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Vdocument - in - Add Thiefs Screen
Vdocument - in - Add Thiefs Screen
cni€f’S SCR€€N
By Skip Williams
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Accessory
Find/Remove T
L 1 - - -
11 -5 -5 -10% ? ? 1 - - -
13 -5
11 3 3 3 1 - -
17 +5 + 10 +5% 12 3 3 3 2 - -
18 +15% +5%
15 3 3 3 3 2 -
21 +25 +277 +15% +25 +20% 16 4 3 3 3 2 1
22 +27% +30% +17 +30% +22
Climb Walls +lo% -2OYo -30% -60% -40% -50 -90% -95% -95Yo Nonwe apon Proficiencies
Read Languages Initial Levels
3 4
1. This category applies when wearing protective devices such as rings, cloaks, and bracers.
2. Includes bronze plate mail. Extra Nonw ea pon Proficiencies
3. Includes both field plate a nd full plate armor. (Optional Rule)
4. Assumes the ar mor is covered by another garm ent. Elven chain mail is light and thin, Intelligence 2-8: 1;9-11: 2; 12-13: 3; 14-15: 4;
and can be wo rn unde r normal clothing. All other types of armor except leather are stiff 16: 5; 17: 6; 18: 7; 19: 8; 20: 9; 21: 10; 22: 11; 23:
or bulky an d can be covered only by a full body cloak. 12; 24: 15; 25: 20.
Hand crossbow 1 2 4 6
Dagger 2/1 1 2 3
Dart 3/1 1 2 4
t The Type category is divided into bludgeoning (B), piercing (P), and slashing (S).
These items weigh little individually. Ten of these weigh one poun d. 13+ x5
Assassin 3
5% -5%
Bandit -5% +lo +5% -5% -5%
Investigator -5%
Smugeier -5% -5% +.5% +5% +5
1. Includes similar feats of manual dexterity, such as legerdemain and slipping poison (see note 3, below).
2. This ability may also be used in the placement of traps.
3. Assassins and bounty hunters are adept at slipping foreign substances (poison, sedatives, etc.) into drinks. Success in such a feat of manu al
dexterity is det er fi ne d by a pick pockets roll, and the assassin or bounty hunter ge ts a +5% o the roll. This special bonus does not a pply,
however, to picking pockets or to other tasks covered by this ability.
4. In the wilderness, the bandit gets +5% o this ability.
Bowyer/Fletcher 1 Dexterity -1
Charioteering 1 Dexteritv +2
Endurance 2 Constitution 0
Navigation 1 Intelligence -2
Running 1 Constitution -6
Key. Name. Req Requirements (above class standards); r Armor allowed (Standard me ans a kit uses all armor allowed t o thieves or bards.;
WPr Weapon proficiencies allowed (Standa rd means the kit uses all weapons normally allowed to thieves; some kits grant weap ons not usually
used by thieves; and ny allows the use of any w eapon); NPr Nonweap on proficiencies required ((B)shows bo nus proficiencies the character
gains wit hout filling any “slots”); Races Race restrictions ( ( M ) indicates that these demih umans can be multiclassed wit h this kit; (#level ) after a
race indicates a n advancement limit for that race).
Thief Kits character cannot take use battle axes, lances (any),polearms (any), ri-
Acrobat. Req: Str 12+, Dex 14+; Ar: Stan dard; WPr: Stand ard; NPr: None; dents, two-handed s words, bastard swords, or war hammers; NPr:
Races: Any except dwarves , halflings and gn omes do not receive kit’s Dancing (B), direction sense (B), modern langu age (Gypsy), musical
special benefits. instr ument (tambourine, violin or mandol in); Races: Huma n, half-elf
Adven turer. Req: None; Ar: Standa rd; WPr: Stan dard; NPr: None; Races: (M), elf (9th level) (M).
Any. Heral d. Req: None; Ar: Stand ard; WPr: Any; NPr: Etiquette (B), heraldry
Assassin. Req: Str 12+, Dex 12+, Int 11+; Ar: Stand ard; WPr: Any; NPr: (B), local history, reading /writi ng (B); Races: Any (all demihuman s
Trailing, disguise; Races: Any. limited to 6th level).
