Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 65

Garcia College of Technology

Kalibo Aklan

Physical Education 3
(INDIVIDUAL/DUAL
SPORTS)

LEARNING MATERIALS

in

BADMINTON
Prepared by:

MRS. DOLORES R. RAMOS, MAEd

Instructor

Module 1
Duties and Responsibilities of Officials of Badminton
At the end of the module, the students should be able to:
1. Identify the different duties and responsibilities of the different officials of the game.

How Many Officials are in Badminton?


There is a total of 10 to 13 officials in a badminton tournament. The variation is on the
line judges. The BWF is recommended to have 10 line judges per court. But some
tournaments will only have 8 line judges.

What Are The Officials of Badminton?


They include 1 referee, 1 umpire, 1 service judge, and 8 to 10 line judges.

1|Page
The Officials of Badminton with their Duties and their Responsibilities:

1. Referee

In badminton, the referee is the most senior official. They have absolute authority, and
they are in charge of all matters which affect play and the players – both on the court and
off the court.

The referee is looked after the whole tournament. The umpire, service judge, and line
judges are all needed to report to the referee.

In addition, the referee also has the authority to approve the practice and matches
schedule.

The responsibilities of the referee:

 Ensure the correct implementation of rules and regulations according to


international badminton standards.
 Plan and coming out with a schedule and order of play.
 Ensure smooth running of the tournament on each day.
 If any issue happens, the referee will liaise with the umpire and line judge officers.
 Doing amendments to the schedule and draw.
 Ensure all equipment used in a tournament is qualified according to BWF
standards.

2|Page
 Ensure the availability of all tournament reports.
You will not see referees carry out their duty on the court. They are more of a backend
force. Referees will only show face if any special issues are happening. If the umpire
raises any conflict or issues, the referee will exist and try to solve them. The decision that
makes by the referees are generally final.

2. Umpire
While the referee is taking care of the entire tournament, the umpire is in charge of the
badminton court and all the matches in a tournament.

Umpire is sitting on the tall umpire chair in front of the net. The umpire is responsible for
the main penalty, judging if the receiver makes a foul when a rally is served. Besides, the
umpire will also judge on his side if a shuttle is inside or outside the court.

What is the umpire’s role in badminton?


 Ensure the enforcement of the badminton rules in competition. Promptly
pronounce foul that committed by the players.
 Ruling on the appeal made by the player before the next serve.
 Ensure that players and spectators are kept informed of the progress of the game.
 Have the right to assign or remove a line judge or service judge after consultation
with the referee.
 Arrange for unexecuted duties when technical officers are insufficient.
 When the technical officer is blocked from sight, perform his duties for players to
do a “re-service.”
 Record and report to the referee all matters related to the rules of all the matches.
 Only submit those appeals related to the badminton rules to the referee. You must
file this type of appeal before the next serve. If the match is over, it should be filed
before the complainant leaves the court.
 Effectively interact with coaches, players, and other volunteers.
 Be a decision-maker and make sure of fair play in every game.

3. Service Judge
The service judge sits on a low chair in front of the net opposite the umpire.
What is the role of the service judge?

3|Page
There are 2 main responsibilities for a service judge. The first one is making a ‘service
fault’ call if a player is foul when doing the serve. The second one is to provide a new
shuttle if the player requests a shuttle change.

You may find it in some tournaments. No service judge is being assigned. If this is the
case, then the umpire will also be taking up the role of service judge.

4. Line Judges (Linesmen)


The line judge is placed at each line of badminton court to look after if a shuttle landed is
in or out of the court near the line you are appointed to look after.

How many line judges are there in badminton?


As mentioned in the beginning, the number of line judges can be different in different
matches. Some tournaments have 10 line judges, while some may have 8.

A midline judge on both sides of the court determines whether the serve is in the wrong
zone.

A baseline judge on both sides determines whether the shuttle is out of the line and
whether the doubles make a long serve.

Two sideline judges on both sides of the court determine whether the shuttle is out of the
line.

It’s the umpire’s responsibility to ensure he has sufficient line judges on duty during a
tournament being held.

What are the roles and responsibilities of a line judge in badminton?


Requirements for the line judge are:

They should sit on the line being assigned to him. The best position is to face the umpire.
The actual sitting distance between the line judges with the court is about 2.5 to 3.5
meters.

4|Page
1. When the shuttle is falling outside the boundary, the line judge needs to shout “out”
loud and clear to report the shuttle is landed “outside the boundary.” At the same time,
the arms need to raise sideways so that the umpire can see clearly.
2. If the shuttle is landed within the line boundary, the line judges only need to point to
the line with their hands.
3. If the eyesight of the line judge is blocked, they need to use both hands to cover their
eyes immediately to signal the umpire they miss the eye judgment.

In addition, the implementation of “Hawk-Eye” helps to share the jobs with the line
judges.

About “Hawk-Eye”
It used to be the line judges who would have the final judge if a shuttle landed inside or
outside the line in a badminton match. However, it is difficult to ensure 100% accuracy
by the line judge’s eye, which leads to many controversies.
Because of this, it is finally resolved with the introduction of “Hawk-Eye.”

The technical principle is not complicated, and it is exact. The system consists of 8 or 10
high-speed cameras, four computers, and a large screen.

The official name of “Hawk-Eye” is “Instant Replay System,” first used in tennis. The
system consists of 10 cameras that track the flying tennis ball and feedback information
to the connected computer, calculating the simulated trajectory.
When a player has objected to the umpire’s decision and applies for playback, it will
display the computer-simulated trajectory on both the TV and the large screen.

The “Hawk-Eye” takes no more than 10 seconds from data collection to results
demonstration, and the error is guaranteed to be less than 1%.

Once you are qualified to be a line judge, you will not need any additional training. The
line judge can accumulate their judging skill and experience by taking part in more
important tournaments.

There is no retirement age for line judges. As long as your health and your eyes are in
good condition, you can get the position.

What Do The Officials Wear In Badminton?

5|Page
The uniforms of badminton officials need to be well distinguished from the players. Also,
their shit colors cannot be too bright following the rules of badminton. To make it have
clear differences, badminton officials are wearing a single color polo shirt with black
pants.

Linesmen or service judges are not in the limelight for the sport. Thus they are allowed to
wear less formal attire. However, they still need to put a decent uniform on for a
competition to be presentable.

Reference: https://www.sportswebsites.org/how-many-officials-are-in-badminton-and-
their-roles/

6|Page
Module 2
The Rules and Regulations in Badminton
At the end of the module, the students should be able to:
1. Equip with knowledge of the rules of the game.
2. Play the game according to the rules in actual play.

Basic Rules And Regulations Of Playing Badminton

1. A Game of Two or Four


Badminton can be played as singles or doubles.
In a single rally, there will be two players, playing with each other.
While in a double rally, you can pair up with your friend and play a game of four. But the
players are a set, like the sets of cards.

2. Left or Right
You cannot randomly choose your side as you wish. This is one of the basic badminton
rule which needs to be followed for any rally. At the beginning of the game, when the
server’s score is even, then you are at the right service court. If the servers score is odd,
choose the left side.

3. Know Your Weapons


Badminton is played with a stringed racket and a shuttlecock. The cock is topped with
feathers and have a rubber base. The player should always hit the rubber base and not the
feathered part. Each player can use a single stringed racket.

4. The Serve
The serve is the basic of any badminton play. Serve is the term used according to
badminton rules, to hit the cock during the beginning of each rally. Serve should always
be done underarm and below the server’s waist. An overarm serve is against the rules of
badminton, and would be considered a fault.

5. Begin It By a Toss
The basic rule and regulation of any badminton rally, either Olympics or your family play
is that, the game always begins with a toss. When playing with your friends, stop fighting
for the first serve, because you are within the box of the badminton rules! The start is

7|Page
only hosted by a toss; the next first serve depends on who wins the rally. If you win the
first rally, then the next game begins with your serve. 

6. The ‘Net’ Trap


The net is a vital and villainous equipment in the play. If the shuttle cock hits the net or
even touches the net, disqualified! The point goes to your opponent.
7. Tame Your Hands and Your Feet
While the play is on, your feet should never touch the white line bordered around you.
Your hands are your rackets, a hand touch is a foul play, which is beyond the shadow of
any doubt.

8. “That’s a Foul Play”!


According to the basic rules of badminton, if your cock touches the ground or if you hit it
twice from the same court, that’s considered a foul play. So there’s no replay or second
chance. “In the game of badminton, you either loose or win, there’s never a chance!”

9. Don’t Be Bully Kid


While a play you should never back or temp your opponent while he/she is serving,
which may ward off their concentration. Feinting the opponents or trying to bully them
by any means is unpardonably offensive. Being a sportsman you will obviously never be
the bullying little kid anymore.

10. The Landing


The shuttlecock which is either served or hit, should land inside the service court. Any
cock which flew away the white boundaries will not be counted and yes, your opponent
will definitely score.

11. Dock Out!


If the following rules of badminton are continuously broken by a player, then the referee
has the undue right to dock out the player’s point or the player from the game. Be alert!
Your actions rules your future.

12. 21 Steps Ahead

8|Page
To win the game of badminton you must score points before your opponent. Out of 3 sets
of play you must win 2 to be the talented winner.

Badminton Rules For Singles:

In a single rally, there will be two players, playing with each other on opposite sides of
the court.

 The serve
One of the important rules of badminton is about the serve. The serve should always be
done underarm and below the server’s waist. An overarm serve is against the basic rules
of badminton, and would be considered a fault.

 Format
At the start of the game, the score is (0-0). You cannot randomly choose your side as you
wish. This is one of the basic badminton rules which needs to be followed for any rally.
When the server’s score is even, the server serves from the right service court. When the
server’s score is odd, the server serves from the left service court.

If the server wins a rally, the server gets a point and then serves again from the alternate
side. If the receiver wins a rally, the receiver scores a point and becomes the new server.
The server starts from the appropriate side– left if their score is odd, and right if the score
is even. According to the rules and regulations of badminton for singles, a “play-by-play”
tournament format is followed everywhere, wherein all players will be paired with an
opponent for the first-round matches. These players will have one week to play their
matches before advancing to the next round of the tournament.

 Scoring system
When the server wins the game, a point is scored and serve is retained. When the receiver
wins the rally, they earn the right to serve. However, the ability to gain a point or lose a
point will depend on the set of badminton rules and regulations. A match consists of best-
of-three games to 21 points. At 20 all, the server which gains a two-point lead first wins
the game. At 29 all, the side scoring the 30th point first wins that game. A server in a new
game will be the winner of the previous one, and every time there is a serve, there will be
a point scored, unless that point is replayed.

