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cni€f’S SCR€€N

By Skip Williams

Design: Skip Williams


D e s ig n A s s i s t a n c e : Zeb Cook a nd Julia Martin
Editing: Steven Schend
Cover Art: Jeff Easley
Typesetting: Angelika Lokotz
Graphic Design: Dawn Murin

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Accessory

Rogue Prerequisites Rogue Experience Levels


hief1 Hit Dice
Level Bard

Thief Dex 9+ Any except LG Any Yes


3 2,500 3
Pvime Requisites: Thieves with a Dexter ity of 16 or greater ea rn 10% additional experience. 4 5,000 4
Bards with a Dexterity and Charisma of 16 or greater earn 10 additional experience.

Thieving Skill Base Scores 7 40,000 7


Pick Open Findl Move Hi de in Detect Climb Read 8 70,000 8

Bard? 10 11 220,000 10+2


1. Plus 60 discretionary po ints at 1st level (maximum of 30 can be appli ed to any single 12 440,000 10+4
skill) an d 30 discretionary po ints at each level thereafter ( max imu m of 15 can be applied
to an y single skill).
2. Plus 20 discretionary po ints a t 1st level (to be assigned as the player wishes) a nd 15 15 1,100,000 10+10
discretionary points at each level thereafter (to be assigned as the player wishes). 16 1,320,000 10+12

- Skill Racial Adjustments


Thieving
19 1,980,000 10+10
Skill Dwarf Elf Gnome Half-elf Halfli ng
20 2,200,000 10+20

Find/Remove T

Bard Spell Progression


Bard Sue11 Leve l
limb Walls -10% - 15 - 15 Level 1 2 3 4 5 6
ead Langua ges -5% -5%

Thieving Skill Dexterity Adjustments


Pick Ope n Findl Move Hi de in
Dexterity Pockets Locks Remove Traps Silently Shad ows

L 1 - - -
11 -5 -5 -10% ? ? 1 - - -
13 -5

11 3 3 3 1 - -
17 +5 + 10 +5% 12 3 3 3 2 - -
18 +15% +5%

15 3 3 3 3 2 -
21 +25 +277 +15% +25 +20% 16 4 3 3 3 2 1
22 +27% +30% +17 +30% +22

Thieving Skill Armor Adjustments 19 4 4 4 4 3 2


Studded Ring Brigandine Scale 20 4 4 4 4 4 3
No Elven or or or or Plate Plate
Skil l Armor' Chain Padded Hide Chain Splint Banded MailZ Armor3

Rogue Proficiency Slots


Weapon Proficiencies
Initial Levels Penalty
2 4 -3

Climb Walls +lo% -2OYo -30% -60% -40% -50 -90% -95% -95Yo Nonwe apon Proficiencies
Read Languages Initial Levels
3 4
1. This category applies when wearing protective devices such as rings, cloaks, and bracers.
2. Includes bronze plate mail. Extra Nonw ea pon Proficiencies
3. Includes both field plate a nd full plate armor. (Optional Rule)
4. Assumes the ar mor is covered by another garm ent. Elven chain mail is light and thin, Intelligence 2-8: 1;9-11: 2; 12-13: 3; 14-15: 4;
and can be wo rn unde r normal clothing. All other types of armor except leather are stiff 16: 5; 17: 6; 18: 7; 19: 8; 20: 9; 21: 10; 22: 11; 23:
or bulky an d can be covered only by a full body cloak. 12; 24: 15; 25: 20.

01994 TSR, Inc. All rights reserved


 

Thief Weapons Chart, Missil e Weapon Ranges


Weight Speed -Damage- Ranue
Item Cost (lb& Size Tvuet Factor S M

Hand crossbow 1 2 4 6
Dagger 2/1 1 2 3
Dart 3/1 1 2 4

Club M B 4 ld6 ld3


Crossbow
Hand quarrel 1gP S P - ld3 ld2
R O F is the rate of fire-h ow many shots the
wea pon can fire off in one roun d. This is
indep ende nt of th e number of melee attacks a
character can make in a rou nd. Range is given in
tens of yards. Each range category (short,
Dart 5sp K S P 2 ld3 ld2 medium, or long) includes attacks from
Knife 5sp s P/S 2 ld3 ld2 distances equal to or less than the given range.
Bone knife 3cp ?4 s P/S 2 ld2 ld2 Thus a sling bullet flung at a target 80 yards
away uses the medium- range modifier.
The modifiers for range are -2 for medium range
and -5 for long range.
ling 5cp s 6
Sling bullet lcp K S B - ld4+1 ld6+1
Sline stone K S B - ld4 Id4

Backstab Damage Mu ltipliers


Thief's Level Damage Multiplier
1-4 x2

t The Type category is divided into bludgeoning (B), piercing (P), and slashing (S).
These items weigh little individually. Ten of these weigh one poun d. 13+ x5

Thieving Skill Thief-Kit Adjustments


Pick Ouen Find Move Hide in Detect Climb Read

Assassin 3
5% -5%
Bandit -5% +lo +5% -5% -5%

uccaneer -5% +5%


Burplar -5% t %

Investigator -5%
Smugeier -5% -5% +.5% +5% +5

Troubleshooter -10% +5% +5

1. Includes similar feats of manual dexterity, such as legerdemain and slipping poison (see note 3, below).
2. This ability may also be used in the placement of traps.
3. Assassins and bounty hunters are adept at slipping foreign substances (poison, sedatives, etc.) into drinks. Success in such a feat of manu al
dexterity is det er fi ne d by a pick pockets roll, and the assassin or bounty hunter ge ts a +5% o the roll. This special bonus does not a pply,
however, to picking pockets or to other tasks covered by this ability.
4. In the wilderness, the bandit gets +5% o this ability.

01994 TSR, Inc. All rights reserved 9463XXXO501


 

Nonw eapo n Proficiencies: General Group Nonweapon Proficiencies: Wizard Group


of Slots Re levant Check of Slots Rele vant Check
Modifier Modifier

Artistic Ability 1 Wisdom 0 Gem Cutt ing 2 Dexterity -2


Blacksmithing 1 Strength 0 Herbalism 2 Intelligence -2
Brewine 1 Intellieence 0

Dancing 1 Dexterity 0 spellcl aft 1 lntclligence -2


Direction Sense 1 Wisdom +1

Armor Class Ratings

Languages, Modern 1 Intelligence 0


Leatherworking 1 Intelligence 0

Leather or padded armor 8


Leather or padded armor & shield, studded leather,
7
RopeUse 1 Dexterity 0
Seamanship 1 Dexterity +1
Seamstress /Tailor 1 Dexteritv 1 Scale mail or h d e & she ld, cham mail 5
Chain mail & shield, splint mail, banded mail,

Weather Sense 1 Wisdom -1


Weaving 1 Intelligence -1 Plate mail & shield, field plate a rmor 2
Field plate armo r & shield, full plate arm or 1
Full plate armor & s h e l d 0
Non wea pon Proficiencies: Rogue Group
of Slots Releva nt Check
Proficiencv R eaui red Abilitv Modifier
Standard Modifiers to Initiqtive

