Abra Cadabra PL11 +9

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Abra Cadabra PL11 +9

Male; Age: 25; Height: 5' 8"; Weight: 175 lb.


Power Level 11, 174 PP; Abilities 44 + Powers 61 + Advantages 7 +
Skills 31 (62 ranks) + Defenses 31
Abilities
Strength 2 Agility 1 Fighting 2 Awareness 4 Defenses
Stamina 4 Dexterity 3 Intellect 4 Presence 2 Dodge 10
Offense Initiative: +1 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .9
Mind over Matter: Perception Area
. DC
. . . .26
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Move Object 11
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .7/4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
11
Powers Hero Points: 1
ü Technological Magic (61 PP)
Disappearing Act: Teleport 11 (1 PP)
8 miles in a move action, carrying 100 lbs.; Accurate, Easy, Extended: 2000 miles in 2 move Damage
actions, Increased Mass (Move - Rank - Instant)
Bruises
Hypno-Ray: Cumulative Cone Area Affliction 11 (56 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Dazed
Cone Area: 60 feet cone, DC 21, Cumulative, Increased Range 2: perception, Reversible Staggered
(Standard - Perception - Instant)
Incapacitated
ü Mind over Matter: Perception Area Move Object 11 (1 PP)
50 tons, DC 26; Perception Area: DC 21, Damaging, Increased Range: perception, Precise
(Standard - Perception - Sustained) Fatigue
Nanotechnological Transformation: Progressive Affliction 11 (1 PP)
1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Transformed, Resisted by: Will, DC 21; Fatigued
Increased Range 2: perception, Progressive, Reversible (Standard - Perception - Instant) Exhausted
Nanotechnological Transmutation: Transform 8 (1 PP)
Affects: Broad > Broad, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased
Range 2: perception (Standard - Perception - Continuous)
Teleport Ray: Teleport Attack 11 (1 PP)
8 miles in a move action, carrying 100 lbs., DC 21; Attack: Dodge, Extended: 2000 miles in 2
move actions, Increased Mass, Increased Range 2: perception (Move - Perception - Instant)

Advantages
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Fascinate (Deception) Use an interaction skill to entrance others.
Improvised Tools No penalty for using skills without tools.
Inventor Use Technology to create temporary devices.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Disappearing Act: Teleport 11 - 8 miles in a move action, carrying 100 lbs.
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Teleport Ray: Teleport Attack 11 - 8 miles in a move action, carrying 100 lbs.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Complications Skills
Total Ranks Ability Other
Motivation: Recognition Kadabra sometimes acts out of greed or
revenge, but the common element in all of his schemes is his insane, Acrobatics - - 1
ruthless craving for applause and attention. His actions are often showy,
even when subtlety is needed. Athletics +2 - 2
Power Loss Kadabra derives his powers from sub-dermal implants
acquired in his native future era. Authorities with sufficient know-how Deception +8 6 2
(like Iron Heights wardens) can remove them, leaving Kadabra without
powers. Expertise: Science +19 15 4
Expertise: Stage Magic +14 10 4
Background Information
Insight +4 - 4
Languages: Native Language
Intimidation +8 6 2
Investigation - - 4
Perception +4 - 4
Persuasion +8 6 2
Sleight of Hand +9 6 3
Stealth +7 6 1
Technology +11 7 4
Treatment - - 4
Vehicles - - 3

Validation Report
Validation Report (1 issues): Mind over Matter: Perception Area Move Object 11 - Area (Perception): Domain must be specified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Ace Android II (RFG)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 187 PP; Abilities 30 + Powers 137 + Advantages 10 +
Skills 2 (4 ranks) + Defenses 8
Abilities
Strength 14 Agility 4 Fighting 8 Awareness 0 Defenses
Stamina - Dexterity 4 Intellect - Presence - Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Flame Aura: Damage 8 . . .+12, . . . . .DC


. . . .23
. . . .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. ..Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Flame Blasts: Blast 13 . . .+13, . . . . .DC
. . . .28
. . . .. .. .. .. .. .325/650/1300
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . .
14
Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 29
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
...................................................................................................None
Will . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .29
. . . ...........Bludgeon,
.......................Crit .........20

Powers Hero Points: 1


ü Android Body (49 PP)
ü Immunity 30 (30 PP) Damage
Fortitude Effects (Personal - Permanent)
Bruises
ü Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous) Dazed
ü Protection 14 (14 PP) Staggered
+14 Toughness (Personal - Permanent)
Incapacitated
ü Turn Self Yellow: Feature 1 (1 PP)
(Personal - Permanent)
Fatigue
Flame Aura: Damage 8 (32 PP)
DC 23; Reaction 3: reaction (Reaction - Close - Instant) Fatigued
Flame Blasts: Blast 13 (28 PP) Exhausted
DC 28; Accurate 2: +4 (Standard - Ranged, 325/650/1300 ft. - Instant)
ü Flying Card: Flight 6 (6 PP)
Speed: 120 miles/hour, 1800 feet/round; Platform (Free - Personal - Sustained)
ü Nullify 11 (22 PP)
Counters: Gravity effects, DC 21; Increased Duration: concentration (Standard - Ranged,
275/550/1100 ft. - Concent)

Advantages
Close Attack 4 +1 bonus to close attack checks per rank.
Ranged Attack 5 +1 bonus to ranged attack checks per rank.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flying Card: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing
vert.: 2.4 ft.
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw 1600 tons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 4
Athletics +14 - 14
Close Combat: Unarmed +8 - 8
Deception - -
Insight +0 -
Intimidation - -
Investigation - -
Perception +4 4
Persuasion - -
Sleight of Hand - - 4
Stealth +4 - 4
Technology - -
Treatment - -
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Ace III (RFG)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 95 PP; Abilities 46 + Powers 26 + Advantages 1 + Skills
9 (18 ranks) + Defenses 13
Abilities
Strength 10/5 Agility 4/3 Fighting 6 Awareness 1 Defenses
Stamina 10/5 Dexterity 2 Intellect 0 Presence 1 Dodge 8
Offense Initiative: +4 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
10
Powers Will 4
ü Exoskeleton (20 PP)
Removable Hero Points: 1
ü Enhanced Trait 22 (22 PP)
Traits: Agility +1 ( +4 ), Stamina +5 ( +10), Strength +5 ( +10) (Free - Personal - Sustained)
ü Power-lifting 3 (3 PP)
Damage
+3 STR for lifting (Reaction - Personal - Continuous) Bruises
ü Flying Card: Flight 6 (6 PP)
Speed: 120 miles/hour, 1800 feet/round; Platform (Free - Personal - Sustained)
Dazed
Staggered
Advantages Incapacitated
Teamwork +5 bonus to support team checks.
Fatigue
Movement Fatigued
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Exhausted
0.5 miles/hour, 6 feet/round)
Flying Card: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw 50 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 4
Athletics +10 - 10
Close Combat: Unarmed +10 4 6
Deception +1 - 1
Insight +1 - 1
Intimidation +1 - 1
Investigation - -
Perception +5 4 1
Persuasion +1 - 1
Sleight of Hand +7 5 2
Stealth +9 5 4
Technology - -
Treatment - -
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Acolyte
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 1, 12 PP; Abilities 0 + Powers 0 + Advantages 2 + Skills 6
(12 ranks) + Defenses 4
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 1
Offense Initiative: +0 Parry 1
Attack Name Attack Bonus & Resistance DC Notes

Dagger . . . . . . . . . . . . . . . . . . . .+1,. . . .DC


. . . .16
. . . . . . . . . .Piercing,
. . . . . . . . . .Crit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude
. . . . 19-20 . . . . . . . . . . . . . . . .2 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
0
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 0
Advantages
Connected Call in assistance or favors with a Persuasion check.
Hero Points: 1
Equipment 1 5 points of equipment per rank.
Damage
Movement Bruises
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Dazed
0.5 miles/hour, 6 feet/round)
Staggered
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft. Incapacitated
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Dagger (Knife)
Acrobatics - -
Background Information Athletics +0 -
Languages: Native Language Close Combat: Dagger +1 1
Deception +4 4
Insight +3 3
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +4 4
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Adam Strange
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 56 + Powers 30 + Advantages 15 +
Skills 28 (56 ranks) + Defenses 21
Abilities
Strength 2 Agility 6 Fighting 3 Awareness 4 Defenses
Stamina 2 Dexterity 5 Intellect 3 Presence 3 Dodge 12
Offense Initiative: +6 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Ray Guns: Blast 7 . . . . . . .+13, . . . . .DC


. . . .22. . . . .. .. .. .. ..175/350/700
.. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/2
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .17. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 10
Powers
ü Jet Pack: Flight 7 (11 PP) Hero Points: 1
Removable, Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
ü Rannian Eyes: Senses 3 (3 PP) Damage
Darkvision, Infravision (Personal - Permanent)
Ray Guns: Blast 7 (8 PP) Bruises
Easily Removable, DC 22 (Standard - Ranged, 175/350/700 ft. - Instant) Dazed
ü Space Suit: Immunity 10 (7 PP)
Removable, Life Support; Quirk: doesn't protect against Starvation and Thirst (Personal - Permanent) Staggered
ü Zeta Beamer: Movement 3 (1 PP) Incapacitated
Easily Removable, Space Travel 3: other galaxies; Uncontrolled (Free - Personal - Sustained)
Fatigue
Advantages Fatigued
Assessment Use Insight to learn an opponent's combat capabilities. Exhausted
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Favored Environment: Flying Circumstance bonus to attack or defense in an environment.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical: Ray Guns: Blast 7 +1 to critical threat range with an attack per rank.
Inspire 2 Spend a hero point to grant allies a +1 circumstance bonus per rank.
Leadership Spend a hero point to remove a condition from an ally.
Move-by Action Move both before and after your standard action.
Quick Draw Draw a weapon as a free action.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Jet Pack: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet
Zeta Beamer: Movement 3 - Space Travel 3: other galaxies

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Defender of Rann Adam Strange is the chosen hero of the planet Rann.
He serves as both planetary champion and leader of the Rannian armies Acrobatics +10 4 6
in times of crisis and times of war.
Family Adam Strange’s greatest motivation to defend the planet Rann is Athletics +2 - 2
the protection of his wife, Alanna, and their daughter, Aleea.
Close Combat: Unarmed +9 6 3
Outsider Though he is the champion of Rann, Adam Strange is an
Earthling who must prove himself worthy of the honor bestowed upon Deception +3 - 3
him.
Expertise: Archaeology +12 9 3
Background Information Expertise: Military Tactics +10 7 3
Languages: Native Language Insight +8 4 4
Intimidation +3 - 3
Investigation - - 3
Perception +11 7 4
Persuasion +3 - 3
Ranged Combat: Ray Guns:
Blast 7
+13 8 5
Sleight of Hand - - 5
Stealth +6 - 6
Technology +9 6 3
Treatment - - 3
Vehicles +10 5 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Adept (Cultist)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 38 PP; Abilities 10 + Powers 0 + Advantages 3 + Skills
14 (28 ranks) + Defenses 11
Abilities
Strength 1 Agility 1 Fighting 1 Awareness 0 Defenses
Stamina 1 Dexterity 0 Intellect 0 Presence 1 Dodge 4
Offense Initiative: +1 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Dagger . . . . . . . . . . . . . . . . . . . .+3,. . . .DC


. . . .17
. . . . . . . . . .Piercing,
. . . . . . . . . .Crit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude
. . . . 19-20 . . . . . . . . . . . . . . . .4 ...............
Light Pistol . . . . . . . . . . . . . . +3, . . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
1
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Will
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Connected Call in assistance or favors with a Persuasion check.
Equipment 2 5 points of equipment per rank. Damage
Bruises
Movement Dazed
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Staggered
0.5 miles/hour, 6 feet/round)
Incapacitated
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Dagger (Knife), Light Pistol
Acrobatics - - 1
Background Information Athletics +1 - 1
Languages: Native Language Close Combat: Dagger +3 2 1
Deception +7 6 1
Expertise: Cult Lore +6 6
Insight +5 5
Intimidation +1 - 1
Investigation - -
Perception +0 -
Persuasion +7 6 1
Ranged Combat: Guns +3 3
Sleight of Hand - -
Stealth +1 - 1
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Adept (Ninja)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 66 PP; Abilities 28 + Powers 0 + Advantages 5 + Skills
25 (49 ranks) + Defenses 8
Abilities
Strength 1 Agility 3 Fighting 4 Awareness 2 Defenses
Stamina 1 Dexterity 3 Intellect 0 Presence 0 Dodge 5
Offense Initiative: +7 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Shuriken . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Multiattack
. . . . . . . . . . . . /. Piercing, . . . . . . . . . . .Crit . . . .20 . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .4 ...............
Sword . . . . . . . . . . . . . . . . . . . .+4, . . . .DC
. . . .19
. . . . . . . . . .Slashing,
. . . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
3/1
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Will
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank. Damage
Improved Initiative +4 bonus to initiative checks per rank. Bruises
Dazed
Movement Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Incapacitated
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft. Fatigue
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Shuriken, Sword
Acrobatics +10 7 3
Background Information Athletics +7 6 1
Languages: Native Language Deception +6 6
Expertise: Ninja Lore +6 6
Insight +2 - 2
Intimidation +4 4
Investigation - -
Perception +6 4 2
Persuasion +0 -
Ranged Combat: Throw +7 4 3
Sleight of Hand +8 5 3
Stealth +10 7 3
Technology - -
Treatment - -
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Agent Liberty PL10 +25
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 175 PP; Abilities 66 + Powers 34 + Advantages 12 +
Skills 43 (86 ranks) + Defenses 20
Abilities
Strength 5 Agility 6 Fighting 10 Awareness 2 Defenses
Stamina 4 Dexterity 5 Intellect 1 Presence 2
11 Dodge
Offense Initiative: +6 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Arm Blades: Strength-based
. +12,
. . . . . DC
. . . . 23
. . . . . . . . . Crit
. . . . .20
Fortitude ................
Damage 3
Plasma Pistol: Damage 6 +14, DC 21 . . . . . 150/300/600 . . . . . . . . . . . . . ft.,
. . . .Crit
. . . . 20 . . . . . . . . . . . . . . . . . . .9
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ...............
Impervious: +5
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .20
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . .8 ...............