9|Page
Course of Action/ Score . . Service from Server & Winner of the
Explanation Service Court Receiver Rally

. Love C D Right service court. A serves to C. A A&B


All Being the score of and C are the
B A
the serving side is initial server and
even. receiver.

A & B win a point. A & B 1-0 C D Left service court. A serves to D C&D
will change service courts. A Being the score of
A B
serves again from Left service the serving side is
court. C & D will stay in the odd.
same service courts.

C & D win a point and also 1-1 C D Left service court. D serves to A A&B
right to serve. Nobody will Being the score of
A B
change their respective the serving side is
service courts. odd.

A & B win a point and also 2-1 C D Right service court. B serves to C C&D
right to serve. Nobody will Being the score of
A B
change their respective the serving side is
service courts. even.

C & D win a point and also 2-2 C D Right service court. C serves to B C&D
right to serve. Nobody will Being the score of
A B
change their respective the serving side is
service courts. even.

C & D win a point. C & D 3-2 D C Left service court. C serves to A A&B
will change service courts. C Being the score of
A B
serves from Left service the serving side is
court. A & B will stay in the odd.
same service courts.

A & B win a point and also 3-3 D C Left service court. A serves to C A&B
right to serve. Nobody will Being the score of
A B
change their respective the serving side is
service courts. odd.

A & B win a point. A & B 4-3 D C Right service court. A serves to D C&D
will change service courts. A Being the score of
B A
serves again from Right the serving side is
service court. C & D will stay even.
in the same service courts.

10 | P a g e
Note that this means:
o As in singles, the order of server depends on whether the score is odd or even.
o The service court is changed by the servicing side only when a point is scored. In all
other cases, the players continue to stay in their respective service court from where they
played the previous rally. This guarantees an alternate server.

A two-minute break is allowed between each game. A 60-second break can be taken
when the leading score reaches 11 point. In official BWF play, the receiver scores points.
However, only the server can earn points while playing classic-rules badminton in
universities.

 Faults
In official games of BWF, faults and errors result in a point for your opponent and you
must surrender the serve to them. A major fault as listed in the badminton rules and
regulations for singles is missing the shuttle while swinging on the serve. If you hit the
shuttle but it passes underneath the net, it can be counted as a fault. Also, when you hit
the shuttle out of bounds it is a major fault as per the rules of badminton. Lastly, touching
the shuttle with your body or clothing is frowned upon amongst the basic rules of
badminton. 

Badminton Rules and Regulations for Doubles:

 Coin toss
The basic rules and regulations of any badminton rally, either Olympics or leisurely with
your family is that the game always begins with a toss. When playing with your friends,
stop fighting for the first serve, because you must comply with the badminton rules that
qualify a coin toss as an appropriate determinant. The next first serve depends on who
wins the rally. If you win the first rally, then the next game begins with your serve.

 Boundaries
A player out of a team of 2 must serve inside the white lines of the diagonally opposite
side so that the shuttlecock falls inside it. After the receiver returns the serve, the player
can hit the shuttle anywhere within the entire court area.

 Format

11 | P a g e
In doubles, the scoring system can be a little confusing, since there are 2 players in a
team who can serve. A rule of thumb is that a badminton game always starts from the
right-hand side The order of server depends on the score odd or even, the same
badminton rules and regulations for doubles as it is for singles. For example, if both pairs
have decided that you and your partner start the game with you delivering the first serve,
the score is 0-0. Since 0 is an even number, you will serve from the right side of the
court. Otherwise, the players continue to stay in their respective service court from where
they played their previous game. From this method, alternate servers are guaranteed.

 Switching sides on the court


In Badminton rules and regulations for doubles entail that the players or teams will
switch sides on the court during the following times:

At the end of the first game


Ø At the end of the second game and if a third game is to be played
Ø During the third game if the first player/team scores a total of 11 points.

 Scoring system
If the serving side wins, they score a point and the same server serves again from the
alternate service court. If the receiving side wins, the receiving side scores a point. The
receiving side becomes the new serving side. To win the game of badminton, you must
score points before your opponent. Out of 3 sets of play you must win two. Every time
there is a serve, there is a point scored. According to badminton rules and regulations for
doubles, the side of doubles that win a rally adds a point to its score. When both sides
reach 20 all, the side which gains a 2-point lead first, wins that game. When both sides
reach 29 all, the side scoring the 30th point, wins that game.

 Faults
The shuttlecock which is either served or hit should land inside the service court. Any
shuttlecock which flew away from the white boundaries will not be counted and the
opponent will score. One side has only one attempt to retrieve the shuttle, either one of
the players is going to hit the shuttle. Even if the shuttle is accidentally touched by hand,
it is still a fault. Also, an important rule of badminton is that only the receiver can return
the serve directed at them.

12 | P a g e
Badminton may seems to be any easy play, yet it is fun and active, and not overly
strenuous compared to other sports. It’s a active and healthy sport which anyone can play.
It’s also a flexible sport which can be played with family and friends, thereby boosting up
your energy and your love. This is the best way to spent a quality time with your loved
ones, rather than sticking into the deep and dark world of your mobile phones. Badminton
is an easy prick, but to be a passionate and true badminton player, you must be overtly
aware of these basic badminton rules in the ground. Learn the rules like a pro, not to
break them rather adhere to them and add value to your sport and passion.

Reference: https://blog.decathlon.in/articles/badminton-basic-rules-and-regulations

Module 3
The Fouls and Faults in Badminton
At the end of the module, the students should be able to:
1. To know and understand the different fouls and faults in Badminton

What Makes Up a Foul in Badminton


Badminton is an exciting game that keeps both the body and mind active. The game
requires dedication, concentration, and a profound understanding of the rules. Don’t give
up because you keep losing to your opponent over fouls. Learning and understanding
them is relatively easy to avoid them in games and win like a pro.

Different Badminton Fouls That You Need to Know


Badminton fouls are categorized as constant faults, double hits, receiver fouls, and
service fouls. Contact between the net and the racket or the player is a foul. It would help
if you allowed the shuttlecock to cross to your side of the net before hitting it back.
After hitting the shuttle once, your opponent should hit it before you make it hit again.
During service, you should strike the shuttlecock below the waist, and the racket must
swing in an upward direction or else it becomes foul.
Now you have an idea of fouls in badminton to help you perfect your game. The article
provides valuable information and insights about the game that will empower you to
become a professional player and discover the joy of mastering the game.

13 | P a g e
The article explains the fouls in detail for clarity and provides tips on becoming perfect in
the game. If inspiration drives you, the best players in badminton globally will further
inspire you to realize your potential in the game.

Categories of Fouls in Badminton


There are four types of fouls in badminton. They are:
 Fouls at the Net area
 Contact Faults
 Double Hits
 Service Fouls

Fouls at the Net Area


In badminton, the chances of committing a foul at the net are inevitable, especially when
retrieving shots near the net. The broken rule is that players are not allowed to touch the
net during a game. The body and the racket should not come into any contact with the
net.
Both players are not allowed to hit the shuttlecock before it reaches their side of the net.
If the players hit the shutter before it has passed over the net to their set, the move
becomes foul. Additionally, placing the racket very the net to make a hit before the
shuttle moves to your side is classified as a foul on the net area.

14 | P a g e
Contact Fouls
Your opponent hits the shuttlecock to your side, you make contact with the shutter, but
you still manage to hit it back. Is this a fault? Yes, making body contact with the shuttle
is foul play in badminton.
Every player should be first enough to dodge the shutter and avoid body contact. You can
strictly make contact with the racket. Remember that even if your shirt, pants, or leg
come into contact with the shuttle, the move becomes foul, and you miss one point to
your opponent.

Double Hit
There are instances you hit back the shuttlecock, but it fails to pass to the other side. You
are left struggling to make the second hit to save a score, which is a foul move. A double
hit is against the rules in badminton.
A player is allowed to hit the shutter once and pass it to their opponents. During
badminton doubles, one player in a partnership is permitted to retrieve the shuttlecock. If
the two touch the shuttle with their rackets, it is considered a double it and a foul
simultaneously.

Service Faults
Knowing the rules of service during badminton is important to avoid getting fouled by
the service judge.

15 | P a g e
During a badminton serve, the shuttlecock should be struck from below the waist and
ensure that the racket swings upward from below the waist. The racket’s head should be
pointing downwards, and failure to observe the serve guidelines culminates into a foul.
Neither party should deliver the service without delay when the server and e receiver are
ready for service.

Receiver Faults
When receiving service from your opponent, ensure that your feet stay where you are
standing. Moving makes a move receivers foul. You are allowed to move after your
opponent has struck the shuttle.

Why Pay Attention to the Badminton Fouls?


A foul play during a rally will award your opponent one point. Several foul moves affect
scores significantly since opponents get more points during the match. Understanding the
common fouls empowers anyone interested in the game to avoid unnecessarily losing
points to the opponent.

Understanding the Rules


Badminton doubles have different strategies compared to singles, and thus, it’s rare to
find players who specialize in both double and singles. Understanding the rules during
doubles enables players to avoid the faults associated with doubles.

16 | P a g e
When playing, only one partner can hit and return the shuttle ok to the opponent’s side.
Accidental contact of the shuttle with your racket is considered a hit, and if your partner
goes for a hit, the move becomes a fault, and the opponent’s side is awarded one point.
If you are the receiver of a particular rally, only you can return the shuttle, and your
partner is not allowed to step in and return the shuttle or you since you are partners.
Racket clashes are allowed in double, but only one racket should come into contact with
the shuttle.
During service, players maintain their respective service courts previously held at the
beginning of a rally unless a score is made when the servicing sides are altered.

Badminton Service Limit


 Service is an essential part of the game. Apart from observing all the requirements and
rules for service, players must understand the badminton service limit. A match is a
composition of the best of three games of twenty-one points. Whenever there is a
service, a point is scored.
 At 20 all, the side with a 2 point lead first is the winner, whereas at 29 all, the team
scoring the 30th point is the winner of the game. When one side wins the game, it
serves first during the next match.
 At (0-0), during the start of the game, the server delivers a serve from the right surface
court, and when their score is odd, the service is done from the left service court. If
the serving party wins a rally, they are awarded a score and serve again from the
alternate service court.
 It is critical to note that the service rules and limits might change during doubles, and
players should understand the requirements in the different games.

