Professional Documents
Culture Documents
Exodus
Exodus
ui.add_sliderint("Exodus.yaw", 0, 0)
ui.add_sliderint("Visuals", 0, 0)
ui.add_colorpicker("Accent Color")
ui.add_checkbox("Enable Watermark")
--ui.add_combobox("Head accessory", {"None", "Nimbus"})
--ui.add_colorpicker("Nimbus color")
ui.add_checkbox("Crosshair Indicators")
ui.add_sliderint("Anti Aim", 0, 0)
ui.add_combobox("Anti-Aim Presets", {"Custom", "Tank AA", "Safe Head",
"Exodus.yaw"})
ui.add_checkbox("Enable Anti-Aim")
ui.add_checkbox("Legbreaker")
cheat.notify("Exodus.yaw Loaded")
ui.add_sliderint("Misc", 0, 0)
ui.add_checkbox("Filter Console")
ui.add_checkbox("Ideal Tick")
ui.add_checkbox("Killsay")
ui.add_checkbox("Clantag")
ui.add_checkbox("Hit Logs")
local switch1 = true
local random_phrases
local strings_value = 22
local labels =
{
" ",
"E ",
"Ex ",
"Exo ",
"Exod ",
"Exodu ",
"Exodus ",
"Exodus. ",
"Exodus.y ",
"Exodus.ya ",
"Exodus.yaw ",
"Exodus.ya ",
"Exodus.y ",
"Exodus. ",
"Exodus ",
"Exodu ",
"Exod ",
"Exo ",
"Ex ",
"E ",
" ",
}
local first = 0
local second = 0
local eaa = ("Enable Anti-Aim")
local pitch = ("Pitch")
local yawbase = ("Yaw Base")
local yawbaseadd = ("Yaw Base Add")
local yawmodifier = ("Yaw Modifier")
local yawmodifieradd = ("Yaw Modifier Add")
local desync = ("Fake Options")
local desync_range = ("Fake Limit Right")
local desync_range_inverted = ("Fake Limit Left")
local lby_range = ("LBY Add Right")
local lby_range_inverted = ("LBY Add Left")
local function bestaa()
ui.set_bool("Antiaim.enable", ui.get_bool(eaa))
ui.set_int("0Antiaim.pitch", ui.get_int(pitch))
ui.set_int("0Antiaim.base_angle", ui.get_int(yawbase))
ui.set_int("Antiaim.yaw_offset", ui.get_int(yawbaseadd))
ui.set_int("0Antiaim.yaw", ui.get_int(yawmodifier))
ui.set_int("0Antiaim.range", ui.get_int(yawmodifieradd))
ui.set_int("0Antiaim.desync", ui.get_int(desync))
ui.set_int("0Antiaim.desync_range", ui.get_int(desync_range))
ui.set_int("0Antiaim.inverted_desync_range",
ui.get_int(desync_range_inverted))
end
if ui.get_int("Anti-Aim Presets") == 1 then
ui.set_bool("Antiaim.enable", true)
ui.set_int("0Antiaim.base_angle", 0)
ui.set_int("0Antiaim.yaw", 1)
ui.set_int("Antiaim.yaw_offset", -12)
ui.set_int("0Antiaim.desync", 2)
ui.set_int("0Antiaim.range", math.random(66, 75))
ui.set_int("0Antiaim.desync_range", 58)
ui.set_int("0Antiaim.inverted_desync_range", 60)
end
if ui.get_int("Anti-Aim Presets") == 2 then
ui.set_bool("Antiaim.enable", true)
ui.set_int("0Antiaim.pitch", 1)
ui.set_int("0Antiaim.base_angle", 1)
ui.set_int("Antiaim.yaw_offset", -4)
ui.set_int("0Antiaim.yaw", 0)
ui.set_int("0Antiaim.desync", 1)
ui.set_int("0Antiaim.desync_range", 60)
ui.set_int("0Antiaim.inverted_desync_range", 60)
end
end
end
end
end)
end
end
if ui.get_keybind_state(keybinds.flip_desync) then
render.text(font, screenx/2 + 4, screeny/2 + 20, ui.get_color("Accent
Color"), "s.yaw")
render.text(font, screenx/2 - 24, screeny/2 + 20, color.new(255, 255,
255, 255), "Exodu")
end
if not ui.get_keybind_state(keybinds.flip_desync) then
render.text(font, screenx/2 + 4, screeny/2 + 20, color.new(255, 255,
255, 255), "s.yaw")
render.text(font, screenx/2 - 24, screeny/2 + 20, ui.get_color("Accent
Color"), "Exodu")
end
if ui.get_keybind_state(keybinds.double_tap) then
render.text(font2, screenx/2 - 22, screeny/2 + offset, color.new(66,
245, 93, 255), "doubletap")
offset = offset + 10
end
if ui.get_keybind_state(keybinds.hide_shots) then
render.text(font2, screenx/2 - 22, screeny/2 + offset, color.new(245,
69, 66, 255), "hideshots")
offset = offset + 10
end
if ui.get_keybind_state(keybinds.damage_override) then
render.text(font2, screenx/2 - 34, screeny/2 + offset, color.new(93,
66, 245, 255), "damage override")
offset = offset + 10
end
if ui.get_keybind_state(keybinds.body_aim) then
render.text(font2, screenx/2 - 25, screeny/2 + offset, color.new(50,
86, 168, 255), "force body")
offset = offset + 10
end
if ui.get_keybind_state(keybinds.fakeduck) then
render.text(font2, screenx/2 - 22, screeny/2 + offset, color.new(93,
66, 245, 255), "fakeduck")
offset = offset + 10
end
if ui.get_keybind_state(keybinds.safe_points) then
render.text(font2, screenx/2 - 22, screeny/2 + offset, color.new(255,
255, 255, 255), "safe points")
offset = offset + 10
end
if ui.get_keybind_state(keybinds.automatic_peek) then
render.text(font2, screenx/2 - 22, screeny/2 + offset, color.new(255,
255, 255, 255), "autopeek")
offset = offset + 10
end
end
end
end
end
end
end
end
cheat.RegisterCallback("on_shot", shot_info)