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Interval and Theoretical Framework RRL Intervention
Interval and Theoretical Framework RRL Intervention
Mamayson, R. F., Caballes, L. G., Asiatico, K. N. B., Acosta, R. A. R., Chavez, S. D. S., Deocares, L. B., ... &
Wooden, J. V. A. (2020). Effects of Brain Games on Global Cognition among Older Filipinos. Acta
Medica Philippina, 54(2).
https://actamedicaphilippina.upm.edu.ph/index.php/acta/article/download/1540/1279/
Wagner, A. K., Soumerai, S. B., Zhang, F., & Ross‐Degnan, D. (2002). Segmented regression analysis of
interrupted time series studies in medication use research. Journal of clinical pharmacy and therapeutics,
27(4), 299-309.
https://onlinelibrary.wiley.com/doi/abs/10.1046/j.1365-2710.2002.00430.x
Theoretical Framework:
Kardefelt-Winther, D. (2014). A conceptual and methodological critique of internet addiction research: Towards a
model of compensatory internet use. Computers in human behavior, 31, 351-354.
https://www.sciencedirect.com/science/article/pii/S0747563213004093
Kardefelt-Winther, D. (2014). The moderating role of psychosocial well-being on the relationship between escapism
and excessive online gaming. Computers in Human Behavior, 38, 68-74.
https://www.sciencedirect.com/science/article/abs/pii/S0747563214002982
Khalili-Mahani, N., & De Schutter, B. (2019). Affective game planning for health applications: quantitative
extension of gerontoludic design based on the appraisal theory of stress and coping. JMIR serious
games, 7(2), e13303.
https://games.jmir.org/2019/2/e13303/