Service Rules in Badminton


Service in Badminton starts up the rally. It would help if you observed the rules
mentioned above to avoid fouls during service. There are smaller box shapes inside the
court which are the service courts. The service court has four lines, namely;
 The centerline
 A singles sideline
 The front service line
 The backline

17 | P a g e
Both sides of the net have the right service court and the left service court. When players
from both sides are ready for service, the first forward movement of the server’s head
starts the service. If the server misses the shuttle, it is still counted as delivered service.
When ready, the server should not take more than five seconds to provide service. Until
service delivery, both feet of the server and receiver must remain in contact with the
surface until the service is delivered. However, to ensure stability, players are allowed to
shift their weights and turn their bodies, but you may not drag the foot along the floor.
Understanding the service rules is an excellent step towards winning badminton to avoid
service and receiver fouls. It is essential to know that the server’s racket should initially
hit the shuttle’s base during service.
Men and Women have made a name for themselves globally using this sport.

Understanding the rules and learning how to get perfect in the game each day is a path to
success for you. If you are not seeking to become a professional badminton player, the
game is ideal as a hobby.

It teaches the players to concentrate on their moves keeping the body and mind in synch.
Remembers playing badminton is an ideal exercise for the body and the mind.

What is a fault in badminton?

To define a fault in badminton in one sentence, it refers to an action which provides a


point to your opponent if you perform it during a match.
There are a lot of violations in badminton defined by BWF in its rule book but here are
the most common ones which we see in a match.

Badminton Faults Types:


 Service badminton Faults
 Receiving Faults
 Contact Faults
 Crossing Net badminton Faults
 Lets 
 Misconduct From Players

Service Faults in badminton

18 | P a g e
What is a service Fault in badminton

It refers to the actions if done while doing a serve will award a point to your opponent
Here is the list of faults in badminton during serve
No movement of Body

While you are doing a service in badminton you are not allowed to move around, in
simple words do not lift your legs Off The Ground
You can lift your Heels but not full feet otherwise it will be called as a fault.
One more thing your foot should not touch the midcourt line while serving it is also a
fault.

Position of your racket


In past, position of racket to avoid a service fault was to keep your racket head below
your waist but now it has completely changed
Because most of the player used to complain about unfair fault given by umpire, to be
fair each player has different height and accordingly there waistline also going to differ
which is an advantage for tall players,
But now there is a standard height of 1.15 m

According to this rule the whole of the shuttle shall be below 1.15 meters from the
surface of the court at the instant of being hit by the server’s racket.

19 | P a g e
Source
A flag shaped equipment will be used by service judge to check for the height of your
contact point.
Some racket’s shaft length is shorter than others which can be very disturbing.

Single action
If you are thinking of making deception shot while doing serve then you are also not
allowed to do it
I mean you can by doing the same action for all types of service but not by performing
double action with your racket.
Also keep in mind that if you miss your shuttle while doing service and it lands on the
ground without touching your racket then it is not a foul and you will get another chance
of doing service.

Delays

Neither side shall cause undue delay to the delivery of the service once the server and the
receiver are ready for the service.
On completion of the backward movement of the server’s racket head, any delay in the
start of the service shall be considered an undue delay.

20 | P a g e
These are two rules rolled into one.
First, you cannot hold your serve indefinitely, hoping that the receiver will lose
concentration or become uncomfortable. Similarly, the receiver cannot delay indefinitely.

How long is an undue delay? The rules don’t say, because it’s left to the umpire’s
discretion.
In club play, you just have to be reasonable you should not take more than five seconds to
serve (once ready).

Second part
When serving, you cannot pause between backswing and forwards swing Many club
players use this pause to upset the receiver’s timing. That is against the rules: it’s a
fault(foul).
Note that this rule also forbids an extremely slow serving action, because that would
constitute an undue delay.

Hitting feather first

While serving if you made contact with shuttle’s feather first than it is a fault, You should
make contact with shuttle from bottom not by the feather.

Receiver badminton Faults


It’s not just for the server, the receiver can also commit a foul.
If while receiving service, players move even before the service has been done to gain an
unfair advantage then it is a fault means that the receiver cannot cross the front service
line and also not allowed to move before the service is been made.

21 | P a g e
You are also not allowed to move your racket around to distract server before service,
also shouting and any other use of verbal communication is not allowed while receiving.
To sum up, the receiver should stand almost still and quiet

Touching net during a rally

Many players especially beginners questioned “can I touch the net in badminton?” And
the Answer to this is that is:
If your body or racket touch net while the shuttle is still in play then it is considered a
fault.
But if the shuttle is not in play then you touch the net it is not a fault, like if opponent
hits the shuttle out/in, shuttle hit opponent’s body here in these situations shuttle is not in
play so even if your body or racket touches the net it is not a violation.

For example, if you are rushing towards the net to make a net kill against your opponent
high net shot and suddenly you lose your balance and your body touches the net now if
the shuttle is dead means you have already hit your shot and after that your body touches
the net then it is not a fault but if the shuttle is still in play and you touch the net then it is
a fault.

Double hitting shuttle

22 | P a g e
If you have played volleyball match before you know that you are allowed to hit at
maximum three times to make the ball cross the net but in badminton, it is different as
soon as you hit the shuttle it must go over the net to keep rally ON,
One more thing to know that that carrying shuttle on the racket is also a fault meaning
that shuttle should make bounce on your string one time and not stays on your racket
face, it is a Fault!

When the rally ends

Badminton is much different than tennis as you know in tennis you are allowed to hit
after one bounce but in badminton as soon as the shuttle hits the ground the rally has
ended and you are not allowed to hit the shuttle after it bounces off from the ground.

Disturbing your opponent badminton faults

In the above video, Lee Chong Wei (player in yellow ) blocked the net kill off his
opponent and this is not a foul.
Because his racket is not over the net and this means that he is not interfering with
the stroke of his opponent and just doing the stuff in his side of the court.
Note that your opponent is allowed to put his racket in the path of the shuttle.
He is not allowed to block your stroke by putting the racket over the net, but he is
allowed to block your shot.
It’s a subtle distinction: your stroke is the movement of your racket; your shot is the
movement of the shuttle.
If your opponent obstructs this — such as putting his racket in the way so that you would
be forced to hit it — then you win the rally.

23 | P a g e
Crossing racket during Net Kill

You will agree with me that Net kills validity arguments are one of the most difficult
ones to resolve I mean without an Umpire it is very difficult to tell whether your net kill
is valid or not, but still for your tournament you need to know which is a valid net kill or
not.
Well, to tell you in simple words if the contact point with a shuttle is in your court then it
is a valid shot but if the shuttle has not crossed the net and you crosses net with the racket
to make that shot than it is a fault.

Important:- If you have made the kill during the shuttle been in your court then it is not a
fault also you are allowed to follow through your swing after hitting that shot and if your
racket crossed the net during that action it is not a fault

But if you hit the shuttle before it crosses the net than it is a fault.
According to BWF if player invades an opponent’s court over the net with racket or
person except that the striker may follow the shuttle over the net with the racket in the
course of a stroke after the initial point of contact with the shuttle is on the striker’s side
of the net;
Invades an opponent’s court under the net with racket or person such that an opponent is
obstructed or distracted; or obstructs an opponent, i.e. prevents an opponent from making
a legal stroke where the shuttle is followed over the net.

 When the shuttle hits the ceiling


 When player shout in, out or any verbal communication to confuse his
opponent
 Holding your racket across the net while an opponent is lifting shuttle is also
fault

Different types of LET in Badminton

LET in badminton means no point will be awarded to any player for rally and the point
will be played again.

24 | P a g e
When a ‘let’ occurs, play since the last service shall not count and the player who served
last shall serve again.

There is many reasons for which an LET is given in badminton.


 A player is not ready to receive service
 When a receiver is not ready and did not attempt to make a shot against his opponent
service then it is LET, one thing to note that if receiver attempts to hit shot against
service even though he is distracted than no rally will continue.
 When both server and receiver make fault at the same time then the umpire will call it
LET
For example, you are serving in doubles and your racket head is above 1.15 m which is
according to latest BWF rule is a fault and at the same time receiver moved even before
you completed your service which is a receiver fault in this situation umpire will call it to
let and that point will be played again.

Disturbance during rally

If you have played any tournament before then you will know that in badminton there are
Court which is adjacent to each other how to make number of matches played at the same
time which saves a lot of time especially in large tournaments, but what if shuttle from
adjacent court lands in your court during rally is going on, hair umpire will call let.,
Let’s take another scenario at this time shuttle landed OFF court during a rally, it was
outside the doubles line and created no disturbance for the player during a rally at that
time no let will be called.
Shuttle breaks during play
This situation is very rare in international matches as they use quality shuttles but still,
BWF has described in their APPENDIX that if during play shuttle disintegrate and the
base completely separates from the rest of the shuttle umpire will call LET.
This situation arises mostly in the lower level tournament as the shuttle is not of top-class
quality so next time if this happens to you, make sure to appeal Umpire demanding LET.
When line call becomes difficult to tell
When a line judge is unsighted Umpire is unable to decide line call then according to
BWF it is LET.

Disturbance by Coach or Opponent

25 | P a g e
It is very low-quality tactic how to make your opponent concentration weak with the help
of your coaches, asking them to make sound with the motive of distraction, this rule is
also applicable to a player if he also uses verbal communication to distract his opponent
and if Umpire feels it is LET.

Misconduct by Players in Matches

In badminton, it is necessary to play with sincerity because badminton rules do not


provide much flexibility to a player regarding how they can act or Express themselves in
the tournament.
You might not know this but in badminton, there are also card given for misconduct by
players.

And mainly there are three types of cards:


 Yellow 
 Red 
 Black

Umpire has the power in badminton to give card if he feels is necessary, a player will get
a card if he does not follows rules which are prescribed by BWF.
So the process is like that at first warning will be given to the player and if a player
continues to avoiding Umpire warming then a yellow card will be awarded and if it stills
persist red card will be given which means a point will be given to his opponent.
A black card is given when there is no other option for Umpire, it results in
disqualification from the tournament.

References: https://badmintonisgreat.com/badminton-faults/
https://www.sportswebsites.org/what-makes-up-a-foul-in-badminton/
https://www.masterbadminton.com/badminton-fouls.html

26 | P a g e
Module 4
The Do’s and Don’ts in Badminton
At the end of the module, the students should be able to:
1. To know and understand the do’s and don’ts while playing the sport Badminton.

