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TIME Table Schduling
TIME Table Schduling
INTRODUCTION.
key factor in running an educational centre or basically an academic environment is the need
for a well-planned, well-throughout and clash-free timetable. Back in the days when
technology was not in wide use, (lecture) timetables were manually created by the academic
institution. Every school year, tertiary institutions are faced with the tedious task of drawing
up academic timetables that satisfies the various courses and the respective examination
Timetabling concerns all activities with regard to producing a schedule that must be
software production from the early stages of system specification through maintaining the
system after it has gone into use.(lan Somerville). And the part of software engineering we
In the early days, timetable scheduling was done manually with a single person or some
group involved in the task of scheduling it with their hands, which takes a lot of effort and
time. Scheduling even the smallest number of data, can take a lot of time and the case is even
worse when the amount of data to deal with increases. In such cases a perfectly designed is
reused for the whole generation without any changes, proving to be dull in such situation.
Some cases that can cause problems is when the number of employers or workers is weak
resulting in rescheduling of the time table or they will need to fill those empty seats urgently.
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Another reason for the difficulty is because of the great complexity of the construction of size
of lectures and examinations, due to the scheduling size of the lectures and examination
period and high number of constraints and criteria for allocation which is usually
circumvented with the use of little strict heuristics based on solution from previous year
(Jose, 2008).
In this study, the department of computer science in the Osun State University will be taken
as a case study. To design for the department a timetable, data are collected from various
i. Data collection from each level, where each level will supply the various courses
which will include the course title, course code, duration (lectures and practical),
ii. The second phase is the analysis of the provided data where the data supplied by
the level are analysed with the available space (hall size).
iii. And the last phase is the lecture timetable scheduling. Based on the analysis, the
constraints that should be put or taken into consideration, the following are; no
student can attend more than one lecture at a time, no lecturer and teach more than
one course per-time and lecture hall cannot be assigned to more than one
requirements and should satisfy the desires of all entities involved simultaneously
as possible.
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Therefore to be able to create a timetable that will satisfy all this constraints there is need for
In the existing system reviewed, lectures clashes with one another because of the inefficiency
of the current systems, which leads to most time returning back to the use of manual method
of time table scheduling. Schools have resorted to the manual generation of their timetables
which according to statistics takes over a month to get completed and optimal. However, the
development of a student time tabling application will help to schedule lectures that will not
clash.
Objectives:
those who work in a discipline. Different methodologies have different strategies that aid in
managing the issues arise during project delivery. Typically, it encompasses concepts such as
procedures to carry out this project are model formulation, workflow development, and
evaluation.
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1.4.1 MODEL FORMULATION: For the purpose of this research, two different models
will employed for the formation of a student timetabling application. The models to be
adopted are waterfall and prototyping model which leads to the formulation of STA (student
tangible forms from paper to digital. Teams build prototypes of varying degrees
of fidelity to capture design concepts and test on users. With prototypes, you can
refine and validate your designs so your brand can release the right products. This
ii. Waterfall model: The waterfall model is a classical model used in system
development life cycle to create a system with a linear and sequential approach. It
is termed as waterfall because the model develops systematically from one phase
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represents them as separate process phases such as requirements specification,
data in the database (use of UML diagrams) and software development (algorithm design and
coding). Workflow development involves the various software and hardware components and
interactions between those components within the system. For the purpose of this research,
sequence diagram, activity diagram, use case, class diagram, flowchart and flutter wave
1.4.3. EVALUATION: The following parameters were used for the evaluation;
observation.
ii. Quick Design: after the analysis of the system, first design was done and reviewed.
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iii. Initial Version: after the quick design, development of the system was made and
iv. Supervisor Evaluation: supervisor evaluated the software and stated what need to
v. Refining Initial Version: all the stated addition and modification had been refined
successfully.
vi. Validation: here software has been checked by supervisor and confirmed and validate
the software after thorough checking of the software. vii. Final Version: software is
now available for using by both admin and users. This does not hinder its
efficient.
This project will help to create a timetable that will reduce the issues that occurs due to
which will help to overcome the challenges in current system and also save time.And also
task management system for student project work will be useful in the department; it will
make the process easier for general project supervisor, on getting allocation done and have a
1.7 SCOPE AND LIMITATIONS STUDY: The Scope and the limitation of this research
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i. Timetable: a list showing the time at which a particular event will happen.
ii. Schedule: a plan that lists all work that you have to do when you must do each of
them.
iii. Computerization: This is the process of using a computer system to carry out work
vi. Algorithm: a set of rule that must be followed when solving a particular problem.
information) for accomplishing objectives that benefit man and his environment.
receiving, storing and retrieving data or several items put together to convey the
desired message.