Powers Hero Points: 1


ü Guns (10 PP)
Easily Removable
Damage
Plasma Pistol: Damage 6 (18 PP)
DC 21; Increased Range: ranged, Multiattack (Standard - Ranged, 150/300/600 ft. - Instant) Bruises
ü Jet Pack (10 PP) Dazed
Removable
Staggered
ü Flight: Flight 6 (12 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained) Incapacitated
ü Liberty Suit (14 PP)
Removable Fatigue
Arm Blades: Strength-based Damage 3 (3 PP) Fatigued
DC 23 (Standard - Close - Instant)
ü Enhanced Ability: Enhanced Strength 2 (4 PP) Exhausted
+2 STR (Free - Personal - Sustained)
ü Protection: Protection 5 (10 PP)
+5 Toughness; Impervious (Personal - Permanent)

Advantages
Close Attack 2 +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check.
Defensive Attack Trade attack bonus for active defense bonus.
Improved Aim Double circumstance bonuses for aiming.
Instant Up Stand from prone as a free action.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Takedown 2 Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Identity Benjamin Lockwood keeps his identity a closely guarded secret.
Motivation: Patriotism Agent Liberty is a patriot who strives to make his Acrobatics +8 2 6
country more like the “real America” he envisions.
Athletics +11 6 5
Background Information Close Combat: Unarmed +11 1 10
Languages: Native Language Deception +4 2 2
Expertise: Law +8 7 1
Expertise: Law Enforcement +11 10 1
Expertise: Streetwise +6 5 1
Insight +6 4 2
Intimidation +10 8 2
Investigation +11 10 1
Perception +10 8 2
Persuasion +6 4 2
Ranged Combat: Guns +14 9 5
Sleight of Hand - - 5
Stealth +12 6 6
Technology +5 4 1
Treatment - - 1
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Air Wave PL 9 +32
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 167 PP; Abilities 30 + Powers 91 + Advantages 7 + Skills
4 (8 ranks) + Defenses 35
Abilities
Strength 3 Agility 2 Fighting 2 Awareness 1 Defenses
Stamina 4 Dexterity 2 Intellect 0 Presence 1 Dodge 13
Offense Initiative: +2 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Energy Aura: Damage 7 . +11, . . . . . DC


. . . . 22
. . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .7 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
5/4
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 11
Powers
ü EMR Reception: Senses 1 (1 PP) Hero Points: 1
Radio (Personal - Permanent)
ü Energy Form (90 PP) Damage
Activation: Move Action
Blast: Blast 0 (0 PP) Bruises
DC 15 (Standard - Ranged, 0/0/0 ft. - Instant) Dazed
ü Electromagnetic Energy Form: Insubstantial 3 (15 PP)
Energy (Free - Personal - Sustained) Staggered
Energy Aura: Damage 7 (28 PP) Incapacitated
DC 22; Reaction 3: reaction (Reaction - Close - Instant)
ü Flight: Flight 19 (38 PP) Fatigue
Speed: 1 million miles/hour, 2000 miles/round (Free - Personal - Sustained)
Fatigued
ü Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent) Exhausted
Strike: Strike 0 (0 PP)
DC 15 (Standard - Close - Instant)
Teleport: Teleport 0 (0 PP)
30 feet in a move action, carrying 50 lbs. (Move - Rank - Instant)

Advantages
Attractive Circumstance bonus to interaction based on your looks.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Close Attack +1 bonus to close attack checks per rank.
Defensive Roll +1 active defense bonus to Toughness per rank.
Evasion 2 Circumstance bonus to avoid area effects.
Move-by Action Move both before and after your standard action.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 19 - Speed: 1 million miles/hour, 2000 miles/round
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Teleport: Teleport 0 - 30 feet in a move action, carrying 50 lbs.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Responsibility Throughout his life, Hal strove to emulate the
heroism of his father, the original Air Wave. Acrobatics - - 2
Weakness Hal was sensitive to electromagnetic radiation emissions, like
sunspot activity and broadcast communications. At sufficient levels, they Athletics +3 - 3
rendered him impaired, disabled, powerless, or in danger of dying.
Close Combat: Energy Form +10 8 2
Background Information Deception +1 - 1
Languages: Native Language Insight +1 - 1
Intimidation +1 - 1
Investigation - -
Perception +1 - 1
Persuasion +1 - 1
Sleight of Hand - - 2
Stealth +2 - 2
Technology - -
Treatment - -
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Alfred Pennyworth (Batman)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 64 PP; Abilities 26 + Powers 0 + Advantages 6 + Skills
23 (46 ranks) + Defenses 9
Abilities
Strength 0 Agility 0 Fighting 3 Awareness 3 Defenses
Stamina 1 Dexterity 1 Intellect 3 Presence 2 Dodge 3
Offense Initiative: +0 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Shotgun . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .20. . . .«. . . . . . . Ballistic,
. . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .4 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
1
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .15. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 6
Advantages
Connected Call in assistance or favors with a Persuasion check.
Hero Points: 1
Equipment 2 5 points of equipment per rank.
Improvised Tools No penalty for using skills without tools. Damage
Languages 2 Speak and understand additional languages. Bruises
Dazed
Movement
Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Incapacitated
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft. Fatigue
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Shotgun
Acrobatics - -
Background Information Athletics +0 -
Languages: Choose any 2 languages, Native Language Close Combat: Unarmed +5 2 3
Deception +7 5 2
Expertise: Butler +9 6 3
Insight +9 6 3
Intimidation +2 - 2
Investigation +6 3 3
Perception +7 4 3
Persuasion +6 4 2
Ranged Combat: Guns +5 4 1
Sleight of Hand +4 3 1
Stealth +4 4
Technology - - 3
Treatment +8 5 3
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Allosaurus
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 67 PP; Abilities 22 + Powers 24 + Advantages 2 + Skills
4 (8 ranks) + Defenses 15
Abilities
Strength 11 Agility 0 Fighting 8 Awareness 3 Defenses
Stamina 10 Dexterity -1 Intellect -4 Presence 0 Dodge 5
Offense Initiative: +4 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Bite: Strength-based Damage 1 . . . . DC


+8, . . . . 27
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Throw . . . . . . . . . . . . . . . . . . . . . .-1,
. . .DC
. . . .26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 12
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .26
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 6
Powers
Bite: Strength-based Damage 1 (1 PP) Hero Points: 1
DC 27 (Standard - Close - Instant)
ü Growth 8 (17 PP) Damage
+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1
spee; Innate; Permanent (Free - Personal - Permanent) Bruises
ü Protection 2 (2 PP)
+2 Toughness (Personal - Permanent) Dazed
ü Senses 4 (4 PP) Staggered
Acute: Scent, Low-light Vision, Tracking: scent 1: -1 speed rank, Ultra-hearing (Personal - Permanent) Incapacitated

Advantages Fatigue
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing. Fatigued
Improved Initiative +4 bonus to initiative checks per rank.
Exhausted
Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Throwing Distance - Throw 200 tons 6 feet; throw 50 tons 30 feet; throw 12 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +11 - 11
Deception +0 -
Insight +3 - 3
Intimidation +4 - +4
Investigation - - -4
Perception +11 8 3
Persuasion +0 -
Sleight of Hand - - -1
Stealth -8 - -8
Technology - - -4
Treatment - - -4
Vehicles - - -1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Alpha (LoA)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 151 PP; Abilities 50 + Powers 12 + Advantages 38 +
Skills 24 (48 ranks) + Defenses 27
Abilities
Strength 2 Agility 4 Fighting 8 Awareness 1 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 2 Dodge 12
Offense Initiative: +8 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Assassin’s Strike: Strength-
. +12,
. . . . . DC
. . . . 21
. . . . . . . . . Crit . . . . .17-20
Fortitude ...............
based Damage 4
Desert Eagle . . . . . . . . . . . . +11,
. . . . . .DC. . . 19
. . . . .. .. .. .. .. .Ballistic,
. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness . .. .. . . . . . . . . . . . . . .
Desert Eagle . . . . . . . . . . . . .+7,
. . . .DC
. . . .19. . . . . . . . . .Ballistic,
. . . . . . . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
10
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ....................................................................Hero .............Points:.................. 1 ..................

Powers Damage
Assassin’s Strike: Strength-based Damage 4 (8 PP)
DC 21; Penetrating 4 (Standard - Close - Instant) Bruises
Trigger Man (4 PP) Dazed
Multiattack, Notes: on handguns with a Damage of 4 or less (Standard - Close - Instant)
Staggered
Advantages Incapacitated

Accurate Attack Trade effect DC for attack bonus. Fatigue


All-out Attack Trade active defense for attack bonus.
Fatigued
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Alternate Identity 4: Choose Identity Gain a significant perquisite or fringe
Exhausted
benefit.
Benefit, Cipher 4 Gain a significant perquisite or fringe benefit.
Close Attack 4 +1 bonus to close attack checks per rank.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 4 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Great Endurance +5 on checks involving endurance.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical 3: Assassin’s Strike: Strength-based Damage 4 +1 to critical threat
range with an attack per rank.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Move-by Action Move both before and after your standard action.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 4 +1 bonus to ranged attack checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Acrobatics +14 10 4

Equipment Athletics +8 6 2

Desert Eagle (Heavy Pistol), Desert Eagle (Heavy Pistol) Deception +10 8 2
Insight +6 5 1
Background Information
Intimidation +10 8 2
Languages: Native Language
Investigation - - 2
Perception +8 7 1
Persuasion +2 - 2
Ranged Combat: Dual
Desert Eagles
+7 4 3
Sleight of Hand - - 3
Stealth +4 - 4
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Amanda Waller (Suicide Squad)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 168 PP; Abilities 50 + Powers 0 + Advantages 33 +
Skills 54 (108 ranks) + Defenses 31
Abilities
Strength 1 Agility 0 Fighting 4 Awareness 5 Defenses
Stamina 2 Dexterity 2 Intellect 5 Presence 6 Dodge 10
Offense Initiative: +0 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . .+12, . . . . .DC


. . . .19. . . . .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/2
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .16. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 12
Advantages
All-out Attack Trade active defense for attack bonus.
Hero Points: 1
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Diplomatic Immunity Gain a significant perquisite or fringe benefit. Damage
Benefit, Security Clearance 3: Choose Clearance Gain a significant perquisite or fringe Bruises
benefit.
Dazed
Connected Call in assistance or favors with a Persuasion check.
Staggered
Contacts Make an initial Investigation check in one minute.
Defensive Roll 4 +1 active defense bonus to Toughness per rank. Incapacitated
Diehard Automatically stabilize when dying.
Fatigue
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 2 5 points of equipment per rank. Fatigued
Extraordinary Effort Gain two benefits when using extra effort. Exhausted
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Defense +2 bonus to active defense when you take the defend action.
Inspire 2 Spend a hero point to grant allies a +1 circumstance bonus per rank.
Leadership Spend a hero point to remove a condition from an ally.
Quick Draw Draw a weapon as a free action.
Redirect Use Deception to redirect a missed attack at another target.
Seize Initiative Spend a hero point to go first in the initiative order.
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Intimidation Make routine checks with one skill under any conditions.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.
Taunt Use Deception to demoralize in combat.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Heavy Pistol, Squad Detonator 1
Acrobatics - -
Background Information Athletics +1 - 1
Languages: Native Language Deception +16 10 6
Expertise: Bureaucratics +14 9 5
Expertise: Tradecraft +14 9 5
Insight +15 10 5
Intimidation +16 10 6
Investigation +12 7 5
Perception +12 7 5
Persuasion +14 8 6
Ranged Combat: Heavy
Pistol
+12 10 2
Sleight of Hand +10 8 2
Stealth +9 9
Technology +10 5 5
Treatment - - 5
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Amazing Man (JSA)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 135 PP; Abilities 36 + Powers 56 + Advantages 5 + Skills
20 (40 ranks) + Defenses 18
Abilities
Strength 10/3 Agility 1 Fighting 5 Awareness 2 Defenses
Stamina 3 Dexterity 1 Intellect 1 Presence 2 Dodge 7
Offense Initiative: +1 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Energy Aura: Energy Aura 7 +5, . . . . DC


. . . . 22
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 3
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 7
Powers
ü Material Mimicry: Variable 8 (56 PP) Hero Points: 1
(Standard - Personal - Sustained)
ü Solid Form (contains 19 PP) Damage
Powers: Immunity: Immunity 2, Power-lifting: Power-lifting 3, Strength +7 ( +10)
ü Immunity: Immunity 2 (2 PP) Bruises
Critical Hits (Personal - Permanent)
Dazed
ü Power-lifting: Power-lifting 3 (3 PP)
+3 STR for lifting (Reaction - Personal - Continuous) Staggered
Incapacitated
Advantages
All-out Attack Trade active defense for attack bonus.
Fatigue
Diehard Automatically stabilize when dying. Fatigued
Great Endurance +5 on checks involving endurance. Exhausted
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Interpose Take an attack meant for an ally.

Power Settings
Concrete/Stone - Material Mimicry: Variable 8
Powers: Protection: Protection 8
Fire - Material Mimicry: Variable 8
Powers: Energy Aura: Energy Aura 7
Solid Form - Material Mimicry: Variable 8
Powers: Immunity: Immunity 2, Power-lifting: Power-lifting 3, Strength +7 ( +10)

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw 50 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Identity Clay makes no efforts to hide who he is.
Motivation: Responsibility Clay feels a deep-seated responsibility to Acrobatics - - 1
use his skills and abilities to aid those around him outside traditional
superhuman means Athletics +15 5 10
Close Combat: Unarmed +8 3 5
Background Information
Deception +2 - 2
Languages: Native Language
Expertise: Islam +7 6 1
Expertise: Social Work +7 6 1
Insight +7 5 2
Intimidation +7 5 2
Investigation - - 1
Perception +6 4 2
Persuasion +8 6 2
Sleight of Hand - - 1
Stealth +1 - 1
Technology - - 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Amazo PL15 +463
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 15, 668 PP; Abilities 130 + Powers 453 + Advantages 14 +
Skills 65 (130 ranks) + Defenses 6
Abilities
Strength 19 Agility 10 Fighting 11 Awareness 7 Defenses
Stamina - Dexterity 8 Intellect 8 Presence 7 Dodge 12
Offense Initiative: +10 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Heat Vision: Blast 15 . . . . .+8, . . . DC


. . . . 30
. . . .. .. .. .. .. .. ..375/750/1500
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . .
Martian Vision: Blast 11 . .+8, . . . .DC. . . .26. . . .. .. .. .. .. .. .275/550/1100
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
0
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 34
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
................................................................................................... . .10
Will
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC. . . .34. . . ...........Bludgeon,
.......................Crit .........20 ................

Powers Hero Points: 1


ü Absorbo Cells: Variable 20 (120 PP)
Increased Duration: continuous; Limited: Limited to only those traits a target possesses, Limited: Damage
Limited to targets in near vicinity (Standard - Personal - Continuous)
Aquatic: Movement 1 (2 PP) Bruises
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Dazed
Senses: Senses 1 (1 PP) Staggered
Low-light Vision (Personal - Permanent)
Flight: Flight 15 (30 PP) Incapacitated
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Space Flight: Movement 1 (1 PP) Fatigue
Space Travel 1: within solar system (Free - Personal - Sustained)
Fatigued
ü Android Body: Immunity 40 (40 PP)
Common Descriptor: Mental Effects, Fortitude Effects (Personal - Permanent) Exhausted
ü Aquatic (3 PP)
ü Movement: Movement 1 (2 PP)
Environmental Adaptation: Aquatic (Free - Personal - Sustained)
ü Senses: Senses 1 (1 PP)
Low-light Vision (Personal - Permanent)
ü Marine Telepathy (59 PP)
Summon Marine Life: Summon 4 (1 PP)
Horde, Mental Link, Multiple Minions 5: 32 minions, Type (General): Marine Life; Limited: in or
near water (Standard - Close - Sustained)
Summon Marine Life: Summon 8 (57 PP)
Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: to in or
near water (Standard - Close - Sustained)
Talk to Fish (1 PP)
Communication: Mental Communication 4 (linked)
Limited: Marine Life (Free - Rank, Anywhere on earth - Sustained)
Comprehend: Comprehend 2 (linked)
Animals - Speak To, Animals - Understand (Personal - Permanent)
ü Martian Morphology (25 PP)
Intangibility: Insubstantial 4 (21 PP)
[0 active, 0/20 PP, 5/r], Incorporeal (Free - Personal - Sustained)
Invisibility: Invisibility 4 (2 PP)
[0 active, 0/20 PP, 2/r], Total concealment from all visual senses (Free - Personal - Sustained)
Shapeshifting: Morph 4 (2 PP)
[0 active, 0/20 PP, 5/r], +20 Deception checks to disguise; Any form (Free - Personal - Sustained)
ü Movement Array (33 PP)
ü Flight: Flight 15 (30 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Powers Skills
Total Ranks Ability Other
Running: Speed 20 (1 PP)
Speed: 2 million miles/hour, 4000 miles/round (Free - Personal - Sustained) Acrobatics +18 8 10
Space Flight: Movement 1 (1 PP)
Space Travel 1: within solar system (Free - Personal - Sustained) Athletics +25 6 19
Swimming: Swimming 10 (1 PP) Deception +15 8 7
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)
ü Run on Water / up Walls: Movement 3 (3 PP) Insight +17 10 7
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited:
to While Moving (Free - Personal - Sustained) Intimidation +22 15 7
ü Super-Senses: Senses 15 (15 PP) Investigation +23 15 8
Awareness: Mental, Extended: Hearing 1: x10, Extended: Vision 3: x1k,
Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Perception +20 13 7
Ultra-hearing (Personal - Permanent)
Super-Speed (82 PP) Persuasion +12 5 7
Enhanced Trait: Enhanced Trait 42 (42 PP) Ranged Combat: Bow +16 8 8
Traits: Dodge +12 ( +24), Parry +12 ( +24), Advantages: Agile Feint, Evasion
2, Improved Initiative 10, Instant Up, Interpose, Move-by Action, Seize Sleight of Hand +16 8 8
Initiative, Takedown (Free - Personal - Sustained)
Quickness: Quickness 20 (20 PP) Stealth +23 13 10
Perform routine tasks in -20 time ranks (Free - Personal - Sustained)
Technology +16 8 8
Speed: Speed 20 (20 PP)
Speed: 2 million miles/hour, 4000 miles/round (Free - Personal - Sustained) Treatment +13 5 8
ü Telepathy (42 PP)
Vehicles +16 8 8
ü Communication: Mental Communication 5 (linked)
(Free - Rank, Anywhere - Sustained)
ü Mind Reading: Mind Reading 11 (linked)
DC 21 (Standard - Perception - Sustained)
ü Vision Blasts (31 PP)
Heat Vision: Blast 15 (30 PP)
DC 30 (Standard - Ranged, 375/750/1500 ft. - Instant)
Martian Vision: Blast 11 (1 PP)
DC 26 (Standard - Ranged, 275/550/1100 ft. - Instant)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Diehard Automatically stabilize when dying.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Favored Foe: Active Members of the JLA Circumstance bonus to
certain checks against a type of opponent.
Fearless Immune to fear effects.
Languages 8 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.