Specific Situation Modifier


Disguise 1 Charisma -1
Forgery 1 Dexteritv -1

Set to receive a charge -2


Wading or slippery footing +2
+4
Local History 1 Charisma 0
Musical Instrumen t 1 Dexterity -1

Ventriloquism 1 Intelligence -2 Cover Concealment Modifiers

Target is: Cover Concealment


Nonweapon Proficiencies: Warrior Group 25% hidden -2 -1
of Slots Rel evant Check
Proficiencv Reaui red Abilitv Modifier

Bowyer/Fletcher 1 Dexterity -1
Charioteering 1 Dexteritv +2
Endurance 2 Constitution 0

Navigation 1 Intelligence -2
Running 1 Constitution -6

01994 TSR, Inc. All rights reserved.


 

Thief Bard Kit Requirements


These outlined kits are taken from The Complete Thief’s Handbook and The Complete Bard’s Handbook, and they are not mandatory. The information
here lists initial requirements-benefits, hindrances, an d role-playing details are described in the Handbooks. Players should check wi th their
DMs before deciding on any kit, and the DM can choose not to allow a kit.

Key. Name. Req Requirements (above class standards); r Armor allowed (Standard me ans a kit uses all armor allowed t o thieves or bards.;
WPr Weapon proficiencies allowed (Standa rd means the kit uses all weapons normally allowed to thieves; some kits grant weap ons not usually
used by thieves; and ny allows the use of any w eapon); NPr Nonweap on proficiencies required ((B)shows bo nus proficiencies the character
gains wit hout filling any “slots”); Races Race restrictions ( ( M ) indicates that these demih umans can be multiclassed wit h this kit; (#level ) after a
race indicates a n advancement limit for that race).

Thief Kits character cannot take use battle axes, lances (any),polearms (any), ri-
Acrobat. Req: Str 12+, Dex 14+; Ar: Stan dard; WPr: Stand ard; NPr: None; dents, two-handed s words, bastard swords, or war hammers; NPr:
Races: Any except dwarves , halflings and gn omes do not receive kit’s Dancing (B), direction sense (B), modern langu age (Gypsy), musical
special benefits. instr ument (tambourine, violin or mandol in); Races: Huma n, half-elf
Adven turer. Req: None; Ar: Standa rd; WPr: Stan dard; NPr: None; Races: (M), elf (9th level) (M).
Any. Heral d. Req: None; Ar: Stand ard; WPr: Any; NPr: Etiquette (B), heraldry
Assassin. Req: Str 12+, Dex 12+, Int 11+; Ar: Stand ard; WPr: Any; NPr: (B), local history, reading /writi ng (B); Races: Any (all demihuman s
Trailing, disguise; Races: Any. limited to 6th level).
Bandit. Req: Str lo +, Con l o+; Ar: Standard; WPr: Standard plus flail, Jester. Req: Dex 14+; Ar: Leather, padded, studded leather, or elven chain
mace, morning star, a nd w ar hammer (initial proficiencies must mail; WPr: Blowgun, hand crossbow, dagger, dar t, han d axe, javelin,
include knife and a bludgeoning weapon); NPr: Survival (choose knife, quarter staff, scourge, sling, short sword, and whip; NPr: Acting
appropriate terrain type); Races: Any. (B), dancing (B), juggling (B), tumbling (B); Races: Human, half-elf,
Beggar. Req: None; Ar: Stan dard; WPr: Choose two from club, dagger, gnome (15th level), halfling (8th level).
dart, knife, sling, or staff; NPr: Begging, disguise, information ga ther- Jongl eur. Req: Dex 14+; Ar: Leather, studde d leather, pad ded, o r even
ing, observation; Races: Any. chain mail; WPr: Hurled weapons (any weapon that can be t hrown in
Bounty Hunte r. Req: Str 11+, Int 11+, Wis 11+, Dex 11+, Con 11+;Ar: combat) plus polearm (any), quarterstaff, sling, staff sling, and whip ;
Stand ard; WPr: Any; NPr: Tracking; Races: Any. NPr: Juggling (B), jumping (B), tightrope w alking (B), tumbling (B);
Buccaneer. Req: Con l o+ Ar: Standard; WPr: Standard (cutlass optional Races: Human, half-elf (M), gnome (9th level) (M), halfling (12th level).
per DM appr oval); NPr: Navigation, seamanship, swi mming; Races: Loremaster. Req: Int 14+, Wis 14+; Ar: Leather; WPr: Blowgun, d agger,
Human, half-elf. dart, ha nd crossbow, knife, quarterstaff, sling, and staff sling; NPr:
Burglar. Req: Str lo+, Dex 13+;Ar: Stan dard; WPr: Standa rd; NPr: Alert- Ancient history (B), ancient la nguage (B), navigation (B), reading/writ-
ness, l ooting; Races: Any. ing (B); Races: Human, half-elf (M), elf (12th level).
Cutpurs e. Req: None; Ar: Standard; WPr: Standard; NPr: Observation, Meistersinger. Req: None; Ar: Standard; WPr: Cannot use harpoon, lance
trailing; Races: Any. (any),mancatcher, polearm (any), or trident (Initial weapons must
Fence. Req: Int 12+; Ar: Stand ard; WPr: Standard; NPr : Appraising, infor- include one melee and one missile weapon; the character must there-
mati on gathering; Races: Any. after choose weapons in the following repetitive sequence: hurled,
Investigator. Req: None; Ar: Standard; WPr: Standard; NPr: Information melee, missile.); NPr: Animal lore (B),musical in strum ent (B), singing
gathe ring, observation; Races: Any. (B), survival (B); Races: Human, half-elf (M), elf (15th level).
Scout. Req: None; Ar: Sta ndard; WPr: Standa rd; NPr: Direction sense, Riddl emast er. Req: Int 15+; Ar: Standar d; WPr: Blowgun, bow (any ),
tracking; Races: Any. crossbow (any), dagger, dart, hand axe, javelin, knife, quarterstaff,
Smuggl er. Req: None; Ar: Sta ndard; WPr: Standar d; NPr: None; Races: sling, spear, staff sling, short sw ord, and whip; NPr : Artistic ability
Any. (riddles) B), modern language (B),poetry (B), reading/writing (B);
Spy. Req: Int 11+ Ar: Stand ard; WPr: Stan dard; NPr: Disguise, informa- Races: Human, half-elf (M), gnome (8th level), halfling (9th level).
tion gathering, observation; Races: Any. Skald . Req: None; Ar: Up to bronz e plate mail an d shield; WPr: Initial
Swas hbuckl er. Req: Str 13+, Dex 1 3+. nt 13+, Cha 13+; Ar: Standard ; weapo ns must include one of the following: broad swor d, hand axe,
WPr: Standard and choose one from stiletto, main-gauche, rapier, and battle axe, or spear (A t least half of all addition al slots must be spent
sabre (character receives Warrior THACO for the weap on chosen an d on these weapo ns until all are selected.); NPr: Ancient history (B), local
must spend half of all weapon proficiencies gained learning weapons history (B),poetry (B),singing (B);Races: Human, half-elf (M), dwarf
from the special list until all are learned); NPr: Etiquette, tumbling; (12th level) (M).
Races: Any. Thespia n. Req: None; Ar: Any (+1 AC when using armor not allowed to
Swindler. Req: Cha 12+;Ar: Standard; WPr: Standa rd; NPr: Fast-talking; regular bards; the thespian can carry a shield, but gains no benefit from
Races: Any. it.); WPr: Limited to three we apon proficiencies: dagger (1st level),
Thug. Req: Str 12+, Con 12+, Int 12 (max);Ar: St andard ; WPr: Standard, knife (2nd level), and short sword (3rd level), with a weapon nonprofi-
can use nonthief weapo ns at the cost of 1 extra slot ( + l xtra weapon ciency penalty of -2; NPr: Acting (B), disguise (B), modern language
slot at 1 st level); NPr: Intimidation; Races: Human. (B), readi ng/wr iting (B);Races: Human, half-elf (M).
Troubleshooter. Req: None; Ar: Standard; WPr: Standard; NPr: Observa- Dwar ven Chan ter. Req: Con 13+,Int any; Ar: Any except plate mail or
tion; Races: Any. plate armor; WPr: Club, flail (any), mace (any), avelin, morning sta r,
quarterstaff, sling, spear, staff sling, and war hammer; NPr: Chanting
Bard Kits (B), crowd working (B), musical instrument (B), spellcraft (B);Races:
True Bard. Req: None; Ar: Standa rd; WPr: Standard; NPr: Singing (B), Dwarf (15th level) (M).
musical instrument (B), reading/writi ng (native tongue) (B), local his- Elven Minst rel. Req: None; Ar: Leather, padde d, or elven chain mail;
tory (B); Races: Hu man, half-elf (M). WPr: Blowgun, bow ( any), dagger, dar t, hand axe, javelin, knife, quar-
Blade. Req: Dex 13+;Ar: Sta ndard; WPr: Half of all slots must be spent terstaff,sling, spear, staff sling, long sword, short sword, and trident;
on the following: sw ord ( any), dagge r, knife. The character is limited to NPr: Musical instrument (B), reading/writing (B), singing (B), spell-
only one pure missile weapon (bows or other nonmelee weapons); craft (B); Races: Elf (15th level) (M), half-elf (12th level) (M).
NPr: Reading/writing (native tongue) (B), local history (B), blind-fight- Gnom e Professor. Req: Int 15+, Cha 13+; Ar: Leather, studd ed l eather, or
ing (B);Races: Huma n, half-elf (M). padded. The character can experiment with other armor types for ld lO
Charlatan. Req: None; Ar: Any appropriate for the character’s current days each month (this causes a +1 armor class penalty an d negates
role; WPr: Must sp end a t least one initial slot on dagger, long swo rd or dexterity bonuses to a rmor class); WPr: Arquebus, blowgun , bow
short sw ord. Every other slot gained must be spe nt on these weapons (any) , crossbow (any ), harpoo n, mancatcher, scourge, sling, staff sling,
until all are learned; NPr: Acting (B), disguise (B), forgery (B), gaming and whip; NP r: Ancient history (B), ancient la nguage (B), modern lan-
(B); Races: Huma n, half-elf, gnome (6th level). guage (B), reading/writing (B); Races: Gnome (15th level) (M).
Gall ant. Req: None; Ar: Any (elven chain mail pr eferr ed); WPr: Initial Hal fli ng Whistler. Req: Wis 13+, Int l o+ Ar: Padded; WPr: Blowgun,
weapons must include jousting lance; NPr: Dancing (B), etiquette (B), short bow, club, light crossbow, dagger, dar t, footman’s mace, hand
ancient l anguage (B), poetr y (B); Races: Huma n, half-elf. axe, harpoon, javelin, knife, quarterstaff, sling, spear, staff sling, short
Gypsy-Bard. Req: None; Ar: Leather, padded, s tudded leather, hide, or sword, and w ar hammer. At least half the character’s slots must be
elven chain mail; WPr: Initial weapons mu st include a da gger or knife spent on wea pons that can be hurled; NPr: Agriculture (B), danci ng (B),
(character’s first swor d, if any , must be a khopesh or scimitar), and the spellcraft (B), whist ling/ hummin g ( 8); Races: Halfling (15thlevel) (M).