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CHAPTER TWO
LITERATURE REVIEW
2.1. INTRODUCTION
Some research works has been done in recent decades on this. Many tools and methodologies
have been developed and implemented to support each aspects of the Student time tabling
application. This section depicts some of the tools proposed by earlier researchers for mobile
application result strategies such as flutter, java, python. These can be applied especially for
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every type of programming languages. This section depicts various related works done on the
undergraduate, or graduate school program. Student project are long academic documents
that students write after they research a particular subject in depth. Therefore, student project
is usually assigned once per course, per semester, or only once as part of an academic
Time tabling application is a program or software that enables student and School authorities
to have a schedule time for daily activities going on in the school system. School activities
Timetabling concerns sets of activities geared towards the production of a timetable that must
be open to various constraints. A timetable for higher education institution timetable refers to
a temporary structure of a lecture series and lecture halls or classrooms where all presented
constraints are met or satisfied. Currently, several administrative activities and services for
higher educational institutions have been automated with the neglect of timetable for
convenience in scheduling lecture time-table, reducing time constraints in fixing the courses
and venues and reducing the risk of omission of courses and clashes of halls and lecturers.
The scope of work is limited to space allocation for lectures and merging of similar courses
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members and student opinion on the existing system and the new system to be developed.
The data gathered was analysed and based on the analysis; the new system (automated time
tabling system) will be the best method in tackling the lapses experienced by the old system
Adewole et.al., (2021) aim of his paper was to provide a mobile-based timetable filtering
system with a reminder. To achieve this, requirements were gathered by conducting a survey
on would-be users of the system as well as exploring existing systems and modelling the
requirements gathered using Unified Modelling Language diagrams. The system was
implemented as a mobile app using Android. The mobile application developed is able to
extract students’ courses from the database based on their level and program of study.
The application developed in this study filters and displays only the courses registered by a
given student who logs in. The system works by querying the database based on the student’s
login profile. This is unlike My Study Life application, My Homework Student Planner and
Student Organizer, which require a student to copy out his/her timetable from the school
timetable and then manually input the values into the system. The mobile-based filtering
system developed in this study does not target all mobile platforms or the Web like the My
Study Life application. Rather, it is built specifically as an Android application since Android
is the most popular operating system for mobile devices in developing countries.
Baki et.al., (2020) made use of Graph Colouring Algorithm to generate the student weekly
time table in a typical university department. The problem was a Node-Point problem and it
could not be solved in the polynomial domain. Various constraints in weekly scheduling such
as lecturer demands, course hours and laboratory allocations were confronted and weekly
time tables were generated for 1st, 2nd, 3rd and 4th year students in a typical semester.
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It was designed in a user-friendly method. Ease of use and speed of the application
differentiates from current approaches with these powerful features. Results are obtained in a
fast manner using the algorithm mentioned. The application developed here can give efficient
results in a few seconds while table forming process can take minutes or hours with similar
applications. It is a big problem in universities to create time tables which do not victimize
students and instructors. Manually created programs can not deal with these problems despite
the great efforts required to form a time table. The purpose of the study was to develop an
Henry et. al., (2021) made a realistic approach to building a timetabling program for lecture
courses must be created, which can be tailored to suit any problem with higher education
timetabling. Due to the need for flexibility, adaptability to future requirements, and the
possibility of producing the deliverables within a limited time frame to address the stated
challenges, the Rapid Application Development (RAD) software development model was
used. This project also produced a practically oriented timetable algorithm capable of
addressing the challenges posed by weak and strong constraints in an automated timetable
package.
Soyemi et.al.,(2017) research, the automated lecture time-tabling system was not reliable
enough according to the statistical rating of users of the system. The system recorded 52%
rating of users that supported the systems reliability. And also the system had the challenges
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Adewole et.al., (2021) proposed lexical analysis for a result checker program faced
challenges of the system being difficult to understand by a layman because of the algorithm
Baki et.al., (2020) student time table by using graph colouring algorithm faced the challenge
of student not having direct access to their interfaces were the Scheduled time table would be
Henry et. al., (2021) web based time table was not available for all student because of the
unavailability and unaffordability of computer systems to be able to use the system. Most
student prefer to make use of mobile devices in making use of the software involved.
