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MSE UCD Unit1 WS1718
MSE UCD Unit1 WS1718
MSE UCD Unit1 WS1718
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This UCD course is a MASTER course
© 2014 Seibert-Giller
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TODAY
▪ Experience your brain – mental models etc
© 2014 Seibert-Giller
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TODAY
▪ Experience your brain – mental models etc
© 2014 Seibert-Giller
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I will now show you a foto – very briefly
© 2016 Seibert-Giller
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UCD is about …
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www.stadtindianerin.com
What did you see?
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www.stadtindianerin.com
Your brain has to use well known concepts in order to
construct the picture „correctly“ in your brain!
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A submarine drives/floats in dark,
mountainous, foreign areas of the
sea.
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Everything the captain (you) need to know about:
• Where you are
• Where, how, at what speed etc. you are moving
• What your surrounding water, plants, animals, structures are like
• If your submarine is functioning properly
• Whether your submarine needs special technical attendance
• Etc.
comes from technical systems which somebody else
built in order to fulfill the special purpose of the
submarine
• Tourist tours, military reasons, supply/logistics etc…
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As long as these systems
• work properly and flawless
• deliver the data the captain needs for decisions for his
current tasks
• deliver the data in the appropriate presentation,
organisation and level of detail
• do not deliver the data the captain does not need at a
that moment
• have a sense of what the captain might want to know
even if he does not ask for it
• adapts to new contextual issues
• AND the submarine remains with in its intended use
scenario
everything will probably be fine.
© 2016 Seibert-Giller
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Our brain sits inside/in the dark of our heads and in order
to control the body (and everything along) it is
depending on the inputs it gets from the sensory system.
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The captain in the boat receives only
data / information that was decided to be
relevant during the development of the ship.
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http://www.hdrinc.com/portfolio/agile-workplace
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verbraucherfenster.hessen.de
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Reducing the amount of sensory data
© 2016 Seibert-Giller Autistic artist Stephen Wiltshire on his third day of drawing the New
York skyline from memory 19
Reducing the amount of sensory data
▪ The brain “takes” all the data, that the sensory system delivers
and filters, reorganizes and INTERPRETS it without us noticing
this!
© 2016 Seibert-Giller
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Reducing the amount of sensory data
▪ How does our brain decide what to let through to the
consciousness?
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Sensory – biological – experience – culture – values – interests – psychology - expectation
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Example of filters: buying a car
▪ You are thinking of either buying car type A or type B.
▪ Suddenly it appears to you as if by far more A’s and B’s
are on the road than before!?
▪ Your “brain knows” that these cars types are currently
important to you and supports you by showing them to
you!
▪ After you have bought car A you will carry on seeing many
A’s, but the B’s will decrease.
© 2016 Seibert-Giller
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Example of filters
And the same principle is true for almost anything:
- Babies
- Bicycles It happens
- Countries and we
- Plants
- People can’t turn
- Music that off!
- Etc. etc. etc.
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One option to influence what we
become aware of: Focusing our attention
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This is what you need!
If you design
a system
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Focusing our attention
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Focusing our attention
You want the user to concentrate on his task
>>> therefore you need to know his tasks
– and not only the systems functionalities
– Including the “things” his brain will be looking for: domain
words, graphics…
– Including the “things” that might mislead his brain!
You want to know what the contexts will be like, with which
the users brain has to deal – share the 0,1% !
– That will make it much easier to design an UX the user can
concentrate on!
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Starbucks.com
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Conclusio
99,9% of the ”seemingly objective” reality (physical reality)
around us is neglected and the remaining 0,1% have been
individually interpreted by our brains before we become
aware of these!
99,9% of our perception is coming from inside ourselves!
© 2016 Seibert-Giller
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Time counts…
We decide within less than a second whether we like a
website / app or not!
Our brain applies our knowledge/experience (internals!) to
check:
▪ whether it will probably be easy to find your way around
– structure, known concepts, wording..
▪ whether the visual design is appropriate for the content we
want
– Colors, no visual noise, culture…
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Time counts…
If our brain is positive about the site:
we are at ease, open minded and task oriented
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▪ I will now – only for a short glimps - show you a website
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What is your impression of the site?
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Another one
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And one more
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Beware of the influence of content and banner!
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▪ I will now show you a picture of a man for 2 sec.
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http://mrkoachman.com/best-beard-styles-for-bald-men
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Now sketch
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http://mrkoachman.com/best-beard-styles-for-bald-men
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Your brain concentrates on seemingly important aspects
(glasses, beard …)
and it does not interpret the missing upper part of the head as
important enough to „tell you“ – to make it concious to you
© 2016 Seibert-Giller
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There is no visual cue that there is content beneath –
no reason for your brain to target your attention towards the bottom end
© 2016 Seibert-Giller
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© 2016 Seibert-Giller
Not only visual perception is an interpretation of „reality“
Auditory:
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Ordering a cake on the phone….