01994 TSR, Inc. All rights reserved. 9463XXXO502


 

Bard Spells by Level


Na me (School or Element-Ab: Abjuration, A: Alteration, Ch: Charm , C: Conjuration, Divin ation , E: Evocation, EA: Elemental Air; EE:
Elemental Earth; EF: Elemental Fire; EW: Elemental Water; En: Enchantment, I: Illusion, In: Invocation; N: Necromancy, P: Phant asm, S:
Summoning)Range; Comp onent s; Durati on (Spcl: Special);Cast ing Time; Area of Effect; Saving Throw ; Book and page number (PH: Player s
Handbook, TM: Tome ofM agi c). Italicized spells are the reverse of the spell the y follow; reverse spells only list spell characteristics different fro m
the normal spell. Lesser Divi nation school spells are di vination spells of fourth level or less.

1st Level Murdock's Feathery Flyer (A) R 0; C: V,S,M; D: 1 rd/lvl; CT: 1;


ffect Normal Fires (A, EF) R 5 yd/ lvl ; C: V,S; D 2 rd/l vl; CT: 1; AoE: Caster; Save: None; TM19.
AoE: 10' radi us; Save: None; PH131. ystul's Magical Aura (I/P) R Touch; C: V,S,M; D: 1 d/lvl; CT: 1
larm (Ab, E) R 10 yd; C: V,S,M; D 4 hr+X hr/lv l; CT: 1 rd; AoE: rd; AoE: Spcl; Save: Spcl; PH136.
Up to a 20' cube; Save: None; PH131. hantasmal Force (I/P) R: 60 yd+lO yd/l vl; C: V,S,M; D Spcl; CT:
rmor (C) R Touch; C: V,S,M; D: Spcl; CT 1 rd; AoE: 1 creature; 1;AoE: 400 sq ft+100 sq ft/lvl; Save: Spcl; PH137.
Save: None; PH131. rotection from Evil (Ab) R Touch; C: V,S,M; D: 2 rd/l vl; C T 1;
udible Glamer I/P) R 60 yd+lO yd/lvl ; C: V,S,M; D 3 rd/lvl; AoE: Creat ure touched; Save: None; PH137.
CT: 1;AoE: Hearin g range; Save: Spcl; PH131. r o t e c t i o n f i o m Good
urning Hands (A, EF) R: 0; C: V,S; D: Instant; CT: 1; AoE: Caster; ead Magic (D) R 0; C: V,S,M; D: 2 rd/ lvl ; C T 1 rd; AoE: Spcl;
Save: K; PH131. Save: None; PH137.
antrip (All Schools) R 10 ft; C: V,S; D: 1 hr/lvl; CT: 1;AoE: Spcl; hield Ev) R 0; C: V,S; D: 5 rd/lvl; CT: 1; AoE: Spcl; Save: None;
Save: None; PH131. PH137.
hange Self I/P) R 0; C: V,S; D 2d6 rd+2 rd/lvl; CT: 1;AoE: hocking Grasp (A) R Touch; C: V,S; D: Spcl; CT: 1;AoE:
Caster; Save: None; PH132. Creat ure touched; Save: None; PH137.
harm Person (En/Ch) R 120 yd; C: V,S; D: Spcl; CT: 1;AoE: 1 leep (En/Ch) R 30 yd; C: V,S,M; D: 5 rd/lvl; CT: 1;AoE: Spcl;
person; Save: Neg; PH132. Save: None; PH138.
hill Touch (N) R 0; C: V,S; D: 3 rd +l r d/l vl; CT: 1;AoE: Caster; pider Climb (A) R Touch; C: V,S,M; D: 3 rd+ l rd/l vl; C T 1;
Save: Neg; PH132. AoE: Crea ture t ouched; Save: Neg; PH138.
olor Spray (A) R 0; C: V,S,M; D: Instant; CT 1;AoE: 5x2 0~2 0' pook (I/P) R 0; C: V,S; D: Spcl; C T 1;AoE: 1 creat ure withi n 30';
wedge; Save: Spcl; PH132. Save: Neg; PH138.
omprehend Languages (A) R Touch; C: V,S,M; D: 5 rd/lvl; CT: aunt En) R 60 yd; C: V,S,M; D: 1 d; CT 1;AoE: 30' rad ius;
1 d; AoE: 1 speaking creatu re or written object; Save: None; PH133. Save: Neg; PH138.
onfuse Languages enser's Floating Disc (Ev) R 20 yd; C: V,S,M; D 3 tn +l tn /lvl ;
onjure Spell Component (C/S) R 1 mi/lvl; C: V,S; D: 1 rd; CT CT: 1;AoE: Spcl; Save: None; PH138.
1;AoE: 3 components/lvl; Save: None; TM17. nseen Servant (C/S) R 0; C: V,S,M; D: 1 hr+l tn/lvl; C T 1;AoE:
ancing Lights (A, EF) R 40 yd+lO yd/lvl ; C: V,S,M; D 2 rd/l vl; 30' radius; Save: None; PH138.
C T 1;AoE: Spcl; Save: None; PH133. entriloquism (I/P) R 10 yd/l vl, max 90 yd; C: V,M; D: 4 rd+ 1
etect Magic (D) R 0; C: V,S; D 2 rd/l vl ; CT: 1;AoE: 10 path, 60' rd/lvl; CT: 1;AoE: 1 creature or object; Save: Spcl; PH139.
long; Save: None; PH133. Wall of Fog (Ev, EA) R 30 yd; C: V,S,M; D 2d4 rd +l rd/lvl; CT: 1;
etect Undead (D, N) R ; C: V,S,M; D 3 tn; CT: 1 d; AoE: AoE: 20' cube+l0' cube/ lvl; Save: None; PH139.
60'+10'/lvl; Save: None; PH133. Wizard Mark (A) R Touch; C: V,S,M; D: Perm; CT: 1; AoE: Up. t o
nlarge (A) R 5 yd/ lvl ; C: V,S,M; D 5 rd/lvl; CT 1;AoE: 1 1 sq ft; Save: None; PH139.
creat ure or object; Save: Neg; PH133.
educe 2nd Level
rase (A) R 30 yd; C: V,S; D Perm; CT: 1;AoE: 1 scroll or 2 pages; lter Self (A) R 0; C: V,S; D: 3d4 rd+2 rd/l vl; CT: 2; AoE: Caster;
Save: Spcl; PH134. Save: None; PH139.
eather Fall (A, EA) R 10 yd/lvl; C: V; D: 1 rd/lvl; CT 1;AoE: ind (En) R 30 yd; C: V,S,M; D: 1 d/l vl; CT: 2; AoE: Spcl; Save:
Spcl; Save: None; PH134. None; PH139.
ind Familiar (C/S) R 1 mi/lvl; C: V,S,M; D: Spcl; C T 2d12 hr; lindness I/P) R 30 yd+ 10 yd/lvl; C: V; D: Spcl; CT: 2; AoE: 1
AoE: 1 familiar; Save: Spcl; PH134. creature; Save: Neg; PH140.
ire Burst (A, Ev, EF) R 5 yd/lvl; C: V,S; D Instant; C T 1;AoE: lur (I/P) R 0; C: V,S; D: 3 rd +l rd/ lvl; C T 2; AoE: Caster; Save:
10'-radius circle; Save: Neg; TM17. None; PH140.
ist of Stone (A, EE) R 0; C: V,S; D 1 rd/lvl; CT: 1;AoE: Caster's ontinual Light (A) R 60 yd; C: V,S; D: Perm; C T 2; AoE: 60'
hand ; Save: None; TM17. radius; Save: Spcl; PH140.
riends (En/Ch) R 0; C: V,S,M; D: ld 4 rd +l rd/lvl ; C T 1;AoE: ontinual Darkness
60' r adiu s; Save: Spcl; PH134. arkness, 15 Radius (A) R 10 yd/ lvl ; C: V,S,M; D 1 n+l rd/lvl;