Power Settings
Aquaman - Absorbo Cells: Variable 20
Powers: Aquatic
Superman - Absorbo Cells: Variable 20
Powers: Flight

Movement
(Inactive) Aquatic: Movement 1 - Environmental Adaptation: Aquatic
Base Movement Speed - 2097152 million miles/hour, 4096 million
miles/round (run 4194304 million miles/hour, 8192 million m

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement
(Inactive) Flight: Flight 15 - Speed: 64000 miles/hour, 120
miles/round
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Movement: Movement 1 - Environmental Adaptation: Aquatic
Routine Jump Distance - Running jump: 35 ft.; standing: 17.5
ft.; vertical: 7 ft.; standing vert.: 3.5 ft.
Run on Water / up Walls: Movement 3 - Wall-crawling 2: full
speed, Water Walking 1: you sink if you are prone
Running: Speed 20 - Speed: 2 million miles/hour, 4000
miles/round
(Inactive) Space Flight: Movement 1 - Space Travel 1: within
solar system
Space Flight: Movement 1 - Space Travel 1: within solar
system
(Inactive) Speed: Speed 20 - Speed: 2 million miles/hour,
4000 miles/round
Swimming: Swimming 10 - Speed: 500 miles/hour, 1
mile/round
Throwing Distance - Throw 50 ktons 6 feet; throw 12 ktons 30
feet; throw 3.2 ktons 120 feet

Complications
Hatred Amazo’s sole objective is the destruction of the Justice
League of America.
Obsession Amazo continually upgrades and improves himself.

Background Information
Languages: Choose any 128 languages, Native
Language

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Ambush Bug PL9 +31
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 166 PP; Abilities 18 + Powers 81 + Advantages 19 +
Skills 30 (60 ranks) + Defenses 18
Abilities
Strength 0 Agility 1 Fighting -1 Awareness 3 Defenses
Stamina 0 Dexterity 0 Intellect 1 Presence 5 Dodge 8
Offense Initiative: +9 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
10
Powers Will 4
ü But Under the Green Suit I Bruise Like a Peach!: Protection 10 (11 PP)
+10 Toughness; Subtle: subtle (Personal - Permanent) Hero Points: 1
ü Deputy Continuity Cop: Senses 1 (1 PP)
Awareness: Continuity (Personal - Permanent)
POP!: Teleport 19 (60 PP)
Damage
2000 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity (Move - Bruises
Rank - Instant)
And You’re Coming With Me!: Teleport Attack 13 (alternate) Dazed
30 miles in a move action, carrying 3200 lbs., DC 23; Accurate, Affects Others, Attack: Parry, Staggered
Change Direction, Change Velocity, Increased Mass 6; Quirk: Quirk--Must teleport with target of
attack (Move - Close - Instant) Incapacitated
ü Popping Over to Earth-C: Movement 3 (6 PP)
Dimensional 3: any dimension, 50 lbs. (Free - Personal - Sustained) Fatigue
That’s Not in My Contract: Luck Control 1 (3 PP) Fatigued
Negate Luck (Reaction - Perception - Instant)
Exhausted
Advantages
Benefit, Cipher 4 Gain a significant perquisite or fringe benefit.
Evasion Circumstance bonus to avoid area effects.
Improved Initiative 2 +4 bonus to initiative checks per rank.
Improvised Weapon 2 Use Close Combat: Unarmed skill with improvised weapons, +1
damage bonus.
Luck 5 Re-roll a die roll once per rank.
Redirect Use Deception to redirect a missed attack at another target.
Seize Initiative Spend a hero point to go first in the initiative order.
Sidekick Gain a sidekick with (5 x rank) power points.
Taunt Use Deception to demoralize in combat.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
And You’re Coming With Me!: Teleport Attack 13 - 30 miles in a move action, carrying
3200 lbs.
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
POP!: Teleport 19 - 2000 miles in a move action, carrying 50 lbs.
Popping Over to Earth-C: Movement 3 - Dimensional 3: any dimension, 50 lbs.
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
50 feet of silk rope 0, Copy of DC Adventures Hero’s
Handbook 0, Turkey club sandwich 0 Acrobatics +7 6 1
Athletics +0 -
Complications
Close Combat: Unarmed +0 1 -1
In a Game Bad enough that I’ve had to deal with agents and comic
editors determining my fate. Now I have to trust what happens to dice? Deception +13 8 5
Out of Milk Not much of a complication, you say? You try getting down
to the corner bodega to pick up a pint at your next game session without Expertise: DC Comics +18 17 1
the Fearsome Five or the Legion
of Super-Pets tearing the place up. Insight +8 5 3
Intimidation +5 - 5
CHEEKS THE TOY WONDER
Strength -5, Stamina -5, Agility -5, Dexterity -5, Fighting 1, Intellect Investigation +5 4 1
2, Awareness 0, Presence 0 Perception
Offense +14 11 3
Initiative -5 Persuasion +13 8 5
Grab, +1 (DC Spec 5)
Throw, -5 (DC 10) Sleight of Hand - -
Unarmed, +1 (DC 10)
Languages Stealth +1 - 1
Native Language
Defense Technology - - 1
Dodge -5, Parry 1, Fortitude -5, Toughness -5, Will 0 Treatment
Power Points - - 1
Abilities -34 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) + Vehicles - -
Defenses 0 = -34
Bruises Dazed Staggered Incapacitated

Background Information
Languages: Native Language

Validation Report
Validation Report (1 issues): Luck 5: Exceeds Power Level limit (maximum ranks = 1/2 PL limit)
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
CHEEKS THE TOY WONDER
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 0, -34 PP; Abilities -34 + Powers 0 + Advantages 0 + Skills
0 (0 ranks) + Defenses 0
Abilities
Strength -5 Agility -5 Fighting 1 Awareness 0 Defenses
Stamina -5 Dexterity -5 Intellect 2 Presence 0 Dodge -5
Offense Initiative: -5 Parry 1
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-5,
. . .DC
. . . .10
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . -5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .10
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
-5
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 5 ft.; standing: 2.5 ft.; vertical: 1 ft.; standing vert.:
0.5 ft.
Damage
Throwing Distance - Throw 6 lbs. 6 feet; throw 1.5 lbs. 30 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - -5
Athletics -5 - -5
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - - 2
Perception +0 -
Persuasion +0 -
Sleight of Hand - - -5
Stealth -5 - -5
Technology - - 2
Treatment - - 2
Vehicles - - -5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Andre Blanc-Dumont (BHS)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 133 PP; Abilities 58 + Powers 0 + Advantages 29 + Skills
26 (52 ranks) + Defenses 20
Abilities
Strength 4 Agility 3 Fighting 5 Awareness 3 Defenses
Stamina 4 Dexterity 3 Intellect 3 Presence 4 Dodge 9
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . . +9, . . . . DC


. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/4
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 9
Advantages
All-out Attack Trade active defense for attack bonus.
Hero Points: 1
Attractive Circumstance bonus to interaction based on your looks.
Defensive Attack Trade attack bonus for active defense bonus. Damage
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Bruises
Equipment 16 5 points of equipment per rank. Dazed
Improved Defense +2 bonus to active defense when you take the defend action. Staggered
Languages 4 Speak and understand additional languages.
Incapacitated
Power Attack Trade attack bonus for effect bonus.
Takedown Free extra attack when you incapacitate a minion. Fatigue
Teamwork +5 bonus to support team checks.
Fatigued
Movement Exhausted
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

Grumman XF5F-1 “Skyrocket” (Vehicle)


Strength 10, Defense -2, Toughness 9, Size Huge
Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Heavy Weapons
Bombload: Burst Area Damage 8 (DC 23; Burst Area 5: 500 feet radius sphere, DC
18, Increased Range: ranged; Limited: One Use Per Flight)
Machineguns: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
Radar: Senses 3 (Accurate: :, Radio)
Offense
Bombload: Burst Area Damage 8 (DC 23)
Machineguns: Damage 7, +3 (DC 22)
Power Points
Abilities 4 + Powers 66 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 2 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 72

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Grumman XF5F-1 “Skyrocket”, Heavy Pistol
Acrobatics - - 3
Complications Athletics +9 5 4
Enemy Beginning with the Axis powers in World War II, the Blackhawk
Squadron battled enemies of human freedom on every continent, facing
Close Combat: Unarmed +9 4 5
scores of despots, mad scientists, and subversives. Their single greatest
arch-foe was an infamous Nazi agent, the original Killer Shark.
Deception +4 - 4
Motivation: Justice André is committed to avenging the wrongs of Insight +3 - 3
tyranny and oppression worldwide.
Intimidation +4 - 4
Background Information Investigation - - 3
Languages: Choose any 8 languages, Native Language Perception +10 7 3
Persuasion +4 - 4
Ranged Combat: Firearms +9 6 3
Ranged Combat: Heavy
Weapons
+8 5 3
Sleight of Hand +10 7 3
Stealth +10 7 3
Technology +7 4 3
Treatment - - 3
Vehicles +10 7 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Animal Man PL11* -31
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 134 PP; Abilities 34 + Powers 56 + Advantages 9 + Skills
20 (40 ranks) + Defenses 15
Abilities
Strength 2 Agility 1 Fighting 4 Awareness 3 Defenses
Stamina 3 Dexterity 1 Intellect 1 Presence 2 Dodge 6
Offense Initiative: +1 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6/3
Powers Will 8
ü Animal Mimicry: Variable 8 (56 PP)
(Standard - Personal - Sustained) Hero Points: 1
Advantages
Damage
Animal Empathy Use interaction skills normally with animals.
Bruises
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Chokehold Suffocate an opponent you have successfully grabbed. Dazed
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Staggered
Improved Defense +2 bonus to active defense when you take the defend action. Incapacitated
Move-by Action Move both before and after your standard action.
Redirect Use Deception to redirect a missed attack at another target. Fatigue
Fatigued
Power Settings Exhausted
Animal Senses - Animal Mimicry: Variable 8
Powers: Senses: Senses 8, Perception +8 ( +15)
Hawk Flight & Hawk Sight - Animal Mimicry: Variable 8
Powers: Flight: Flight 2, Senses: Senses 2
Nimbleness - Animal Mimicry: Variable 8
Traits: Agility +3 ( +4 ), Acrobatics +8 ( +9 ), Stealth +16 ( +17), Athletics +12 ( +18)
Whale Strength & Toughness - Animal Mimicry: Variable 8
Powers: Protection: Protection 5, Strength +10 ( +12), Stamina +5 ( +8 ), Advantages: Great Endurance

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
(Inactive) Flight: Flight 2 - Speed: 8 miles/hour, 120 feet/round
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +6 4 2
Close Combat: Unarmed +8 4 4
Deception +2 - 2
Expertise: Animal Powers +9 8 1
Expertise: Animal Rights +6 5 1
Expertise: Environmentalism +6 5 1
Insight +7 4 3
Intimidation +2 - 2
Investigation - - 1
Perception +7 4 3
Persuasion +8 6 2
Sleight of Hand - - 1
Stealth +1 - 1
Technology - - 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Animated Tree
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 17 PP; Abilities -16 + Powers 23 + Advantages 0 + Skills
0 (0 ranks) + Defenses 10
Abilities
Strength 8 Agility -2 Fighting 4 Awareness 0 Defenses
Stamina 8 Dexterity 0 Intellect - Presence - Dodge 0
Offense Initiative: -2 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .23
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
8
Powers Will None
ü Branches: Extra Limbs 4 (4 PP)
4 extra limbs, Advantages: Improved Grab (Personal - Permanent) Hero Points: 1
ü Growth 8 (17 PP)
+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1
spee; Innate; Permanent (Free - Personal - Permanent) Damage
ü Immunity 2 (2 PP) Bruises
Suffocation (All) (Personal - Permanent)
Dazed
Advantages Staggered
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing. Incapacitated

Movement Fatigue
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim Fatigued
1 mile/hour, 15 feet/round)
Exhausted
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - -2
Athletics +8 - 8
Deception - -
Insight +0 -
Intimidation - - +4
Investigation - -
Perception +0 -
Persuasion - -
Sleight of Hand - -
Stealth -10 - -2 -8
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Ape
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 36 PP; Abilities 10 + Powers 13 + Advantages 0 + Skills
6 (12 ranks) + Defenses 7
Abilities
Strength 6 Agility 3 Fighting 3 Awareness 1 Defenses
Stamina 4 Dexterity 1 Intellect -4 Presence -1 Dodge 3
Offense Initiative: +3 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .21
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6
Powers Will 2
ü Growth 4 (9 PP)
+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Hero Points: 1
Permanent (Free - Personal - Permanent)
ü Protection 2 (2 PP)
+2 Toughness (Personal - Permanent) Damage
ü Senses 2 (2 PP) Bruises
Accurate: Hearing (Personal - Permanent)
Dazed
Movement Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Incapacitated
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing Fatigue
vert.: 2.2 ft.
Fatigued
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw 800 lbs. 120 feet
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +12 6 6
Deception -1 - -1
Insight +1 - 1
Intimidation +1 - -1 +2
Investigation - - -4
Perception +7 6 1
Persuasion -1 - -1
Sleight of Hand - - 1
Stealth -1 - 3 -4
Technology - - -4
Treatment - - -4
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Aquagirl (TT)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 115 PP; Abilities 58 + Powers 25 + Advantages 11 +
Skills 7 (14 ranks) + Defenses 14
Abilities
Strength 5 Agility 4 Fighting 5 Awareness 3 Defenses
Stamina 6 Dexterity 3 Intellect 2 Presence 1 Dodge 10
Offense Initiative: +4 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
Atlantean Trident: Strength- Fortitude
based Damage 3 +8,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..5ft.,
.. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .8/6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .20
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
6
Powers Hero Points: 1
ü Aquatic (6 PP)
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning Damage
(Personal - Permanent)
Bruises
ü Movement: Movement 1 (2 PP)
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Dazed
ü Senses: Senses 1 (1 PP) Staggered
Low-light Vision (Personal - Permanent) Incapacitated
Atlantean Trident: Strength-based Damage 3 (4 EP)
DC 23; Reach (melee): 5 ft. (Standard - Close, 5ft. - Instant)
Fatigue
ü Swimming: Swimming 8 (8 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained) Fatigued
ü Telepathy (11 PP) Exhausted
ü Communication: Mental Communication 2 (7 PP)
Check Required: DC 10 - Awareness (Free - Rank, 1 mile - Sustained)
ü Comprehend: Comprehend 2 (4 PP)
Animals - Speak To, Animals - Understand (Personal - Permanent)

Advantages
Animal Empathy Use interaction skills normally with animals.
Attractive Circumstance bonus to interaction based on your looks.
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 1 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Favored Environment: Aquatic Circumstance bonus to attack or defense in an
environment.
Languages 1 Speak and understand additional languages.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Movement: Movement 1 - Environmental Adaptation: Aquatic
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Swimming: Swimming 8 - Speed: 120 miles/hour, 1800 feet/round
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Atlantean Trident [Atlantean Trident: Strength-based Damage
3, DC 23; Reach (melee): 5 ft.] Acrobatics +8 4 4
Athletics +8 3 5
Complications
Close Combat: Unarmed +5 - 5
Relationship Aquaman has a wife, Mera, ties with his former ward,
Tempest, and his friends in Atlantis. Deception +1 - 1
Responsibility As King of Atlantis, Aquaman must attend to the needs of
his people and his duty to the Seven Seas, which can occasionally come Expertise: Oceans - - 2
into conflict with his responsibilities to the JLA.
Insight +6 3 3
Temper Aquaman is known for his fierce temper.
Weakness Aquaman dehydrates when away from water for an extended Intimidation +1 - 1
period of time, becoming impaired, disabled, and finally incapacitated
before his condition becomes life threatening. Immersion in water Investigation +4 2 2
immediately removes all accumulated conditions.
Perception +5 2 3
Background Information Persuasion +1 - 1
Languages: Native Language, Spanish Ranged Combat: Throw +3 - 3
Sleight of Hand - - 3
Stealth +4 - 4
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Aqualad PL9 * -2
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 133 PP; Abilities 56 + Powers 44 + Advantages 6 + Skills
6 (12 ranks) + Defenses 21
Abilities
Strength 9 Agility 2 Fighting 4 Awareness 2 Defenses
Stamina 7 Dexterity 3 Intellect 1 Presence 0 Dodge 10
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Control Water: Move Object 7 . . . . DC


