The Bottled Thunderstorm amulet has 8 charges that regain each dawn. It can unleash lightning damage and paralysis or grant movement bonuses when expending charges. The Living Storm ability summons an independently attacking storm sphere. The Ring of the Lord's Alliance lets the wearer sense emotions and worries within 30 feet. The Figurine of Power becomes an intelligent mastiff ally for up to 6 hours before becoming inactive for a week. The Dragongleam Spear has 10 daylight spell charges and the command word is written in Draconic runes. The Orb of Dragon's Breath has 2 charges that all regain at dawn to make a ranged cold damage spell attack. The Animated Shield can hover to free the user
The Bottled Thunderstorm amulet has 8 charges that regain each dawn. It can unleash lightning damage and paralysis or grant movement bonuses when expending charges. The Living Storm ability summons an independently attacking storm sphere. The Ring of the Lord's Alliance lets the wearer sense emotions and worries within 30 feet. The Figurine of Power becomes an intelligent mastiff ally for up to 6 hours before becoming inactive for a week. The Dragongleam Spear has 10 daylight spell charges and the command word is written in Draconic runes. The Orb of Dragon's Breath has 2 charges that all regain at dawn to make a ranged cold damage spell attack. The Animated Shield can hover to free the user
The Bottled Thunderstorm amulet has 8 charges that regain each dawn. It can unleash lightning damage and paralysis or grant movement bonuses when expending charges. The Living Storm ability summons an independently attacking storm sphere. The Ring of the Lord's Alliance lets the wearer sense emotions and worries within 30 feet. The Figurine of Power becomes an intelligent mastiff ally for up to 6 hours before becoming inactive for a week. The Dragongleam Spear has 10 daylight spell charges and the command word is written in Draconic runes. The Orb of Dragon's Breath has 2 charges that all regain at dawn to make a ranged cold damage spell attack. The Animated Shield can hover to free the user
This item has 8 charges and regains Storming Swiftness. As a reaction 1d4+3 charges at dawn. when you or an ally willingly moves, Unleash Spark. Action|3 Charges One you can expend 1-2 charges to grant a creature you see within 60ft. makes a bonus to that mov. action equal to 10 DEX save (DC15). On a fail, you deal ft. times the charges expended. 6d6 lightning dmg (½ on a success) Living Storm. Action| 6 charges You and is paralysed until the start of your cast a 4th-level Storm Sphere (no next turn. concentration), designating any creature you can see as an enemy. For 1 minute, the sphere independently attacks your enemies. You can dismiss the sphere as a free action.
Ring of the Lord's Alliance Figurine of Power (Onyx Dog)
Ring. Common. Wondrous. Rare. (1/2) As an action, sense the dominant If you use an action to speak the emotion of creatures within 30 feet. command word and throw the figurine Additionally, you can detect the most to within 60ft, of you, the figurine worries creature in range. becomes a living creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue none, the creature defends itself but takes no other actions.
Figurine of Power (Onyx Dog) Dragongleam
Wondrous. Rare. (2/2) Spear. Rare. The statuette becomes a mastiff for up This spear is enchanted with 10 to 6 hours. The mastiff has an charges of a daylight spell for use in Intelligence of 8 and can speak twilight or dark forest underbrush. The Common. It also has darkvision (60ft.) command phrase is “Tiamat’s eyes and can see invisible creatures and shine,” written in Draconic runes on objects. Once used, it remains the spear’s crossguard. innactive for 7 days. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. Orb of Dragon's Breath Animated Shield Wonderous Item. Rare. Cold. Shield. (attun.) Very Rare This item has 2 charges and regain all While holding this shield, you can charges at dawn. As an action, you speak its command word as a bonus expend 1 charge and make a ranged action to cause it to animate or spell attack (+5) against one target disanimate. The shield leaps into the within 90 ft. On a hit, you deal 5d8 air and hovers, leaving your hands cold damage. free. The shield remains animated for 1 minute, until you are incapacitated or die.