aze Reflection (A) R 0; C: V,S; D: 2 rd+ l rd/lvl; CT: 1;AoE: CT: 2; AoE: 15' radius; Save: None; PH140.
Spcl; Save: None; PH135. eafness (I/P) R 60 yd; C: V,S,M; D: Spcl; CT: 2; AoE: 1 creature;
rease (C) R: 10 yd; C: V,S,M; D: 3 rd +l r d/lvl ; C T 1;AoE: 10x10' Save: Neg; PH140.
sq area; Save: Spcl; PH135. eeppockets (A, En) R Touch; C: V,S,M; D: 12 hr +l hr/lvl; CT: 1
old Portal (A) R 20 yd/ lvl ; C: V; D 1 rd/lvl; CT: 1;AoE: 20 sq tn; AoE: 1 garment; Save: None; PH140.
ft/l vl; Save: None; PH135. etect Evil (D) R 60 yd; C: V,S; D: 5 rd/ lvl ; CT: 2; AoE: 10 path;
ypnotism (En/Ch) R 5 yd; C: V,S; D: 1 rd sl rd/lvl; CT 1;AoE: Save: None; PH140.
30' cube; Save: Neg; PH135. etect Good
dentify (D) R C: V,S,M; D: 1 rd/ lvl ; CT: Spcl; AoE: 1 tem/lvl; etect Invisibility (D) R 10 yd/ lvl ; C: V,S,M; D: 5 rd/lvl; C T 2;
Save: None; PH135. AoE: 10' path; Save: None; PH141.
ump (A) R Touch; C: V,S,M; D: l d 3 rd +l rd/ lvl; C T 1;AoE: SP (D) R 5 yd/lvl, 90 yd max; C: V,S,M; D 1 rd/ lvl ; CT: 2; AoE:
Creat ure touched; Save: None; PH135. 1 creature per probe; Save: None; PH141.
asting Breath (A, EA) R yd/lvl; C: V,S; D: ld4 rd+ l rd/lvl; C T laming Sphere (Ev, EF) R 10 yd; C: V,S,M; D: 1 rd/lvl; C T 2;
1;AoE: 1 creat ure/ lvl; Save: None; TM19. AoE: 3' radius; Save: Neg; PH141.
ight (A) R 60 yd; C: V,M; D: 1 n/lvl; CT: 1;AoE: 20' radius; og Cloud (A, EA) R 10 yd C: V,S; D: 4 rd +l rd/ lvl ; CT: 2; AoE:
Save: Spcl; PH136. Spcl; Save: None; PH141.
Magic Missile R 60 yd+lO yd/l vl; C: V,S; D: Instant, CT: 1; ools' Gold (A, I, EE) R 10 yd; C: V,S,M; D 1 hr/lvl; CT: 1 d;
AoE: 1 or more creatures in a 10' cube; Save: None; PH136. AoE: 10 cu in/l vl; Save: Spcl; PH141.
Mending (A) R 30 yd; C : V,S,M; D Perm; CT: 1;AoE: 1 object; orget (En/Ch) R 30 yd; C: V,S; D Perm; C T 2; AoE: 20' cube;
Save: None; PH136. Save: Neg; PH142.
Message (A) R 0; C: V,S,M; D 5 rd/lvl; CT 1;AoE: Spcl; Save: litterdust (C/S) R 10 yd/lv l; C: V,S,M; D Spcl; CT: 2; AoE: 20'
None; PH136. cube; Sav e: Spcl; PH142.
etamorphose Liquids (A, EW) R Touch; C: V,S,M; D Perm; CT: ypnotic Pattern I/P) R 30 yd; C: S,M; D: Spcl; C T 2; AoE: 30'
1 d; AoE: 1' cube/ lvl; Save: Spcl; TM19. cube; Save: Neg; PH142.
ount (C/S) R 10 yd; C: V,S,M; D: 2 hr +l hr/l vl; C T 1 n; AoE: 1 mproved Phantasmal Force (I/P) R 60 yd+lO yd /l vl ; C: V,S,M;
moun t; Save: None; PH136. D Spcl; CT: 2; AoE: 200 sq ft+50 sq ft/l vl; Save: Spcl; PH142.
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Bard Spells by Level (con’t) lairvoyance (D) R Spcl; C : V,S,M; D: 1 rd/lvl; CT: 3; AoE: Spcl;
nsatiable Thirst (En/Ch, EW) R: 5 yd/lvl; C: V,S; D: 1 rd/lvl; CT: Save: None; PH147.
2; AoE: 1 creatur e; Save: Neg; TM21. elude (A) 0; C: V,S; D 1 n/lvl; CT: ; AoE: Caster; Save: Neg;
nvisibility ( I / P ) R Touch; C: V,S,M; D: Spcl; CT: 2; AoE: PH148.
Crea ture touch ed; Save: None; PH142. ispel Magic (Ab) R 120 yd; C: V,S; D: Inst ant; CT: 3; AoE: 30’
Irritation A) R: 10 yd/lv l; C: V,S,M; D: Spcl; CT: 2; AoE: 1-4 cube; Save: None; PH148.
creatu res in a 15’ radius; Save: Neg; PH142. xplosive Runes (A) R Touch; C: V,S; D: Spcl; CT: 3; AoE: 10’
nock (A) R 60 yd; 6: V; D: Spcl; CT: 1;AoE: 10 sq ft/lvl; Save: radius; Save: None or PH148.
None; PH143. ar Reaching I (A) R 0; C: V; D Spcl; CT: 2; AoE: Spcl; Save:
ock None; TM25.
now Alignment (D) R 10 yd; C: V,S; D: 1 rd/lvl; CT: 1 rd; AoE: eign Death (N) R Touch; C: V,S; D: 1 hr+l tn/lvl; CT: 1;AoE:
1 creatur e or object per 2 rd; Save: Neg; PH143. Creatur e touche d; Save: None; PH149.
n d e t e c t a b l e A l i g n m e n t D: 24 hr; AoE: 1 creature or object; ireball (Ev, EF) R 10 yd+lO yd/ lvl; C: V,S,M; D: Instant; CT: 3;
Save: None. AoE: 20’ radius; Save: X PH149.
eomund’s Trap (I/P) R. Touch; C: V,S,M; D: Perm; CT: 3 rd; lame Arrow (C/S, EF) R: 30 yd+lO yd/lvl; C: V,S,M; D: 1 rd; CT:
3; AoE: Spcl; Save: None; PH149.
Levitate A) R: 20 yd/lvl; C: V,S,M; D: 1 tn/lvl; CT: 2; AoE: 1 ly (A) R Touch; C: V,S,M; D 1 n/lvl+ld6 tn; CT: 3; AoE:
creature or object; Save: Neg; PH143. Creatur e touche d; Save: None; PH149.
ocate Object (D) R 20 yd/lv l; C: V,S,M; D: 1 rd/lvl; CT: 2; AoE: ust of Wind (A, EA) R 0; C: V,S,M; D: 1 rd; CT: 3; AoE: 10’-wide
Spcl; Save: None; PH143. path, 10 yd /lv l long; Save: None; PH149.
b s c u re O b j e c t D 8 hr; AoE: 2 object. aste (A) R: 60 yd; C: V,S,M; D 3 rd+ l rd/lv l; CT: 3; AoE: 40’
agic Mouth (A) R 10 yd; C: V,S,M; D: Spcl; CT: 2; AoE: 1 object; cube, 1 creatur e/lvl; Save: None; PH149.
Save: None; PH143. old Person (En /Ch) R: 120 yd; C: V,S,M; D: 2 rd/lvl; CT: 3; AoE:
Maximilian’s Eart hen Gra sp (A, EE) R 10 yd+lO yd/lvl; C: l d 4 persons in a 20’ cube; Save: Neg; PH150.
V,S,M; D: 3 rd+l rd/lvl; C T 2; AoE: 1 creatur e; Save: Spcl; TM22. old Undead (N) R: 20 yd; C: V,S,M; D: ld4 rd+l rd/lv l; CT: 5;
elf’s Acid Arrow (C) R 180 yd; C: V,S,M; D Spcl; CT: 2; AoE: 1 AoE: ld 3 undea d; Save: Neg; PH150.
target; Save: Spcl; PH144. llusionary Script I/P) R: Touch; C: V,S,M; D: 1 day/lvl; CT