+6, . . . . 22
. . . .. .. .. .. .. .. ..175/350/700
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Electrical Blast: Damage 10 +8, . . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..250/500/1000
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Toughness 8/7
Throw . . . . . . . . . . . . . . . . . . . . . +4, DC 24
. . . . . . . . . . . .. .. .. .. .. .. ..Bludgeon, Crit 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .24
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will . . . . . . . . . .8 ...............
Water Bearers: Strength-based
Damage 1 +8,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..20ft.,
.. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Hero Points: 1

Powers Damage
ü Aquatic (3 PP)
ü Immunity: Immunity 3 (3 PP) Bruises
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning Dazed
(Personal - Permanent)
Staggered
ü Dimensional Key: Feature 1 (1 PP)
(Personal - Permanent) Incapacitated
ü Swimming: Swimming 10 (10 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained) Fatigue
ü Travel to Xebel: Burst Area Movement 1 (6 PP)
Dimensional: Xebel 1: one dimension, 50 lbs.; Affects Others, Burst Area 5: 500 feet radius sphere,
Fatigued
DC 11; Custom 2: Limited to at the Bermuda Triangle (Free - Close - Sustained) Exhausted
ü Xebelian Powers (24 PP)
Control Water: Move Object 7 (1 PP)
3 tons, DC 22; Damaging; Limited Material: Water (Standard - Ranged, 175/350/700 ft. -
Sustained)
Electrical Blast: Damage 10 (1 PP)
DC 25; Accurate: +2, Increased Range: ranged (Standard - Ranged, 250/500/1000 ft. - Instant)
Shape Water: Create 7 (21 PP)
Volume: 125 cft., DC 17; Movable (Standard - Ranged, 175/350/700 ft. - Sustained)
Water Bearers: Strength-based Damage 1 (1 PP)
DC 25; Penetrating 4, Reach (melee) 4: 20 ft., Split: 2 targets (Standard - Close, 20ft. - Instant)

Advantages
Close Attack 4 +1 bonus to close attack checks per rank.
Defensive Roll +1 active defense bonus to Toughness per rank.
Ranged Attack +1 bonus to ranged attack checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Swimming: Swimming 10 - Speed: 500 miles/hour, 1 mile/round
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet
Travel to Xebel: Burst Area Movement 1 - Dimensional: Xebel 1: one dimension, 50 lbs.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Enemy Black Manta has sworn revenge on Aqualad and the Xebelians
certainly have plans for him. Acrobatics - - 2
Responsibility Aqualad didn’t ask for his powers, but he’s accepted his
fate. Athletics +13 4 9
The Key Aqualad is a living key, capable of opening or closing the Close Combat: Unarmed +4 - 4
Bermuda Triangle’s portal to the extradimensional Xebel.
Deception +0 -
Background Information Expertise: Atlantean Lore - - 1
Languages: Native Language Insight +2 - 2
Intimidation +0 -
Investigation - - 1
Perception +8 6 2
Persuasion +0 -
Ranged Combat: Xebelian
Powers
+5 2 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology - - 1
Treatment - - 1
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Aquaman - The Warrior King
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 219 PP; Abilities 86 + Powers 77 + Advantages 13 +
Skills 25 (50 ranks) + Defenses 18
Abilities
Strength 10 Agility 4 Fighting 11 Awareness 3 Defenses
Stamina 8 Dexterity 2 Intellect 2 Presence 3 Dodge 11
Offense Initiative: +8 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Strike: Strength-based Strike 2 . +11, . . . . . DC


. . . . 27
. . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .11 ................
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 11/8
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 11
Powers
ü Aquatic (6 PP) Hero Points: 1
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning
(Personal - Permanent)
Damage
ü Movement: Movement 1 (2 PP) Bruises
Environmental Adaptation: Aquatic (Free - Personal - Sustained)
Dazed
ü Senses: Senses 1 (1 PP)
Low-light Vision (Personal - Permanent) Staggered
ü Harpoon Hand (2 PP) Incapacitated
ü Strike: Strength-based Strike 2 (linked)
DC 27 (Standard - Close - Instant) Fatigue
ü Marine Telepathy (59 PP) Fatigued
Summon Marine Life: Summon 4 (1 PP)
Horde, Mental Link, Multiple Minions 4: 16 minions, Type (General): Marine Life; Limited: to in or Exhausted
near water (Standard - Close - Sustained)
Summon Marine Life: Summon 8 (57 PP)
Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: to in or
near water (Standard - Close - Sustained)
Talk To Fish (1 PP)
Communication: Mental Communication 4 (16 PP)
(Free - Rank, Anywhere on earth - Sustained)
Comprehend: Comprehend 2 (4 PP)
Animals - Speak To, Animals - Understand (Personal - Permanent)
ü Swimming: Swimming 10 (10 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)

Advantages
All-out Attack Trade active defense for attack bonus.
Animal Empathy Use interaction skills normally with animals.
Benefit, Status 3: King of Atlantis Gain a significant perquisite or fringe benefit.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Favored Environment: Aquatic Circumstance bonus to attack or defense in an
environment.
Improved Initiative +4 bonus to initiative checks per rank.
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +8 4 4
Movement: Movement 1 - Environmental Adaptation: Aquatic
Athletics +14 4 10
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical:
4.8 ft.; standing vert.: 2.4 ft. Close Combat: Unarmed +13 2 11
Swimming: Swimming 10 - Speed: 500 miles/hour, 1 mile/round
Deception +3 - 3
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw
6 tons 120 feet Expertise: Atlantean Lore +9 7 2

Complications Insight +9 6 3
Relationship Aquaman has a wife, Mera, ties with his former ward, Intimidation +9 6 3
Tempest, and his friends in Atlantis.
Investigation - - 2
Responsibility As King of Atlantis, Aquaman must attend to the needs of
his people and his duty to the Seven Seas, which can occasionally come Perception +8 5 3
into conflict with his responsibilities to the JLA.
Temper Aquaman is known for his fierce temper. Persuasion +3 - 3
Weakness Aquaman dehydrates when away from water for an extended Ranged Combat: Throw +8 6 2
period of time, becoming impaired, disabled, and finally incapacitated
before his condition becomes life threatening. Immersion in water Sleight of Hand - - 2
immediately removes all accumulated conditions.
Stealth +8 4 4
Background Information Technology +5 3 2
Languages: Atlantean, Native Language Treatment - - 2
Vehicles +5 3 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Aquaman - The Water-Bearer
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 247 PP; Abilities 86 + Powers 105 + Advantages 13 +
Skills 25 (50 ranks) + Defenses 18
Abilities
Strength 10 Agility 4 Fighting 11 Awareness 3 Defenses
Stamina 8 Dexterity 2 Intellect 2 Presence 3 Dodge 11
Offense Initiative: +8 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Hand Weapons: Strength-based
. +11,
. . . . . DC
. . . . 27
. . . . . . . . . Crit . . . . .20
Fortitude ................
Damage 2
Scalding Blast: Damage 12 +2, . . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..300/600/1200
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..11/8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Throw . . . . . . . . . . . . . . . . . . . . . +8, DC 25
. . . . . . . . . . . .. .. .. .. .. .. ..Bludgeon, Crit 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will . 11
.. .. .. . . . . . ................
Unarmed . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü Aquatic (6 PP)
Damage
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning Bruises
(Personal - Permanent)
Dazed
ü Movement: Movement 1 (2 PP)
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Staggered
ü Senses: Senses 1 (1 PP) Incapacitated
Low-light Vision (Personal - Permanent)
ü Hand of the Water-Bearer (30 PP) Fatigue
Communication: Senses 1 (1 PP)
Communication Link: Lady of the Lake (Personal - Permanent)
Fatigued
Dehydration: Cumulative Affliction 12 (24 PP) Exhausted
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
22; Cumulative (Standard - Close - Instant)
Hand Weapons: Strength-based Damage 2 (1 PP)
DC 27 (Standard - Close - Instant)
Healing Touch: Healing 12 (1 PP)
(Standard - Close - Instant)
Mystic Portals: Movement 2 (1 PP)
Dimensional: Mystic Dimensions 2: group, 50 lbs.; Custom 2: Portal (Free - Personal - Sustained)
Nullify Magic: Nullify 8 (1 PP)
Counters: Magical effects, DC 18; Broad, Simultaneous (Standard - Ranged, 200/400/800 ft. -
Instant)
Scalding Blast: Damage 12 (1 PP)
DC 27; Increased Range: ranged (Standard - Ranged, 300/600/1200 ft. - Instant)
ü Marine Telepathy (59 PP)
Summon Marine Life: Summon 4 (1 PP)
Horde, Mental Link, Multiple Minions 4: 16 minions, Type (General): Marine Life; Limited: to in or
near water (Standard - Close - Sustained)
Summon Marine Life: Summon 8 (57 PP)
Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: to in or
near water (Standard - Close - Sustained)
Talk To Fish (1 PP)
Communication: Mental Communication 4 (16 PP)
(Free - Rank, Anywhere on earth - Sustained)
Comprehend: Comprehend 2 (4 PP)
Animals - Speak To, Animals - Understand (Personal - Permanent)
ü Swimming: Swimming 10 (10 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)

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Advantages Skills
Total Ranks Ability Other
All-out Attack Trade active defense for attack bonus.
Animal Empathy Use interaction skills normally with animals. Acrobatics +8 4 4
Benefit, Status 3: King of Atlantis Gain a significant perquisite or Athletics +14 4 10
fringe benefit.
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Close Combat: Unarmed +13 2 11
Favored Environment: Aquatic Circumstance bonus to attack or Deception +3 - 3
defense in an environment.
Improved Initiative +4 bonus to initiative checks per rank. Expertise: Atlantean Lore +9 7 2
Languages 1 Speak and understand additional languages. Insight +9 6 3
Power Attack Trade attack bonus for effect bonus.
Intimidation +9 6 3
Precise Attack (Close, Concealment) Ignore attack check penalties for
either cover or concealment. Investigation - - 2

Movement Perception +8 5 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Persuasion +3 - 3
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Ranged Combat: Throw +8 6 2
Movement: Movement 1 - Environmental Adaptation: Aquatic
Mystic Portals: Movement 2 - Dimensional: Mystic Dimensions 2: group, Sleight of Hand - - 2
50 lbs.
Stealth +8 4 4
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical:
4.8 ft.; standing vert.: 2.4 ft. Technology +5 3 2
Swimming: Swimming 10 - Speed: 500 miles/hour, 1 mile/round
Treatment - - 2
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw
6 tons 120 feet Vehicles +5 3 2

Complications
Relationship Aquaman has a wife, Mera, ties with his former ward,
Tempest, and his friends in Atlantis.
Responsibility As King of Atlantis, Aquaman must attend to the needs of
his people and his duty to the Seven Seas, which can occasionally come
into conflict with his responsibilities to the JLA.
Temper Aquaman is known for his fierce temper.
Weakness Aquaman dehydrates when away from water for an extended
period of time, becoming impaired, disabled, and finally incapacitated
before his condition becomes life threatening. Immersion in water
immediately removes all accumulated conditions.

Background Information
Languages: Atlantean, Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Aquaman PL12 +37
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 217 PP; Abilities 86 + Powers 75 + Advantages 13 +
Skills 25 (50 ranks) + Defenses 18
Abilities
Strength 10 Agility 4 Fighting 11 Awareness 3 Defenses
Stamina 8 Dexterity 2 Intellect 2 Presence 3 Dodge 11
Offense Initiative: +8 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
11/8
Powers Will 11
ü Aquatic (6 PP)
ü Immunity: Immunity 3 (3 PP) Hero Points: 1
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning
(Personal - Permanent)
ü Movement: Movement 1 (2 PP)
Damage
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Bruises
ü Senses: Senses 1 (1 PP)
Low-light Vision (Personal - Permanent) Dazed
ü Marine Telepathy (59 PP) Staggered
Summon Marine Life: Summon 4 (1 PP) Incapacitated
Horde, Mental Link, Multiple Minions 4: 16 minions, Type (General): Marine Life; Limited: to in or
near water (Standard - Close - Sustained)
Fatigue
Summon Marine Life: Summon 8 (57 PP)
Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: to in or Fatigued
near water (Standard - Close - Sustained)
Exhausted
Talk To Fish (1 PP)
Communication: Mental Communication 4 (16 PP)
(Free - Rank, Anywhere on earth - Sustained)
Comprehend: Comprehend 2 (4 PP)
Animals - Speak To, Animals - Understand (Personal - Permanent)
ü Swimming: Swimming 10 (10 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)

Advantages
All-out Attack Trade active defense for attack bonus.
Animal Empathy Use interaction skills normally with animals.
Benefit, Status 3: King of Atlantis Gain a significant perquisite or fringe benefit.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Favored Environment: Aquatic Circumstance bonus to attack or defense in an
environment.
Improved Initiative +4 bonus to initiative checks per rank.
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Movement: Movement 1 - Environmental Adaptation: Aquatic

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical:
4.8 ft.; standing vert.: 2.4 ft. Acrobatics +8 4 4
Swimming: Swimming 10 - Speed: 500 miles/hour, 1 mile/round
Athletics +14 4 10
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw
6 tons 120 feet Close Combat: Unarmed +13 2 11

Complications Deception +3 - 3
Relationship Aquaman has a wife, Mera, ties with his former ward, Expertise: Atlantean Lore +9 7 2
Tempest, and his friends in Atlantis.
Insight +9 6 3
Responsibility As King of Atlantis, Aquaman must attend to the needs of
his people and his duty to the Seven Seas, which can occasionally come Intimidation +9 6 3
into conflict with his responsibilities to the JLA.
Temper Aquaman is known for his fierce temper. Investigation - - 2
Weakness Aquaman dehydrates when away from water for an extended Perception +8 5 3
period of time, becoming impaired, disabled, and finally incapacitated
before his condition becomes life threatening. Immersion in water Persuasion +3 - 3
immediately removes all accumulated conditions.
Ranged Combat: Throw +8 6 2
Background Information Sleight of Hand - - 2
Languages: Atlantean, Native Language Stealth +8 4 4
Technology +5 3 2
Treatment - - 2
Vehicles +5 3 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Aquaman PL12 +37 #2
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 130 PP; Abilities 82 + Powers 0 + Advantages 8 + Skills
24 (48 ranks) + Defenses 16
Abilities
Strength 10 Agility 4 Fighting 10 Awareness 3 Defenses
Stamina 7 Dexterity 2 Intellect 2 Presence 3 Dodge 10
Offense Initiative: +8 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
10/7
Advantages Will 10
All-out Attack Trade active defense for attack bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Hero Points: 1
Improved Initiative +4 bonus to initiative checks per rank.
Languages 1 Speak and understand additional languages. Damage
Power Attack Trade attack bonus for effect bonus. Bruises
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or Dazed
concealment.
Staggered
Movement Incapacitated
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Fatigue
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing Fatigued
vert.: 2.4 ft.
Exhausted
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Relationship Aquaman has a wife, Mera, ties with his former ward,
Tempest, and his friends in Atlantis. Acrobatics +8 4 4
Responsibility As King of Atlantis, Aquaman must attend to the needs of
his people and his duty to the Seven Seas, which can occasionally come Athletics +14 4 10
into conflict with his responsibilities to the JLA.
Close Combat: Unarmed +10 - 10
Temper Aquaman is known for his fierce temper.
Weakness Aquaman dehydrates when away from water for an extended Deception +3 - 3
period of time, becoming impaired, disabled, and finally incapacitated
before his condition becomes life threatening. Immersion in water Expertise: Atlantean Lore +9 7 2
immediately removes all accumulated conditions.
Insight +9 6 3
Background Information Intimidation +9 6 3
Languages: Atlantean, Native Language Investigation - - 2
Perception +8 5 3
Persuasion +3 - 3
Ranged Combat: Throw +8 6 2
Sleight of Hand - - 2
Stealth +8 4 4
Technology +5 3 2
Treatment - - 2
Vehicles +5 3 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Ares PL16 +187
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 16, 438 PP; Abilities 160 + Powers 166 + Advantages 52 +
Skills 45 (90 ranks) + Defenses 15
Abilities
Strength 16 Agility 5 Fighting 16 Awareness 10 Defenses
Stamina 16 Dexterity 5 Intellect 6 Presence 6 Dodge 16
Offense Initiative: +5 Parry 16
Attack Name Attack Bonus & Resistance DC Notes

Divine Flames: Damage 16 . +16, . . . . . DC


. . . . 31
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . .Immune ...................
Throw . . . . . . . . . . . . . . . . . . . . .+16,
. . . . .DC
. . . .31
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Toughness 16
Unarmed . . . . . . . . . . . . . . . . .+16,
. . . . .DC
. . . .31
. . . ...........Bludgeon,
.......................Crit
.........16-20
............................................................................................Impervious:
....... . . . . . .+16
............

