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Cognitive Benefits of Video Games - Hàn Khải Vinh - Kangaroo 1
Cognitive Benefits of Video Games - Hàn Khải Vinh - Kangaroo 1
Cognitive Benefits of Video Games - Hàn Khải Vinh - Kangaroo 1
CLASS: KANGAROO 1
Topic
INSTRUCTOR:
TRẦN NGỌC TIẾN
STUDENT NAMES:
HÀN KHẢI VINH (SWS00291)
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anyone at all times. Researchers discovered that when comparing people who regularly
play casual games with those who don’t, the former experienced a consistent increase in
overall mood and heart rate variability which corresponded with lower levels of physical
stress, along with a greater sense of relaxation in the nervous system. The implementation
of this discovery might bring about a large breakthrough in the medical field, the
probability that these games can be prescriptive solutions to treat and prevent stress-related
issues given commonly by doctors in the near future is high, forging the bond between
gaming and health care (Russoniello et al., 2009). Additionally, apart from just simply
stress, gamers are also found to have better mental health compared to non-gamers. Video
games have been proven to have a favorable impact on younger individuals’ emotional
state, feeling of usefulness, lack of pessimism, motivation, energy, and engagement in
social activities and relationships, influenced by their method of play, teammates, and the
sportsmanship they encounter (Johnson et al., 2013). Beyond the scope of these effects,
problem-solving competence is also improved thanks to the practice of video gaming.
Examination of approximately 1500 students playing strategic and role-playing games
in the span of four high school years revealed that higher amounts of strategic video game
play translated to a higher capacity of self-reported problem-solving, unlocking secret
skills that are inaccessible to non-gamers. To boot, the academic results of the test subjects
were linked with their time of play in these types of games, proving that their higher
capability in solving problems was concrete and proved to be actually useful in school and
test environments (Adachi et al., 2013). More creatively, methods of cheating such as
abusing glitches and loopholes in the games’ programming architecture, making use of
hidden quirks in the system, and simply thinking with a broader mindset in order to find or
intuitively formulate inexistent shortcuts revealed a reflection of inventiveness and
imaginative problem-solving in exchange for ethicality (Hamlen et al., 2015). Instead of
viewing attempts of cheating as punishable and morally incorrect, the alternative of
treating them as intelligent efforts of outside-the-box thinking and rewarding players when
they find concealed and more efficient paths is much more preferable.
To sum up everything that has been stated, video games offer their players the
development of their brain through augmentations including but not limited to faster
cognitive processing speeds, strong multi-tasking skills in situations of high tension, stress
relief combined with a general improvement in mental health, and creative problem-
solving abilities. Any kind of person with no gaming background can attain these benefits
by giving any video game of their preferred genre a try, gaining enhancements in brain
function, and having the benefit of being entertained in the process.
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References
Video Game Market Size & Share Growth Report, 2030. (n.d.-b). Retrieved October 26,
Mishra, J., Anguera, J. A., & Gazzaley, A. (2016). Video games for neuro-cognitive
Bork, P. (2012). How Video Games May Enhance Students' Learning and Cognitive
Chiappe, D., Conger, M., Liao, J., Caldwell, J. L., & Vu, K. P. L. (2013). Improving multi-
https://doi.org/10.1016/j.apergo.2012.08.002
Russoniello, C. V., O’Brien, K., & Parks, J. M. (2009). The effectiveness of casual video
Rehabilitation, 2(1), 53-66.
Johnson, D., Jones, C., Scholes, L., & Carras, M. (2013). Videogames and wellbeing: A
comprehensive review.
Adachi, P. J. C., & Willoughby, T. (2013). More Than Just Fun and Games: The
Solving Skills, and Academic Grades. Journal of Youth and Adolescence, 42(7), 1041–
1052. https://doi.org/10.1007/s10964-013-9913-9
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Hamlen, K. R., & Blumberg, F. C. (2015). Problem solving through “cheating” in video
https://doi.org/10.1016/B978-0-12-801462-2.00004-7