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The Kingdom of Chrace
The Kingdom of Chrace
Chracian Lion
These fearsome white furred beasts are deadly hunting cats, powerful creatures with a muscular frame and a
sharp, cunning mind. Almost as tall at the shoulders as an Elven Steed, a Chracian Lion is far stronger, able to
break bones with each sweep of its claws and shatter even helmeted heads with a single chomp of its fanged
maw. When War Lion prides hunt, none within their chosen grounds are safe. They will range far and wide, coor-
dinating by instinct, in search of prey. A War Lion's loyalty is to its kin, first and last. This fidelity, along with their
incredible ferocity when they attack, has given rise to a great many songs and poems throughout Ulthuan, and it
is with a clear measure of pride that the Phoenix King's bodyguard have adopted the famed White Lions of
Chrace as their namesakes.
Traits: Armour (2), Bestial, Bite +10, Night Vision, Rear, Stealthy, Tracker, Weapon +10, Size (Large)
Optional: Big, Clever, Trained (Broken, Drive, Magic, War)
Great Eagle
The Great Eagles of Ulthuan have always been firm allies to the High Elves as well. The histories tell that the
two races have fought in one another's cause since the time of the Daemon invasion, but legend carries the
friendship deeper into the past. Indeed, in some tales, it was Talyn, King of the Eagles, who bore Ereth Khial
away to the Underworld at Asuryan's command. Like the High Elves, Great Eagles are haughty creatures who
long remember insults, and do not suffer foolish company gladly. When High Elf armies assemble, the noble Ea-
gles too join the battle. They swoop down upon the crew of enemy war machines, tearing them apart with power-
ful talons before using mighty wings to glide swiftly away.
Traits: Afraid (Chracian Lions), Bestial. Horns +6, Night Vision, Size (Large), Stride
Optional: Big, Mental Corruption
Chracian Four-horn
The Chracian four-horn is an antelope native to Chrace named for the four horns on its head. It stands at roughly
60cm tall and generally solitary. In ancient texts and images from Chrace the creature appears with but two
horns and thus it is believed that the horns it is named for come from corruption, having become a stable chaos
mutation of the animals. Something further supported by the creatures often being found with other mutations as
well. They are a favoured prey of Great Eagles in Chrace though they have many other predators as well.
Goldflower Civet
The Goldflower Civet of Chrace is named after a tree that no longer exists. The Goldflower trees of Chrace died
out a few centuries after the sundering but the Civets remained and survived even without their favourite fauna.
In the old days these viverrids could live their entire lives in the large goldflower trees, using their bright yellow
fur to blend in amongst the flowers. These days the Goldflower Civet is not as common and is forced to spend
much time on the ground where in dry grass its camouflage still can aid it. It is a small omnivore reaching lengths
of no more than 50cm. It’s preferred diet is birds but it is well adapted to survive on berries and fruit as well.
Sometimes Goldflower Civets are taken as pets by Chracians, the attempt to use them for hunting has however
proved fruitless.
Traits: Bestial, Belligerent, Breath +12 (Dhar), Corrupted (Moderate), Dark Vision, Size (Enormous), Saturated
with Dhar
Optional: Big, Immunity (Dhar), Magical, Mental Corruption, Ranged Thrown Boulder +6 (12 yards)
Saturated with Dhar: A character that for any reason temporarily transforms into a Greater Annulii Whitebear
receives six corruption points.
Expanded Rules for Skinning
The kingdom of Chrace is famed for the animal pelts Table 1-1: Experience table
worn by its people and so skinning is an important part
of their culture. Experience Modifier Example
Trade (Skinning) time and difficulty
Nothing like it -10 The character has never
To skin an animal to preserve its skin a character can worked on any creature
test Trade (Skinner) or Outdoor Survival. Difficulty and like it before. Skinning a
time is decided as follows;
wolf when he had only
1) Is the animal dead? If the answer is no the skin- skinned pigs before for
ner gets one corruption point and will increase example.
time and difficulty penalties with 25%. This is
assuming it is still restrained. If not restrained Simmilar but not +-0 The character has never
play out a fight with the creature first. quite worked on this particular
specie but has skinned
2) Set a base time of one hour per foot of length.
simmilar creatures be-
3) Set a base difficulty of +0 if using Trade fore. Skinning a wolf for
(Skinner) or –40 if using Outdoor Survival. the first time when you
4) Add an experience modifier. Table 1-1. have skinned other cani-
nes.
5) Add other relevant modifiers. Table 1-2
Once or twice be- +10 The character has little
6) Let the time of the work pass. fore experience with skinning
7) Roll a dramatic test. this species. Skinning a
wolf for the second or
8) Receive a pelt of a quality decided by SLs.
third time.
Table 1-3: SLs and Quality Experienced with +20 The character has skinned
the animal. this species many times
SLs Quality before.
-3 or –2 Skin is ruined. A scrap of roughly 10% Creature has -60 +400% Jabberslyth
of the total size ”survives” the work in Corrosive Blood
decent condition. Creature has -0 +50% Stonehorn,
extremely hard Dragon,
-1 and –0 Skin is partially ruined, 20% of the skin skin Bastilodon
is ruined in the work but the remai- Creature was a -0 +50% Troll
ning 80% make up an adequate skin. troll (must be
slightly
+0 and +1 Skin is mostly well made but 10% of singed by
the skin is ruined in the work. flame as
part of
prepa-
+2 and +3 The animal is skinned well and you
ration)
have a skin in good quality.
