12 Page roll adds 2
17 pgr21 Page roll removes 2
18 Wipe12sq Square wipe reveals 2 over 1
19 Wipe21sq Square wipe removes 2 from 1

C4fx: Bank 02
Table 23. Page Turns full size
20 K12pg-ON Double sided page turn 2sec.
21 C1pgt-ON
22 C2pgt-ON
23 C3pgt-ON
24 C4pgt-ON
25 C1pgt-OFF
25 C2pgt-OFF
27 C3pgt-OFF
28 C4pgt-OFF
29 K12pg-OFF

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DPM Menus

C4fx: Bank 03
Table 24. Page Rolls full size
30 C1pgr-ON
31 C2pgr-ON
32 C3pgr-ON
33 C4pgr-ON
34 C1pgr-OFF
35 C2pgr-OFF
35 C3pgr-OFF
37 C4pgr-OFF
38 C1pgr-ON
39 C2pgr-ON

C4fx: Bank 04
Table 25. Double sided page turns and page rolls
40 C12pgt-ON
41 C34pgt-ON
42 C12pgt-OFF
43 C34pgt-OFF
44 C12pgr-ON
45 C34pgr-ON
45 C12pgr-OFF
47 C34pgt-OFF
48
49

C4fx: Bank 05
Table 26. Cubes and Slabs
50 smlcub Small cube, centre screen rotates 3 times. 8s.
51 smlslb Small slab, centre screen rotates 3 times. 8s.
52 CUB-R12 Full size cube. C2 replaces C1- rotate to see C3 top
53 CUB-R21 Full size cube. C1 replaces C2- rotate to see C3 top
54 SLB-TLC 6 sided slab fly
55 SLB-TRC
55 SLB-CTL
57 SLB-CTR
58 SLB-IN 6 sided slab fly/rotate from centre
59 SLB-OUT reverse

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Section 4 — Panel Menu Summaries

C4fx: Bank 06
Table 27. Tiles and modulation
60 C1twinH
61 C1twinV
62 C1quad
63 C12twin
64 C1mod
65 C1expld
65 C1slitsON
67 C1slitsOFF
68 C1twinH
69 C1twinV

Notes

Use of GLOBAL Channel


Although GLOBAL channel is supported, certain aspects may behave in a
non-intuitive manner.

Most of the effects in these libraries do not use GLOBAL, but cubes and
push/pull effects do. You may find that when you first load the effects
library some effects are not running as intended. Before running any effects
go to the menu DPM – Misc - Reset to Defaults and reset ALL PARAMS.

If some effects still run incorrect, be confident that there will be a software
update shortly. It may be that another version of effects library will be
required at that time.

Format
All effects in this library are built for 4:3 aspect ratio.

Standard
The effects in this library are built in 625/50 standard. The effects durations
are stored internally in a format that allows the system to recalculate the
duration for 525/60 standard. Effectively that means that effects do not
need to be re-built for use in 525/60 standard.

332 Kayak HD — User Manual


DPM Menus

Copying of DPM Channels


This copy feature allows you to copy DPM channels in different modes:
• Copy of DPM channels within an effect
• Copy of DPM channels between different effects, using the clipboard.

Copy a Channel Within an Effect


• Go to the DPM Timeline menu
• Press the Edit Misc button
• Press the Copy Channel button

Figure 239. Copy DPM Channels - Step 1

• Select the source channel using Key 1 to Key 4 buttons

Kayak HD — User Manual 333


Section 4 — Panel Menu Summaries

Figure 240. Copy DPM Channels - Step 2

• Select the target channel by pressing the Key 1 to Key 4 buttons

Figure 241. Copy DPM Channels - Step 3

Copying DPM Channels Between Different Effects


• Go to the DPM Timeline menu
• Press the Edit Misc button
• Press the Copy Channel button
• Select the source channel by pressing Key 1 to Key 4 buttons
• Select the target by pressing Clipboard
• Press the Copy Channel button
• Select the source by pressing the Clipboard buttons
• Select the target channel by pressing the Chan 1 to Chan 4 buttons

334 Kayak HD — User Manual


DPM Menus

Copy Effects
This new feature can be used to copy one or more effects either between
switcher levels or between iDPM and eDPM. The Cut, Copy, Paste and Swap
functions works across iDPM and eDPM.
• Go to the DPM Timeline menu. Example: Source level PP DPM.
• Select the desired effect to be copied.
• Press the Edit Misc button

Figure 242. Copy DPM Effects

• Press Copy to copy the effect to the clipboard


• Select the target position and press Edit Misc
• Press Paste to copy the effect from the clipboard to the desired effect
position.

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Section 4 — Panel Menu Summaries

Transfer All Effects


To transfer all effects from a DPM, go to the Timeline menu of the target
DPM.
• Press Edit Misc
• Press Transfer all Effects
• Select DPM to copy all effects from

Figure 243. Copy DPM Channels 5

A system warning appears if the target DPM contains effects and one or
more register(s) are already used.

Figure 244. Copy Warning

336 Kayak HD — User Manual


DPM Menus

Make your choice to solve the copy conflict:


• No - skip the register
• Never - skip all used registers
• Yes - overwrite register
• Always - overwrite all used register
• Cancel - cancel the copy process

Kayak HD — User Manual 337


Section 4 — Panel Menu Summaries

eDPM - Expanded Digital Picture Manipulator Option


Definition of Terms
• iDPM - internal Digital Picture Manipulator using M/E resources
• eDPM - expanded Digital Picture Manipulator option with four channels
of fully featured internal effects in the 8 RU frame expansion slot, pro-
viding the advantages of external digital effects compositing multiple
channels for background transitions or to re-enter on one or more
keyers.

General
The Kayak HD 8 RU mainframe provides an expansion slot that can house
a single M/E Board (PN# xxx-6631-xx or xxx-0390-xx). This hardware
option can be utilized to provide up to 4 channels of Expansion Video/Key
DPM (DVE) known as eDPM.

Note This option is not available for the 4 RU (available for 8RU frame only) main-
frame version.

An eDPM/ME module inserted into the expansion slot has eight video
pathways in and out of the slot. The additional resources in this application
are eDPM channels Input Near ED1F/ED1K toED4F/ED4K.

For more details regarding eDPM signal routing, refer to on page 340.

Similarly there are 8 outputs which form 4 Fill/Key pairs and are denoted
outputs eDPM channels ED1F/ED1K to ED4F/ED4K and re-entered into
the main matrix.

The eDPM system provides the following features:


• Four Video/Key output streams.
• Differently combined groups of channels on each of the outputs.
• eDPM transitions available for Key and Background Transitions as well
as for pre-combined send signals.
• Same effects, features, and functions available in the Kayak HD iDPM.

338 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Advantages
The eDPM has some advantages over the iDPM systems. These advantages
include:
• Video/Key combining of channels without the use of any M/E
resources
• The ability to have two separate combiner V/K outputs reentered into
the switcher
• Independent preview of combined channel outputs or channel inputs
without the need of M/E resources
• Separate effect creation and recall controls not associated with M/E
functions
• Portability of effects between systems by using independent effect file
systems independent of M/E effects
• Portability of effects between M/Es by using the eDPM as a flexible,
routable resource
• Dedicated Send and Return lines to and from the eDPM
• Effects features for the eDPM are identical to those available with the
Kayak HD iDPM, Kurl and Spektra options
• Menu and panel controls for eDPM are identical to those available for
the Kayak HD iDPM, whenever control requirements are identical,
including EMEM menus and controls
• EMEM controls for the eDPM are integrated into the existing TiME
Memo and Define Memo menus in the same style as the already
existing iDPMs.

Kayak HD — User Manual 339


Section 4 — Panel Menu Summaries

Signal Block Diagram

ME Board (M/E 1)
PGM, PST M1 A
BGD
M1 P1
Global
Fill1, Key1 M1 B
KeyProc 1 iDPM 1
Fill2, Key2

MIX
KeyProc 2 iDPM 2 M1 C
Fill3, Key3 KeyProc 3 M1 D
iDPM 3
Fill4, Key 4 KeyProc 4 M1 P2
iDPM 4

M/E Returns

ME Board (M/E 2)
PGM, PST M2 A
BGD
M2 P1
Global
Fill1, Key1 M2 B (V2)
KeyProc 1 iDPM 1
Fill2, Key2 MIX
KeyProc 2 iDPM 2 M2 C (K2)
Signal Routing

Fill3, Key3 KeyProc 3 iDPM 3 M2 D (V1)


Fill4, Key 4 KeyProc 4 iDPM 4 M2 P2 (K1)
V2 K2 Return
V1 K1 Return

M/E Returns / Precombined V/K Send

eDPM
V1
K1
Global
Fill 1 (V1) Key 1 (K1) V2
eDPM Ch1
K2
Fill2 (V2), Key2 (K2)
MIX

eDPM Ch2
Fill3, Key3 V3
eDPM Ch3
Fill4, Key4 K3
eDPM Ch4
V4
K4

340 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Push-Button Inlay Foils for eDPM Operation


In order to properly operate the eDPM, some button inlays of the Kayak
Control Panels should be exchanged. For details, refer to Figure 245,
Figure 246 and Figure 247.

See FMN 07807501 V694 Option Default Keycaps and FMN 07807510 V694
DD Default Keycaps for more information.

Note The new Transition type buttons are optional. Please use the UPK (User Pro-
grammable Key) function to define the desired button and exchange the
button inlays accordingly.

Figure 245. Kayak-1 Panel

g ra s s va lley
KAYAK
DIGITAL PRODUCTION SWITCHER
POSITIONER

Menu
Home M/E 1
Lock

Live Last Key X


M/E 2 DPM
Mode Menu Wipe Lock

User User Wipe Wipe Y


M/E 3
1 2 1 2 Lock

User User Delegate Z


P/P Center
3 4 Lock Lock

KEYERS EFFECTS TRANSITION

Border Auto Key Current Next Trans


On Setup Reset Prior Prior DPM
Dur
Key 1

Lock Edit
Direct
Learn Enable
Ram MP BGD Key 1 Key 2 Key 3 Key 4
Re- Key Inhib Force Key
Shape Inv Mask Mask PVW Key 2 7 8 9
Ins Bef Mod All Delete
Ins After Modify Cut On On On On On
M/E
Prior
E-MEM MaKe Trans

4 5 6
Copy Eff Dur Paste
Freeze Freeze Matte Video Key Key 3 H Time KF Dur Path
Fill Key Fill Key Split DPM Add Mix Wipe
Get
Auto
Recall Put
1 2 3
Beg This End
Prev View Next
Key 4
Eff Dis
Fixed Lum Chroma Preset Black Trans
Lin Key Key Pattern
DPM Run Undo 0 Trim
Preset Cut Auto PVW
. LOOP Enter

DELEGATE

U
Util 2 Aux 6 Aux 7 Aux 8 Aux 9 Aux 10 St 3 St 4 n Key 1 Key 1
Key 1 Key 2 Key 3 Key 4 Util 1 Aux 1 Aux 2 Aux 3 Aux 4 Aux 5 St 1 St 2 Rec Del MaKe c Cut Mix
a
l

KEY BUS Key 2 Key 2


U Cut Mix
White 13 14 15 16 PGM PVW CLNF Col 1 Col 2 Col 3 St 3 St 4 n
Black 1 2 3 4 5 6 7 8 9 10 11 12 St 1 St 2 c
a
l
Key 3 Key 3
Cut Mix

PGM Key 4 Key 4


Cut Mix
U
White 13 14 15 16 Col 1 Col 2 Col 3 St 3 St 4 n
c
Black 1 2 3 4 5 6 7 8 9 10 11 12 St 1 St 2 a
l

PST
FTB FTB
U Cut Auto
White 13 14 15 16 Col 1 Col 2 Col 3 St 3 St 4 n
c
Black 1 2 3 4 5 6 7 8 9 10 11 12 St 1 St 2 a
l

Ch 1 Ch 2 Ch 3 Ch 4 eDPM Far iDPM eDPM Loop Key eDPM1 eDPM2


Key 1 Key 2 Key 3 Key 4 IDPM Del Wipe

Kayak HD — User Manual 341


342
g ra ss va lley
EFFECTS KEYERS
KAYAK
DIGITAL PRODUCTION SWITCHER
POSITIONER
Border Auto Key Current Next
Figure 246. Kayak-2 Panel

Trans DPM
Dur On Setup Reset Prior Prior Menu
Home M/E 1
Lock
Key 1 M/E 1 M/E 2 M/E 3 P/P

Lock Edit
Direct
Learn Enable
Ram MP
OPAC
Re- Key Inhib Force Key Live Last Key X
Shape Inv Mask Mask PVW M/E 2 DPM
7 8 9 Key 2 Mode Menu Wipe Lock
Ins Bef Mod All Delete
Ins After Modify Cut

E-MEM MaKe

4 5 6
Copy Eff Dur Paste
H Tim e KF Dur Path Freeze Freeze Matte Video Key GAIN Key 3 M/E 1 M/E 2 M/E 3 P/P User User Wipe Wipe Y
M/E 3
Fill Key Fill Key Split 1 2 1 2 Lock
Get
Auto
Recall Put
1 2 3
Beg This End
Pr ev View Next
Key 4 M/E 1 M/E 2 M/E 3 P/P
Eff Dis User User Delegate Z
3 4 P/P Center Lock Lock
Trim Fixed Lum Chroma Preset
Run Undo 0 Lin Key Key Pattern DPM CLIP
. LOOP Enter
Section 4 — Panel Menu Summaries

DELEGATE TRANSITION
U
Util 2 Aux 11 Aux 12 Aux 13 Aux 14 Aux 15 Aux 16 Aux 17 Aux 18 Aux 19 Aux 20 St 5 St 6 n
Rec Insert Del MaKe
Key 1 Key 2 Key 3 Key 4 Util 1 Aux 1 Aux 2 Aux 3 Aux 4 Aux 5 Aux 6 Aux 7 Aux 8 Aux 9 Aux 10 St 1 St 2 St 3 St 4 Pause
c
a Key 1 Key 1
l Cut Mix
KEY BUS
U
n
c Key 2 Key 2
a Cut Mix
l

BGD Key 1 Key 2 Key 3 Key 4


Key 3 Key 3
Cut Mix

On On On On On
M/E
Prior
A Key 4 Key 4 Trans
Cut Mix
U
n
c
a
l DPM Add Mix Wipe

B
FTB FTB
U Cut Auto
n Black Trans
c Preset Cut Auto PVW
a
l

DELEGATE TRANSITION
U
Util 2 Aux 11 Aux 12 Aux 13 Aux 14 Aux 15 Aux 16 Aux 17 Aux 18 Aux 19 Aux 20 St 5 St 6 n
Insert
Rec Del MaKe c
Key 1 Key 2 Key 3 Key 4 Util 1 Aux 1 Aux 2 Aux 3 Aux 4 Aux 5 Aux 6 Aux 7 Aux 8 Aux 9 Aux 10 St 1 St 2 St 3 St 4 Pause a Key 1 Key 1
l Cut Mix
KEY BUS
U
n
c Key 2 Key 2
a Cut Mix
l

BGD Key 1 Key 2 Key 3 Key 4


Key 3 Key 3
Cut Mix

On On On On On
Prior
PGM M/E
Trans Key 4 Key 4
Cut Mix
U
n
c
a
l DPM Add Mix Wipe

PST
FTB FTB
U Cut Auto
n Black Trans
c Preset Cut Auto PVW
a
l

eDPM Far
2x
IDPM Del

2x Ch 1 Ch 2 Ch 3 Ch 4 2x iDPM eDPM Loop Key eDPM1 eDPM2


Key 1 Key 2 Key 3 Key 4 Wipe

for each switcher level

Kayak HD — User Manual


KEYERS
g ra ss va lley KAYAK
DIGITAL PRODUCTION SWITCHER
POSITIONER
Border Auto Key Current Next
On Setup Reset Prior Prior Menu
Home M/E 1
Lock
Key 1 M/E 1 M/E 2 M/E 3 P/P

OPAC
Re- Key Inhib Force Key Live Last Key X
Shape Inv Mask Mask PVW Key 2 M/E 1 M/E 2 M/E 3 P/P M/E 2 DPM
Mode Menu Wipe Lock

Freeze Freeze Matte Video Key GAIN Key 3 M/E 1 M/E 2 M/E 3 P/P User User Wipe Wipe Y
1 2 M/E 3 1 2 Lock
Fill Key Fill Key Split

Key 4 M/E 1 M/E 2 M/E 3 P/P


User User Delegate Z
P/P Center
Fixed Lum Chroma Preset 3 4 Lock Lock
DPM CLIP
Lin Key Key Pattern

DELEGATE TRANSITION EFFECTS


U
Util 2 Aux 20 Aux 21 Aux 22 Aux 23 Aux 24 Aux 25 Aux 26 Aux 27 Aux 28 Aux 29 Aux 30 Aux 31 Aux 32 Aux 33 Aux 34 Aux 35 Aux 36 Aux 37 Aux 38 St 4 St 5 St 6 n
Rec Insert Del MaKe
Key 1 Key 2 Key 3 Key 4 Util 1 Aux 1 Aux 2 Aux 3 Aux 4 Aux 5 Aux 6 Aux 7 Aux 8 Aux 9 Aux 10 Aux 11 Aux 12 Aux 13 Aux 14 Aux 15 Aux 16 Aux 17 Aux 18 Aux 19 St 1 St 2 St 3 Pause
c
a Key 1 Key 1
l Cut Mix
KEY BUS Trans
DPM
U Dur
n
c Key 2 Key 2
a Cut Mix
l Lock Edit
Direct
Learn Enable
Figure 247. Kayak-3 Panel

Ram MP
BGD Key 1 Key 2 Key 3 Key 4
Key 3 Key 3
Cut Mix 7 8 9
Ins Bef Mod All Delete
Ins After Modify Cut
On On On On On
Prior
M/E E-MEM MaKe
A Trans Key 4 Key 4
Cut Mix 4 5 6
U
n Copy Eff Dur Paste
c H Time KF Dur Path
a
l DPM Add Mix Wipe Get
Auto
Recall Put
1 2 3
Beg This End
Prev View Next
B
FTB FTB
Cut Auto Eff Dis
U
n Black Trans Run Undo 0 Trim

Kayak HD — User Manual


c Cut Auto LOOP Enter
a Preset PVW .
l

DELEGATE EFFECTS TRANSITION


U
Util 2 Aux 20 Aux 21 Aux 22 Aux 23 Aux 24 Aux 25 Aux 26 Aux 27 Aux 28 Aux 29 Aux 30 Aux 31 Aux 32 Aux 33 Aux 34 Aux 35 Aux 36 Aux 37 Aux 38 St 4 St 5 St 6 n
Insert
Rec Del MaKe c
Key 1 Key 2 Key 3 Key 4 Util 1 Aux 1 Aux 2 Aux 3 Aux 4 Aux 5 Aux 6 Aux 7 Aux 8 Aux 9 Aux 10 Aux 11 Aux 12 Aux 13 Aux 14 Aux 15 Aux 16 Aux 17 Aux 18 Aux 19 St 1 St 2 St 3 Pause a Key 1 Key 1
l Cut Mix
KEY BUS Trans
U DPM
Dur
n
c Key 2 Key 2
a Cut Mix
l Lock Edit
Direct
Learn Enable
Ram MP
BGD Key 1 Key 2 Key 3 Key 4
Key 3 Key 3
7 8 9 Cut Mix
Ins Bef Mod All Delete
Ins After Modify Cut
On On On On On
M/E
Prior
A E-MEM MaKe
Trans Key 4 Key 4
4 5 6 Cut Mix
U
n Copy Eff Dur Paste
c H Time KF Dur Path
a
l Get DPM Add Mix Wipe
Auto
Recall Put
1 2 3
Beg This End
Prev View Next
B
FTB FTB
Eff Dis Cut Auto
U
n Run Undo 0 Trim
Black Trans
c . LOOP Enter Preset Cut Auto PVW
a
l

DELEGATE TRANSITION EFFECTS


U
Util 2 Aux 20 Aux 21 Aux 22 Aux 23 Aux 24 Aux 25 Aux 26 Aux 27 Aux 28 Aux 29 Aux 30 Aux 31 Aux 32 Aux 33 Aux 34 Aux 35 Aux 36 Aux 37 Aux 38 St 4 St 5 St 6 n
Insert
Rec Del MaKe c
Key 1 Key 2 Key 3 Key 4 Util 1 Aux 1 Aux 2 Aux 3 Aux 4 Aux 5 Aux 6 Aux 7 Aux 8 Aux 9 Aux 10 Aux 11 Aux 12 Aux 13 Aux 14 Aux 15 Aux 16 Aux 17 Aux 18 Aux 19 St 1 St 2 St 3 Pause a Key 1 Key 1
l Cut Mix
KEY BUS Trans
U DPM
Dur
n
c Key 2 Key 2
a Cut Mix
l Lock Edit
Learn Direct Enable
Ram MP
BGD Key 1 Key 2 Key 3 Key 4
Key 3 Key 3
Cut Mix 7 8 9
Ins Bef Mod All Delete
Ins After Modify Cut
On On On On On
M/E
Prior
E-MEM MaKe
PGM Trans Key 4 Key 4
Cut Mix 4 5 6
U
n Copy Eff Dur Paste
c H Time KF Dur Path
a
l DPM Add Mix Wipe Auto Get
Recall Put
1 2 3
Beg This End
Prev View Next
PST
FTB FTB
Cut Auto Eff Dis
U
n Run Undo 0 Trim
Black Trans
c Preset Cut Auto PVW . LOOP Enter
a
l

3 x Far 3 x eDPM
Del IDPM

Ch 1 Ch 2 Ch 3 Ch 4 iDPM eDPM Loop Key eDPM1 eDPM2


3 x
Key 1 Key 2 Key 3 Key 4 Wipe

for each switcher level


eDPM - Expanded Digital Picture Manipulator Option

343
Section 4 — Panel Menu Summaries

eDPM Operation
The eDPM license is required.

Note If a software license is available, but the appropriate hardware support is


missing, the software will show a yellow flag. This warning is generated
during the power-up cycle and during the Frame CPU reboot, when a mis-
match of license and hardware is detected.

Before using the eDPM functions, please exchange the push-button inlays
as described in section Push-Button Inlay Foils for eDPM Operation on
page 341. For operation a Sidepanel installation is necessary!

General
The eDPM (Digital Picture Manipulator) is a powerful option for the Kayak
(HD/SD) 8RU switcher mainframes. It improves the feature set and the
value of the switcher significantly for all production purposes. It supports
the user of Kayak (HD/SD) to increase the efficiency of productions and
investments.

Operationally, in terms of creating effects, the eDPM works exactly like


iDPM therefore the basics of Configuration, Integration, and FX handling
for iDPM will be explained in the sections below. For creating/program-
ming eDPM effects, please refer to the Kayak HD User Manual.

The eDPM is designed to cover the basic effects that are mainly used in day
to day productions, including:
• Defocus per channel
• Kurl effects (Page Turns, Rolls, Ripples, etc.)
• Lightning (4 light sources per Channel)
• Z-Priority (includes also every possible channel priority setting)
• Key Channel operations
• Recursive Effects (Drop Shadow, etc.)

Integration of the eDPM into the switcher avoids the requirement of addi-
tional space for installation, additional power supply, air-conditioning, and
additional cabling. No separate inputs or Aux buses are required to feed
the DVE. This frees up all I/Os of the switcher for other/additional video
signals. Close integration of eDPM control into the user interface of the
switcher gives more creative power to the operator and optimizes the effi-
ciency of the users.

eDPM Processor Functions


The eDPM Processor board provides 4 channels Video + Key of DPM with
linear effects in 3D space. Every channel handles video and key signals.
Sizing, Positioning, Rotation, and Perspective in all 3 axis can be per-

344 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

formed. A combiner function combines the DVE channels on the board in


order to not lock or waste Keyers or even entire M/E's for multi channel
effects. The combiner also provides Z-priority for the DPM channels. All
local DPM channels can be controlled independently or together in any
combination. On top of this a Global Channel provides additional control
to any number of selected Local Channels. Examples for multi Channel
effects are for instance: multi split screen, double boxes, cubes, etc.

Video Architecture
The Kayak (HD/SD) internal DPM (DVE) offers a high flexibility in the
way it can be controlled. You can control it in the same way like existing
external DVEs, that means you can combine up to 4 channels via a com-
biner and feed it into the switcher via a single video and a single key input.
That means you can combine up to 4 eDPM channels via the combiner and
the eDPM Video and Key signals are available at the input matrix (eD1F -
eD4F = Combined Video, eD1K - eD4K = Combined Key). It is also possible
to break down the architecture into two 2-Channel eDPMs (any channel
combination is possible), each pair with a video and key signal also avail-
able at the input matrix. Both pairs can be controlled independently. Each
of the 2-channel eDPMs can further be split into two 1-channel eDPMs. So
up to 4 individual eDPMs can be controlled independently, for example
Background or Key Transitions. Single Channel effects will appear on their
designated Video & Key outputs (at the Input Matrix), whereby any com-
bination of Multichannel effects will also combine their according Video &
Key outputs (at the Input Matrix).

For more details regarding eDPM signal routing, please refer to Signal Block
Diagram on page 340.

Control Panel Source Selection


• The eDPM buses can be selected by pressing the Shift and the desired
button Ch1/Key 1 ... Ch4/Key4 on the M/E’s Bus Delegation row(s).
• The split key source can now be selected by pressing and holding the
Chx/Keyx delegate button. Couple/Split is possible.
• The far fill and key sources can be selected in the same way while the
new Far/Del button and the M/E’s bus Delegation row is set to on.
• To select a split key for the far side, delegate the bus with the Far/Del
button, press and hold the Chx/Keyx button and select the split key
source.
• The Near/Far split sources functionality is also available now for MEs.

Kayak HD — User Manual 345


Section 4 — Panel Menu Summaries

To access the Near/Far key split function for MEs:


• Push and hold one of the Key1...Key4 bus delegation buttons and
• select an input to set near split key source for that keyer or
• push the Far/Del button and select an input to set the far split key
source for that keyer.

eDPM Effect Selection


The Sidepanel (Kayenne XL) can be used for the eDPM effect selection only.

Refer details DPM Menu on page 712.

eDPM Timeline-Save/Recall Menu


eDPM effect selection using the Kayak control panel menu:

Figure 248. eDPM Timeline Menu

346 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

eDPM Timeline-Save/Recall Menu (Using Live Mode)


eDPM effect selection using the Live Mode:

Figure 249. eDPM Live Menu

Kayak HD — User Manual 347


Section 4 — Panel Menu Summaries

Getting Started
The optional eDPM adds adding additional crosspoints to the Kayak hard-
ware, which are listed throughout the menu system. The eDPM crosspoints
can be assigned on the control panel, coupled with associated key signals
and if the Factory default name does not match the customer‘s require-
ments, it also can be renamed and saved within the Configuration/Appli-
cation file.

Configuration

Figure 250. Config Input Menu

In order to treat the eDPM Channels like a generic external device pro-
viding an additional key signal, it is convenient and advisable to attach the
eDPM Key Channels 1-4 to their according Fill Channels like in the exam-
ples shown above.

Config Panel Assignment


In Config - Panel - Assign menu, the eDPM Fill & Key Channel 1-4 outputs
can be assigned to the designated control panel crosspoints.

348 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Figure 251. Config CP Assign Menu

With these preconditions, the eDPM crosspoints can be used in the same
way as a generic external DVE. At this point, the eDPM controls would be
available through the menu only.

Assigning / Delegating eDPM Motion Controls to Control Panel


On Kayak control panels, the Effects sub-panel can be used to toggle
between local iDPMs and the eDPM in order to recall DPM effects. When
the DPM function Autorun is enabled, the recall of a DPM effect will cause
an instant Play of the effect. Beside that there are no more dedicated Motion
Command buttons available on Kayak control panels. However, the Effects
sub-panel section has a color scheme to indicate the selected DPM.

Kayak HD — User Manual 349


Section 4 — Panel Menu Summaries

Figure 252. Effect Section of Kayak Control Panel

Color scheme iDPM Color scheme eDPM

Regardless which type of control panel is used, keep in mind that Macros
always can be created and used in order to duplicate Motion Commands
which might exist in the menu only. Once learned into a Macro and
renamed to the according Motion Command type, these Macros can take
over the desired functionality as well.

350 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Setup eDPM Transitions


There are several settings which have to be done in order to use eDPM
effects as Transition type.
With software Version 694 or higher, the installed option board "eDPM"
will also provide access to 2 additional M/E Keyers 5 & 6, which are used
at this point as "Return" keyers - for eDPM use only. The eDPM option also
allows you to send pre-combined signals from any transition module.
Therefore 2 independent signal send paths can be configured. However, the
first signal path (only when used as eDPM Transition Type) will be re-
entered on Key 6 and the second signal path will be re-entered on Key 5.

The configuration settings to allow eDPM Transition Type are configured


per M/E. More of the eDPM setups are operational settings, and are
EMEMable.
The M/E outputs B, C, D and Preview 2 are used to determine the send
path to the eDPM. A single M/E eDPM send path will use D output for
Video send and Preview 2 for Key send signals. For dual paths, Outputs B
(Video send) and Output C (Key send) will also be used.

Note When using Dual Path, only the Program A Output will remain, no additional
clean feeds will be available.

Figure 253. Config - ME Menu - Example for 2 eDPM Sends

Kayak HD — User Manual 351


Section 4 — Panel Menu Summaries

Beside the Menu setting, for creating eDPM effects to be used as Transition
effect, the same rules as for iDPM effects used for Key Transitions apply:
• 1st KF = 0 size / or outside the visible screen area
• last KF = unity size / Full screen when used as background Transition

Install Panel UPKs


In order to select eDPM1 and/or eDPM2 as Transition type, it is recom-
mended to reprogram one or two buttons in the Transition module to
access the according eDPM transition. Therefore in either menu system
(Sidepanel or Kayak CP Menu) go to the Install - Panel - UPK menu (User
Programmable Keys) and execute the required changes. The default
labeled button Add (Transition Type - Additive) for M/E1 will be used for
eDPM1 in the examples shown below.

Using Kayak Control Panel

Figure 254. Kayak - Install - Panel Menu

352 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Figure 255. UPK Function

Once the UPK modifications are executed, the reprogrammed button(s)


now select(s) eDPM1 (or 2) as next transition type in the designated M/E
Transition module.

Note The UPK settings must be configured per control panel M/E. UPKs are saved
as part of the Panel Environment, per panel (Install/Panel/Misc).

Kayak HD — User Manual 353


Section 4 — Panel Menu Summaries

ME Main Menu Settings


Beside installation and configuration settings, also some operational con-
trols need to be executed/enabled in order to get eDPM Transitions to
work. In every M/E (except Half M/E), the operator can decide whether
eDPM transitions are enabled or not.

However, the according M/E eDPM path (1 or 1+2) needs to be activated


in the Config - E-Box - ME menu, otherwise the M/E Main menu function
buttons will be deactivated or will show No selection available.
The sidepanels M/E Main menu consists of several sections / buttons
which can be individually adjusted per M/E and PP:
• BGD DVE - Determines which Background bus will be sent to the eDPM,
also affecting eDPM Run Direction while eDPM Transition type is
selected for Background Transition.
• Transition eDPM - Enable eDPM Transition eDPM1/ eDPM2 for selected
Channel(s).
• FX-Loop eDPM - Enable "Send" & "Return" Video and Key Loop signals
for selected Channel(s).
• Multi Mix - Enable independent Transition types per component (BKD,
Key1, Key1, Key3, Key4).
• Loop - When enabled, the eDPM remains in the signal path at end key-
frame position. This function also can (OK) be programmed onto the
control panel using Install - Panel - UPK menu.

BGD DVE (Sidepanel Only)


BGD DVE (for all Control Panels) changes can be accomplished while
holding according eDPM button (eDPM1/eDPM2) in Transition module
and toggling the Run-Direction (PGM/PST) with the Next Transition BGD
button.
While Program Bus is selected, an eDPM Background Transition will take
the PGM bus with selected eDPM effect "off Air", when the transition is exe-
cuted.
While Preset bus is selected, an eDPM Background Transition will bring the
PST Bus with selected eDPM effect "on Air", when transition is executed.

Note BGD DVE has not yet been implemented in the Kayak control panel menu.

354 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

M/E Main Settings in Kayak Control Panel Menu

Figure 256.

• Transition - Enable eDPM Transition eDPM1/ eDPM2 for selected


Channel(s).
• Fx-Loop - Enable "Send" & "Return" Video and Key Loop signals for
selected eDPM Channel(s).
• MultiMix - Enable independent Transition types per component (BKD,
Key1, Key1, Key3, Key4).
• Loop - When enabled, the eDPM remains in the signal path at end key-
frame position. This function also can be programmed onto the control
panel, using the Install - Panel - UPK menu.

Kayak HD — User Manual 355


Section 4 — Panel Menu Summaries

Example for Creating a Simple Zoom Effect Using eDPM Channels


Proceed as followed:

1. Set first keyframe = Size 0 %.

2. Set second keyframe = Size 100 % (set all to Default).

3. Save effect and rename "Zoom". Effect duration is supposed to be 1


second.

4. Enable eDPM-1 Send signals in Config - E-Box- ME, for example, for ME1.

5. Activate FX-Loop eDPM in ME1 Main menu.

6. Select for Transition - eDPM - eDPM1 - Channel-1 in ME1 Main menu.

7. Re-program a button in the Transition module of ME1 in order to use it


as Next Transition Type - eDPM1.

8. Pick two crosspoints in busses A and B of ME1 and set Next Transition
to Background only, Transition Type = eDPM-1.

9. Now the Auto Transition button and the Lever-arm/Fader can be used
to control the eDPM-1 Transition.

10. Any duration time in the Transition Module can be entered to run the
eDPM-1 effect.

11. Changing the "BGD DVE" between PGM & PST will change the Run-
Direction.

12. The created effect also can be used for a keyer transition.

13. Also pre-combined signals can be effected with the eDPM (e.g. BGD +
Key1 + Key2).

Note In order to contain a combination of Keyer1-4 into a pre-combined send


signal, then - in terms of priority settings - they have to be next to each other.

356 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

HD RAM Recorder Menus


The HD RamRecorder menu is accessed via the Home Menu.

Figure 257. Home Menu

RAM Recorder Audio Functions


New with software version V693, basic Audio features with Embedded Audio
were added to the RAM Recorder functionality.

Memory Size vs Storage Time


The maximum storage time depends upon the selected TV standard,
selected audio channels and the equipped memory board (4GB or 8GB).

For the whole switcher the total amount of storage is approximately:


• HD = over 23 seconds per video (over 57 seconds video with KlipCache
memory expansion option). The storage time for HD video with
embedded audio will be reduced depending on the number of selected
audio groups. With four audio groups selected the clip size increases
5%
• SD = approximately 2 min. 15 sec per video (5 min. 30 seconds video
with KlipCache). The storage time for SD video with embedded audio
will be reduced depending on the number of selected audio groups.
With four audio groups selected the clip size increases 20%

Kayak HD — User Manual 357


Section 4 — Panel Menu Summaries

Clips Record
Press the Clips Record button. The recorded groups A B C D of the embedded
audio are displayed above the Modify button.
• Group A contains audio channel CH1 to CH4
• Group B contains audio channel CH5 to CH8
• Group C contains audio channel CH9 to CH12
• Group D contains audio channel CH13 to CH16

Figure 258. RamRecorder Clips Record Menu

To change the audio group preselection press the Modify button and then the
Audio button. In the Record Audio Groups dialog, the groups and therefore the
audio channel quadruples (two pairs can be selected).

Figure 259. Record Audio Group Dialog

358 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Clips Select
1. Press the Clips Select button. The clip list with all available clips appears.
Clips with embedded audio are marked with a note on the right-most
position.

Figure 260. RamRecorder Clip List

2. Select a clip and press the Load Clip button.

Clips Play
1. Press the Clips Play button and set your playout parameters by using the
Modify button.

Kayak HD — User Manual 359


Section 4 — Panel Menu Summaries

Figure 261. RamRecorder Clips Play Menu

2. If recorded audio groups shall not be played select the Mute button in
the Modify dialog.

Figure 262. Playout Modify Dialog

360 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Figure 263. RamRecorder Mute Audio Groups

3. Select or deselect the audio groups which shall be played with the video
clip by pressing the Group A—D buttons.
In Step or Loop mode the first two frames can show slight interference depending on the
quality of the recorded audio signal.

Kayak HD — User Manual 361


Section 4 — Panel Menu Summaries

Stills Menu
The Stills menu allows the user to load or store stills using the delegated
channels.

Figure 264. RamRecorder Stills Menu

Delegation Pane
Select the desired channel (1 to 6) with the Delegation button. The menu
shows the values of the selected channel.

Readout Pane
Field1/2 — Field 1 or field 2 is replicated to make frame and Previous
Still/Next Still advances to the next field. This results in single-stepping in
the field resolution.

Field1 — Field 1 is replicated to make frame and Previous Still/Next Still


advances to field 1 of the next still.

Field 2 — Field 2 is replicated to make frame and Previous Still/Next Still


advances to field 1 of the next still.

Bounce — When On, the clip bounces (forward/reverse) between Mark In


and Mark Out.

362 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Clip Select Menu


Clips can be selected with the Clip Select Menu.

Figure 265. RamRecorder Clip Select Menu

Load Clip — Selects the clip to the output of the delegated channel.

Rename Clip — Renames the selected clip and makes automatic name
changes for associated key signals. The software will prevent changes in
key signal names only and the Rename button will go gray when a key
signal is highlighted.

Delete Clip — Deletes the clip at the selected position

Kayak HD — User Manual 363


Section 4 — Panel Menu Summaries

Clip Play Menu


The Clips Play menu provides the control for playing a clip.

Figure 266. Clip Play Menu

Tape Motion Commands (TMC)


Begin — Moves clip to the beginning

End — Moves clip to the end

< (Play Reverse) — Play the clip reverse

> (Play Forward) — Play the clip forward

Step + / Step - — Advances one field or frame

Still — Goes to stop, displaying the current image

E/E (E to E) — Goes to stop, showing the input signal of the delegated


channel. The signal is one frame delayed.

Var — Play the clip in variable speed, depending on Variable setting: 


1 = normal speed, 2 = double speed, 0.5 = half speed

364 Kayak HD — User Manual


eDPM - Expanded Digital Picture Manipulator Option

Modify
Modify allows you to modify the values displayed in the main display area.
After pressing the button a dialog appears to modify the play parameters.

Figure 267. Clips Play Modify Dialog

Mode — Calls a sub-dialog:


• VTR — Standard behavior like a tape machine
• Clip — Mark In and Mark Out limit the accessible timecode range. When
you press play the clip is always played from Mark In to Mark Out.
• Simple Loop — Mark In and Mark Out limit the accessible timecode
range. When you press play the clip starts at the current position, plays
to Mark Out and executes then total range from Mark In to Mark Out n
times, where "n" is the numbers of loops (0 = forever).
• Extended Loop— The looped section is from Mark In to Mark Out as is the
case for Simple Loop mode, but in this mode play may start before
Mark In and Offset determines the post Mark Out play duration.

Kayak HD — User Manual 365


Section 4 — Panel Menu Summaries

Readout Play — Calls a sub-dialog:


• Field1/2 — This mode is useful when a still or clip is made from a
graphic source that has generated motion which is not in the expected
field dominance. By stepping to Field 2 by pressing Previous Still /
Next Still, before playing a clip, the display order of fields is reversed to
F2/F1.
• Field 1 — Only field 1 is played out resulting in "Film look" (only 25/30
motion updates per second)
• Field 2 — Only field 2 is played out resulting in "Film look" (only 25/30
motion updates per second)
• Frame — Standard play out mode

Readout Still — Calls a sub-dialog:


• Field1/2 — Field 1 or field 2 is displayed and Previous Still / Next Still
advances to the next fields, which results in single stepping in field res-
olution.
• Field 1 — Field 1 is replicated to make frame and Previous Still / Next
Still advances to field 1 of the next still
• Field 2 — Field 2 is replicated to make frame and Previous Still / Next
Still advances to field 1 of the next still
• Frame — Field 1 or Field 2 is replicated to make frame and Previous Still
/ Next Still advances to field 1/2 of the next still

Loops — Used in Loop mode to specify the number of loops to be executed


(0 = forever).

Bounce — When On, the clip bounces (forward/reverse) between Mark In


and Mark Out.

Breakout Mode — Calls a sub-dialog to allow selection of a break mode for


loop or bounce:
• Any — The clip will be stopped at the next mark.
• Mark In — The clip will be stopped at the next Mark In.
• Mark Out — The clip will be stopped at the next Mark Out.

Mute — If recorded audio groups are not be played, select the Mute button in
the Modify dialog.

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Clip Record Menu


The Clips Record menu allows the user to create or re-record clips.

To create a new clip, press the Record New button. Recording starts immedi-
ately and the clip name is set to a default name. If record length is set to
00:00, the clip will record until the space left is 00:00. Press Still or E/E to stop
recording. If a record length is set, then a new clip of that length will be
recorded.

The parameters of the recorded clips are shown in the display pane.

Space left shows the free storage space for full frame clips in hours: min: sec:
frames. Space left w/crop shows the maximum duration of the current
cropped clip based on the free storage space in hours:min:sec:frames
dependent of the selected channel.

Figure 268. Clip Record Menu

Record New—Starts recording a new clip. Clip position and clip name will be
created automatically.

Record Edit—Starts recording in an existing clip at the current position. The


system allows recording over the end of the current clip, which results in
appending to the current clip.

Delay Line—When switched on, the delegated channel behaves like a delay
line, the desired delay can be specified via Modify/Record Length.

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Section 4 — Panel Menu Summaries

Note When you change the Record Length value while you are in Delay Line mode,
the new value is not accepted unless you exit and re-enter this mode.

Record ID—Starts recording. Clip position can be selected. If this position is


already taken a warning dialog appears: You tried to record a clip to an
existing clip! Would you like to overwrite the clip?

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Tape Motion Commands (TMC)


Begin — Moves clip to the beginning

End — Moves clip to the end

< (Play Reverse) — Play the clip reverse

> (Play Forward) — Play the clip forward

Step + / Step - — Advances one field or frame

Still — Goes to stop, displaying the current image

E/E (E to E) — Goes to stop, showing the input signal of the delegated


channel. The signal is one frame delayed.

Var — Play the clip in variable speed, depending on Variable setting: 


1 = normal speed, 2 = double speed, 0.5 = half speed

Clip/Still Transfer with Internet Explorer


Transfer of clips and stills with Internet Explorer. To start this web access,
use the IP address of the RamRecorder.

Operations for Clips and Stills:


• Upload
• Download
• Delete
• Rename

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Section 4 — Panel Menu Summaries

Transfer Menu (Using Kayak Menu)


Stills/Clips exported from the KayakHD to the PC contain metadata. In
this part additional information is stored; the slot position in the RamRe-
corder, active area, included audio channels, etc. The slot position, if avail-
able, is used for transferring the files back into the RamRecorder. If the files
on the PC are generated by the Image Converter, or they are retrieved from
a KayakDD or an XtenDD series switcher, the slot information is missing
and a slot must be selected prior to the transfer.

Figure 269. RamRecorder Transfer Menu

1. Press the Transfer X->Y button to select the transfer direction.

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Figure 270. Transfer Dialog

2. Press the Sort by... button to rearrange the clip list.

Figure 271. Sort by... Dialog

There are two modes for transferring clips and stills to and from the Ram-
Recorder:

Single Transfer Mode


This is the default mode when you enter the Transfer dialog. Select the
desired item and press the Start Transfer button. A popup keypad allows you
to change the name for the target file. When you are transferring to the
RamRecorder you will be prompted to change the slot in the RamRecorder
to which you want to transfer the file.

When a slot is already occupied you will be prompted to overwrite it at the


start of the transfer.

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Section 4 — Panel Menu Summaries

Multi Transfer Mode


To enter this mode press the Multi Transfer button. Use Select All, Begin Selec-
tion, End Selection, Toggle Selection to make your selection.

Selected items are indicated by a green color.

Since a transfer in this mode should run without prompting an overwrite,


you can choose one of three Transfer Modes in the case that the target slot is
already occupied:
• Overwrite—The slot will be overwritten
• Skip—The image in the RamRecorder will be preserved and the file
selected for transfer will be skipped
• Next Free—The image in the RamRecorder will be preserved and the
next free slot will be used to transfer the selected file

For transfers to the RamRecorder you can also decide whether you want to
use the slot position stored in the metadata ("Individual Positions") or
whether you want to store the files in a subsequent order, starting at a
certain position. This position can be changed via Set start position. This is
particularly useful when you have several files without metadata.
Depending on the transfer direction there can be one or two more types of
conflicts which have to be resolved in advance to start the MultiTransfer.

Transfer from the RAM Recorder to the USB Flash Memory


Name Conflicts (indicated by "name!")