10 Do’s and Don’ts of Badminton: How to Improve Your Game

Do’s:

1. Master Your Footwork


Movement, alongside your hitting form, is one of the most important aspects to master
before anything else. In order to hit well, you first have to get in position well. By
mastering your footwork, you’ll be able to move around efficiently and quickly, being
exactly where you need before you strike the shuttle. I would argue that this is the single
best thing to practice to improve your game drastically. If you ever saw professionals
train, they train their footwork diligently because they know how important it is.
Keep in mind that you should make sure that your footwork is correct, not just fast.
Correct footwork is much more important than speed. By focusing on doing the correct
footwork, it will allow you to take fewer steps (in other words, be more efficient and use

27 | P a g e
less energy) and be less prone to injuries. Once again, this is the single best thing to work
on if you want to get better.

2. Use the Correct Hitting Form


While footwork may be the most important aspect to work on, the second most important
is hitting form. It complements footwork and, once mastered alongside footwork, will
already bring you to the top 20% of players in your area. Moreover, form is not only
good for hitting well, but is also incredibly important for preventing injuries. Hitting
shots correctly will allow you to continue playing badminton for many years to come,
while hitting them incorrectly will make you prone to injuries and chronic pain. If you
can, I highly suggest getting a certified coach to teach you the correct form and you
should practice it until it becomes second nature.
While footwork may be the most important aspect to work on, the second most important
is hitting form. It complements footwork and, once mastered alongside footwork, will
already bring you to the top 20% of players in your area. Moreover, form is not only
good for hitting well, but is also incredibly important for preventing injuries. Hitting
shots correctly will allow you to continue playing badminton for many years to come,
while hitting them incorrectly will make you prone to injuries and chronic pain. If you
can, I highly suggest getting a certified coach to teach you the correct form and you
should practice it until it becomes second nature.

3. Practice Your Serve


The serve is the single shot you have full control over. You get to control exactly where
to hit it and when. So make sure to do it well. Nothing is more saddening than to serve
into the net or out, especially in close games. It’s like losing a point to an empty court –
your opponent didn’t have to do anything!
That being said, mastering a good low serve in doubles actually takes quite a bit of
practice since it is quite precise and you’re often under pressure to serve well if you’re
against an aggressive opponent. The best advice I can give for serving low against
aggressive players is to ignore them. Ignore how intimidating they may seem and just
pretend you’re doing a service drill. This will help you concentrate on just doing the best
serve you can rather than worrying about if it is too high.

4. Practice Your Service Return

28 | P a g e
This is more critical in doubles than it is for singles because you can be a lot more
aggressive in doubles if you hit the service return well. In both cases though, it is the first
shot of the rally that you will hit as the receiver and it can set up the pace and control of
the rally. Since the service is the only shot in the game which requires the player to hit to
a subsection of the court, you, as the receiver, should be able to predict it with greater
accuracy than subsequent shots. This means you should try to anticipate where the serve
will be hit to and use that to your advantage – whether that means putting fast pressure,
trying to be deceptive, or setting up the next shot.
Since the service return is so important in doubles, I have the next 2 paragraphs dedicated
to it. By capitalizing on subpar low serves, anticipating and punishing flick serves (a fast,
high serve), and overall being a threat on the service return can outright win you many
points – especially in lower to intermediate level play. To become a big threat during the
service return, you’ll have to practice 2 simple things.

First, you’ll want to practice standing as close as you’re comfortable with to the service
line in order to receive short serves quickly. Try reaching the shuttle as high as you can
and you’ll quickly notice that it gives you many more options and it’s easier to make an
aggressive shot. If you watch professional badminton matches, the doubles players stand
as close to the service line as they can. This allows them to punish any subpar serve
easily with a fast downward drive. Even if it’s a good serve, they are able to strike the
shuttle as high and as soon as possible, putting pressure on the other team.

Now, the second thing you’ll have to practice is backing up for a flick serve and
smashing. Many players will find you too intimidating when you’re near the service line
and will likely stop serving low to you. This means you’ll need to be comfortable
jumping or moving backwards quickly to punish any flick serves. Professionals are
excellent at this and tend to do it in a single fluid jump to the back of the court. The better
you are at that, the closer you can stand to the service line.

5. Clear and Lift Far and High


Ok, so this isn’t always the best thing to do in every situation since there will be cases
where you want to clear or lift fast, but learning how to clear and lift high and to the back
line consistently essentially means you will be capable of choosing which type of shot
you want to do. In general, hitting high and far is a great defensive shot because it gives
you plenty of time to get ready for the next shot. It also makes the shuttle travel straight

29 | P a g e
down at the end of its flight, which is much more difficult to hit than if it is angled and
also more difficult to judge if it will land out. On the flip side, it does give your opponent
more time to get in position to hit the shuttle.

6. Do Drills
Practice, practice, practice. You’ve probably heard that many times in the past but it’s
true. It’s all about practicing your fundamentals – which include your footwork and form
for the 5 basic shots (clear, drive, smash, drop, lift). Only after you have mastered (and
continued to practice) these shots should you learn new shots.

7. Communicate with Your Doubles Partner


Like in any relationship – whether it’s a friendship, a romance, or a badminton
partnership – communication is key. Without communication, there will likely be
confusion and a mismatch of expectations. This might be ok if you play casually and with
many different partners, but you certainly won’t perform optimally. If you have a
dedicated doubles partner, you can elevate your level by understanding who should be
doing what in common scenarios.
Some of the most common cases for confusion come from shots that are hit in-between
you and your partner. Who should hit it? Should a particular player always get it or does
it depend on some other factors? That’s a whole other article I can write about but these
are the sort of questions you should be asking and clarifying with your partner. It can
help you two perform better while also potentially save you from racket clashes.
Another useful topic to communicate with your partner is the service situation. You can
discuss which return shots each person should cover and what to do if one of you flick
serves. You can even copy the pros, who will give hand signals behind their backs to
indicate where and what type of serve they intend to do. This will tell let your partner
know what to expect and where they should focus their attention.
Other scenarios you can discuss with your partner are things like what type of set ups you
should try for or what your main winning conditions are. For example, maybe you notice
that an opponent always hits a not so good block to the front left corner when you smash
to their forehand. A win condition may be to set up a smash, smash to the opponent’s
forehand, and have your partner anticipate and kill the shot near the front left corner.

8. Anticipate Shots

30 | P a g e
You should always be anticipating your opponent’s next shot. In other words, you want
to at least guess what your opponent will do. Doing so can give you many easy points
that you normally wouldn’t win. For example, I have won many points simply by
knowing what my opponents’ favorite shots are – making it so I can practically wait for
the shuttle there. By anticipating shots, you have a higher likelihood of getting to the
shuttle high and early, giving you more options. You shouldn’t already move all the way
to the position though since your opponent can still hit somewhere else, but you want to
have at least 1 spot where you anticipate the shot to go to which you can get an advantage
or end the rally if it is played.
You may think that your opponent can hit to many possible places so it is difficult to
anticipate where they will hit. That is indeed true in situations such as when you lift half
court to them, as they have many shot options. However, there are also many cases where
your opponent’s options are much more limited, which is where you will be able to have
the highest chance of anticipating your opponent’s shot. What this means is that you
should try to influence the situation with your own shots to get to a state where your
opponent’s options are more limited, which will allow you to anticipate their next shot
with higher accuracy.
What I suggest to do is take note of a couple of things:
a. What their possible shot options are
Each situation gives a player a certain number of shot options. Of course each player has
their own set of capabilities which you should assess, but the key idea is that a player
cannot hit any type of shot in any situation. In other words, players have a limited set of
options in each situation.
You should identify which shots are possible and which shots are the most probable. The
lower the shuttle is and the farther away the shuttle is from the net, the fewer options that
are available – allowing you to eliminate more options from your opponent’s possible
shots.
b. What their favorite shots are
Everyone has favorite shots that they like to use in situations. These shots are like an
automatic response to a familiar situation. For example, many players like to do cross
court net drops when they reach the shuttle late or straight clears from their backhand
side. If you see players consistently doing the same sort of shots in similar situations, you
should make a mental note of it and take advantage of it in future rallies.
c. How hard they can hit

31 | P a g e
The stronger your opponent can hit, the farther back you have to stand from the net. Just
from playing a couple of games, you’ll quickly realize that you can take advantage of a
situation if you get them in a position where it is difficult to hit hard by taking a step or
two closer to the net.
An important factor you should keep in mind regarding power is that shuttles slow down
very quickly. Just take a look at how the shuttle behaves when you hit it. The shuttle is at
its absolute fastest when it is struck but then is significantly slower the longer it remains
in flight. This is because the air drag on a shuttle is proportional to the square of the
shuttle’s velocity as was found in A Study of Shuttlecock’s Trajectory in Badminton.
This doesn’t mean that shuttles don’t still fly incredibly fast, but it does mean that every
additional inch you can push your opponent back in court makes a bigger difference than
you may think. This is why getting good length on your clears and lifts are so important.

9. Adapt
Adapting is necessary against players of the same or higher skill level than you. This is
what makes badminton so fun and thrilling – because it is dynamic and works your brain
in addition to your body. While learning to adapt is crucial for intermediate to advanced
players, if you are a beginner, you’ll really just want to focus on your fundamentals first –
since you first need the capability to adapt before actually attempting it.
So, what do I mean by adapt? I mean changing your strategy, your shot choices, and your
tactics. Play to your opponent’s weaknesses and your own strengths. Find ways to avoid
your opponent’s strengths. You’ll see coaches always talking to players during intervals
and telling them what to look out for or what to try out. This is exactly what you should
be thinking in your own games.
A good way to start learning to adapt is to ask someone else to give you tips –
specifically in terms of strategy rather than execution. Have them watch you play and ask
what you can improve on. You should also ask your partner (if you’re playing doubles) or
even your opponent after the match. What are your weaknesses? What should you
change?

10. Watch Badminton Videos and Read Badminton Posts!


The last thing to do (but certainly not least!) is to watch and read about badminton –
whether it’s learning more about strategy and tactics, analyzing professional badminton
matches, or finding the right badminton products for you. Immersing yourself in the sport
is the fastest way to get better.

32 | P a g e
Don’ts:

1. Don’t Make Unforced Errors


Before you can win, you must first not lose. An unforced error is a mistake that is made
without any pressure coming from the opponent. Examples of this include hitting into the
net or hitting out when you are already in position and in control of the shuttle. A prime
example of this is serving into the net. In other words, unforced errors means simply
giving your opponent a point for free.

There isn’t really a concrete definition for unforced errors though since it can be
subjective. If your opponent is exceptional at winning points when your shot is subpar,
then does it count as an unforced error if you accidentally hit out? By being so good at
punishing your shots, your opponent, in a sense, forced you to try to hit a really good shot
that is difficult to hit since they would have punished a subpar shot immediately. So
whenever a mistake is made, you’ll have to judge for yourself whether you think it was a
forced or unforced error.