Powers Will 14
Arsenal of Areopagus (18 PP)
Penetrating 16, Precise, Reach (melee): 5 ft. (Standard - Close, 5ft. - Instant) Hero Points: 1
ü Body of a God (70 PP)
ü Enhanced Ability: Enhanced Strength 4 (4 PP) Damage
+4 STR; Limited to Lifting (Free - Personal - Sustained)
Bruises
ü Immortality: Immortality 16 (16 PP)
Return after 1 minute; Limited: Non-magical damage (Personal - Permanent) Dazed
ü Immunity: Immunity 30 (30 PP) Staggered
Fortitude Effects (Personal - Permanent)
Incapacitated
ü Morph: Morph 4 (20 PP)
+20 Deception checks to disguise; Any form (Free - Personal - Sustained)
ü Divine Armor: Impervious Toughness 16 (16 PP)
Fatigue
(Free - Personal - Continuous) Fatigued
ü Godly Magic (39 PP) Exhausted
Divine Flames: Damage 16 (1 PP)
DC 31; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any
direction (Standard - Ranged, 400/800/1600 ft. - Instant)
Divine Gifts: Create 11 (35 PP)
Volume: 2000 cft., DC 21; Increased Duration: continuous, Innate, Precise (Standard - Ranged,
275/550/1100 ft. - Continuous)
Divine Images: Illusion 7 (1 PP)
Affects: All Sense Types, Area: 125 cft., DC 17 (Standard - Perception - Sustained)
Divine Inspiration: Perception Area Affliction 16 (1 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 26;
Perception Area: DC 26; Limited: Negative Emotions Only (Standard - Close - Instant)
Divine Will: Transform 7 (1 PP)
Affects: Anything, Transforms: 100 lbs., DC 17 (Standard - Close - Sustained)
ü Mind of a God (23 PP)
ü Comprehend: Comprehend 3 (6 PP)
Languages - Read All, Languages - Understand All, Languages - You're Understood (Personal -
Permanent)
ü Immunity: Immunity 10 (5 PP)
Common Descriptor: Mental Effects; Limited - Half Effect (Personal - Permanent)
ü True Sight: Senses 12 (12 PP)
Awareness: Divine (Mental), Counters Concealment: Vision, Counters Illusion: Vision, Extended:
Divine Awareness 3: x1k, Penetrates Concealment: Vision (Personal - Permanent)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.

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Advantages Skills
Total Ranks Ability Other
Benefit 5: Status and resources of Olympian god of war Gain a
significant perquisite or fringe benefit. Acrobatics - - 5
Chokehold Suffocate an opponent you have successfully grabbed.
Athletics +20 4 16
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Defensive Attack Trade attack bonus for active defense bonus. Deception +18 12 6
Equipment 5 5 points of equipment per rank. Expertise: Magic +12 6 6
Fascinate (Deception) Use an interaction skill to entrance others.
Expertise: Olympus +18 12 6
Fearless Immune to fear effects.
Improved Critical 4: Archaic Ranged Weapons: Other Attack +1 to Expertise: Warfare +26 20 6
critical threat range with an attack per rank.
Insight +16 6 10
Improved Critical 4: Guns: Other Attack +1 to critical threat range
with an attack per rank. Intimidation +20 14 6
Improved Critical 4: Melee Weapons: Other Attack +1 to critical
threat range with an attack per rank. Investigation - - 6
Improved Critical 4: Unarmed +1 to critical threat range with an attack Perception +16 6 10
per rank.
Improved Defense +2 bonus to active defense when you take the Persuasion +12 6 6
defend action.
Sleight of Hand - - 5
Improved Disarm No penalty for the disarm action.
Power Attack Trade attack bonus for effect bonus. Stealth +9 4 5
Precise Attack (Close, Concealment) Ignore attack check penalties for Technology - - 6
either cover or concealment.
Ranged Attack 11 +1 bonus to ranged attack checks per rank. Treatment - - 6
Ritualist Use Expertise (Magic) to create and perform rituals. Vehicles - - 5
Weapon Bind Free disarm attempt when you actively defend.
Weapon Break Free smash attack when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 30 ft.; standing: 15 ft.; vertical:
6 ft.; standing vert.: 3 ft.
Throwing Distance - Throw 100 ktons 6 feet; throw 25 ktons 30 feet;
throw 6 ktons 120 feet

Equipment
AREOPAGUS

AREOPAGUS (Headquarters)
Toughness 14, Size Awesome
Features:
Deathtraps, Defense System, Dimensional Portal, Holding Cells,
Isolated, Living Space, Personnel, Security System 3, Self-repairing 1
Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0
ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 21

Background Information
Languages: Native Language

Validation Report
Validation Report (1 issues): Divine Inspiration: Perception Area Affliction 16 - Area (Perception): Domain must be specified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Arrowette (YJ)
Male; Age: 25; Height: 5' 11"; Weight: 185 lb.
Eyes: Green; Hair: Blond
Power Level 9, 102 PP; Abilities 46 + Powers 0 + Advantages 19 + Skills
20 (40 ranks) + Defenses 17
Abilities
Defenses
Strength 1 Agility 4 Fighting 8 Awareness 1
Stamina 3 Dexterity 4 Intellect 1 Presence 1 Dodge 11
Parry 9
Offense Initiative: +8
Attack Name Attack Bonus & Resistance DC Notes Fortitude 6
Standard Arrow: Damage 5 . +12, . . . . . DC
. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Crit. . . . 19-20
...............................................................
Toughness 5/3
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . .7 ...............

Powers Hero Points: 1


ü Bow and Arrows (15 EP)
Cable Arrow: Movement 1 (1 PP) Damage
Swinging (Free - Personal - Sustained)
Bruises
Flare Arrow: Affliction 5 (10 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Dazed
Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
Staggered
Knockout Gas Arrow: Burst Area Affliction 3 (1 PP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 13; Incapacitated
Burst Area: 30 feet radius sphere, DC 13, Increased Range: ranged (Standard - Ranged,
75/150/300 ft. - Instant)
Fatigue
Net Arrow: Cumulative Affliction 3 (1 PP)
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 13; Alternate Fatigued
Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree
(Standard - Ranged, 75/150/300 ft. - Instant) Exhausted
Standard Arrow: Damage 5 (1 PP)
DC 20; Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
Stun Arrow: Affliction 5 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
15; Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical: Bow and Arrows +1 to critical threat range with an attack per rank.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Move-by Action Move both before and after your standard action.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +8 4 4
Cable Arrow: Movement 1 - Swinging
Athletics +7 6 1
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical:
3.4 ft.; standing vert.: 1.7 ft. Close Combat: Unarmed +10 2 8
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet Deception +7 6 1
Expertise: Journalism - - 1
Equipment
Insight +5 4 1
Bow & Arrows [Bow and Arrows]
Intimidation +1 - 1
Complications Investigation +5 4 1
Beliefs Green Arrow is an outspoken liberal, willing to defend his beliefs Perception
with action as well as words, which gets him into trouble (and no small +5 4 1
number of arguments).
Persuasion +1 - 1
Relationship Married to Black Canary, father of Connor Hawke, mentor
of Mia Dearden (Speedy), and former mentor of Roy Harper (Arsenal). Ranged Combat: Bow +9 5 4
Temper Ollie can have a short fuse, particularly when it comes Sleight of Hand
to social and political causes he believes in. - - 4
Stealth +9 5 4
Background Information
Technology - - 1
Languages: Native Language
Treatment - - 1
Real Name: Oliver “Ollie” Queen
Occupation: Adventurer Vehicles - - 4
Base: Star City
Affiliation: Justice League of America
Additional Details
Powel Level Analysis: Offensive
- Arrows 9-10
- Unarmed 5
- Grab 3
- Throw 4.5
Defensive
- Close 9
- Ranged 10
- F/W 8.5
Best Skills
- Ranged Combat: Bow 5
- Stealth 2
- Deception 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Arsenal PL10 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 50 + Powers 0 + Advantages 33 +
Skills 36 (72 ranks) + Defenses 31
Abilities
Strength 2 Agility 5 Fighting 6 Awareness 2 Defenses
Stamina 2 Dexterity 5 Intellect 1 Presence 2 Dodge 15
Offense Initiative: +9 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Batons: Strength-based
. +16,
. . . . . DC
. . . . 19
. . . . . . . . . Crit . . . . .18-20
Fortitude ...............
Damage 2
Short Sword: Strength-based
. +16,
. . . . . DC
. . . . 19
. . . . . . . . . Crit . . . . .18-20 ...............................................................................
Toughness 5/2
Damage 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . .8
Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .19
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
Will ...............
Throwing Knives: Strength-
. +16,
. . . . . DC
. . . . 19
. . . . . . . . . Crit
. . . . .18-20
...............................................................................
based Damage 2 Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Damage
Powers
Bruises
ü Arsenal (8 EP)
Dazed
Batons: Strength-based Damage 2 (1 PP)
DC 19; Split: 2 targets (Standard - Close - Instant) Staggered
Short Sword: Strength-based Damage 2 (1 PP) Incapacitated
DC 19; Penetrating 2 (Standard - Close - Instant)
Throwing Knives: Strength-based Damage 2 (6 PP) Fatigue
DC 19; Multiattack [2 extra ranks] (Standard - Close - Instant)
Fatigued
Advantages Exhausted
Accurate Attack Trade effect DC for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 5 +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical 2: Arsenal +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Improvised Weapon 2 Use Close Combat: Unarmed skill with improvised weapons, +1
damage bonus.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Close, Cover) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 5 +1 bonus to ranged attack checks per rank.
Throwing Mastery 2 +1 damage bonus with thrown weapons per rank.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +8 3 5
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.;
vertical: 4.2 ft.; standing vert.: 2.1 ft. Athletics +11 9 2
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Close Combat: Arsenal +11 5 6
50 lbs. 120 feet
Deception +9 7 2
Equipment Insight +8 6 2
Arsenal [Arsenal] Intimidation +7 5 2
Complications Investigation +8 7 1
Bereaved Arsenal recently lost his daughter Lian in the destruction of Perception +10 8 2
Star City, an event that left him an angry, broken man, riding the line
between hero and villain. Persuasion +9 7 2
Junkie When he was younger, Arsenal was addicted to heroin. While he Ranged Combat: Arsenal +11
beat his addiction and was clean for many years, the loss of his 6 5
daughter has driven him back to drugs and caused him to have severe
hallucinations. Ranged Combat: Bows +10 5 5
Sleight of Hand - - 5
Background Information
Stealth +5 - 5
Languages: Native Language
Technology - - 1
Treatment - - 1
Vehicles +9 4 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Artemis (WW)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 158 PP; Abilities 104 + Powers 2 + Advantages 7 +
Skills 27 (54 ranks) + Defenses 18
Abilities
Strength 10 Agility 8 Fighting 13 Awareness 2 Defenses
Stamina 10 Dexterity 6 Intellect 0 Presence 3 Dodge 13
Offense Initiative: +8 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .25
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. . . . . . . .14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
12/10
Powers Will 11
ü Immunity 1 (1 PP)
Aging (Personal - Permanent) Hero Points: 1
ü Senses 1 (1 PP)
Awareness: Mystc (Personal - Permanent)
Damage
Advantages Bruises
All-out Attack Trade active defense for attack bonus. Dazed
Attractive Circumstance bonus to interaction based on your looks. Staggered
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Incapacitated
Languages 1 Speak and understand additional languages.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or Fatigue
concealment.
Fatigued
Ritualist Use Expertise (Magic) to create and perform rituals.
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical: 5.6 ft.; standing
vert.: 2.8 ft.
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: English, Native Language
Acrobatics +12 4 8
Athletics +18 8 10
Deception +3 - 3
Expertise: Magic +4 4
Expertise: Tactics +8 8
Insight +6 4 2
Intimidation +11 8 3
Investigation - -
Perception +8 6 2
Persuasion +3 - 3
Ranged Combat: Bows +10 4 6
Sleight of Hand - - 6
Stealth +12 4 8
Technology - -
Treatment +2 2
Vehicles +8 2 6