Solution: Rename either the target file or the source file

Transfer from the USB Flash Memory to the RAM Recorder


Name Conflicts (indicated by "name!")

Solution—Rename either the target file or the source file

Position Conflicts (indicated similarly to "19!") These conflicts occur when


the selected range has several files that have the same target position

Solution—Change the target position to a free position

Color Information for Multi Transfer


• Green—Items are selected and will be transferred
• Yellow—Items are selected but will be skipped, due to occupied slots,
doubles, or missing target positions
• Red—Transfer blocking conflict; resolve conflict or deselect item from
list

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eDPM - Expanded Digital Picture Manipulator Option

Note Name conflicts must always be resolved manually

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Section 4 — Panel Menu Summaries

Active Area Menu


With the Active Area function the storage space of special clips (e.g. logos)
can be reduced to the active picture size.

The idea of the Playout Area/Playout Offset is that you could resize and
reposition a recorded clip.

Figure 272. RamRecorder Active Area Menu

Enable Playout — Position and crop the a stored clip on the screen

Record Area — Crop the area to record

Playout Area — Crop a portion of recorded clip to playback

Playout Offset — Move the cropped clip

Save to Clip — The parameters of the playout clip will be stored in the meta
data storage.

Set to default — Recalls default parameters; if Record Area is active, pressing


the button sets the parameter to full frame. If Playout Area is active,
pressing the button sets the Playout Area to the Record Area values and
resets the Playout Offest values to zero.

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HD RAM Recorder Live Mode Menu


Selecting the Live Mode button (left of the display) reduces the number of
parameter adjustments to the most essential ones, allowing faster control
with less selection steps. A keypad with direct access to the stored stills and
clips appears.

Figure 273. Live Mode Stills Recall

Stills Recall / Clips Recall


1. Select the delegated RAM channel via the Delegation button

2. Select the delegated bank 0 to 23 via the Bank button

3. Select the group of stills, e.g. 0-19

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Section 4 — Panel Menu Summaries

RAM Recorder Hard Disk Support


For installing the hard disk and servicing, the Device Control menu is
extended.

Figure 274. RamRecorder—Device Control Menu, Reset/Clear/Check Device

Clear Hard Disk—Pressing this button reformats the internal hard drive. All
data on the drive will be lost. After reformatting is finished, the mainframe
performs a reset.

Check Hard Disk—Pressing this button allows you to manually check the file
system on the hard drive for consistency and the system tries to repair
inconsistent data. Use this function when there are problems accessing data
on the hard drive. After the check process, the mainframe performs a reset.

Note During normal operating mode the Clear Hard Disk and Check Hard Disk
buttons are locked. In order to unlock the buttons press MenuLock + User4
buttons simultaneously.

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Setting the HD RAM Recorder IP Address


The IP address of the RamRecorder will be set automatically by the system
during installation.

IP Address = Mainframe IP address + 1

The IP address can be set manually by using the Device Control menu.

Figure 275. Device Control Menu

Press Config. Device to change the IP address.

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Section 4 — Panel Menu Summaries

RAM Recorder Real-time Backup


The RamRecorder is contains a real-time backup system. The backup can
be performed twice, using Kayak menus or a connected sidepanel PC.

Operating Philosophy
For real-time backup the RamRecorder content and metadata will be split
in two streams:
• Video content will be saved on a connected media server or video
recorder
• Audio content and the clip’s metadata will be saved on a USB Flash
Memory or to the mainframe’s hard disk, when using the Kayak menu,
or to the hard disk of the connected sidepanel PC, when using the
sidepanel menu.

The restore of the RamRecorder clips is organized in two phases. First the
metadata and audio will be restored. After that the video will be trans-
ferred and automatically synchronized.

Backup via Kayak Menu


To backup a RamRecorder clip/still pool, proceed as follows:
• Go to the RamRecorder menu
• Select Transfer Mode by pressing the Transfer button

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eDPM - Expanded Digital Picture Manipulator Option

Figure 276. Transfer Mode - Export

• Select the desired export target by pressing RT Export to USB or RT Export


to HDD.

Figure 277. Transfer Modes

• Select a channel for the video playout (e.g. Chan 1).

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Section 4 — Panel Menu Summaries

Figure 278.

Note During the transfer process, the other channels can be used for normal oper-
ation.

• In order to label the exported video package, the backup system gener-
ates a unique alpha-numeric character string which will be added to
your file name.
• If you want to save the meta data including audio, press Yes button.
• If you want to save only the meta data, press No button

Figure 279. Save As Dialog

• A dialog appears for entering the file name. The unique alpha-numeric
character string will be added automatically.
• Upon transferring the metadata and audio, a request dialog appears:
Start your external server in record mode and press OK.

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eDPM - Expanded Digital Picture Manipulator Option

Figure 280. Information Dialog

• Be sure that you external device is connected with the Ram channel
selected.
• Assign the Ram channel for playout (e.g. Ram1) to a Aux Out #, using
the Aux Controls in the Aux menu and Install - E-Box - Aux Bus menu.
• Connect the video input of your external device with selected Aux
Out #
• Start your external device in Record mode
• Press OK. All video clips/stills will be recorded to the external device.

Note Pressing record places a special frame (Cue Frame) at the start of the clip
which triggers RamRecorder to ingest playout from an external device.

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Section 4 — Panel Menu Summaries

Restore via Kayak Menu


To restore your RamRecorder clips/stills from the backup system, proceed
as follows:
• Go to the Ram Recorder menu.
• Press Transfer to select the Transfer Mode.

Figure 281. Transfer Mode - Import

• Select the desired import source by pressing RT Import from USB or RT


Import from HDD.

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eDPM - Expanded Digital Picture Manipulator Option

Figure 282. Transfer Modes

• Select a channel for the data transfer

Figure 283. Transfer Channel Selection

• Select according file from the list.


• If the RamRecorder already contains clips, a Warning dialog appears.
For real-time import, the RamRecorder has to be empty. Please delete
the clips and stills first, and start the restore process again.

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Section 4 — Panel Menu Summaries

Figure 284. Warning Dialog

• Upon restoring the metadata, and audio dialog appears for starting the
external sever.

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eDPM - Expanded Digital Picture Manipulator Option

Figure 285. Information Dialog

• Be sure that you external device is connected with the Ram channel
selected.
• Select the input source for the desired RamRecorder (for example,
Input 30)
• Connect your external device with a video input (for example, Input
30)
• Make sure the video clip on the backup device is positioned in front of
the clip.
• Press OK and RamRecorder waits for the Cue Frame.
• Press Playback on the external device. All video clips/stills will be
recorded to the RamRecorder and synchronized with the metadata and
audio automatically.

Kayak HD — User Manual 385


Section 4 — Panel Menu Summaries

EMEM Menus

Default Mode of Operation


In the Default Mode the switcher behavior is closer to that of the
Kalypso/Zodiak line of Grass Valley switchers. The DD Mode follows the
EMEM methods used by the Kayak DD line of switchers.

One of the big differences between DD and Default modes is that KayakDD
switchers have an Edit mode that must be activated before a Timeline can
be edited. Also, changes to the Timeline are not saved until the Edit mode
is switched off again. Default Mode tries to make Edit mode more trans-
parent through several means. First, edit mode is activated automatically
whenever an editing action is initiated through the menu, and deactivated
automatically whenever the user presses the Run button. Second, edit
cursor position is preserved (as far as possible) when changing into and out
of edit mode. The DD edit mode doesn’t allow the edit cursor to be placed
in between keyframes, therefore edit cursor snaps to the beginning of the
current keyframe upon entering edit mode.

Edit mode cannot be made fully transparent, mainly because the number
of buttons available in the EMEM section of the Kayak panel is limited to
provide numeric entry (register selection) and edit commands at the same
time.

Another difference between DD and Default Modes is the definition of a


keyframe duration. In DD Mode keyframe duration is the duration of the
transition to the keyframe, while in Default Mode it is the duration of the
transition to the next keyframe. KayakDD associates a transition with the
following keyframe, while Kalypso/Zodiak associates it with the preceding
keyframe.

A third difference is that in Default Mode (Kalypso/Zodiak), keyframes are


always inserted behind the cursor (Insert After), while in DD Mode, they are
inserted before the cursor position (Insert Before). In Default Mode both
methods are available with Insert After being the default.

Some features of Kalypso/Zodiak are not implemented in the Default


Mode including “insert on the path”, non-linear paths, and
Kalypso/Zodiak’s multi-track system. “Insert on the path” means the
ability to insert a keyframe at a position between two keyframes without
changing the overall duration of the Timeline.

One last difference is that Default Mode handles any type of action in key-
frames, while DD Mode has several different types of objects in a Timeline,
such as Triggers, Waits, or Loops.

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EMEM Menus

EMEM Define Memo Menus


Figure 286. EMEM – Define Memo PP

The Define Memo menu serves to define the function groups of the Kayak
HD switcher, which are be stored or recalled in an EMEM snapshot or time-
line.

The top level buttons; PP, ME1, Misc Int and Misc Ext allow group enable or
disable of the single functions named in the sub-menu relevant to the group
on a keyframe by keyframe basis.(See next figures.) In each sub-menu indi-
vidual functions may be enabled or disabled on a keyframe by keyframe
basis.

Note The selection of recorded functions made in Define Memo menu for any
EMEM will only be honoured at recall if AUTO-RECALL is enabled.

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Section 4 — Panel Menu Summaries

Page for selecting the ME1 switcher functions:

Figure 287. EMEM – Define Memo ME1

Page for selecting miscellaneous internal M/E switcher functions:

Figure 288. EMEM – Define Memo Misc Intern

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EMEM Menus

When the delegation button is switched to Misc Int, the new button eDPM
Corr can be used to add the eDPM corrections and settings can also be
added to the Define memo parameters.

Using the eDPM Ch 1-4 and eDPM Bus 1-4 buttons, a separate selection of
effect and picture source is possible.
• eDPM Ch1-4 - Selects the effect
• eDPM Bus 1-4 - Selects the input source

Page for selecting miscellaneous external switcher functions:

Figure 289. EMEM – Define Memo Misc Extern

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Section 4 — Panel Menu Summaries

EMEM Timeline Mode Menus


As the former KayakDD Menu had only a Define Memo menu until now,
the Timeline menu is completely new. It supports both Default Mode and
“classic” DD Mode. The Timeline menu consists of three submenus, labeled
Show Text, Show Timeline and Save / Recall.

Figure 290. EMEM – Timeline

The Show Text and Show Timeline menus are similar to the Timeline Edit menu
of the Sidepanel, but they are always accessible, not only in edit mode. Show
Text displays a textual representation of the current timeline, while Show
Timeline is a graphical representation. Otherwise, both menus are identical.
They offer several controls to view and edit the timeline.

Graphical Timeline Representation


In the Show Timeline submenu, the current timeline is visualized as a graph
over time. Keyframes are drawn as vertical bars, followed by a horizontal
line representing their duration. If a keyframe has a hold time, it is drawn
as two vertical bars connected by a dotted line, visualizing start and end of
the hold time.

Triggers are drawn as red triangles facing up, while waits are down-facing
triangles. If multiple waits and/or triggers exist at the same timecode, they
are arranged on top of each other. Up to seven waits/triggers can be dis-
played at one location; if there are more, an eighth triangle with an ellipsis
(“…”) is added on top to represent the waits/triggers that did not fit onto

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EMEM Menus

the screen. Wait objects of type “Wait number of frames” (i.e. hold) are
drawn as a triangle with a following dotted line representing the hold time,
similar to the hold time of keyframes.

Loops are visualized with an arrow below the keyframes, pointing from the
loop end to the loop begin. The arrow is superimposed with a circle con-
taining the loop count (or “inf” for infinite loops).

The edit cursor is shown as a vertical yellow line, while the currently
selected object is drawn in red.

When Show Text is selected, timeline data is displayed as text (Figure 291).

Figure 291. EMEM – Timeline – Show Text

Direct Mode and Digipots


These controls know two modes, Direct Mode On and Direct Mode Off. In Direct
Mode On, the most frequently needed functions are accessible with a single
button press, while non-direct mode offers the complete spectrum of func-
tionality at the cost of more button presses necessary for each action.

Steps digipot
The Steps digipot allows to move the edit cursor. This automatically
activates edit mode. The edit cursor can only be placed on timeline
objects (keyframes, triggers, waits, loops), not between keyframes.

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Section 4 — Panel Menu Summaries

Zoom / Scroll digipots


These digipots are only available in the Show Timeline submenu, as they
control the visible section of the graphical representation of the time-
line. Usually, they are only needed for long timelines.

Modify Popup
The Modify popup provides three functions:
• Modify Path allows you to change the path type (linear or s-linear) of the
transition belonging to the current keyframe.
• Modify All offers different modes for modifying all keyframes at once.
• Modify <selected object> allows to modify the currently selected object.
What this actually means depends on the selected object.

For example, Modify Keyframe replaces the keyframe’s content with the
current state of the switcher, while Modify Loop allows to modify the loop
count of the selected loop.

Figure 292. EMEM – Timeline – Modify Misc

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EMEM Menus

Figure 293. EMEM – Timeline – Modify Path

Figure 294. EMEM – Timeline – Modify All

Kayak HD — User Manual 393


Section 4 — Panel Menu Summaries

Figure 295. EMEM – Timeline – Keyframe Parameter

Figure 296. EMEM – Timeline – Insert Wait for …

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EMEM Menus

Insert Misc Popup


The Insert Misc popup allows the user to insert various timeline objects:
Keyframes, Snapshots and Timelines (other EMEMs), Waits, Loops and
Triggers (Figure 297)

Figure 297. EMEM – Timeline – Insert MiscI

Figure 298. EMEM – Timeline – Insert Snapshot or Timeline

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Section 4 — Panel Menu Summaries

Figure 299. EMEM – Timeline – Insert Wait

Figure 300. EMEM – Timeline – Insert Wait for GPI

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EMEM Menus

Figure 301. EMEM – Timeline – Insert Loop

Figure 302. EMEM – Timeline – Insert Trigger

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Section 4 — Panel Menu Summaries

Figure 303. EMEM – Timeline – Insert Trigger DVE

Figure 304. EMEM – Timeline – Insert Trigger DPM …

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EMEM Menus

Figure 305. EMEM – Timeline – Insert Trigger DPM PP

Figure 306. EMEM – Timeline – Insert Trigger Media Player

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Section 4 — Panel Menu Summaries

Figure 307. EMEM – Timeline – Insert Trigger Media Player 1 Functions

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EMEM Menus

Delete Popup
This popup is used to either delete the currently selected object, or to delete
all objects in a timeline.

Figure 308. EMEM – Timeline – Delete Misc

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Section 4 — Panel Menu Summaries

Duration Popup
This popup allows you to change duration and hold times of a keyframe.

Figure 309. EMEM – Timeline – Duration Misc

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EMEM Menus

Save / Recall
A central part of the Save / Recall menu is the Register List, which lists all 
EMEM registers with their number, type (SN=snapshot, TL=timeline),
name and lock status (“protect”).

Grouped together with this list are the six buttons on the left of the list,
which affect the selected register. The selected register is marked with a
black frame, while the last recalled or edited register is shaded green.

The eight buttons below the list are general EMEM controls; they are not
directly related to the currently selected register.

Figure 310. EMEM – Timeline – Save Recall

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Section 4 — Panel Menu Summaries

Figure 311. EMEM – Timeline – Save Recall - Modify

Figure 312. EMEM – Timeline – Save / Discard

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EMEM Menus

Figure 313. EMEM – Timeline

Kayak HD — User Manual 405


Section 4 — Panel Menu Summaries

Media Player Menus


The Media Player menus serves to control external VTRs or other Media
Servers.

The Kayak offers a set of protocols that allow the user to connect and
control virtually all video servers, disk recorders, and VTRs on the market.

The protocols to select from are:


• BVW75 (industry standard VTR protocol)
• Mediapool
• Odetics
• VDCP (aka Louth), there are specialized versions for the Profile™
server family.
• P bus

With these protocols the Kayak can control:


• VTRs (BetaCam, DVCPro, etc.)
• Video Servers
• Disk Recorders
• Other media players

The list of servers that have at least one of the protocols implemented
includes:
• Grass Valley: Profile, Profile XP, M-Series
• Thomson: Nextore
• Philips: Mediapool™
• Leitch (ASC): VR300, VR400
• DVS: ProntoVision
• Sea Change
• Pinnacle: MediaStream (HP), Thunder
• Pluto

Disk recorders that have at least one of the protocols implemented include:
• Accom: Attache, WSD
• Abekas: A66, Diskus
• Edifis: Brick, Sting
• Fast Forward Video: Omega deck

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Media Player Menus

Several of the DDRs and servers listed offer more than one protocol, in
many cases Odetics and VDCP. The set of implemented functions may
differ. Please refer to the equipment manufacturer's documentation to find
out which of those protocols is most suitable for your application.

Clip Select Menu


In the clip menu a clips list generated from a media server can be loaded.

Color coding in the list:


• Green marked clips:selected clip
• Blue marked clips:next selected clip

Figure 314. Media Player – Clip Select

Protocol Extensions

AMP Protocol
With software V693 the AMP protocol (Advanced Media Protocol) is
extended. In order to select media clips from a connected media player, it
is now possible to navigate inside an existing directory path.

Press the Change Folder button to change from the clip level to the folder
level, and select the desired folder.

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Section 4 — Panel Menu Summaries

Clips Play Menu


The Clips Play menu allows the user to control the connected machine.

Figure 315. Media Player – Clips Play

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Media Player Menus

Machine Delegation
The external machines can be selected with the delegation buttons. Gang
mode is possible by selecting more than one button.

Figure 316. Media Player – Delegation

Loop Mode
With the Loop Mode button, a playback loop can be selected, provided the
delegated media player offers such functionality.

For example, the Grass Valley K2 Media Server offers, this feature.

In order to use the Loop Mode with the K2 Server, the AMP remote protocol
has to be selected in the Install - E-Box - Machine Control menu first.

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Section 4 — Panel Menu Summaries

AUX Menus
Figure 317. AUX Menu

The AUX buses (12 outputs on each M/E) are programmable to output any
of the internal M/E or Program Preset outputs, including Program, Look
Ahead Preview, and Cleanfeed, or as simple, timed AUX buses.

Permanent installed buses are displayed as gray. These buses cannot be


selected from this menu.

The Used as column shows AUX channels which are assigned for external
keyers (e.g. Video Send and Key Send to external DVE unit).

410 Kayak HD — User Manual


External Router Menu

External Router Menu


Note Control of external routers is possible by using the respective Kayak or
Sidepanel menu only! To call the menu touch first the Router button in
Kayak`s Home menu.

Figure 318. Router Menu

The Router menu shows in column Input Number and Name of the source
which is currently connected to the External AUX Bus of the Kayak system.

Note Input name 00 means that the External AUX Bus is not assigned to the
external router output!

To switch a source on the external router touch the Modify button.

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Section 4 — Panel Menu Summaries

Figure 319. Router - Input Select Menu

If the name of a sources is also provided, the name will be displayed as


extension behind the source number. The number of selectable sources
depends on the configuration of the external router system.

Note The maximum of source numbers is 96. On Encore and Pro-Bel router
systems the source number 00 is obsolete and cannot be switched.

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Scalar Menu (HD Only)

Scalar Menu (HD Only)

MatchDef Video Input Scaler Option


The MatchDef™ dual video input source scalars software option allows the
Kayak HD switcher to seamlessly match video sources of different line
rates and aspect rations to the switcher’s production format. The Scalars
work by converting inputs of different formats to the same format as that
used by the switcher. These converted/scaled inputs can then be used any-
where in the switcher. Current software supports the use of up to four
scalars per M/E that can be used for up-conversion of SD sources to HD
formats.

The MatchDef dual video input scalars allow you to match SD sources into
an HD production or HD sources into an SD production. You can cross
match different HD formats as well without sacrificing critical production
elements such as keyers. Scalars also let you match video sources using dif-
ferent aspect ratios to the native production format.

Note The SD and HD standards use different colorimetry. Color bar signals of a dif-
ferent standard that pass through the Scalar will not align with the color
boxes of a vectorscope. However, the actual color of the video image will be
accurate on screen.

Setting Up Scalar Inputs


Software release version 6.8.8 supports scalar inputs 93, 94, 95, and 96. If
you have purchased the scalar software license, plug a video source into
one of the scalar BNC connectors on the back of the frame.

Enabled scalar inputs start at the lowest number of BNC connectors for the
inputs as shown in the following table.

Table 28. Scaler input Connections/Requirements


Scaler Inputs
ME Enabled Scaler Input Installed ME Board
M/E 0 21, 22, 23, 24 PP board
M/E 1 45, 46, 47, 48 ME1 board
M/E 2 69, 70, 71, 72 ME2 board
M/E3 93, 94, 95, 96 ME3 board

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Section 4 — Panel Menu Summaries

SetDef Video Output Format Converter Option


The Scaler option enables conversion of the production format to another
Standard Definition or High Definition format. This includes some aspect
ratio conversion controls with choice of, depending on direction of conver-
sion, either letterbox or pillar. The conversions are between formats of the
same vertical refresh rates only, such as 60 fields per second and 30 frames
per second (interlaced/progressive).
• When scalars are enabled, there is a one frame delay at maximum.

Known Limitations
• Each output pair (e.g. AUX11;12, AUX23;24, AUX35;36, AUX47;48) is
set to the same output standard. Each pair can be a different standard
than other pairs.
• Each output can have different aspect ratio settings.
• The sources of the Output Scalars must be of the same format as the
switcher‘s current video standard. Primary inputs can be used when
locked to the switcher reference.
• The video standard of the outputs must be of the same vertical fre-
quency as the selected video reference format of the switcher, as shown
in table below.
• When scalars are enabled, the ancillary data (e.g. embedded audio) is
not passed.

414 Kayak HD — User Manual


Scalar Menu (HD Only)

Supported Scalar Conversions


The conversions are between formats of the same vertical refresh rates only,
such as 60 fields (interlaced) per second and 30 frames (progressive) per
second.

Table 29. Supported Scalar Conversions


Inputs Outputs
525 4x3 525 16x9 625 4x3 625 16x9 720p 1080i
525 4x3 X X X
525 16x9 X X X
625 4x3 X X X
625 16x9 X X X
720p X X X X X X
1080i X X X X X X

Scalar Menus
The menu structure designed for the Output Scalars is the same as used for
the Input Scalars.

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Section 4 — Panel Menu Summaries

Aspect Ratio Conversion

Down Converting HD to SD
• Letterbox
• Fit to Fill
• Pillar Box

Up Converting SD to HD
• Pillarbox
• Fit to Fill

Figure 320. Aspect Ratio Conversion

Cross Converting HD Standards


No Change (16:9 to 16:9)

416 Kayak HD — User Manual


Scalar Menu (HD Only)

Configuration
The output scalar can be configured in the Config - E-Box - Scaler menu.
• Press the Toggle Enable button to switch the available scalar on or off. If
all licences are available, a maximum of eight output scalars can be
enabled.
• Press the Modify Outp Fmt button to select the desired output TV stan-
dard format.
• Select a Scalar and press the OK button.
• The selected Scalar can be configured using the following parameters:
• Aspect Ratio - Select the desired mode Letterbox, Pillarbox, Centercut or Fit
to Fill. See Figure 320.
• Background Matte - a matte color to replace black in the cropped/letter
boxed/pillared region.
• Press the Background Matte button to adjust the colors used on the
edges of the video window.
• Use the control knobs at the right of the control panel menu to
adjust the Hue, Chroma, and Lum settings shown on the Scalar
menu.
• Crop - Crop the edges to remove/mask any unwanted artifacts that
appear around the edges.
• Set to Default - Sets the default background matte to black, the crop
values to zero, and the aspect ratio to Fit to Fill.

Background Matte - By default, a black background matte color is used to fill


the outer regions of the LetterBox and Pillarbox. You can use the Background
Matte button to adjust the matte color to something other than black. Use the
control knobs at the right of the control panel menu to adjust the Hue,
Chroma, and Lum settings. You can get back the black background color either
by setting the Chroma and Lum value to "0.0" or by using the Set to Default
button.

Note Scalers cannot be saved as EMEMs. Scalars are saved within an application.

Kayak HD — User Manual 417


Section 4 — Panel Menu Summaries

Operation
Figure 321. Home Menu

1. From the Home menu press the Input or Auxbus Scalars button in the lower
row.

418 Kayak HD — User Manual


Scalar Menu (HD Only)

Figure 322. Input Scaler Menu

2. Press the Delegation button in the upper left corner of the Scalar menu to
open a window that allows you to select an Input Scalar

Figure 323. Select Scalar Menu

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Section 4 — Panel Menu Summaries

3. Select a Scalar and press the OK button to select or deselect the Scalar
video path.

4. For the Input Scalar you selected using the Delegation button you can
configure these settings:
• Aspect Ratio—Aspect Ratios can be set as 16:9 to 16:9 or Pillarbox (ver-
tical matte boxes on the sides of the video window).
• Background Matte—Insert a matte color to replace black in the
cropped/letter boxed/pillared region.
a. Press the Background Matte button to adjust the colors used on the
edges of the video window.
b. Use the control knobs at the right of the control panel menu to
adjust the Hue, Chroma, and Lum settings shown on the Scalar
menu.
• Crop—Crop the edges to remove/mask any unwanted artifacts that
appear around the edges.
• Set to Default—Sets the default background matte to black, the crop
values to zero, and the aspect ratio as Fit to Fill.

Background Matte - By default, a black background matte color is used to fill


the outer regions of the LetterBox and PillarBox. You can use the Background
Matte button to adjust the matte color to something other than black. Use the
control knobs at the right of the control panel menu to adjust the Hue,

Chroma, and Lum settings. You can get back the black background color
either by setting the Chroma and Lum value to "0.0" or by using the Set to
Default button.

420 Kayak HD — User Manual


Scalar Menu (HD Only)

Scalar Configuration
1. From the Config - E-Box menu (Figure 324) press the Input or Auxbus Scalar
button in the lower right corner.

Figure 324. E-Box Configuration Menu Screen

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Section 4 — Panel Menu Summaries

2. The menu serves to configure each Scalar channel.

Figure 325. E-Box Configuration Menu Screen

• Modify Input Format (Line Rate)—This sets the type of format to be used
with the video signal coming in from the Input you selected.
• Toggle Enable—Selecting Toggle Enable tells the switcher to use the Scalar
inputs (two to four per M/E) so the signals can be converted up or
down to the Input Format selected.

As shown in Figure 326 the video signal comes into the scalar BNC input.
If the Toggle Enable button has been selected the signal then goes through the
Scalar to be scaled up or down.

Figure 326. Scalar Option Signal Routing

Unconverted
Scalar BNC Output MUX or
Input Switch
8448_56_r1

To Switcher
Assigned
Scalar Input
Enable Converted
Output

Deselecting causes video inputs from the Scalar BNC connectors


remain just as they come in from the video source.

422 Kayak HD — User Manual


Scalar Menu (HD Only)

Additional Notes

HD Scalar Characteristics

Scalars do not:
• Pass ancillary data
• Frame rate convert, for example 50 to 59.9 Hz

Note Frame rate conversion may appear to work but attempting to use it may cause
unpredictable results.

• Perform SD 4x3 to SD 16x9 or SD 16x9 to SD 4x3 conversion


• Perform a 16x9 to 4x3 center cut. Only letter box is supported for 16x9
to 4x3
• Perform color space conversion (SD and HD have slightly different
color space).

Scalars can:
• Function as a frame sync whenever the input is not locked to reference
• Add a frame of delay to the scaled/frame synced inputs
• Be bypassed and the input used as any other input

Kayak HD — User Manual 423


Section 4 — Panel Menu Summaries

P-Bus Menus
Software release version V704 adds P-Bus (Peripheral Bus) functionality to
the Kayak menus. Previously, this was only accessible via the Sidepanel PC.

The P-Bus menu is accessed via the Home Menu.

Figure 327. Home Menu

424 Kayak HD — User Manual


P-Bus Menus

Figure 328. P-Bus -Trigger Menu

The P-Bus enables you to manually trigger machines defined in the Install/
E-Box/P-Bus menu. At present, only 1 trigger can be output on the P-Bus, that
then reaches all machines for which in this case a trigger is adjusted.
In the 1st line of the table, the trigger number is present (can be used, but
must not). In the other lines, this trigger number is adjusted for the respec-
tive machines.

The popup of each machine provides the following selection possibilities:

No Command—This machine does not get any trigger

Default Command—This machine gets the trigger number being in the 1st line

All other lines—Here, each trigger is specified with the name being provided
for this machine. A selection in this area also changes the general trigger
number in the first line, which is then applicable for all machines.

Only those machines that are activated in the Install/E-Box/P-Bus menu, will
be triggered. The trigger will then be activated by the button with a similar
name. It then reaches all machines with the trigger name listed below.

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Section 4 — Panel Menu Summaries

Figure 329. P-Bus - Register Menu

Registers are device-specific states. These registers can be read out or


written in just as the trigger is for a defined number of machines. The
defined machines are indicated in the field Trigger/Register where only
Recall/No Recall can be selected.

Storing or recalling is performed with the buttons Save Register and Recall
Register.

426 Kayak HD — User Manual


P-Bus Menus

P-Bus Installation
The Install/E-Box/P-Bus menu defines the machines that can be controlled via
an RS422 bus. The machines in the left list box of the P-Bus menu, can be
given a name and activated or deactivated.

Figure 330. P-Bus Installation Menu

Select the serial port parameters using the Port and Type buttons.

Machine Trigger—The right list box displays the trigger events with function
names for each machine (e.g. PLAY, SHUTTLE). There are 16 triggers (from
0-15), for each machine that can be assigned to each function. The function
names can be selected from a list of default names, specific to this applica-
tion.

Trigger Names—The list of trigger names consist of a fixed-programmed part


and a freely definable part. The freely definable part – 16 names – can be
adjusted in the sub-dialog.

Kayak HD — User Manual 427


Section 4 — Panel Menu Summaries

Configuration of Input Names


Video input names (4 and 8 character) can additionally be set as installation
data in Install/E-Box/Input menu. The default names are IN01,IN02, IN03, ... The
names can be modified by the operator and are stored within the environ-
ment.ini file.

This new feature allows operators to decide whether or not and how to
input names that are copied between switchers.
• with config (application) data or
• with installation (environment) data.

Note In the previous software version, the source name could only be configured
using the Config/E-Box/Input menu.

Figure 331. Install E-Box Input Menu

Use Modify Name and Modify Lng Name button to configure the desired sources
names. After pressing the Modify button, an alphanumerical key pad
appears.

428 Kayak HD — User Manual


P-Bus Menus

Usage Rules
1. As long as a video input name is defined in the Config/E-Box/Input menu,
it can be used throughout the system (Panel displays, Sidepanel menus,
etc.). This is consistent with previous software releases.

2. If an input name is not defined in Config/E-Box/Input menu (the default


after software installation) the system uses the input name entered in
the Install/E-Box/Input menu.

3. The source of the input name is a 'per-input' setting. A mixed operation


is possible.

Compatibility
Due to Usage Rule 2, all input names that are stored in applications become
active after application load. This ensures system backward compatibility.

If environment input name(s) is used in the system, the related configura-


tion input name(s) have to be cleared.

Kayak HD — User Manual 429


Section 4 — Panel Menu Summaries

Other Menus
As the Kayak software is enhanced, additional menus, subcategories, and
controls will become available. Once you understand the principles of
Kayak system menu organization and operation, you will be able to
quickly learn these new menus and use them effectively for your work.

430 Kayak HD — User Manual


Section 5
Sidepanel Menu Summaries
Menu Overview
The Kayak HD Menu panel provides capabilities that complement the
operation of the control panel. The Menu panel controls most system func-
tions, and has additional controls not available on the control panel (for
example, the configuration menus). During live production the operator
spends most of his time working directly on the control panel. The Menu
panel is used for setup and effects creation, and its functions are extensively
self-explanatory.

A second way of full control is an additional Sidepanel program. The


Sidepanel program can run on a separate Windows PC.

Kayak HD — User Manual 431


Section 5 — Sidepanel Menu Summaries

Menu Panel Description


The Menu panel has a touch screen display and five soft knobs on the right.
The menu‘s navigation area on the left enable easy navigation inside the
menu tree.

Figure 332. Touch Screen Display

Digipots

2x USB Port

Navigation Area Menu Area

Touch Screen
CAUTION Do not apply any sharp or rigid object (no pens or pencils) to the touch
screen display surface. The Menu panel touch screen enable direct interac-
tion with menu controls displayed on the screen. The screen is designed to
work with a finger or other soft object. The touch screen is sensitive to a
single pressure location only, so only one touch surface control can be
adjusted at a time.

432 Kayak HD — User Manual


Menu Overview

Soft Knobs (Digipots)


Knobs along the right side of the Menu panel can be used to dial in param-
eter values for functions displayed on the touch screen. When a knob is
active, the touch screen displays the parameter name and its current value
on a data pad. The parameter can be adjusted by turning the knob, or the
data pad can be touched to bring up a numeric keypad. On some menus, a
soft knob may be able to control parameters or scroll a list located else-
where on the screen.

Navigation Area
In order to have a very fast and easy access to the menus the navigation
area of the Kayak HD menu can be switched in three modes:
• Home
• User Menu
• System

Kayak HD — User Manual 433


Section 5 — Sidepanel Menu Summaries

Figure 333. Navigation Area - Home Mode

Home Menu Selection


(Startup menu is selected)

Dynamic Menu Number.


Can be entered in order to call menus very fast!
Previous/Next selection buttons for menu history.
(history for the last 10 menus).
Name of the currently selected menu.

Navigation Selection
(Home is selected)

Main Menu Selection


Touching one of these buttons takes you directly to that menu category. The
currently selected category is shown by the touch button turning blue.

Some menus have additional subcategory selections available at the left of


the menu. In addition some menus have additional subpage selections
available at the bottom of the menu.

434 Kayak HD — User Manual


Menu Overview

Figure 334. Navigation Area - User Menu Mode

User Menu Selection


Select a menu and press and hold the respective
user menu button two seconds to store the menu.

Press first the Delete button an then the respective


User button to delete a stored User menu.

Dynamic Menu Number.


Can be entered in order to call menus very fast!
Previous/Next selection buttons for menu history
(history for the last 10 menus).

Name of the currently selected menu.

Navigation Selection
(User Menu is selected)

Kayak HD — User Manual 435


Section 5 — Sidepanel Menu Summaries

Figure 335. Navigation Area - System Mode

Sidepanel System Operation Modes


Close: Closes the Sidepanel application.
Minimize: Minimize the GUI on the screen to the Windows
task bar. A minimized state can be restored to its origin
size by selecting Kayenne XL in the Windows task bar.

System Operation Modes


Shutdown: Closes the Sidepanel application and shuts
down the control panel PC.
Reboot: Closes the Sidepanel application and reboots the
control panel PC.

Dynamic Menu Number.


Can be entered in order to call menus very fast!
Previous Menus Selection Buttons
(history for the last 10 menus).

Name of the currently selected menu.

Navigation Selection
(System Menu is selected)

436 Kayak HD — User Manual


Menu Overview

Navigation Inside the Menu and Modify


In order to navigate inside the menus or lists and change the entries, the
button of the menu contains cursor buttons and a Modify button.

As long as the Menu Lock button is switched on, the Auto Menu function is
inhibited. No further auto menu delegation is performed.

Figure 336. Lower Menu Part

Numeric Keypad
Touching a soft knob pad or other single numeric parameter pad brings up
a numeric keypad that can be used to enter exact values.

Figure 337. Numeric Key Pad

Kayak HD — User Manual 437


Section 5 — Sidepanel Menu Summaries

Alphanumeric Keypad, Typewriter


Touching the pad for a text parameter brings up an alphanumeric keypad
with typewriter layout (style US English).

Figure 338. Alphanumeric Key Pad

438 Kayak HD — User Manual


Menu Overview

Using a Mouse
The menu can also be controlled by means of a mouse. Doing so, all func-
tions contained in the menu are controllable with the mouse, thus enabling
an operation without softkeys and digipots. That means, operation is pos-
sible from a normal PC without special hardware.

The functions are initiated by clicking or double-clicking with the left


mouse button on the individual elements in the menu.

Clicking with the right mouse button calls a pop-up menu which enables a
change into the other menu groups. This function duplicates the menu nav-
igation buttons arranged to the left of the display.

Figure 339. Go To Menu

In this section various Kayenne XL operation menus are presented to famil-


iarize you with various screen layouts. Cross references are provided for
more detailed information. Because each menu controls different aspects of
the system, the screen parameters and organization will vary, but the basic
principles previously described are followed.

Kayak HD — User Manual 439


Section 5 — Sidepanel Menu Summaries

Menu Structure Overview

Top level menu Sub-menus ID


Startup Startup 010000
Help Help 020000
Editor 020200
Status Main 030000
M/E Mapping 030400
Install Main 040000
E-Box 040100
Panel 040200
System 040300
Diagnose 040400
Control Devices 040500
Workplace 040800
Config Main 050000
E–Box 050100
Panel 050200
Panel Colors 050300
Attached Macros 050400
Flex Licenses 050500
Personality Main 060000
M/E Main 070000
Wipe Trans 070200
Offset Transi 070300
Key Main 080000
Matte 080100
Mask 080200
Chroma Key Main 080300
Chroma Key Suppression 080400
Wipe Adjust 090000
Select 090100
Color BGD Color BGD 1, 2, 3 100000
Color Signal 100100
Color Correction YUV Input 110000
YUV M/E-Bus 110100
YUV Auxbus 110200
RGB Input 110300
RGB M/E-Bus 110400
RGB Auxbus 110500
Remote Main 120000
GPI-Out 120100

440 Kayak HD — User Manual


Menu Structure Overview

Top level menu Sub-menus ID


P-BUS 120200
Camera Control 120300
Media Player MP Status 130000
MP Clips 130100
RamRecorder Status 140000
Clips 140100
Stills 140200
Transfer 140300
Image Converter 140400
Audio 140500
Active Area 140600
Aux /Router Main 150000
Scalers Input Scaler 160000
Auxbus Scaler 160100
DPM DVE iDPM Main 170400
iDPM Edit 170300
eDPM Main 170200
eDPM Edit 170100
DVE Extern 170000
EMEM Select 180000
Define 180100

Kayak HD — User Manual 441


Section 5 — Sidepanel Menu Summaries

Startup Menu
After program start, the Startup menu is called with the Kayenne XL logo
and then automatically the menu available last with all selected parame-
ters.

With initial startup, the Startup menu is called in order to enable selection
of the mainframe (E-Box button), control panel (Panel button) and estab-
lishing the connection. With the Rescan button the network will be res-
canned in order to find new panel devices.

Figure 340. Startup Menu,

The menus show the state of the switcher system:


• Connected mainframe (E-Box)
• Attached panel
• IP address

442 Kayak HD — User Manual


Startup Menu

Figure 341. Startup Menu 1

Selection of the Mainframe


Actuating the E-Box button brings up a list box in which the mainframes
connected to the mains are listed with IP Net Address. After selection of a
mainframe with the arrow buttons, the Connect and Disconn buttons are
activated. A corresponding selection connects or disconnects the connec-
tion.

Kayak HD — User Manual 443


Section 5 — Sidepanel Menu Summaries

Selection of an Attached Panel


Actuating the Panel button calls a list box in which the switcher panels con-
nected to the mains are listed with IP Net Address. After selection of a
panel with the arrow buttons, the Attach and Detach buttons are activated.
A corresponding selection connects or disconnects the connection.

The attached panel is displayed above the selection list.

Note If a Kayak control panel is attached, the display fields Workplace x and KHDx
are not shown!

For Workplace and Driver configuration refer to section Workplace and


Driver Configuration on page 502

444 Kayak HD — User Manual


Help Menu

Help Menu
The switcher provides a context sensitive help system that means, pressing
the Help button on any menu screen brings up the according page of the
user manual.

For more detailed information please use the navigation buttons < / > at the
top of the menu page. So you can scroll forward and backward through alle
sections of the Kayenne XL User Manual.

Manual Page
Once in the help dialog the user can navigate by different means:
• TOC
Shows the table of contents and enable the user to select any chapter of
interest.
• < / >
Navigating from the current position in the manual backwards or for-
wards.
• Index
Provides a more detailed description of specific topics used in the
manual.
• Back / Forward
Like any web browser these commands can be used to walk through
the navigation history.
• Manual Page
Calls the current version of the help information. This information is
based on the current User Manual.
• Custom Page
Calls the user-defined notes or supplement belonging to the currently
selected manual help page. Refer section Help Editor on page 447 how
to generate custom pages.
• Bookmark Options
The current version only enable setting one bookmark.

Kayak HD — User Manual 445


Section 5 — Sidepanel Menu Summaries

Figure 342. Example for a Help Page

446 Kayak HD — User Manual


Help Menu

Help Editor
The Help Editor can be used to add user-defined notes and supplements to
each help page. So, the user can write his one user manual with comments,
hints and notes for special workflows and modes of operation.

This Custom Pages are stored separately. Therefore, the pages are not lost
and overwritten after a software update.

Figure 343. Help Editor Page

The editor page appears with a keyboard, in order to enter the page title.

Kayak HD — User Manual 447


Section 5 — Sidepanel Menu Summaries

With the buttons on the top of the page, basic text formatting can be
selected:
• Bold: Font style „Bold“
• Italic: Font style „Italic“
• Font Style: Predefined text formatting for headlines and standard text.
• Align Text: Align the text to Left, Center, Right
• Cut, Copy, Paste: Edit functions

Figure 344. Help Editor Page,

Belonging Manual Page

With the buttons on the bottom of the page, advances functions can be
selected:
• File Options:
• Save: Press Save to store the current custom page.
• New: Press New to start a new (next) custom page belonging to the
same currently selected manual page.
• Import: Press Import to import a external text file. A dialog appears
to select a file on your computer or USB device.
• Custom Editor: Possibility do define and start an external text editor.
• Add Index Keyword: Possibility to enter a keyword belonging to the
current custom page.
• Up/Down Arrows: Navigation buttons.
Buttons are active, when more than one page is available inside the
current custom page.

448 Kayak HD — User Manual


Status Menu

Status Menu
The Status menu contains two subpages:
• Main Subpage
• M/E Mapping Subpage

Status Main Submenu


The root menu of the switcher is the Status menu. From Status the top level
menus of other groups can be selected (when clicking the right mouse
button) via the pop-up menu, or by pressing the respective menu buttons.

Figure 345. Status Main Menu

Kayak HD — User Manual 449


Section 5 — Sidepanel Menu Summaries

Selecting the M/E Main Menus


M/E1 - M/E2 - M/E3- P/P - M/Eh
Press the associated dialog button to select the associated M/E Main menu
which serves to modify the switcher parameters.

Note The menu contents is depends on from the connected mainframe.

Enable / Disable the Faders


Fader Active: M/E1, M/E2 M/E3, P/P
Press the associated button to enable or disable the panel fader of the indi-
vidual mixing levels and the menu fader in the M/E Main menus. The
active status is displayed in the button. In Kayak HD only PP is available.

User Definable Presets


User definable preset of the mainframe operational state is possible for a
single M/E or the complete switcher. For a recall of the complete switcher
preset select the Status menu. A single switcher preset can be recalled in the
M/Ex Main menu.

Recall Preset
The following presets can be recalled:

• Factory Preset: Recall the factory preset.


• Operation Preset: Recall the user-defined operation preset.
• Undo: Recall the last user settings.

Refer to Install Main Submenu on page 453 to save the preset data.

450 Kayak HD — User Manual


Status Menu

M/E Mapping Submenu


In Preparation

Kayak HD — User Manual 451


Section 5 — Sidepanel Menu Summaries

Install Menu
The Install menu contains the engineering setup controls. Engineering
Setups are not likely changed on a daily basis and grouped separately from
Configurations and Personality Settings. Facility maintenance personnel or
the engineer in charge of a production truck generally manages Engi-
neering Setups. These parameters are usually set during installation.

The installation menus are organized in five subgroups:


• Main
• E-Box
• Panel
• System
• Diagnose
• Device Control

452 Kayak HD — User Manual


Install Menu

Install Main Submenu


The Install main menu shows the current control panel and mainframe port
assignment.

Figure 346. Installation Main Menu

Save Installation and Configuration Settings


Once configured, you will want to backup the installation settings so they
can be quickly reloaded if necessary. Different groups of settings are saved
using different methods.

It is also a good practice to create and save a few standard sets of operating
settings so you can easily return the switcher to known states for system
testing and/or troubleshooting. Only one complete set of installation set-
tings (called environmental data), and only one subset of panel install set-
tings, can be saved and loaded to a particular USB stick, however. If you
want to keep multiple sets you will need to save them directly onto a dif-
ferent USB sticks, or copy these files to a separate computer.