If you see yourself making many unforced errors in games, you’ll want to do more drills
afterwards until you can consistently hit to where you actually want to hit to. During the
game though, you may want to give yourself a little more margin for error even if the
shot may not be as good. Instead of aiming for the side line, aim for a foot away from it.
Instead of trying to clip the net, go an inch or 2 above it.

2. Don’t Be Too Tricky


Some players love to be tricky – it’s fun and there’s no other feeling like leaving your
opponent stranded. However, some people do it TOO much while having a low success
rate. From my experience, most amateurs have less than a 30% chance of succeeding at a
fancy trick shot – essentially instantly losing 70% of the times they attempt it on the spot
and would be considered an unforced error. I’m not saying to not incorporate deception
into your game, but to understand that they’re usually situational and to know when it is a
good time to attempt it rather than doing it all the time.

3. Don’t Rush

33 | P a g e
Rushing is not the same as being fast and it’s important to understand the distinction
between them. In the context of badminton, rushing means hurriedly moving and not
having full control of your shot. Being fast, on the other hand, is being quick but also
controlled. Rushing often means moving before your opponent has even struck the shuttle
while being fast means waiting for the shuttle to be struck and then quickly getting into
position.

By rushing, you will have a higher chance of mishitting the shuttle and getting deceived.
You also may not be in the ideal position when hitting the shuttle if say you overstep
because the shuttle traveled farther in the court than you anticipated.
By being fast instead of rushing, you will have a better judgement as to where the shuttle
will land and strike it at the appropriate time. As a result, you will have better control of
the shuttle and the pace of the rally.

4. Don’t Make Excuses


Making excuses for yourself will hinder your own improvement. Instead of making
excuses, focus on what you can do better. It’s true that there are times where you may
lose a game to bad luck or because of your partner’s mistakes (maybe they didn’t read
these tips!), so you’ll need to identify what you can actually do differently, if any.

5. Don’t Collide with Your Partner


Some players try to get every shot in doubles – as if they were playing singles. Don’t be
one of those people, unless it is communicated and agreed upon with your partner. In
doubles, you and your partner are a team and will need to trust each other to execute
shots. Fighting for shots is not only unproductive, but detrimental to the team. If you
can’t trust others in a game or just like to have full control of the shuttle, play singles.

6. Don’t Be Indecisive
There is a small window of time where you can decide what type of shot you want to
make and where you want to hit. Once you’re past this window, your shot options get
exponentially limited and usually worse. Be decisive, confident, and assertive with your
shots and commit to them.
If you think a shot is really close to the line and may or may not be out, either hit it while
it’s still high or let the shuttle land on the ground. Choose an option and follow through
with it.

34 | P a g e
7. Don’t Move Before the Shuttle is Hit
Watch your opponent’s racket to hit the shuttle before moving your feet. Moving before
your opponent has hit is a common novice error since better players can change the
direction of the shuttle easily if they’ve seen you move. They do this with a standard hold
and flick movement where they put their racket near the shuttle, wait and watch their
opponent’s positioning and movement, and then strike the shuttle with a quick flick of
their wrist.

This means that there is a window of time when you are able to move without being
deceived. This period of time is when the shuttle is traveling between the two sides of the
court and isn’t close to any opponents yet. You’ll want to move to your desired base
location at this time and be in the proper stance by the time your opponent is near the
shuttle.

8. Don’t Take Too Many Steps


Some players take many small steps to move around the court while others take very few
steps. This can depend on the length of your legs but most of the time it’s because the
player has bad footwork. Taking more steps than necessary means being less efficient and
therefore using up more energy.

9. Don’t Think the Rally is Over Before it’s Over


A rally isn’t won until the shuttle hits the ground. If you are so sure that you would win
the point and didn’t even think about the next shot, be prepared for your opponent’s
attack. Learn from this mistake and don’t think you’ve won before it’s over.

10. Don’t Let the Shuttle Get Behind You


The moment the shuttle gets behind you, it becomes much, MUCH more difficult to
generate power to your shots, effectively limiting your options to desperation drop shots.
Try to get to your shots early and high. You’ll have more options while also giving your
opponent less time to react.

Reference: https://badmintonbites.com/dos-and-donts/

35 | P a g e
Module 5
Badminton Playing Strategies
At the end of the module, the students should be able to:
1. Know and understand the different playing strategies of Badminton.
2. Differentiate the playing strategies for singles and doubles.

Badminton strategy, like any sport, is a key fundamental aspect of winning and being
successful. Several different shots and serves can be used, depending on how the match is
going, and knowing what shot to use when makes an intelligent badminton player.
It is about court awareness and playing smart, which is learned by experience rather than
taught. The strategy also must rely on playing to your strengths as a player and exposing
your opponent’s weaknesses. Singles badminton strategy is more about positioning and
maneuvering, while doubles badminton is more on power and aggression because there is
less court to cover.

Singles Strategies

36 | P a g e
In singles badminton, the men rarely use the high or long serve, due to the high level of
athleticism and the ability to smash off the serve from the baseline. Instead, they mix up
the low serve, flick serve and drive serve. Serving low also gives your opponent less time
to react to playing the shuttle.

As with most racket sports moving your opponent around the court plays to your
advantage. Playing the shuttle from side to side causes your opponent to use quick
footwork, hand-eye coordination, and forehand and backhand grips.

Knowing which stroke is your opponent’s weaker will determine which side of the court
you send the shuttle to the most. Forcing your opponent to play an uncomfortable shot
may force them to make an unforced error or set you up for your next shot to be a put-
away.

Make sure after each shot at getting back into the ready position in the middle of the
court, where you will be able to play your next shot. If you are under attack, playing a
long shot will allow you to slow the rally down and get back into position.
Different types of shots to play: defensive clear, attacking clear, fast drop shot, low drop
shot, smash, net shot, drive shot, push shot. (for a detailed explanation of these shots, see
the “How To Play Badminton” post.

Double Strategies
In doubles, badminton strategy and position are very important. Each player sets up to
receive the shot, and where it is placed is much more intricate than in singles play.
Communication is necessary to be successful in doubles play. When on the attack, try
hitting the shuttle between your opponents or using quick net shots to confuse them and
catch them out of position.

Net shots will also cause your opponents to lift the shuttle on their return, setting you up
for the smash. A side-by-side formation is recommended when on the attack, while on the
defensive, a front/back position works best because you can cover the entire court.

Generally, it would be best if you made a low and short serve when playing doubles.
Doing so forces the receiver to come close to the net, and he/she will not make an
attacking shot.

37 | P a g e
When practicing, the doubles team must work around alternatives ways of defense and
offense without giving any advantage to the opponent and, more importantly, not creating
empty spaces where the opponent can take advantage.
Keeping quick and low returns (when close to the net) is always a must. If not, you may
endanger yourself by allowing your opponent to make a killing. All returns should be
carefully placed without creating easy returns.

When gearing up for an attack, players should stand one in front of the other, giving each
other enough room to swing at a good smash without having to look over their shoulder if
they will hit their doubles partner.

When attacking, the front player (or net player) should return all the shuttles he can
reach. He must keep his racket high a couple of inches above the net, so he is ready at all
times for a quick return. If he cannot smash, he must barely clear the net with a birdie, so
the opponent net player will be forced to raise it, creating an attack possibility.

The baseline player must always swing from a high position to as low as possible to clear
the net and allowing his partner to see the birdie. He should also alternate speeds and
angles, causing the opponent to hit with a slow return and creating more attach
opportunities for the net player.
When attacking, you should use diagonal shuttles occasionally since it moves your
partner out of the attack position and where the opponent can take advantage of the open
spaces.

Mixed Doubles Strategies


In mixed doubles competition, the female partner usually plays the front of the court, and
her male partner covers the backcourt unless they are in a defensive position and are side
to side. The female player plays all the tight net and drop shots, while the male covers
long, downward shots.

Flick serves and high long serves are used against female players in mixed doubles to
force them to the back of the court. Some female players have just as much power as their
partners, so you must consider this during service.

38 | P a g e
You want to hit your shots either just over the net in front of the first player or behind the
net player but in front of the back player. Shots between players in defensive formation
will also confuse if there is a lack of communication.
Basic formations for mixed doubles have the woman up front covering the net area and
the man in the back position covering the sides and baseline. The woman should stand in
front of the man and to the left or opposite side of where he holds the racket.

Mixed doubles use the same strategy as doubles, using a short serve most of the time but
changing around with high and long serve towards the woman trying to have her step
backward and creating open spaces. Alternating with serves even in doubles keeps the
opponents guessing.

The woman must stay close to the net, keeping her racket raised and ready for any quick
shuttles, anything she can reach. She should swing at it. Anything that is over her head
would be the baseline player or the male partner’s responsibility.
Center court smashes often cause the man to move forward and return, creating more
open spaces close to the baseline. When playing the back position, the man’s objective
should be to hit straight or downward shuttles without creating any attack possibilities
towards his net partner.
He should also avoid lifting the birdie too much since this will give the net player very
little time to react and take a defensive position when receiving a possible smash.

double attacking formation

39 | P a g e
double defending formation

Reference: https://www.sportswebsites.org/how-to-play-badminton-with-different-
strategies/

Module 6
Badminton Drills
At the end of the chapter, the students should be able to:
1. Know the different drills to help them to become a better Badminton player.
2. Know the different drills they will use during practice to improve their skills and
strategies when playing badminton.

Doing some simple Badminton Drills will have a great bearing in you becoming a better
player. Just by playing games alone will not be enough. Spend some time and effort in
your Badminton Training. You'll become a better Badminton Player.

The best badminton drills


These are the top 7 Badminton drills that can help you to improve your playing:

Badminton Drill #1 – Shadow badminton

40 | P a g e
First to discuss is Shadow badminton. This practice can enhance your movement
correctly and give you some techniques in actual hitting of the shuttlecock.

Badminton Drill #2 – Wall Rally


Second is the Wall Rally drill. This practice will develop and improve your footwork and
strengthen your arm and wrist muscles while playing.
You can practice it by using an old shuttle cock and hit it against the wall, hit it forward,
backward, straight, and diagonal. In this drill you can practice some strokes in hitting the
shuttlecock.

Badminton Drill #3 – Multiple Shuttles-Overhead Strokes


Third is the Multiple Shuttles-Overhead Strokes drill, the more shuttle cock you have
the more routine you can do. The player will hit 3 or more shuttlecocks into different
directions of the back-court.
You will then use around the head to execute the smash, drop shots or backhand and
forehand. After each shot return to your base position. This drill will enhance your
accuracy and speed in executing the different strokes.