Bandit. Req: Str lo +, Con l o+; Ar: Standard; WPr: Standard plus flail, Jester. Req: Dex 14+; Ar: Leather, padded, studded leather, or elven chain
mace, morning star, a nd w ar hammer (initial proficiencies must mail; WPr: Blowgun, hand crossbow, dagger, dar t, han d axe, javelin,
include knife and a bludgeoning weapon); NPr: Survival (choose knife, quarter staff, scourge, sling, short sword, and whip; NPr: Acting
appropriate terrain type); Races: Any. (B), dancing (B), juggling (B), tumbling (B); Races: Human, half-elf,
Beggar. Req: None; Ar: Stan dard; WPr: Choose two from club, dagger, gnome (15th level), halfling (8th level).
dart, knife, sling, or staff; NPr: Begging, disguise, information ga ther- Jongl eur. Req: Dex 14+; Ar: Leather, studde d leather, pad ded, o r even
ing, observation; Races: Any. chain mail; WPr: Hurled weapons (any weapon that can be t hrown in
Bounty Hunte r. Req: Str 11+, Int 11+, Wis 11+, Dex 11+, Con 11+;Ar: combat) plus polearm (any), quarterstaff, sling, staff sling, and whip ;
Stand ard; WPr: Any; NPr: Tracking; Races: Any. NPr: Juggling (B), jumping (B), tightrope w alking (B), tumbling (B);
Buccaneer. Req: Con l o+ Ar: Standard; WPr: Standard (cutlass optional Races: Human, half-elf (M), gnome (9th level) (M), halfling (12th level).
per DM appr oval); NPr: Navigation, seamanship, swi mming; Races: Loremaster. Req: Int 14+, Wis 14+; Ar: Leather; WPr: Blowgun, d agger,
Human, half-elf. dart, ha nd crossbow, knife, quarterstaff, sling, and staff sling; NPr:
Burglar. Req: Str lo+, Dex 13+;Ar: Stan dard; WPr: Standa rd; NPr: Alert- Ancient history (B), ancient la nguage (B), navigation (B), reading/writ-
ness, l ooting; Races: Any. ing (B); Races: Human, half-elf (M), elf (12th level).
Cutpurs e. Req: None; Ar: Standard; WPr: Standard; NPr: Observation, Meistersinger. Req: None; Ar: Standard; WPr: Cannot use harpoon, lance
trailing; Races: Any. (any),mancatcher, polearm (any), or trident (Initial weapons must
Fence. Req: Int 12+; Ar: Stand ard; WPr: Standard; NPr : Appraising, infor- include one melee and one missile weapon; the character must there-
mati on gathering; Races: Any. after choose weapons in the following repetitive sequence: hurled,
Investigator. Req: None; Ar: Standard; WPr: Standard; NPr: Information melee, missile.); NPr: Animal lore (B),musical in strum ent (B), singing
gathe ring, observation; Races: Any. (B), survival (B); Races: Human, half-elf (M), elf (15th level).
Scout. Req: None; Ar: Sta ndard; WPr: Standa rd; NPr: Direction sense, Riddl emast er. Req: Int 15+; Ar: Standar d; WPr: Blowgun, bow (any ),
tracking; Races: Any. crossbow (any), dagger, dart, hand axe, javelin, knife, quarterstaff,
Smuggl er. Req: None; Ar: Sta ndard; WPr: Standar d; NPr: None; Races: sling, spear, staff sling, short sw ord, and whip; NPr : Artistic ability
Any. (riddles) B), modern language (B),poetry (B), reading/writing (B);
Spy. Req: Int 11+ Ar: Stand ard; WPr: Stan dard; NPr: Disguise, informa- Races: Human, half-elf (M), gnome (8th level), halfling (9th level).
tion gathering, observation; Races: Any. Skald . Req: None; Ar: Up to bronz e plate mail an d shield; WPr: Initial
Swas hbuckl er. Req: Str 13+, Dex 1 3+. nt 13+, Cha 13+; Ar: Standard ; weapo ns must include one of the following: broad swor d, hand axe,
WPr: Standard and choose one from stiletto, main-gauche, rapier, and battle axe, or spear (A t least half of all addition al slots must be spent
sabre (character receives Warrior THACO for the weap on chosen an d on these weapo ns until all are selected.); NPr: Ancient history (B), local
must spend half of all weapon proficiencies gained learning weapons history (B),poetry (B),singing (B);Races: Human, half-elf (M), dwarf
from the special list until all are learned); NPr: Etiquette, tumbling; (12th level) (M).
Races: Any. Thespia n. Req: None; Ar: Any (+1 AC when using armor not allowed to
Swindler. Req: Cha 12+;Ar: Standard; WPr: Standa rd; NPr: Fast-talking; regular bards; the thespian can carry a shield, but gains no benefit from
Races: Any. it.); WPr: Limited to three we apon proficiencies: dagger (1st level),
Thug. Req: Str 12+, Con 12+, Int 12 (max);Ar: St andard ; WPr: Standard, knife (2nd level), and short sword (3rd level), with a weapon nonprofi-
can use nonthief weapo ns at the cost of 1 extra slot ( + l xtra weapon ciency penalty of -2; NPr: Acting (B), disguise (B), modern language
slot at 1 st level); NPr: Intimidation; Races: Human. (B), readi ng/wr iting (B);Races: Human, half-elf (M).