The attributes of a mobile application result checker as evaluated by the authors of each
system, performance of the system is firstly the first core attribute of this system.
efficiency and speed of executing computer program instructions. The accuracy and
efficiency of “a automated lecture time-tabling system using component bar chart showing
well proven. Some of the literature reviewed, the system developed are well scalable. Henry
and Paul (2021) developed a system to evaluate performance using a web based time tabling
application in which the system is able to hand a growing amount of work. Scalability is the
property of a system to handle a growing amount of work by adding resources to the system.
able to be used to perform processes developed for. mobile based timetable filtering system
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Adewole et. al.,(2021) is well available to be in use by users, and all the system has this
Swapnali et. al., (2021) , developed a College Student Information android application
which will manage the working of college management. This application manages powerful
data and has easy interface. The main objective of this application is to reduce the paperwork
and time used for manual processing. An Education system in India has become so advanced
due to the development of the technology. This application will help the institute to move
forward quickly, fulfil their vision and accomplish their goals. The idea of research project is
to implement Android based application for college management system for institution
system. This project will be implemented in applications such as online test marks, different
college departments, notices, different modules and online attendance record using Android
applications.
(human-computer interaction) is the study of how people interact with computers and to what
extent computers are or are not developed for successful interaction with human beings. As
its name implies, consists of three parts: the user, the computer itself, and the ways they work
Interaction studies the interaction between human and computer, it is associated with the
study fields such as human behaviour, psychology, cognitive science, computer science and
anthropology and educational sciences (Çagıltay & Kullanabilmek, 2005). HCI is very
important because it will be fundamental to make products more successful, safe, useful and
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functional. In the long run, it will make more pleasurable for the user. Hence, it is important
to have someone with HCI focused skills involved in all phases of any product of system
development. The goals of HCI are to produce usable and safe systems, as well as functional
systems. In order to produce computer systems with good usability. Developers must attempt
to understand the factors that determine how people use technology, develop tools and
techniques to enable building suitable systems, achieve efficient, effective, and safe
interaction and always to put people first. People should not have to change the way that they
use a system in order to fit in with it. Instead, the system should be designed to match their
requirements. When developing an android or web based application for car rent, there are
For a car rental system to obey the laws of HCI, it must undergo the following principles to
i. Clarity: The interface avoids ambiguity by making everything clear through language,
flow, hierarchy and metaphors for visual elements. Clear interfaces don’t need manuals. They
ii. Concision: It’s easy to make the interface clear by over-clarifying and labelling
everything, but this leads to interface bloat, where there is just too much stuff on the screen at
the same time. If too many things are on the screen, finding what you’re looking for is
difficult, and so the interface becomes tedious to use. The real challenge in making a great
iii. Familiarity: Something is familiar when you recall a previous encounter you’ve had with
it. Even if someone uses an interface for the first time, certain elements can still be familiar.
You can use real-life metaphors to communicate meaning; for example, folder-style tabs are
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often used for navigation on websites and in applications. People recognize them as
iv. Responsiveness: This means a couple of things. First, responsiveness means speed: a
good interface should not feel sluggish. Secondly, the interface should provide good feedback
to the user about what’s happening and whether the user’s input is being successfully
processed.
because it allows users to recognize usage patterns. Once your users learn how certain parts
of the interface work, they can apply this knowledge to new areas and features, provided that
the user interface there is consistent with what they already know.
vi. Aesthetics: While you don’t need to make an interface attractive for it to do its job,
making something look good will make the time your users spend using your application
vii. Efficiency: Time is money, and a great interface should make the user more productive
through shortcuts and good design. After all, this is one of the core benefits of technology: it
allows us to perform tasks with less time and effort by doing most of the work for us.
Onuwa (2015) worked on an mobile based students timetable management system and came
timetable management system for students serves as a tool to close the gap by improving the
proposal.
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CHAPTER THREE
3.0 INTRODUCTION.
This Chapter aim at implementing the methodology presented in chapter one, and the
procedure that was taken by the use of stated methodology to achieve the objectives stated in
Chapter One. It presented the system architecture, the workflow and the model formulation
A system is a group of interacting or interrelated entities that form a unified whole. A system,
surrounded and influenced by its environment, is described by its boundaries, structure and
purpose and expressed in its functioning. Systems are the subjects of study of systems theory.
