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SANITY TESTS

If the GM decides a sight is particularly horrific, they may call for a Sanity Test. Assign a target
number between 10-20. The player must roll that number or higher. Characters with 5+ SAN
points get to add +1 to this roll.
§ Success means the player takes their turn normally.
§ Failure means the character is stunned for one round and loses 1+ SAN as determined
by the GM.

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