Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Barbarian (Beserker) 5 Guild Artisan David

CLASS & LEVEL BACKGROUND PLAYER NAME


Stanmir
Half Orc Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH "I was apprenticed to a leather-maker when my
14 2 30 parents were wrongly imprisoned on the word of

14 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
a jealous rival. My fees went unpaid and I was
expelled from the guild."

+2 PERSONALITY TRAITS

Hit Point Maximum 66


● +5
Strength
DEXTERITY
+2
Dexterity
"I am committed to the people
I care about - not ideals."
14 ● +6
Constitution
CURRENT HIT POINTS IDEALS
+0
Intelligence
+2 +1
Wisdom
+1
Charisma "I will have revenge on those
CONSTITUTION SAVING THROWS
that ruined my life."
TEMPORARY HIT POINTS BONDS
14 5D12
+2
Acrobatics (Dex) Total SUCCESSES
+2
"II sometimes lose y temper -
+1
Animal Handling (Wis) FAILURES
and secretly enjoy it."
+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

10 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
+0 Darkvision

Grt.Axe +5 1D12+3* Relentless Endurance: When you are reduced to 0 Hit Points but not
+0 ●
+4
Insight (Wis) killed outright, you can drop to 1 hit point instead. You can’t use this
feature again until you finish a Long Rest.

+6
Intimidation (Cha) Shortbow +5 1D6+2
Savage Attacks: When you score a critical hit with a melee weapon
WISDOM ●
+3
Investigation (Int) Attack, you can roll one of the weapon’s damage dice one additional
L. Sword +5 1D8+2 time and add it to the extra damage of the critical hit.

+4
Medicine (Wis)
12 +0
Nature (Int)
Rage
In battle, you fight with primal ferocity. On Your Turn, you can enter a
Rages: 3 rage as a Bonus Action.
While raging, you gain the following benefits if you aren't wearing
+1
Perception (Wis)
+1 Lucky : 3 heavy armor:

+3
Performance (Cha) • You have advantage on Strength Checks and Strength Saving
Throws.

+6
Persuasion (Cha) • When you make a melee weapon Attack using Strength, you gain a
CHARISMA *Option to -5 hit, +5 Damage +2 bonus to the damage roll. This bonus increases as you level.
+0
Religion (Int) • You have Resistance to bludgeoning, piercing, and slashing

17 +2
Sleight of Hand (Dex)
damage.

Your rage lasts for 1 minute. It ends early if you are knocked
Unconscious or if Your Turn ends and you haven't attacked a Hostile
+2
Stealth (Dex) creature since your last turn or taken damage since then. You can
+3 also end your rage on Your Turn as a Bonus Action.

+4
Survival (Wis)
Once you have raged the maximum number of times for your
Barbarian level, you must finish a Long Rest before you can rage
SKILLS ATTACKS & SPELLCASTING
again. You may rage 2 times at 1st Level, 3 at 3rd, 4 at 6th, 5 at 12th,
and 6 at 17th.

Danger Sense
PASSIVE WISDOM (PERCEPTION) At 2nd Level, you gain an uncanny sense of when things nearby
CP 20 10x Arrows aren't as they should be, giving you an edge when you dodge away
from danger. You have advantage on Dexterity Saving Throws
Explorers Pack against Effects that you can see, such as traps and Spells. To gain
this benefit, you can't be Blinded, Deafened, or Incapacitated.
SP 7 9x Days Rations
Common Reckless Attack
Healing Potion (D8) Starting at 2nd Level, you can throw aside all concern for Defense to
Elvish Attack with fierce desperation. When you make your first Attack on
Your Turn, you can decide to Attack recklessly. Doing so gives you
EP
50ft Rope advantage on melee weapon Attack rolls using Strength during this
Dwarvish turn, but Attack rolls against you have advantage until your next turn.
Tinderbox Frenzy
GP 20 Mess Kit Starting when you choose this path at 3rd Level, you can go into a
Frenzy when you rage. If you do so, for the Duration of your rage you
can make a single melee weapon Attack as a Bonus Action on each
of your turns after this one. When your rage ends, you suffer one
PP level of Exhaustion (as described in Conditions).
Hat of Disguise
Mindless Rage - you can’t be charmed or frightened while raging. If
you are charmed or frightened when you enter your rage, the effect is
suspended for the duration of the rage.

Extra Attack - You attack twice instead of once when you take the
attack action
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Leather Working expert

Feral Instinct
By 7th level, your instincts are so honed that you have advantage
on initiative rolls.

Additionally, if you are surprised at the beginning of combat and


aren’t incapacitated, you can act normally on your first turn, but
only if you enter your rage before doing anything else on that turn.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like