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HCI MCQs
HCI MCQs
1. Prototyping is a :
a) Trial
b) Partial design
c) Complete design
d) Both a & b
2. Which one is not the type of prototyping:
a) Low fidelity prototype
b) Hi fidelity prototype
c) No fidelity prototype
d) Medium fidelity prototype
3. UCD stands for:
a) User centered design
b) User cover design
c) User conceptual design
d) All of the above
4. Which one is the drawback of UCD :
a) No user involvement
b) Designer may ask incorrect questions
c) User perception is always appropriate
d) All of the above
5. Three main components of HCI are:
a) User, computer, way of working together
b) User , concepts, interaction
c) CPU, RAM, ROM
d) Design , color, way of designing
6. What are the main parts of GUI?
a) Windows & icons
b) Menu & pointer
c) Windows and menu
d) All of the above
7. What is the feature of a good GUI
a) Be attractive
b) Less flexible
c) Difficult to use
d) Both b & c
8. How many principles Donald Norman proposed
a) 4
b) 7
c) 9
d) 8
9. Sketching on a paper is an example of:
a) Low fidelity prototype
a) Hi fidelity prototype
b) No fidelity prototype
c) Medium fidelity prototype
10. Activity theory provide:
a) Affordance to create GUI
b) Feedback from user
c) Framework to user for interaction with computer
d) Opportunity to user to work with designer
11. How many principles are of user interface design :
a) 3
b) 2
c) 7
d) 9
12. Which method is used for developing technologies:
a) Activity theory
b) UCD
c) Value sensitive design
d) CTT
13. How many types of cognitive model are there?
a) 2
b) 3
c) 4
d) 1
14. Hierarchical model represent:
a) User task and goal structure
b) User system grammar
c) Human motor skills
d) Way to interact with computer
15. What are the disadvantages of a GUI?
a) Easy
b) User friendly
c) Less flexibility
d) Visual appealing design
16. What are the advantages of a GUI?
a) Easy
b) User friendly
c) Visual appealing design
d) All of the above
17. The four main components of GUI are also known as:
a) IMPC
b) MIWP
c) WIMP
d) PIMC
18. Task analysis defines:
a) Performance of user
b) Performance of computer
c) Interaction between user and computer
d) Design description
19. CTT stands for:
a) Concur Task Tree
b) Concept Task Tree
c) Centered Task Technology
d) Concept Task Technology
20. HCI design is considered as:
a) Problem solving process
b) Designing process
c) Interaction process
d) Identifying problem process
21. Which involve some but not all procedures of the system?
a) Low fidelity prototype
b) Hi fidelity prototype
c) Medium fidelity prototype
d) All of the above
22. Response time is
a) Total time taken by a device to respond to a request
b) Total time taken by a user to input request
c) Total time to finish a task
d) None of the above
23. Keyboard is an :
a) Input device
b) Output device
c) Pointing device
d) Processing device
24. Technology of transcribing spoken phrases into written text is called:
a) Gesture recognition
b) Speech recognition
c) Command recognition
d) Concept recognition
25. Understanding human movement via mathematical procedures is:
a) Speech recognition
b) Gesture recognition
c) Command recognition
d) Concept recognition
26. Water fall method is :
a) Multi-directional
b) Uni-directional
c) Bi-directional
d) None of the above
27. In interactive system design:
a) Every phase depends on each other
b) Every phase depend only on its next phase
c) Every phase depend only on its previous phase
d) Don’t depend on each other
28. Which of the following are the components of Usability?
a) Effectiveness, testing, efficiency
b) Acceptance, testing, specifications
c) Effectiveness, efficiency, satisfaction
d) Requirements, efficiency, interface
Short questions
1. Shneiderman’s eight rules
2. Norman’s seven principles
3. Waterfall model diagram
4. Interactive system design diagram
5. What is prototyping and its types
6. Define UCD and its drawbacks
7. HCI analogy
8. Design methodology steps names
9. Define CTT
Long questions
1. Concept of usability engineering
2. Input devices
3. Task analysis. (till engineering task model, any three characteristics)