Troubleshooter. Req: None; Ar: Standard; WPr: Standard; NPr: Observa- Dwar ven Chan ter. Req: Con 13+,Int any; Ar: Any except plate mail or
tion; Races: Any. plate armor; WPr: Club, flail (any), mace (any), avelin, morning sta r,
quarterstaff, sling, spear, staff sling, and war hammer; NPr: Chanting
Bard Kits (B), crowd working (B), musical instrument (B), spellcraft (B);Races:
True Bard. Req: None; Ar: Standa rd; WPr: Standard; NPr: Singing (B), Dwarf (15th level) (M).
musical instrument (B), reading/writi ng (native tongue) (B), local his- Elven Minst rel. Req: None; Ar: Leather, padde d, or elven chain mail;
tory (B); Races: Hu man, half-elf (M). WPr: Blowgun, bow ( any), dagger, dar t, hand axe, javelin, knife, quar-
Blade. Req: Dex 13+;Ar: Sta ndard; WPr: Half of all slots must be spent terstaff,sling, spear, staff sling, long sword, short sword, and trident;
on the following: sw ord ( any), dagge r, knife. The character is limited to NPr: Musical instrument (B), reading/writing (B), singing (B), spell-
only one pure missile weapon (bows or other nonmelee weapons); craft (B); Races: Elf (15th level) (M), half-elf (12th level) (M).
NPr: Reading/writing (native tongue) (B), local history (B), blind-fight- Gnom e Professor. Req: Int 15+, Cha 13+; Ar: Leather, studd ed l eather, or
ing (B);Races: Huma n, half-elf (M). padded. The character can experiment with other armor types for ld lO
Charlatan. Req: None; Ar: Any appropriate for the character’s current days each month (this causes a +1 armor class penalty an d negates
role; WPr: Must sp end a t least one initial slot on dagger, long swo rd or dexterity bonuses to a rmor class); WPr: Arquebus, blowgun , bow
short sw ord. Every other slot gained must be spe nt on these weapons (any) , crossbow (any ), harpoo n, mancatcher, scourge, sling, staff sling,
until all are learned; NPr: Acting (B), disguise (B), forgery (B), gaming and whip; NP r: Ancient history (B), ancient la nguage (B), modern lan-
(B); Races: Huma n, half-elf, gnome (6th level). guage (B), reading/writing (B); Races: Gnome (15th level) (M).
Gall ant. Req: None; Ar: Any (elven chain mail pr eferr ed); WPr: Initial Hal fli ng Whistler. Req: Wis 13+, Int l o+ Ar: Padded; WPr: Blowgun,
weapons must include jousting lance; NPr: Dancing (B), etiquette (B), short bow, club, light crossbow, dagger, dar t, footman’s mace, hand
ancient l anguage (B), poetr y (B); Races: Huma n, half-elf. axe, harpoon, javelin, knife, quarterstaff, sling, spear, staff sling, short
Gypsy-Bard. Req: None; Ar: Leather, padded, s tudded leather, hide, or sword, and w ar hammer. At least half the character’s slots must be
elven chain mail; WPr: Initial weapons mu st include a da gger or knife spent on wea pons that can be hurled; NPr: Agriculture (B), danci ng (B),
(character’s first swor d, if any , must be a khopesh or scimitar), and the spellcraft (B), whist ling/ hummin g ( 8); Races: Halfling (15thlevel) (M).
Bard Spells by Level (con’t) lairvoyance (D) R Spcl; C : V,S,M; D: 1 rd/lvl; CT: 3; AoE: Spcl;
nsatiable Thirst (En/Ch, EW) R: 5 yd/lvl; C: V,S; D: 1 rd/lvl; CT: Save: None; PH147.
2; AoE: 1 creatur e; Save: Neg; TM21. elude (A) 0; C: V,S; D 1 n/lvl; CT: ; AoE: Caster; Save: Neg;
nvisibility ( I / P ) R Touch; C: V,S,M; D: Spcl; CT: 2; AoE: PH148.
Crea ture touch ed; Save: None; PH142. ispel Magic (Ab) R 120 yd; C: V,S; D: Inst ant; CT: 3; AoE: 30’
Irritation A) R: 10 yd/lv l; C: V,S,M; D: Spcl; CT: 2; AoE: 1-4 cube; Save: None; PH148.
creatu res in a 15’ radius; Save: Neg; PH142. xplosive Runes (A) R Touch; C: V,S; D: Spcl; CT: 3; AoE: 10’
nock (A) R 60 yd; 6: V; D: Spcl; CT: 1;AoE: 10 sq ft/lvl; Save: radius; Save: None or PH148.