41 | P a g e
Badminton Drill #4 – Multiple Shuttles- Net
Fourth is the Multiple Shuttles- Net play drill, in this drill you also need lots of
shuttlecocks. The shuttle feeder will throw some shuttlecock to your net area and you will
choose whether net shot, a net kill or a net lift with your forehand or backhand, then get
back to your basic position after hitting each shot.
This drill will help you improve your net play and movement on the court. Always pay
attention on this drill or else this practice won’t be effective.

Badminton Drill #5 – Half court singles


Fifth is the Half court singles drill, it is a drill that can perk up footwork and boost your
stamina. It will train you to play more precise shots with strokes too.

Badminton Drill #6 – King Of court


Sixth is the King Of court drill, it can improve you in overall competition. The winner
stays on the court as a king until he loses and the other player will take him on. The
eventual winner will switch to the side of the court and become the new winner.

Badminton Drill #7 – Two Versus One


Lastly is the Two Versus One. This drill will improve your fitness and speed around the
court, footwork and shot precision. This drill will compose of three players two on one
other side and the one to the other side, this game will be very tough and pressure
conditions. It will raise your game to become a better player.

Reference: https://www.badmintonmaster.com/badminton-tips/top-7-badminton-drills/

Module 7
Warm-Up and Cool-Down Exercises in Badminton

42 | P a g e
At the end of the module, the students should be able to:
1. To know the warm-up and cool-down exercises in playing Badminton.
2. To demonstrate these exercises correctly and properly.

Badminton Warm Up and Cool Down [How to Stretch]


The first thing you should do before starting to play a match is a badminton warm up.
This doesn’t apply only to badminton.
These exercises should be an internal part of your pre-performance routine in any sport.

Badminton Warm Up

There practically isn’t a difference between a professional and a beginner’s warm up.
First of all, you need to get your heart rate up. This can be easily done by some jogging
or other light activity whose main objective is to warm up your body, to send the first
message that something is going to happen.
Feel free to jog around the court and once it seems boring you can do some jumping jacks
or a few rounds on a skipping rope. This part is entirely up to you, do an activity you are
currently in the mood for.
Approximately 2-3 minutes should be enough to get your heart working.

The basic idea of warm up is to ease joints and increase blood flow into muscles. But a
warm up doesn’t only have this function, it can also serve as a way to prepare yourself
mentally for the match. You can approach it as some kind of meditation and get into the
right mindset which is necessary to be successful in a match.
In addition, as mentioned before it has also a preventive capacity.

Thanks to warm ups and stretching you can avoid hamstring injuries, dislocated
shoulders and an excessive wear of joints which comes hand in hand with regular sports
performance.

Badminton Stretching

The before mentioned stretching should follow afterward. Remember that stretching is
fully effective only once your body is all warmed up. The main goal here is to prevent

43 | P a g e
injuries so you can play your favorite sport for as long as you like. The stretching should
take more or less 10 minutes, with about 10-20 seconds in each position.

Don’t forget to stretch your entire body, so change sides when an exercise is designed to
treat only one part of your body. There are two main types of stretching – static and
dynamic.

Static Stretching
In badminton you should focus on the muscles you use the most: neck, shoulder, legs and
of course hands and arms. For these you can use the back and front/side to side neck
stretch, the overhead shoulder stretch, the posterior shoulder stretch, the side stretch, the
side lounge stretches, the forward lunge stretches, the quadriceps stretch, the wrist flexion
and the wrist extension.

However, you can also use any other stretch you feel comfortable and have experience
with that targets these muscle groups. These have been examples of static stretches which
can be used for a badminton warm up.

Dynamic Stretching
Dynamic stretching, on the other hand, is basically a stretching that happens in motion.
You engage in stretching positions and move between every repetition or add a motion to
a static stretch such as for example a lunge with a twist.

This emphasizes also other muscles you use during the activity and warms them up. It
can also be beneficial for the overall flexibility and movability. While moving you are
also working on balance, and therefore, preparing for the performance in advance, which
is a great plus because if you start playing without any stretching at all, it may take some
time for your body to get used to the sudden change.

This can result in a delay of optimal performance.

The best advice in terms of stretching is probably to combine both approaches and have a
little bit of static as well as dynamic stretching, so you prevent any kind of injury. Keep
in mind that it really plays a crucial role if you want to play any kind of sport on a long-
term basis.

44 | P a g e
Pre Game Warm Up

Next up, take your racket, your sparring partner, or maybe your future opponent, and
have some friendly strokes, shots, and strikes to get into the badminton mood. Do some
light exchanges, play with the birdie or even try out some new shots or tactics.

Do a mini forehand/backhand session and also make sure to practice some offensive and
defensive shots. You can use this time to find your center starting point to which you will
be returning after each interaction to have the best starting position on your side of the
court.

Badminton Cool Down

Once you have finished playing and enjoyed the game, you should start with the cool
down exercises which are equally important for your body and fitness. They often consist
of easy exercises whose aim is to get your body slowly down to the calm state, in which
you were before the game.

Given the energy output, you can either have a slow walk, little jog or engage in lighter
stretching. The goal here is to relax and decrease your heart rate to its original state.
Moreover, a short session after your sports performance can also have a positive and
preventive effect on injury occurrence.

Summary
So, get your skills and gear ready, but remember that before getting into the match, the
heart rate should be at an increased level to optimize your performance. Use some warm
up exercises and a few minutes of stretching, which are important from a fitness point of
view. Follow these with a little badminton warm up and enjoy the game afterward. Be
sure to include some cool down activities as well, to prevent injuries and a sudden change
of body state.

45 | P a g e
Reference: https://www.badminator.com/badminton-warm-up/

Module 8
Badminton Terminologies
At the end of the module, the students should be able to:
1. Know and understand the different terminologies used in Badminton

Badminton Glossary

46 | P a g e
Ace - In badminton game terms the phrase 'ace badminton' refers to a player winning an
outright point from a serve and one was not touched or returned by the receiver.
Air Shot - Playing an air shot refers to a stroke where the shuttle is missed completely.
Similar to the 'air-ball' in basketball rules, the miss occurs most often when the player
takes their eyes off the shot just before impact.
Alley (side alley) - The alley is an 18-inch section which is found between the singles
and doubles sidelines on a badminton court and there is one on each side. Basically, the
alley in badminton terms represents the tramlines which are used only for doubles
matches.
Angle of Attack - The badminton definition of the phrase 'angle of attack' refers to the
trajectory of the shuttle after it leaves the racket.
Angle of Return - The typical angle of return for the shuttle is formed by several ranges
of possible returns from a given position on the court.
Around-the-head Shot - This is accepted as an advanced shot where a player reaches to
his backhand side from around the head to make a forehand strike on the shuttle. Take
care with this shot because it may leave you off-balanced and vulnerable to a counter
attack.
Attacking Clear - Attacking clear is a term used to describe a positive and somewhat
aggressive stroke hit deep into your challenger's court. It is a variation of the traditional
clear shot achieved by driving the bird over the net with a flatter trajectory and with a
hard stroke.
Back Alley (rear alley) - The back alley is a term used for the area on both ends of the
court between the singles and doubles service line.
Back Boundary Line - There are different terminologies in badminton jargon for court
boundary markings. The back boundary line marks the rear ends of the playing area and
the service zone in singles play.
Backcourt - If you are active in the backcourt area you are playing in the area of the
boundary lines in the back third of the court.
Backhand - Badminton backhand strokes are usually delicate shots played in front of the
body and close to the net. Right-handed players’ play the backhand stroking from the left
of the body or vice versa for left-handers.
Backhand Grip - There are several terms used to describe the grip on the racket in the
terminologies of badminton. One of the most common is the backhand grip which is used
to provide a player with an option to strike the shuttle with his backhand.

47 | P a g e
Balk (balk or feint) - The word 'balk' has several different terminologies in badminton
such as feinting, swerving or deceiving. But basically, it refers to a serve that deceives an
opponent and usually results in a poor return.
Base Position - Badminton terminologies include a phrase called the base position which
also has a title of the center position. When you are playing a singles game, your
overriding objective is to return each shot to the relative safety in the center of the court
where the base position is located.
Baseline - There are two baselines in badminton terminology - one in each half of the
court. Each baseline is situated parallel to the net and at the very back boundary.
Basic Strokes - There are three different terms of badminton for a stroke played from
either the forehand or backhand. The strokes are called under-arm, shoulder-high, and
overhead.
Bird (birdie) - Bird or birdie is a name commonly used for the shuttlecock used in
badminton terms.
Bird On - In badminton terminology the cautionary call of 'bird on' often occurs when a
shuttle lands on your court from an adjacent playing court.
Block Return - The badminton term 'block return' is a shot dropping steeply from a
blocked shot around the net and has very little follow-through because it is played with a
swift flick of the wrist.
Brush - The brush is a power-generated point-winning shot played at speed and high
above the net.
Butt - The butt is the enlarged end of the shaft that prevents the player's hand from
slipping off the handle.
Carry (sling or throw) - A carry was formerly an illegal stroke and often called a throw
or sling. If you carry the shuttle it means you did not hit it properly but caught and held it
on the racket before slinging the execution of the shot. The codified rules of badminton
jargon generally consider a carry to be a legal tactic providing it was clearly a single
forward stroke.
Center Line - The center line separates the two service boxes (left and right service
zones) and marks a perpendicular central line from the net to the rear baseline. It is the
lines dividing each court half into two sides.
Changing Ends - The players should change ends at the completion of each game and
when the leader scores six points (11-point game) or eight points (15-pointer) in the third
game.