Mirror Image I/P) R 0; C: V,S; D 3 rd/ lvl; CT: 2; AoE: 6’ radius; Spcl; AoE: Creature reading the script; Save: Spcl; PH150.
Save: None; PH144. Infravision (A) R. Touch; C V,S,M; D 2 hr+lhr/lvl; C T 1 d;
isdirection I/P) R 30 yd; C: V,S; D: 8 hr; CT: 2; AoE: 1 creature AoE: Creature touched; Save: None; PH150.
or object; Save: Ne g; PH144. nvisibility, 10’ Radius ( I / P ) R Touch; C: V,S,M; D Spcl; CT: 3;
ast Life (D) R: Touch; C: V,S; D: Spcl; CT: 1 rd; AoE: 1 creature; AoE: 10’ rad ius of creatu re touc hed; Save: None; PH150.
Save: None; TM22. tem A) R: Touch; : V,S,M; D 4 hr/lvl; T 3; AoE: 2 cu ft/l vl;
rotection from Cantrips (Ab) R Touch; C: V,S; D: 5 hr+l hr/lvl; Save: Spcl; PH150.
CT: 1 rd; AoE: Creat ure or object touc hed; Save: None; PH144. eomund’s Tin y Hut (A) R 0; C: V,S,M; D: 4 hr+lhr/lvl; C T 3;
Protection from Paralysis (Ab) R: Touch; C V,S,M; D 1 n/lvl; AoE: 15’ diam; Save: None; PH151.
C T 2; AoE: 1 creatu re; Save: None; TM23. ightning Bolt (Ev) R 40 yd+lO yd/ lvl ; C: V,S,M; D: Instant; CT:
yrotech nics (A, EF) R 120 yd; C: V,S,M; D: Spcl; CT: 2; AoE: 1 3; AoE: Spcl; Save: M PH151.
fire so urce (spcl); Save: Spcl; PH144. orloveim’s Creeping Sh adow (I) R 0; C: V,S,M; D : 1 d/lvl; CT:
ay of Enfeeblement (En/Ch) R: 10 yd+5 yd/lvl; C V,S; D: 1 7; AoE: Caster’s shado w; Save: None; TM26.
2; AoE: Maximilian’s S tony Grasp (A, EE) R 20 yd+lO yd/l vl ; C: V,S,M;
ide th e Wind (A, EA) R: 5 yd/lv l; C: V,S,M; D: 1 n/l vl; CT: 2; D: 5 rd+ l rd/lvl; CT: 3; AoE: 1 creature; Save: Spcl; TM26.
AoE: 1 creatur e/lvl; Save: Neg; TM23. elf‘s Minute Meteors (Ev, A , EF) R 70 yd+lO yd/lvl; C: V,S,M;
ope Trick (A) R: Touch; C: V,S,M; D: 2 tn /lvl ; CT: 2; AoE: Spcl; D: Spcl; CT: 3; AoE: 1 arget pe r meteor; Save: None; PH151.
Save: None; PH145. Minor Malison (En/Ch) R: 20 yd; C: V; D: 2 rd/lvl; CT: 2; AoE:
care (En/Ch) R 30 yd+lO yd/ lvl; C: V,S,M; D: ld4 r d+l rd/lvl; 30’ radius; Save: None; TM26.
CT: 2; AoE: 15’ radius; Save: Spcl; PH14.5. onster Summoning I (C/S) R 30 yd; C: V,S,M; D: 2 rd+ l rd/lvl;
ense Shiftin g (A) R 0; C: V,S,M; D: 3 tn; CT: 2; AoE: Caster; C T 3; AoE: Spcl; Save: None; PH151.
Save: None; TM23. on-Detection (Ab) R Touch; C: V,S,M; D: 1hr/lvl; CT: 3; AoE: 1
hatter (A) R 30 yd+lO yd/lvl ; C: V,S,M; D: Instant; CT: 2; AoE: creatur e or item; Save: None; PH152.
3’ radius; Save: Neg; PH145. Phantom Stee d (C, P) R: Touch; C: V,S; D 1 hr/lvl; CT: 1 tn; AoE:
pectral Hand ( N) R 30 yd+5 yd/lvl; C: V,S; D: 2 rd/lvl; C T 2; Spcl; Save: None; PH152.
AoE: 1 opponent; Save: None; PH145. rotection from Evil, 1 ’ Radius (Ab) R Touch; C: V,S,M; D: 2 rd/
tink ing Cloud (Ev, EA) R 30 yd; C: V,S,M; D: 1 rd/lv l; CT: 2; lvl; CT: 3; AoE: 10’radi us ar ound creatur e touched; Save: None; PH152.
AoE: 20’ cube; Save: Spcl; PH145. Protection f r o m G o o d , 1 0 ’ R a d i n s
trength (A) R Touch; C: V,S,M; D: 1 hr/lvl; CT: 1 n; AoE: rotection from Normal Missiles (Ab) R Touch; C: V,S,M; D: 1
Person touch ed; Save: None; PH146. tn/l vl; C T 3; AoE: Creatur e touched ; Save: None; PH152.
Summon Swarm (C/S) R: 60 yd; C: V,S,M; D: Spcl; CT: 2; AoE: 10’ ecret Page (A) R Touch; C: V,S,M; D: Until d ispelled; C T 1 n;
cube; Save: Neg; PH146. AoE: page of any size, up to 2 ft Save: None; PH152.
asha’s Uncontrollable Hideous Laughter (En/Ch) R 60 yd; C: epia Snake Sigil (C/S) R 5 yd; C: V,S,M; D: Spcl; CT: 3; AoE:
V,S,M; D: 1 rd/ lvl ; CT: 2; AoE: 1 or more cr eatures in a 30’ cube; Save: sigil; Save: None; PH152.
Neg; PH146. low A) R 90 yd+lO yd/l vl; C: V,S,M; D: 3 rd +l rd/lvl; CT: 3;
Web (Ev) R 5 yd/ lvl ; C: V,S,M; D 2 tn/lvl; C T 2; AoE: Spcl; Save: AoE: 40’ cube, 1 creatur e/lvl; Save: Neg; PH153.
Neg or K PH146. pectral Force (I/P) R 60 yd+l yd/lvl; C: V,S; D: Spcl; CT: 3; AoE:
Whispering Wind A, P, EA) R 1 mi/lvl; C: V,S; D: Spcl; CT: 1; 40’ cube+a 10’cube/lv l; Save: Spcl; PH153.
AoE: 2’ radius; Save: None; PH147. pirit Armor (N) R: 0; C: V,S; D: 2 rd/lvl; CT: 3; AoE: Caster;
Wizard Lock (A) R Touch; C: V,S; D: Perm; C T 2; AoE: 30 sq Save: Spcl; TM26.
ft/lvl; Save: None; PH147. quaring the Circle (A) R 0; C: V,S,M; D: 1 d/lvl; CT: 2; AoE:
Spcl; Save: None; TM27.
3rd Level uggestion (En/Ch) R: 30 yd; C: V,M; D 1 h r + l hr/lvl; C T 3;
lacrity (A) R 0; C: V,S,M; D: 1 n+ l rd/lvl; CT: 1;AoE: Caster; AoE: 1 creature; Save: Neg; PH153.
Save: None; TM24. 17 ongues (A) R. 0; C: V,M; D: 1 rd/lv l; CT: 3; AoE: 30’ radius;
lamir’s Fu ndam enta l Brea kdow n (D, EA, EE, EF, EW) R: Touch; Save: None; PH153.
C: V,S,M; D: Spcl; CT: 1 rd; AoE: 1 tem; Save: Spcl; TM24. abble
ugmentation I (In/Ev) R 0; C: V,S,M; D: Spcl; CT: 2; AoE: Spcl; ampiric Touch (N) R: 0; C: V,S; D: 1 touch; CT: 3; AoE: Caster;
Save: None; TM25. Save: None; PH153.
Blink A) R 0; C V,S; D 1 rd/lvl; C T 1; AoE: Caster; Save: None; Water Bre athing (A, EA, EW) R Touch; C: V,S,M; D: 1 hr/lvl+ld4
PH147. hr; CT: 3; AoE: Creature touched ; Save: None; PH153.
lairaudience (D) R Spcl; C: V,S,M; D: 1 rd/l vl; C T 3; AoE: Spcl; ir Breathing
Save: None; PH147.