System modelling is the representation of system using different kind of graphical notation. It
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is an idealization of system description in the sense that they are less complicated than
reality; they are simplifications of reality To come up with a model for our system, it is
required that we adopt a model. And the models adopted to form our model are Waterfall
Model and Prototype Model. These model are adopted because its perform this software is
This is a method of having a version of the system or part of the system is developed quickly
to check the customer’s requirements and the feasibility of design decisions. This approach
analysis. In this phase, the requirements of the system are defined in detail. During the
process, the users of the system are interviewed to know what their expectation from
ii. Quick design: The second phase is a preliminary design or a quick design. In this
stage, a simple design of the system is created. However, it is not a complete design.
It gives a brief idea of the system to the user. The quick design helps in developing
the prototype.
iii. Build a Prototype: In this phase, an actual prototype is designed based on the
information gathered from quick design. It is a small working model of the required
system.
iv. Initial user evaluation: In this stage, the proposed system is presented to the client
for an initial evaluation. It helps to find out the strength and weakness of the working
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model. Comment and suggestion are collected from the customer and provided to the
developer.
v. Refining prototype: If the user is not happy with the current prototype, you need to
refine the prototype according to the user's feedback and suggestions. This phase will
not over until all the requirements specified by the user are met. Once the user is
satisfied with the developed prototype, a final system is developed based on the
vi. Implement Product and Maintain: Once the final system is developed based on the
failures.
b) Evolutionary prototype
c) Incremental prototype
d) Extreme prototype
how the requirement will look visually. The customer's feedback helps drives changes to the
requirement, and the prototype is again created until the requirement is baseliner. In this
method, a developed prototype will be discarded and will not be a part of the ultimately
accepted prototype. This technique is useful for exploring ideas and getting instant feedback
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Evolutionary Prototyping Here, the prototype developed is incrementally refined based on
customer's feedback until it is finally accepted. It helps you to save time as well as effort.
That's because developing a prototype from scratch for every interaction of the process can
sometimes be very frustrating. This model is helpful for a project which uses a new
technology that is not well understood. It is also used for a complex project where every
functionality must be checked once. It is helpful when the requirement is not stable or not
different small prototypes and developed individually. Eventually, the different prototypes
are merged into a single product. This method is helpful to reduce the feedback time between
Extreme Prototyping: Extreme prototyping method is mostly used for web development. It
i. Basic prototype with the existing page is present in the HTML format.
ii. You can simulate data process using a prototype services layer.
iii. The services are implemented and integrated into the final prototype.
logical sequencing throughout the software development life cycle (SDLC). One phase must
be complete before another. Waterfall projects start by gathering all the requirements and are
i. Requirement Gathering: Before any work on the project can begin, it is absolutely
necessary to gather all the requirements from the customer and/or stakeholders. That
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allows the organization to plan and map out the entire project, without any further
involvement from the client. Once gathered, the requirements must be thoroughly
analyzed and properly documented. That prompts the creation of the requirements
document, which details everything that the application should be able to do, as well
as the necessary features. However, what the document does not do is define how the
ii. Analysis: In the second stage, the developers rely on the requirements document to
analyze the system and flesh out the models and business logic they’ll use to design
the application. This step usually involves brainstorming both logical and theoretical
design solutions.
iii. Design: Once the project moves to the design phase, the team members take the
solutions concocted in analysis and, if necessary, alter them to meet the hardware and
software capabilities of the system. That is also when the developers go over the
using, data layers, services, and so on. Before this phase is complete, developers must
have a concrete plan for translating the theoretical solutions into concrete
specifications.
how you name it, this step is when the developers write the actual code, following the
v. Testing: After the code has been written, Quality Assurance, beta testers, and other
testers will thoroughly examine the software and report any and all faults, defects, and
bugs they run into. In some cases, that may require repeating the coding phase to
ensure all the bugs are addressed and all flaws ironed out. After confirming that the
application works as intended, the project can move to the final stage.
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vi. Operations: The last stage involves deploying the application in a “live”
environment. However, the job doesn’t end once the software reaches the customers.