None; PH143. ar Reaching I (A) R 0; C: V; D Spcl; CT: 2; AoE: Spcl; Save:
ock None; TM25.
now Alignment (D) R 10 yd; C: V,S; D: 1 rd/lvl; CT: 1 rd; AoE: eign Death (N) R Touch; C: V,S; D: 1 hr+l tn/lvl; CT: 1;AoE:
1 creatur e or object per 2 rd; Save: Neg; PH143. Creatur e touche d; Save: None; PH149.
n d e t e c t a b l e A l i g n m e n t D: 24 hr; AoE: 1 creature or object; ireball (Ev, EF) R 10 yd+lO yd/ lvl; C: V,S,M; D: Instant; CT: 3;
Save: None. AoE: 20’ radius; Save: X PH149.
eomund’s Trap (I/P) R. Touch; C: V,S,M; D: Perm; CT: 3 rd; lame Arrow (C/S, EF) R: 30 yd+lO yd/lvl; C: V,S,M; D: 1 rd; CT:
3; AoE: Spcl; Save: None; PH149.
Levitate A) R: 20 yd/lvl; C: V,S,M; D: 1 tn/lvl; CT: 2; AoE: 1 ly (A) R Touch; C: V,S,M; D 1 n/lvl+ld6 tn; CT: 3; AoE:
creature or object; Save: Neg; PH143. Creatur e touche d; Save: None; PH149.
ocate Object (D) R 20 yd/lv l; C: V,S,M; D: 1 rd/lvl; CT: 2; AoE: ust of Wind (A, EA) R 0; C: V,S,M; D: 1 rd; CT: 3; AoE: 10’-wide
Spcl; Save: None; PH143. path, 10 yd /lv l long; Save: None; PH149.
b s c u re O b j e c t D 8 hr; AoE: 2 object. aste (A) R: 60 yd; C: V,S,M; D 3 rd+ l rd/lv l; CT: 3; AoE: 40’
agic Mouth (A) R 10 yd; C: V,S,M; D: Spcl; CT: 2; AoE: 1 object; cube, 1 creatur e/lvl; Save: None; PH149.
Save: None; PH143. old Person (En /Ch) R: 120 yd; C: V,S,M; D: 2 rd/lvl; CT: 3; AoE:
Maximilian’s Eart hen Gra sp (A, EE) R 10 yd+lO yd/lvl; C: l d 4 persons in a 20’ cube; Save: Neg; PH150.
V,S,M; D: 3 rd+l rd/lvl; C T 2; AoE: 1 creatur e; Save: Spcl; TM22. old Undead (N) R: 20 yd; C: V,S,M; D: ld4 rd+l rd/lv l; CT: 5;
elf’s Acid Arrow (C) R 180 yd; C: V,S,M; D Spcl; CT: 2; AoE: 1 AoE: ld 3 undea d; Save: Neg; PH150.
target; Save: Spcl; PH144. llusionary Script I/P) R: Touch; C: V,S,M; D: 1 day/lvl; CT
Mirror Image I/P) R 0; C: V,S; D 3 rd/ lvl; CT: 2; AoE: 6’ radius; Spcl; AoE: Creature reading the script; Save: Spcl; PH150.
Save: None; PH144. Infravision (A) R. Touch; C V,S,M; D 2 hr+lhr/lvl; C T 1 d;
isdirection I/P) R 30 yd; C: V,S; D: 8 hr; CT: 2; AoE: 1 creature AoE: Creature touched; Save: None; PH150.
or object; Save: Ne g; PH144. nvisibility, 10’ Radius ( I / P ) R Touch; C: V,S,M; D Spcl; CT: 3;
ast Life (D) R: Touch; C: V,S; D: Spcl; CT: 1 rd; AoE: 1 creature; AoE: 10’ rad ius of creatu re touc hed; Save: None; PH150.
Save: None; TM22. tem A) R: Touch; : V,S,M; D 4 hr/lvl; T 3; AoE: 2 cu ft/l vl;
rotection from Cantrips (Ab) R Touch; C: V,S; D: 5 hr+l hr/lvl; Save: Spcl; PH150.
CT: 1 rd; AoE: Creat ure or object touc hed; Save: None; PH144. eomund’s Tin y Hut (A) R 0; C: V,S,M; D: 4 hr+lhr/lvl; C T 3;
Protection from Paralysis (Ab) R: Touch; C V,S,M; D 1 n/lvl; AoE: 15’ diam; Save: None; PH151.
C T 2; AoE: 1 creatu re; Save: None; TM23. ightning Bolt (Ev) R 40 yd+lO yd/ lvl ; C: V,S,M; D: Instant; CT:
yrotech nics (A, EF) R 120 yd; C: V,S,M; D: Spcl; CT: 2; AoE: 1 3; AoE: Spcl; Save: M PH151.
fire so urce (spcl); Save: Spcl; PH144. orloveim’s Creeping Sh adow (I) R 0; C: V,S,M; D : 1 d/lvl; CT:
ay of Enfeeblement (En/Ch) R: 10 yd+5 yd/lvl; C V,S; D: 1 7; AoE: Caster’s shado w; Save: None; TM26.