Kayak HD — User Manual 453


Section 5 — Sidepanel Menu Summaries

Saving operation data as user-defined preset is possible with the button


Store Preset.

Figure 347. Installation Main Menu - Pop Up OPS Present

OK - The complete mainframe operational setting is saved as to be the new


Operational Preset setting.

Cancel - Cancels the save procedure.

454 Kayak HD — User Manual


Install Menu

Install E-Box Submenu


The installation menu is designed by using subpages. Each subpage con-
tains all settings belonging to the mainframe (E-Box) installation functions.
• AuxCP Page
• Tally
• Input
• GPI
• GPO
• Ext. DVE
• Editor
• Router
• Timing
• UMD
• Machine
• P-Bus
• Aux Bus
• Ext. Key
• Camera Tally

Control Buttons
• Copy (button on the upper right of the menu)
With the Copy button it is possible to store or load the files
ENVIRON.INI and LICENSE.TXT (E-Box) or ENVIR_CP.INI (Control
Panel) from a USB Flash Memory or hard disk.

CAUTION After loading the environment file, the switcher will reset.

Kayak HD — User Manual 455


Section 5 — Sidepanel Menu Summaries

Aux CP Page
The Aux CP menu page serves for installing the AUX Control Panels con-
nected with the Kayak HD mainframe. Up to fourteen AUX Control Panels
can be installed.

Figure 348. Install E-Box AUX CP

456 Kayak HD — User Manual


Install Menu

To program an Input, select the channel from the scrolling list in the central
pane. Then select Modify to change the parameters:
• Type: Shows a pop-up window with all types of AUX Control Panels.

Figure 349. Install E-Box AUX CP Type

• Port: Shows a pop-up window with all ports plus ”None” like in all other
menus where a port must be configured.

Note The port must be different to the ports used for DVEs, Editors, ext. DSKs, etc.

• MPK-Address: Opens the typewriter pop-up window. The physical MPK


address of the AUX-CP must be entered. Refer the label at the rear of
the panel modules (for example, CP-3020: e0002d43).

Kayak HD — User Manual 457


Section 5 — Sidepanel Menu Summaries

Tally Page
The tally signalling for the system works via serial communication line
with the option to hook a hardware device onto that (those) serial line(s) to
provide tally for those cases where it is not connected to a control system,
for example, Jupiter from Grass Valley. For that optional hardware device
the already existing Tally Distributor MI-3040 was chosen. This device is
driven via the serial MPK protocol and has 40 opto-isolated inputs and 40
relay outputs. Because the maximum needed amount of inputs and outputs
is greater than 40, more then one (up to three) MI-3040 boxes are needed.
The menu serves for installing the Tally Distributors connected with the
Kayenne XL. For installation details refer to your MI-3040 manual.
You can configure Tally outputs in the Kayenne XL control panel software
from the Config - GPO/Tally menu which is described in more detail in
section Config menu.

Figure 350. Install E-Box Tally

458 Kayak HD — User Manual


Install Menu

Note Two MI–3040 boxes can be addressed as to be one box with 80bits if they
have the same MPK address and if they are installed in neighbor columns in
the table above. Within a tally channel (Red, Green, Yellow) same box
addresses may be used. However, a box address cannot be used in different
colors. For details refer to the section on Tally Signaling in the Installation and
Service Manual.

• Select the desired Tally channel with: Red, Green, Yellow buttons.
• Select the additional assignment pages with Setup, Out Assign, In Assign
button.

A modified state of each channel will be displayed in the headline of the


assignment table.

Figure 351. Install E-Box Tally Out Assign

• Copy Assign: Copies assignment from channel to channel

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Section 5 — Sidepanel Menu Summaries

Figure 352. Install E-Box Tally OutAssign Copy

• Reset Assign: Reset the channels to Default or None

Figure 353. Install E-Box Tally OutAssign Reset

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Figure 354. Install E-Box Tally In Assign

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Section 5 — Sidepanel Menu Summaries

Input Page
All Kayak HD system video inputs and outputs are configurable. For
cabling configuration flexibility, each external primary input can be
mapped to any panel source select button, as can each internal video
system source. Any switcher system video signal, such as M/E Program
(PGM), Preset (PST), clean feed (CLNFD), or Preview (PVW) can be
mapped to any output bus to be accessed on a specific connector, or an
output bus can act as an AUX bus.
The Install Input menu page serves for setting the input name transfer
parameters and the software patch panel.

Figure 355. Install E-Box Input

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Install Menu

To program an Input, select the channel from the scrolling list in the central
pane. Then select Modify to change the parameters:
• Input Name: Enter a four digit short name.
• Long Name: Enter a desired long name.
• Patch to: Option “Software Patch Panel”, Software License Key is
required.
• Ext. Name: Enable / Disable the name transfer mode with Yes/No.
• Router Output: Select the router output channel.
• Router Level: Select the level of the routing system (for example, Prosan
router).
• Event Preroll: Select a pre roll time.

Note Preroll is used to delay a command which assigned to an input using the
Event Tab.

• Event: Assign/create command for On Air execution.

Note Assigned commands are only executed if transition trigger/cut trigger in the
Config/M/E/Misc. menu is enabled.

Setting Preroll Time


• Move the cursor to the Event Preroll column and press Modify. A popup
with the predefined pre roll times appears.

Figure 356. Install E-Box Input - Event Preroll

Selecting a Substitution Table


• Move the cursor to the Event column and press Modify. A popup with the
available substitution tables appears. Refer also to the Config / Panel /
SubstTab menu.

The substitution tables are used for Simulcast mode.

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Section 5 — Sidepanel Menu Summaries

This entry in this menu page card can only be modified if in the side panel
PC‘s registry the value “USERINTERFACE /
INPUT_SUBSTAB_SELECTABLE is set to “1”.

Figure 357. Install E-Box Input Substitution

Reset the Patch Panel Settings


• Press the Reset Patch Panel button and then OK

Figure 358. Install E-Box Input - Reset Patch Panel

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Install Menu

GPI Page
The purpose of the GPI In pins is to provide a stimulus from the customer's
equipment to the switcher.

A simple connection to the two connectors (or four in the case of the 8 RU
frame) activates the corresponding input. This kind of control is suitable for
a connection to a relay contact or to an open-collector output.

WARNING When connecting to an open-collector output, there is no ground potential


isolation between the Video Processor frame and controlling devices.

Since the circuit ground is led out of the device, the cabling has to be
shielded for this kind of control. Non-shielded cables may cause EMC
and/or ESD problems.

To activate a GPI In, you must provide switch closure between a particular
GPI In pin and one of the two GPI In Com pins.

The function of each GPI input is user assignable. The activation of the
function can be programmed to occur on the leading (rising) edge or the
trailing (falling) edge of the closure, or both edges. The switch must be
closed for at least one field.

The GPI menu page serves for modifying the GPI parameters.

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Section 5 — Sidepanel Menu Summaries

Figure 359. Install E-Box GPI

To program a GPI, select the GPI from the scrolling list in the central pane.
Select Modify to determine whether the rising or falling edge of the arriving
signal (GPI 1 ... 16) is to be used.

Figure 360. Install E-Box GPI - Edge Definition

A GPI is considered Active when current flows through the LED of the
opto-coupler at the GPI input. When no current flows, the GPI is Inactive.

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Install Menu

Hence a Rising edge is the transition from Inactive to Active, and a Falling
edge is the transition from Active to Inactive.

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Section 5 — Sidepanel Menu Summaries

GPO Page
GPO Output contact closures are used by the switcher system for simple
trigger control of external devices. See Installation Manual for pinout and
voltage specifications.
In this Install - GPO menu the physical properties of up to 128 GPO channels
can be adjusted.

Figure 361. Install E-Box GPO

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Install Menu

To program a GPO, select the GPO input from the scrolling list in the
central pane. Then select Modify to change the parameters:
• Shape: Pulse / Static

Figure 362. Install E-Box GPO Shape

• Idle State: open / closed

Figure 363. Install E-Box GPO Idle State

• Pulse Duration: Enter the preroll time in frames (max. 255 frames)

Figure 364. Install E-Box GPO Pulse Duration

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Section 5 — Sidepanel Menu Summaries

Extern DVE Page


Menu page for selecting and modifying the parameters of an external
Digital Video Effect System (DVE). For details, refer to the Installation
Manual of your external DVE unit.

Figure 365. Install E-Box Extern DVE

To program an external DVE, select the parameter from the list in the
central pane. Then select Modify to change the parameters:
• Port: The first item in the menu is the port number. This defines which
unused RS422 port on the mainframe will be connected to the DVE,
here Port 7 is shown.

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Figure 366. Install E-Box Extern DVE Port

• Type: Select the protocol usable for your DVE from the list, here DVEOUS
is selected.

Figure 367. Install E-Box Extern DVE Type

• Video / Key In: Define the video / key in channel. Any input can be used
for video or key. The DVE LOOP function needs this information.

Figure 368. Install E-Box Extern DVE Video In

Figure 369. Install E-Box Extern DVE Key In

• Delay: The DELAY setting is how many fields the switcher waits after a
DVE effect is finished before taking the DVE out of the loop. The setting
for this depends on the DVE model (the time spent to process serial
control commands). In case of DVXtreme it should be set to 8. If the
delay is too short, there will be a jump interference at the end. Or a flash
frame at the begin (DVE winding to correct position while already
being on air).

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Section 5 — Sidepanel Menu Summaries

Figure 370. Install E-Box Extern DVE Delay

• Tally: Define the tally properties


• Internal means that every time the DVE is On-Air, the Sources on the
feeding Aux Buses get an on-air tally too. No external wiring
needed.
• External means that the DVE (the inputs in INSTALL--EBOX--DVE)
AND the tally-in for the feeding Aux Buses must be on-air to get the
feeding sources on-air. This covers when the DVE is ON through a
key but the image on the DVE is invisible. The DVE however must
supply an appropriate Tally signal.
• External Only means that the switcher just propagates the Tally-In of
the feeding Aux Buses. Any logic must be wired externally. Or must
be done inside the DVE.

Figure 371. Install E-Box Extern DVE Tally

• Video / Key Send: The video and key sends define which Aux Buses the
switcher is using to feed the inputs of the DVE. These would normally
be fed to inputs 1 and 2. In the example, Aux 10 and Aux 11 are being
used. Again, this information is needed for the DVE LOOP. More Aux
Buses can be used to feed multiple channel DVEs.

Figure 372. Install E-Box Extern DVE Key Send Aux

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Figure 373. Install E-Box Extern DVE Video Send Aux

The last three items are for the AuxBus option on the DVE.
• Control Port: The port number once more defines the physical RS422
port on the mainframe. This needs to be connected to a second serial
port of the DVE.

Figure 374. Install E-Box Extern DVE Port Aux

• Control Type: The control type sets the protocol, this should be set for
example, to GVG200/dd35 as shown. The DVE can then control any of the
switchers Aux Buses.

Figure 375. Install E-Box Extern DVE Aux Control Type

• Control Delay: The control delay sets a time offset in fields so any
front/back switching switches in the correct place. Recommended
value is: zero (0).

Figure 376. Install E-Box Extern DVE Aux Control Delay

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Section 5 — Sidepanel Menu Summaries

Editor Page
Menu page for selecting and modifying the parameters of an external
Editor. For details, refer to the Installation Manual of your external Editor
unit.

The Kayenne XL Package can be controlled by up to four editing systems


via the RS422 interface of the switcher mainframe. Control is made by
means of different protocol types which can be supported by the switcher.

Basic editor control of the Kayenne XL system is supported. Capabilities


include: Source selection, Key selection, Wipe selection, Preview, Timeline
control (Jog/Go to Time, Run, Rewind), Transition Mode, Rate, and Trig-
gers, All Stop, EMEM.

Figure 377. Install E-Box Editor

To program a external Editor, select one of the Editors 1 ... 4 first and select
the parameter from the list in the central pane. Then press Modify to change
the parameters:

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For some remote protocols configuration options are selectable:


• Wipe Mapping: Select the desired number type: GVG Pattern Numbers or
XtenDD Pattern Numbers
• DSK Support: Select Default or BVE2000
• BVE2000 DSK Mapping: Select the desired keyer to Key3 or to Key4

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Section 5 — Sidepanel Menu Summaries

Router Page
The Kayak HD system can interface with an external routing system such
as Encore, Jupiter and Pro-Bel automation systems. A routing system con-
nects a router source (router input) to a router destination (router output).
Changing the router source sends a different signal to the destination
(called a take). A router destination can in turn be connected to a Kayak HD
mainframe input and be configured as a routed switcher source. The router
acts as a pre-selector for the switcher source, and so increases the number
of inputs available to a button on a Kayak system bus.

Note Router take commands are applied to single or all router levels depending on
the configuration. The external routing system's destinations must be config-
ured correspondingly.

The following control features are supported in Kayenne XL:


• Supports 32 router output channels
• Destination Assignment
• Level Assignment (Encore, Pro-Bel)
• Source name transfer
• Source name and configuration change notification

The Router menu page is used to setup your Kayenne XL for control of an
external router system. In the Crosspoint Control pane the used serial port,
the router protocol type and additional router options can be selected. In
the Mnemonics Transfer pane the additionally necessary serial port for the
source name transfer with Jupiter can be selected.

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Figure 378. Install E-Box Router

To program a external Router, select the Setup page first and select the
parameter from the list in the central pane. Then press Modify to change the
parameters:

Mnemonic Transfer
• Port: The first item in the menu is the port number. This defines which
unused RS422 port on the mainframe will be connected to the Router.
• Type: Select the protocol usable for your Router from the list.
• Port Parity: Select even or odd parity

Crossbar Control
• Port: Select an unused RS422 port on the mainframe.
• Type: Select the protocol usable for your Router from the list.

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Section 5 — Sidepanel Menu Summaries

Audio Follow Video


• Port: Select an unused RS422 port on the mainframe.
• Type: Select the protocol usable for your Router from the list.
• Force PST = PGM: Switcher sends always the command for PGM / PST

Note Switcher doesn't send the command for PST if the PST includes audio chan-
nels which are already selected on PGM.

• Source Bit Order: 


Normal ESAM: physical input = audio channel
Reverse O3D: different assignment of physical inputs and audio chan-
nels

An external router can be configured into levels, to enable the switching of


multiple signals simultaneously. For example, video signals can be orga-
nized on one level, and key signals on another. By specifying both levels
when giving a router take command, both the video and key signals of a
source will be routed to their destinations.

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Figure 379. Install E-Box Router Bus Assignment

To program the bus assignment of an external Router, select the Bus Assignm
page first and select the parameter from the list in the central panel.

Then press Modify to change the parameters


• Router Output
Select a output number (1 to 32) of the external router.
• Router Level
Select the router level.
• Output Name
Enter a 8 digit router name. The name will be display at the source
selection displays.

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Section 5 — Sidepanel Menu Summaries

Timing Page
The Timing menu page reports the status of the Kayak HD system sync
generator. It is used to switch between HD and SD operating modes and to
adjust the internal system timing.

Figure 380. Install E-Box Timing

To program the video timing of your switcher system, select the parameter
from the list in the central pane. Then press Modify to change the parame-
ters.
• Genlock Phase: Fine adjustment of the video timing. Refer to Adjust
Internal System Timing on page 482.
• Input Standard: Use this parameter to select the Video Standard you
want to use for the Kayenne XL switcher. Press this button to display a
list of the possible video standards, including HD Auto Detect and SD Auto
Detect.

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• SD Reference Input: This parameter is used to select the SD (Standard


Definition) Reference source which can be either the SD Analog Refer-
ence or any one of the serial digital video inputs to the switcher. The
digital input must match the video standard that the switcher is run-
ning.
• HD Reference Input: This parameter is used to select the HD (High Defi-
nition) Reference Input video source which can be either the HD
Analog Reference or any one of the serial digital video inputs to the
switcher. The digital input must match the video standard that the
switcher is running.

Figure 381. Install E-Box Timing SD Reference Input

• HD Auto Preselect: Select Interlaced Mode or Segmented Frame Mode. For


details, refer to section Select SF Mode on page 482

Figure 382. Install E-Box Timing HD Auto Preselect

• The currently selected video standard is reported in the Current Standard


field on the top menu page.
• The incoming reference signal rate is reported in the External Reference
field.

If you are using Auto Detect, the video standard you have selected persists
until a different video standard is detected and locked for use by the
switcher.

If the reference signal is temporarily lost, the system will continue using the
previous reference standard and a NONE status will be reported.

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Section 5 — Sidepanel Menu Summaries

Note The Kayenne XL cannot support both SD and HD at the same time; you must
choose one mode or the other. If you change the mode from SD to HD (or
vice versa) then the switcher hardware must reprogram itself to process the
change. This takes a minute, but you only have to do it when changing from
HD to SD, or from SD to HD.

Select SF Mode
The Kayak HD system supports 1080sf (segmented frame) video formats at
23.9, 24, 25 and 30 fps. Segmented frame video captures a frame of video
progressively, but displays the frame as two interlaced fields.
This can give a slightly different look to the resulting video playback. Inter-
laced and segmented frame video requires different internal system video
processing techniques. These include changes to crosspoint cut points,
wipe pattern geometry, and interpolation.
When using Auto Detect, the switcher system automatically detects the line
and frame rate of the incoming video reference signal and reports its sync
reference status on the menu. However, the system cannot always directly
determine whether the incoming video is interlaced or segmented frame. If
HD Auto Detect is selected as the video standard, you must set the SF Mode
manually for some rates.
Because 1080-24/23.9 fps video is only produced in segmented frame, the
system always uses segmented frame processing whenever it operates with
a 1080-24/23.9 fps sync signal.
To select the SF mode for the switcher, set the parameter HD Auto Preselect
to Segmented Frame Mode.

Adjust Internal System Timing


Genlock Phase adjusts/moves the switcher’s internal system timing with
respect to the selected reference. Adjusting the phase affects the phase of all
inputs and outputs of the switcher with respect to the external reference.

Use the AUX1 bus to check the video timing of all inputs. This compares
the video source selected on the AUX1 bus to the switcher’s internal system
timing.

Figure 383. Install E-Box Timing Aux1 Source Select

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Install Menu

One method to determine the correct system timing phase is to select a


source on the AUX1 bus and then adjust the switcher’s phase to center the
source in the timing window. Record this phase setting. Repeat this process
for all external video sources.

Note Internal video sources cannot be measured and do not show up in the mea-
surement window when selected.

Find the average Phase value by adding the highest and lowest Phase
numbers together and then divide by two. Now recheck all sources with
the new average Phase number. Fine tune the Phase adjustment if neces-
sary.

There may be some sources that still do not fall within the legal timing
window. For these sources you will have to go back to the video source
itself and change its timing with respect to reference until it appears within
the legal timing window.

To adjust the Internal System Timing on the Kayenne XL:

1. Observe the vertical black cursor in the timing window to see how the
source you have selected compares with the internal system timing.

2. Now adjust the internal system timing by physically turning Genlock


Phase. This adjusts the switcher sync in relation to the Reference you
have selected.

3. Turn the Genlock Phase to position the vertical black cursor as close as
possible to the middle of the green legal timing window. The vertical
black cursor must be in the green and not moving.

4. Position the black cursor (representing the timing for the video source
you have selected for AUX 1) near the center of the legal timing
window. Green indicates that the source is within legal timing and
yellow means that the source is outside legal timing window limits.

5. Write down the Phase number for each source to help determine the
average Phase number for all sources.

6. Once you have checked the timing for the first video source you
selected from the AUX1 bus, you must repeat the process for every
other video source on the AUX1 bus. Select all video sources and record
their Phase number.

7. Find the average Phase value by adding the highest and the lower
Phase numbers together and then divide by two.

8. Now set the Phase as close as possible to the average number.

9. Recheck all video sources on AUX1 for timing. Fine tune the Phase
adjustments if necessary.

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Section 5 — Sidepanel Menu Summaries

10. There will always be a few video sources that may be out of legal timing
range, even after you have adjusted the switcher for the best average
timing for all sources. In that case, you need to go to the video source
itself and adjust its timing.

11. Check the Asynchronous buses display. If any buses are displayed or
blinking, that bus input is not in sync and the timing for its video
sources must be re-adjusted.

CAUTION If you change the Video Standard setting in the Genlock menu, you must go
back and check the timing for all video sources once again.

Note If you add additional M/Es to your switcher, you must also recalibrate your
video timing to make sure all sources are within the new smaller green legal
timing window.

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UMD Page
Grass Valley offers a wide range of programmable 8-character Under
Monitor Displays, especially designed for use in Production Switcher
applications and in Control Systems for indication of source names and
Tally. Single, double and triple displays are available.
The standard modules offer green 8-character displays with red tally lights
on both sides of the display, able to be switched individually on and off for
yellow Tally. The latest versions comprise dual-color-8-character displays
which will switch the source name characters from green to an intensive
red for Tally indication.
The menu serves for installing the Under Monitor Displays connected with
the Kayenne XL and setting the tally mode. For details, refer to your Under
Monitor Display manual.

Figure 384. Install E-Box UMD

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Section 5 — Sidepanel Menu Summaries

To program the Under Monitor Display connected to your switcher system,


press the respective buttons on the top of the menu page:
• Set Port: Touching the Port button opens a dialog with all ports plus
None like in all other menus where a port must be configured.

Note The port must be different to the ports used for Routers, DVEs, Editors, ext.
DSKs, etc.

Figure 385. Install E-Box UMD Port

• Reset: Touching the Reset button sets the display assignment to default
values.

Figure 386. Install E-Box UMD Reset

• Tally Mode:
• Red/Red: The LEDs of the UMD will signal a red tally.
• Red/Yellow: The right LED will signal a red tally and the left LED
will signal a yellow tally.
• Red/Off: The right LED will signal a red tally and the left LED is not
used.

Figure 387. Install E-Box UMD Tally Mode

• On Air Display: Touching the On Air Display button switches the tally sig-
nalization on or off.

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Modify UMD Addresses


To modify the UMD address, select the parameter from the list in the
central pane. Then press Modify to change the parameters.

Select the device address (see the HEX switches on the rear panel of the
UMD devices). The UMD devices will use only the LSB of the physical
MPK addresses (which is a 32 bit address).

Valid range: 00 ... BF (FF disables the device handling = not installed).

For details, refer to your Under Monitor Display manual.

Modify UMD Display


To modify the display select the parameter from the list in the central pane.
Then press Modify to change the parameters.
The name of the selected source on this bus will be displayed on the respec-
tive display of your UMD device

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Section 5 — Sidepanel Menu Summaries

Machine Page
Up to four external machines (VTR, Disc Recorders, Laserdisc Players) can
be connected via Port 1…8. The Machine menu page serves to set the
respective port numbers and protocol types.
For some remote protocols configuration options are selectable (all
GVG200 based protocols, AMP, Odetics, VDCP, BVW75).

Figure 388. Install E-Box Machine Control Special Options BVW 75

To program an external machine, select the parameter from the left scroll
list. Then press Modify to change the parameters.

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Machine Control Settings


• Port: The first item in the menu is the port number. This defines which
unused RS422 port on the mainframe will be connected to the machine.

Figure 389. Install E-Box Machine Control Port

• Type: Select the protocol usable for your machine from the list, here
AMP_V694 is selected.

Figure 390. Install E-Box Machine Control Set Type

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Section 5 — Sidepanel Menu Summaries

Special Machine Control Options - VDCP Protocol


• VTR 1 – 4: Use these options to select the disk servers local video ports.
• Cue mode: by jog command, default cue
When a clip is cued (Go To Timecode, Go To MarkIn/MarkOut), most disk
servers are (re)initializing their local video port. While initializing the
port, the signal is switched to black for a short time. After cuing is com-
pleted, it is usually not possible to play the clip to a timecode position
less than the cueing timecode. The Cue Mode options by jog command
prevents the disk server from (re)initializing the local video port.

Figure 391. Install E-Box Machine Control Special Options for VDCP

Note Not all disk servers are supporting this option.

• Clip names: long names, short names


• To select and activate clips with more than 8 character length, the
option long names can be used. This option requires that the disk server
also supports long clip names. The default setting short names should
be supported by every disk server.

Special Machine Control Options - ODETICS Protocol


• Clip select: mode1 (cue up), default (in preset)
If clip selection with ODETICS doesn’t work on default, use the mode 1
(cue up) option.
• Show duration: supported, not supported 
If the connected disk server supports an ODETICS protocol variant that
supports clip duration requests, use the option supported.

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Special Machine Control Options - BVW-75 Protocol


Table 30. Special Machine Control Available Options

Available Settings
Name Function
(Default settings underlined.)
Record Inhibit “on” / “off” Prevents deleting already recorded material. The Rec com-
mand will be switched to a Play command.
Synch.Play “on” / “off” Synchronized the Play command for 4 machines. This option
is needed to synchronize all 4 machines (or these machines
which have switched on this option).
NOTE: Only the Play command will be synchronized.
Synch.all Cmds “on” / “off” Option like Synch.Play, all Tape Motion commands will be
synchronized.
Cmd per Field “on” / “off” Because of the limitation of some VTRs in “on” state only one
operating command per field will be transmitted.
Timecode “LTC“ / “CTL“ Selecting the timecode mode

Special Machine Control Options - AMP Protocol


• Variable speed options: m-series, or default. 
If an M-Series server cannot be controlled by using the Variable Speed
controls in the menu, select the option m-series.

Figure 392. Install E-Box Machine Control Special Options for AMP

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Section 5 — Sidepanel Menu Summaries

VTR Emulation Settings


VTR Emulation provides a mechanism to control internal VTR based
switcher components by external editors using the BVW75 protocol. VTR
based components in Kayenne XL are EMEM (Master, PP, M/E1, ...) and
RamRecorder (Channel 1 - 6).
It is possible to control up to 5 component instances simultaneously.

Figure 393. Install E-Box VTR Emulation

To setup a VTR emulation session, select the number of the serial Kayak HD
port (Port button) that is connected to a corresponding serial port of the
editor. Select the BVW75 protocol with the Select Type button. After the
internal component has been selected (Select Device button), the chosen
switcher instance can be controlled by the editor device. To setup addi-
tional sessions, use the VTR Emulation Delegation button.

Note Port and protocol type are environment data and therefore independent from
loading and saving an application. In contrast the type of the internal compo-
nent to control is stored within an application.

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Figure 394. Install E-Box VTR Emulation Port

Figure 395. Install E-Box VTR Emulation Select Device

Note In the VTR Emulation section the 'Port' and 'Type' Parameters are part of the
Environmental (Install) data of the E-Box. This is standard for settings in the
Install - E-Box menu section. The VTR Emulation 'Device' parameter however
is saved with the Config (Application) Data! This is an exceptional behavior. 
After 'Copy - From' button is used to recover Environmental Data you have to
load an Application afterwards to complete VTR Emulation settings.

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Section 5 — Sidepanel Menu Summaries

P-Bus Page
The P-Bus menu page serves for setting the P-Bus (Peripheral Bus) param-
eters. The menu defines the machines which can be controlled via an RS422
bus. In the left list box of the P-Bus menu page, these machines can be pro-
vided with a name and can be activated or deactivated.

The right list box enables you to provide for each of these machines the
trigger events with function names (for example, PLAY, SHUTTLE). For
each machine there are the triggers from 0 ... 15 which can be assigned each
to other function. The name can be selected from a list of default names
which provides specific names for this application.

The list of trigger names consists of a fixed-programmed part and a freely


definable part. The freely definable part – 16 names – can be adjusted in the
sub-dialog Edit Names.
For controlling the machines, refer to the section Remote Menu.

Figure 396. Install E-Box P-Bus

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To program an external machine, select the parameter from the left scroll
list. Then press Modify to change the parameters.

Figure 397. Install E-Box P-Bus Port

Figure 398. Install E-Box P-Bus Set Type

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Section 5 — Sidepanel Menu Summaries

Aux Bus Page


Since the KayakHD does not have dedicated ME-outputs the user defines
in this subpage which ME outputs are needed. Up to 4 program and 2
preview outputs per ME are available to provide different types of Clean-
feeds. It is also possible to set an auxbus to any other source of the switcher.
When an auxbus is set to a source different from none it cannot be changed
from anywhere else in the panel neither from an EMEM recall.

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Extern Key Page


The Kayak HD production switcher includes up to 6 built-in downstream
keyers. These keying capabilities can be expanded by connecting up to
three external keyers to the Kayak HD mainframe.
The external key module supports all functions which are supported in the
internal keyers and can be controlled from the Kayenne XL control panel.
Since the functions cannot always be transmitted 1:1, certain behaviors
have to be defined. These are keyer specific and are controlled for this
reason by the controller in the mainframe.

Figure 399. Install E-Box Extern Key

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Section 5 — Sidepanel Menu Summaries

Figure 400. Install E-Box Extern Key Port

Figure 401. Install E-Box Extern Key Type

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Install Menu

Camera Tally Page

Figure 402. Install E-Box Camera Tally

Enter the IP address of the "LDK Connect" camera gateway and select the
camera protocol as protocol type.

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Section 5 — Sidepanel Menu Summaries

Install Panel Submenu


Figure 403. Install Panel

Since the workplace configuration should only be adjusted be experienced


technical staff, this part of the menu is grayed out to avoid accidental
changes. For changing the workplace configuration enter the displayed
menu number 040800.

For Workplace and Driver configuration refer to section Workplace and


Driver Configuration on page 502

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Install Menu

Fader Calibration
Adjustment of the fader end position values. Lower end position: 0%
signal, Upper end position: 100% signal.

End position means: Move the fader gently as far as it will go. During fader
adjustment moving the fader does not affect video signals.

1. Press Start Fader Calibration. Instructions for the calibration procedure


will now be shown in the display at the Transition Control Panel.

2. Move all faders to the lower end position and press the Auto button at
the Transition Control Panel.

3. Move all faders to the upper end position and press the Auto button
again, and the Fader Calibration is done.

Joystick Calibration
1. Press Start Joystick Calibration. Instructions for the calibration procedure
will now be shown in the display at the Multi Function Module.

2. Move the Joystick to bottom right corner and turn the joystick right end
stop and press the Next button at the Multi Function Module.

3. Release the joystick that it returns to its center position and press the
Next button again.

4. Move the joystick to top left corner and turn the joystick to the left end
stop and press the End button. The joystick is now calibrated

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Section 5 — Sidepanel Menu Summaries

Workplace and Driver Configuration


Note Multiple workplace and driver configuration is a Kayenne XL panel feature
only. Kayak control panels only support one single connection to a Kayak HD
mainframe at a time!

The Kayenne XL Control Panel supports multiple workplaces where each


workplace is an assembly of one or more panel module stripes. Since the
Panel Control Unit supports up to 8 physical ports where these stripes can
be connected to, a maximum of 8 independent workplaces are imaginable.
Building multiple workplaces on one PCU gives the advantage to operate
one or more Kayak HD frames from one or more operating desks in par-
allel. The workplace and driver configuration menu is used to configure
this operational environment. Once the workplaces are configured, they
behave like independent and highly flexible operating interfaces.
To understand the Kayenne XL workplace concept you have to deal with
the following configuration architecture:
On one Panel Control Unit (PCU) you can build multiple workplaces and
each workplace can have multiple device drivers (MFD) each with an indi-
vidual connection to a Kayak HD mainframe.
These are the features that come with these three building blocks:
PCU Features:
• Button color palette with 5 user configurative colors

Workplace Features:
• Operate one or more Kayak HD mainframes in parallel
• Operate Grass Valley Cameras
• Panel Makros

Note The Makros of a Workplace by default learn commands across all device
drivers of the workplace (multiple Kayak HD mainframes, cameras)

• Panel Memory

Device Driver Features:


• Kayak HD input source button assignment
• Color Assignment
• Attachment to a dedicated Sidepanel GUI
• Load & Save Data specific to of device drivers and workplaces (Source
button assignment, color assignment, Makros, Panel Memory.)

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Workplace Configuration

Standard Configuration
In the standard (minimum) workplace configuration a PCU is configured
to support one workplace Workplace 1. All the 8 ports of the PCU are
mapped to this workplace. Within Workplace 1, one mainframe driver is
installed named KHD1 to operate a Kayak HD video mainframe. The PCU
has a basic IP address where for example network identification and soft-
ware installation is made with. The first mainframe driver KHD1 uses this
address as well to access to the video frame. This is a special issue to KHD1
mainframe driver and this is why the KHD1 drivers IP address gets the
label "(Auto)".
In all other cases IP addresses of sidepanels, mainframe drivers and Kayak
HD mainframe frames must be unique!

Figure 404. Standard Workspace

Panel Control Unit: „Kayenne XL-144 – 192.168.0.144“


PCU Data:
- Color Palette

Workplace: „Workplace 1 – Port 1..8"


WP Data:
- Makro
- Panel Memory

Sidepanel GUI: Driver: „KayenneXL – KHD1 – 192.168.0.144 (Auto)“


attach Driver Data:
Kayak Video Frame
„192.168.0.145" - Source Button Assignment „192.168.0.242"
- Color Assignment

connect

The figure above shows a standard workplace configuration with one


unique IP address for each the Sidepanel GUI, PCU and Kayak HD frame.

The Sidepanel GUI Startup screen shows the GUI attachment and the main-
frame connection status. If a Control Panel attachment is established, both
the Sidepanel GUI and the Control panel are connected to the same Kayak
video mainframe (here 192.168.0.242).

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Section 5 — Sidepanel Menu Summaries

Figure 405. The Sidepanel Startup Screen Shows the Attachment and Connection Status of a Workplace

If a Control Panel attachment is established you can access the workplace


configuration menu Install - Panel.

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Install Menu

Figure 406. Standard Workplace Configuration in Menu Install - Panell

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Section 5 — Sidepanel Menu Summaries

Standard Configuration Operating two Kayak HD Mainframes


Simultaneously.
If one workplace should operate two Kayak HD Frames simultaneously,
another Kayak HD video mainframe driver KHD2 has to be added to the
existing Workplace 1. This KHD2 driver gets another unique IP address
(here 192.168.0.146). Optionally a second Sidepanel GUI (192.168.0.147)
can be attached to the KHD2 driver to complete the operational interface to
the second frame.

This configuration enables all the M/E stripes of Workplace 1 to have full
control to all M/Es of the two frames. The Frame-, M/E- and Bus delega-
tions are stored persistent and can be saved in the common panel memory
delegation storage. Each Makro learned on Workplace 1 can learn com-
mands across the two frames and recall them later on. When delegating
through the various M/Es, the Input Button Assignment and Color Assignment
is following the related settings of the Kayak HD video mainframe.

Figure 407. Standard Workspace with two Mainframes

Panel Control Unit: „Kayenne XL-144 – 192.168.0.144“


PCU Data:
- Color Palette

Workplace: „Workplace 1 – Port 1..8"


WP Data:
- Makro
- Panel Memory

Sidepanel GUI: Driver: „KayenneXL – KHD1 – 192.168.0.144 (Auto)“


attach Driver Data: connect Kayak Video Frame
„192.168.0.145" - Source Button Assignment „192.168.0.242"
- Color Assignment

connect

Sidepanel GUI: Driver: „KayenneXL – KHD2 – 192.168.0.146“


attach Driver Data: connect Kayak Video Frame
„192.168.0.147" - Source Button Assignment „192.168.0.231"
- Color Assignment

connect

The figure above shows a second Kayak HD driver added to the Workplace
1.

To change workplace configurations you have to enter the Install - Panel


menu first. This menu does not allow you to change workplace configura-
tion. To get workplace configuration access you have to enter the Menu ID
number "40800" manually.

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Install Menu

Figure 408. Install Panel

This enables additional controls within the Install Panel menu.

To add a new Kayenne XL panel mainframe driver to a workplace go


through the following configuration steps:

1. Select Driver - Add to create a new driver


and select in step 2 the driver type Kayenne XL you want to add.

Figure 409. Step 1 - Driver Selection

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Section 5 — Sidepanel Menu Summaries

Figure 410. Step 2 - Driver Selection

The driver KHD2 will be created and appear in the driver list but it will have
an illegal IP address (…144)

2. Give KHD2 driver a unique IP address using Driver - Set IP Address


buttons.

Figure 411. Step 2 - Driver Selection

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Install Menu

3. Enter a unique IP address

Figure 412. Install Panel - Set IP Address

4. With Reset PCU button you finally have to restart the Control Panel
remotely to accept the new driver configurations.

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Section 5 — Sidepanel Menu Summaries

Figure 413. Reset CPU

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Install Menu

5. After the reboot of the Kayenne XL control panel, the newly created
driver will appear in the list of control panels in the Startup menu. Any
Sidepanel at the network now can attach to this driver to merge with to
a unique control surface.

Figure 414. Install Panel

Note Only one Sidepanel can be attached to a control panel's mainframe driver at
a time! A new control panel driver attachment has priority and will detach a
possibly former attached Sidepanel.

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Section 5 — Sidepanel Menu Summaries

Add a Second Workplace


If a second workplace on one PCU is requested, you first have to tell the
system how the PCU ports are connected to the workplaces module stripes.
In the following example, the ports 1..5 stay connected to Workplace 1 and
port 6..8 are moved to the newly created Workplace 2.

Workplace 2 needs at least one driver to be added (KHD3) with a unique IP


address (in the example this is 192.168.0.148).

Figure 415. Overview - Second Workplace

Panel Control Unit: „Kayenne XL-144 – 192.168.0.144“


PCU Data:
- Color Palette

Workplace: „Workplace 1 - Port 1..5"


WP Data:
- Makro
- Panel Memory

Sidepanel GUI: Driver: „KayenneXL – KHD1 – 192.168.0.144 (Auto)“


attach Driver Data: connect Kayak Video Frame
„192.168.0.145" - Source Button Assignment „192.168.0.242"
- Color Assignment

connect

Sidepanel GUI: Driver: „KayenneXL – KHD2 – 192.168.0.146“


attach Driver Data: connect Kayak Video Frame
„192.168.0.147" - Source Button Assignment „192.168.0.231"
- Color Assignment

connect

Workplace: „Workplace 2 - Port 6..8"


WP Data:
- Makro
- Panel Memory

Sidepanel GUI: Driver: „KayenneXL – KHD3 – 192.168.0.148“


attach Driver Data: connect
„192.168.0.149" - Source Button Assignment
- Color Assignment

connect

In the figure above a second workplace has been created on ports 6…8.

In this example, the KHD3 driver of Workplace 2 is connected to the same


video frame as KHD2 driver of Workplace 1 to share the resources access of
the Kayak Video Frame 192.168.0.142.

Workplace 2 however has its own set of Makros and Panel Memory and
KHD3 driver has its own set of Source Button Assignment and Color Assign-
ment. The palette of available colors however is common to both work-
places.

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Install Menu

1. Enter the sidepanel menu number 40800 to get workplace


configuration access as already described above.

2. Add a new Workplace using Workplace - Add buttons.

Figure 416. Step 1 - Add Workplace

3. Subsequently select the Control Panel's mainframe Driver type to be


Kayenne XL.

Figure 417. Step 2 - Driver Selection

This creates the new Workplace Workplace 2 and the KHD3 mainframe driver
which initially has an illegal IP address. Change the KHD3 driver IP address
using Driver - Set IP Address buttons to a unique value (here 192.168.0.148)
as already described above.

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Section 5 — Sidepanel Menu Summaries

Figure 418. New Workspace with Driver 192.168.0.148

4. Move the ports (6..8) to Workplace 2 using the dedicated port buttons
while Workplace 2 is selected in the Workplaces: window of menu
"40800".

Figure 419. Moving Ports to Second Workplace

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Install Menu

5. A subsequent Reset PCU will make the new workplace configuration


become active. When the PCU reset has been finished the new
Workplace settings, the Drivers and the current Sidepanel connection
will be visible in the Startup menu and in the Install Panel menu.

Figure 420. Startup Menu with new Workplace

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Section 5 — Sidepanel Menu Summaries

Install Panel menu Workplace 1 has two mainframe drivers KHD1 and KHD2
with port connectors 1..5 allocated.

Figure 421. Install Panel - Workplace 1

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Install Menu

Install Panel menu Workplace 2 has one mainframe driver KHD3 with port
connectors 6..8 allocated.

Figure 422. Install Panel - Workplace 2

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Section 5 — Sidepanel Menu Summaries

Fader Calibration
Adjustment of the fader end position values. Lower end position: 0%
signal, Upper end position: 100% signal.

End position means: Move the fader gently as far as it will go. During fader
adjustment moving the fader does not affect video signals.

1. Press Start Fader Calibration. Instructions for the calibration procedure


will now be shown in the display at the Transition Control Panel.

2. Move all faders to the lower end position and press the Auto button at
the Transition Control Panel.

3. Move all faders to the upper end position and press the Auto button
again, and the Fader Calibration is done.

Joystick Calibration
1. Press Start Joystick Calibration. Instructions for the calibration procedure
will now be shown in the display at the Multi Function Module.

2. Move the Joystick to bottom right corner and turn the joystick right end
stop and press the Next button at the Multi Function Module.

3. Release the joystick that it returns to its center position and press the
Next button again.

4. Move the joystick to top left corner and turn the joystick to the left end
stop and press the End button. The joystick is now calibrated.

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Install Menu

Install System Submenu


The Installation - System submenu is designed by using submenu pages. The
menu pages can be selected by touching the respective buttons on the
bottom of the menu.

The buttons on the top


• Diagnose Enable enables/disables the diagnosis in the attached control
panel and in the connected mainframe.
• Redundant Power includes/excludes the optional redundant power
supply of control panel and mainframe in the diagnosis.

HW Option Page
The menu page shows the available hardware options. The installed
options are highlighted.

Figure 423. Install System HW Option

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Section 5 — Sidepanel Menu Summaries

SW Option Page
The menu page shows the available software options and gives the possi-
bility to load license files.

Figure 424. Install System SW Option

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Install Menu

Temporary Licenses Page


The menu page shows the available temporary licenses with expiration
date.

Figure 425. Install System Temp

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Section 5 — Sidepanel Menu Summaries

Drives Page
The menu page defines all drives which are provided with application data
on the switcher.

Figure 426. Install System, Drives

The drive in the top line (separated by a horizontal line from the other
drives in the list) enables loading and storing applications. All other drives
displayed in the list are only important for the copying procedures Copy
Config Simple and Copy Config Detailed
• Drive/Server: Name of the drive or server
• Path: Path to the application directory
• Refresh: If Yes, it can be read in again in the Copy Config dialogs by means
of the Refresh button.
• Active: If Yes, the drive is displayed in the Copy Config dialogs.

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Install Menu

Devices Page
The menu page shows the name and IP address of the connected devices.

Figure 427. Install System Devices

The Device name of control panel and mainframe can be renamed by using
the Modify button.

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Section 5 — Sidepanel Menu Summaries

Install Diagnose Submenu


The menu page shows system and diagnosis information and gives access
to the NetCentral settings.

Figure 428. Install Diagnose

524 Kayak HD — User Manual


Install Menu

Device Control Submenu


The menu page is intended for the system administrator and shows all
devices present in the switcher network.

The Device Control menu shows on the left all in the network connected
devices (Kayak-MF = Mainframe, Kayenne/Kayak-CP = Control Panel)
with IP address and software version installed.

On the right details of the selected device are listed.

CAUTION This function should be used by a qualified network administrators only. Dif-
ferent netmasks for MF and CP lead to limited communication between the
net devices.

Figure 429. Install Device Control

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Section 5 — Sidepanel Menu Summaries

• Update Device
Software update.
• Config Device
Setting up IP addresses.
• Set IP Address
• Set NetMask
• Set Gateway
• Reset Device
Reset the device kernel.
• Rescan
The network will be scanned and all devices (CP=panels, MF=video
processor frame) are listed with device name, IP address and software
version installed.
• Clear Device

Note As a protection against unintended use The reset and clear function buttons
are inactive (gray). Please enter the dedicated menu number in order to
enable the button.

Figure 430. Install Device Control

• Re-initialize the RAM disk area on the flash (Clear RamDisk)


• Re-initialize the Application disk area on the flash (Clear AppDisk)
• Re-initialize the DPM FX disk area on the flash (Clear FlashExt)
• Re-initialize the hard disk (Clear HardDisk)
• Deleting the Application State (Clear AppState)
• Deleting the Operational State (Clear OpState)
• Re-initialize the State Memory Partition (Clear StateMem)
• Deleting the Licenses (Clear Licenses)
• Reset to the factory stat (Factory Clear)

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Install Menu

• Set Date
Enter the date and time of the selected device.
• Set All Dates
Enter date and time of all connected devices in one step.
• Rescan
The network will be scanned and all devices (CP=panels, MF=video
processor frame) are listed with device name, IP address and software
version installed.

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Section 5 — Sidepanel Menu Summaries

Config Menu
The configuration menus are organized in five subgroups:
• Main
• E-Box
• Panel
• Panel Colors
• Attached Macros
• Flexible Licenses

528 Kayak HD — User Manual


Config Menu

Config Main Submenu


The Config Main Submenu consists of 3 subpages:
• Application Control: Details refer to Application Control.
• Copy Config Menu: Details refer to Copy Config Menu.
• Copy Config Detailed Menu: Details refer to Copy Config Detailed Menu.