This phase also includes the necessary support and maintenance to ensure the
The choice of a proper design methodology is important to the proper planning and
constructing of the system. It gives a framework that is used to structure, plan and control the
process of developing a system either low or large scale. A number of methodologies were
a. User Requirement: The users which are the passengers are expected to be able
to retrieve information from the system, see list of ticket and purchase ticket.
functional requirements:
ii. It must allow supervisor to view the progress rate of student in the task
given
iii. The system should be able to send email alert to notify students or
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c. Non Functional Requirement: The non-functional requirements for the system
model mostly consist of system constraint, limit and other requirements that do not relate
directly to software function. The lists of nonfunctional requirements for this system include:
performance level.
ii. Quick Design: The second phase is a preliminary design or a quick design. In this
iii. Supervisor evaluation: In this phase, the supervisor will evaluate the prototype built
iv. Refine requirements: If the user is not happy with the current prototype, you need to
refine the prototype according to the user's feedback and suggestions. This phase will
not over until all the requirements specified by the user are met. Once the user is
satisfied with the developed prototype, a final system is developed based on the
v. Design: Designing the system using UML diagrams (use case, activity diagram,
vi. Implementation: This phase involves the coding parts of the design process which
a. Front – end: HTML 5, CSS 3 and JavaScript bootstrap framework for the
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vii. Testing: At this phase, unit testing will be used to check for the functionality of the
system to check for bugs and ensure it satisfies the user requirement.i.e. testing the
Data models define how the logical structure of a database is modeled. Data Models are
fundamental entities to introduce abstraction in a DBMS. Data models define how data is
connected to each other and how they are processed and stored inside the system.
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The very first data model could be flat data-models, where all the data used are to be kept in
the same plane. Earlier data models were not so scientific, hence they were prone to introduce
This is where to showcase the software development and movement of data in the database.
system using a workflow diagram. It involves the various software and hardware components
of the system and the various interactions between those components within the system. It
comprises of various processes within the system. The way modeling is used in this project is
called Unified Modeling Language (UML) that is a standard language for specifying,
visualizing, constructing, and documenting the artifacts of systems, as well as for business
modeling and other non-software systems. The UML represents a collection of best practices
that have proven successful in the modeling of large and complex systems. It is an important
part of developing system and their development process. The UML uses mostly graphical
notations to express the design of projects, it helps project teams communicate, explore
potential designs, and validate the architectural design of the system. The primary goals in
1. Provide users with a ready-to-use, expressive visual modeling language so they can
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Figure 3.2. Use Case Diagram.
ACTIVITY DIAGRAM
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Figure 3.3 Activity Diagram(Field-work)
CLASS MODEL
Class diagram in the Unified Modeling Language (UML) is a type of static structure diagram
that describes the structure of a system by showing the system’s classes, their attributes,
operations (or methods), and the relationships among objects. The class diagram is the main
building block of object-oriented modeling. It is used for general conceptual modeling of the
structure of the application, and for detailed modeling translating the models into
programming code (Tools, 2015). The classes in a class diagram represent both the main
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Figure 3.4 Class diagram(Field-work).
SEQUENCE MODEL
This model shows the interactions between the system components, although external
systems may also be included. The system components identified for the formulation of the
model are the user information mechanism, where the user enters his login details (user ID
and password), then the authorization mechanism, where the details are queried with the data
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Figure 3.5 Sequence Diagram (Field work).
Login
Authenticate
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3.4 SYSTEM DESIGN
In the preliminary or general design, the features of the new system are specified. The costs
of implementing these features and the benefits to be derived are estimated. In the structure or
detailed design stage, the design of the system becomes more structured. Structure design is a
blue print of a computer system solution to a given problem having the same components and
inter-relationship among the same components as the original problem. Input, output and
processing specifications were drawn up in detail. In the design stage, the programming
language and the platform in which the new system will run were also decided. Input, output
3.4.1 DESIGN
A design is a plan or specification for the construction of an object or system or for the
implementation of an activity or process, or the result of that plan or specification in the form
Input Design
In an information system, input is the raw data that is processed to produce output. During
the input design, the developers must consider the input devices such as PC, MICR, OMR,
etc
Output Design
The design of output is the most important task of any system. During output design,
developers identify the type of outputs needed, and consider the necessary output controls
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3.4.1.2 ALGORITHM
Algorithm can be seen as the step-by-step method of implementing the system using the
GENETIC ALGORITHMS.