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Atom (Al Pratt) PL10 -21
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 134 PP; Abilities 54 + Powers 24 + Advantages 15 +
Skills 21 (42 ranks) + Defenses 20
Abilities
Strength 8 Agility 5 Fighting 6 Awareness 1 Defenses
Stamina 4 Dexterity 3 Intellect 2 Presence 2 Dodge 10
Offense Initiative: +9 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .23
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
10/8
Powers Will 7
Atomic Punch (8 PP)
Penetrating 8 (Standard - Close - Instant) Hero Points: 1
ü Atomic Strength (16 PP)
ü Enhanced Ability: Enhanced Strength 4 (8 PP) Damage
+4 STR (Free - Personal - Sustained)
ü Extended Vitality: Immunity 2 (2 PP) Bruises
Aging, Environmental Condition: Choose Condition (Personal - Permanent)
Dazed
Leaping: Leaping 1 (1 PP)
Leap 15 feet at 4 miles/hour (Free - Personal - Instant) Staggered
ü Protection: Protection 4 (4 PP) Incapacitated
+4 Toughness (Personal - Permanent)
ü Speed: Speed 1 (1 PP) Fatigue
Speed: 4 miles/hour, 60 feet/round (Free - Personal - Sustained)
Fatigued
Advantages Exhausted
All-out Attack Trade active defense for attack bonus.
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.
Takedown Free extra attack when you incapacitate a minion.
Ultimate Effort: Toughness Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Leaping: Leaping 1 - Leap 15 feet at 4 miles/hour
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing
vert.: 2.4 ft.
Speed: Speed 1 - Speed: 4 miles/hour, 60 feet/round
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Identity The Atom’s identity as Al Pratt is a secret to all but his most
trusted friends and teammates. Acrobatics +9 4 5
Temper The Atom is reckless, impulsive, and has a quick temper when it
comes to “short” jokes. Athletics +14 6 8
Close Combat: Unarmed +9 3 6
Background Information
Deception +2 - 2
Languages: Native Language
Expertise: Physics +9 7 2
Insight +5 4 1
Intimidation +8 6 2
Investigation - - 2
Perception +5 4 1
Persuasion +2 - 2
Sleight of Hand - - 3
Stealth +7 2 5
Technology +6 4 2
Treatment +4 2 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Atom Smasher PL10 -24
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 126 PP; Abilities 46 + Powers 30 + Advantages 8 +
Skills 25 (50 ranks) + Defenses 17
Abilities
Strength 15 Agility 2 Fighting 5 Awareness 1 Defenses
Stamina 15 Dexterity 2 Intellect 1 Presence 2 Dodge 5
Offense Initiative: +2 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 30
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 15
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .30
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
15
Impervious: +10
Powers
ü Bigger & Tougher (25 PP)
Will 5
ü Atomic Expansion: Growth 10 (linked)
+10 STR, +10 STA, +5 Intimidate, -10 Stealth, -5 active defenses, +2 size ranks, +10 mass Hero Points: 1
ranks, +1 (Free - Personal - Sustained)
ü Tougher: Impervious Toughness 5 (linked) Damage
(Free - Personal - Continuous)
ü Tough: Impervious Toughness 5 (5 PP) Bruises
(Free - Personal - Continuous)
Dazed
Advantages Staggered
Incapacitated
All-out Attack Trade active defense for attack bonus.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent. Fatigue
Fast Grab Make a free grab check after an unarmed attack.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Fatigued
Interpose Take an attack meant for an ally. Exhausted
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Routine Jump Distance - Running jump: 30 ft.; standing: 15 ft.; vertical: 6 ft.; standing vert.:
3 ft.
Throwing Distance - Throw 3.2 ktons 6 feet; throw 800 tons 30 feet; throw 200 tons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Checkered Past Atom Smasher has skirted a number of gray areas
during his relatively short career. Acrobatics - - 2
Responsibility Albert tries to honor his godfather’s memory and
reputation. Athletics +20 5 15
Deception +4 2 2
Background Information
Expertise: Vehicle Repair +11 10 1
Languages: Kahndaqi, Native Language
Insight +5 4 1
Intimidation +13 6 2 +5
Investigation - - 1
Perception +6 5 1
Persuasion +6 4 2
Sleight of Hand - - 2
Stealth -8 - 2 -10
Technology +5 4 1
Treatment - - 1
Vehicles +9 7 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Atom, The (Al Pratt) PL10 -21
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 129 PP; Abilities 54 + Powers 19 + Advantages 15 +
Skills 21 (42 ranks) + Defenses 20
Abilities
Strength 8 Agility 5 Fighting 6 Awareness 1 Defenses
Stamina 4 Dexterity 3 Intellect 2 Presence 2 Dodge 10
Offense Initiative: +9 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .23
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
10/8
Powers Will 7
ü Atomic Punch: Feature 8 (3 PP)
Distracting, Noticeable: Punch Flash, Notes: Penetrating 8 on Strength (Personal - Permanent) Hero Points: 1
ü Atomic Strength (16 PP)
ü Enhanced Ability: Enhanced Strength 4 (8 PP) Damage
+4 STR (Free - Personal - Sustained)
ü Extended Vitality: Immunity 2 (2 PP) Bruises
Aging, Environmental Condition: Choose Condition (Personal - Permanent)
Dazed
Leaping: Leaping 1 (1 PP)
Leap 15 feet at 4 miles/hour (Free - Personal - Instant) Staggered
ü Protection: Protection 4 (4 PP) Incapacitated
+4 Toughness (Personal - Permanent)
ü Speed: Speed 1 (1 PP) Fatigue
Speed: 4 miles/hour, 60 feet/round (Free - Personal - Sustained)
Fatigued
Advantages Exhausted
All-out Attack Trade active defense for attack bonus.
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.
Takedown Free extra attack when you incapacitate a minion.
Ultimate Effort: Toughness Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Leaping: Leaping 1 - Leap 15 feet at 4 miles/hour
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing
vert.: 2.4 ft.
Speed: Speed 1 - Speed: 4 miles/hour, 60 feet/round
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Identity The Atom’s identity as Al Pratt is a secret to all but his most
trusted friends and teammates. Acrobatics +9 4 5
Temper The Atom is reckless, impulsive, and has a quick temper when it
comes to “short” jokes. Athletics +14 6 8
Close Combat: Unarmed +9 3 6
Background Information
Deception +2 - 2
Languages: Native Language
Expertise: Physics +9 7 2
Insight +5 4 1
Intimidation +8 6 2
Investigation - - 2
Perception +5 4 1
Persuasion +2 - 2
Sleight of Hand - - 3
Stealth +7 2 5
Technology +6 4 2
Treatment +4 2 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Atom, The (Ray Palmer) PL10 +36
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 186 PP; Abilities 58 + Powers 81 + Advantages 10 +
Skills 22 (44 ranks) + Defenses 15
Abilities
Strength 2 Agility 3 Fighting 3 Awareness 5 Defenses
Stamina 2 Dexterity 3 Intellect 9 Presence 2 Dodge 14
Offense Initiative: +7 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4/2
White Dwarf Punch: Strength-
+3,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
based Damage 8 Will 9
Powers Hero Points: 1
ü Ride Air Currents: Flight 4 (2 PP)
Speed: 30 miles/hour, 500 feet/round; Gliding, Limited: to While Using Shrinking (Free - Personal -
Sustained) Damage
ü Size and Mass Control: "Action Size": Shrinking 14 (45 PP)
Removable, +14 Stealth, +7 active defenses, -3 size ranks; Increased Duration: continuous, Normal Bruises
Strength (Free - Personal - Continuous) Dazed
Size and Mass Control: Atomic Size: Shrinking 6 (20 PP) Staggered
Removable, +6 Stealth, +3 active defenses, -1 size rank; Atomic Size, Increased Duration:
continuous, Normal Strength (Free - Personal - Continuous) Incapacitated
Telephone Travel: Teleport 20 (10 PP)
4000 miles in a move action, carrying 50 lbs.; Limited: while using Shrinking, Medium: open Fatigue
electromagnetic connection (Move - Rank - Instant)
ü White Dwarf Costume: Feature 1 (1 PP) Fatigued
Notes: Can change into Atom costume as a free action (Personal - Permanent) Exhausted
White Dwarf Punch: Strength-based Damage 8 (3 PP)
DC 25; Activation: move action, Limited: Must start the turn shrunk and end it full size (Standard -
Close - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Improvised Weapon 3 Use Close Combat: Unarmed skill with improvised weapons, +1
damage bonus.
Inventor Use Technology to create temporary devices.

Movement
Base Movement Speed - 0.5 miles/hour, 6 feet/round (run 1 mile/hour, 15 feet/round; swim
900 feet/hour, 1 foot/round)
Ride Air Currents: Flight 4 - Speed: 30 miles/hour, 500 feet/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Telephone Travel: Teleport 20 - 4000 miles in a move action, carrying 50 lbs.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Complications Skills
Total Ranks Ability Other
Compassion Despite great loss and betrayal in his past, the Atom
remains empathetic to both those who have known similar pain and Acrobatics +9 6 3
those who cause it.
Curiosity The Atom’s drive toward a scientific understanding of the Athletics +2 - 2
universe has been the cornerstone of his success, both as a super hero
and a scientist. Close Combat: Swords +8 5 3
Scientific Advisor The Atom enjoys sharing his knowledge and his joy Close Combat: Unarmed +9 6 3
of scientific discovery with his fellow heroes, and with younger heroes in
particular. Deception +2 - 2

Background Information Expertise: Science +20 11 9


Languages: Native Language Insight +5 - 5
Intimidation +2 - 2
Investigation +12 3 9
Perception +10 5 5
Persuasion +2 - 2
Sleight of Hand - - 3
Stealth +17 - 3 +14
Technology +15 6 9
Treatment +11 2 9
Vehicles - - 3

Validation Report
Validation Report (1 issues): Size and Mass Control: Atomic Size: Shrinking 6 - Atomic Size: 20 Ranks of Shrinking are required.
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Atom, The (Ryan Choi) PL10 +7
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 157 PP; Abilities 48 + Powers 70 + Advantages 5 + Skills
23 (46 ranks) + Defenses 11
Abilities
Strength 2 Agility 3 Fighting 3 Awareness 3 Defenses
Stamina 2 Dexterity 3 Intellect 6 Presence 2 Dodge 13
Offense Initiative: +3 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
2
White Dwarf Punch: Strength-
+8,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
based Damage 8 Will 5
Powers Hero Points: 1
ü Bangstick: Flight 5 (1 PP)
Easily Removable, Speed: 60 miles/hour, 900 feet/round; Limited: to While Using Shrinking, Platform
(Free - Personal - Sustained) Damage
ü Size and Mass Control: "Action Size": Shrinking 14 (45 PP)
Removable, +14 Stealth, +7 active defenses, -3 size ranks; Increased Duration: continuous, Normal Bruises
Strength (Free - Personal - Continuous) Dazed
Size and Mass Control: Atomic Size: Shrinking 6 (20 PP) Staggered
Removable, +6 Stealth, +3 active defenses, -1 size rank; Atomic Size, Increased Duration:
continuous, Normal Strength (Free - Personal - Continuous) Incapacitated
ü White Dwarf Costume: Feature 1 (1 PP)
Notes: Can change into Atom costume as a free action (Personal - Permanent) Fatigue
White Dwarf Punch: Strength-based Damage 8 (3 PP)
DC 25; Activation: move action, Limited: Must start the turn shrunk and end it full size (Standard - Fatigued
Close - Instant) Exhausted

Advantages
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Improved Trip No penalty for the trip action.
Inventor Use Technology to create temporary devices.
Move-by Action Move both before and after your standard action.
Skill Mastery: Expertise: Science Make routine checks with one skill under any conditions.

Movement
Bangstick: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Base Movement Speed - 0.5 miles/hour, 6 feet/round (run 1 mile/hour, 15 feet/round; swim
900 feet/hour, 1 foot/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Enemy The psychotic villain Dwarfstar is determined to kill the Atom.
Motivation: Responsibility The Atom feels it’s his duty to fill his friend, Acrobatics +7 4 3
Ray Palmer’s, shoes.
Athletics +5 3 2
Quirk: Center of Strangeness The Atom’s adopted home of Ivy Town
has been affected by his physics-warping powers and it’s now a magnet Close Combat: Unarmed +8 5 3
for weird occurrences that the Atom usually has to deal with.
Deception +2 - 2
Background Information Expertise: Nanotechnology +15 9 6
Languages: Native Language Expertise: Science +15 9 6
Insight +5 2 3
Intimidation +2 - 2
Investigation +10 4 6
Perception +7 4 3
Persuasion +2 - 2
Sleight of Hand - - 3
Stealth +17 - 3 +14
Technology +10 4 6
Treatment +8 2 6
Vehicles - - 3

Validation Report
Validation Report (1 issues): Size and Mass Control: Atomic Size: Shrinking 6 - Atomic Size: 20 Ranks of Shrinking are required.
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Atomic Skull PL11 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 165 PP; Abilities 30 + Powers 77 + Advantages 12 +
Skills 27 (54 ranks) + Defenses 19
Abilities
Strength 12 Agility 6/1 Fighting 4 Awareness 1 Defenses
Stamina 8 Dexterity 2 Intellect 1 Presence 2 Dodge 10
Offense Initiative: +10 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Atomic Blast: Blast 11 . . .+10, . . . . .DC


. . . .26
. . . .. .. .. .. .. .275/550/1100
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
12
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .27
. . . ...........Bludgeon,
.......................Crit
.........20
.............................................................................................Impervious:
...... . . . . . . .+8
...........

Powers Will 8
Atomic Blast: Blast 11 (22 PP)
DC 26 (Standard - Ranged, 275/550/1100 ft. - Instant) Hero Points: 1
ü Superhuman Reflexes: Enhanced Trait 11 (11 PP)
Traits: Agility +5 ( +6 ), Advantages: Improved Initiative (Free - Personal - Sustained) Damage
ü Superhuman Resilience (44 PP)
Bruises
ü Enhanced Ability: Enhanced Stamina 6 (12 PP)
+6 STA (Free - Personal - Sustained) Dazed
ü Enhanced Ability: Enhanced Strength 10 (20 PP) Staggered
+10 STR (Free - Personal - Sustained)
Incapacitated
ü Impervious Defense: Impervious Toughness 8 (8 PP)
(Free - Personal - Continuous)
ü Protection: Protection 4 (4 PP)
Fatigue
+4 Toughness (Personal - Permanent) Fatigued
Exhausted
Advantages
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 6 +1 bonus to close attack checks per rank.
Equipment 2 5 points of equipment per rank.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical: 5.2 ft.; standing
vert.: 2.6 ft.
Throwing Distance - Throw 400 tons 6 feet; throw 100 tons 30 feet; throw 25 tons 120 feet

Motorcycle (Vehicle)
Strength 1, Defense 0, Toughness 8, Size Medium
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Motorcycle
Acrobatics +10 4 6
Complications Athletics +16 4 12
Delusional Psychotic Joe believes that he is playing the part of the Deception
hero in his delusional recreation of his favorite Depression-era movie +2 - 2
serial.
Expertise: Film History +7 6 1
Macabre Appearance The Atomic Skull’s skull shows visibly and burns
endlessly. Expertise: Movie Serials +9 8 1
Insight +1 - 1
Background Information
Intimidation +8 6 2
Languages: Native Language
Investigation - - 1
Perception +9 8 1
Persuasion +2 - 2
Ranged Combat: Atomic
Blast
+10 8 2
Sleight of Hand - - 2
Stealth +6 - 6
Technology - - 1
Treatment - - 1
Vehicles +12 10 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
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Atrocitus
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 13, 218 PP; Abilities 66 + Powers 98 + Advantages 7 +
Skills 17 (34 ranks) + Defenses 30
Abilities
Defenses
Strength 10 Agility 2 Fighting 6 Awareness 2
Stamina 6 Dexterity 2 Intellect 1 Presence 10 4 Dodge
Parry 10
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 16
Burning Blood: Damage 10 . +13,
. . . . . DC
. . . . 25
. . . . . . . . . 10ft.,
. . . . . . Crit
. . . . .20
.........................................................................
Claws: Strength-based Damage
Toughness 6
. +11,
. . . . . DC
. . . . 28
. . . . . . . . . Crit
. . . . .20
...............................................................................
3
Will 10
Fires of Rage: Blast 16 . . .+10, . . . . .DC
. . . .31
. . . .. .. .. .. .. .400/800/1600
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Lifting: Move Object 16 . +10, . . . . . DC
. . . . 26
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hero . . . . . . .Points: . . . . . . . . .1 ..................
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +9, DC 25
. . . . . . . . . . . . . . . . . .Bludgeon, Crit 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage ..............................

Powers Bruises
Claws: Strength-based Damage 3 (3 PP) Dazed
DC 28 (Standard - Close - Instant) Staggered
Power Ring (95 PP) Incapacitated
Removable
AI and Database: Feature 2 (2 PP) Fatigue
(Personal - Permanent)
Flight (36 PP) Fatigued
Flight: Flight 14 (28 PP) Exhausted
Speed: 32000 miles/hour, 60 miles/round (Free - Personal - Sustained)
Movement: Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal -
Sustained)
Force Field (30 PP)
Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
Protection: Protection 10 (20 PP)
+10 Toughness; Impervious, Sustained (Free - Personal - Sustained)
Heartless: Regeneration 1 (2 PP)
Every 10 rounds; Feature: Heart or equivalent vital organs are no longer essential to survival
(Personal - Permanent)
Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
Power of Rage: Senses 3 (6 PP)
Acute: , Detect: Rage 2: ranged; Feature 3: Lanterns other than Blue lose ring power more
quickly than normal defending against the Red Light (Personal - Permanent)
Red Light of Rage (34 PP)
Burning Blood: Damage 10 (1 PP)
DC 25; Increased Duration 2: sustained, Reach (melee) 2: 10 ft. (Standard - Close, 10ft. -
Sustained)
Fires of Rage: Blast 16 (32 PP)
DC 31 (Standard - Ranged, 400/800/1600 ft. - Instant)
Lifting: Move Object 16 (1 PP)
1600 tons (Standard - Ranged, 400/800/1600 ft. - Sustained)
Universal Translator: Comprehend 4 (8 PP) IN BRIGHTEST DAY, IN
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood (Personal - Permanent)
BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
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Advantages Skills
Total Ranks Ability Other
All-out Attack Trade active defense for attack bonus.
Close Attack 3 +1 bonus to close attack checks per rank. Acrobatics - - 2
Leadership Spend a hero point to remove a condition from an ally. Athletics +14 4 10
Power Attack Trade attack bonus for effect bonus. Close Combat: Burning
Blood
+10 4 6
Ritualist Use Expertise (Magic) to create and perform rituals.
Close Combat: Claws +8 2 6
Movement
Deception +7 3 4
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Expertise: Magic +8 7 1
(Inactive) Flight: Flight 14 - Speed: 32000 miles/hour, 60 miles/round
Insight +2 - 2
(Inactive) Movement: Movement 4 - Environmental Adaptation: Zero-G,
Space Travel 3: other galaxies Intimidation +10 6 4
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical:
4.8 ft.; standing vert.: 2.4 ft.
Investigation - - 1
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw Perception +2 - 2
6 tons 120 feet
Persuasion +4 - 4
Complications Ranged Combat: Power
+10 8 2
Ring
Power Loss Atrocitus’ ring exhausts its power with time and use. It
needs to be recharged using a Red Lantern battery. Sleight of Hand - - 2
Servant of Rage Like all Red Lanterns, Atrocitus cannot remove his Stealth
ring without risking death. Unlike his fellow Red Lanterns, Atrocitus
+2 - 2
seems immune to the ring’s tendency to inspire mindless rage in its Technology
bearer. The light of a Blue Lantern ring can help counteract these effects,
- - 1
not that Atrocitus seems to care. Treatment - - 1
Weakness Red Lantern Corps power rings depend on the ability of the
wielders to feel rage. The maximum rank of the ring’s effects is equal to Vehicles - - 2
the user’s Fortitude Rank to reflect the being’s capacity for raw fury.
Calming thoughts and hopeful feelings, such as those inspired by the
Blue Lanterns, can cause the ring to fail.