Application Control
The Config Main menu is designed to handle the use of applications within
a Kayenne XL system.
The Config Main menu shows the currently running application of the
Sidepanel connected to the mainframe and a list of applications (Available
Applications) stored on the local hard disk which is located in the Panel
Control Unit (PCU).
Applications can be loaded or stored by using the Load or Save/Save As
button. If Running Application is selected, the currently running application
(marked blue) can be stored to the local hard disk.
In order to load an application, select the application you want to use from
the Available Applications list box and press the Load or Advanced Load button
at the bottom of the menu. The list box Available Applications has two ver-
tical sections. At the top there is a short section that shows the last loaded
applications to the mainframe (up to four). The applications are displayed
in loading order with the latest one at the top. Below there is a complete list
of all applications available on the hard disk. The applications are listed in
alphabetical order. Each entry consists of an application name, a creation
date and time.
The Content Overview list displays the register resources of the control panel
(Macros) and the mainframe (EMEM, iDPM, eDPM).

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Section 5 — Sidepanel Menu Summaries

Figure 431. Config Main Submenu

When you use an existing application as a start for a new one (e.g. to keep
the current source button assignment), you can use the Clear buttons in the
top row to clear complete register sections by one press of a button.

Figure 432. Config Main Clear Panel

Figure 433. Config Main Clear DPM

530 Kayak HD — User Manual


Config Menu

Figure 434. Config Main Clear Emem

Note Note that Clear EMEM will not clear register number 99, because this register
is often used as personal default. To clear no 99 go to the according EMEM
system and delete it manually.

Application Data
The data stored in an application contains EMEMs, Macros, Panel Memo-
ries, button assignment and all other settings of the switcher which are not
part of the "Personal" and "Install" group.

Personal Settings, Install Panel and Install E-Box data are stored in a different
way.

When an application is saved, one additional snapshot of the total current


video state is stored with the data. When you reload the application this
state will be recovered.

Note When you install the Sidepanel, the TFTP server is started on Windows start
by default. If you have deselected the according checkbox during installation
or closed the TFTP server later manually, make sure that you restart it before
loading/saving applications (Windows Start Menu / KayenneXL / TFTP-
Server).

• Cursor Up/Down/Left/Right 
The horizontal cursor buttons are used to switch between the Running
Application and the Available Applications list. The vertical cursor buttons
and the vertical cursor digipot are used to navigate within the Available
Applications list.
• Save saves the current application
• Save As saves the current application with a selectable file name.

Note These buttons are only active when the Running Application is selected!

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Section 5 — Sidepanel Menu Summaries

• Delete deletes the selected application file.


• Rename opens a dialog window to rename the selected application file.
• Protect
Write protection of the selected application. Protected applications are
marked with a cross.
• Load loads the selected application data directly.
• Advanced Load enters an application overview menu with additional
information (see below).

Note These buttons are only active when the Available Applications list is selected!

Advanced Application Load


In systems with one mainframe, one Control Panel and one Sidepanel
saving and loading applications is simple. When more Control Panels
and/or Sidepanels are involved the situation is more complex.

Let's assume your system consists of a Kayenne XL Control panel with an


attached Sidepanel and a Kayak Control panel. When you save an applica-
tion the panel data of both panels will be stored in different folders, for each
folder the IP address of the according panel is stored.

Now you load this application while the Kayak control panel is switched
off. When you save the application again the system will still remember
that the loaded application contained the Kayak control panel (although
the Kayak panel is currently switched off) and will keep this data,
including the IP address of the Kayak panel. Next time, when the Kayak
panel is in the network again it will be reloaded.

The rules for saving/loading are as follows:

Loading
• An application always contains one (and only one) mainframe. The
data for this mainframe will always be loaded.
• The data for control panels will be loaded when the IP addresses match
and these panels will then be connected to this mainframe. Even if they
are currently connected to another mainframe!
• Sidepanels do not contain any application data but they will be con-
nected to this mainframe when the IP addresses match. Even if they are
currently connected to another mainframe!

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Config Menu

Saving
• The mainframe data will always be stored.
• Panel data will be stored for all panels which were in the last loaded
application plus for all panels which were connected since the last
application load. When a panel is currently not present the old data will
remain unchanged.
• Sidepanel IP-addresses will be stored for all Sidepanels which were in
the last loaded application plus for all Sidepanels which were con-
nected since the last application load.

This algorithm has the advantage of not losing any data which may be
needed later on - but for the price of gathering possibly unwanted informa-
tion and/or panel/Sidepanel IP addresses.

To clean up this unwanted data use the Advanced Load Dialog.

When you select an application in the Available Applications list, the stan-
dard Load button will give you already some information of how many
Control Panels and Sidepanels are affected by the application load.

For standard systems this should show "1x CP, 1x SP". If the numbers are
different from what you expect you should first go to Advanced Load for
more details.

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Section 5 — Sidepanel Menu Summaries

Figure 435. Config Main - Advanced Load Dialog

On the left side you see the IP addresses for all stored control panels and
Sidepanels in the application. For the control panels also the type of panel
data is indicated.

On the right side you see a list of all control panels and Sidepanels which
are currently in the network. Your own Sidepanel and the attached control
panel are marked with (*).

All current panels with matching IP addresses in the stored application are
highlighted and will be part of the application load.

If your application contains IP addresses which are no longer in use, select


them and press Delete Control Panel or Delete Sidepanel to remove them.

When your application was saved on another system with different IP


addresses your control panel will not load the application data. First adapt

534 Kayak HD — User Manual


Config Menu

the IP address by selecting your control panel, the control panel in the
stored application and then press Adapt CP-IP-Address.
• Load Info/Application Info 
some additional info concerning application load/save.
• Save & Load
save changes and load the application.
• Save & Return
save changes and return to Main Dialog.
• Discard & Return
return to Main Dialog without saving changes.
• Show Panel Types
toggles between panel types and panel names.
• Ignore/Connect
temporarily excludes a panel from being loaded/connected.

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Section 5 — Sidepanel Menu Summaries

Copy Config Menu


The Copy Config is used to save or exchange applications or user specific
data from the PCU hard disk to a connected USB device.
• Copy Simple: Whole applications can be copied from one storage device
to other storage devices listed in the device area.
• Copy Detailed: Single files such as DPM effects, Makros or EMEMs can
be copied between two existing Applications.

Figure 436. Copy Menu

Copy Simple

The menu shows lists for source and destination. In the lists, the available
storage devices, the stored applications or the connected devices of an
application can be shown.
• After copying an application from another switcher, the application
might use devices which are not available here. The devices can be
changed with the Change Device button.

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Config Menu

Figure 437. Config Copy Simple Menu

• Show Drive: Internal hard disk and USB devices, if available, are shown
in the two selection areas. There are all drives listed which are activated
in the Install/System/Drives menu.
• Show Application: The applications of the selected drive are listed in the
two selection areas.
• Show Devices: The devices of the selected application are shown.
• Change Devices: Allocates a different device (E-Box, Panel) for the cur-
rently selected application in the list box. A list of currently available
devices is shown. Select the desired device. After copying an applica-
tion from another switcher, the application might use devices which are
not available here. The button is enabled only when Show Devices is
selected.

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Section 5 — Sidepanel Menu Summaries

• Copy Direction: Changes the copy direction from the left to the right and
vice versa.
• Refresh: Reads the drive.
• Delete App: Deletes the selected application files from the selected drive.
• The Buttons User Wipe, Wipe Pattern, Make Memo..... at the bottom of the
menu are acting as a filter for the shown application. Only the selected
file types will be copied.

Copy Config Detailed Menu


In the Copy Detailed menu, selected files can be copied between two
existing applications. The menu shows two lists for source and destination.
In each list, a specific part of an application can be viewed.

On the highest level, all drives activated in the Install / System / Drives
menu and the Active Application are listed.

Use the Level+ and Level– buttons to navigate in the directory tree of the
application. File types and files can be selected using the Select button or
by double-clicking on an item in the source list box. In the destination list,
the same directory level must be selected! Press the Copy button to copy
the selected file.

Note Only one file can be copied in to a running application. If you select more than
one file, an error message appears. You can copy more than one file between
applications which are stored on the local hard disk.

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Config Menu

Config E-Box Submenu


The Config E-Box menu is designed by using subpages. Each subpage con-
tains all settings belonging to the mainframe (E-Box) configuration func-
tions.
• M/E
• Substitution Table
• M/E Couple
• Bus Couple
• Aux Bus Overlays
• DPM
• Misc
• Audio
• Aux CP
• Tally In
• Input
• GPI
• GPO
• Ext. DVE
• Editor
• Router

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Section 5 — Sidepanel Menu Summaries

M/E Page
Menu page for global settings for M/E1, M/E2, M/E3, M/E-H and P/P. In
order to configure the switcher parameters select the switcher level with
the buttons P/P, M/E1, M/E2, M/E3 and M/Eh on the right.

The M/E Page is split into two subpages:


• M/E Outputs
• Misc

M/E Outputs Subpage

Figure 438. Config E-Box M/E Outputs

540 Kayak HD — User Manual


Config Menu

• The Config - M/E - Output menu enable the creation of up to four indepen-
dent clean feed outputs per M/E (M/Eh only two). Any of the available
keyers can be freely assigned to these outputs in order to create a multi-
client live program, by using any combination of keys.
• Assign Look Ahead Preview is used to assign the Preview outputs to one
of the M/E outputs. The Preview outputs are normally assigned to
your main live program output. If the preview output is correctly
assigned to your main live program output, a to the Preview output
connected, a monitor connected to the Preview output will show the
end result of the upcoming transition. This lets the operator know in
advance what will occur for that next transition.

Figure 439. Config E-Box M/E Output PVW Cascade

Note Depending on the number of used eDPM send channels, some of the avail-
able output channels in the Cleanfeed Configuration pane will be deactivated.
See examples below.

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Section 5 — Sidepanel Menu Summaries

Figure 440. Example

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Config Menu

Misc Subpage

Figure 441. Config E-Box M/E Misc

To configure the Misc parameters, select the parameter from the scroll list.
Then press Modify to change the parameters.
• Preview Output: Key Signal mode normally used in post production
environments. If an M/E is configured for Look Ahead Preview, the
end result of the upcoming transition can be viewed on a monitor con-
nected to the Preview output of the used M/E. This lets the operator
know in advance what will occur for that next transition at the Program
output. The Key PVW button at the Multi Function module is used to
output the key result or the black and white key signal on the Preview
output, depending on the selected keyer delegation button at the Multi
Function module.

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Section 5 — Sidepanel Menu Summaries

Example of Key Preview and Look Ahead PVW Mode


1. Set up a keyer on key 1 at the Program Preset bank.

2. Select the PP, using the M/E Delegation button, and select key 1 with
the Key Delegation Button at the Multi Function Module.

3. If you press now once the Key Preview button (PVW) at Multi Function
Module once, the preview output of the PP will output key 1 keyed
over a background, which is selected at the BGD A bus, and the Ahead
PVW is inactive. If you now press the key PVW button a second time,
the review output will show the black and white key signal. This is
quite helpful if you need to adjust a Chroma Key in order to avoid
transparencies in the keying result.

4. Press the key preview button a third time, the lamp of the PVW button
will be lit, and the Look Ahead Preview will be active again.

Figure 442. Multi Function Module

Example Combined Key Signal Mode


1. Set up at least two keyer or even more at the PP bank. You can use
Chroma Key, Luma key .....

2. Select the PP, using the M/E Delegation button, and select key 1 with
the Key Delegation Button at the Multi Function Module.

3. Press the key button at the multifunction panel to access the key
adjustment main page.

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4. Hold down the key PVW button 2 seconds and keep the key preview
button pressed, and select the keyer which you want to see at the
preview output, using the key delegation button. When you hold down
the key preview button for more than 2 seconds, all keyers involved in
the key are indicated by the highlighted key delegation buttons.

5. Toggle the key PVW button until the lamp turns off, and now you will
see a combined key signal from the preview output of the used M/E
bank.

Note Please note that the default Look Ahead preview mode is not available in the
Combined Key Signal mode.

• Black Preset Abort (On/Off): 


When another program source is selected, a currently running transi-
tion with BLK PST on is aborted, the BLK PST button lamp turns off, and
the selected source is taken as program.
• Transition Abort (On/Off): 
When another program source is selected, a currently running transi-
tion is aborted, and the selected source is taken as program.
• FTB Cancel (On/Off):
When another program source is selected, an active fade-to-black is
instantly cancelled, so that the image with the selected source is visible
on that stage‘s program output. This is available only in non-layered
mode.
• Auto Transition Abort Inhibit (On/Off): 
In On state, an Auto Transition can not be paused by pressing the Auto
button again.
• Enable Transition Trigger Preset Bus: Enable Transition Trigger Preset /
Program bus.

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Section 5 — Sidepanel Menu Summaries

Transition Trigger
Transition Trigger Preset/Program Bus is used in combination with the
Input Event functionality and can be configured in the Ebox/Install/Input
Menu (Menu number 040102)

With Input Event you can assign an Event to each of the physical inputs. An
Event can be an auto start of a Tape Machine, Video Server, a complex time
lime, snap shot or DVE Effect.

If you use an auto start of Video Server, the Kayenne XL can be configured
in a way where you just need to push the source button assigned to the
input which is used for the Video Server.

The Cut/Auto button or even the Transition Bar can be used to start the Video
Server and switch the source to the program output. The following
example explains how to configure an auto start of a Video Server config-
ured as Media Player 1 connected to video input 1, using the PP stage.

Example:

Auto Start of a Video Server using the Cut/Auto button or Transition Bar:

1. Make sure that the used video server is connected through a serial cable
connection to the mainframe, the connection is established, and the
clips are also available and navigable using the Media Player (130100).
The configuration of the Video Server can be done in the
Installation/Ebox/Machine menu (040110). For detailed information, refer
to Machine Page on page 488.

2. Open the Install/Machine menu (040102). Double click on the Event tab
which is corresponding to the input. In this case input 1. Now you will
see the main group page of the event menu. Use the following path to
assign the play command for the video server to the corresponding
Video Input: 

Machine Control/Media Player 1/Motion Command/set by value/Play

3. Now open the Config/Ebox/M/E/Misc menu (050108). Switch Cut Trigger


PGM Bus to on in order to enable the event assigned to the input 1. Next
make sure that Input 1 is not selected at the Program Bus, and load an
existing clip from the server, using the Media Player Clips menu (130100).

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4. Finally select Input 1 at the program bus, the clip starts to play and is
switched to the PGM out put of the PP stage. Depending on the type of
server used, it may be possible that you see a freeze frame at the
beginning of the clip. This can be prevented by setting up a preroll time.
Open the Input menu (040102) and set the preroll time in the preroll tab
for the used input to 2 or 3 frames, depending on the reaction time of
the used video server. The preroll time is calculated in Fields! Switch to
another input, load the clip again, and switch to input 1. Now you
should see the playing clip without a freeze frame at the beginning. If
not, increase the preroll time to your requirements. The main function
of preroll is to delay the switching of the source to the program output,
using the Program, Cut or Auto button. The Transition Bar cannot be
delayed. Assigned events will be executed directly, in this case the Play
command for the video server.

5. Enable trigger Preset Bus is used to start the video server by using the
Cut or Auto button, or Transition bar at the transition module, if enabled.
Input 1 needs to be preselected at the preset bus. Enable transition/cut
trigger key bus is used, for example, if the video server is used as a key
source, or used in combination with a DVE effect.

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Section 5 — Sidepanel Menu Summaries

Substitution Tables Page


Menu page card for generating and editing a substitution table

Figure 443. Config E-Box Subs Tables

The menu page contains 15 substitution tables. These tables can be used by
coupled Aux buses or coupled M/Es to exchange the source when the
coupled Aux bus follows his master. Refer also to the Aux Couple and M/E
Couple menu pages described below.
• Modify Name: Enter a new name for the substitution table.
• All Subst.: Sets all substituted inputs to a selectable input, to white, or
delete all.
• Add Subst.: Enter a new substitution pair in the selected table.
• Remove Subst.: Remove a substitution pair from the selected table.
• Modify Subst.: Sets all substituted inputs to a selectable input, to
white/black, or delete all, if no substitution pair is available.

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Config Menu

M/E Couple Page


M/E Couple is used to support an additional transmission line output on
a switcher whose main parts are identical to that of its main output, but
differs in country specific video components (source and/or keyer substi-
tution). Those source replacements can be defined with substitution tables.

EMEM recalls are used to set all master and coupled M/Es into an initial
state depending on the next effect. With respect to the meaning of the effect
the transition module then works correct with CUT, AUTO and the fader
commands.

Figure 444. Config E-Box M/E Couple

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Section 5 — Sidepanel Menu Summaries

Coupling Rules
Each M/E can be coupled to any other M/E as long as they belong to the
same application and the coupling doesn't become recursive. The coupling
can be done in serial, parallel and in combinations.
• Serial: PP to M/E3 to M/E2
M/E3 is coupled to P/P.
M/E2 is coupled to M/E3.
M/E1 is not coupled.
• Parallel: PP to M/E3; PP to M/E2
Both, M/E3 and M/E2 are coupled to PP. M/E1 is not coupled.
• Combined: PP to M/E3; PP to M/E2
Both, M/E3 and M/E2 are coupled to P/P. 
M/E2 to M/E1
M/E1 is coupled to M/E2.

Note Recursion is not possible. PP to M/E3, M/E3 to PP is not allowed.

Each M/E can be used as a Master M/E. If a coupled M/E is modified


directly via a control unit, the master M/E is not affected.

Note When the Half M/E is coupled (for example DSK mode), the stage is not avail-
able for M/E Couple.

Coupled Resources
After selection of the M/E Couple Mode in the Config - E-Box menu, the fol-
lowing M/E resources can be coupled:
• PGM and PST bus (optionally by one substitution table) at M/E
crossbar.
• CUT, AUTO and FADER at M/E transition.

By selecting M/E Couple in the Status menu, the following function can be
coupled in addition:
• Fill buses of the keyers. Together with the key memory, most keyer
adjustments can be recalled (no wipes...).

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Config Menu

State Synchronization
After coupling is executed, the state of the coupled M/E will be synchro-
nized automatically with the master M/E. This synchronizing is
depending on the ME-Couple Components settings in the M/E menu.

Figure 445. M/E Couple Components Settings in the M/E Menu

The state synchronization can be made in three levels:


• Background rows
• Key rows, if selected
• Next Transition, if selected

TiM/E-Memo Handling
M/E coupling works on command level. This means that TiM/E-Memo
recalls and application load are disregarding M/E coupling. It is used to
preset M/Es.

Applications:

Every application has its own, complete M/E-coupled structure. If an


application is loaded or the coupled state of one application is changed, this
new modification is checked and accepted or rejected (see Coupling rules).

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Section 5 — Sidepanel Menu Summaries

Bus Couple Page


Menu page for coupling the AUX bus to other switcher buses (masters). If
the source on the master is changed, the source on the coupled AUX bus fol-
lows.

Figure 446. Config E-Box Bus Couple

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Config Menu

To configure the Aux Bus Couple parameters, select the parameter from the
scroll list. Then press Modify to change the parameters.
• Coupled To: Select the desired switcher bus
• Mode:
• Normal: In coupled mode, additional selection of sources on the
AUX bus is possible.
• Exclusive: In coupled mode, additional selection of sources on the
AUX bus is not possible.
• Subst. Table: 
With the Subs. Table button, a substitution table can be selected. These
tables can be used by coupled AUX buses or coupled M/Es to exchange
the source when the coupled AUX bus follows his master.

Figure 447. Config E-Box Aux Bus Couple Auxbus Coupled to...

Figure 448. Config E-Box Aux Bus Couple Mode

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Section 5 — Sidepanel Menu Summaries

Aux Bus Overlays Title Page


Menu page with two sub-pages for fixed title and center cross settings.

Figure 449. Config E-Box Aux Bus Overlays - Center Cross

These adjusting elements enable fading-in of different auxiliary lines (Box,


Center Cross) into each individual AUX bus. The fading servers as an aux-
iliary means to mark defined picture areas (for example, areas for logos,
subtitles, 4:3 raster) in productions. The digipots on the right enable you to
adjust the title box or the center cross over the complete picture area.

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Config Menu

To configure the Aux Bus Couple parameters, select the parameter from the
scroll list. Then press Modify to change the parameters.
• Center: Centers the selected auxiliary line in the picture center.
• Show Title: Fades in a rectangular frame.
• Show Cross: Fades in a center cross.
• Save Title / Center Cross: 
Delegation buttons for rectangular box and Center Cross adjustments.
• Set Area to Save Action: Default for Save Action.
• Set Area to Save Title: Default for Save Title.
• Save default: 
Saves modified adjustments of Save Action or Save Title as a default.

Figure 450. Config E-Box Aux Bus Overlay - Save Title

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Section 5 — Sidepanel Menu Summaries

DPM Page
Menu page for DPM production crop settings.
The production crop settings enable you to adjust an overall crop for the
DPM channels. Additional cropping per channel is possible in the
DPM/Transform/Crop menu.

To configure the Crop parameters, select the parameter pad, and adjust the
values with the digipots on the right.

Figure 451. Config E-Box DPM

• Reset: Restores the default Crop values.


• Control 4:3: 
Production Crop calculated in 4:3 aspect ratio (SD mode only).
• Control 16:9: 
Production Crop calculated in 16:9 aspect ratio (SD mode only).

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Config Menu

Misc Page
Menu page for global settings.

Figure 452. Config E-Box Misc

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Section 5 — Sidepanel Menu Summaries

To configure the Misc parameters, select the parameter from the scroll list.
Then press Modify to change the parameters.
• Format: Select an M/E specific TV format. 4:3 or 16:9 selection is pos-
sible in the respective M/E menu.
• Field Dominance: The button can be used to switch between Any Field,
Field1 and Field2. The setting concerns the switching of the crosspoints
on all buses, the start of auto transitions, switching with Cut, and the
recalling of snapshots and timelines. In position Any Field, switching
occurs at the beginning of the next frame. In position Field 1/2, switching
or starting occurs before the corresponding field.
• Replace Async: The parameter permits the selection of different modes
for the treatment of asynchronous sources in the switching levels
(M/E1, M/E2, M/E3, PP, M/E-H):
• On: If Background/Program are asynchronous, enabled keyers are
disabled. If Background/Program are asynchronous and the fill
signal of a keyer becomes asynchronous, the enabled keyer is dis-
abled. If Background/Program or Preset are asynchronous and a
transition is selected, a cut is performed at the end of the transition.
• Off: Asynchronous signals are phased over H and are passed.
• Aux Preview Bus: Selecting the desired AUX Preview Bus None, Aux1 ...
Aux48.
• Auto Aux Preview: Enable or disable the Auto PVW mode. In enabled
condition the key PVW, mask PVW or the chroma key cursor signal of
the respective mixing level is switched on the PVW bus.
• Key Memory Auto Save: If the KeyMemo button is switched on in a
Keyers menu, the key memory is always recalled if the key sources are
changed during control panel operation. These changes can occur
directly by selecting another key source or also indirectly by changing
the Fill source or the Split mode. For storing the key settings in the key
memory two modes are available:
• Auto Save: If the switch Key Memory AutoSave=On, the settings of
the previous key signal are stored automatically before the settings
of the next key are recalled. If the switch Key Memory
AutoSave=Off, the stored settings of the new key are recalled
without saving the previous settings.
• Manual Storing: Key Memory AutoSave=Off. For storing the current
settings into the key memory, press the button of the respective Fill
source approximately 2 seconds. The storing is confirmed by a short
beep in the control panel.
• Half M/E Mode: Selects the Half-M/E mode: Normal M/E or DSK mode
• In Not coupled mode, this button can be used in any panel M/E to
delegate the panel M/E to the Half M/E. Once delegated, the Half
M/E can be used exactly like any other full M/E.

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Config Menu

• In DSK mode, the button works only in panel M/Es that are dele-
gated to the M/E that the Half M/E is coupled to. In this case, the
panel M/E is also delegated to the Half M/E, but the background
buses of the crossbar still control the full M/E, because the back-
ground buses of the Half M/E are fix set to the outputs of the
coupled full M/E.
• Half M/E Keyers coupled to: Delegates the keyer to M/E1, M/E2, M/E3 or
PP.
• Kayak MultiMix enable: The parameter can be used to set the Kayak Mul-
tiMix mode. If the parameter is switched to On, the MultiMix button in
the M/E Main menu is visible, and the MultiMix mode can be used.
• H/V Blanking: The parameter can be used to switch over between trans-
parent and blanked. In blanked position the horizontal and the vertical
blank intervals are replaced by BLACK, and the DD35-internal sync
frame is added. In transparent position the information contained in
the vertical blanking interval (VITS, videotext, etc.) are kept. This func-
tion can be selected for each output and AUX buses separately.

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Section 5 — Sidepanel Menu Summaries

Audio
Menu page serves for adjustment of audio switchers via ESAM2 protocol.

Figure 453. Config E-Box Audio

It is possible to define up to 64 internal audio channels. In the left list box,


they are provided with a name. To each of these internal audio channels can

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Config Menu

be assigned as many audio channels as you like. They are displayed in the
list box Audio Source.
• The buttons Add Source and Delete Source enable you to vary them. The
respective internal audio channel is marked blue for this purpose. To
each video input can be assigned an internal audio channel. This is indi-
cated in the third list box.
• The listbox Audio Settings is used to perform basic adjustments:
• M/E: The audio switcher operates only on one M/E which is speci-
fied here.
• Program / Preset: Audio Program and Audio Preset can be mapped
on an external Aux bus.
• The button Assign Buttons opens a second dialog page. This page
enables assignment of the audio channels to the individual buttons of
the external AUX buses for Audio Program / Audio Preset.

Operating
The audio switcher follows only PGM (PST). Only PGM is always to be
heard. The crossbar selection only is switched. If there is no audio assigned
to the video, the last audio source stays.
• Cut PGM and PST: Sources swap related to the video.
• Auto: Works only correctly when the associated audio sources differ
from each other. Otherwise, the equal audio sources are temporarily
muted.
• PGM/PST: Enables you to control the two buses as EXT AUX BUSES.
When switching on these and simultaneously on the corresponding
video crossbar, the last button pressed takes precedence.

With the ESAM2 protocol, transition with the fader is not possible.

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Section 5 — Sidepanel Menu Summaries

Aux CP
Menu page for configuring up to fourteen AUX Control Panels connected
to the mainframe. The menu page contains two subpages:
• Setup
• Assign

Setup Page

Figure 454. Config E-Box Aux CP Setup

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Config Menu

Figure 455. Config E-Box Aux CP Delegation

To configure the AUX CP delegation parameters, select the parameter from


the scroll list. Then press Modify to change the parameters.
• None: No function
• 2nd: This button is used as 2nd button, that is, it shifts the source selec-
tion buttons.
• 3nd: This button is used as 3rd button, that is, it shifts the source selec-
tion buttons.
• AUX, M/E Bus, PP Bus: These buttons delegate the AUX-CP to the 
crosspoint selection for the given bus.
• Router: These buttons delegate the AUX-CP to crosspoint selection for
the given external AUX bus.
• RamRecorder: These buttons delegate the AUX-CP to crosspoint selec-
tion for the RamRecorder channels.
• EMEM: This button delegates the AUX-CP to register recall for the given
EMEM system.

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Section 5 — Sidepanel Menu Summaries

At least one function other than None, 2nd or 3rd must be programmed.
Otherwise the AUX CP performs no action at all.

Note Since the CP-3020 AUX control panel module has only two delegation but-
tons, Deleg 1 and Deleg 2 may be programmed with 2nd and 3rd. In this
case, Deleg 3 defines the function of the AUX CP. Deleg 4..6 can be
ignored.

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Assignment

Figure 456. Config E-Box Aux CP Assign

• Insert Position: Inserts the selected input at the current cursor position
and moves the next inputs downwards to the end. At the end of the
levels, the last assignment get lost.
• Delete Position: Deletes the selected input at the current cursor position
and moves all the next inputs upwards. At the end of the levels, a None
will be inserted.
• Reset Assign: Resets the assignment.
• Assign: When the AUX Control Panel is used for crosspoint selection of
internal buses, the sources can be assigned freely to the source selection
buttons of the AUX-CP. To do this, Assign changes the contents of the
menu page. The procedure for input assignment is very similar to the
input assignment for the control panel.

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Section 5 — Sidepanel Menu Summaries

• Assign None:
• All None: All buttons are assigned to no input.
• Default: Sets the factory default input assign.
• = All: Sets the input assign like the input assign for bus row ALL.
• = AUX All: Sets the input assign like the input assign for bus row
AUX ALL (control panel only).

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Config Menu

Tally In Page
The General Purpose Interface Output/Tally menus are used to configure
the tally system. There are multiple tally calculators, three different tally
calculation methods, and user assignment of tally relays. The results of the
tally calculators are applied to the tally relays on the Video Processor frame,
and those relays control external tally lights.

Tally is recalculated and refreshed every field.

In addition, the GPO Output contact closures are used by the Kayak HD
system for simple trigger control of external devices.

About Tally Systems


In general, a tally system identifies which sources to the switcher contribute
to the final picture at a selected point in the video chain. The identification
is communicated by activating relays in the video frame. The method by
which the sources are determined is called the tally calculation.

The tally calculation begins at a point in the video path and then traces the
path of the signals upstream to their original video (and key) sources. The
state of the switcher affects tally. For example, tally on a true clean feed only
includes sources that contribute to the main output, but tally on a program-
mable clean feed can include sources that do not contribute to the main
output.

The On Air Tally (Red Tally) calculations are essential for switcher opera-
tion. This tally calculation forms the basis for On Air indication (panel,
camera tally lights, etc.), and other functions such as external device Auto
Start, Off Air Advance, or router protections. On Air tally calculations nor-
mally start at the Pgm-Pst PGM outputs.

User tally calculations can be used for purposes other than On Air tally.
These tally calculations still trace the video path upstream from the speci-
fied points in the video path, but the starting point does not necessarily
have to be a program output. For example, a Look Ahead tally begins at the
Pgm-Pst Look Ahead Preview (LAP). When a transition is not in progress,
this virtual output is not on air.

The Output Tally (Green Tally) calculator indicates which sources contribute
to designated outputs. For example, an M/E Iso tally is a user configured
Output tally set up to begin at an M/E’s PGM. The tally would indicate
what contributes to the M/E's program outputs but not anything down-
stream of it. The tally would be the same whether or not the M/E was On
Air.

The Look Ahead Tally (Yellow Tally) calculator indicates which sources will
be on air if a main transition is performed on the selected level. One way
this can be used is for a second set of tally lamps on a camera to alert the
camera operator that his camera is next to be taken on air. Many control

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Section 5 — Sidepanel Menu Summaries

room monitor walls also include a secondary tally indicator for Look
Ahead.

However, if an M/E is placed downstream of Pgm-Pst, the On Air tally cal-


culation can be configured to start at that M/E's program outputs. If this
situation is planned, it is recommended that AUX buses be set up to
provide the real program outputs for the switcher and the On Air calcula-
tion configured using those AUX buses as the tributaries.

The Tally In menu page shows the basic configuration menu for different
Tally calculation methods. In this menu one or more output channels can
be activated for signalling.
• Red Tally - On Air Tally - for source and monitor signalling
• Green Tally - Special On Air Tally - for isolated sources
• Yellow Tally - Look Ahead Tally

Figure 457. Config E-Box Tally

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Config Menu

To configure the Tally In parameters, select the parameter from the scroll
list. Then press Modify to change the parameters.
• Tally System Overall: active / on / off
• Tally System 1 ... 4: Prepared for multi-applications

Figure 458. Config E-Box Tally Active On Off

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Section 5 — Sidepanel Menu Summaries

Input Page
The Input Page consists of 3 subpages:
• General
• Machine Delegation Buses
• Colors

General Subpage
This menu page is used to name sources and couple keys for sources.

In Install / Ebox / Input you can specify the default input names (4 & 8 char-
acter name size). They can be individually replaced by the input names that
can be entered on configuration level. The essential difference is that names
changed here in this menu are stored along with the Application Load &
Save mechanism.

If you have replaced a name for an input on configuration level and you
want to go back to installation name level, you have to clear the related
name(s) in this menu an resave your application.

Since typically the 4 character names are displayed in the system, there is a
special rule applied to the replace mechanism. Replacing a 4 character
input name in the menu replaces both 4 & 8 character names of install level.

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Config Menu

Figure 459. Config E-Box Input - General

To configure the source names, select the parameter from the scroll list.
Then press Modify to change the parameters.
• 4 char ID / 8 chr ID:
The Name of a source is displayed on the Control panel, and is limited
to four characters. The Long Name of a source appears in configuration
menus, and can be eight characters long. Touching Modify brings up a
keypad to enter that name for the selected source.
• Coupled:
Touching the Modify button calls a subdialog. In this menu the Key to be
coupled to the selected Fill source can be selected.
• Real Input: Touching Modify on one of the 16 Virtual Inputs brings up a
subdialog to select the real input.
• Attached Machine: 
You can attach machines to an input to use it for automatic delegation
of the machine control sections in the control panel System bar.
Touching the Modify button calls a subdialog where you can select your
machine.

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Section 5 — Sidepanel Menu Summaries

Figure 460. Config E-Box Input- Real Input

Once a machine is attached, you can easily assign the control of this
machine to a machine control section: Hold down the previous and next
button in the according section and press the input of the assigned machine
on any crossbar row of the control panel. Pressing the input again will
remove the assignment. You can assign more than one machine to a control
section. By default you will always see the last assignment. To automati-
cally have the control section follow the assigned input machines you have
to define a delegation bus (see Machine Delegation Buses Subpage on
page 573).

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Config Menu

Machine Delegation Buses Subpage

Figure 461. Config E-Box Input - Machine Delegation

Once you have your machine attached to the according inputs (see General
Subpage on page 570), you can define in this page which bus rows should
delegate the control sections of the System bar.

Note Only machines will follow when they are assigned to the according control
section.

Example:

The machines RamRecorder 1 - 6 are attached to the inputs Ram Recorder


1 - 6.
• Control section 1 has only Ram1 assigned
• Control section 2 has Ram1 and 2 assigned
• Control section 3 has Ram1 - 6 assigned.

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Section 5 — Sidepanel Menu Summaries

When you now switch in the preset or program row of ME1 (example of
graphic above)
• Control section 1 will always stay on Ram1
• Control section 2 will only follow for source selections of Ram1 and 2
• Control section 3 will follow all 6 Ram recorder channels.
By this mechanism it is possible to have automated direct control of any
number of machines.

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Config Menu

Misc Subpage

Figure 462. Config E-Box Input - Color

When there is a LAN connection via the "LDK Connect" gateway to the LDK
camera system, the cameras can be tallied directly via this connection. In
the Attached Cam column the assignment is made which camera number is
connected to which physical switcher input. Furthermore the tally color
and the tally system has to be defined. In the example above you see:
• 5 R T-Ov: Camera 5, Red Tally, Overall Tally System
• 6 R T-1: Camera 6, Red Tally, Tally System 1
• 7 R+Y T-4: Camera 7 Red & Yellow Tally, Tally System 4
• 20 R+Y+G Y-Ov: Camera 20, Red, Yellow & Green Tally, Overall Tally
System

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Section 5 — Sidepanel Menu Summaries

Besides of using colors for row delegations ("horizontal color coding", see
Panel Color Page on page 603), you can use colors for specific inputs ("ver-
tical color coding").
This menu allows you to highlight specific inputs of the bus rows or e.g.
group all VTRs by a certain color. If an input color is set to Bus Color, the
color of the according row delegation is used.
As a second option you can invert the source display to highlight indi-
vidual sources.
Besides of the 4 char ID and 8 char ID there is a 3rd way to describe an input
source. This description column can be used just in this dialog to allow
longer descriptions (e.g. IN02 "Backup Camera for Main Camera").
Alternatively the description can be used as mnemonics in the source name
display (see Personality Menu on page 606). In this case a line break can be
forced be entering a ";" (e.g. IN01 Main;Camera)

576 Kayak HD — User Manual


Config Menu

GPI Page
Menu page for mainframe GPI settings

Figure 463. Config E-Box GPI

To configure the GPI parameters, select the parameter from the scroll list.
Then press Modify to change the parameters.

The selected function will be triggered on the edge defined in the when
button GPI Enable is On. However, there are some exceptions where the GPI
works as a ”static” input. That is actions take place after a change in the GPI
state, but the value depends on the GPI‘s state after the change. Also GPI
Enable does not need to be On for these functions.

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Section 5 — Sidepanel Menu Summaries

GPI Functions
• None: GPI has no function.
• Command: User-defined command code. See note below.
• Misc: Switch over the Video Standard or Video Format. This is redun-
dant function because the switcher can auto detect the video standard
from the signal at the reference input.
• Video Format (4x3, 16x9)
• Inactive = 4x3
• Active = 16x9
• Video Standard (625/50, 525/60)
• Inactive = 625/50
• Active = 525/60
• Auto transition: Starting Auto Transition, selected in the pop-up list
• Recall Snapshot: Starting Snapshot, selected in the pop-up list
• M/E1: Starting function, selected in the pop-up list
• M/E2: Starting function, selected in the pop-up list
• M/E3: Starting function, selected in the pop-up list
• PP: Starting function, selected in the pop-up list#
• Stores: Starting Video Store or MPR Store, selected in the pop-up list

Note In Command mode, user-defined commands are selected and are transmitted
to the switcher at a received trigger event. Selecting Command enables you
to directly enter the command code. For this purpose, refer to the DD35
command set, which can be obtained from the manufacturer. The other selec-
tions are defined in the text files GPICMDMF.TXT (mainframe) and
GPICMDCP.TXT (panel). These files are contained in the directory
c:/programme/dd35/bin.

Note When entering commands, a special syntax has to be considered. It is pos-


sible to add predefined parameters to a command. The available commands
are listed in the files mentioned above. For editing, it is best to copy and
match existing entries. In any case, the DD35/XtenDD command set is
required.

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Config Menu

Figure 464. Config E-Box GPI Function

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Section 5 — Sidepanel Menu Summaries

GPO Page
The Menu page serves to configure up to 128 channels (32 channels per
M/E). The physical properties of each GPO/Tally channel can be adjusted
in the Install GPO menu.

Figure 465. Config E-Box GPO

To configure the GPO parameters, select the parameter from the scroll list.
Then press Modify to change the parameters.

Assign a GPO name, select a source, and select the Tally mode for each GPO
channel.
• Name: Assign a name.
• Output Tally:
• Select a Tally mode (Red, Green, Yellow).
• Select a Source from the list.

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Config Menu

Figure 466. Config E-Box GPO select Tally color

Figure 467. Config E-Box GPO select Tally source

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Section 5 — Sidepanel Menu Summaries

Ext. DVE Page


The menu page serves to control up to two external DVEs and the internal
DPM processor as well.

For DVE control, the AUX buses supplying the video and key signals have
to be directly indicated in the GVG200 protocol. In order to keep an assign-
ment variable, this menu page is available enabling an AUX bus mapping.
Thus, not only the permanently entered AUX buses can be used but also all
the other AUX buses.

Each time the DVE Key and Fill source are assigned to AUX buses (that is
the normal way working with the DVE), the DVE Fill source is changed at
the AUX bus selection. The coupled key source is set on the corresponding
DVE Key bus. This coupling can be activated or deactivated with the
parameter Key Bus Coupled On/Off.

Figure 468. Config E-Box extern DVE

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Config Menu

Editor Page
The Kayenne XL Package can be controlled by up to four editing systems
via the RS422 interface of the switcher mainframe. Control is made by
means of the different protocol types which can be supported by the
switcher.

Basic editor control of the Kayak HD system is supported. Capabilities


include: Source selection, Key selection, Wipe selection, Preview, Timeline
control (Jog/Go to Time, Run, Rewind), Transition Mode, Rate, and Trig-
gers, All Stop, EMEM.
The menu page enable you to re-direct external editing system commands
to different system outputs. Select the desired editor 1 to 4, select the
desired parameter, and then touch Modify and select an alternative target
setting for the editor command.

The menu page serves to configure up to four editors.

Figure 469. Config E-Box Editor

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Section 5 — Sidepanel Menu Summaries

Router Page
The menu page can be used to enter source names at the External AUX Bus
if the router control protocol excludes the name transfer, for example ASCII
protocol. The 4-digit names occur at the external AUX bus source and they
are fixed for each external AUX bus.

Router control protocols with a name transfer do not need the setting here.
These protocols are able to grab the name from the external control unit, for
example Prosan.

Figure 470. Config E-Box Router

To enter the source names, select the parameter from the scroll list. Then
press Modify to change the parameters. A keyboard appears to enter a four
digit source name.

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Config Menu

Config Panel Submenu


Config Panel Submenu consists of four subpages:
• Macro Page: Details refer to Macro Page.
• Assignment Page: Details refer to Assignment Page.
• Brightness Page: Details refer to Brightness Page.
• PMEM Page: Details refer to PMEM Page.

Macro Page
The Macro Page consists of two subpages:
• Macro Page (itself)
• Macro Editor: Details refer to Macro Editor.

Figure 471. Config Panel Macro

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Section 5 — Sidepanel Menu Summaries

The system holds up to 1000 macros. The functions Rename, Copy, Swap,
Move, Protect and Delete are available to handle the macros.

Since each Crossbar module and the Auxbus module can be delegated to
macro operation it can be useful to change the default start number for the
macros per row. Make sure that you have selected the appropriate crossbar
button type (15 / 25 / 35 Button Crossbar).

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Config Menu

Macro Editor
Macro Editor is a new feature released with software version V703.

Since the Kayenne XL control panel has a new, powerful command struc-
ture, this Macro Editor supports new features which make macros more
powerful than ever before.

In contrary to a snapshot which "reads" e.g. the current key mode from the
switcher, in macro you had to tell that you want e.g. "linear key mode". The
new Editor allows you to read the current state from the switcher. This
speeds up building and allows you to update existing macros with one
press of a button.

The Macro Editor can also create, modify, view Macros build in the 'Classic'
style, used by the Sidepanel program.

To enter the macro edit mode select an existing macro end press the Edit
Macro button or select an empty position and press Create Macro.

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Section 5 — Sidepanel Menu Summaries

The Macro Edit Dialog

Figure 472. Macro Editor Dialog

This dialog shows the contents of the selected macro - the commands.

Since the Kayenne XL control panel supports multiple mainframes in par-


allel you can show the command destination by enabling the according
button.

Note Only necessary for customers who use multi mainframes.

While recording, a macro collects all commands created by the Kayenne XL


panel and the attached Sidepanel. Since the Sidepanel can also work in
combination with Kayak control panels which only support the 'Classic'
command structure, the commands recorded via the Sidepanel are shown
with the prefix 'Classic'. These commands cannot be automatically updated
with the Update Data button (details see below).

In the example above the last two commands will do the same, one build
via the Kayenne XL panel, the later via the Sidepanel

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Config Menu

Creating, Modifying, Updating, Deleting Commands


New commands can be created in 'classic' style or 'Kayenne XL' style.

Once a command exists, modifying will be done in the style it was created
or recorded. You can also update your macros to the current switcher state.
This is only possible for macros created in 'Kayenne XL' style.

Create a New Commands 'Classic' Style

Figure 473. Macro Editor Dialog - Create Classic Style

Users familiar with the XtenDD or Kayak SD/HD system will recognize
this way of creating a macro. You make your selection from the left to the
right, first select your Main Group, then the Subgroup, the Function, and at the
end the Action Type and the Parameter(s).

When the command is completely defined the three insert buttons are
enabled.

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Section 5 — Sidepanel Menu Summaries

The Insert at Selection button is only enabled when a command line was
selected before.

Modify an Existing Commands 'Classic' Style

Figure 474. Macro Editor Dialog - Modify Classic Style

Depending on the command you will have several options to change your
Main Group and/or your Subgroup. Changing the Function will result in a
new selection for Action Type and Parameter(s).

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Config Menu

Create a New Command 'Kayenne XL' Style

Figure 475. Macro Editor Dialog - Create Kayenne XL Style

For creating a 'Classic' macro you always define your command by a choice
of Main Group, Subgroup, Function, etc. Finding the right command can be
difficult when you do not know which Main Group contains the desired
command.

The 'Kayenne XL' style commands are all build out of segments like you see
above, e.g. BGDA, BGDB, BUS, IDPM, etc.

To find the desired command you can either select a Category, one or more
Subgroups or use one or more of the four search for… buttons. The matching
commands are displayed in the Commands found list.

The example above shows all commands which contain ME2, KEY1, and
IDPM and LIGHT1.