A genetic algorithm is a heuristic search method used to find solutions for optimization
problems. It is based on the Darwinian theory of evolution. This technique involves the
ultimate selection of the fittest (best timetable) from a randomly created population
(chromosomes) of solutions for the timetabling problem where each individual (chromosome)
function based on hard and soft constraints. Genetic algorithms begin by creating a random
parents (timetables) for the next generation which is expected to produce better timetables by
way of crossovers and mutations. The process is repeated until a satisfactory solution is
reached.
As mentioned earlier, scheduling classes for a college timetable is often encountered with
constraints (hard and soft) due to diversity as compared to a school timetable where the
requirements are highly limited. The problems associated with hard constraints need to be
important to address the issues linked to soft constraints. However, a careful approach should
disruptions to the system. As such, a straightforward scheduling system as for a small school
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. How Genetic Algorithms
ii. Evaluating the suitability of each chromosome (individual) that forms the
population.
iii. Selecting the chromosomes for mating based on the above results.
vii. Ending the algorithm when the best solution obtained has not changed after a
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3.5 PERFORMANCE OF MBTS
i. Scalability: The software responds properly to a high increase of users. It will be able
iii. Availability: Since a lot of information about the books and users of the system, it is
iv. Privacy and Security: The application should ensure the privacy of the users. The
login system is robust where only authorized users can access the interface.
easily maintainable.
vi. Cheap: MTBS is very cheap to maintain compare to its counterpart web based.
Login Module
Login: The main index of the application is login page where we need to provide credentials
such as ID, Password and type of login (Admin / lecturer / Student). Once inputs are
authenticated, the user will be redirected to the dashboard page from where the header menu
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Admin Module: In this module, the admin is the one allocating lectures for the department in
the system which makes him or her in charge of all operations in the system. Having the
Student Module: In this module, the student of the department is allowed to access their own
interface of the system, where they get to see their schedules of lectures, time and venue for
Lecturer Module: In this module, the lecturer are able to see schedule of their lectures and
Settings Module: This is the backbone of the system where you can make changes to the
system like setting site name or logo. It involves the system settings and location setting. etc.
lecturer
Dashboard
Module
Login Student
Web Based time
Module table scheduling Module
system
WBTS Model
Admin Settings
Module Module
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CHAPTER FOUR
4.1 INTRODUCTION
This described the results, software and hardware requirement, system implementation and
the users’ guide. This provides steps to install WBTS in different environment, its usefulness
and the way it can be operated by the users without having any fundamental knowledge about
it.
The following are the minimum requirements for the system to work:
5. A mouse
System implementation is sub divided into admin Interface, lecturer interface and Student
interface
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4.3.1 ADMIN INTERFACE
Admin Interface is the main page visited after the login page where the admin of the system
will have access to other interfaces in the system and the following modules can be accessed.
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Fig 4.3 Adding student into the system
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Fig 4.6 add courses.
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Fig 4.8 Courses list
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4.4.1 USER’S GUIDE
Step 2: Activate PHP environment use GIT bash and input (php artisan serve)
Step 3: Open web browser and input the pass code in the GIT bash
Step 4: Explore the admin interface from login as coordinator to the end
Step 2: Activate PHP environment use GIT bash and input (php artisan serve)
Step 3: Open web browser and input the pass code in the GIT bash
Step 4: Explore the user interface from login as either a supervisor or student to the end
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CHAPTER FIVE
SUMMARY, CONCLUSION AND RECOMMENDATION
5.1 SUMMARY
In an effort to foster technology driven education, a web based time table scheduling has been
developed to help lecturer in charge of scheduling time table.
5.2 CONCLUSION
In conclusion, from proper analysis and assessment of the designed system it can be safely
concluded that the system is an efficient, usable and reliable. A series of tests were also
conducted for security, user experience, tolerance, simplicity, consistency and structure of the
ATMSP interfaces. It also possesses technical qualities such as fast communication, storage
of data and auto reminder message to all users of the system. WBST is working properly and
adequately meets the minimum expectations that were for its initial. The system can be fully
employed in different department for effective scheduling.
5.3 RECOMMENDATION
With excellent and efficient performance, highly secured, and cheap maintenance cost of
WBTS, I hereby recommend WBTS to all department most especially Osun State university
to permits WBTS for helping manage time table scheduling ease stress of course coordinator
and provide excellent interaction for students and their lecturers.
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