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www.cakewrecks.com
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The BRAIN of the person on the phone taking the order
focused the attention on the auditory perception and the
concepts of “words” in order to get that right
but it neglected the content interpretation!
And then the person baking the cake was stupid enough not
to rethink it….
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Do you think you can rely on people
to think and act
as you expect to be
„logical“ and appropriate?
NO THEY DON‘T
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What does this tell us about the development of any
kind of software, app, product or system??
© 2016 Seibert-Giller
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And that is what
USER CENTERED DESIGN
is all about!
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Or expressing it differently:
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What is the problem with this
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What is the problem with this
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Mental models
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Mental models
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Mental models
▪ What happens if
– you are in London
– you walk into a restaurant
– you see a free table on the other side of the room
– you walk to the table …………
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Mental models
▪ Our mental models develop in the course of time
– Individually depending on experience, interests,
culture, social environment …
– Our mental models also influence our perception (think
of the 0,1%)
▪ E.g. depending on were you grew up
– USA Mailbox, sink, Christmas traditions, …
– Food in china, eating dogs and snails…
▪ E.g. on what profession we have
– Mechanic sees a car differently from an office employee
© 2014 Seibert-Giller
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Mental models
▪ User Centered Design is very much about exploring
the users mental models and representing them in the
respective system.
From general tasks to minor UI elements
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Mental models
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Playing with mental models
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Cultural differences with mental models
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Cultural differences with mental models
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Cultural differences with mental models
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Explain a concept to people (users)
▪ How can you explain a complex system ?
▪ You always refer to known structures, elements…(mental
models!)
– Analogies (“works like”, “Imagine a xxx”)
– Purpose and function “What can I do (gain/achieve) with it?
– User group
– Looks (size, colour, material….)
– Feeling (temperature, material, texture…)
– Sound
– Size and weight
© 2014 Seibert-Giller
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What does this have to do with UX ?
▪ You have to “Use” users mental models for your system
– E.g. colouring an object on a screen
– You will probably use Icons (and text)
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Tarifrechner auf post.at
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How do I adress / activate a mental model?
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Hammer
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Picture
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Hanging
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What is a
Nail ?
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How do I evoke or adress a mental model: Prim
• Your brain consists of a network of nerve cells (neurons)
• Their negative electric charging constitutes the depth of the
cognitive storage (activity and recall) of respective content
• Neighbouring neurons are decreasingly activated (negativeley
charged) whenever a neuron is activated (> priming)
• The more negative the charging of a neuron (neural area): the
quicker and easier is the recall of respective content
© 2012 Seibert-Giller 81
How do I evoke or address a mental model
By providing “guiding” cues (content such as pictures,
words, sounds, smells, haptic feelings, etc.) which are
semantically close to the mental model that I want your
brain to “use”!
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Which handbag is most appropriate for a visit to the opera?
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Mental model directed perception
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Why are so many systems still difficult to use?
© 2014 Seibert-Giller
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TODAY
▪ Experience your brain – mental models etc
© 2014 Seibert-Giller
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What is usability?
User friendliness ?
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What is usability? - Standards & Norms
▪ ISO Norm 9241 - 110
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What makes a system usable?
▪ Jacob Nielsen’s Usability criteria
– Learnability: How easy is it for users to accomplish basic
tasks the first time they encounter the design?
– Efficiency: Once users have learned the design, how quickly
can they perform tasks?
– Memorability: When users return to the design after a period
of not using it, how easily can they re establish proficiency?
– Errors: How many errors do users make, how severe are
these errors, and how easily can they recover from the
errors?
– Satisfaction: How pleasant is it to use the design?
© 2014 Seibert-Giller
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What is most important?
Learnability
Efficiency
Memorability
Errors
Satisfaction
Plant Control System
Online Bookstore
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What is most important?
Learnability
Efficiency
Memorability
Errors
Satisfaction
Navigation system
Burglar alarm
© 2014 Seibert-Giller
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TODAY
▪ Experience your brain – mental models etc
© 2014 Seibert-Giller
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What are the benefits of a usable system ?
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What are the benefits ? 1/2
What are the benefits of a truly usable system?
– Efficient work
▪ time spent on task
– Less errors
▪ time spent on recovery actions in user interface
▪ Time and costs of severe errors (critical for safety
systems)
– Decreases training costs
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What are the benefits ? 2/2
What are the benefits of a truly usable system?