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Section 5 — Sidepanel Menu Summaries

• Search via Category, 1st subgroup, 2nd subgroup, 3rd subgroup


Category makes a coarse pre-selection for the 1st subgroup. When you
make a selection in the 1st subgroup, the 2nd subgroup offers only seg-
ments which are available in combination with the 1st subgroup. 
In the example above only commands are listed which contain ME2
and KEY1. With the 3rd subgroup you could bring down further the
number of found commands by limiting them to only commands
which contain e.g. ADDITIVE.
• Search via Search Fields
An alternative way to find the desired command is offered via the
search for... buttons. 
Press a search for… button and enter some characters of the segment
you are looking for. All segments matching your entry will be listed.
You can use one of the found segments to limit your command search.
By using more search for... lists in parallel you can bring the number of
matching commands further down. 

In the example above you see that one search for... contains an "I", the
list below offers all segments starting with "I". Another search for... con-
tains LIGHT. The selection of IDPM in the one search list and LIGHT1 in the
other list in combination with the selections made via Category, 1st sub-
group, and 2nd subgroup limits the matching commands to all com-
mands containing ME2, KEY1, IDPM and LIGHT1. When you are looking
e.g. for the command for iDpm Color Saturation you can either walk
through the list of found commands or use another search for... list, type
"S" or "SAT" to find the SATURATION segment and select it. Keep in mind
that, as a result of your search functions, the Command found list can be
empty. In this case no single command contains all selected segments
and you have to clear some selections.

For some commands you can set absolute values are increment the
value by a certain amount. Press the Show Incr. Commands button to see
whether an increment command is available.

When you have selected your desired command you can either enter or
select the according parameter (in the example above 45.8%) or you can
read the current value from the switcher by pressing the Update Parameter
button.

There are some commands which do not represent a single parameter state
in the switcher like e.g. Recall Emem Register 7 or Reset RGB correction. For
those parameters the update function is disabled.

When the command is completely defined the insert buttons are enabled.

The Insert at Selection button only enabled when a command line was
selected before.

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Config Menu

Modify an Existing Command 'Kayenne XL' Style

Figure 476. Macro Editor Dialog - Modify Kayenne XL Style

In this dialog you can change to any of the offered alternatives and/or
change the parameter(s).

• Update Parameters of Macro Commands

Figure 477. Macro Editor Dialog- Update Parameter

This function adds a new feature to macros which was until now only
known for snapshots.

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Section 5 — Sidepanel Menu Summaries

You can update the parameters of only the selected command or of all com-
mands.

'Classic' commands do not support an update. Furthermore some com-


mands cannot be updated, due to the nature of the command, e.g. "Start
Auto Transition".

The updated parameters are marked with ==> updated.

Figure 478. Macro Editor Dialog - Commands

When you have finished your editing, you can decide to save or discard the
changes made.

Figure 479. Macro Editor Dialog - Modify Special

• Modify Special
• move up
Moves the selected command one line up in the macro
• move down
Moves the selected command one line down in the macro
• copy 1x / copy 2x ...10x 
Creates a copy of the selected command. This can be useful when
you need e.g. commands for Ramrecorder 1-6. Just create one com-
mand, create 6 copies and modify the RamChannel.

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Config Menu

Figure 480. Macro Editor Dialog - Insert Special

• Insert Special
• insert at selection
Insert an existing macro at the selected command
• insert at end
Insert an existing macro at the end
• insert multiple commands
With this selection you can create a whole group of macro com-
mands with a few buttons presses.

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Section 5 — Sidepanel Menu Summaries

• Insert Multiple Commands Dialog

Figure 481. Macro Editor Dialog - Insert Multible Commands

Snapshots are used to recall a large group of parameters; macros are used
to recall individual parameters. This was the case until now and it still
makes sense in most situations.

One reason snapshots were preferred above macros for multiple parame-
ters was the fact, that macros had to be built command by command,
including the selection of the parameter. This becomes rather time con-
suming for a larger amount of commands.

This dialog allows you to insert a complete group of commands with only
a few button presses.

To fill this dialog list press the Add Commands button. See the Select Param-
eter Group dialog further down.

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Config Menu

To update the parameters press the Update Parameters button. When all
parameters are updated you can insert them either at the selected position
or at the end.

All actions (Insert, Update Parameter, and Remove) are applied to all com-
mands in the list as long as no command is selected. When you select one
or more commands, only the selected commands are affected. You can
select/de-select commands with the buttons in the top row (Deselect All,
Select All, etc.)

CAUTION This dialog offers a convenient way to insert multiple commands in a macro.
It should NOT be used to replace the Emem system. The switcher software is
optimized to handle recalls of snapshots and timeline in a very efficient way.
Macro commands are send from the panel and handled in the mainframe as
if they were send by the operator. For a large amount of commands execution
in the same frame cannot be guaranteed.
If the same result is achievable with a snapshot, this is the better choice.
If the granularity of the Emem Define Memo is not fine enough to change
some parameters without touching others multiple macro commands offer a
solution.

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Section 5 — Sidepanel Menu Summaries

• Select Parameter Group Dialog

Figure 482. Macro Editor Dialog - Modify Kayenne XL Style

Just click e.g. the Transi button in the ME2 group and all command handling
the transition module of ME2 will be inserted into the Multiple Command
List.

Note Although the layout looks quite similar to the Define Memo of the Emem
system, the commands offered in this dialog do not exactly represent the
same parameters you will affect by an according snapshot recall.

When you have finished your editing, you can decide to save or discard the
changes made.

Figure 483. Macro Editor Dialog - Function Buttons

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Config Menu

Assignment Page
Menu page for Input Assignment. The menu is selectable only when a
control panel is attached.

Figure 484. Config Panel Assign

• Box Bus Rows: 


Pre-selects the panel's bus rows for which the Input Assignment should
be changed. Selectable are: ALL (= all bus rows on the panel) P/P-Bgnd
+ Fill P/P-Key AUX All AUX 1 ... AUX 48.
• Box Input: 
Shows a sorted list of all assignable inputs (Number, 4 character name,
8 character name).

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Section 5 — Sidepanel Menu Summaries

• Box Btn Assigned: 


Shows a list of all assignable crosspoint buttons.
• Make sure the correct crossbar type is selected for your assignment
(15 / 25 / 35 Button Crossbar).
• 1st, 2nd, 3rd, 4th indicate the shift level for the assignment. To assign
an input to a button select the input in the Input Box, select the
button number in the right box and press Assign. Both the input box
and the right box cursor will advance by one position, allowing
easy assignment of subsequent inputs to subsequent buttons. The
Kayenne XL control panels allows to assign shiftlevel functions
(2nd, 3rd, etc.) and the row delegation function (RDel) to any avail-
able source button. When your Shiftlevel Couple Mode (see Panel
Subpage on page 606) is set to Pgm/Pst Only you will need to assign
also inputs for the shiftlevel buttons. Select the according buttons,
select the input and press Assign Shift Couple.
• Reset 15/25/35 Button Cross Bar: 
Reset to the default assignment.
• Assign None: 
Select a button position and press this button to create an inactive
button.
• Delete: Deletes the current assignment for this button. All assignment to
the right of the button will shift one position to the left. The shifting will
stop when one of the following assignments is encountered: 
Reentries like ME1, ME2, shiftlevel buttons like 2nd, 3rd, the row dele-
gation button RDel
• Insert: Like Assign but shifts the current button assignment and the
ones to the right one position up. The shifting will stop when one of the
following assignments is encountered: 
Reentries like ME1, ME2, shiftlevel buttons like 2nd, 3rd, the row dele-
gation button RDel.
• Assign: Assigns the selected input of the Input Box to the selected
button.
• Assign Shift Couple: Assigns an input to a shiftlevel assignment. This is
used in Shiftlevel Couple Mode "Pgm/Pst Only" (see Panel Subpage on
page 606).

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Config Menu

Brightness Page
This subdelegation allows adjustment of the brightness of the Text LED dis-
plays, the source name OLED displays and the high tally and low tally
intensity of the buttons.

Figure 485. Config Panel Brightness

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Section 5 — Sidepanel Menu Summaries

PMEM Page
The system holds up to 100 Panel Memories (PMEM).

Figure 486. Config Panel PMEM

You can Store, Recall, and Delete PMEMs. The last recalled one is indicated
as green selection. Double clicking a macro recalls immediately.

The functions Rename, Copy, Swap, Move, and Protect Delete are available to
handle the panel memories.
To create PMEMs which recall only parts of the control panel, the not
desired modules have to be deselected by double clicking the according
part in the right listbox.
In the example above the macro at cursor position Register 001 only affects
the System bar.

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Config Menu

Panel Color Page


This page allows the user to change the default colors for row delegations
and other control groups. Besides of the predefined colors the user has a
choice of 5 user definable colors. All color assignments are part of a stored
application.

Figure 487. Config Pane Colors

Note Next to this color assignments which create "horizontal color coding",
because most groups are bus row delegations, there is a second possibility
to use "vertical color coding", that means to assign colors to specific inputs.
"Vertical color coding" overwrites "Horizontal color coding".For Input Color
Coding please see Misc Subpage on page 575.

• Set to White: Sets all buttons to White. Only the Multifunction Module
keeps the colors for better grouping of buttons. On air tally is used for
crossbar buses.
• Set to Default Color: All buses are set to their default color.

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Section 5 — Sidepanel Menu Summaries

Attached Macros Page


The macro attachment viewer shows you all macro attachments to all
buttons on all levels.

Figure 488. Config Panel Attached Macros

You can zoom and shift the display by the according digipots.
When at least one macro is attached to a module the module turns blue.
The individual attachments are indicated in yellow. The listbox in the
bottom shows the attachments for the selected button (red border).
• Button: Unique identifier of the button in the control panel
• Macro: Number of the attached Macro.
• Type: Can be Pre-attachment, Post-attachment, Replace-attachment.
• Level: Logical delegation level.

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Config Menu

Flexible Licenses Submenu


Each chroma keyer can be flexibly assigned to any desired keyer in any
M/E if the flexible license key Chroma key is available.

Figure 489. Config Panel Flexible Licence

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Section 5 — Sidepanel Menu Summaries

Personality Menu

Personality Main Submenu


The Personality menu permits personality settings for the panel and
sidepanel (PC and display).

With the Transfer button, the settings can be saved (Export) or loaded
(Import).

Panel Subpage

Figure 490. Personal Settings Panel

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Personality Menu

To configure your personal settings of the Panel Page, select the parameter.
Then press Modify to change the parameters.
• Power Save: 
The Power Save mode is used to reduce the power consumption while
the Kayenne XL panel is not used on Air. OLED and LED displays, and
the multi color buttons are dimmed in up to five steps, depending on
the Power Save Type. Any button press at the Kayenne XL control panel
will stop the power save mode and switch on the OLED and LED dis-
plays and the multi color buttons. When the panel is completely dark,
the first button press will not accomplish the default behavior of the
pressed button. Is the Power Save Mode stopped, the Kayenne XL panel
will be behave as usual. A full Power Save Mode (complete dark) is indi-
cated by a blue running light at the Transition module. Another posi-
tive effect of the Power Save Mode is an elongation of the OLED display
lifetime.
• Power Save Time: Wait time for activating the Power Save Mode.

Figure 491. Personal Settings Side Panel Power Save Time and Type

• Power Save Type: 


Low will dim the OLED displays and multi color buttons in two and
High in four steps after the power save mode is activated.

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Section 5 — Sidepanel Menu Summaries

• Shiftlevel Latch Mode:


• Standard:
Shift selections stay latched and only sources on the selected bus
row are displayed.
• Manual latch mode: 
Pressing a shift button temporarily delegates the row to the new
shift level (SNDs are updated to match). A source can be selected at
this new shift level. When the buttons are released, the row delega-
tion (and SNDs) revert to the previous shift level.
• Auto-latch mode:
Taking a source at a certain shift level automatically causes delega-
tion of the source row (and SNDS) to the new shift level and tallies
the shift buttons for the new shift level. This means the bus stays
delegated to the shift level.
• Shiftlevel Hidden Source Blinking:
The selected source flashes to indicate it is selected on a currently non
delegated bus.
• Shiftlevel Couple Mode:
This mode allows you to have the Program and Preset bus always
shifted in parallel. This is especially important when you have attached
macros to one of these rows. Since the macros are attached to the logical
delegation level each Auto transition or Cut would flipflop the shift
levels of the Pgm and Pst bus. As a side effect this mode frees up to
more crossbar buttons for source switching, because the 2nd and 3rd
shift level is switched by the two smaller hard labeled buttons right to
the source select buttons. Two modes are available:

Figure 492. Personal Settings Shiftlevel Couple Mode

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Personality Menu

• Pgm/Pst Only applies the mode only to the program and preset bus.
In this mode you have to assign additional sources to the 2nd and
3rd assignments, see Assignment Page on page 599.
• All Rows applies the mode also to the key buses

Note Other delegations to the key rows like Macro, eDPM, etc. will keep their indi-
vidual 2nd / 3rd buttons as usual.

Note As precondition, the sidepanel has to be attached to a Kayenne XL control


panel!

• Shiftlevel Hidden Source Blinking: 


The selected source flashes to indicate it is selected on a currently non
delegated level.
• Joystick Speed: Adjusts the selectivity of the Joystick.
• Source Name Display Mode
• Separate Lines: For the program and preset row always to indi-
vidual lines are displayed.
• Join Lines: If the sources for the program and preset row are iden-
tical, only one name is displayed
• Join (Show Hidden Source): Like Join Lines, but the display will also
show two lines in case a source on a non-delegated level is selected.
• Show Source Name Display Border: Displays a border around the source
name. This can be helpful to distinguish between two individual names
for the Preset and Program row and one two line display for a source
name description.
• Source Name Display show:
• Short Names: 4 char ID of the input source
• Long Names: 8 char ID of the input source
• Description: The display show the entered large description. If no
description available the long 8 character name will be displayed. If
no long name available the short name will be displayed.
• Auto size Fonts in Source Name Displays
When On, the font will automatically adapt its size to fit all characters
in the available space (in limits).

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Section 5 — Sidepanel Menu Summaries

• EMEM Modules follow last recalled register


• On: The display will show the last recalled register (EMEM, Macro,
iDPM, eDPM).
• Off: The display stays on the last manual selection, indicating with
an asterisk behind the register name when the display shows the
last recalled one. This mode allows presetting multiple Local
EMEM Modules to different banks for independent direct access.

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Personality Menu

Sidepanel Subpage

Figure 493. Personal Settings Side Panel

To configure your personal settings for the, select the Sidepanel parameter.
Then press Modify to change the parameters.
• TFT Intensity: Adjustment for the TFT intensity of the Menu Panel.
• Popup Time: Time out for pop menus.
• Overlay Time: Time out for overlay menus.
• Timeline Edit Direct Modify: Default off. 
If On is selected, the operation steps to modify timeline elements with
several modifiers is simplified.
• Switcher Type for Demo Mode: Switcher Type selection if the Menu Panel
is used in the demo mode.

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Section 5 — Sidepanel Menu Summaries

M/E Menu

M/E Main Submenu


M/E Main Submenu consists of 3 subpages:
• Keyer: Details refer to Subpage Keyer.
• Misc: Details refer to Subpage Misc.
• Extern Keyer: Details refer to Subpage Extern Keyer.

Subpage Keyer

Figure 494. M/E Main Keyer

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M/E Menu

Recall Preset
Recall the single M/E Preset
• All stop Press the associated button to stop or reset the following func-
tions:
• Stops all ongoing auto transitions.
• Sets FTB to inactive (100%).
• Sets transition type to MIX.
• Moves BGND transition to start position.
• Removes all keyers.
• Set Next Transition BGND.
• Resets Next Transition for all other components.

This command does not


• Influence matrix crosspoints.
• Stop TiM/E timeline play or TiM/E snapshot dissolve.
• Factory Preset

Recall the factory preset


• Operation Preset.

Recall the user-defined operation preset. See below to store the user-
defined operation preset.

Limit Set
The Limit set and Limit on buttons serve to create reproducible partial transi-
tions. This mode is possible with all types of transitions. Limit set permits
storing the desired value set with the fader.

Limit On
Limit on enables the mode. Any transition with Cut or Auto and any
manual transition with the fader is only executed up to the value previ-
ously defined with Limit set. If the transition is made with the fader, the
yellow arrow to the left of the fader does not change the direction when the
fader is moved to its end position, thus indicating that the transition is not
completed.

If Limit on is switched off at the point defined by Limit set, a jerk free tran-
sition to the next contribution can be made with the fader. The remaining
transition length is then stretched to the full fader path.

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Section 5 — Sidepanel Menu Summaries

MultiMix Mode
If the MultiMix mode is enabled in the Sidepanel‘s Config - E-Box menu, the
MultiMix will be activated.

The MultiMix mode is EMEMable, i.e. the settings are stored with the
EMEM parameters.

The buttons Limit Set and On are active also when MultiMix is enabled.

Note Limit On works only if a “Limit“ has been set in advance.

BlkPSTMode
The BlkPST Mode button permits selection of different modes of fading.

Trans Type
The Trans Type button permits selection of different types of transitions:

To select a transition type, activate the button and then select a transition
type with the overlay button Undef, Mix, Add, Wipe1, Wipe2 or DVE.

The selected transition type is displayed in the button header area.

Note You can only change the transition type when the transition is finished, i.e.
when an automatic transition has been completed or the fader is in end posi-
tion.

Misc Transition (Misc Func 1 - 6)


One Misc component can run the RamRecorder channels DPM's in parallel,
using the Auto Transition Button or the Lever Arm.

When the selected effect contains other channels than the selected one, all
channels of this effect will be controlled.

614 Kayak HD — User Manual


M/E Menu

Subpage Misc

Figure 495. M/E Main Misc

The M/E Main Misc Menu is used to run the Misc components, using the
Menu Panel.

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Section 5 — Sidepanel Menu Summaries

Subpage Extern Keyer

Figure 496. M/E Main Extern

M/E Main Extern Keyer can be used to perform Cut or Auto transitions on
External Keyer, if available.

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M/E Menu

M/E Wipe Trans Submenu


Figure 497. M/E Wipe Trans

• Pattern Select: 
Pattern select is a direct link to the Pattern select menu.
• Base Color: 
The Base Color button serves to select a pre-defined color and delegates
the digipots to the Base Color Control Box.
• Wash Color: The Wash Color button serves to select a pre-defined color
and delegates the digipots to the Base Color Control Box.
• Pattern Direction: 
Pattern Source preselects the pattern source for a Background Wipe
transition enabled by the Wipe button at the Transition Panel. Available
Pattern Sources are Main Wipe 1/2 and Utility Bus 1/2.

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Section 5 — Sidepanel Menu Summaries

• Flip Flop: 
If Flip Flop is enabled, the Wipe Transition will be alternated between
Normal or Reverse direction, using Auto button or lever arm at the Tran-
sition Panel.
• Pattern Source: 
Pattern Source preselects the pattern source for a Background Wipe
transition enabled by the Wipe button at the Transition Panel. Available
Pattern Sources are Main Wipe 1/2 and Utility Bus 1/2.
• Base Col Source: 
Base Color Source is used to fill the border of the used Pattern with a
Color Matte or any incoming video source or internal device such as
RamRecorder using the Utility Bus.
• Wash Type: 
Selecting Wash Type serves to select Main Wipe 1/2 or Utility Bus 1/2 to
compose a color wash between the Base Color Source and Wash Color
Source.
• Wash Col Source: Wash Col Source is used to fill the border of the used
Pattern with a Color Matte or any incoming video source or internal
device such as RamRecorder using the Utility Bus. Wash Color Source
can be used to compose a Color Wash between the Base Color and the
Wash Color depending on the used Wash Type.

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M/E Menu

Offset Transi Submenu

Note The Offset Transi mode can be part of an EMEM. The settings are stored with
the EMEM parameters.

Figure 498. Offset Transi

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Section 5 — Sidepanel Menu Summaries

• Copy Offsets:
If offset transition is switched off, a second parameter set of offset tran-
sitions appears. You can modify this set when offset transition is
switched off. You can also make it the active one by using the Copy Offset
button.
• Transi Drop (Key 1 - 6):
Transi Drop will switch off the keyer used in an Offset Transition at the
end position of an Offset Transition effect.
• Arrow buttons: 
Selects an item in the component table.
• One Way (Misc 1-6):
One Way will position the Offset Transition back to the Starting point
after the Offset Transition was performed. If the RamRecorder is used,
the RamRecorder will also be repositioned to the starting point.
• % / Frames: 
Toggles the adjusting units between percentage (%) and Frames.
• Transition Graphs:
The Offset Transi menu contains three graphs showing transition details:
• Upper graph: Signal level curve of background transition (Program
and Preset).
• Middle graph: Interactive level curve of each transition component.
• Lower graph: Interactive timeline bar of each transition component.
• Double-click the timeline bar in order to change the values Start,
Middle, and End. The values can be adjusted with the digipots also.
• Reverse/Normal - Reverse:
The Normal Reverse button determines the transition pattern direction.
If this button is activated, the transition direction is changed each time
the fader is its final position or when the transition is completed.
If you wish to change the preset transition direction, press the Reverse
button.
• Component Table:
The interactive table shows the transition components. In the Visible
column, you can select whether the non-selected components are
visible in the graphs or not (yes=visible). Double-click to show or hide
the component curve/bar.

In column Type the selected Transition Type of the component is shown.
A selected (blue bar) component is visible in the graphs and can be
adjusted independent of whether it is switched, visible, or neither.

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M/E Menu

• Used RamRecorder Channels: If RamRecorder is selected as the function


for Misc 1 and 2, then the Main menu‘s Misc 1 and 2 function as the
transition component and the channels are colored and highlighted. In
addition the lengths of the clip will be shown in frames. 

• Offset On: 
Activates the Offset Transition settings for use during the next MultiMix
transition. Offset Transition can be activated in the M/E Main menu
also.

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Section 5 — Sidepanel Menu Summaries

Key Menu
The Keyer menu is designed by using subpages. Each subpage contains all
settings belonging to one of the three channels.
• Key Main
• Key Matte
• Key Mask
• Chroma Key
• Chroma Key Suppression

Key Main Submenu


The Keyer menu controls are organized into several subcategories, each
with different menu selection based on the type of key. These menus are
accessed by touching the Keyer button in the Home menu. Keyer selections
such as key type, Key Invert, Matte Fill, can be made for any keyer from the
Main panel using the Keyers subpanel. These controls are on the Main
panel for immediate access.

However, key adjustment for detail, such as clip and gain, and mask con-
trols, are accessible from the corresponding Keyer menu. The Keyer sub-
panels and the corresponding menus will reflect and track the changes
made by either set of controls.

The Keyer menu controls are organized into several subcategories, each
with different menu selection based on the type of key. These menus are
accessed by selecting the appropriate keyer via the Delegation popup button,
then the category is chosen from the Mode, Priority or Mask and Mattes buttons
at the bottom of the menu.

Note Utility Bus 2 is only available on Kayak HD systems.

622 Kayak HD — User Manual


Key Menu

Figure 499. Key Main

The Keyer menus enable you to control the key generators for each of the
full-function M/Es. The Keyer menus, like the Wipe menus, have a delega-
tion area at upper left, which in this case contains the key generator
selector.
The Mode menu enable you to select the type of key for any of the six
keyers in each M/E or P/P. Touching the Mode subcategory button brings
up the Keyer Mode menu. Touch the keyer data pad you wish to select,
then select the Mode from one of the selections described below. Key modes
are selectable from the following choices:
• Fixed Linear or Luminance
• Adj. Linear or Luminance Linear
• Luma Key or Additive Key
• Chroma Key
• Preset Pattern

Luminance Key is used for key sources with an unshaped fill signal.

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Section 5 — Sidepanel Menu Summaries

Linear Key is just a shortcut for a special setting of the Luminance Key with
Gain 100% and Clip 50%.

Additive Key is used for key sources with a shaped fill signal.

For an overview of key types and adjustments, refer to the section Keying
on page 55.

Refer also the Keyer Control section of the Multi Function Control Panel.

624 Kayak HD — User Manual


Key Menu

Key Matte Submenu


The Matte menus give you control over matte color, type, and appearance.
There are no local matte controls on the Main panel; all matte adjustments
are made in the menus. The popup delegation button in the top left of the
menu enable you to select the mattes of the different keyers. Soft knobs are
provided on the right side of the menu for adjustment of matte parameters.

Figure 500. Key Matte

The source signal can be selected with the popup Wash Source.

Keyer Freeze Menu


The Freeze pane contains a Freeze Fill and a Freeze Key button, which are
similar to the keys on the panel, and Freeze Fill+Key, which is similar to
pressing both. Pressing the Freeze Fill+Key guarantees that the signals are
frozen in the same field.

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Section 5 — Sidepanel Menu Summaries

The Display pane offers the choice of which area should be either Field 1 or
Field 2, or both.

Refer also the Keyer Control section of the Multi Function Control Panel.

626 Kayak HD — User Manual


Key Menu

Key Mask Submenu


Touching the Mask subcategory button takes you to the Keyer Mask Point
of Use menu. The Mask menu enable selection and control of the keyer
mask(s). Key masking defines areas that are protected from keying (Inhibit)
or always key (Force). The shape of the mask can originate from a wipe
pattern generator or from a selected mask signal (typically a key fill signal
delivered via the Utility bus).

The keyer delegation (Key1 – Key6) is made at the top left of the screen. Once
a keyer has been delegated, choose the type of mask (Force or Inhibit, or
both) from the data pad in the lower right corner. The example shown here
is for a Wipe Force Mask on Key 1.

Figure 501. Key Mask

Note In v692, the Mask Preview button has been removed.

Kayak HD — User Manual 627


Section 5 — Sidepanel Menu Summaries

Mask Sources
For either type of selected mask (Force or Inhibit) five different mask
sources are available and will appear as popup selection when you press
the Mask Source button.

Only one mask source can be selected at a time.

The Inh.-M Type button (Mask Types) selects the source of the inhibit mask.
Default Box mask is selected, M-Wipe and K-Wipe are the other selections.

Note The Transition Type K-Wipe is related to this source.

Note Utility Bus 2 is only available with Kayak HD.

Box
When Box is selected as the mask source, you can adjust softness and
opacity. The four edges of the box can be set separately.

Figure 502. Key Mask Force Mask Type Selection

Figure 503. Key Mask Inhib Mask Type Selection

Refer also the Keyer Control section of the Multi Function Control Panel.

628 Kayak HD — User Manual


Key Menu

Chr Key Main Submenu


When a chroma key is selected, the menu will display a summary of all
chroma key parameter values at the same time. The parameter groups
should be adjusted in the following order:

1. Prim Suppress

2. Key Control

3. Sec Suppress

4. Other

After the first two parameter groups have been adjusted, a reasonable key
should be visible. Subsequent adjustment steps may improve the basic key
in subtle ways.

See the section on Chroma Key Main Page on page 195 for more information
on setting up a chroma key.

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Section 5 — Sidepanel Menu Summaries

Figure 504. Chroma Key Main

630 Kayak HD — User Manual


Key Menu

Figure 505. Chroma Key Main Cursor

Kayak HD — User Manual 631


Section 5 — Sidepanel Menu Summaries

Chr Key Suppression Submenu


Figure 506. Chroma Key Suppression

632 Kayak HD — User Manual


Key Menu

Figure 507. Chroma Key Suppression Cursor

Kayak HD — User Manual 633


Section 5 — Sidepanel Menu Summaries

Keyer Wipe
A Keyer Wipe mask source enable selection of a wipe pattern from the ded-
icated pattern generator for the keyer. Touch the Patt. Sel/Adj button in the
menu to bring up the wipe pattern selections available. Select a pattern
from the display. The selected pattern will appear in the Patt. Sel/Adj data
pad window. Select the other datapads in the wipe menu to adjust pattern
modifiers. These include pattern positioner, rotate, H and V multiply, and
aspect controls, similar to the wipe controls. Modifiers are controlled by the
soft knobs on the right of the screen.

Complex Wipe 1 and 2


A mask can be generated from a complex wipe source. There are two
complex wipe generators available, Complex Wipe 1 and 2. The pattern for the
complex wipe is chosen in the same manner as the keyer wipe mask. The
complex mask wipe can also be modified for position, rotation, H and V
multiplication and aspect. In addition, wipes can be mixed and modulated.

Keyer and complex wipe masks must share the wipe generators with other
functions with wipe capability in the switcher. This resource sharing must
be considered when delegating one of the wipe generators to a mask.

CAUTION All controls in the Wipe1 Generator or the Wipe2 Generator affect the selected
wipe pattern generator.

Utility Bus
The Utility Bus mask sources originate from the utility bus in the chosen
M/E. Typically these are used to bring in garbage masks from a RamRe-
corder (Still Store) or some external device.

Mask On Button
The Mask may be turned on or off by selecting the Mask On button.

Mask Invert Button


The Mask Invert button inverts the sense of the delegated mask. When off,
areas formerly masked will be visible, and previously visible areas will be
masked. Masks are normally active in the center of the pattern. An inverted
mask is active outside the pattern.

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Key Menu

Preset Pattern
A preset pattern uses a wipe pattern generator, rather than an incoming key
cut signal to define the hole cut in the background. When Preset Pattern is
chosen as the keyer mode, the menu will appear. When the Pattern data pad
is touched, the Wipe menu (see Wipe Menus) will come up to enable pattern
selection.

The Preset Pattern may be matte-filled by touching the Matte Fill data pad.

The matte controls can be accessed by touching the Mattes button. Opacity
and size of the preset pattern can also be adjusted with the digipots.

Keyer Priority Misc Menu


Touching the Priority Misc subcategory button takes you to the Priority
menu. The Priority menu is used to change the stacking order of the keys.

The parameter control area on the right has two columns, labeled Current
and Next. The stacking order of the selected item in a column is controlled
with the Top, Move Up, Move Down, and Bottom touch buttons. Changing the
top to bottom order in the Current column will cause an immediate change
in that keyers stacking order. The order in the Next column controls the
order the keys will have after the next key priority transition. After the key
priority transition, the Current and Next stacks will swap.

The Key Prior and Key Over buttons in the Keyer subpanel on the panel
provide an alternate method for setting key priority. Refer to the sections
on Transition Elements on page 109.

Refer also the Keyer Control section of the Multi Function Control Panel.

Kayak HD — User Manual 635


Section 5 — Sidepanel Menu Summaries

Wipe Adjust Submenu


Figure 508. Wipe Adjust

636 Kayak HD — User Manual


Key Menu

Wipe Select Submenu


Figure 509. Wipe Select

Refer also the Wipe and Key Selection section of the Multi Function Control
Panel.

Kayak HD — User Manual 637


Section 5 — Sidepanel Menu Summaries

Color BGD Menu


The Color Background (BGD) menu is designed by using subpages. Each
subpage contains all settings belonging to one of the three channels.
• Color BGD 1
• Color BGD 2
• Color BGD 3

Color BGD 1 - 3 Submenu


Background matte generators create colors, and washes. These can be used,
for example, as the backgrounds for keys.
When Bgnd Mattes is selected, the menu displays two panes for control of
Color BGD 1, Color BGD 2, Color BGD 3, and Test patterns, including base
and wash colors, wash direction and offset, and wash edge texture attri-
butes. Each touch pad activates the soft knobs to control those parameters.

Figure 510. Color Background 1

638 Kayak HD — User Manual


Color BGD Menu

The popup delegation button in the top left of the menu enable you to del-
egate the menu to Color BGD 1, Color BGD 2, Color BGD 3, and Test Signal
patterns.

Figure 511. Color Background 1 Preset

Touch the Color Output pad, then select the desired color output: Flat
single color matte with button Flat Matte 1 or Flat Matte 2. A dual color matte
can be selected with button Wash. All subsequent matte controls are located
on the central pane of the menu.

Figure 512. Color Background 1 Wash Reset

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Section 5 — Sidepanel Menu Summaries

Test Signal Submenu


The Test Signal menu enable the selection of different video test patterns.
The chosen test pattern will be displayed when the Test source is selected.

Figure 513. Test Signal

640 Kayak HD — User Manual


Color Correction Menu

Color Correction Menu


The Color Correction menu is designed by using subpages. Each subpage
contains all settings belonging to the different color correction modes and
channels.
• YUV Input
• YUV ME Bus
• YUV Aux Bus
• RGB Input
• RGB ME Bus
• RGB Aux Bus

Kayak HD — User Manual 641


Section 5 — Sidepanel Menu Summaries

YUV Input Submenu


The YUV Correction menu serves to adjust brightness, contrast, saturation
and color balance.

Figure 514. Color Correction Input

The correction can be made in the following buses:


• Bus (PGM, PST, Key1 ... Key6)

Note If Bus Correction for PGM bus and/or PST bus is selected, the two settings
are exchanged at the end of a fading.

• Input (all input signals)


• AUX (all AUX buses)

Note Bus correction has priority over input correction.

642 Kayak HD — User Manual


Color Correction Menu

Color Off
Switch the color on/off, separately for each bus.

Figure 515. Color Correction Input Reset

Reset Bus
Reset the values for a single bus of the selected M/E to their default value

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Section 5 — Sidepanel Menu Summaries

YUV M/E Bus Submenu


Figure 516. Bus Correction

Reset M/E
Reset the values for all buses of the selected M/E to their default values.

Figure 517. Bus Correction Reset

644 Kayak HD — User Manual


Color Correction Menu

YUV Aux-Bus Submenu


Figure 518. Auxbus Correction

Figure 519. Auxbus Correction Reset

Kayak HD — User Manual 645


Section 5 — Sidepanel Menu Summaries

RGB Input Submenu


RGB Input Color Correction is a software enabled feature that converts the
video signal on a particular video bus from color difference format to RGB
(red, green, blue) color component format, applies separate offset, gain,
and gamma to each RGB component, then converts from RGB back to color
difference (Y, Cb, Cr) format. The color correction is applied on an input by
input basis. The parameters are applied on the basis of a source and bus
intersection and stored as part of source memory. A different input on the
same bus or a same input on a different bus, may have different color cor-
rection.

The Color Corrector menu is used to adjust RGB color on a selected bus and
input.

Corrected inputs and parameters will be displayed in a yellow style.

Note In the source displays corrected buses or inputs are marked with an under-
line!

Figure 520. RGB Input Correction

646 Kayak HD — User Manual


Color Correction Menu

The Adjustment Mode pad has two buttons, the first two, Gain/Lift and White/
Black, determine the mode for the knobs and the text boxes in the Color Cor-
rector Transfer Function pane Red/Green/Blue

Figure 521. RGB Input Correction Adjust Mode

• Gain/Lift: Adjust offset to Black level.


• White/Black: Adjust Black and White by percentage.

When one of the Red, Green, or Blue color component's button is selected, the
knobs for Gain, Lift, and Gamma are delegated for the specific component.
For example, if Green had been selected, the knobs would control the green
channel's values, and similarly for Red and Blue.

The Changes on red also apply to pane has two on/off buttons. The title and the
button labels are dependent on the selection of the color component in the
Color Corrector Transfer Function pane Red/Green/Blue. If the user selects
Blue as the color to be adjusted, the two buttons are Red and Green. When
these buttons are active, the adjustments applied to the originally selected
color component is also applied to the one(s) selected in the pane. For
example, if the user chooses to adjust Blue and selects Red in the Changes on
Blue also apply to pane, then any adjustments to Blue's Gamma value will be
applied to Red's Gamma value.

Note Changing from Blue to either Green or Red in the Color Corrector Transfer
Function pane will cancel the attachment.

Figure 522. RGB Input Correction Reset

When the Reset button is touched, the following modes can be selected:
• Reset Red/ Green/ Blue
• Reset Input
• Reset All Inputs

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Section 5 — Sidepanel Menu Summaries

RGB Bus Submenu


Refer to RGB Input Submenu on page 646 for further operating details.

Note In the source displays corrected buses or inputs are marked with an under-
line!

Figure 523. RGB M/E Bus

Figure 524. RGB M/E Bus Adjust Mode

Figure 525. RGB M/E Bus Reset

648 Kayak HD — User Manual


Color Correction Menu

RGB Aux Submenu


Refer to RGB Input Submenu on page 646 for further operating details.

Note In the source displays corrected buses or inputs are marked with an under-
line!

Figure 526. RGB Auxbus Correction

Figure 527. RGB Auxbus Correction Adjust Mode

Figure 528. RGB Auxbus Correction Reset

Kayak HD — User Manual 649


Section 5 — Sidepanel Menu Summaries

Remote Menu
The Remote menu contains four sub-menu pages:
• Main
• GPI-Out
• P-Bus
• Camera Control

Remote Main Submenu


Figure 529. Remote Enables

650 Kayak HD — User Manual


Remote Menu

In Enable
• AUX-CP: Enables AUX Control Panels.
• VTR Emulation: Enables the VTR control.
• Editor Control: Enables Editor control.
• GP-In: Enables GPI inputs.

Out Enable
• P-BUS: Enables Editor control.
• GP Out: Enables GPI outputs.

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Section 5 — Sidepanel Menu Summaries

Remote GPI Out Submenu


Figure 530. Remote GPI-Out

Remote I/O Enable buttons


The Remote button group has to be used to enable the following functions:
• Enables AUX control panels.
• Enables the VTR control.
• Enables Editor control.
• Enables GPI inputs channels.
• Enables GPO output channels.

652 Kayak HD — User Manual


Remote Menu

Remote P-Bus Submenu


Figure 531. Remote Peripheral Bus

The P-Bus enables you to manually trigger machines defined in the Install/
E-Box/P-Bus menu. At present, only 1 trigger can be output on the P-Bus, that
then reaches all machines for which in this case a trigger is adjusted.
In the 1st line of the table, the trigger number is present (can be used, but
must not). In the other lines, this trigger number is adjusted for the respec-
tive machines.

The popup of each machine provides the following selection possibilities:

No Command—This machine does not get any trigger

Default Command—This machine gets the trigger number being in the 1st line

All other lines—Here, each trigger is specified with the name being provided
for this machine. A selection in this area also changes the general trigger
number in the first line, which is then applicable for all machines.

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Section 5 — Sidepanel Menu Summaries

Only those machines that are activated in the Install/E-Box/P-Bus menu, will
be triggered. The trigger will then be activated by the button with a similar
name. It then reaches all machines with the trigger name listed below.

Registers are device-specific states. These registers can be read out or


written in just as the trigger is for a defined number of machines. The
defined machines are indicated in the field Trigger/Register where only
Recall/No Recall can be selected.

Storing or recalling is performed with the buttons Save Register and Recall
Register.

654 Kayak HD — User Manual


Remote Menu

Camera Control
Figure 532. Camera Control Dialog

The camera control dialog allows displaying and controlling the parame-
ters of up to four cameras at a time.

The following parameters of a camera can be controlled/displayed:


• Recall of Scene File 1 - 4
• Settings of the Neutral Density Filter
• Colorbars On/Off
• Auto Iris On/Off
• Auto Black Trigger Function
• Indication of Red/Green/Yellow Tally

To select a camera for one of the four control sections click on the according
camera button and select a camera from the popup display.

Kayak HD — User Manual 655


Section 5 — Sidepanel Menu Summaries

Figure 533. Camera Select Popup

Set IP Address opens a keyboard to enter the address.

656 Kayak HD — User Manual


Remote Menu

Figure 534. Camera Control - Enter IP Address

LDK Connect Camera Gateway


The "LDK Connect" gateway is a hardware interface, available via the Grass
Vally Camera factory in Breda/Netherlands. The gateway allows the LAN
communication between the switcher network and the camera control net-
work. It offers two RJ-45 LAN connectors to separate the traffic from both
control LANs.

In order to offer the highest flexibility there are individual control connec-
tions to the camera gateway from
• the mainframe (tally control)
• the Kayenne XL control panel (parameter control)
• and the Sidepanel (parameter control).

Note Macros recorded on a Kayenne XL control panel will contain and replay
camera control commands, no matter whether the commands are executed
through button presses in the Multifunction panel or in the attached
Sidepanel menu.

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Section 5 — Sidepanel Menu Summaries

Note Macros recorded on a Kayak control panel will not record camera control
commands from the attached Sidepanel.

658 Kayak HD — User Manual


Media Player Menu

Media Player Menu


MP Status Submenu
The Media Player menu serves to control external VTRs or other Media
Servers.

The Kayak offers a set of protocols that enable the user to connect and
control virtually all video servers, disk recorders, and VTRs on the market.

The protocols to select from are:


• BVW75 (industry standard VTR protocol)
• Mediapool
• Odetics
• VDCP (aka Louth), there are specialized versions for the Profile™
server family.
• Pbus

With these protocols the Kayak can control:


• VTRs (BetaCam, DVCPro, etc.)
• Video Servers
• Disk Recorders
• Other media players

The list of servers that have at least one of the protocols implemented
includes:
• Grass Valley: Profile, Profile XP, M-Series
• Thomson: Nextore
• Philips: Mediapool™
• Leitch (ASC): VR300, VR400
• DVS: ProntoVision
• Sea Change
• Pinnacle: MediaStream (HP), Thunder
• Pluto

Disk recorders that have at least one of the protocols implemented include:
• Accom: Attache, WSD
• Abekas: A66, Diskus
• Edifis: Brick, Sting
• Fast Forward Video: Omega deck

Kayak HD — User Manual 659


Section 5 — Sidepanel Menu Summaries

Several of the DDRs and servers listed offer more than one protocol, in
many cases Odetics and VDCP. The set of implemented functions may
differ. Please refer to the equipment manufacturer's documentation to find
out which of those protocols is most suitable for your application.

Figure 535. Media Player MP Status

The Media Player menu offers control for up to 36 devices. There are 6
Pages with 6 control positions each.

Figure 536. Single Media Player

• To assign a device to a desired control position, hold down the Delega-


tion button (example shows LAN01) for 2 seconds and select a machine
from the popup dialog.

660 Kayak HD — User Manual


Media Player Menu

Figure 537. Select Machine Popup

• The Gang button groups devices for common control.


• The control display shows status information of the machine like
loaded clip, tape motion state, current timecode, Mark In, Mark Out,
Loop, Auto Cue and a thumbnail of the currently loaded clip (if the
used protocol supports thumbnails).
• The following tape motion commands are available:
• Play Reverse
• Still
• Play
• Rewind
• Stop
• Fast Forward

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Section 5 — Sidepanel Menu Summaries

Figure 538. Media Player MP Status - GoTo

• Go To Time Code allows a numeric timecode entry for positioning the


device.
• Go To Mark In positions the device to the Mark In point
• Go To Mark Out positions the device to the Mark Out point

Figure 539. Media Player MP Status - Speeds

• The Speeds submenu delegates a digipot to control the specified


motion command (Shuttle, Variable or Jog). This delegation is active as
long as the machine has the corresponding tape motion state.

Figure 540. Media Player MP Status - Mark

• The Mark submenu offers different ways to modify Mark In and Mark
Out positions:
• Set Mark In / Out: Allows numeric entry for Mark In and Mark Out.
• Grab Mark In / Out: Grab the current timecode for the Mark In or
Mark Out.
• Clear Mark In / Out: Deletes Mark In or Mark Out and sets it to an
invalid state.
• Read Mark In / Out: Reads the Mark In or Mark Out from the loaded
Clips metadata (if available).
• Auto Cue: When enabled, a clip is automatically cued to its IN mark after
it is loaded by a snapshot or timeline recall.

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• Loop: Enable or disable Loop Mode for AMP controlled devices.

Note On serially controlled machines (using the AMP protocol), the current IN and
OUT marks are ignored for the loop. In other words, a clip is always played
from SOM (start of material) to EOM (end of material) or vice versa. This also
applies to LAN controlled machines when the "Mark Control" feature is dis-
abled. If "Mark Control" is enabled (see "MCtl" section for details), the IN and
OUT marks are taken into account for the loop.

• Mark Control: This feature is only available for machines which are con-
trolled over LAN.
When Mark Control is enabled, the IN and OUT marks stored within
the metadata of a clip are controlled directly. In other words, metadata
of a clip can be changed. In combination with the loop mode, a clip can
be played in loop between its IN and OUT marks. This kind of loop is
completely controlled by the external machine and therefore 'absolute
accurate'.

For more Details about IN/OUT Mark Handling see section Some More
Details About IN/OUT Mark Handling on page 165 (Device Control Module).

Refer also the Media Players (MPs) section of the Multi Function Control
Panel.

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Section 5 — Sidepanel Menu Summaries

MP Clips Submenu
The Clips Play menu enables the user to load clips from different directories
from a connected server.

Figure 541. Media Player MP Clips

The list on the left side shows all available directories. The clips of the
selected directory (marked yellow) are shown on the right side, either as a
text list or as thumbnails. To load another directory, select it by clicking or
with the digipot and press the Load Directory button.
• The View button offers different modes to present the clips: 
Text List, Large Thumbnails, Medium Thumbnails, Small Thumbnails.
• The Request Thumbnail button ...
• To load another clip, select it by clicking or with the digipot and press
the Load Clip button.
• To select another machine for clip handling press the Select Machine
button

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Media Player Menu

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Section 5 — Sidepanel Menu Summaries

RamRecorder Menu
The RamRecorder is a solid state video server with 6 input/output chan-
nels. This means that all stills and clips are stored within a common data
pool and may be accessed by all 6 output channels.