+4 or more The animal is skinned perfectly. You
get the skin or pelt with one instance
of either the Fine or Practical quality
(makers choice).
Playing an Elf of Chrace mour even for a moment. You must succeed a cool test
in order to get to test endurance to regain wounds, on a
Playing an elf of Chrace is done similarly to playing fail you can not rest properly and instead keep a vigil
another High Elf but to represent the kingdoms unique for dark elves. In addition to other requirements you
culture and the life one of its citizens leads the skills must succeed a cool test to remove fatigued condi-
and talents are changed. tions.
Elf of Chrace
Skills: Cool, Climb, Language (Eltharin), Leadership, High Elf of Chrace Mental Mutations
Lore (Chrace), Melee (Two-handed), Navigation, Per- Any Khorne Nurgle Slaanesh Tzeentch Mutation
ception, Ranged (Bow), Stealth (Rural), Swim, Outdoor Power
Survival
01 - 01-02 01-03 01-05 Aethyric Leak
Talents: Acute Sense (Sight), Night Vision, Read/
02-05 01-06 03-05 04-07 06-10 Animalistic Psyche
Write, Very Strong or Coolheaded, Second Sight or
Sixth Sense 06-08 07-09 06-07 08-10 11 Awful Cravings
Description: The wilds call to you and you find the 25-27 34-35 28-32 29-31 - Crawling Skins
confines of cities unpleasant. A life as a hunter, forester 28-30 36-40 33-36 32 30 Enemy of Rahagra
or mountaineer is one that calls to you as civilization
31-32 41 - 33-34 31-34 Fantasist
grows ever more claustrophobic.
33-34 42-43 - 35-37 - Fitful Hatred
Effect: While in a city or town you suffer a –10 penalty
to willpower and fellowship. 35 - - 38-41 35-39 Glorious Corruption
Career Path
Lionhunter Initiate — Brass 5
Skills: Athletics, Climb, Tracking, Melee (Two-handed), Trade (Skinner),
Outdoor Survival, Stealth (Rural), Navigation
Talents: Fearless (Felines), Coolheaded, Very Strong, Warrior Born
Trappings: Family heirloom in the form of a two-handed axe, Mail Coat
White Lion — Silver 2
Skills: Dodge, Intuition, Cool, Play (Horn), Secret Signs (Ranger), Langu-
age (Battle Tongue)
Talents: Strike Mighty Blow, Drilled, Combat Aware, Hatred (Dark Elves)
Trappings: Cloak made from the pelt of a white lion of Chrace you killed
and skinned yourself, Open Helm, Bracers
White Lion Guardian — Silver 4
Skills: Drive, Animal Care, Leadership, Intimidate
Talents: Combat Master, Furious Assault, Iron Will, Combat Reflexes
Trappings: Banner or Warhorn or group of five or more White Lions
following you or White Lion Chariot
White Lion Captain— Gold 1
Skills: Animal Training (Lion), Entertain (Storytelling)
Talents: Commanding Presence, Hardy, Strong-minded, War Leader
Trappings: Command of several groups of White Lions
Career Path
Apprentice Skinner — Brass 2
Skills: Athletics, Cool, Consume Alcohol, Melee (Basic), Endurance, Evalu-
ate, Outdoor Survival, Trade (Skinner)
Talents: Artistic, Craftsman (Skinner), Strong Back, Very Strong
Trappings: Knife, Knife with the practical quality, Leather Jack, Leather
gloves
Skinner — Silver 1
Skills: Charm, Haggle, Lore (Monsters), Language (Guilder), Gossip,
Dodge
Talents: Dealmaker, Etiquette (Guilder), Nimble Fingered, Sturdy
Trappings: Knife with the fine quality, Animal pelt with the fine quality
Master Skinner — Silver 3
Skills: Intuition, Leadership, Gossip, Secret Signs (Guilder)
Talents: Acute Sense (Touch), Master Tradesman (Skinner), Read/Write,
Seasoned Traveller
Trappings: Apprentice
Guildmaster— Gold 1
Skills: Bribery, Intimidate
Talents: Briber, Magnum Opus, Public Speaker, Savant (Monsters)
Trappings: Guild, High quality animal pelt
Target: You
CN: 5
Duration: Two times willpower bonus rounds
Range: You
The caster forms shining horns onto his head shaped from the light energy
Target: You
surrounding him. A set of horns akin to those of the Twilight Sambar form
Duration: Willpower Minutes on the casters head giving him the ”Horns +6” trait. These horns illuminate
the surroundings like a lantern would.
This spell works just like the Beast Form spell from the lore of Beasts with
the exception that it lets you chose a form from The Beasts of Chrace Lore of Metal
section instead of the Beasts of Reikland section.
Duration: Instant
You give a terrifying roar that few dare stand against. Anyone affected
must test cool or gain one Broken condition.
Lore of Life