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Bard Spells by Level (con’t) tiluke’s Resilient Sphere (A, Ev) R 20 yd; C: V,S,M; D 1 d/lvl;
Watery Doubl e (C/S, En, EW) R: Touch; C: V,S; D: Spcl, max 10 CT: 4; AoE: 1’diam/lvl; Save: Neg; PH160.
rd; CT: ; AoE: 1 body of l iquid; Save: Neg; TM27. hantasmal Killer (I/P) R 5 yd/lvl ; C: V,S; D 1 rd/l vl; CT: 4;
Wind Wall (A, EA) R 10 yd/ lvl ; C: V,S,M; D: 1 rd/lvl; C T 3; AoE: AoE: 1 creature; Save: Spcl; PH160.
a 10’ wide x 5’ high area/lvl; Save: Spcl; PH154. 0 lant Growth (A) R 10 yd/ lvl ; C: V,S; D: Perm; CT: 4; AoE: An
Wizard Sigh t (D) R 0; C: V,S; D: 1 rd/l vl; CT: 3; AoE: Caster; area 10’ per side /lvl ; Save: None; PH161.
Save: None; TM28. olymorph Other (A) R 5 yd/lvl; C: V,S,M; D: Perm; C T 4; AoE:
Wraithform (A, I) R 0; C: S,M; D: 2 rd/lvl; CT: 1;AoE: Caster; 1 creature; Save: Neg; PH161.
Save: None; PH154. olymorph Self (A) R 0; C: V; D: 2 tn/l vl; CT: 4; AoE: Caster;
Save: None; PH161.
4th Level ainbow Pattern (A, I/P) R 10 yd; C: S,M; D: Spcl; CT: 4; AoE:
harm Monster (En/Ch) R 60 yd; C: V,S; D: Spcl; CT: 4; AoE: 1 or 30’ cube; Save: Neg; PH162.
more cre atures in a 20’ radius; Save: Neg; PH154. ary‘s Mnemonic Enhancer (A) R 0; C: V,S,M; day; C T n;
onfusion (En/Ch) R 120 yd; C: V,S,M; D 2 rd+ l rd/lvl; CT: 4; AoE: Caster; Save: None; PH162.
AoE: Up to 60’ cube; Save: Spcl; PH154. emove Curse (Ab) R Touch; C: V,S; D: Perm; CT: 4; AoE: Spcl;
ontagion (N) R 30 yd; C: V,S; D: Perm; CT: 4; AoE: 1 creature; Save: Spcl; PH162.
Save: Neg; PH155. estow Curse D: 1 n/lvl ; Save: Neg.
etect Scrying (D) R 0; C: V,S,M; D: ld6 tn+l tn/lvl; CT: ; AoE: hadow Monsters I/P) R 30 yd; C: V,S; D: 1 d/l vl; CT: 4; AoE:
120’radius; Save: Spcl; PH155. cube; Save: Spcl; PH162.
ig (Ev, EE) R 30 yd; C: V,S,M; D: 1 rd/lvl; C T 4; AoE: 5’ hout (Ev) R: 0; C: V,M; D: Instant; CT: 1;AoE: 10x30’ cone; S ave:
cube/l vl; Save: Spcl; PH155. Spcl; PH163.
ilation I (A) R 0 C: V; D: Spcl; CT: 4; AoE: Spcl; Save: None; olid Fog (A, EA) R 30 yd; C: V,S,M; D: 2d4 rd+ l rd/lvl; CT: 4;
TM28. AoE: 20x10~10’ olume/lvl; Save: None; PH163.
imension Door (A) R 0; C: V; D: Instant; CT: 1;AoE: Caster; toneskin (A, EE) R Touch; C: V,S,M; D: Spcl; CT 1;AoE: 1
Save: None; PH155. creature; Save: None; PH163.
ivinati on Enhancement (Ev) R 0; C: V; D: 2 tn+2 rd/lvl ; CT: 4; ummon Lycanthrope (C/S) R Spcl; C: V,S,M; D: Spcl; CT: 1 n;
AoE: Caster; Save: None; TM28. AoE: 1 creature; Save: Neg; TM30.
motion (En/Ch) R 10 vd/ lvl; C: V,S; D: Spcl; CT: 4; AoE: 20’ hunder Staff (In/Ev) R: 0; C: V,S,M; D: Instant; CT: 4; AoE:
cube; Save: Neg; PH155. 20x40’ cone; Save: X TM32.
nchanted Weauon (En) R Touch; C: V,S,M; D: 5 rd/lvl; CT: 1 n; urn Pebble to Boulder (A, EE) R Touch; C: V,S,M; D: Spcl; C T
I