48 | P a g e
Clear - Clear shots term defines strokes which are played from the back of the badminton
court to the rear of the opponent's half.
Closed Face - In badminton terms, closed face refers to a situation where the racket face
points downward.
Court - A badminton court is mostly used indoors and it should provide a synthetic or
hardwood surface offering good traction with clear and defined outer boundary lines. In
singles badminton, the court size 17 x 44 feet and 20 x 44 feet for doubles match.
Cross-court Shot - A cross-court shot is one that crosses the center line.
Cross Strings - Racket cross strings run perpendicular to the shaft and there are around
21 - 23 crosses on a badminton racket.
Dab - The definition of a dab shot in badminton is a crisp downward stroke using
minimal backswing with excessive follow-through played in the forecourt. The shot must
be played with good body position with a flexible arm and wrist. It is executed primarily
with fast action in the fingers but with limited finger movement.
Danish Wipe - A 'Danish Wipe' shot is a hybrid backhand stroke - a combination of a lob
and a drive. It is used to play a lofty shuttle from far ends of the court. The racket is
swept down deep to knee height and then up and under the shuttle and finishing with a
strong follow-through.
Dead Bird - Hitting a shuttle out of play is called a 'dead bird' and one of the funny
badminton terms.
Deception - Deception is an important part of game tactics by hiding what shots you
intend to play, either through very quick motions or misdirection before contact.
Defense - Playing defensively generally means hitting shots upwards similar to the shots
played when serves are executed upward.
Defensive Clear - The defensive clear shot is played high and deep in an attempt to gain
time or slow the pace of the rally.
Diagonal - Essentially diagonal is a term used to describe badminton doubles rules for
player positions. Two players divide the court on a diagonal as opposed to right angles
(as in front-and-back or side-by-side).
Divorce Area - In badminton terminology, the divorce area refers to a narrow rectangle
8-11 feet from the net. It is situated between the rear-court and fore-court players and
between the sidelines.
Doubles Sideline - The doubles sideline marker denotes the court inbound width of 20
feet used for doubles matches (two teams of two players).

49 | P a g e
Doubles Service Court - The service court for doubles games is an area measuring 44 x
20 feet.
Drive (serve) - Driving the shuttle fast and low, almost horizontal in flight over the net,
is called a drive. The drive serve is played as flat as possible (clearing the net) and hit
hard to fall at the back of the service court - a deceptive alternative to regular short and
long serves.
Drop Serve - The badminton drop serves (similar to toss serve) is played by dropping the
shuttle to fall before hitting it and is used in forehand serves.
Drop Shot - A drop shot refers to one hit with finesse and softly so it falls sharply in
your opponent's court and close to the net.
Fast Drop - A fast drop is one of the lesser used badminton terms. It is a variation of a
normal drop shot where a player strikes the shuttle harder to give the opponent less time
to react.
Fault - Faults in badminton are violations of the codified rules and regulations while
serving or receiving the shuttle and during normal play.
Feather Shuttle (feathers or crown) - A feather shuttle is one with a skirt comprised of
bird feathers (duck or geese feathers) or synthetic materials. Sixteen individual feathers
are attached to the skirt of the shuttlecock tip to stabilize it and make it aerodynamic.
Feint - A feint is also called a balk. It is any deceptive move that fools or dummies an
opponent disconcertingly before or during the serve.
First Serve (first hand) - A rule change to rally scoring occurred in 2006 which altered
doubles play team members to serve in succession.
Flick - Surprising your opponent by using a flick describes a quick wrist-and-forearm
rotation technique. The flick deceptively changes an apparently soft shot into a much
faster and often a winning passing shot.
Flick Serve - A flick serve is an advanced service shot taken from the backhand position
and arched over the opponent toward the long-service line. This shot requires a developed
forearm and wrist to generate the power and quickness to catch the receiver off guard.
Flight - The difficulty or skill level of an event in a tournament usually designated by the
letters A, B, C and D. Flight A would be the most advanced level.
Flight Path - The badminton expression of 'flight path' refers to the trajectory taken by a
shuttle after the stroke. The shuttle's flight path is seen by many as a distinguishing
trademark between cheap plastic shuttles and professional feathered shuttlecock.

50 | P a g e
Follow-through - Follow-through describes the path of the racket following its contact
with the shuttle. It is an important technique of producing controlled strokes and
predictable shots.
Foot Fault - A foot fault is a service fault made by a player in which he oversteps the
boundary of the service court.
Footwork - When you have mastered good footwork in badminton it means you will
reach the shuttlecock early in the fastest time and using the shortest distance. Footwork is
a principle reason why professionals have less injury and make badminton look effortless
and graceful.
Forecourt (frontcourt) - The forecourt area is the front third of the court. It is the region
between the short service line and the net.
Forehand Strokes - Playing a shot to the right side of the body is a forehand stroke for a
right-handed player and vice versa for a left-hander.
Forward Swing - The forward swing is a term referring to the racket movement towards
the shuttle.
Frame - Frame refers to the racket frame to which the stringing is attached.
Free Point - Losing a point on a serve, with no actual effort made by the opposing, is
termed 'giving away a free point'. Free points are similar to unforced errors in tennis rules
and should be kept to a minimum.
Front and Back - In badminton expressions, 'front and back' is a doubles game player
position whereby one partner is on the front of the other and close to the middle line, as a
rule.
Frying Pan Grip - A quirky badminton term which describes a racket grip rotated 90
degrees from the traditional hand position. The head is parallel to the net in a frying pan
grip with the front of the racket facing the net.
Game Point - Either the word 'game' or 'point' should be announced when serving for a
game-winning point - out of courtesy. The game point refers to the situation where one
player can win the game if he wins the current rally.
Hairpin Net Shot - As the name may suggest a hairpin net shot resembles the shape of a
hairpin. It is made from below and very close to the net. The hairpin shot sends the
shuttle rising sharply near to the net and then drops abruptly downwards on the other
side.
Half-court Shot - A half-court shot is most effective in the doubles game. The shot is hit
low towards the midcourt.

51 | P a g e
Hammer Grip - Hammer grip is another one of those quirky badminton expressions
describing the way some beginners grab the racket over tightly (like grabbing a hammer).
Help - The word 'help' is one of the badminton terms rarely heard in professional
tournaments. But, it is sometimes used in badminton doubles rules where one partner
shouts 'help' if he is in trouble and needs help from his partner to make the next shot.
High Clear - The high clear is a variation of a normal clear shot that arches high toward
the opponent baseline. This shot is intended to allow a team or player to reset defensively
or to disrupt the opponent’s timing.
High-lift - The high-lift is also called the high clear. The phrase refers to a defensive shot
hit high and extremely deep into the challenger’s backcourt area. Holding a Shot - This
technique is often used to delay hitting the shot deliberately to observe the opponent's
preparation or reaction.
Hybrid Stringing - Hybrid stringing is one of the less common terminologies in
badminton. It refers to having a racket made with two different types of string used for
the mains and crosses.
Jump Smash - The badminton jump smash is accepted as the most powerful shot in
badminton and it is performed in mid-air. Players use the jump smash instead of the
normal smash because of its steeper angle and the higher level of power.
Kill - The kill is a fast downward shot that cannot easily be returned to your court and
usually ends a rally.
Left Service Court - The left service court box marks the boundary to the left side of
each player when facing the net.
Length of Play - A play is continuous until the game is won by a player or a team. The
international rules of professional badminton matches usually allow five minutes rest
period between game two and three.
Lift - A lift is a variation of a clear shot that is produced by an underhand stroke and
arched high to allow time for better defensive positioning.
Line Judge (linesman) - A line judge, in terminologies related to badminton, is a pre-
approved, unbiased individual who is responsible for determining whether or not shots
land inside of the court boundaries and should inform the umpire when a fault is
committed.
Locked Wrist - Having a locked wrist is a badminton expression for players with an
inflexible wrist. This often results in the racket handle held parallel with the forearm or
sometimes pointing downward.

52 | P a g e
Long Serve - Playing a long serve is one which typically is a high lofty shot that lands
close to the back line.
Long Service Line - Serves take place from the long service line and it marks the back of
the service zone for doubles matches. The long service lines should measure 21 feet back
from the net for a singles match and two feet closer for doubles.
Love - Love is a term used to denote zero scores in badminton terminology. Each
competitor begins at zero (love-all) and remains in love until they score points.
Lunge - Lunge refers to a vital part of footwork that has a player reach with the racket-
side leg as you strike the shuttle.
Main - The 'mains' are terms for the racket strings which run parallel to the shaft. As a
rule, most rackets will have a total of 22 mains.
Markings - White or yellow 40 mm wide court markings section the different zones of
the badminton playing area.
Midcourt (home) - The midcourt term designates the optimal home position of the
middle third of the court. It is halfway between the back boundary line and the center net.
Net - Players hit a feathery shuttlecock over a net. Nets are loosely stitched dividers
which are stretched across the middle of the court at a height of 5 ft. England badminton
nets stretch across the center of the court between two posts. The official net height
measures 2.5 feet deep and the top of a badminton net is five feet high or 1.524 meters
from the floor.
Net Drop - A net drop is a basic badminton net shot where a player simultaneously
receives a drop shot and then returns one back.
Net Fault - The net fault is one of the common terminologies in badminton. It occurs if
any player touches the net with his body, the racket, or any of your apparel during play.
Net Return - A net return shot creeps over the net and drops abruptly to the ground on
the other side.
Offense (attack) - Playing offensive shots are those generally hit downward and the team
on the offense is the one hitting downward.
One-piece Racket - A one-piece badminton racket is constructed with a single and
continuous piece of material. Multiple piece rackets would have separate head, shaft, t-
joint, and grip joined together at a later stage.
On-guard Stance - The badminton phrase refers to the alert position being taken by a
player in readiness of the bird being hit by the opponent.
Open Face Racket - Open face racket is one of the terminologies used in badminton
referring to the way a racket faces upwards.

53 | P a g e
Overhand Shot - The overhand shot is taken with a downward arm and wrist motion.
Overhead Shots - Playing the racket into the shuttle above a player’s head is called an
overhead shot.
Overhead Smash - The overhead smash is an aggressive powerful shot played steeply
downwards usually from high in the air.
Pace - The pace of a game simply refers to the speed of a shot or rally.
Panhandle Grip - Panhandle grip is a variation of the natural grip. The palm faces the fat
part of the handle as the thumb and fingers grasp the thinner sides. The panhandle grip is
normally used for drive shots and allows greater range with forehand drives.
Passing Shot - In badminton terms, a 'passing shot' passes or travels passed the opposing
player or team.
Patty-cakes - Patty-cakes is a term describing the way some beginners stand relatively
immobile trading half-paced drives until one misses.
Plastic Shuttle - A type of shuttle with a skirt made of plastic.
Placement - The word placement refers to the location where a shuttle is aimed at the
court.
Poaching - Poaching in a game is the action of taking shots which would normally be
returned by your partner in doubles badminton rules. It is often done either through over-
enthusiasm, greed, or lack of confidence in your partner's ability.
Pop-up - A pop-up shot is one played slowly with a high lift to the forecourt.
Position of Readiness - The position of readiness is usually towards the middle of the
court and means that each player is prepared to play the next shot quickly or respond with
a return pass.
Post - The post is a vertical bar used to stretch the net by means of white tape.
Push Shot - The push shot is a gently played shot created by pushing the shuttlecock
with a little extra wrist motion than normal.
Rally - In terminologies of badminton, a rally is a series of passes and exchanged shots
which begin with a serve and the rally finishes when the point is won.
Rally-scoring - Rally-scoring refers to the manner of scoring in which a point is awarded
for every rally.
Receiver (receiving side) - The receiver is the player who receives the shuttlecock put
into play by the server and then returns the opening stroke made by the server, both in
singles and doubles.
Rotation - Rotation is the movement or interaction which allows doubles partners to
attack or defend effectively as a team.