– Decreased necessities for help systems,
documentations
– High user satisfaction, motivation
▪ Employee benefit
▪ Higher conversion rates (web/ user > buyer)
– Higher system sales likeliness
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How can these benefits be measured?
▪ Defining the eligible metrics
– Time, clicks, errors…
– Completed tasks
– Cancelled, interrupted tasks
– Sign ups
– Requested support
▪ Measuring with real users before / after redesign
▪ Measuring to check predefined benchmarks
▪ Apply, calculate and analyze valid statistics
© 2014 Seibert-Giller
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TODAY
▪ Experience your brain – mental models etc
© 2014 Seibert-Giller
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What is User Centred Design (UCD)
▪ … is a product (user interface) development process in
which the user’s needs and his mental model are the
driving force at each stage of the development process.
▪ User’s need‘s include
– What does the user want to do with the product?
– What are the contextual problems that he wants to solve?
– How does the user want to do this?
– What are the capabilities and limitations of the users?
– Do they have sufficient domain knowledge?
– And many more, as we will see later in this course!
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User Centered Design - UCD
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What is UCD – Analysis Types 1/2
▪ User analysis
– It’s about being inquisitive,
nosy about future users
– substantiate the users, build
personas
▪ Tasks analysis
It’s about seeking the real every day
usage scenarios of the system and then
think about potential exceptional
situations
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What is UCD – Analysis Types 2/2
▪ Contextual analysis
What will the surrounding be like,
when the users use your product?
(noisy factory, silent beach, crowded
train, single office, standing/sitting,
time pressure, many interruptions…)
▪ Competitive analysis
It‘s about learning from comparable
systems, avoid their mistakes, learn
from their best!
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What is UCD - Analysis
▪ Numerous methods for each type of analysis are
available
▪ Select the appropriate method (mix of methods)
depending on :
– Who is the future user group?
– Are users available?
– Are there legal, organisational constraints? (e.g.
Unions)
– Timely and financial restrictions
– Planned system
– Available experts, personnel
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What is UCD - Analysis
Example: Research project 1995
– With Nokia, IDEO and others
– Target: Local community‘s communicational behaviour, how can
this be enriched by modern technologies
– Mobile phones where at that time just entering our lives
▪ mainly business, still text based
– We analysed a local community (kids, parents, friends, school,
neighbours…) in Finland (near Helsinki)
– Discussions, interviews, creative workshops
– Field tests with technology in back bags
– Imagine: A mobile phone with photography functions came
up!! Including: picture exchange, editing, …
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What is UCD – Design / Prototyping
▪ Don’t expect to get it right at the first attempt!
▪ Iterative process
▪ Iteratively evaluations of designs with users
▪ Develop scribbles and (later) prototypes that
matches your need at that point of the process
best
▪ often only a quick & dirty or paper&pen mock up
perfectly serves the purpose
▪ Software prototypes that only present the UI
▪ Limited functional parts of the software UI
(horizontal, vertical)
▪ ….
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What is UCD – Evaluation / Validation
▪ Making sure you are doing things right on
behalf of the users and:
– to avoid necessary changes in the UI due to
minor usability
– to avoid missing functionalities, contents,
navigational elements
– to keep to budgets
– to keep up motivation in your team
– and because you learn a lot about users on every
project!
– and (once you accept users struggling with what
you thought is perfect!) it can be fun!
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What is UCD – Evaluation / Validation
An evaluation will provide concrete data on the
respective user interface parts
– What is right and can remain as it is
– What is wrong, amiss and should be changed,
added
– How to change wrong/amiss parts
▪ Making sure you change things for the better
rather than for the worse
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What is UCD – Evaluation / Validation
▪ Numerous methods are available to choose
from
▪ Depending on
– the questions you want to address (or problems
to solve)
– your timely or financial constraints
– available experts (domain, usability…)
– type of the system
– state of the user interface / system
– availability of users
© 2014 Seibert-Giller
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What is UCD – Evaluation / Validation
Example: Evaluation / Validation 1/2
– Early Teleshopping / entertainment / social care system from
the Siemens group
– Target group: elderly people, living at home but not leaving
the house
– TV set top box, special visually designed screen, and remote
control (Sizes, colours…)
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What is UCD – Evaluation / Validation
Example: Evaluation / Validation 2/2
– Recruiting in home for elderly people, unexpected problems
– Evaluation set up:
▪ Always 2 elderly people together (overhear their chatting)
▪ Duration per team and “Time on tasks” variation
extremely high
▪ Prior technology knowledge limited to TV and Radio
▪ Mental models difficult to capture
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The End
QUESTIONS?
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