2; AoE: Maximilian’s S tony Grasp (A, EE) R 20 yd+lO yd/l vl ; C: V,S,M;
ide th e Wind (A, EA) R: 5 yd/lv l; C: V,S,M; D: 1 n/l vl; CT: 2; D: 5 rd+ l rd/lvl; CT: 3; AoE: 1 creature; Save: Spcl; TM26.
AoE: 1 creatur e/lvl; Save: Neg; TM23. elf‘s Minute Meteors (Ev, A , EF) R 70 yd+lO yd/lvl; C: V,S,M;
ope Trick (A) R: Touch; C: V,S,M; D: 2 tn /lvl ; CT: 2; AoE: Spcl; D: Spcl; CT: 3; AoE: 1 arget pe r meteor; Save: None; PH151.
Save: None; PH145. Minor Malison (En/Ch) R: 20 yd; C: V; D: 2 rd/lvl; CT: 2; AoE:
care (En/Ch) R 30 yd+lO yd/ lvl; C: V,S,M; D: ld4 r d+l rd/lvl; 30’ radius; Save: None; TM26.
CT: 2; AoE: 15’ radius; Save: Spcl; PH14.5. onster Summoning I (C/S) R 30 yd; C: V,S,M; D: 2 rd+ l rd/lvl;
ense Shiftin g (A) R 0; C: V,S,M; D: 3 tn; CT: 2; AoE: Caster; C T 3; AoE: Spcl; Save: None; PH151.
Save: None; TM23. on-Detection (Ab) R Touch; C: V,S,M; D: 1hr/lvl; CT: 3; AoE: 1
hatter (A) R 30 yd+lO yd/lvl ; C: V,S,M; D: Instant; CT: 2; AoE: creatur e or item; Save: None; PH152.
3’ radius; Save: Neg; PH145. Phantom Stee d (C, P) R: Touch; C: V,S; D 1 hr/lvl; CT: 1 tn; AoE:
pectral Hand ( N) R 30 yd+5 yd/lvl; C: V,S; D: 2 rd/lvl; C T 2; Spcl; Save: None; PH152.
AoE: 1 opponent; Save: None; PH145. rotection from Evil, 1 ’ Radius (Ab) R Touch; C: V,S,M; D: 2 rd/
tink ing Cloud (Ev, EA) R 30 yd; C: V,S,M; D: 1 rd/lv l; CT: 2; lvl; CT: 3; AoE: 10’radi us ar ound creatur e touched; Save: None; PH152.
AoE: 20’ cube; Save: Spcl; PH145. Protection f r o m G o o d , 1 0 ’ R a d i n s
trength (A) R Touch; C: V,S,M; D: 1 hr/lvl; CT: 1 n; AoE: rotection from Normal Missiles (Ab) R Touch; C: V,S,M; D: 1
Person touch ed; Save: None; PH146. tn/l vl; C T 3; AoE: Creatur e touched ; Save: None; PH152.
Summon Swarm (C/S) R: 60 yd; C: V,S,M; D: Spcl; CT: 2; AoE: 10’ ecret Page (A) R Touch; C: V,S,M; D: Until d ispelled; C T 1 n;
cube; Save: Neg; PH146. AoE: page of any size, up to 2 ft Save: None; PH152.
asha’s Uncontrollable Hideous Laughter (En/Ch) R 60 yd; C: epia Snake Sigil (C/S) R 5 yd; C: V,S,M; D: Spcl; CT: 3; AoE:
V,S,M; D: 1 rd/ lvl ; CT: 2; AoE: 1 or more cr eatures in a 30’ cube; Save: sigil; Save: None; PH152.
Neg; PH146. low A) R 90 yd+lO yd/l vl; C: V,S,M; D: 3 rd +l rd/lvl; CT: 3;
Web (Ev) R 5 yd/ lvl ; C: V,S,M; D 2 tn/lvl; C T 2; AoE: Spcl; Save: AoE: 40’ cube, 1 creatur e/lvl; Save: Neg; PH153.
Neg or K PH146. pectral Force (I/P) R 60 yd+l yd/lvl; C: V,S; D: Spcl; CT: 3; AoE:
Whispering Wind A, P, EA) R 1 mi/lvl; C: V,S; D: Spcl; CT: 1; 40’ cube+a 10’cube/lv l; Save: Spcl; PH153.
AoE: 2’ radius; Save: None; PH147. pirit Armor (N) R: 0; C: V,S; D: 2 rd/lvl; CT: 3; AoE: Caster;
Wizard Lock (A) R Touch; C: V,S; D: Perm; C T 2; AoE: 30 sq Save: Spcl; TM26.
ft/lvl; Save: None; PH147. quaring the Circle (A) R 0; C: V,S,M; D: 1 d/lvl; CT: 2; AoE:
Spcl; Save: None; TM27.