Refer also the Media Players (MPs) section of the Multi Function Control
Panel.

Memory Size versus Storage Time


The maximum storage time depends upon the selected TV standard,
selected audio channels, and on the equipped memory board (4GB or 8GB).

For the whole switcher the total amount of storage is approximately:


• HD = over 23 seconds per video (over 57 seconds video with KlipCache
memory expansion option). The storage time for HD video with
embedded audio will be reduced depending on the number of selected
audio groups. With four audio groups selected the clip size increases
5%
• SD = approximately 2 min. 15 sec per video (5 min. 30 seconds video
with KlipCache). The storage time for SD video with embedded audio
will be reduced depending on the number of selected audio groups.
With four audio groups selected the clip size increases 20%

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RamRecorder Menu

RR Status Submenu
The Status menu shows the status of six RamRecorders channels. The menu
enables you to configure the RamRecorder channels and to fully operate
them by using the related controls. To ease the use of operational controls
their appearance is coupled to the channels configuration.

Figure 542. RamRecorder Status Menu

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Section 5 — Sidepanel Menu Summaries

• Set Gang
Ganging is an operation used for parallel control of multiple channels.
To activate the Gang press the SetGang button and use select/deselect
toggle to configure the Gang.

Note Note: The SetGang function is a local function of the Graphical User Interface.
However the parallel (ganged) execution of the RamRec commands can be
recorded with the attached Control's Panel Makro recorder.

Figure 543. Ramrecorder Gang Selection

When the Gang is configured, press again the Set Gang to get back to the
RamRec Status page. Now if you select one channel of the Gang all chan-
nels get selected and are controlled in parallel. This is useful e.g. when you
use fill and key as two separate clips.

Note Double clicking the Set Gang button releases all channels from the Gang!

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RamRecorder Menu

• Input Source Selection


Touch the Source button. A list with all input sources appears to select
the desired input source. The selected input source is visible at the
RamRec channels output only if the RamRecorder is in RECORD or STOP
(E to E) mode.

Figure 544. RamRecorder - Input Sources

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Section 5 — Sidepanel Menu Summaries

• Audio Record, Audio Playout


The RamRecorder Audio supports the 16 embedded tracks which are
organized in Groups of 4.
• Group A contains audio channel CH1 to CH4
• Group B contains audio channel CH5 to CH8
• Group C contains audio channel CH9 to CH12
• Group D contains audio channel CH13 to CH16
• The Audio Record and Audio Playback buttons can be used to configure
the channel groups to be included in the dedicated operation.

Figure 545. RamRecorder Status Audio Record

In the figure above the embedded Audio Channel 1..8 (A-B) are included
into Records and Channel 1..16 (A-B-C-D) are included in the playouts.

Note The Audio Record / Playout selection must be configured individually per
RamRecorder channel. For identical settings you can take advantage of the
Gang Mode operation!

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RamRecorder Menu

• Go To ..
The Goto button can be used to position the selected RamRecorder 
channels.

Figure 546. RamRecorder Status Go To

• Begin: Moves clip to the beginning.


• End: Moves clip to the end.
• Timecode: Moves clip to the entered timecode. 
A popup appears to enter the timecode value
• Mark In: Moves clip to the Mark-In preset.
• Mark Out: Moves clip to the Mark-Out preset.

• Settings
To configure the RamRecorder channels, touch the Settings button on
the top and select the desired parameter.

Figure 547. RamRecorder Status Settings

Bounce

• Bounce:
The Bounce function is only available if the RamRecorder is in Clip-
mode or in a Loop mode. Bounce is not available in Normal VTR-
Mode! If bounce is activated and the Playout reaches its end posi-
tion then it runs in reverse to Mark In, and when it reaches Mark-In
it runs forward to Mark Out. This is repeated until the loop's exit
criteria is reached.
• Loops: 
Loops is used only if a RamRec Channel is in a Loop mode to
specify the number of loops to be executed (value 0 = endless).

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Section 5 — Sidepanel Menu Summaries

• Read Out Play

Figure 548. RamRecorder Status Read Out

• Field1/2: This mode is useful when a still or clip is made from a


graphic source that has generated motion which is not in the
expected field dominance. By stepping to Field 2 by pressing
Previous Still / Next Still, before playing a clip, the display
order of fields is reversed to F2/F1.
• Field 1: Only field 1 is played out resulting in "Film look" (only
25/30 motion updates per second).
• Field 2: Only field 2 is played out resulting in "Film look" (only
25/30 motion updates per second).
• Frame: Standard play out mode.

• Read Out Still


• Field1/2: Field 1 or field 2 is displayed and Previous Still / Next
Still advances to the next fields, which results in single stepping
in field resolution.
• Field 1: Field 1 is replicated to make frame and Previous Still /
Next Still advances to field 1 of the next still.
• Field 2: Field 2 is replicated to make frame and Previous Still /
Next Still advances to field 1 of the next still.
• Frame: Field 1 or Field 2 is replicated to make frame and Pre-
vious Still / Next Still advances to field 1/2 of the next still.

Note The Read Out selection must be configured individually per RamRec channel.
For identical settings you can take advantage of the Gang Mode operation!

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RamRecorder Menu

• Mode
When you touch the Mode button, a popup appears to select the
channel‘s basic operational modes:

Figure 549. RamRecorder - Operational Mode

• Normal VTR: Standard behavior like a tape machine.


• Clipmode: Mark In and Mark Out limit the accessible timecode
range. When you press play, the clip is always played from Mark
In to Mark Out.
• Simple Loop: Mark In and Mark Out limit the accessible time-
code range. When you press play, the clip starts at the current
position, plays to Mark Out and repeats that range from Mark In
to Mark Out n times, where "n" is the number of loops (0 = end-
less).
• Extended Loop: The looped section is from Mark In to Mark Out
as is in Simple Loop mode, but play may start before Mark In
and Offset setting determines the post Mark Out play duration.

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Section 5 — Sidepanel Menu Summaries

• Mark In, Mark Out


Set a Mark In / Mark Out point via numeric popup panel.

Figure 550. RamRecorder - Mark In

Note You can use the Gang operation mode to Grab current Mark-In and Mark-Out
positions for multiple channels at any time!

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RamRecorder Menu

• Speeds
The Speeds button offers the possibility to run a RamRecorder with
Variable/Jog speed form the Sidepanel GUI. Once the Speeds operation
mode Variable or Jog is selected, the GUI's top most digipot is assigned
to control the playout.

Figure 551. RamRecorder - Speeds

• Variable: In Variable mode the playout speed is specified by the digi-


pots turning angle. Examples: 1 = normal speed, 2 = double speed,
0.5 = half speed, -1 normal reverse speed...
• Jog: Set RamRecorder to Jog mode. In Jog mode the position of the
playout is following the digipot's turning angle

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Section 5 — Sidepanel Menu Summaries

• Tape Motion Commands (TMC)


The tape motion commands are used to control playout position, direc-
tion and speed

Figure 552. RamRecorder Tape Motion Commands

Stop Pause

Step one field or frame forward/reverse

Play the clip reverse Play the clip forward

Move the clip to the beginning Move the clip to the end

Note You can use the Gang operation mode to apply the TMC commands to mul-
tiple channels!

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RamRecorder Menu

• Record Delayline
When switched on, the delegated channel behaves like a delay line, the
desired delay can be specified with the Record Length or Afterplay set-
ting. The delayline can be switched off with the next push of a Tape
Motion Command.

Figure 553. RamRecorder - Record Delayline

When you have changed the active area to record only a cropped section of
the image, the text Record New and Record Edit will also show the word
"Cropped" to indicate that with this channel you will not record in full frame
mode.

Figure 554. RamRecorder - Record Delayline - Cropped Warning

Note When you change the Record Length value while you are in Delay Line mode,
the new value is not accepted unless you exit and re-enter this mode.

• Trim Out / Trim In


• IN (Trim inner part) All frames between Mark In and Mark Out will
be deleted. The part before Mark In and after Mark Out will be
joined.
• OUT (Trim outer part) All frames before Mark In and after Mark Out
will be deleted.

Note Only the video track will be trimmed. Audio will stay in its original length. To
play only the video part, play mode Clip should be used which will only play
the part between Mark In and Mark Out.

• Record New
Record New starts recording a new Clip according to current presets like
RecordLen, Audio Record group...

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Section 5 — Sidepanel Menu Summaries

• Record Edit
Record Edit allows to overwrite/append new content to an existing clip.
The record starts at the current clip position and ends after a duration
of RecLen.

Note Beside Video and Audio, the RamRecorder holds a set of Meta Data which are
defining the Record / Playback behavior. With every record the mandatory
Metadata are stored automatically. Some Metadata also are automatically
stored if they are modified (e.g. Thumbnails). Other Metadata requests a suc-
cessive request to be stored. These are: MarkIn, MarkOut, ActiveArea,
Bounce, Loops, BreakOut, PlayMode, ReadOut, Audio Offset, Audio Mute,
Audio Group Assignment and Audio Assign Enable. If you have modified
those data after record, don't forget to execute a subsequent Save to Clip
command as it is available in the RamRec Clips menu tab!

Thumbnails and Animated Thumbnails


Every RamRecorder channel automatically generates a thumbnail with
every Record New or Record ID command execution. The thumbnail appears
immediately in all RamRecorder menu tabs.

With the 'Kayenne XL' license additionally animated thumbnails can be


generated on request (see RR Clips Submenu on page 679). If a clip's ani-
mated thumbnail is available the RamRec status menu shows the moving
thumbnail synchronized to the RamRec channels video output. This may
be useful if there is no monitor available at the RamRecorder's output.

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RamRecorder Menu

RR Clips Submenu
The RamRecorder Clips menu page enables you to select and modify
stored video clips.

Figure 555. RamRecorder Clips

When you have changed the active area to record only a cropped section of
the image, the indication field for the remaining time with crop will turn to
red to indicate that with this channel you will not record in full frame
mode.

Figure 556. RamRecorder - Crop Warning

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Section 5 — Sidepanel Menu Summaries

• Bank Selection
Press the Bank button to select the desired bank.

Figure 557. RamRecorder - Select Bank

• Mode Selection
The following modes can be selected:
• Video: Only video signal.
• Video/Key: When the Vid/Key button is active, each video signal will
have an associated key signal stored too. At recall, the key signal
will only be recalled if the Vid/Key button is active. RAM 1 uses
RAM2 as its associated key channel for record and recall, while
RAM3 uses RAM4, and RAM5 uses RAM6.

Figure 558. RamRecorder Mode Selection

• Show Run Control


Activating the toggle button Show Run Control changes the 8 button row
control buttons to become to Tape Motion Control functionality.

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RamRecorder Menu

• Select View
The following view for the available clips can be selected:
• Small: small-sized thumbnails (10x7 visible at a time)
• Medium: medium-sized thumbnail (5x3 visible at a time)
• Large: large-sized thumbnails (3x2 visible at a time)
• List: list view

Figure 559. RamRecorder - Select View

• Grab Animation
When the button is pressed the RamRecorder starts to generate thumb
animation from the loaded clip. During the generation time the Grap
Animation button is inactive (grayed-out) for the current clip. Multiple
requests for other clips can be initiated anyway and are executed in the
given sequence. Once the moving thumbnails are generated they are
stored along with the RamRecorders metadata and they become visible
on all connected Sidepanel GUI applications.
• The availability of animated thumbnails is indicated in the clip
selection fields with an (A) index as shown in the figure below.
• During generation the clip is marked with an (W)
• Clips in the queue are marked with a sequential number (2) (3) ...

Figure 560. RamRecorder - Thumbnail

• Selecting a Clip showing the (A) index runs the thumbnail animation
locally within the clip selection field (the mainframe's RamRec channel
is not involved at all).

Note There is no feedback to the generation status other than the (A) appearance
in the clip selection fields. The animated thumb generation lasts approxi-
mately 1 second per full HD video frame.

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Section 5 — Sidepanel Menu Summaries

Note The Animated Thumbnail feature is only available with the Kayenne XL main-
frame license.

• Grab Thumbnail 
Grab Thumbnail provides a convenient method to save the current
frame as thumbnail for the loaded clip.

• Load RAM1 - 6
Selects the clip / still to the output of the delegated RamRecorder
channel.

• Save to Clip
Parameters will be stored in the metadata storage, that is, MarkIn,
MarkOut, Active Area, MarkIn, MarkOut, ActiveArea, Bounce, Loops,
BreakOut, PlayMode, ReadOut, Audio Offset, Audio Mute, Audio
Group Assignment and Audio Assign Enable.

• E/E Ram1 - 6
The selected channel goes into STOP mode. In STOP mode the RamRe-
corder channel shows it's input signal with a delay of one video frame.

• Modify

Figure 561. RamRecorder - Thumbnail

• Delete: Delete all or selected clip or still.


• Move: Move selected clip or still to another position.
• Join Key: With the Join Key feature, it is possible to join a key signal
with a video signal.
• Split Key: With the Split Key feature, it is possible to split a key signal
from its origin video signal and save it as an independent key
signal.

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RamRecorder Menu

• Join Aud: With the Join Audio feature, it is possible to join single
audio clips or embedded groups from a video clip with another
clip.
• Split Aud: With the Split Audio feature, it is possible to split the
audio groups from its origin clip and save them as independent
audio clip.

• Rename 
Renames the selected clip and makes automatic name changes for asso-
ciated key signals. The software will prevent changes in key signal
names only and the Rename button from going gray when a key signal
is highlighted.

• Record via R1
• New: Starts recording a new clip. Clip position and clip name will be
created automatically.
• Edit: Starts recording into an existing clip at the current clip, which
results in appending to the current clip.
• ID: Starts recording after the clip position is selected.

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Section 5 — Sidepanel Menu Summaries

RR Stills Submenu
The RamRecorder Stills menu page enables you to select and modify stored
video stills. Refer to Clips menu for operating details.

Figure 562. RamRecorder Still Menu

When you have changed the active area to record only a cropped section of
the image, the indication field for the remaining time with crop will turn to
red to indicate that with this channel you will not record in full frame
mode.

Figure 563. RamRecorder - Crop Warning

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RamRecorder Menu

RamRecorder Transfer Submenu


The menu page can be used to transfer clips and stills to a PC and vice versa
and for backup purposes.

Figure 564. RamRecorder Transfer Menu

The buttons on the top are used to select and deselect stills which should be
transferred.

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Section 5 — Sidepanel Menu Summaries

Transfer Mode Selection


After touching the Transfer Mode button the desired mode can be selected:
• Clips to RAM
• Clips to PC
• Stills to RAM
• Stills to PC
• RealTime Export
• RealTime Import

Figure 565. RamRecorder Transfer Menu

Single Transfer Mode


This is the default mode when you enter the Transfer dialog. Set the cursor
(blue line) to the desired item in the clips/stills list and press the Start Import
or Start Export button. A popup keypad enable you to change the name for
the target file.

When you are transferring to the RamRecorder, the to Pos column shows
you the slot where the item will be transferred to. You can change this posi-
tion via Change Position. In case of missing slot information the to Pos column
shows pos?, then you have to select a slot via Set Position before you can start
the transfer.

When a slot is already occupied, you will be prompted for overwrite at the
start of the transfer.

Multi Transfer Mode


You enter the multi transfer mode when at least one clip/still is selected by
the top row buttons Select All, Begin Selection, End Selection, Toggle Selection.

Selected items are indicated by a green color.

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RamRecorder Menu

Since a transfer in this mode should run without prompting for overwrite,
you can choose one of three Transfer Modes for the case that the target slot
is already occupied:
• Overwrite: The slot will be overwritten.
• Skip: The image in the RamRecorder will be preserved and the file
selected for transfer will be skipped.
• Next Free: The image in the RamRecorder will be preserved and the next
free slot will be used to transfer the selected file.

For transfers to the RamRecorder you can also decide whether you want to
use the slot position stored in the metadata ("Individual Positions") or
whether you want to store the files in a subsequent order, starting at a
certain position. This position can be changed via Change Start Pos. This is
particularly useful when you have several files without metadata.

Depending on the transfer direction there can be one or two more types of
conflicts which have to be resolved in advance to start the MultiTransfer.

Transfer from the RamRecorder to the PC


Name Conflicts (indicated by "name!")

Solution: Rename either the target file or the source file.

Transfer from the PC to the RamRecorder


Name Conflicts (indicated by "name!")

Solution: Rename either the target file or the source file.

Position Conflicts (indicated similarly to "19!") These conflicts occur when


in the selected range several files have the same target position.

Solution: Change target position to a free position.

Color Information for Multi Transfer


• Green: Items are selected and will be transferred.
• Yellow: Items are selected but will be skipped, due to occupied slots,
double or missing target positions.
• Red: Transfer blocking conflict; resolve conflict or deselect item from
list.

Note Name conflicts must always be resolved manually

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Section 5 — Sidepanel Menu Summaries

Realtime Export
The Kayenne XL switcher features a real-time backup system.

Operating Philosophy:

For real-time backup the RamRecorder content and metadata will be split
in two streams:
• Video content will be saved on a connected media server or video
recorder.
• Audio content and the clip’s metadata will be saved on a USB Flash
Memory or to the mainframe’s hard disc, when using the Kayak menu,
or to the hard disk of the connected sidepanel PC, when using the
sidepanel menu.

The restore of the RamRecorder clips is organized in two phases. First the
metadata and audio will be restored. After that the video will be trans-
ferred and automatically synchronized.

Backup your Clips/Stills


To backup a RamRecorder clip/still pool, proceed as follows:
• Go to the RamRecorder - Transfer menu.
• Select Transfer Mode and afterwards Realtime Export.
• Select a channel for the video playout, for example, Ram1.

Note During the transfer process, the other channels can be used for normal oper-
ation.

• A dialog appears for entering the backup directory and file name for
metadata and audio package to be stored. As default a file name with a
unique alpha-numeric character string will be generated in order to
label the exported video package.
• In the next dialog you can select whether the metadata only or meta-
data as well as audio are to be stored.

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RamRecorder Menu

Figure 566. Export Dialog

• Upon transferring the metadata and audio, a request dialog appears:


Start your external server in record mode and press Export Data.
• Be sure that your external device is connected with the Ram channel
selected.
• Assign the Ram channel for playout (for example, Ram1) to an Aux
Out #, using the Aux Controls in the Aux menu and Install - E-Box -
Aux Bus menu.
• Connect your external device with Aux Out #.
• Start your external device in Record mode.
• Press Export Video. All video clips/stills will be transferred in real-time
to the external device.

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Section 5 — Sidepanel Menu Summaries

Figure 567. Export Dialog 2

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RamRecorder Menu

Restore your Clips/Stills


To restore your RamRecorder clips/stills from the backup system, proceed
as follows:
• Go to the RamRecorder - Transfer menu.
• Select Transfer Mode and afterwards Realtime Import.
• Select a channel for the data transfer.
• A dialog appears to open the backup file with the stored metadata and
audio package.
• If the RamRecorder already contains clips, a Warning dialog appears.
For real-time import, the RamRecorder has to be empty. Please delete
the clips and stills first, and start the restore process again.
• Upon restoring the metadata and audio a request dialog appears: Start
your external server in playback mode and press Continue.
• Be sure that you external device is connected with the Ram channel
selected.
• Select the input source for the desired RamRecorder (for example,
Input 30).
• Connect your external device with a video input (for example, Input
30).
• Make sure the video clip on the backup device is positioned in front of
the clip.
• Press Continue. All video clips/stills will be transferred in real-time to
the RamRecorder and synchronized with the metadata and audio auto-
matically.
• Start your external device in Playback mode.

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Section 5 — Sidepanel Menu Summaries

RR Image Converter Submenu


The Image Converter is started with a browser. The left window shows the
folders displayed as icons and the right window lists the files contained
within the selected folder.

1. Double-click to select and open a folder.

2. Select a file to be converted with a left mouse click. You can select more
than one file by using the right mouse key.

Note When converting, the associated filter is started and one single sequence is
created from the individual files. The picture order in the sequence is deter-
mined by the order of the selected files.

Figure 568. Image Converter Menu

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RamRecorder Menu

Select Destination Format


Activating the Convert button opens a dialog window for the detail adjust-
ments. The following picture formats can be converted among each other:

AVI Audio Video Interleaved

BMP Windows/OS2 Bitmap

JPG Joint Picture Expert Group

TGA TrueVision Targa Image

TIFF Tagged Image File Format

XTENDD RamRecorder File

Figure 569. Image Converter Menu

Output File Name


The name of the exit file has to be entered in a dialog box. The file extension
is added automatically depending on destination pixel format. In general,
the entered file name will be enlarged with a three-digit number to gen-
erate different file names if a sequence will be converted to single images.

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Section 5 — Sidepanel Menu Summaries

Converting in AVI Format


If AVI is selected as target format, a Codec dialog window appears. Select
one of the listed Codec and close the dialog with OK.

Note If the dialog is canceled, an empty file will be generated.

Source Pixel Format


Touching the Convert button opens a dialog window for detail adjustments.
The following Source Pixel formats can be adjusted.

Figure 570. Select Target Format

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RamRecorder Menu

Destination Pixel Format


Actuating the Convert button opens a dialog window for the detail adjust-
ments. The following destination pixel formats can be adjusted.

Figure 571. Select Target Format Details

If the source and destination pixel format is different, the image is resized
to maintain the aspect ratio of the image content.
• If PC is selected as destination pixel format, the first picture to be con-
verted determines the picture format of the destination file.
• If a TV format is selected as destination pixel format, the destination file
is coupled with TV format.

Converting Size, Positioning, and Preview


Having selected the conversion parameters, you may have a look at the
format in the Preview window. The red frame shows the outer edge of the
picture (TV format only) to be converted and the white frame shows the
limits of the picture screen after conversion.

The switches Allow enlarge, Allow shrink, Keep aspect and the controls located
below enable adjusting and locating the desired picture section.

If PC is selected as destination pixel format, only the Size control (<<< xx%
>>>) is active.

Untangle
The Untangle feature can be used for clips. Selecting the function cuts a clip
in single frames.

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Section 5 — Sidepanel Menu Summaries

RR Audio Submenu
The Audio Submenu serves for advanced audio operation modes of the
RamRecorder:
• Audio play offset
• Different record length for video and audio
• Audio record only
• Split audio
• Join audio
• Audio group assignment
• Audio group mute (available in the Kayak menu as well)
• Delay line

Figure 572. RamRecorder Audio Menu

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RamRecorder Menu

Audio Play Offset


• Select a clip and go to the Audio submenu in the lower left corner.
• Video (red bar) and audio (green bar) clips are displayed in a timeline.
• Enter offset time by clicking in the Audio Play Offset field.
• Alternatively the offset can by done by mouse click and shifting the
video or audio bar graph in the timeline.

Note No offset between individual audio groups is possible!

Audio Group Assignment


With the Audio Group Assignment, it is possible to exchange the
embedded audio groups of the recorded clip. For example, the content (4
audio channels) of audio group B can be played in group A. This makes
sense when the external target device cannot process all four audio groups.

Figure 573. RamRecorder Group Playout

To assign the audio groups, click in the Playout Audio field and relocate the
groups. In the example, the audio channels in Group A will be played in
Group A and in Group B.

After changing the assignment, press Assign Enable.

Split Audio
With the Audio Split feature, it is possible to split the audio groups from its
origin clip and save them as independent audio clip.

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Section 5 — Sidepanel Menu Summaries

To split an audio group, proceed as follows:


• Select a RamRecorder channel, for example, Ram1.
• Go to the Clip menu
• Select the clip from the clip list, for example, Clip3.
• Press Modify button and afterwards Split Aud.
• The Modify button changes to Split A to sel. Pos.
• Select an unused clip position, for example, Pos 7.
• Press Split A to sel. Pos and afterwards OK.

In the next dialog, the prepared split settings are listed. In addition to the
split parameter, the assignment of the audio groups can be changed. In the
example below, no changes are selected, that is, Group A goes to Group A and
Group B to Group B.
• Press Split selected Groups to finish the split process.
• Or press Cancel to break the split process.

Join Audio
With the Join Audio feature, it is possible to join single audio clips or
embedded audio groups from a video clip with another clip.

To join an audio group, proceed as follows:


• Select a RamRecorder channel, for example, Ram1.
• Select the clip from the clip list, for example, Clip4.
• Press Modify and afterwards Join Aud.
• The Modify button changes to Join A with sel. Pos.
• Select a target clip, for example, Clip3.
• Press Join A with sel. Pos and afterwards OK.

In the next dialog, the prepared join settings are listed. In addition to the
join parameter, the assignment of the audio groups can be changed. In the
example below the origin Group A goes automatically to Group C because the
groups A and B have already audio and group C is the next empty group.
• If desired, assign audio to Group D.
• Press Join selected Groups to finish the split process.
• Or press Cancel to break the split process.

The result of the join process can be checked in the clip list. After finishing,
Clip3 contains audio groups ABC.

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RamRecorder Menu

Delay Line
The Delay Line feature can be used for time-delayed advanced audio play-
back while in Delayline Record Mode including video and audio.

To delay a playback, proceed as follows:


• Set the main delay time using the RecLen field.
• Press Record/Delayline and afterwards Delayline.
• Now video and audio can be shifted to adjust lip synch.

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Section 5 — Sidepanel Menu Summaries

RR Active Area Submenu


With the Active Area function the storage space of special clips (for
example, logos) can be reduced to the active picture size.

The idea of the Playout Area/Playout Offset is that you could resize and
reposition a recorded clip.

Figure 574. RamRecorder Active Area Menu

• Enable Playout: Position and crop the a stored clip on the screen.
• Record Area to Fullframe: Crop the area to record.
• Playout Area to Fullframe: Crop a portion of recorded clip to playback.
• Playout Offset: Move the cropped clip.

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RamRecorder Menu

• Save Metadata to Clip: The parameters of the playout clip will be stored in
the meta data storage.
• Set to default: Recalls default parameters; if Record Area is active,
pressing the button sets the parameter to full frame. If Playout Area is
active, pressing the button sets the Playout Area to the Record Area
values and resets the Playout Offset values to zero.

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Section 5 — Sidepanel Menu Summaries

Aux / Router Menu


The AUX buses are programmable to output any of the internal M/E or
Program Preset outputs, including Program, Look Ahead Preview and
Cleanfeed.
Permanent installed buses are displayed as gray. These buses cannot be
selected from this menu.

In addition the AUX submenu serves to set the Aux Bus Transion parame-
ters.

Note Please note, that Aux Transition is not available in 4.5 M/E configuration with
SD video standard.

Figure 575. Auxbus Control / Router Control

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Aux / Router Menu

Aux Bus Control


• The Used as column shows AUX channels which are assigned for
external keyers (e.g. Video Send and Key Send to external DVE unit).
• Double click on the screen (touch or mouse) to set an Input to an Aux
Bus.

Aux Bus Transition

Note Please note, that Aux Transition is not available in 4.5 M/E configuration with
SD video standard.

• In the Trans Dur column the transition duration can be entered. Double
click on the cell to enter the value in frames.
• In the Trans Mode column the transition mode can be entered. Double
click on the cell calls a sub-dialog:
• Off: No Aux transition
• Direct Mode: 
In Direct Mode pressing the low tally Auto Trans executes an AUX
transition with the known preset source. While this transition is
executed, the Auto Trans button light switched to high tally. When
this transition has reached the end, the Auto Trans button light
switched back to low tally and the mainframe swaps PGM and PST
sources. As a result, subsequent Auto Trans button presses toggles
the transition in this mode.
• Auto Mode:
In Auto Mode the Direct Trans button is OFF and the Auto Trans
button is low tally. Pressing the Auto Trans button, it starts to flash.
If you push a source button at that AUX bus now, the preset source
will be newly preset and the AUX transition will be executed which
is indicated by the high-tally Auto Trans button while the transition
is running. At the end of the transition, PGM and PST swaps again
and the Auto Trans button goes back to low tally. Doing this, you
have executed a single shot AUX transition by pushing an AUX
source button. 
The Auto Mode can be used to decide during operation if the dedi-
cated AUX buses executes a CUT when pushing an AUX bus source
- or - executes an AUX transition if you preset this mode using the
flashing Auto Trans button prologue.

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Section 5 — Sidepanel Menu Summaries

• T-Dur
The transition time can be entered in the T-Dur column. During the
transition the time will be numbered backwards.
• Start Auto button (Menu):
• The button can be used like the Auto Trans button as well as in Direct
and Auto mode.

For more details refer section Section 3-Aux Bus Transitions.

Router Control
• The Router menu shows in column Input the name of the source which
is currently connected to the external router output channels.
• Double click on the screen (touch or mouse) to switch a source on the
external router.

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Scaler Menu

Scaler Menu
Kayenne XL supports the MatchDef™ option for up, down, or crosscon-
verting of different input formats to the production format on up to four
inputs per M/E.
In addition the SetDef™ option for up, down, or crossconverting of the
switcher production format to different output formats is supported. For
this up to two outputs per M/E are available.

Input Scaler Submenu (MatchDef™)


The MatchDef™ dual video input source scalars software option enable the
Kayak HD switcher to seamlessly match video sources of different line
rates and aspect rations to the switcher’s production format. The Scalers
work by converting inputs of different formats to the same format as that
used by the switcher. These converted/scaled inputs can then be used any-
where in the switcher. The system supports the use of up to four scalars per
M/E that can be used for up-conversion of SD sources to HD formats.

The MatchDef™ dual video input scalars enable you to match SD sources
into an HD production or HD sources into an SD production. You can cross
match different HD formats as well without sacrificing critical production
elements such as keyers. Scalers also let you match video sources using dif-
ferent aspect ratios to the native production format.

Note The SD and HD standards use different colorimetry. Color bar signals of a dif-
ferent standard that pass through the Scaler will not align with the color
boxes of a vectorscope. However, the actual color of the video image will be
accurate on screen.

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Section 5 — Sidepanel Menu Summaries

Figure 576. Input Scaler

Setting Up Scaler Inputs


The Kayenne XL package supports four scalar inputs. If you have pur-
chased the scalar software license, plug a video source into one of the scalar
BNC connectors on the back of the Kayak HD mainframe.

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Scaler Menu

Enabled scalar inputs start at the lowest number of BNC connectors for the
inputs as shown in the following table.

Table 31. Scaler Input Connections/Requirements


Scaler Inputs
M/E Enabled Scaler Input Installed M/E Board
M/E 0 21, 22, 23, 24 PP board
M/E 1 45, 46, 47, 48 M/E1 board
M/E 2 69, 70, 71, 72 M/E2 board
M/E3 93, 94, 95, 96 M/E3 board

• Touch the Delegate button to select the Scalar Input or touch Input field
to toggle between the Scalar Inputs.
• Selecting Enable tells the switcher to use the Scalar input so the signal
can be converted up or down to the Input Format selected.

Figure 577. Input Scaler enable

Additional the following settings can be configured for the Input Scalar:
• Aspect Ratio Conversion: Can be set as Fit to Fill, Pillarbox, Letterbox and
Centercut. Details on Aspect Ration Conversion and the relation to the
different video standards are described at the end of this section.
• Background Matte: Insert a matte color to replace black in the cropped /
letter boxed / pillared region. Choose a predefined color and / or
adjust the color by using the control knobs at the right of the control
panel menu.
• Crop: Crop the edges to remove / mask any unwanted artifacts that
appear around the edges.
• Set to Default: Sets the default background matte to black, the crop
values to zero and the aspect ratio to the related default setting.

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Section 5 — Sidepanel Menu Summaries

Figure 578. Input Scaler Aspect Ratio Conversion

Figure 579. Input Scaler Bgnd Matte

Figure 580. Input Scaler Input Format

Figure 581. Input Scaler Set to Default

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Scaler Menu

Aux Bus Scaler Submenu


Overview
The SetDef™ option enables conversion of the production format to another
Standard Definition or High Definition format. This includes some aspect
ratio conversion controls with choice of, depending on direction of conver-
sion, either Letterbox, Pillarbox or Fit to Fill. The conversions are between
formats of the same vertical refresh rates only, such as 60 fields per second
and 30 frames per second (interlaced/progressive).
• When scalars are enabled, there is a one frame delay at maximum.
• At minimum, there are the same conversion capabilities as the
MatchDef Scalar inputs; up, down, cross, and aspect ratios. See addi-
tional aspect ratio features below.
Setting up Scaler Outputs works the same way than Scaler Inputs. Check
Setting Up Scaler Inputs on page 706 for details.

Known Limitations
• Each output SetDef pair (e.g. AUX11;12, AUX23;24, AUX35;36,
AUX47;48) is set to the same output standard. Each pair can be a dif-
ferent standard than other pairs, but each output can have different
aspect ratio settings.
• The sources of the Output Scalars must be of the same format as the
switcher‘s current video standard. Primary inputs can be used when
locked to the Switcher reference.
• The video standard of the SetDef outputs must be of the same vertical
frequency as the selected video reference format of the switcher.
• When scalars are enabled, the ancillary data (e.g. embedded audio) is
not passed.

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Section 5 — Sidepanel Menu Summaries

Figure 582. Aux Bus Scaler

The menu structure designed for the Auxbus Scalars are the same as used
for the Input Scalars.

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Scaler Menu

Supported Scalar Conversions (Input and Auxbus Scalar)


The conversions are between formats of the same vertical refresh rates only,
such as 60 fields (interlaced) per second and 30 frames (progressive) per
second.

Table 32. Scaler Conversions and supported Aspect Ratio Modes


Outputs
Input
525 4x3 525 16x9 625 4x3 625 16x9 720p 1080i
525 4x3 Fit to Fill Pillarbox, Pillarbox, Pillarbox,
Center-cut (V) Center-cut (V) Center-cut (V)
525 16x9 Letterbox, Fit to Fill Fit to Fill Fit to Fill
Center-cut (H)
625 4x3 Fit to Fill Pillarbox, Pillarbox, Pillarbox,
Center-cut (V) Center-cut (V) Center-cut (V)
625 16x9 Letterbox, Fit to Fill Fit to Fill Fit to Fill
Center-cut (H)
720p Letterbox, Fit to Fill Letterbox, Fit to Fill Fit to Fill Fit to Fill
Center-cut (H) Center-cut (H)
1080i Letterbox, Fit to Fill Letterbox, Fit to Fill Fit to Fill Fit to Fill
Center-cut (H) Center-cut (H)

Aspect Ratio Conversion (Inputs and Auxbus Scalar)

Figure 583. Aspect Ratio Conversions

Down Converting HD (16:9) to SD (4:3)

Center-cut
Letterbox Fit to Fill

Up Converting SD (4:3) to HD (16:9)

Pillarbox Fit to Fill


Center-cut

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Section 5 — Sidepanel Menu Summaries

DPM Menu
The DPM menus are organized in five submenus:
• iDPM Main
• iDPM Edit
• eDPM Main
• eDPM Edit
• DVE Extern

Definition of Terms
• iDPM - internal Digital Picture Manipulator using M/E resources
• eDPM - expanded (external) Digital Picture Manipulator without using
M/E resources. This is an option with additional hardware.

iDPM Main Submenu


The Kayak HD system supports one DPM channel per keyer, that means a
Kayak HD 100C may have up to 4 DPM channels, a Kayak HD 200 up to 8
DPM channels. For units currently shipping the DPM channel for the first
keyer per M/E bank is standard, the remaining 3 channels per M/E are
options.

The parameters of the Digital Picture Manipulators are not stored as part of
the EMEM system. They are treated per M/E bank like external DVE chan-
nels with a separate timeline system with 100 registers. That means the
switcher can recall independently extra DPM effects per M/E while
running an EMEM timeline.

To offer even more flexibility the user can define per register, which of the
4 channels should be affected. For example register 1 could only include the
DPM channel of keyer 1 running an endless loop to spin a logo while the
user is able to recall independently other registers containing only channel
3+4 displaying differently sized boxes.

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DPM Menu

Figure 584. iDPM Main

The inner window consists of several sections:


• Inputs Selection Keyer/Fill,
• Effect selection (5 x 5 buttons per page),
• Page selection

Keyer Input Selection


Input selection for the 4 channels, click on the corresponding fields for
source selection.

Effect Selection
25 buttons for DPM effect selection (in total 100 effects on 4 pages). In the
bottom part per button you find an indication of the channels used in the
corresponding effect.

To select an effect, first preselect it (dark blue border) then press OK or


double-click an effect directly. The selected effect (light blue background)

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Section 5 — Sidepanel Menu Summaries

can be controlled by the motion control buttons or by the DPM digipot on


the right side.

The effect selection can be learned in a macro. Since you can run up to four
DPM effects simultaneously, learning motion control commands in macros
has to be done carefully.

Pressing the Play button while learning a macro, this macro will record a
play command for the first channel in the selected effect.

Example:

If the effect contains channel 2, 3, 4 – the macro will record the play command for
channel 2. This macro can be used to play any effect containing at least channel 2,
because a play command for one of the used channels will play all used channels.
So 4 macros is enough to play all effects.

Current Effect Number


In this section you find an indication of the selected effect per channel. This
can differ from the last recalled effect, since an effect recall only loads the
channels included in the DPM effect.

Delegate Button
Delegating the menu to an M/E or P/P stage of the switcher.

Highlight Effect No.


This feature is only a help to get a quick overview, which channel is used in
which effect. This is only important for customers using the DPM as a mul-
tiple DVE. The overlay row is special and consists of two parts, which have
to be selected independently:
• No show: No highlighting
• 1 incl.: Highlight all effects which contain at least one of the selected
channels.
• All incl.: Highlight all effects which contain all of the selected channels.
• Exact: Highlight all effects which contain exactly the selected channels.
• Chan 1 (... 4): Toggle selection channel 1(... 4): ”-- -- --” is off, ”chan 1” is
on.
• Global: Toggle selection global: ”-- -- --” is off, ”global” is on.

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DPM Menu

Use DPM Source


DPM Channel selection: You can select per local channel whether this
channel should be affected by the global channel.

DPM Loop
Activates the DPM function for the corresponding keyer, that means when
on, the DPM is looped into the signal path.

Sure Touch Mode


Sure Touch changes the way in which effects behave during recall and play-
back, providing more control and flexibility. An effect can be safely recalled
using two new modes which eliminate abrupt changes: hence the name
Sure Touch is being used. When using a Sure Touch mode, the effect adapts
itself to the switcher’s current state. Upon recall of any effect, no changes
are made to the current state, regardless of the nature or the composition of
the effect. Then, when the effect is run, the relative changes from the inter-
polated effect are applied instead of the traditional absolute output. Only
elements which changed over the course of the original effect are affected.

One way of thinking about safe touch is to think of it as running an effect


in “relative” mode.

These changes can be applied in different ways, allowing the effect to inter-
polate on a path parallel to the original effect (Parallel mode), or on a path
that converges the changing state smoothly to the actual end state of the
original effect (Converge mode). A safe touch mode can be “forced on” just
prior to recalling an effect, or it can be saved with the effect to be used auto-
matically.

This feature changes the paradigm of control for effects, allowing effects to
be applied under more flexible set of conditions and also to be used as spe-
cialized functions to perform specific actions.

Within the DPM timeline system, when an effect is first created, a snapshot
of all values is saved. For any subsequent keyframes, only values which
have changed are then saved. Those values that have changed are referred
to as “bound elements” and are subject to interpolation as the effect runs.

When an effect is recalled in a sure touch mode, the current states of the
bound elements are read by the timeline system. These values are com-
pared with the original first keyframe (snapshot) of the effect, and an
“offset” or “new zero” is established for each bound element of the effect.
This “offset” is then applied during all subsequent fields of the effect. A
new “offset” is established each time the effect is recalled. The result is that
a “new effect” is established each time the effect is recalled.

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Section 5 — Sidepanel Menu Summaries

The essential result is this: When an effect is recalled in a safe touch mode,
only those values which underwent changes after the first key-frame of the
original effect are touched, and only changes in values are applied.

Auto Run
When Auto Run is on a recall of an DPM effect will automatically run the
effect. When Auto Run is off, the run has to be triggered either in the Show
Timeline menu by pressing Play or by pressing the Cut button in the Effects
area again while the section is delegated to DPM control.

The Auto Run button is also used when a DPM effect is recalled by an EMEM.
When On, a keyframe containing DPM Eff. No in the Define Memo will
trigger an immediate run of the relevant DPM effect. (Define memo is set in
the EMEM define memo menu.) When Off, a trigger has to be set to run the
effect.

Cursor Control
The top row buttons Go To, Begin, Rev Play, Pause, Play, and End let you run the
current effect or position the cursor to a specific keyframe. The effect posi-
tion can also be adjusted by the Eff. Pos. digipot.

Refer also the iDPM (eDPM) section of the Multi Function Control Panel.

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DPM Menu

iDPM Edit Submenu

The iDPM Edit menu is organized in the following subpages:


• Transform
• Shadow
• Crop & Reverse
• Input
• Priority
• Kurl
• Splits & Mirrors
• Misc
• Light
• Defocus
• Glow
• Recursive
• Setup & Default
• Timeline
• Save & Recall
• Corner Pinning

The Kurl subpage is only available when the Kurl option is installed

The Light, Defocus, Glow, and Recursive subpages are only available when
then Spektra option is installed.

The following elements are available in most of the subpages:

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Section 5 — Sidepanel Menu Summaries

The Top Button Row

Figure 585. Top Button Row

The buttons DPM 1 Control through Global Control indicate which DPM chan-
nels will be affected when you turn the digipots and adjust the according
parameter. A disabled button indicates that in the current effect setup this
channel is not included. Note that the Global Control button is only enabled
in the Transform subpage. You can toggle the buttons on and off. Double
clicking a button automatically deselects all other buttons.

The Insert, Modify, and Delete buttons allow you to insert the current DPM
state as a keyframe in the effect. For which channels keyframes will be
inserted/deleted please see further down in the description for Timeline
display.
For more details of these functions please see the Timeline subpage.

With the Copy Clipboard button you can cut or copy keyframe states to a
Clipboard and insert it at a different position of the effect.

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DPM Menu

Timeline Display

Figure 586. Timeline Display

The Timeline display serves several purposes. In the first place it shows the
keyframes/pauses for the according channels and the current cursor posi-
tion. With Zoom Out and Zoom In you can adjust the zooming level. Double
clicking in the time bar right to the Zoom buttons adjusts the zoom automat-
ically to show all keyframes.
The channel track buttons DPM1-4 and Global show which channels are
included in this effect and for which channels keyframes will be
inserted/modified or deleted. Click on the buttons for selecting/dese-
lecting the channel. Like in DPM Control a double click deselects all other
channels.
The selected keyframe track itself shows the channel for which the param-
eters are displayed. This is also indicated by the button P/P iDPM 1.

Changing the display channel can be accomplished in different ways:


• Clicking on a Timeline keyframe track.
• Pressing the P/P iDPM 1 button. This will automatically deselect all other
channels and every subsequent press will advance to the next channel.
• Select a channel via a DPM 1 Control button.
When you deselect the control for the channel which is currently displayed
the system automatically searches for a controlled channel to be displayed.

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Section 5 — Sidepanel Menu Summaries

The Bottom Button Row

Figure 587. Bottom Button Row

The buttons Start through End provide the motion control commands for
the effect.
The Save/Discard button allows you to save your changes to the current
effect or revert to the previously stored version. This button is also an indi-
cation whether a modification has taken place since the last time it was
stored. Otherwise this button is disabled.
With the Arrow Left and Arrow Right buttons you can step from one keyframe
to the next or previous one.
With the Goto Keyframe button you go to a specified keyframe number.
For details on keyframe numbering please see the Timeline subpage.

Parameter Groups

Figure 588. Parameter Groups

These groups consist of a group of 5 parameters maximum which can be


delegated simultaneously to the digipots by clicking.
When a parameter differs from its default value the text color changes from
white to yellow. Double clicking the group will reset all parameters to
default. To reset an individual parameter, click on the display field of the
according digipot. In the popup keypad the default button provides the
value for reset to default.
When you use the Sidepanel program on a standard computer without
digipots you can click the name field of the digipot to have scroll wheel
control for this parameter.

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DPM Menu

Transform Page

Figure 589. Transform Page

The Transform Menu is used for positioning the channels in the 3D space.
Some of the parameters (Locate, Axis, Spin) you can position either in the
Source or the Target space.

Path Control:
Parameter groups like Locate, Spin, etc. can have individual paths. The path
for the last selected parameter group is always displayed and can be con-
trolled. When you e.g. want to display and control the path for the Perspec-
tive group, first select the Perspective group, then select the Curve group to
adjust Tension, Continuity, or Bias.
The Spin group offers control of the individual X, Y, Z parameters within
the group. The selection is made with the button "Apply to: Spin…"

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Section 5 — Sidepanel Menu Summaries

When the button Apply to All Transf. is selected, the path changes are applied
to all Transform parameters.
The Channel Opacity parameter set the opacity of the selected channel. The
channel opacity can be set for every key frame and will be interpolated
with the adjusted path type.