54 | P a g e
Rough Side - In badminton equipment terms the rough side refers to the side containing
the trim loops of the racket and being opposite to the smooth side.
Round-the-head Shot - A round-the-head shot is a funny badminton phrase referring to
an overhead shot which is played with a forehand swing but on the backhand side.
Rush a Serve - Rushing a serve describes very quick movement forward when receiving
a low serve. The aim of which is to move to the net fast enough to attack the serve.
Server - The server starts the rally by hitting the shuttlecock over the net to the court area
of their opponent. The server and the receiver stand diagonally opposite each other as the
shuttlecock is served into play.
Service (right to serve) - The service is the initial stroke which starts play when the
receiver is stationary and begins a rally. The badminton serve is taken from a left-hand
side of the court for odd points (e.g. 1, 3, 5,) and the right-hand side for even points. The
non-server is allowed to stand anywhere on his side of the net during a doubles game.
The server must strike the base of the shuttle first contacting it below the server's waist in
a continuous motion.
Service Court - The service court is the area into which you must deliver the service
which in fact is different for singles than in doubles games.
Service Fault - A service fault is any violation or illegal tactic that occurs during service
for either team.
Service Judge - A badminton service judge is a pre-approved, unbiased individual who is
responsible for calling service faults. Service judges are the officials who monitor the
execution of the serve, player position, and the arrival of the shuttlecock in the
appropriate zone.
Setting - Setting in badminton means to extend a game by a set number of points beyond
the normal finish.
Shaft - The shaft is the elongated part of the racket that ends at the beginning of the head.
Short Service Line - The short service is the front boundary line of the singles and
doubles service zones and measures six feet or 1.98 meters from the net on both sides of
the court. It denotes the area beyond which all serves must land.
Shot - 'CLEAR, DRIVE, DROP, SMASH' are four shot terms related to badminton.
Learn these 4 shot techniques and discover why and when beginners should use these top
offensive and defensive strokes. As a rule, all shots played in badminton are termed as
offensive or defensive strokes and we explain the methodology behind four of the most
popular.

55 | P a g e
Shoulder-high Shots - When the racket hits the shuttle above the player’s shoulder and
usually to the side it is called a shoulder-high shot.
Shuffle (skip) - The shuffle is a primary part of your footwork technique which occurs
when you slide your feet to move around the court.
Side-by-side - Side-by-side refers to the defensive doubles position where both players
are at midcourt and on either side of the center line.
Singles Sideline - The singles sideline is a line which marks the in-bound court width
playing area of 17 feet for singles games (two players).
Singles Service Court - The service court for doubles games is an area measuring 44 x 17
feet.
Skirt - The skirt is the part of the shuttle that is either plastic or feather and fans out like a
lady's skirt.
Slice - A slice is one of the common terminologies used in badminton. It refers to the
curved flight of the shuttle created by striking it with an angled face of the racket during
contact.
Smash (kill shot) - A smash is an overhead kill shot hit so hard that it forces the shuttle
to drop sharply downwards into the opponent's court. The smash or kill shot is a decisive
power move and seen as an aggressive tactic during play.
Stab - The stab is a shot intended to drop the shuttle steeply and tight to the net on the
side of your opponent.
Stance - A stance is the position of your body and feet while you are waiting for the
opponent to hit the shuttle.
Starting the Match - Who starts the match is decided by a coin toss or a spin of a racket.
The winner chooses between serving and receiving first.
Strings - Strings are the thin, synthetic pieces of material that are weaved through the
frame and used to propel the shuttle.
Stringing - The stringing is a term referring to the surface of interlaced strings of
synthetic or natural fiber that is used to strike a shuttlecock.
Stroke - In simple badminton terms, a stroke is the movement of your racket with the
intention of hitting the shuttle.
Sweet spot - The sweet spot of a badminton racket is the center section of the stringing
where the response is uniform and hence offers maximum playability.
Synthetic (shuttle) - A synthetic shuttle is a small plastic cone that is sturdier than the
feathered shuttlecock and is usually used for training. As a rule, it weighs about 0.2
ounces which is the same as the feathered shuttlecock.

56 | P a g e
Tape - The tape refers to a three-inch solid strip running along the top of the net.
According to the official badminton rules, the tape is usually white to provide a highly
visible reference.
Tension - Racket tension describes the force used to pull on the string while stringing a
racket.
Test Mark - These are two small marks on a court indicating the range into which a
proper speed shuttle will land during testing.
Throat (t-joint) - The section of the racquet that connects the head to the shaft is termed
the throat - or T-joint. Older, lower-end models typically have a visibly separate t-joint,
while newer, higher-end models incorporate it into the racket.
Tipping the Shuttle - Tipping means adjusting the speed of a shuttlecock by bending the
tips of the feathers.
T-junction - The T-junction refers to the intersection of the center line and the short
service line and is typically used as a reference point for short serves and as a base for net
play.
Top Slice and Tumble - Similar to tennis, the top slice and the tumble aim to drive the
shuttle looping downward tightly over the net.
Tumble Drop Shot - A tumble drop shot is a variation of a normal drop shot that causes
the shuttle to flip, end over end.
Underhand - Underhand refers to any shot taken with an upward arm and wrist motion.
Up (go up) - Go Up is often a call made between doubles partners indicating that one
partner would like the other to move to the forecourt resulting in a front-and-back
position.
Waist - Even though the shuttle must be below the waist at time of service, the height of
the elbow (when standing upright) is more visible than the waist and remarkably close to
the codified rules and regulations of badminton.
Walls - Wall is a term used to define the minimum distance from the baseline perimeter
to the nearest surrounding wall. Regular badminton match wall distance is five feet from
the baseline and four feet from the sideline. Competitive international badminton matches
extend this distance to the closest wall to 7.5 feet from the baseline and 7.2 feet from the
sideline.
White Tape - White tape refers to a strip of tape with a cord passing through it which is
attached to the posts to suspend the badminton net.
Wood Shot -When the shuttle hits the frame of the racket legally instead of the strings
and it is called a wood shot.

57 | P a g e
Yonex -Yonex is a badminton racket manufacturer which achieves precise control and
function by creating ultra-lightweight strong and stable racquets.

Reference : http://www.schoolchalao.com/basic-education/show-results/badminton/
terms-of-badminton

Module 9
Badminton Hand Signals
At the end of the module, the students should be able to:
1. To know and understand the different hand signals used in Badminton.
2. To execute the different hand signals used in badminton.

The hand gestures are mentioned below:

#1. Undue delay of serve:

58 | P a g e
Even the receiver should be ready for the service and shouldn’t cause undue delay. The
judge will swing their right arm to the left to indicate that the player has been penalised.

#2. Feet on the service line or even off the ground:

The server and receiver both should stand diagonally opposite each other while at the
time of service and receive and they cannot stand outside the bounds of the court lines. 
#3. Service too high:

59 | P a g e
This is one of the most common hand signals you will see a judge using. This kind of
fault occurs quite often in a match even at the international level.

#4. Racket handle should face down while serving:

If it is not facing down, it calls for a violation of the service rules and the service judge
will make this gesture to indicate the same fault due to the racket handle facing up.

60 | P a g e
#5. When the shuttle falls outside the lines of the court:

This is a very common signal seen on TV and even in other matches. It is also a very
important signal as it is the final decision though it can be reviewed.

#6. When the shuttle lands inside the lines of the court:   

This is very crucial as the decision of the line’s judge is the final one with regards to
whether the shuttle was in or out. It is very important that the line’s judge stays alter and
gives the right signal at the right time.

References: https://blog.playo.co/badminton-hand-signals-and-what-they-mean/

61 | P a g e
https://ph.victorsport.com/badmintonaz/10054/Understanding-8-badminton-judges-hand-
signals

PHYSICAL EDUCATION 3
PRE-FINAL
First Semester, A.Y. 2021-2022

NAME:_______________________________________________________
COURSE/YEAR/CLASS SCHEDULE:______________________________
DATE:_______________________

Badminton Identification
Identify the different faults in badminton. Write the letter of the correct answer.
You may use the letter more than once.

A. Contact Fault D. Receiver Fault


B. Over the Net Fault E. Double Hit
C. Service Fault

________ 1. The racquet does not touch the net during the rally.
________ 2. The shuttlecock touches your shirt.
________ 3. The racquet makes contact with the shuttle twice.
________ 4. Taking the shuttle while it’s still on the opponent’s side.
________ 5. The racquet must be a swing in an upward direction.
________ 6. Moving the feet away from where you are standing when
receiving services from your opponent.
________ 7. Double attempt to hit the shuttle.
________ 8. The shuttlecock must be struck from below your waist.
________ 9. The racquet head must be pointing in a downward direction when
hitting the shuttle.
________ 10. The shuttlecock touches your pants and legs.

62 | P a g e
PHYSICAL EDUCATION 3
FINAL
First Semester, A.Y. 2021-2022

NAME:_______________________________________________________
COURSE/YEAR/CLASS SCHEDULE:______________________________
DATE:_______________________

Badminton Word Search

Find and circle all of the badminton terminologies in the word list You will have to
look in all directions, including backwards and diagonally.

63 | P a g e
L W H L N H V P F J C L T J F T Z

G O Y Z E L J E I D R I B R L L E

E O B R A X F I L A E X I S U U D

S D T H R Z K E E R H K E U R O L

E S A S U A V L I E W R F E E R C

N H C C F R C O K N V J R A T H S

I O K Q E Y S U D I T E S T U D T

L T N S J D A S C R L W O E S L E

R V D P O T B E E F Y L L A R X L

E A M K P R A A W N Y Q S P Q C L

T R U H S R C R S H I Y H H P Z K

N U L S E L K T T E U L E S O A I

E S E A W M H M E N L W E I N T D

C V S M X K A G Y K Z I T D D P C

K A I S G A N F N M C S N C I U Z

X M V R Z Q D E K B G A G E S S X

P B T U D V T O H S P O R D H H M

ACE BACKHAND BASELINE BIRDIE CENTER LINE


CLEAR COURT DRIVE DROP SHOT FAULT FEINT KILL SHOT
LET LOB NET PUSH RALLY SERVE SERVICE
AREA

64 | P a g e

You might also like