3rd Level uggestion (En/Ch) R: 30 yd; C: V,M; D 1 h r + l hr/lvl; C T 3;
lacrity (A) R 0; C: V,S,M; D: 1 n+ l rd/lvl; CT: 1;AoE: Caster; AoE: 1 creature; Save: Neg; PH153.
Save: None; TM24. 17 ongues (A) R. 0; C: V,M; D: 1 rd/lv l; CT: 3; AoE: 30’ radius;
lamir’s Fu ndam enta l Brea kdow n (D, EA, EE, EF, EW) R: Touch; Save: None; PH153.
C: V,S,M; D: Spcl; CT: 1 rd; AoE: 1 tem; Save: Spcl; TM24. abble
ugmentation I (In/Ev) R 0; C: V,S,M; D: Spcl; CT: 2; AoE: Spcl; ampiric Touch (N) R: 0; C: V,S; D: 1 touch; CT: 3; AoE: Caster;
Save: None; TM25. Save: None; PH153.
Blink A) R 0; C V,S; D 1 rd/lvl; C T 1; AoE: Caster; Save: None; Water Bre athing (A, EA, EW) R Touch; C: V,S,M; D: 1 hr/lvl+ld4
PH147. hr; CT: 3; AoE: Creature touched ; Save: None; PH153.
lairaudience (D) R Spcl; C: V,S,M; D: 1 rd/l vl; C T 3; AoE: Spcl; ir Breathing
Save: None; PH147.
By permission of TSR, Inc., this page m a y be reproduced for personal use only. 01994 TSR, Jnc. All rights reserved. 9463XXX0503
Bard Spells by Level (con’t) tiluke’s Resilient Sphere (A, Ev) R 20 yd; C: V,S,M; D 1 d/lvl;
Watery Doubl e (C/S, En, EW) R: Touch; C: V,S; D: Spcl, max 10 CT: 4; AoE: 1’diam/lvl; Save: Neg; PH160.
rd; CT: ; AoE: 1 body of l iquid; Save: Neg; TM27. hantasmal Killer (I/P) R 5 yd/lvl ; C: V,S; D 1 rd/l vl; CT: 4;
Wind Wall (A, EA) R 10 yd/ lvl ; C: V,S,M; D: 1 rd/lvl; C T 3; AoE: AoE: 1 creature; Save: Spcl; PH160.
a 10’ wide x 5’ high area/lvl; Save: Spcl; PH154. 0 lant Growth (A) R 10 yd/ lvl ; C: V,S; D: Perm; CT: 4; AoE: An
Wizard Sigh t (D) R 0; C: V,S; D: 1 rd/l vl; CT: 3; AoE: Caster; area 10’ per side /lvl ; Save: None; PH161.
Save: None; TM28. olymorph Other (A) R 5 yd/lvl; C: V,S,M; D: Perm; C T 4; AoE:
Wraithform (A, I) R 0; C: S,M; D: 2 rd/lvl; CT: 1;AoE: Caster; 1 creature; Save: Neg; PH161.
Save: None; PH154. olymorph Self (A) R 0; C: V; D: 2 tn/l vl; CT: 4; AoE: Caster;
Save: None; PH161.
4th Level ainbow Pattern (A, I/P) R 10 yd; C: S,M; D: Spcl; CT: 4; AoE:
harm Monster (En/Ch) R 60 yd; C: V,S; D: Spcl; CT: 4; AoE: 1 or 30’ cube; Save: Neg; PH162.
more cre atures in a 20’ radius; Save: Neg; PH154. ary‘s Mnemonic Enhancer (A) R 0; C: V,S,M; day; C T n;
onfusion (En/Ch) R 120 yd; C: V,S,M; D 2 rd+ l rd/lvl; CT: 4; AoE: Caster; Save: None; PH162.
AoE: Up to 60’ cube; Save: Spcl; PH154. emove Curse (Ab) R Touch; C: V,S; D: Perm; CT: 4; AoE: Spcl;
ontagion (N) R 30 yd; C: V,S; D: Perm; CT: 4; AoE: 1 creature; Save: Spcl; PH162.
Save: Neg; PH155. estow Curse D: 1 n/lvl ; Save: Neg.
etect Scrying (D) R 0; C: V,S,M; D: ld6 tn+l tn/lvl; CT: ; AoE: hadow Monsters I/P) R 30 yd; C: V,S; D: 1 d/l vl; CT: 4; AoE:
120’radius; Save: Spcl; PH155. cube; Save: Spcl; PH162.
ig (Ev, EE) R 30 yd; C: V,S,M; D: 1 rd/lvl; C T 4; AoE: 5’ hout (Ev) R: 0; C: V,M; D: Instant; CT: 1;AoE: 10x30’ cone; S ave:
cube/l vl; Save: Spcl; PH155. Spcl; PH163.