For general behavior of the DPM Edit menu please see iDPM Edit Submenu
on page 717.
For more details on the individual parameters please refer 3-D Digital
Effects Concepts on page 71.
For more details please refer to Path Control on page 81.

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DPM Menu

Shadow Page

Figure 590. Shadow Page

The shadow can be used as a drop shadow or create a border around the
image. The Shadow Crop parameters are only active when Use Crop of: is
set to Shadow.
The remaining parameter names are self-explaining

For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details please refer to Path Control on page 81.

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Section 5 — Sidepanel Menu Summaries

Crop & Reverse Page

Figure 591. Crop & Reverse Page

The Crop and Softness parameters are only active when crop is switched on.
The remaining parameter names are self-explaining.
For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.

For more details on Path Control please refer to Path Control on page 81.

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DPM Menu

Input Page

Figure 592. Input Page

The source information for front fill/key and back fill/key is always stored
per keyframe.
Whether this information will be used can be set per channel in the DPM
Main Menu (see DPM Menu on page 712).

If you are not familiar with the difference between front/back versus
near/far please see Front and Back, Near and Far on page 77.

For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.

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Section 5 — Sidepanel Menu Summaries

Priority Page

Figure 593. Priority Page

The priority of a channel can be either fixed or depending on the Z-Location


in the 3D space.
In the example above Key 1 has always the top priority, Key 4 will always
be in the background. Between these two keyers Key 2 and Key 3 are
fighting for higher priority by their Z-Location. Whether the priority of the
Keyers is controlled by the DPM effect depends on the setting of the effect
(see Save & Recall Page on page 750).

For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.

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DPM Menu

Kurl Pages

Kurl is an option and divided in 6 subpages


• PageTurn, see Kurl Pageturn/Pageroll Page
• Pageroll, see Kurl Pageturn/Pageroll Page
• Postion/Size-Modulation, see Kurl Position/Size Modulation Page
• Slits, see Kurl Slits Page
• Ripples, see Kurl Ripples Page
• Sphere, see Kurl Sphere Page

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Section 5 — Sidepanel Menu Summaries

Kurl Pageturn/Pageroll Page

Figure 594. Kurl Pageturn/Pageroll Page

The control parameters for Pageturn and Pageroll are identical.


When you create a pageturn with one channel the front and back side will
show the same image (or back side will show matte)
For a different image on the back side you have to use two channels in par-
allel. In this case change Show: Both Sides to Show: Front Side for the first
channel and to Show: Back Side for the second channel.

For general behavior of the DPMDPM Edit Menu please see iDPM Edit
Submenu on page 717.

For more details please refer to Path Control on page 81.

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DPM Menu

Kurl Position/Size Modulation Page

Figure 595. Kurl Position/Size Modulation Page

The modulation can be applied horizontally and/or vertically.


• Change the according Modulation Mode to either Size or Position to
enable the modulation.
• Available modulation patterns are: Sine, Triangle, Square, Ramp, Circle,
Random, Pulse, Trapeze.
• Cycle Count only is active when Limit Cycle is On and Phase Speed is
greater than 0.
• Positive Pattern Only flips the negative part of the modulation to posi-
tive, creating a new shape with twice the frequency. This works for all
patterns but the Square.
• CenterX and CenterY are only active for Modulation Mode Size.

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Section 5 — Sidepanel Menu Summaries

The remaining parameter names are self-explaining

For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.

For more details on Path Control please refer to Path Control on page 81.

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DPM Menu

Kurl Slits Page

Figure 596. Kurl Slits Page

Change the Amplitude parameter to a value greater than 0 to enable the


slits.
• Available modulation Patterns are: Sine, Triangle, Square, Ramp, Circle,
Random, Pulse, Trapeze.
• Cycle Count only is active when Limit Cycle is On and Phase Speed is
greater than 0.
• Positive Pattern Only flips the negative part of the modulation to posi-
tive, creating a new shape with twice the frequency. This works for all
patterns but the Square.
• When Randomness is 0 all slits have the same width, depending on the
number of slits, otherwise the width varies more or less, depending on
the value of Randomness.
The remaining parameter names are self-explaining.

Kayak HD — User Manual 731


Section 5 — Sidepanel Menu Summaries

For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details on Path Control please refer to Path Control on page 81.

732 Kayak HD — User Manual


DPM Menu

Kurl Ripples Page

Figure 597. Kurl Ripples Page

• Available modulation Patterns are: Sine, Triangle, Square, Ramp, Circle,


Random, Pulse, Trapeze.
• Cycle Count only is active when Limit Cycle is On and Phase Speed is
greater than 0.
• Positive Pattern Only flips the negative part of the modulation to posi-
tive, creating a new shape with twice the frequency. This works for all
patterns but the Square.
• Position-H and Position-V define the center of the ripples.
The remaining parameter names are self-explaining

For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details on Path Control please refer to Path Control on page 81.

Kayak HD — User Manual 733


Section 5 — Sidepanel Menu Summaries

Kurl Sphere Page

Figure 598. Kurl Sphere Page

• H-Position turns the sphere horizontally


• V-Position turns the sphere vertically
• H-Warp stretches the image horizontally around the sphere
• V-Warp stretches the image vertically around the sphere

The remaining parameter names are self-explaining


For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details on Path Control please refer to Path Control on page 81.

734 Kayak HD — User Manual


DPM Menu

Splits & Mirror Page

Figure 599. Splits & Mirror Page

• The Splits parameters are only active when Splits is switched on.
• Position-H and Position-V define the center of the ripples.

The remaining parameter names are self-explaining


For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details on Path Control please refer to Path Control on page 81.

Kayak HD — User Manual 735


Section 5 — Sidepanel Menu Summaries

Misc Page

Figure 600. Misc Page

Interpolation Mode defines the mode of video interpolation


• Available modes are Adaptive, Frame, Field
• In frame mode an interpolation uses 2 fields. This may cause artifacts if
e.g. a Cut is performed between the two fields of a frame.
• Easycube should be enabled for all channels which are used to form a
cube or slab. Since in a cube or a slab only 3 sides are visible at a time,
with Easycube enabled the channel automatically will flip its position
during rotation from the left to the right or from the top to the bottom
side accordingly.
• Build Cube with Chan 1-3 and Build Slab with Chan 1-3 sets up the local
parameters for channels 1 through 3 automatically to form a cube or
slab.
• This cube should only be positioned/rotated with the Global Channel in
the Transform/Target menu

736 Kayak HD — User Manual


DPM Menu

Light Page

Figure 601. Light Page

• Each DPM channel has four light sources and one Ambient Shading
light. The available light types are: Point, Bar, and Plane.
• Appearance / Gloss Size of the light spot (Point), width of the Bar.
• The light parameters are only active when then light type is different
from Off.
• The Rotation parameters are only active for light type Bar.
• The Flare Intensity is only active when Independent Flare Intensity is On.

Kayak HD — User Manual 737


Section 5 — Sidepanel Menu Summaries

The remaining parameter names are self-explaining.


• Path Control: 
There are 3 individual path controls available per light per channel:
• Path Light Attribute for parameter groups Appearance, Color, and Flare
Color
• Path Light Position for parameter groups Position and Rotation.
• Path Ambient Shading for Ambient Shading.
• To display/control a desired path, select first one of its parameter
groups e.g. Appearance when you want to control the Light Attribute
path.
For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details on Path Control please refer to Path Control on page 81.

738 Kayak HD — User Manual


DPM Menu

Defocus Page

Figure 602. Defocus Page

There are three Defocus modes available:


• Defocus: Standard defocus mode.
• Defocus NAM+: Combines the defocused image with the original image
in a non-additive mix mode.
• Defocus NAM-: Combines the defocused image with the original image
in a non-additive mix mode.
• Aspect: Allows to apply the defocus more horizontally or more verti-
cally.
• Ratio: Controls the mix amount for Defocus NAM+ and Defocus NAM-.
• NAM Matte Enable: Replaces the original image for Defocus NAM+ and
Defocus NAM- mix modes.

Kayak HD — User Manual 739


Section 5 — Sidepanel Menu Summaries

The remaining parameter names are self-explaining.


For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details on Path Control please refer to Path Control on page 81.

740 Kayak HD — User Manual


DPM Menu

Glow Page

Figure 603. Glow Page

There are three Glow modes available:


• Glow: Standard glow mode, adds a glow e.g. around a caption.
• Glow Only: Like Glow but replaces the fill signal of the caption by the
glow color.
• Outline: Like Glow but replaces the fill signal of the caption by the back-
ground signal.
• Aspect: Allows to apply the glow more horizontally or more vertically.

The remaining parameter names are self-explaining.


For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details on Path Control please refer to Path Control on page 81.

Kayak HD — User Manual 741


Section 5 — Sidepanel Menu Summaries

Recursive Page

Figure 604. Recursive Page

There are four Recursive modes available:


• Trails: Creates trails on an image by using wind to create the displace-
ment.
• Freeze: Creates effects like film Look, etc. It generates the image cap-
tures in the current location (which can be moved by Transform).
• Montage: Creates random displaced images.
• Motion Decay: Creates motion blur. Motion Decay applies recursive
overlay to the motion within the channel image itself.

742 Kayak HD — User Manual


DPM Menu

A recursive strobe action (Trails, Freeze, etc.) can start at each keyframe of
an effect or triggered after a certain period.
• Recursive Loop: Switch on to enable recursive modes.
• Show Picture: Continues to show current image when recursive mode is
active
• Layer Mode: Over causes the recursive images to be superimposed on top
of the existing image. Under causes them to be added beneath. Erase
removes image in recursive image area.
• Keyframe Reset: Clears the recursive memory. With this operation, all
traces of previous recursive images are removed. This can be useful
when an effect is rewound.
• Force Strobe: When On, strobe action take places even when no effect is
running. Active for Trails, Freeze, and Montage.
• Strobe Type: Controls type of Recursive strobe events. Time uses the
Period as a basis for strobe actions. Keyframe uses the keyframes of the
channel's running timeline as a trigger for strobe actions
• Parameter group Appearance
• Decay: Rate of image decay
• Star Decay: Rate of random points (star) decay
• Blur: Amount of blur
• Period: Number of fields (interlaced mode) or frames (progressive
mode) between each image capture for the strobe.
• On Time: Amount of time (percentage) that the image is unfrozen
within the period

Note When Strobe Type is set to Time the minimum Period should be 3 fields
(interlaced mode) or 2 frames (progressive mode). Otherwise no recursion
will be visible!

• Matte Control applies matte to the recursively generated image. With


Matte the image is filled with color as defined by Hue, Saturation, and
Brightness. With Rainbow the recursive image is filled with color having
hue that varies by Speed. 
The remaining parameter names are self-explaining.

Kayak HD — User Manual 743


Section 5 — Sidepanel Menu Summaries

• Recursive Mode Presets:


Some presets are available as a quick start:

Figure 605. Recursive Page

For general behavior of the DPM Edit Menu please see iDPM Edit Submenu
on page 717.
For more details on Path Control please refer to Path Control on page 81.

744 Kayak HD — User Manual


DPM Menu

Setup & Default Page

Figure 606. Setup & Default Page

When you select Create New in the Save & Recall subpage, all four DPM
channels are enabled by default. The switcher allows you to use the chan-
nels independently, that means you can run e.g. channel 1 & 2 in an endless
loop while you recall different effects for channel 3 & 4. In order to accom-
plish this, only channels you need should be included in the effect. Not
included channels will not be touched when the effect is recalled.
• Channels included in this effect: Select the channels needed
• Allow global control: 
Deselect channels you do not want to have controlled by the global
channel. When you e.g. build a cube with channel 1-3, but channel 4 is
also included in the effect to stay pushed back in the background, you
should exclude channel 4 from global control when you rotate your
cube. Because this rotation is normally done by global target rotate and
otherwise your channel 4 will behave like a satellite orbiting the cube

Kayak HD — User Manual 745


Section 5 — Sidepanel Menu Summaries

• Set to Default: You can either default the parameters of the Transform
subpage only or all parameters of a channel. For a complete start from
scratch buttons are added to default all channels by one button press.
• Set DPM-Loop "On" & "Linear Key": These buttons display the current state
of the (iDPM only) keyers of the according DPM channels. When the
buttons are enabled, the state differs from what is normally necessary
to key properly. Pressing the buttons enables the DPM-Loop of the keyer
and sets the key mode to Linear Key.
• Set Near/Far Key Source "White": When you use the DPM channel to
manipulate a full frame image you should key on White. Pressing the
buttons sets the key source for near and far to White.
If you are not familiar with the difference between front/back versus
near/far please see Front and Back, Near and Far on page 77.

746 Kayak HD — User Manual


DPM Menu

Timeline Page

Figure 607. Timeline Page

The Timeline display serves several purposes. In the first place it shows the
keyframes/pauses for the according channels and the current cursor posi-
tion. With Zoom Out and Zoom In you can adjust the zooming level. Double
clicking in the time bar right to the Zoom buttons adjusts the zoom auto-
matically to show all keyframes. The Zoom and the effect position can also
be adjusted by digipots.

The channel track buttons Ch 1-4 and Global show which channels are
included in this effect and for which channels keyframes will be
inserted/modified or deleted. Click on the buttons for selecting/dese-
lecting the channel. A double click deselects all other channels.

The buttons DPM 1-4 Kf Edit and Global Kf Edit have the same function as the
channel track buttons.

Kayak HD — User Manual 747


Section 5 — Sidepanel Menu Summaries

The keyframe edit buttons in detail:


• Insert
• Keyframe Before: Inserts a keyframe before the current keyframe
position.
• Keyframe After: Inserts a keyframe after the current keyframe posi-
tion.
• Pause: Inserts a pause. A pause can only exist on a keyframe. When
you insert a pause while the effect position is between keyframes, a
new keyframe is inserted.
• For the first keyframe Insert Keyframe Before or Insert Keyframe After
can be used.

• Modify
• All Kf's Absolute: Applies the result of all changes you made to your
current keyframe to all keyframes in the effect. E.g. you changed in
your current keyframe the size parameter from 0.4 to 0.5. This
command will change the size of all keyframes to 0.5.
• All Kf's Relative: Applies the amount of the changes you made to your
current keyframe to all keyframes in the effect. E.g. you changed in
your current keyframe the size from 0.4 to 0.5. The amount of
change is 0.1. This increment will be added to the size of all other
keyframes
• Current Keyframe: Applies the changes you made to your current
keyframe. When you press modify while the effect position is not
on a keyframe, a new keyframe will be inserted at that position.
• Channel Clipboard: Copies a complete channel to or from the clip-
board.
• Delete
• All Kf's: Deletes all keyframes from all selected channels
• Current Keyframe: Deletes the current keyframe. When the Constant
Duration button is On the duration time of the deleted keyframe
will be added to the duration time of the previous one, keeping the
total effect time constant.
• With the Keyframe Clipboard button you can cut or copy keyframe states
to a Clipboard and insert it at a different position of the effect.
• Start Time: Delays the start of the selected channels to the given time.

748 Kayak HD — User Manual


DPM Menu

• Keyframe Duration: The keyframe duration for the next keyframe to be


inserted. When you want to change the duration of an existing key-
frame, got to this keyframe, change the time and confirm by pressing
Modify Current Keyframe.
• Effect Duration: Changes the total duration for the selected channels.
When you want to change the duration of the total effect, make sure all
channels, including the global channel are selected.

Kayak HD — User Manual 749


Section 5 — Sidepanel Menu Summaries

Save & Recall Page

Figure 608. Save & Recall Page

100 DPM effects can be stored at position 0 though 99.


• The Save & Recall sub-delegation shows you all available effects and
allows to either recall an effect in the work buffer (press the Recall
button or double click the listbox position), or to select a position to
create a new effect with the Create New button.

Note Changes to the work buffer will always be stored at the position of the recalled
effect at the position which was selected for Create New.

• The display also shows which channels are included in the effect.
• Control Priority: When On, this DPM effect will control the keyer priority,
depending on the DPM settings of the keyframes (see Priority Page on
page 726.

750 Kayak HD — User Manual


DPM Menu

• Sure Touch Mode: The following modes are available: Normal (no Sure
Touch), Converge, and Parallel.
For more details on Sure Touch please see Sure Touch on page 91.
• Loop Mode:
• Normal: Effect runs once from begin to end.
• Loop: Effects runs endless. When the end is reached it jumps to start
and plays again.
• Bounce: Plays endless from start to end and then plays reverse from
end to start.

• Lock Effect: When On, no changes are possible for this effect.

Note Control Priority, Sure Touch Mode, Loop Mode, Lock Effect, Rename, Delete
are buttons which work on the selection in this listbox, independent from the
effect currently loaded in the work buffer and are executed immediately

In contrary the Save / Discard button indicates changes made to keyframe in


the work buffer. When this button is active the changes can be accepted
(Save) are discarded.

Note When you recall another DPM effect, e.g. by an EMEM or by a macro while
Save / Discard is active, these changes are automatically accepted and saved
before the new effect is loaded.

Kayak HD — User Manual 751


Section 5 — Sidepanel Menu Summaries

Corner Pinning Page

Figure 609. Corner Pinning

The Corner Pinning On button turns corner pinning on or off. When On the
corner pin transformation becomes visible in the video.

The parameters of the Left Corners and Right Corners group adjust the left
and right corners. each corner can be adjusted in x and y direction indepen-
dent from other corners.
• Path Control:
• Path Type - the user can change between four path types used for
interpolation. The types are Linear, S-Linear, Curve and S-Linear to
Pause.
• Curve - the user can adjust the parameters of a Curve Type Path. The
Parameters are Tension, Continuity and Bias. The Parameters has
no influence to other Path Types.
• Path Hold - For more details please refer to Path Control on page 81.

752 Kayak HD — User Manual


DPM Menu

• The View Trough Opacity is an adjustment tool only. With the following
two parameters the channels can be set in a "see trough" mode. This
mode is only usable during adjustment of the corner. The parameters
are not keyframable and the mode will be switched off if an effect will
be recalled. A system power down or reset will also reset the parame-
ters to the default values. The view trough opacity will be used to make
the key signal temporarily transparent
• Opacity On - when on, the View Trough Opacity is visible in the
video. Otherwise the channel has the channel opacity. View Trough
Opacity On will be switched off if an effect is recalled.
• View Trough Opacity - adjust the opacity of the channel for the View
Trough Opacity On button is switched on.

Kayak HD — User Manual 753


Section 5 — Sidepanel Menu Summaries

eDPM Main Submenu


The eDPM menu pages are identical with the iDPM menus described in the
sections above. As example, only the eDPM Main menu page and the
eDPM Edit menu page are pictured in this section.

Refer to How to Work with eDPM on page 760 for operating details.

Figure 610. eDPM Main Menu

The eDPM Main Menu (sidepanel) consists of several sections:


• Channel Inputs - displays and enable source selection (Near and Far
Side/ Front and Backside) per channel including related Tally informa-
tion.
• Effect selection - (6 x 5 buttons + Page shift 1st, 2nd, 3rd, 4th) 100 recall
buttons for eDPM effects.
• Current Effect No. - indicates the loaded eDPM effect per Channel.
• Motion Command - executing applicable Motion Commands for selected
effect.

754 Kayak HD — User Manual


DPM Menu

Input Source Selection


Input selection for the 4 FX processor channels, click on the related fields
for source selection:

Each channel has a separate source selection for front and back side, which
is automatically selected, depending on the rotation angle of the channel
and on whether Use DPM Source is activated for the corresponding eDPM
Channel.

Effect Selection
The menu contains 25 buttons for eDPM effect selection (in total 100 effects
on 4 pages). The bottom section of each button displays the channels used
in the corresponding effect. To select an effect, first pre-select it (dark blue
border), then press OK - or double click any effect directly by mouse and/or
touchscreen.

Current Effect Number


This section shows the selected effect per eDPM channel. This can differ
from the last recalled effect, since an effect recall only loads the channels
included in the eDPM effect.

Note Any channel combination is possible.

Motion Control Buttons


The selected effect (light blue background) can be controlled by the motion
control buttons (Begin, Reverse, Pause, Play, End) or by the DPM digipot on
the lower right side.

Function Buttons
• Highlight Effect No. - Filtering for Specific Effect Channels and Channel
Combinations.
• DPM Use Source - Enables or disables eDPM crosspoint recall on selected
effect per Channel (per EMEM).
• Force Shape Mode - Allows independent settings per Channel in order
to compensate for unprocessed Video and Key signals, for example,
Character Generator.
• Sure Touch - Please refer to iDPM section of the User Manual.
• Transfer - Allows transferring entire effects from any iDPM into eDPM.
• Modify - Dialog for various operations for example, Cut, Copy, Paste,
Rename, Delete etc.

Kayak HD — User Manual 755


Section 5 — Sidepanel Menu Summaries

Highlight Eff Number


This feature is for help to get a quick overview of which channel is used in
which effect. This is most important for customers using the eDPM option
as multiple single Channel DPM!
The overlay row is special and consists of two parts, which have to be
selected independently.
• no show - No highlighting.
• 1 incl. - Highlight all effects which contain at least one of the selected
channels.
• all incl. - Highlight all effects which contain all of the selected channels.
• exact - Highlight all effects which contain exactly the selected channels.

• --- / chan 1 - Toggle selection channel 1 on/off.


• --- / chan 2 - Toggle selection channel 2 on/off.
• --- / chan 3 - Toggle selection channel 3 on/off.
• --- / chan 4 - Toggle selection channel 4 on/off.
• --- / global - Toggle selection global: on/off.

Use DPM Source (for Channel 1-4)


If any DPM Channel is enabled for Use DPM Source, a loaded DPM effect
will recall the crosspoint related to the information formerly saved per Key-
frame.

Note The settings for enabling or disabling "Use DPM Source" are EMEM sensitive
and can be effected in TiM/EMEMo / Define Memo / eDPM Send Channel 1-4.

Modify
• Rename - Rename selected effect.
• Cut - Cut out selected effect into Clipboard.
• Copy - Copy selected effect into Clipboard.
• Paste - Paste Clipboard into Cursor destination.
• Swap - Exchange selected Cursor positions.
• Undo - Undo last action (does not recover deleted effect).
• Delete - Delete selected effect.
• Lock - Enable/Disable write protection/read only.

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DPM Menu

Dialog Buttons
• DVE Extern - Switch to control page for external DVE 1 + 2.
• eDPM Main - Switch to the main menu page for internal eDPM
• eDPM Edit - Switch to edit page for internal eDPM.
• iDPM Main - Switch to the main menu page for internal iDPM.
• iDPM Edit - Switch to edit page for internal eDPM.
• Previous Menu - Return to the previous menu.

Kayak HD — User Manual 757


Section 5 — Sidepanel Menu Summaries

eDPM Edit Submenu


The eDPM menu pages are identical with the iDPM menus described in the
sections above.

Refer to How to Work with eDPM on page 760 for operating details.

Transform
Editing of eDPM is identical to iDPM. Please see iDPM section Transform
Page.

Shadow
Editing of eDPM is identical to iDPM. Please see iDPM section Shadow Page.

Crop & Reverse


Editing of eDPM is identical to iDPM. Please see iDPM section Crop &
Reverse Page.

Input
Editing of eDPM is identical to iDPM. Please see iDPM section Input Page.

Priority
Editing of eDPM is identical to iDPM. Please see iDPM section Priority Page.

Kurl
Editing of eDPM is identical to iDPM. Please see iDPM section Kurl Pages.

Splits & Mirrors


Editing of eDPM is identical to iDPM. Please see iDPM section Splits &
Mirror Page.

Misc
Editing of eDPM is identical to iDPM. Please see iDPM section Misc Page.

Light
Editing of eDPM is identical to iDPM. Please see iDPM section Light Page.

Defocus
Editing of eDPM is identical to iDPM. Please see iDPM section Defocus Page.

758 Kayak HD — User Manual


DPM Menu

Glow
Editing of eDPM is identical to iDPM. Please see iDPM section Glow Page.

Recursive
Editing of eDPM is identical to iDPM. Please see iDPM section Recursive
Page.

Setup & Default


Editing of eDPM is identical to iDPM. Please see iDPM section Setup &
Default Page.

Timeline
Editing of eDPM is identical to iDPM. Please see iDPM section Timeline
Page.

Save & Recall


Editing of eDPM is identical to iDPM. Please see iDPM section Save & Recall
Page.

Corner Pinning
Editing of eDPM is identical to iDPM. Please see iDPM section Corner
Pinning Page.

Kayak HD — User Manual 759


Section 5 — Sidepanel Menu Summaries

How to Work with eDPM


Definition of Terms
• iDPM - internal Digital Picture Manipulator using M/E resources
• eDPM - expanded (external) Digital Picture Manipulator without using
M/E resources

The eDPM (Digital Pixel Manipulator) is a powerful option for the Kayenne
XL (HD/SD) 8RU switcher mainframes. It improves the feature set and the
value of the switcher significantly for all production purposes. It supports
the user of Kayak (HD/SD) to increase the efficiency of productions and
investments.

The eDPM is designed to cover the basic effects that are mainly used in day
to day productions, including defocus per channel, Warp effects (Page
Turns, Rolls, Ripples, etc.), Lightning (4 light sources per Channel), Z-Pri-
ority (includes also every possible channel priority setting), Key Channel
operations, Recursive Effects, Drop Shadow, etc. Integration of the eDPM
into the switcher avoids the requirement of additional space for installa-
tion, additional power supply, air-conditioning and additional cabling. No
separate inputs or Aux buses are required to feed the DVE. This frees up all
I/Os of the switcher for other/additional video signals. Close integration
of eDPM control into the user interface of the switcher gives more creative
power to the operator and optimizes the efficiency of the users.

General Information

eDPM Processor Functions


The eDPM Processor board provides 4 channels Video + Key of DPM with
linear effects in 3D space. Every channel handles video and key signals.
Sizing, Positioning and Rotation in all 3 axis can be performed, and per-
spective representation of the images. A combiner function combines the
DVE channels on the board in order to not lock or waste Keyers or even
entire M/E's for multi channel effects. The combiner also provides Z-pri-
ority for the DPM channels. All local DPM channels can be controlled inde-
pendently or together in any combination. On top of this, a Global Channel
provides additional control to any number of selected Local Channels.
Examples for multi Channel effects are: multi split screen, double boxes,
cubes, etc.

Video Architecture
The Kayak (HD/SD) internal DPM (DVE) offers a high flexibility in the
way it can be controlled. You can control it in the same way like existing
external DVEs, that means you can combine up to 4 channels via a com-
biner and feed it into the switcher via a single video and a single key input.

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DPM Menu

That means you can combine up to 4 eDPM channels via the combiner and
the eDPM Video and Key signals are available at the input matrix (eD1F -
eD4F = Combined Video, eD1K - eD4K = Combined Key). It is also possible
to break down the architecture into two 2-Channel eDPMs (any channel
combination is possible), each pair with a video and key signal also avail-
able at the input matrix. Both pairs can be controlled independently. Each
of the 2-channel eDPMs can further be split into two 1-channel eDPMs. So
up to 4 individual eDPMs can be controlled independently, for example
Background or Key Transitions. Single Channel effects will appear on their
designated Video and Key outputs (at the Input Matrix), whereby any com-
bination of Multichannel effects will also combine their related Video and
Key outputs (at the Input Matrix).

For more details regarding eDPM signal routing, please refer to Figure 611
on page 762.

The Kayak HD 8 RU mainframe provides an expansion slot that can house


a single M/E Board (PN# xxx-6631-xx or xxx-0390-xx). This hardware
option can be utilized to provide up to 4 channels of Expansion Video/Key
DPM (DVE) known as eDPM.

Note This option is not available for the 4 RU mainframe version!

eDPM Advantages
The eDPM has some advantages over the iDPM systems. These advantages
include:
• Video/Key combining of channels without the use of any M/E
resources.
• The ability to have two separate combiner V/K outputs reentered into
the switcher.
• Independent preview of combined channel outputs or channel inputs
without the need of M/E resources.
• Separate effect creation and recall controls not associated with M/E
functions.
• The portability of effects between systems by using independent effect
file systems independent of M/E effects.
• The portability of effects between M/Es by using the eDPM as flexible
/ routable resource.
• Dedicated Send and Return lines to and from the eDPM.
• The effects features for the eDPM are identical to those available with
the Kayak HD iDPM, Kurl and Spektra options.

Kayak HD — User Manual 761


Section 5 — Sidepanel Menu Summaries

Figure 611. Block Diagram eDPM

ME Board (M/E 1)
PGM, PST M1 A
BGD
M1 P1
Global
Fill1, Key1 M1 B
KeyProc 1 iDPM 1

MIX
Fill2, Key2 M1 C
KeyProc 2 iDPM 2
Fill3, Key3 KeyProc 3 M1 D
iDPM 3
Fill4, Key 4 KeyProc 4 M1 P2
iDPM 4

M/E Returns

ME Board (M/E 2)
PGM, PST M2 A
BGD
M2 P1
Global
Fill1, Key1 M2 B (V2)
Signal Routing

KeyProc 1 iDPM 1

MIX
Fill2, Key2
KeyProc 2 iDPM 2 M2 C (K2)
Fill3, Key3 KeyProc 3 iDPM 3 V1
Fill4, Key 4 KeyProc 4 iDPM 4 K1
V2 K2 Return
V1 K1 Return

M/E Returns / Precombined V/K Send

eDPM
V1
K1
Global
V1 K1 V2
eDPM Ch1
K2
MIX

Fill2 (V2), Key2 (K2)


eDPM Ch2
Fill3, Key3 V3
eDPM Ch3
Fill4, Key4 K3
eDPM Ch4
V4
K4

Postcombined V/K Return

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DPM Menu

Creating a Simple Zoom Effect Using eDPM Channels


Proceed as followed:

1. Set first keyframe = Size 0 %.

2. Set second keyframe = Size 100 % (set all to Default).

3. Save effect and rename "Zoom". Effect duration is supposed to be 1


second.

4. Enable eDPM-1 Send signals in Config - E-Box- M/E, for example, for
M/E1.

5. Activate Return Key 6 in M/E1 Main menu.

6. Select for Transition - eDPM - eDPM1 - Channel-1 in M/E1 Main menu.

7. Re-program a button in the Transition module of M/E1 in order to use


it as Next Transition Type - eDPM1.

8. Pick two reasonable crosspoints in Program and Preset bus of M/E1


and set Next Transition to Background only, Transition Type = eDPM-1.

9. Now the Auto Transition button and the Lever-arm/Fader can be used
to control the eDPM-1 Transition.

10. Any duration time in the Transition Module can be entered to run the
eDPM-1 effect.

11. Changing the "BGD DVE" between PGM and PST will change the Run-
Direction.

12. The created effect also can be used for a keyer transition.

13. Also pre-combined signals can be effected with the eDPM (for example,
BGD + Key1 + Key2).

Note In order to contain a combination of Keyer1-4 into a pre-combined send


signal, then - in terms of priority settings - they have to be next to each other.

Copying of DPM Channels


This copy feature enable you to copy DPM channels in different modes:
• Copy of DPM channels within an effect.
• Copy of DPM channels between different effects, using the clipboard.

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Section 5 — Sidepanel Menu Summaries

Copy a Channel Within an Effect


• Go to the DPM Timeline menu.
• Press the Edit Misc button.
• Press the Copy Channel button.

Copying DPM Channels Between Different Effects


• Go to the DPM Timeline menu.
• Press the Edit Misc button.
• Press the Copy Channel button.
• Select the source channel by pressing Key 1 to Key 4 buttons.
• Select the target by pressing Clipboard.
• Press the Copy Channel button.
• Select the source by pressing the Clipboard buttons.
• Select the target channel by pressing the Chan 1 to Chan 4 buttons.

Copy Effects
This feature can be used to copy one or more effects either between
switcher levels or between iDPM and eDPM. The Cut, Copy, Paste and Swap
functions work across iDPM and eDPM.
• Go to the DPM Timeline menu. Example: Source level PP DPM.
• Select the desired effect to be copied.
• Press the Edit Misc button.
• Press Copy to copy the effect to the clipboard.
• Select the target position and press Edit Misc.
• Press Paste to copy the effect from the clipboard to the desired effect
position.

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DPM Menu

Transfer All Effects


To transfer all effects from a DPM, go to the Timeline menu of the target
DPM.
• Press Edit Misc.
• Press Transfer all Effects.
• Select DPM to copy all effects from the directory.

A system warning appears if the target DPM contains effects and one or
more register(s) are already used.

Make your choice to solve the copy conflict:


• No - skip the register.
• Never - skip all used registers.
• Yes - overwrite register.
• Always - overwrite all used register.
• Cancel - cancel the copy process.

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Section 5 — Sidepanel Menu Summaries

DVE Extern Submenu


The menu page serves to control an external DVE unit connected to the
switcher mainframe. Refer to the DVE Manual for details.

Figure 612. EMEM Select

DVE1 / DVE2
Selecting the channel of the external DVE.

Effect Selection
25 buttons for DPM effect selection (in total 100 effects on 4 pages). In the
bottom part per button you find an indication of the channels used in the
corresponding effect.

To select an effect, first preselect it (dark blue border) then press OK or


double-click an effect directly. The selected effect (light blue background)
can be controlled by the motion control buttons or by the DPM digipot on
the right side.

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DPM Menu

The effect selection can be learned in a macro. Since you can run up to four
DPM effects simultaneously, learning motion control commands in macros
has to be done carefully.

Pressing the Play button while learning a macro, this macro will record a
play command for the first channel in the selected effect.

Example:

If the effect contains channel 2, 3, 4 – the macro will record the play
command for channel 2. This macro can be used to play any effect con-
taining at least channel 2, because a play command for one of the used
channels will play all used channels. So 4 macros is enough to play all
effects.

Motion Control Buttons


The selected effect (light blue background) can be controlled by the motion
control buttons (Begin, Reverse, Pause, Play, End) or by the DVE digipot on
the lower right side.

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Section 5 — Sidepanel Menu Summaries

EMEM Menu

EMEM Select Submenu


The Select menu enables you to directly select the individual register 0 ...
99. The info field on the left side displays the short name, the long name
and the text of the register just marked with the cursor frame.

Figure 613. EMEM Select

768 Kayak HD — User Manual


EMEM Menu

Delegate
If this button is pressed, the user can select another EMEM to go to. So it is
possible to switch over to the PP, M/E1, M/E2, M/E3 or Master EMEM
Select Menu.

Note EMEM edit menu: If an M/E is in Edit mode and if the M/E changed with the
Delegate button to an M/E which is in Select mode, the menu remains in edit
mode and vice versa. The M/E cannot be changed with the EMEM menu
button on the right side of the menu display.

View
On: If you are going to edit a timeline, then you will see the results of your
modifications and cursor movement in the video, that is, if a keyframe or
snapshot object will be selected, it will be recalled and displayed in the
video.

Off: If you are going to edit a timeline, then you will not see the results of
your modifications and cursor movement in the video, that is, the state of
any object and the video will not be affected.

Auto Run
When Auto Run is switched off, the timeline is played completely and only
stopped when a Wait is inserted into the timeline.
When Auto Run is switched on, only the first keyframe of the timeline is
recalled, thereafter the timeline is stopped until you continue the timeline
with Continue. Subsequently it continues running normally.

Undo Enable
If this button is pressed, the state before the last recall or timeline play is
restored.

Undo Enable/Disable
For special application, the Undo function can be disabled. If Undo dis-
abled, no undo state is stored before snapshot recalls and playing timelines.
Recalling the undo state is therefore not possible. The reason for disabling
the Undo feature is that it saves time before snapshot recalls.

Auto Recall
If this button is pressed, snapshots and timelines will be recalled / played
as they were stored or edited, i.e. they will not be filtered through the cur-
rently adjusted define memo. The define memo is changed after a snapshot
recall / timeline play to that define memo which is implicitly stored within
snapshots and timelines. Starts playing a selected timeline immediately.

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Section 5 — Sidepanel Menu Summaries

Cut
• If snapshot selected: Recall
• If timeline selected: Timeline Play

Auto
If this button is pressed and a snapshot is selected, a dissolve operation
with the Auto transition time for this snapshot will be done. If a timeline is
selected and then the Auto button is pressed, the selected timeline will be
played in the given Auto Time. While the dissolve or auto play operation
the button LED is on. Timelines containing endless loops or waiting for an
event (GPI, time) can not be played with Auto.

Time
Pressing this button, enables you to adjust the Auto Time for snapshot dis-
solves and timeline auto play and the default transition time for key frames
in timelines.

Figure 614. EMEM Select Delegate

Transfer memo
Pressing this button, enables you to save the contents (snapshot or time-
line) of a register (Reg1 .. 99) to a floppy disk (FD) or load data into a reg-
ister.

Figure 615. EMEM Select Transfer Memo

Menu Lock
Locks the current menu.

Edit
Selects the Edit menu and enables the edit function for the register selected
with the blue cursor frame. For details refer to the section EMEM Edit Menu
on page 772.

Delete
Deletes the register selected with the blue cursor frame.

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EMEM Menu

Move
Moves a snapshot from one register to another. If the destination register
already contains a snapshot or timeline, both register contents will be
changed.

Rename
Renames the currently selected register. You can rename the 4, 8 and 20
character names and change the 256 character comment.

Store
Stores the entities currently in Define Memo to the selected (blue cursor
frame) register as a snapshot.

Modify
Modifies a stored snapshot related to the currently defined Define Memo.
The state of all entities currently enabled in Define Memo will be changed
in the selected snapshot to the currently adjusted state, that is, if the border
color of a wipe effect has to be changed from red to green in an already
stored snapshot, you have to select this snapshot, enable only the wipe in
the Define Memo and adjust the mixer to the state where the border color
is green. Then press Modify. The border color of this wipe now will change
in the selected snapshot to green.

Normal/Reverse: Timeline play changes running direction at each end.

Reverse: Timeline is played in reverse direction.

Stop Next KF: Timeline pauses at next keyframe.

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Section 5 — Sidepanel Menu Summaries

EMEM Edit Menu


The menu appears after clicking the Edit button in the Select menu.

Note If the edit mode is activated, the respective Select menu of the EMEM cannot
be selected.

Function Buttons
• View
• On: If you are going to edit a timeline, then you will see the results
of your modifications and cursor movement in the video, that is, if
a keyframe or snapshot object will be selected, it will be recalled and
displayed in the video.
• Off: If you are going to edit a timeline, then you will not see the
results of your modifications and cursor movement in the video,
that is, the state of any object and the video will not be affected.
• Delete 
Deletes the keyframe marked with the cursor.

Selecting of the Modify All Mode


• Modify All / Modify range 
If range is selected, the changes refer only to this area, otherwise the
changes are carried out in the entire timeline.
• Simple
Changes the parameters which can be adjusted with digipots and
buttons absolutely on the adjusted value.
• Advanced
The following functions change the keyframe contents:
• Digipots Relative
Changes the parameters which can be adjusted with the digipots in
a relative amount, for example, color, brightness, pattern size, clip
level.
• Digipots
Changes the parameters which can be adjusted with the digipots
absolutely on the adjusted value, for example, color, brightness,
pattern size, clip level.
• Buttons
Changes the state of values which can be adjusted with buttons, for
example, crosspoints, key modes, wipe pattern, rotation on/off.
• Exchange Buttons
This function changes only values which have a certain value. In
order to set this value, first press previously the Set KF Ref button.
Then enter the desired new value and press the Exchange Buttons
button.

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EMEM Menu

Example:
Exchange the circles in the time line by stars.

1. Select wipe pattern no 119 (circle).

2. Press Set KF Ref.

3. Select wipe pattern no. 131 (stars).

4. Press Exchange Buttons.

The following functions do not change the keyframe contents:


• Transition –> Duration
Changes all transition times.
• Transition –> Type
Changes the transition type (Linear / S-Linear).
• Hold Time
Changes the hold time of the keyframe.
• End Edit
Closes the edit mode and saves the modification.
• Cancel Edit
Cancels the edit mode without saving.
• Left / Right Cursor
Navigates the cursor inside the timeline.
• Modify Current 
The parameter listbox appears for the current selected object. If it is a
keyframe, the parameter listbox shows the entry Store Keyframe
[Yes/No]. The default value depends on whether View On or Off is
selected. Store Keyframe [Yes] means that the keyframe data of the
object are also stored when the listbox is closed with OK. This means,
there is a simple possibility to change the keyframe data.
• When the listbox is opened, the cursor can be set with the mouse or
the digipot to other objects in the timeline. The listbox then shows
the state of the currently selected object.
• Double-clicking an object with the mouse opens the listbox in the
same way as the button Modify Current.
• Mark
This button enables selection of a range in the timeline. If a range is
selected, the Modify All button changes its display to Modify Range. All
modifications are performed in the selected range only.
• Insert
Insert an object in a timeline.

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Section 5 — Sidepanel Menu Summaries

For details see below.


• Current: Inserts a keyframe with the actual settings
• Stored: Inserts a stored Snapshot or Sequence. Enter the desired number.
• Wait: Inserts a wait object GPI, User, TOD, Hold.
• Trigger: Inserts a trigger object GPO, DVE, Machine, Memo, MaKE,
PBus.
• Loop: Inserts a loop object Begin, End

Note To insert a PBus Trigger/Register: Under Insert > Trigger >


PBus, a Trigger PBus command or a PBus Register command can be
inserted into the timeline.

• PBus Trigger
The listbox represents the machines and the meaning of the trigger for
the machines.
The first line in the listbox shows the numeric value of the trigger. All
machines get the same trigger whose meaning, however, can be dif-
ferent for the individual machines. If the trigger is changed for one
machine, in general, the display of the other machines is also changed
as well as the numeric value of the trigger.
• PBus Register
In the first line, that register can be selected which has to be recalled. It
shows the machines. For each machine, it can be individually selected
whether the recall has to be performed or not.

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EMEM Menu

Object Overview and Parameter Entry


The following section gives an overview of the objects with their parame-
ters which can be inserted into a timeline.
• Start
Object is always available. Cannot be erased or inserted.
• Transition
Is automatically inserted before keyframe or snapshot.
• Keyframe
When inserting, also the parameters of the associated transition can be
indicated. Parameter:
• Duration
• Transition Type (linear, s-linear)
• Hold time
• External Snapshot
When inserting, also the parameters of the associated transition can be
indicated. Parameter:
• Snapshot No.
• Hold time
• Timeline
Parameter:
• Timeline No.
• Loop Begin
The loop can be changed on the Loop Begin as well as on the Loop End
symbol. Parameter:
• Loop count
• Wait Frames
Parameter:
• Frames
• Wait GPI
Parameter:
• GPI Number
• Loop End
The loop can be changed on the Loop Begin as well as on the Loop End
symbol. Parameter:
• Loop count
• Wait User
Parameter: --

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Section 5 — Sidepanel Menu Summaries

• Wait TOD
Parameter: Time of Day
• Trigger GPO
Parameter: GPIO Number
• Trigger DVE
• Parameter: Machine 1
• Commands: Play, Stop, FFWD, FREW
• Trigger Machine MP
• Parameter: Machine 1
• Commands: Play, Stop, FFWD, FREW, Cue In, Cue Out, Goto, 
Variable
• Variable Speed: Only with command Variable
• Timecode: Only with command Goto
• Trigger Memo
• Parameter: Machine
• Commands: Play, Stop, FFWD, FREW, Goto, Variable
• Speed: Only with command Variable
• Timecode: Only with command Goto
• Default Register [yes/no]
Yes means that the command is applied to the register just being
selected in the EMEM control field. Register No [0 ... 99]
No means that the command is applied to the register indicated
under the register no.
The parameter is already defined via the overlay menu.
Entry is possible only with certain commands.
• Trigger P-Bus Trigger
• Parameter: Trigger Number
• Machine 1: Recall, No Recall
• Machine 24: Recall, No Recall
• Trigger P-Bus Register
• Parameter: Register Number
• Machine 1: Recall, No Recall
• Machine 24:- Recall, No Recall
• Trigger MaKE Memo
Parameter:- Memo Number

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EMEM Menu

• End
Object is always available. Cannot be erased or inserted.

