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Personas

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Fig. 3.1 Cooper et al. 2014


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Fig. 3.2 Cooper et al. 2014


Persona

• Fictional character

• Represent a segment of customers

• Provide a precise way to communicate

– how groups of users behave,

– how they think, and

– what they want to accomplish and why

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How to create a persona

Based on research:
Collect information using surveys,
questionnaires, interviews, etc.

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How to create a persona

Group users according to:


• age,
• activities,
• attitudes,
• motivations,
• skills,
• etc.

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How to create a persona

• Synthesize characteristics and define


goals: what interview subjects are
trying to accomplish and why

• Check for completeness and


redundancy

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How to create a persona

• Designate persona types


• Expand the description of attributes
and behaviours

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Steps to create a Persona from interviews
1. Group users by role

2. Identify demographics and behavioural variables (age, activities, attitudes, motivations, skills, etc.)

3. Group users according to their behaviour

4. Synthesize characteristics and define goals: what interview subjects are trying to accomplish and why

5. Check for completeness and redundancy

6. Designate persona types

7. Expand the description of attributes and behaviours

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How to create a Persona?

• It is based on research

• A number of elicitation techniques can be utilized to conduct this research:


§ Interviews and surveys/questionnaires are two techniques commonly used

• The persona is written in a narrative form

• Focuses on providing insight into the goals of the group

• Personas help bring the user to life

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Gathering data for Personas

Information about users


Interviews with system Interviews with users
supplied by stakeholders
users and business outside of their use
and subject matter
customers contexts
experts (SMEs)

Market research data Data gathered from


Market-segmentation
such as focus groups and literature reviews and
models
surveys previous studies

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WHO
Context
Motivation
Motivation
Information in a Persona

• Who (name, age, gender, education)

• Context (where, when, type of environment)

• Motivation (goals, purpose, expectations, urgency, desires ...)

• Attitude (timid, aggressive, cautious, bold ...)

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Personas help avoid three design issues

• The “elastic” user


o A persona have specific requirements based on their goals, abilities and contexts

• Self-referential design
o Personas are based on customers groups, not designers or developers

• Edge cases
o Personas can be used to prioritize functions with great clarity

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Why use personas?

Determine what a product should do and how it should behave

Communicate with stakeholders, developers, and other designers

Build consensus and commitment to the design.

Measure the design’s effectiveness

Contribute to other product-related efforts such as marketing and sales plans

ISYS90049 (c) Univ. of Melbourne 2/9/20 15


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