Background Information
Languages: Native Language
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer
Base: Coast City
Affiliation: Green Lantern Corps, Justice League of America

Notes: The Force Bubble as constructed should cost 40 points,


which throws off the array total. It's possible the change in cost of
Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Azrael PL11 -19
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 146 PP; Abilities 72 + Powers 22 + Advantages 8 +
Skills 31 (62 ranks) + Defenses 13
Abilities
Strength 6/3 Agility 8/5 Fighting 8 Awareness 5 Defenses
Stamina 3 Dexterity 5 Intellect 2 Presence 5 Dodge 11
Offense Initiative: +12 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Flaming Aura: Strength-based
. +10,
. . . . . DC
. . . . 23
. . . . . . . . . Crit . . . . .20
Fortitude ...............
Damage 2
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Twin Swords: Strength-based
. +10,
. . . . . DC
. . . . 27
. . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will . . . . . . . . . .8 ...............
Damage 4+2
Unarmed . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü Suit of Sorrows (15 PP) Damage
Removable
Bruises
ü Armor: Protection 6 (6 PP)
+6 Toughness (Personal - Permanent) Dazed
ü Enhancements: Enhanced Trait 13 (13 PP) Staggered
Traits: Agility +3 ( +8 ), Strength +3 ( +6 ), Advantages: Improved Initiative (Free - Personal -
Sustained)
Incapacitated
ü Swords of Sin and Salvation (7 PP)
Removable Fatigue
ü Swords of Sin and Salvation (9 PP) Fatigued
ü Flaming Aura: Strength-based Damage 2 (linked) Exhausted
DC 23; Split: 2 targets, Stacks with: Twin Swords: Strength-based Damage 4+2 (Standard -
Close - Instant)
ü Twin Swords: Strength-based Damage 4+2 (linked)
[Stacking ranks: +2], DC 27, Advantages: Improved Critical; Split: 2 targets (Standard - Close -
Instant)

Advantages
Close Attack 2 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Evasion Circumstance bonus to avoid area effects.
Improved Critical: Twin Swords: Strength-based Damage 4+2 +1 to critical threat range
with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing
vert.: 2.4 ft.
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw 800 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Cursed The Suit of Sorrows slowly drives Michael insane.
Temper The Suit of Sorrows makes its wearer more violent, often Acrobatics +13 5 8
causing them to enter a berserker rage in combat.
Athletics +14 8 6
Background Information Close Combat: Unarmed +10 2 8
Languages: Native Language Deception +5 - 5
Expertise: Current Events +9 7 2
Expertise: Streetwise +11 9 2
Insight +13 8 5
Intimidation +13 8 5
Investigation +10 8 2
Perception +5 - 5
Persuasion +5 - 5
Sleight of Hand - - 5
Stealth +8 - 8
Technology - - 2
Treatment +5 3 2
Vehicles +9 4 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Aztek PL11 * +1
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 166 PP; Abilities 62 + Powers 58 + Advantages 7 +
Skills 20 (40 ranks) + Defenses 19
Abilities
Strength 3 Agility 4 Fighting 5 Awareness 3 Defenses
Stamina 5 Dexterity 4 Intellect 4 Presence 3 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Plasma Blasts: Blast 12 . +10, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .7 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
12
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 9
Powers
ü 4-D Gauntlets (25 PP) Hero Points: 1
Netcaster: Affliction 12 (24 PP)
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Damage
Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree (Standard -
Ranged, 300/600/1200 ft. - Instant) Bruises
Plasma Blasts: Blast 12 (1 PP) Dazed
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant)
ü Costume of the Champion (21 PP) Staggered
ü Density Control (2 PP) Incapacitated
ü Increased Mass, 1,600 lbs.: Feature 3 (linked)
[0 active, 0/14 PP, 1/r] (Personal - Permanent) Fatigue
ü Protection: Protection 7 (linked) Fatigued
[0 active, 0/14 PP, 1/r], +7 Toughness (Personal - Permanent)
Exhausted
Invisibility: Invisibility 4 (2 PP)
[0 active, 0/14 PP, 2/r], Total concealment from all visual senses (Free - Personal - Sustained)
Super-Strength: Enhanced Strength 5 (2 PP)
[0 active, 0/14 PP, 2/r], +5 STR (Free - Personal - Sustained)
Wing Units: Flight 7 (15 PP)
[0 active, 0/14 PP, 2/r], Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
ü Helmet of Quetzalcoatl (12 PP)
Experience of Champions Past: Enhanced Trait 5 (1 PP)
Advantages: Close Attack 5 (Free - Personal - Sustained)
Heightened Senses: Senses 9 (9 PP)
Extended: Hearing 2: x100, Infravision, Penetrates Concealment: Vision, Radio, Tracking: Visual?
1: -1 speed rank (Personal - Permanent)
ü Metahuman Database: Enhanced Trait 7 (1 PP)
Traits: Insight +12 ( +19), Advantages: Assessment (Free - Personal - Sustained)
Vibrational Transformation: Feature 1 (1 PP)
Notes: Can change into costume and gauntlets as a free action (Personal - Permanent)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit 2: Patron: Q Foundation Gain a significant perquisite or fringe benefit.
Fearless Immune to fear effects.
Improved Disarm No penalty for the disarm action.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Ultimate Effort: Will Resistance Spend a hero point to get an effective 20 on a specific
check.

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Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +8 4 4
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical:
3.6 ft.; standing vert.: 1.8 ft. Athletics +8 5 3
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw Close Combat: Unarmed +9 4 5
100 lbs. 120 feet
Wing Units: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round Deception +3 - 3
Expertise: Combat Strategy +8 4 4
Complications
Insight +19 4 3 +12
Motivation: Responsibility Aztek has trained since childhood with the Q
Foundation to be the champion of the Aztec god Quetzalcoatl and battle Intimidation +3 - 3
evil in the world.
Naive Though a stalwart hero, Aztek has lived most of his life in the Investigation +5 1 4
isolation of the Q Foundation’s South American enclave and is often
uncomfortable interacting with the larger world. Perception +8 5 3
Power Loss Aztek needs to use the Helmet of Quetzalcoatl to summon Persuasion +3 - 3
his 4-D Gauntlets and Costume of the Champion. He still has access to
Ranged Combat: 4-D
their powers if he loses the helmet after summoning them, however.
Gauntlets
+10 6 4

Background Information Sleight of Hand - - 4


Languages: Native Language Stealth +4 - 4
Technology +11 7 4
Treatment - - 4
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bane PL13 -4
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 191 PP; Abilities 116 + Powers 10 + Advantages 17 +
Skills 27 (54 ranks) + Defenses 21
Abilities
Strength 7 Agility 7 Fighting 12 Awareness 6 Defenses
Stamina 7 Dexterity 7 Intellect 8 Presence 8 Dodge 15
Offense Initiative: +7 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 13
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+19, . . . . .DC
. . . .22
. . . ...........Bludgeon,
.......................Crit .........19-20
...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
11/8
Powers Will 10
ü Device (10 PP)
Removable Hero Points: 1
ü Venom (13 PP)
Activation: Standard Action
ü Enhanced Ability: Enhanced Stamina 2 (4 PP)
Damage
+2 STA (Free - Personal - Sustained) Bruises
ü Enhanced Ability: Enhanced Strength 2 (4 PP)
+2 STR (Free - Personal - Sustained)
Dazed
Healing: Healing 6 (6 PP) Staggered
Limited: to Self (Standard - Close - Instant) Incapacitated
ü Protection: Protection 1 (1 PP)
+1 Toughness (Personal - Permanent) Fatigue
Advantages Fatigued
Accurate Attack Trade effect DC for attack bonus. Exhausted
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank.
Improved Hold -5 circumstance penalty to escape from your holds.
Languages 4 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing
vert.: 2.4 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Addiction Although Bane has kicked the habit, Venom is highly addictive
and he may go back to using the drug for its strength or healing effects Acrobatics +13 6 7
as he has in the past. Withdrawal symptoms begin occurring 12 hours
after the last use. Stats to the left of the slash (/) represent Bane’s Athletics +14 7 7
abilities while using Venom.
Close Combat: Unarmed +19 7 12
Background Information Deception +12 4 8
Languages: Choose any 4 languages, Latin, Native Language, Expertise: Philosophy +10 2 8
Persian, Spanish, Urdu
Expertise: Sociology +10 2 8
Expertise: Theology +10 2 8
Insight +14 8 6
Intimidation +12 4 8
Investigation - - 8
Perception +12 6 6
Persuasion +14 6 8
Sleight of Hand - - 7
Stealth +7 - 7
Technology - - 8
Treatment - - 8
Vehicles - - 7

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bane PL13 -4 #2
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 191 PP; Abilities 116 + Powers 10 + Advantages 17 +
Skills 27 (54 ranks) + Defenses 21
Abilities
Strength 7 Agility 7 Fighting 12 Awareness 6 Defenses
Stamina 7 Dexterity 7 Intellect 8 Presence 8 Dodge 15
Offense Initiative: +7 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 13
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+19, . . . . .DC
. . . .22
. . . ...........Bludgeon,
.......................Crit .........19-20
...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
11/8
Powers Will 10
ü Device (10 PP)
Removable Hero Points: 1
ü Venom (13 PP)
Activation: Standard Action
ü Enhanced Ability: Enhanced Stamina 2 (4 PP)
Damage
+2 STA (Free - Personal - Sustained) Bruises
ü Enhanced Ability: Enhanced Strength 2 (4 PP)
+2 STR (Free - Personal - Sustained)
Dazed
Healing: Healing 6 (6 PP) Staggered
Limited: to Self (Standard - Close - Instant) Incapacitated
ü Protection: Protection 1 (1 PP)
+1 Toughness (Personal - Permanent) Fatigue
Advantages Fatigued
Accurate Attack Trade effect DC for attack bonus. Exhausted
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank.
Improved Hold -5 circumstance penalty to escape from your holds.
Languages 4 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing
vert.: 2.4 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Addiction Although Bane has kicked the habit, Venom is highly addictive
and he may go back to using the drug for its strength or healing effects Acrobatics +13 6 7
as he has in the past. Withdrawal symptoms begin occurring 12 hours
after the last use. Stats to the left of the slash (/) represent Bane’s Athletics +14 7 7
abilities while using Venom.
Close Combat: Unarmed +19 7 12
Background Information Deception +12 4 8
Languages: Choose any 4 languages, Latin, Native Language, Expertise: Philosophy +10 2 8
Persian, Spanish, Urdu
Expertise: Sociology +10 2 8
Expertise: Theology +10 2 8
Insight +14 8 6
Intimidation +12 4 8
Investigation - - 8
Perception +12 6 6
Persuasion +14 6 8
Sleight of Hand - - 7
Stealth +7 - 7
Technology - - 8
Treatment - - 8
Vehicles - - 7

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Barracuda
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 236 PP; Abilities 86 + Powers 75 + Advantages 35 +
Skills 22 (44 ranks) + Defenses 18
Abilities
Strength 10 Agility 4 Fighting 11 Awareness 3 Defenses
Stamina 8 Dexterity 2 Intellect 2 Presence 3 Dodge 11
Offense Initiative: +8 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
11/8
Powers Will 11
ü Aquatic (6 PP)
ü Immunity: Immunity 3 (3 PP) Hero Points: 1
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning
(Personal - Permanent)
ü Movement: Movement 1 (2 PP)
Damage
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Bruises
ü Senses: Senses 1 (1 PP)
Low-light Vision (Personal - Permanent) Dazed
ü Marine Telepathy (59 PP) Staggered
Summon Marine Life: Summon 4 (1 PP) Incapacitated
Horde, Mental Link, Multiple Minions 4: 16 minions, Type (General): Marine Life; Limited: to in or
near water (Standard - Close - Sustained)
Fatigue
Summon Marine Life: Summon 8 (57 PP)
Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: to in or Fatigued
near water (Standard - Close - Sustained)
Exhausted
Talk To Fish (1 PP)
Communication: Mental Communication 4 (16 PP)
(Free - Rank, Anywhere on earth - Sustained)
Comprehend: Comprehend 2 (4 PP)
Animals - Speak To, Animals - Understand (Personal - Permanent)
ü Swimming: Swimming 10 (10 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)

Advantages
All-out Attack Trade active defense for attack bonus.
Animal Empathy Use interaction skills normally with animals.
Benefit, Status 3: Warlord of Atlantis Gain a significant perquisite or fringe benefit.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 10 5 points of equipment per rank.
Favored Environment: Aquatic Circumstance bonus to attack or defense in an
environment.
Improved Initiative +4 bonus to initiative checks per rank.
Languages 1 Speak and understand additional languages.
Minion 12 Gain a follower or minion with (15 x rank) power points.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Movement: Movement 1 - Environmental Adaptation: Aquatic
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: Acrobatics +8 4 4
4.8 ft.; standing vert.: 2.4 ft.
Athletics +14 4 10
Swimming: Swimming 10 - Speed: 500 miles/hour, 1 mile/round
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw Close Combat: Unarmed +11 - 11
6 tons 120 feet
Deception +3 - 3
Equipment Expertise: Atlantean Lore +9 7 2
50p of Atlantean technology 50 Insight +9 6 3
Intimidation +9 6 3
Complications
Obsession Barracuda is bent on conquering the surface world. Investigation - - 2
Temper Barracuda is known for a fierce, warrior temper when tested. Perception +8 5 3
Weakness Barracuda dehydrates when away from water for an extended
time, becoming
Persuasion +3 - 3
impaired, disabled, and finally incapacitated before his condition becomes
dying. Immersion in water immediately removes all accumulated Ranged Combat: Throw +2 - 2
conditions.
Sleight of Hand - - 2
250 PL 4 Atlantean Warriors Stealth +8 4 4
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Technology
Awareness 0, Presence 0
+6 4 2
Offense Treatment - - 2
Initiative +0
Grab, +0 (DC Spec 10) Vehicles +6 4 2
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) + Defenses
0

Background Information
Languages: Atlantean, Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
250 PL 4 Atlantean Warriors
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 0, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bat
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 13 PP; Abilities -22 + Powers 30 + Advantages 0 + Skills
3 (6 ranks) + Defenses 2
Abilities
Strength -5 Agility 2 Fighting 0 Awareness 2 Defenses
Stamina -2 Dexterity -3 Intellect -5 Presence -3 Dodge 8
Offense Initiative: +2 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-3,
. . .DC
. . . .10
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .10
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
-2
Powers Will 2
ü Flight 3 (3 PP)
Speed: 16 miles/hour, 250 feet/round; Wings (Free - Personal - Sustained) Hero Points: 1
ü Senses 2 (2 PP)
Accurate: Hearing (Personal - Permanent)
ü Shrinking 12 (25 PP)
Damage
-3 STR, -6 Intimidate, +12 Stealth, +6 active defenses, -3 size ranks, -1 speed ranks; Innate; Bruises
Permanent (Free - Personal - Permanent)
Dazed
Movement Staggered
Base Movement Speed - 0.5 miles/hour, 6 feet/round (run 1 mile/hour, 15 feet/round; swim Incapacitated
900 feet/hour, 1 foot/round)
Flight 3 - Speed: 16 miles/hour, 250 feet/round Fatigue
Routine Jump Distance - Running jump: 5 ft.; standing: 2.5 ft.; vertical: 1 ft.; standing vert.: Fatigued
0.5 ft.
Throwing Distance - Throw 6 lbs. 6 feet; throw 1.5 lbs. 30 feet Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 2
Athletics -5 - -5
Deception -3 - -3
Insight +2 - 2
Intimidation -9 - -3 -6
Investigation - - -5
Perception +6 4 2
Persuasion -3 - -3
Sleight of Hand - - -3
Stealth +16 2 2 +12
Technology - - -5
Treatment - - -5
Vehicles - - -3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Batgirl (Barbara Gordon) PL10 +25
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 175 PP; Abilities 70 + Powers 2 + Advantages 32 +
Skills 47 (94 ranks) + Defenses 24
Abilities
Strength 3 Agility 4 Fighting 9 Awareness 4 Defenses
Stamina 3 Dexterity 5 Intellect 4 Presence 3 Dodge 14
Offense Initiative: +8 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Batarangs: Strength-based
. +13,
. . . . . DC
. . . . 20
. . . . . . . . . 50/100/200
. . . . . . . . . . . . ft., . . . .Crit . . . . 20
Fortitude ...............
Damage 2
Damage: Damage 1 . . . . . +11, . . . . . .DC. . . 16
. . . . .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness . .. .. .. .. .. .. .. .. .. . . . . . . .
Explosive Batarangs: Burst Area
. DC
. . . .19. . . .. .. .. .. .. .. .. .. .100/200/400
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .8
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Will . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 4
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . .+15, DC 18
. . . . . . . . . . . . .. .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .................................................................................................. . . . . . . . . . . . . . . . . . .