Figure 616. EMEM Edit Display Mode Graphic

Kayak HD — User Manual 777


Section 5 — Sidepanel Menu Summaries

Figure 617. EMEM Edit Display Mode Mixed Modify Current

778 Kayak HD — User Manual


EMEM Menu

Figure 618. EMEM Edit Display Mode Mixed Modify Current Transition Duration

Figure 619. EMEM Edit Display Mode Mixed Modify Current Transition Type

Kayak HD — User Manual 779


Section 5 — Sidepanel Menu Summaries

Figure 620. EMEM Edit Display Mode Mixed Modify Hold Time

780 Kayak HD — User Manual


EMEM Menu

Figure 621. EMEM Edit Display Mode Text

Figure 622. EMEM Edit Insert Loop

Figure 623. EMEM Edit Insert Loop Execution Count9

Kayak HD — User Manual 781


Section 5 — Sidepanel Menu Summaries

Figure 624. EMEM Edit Insert Stored

Figure 625. EMEM Edit Insert Trigger Functions

Figure 626. EMEM Edit Insert Trigger DPM

Figure 627. EMEM Edit Insert Trigger DPM Command

Figure 628. EMEM Edit Insert Trigger DVE

Figure 629. EMEM Edit Insert Trigger DVE Command

Figure 630. EMEM Edit Insert Trigger Panel

782 Kayak HD — User Manual


EMEM Menu

Figure 631. EMEM Edit Insert Trigger Event

Kayak HD — User Manual 783


Section 5 — Sidepanel Menu Summaries

Figure 632. EMEM Edit Insert Trigger GPO

Figure 633. EMEM Edit Insert Trigger Machine

Figure 634. EMEM Edit Insert Trigger Machine Command

784 Kayak HD — User Manual


EMEM Menu

Figure 635. EMEM Edit Insert Trigger Macro

Kayak HD — User Manual 785


Section 5 — Sidepanel Menu Summaries

Figure 636. EMEM Edit Insert Trigger Macro Number

786 Kayak HD — User Manual


EMEM Menu

Figure 637. EMEM Edit Insert Trigger Make

Figure 638. EMEM Edit Insert Trigger Memo

Figure 639. EMEM Edit Insert Trigger Memo Command

Kayak HD — User Manual 787


Section 5 — Sidepanel Menu Summaries

Figure 640. EMEM Edit Insert Trigger Pbus

Figure 641. EMEM Edit Insert Trigger Pbus Register

788 Kayak HD — User Manual


EMEM Menu

Figure 642. EMEM Edit Insert Trigger Pbus Register

Figure 643. EMEM Edit Insert Trigger RAM Rec

Figure 644. EMEM Edit Insert Trigger RAM Rec Command

Figure 645. EMEM Edit Insert Wait

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Section 5 — Sidepanel Menu Summaries

Figure 646. EMEM Edit Insert Modify All

Figure 647. EMEM Edit Insert Modify All Advanced

790 Kayak HD — User Manual


EMEM Menu

EMEM Define Submenu


Figure 648. EMEM Define

The menu indicates which switcher resources are stored in snapshots and
timelines.

For this purpose, a symbolic representation of the switcher appears in the


menu
• Blue: Cursor position
• Yellow: Selectable switcher functions
• Green: Selected Switcher functions

Note Resource conflicts are possible. In the Define Memo menus of the M/E1..3
EMEM all resources not belonging to that M/E are “released” for default.

The X-Bar object in the menu Define Memo got the sub-entries pgm and pst.
Thus, PGM sources and PST sources can be selected individually. The states
of both are stored but only the activated bus will be recalled.

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Section 5 — Sidepanel Menu Summaries

Example:

If PGM is disabled during Recall, the PGM row of the selected M/E is not
affected by the snapshot recall (or timeline).

It is not recommended to disable only one bus (PGM or PST) during Recall,
in case of timelines that are including background transitions.

Figure 649. EMEM Define Delegate

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Section 6
Stand-Alone Applications
Stand-Alone Applications are running on desktop personal computers or
notebooks. During installation the Sidepanel software, the Stand-Alone
Application will be installed automatically. In the Windows Start menu the
program group Kayenne XL will be created with icons to start the installed
programs and tools.

Figure 650. Windows Start Menu

Macro Editor
Since the Kayenne XL control panel has a new, powerful command struc-
ture, this Macro Editor supports new features which make macros more
powerful than ever before.
In contrary to a snapshot which "reads" e.g. the current key mode from the
switcher, in macro you had to tell that you want e.g. "linear key mode". The
new Editor allows you to read the current state from the switcher. This
speeds up building and allows you to update existing macros with one
press of a button.
The Macro Editor can also create, modify, view Macros build in the 'Classic'
style, used by Kayak Control Panels and the Sidepanel program.
You can offline create, modify, view macros which or stored in application
on your harddisk or you can connect online to a Kayenne XL control panel.

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Section 6 — Stand-Alone Applications

Main Dialog
Figure 651. Stand-Alone Macro Editor - Main Dialog

The dialog is split into two identical sections, Macro Overview A and Macro
Overview B.

Each section offers the same functionality. Having two sections allows you
to compare different macros from the same or different applications and to
copy macros from one to another.

The remaining document describes the functionality for Macro Overview A.

794 Kayak HD — User Manual


Macro Editor

Main Dialog, Left Part - Offline

Figure 652. Stand-Alone Macro Editor - Main Dialog - Offline

When you select Harddisk in View/Edit Macros from you can enter the path
where you applications are stored. Either type the path or copy it from a
Windows Explorer Address Bar.

All available applications will be shown in the Applications list. If your


application contains several control panels select the desired one. Since the
Kayenne XL control panels support multiple workplaces this selection is
also offered. For most users Workplace 1 is the right selection. Once a Work-
place is selected, all available macros are listed in the Macros list. You can
now create a new macro, rename or delete an exiting one or copy a macro
from Macro Overview B.

To view the contents of a macro just select it in the Macros list.

To view the contents of a macro:


• Select Harddisk in View/Edit Macros from
• Enter the path of your application
• Select an application
• Select a control panel
• Select a workplace
• Select a macro

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Section 6 — Stand-Alone Applications

Main Dialog, Left Part - Online

Figure 653. Stand-Alone Macro Editor - Main Dialog - Online

When you select Kayenne XL Panel in View/Edit Macros from you can enter the
IP address of your Kayenne XL control panel. Then press the connect
button.

Select the workplace you are working on (In most case Workplace 1). You
can now create a new macro, rename or delete an existing one or copy a
macro from Macro Overview B. To view the contents of a macro just select it
in the Macros list.
• To view the contents of a macro:
• Select Kayenne XL Panel in View/Edit Macros from
• Enter the IP address of your Kayenne XL control panel
• Select a workplace
• Select a macro

Note You can run this program on the same PC or the Kayenne XL Menu module
in parallel to the Sidepanel application.

796 Kayak HD — User Manual


Macro Editor

Main Dialog, Right Part - Commands


The right part of the main dialog shows the contents of the selected macro
- the commands.

Figure 654. Stand-Alone Macro Editor - Main Dialog - Commands

Since the Kayenne XL control panel supports multiple mainframes in par-


allel you can show the command destination by checking the according
box.

Note Only necessary for customers who use multi mainframes.

While recording, a macro collects all commands created by the Kayenne XL


panel and the attached Sidepanel. Since the Sidepanel can also work in
combination with Kayak control panels which only support the 'Classic'
command structure, the commands recorded via the Sidepanel are shown
with the prefix 'Classic'. These commands cannot be automatically updated
with the Update data button" (see below).

In the example above the last two commands will do the same, one build
via the Kayenne XL panel, the later via the Sidepanel

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Section 6 — Stand-Alone Applications

Creating, Modifying, Updating, Deleting Commands


Figure 655. Stand-Alone Macro Editor - Edit Commands

• New commands can be created in 'Classic' style or 'Kayenne XL' style.


• Once a command exists, modifying will be done in the style it was
created or recorded.
• When you are connected to a Kayenne XL control panel you can also
update your macros to the current switcher state. This is only possible
for macros created in 'Kayenne XL' style.
• The creation of 'multiple commands' is only possible when you are con-
nected to a Kayenne XL panel, command style is 'Kayenne XL'.

798 Kayak HD — User Manual


Macro Editor

Create a New Command 'Classic' Style

Figure 656. Stand-Alone Macro Editor - Create New Classic Style Macro

Users familiar with the XtenDD or KayakSD/HD system will recognize


this way of creating a macro. You make your selection from the left to the
right, first select your Main Group, then the Subgroup, the Function, and at the
end the Action Type and the Parameter(s).

When the command is completely defined the three insert buttons are
enabled.
• insert at selected command is only enabled when a command line was
selected before.

If you control more than 1 mainframe in parallel you can select another
mainframe as command destination.

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Section 6 — Stand-Alone Applications

Modify an Existing Command 'Classic' Style

Figure 657. Stand-Alone Macro Editor - Modify an Classic Style Macro

Depending on the command you will have several options to change your
Main Group and/or your Subgroup. Changing the Function will result in a
new selection for Action Type and Parameter(s).
• Start from scratch allows you to build a completely different command.

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Macro Editor

Create a New Command 'Kayenne XL' Style

Figure 658. Stand-Alone Macro Editor - Create New Kayenne XL Style Macro

For creating a 'Classic' macro you always define your command by a choice
of Main Group, Subgroup, Function, etc. Finding the right command can be
difficult when you do not know which Main Group contains the desired
command.

The 'Kayenne XL' style commands are all build out of segments like you see
above, e.g. BGDA, BGDB, BUS, IDPM, etc.

To find the desired command you can either select a Category, one or more
subgroups or use one or more of the 5 search fields. The matching com-
mands are displayed in the Commands found list. The example above shows
all commands which contain ME1, KEY3, and IDPM.

Search via Category, 1st subgroup, 2nd subgroup, 3rd subgroup


Category makes a coarse pre-selection for the 1st subgroup. When you make
a selection in the 1st subgroup, the 2nd subgroup offers only segments which
are available in combination with the 1st subgroup. In the example above
only commands are listed which contain ME1 and KEY3. With the 3rd sub-

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Section 6 — Stand-Alone Applications

group you could bring down further the number of found commands by
limiting them to only commands which contain e.g. ADDITIVE.

Search via Search Fields


An alternative way to find the desired command is offered via the search
for... fields. button

The moment you start typing in one of the fields the list below offers all seg-
ments matching your entry. You can use one of the found segments to limit
your command search. By using more search for... fields in parallel you can
bring the number of matching commands further down.

In the example above you see that one search for... field contains an "I", the
list below offers all segments starting with "I". The selection of IDPM in this
list, in combination with the selections made via Category, 1st subgroup, and
2nd subgroup limits the matching commands to all commands containing
ME1, KEY3, IDPM. When you are looking e.g. for the command for iDpm
Aspect Ratio you can either walk through the list of found command or use
another search for... field, type "A" or "ASP" to find the ASPECT segment and
select it. Keep in mind that as a result of your search functions the Command
found list can be empty. In this case no single command contains all selected
segments and you have to clear some selections.

When you have selected your desired command you can either enter or
select the according parameter (in the example above 12.5%) or you can
read the current value from the switcher by pressing the update data button.
This function is only available when you are connected to a Kayenne XL
control panel. There are some commands which do not represent a single
parameter state in the switcher like e.g. Recall Emem Register 7 or Reset RGB
correction. For those parameters the update function is disabled.

When the command is completely defined the three insert buttons are
enabled.
• insert at selected command is only enabled when a command line was
selected before.

If you control more than 1 mainframe in parallel or you want to select a


control panel command you can select another mainframe or the panel as
command destination.
• The Show Raw Commands checkbox allows you to see the commands in
their native segmented structure.
• The Show Increment Commands checkbox offers the incremental in place
of the absolute command if applicable

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Macro Editor

Modify an Existing Command 'Kayenne XL' Style

Figure 659. Stand-Alone Macro Editor - Modify an Kayenne XL Macro

In this dialog you can change to any of the offered alternatives and/or
change the parameter(s).

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Section 6 — Stand-Alone Applications

Create New Multiple Commands 'Kayenne XL' Style

Figure 660. Stand-Alone Macro Editor - Create Multiple Commands

Snapshots are used to recall a large group of parameters; macros are used
to recall individual parameters. This was the case until now and it still
makes sense in most situations.

One reason snapshots were preferred above macros for multiple parame-
ters was the fact, that macros had to be built command by command,
including the selection of the parameter. This becomes rather time con-
suming for a larger amount of commands.

This dialog allows you to insert a complete group of commands with only
a few button presses. Just click e.g. the Transi button in the ME2 group and
all command handling the transition module of ME2 are listed. To update
the parameters press the update parameters button. When all parameters are
updated you can insert them via one of the three insert buttons. The insert
at selected button is only enabled when a command line was selected
before.

All actions (insert, update parameter, and remove) are applied to all com-
mands in the list as long as no command is selected. When you select one
or more commands (standard Windows selection mode with Control and
Shift button), only the selected commands are affected.

This dialog is only available when you are connected to a Kayenne XL


control panel.

804 Kayak HD — User Manual


Macro Editor

Note Although the layout looks quite similar to the Define Memo of the Emem
system, the commands offered in this dialog do not exactly represent the
same parameters you will affect by an according snapshot recall.

CAUTION This dialog offers a convenient way to insert multiple commands in a macro.
It should NOT be used to replace the Emem system. The switcher software is
optimized to handle recalls of snapshots and timeline in a very efficient way.
Macro commands are send from the panel and handled in the mainframe as
if they were send by the operator. For a large amount of commands execution
in the same frame can not be guaranteed.
If the same result is achievable with a snapshot, this is the better choice.
If the granularity of the Emem Define Memo is not fine enough to change
some parameters without touching others multiple macro commands offer a
solution.

Kayak HD — User Manual 805


Section 6 — Stand-Alone Applications

Update Parameters of Macro Commands

Figure 661. Stand-Alone Macro Editor - Update Parameters

This function adds a new feature to macros which was until now only
known for snapshots.

The update data function is only available when you are connected to a
Kayenne XL control panel. To update only a single command, first selected
the desired command and then press the update data button. Without a
selection all commands will be updated. To deselect a command just select
the macro again.

"Classic' commands do not support an update. Furthermore some com-


mands cannot be updated, due to the nature of the command, e.g. Start Auto
transition.

The updated parameters are marked with "updated".

Figure 662. Stand-Alone Macro Editor - Updated Command List

All macro edit functions (new, modify, delete, update) are performed in
buffer. The first action will disable parts of the dialog and the Macro section
shows two buttons Save Changes and Discard Changes. When you have fin-
ished your editing, make your choice to continue.

806 Kayak HD — User Manual


Macro Editor

Figure 663. Stand-Alone Macro Editor - Save/Discard

Kayak HD — User Manual 807


Section 6 — Stand-Alone Applications

Image Converter
The Image Converter is started with a browser. The left window shows the
folders displayed as icons and the right window lists the files contained
within the selected folder.

Figure 664. Image Converter

1. Double-click to select and open a folder.

2. Select a file to be converted with a left mouse click. You can select more
than one file by using the right mouse key.

Note When converting, the associated filter is started and one single sequence is
created from the individual files. The picture order in the sequence is deter-
mined by the order of the selected files.

808 Kayak HD — User Manual


Image Converter

Select Destination Format


Activating the Convert button opens a dialog window for the detail adjust-
ments. The following picture formats can be converted among each other:

AVI Audio Video Interleaved

BMP Windows/OS2 Bitmap

JPG Joint Picture Expert Group

TGA TrueVision Targa Image

TIFF Tagged Image File Format

XTENDD RAM Recorder File

Figure 665. RAM Recorder – Image Converter – Select Target Format

Output File Name


The name of the exit file has to be entered in a dialog box. The file extension
is added automatically depending on destination pixel format. In general,
the entered file name will be enlarged with a three-digit number to gen-
erate different file names if a sequence will be converted to single images.

Kayak HD — User Manual 809


Section 6 — Stand-Alone Applications

Converting in AVI Format


If AVI as target format is selected, a Codec dialog window appears. Select
on of the listed Codec and close the dialog with OK.

Note If the dialog is canceled, an empty file will be generated.

Source Pixel Format


Touching the Convert button opens a dialog window for detail adjustments.
The following Source Pixel formats can be adjusted:

Figure 666. RAM Recorder – Image Converter – Source Pixel Format

810 Kayak HD — User Manual


Image Converter

Destination Pixel Format


Actuating the Convert button opens a dialog window for the detail adjust-
ments. The following destination pixel formats can be adjusted:

Figure 667. RAM Recorder – Image Converter – Destination Pixel Format

If the source and destination pixel format is different, the image is resized
to maintain the aspect ration of the image content.
• If PC as destination pixel format is selected, the first picture to be con-
verted determines the picture format of the destination file.
• If a TV format is selected as destination pixel format is selected, the des-
tination file is coupled with TV format.

Converting Size, Positioning, and Preview


Having selected the conversion parameters, you may have a look at the
format in the Preview window. The red frame shows the outer edge of the
picture (TV format only) to be converted and the white frame shows the
limits of the picture screen after conversion.

The switches Allow enlarge, Allow shrink, Keep aspect and the controls located
below enable adjusting and locating the desired picture section.

If PC is selected as destination pixel format, only the “size” control (<<<


xx% >>>) is active.

Kayak HD — User Manual 811


Section 6 — Stand-Alone Applications

Untangle
The Untangle feature can be used for clips. Selecting the function cuts a clip
in single frames.

812 Kayak HD — User Manual


Glossary
Auto Transition Chroma
A transition having a predefined duration The depth or saturation of color. Chroma,
generally initiated by pressing a control pan- hue, and luminance make up the three char-
el button. acteristics of television color.

Aspect Chroma Key


The ratio of a picture’s horizontal and verti- A video key effect in which one video signal
cal dimensions when correctly displayed is inserted in place of areas of a particular
(4:3, 16:9). color in another video signal. Blue and green
are the chroma key colors most frequently
Background Bus used.
A row of buttons on the M/E used to select
background video signals. Typically labeled Clean Feed
A and B, with A representing the current out- A final output of the switcher that does not
put, and B representing the next output. include downstream key effects or fade to
black. Also see Programmable Clean Feed on
Background Transition page 817.
A transition between the background video
signals selected on the M/E. Clip
A threshold level adjustment to which the
Background Video keying attribute (luminance, chrominance) is
Video that forms a background scene into compared for generating the internal key
which a key may be inserted. control signal. Clip, in conjunction with gain,
sets the switching point between the back-
Backing Color ground and the key fill. Also see Gain on
page 815.
The color in a chroma key scene that will be
replaced with another video signal. Clip High, Clip Low
Bit Rate An alternative to Clip and gain keying, pro-
viding independent control of the points
The number of bits per second passed from where the background video and the key fill
one point to another. video are each fully visible.
Black Complex Wipe Pattern Generator (Wipe1 + 2)
A black video signal generated within the A wipe pattern generator with additional ca-
switcher. pabilities (for example, matrix wipes).
Box Wipe Component Video
A rectangular wipe pattern. For masking, the Video signal that keeps color and luminance
system provides a special box wipe pattern information separate. RGB, Y, R-Y, B-Y, and
generator allowing independent control of Y, Cr, Cb are examples of component video.
the placement of each side of the box.

Kayak HD — User Manual 813


Glossary

Composite Video Deserializer


An encoded video signal that combines color A device that converts serial digital informa-
information with luminance information. tion to parallel.
NTSC, PAL, and D-2 are examples of com-
posite video Dissolve
See Mix on page 817.
Compositing
Combining two or more video signals to- DPOP (Double Press Open)
gether into one output signal. Pressing a control panel button twice rapidly
to open a related menu or submenu. This
Control Signal does not work if Menu Lock is turned on.
A signal used to perform an alteration or
transition of video signals. For example, con- Effect
trol signals are used for keying, masking, A setup of panel controls specifying the
and wipe transitions. sources involved and any processing applied
to those sources. Effects can be learned
Control Surface (saved) and recalled by the EMEM effects
The set of controls available to a single oper- memory system.
ator. These controls may reside on separate
but related control panels. Effect Transition
Recalling an EMEM effect so that a transition
Cross Fade is automatically performed at the start of the
See Mix on page 817. recall.

Crosspoint Effects Processor


An electronic switch, usually controlled by a The portion of a switcher that performs mix-
button on the panel, that enable video or au- es, wipes and cuts between background
dio to pass when the switch is closed. and/or effects key video signals.

Cut EMEM Effects Memory


An instantaneous switch from one picture to A feature that permits control panel setups to
another. Switching circuitry enable cuts only be stored for later recall.
during the vertical interval of the video sig-
nal to prevent disruption of the picture. Engineering Setups (Installation)
On the Kayak HD system, a collection of set-
VDR (Video Disk Recorder) tings that establishes an essential baseline for
A video recorder and playback device using system operation and integrates the system
hard disk storage in place of video tape. into a facility.

Delegate Ethernet
To assign panel controls to a particular oper- A form of high speed data transport between
ating function. Some panel controls (buttons, devices on a network.
knobs, Positioner) can affect more than one
function. The operator can choose an alterna- Fade To Black
tive function by delegating the panel controls A mix transition to black.
to that function (typically by pressing or
holding down a panel button).

814 Kayak HD — User Manual


Glossary

Field GPO
One scan of an interlaced video image. In in- General Purpose Interface Output
terlace systems, two fields are required to
make a complete picture (video frame) be- General Purpose Interface (GPO)
cause alternate lines are scanned. An interface that enable limited remote con-
trol of some of a device’s functions.
Fill Video
A video signal which fills a hole cut in back- House Sync
ground video by a key control signal. Sync generated within a facility that is used
as a reference for generating and/or timing
Flip-Flop other signals.
A transition where the sources selected on
the background buses (for example, preset Hue
and program) of an M/E are exchanged at The location of a color on the color spectrum
the end of a transition. The original preset (i.e. red, yellow, green, blue). Chroma, hue,
bus source becomes selected on the program and luminance make up the three character-
bus, and the original program bus source be- istics of television color.
comes selected on the preset bus.
Interlace
FPGA
A system of video scanning where the odd
Field Programmable Gate Array. and even numbered lines of a picture are pre-
sented consecutively as two separate inter-
Frame leaved fields. The two fields required to
One complete scan of a video image. For in- make a complete picture are called a frame.
terlace video, alternate lines are scanned, and
so a frame containing all the picture informa- Jitter
tion consists of two fields. An undesirable variation in the timing of
transitions in a digital signal.
Frame Rate
The number of frames presented per second. Positioner
For interlace systems the frame rate is half A hardware positioner with control of multi-
the field presentation rate. ple axes.
Gain Key
An amplification factor applied to a key con- An effect where a portion of a background
trol signal by a keyer that determines how scene is replaced by a new video. Key cut
much, if any, of the background and key fill and key fill signals are involved, though in
video will be mixed together at the key edge some cases the same signal may be used for
areas. Low gain (1, or unity) generally results both (self key).
in a linear key.
Key Cut
General Purpose Interface (GP)
In key effects, the key cut signal is used to
An interface that enable limited remote con- specify where to cut a hole in the background
trol of some of a device’s functions. that will be filled with the key fill video. The
key cut signal determines the shape of the
GPI key effect.
General Purpose Interface Input

Kayak HD — User Manual 815


Glossary

Key Fill Looping, Loop-Through


In key effects, the video signal which fills the An input that includes two connectors. One
hole cut in the background video. connector accepts the input signal, and the
other connector is used as an output for con-
Key Invert necting the input signal to another piece of
Reversing the polarity of a key, such that ma- equipment. On Kayak HD , only the analog
terial formerly keyed out will be keyed in, reference input is loop though.
and vice versa.
Luminance
Key Mask The brightness of the picture or area of the
A key mode which enable use of a wipe pat- screen being considered. Chroma, hue, and
tern generator to prevent some undesirable luminance make up the three characteristics
portions of the key cut signal from cutting of television color.
holes in the background video.
Luminance Key
Key Memory A key effect in which the portions of the key
A feature where the last keying and video cut signal that are greater in luminance than
processing settings for a source are retained the clip level cuts the hole in the background
and re-imposed when that source is re-select- scene. Generally used when the key cut and
ed. Default source memory values can be set key fill signals originate from the same
for each source on each bus. source. Luminance key clip and gain is ad-
justable.
Key Priority
Mask
The stacking order of multiple keys. The
keyed signal with the highest priority ap- See Key Mask on page 816.
pears in front of all the others. Keyed signals
appear below higher priority keys and in Matte
front of lower priority keys, in a stack. A key Internally-generated color video which can
priority transition changes the order of the be adjusted for luminance, hue, and chroma.
keys without changing the background out- Matte can be used to fill areas of keys and
put. borders.

Key Frame Matte Fill


A complete definition of an effect at a single Using matte video to fill the hole of a key ef-
point in time. Default keyframe values can fect.
be set for a suite. See Snapshot on page 818.
Matte Generator
Linear Key A video generator that produces matte sig-
A Luminance key with a special parameter nals.
Setting: gain 100%, Clip 50%.
M/E
Look Ahead Preview Abbreviation of Mix/Effects, pertaining to
Video that shows the result of the currently the circuitry and controls involved in com-
setup next transition. positing video signals.

816 Kayak HD — User Manual


Glossary

Mix Preset Pattern


A transition between two video signals in A key effect in which a wipe pattern that has
which one signal is faded down as the other been preset to a desired size and location is
is faded up. used to cut the key hole. The characteristics
of the pattern are set using pattern controls.
Multiplier
A control circuit in which a control signal is Preview
multiplied with one or more input video sig- A video signal that is viewed before it is out-
nals. The resulting video output level varies put by the switcher. See also Look Ahead Pre-
from full on to full off related to the state of view on page 816.
the control signal.
Program Bus
Object A row of source buttons used to select the
An individual a functional area of a system, source for the current output of the M/E.
typically one of several having similar capa- Also called the A bus.
bilities.
Programmable Clean Feed
Pattern Border A type of clean feed where different keys can
A variable width border that occurs at the be selected for inclusion or exclusion from
edges of a wipe pattern. the clean feed.

Pixel RamRecorder
A picture element. A pixel is a digital sample A device that captures, saves, and outputs a
of the luminance and color values of a pic- still video image or in some cases motion
ture at a single point. video clips. On the Kayak HD system the
RamRecorder option can capture still imag-
Profile es, motion video, and animation for play-
Model name of a Grass Valley Video Disk Re- back. The RamRecorder is also referred to as
corder. a Still Store.

Point of Use Recall


A location in the system where a resource is To restore a previous panel setup that has
used. A resource is generally used at differ- been learned using EMEM.
ent locations at different times. However,
with some resources it is possible to use the Reclocking
same resource at different locations at the The process of clocking the data with a re-
same time. generated clock to remove jitter.

Preset Bus Resource


A row of source buttons used to select the A capability of the system, typically consist-
source that will be output by the M/E during ing of a set of circuitry.
the next background transition. Also called
the B bus. Register
A place to store an effect.

Kayak HD — User Manual 817


Glossary

Saturation Stack
The degree of purity of a color. Adding white See Key Priority on page 816
to a color reduces its degree of saturation.
Still Store
Self Key A device that captures, saves, and outputs a
A key effect in which a single video signal still video image. On the Kayak HD system
serves as both the key cut and key fill. the RamRecorder option is a still store with
additional capabilities, including animation.
Serial Digital Video
Passing video data bits in serial form (one bit Store (Learn)
after another), along a single wire. To save a panel setup using EMEM.

Serial Interface Sync


An interface which enable the switcher to be 1) General term for a synchronizing signal or
controlled remotely by a computer editor or signal component. Digital systems generally
other serial controller. Data is passed serially employ an analog external timing reference
between the editor and the switcher at select- signal (such as color black or tri-level sync) to
able baud (transmission) rates. synchronize different pieces of equipment.
Within the digital signal itself, however, syn-
Serializer chronizing information is carried by special
A device that converts parallel digital infor- digital codes inserted at the beginning and
mation to serial. end of each active line.
2) In analog television systems, sync is the
Snapshot portion of the video signal which occurs dur-
An EMEM with only one keyframe. ing blanking and is used to synchronize the
operation of cameras, monitors, and other
Soft Border equipment. Horizontal sync occurs within
A wipe pattern border which is mixed on the the blanking period in each horizontal scan-
edges to give a soft effect. ning line, and vertical sync occurs within the
vertical blanking period. A color black signal
Soft Edge is often used for synchronizing different
pieces of analog equipment.
A pattern edge between two video signals in
which the signals are mixed for a soft effect. Tally
Source A light which lights up to indicate that the
associated button has been selected or to in-
1) An external device providing video. A dicate that the associated input to the switch-
source may provide only one video signal, or er is on-air.
it may provide two signals (key fill and key
cut). Terminate, Termination
2) The video signal(s) from a source, along To complete a circuit by connecting a resis-
with the source definition information asso- tive load to it.
ciated with that source.
Transition
SPOP (Single Press Open) A change from one picture to another. Cut,
Automatically opening a related menu when mix, and wipe are transitions.
a control panel button is pressed.

818 Kayak HD — User Manual


Glossary

Vertical Interval
The portion of the video signal that occurs
between the end of one field or frame and the
beginning of the next.

Video Fill
A video signal used to fill the hole made by a
key cut signal.

Video Path
The path that video takes through the
switcher.

Wash Matte
A type of matte that contains two elements
rather than a single flat color. For example, a
wash matte can have one color that mixes
gradually across the screen to another color.

Wipe
A transition between two video signals that
occurs in the shape of a selected pattern.

Wipe Pattern Generator


Circuitry that creates patterns that can be
used to create wipe transitions, preset pat-
terns, key masks, and matte washes.

Kayak HD — User Manual 819


Glossary

820 Kayak HD — User Manual


Index
Numerics B
1 M/E Control Panel 28 Background
1.5 and 2 M/E Control Panel 29, 30 Bus Selection 99
2 M/E Control Panel 29, 30 Mattes Menus 260
4 RU Frame Bank Mode
Video Processor 31 Disabling 123
8 RU Frame Enable / Disable 132
Video Processor 32 Enabling 123
Enabling, Disabling 123
Bias 82
A
Bias Control 88
Add Key 111 Border On 115
Additional Keying Controls 60 Bus
Advanced Effect Options 300 Available Delegations 101
Alphanumeric Keypad 164, 438 Background Bus Selection 99
Alternate Buses and Delegation 46 Indications 100
AMP Protocol 491 Miscellaneous Bus Selection 101
Application Control 176 YUV Correction Menus 265
Aspect 73, 80 Buses and Crosspoints 43
Async Blinking 218 Button
Asynchronous Sources 100
Auto 114
Attached Panel 444 Button and Bus Indications 100
Audio Follow Video 478 DPM 116
Auto Edit Gang 273
Button 114 Freeze Fill 116
Setup 247 Freeze Key 116
Automatic Functionality 141
Chroma Key Adjustment 114 Functions 127
Key Adjustment 114 Functions, Other 134
AUX Self/Couple Key 112
Config - AUX Couple 188 Split/Couple Key 112
Menus 410 Button Assignment 43
Aux CP Menu 456 BVW-75 Protocol 491
Available Bus Delegations
AUX1-AUX10 101
Key1 - Key4 101 C
Axis C1fx 328
Lock Buttons 121 C4fx 330
Axis Location 74 Camera Control 655
Camera Tally 499
Catalog of Effects 327

Kayak HD — User Manual 821


Index

Category Selection Converge Mode 93


Menu 161 Converting Size, Positioning, and Preview 695,
Changing Current Keyer Priority 235 811
Chroma Key 64, 246, 629 Coupling Keys 186
Adjustments, Manual 251 Creation
Auto Setup with FGD Fade 250 Pattern Mix 230
Automatic Adjustment 114 Crop 275
Controls, Other 258 Shadow 316
Manual Adjustments 251 Crossbar Control 477
Manual Setup Strategy 113 Current Keyer Priority
Operating Notes 247 Changing 235
Using Auto Setup 248 Cursor
Chroma Key Shadow 65 Control 286, 716
Clip and Gain 57 Custom Pages 447
Clip Hi/Lo 58 Cut 49
Clip Select Menu 407
Clips
D
Clips Play Menu 408
Data Pads
Config
Touch Buttons and 160
AUX Couple 188
DD Mode
AUX Menu 187
E-MEM 129
DPM Menu 197
Keyer Subpanel 110
Editor Menu 199, 211
Default Mode
GPO /Tally Menu 180
E-MEM 141
H/V Blanking Menu 200
E-MEM Menus 386
M/E Couple Menu 193
Keyer Subpanel 117
M/E Menu 189
Defaults
Menus 176
Set to 321
Misc Menu 202
Definition of Terms 130
Panel Assignment Menu 214
Defocus Mode 301
Scalar Menu 212
Substitution Tables 198 Delegation 284
Buttons, Mask 116
Tally In Menu 201
Group 161
Config - GPI Menu 179
Machine 409
Config - Input 184
Delete
Configuration 40
E-Box 178 Keyframe 287
Popup 401
Notes for DPM 323
Snapshots 133
Scalar 421
Timelines 133
Configuration Settings 453
Deleting
Constant Duration 288
Register 125
Continuity 82
Destination Pixel Format 695, 811
Continuity Control 86
Digipots 433
Control Protocols
Direct Mode 391
Supported 27
Lowlight 218
Control Surfaces 28

822 Kayak HD — User Manual


Index

Soft Knobs 158 E-MEM 128


Digit Buttons in TL Enable 143 DD Mode 129
Digital Effects 71 Default Mode 141
Library 323 Default Mode Menus 386
Digital Picture Manipulator 121, 123 Define Memo Menus 387
Menus 269 Menus 386
Direct Mode 286 Timeline Mode Menus 390
Digipots 391 EMEM Define 791
Disabling Bank Mode 123 EMEM Edit Menu 772
Display 124, 131 Enable / Disable
Dissolve Functions Bank Mode 132
Snapshot or Timeline 133 Enabling and Disabling Bank Mode 123
Documentation Engineering Setups 40
Other 20 External Key Page 497
Standard Set 19 External Router
documentation online 4 Menu 411
Downstream Keyers 70 Externel DVE Page 470
DPM 121, 123
Configuration 323
F
DPM Button 116
Fade to Black 52
Menus 269
Fader Calibration 501, 518
Drop Shadow 315
Faders 450
DSK 70
FAQ database 4
DSK Mode Description 153
Feature Set of the Half M/E 150
DSK Option 54
FGD Fade 115, 255
Duration
Fill
Popup 402
Matte 112
Flare Suppression 65
E Flexible Chroma Keyers 70
E-Box Flip Flop Background Buses 52
Configurations 178 Freeze Fill Button 116
Edit Freeze Key Button 116
Gang 273 frequently asked questions 4
Editing Front and Back 77
Timeline 135 Full Additive Mix 49
Editor
Config Menu 199, 211
G
Editor Page 474
Gain High/Low/Unity 58
eDPM 71
Genlock Phase 480, 482
Effects
Catalog 327 Glow Mode 300
GPI
Digital, Library 323
Config - GPI Menu 179
Load to Switcher 324
GPI Page 465
Effects Send 47
GPO
Effects Subpanel 122
Config - GPO / Tally Menu 180

Kayak HD — User Manual 823


Index

GPO Page 468 J


Grass Valley web site 4 Joystick Calibration 501

H K
H/V Blanking Kayak HD
Config Menu 200 Control Surfaces 28
Half M/E 149 Documentation 19
Feature Set 150 Introduction 21
Selecting 150 Switcher Models 21
Half ME 54 Video Signal Flow 34
HD Reference 481 Kayak HD-100
Help Editor 447 Panel Overview 97
Help system 445 Kayak HD-200
Hint 128 Panel Overview 98
Home KDD-PSU Power Supply Option 33
Menu Subpanel 148 Key
Home Menu 166 1...4 110
access with mouse 166 Add 111
Chroma Key 246
I Coupling 186
iDPM 71 Invert 116
Image Converter Menu 808 Mode 232
Input Over 115
Config - Input Menu 184 Preset Pattern 111
Key Coupling 186 Prior Button 115
Naming 186 PVW 116
Input Correction Menus Self/Couple 112
RGB 267 Sources 112
Input Page 462 Split/Couple 112
Input Standard 480 Types 110
Inputs and Sources 42 Key Adjustment 57
Insert 283 Automatic 114
Insert Misc. Key Controls 254
Popup 395 Key Invert 60
Install Key Memory 43
Menus 168 Key Priority 53
Install E-Box 455 Key Wipe
Install Main Menu 453 Wipe1, Wipe2 121
Install Menu 452 Keyer
Install Panel 500 Mask Menu 237
Introduction Mattes Menu 242
Menu Overview 157 Menus 231
System Operation 155 Priority Misc Menu 234
Keyer Mode
DD Mode 110

824 Kayak HD — User Manual


Index

Default 117 M/E Main Menu 450


Keyer Priority M/E Menu
Changing 235 Config 189
Transition 235 Machine Control 489
Keyer Subpanel Machine Delegation 409
DD Mode 110 Machine Page 488
Keyframe Macro 102
Delete 287 Recalling 146
Duration 288 Macro Attachment 218
Keying 55 Macro Editor 587, 588, 793
Keying 55 Main Transition Subpanel 105
Keypad Mainframe Selection 443
Alphanumeric 164 MaKe 145
Numeric 162 Manual Chroma Key Adjustments 251
Kurl Manual Page 445
SpecFX Menu 289 Mask
Kurl Mode Delegation Buttons 116
Selecting 291 Sources 237, 628
Masking 60
Matte
L
Fill 112
Last Menu 148 Menu Controls 243
LDK Connect Camera Gateway 657 Matte Fill Key 55
Library Mattes Menus
Digital Effects 323 Background 260
License 174 Media Player 127
License installation 175 Menus 406
Lin Key 111 Menu
Linear Key 61 Access Touch Button 162
Live Mode 148 AUX 410
Loading Effects to Switcher 324 Background Mattes 260
Lock Category Selection 161
Menu 148 Clip Select 407
Look Ahead Preview 53 Clips Play 408
Loop 281 Config 176
Lum Key Config - DPM 197
Key Config - GPI 179
Lum 111 Config - Input 184
Luminance Key 63 Config - M/E 189
Config - M/E Couple 193
M Config - Misc 202
M/E DPM 269
Half 149 Editor 199, 211
Menus 263 E-MEM 386
M/E Couple Menu E-MEM Define Memo 387
Config 193 E-MEM Timeline Mode 390

Kayak HD — User Manual 825


Index

External Router 411 Misc Setup Menu 270


GPO / Tally, Config 180 Miscellaneous Bus Selection 101
H/V Blanking 200 Mix 49
Home 166 Pattern 230
Image Converter 808 Mix/Effects Stage 46
Install 168 Mnemonic Transfer 477
Interactions 165 Mode Selection 161
Keyer 231 Modify 280
Keyer Mask 237 Keyframe 287
Keyer Mattes 242 Popup 392
Keyer Priority Misc 234 Mouse 439
Lock 148 MP
M/E 263 Media Player 127
Matte Controls 243
Media Player 406
N
Misc 321
Naming Sources 186
Other 430
Navigation 437
Overview, Introduction 157
Navigation Area 433
Panel Assignment 214
Near and Far 77
Personal Settings 217
NORMAL Mode Description
RGB Input Correction 267
Not coupled 152
Save / Recall 278
Notes 332
Scalar 413
Number Code
Scalar Conrfig 212
Wipe Pattern 223
Setup Misc 270
Numerc Key Pad 437
SpecFX Kurl 289
Numeric Keypad 162, 437
Subpanel 148
Tally In 201
Timeline 278 O
Timeline, Show 282 ODETICS Protocol 490
Title 161 online documentation 4
Transform 272 Opacity 60
Wipes 220 Operating Notes
YUV Bus Correction 265 Chroma Key 247
Menu Overview 793 Option License 174
Introduction 157 Options
Menu Panel 432 Kayak HD 25
Description 157 Other Documentation 20
Menu Screen Other Menus 430
Organization and Components 159 Outputs 48
Menu Structure Overview 440 Overview
Menu Subpanel Kayak HD-100 Panel 97
Home 148 Kayak HD-200 Panel 98
Misc Transition Control 104
Config Menu 202
Misc Menu 321

826 Kayak HD — User Manual


Index

P Preset Black 52
Page 1 – Basic Pattern 223 Preset Pattern 66, 259
Page 2 – Circle and Rotary 224 Preset Pattern Key 111
Page 3 – Stars and ZigZag 225 Preview
Page 4 – Matrix Wipes 226 Converting 695, 811
Page Roll Mode 292 Primary Color Suppression 65
Page Turn Mode 292 Primary Suppression 252
Panel Protect 281
Interactions 165 Protocols
Parallel Mode 92 Supported Control Protocols 27
Parameter
Control Area 161 R
Patch Panel Settings 464 RAM Recorder
Path Still Store 241, 634
Path Type 273 Recall 279
Path Control 81 Preset 167
Path Vectors 83 Recall Menu 278
Paths 81 Recalling
Pattern Mix 230 Macro 146
Creation 230 Register 123
P-Bus 424 Register
Installation 427 Deleting 125
P-Bus Page 494 Recalling 123
Performing Transitions 107 Selecting for Storing / Editing 125
Personal Settings 41 Resource Sharing 48
Menus 217 RGB Input Correction Menus 267
Perspective 73, 80 Rotate 72
Point Of Use 222 Rotation 79
Popup Router Page 476
Delete 401
Duration 402
Insert Misc. 395 S
Modify 392 Save
Pos / Size Mode 294 Discard 279
Positioner 120 Save / Recall 403
Button 120 Menu 278
Delegation 120 Save Installation 453
Positioner Subpanel 119 Scalar 421
Positioning Config Menu 212
Converting 695, 811 Menu 413
Post Transform Space 76 Scalars
Power Configuration 421
KDD-PSU Power Supply Option 33 Screen Coordinates 78
Preroll Time 463 SD Reference 481
Preset Second Transition Subpanel 105
Black 107 Secondary Color Suppression 65, 256

Kayak HD — User Manual 827


Index

Select Destination Format 693, 809 Source Hunting 219


Selecting Source Scalars 45
Half M/E 150 Sources
Kurl Mode 291 Shifted and Unshifted 99
Selecting a Register Uncal / Asynchronous 100
For Storing / Editing 125 SpecFX Kurl Menu 289
Record Start 145 Spin 72, 79
Storing 132 X, Y, Z 274
While Recalling 132 Spin and Rotation 80
Self Key 63 Split Key 66
Self/Couple Key 112 Split/Couple Key Button 112
Button 112 S-Shaped Key Signals 59
Set to Defaults 321 Standard Documentation Set 19
Setup 321 Standard Features
Chroma Key, Manual 113 Kayak HD 23
SF Mode 482 Startup menu 442
Shadow Status menu 449
Drop Shadow 315 Storing
Shadow Crop 316 Snapshot 133
Shaped Video 66 Strategy for Manual Chroma Key Setup 113
Shaping Video 56 Subpanel
Shifted Sources 45, 99 Effects 122
Show Timeline Menu 282 Keyer, DD Mode Subpanel 110
Sidepanel program 172 Main Transition 105
Signal Routing 42 Menu 148
Size 72, 79 Positioner 119
Converting 695, 811 Second Transition Subpanel 105
Skew 73, 80 Substitution Table 463
Slits Mode 298 Substitution Tables
Snapshot Config 198
Storing 133 Supported Control Protocols 27
Soft Knobs 433 Sure Touch 715
Digipots 158 Sure Touch 91, 285
software download from web 4 Switcher
software installation 172 Load Effects 324
Software Option Switcher Concepts 39
installation 175 Switcher Models
Software Option License 174 Kayak HD 21
software update 172 System
software versions 171 Components 28
Source System Configuration 39
Naming 186 System Operation
Pixel Format 694, 810 Introduction 155
Video, Use 280 System Overview 21
Source and Target Space 74 System Timing 482
Source Definition 42

828 Kayak HD — User Manual


Index

T Use
Tables Video Sources 280
Substition, Config 198 Use Priority 280
Tallly Page 458 User 1 – User 4 149
Tally User Definable Presets 450
XBar 218 Utility Bus 47
Tally In Utility 102
Config Menu 201
Tension 82 V
Tension Control 84 VDCP Protocol 490
Timeline Vector Values 83
Editing 135 Video
Graphical Representation 390 Signal Flow 34
Menus 278 Video Processor
Timing Page 480 4 RU Frame 31
Touch Button 8 RU Frame 32
Data Pads and 160 Video Source
Menu, Access 162 Use 280
Touch Screen 157, 432 VTR Emulation 492
Transform
Menus 272
Numbering Systems 77 W
Transformation 71 web site documentation 4
Transition 49 web site FAQ database 4
Control 104 web site Grass Valley 4
Control Interactions, Other 109 web site software download 4
Control, Overview 104 Wipe
Elements 105 Modifier 227
Keyer Priorities 235 Wipe Pattern 52
Performing 107 Number Code 223
Preview 108 Wipes 51
Rate 108 Menus 220
Second Transition Subpanel 105 Workplace 502
Subpanel, Main 105
Types 106 X
Transition Rate 52
X, Y, Z Spin 274
XBar Tally 218
U
UMD Addresses 487 Y
UMD Display 487
YUV Bus Correction Menus 265
UMD Page 485
Uncal / Asynchronous Sources 100
Unshifted Sources 99 Z
Untangle 695, 812 Zodiak 21
USB flash drive 172

Kayak HD — User Manual 829


Index

830 Kayak HD — User Manual

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