AoE: Weapon(s) touched; Save: None; PH157. 4; AoE: Spcl; Save: None; TM33.
nervation (N) R 10 yd/ lvl ; C: V,S; D: ld 4 hr+l hr/lvl; C T 4; urn Boulder t o Pebble D Until dispelled.
AoE: 1 creatur e; Save: Neg; PH157. acancy (A, I/P) R 10 yd/ lvl; C: V,S,M; D: 1 hr/lvl; C T 4; AoE:
vard’s Black Tentacles (C/S) R. 30 yd; C: V,S,M; D: 1 hr/lvl; CT 10’ radi us/l vl; Save: None; PH163.
1 rd; AoE: 30 sq ft/l vl; Save: None; PH157. Wall of Fire (Ev, EF) R: 60 yd; C: V,S,M; D: Spcl; CT: 4; AoE: Spcl;
xtension I (A) R 0 C: V; D: Spcl; CT: 2; AoE: Spcl; Save: None; Save: None; PH163.
PH157. Wall of Ice (Ev, EW) R 10 yd/lvl; C: V,S,M; D: 1 n/l vl; CT: 4;
ar Reaching I1 (A) R 0; C: V; D: Spcl; CT: 4; AoE: Spcl; Save: AoE: Spcl; Save: None; PH164.
None; TM28. Wizard Eye (A) R 0; C: V,S,M; D: 1 rd/lvl; CT: 1 tn; AoE: Spcl;
ear ( I / P ) R 0; C: V,S,M; D Spcl; CT: 4; AoE: 60’ lon g cone, 30’ Save: None; PH164.
diam at end, 5’ at base; Save: Neg; PH157.
ire Charm (En/Ch, EF) R 10 yd; C: V,S,M; D: 2 rd/l vl; CT: 4; 5th Level
AoE: 15’ radius of fire; Save: Neg; PH158. dvanced Illusion I/P) R 60 yd+lO yd/lv l; C: V,S,M; D 1
ire Shield (Ev, A, EF) R 0; C: V,S,M; D: 2 rd+ l rd/l vl; CT: 4; rd/lvl; CT: 1 rd; AoE: 1 40’ cube+a 10’ cube/l vl; Save: Spcl; PH164.
AoE: Caster; Save: None; PH158. iry Water (A, EA, EW) R 0; C: V,S,M; D: 1 n/lvl; CT: 5; AoE: 10’
ire Trap (Ab, Ev, EF) R Touch; C: V,S,M; D: Perm until radius sphere or 15’ radius hemisphere; Save: None; PH165.
discharged; C T 1 n; AoE: Object touched; Save: H PH158. nimal Growth (A) R 60 yd; C: V,S,M; D: 1 d/lvl; C T 5; AoE:
umble (En/Ch) R 10 yd/ lvl ; C: V,S,M; D 1 d/lv l; CT: 4; AoE: Up to 8 animal s in a 20’ cube; Save: None; PH165.
30’ cube; Save: Spcl; PH158. hrink Anim al
reater Malis on (En/Ch) R 20 yd; C: V; D: 2 rd/lvl; CT: 4; AoE: nimate Dead (N) R: 10 yd; C: V,S,M; D: Perm; CT: 5 rd; AoE:
30‘ radius; Save: None; TM29. Spcl; Save: None; PH165.
allucinatory Terrain (I/P) R 20 yd/lvl; C: V,S,M; D: 1 hr/lvl; voidance (Ab, A) R 10 yd; C: V,S,M; D: Perm u ntil dispel led;
C T 1 tn; AoE: Cube u p to 30’ per side/l vl; Save: None; PH158. CT: 5; AoE: Up to a 3’ cube; Save: Spcl; PH165.
ce Storm (Ev, EW) R 10 yd/lv l; C: V,S,M; D: Spcl; CT: 4; AoE: ttraction
Spcl; Save: None; PH159. igby’s Interposing Hand (Ev) R: 10 yd/ lvl; C: V,S,M; D: 1
llusionary Wall UP) R 30 yd; C: V,S; D: Perm; C T 4; AoE: rd/lvl; CT: 5; AoE: Spcl; Save: None; PH165.
lxlOx10’; Save: None; PH159. haos (En/Ch) R 5 yd/l vl; C: V,S,M; D: 1 rd/lvl; C T 5; AoE: Up
mproved Invisibility I/P) R Touch; C: V,S; D: 4 rd+l rd/lvl; to 40’ cube; Save: Spcl; PH166.
CT: 4; AoE: Creatu re touche d; Save: None; PH159. loudkill (Ev, EA) R 10 yd; C: V,S; D: 1 rd/l vl; CT: 5; AoE:
eomund‘s Secure Shelter (A, En) R 20 yd; C: V,S,M; D: ld4+1 40x20 ~20’ loud; Save: None; PH166.
hr+ l hr /lvl; CT: 4 tn; AoE: 30 sq ft/lv l; Save: None; PH159. one of Cold (Ev, EW) R 0; C: V,S,M; D: Instant; CT: 5; AoE: Spcl;
ocate Creature (D) R 50 yd/l vl; C: V,S,M; D: 1 tn/lvl; C T 5; Save: H PH166.
AoE: 1 creature; Save: None; TM29. onjure Elemental (C/S, EA, EE, EF, EW) R 60 yd; C: V,S,M; D: 1
Magic Mirror (En, D) R Touch; C: V,S,M; D : 1 rd/lvl; CT: 1hr; tn/lvl; C T 1 n; AoE: Spcl; Save: None; PH166.
AoE: Spcl; Save: None; PH159. ontact Other Plane (D) R 0; C: V; D: Spcl; CT: 1 n; AoE: Spcl;
Mask of Death (N) R Touch; C: V,S,M; D: 1 hr/lvl; CT: 1 rd; AoE: Save: None; PH167.
1 creatu re; Save: None; TM29. emi-Shadow Monsters I/P) R 30 yd; C: V,S; D: 1 d/lvl; CT: 5;
assmorph (A) R 10 yd/l vl; C: V,S,M; D: Spcl; CT 4; AoE: 1 10’ AoE: 20’ cube; Save: Spcl; PH167.
cube/lvl; Save: None; PH160. ismissal Ab) R 10 yd; C: V,S,M; D: Perm; CT 1 rd; AoE: 1
inor Creation I/P) R Touch; C: V,S,M; D: 1hr/lvl; CT: 1 n; creatur e; Save: Neg; PH167.
AoE: Spcl; Save: None; PH160. istance Distortion (A, EE) R 10 yd/ lvl ; C: V,S,M; D: 2 tn/lvl;
Minor Globe of Invulnerability (Ab) R 0; C: V,S,M; D: 1 rd/lvl; C T 5; AoE: One 10’ cube/lv l; Save: None; PH167.
CT: 4; AoE: 5’ radius ; Save: None; PH160. omination (En/Ch) R 10 yd/ lvl ; C: V,S; D: Spcl; CT: 5; AoE: 1
Minor Spell Turning (Ab) R 0; C: V,S,M; D: 3 rd/ lvl; CT: 4; AoE: person; Save: Neg; PH168.
Caster; Save: None; TM29. ream (In, I/P) R: Touch; C: V,S; D: Spcl; CT: 1 n; AoE: 1
Monster Summoning I1 (C/S) R: 40 yd; C: V,S,M; D: rd +l creature; Save: None; PH168.
rd/l vl; C T 4; AoE: Spcl; Save: None; PH160. ightmare Save: Neg.
ordenkainen’s Celerity In) 0; 1
AoE: Spcl; Save: None; TM30.