ilation I (A) R 0 C: V; D: Spcl; CT: 4; AoE: Spcl; Save: None; olid Fog (A, EA) R 30 yd; C: V,S,M; D: 2d4 rd+ l rd/lvl; CT: 4;
TM28. AoE: 20x10~10’ olume/lvl; Save: None; PH163.
imension Door (A) R 0; C: V; D: Instant; CT: 1;AoE: Caster; toneskin (A, EE) R Touch; C: V,S,M; D: Spcl; CT 1;AoE: 1
Save: None; PH155. creature; Save: None; PH163.
ivinati on Enhancement (Ev) R 0; C: V; D: 2 tn+2 rd/lvl ; CT: 4; ummon Lycanthrope (C/S) R Spcl; C: V,S,M; D: Spcl; CT: 1 n;
AoE: Caster; Save: None; TM28. AoE: 1 creature; Save: Neg; TM30.
motion (En/Ch) R 10 vd/ lvl; C: V,S; D: Spcl; CT: 4; AoE: 20’ hunder Staff (In/Ev) R: 0; C: V,S,M; D: Instant; CT: 4; AoE:
cube; Save: Neg; PH155. 20x40’ cone; Save: X TM32.
nchanted Weauon (En) R Touch; C: V,S,M; D: 5 rd/lvl; CT: 1 n; urn Pebble to Boulder (A, EE) R Touch; C: V,S,M; D: Spcl; C T
I
AoE: Weapon(s) touched; Save: None; PH157. 4; AoE: Spcl; Save: None; TM33.
nervation (N) R 10 yd/ lvl ; C: V,S; D: ld 4 hr+l hr/lvl; C T 4; urn Boulder t o Pebble D Until dispelled.
AoE: 1 creatur e; Save: Neg; PH157. acancy (A, I/P) R 10 yd/ lvl; C: V,S,M; D: 1 hr/lvl; C T 4; AoE:
vard’s Black Tentacles (C/S) R. 30 yd; C: V,S,M; D: 1 hr/lvl; CT 10’ radi us/l vl; Save: None; PH163.
1 rd; AoE: 30 sq ft/l vl; Save: None; PH157. Wall of Fire (Ev, EF) R: 60 yd; C: V,S,M; D: Spcl; CT: 4; AoE: Spcl;
xtension I (A) R 0 C: V; D: Spcl; CT: 2; AoE: Spcl; Save: None; Save: None; PH163.
PH157. Wall of Ice (Ev, EW) R 10 yd/lvl; C: V,S,M; D: 1 n/l vl; CT: 4;
ar Reaching I1 (A) R 0; C: V; D: Spcl; CT: 4; AoE: Spcl; Save: AoE: Spcl; Save: None; PH164.
None; TM28. Wizard Eye (A) R 0; C: V,S,M; D: 1 rd/lvl; CT: 1 tn; AoE: Spcl;
ear ( I / P ) R 0; C: V,S,M; D Spcl; CT: 4; AoE: 60’ lon g cone, 30’ Save: None; PH164.
diam at end, 5’ at base; Save: Neg; PH157.
ire Charm (En/Ch, EF) R 10 yd; C: V,S,M; D: 2 rd/l vl; CT: 4; 5th Level
AoE: 15’ radius of fire; Save: Neg; PH158. dvanced Illusion I/P) R 60 yd+lO yd/lv l; C: V,S,M; D 1
ire Shield (Ev, A, EF) R 0; C: V,S,M; D: 2 rd+ l rd/l vl; CT: 4; rd/lvl; CT: 1 rd; AoE: 1 40’ cube+a 10’ cube/l vl; Save: Spcl; PH164.
AoE: Caster; Save: None; PH158. iry Water (A, EA, EW) R 0; C: V,S,M; D: 1 n/lvl; CT: 5; AoE: 10’
ire Trap (Ab, Ev, EF) R Touch; C: V,S,M; D: Perm until radius sphere or 15’ radius hemisphere; Save: None; PH165.
discharged; C T 1 n; AoE: Object touched; Save: H PH158. nimal Growth (A) R 60 yd; C: V,S,M; D: 1 d/lvl; C T 5; AoE:
umble (En/Ch) R 10 yd/ lvl ; C: V,S,M; D 1 d/lv l; CT: 4; AoE: Up to 8 animal s in a 20’ cube; Save: None; PH165.