By permission of TSR, Inc., this page may be reproduced for personal use only. 01994 TSR, Jnc. All rights reserved.
 

How to U s e too Qiof’s SCR€€N


This Thief’s Screen provides convenient access to tables and lists from the ADVANCED
DUNGEONS & DRAGONS@ ame Player’s Han dbo ok Tome o f Magic Complete Thief’s Hand-
book and Complete Bard’s Handbook.

The Thief’sScreen pack age contains a scre en providing attac k number s (THACOs) and
saving throws for wizard characters in on e large-print, combined table. The other side of the
screen provides an experience table showing the abilities and powers gained with increasing
levels. The s cree n is assembled by inserting the ta bs into the slots as shown in the d iagram
below. The screen can then fold flat by collapsing the bottom panel for transport to and from
your AD&D@game.

Also included are four sheets of reference tables and lists, including a comp lete list of all
wizard spells useable by bards in the Player’s Handbook and Tome ofMag ic. Permission is
given to photocopy these shee ts for personal use only.

Bottom folds flat


for storage.
 

OZ+OI 8 L SI + OE+ Ooo ooz z I


8I OI L 9 SI + OE+ OOO O86 I

Z+OI fi SI + OE+ OOO OZZ

8 S P OE OOO OL

Thief s THACO and Saving-Throw Table

* Excluding polymorph wand attacks.


** Excluding those that cau se petrification or polymorph.
*** Excluding those for which another saving -throw type is specified, such as death, petrification, polymorph, etc.

O1994 TSR, Inc. All Rights Reserved . Printed in U.S.A.


9463XXX1402

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