30’ cube; Save: Spcl; PH158. hrink Anim al
reater Malis on (En/Ch) R 20 yd; C: V; D: 2 rd/lvl; CT: 4; AoE: nimate Dead (N) R: 10 yd; C: V,S,M; D: Perm; CT: 5 rd; AoE:
30‘ radius; Save: None; TM29. Spcl; Save: None; PH165.
allucinatory Terrain (I/P) R 20 yd/lvl; C: V,S,M; D: 1 hr/lvl; voidance (Ab, A) R 10 yd; C: V,S,M; D: Perm u ntil dispel led;
C T 1 tn; AoE: Cube u p to 30’ per side/l vl; Save: None; PH158. CT: 5; AoE: Up to a 3’ cube; Save: Spcl; PH165.
ce Storm (Ev, EW) R 10 yd/lv l; C: V,S,M; D: Spcl; CT: 4; AoE: ttraction
Spcl; Save: None; PH159. igby’s Interposing Hand (Ev) R: 10 yd/ lvl; C: V,S,M; D: 1
llusionary Wall UP) R 30 yd; C: V,S; D: Perm; C T 4; AoE: rd/lvl; CT: 5; AoE: Spcl; Save: None; PH165.
lxlOx10’; Save: None; PH159. haos (En/Ch) R 5 yd/l vl; C: V,S,M; D: 1 rd/lvl; C T 5; AoE: Up
mproved Invisibility I/P) R Touch; C: V,S; D: 4 rd+l rd/lvl; to 40’ cube; Save: Spcl; PH166.
CT: 4; AoE: Creatu re touche d; Save: None; PH159. loudkill (Ev, EA) R 10 yd; C: V,S; D: 1 rd/l vl; CT: 5; AoE:
eomund‘s Secure Shelter (A, En) R 20 yd; C: V,S,M; D: ld4+1 40x20 ~20’ loud; Save: None; PH166.
hr+ l hr /lvl; CT: 4 tn; AoE: 30 sq ft/lv l; Save: None; PH159. one of Cold (Ev, EW) R 0; C: V,S,M; D: Instant; CT: 5; AoE: Spcl;
ocate Creature (D) R 50 yd/l vl; C: V,S,M; D: 1 tn/lvl; C T 5; Save: H PH166.
AoE: 1 creature; Save: None; TM29. onjure Elemental (C/S, EA, EE, EF, EW) R 60 yd; C: V,S,M; D: 1
Magic Mirror (En, D) R Touch; C: V,S,M; D : 1 rd/lvl; CT: 1hr; tn/lvl; C T 1 n; AoE: Spcl; Save: None; PH166.
AoE: Spcl; Save: None; PH159. ontact Other Plane (D) R 0; C: V; D: Spcl; CT: 1 n; AoE: Spcl;
Mask of Death (N) R Touch; C: V,S,M; D: 1 hr/lvl; CT: 1 rd; AoE: Save: None; PH167.
1 creatu re; Save: None; TM29. emi-Shadow Monsters I/P) R 30 yd; C: V,S; D: 1 d/lvl; CT: 5;
assmorph (A) R 10 yd/l vl; C: V,S,M; D: Spcl; CT 4; AoE: 1 10’ AoE: 20’ cube; Save: Spcl; PH167.
cube/lvl; Save: None; PH160. ismissal Ab) R 10 yd; C: V,S,M; D: Perm; CT 1 rd; AoE: 1
inor Creation I/P) R Touch; C: V,S,M; D: 1hr/lvl; CT: 1 n; creatur e; Save: Neg; PH167.
AoE: Spcl; Save: None; PH160. istance Distortion (A, EE) R 10 yd/ lvl ; C: V,S,M; D: 2 tn/lvl;
Minor Globe of Invulnerability (Ab) R 0; C: V,S,M; D: 1 rd/lvl; C T 5; AoE: One 10’ cube/lv l; Save: None; PH167.
CT: 4; AoE: 5’ radius ; Save: None; PH160. omination (En/Ch) R 10 yd/ lvl ; C: V,S; D: Spcl; CT: 5; AoE: 1
Minor Spell Turning (Ab) R 0; C: V,S,M; D: 3 rd/ lvl; CT: 4; AoE: person; Save: Neg; PH168.
Caster; Save: None; TM29. ream (In, I/P) R: Touch; C: V,S; D: Spcl; CT: 1 n; AoE: 1
Monster Summoning I1 (C/S) R: 40 yd; C: V,S,M; D: rd +l creature; Save: None; PH168.
rd/l vl; C T 4; AoE: Spcl; Save: None; PH160. ightmare Save: Neg.
ordenkainen’s Celerity In) 0; 1
AoE: Spcl; Save: None; TM30.
By permission of TSR, Inc., this page may be reproduced for personal use only. 01994 TSR, Jnc. All rights reserved.
The Thief’sScreen pack age contains a scre en providing attac k number s (THACOs) and
saving throws for wizard characters in on e large-print, combined table. The other side of the
screen provides an experience table showing the abilities and powers gained with increasing
levels. The s cree n is assembled by inserting the ta bs into the slots as shown in the d iagram
below. The screen can then fold flat by collapsing the bottom panel for transport to and from
your AD&D@game.
Also included are four sheets of reference tables and lists, including a comp lete list of all
wizard spells useable by bards in the Player’s Handbook and Tome ofMag ic. Permission is
given to photocopy these shee ts for personal use only.
8 S P OE OOO OL