Powers Damage
ü Cowl (2 PP) Bruises
Removable
Dazed
ü Cowl Sensors: Senses 2 (2 PP)
Infravision, Tracking: Infravision 1: -1 speed rank (Personal - Permanent) Staggered
ü Grapnel Gun: Movement 1 (2 EP) Incapacitated
Swinging (Free - Personal - Sustained)
Batarangs: Strength-based Damage 2 (4 EP) Fatigue
DC 20; Increased Range: ranged (Standard - Ranged, 50/100/200 ft. - Instant)
Bolos: Affliction 4 (8 EP) Fatigued
1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 14; Alternate Resistance Exhausted
(Dodge), Extra Condition, Increased Range: ranged; Limited Degree (Standard - Ranged,
100/200/400 ft. - Instant)
Damage: Damage 1 (1 EP)
DC 16; Linked: Weaken: Weaken 1 (Standard - Close - Instant)
Weaken: Weaken 1 (1 EP)
Affects: Toughness, Resisted by: Fortitude, DC 11 (Standard - Close - Instant)
Explosive Batarangs: Burst Area Damage 4 (12 EP)
DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
Flash Bombs: Burst Area Affliction 3 (9 EP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 13;
Burst Area: 30 feet radius sphere, DC 13, Increased Range: ranged (Standard - Ranged, 75/150/300
ft. - Instant)
Sleep Gas Pellets: Cloud Area Affliction 4 (12 EP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
ü Smoke Bombs: Cloud Area Concealment Attack 4 (12 EP)
All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge (Free - Close -
Sustained)
Tear Gas Pellets: Cloud Area Affliction 3 (12 EP)
1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated,
Incapacitated, Resisted by: Fortitude, DC 13; Cloud Area: 15 feet radius sphere, DC 13, Extra
Condition, Increased Range: ranged (Standard - Ranged, 75/150/300 ft. - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Agile Feint Feint using Acrobatics skill or Speed rank.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Close Attack 2 +1 bonus to close attack checks per rank.
Contacts Make an initial Investigation check in one minute. Acrobatics +12 8 4
Defensive Attack Trade attack bonus for active defense bonus. Athletics +11 8 3
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Close Combat: Unarmed +13 4 9
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 7 5 points of equipment per rank. Deception +8 5 3
Evasion 2 Circumstance bonus to avoid area effects. Expertise: Law Enforcement +10 6 4
Hide in Plain Sight Hide while observed without need for a diversion.
Expertise: Research +14 10 4
Improved Defense +2 bonus to active defense when you take the
defend action. Insight +9 5 4
Improved Disarm No penalty for the disarm action.
Intimidation +3 - 3
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action. Investigation +12 8 4
Instant Up Stand from prone as a free action. Perception +11 7 4
Jack-of-all-trades Use any skill untrained.
Persuasion +8 5 3
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Redirect Use Deception to redirect a missed attack at another target. Ranged Combat: Batarang +10 5 5
Set-up Transfer the benefit of an interaction skill to an ally. Sleight of Hand +5 - 5
Well-informed Immediate Investigation or Persuasion check to know
something. Stealth +11 7 4
Technology +10 6 4
Movement
Treatment +4 - 4
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Vehicles +15 10 5
Grapnel Gun: Movement 1 - Swinging
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.;
vertical: 4.2 ft.; standing vert.: 2.1 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw
100 lbs. 120 feet

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment
Flashlight, Grapnel Gun [Grapnel Gun: Movement 1,
Swinging], Mini-tracer, Motorcycle, Rebreather, Utility
Belt (Batarangs [Batarangs: Strength-based Damage
2, DC 20; Increased Range: ranged], Bolos [Bolos:
Affliction 4, 1st degree: Hindered, Vulnerable, 2nd
degree: Immobile, Defenseless, DC 14; Alternate
Resistance (Dodge), Extra Condition, Increased
Range: ranged; Limited Degree], Cutting Torch
[Damage: Damage 1, DC 16; Linked: Weaken:
Weaken 1; Weaken: Weaken 1, Affects: Toughness,
Resisted by: Fortitude, DC 11], Explosive Batarangs
[Explosive Batarangs: Burst Area Damage 4, DC 19;
Burst Area: 30 feet radius sphere, DC 14, Increased
Range: ranged], Flash Bombs [Flash Bombs: Burst
Area Affliction 3, 1st degree: Impaired, 2nd degree:
Disabled, 3rd degree: Unaware, Resisted by:
Fortitude, DC 13; Burst Area: 30 feet radius sphere,
DC 13, Increased Range: ranged], Sleep Gas Pellets
[Sleep Gas Pellets: Cloud Area Affliction 4, 1st
degree: Fatigued, 2nd degree: Exhausted, 3rd
degree: Asleep, Resisted by: Fortitude, DC 14; Cloud
Area: 15 feet radius sphere, DC 14, Increased Range:
ranged], Smoke Bombs [Smoke Bombs: Cloud Area
Concealment Attack 4, All Visual Senses, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Attack:
Dodge], Tear Gas Pellets [Tear Gas Pellets: Cloud
Area Affliction 3, 1st degree: Dazed, Impaired, 2nd
degree: Stunned, Disabled, 3rd degree:
Incapacitated, Incapacitated, Resisted by: Fortitude,
DC 13; Cloud Area: 15 feet radius sphere, DC 13,
Extra Condition, Increased Range: ranged])

Complications
Family Babs is dedicated to her father, Commissioner Jim
Gordon, and also her extended family in the super-hero
community, namely the Batman family and the Birds of Prey.

Motorcycle (Vehicle)
Strength 1, Defense 0, Toughness 8, Size Medium
Features:
Navigation System 1
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 1 + Skills
0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 11

Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Batgirl (Cassandra Cain) PL10 +1
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 151 PP; Abilities 64 + Powers 0 + Advantages 28 +
Skills 32 (64 ranks) + Defenses 27
Abilities
Strength 2 Agility 5 Fighting 10 Awareness 4 Defenses
Stamina 4 Dexterity 5 Intellect 1 Presence 1 Dodge 15
Offense Initiative: +9 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Batarangs: Strength-based
. +13,
. . . . . DC
. . . . 19
. . . . . . . . . 50/100/200
. . . . . . . . . . . . ft., . . . .Crit . . . . 20
Fortitude ................
Damage 2
Damage: Damage 1 . . . . . +13, . . . . . .DC. . . 16
. . . . .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5/4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness . .. .. .. .. .. .. .. .. .. . . . . . . .
Explosive Batarangs: Burst Area
. DC
. . . .19. . . .. .. .. .. .. .. .. .. .100/200/400
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. ..10
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Will .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 4
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . .+13, DC 17
. . . . . . . . . . . . .. .. .. .. .. .Bludgeon, Crit 19-20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .................................................................................................. . . . . . . . . . . . . . . . . . .

Powers Damage
ü Grapnel Gun: Movement 1 (2 EP) Bruises
Swinging (Free - Personal - Sustained)
Dazed
Batarangs: Strength-based Damage 2 (4 EP)
DC 19; Increased Range: ranged (Standard - Ranged, 50/100/200 ft. - Instant) Staggered
Bolos: Affliction 4 (8 EP) Incapacitated
1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 14; Alternate Resistance
(Dodge), Extra Condition, Increased Range: ranged; Limited Degree (Standard - Ranged,
100/200/400 ft. - Instant) Fatigue
Damage: Damage 1 (1 EP) Fatigued
DC 16; Linked: Weaken: Weaken 1 (Standard - Close - Instant)
Exhausted
Weaken: Weaken 1 (1 EP)
Affects: Toughness, Resisted by: Fortitude, DC 11 (Standard - Close - Instant)
Explosive Batarangs: Burst Area Damage 4 (12 EP)
DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
Flash Bombs: Burst Area Affliction 3 (9 EP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 13;
Burst Area: 30 feet radius sphere, DC 13, Increased Range: ranged (Standard - Ranged, 75/150/300
ft. - Instant)
Sleep Gas Pellets: Cloud Area Affliction 4 (12 EP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
ü Smoke Bombs: Cloud Area Concealment Attack 4 (12 EP)
All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge (Free - Close -
Sustained)
Tear Gas Pellets: Cloud Area Affliction 3 (12 EP)
1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated,
Incapacitated, Resisted by: Fortitude, DC 13; Cloud Area: 15 feet radius sphere, DC 13, Extra
Condition, Increased Range: ranged (Standard - Ranged, 75/150/300 ft. - Instant)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Cipher Gain a significant perquisite or fringe benefit.
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll +1 active defense bonus to Toughness per rank.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Equipment 7 5 points of equipment per rank.
Grabbing Finesse Substitute Dex for Str when making grab attacks. Acrobatics +12 7 5
Great Endurance +5 on checks involving endurance. Athletics +9 7 2
Hide in Plain Sight Hide while observed without need for a diversion.
Deception +1 - 1
Improved Critical: Unarmed +1 to critical threat range with an attack
per rank. Insight +12 8 4
Improved Initiative +4 bonus to initiative checks per rank.
Intimidation +5 4 1
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action. Investigation +7 6 1
Power Attack Trade attack bonus for effect bonus. Perception +11 7 4
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Persuasion +1 - 1
Skill Mastery: Insight Make routine checks with one skill under any
conditions. Ranged Combat: Batarangs +10 5 5
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Sleight of Hand +9 4 5
Movement Stealth +12 7 5
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Technology - - 1
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Grapnel Gun: Movement 1 - Swinging Treatment - - 1
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: Vehicles +9 4 5
3.8 ft.; standing vert.: 1.9 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet

Equipment
Flashlight, Grapnel Gun [Grapnel Gun: Movement 1,
Swinging], Mini-tracer, Motorcycle, Restraints, Utility Belt
(Batarangs [Batarangs: Strength-based Damage 2, DC 19;
Increased Range: ranged], Bolos [Bolos: Affliction 4, 1st
degree: Hindered, Vulnerable, 2nd degree: Immobile,
Defenseless, DC 14; Alternate Resistance (Dodge), Extra
Condition, Increased Range: ranged; Limited Degree], Cutting
Torch [Damage: Damage 1, DC 16; Linked: Weaken: Weaken
1; Weaken: Weaken 1, Affects: Toughness, Resisted by:
Fortitude, DC 11], Explosive Batarangs [Explosive Batarangs:
Burst Area Damage 4, DC 19; Burst Area: 30 feet radius
sphere, DC 14, Increased Range: ranged], Flash Bombs
[Flash Bombs: Burst Area Affliction 3, 1st degree: Impaired,
2nd degree: Disabled, 3rd degree: Unaware, Resisted by:
Fortitude, DC 13; Burst Area: 30 feet radius sphere, DC 13,
Increased Range: ranged], Sleep Gas Pellets [Sleep Gas
Pellets: Cloud Area Affliction 4, 1st degree: Fatigued, 2nd
degree: Exhausted, 3rd degree: Asleep, Resisted by:
Fortitude, DC 14; Cloud Area: 15 feet radius sphere, DC 14,
Increased Range: ranged], Smoke Bombs [Smoke Bombs:
Cloud Area Concealment Attack 4, All Visual Senses, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge],
Tear Gas Pellets [Tear Gas Pellets: Cloud Area Affliction 3,
1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled,
3rd degree: Incapacitated, Incapacitated, Resisted by:
Fortitude, DC 13; Cloud Area: 15 feet radius sphere, DC 13,
Extra Condition, Increased Range: ranged])

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications
Fear of Abandonment Cassandra’s brutal upbringing has left
her with a serious fear of abandonment, and a vulnerability to
mental manipulation.

Motorcycle (Vehicle)
Strength 1, Defense 0, Toughness 8, Size Medium
Features:
Navigation System 1
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 1 + Skills
0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 11

Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Batgirl (Stephanie Brown) PL9 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 135 PP; Abilities 52 + Powers 0 + Advantages 24 + Skills
38 (76 ranks) + Defenses 21
Abilities
Strength 1 Agility 4 Fighting 8 Awareness 3 Defenses
Stamina 2 Dexterity 4 Intellect 1 Presence 3 Dodge 11
Offense Initiative: +8 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
Batarangs: Strength-based Fortitude
Damage 2 +4,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..50/100/200
.. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Bo Staff: Strength-based
. +13,
. . . . . DC
. . . . 18
. . . . . . . . . 5ft., . . . . .Crit . . . . .20 ..........................................................................
Toughness 5/2
Damage 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..8
Damage: Damage 1 . . . . . +13,
. . . . . .DC. . . 16
. . . . .. .. .. .. .. .Crit
. .. .. .. ..20
Will .. .. .. .. .. .. .. .. . . . . . . .
Explosive Batarangs: Burst Area
. DC
. . . .19
. . . .. .. .. .. .. .. .. .. .100/200/400
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 4 Hero Points: 1
Throw . . . . . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .16
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit .........20 ...........................................................................Damage ........................ . . . . . . . . . . . . . . . . . .

Bruises
Powers
Dazed
ü Armored Costume: Protection 2 (2 EP)
+2 Toughness (Personal - Permanent) Staggered
Bo Staff: Strength-based Damage 2 (3 EP) Incapacitated
DC 18; Reach (melee): 5 ft. (Standard - Close, 5ft. - Instant)
ü Grapnel Gun: Movement 1 (2 EP) Fatigue
Swinging (Free - Personal - Sustained)
Batarangs: Strength-based Damage 2 (4 EP) Fatigued
DC 18; Increased Range: ranged (Standard - Ranged, 50/100/200 ft. - Instant) Exhausted
Bolos: Affliction 4 (8 EP)
1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 14; Alternate Resistance
(Dodge), Extra Condition, Increased Range: ranged; Limited Degree (Standard - Ranged,
100/200/400 ft. - Instant)
Damage: Damage 1 (1 EP)
DC 16; Linked: Weaken: Weaken 1 (Standard - Close - Instant)
Weaken: Weaken 1 (1 EP)
Affects: Toughness, Resisted by: Fortitude, DC 11 (Standard - Close - Instant)
Explosive Batarangs: Burst Area Damage 4 (12 EP)
DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
Flash Bombs: Burst Area Affliction 3 (9 EP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 13;
Burst Area: 30 feet radius sphere, DC 13, Increased Range: ranged (Standard - Ranged, 75/150/300
ft. - Instant)
Sleep Gas Pellets: Cloud Area Affliction 4 (12 EP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
ü Smoke Bombs: Cloud Area Concealment Attack 4 (12 EP)
All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge (Free - Close -
Sustained)
Tear Gas Pellets: Cloud Area Affliction 3 (12 EP)
1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated,
Incapacitated, Resisted by: Fortitude, DC 13; Cloud Area: 15 feet radius sphere, DC 13, Extra
Condition, Increased Range: ranged (Standard - Ranged, 75/150/300 ft. - Instant)
ü Wireless Relay: Senses 1 (1 EP)
Communication Link: Oracle (Personal - Permanent)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Agile Feint Feint using Acrobatics skill or Speed rank.
Close Attack 5 +1 bonus to close attack checks per rank. Acrobatics +12 8 4
Defensive Attack Trade attack bonus for active defense bonus. Athletics +7 6 1
Defensive Roll +1 active defense bonus to Toughness per rank.
Deception +9 6 3
Equipment 6 5 points of equipment per rank.
Grabbing Finesse Substitute Dex for Str when making grab attacks. Insight +7 4 3
Hide in Plain Sight Hide while observed without need for a diversion. Intimidation +8 5 3
Improved Initiative +4 bonus to initiative checks per rank.
Investigation +8 7 1
Improved Trip No penalty for the trip action.
Move-by Action Move both before and after your standard action. Perception +8 5 3
Power Attack Trade attack bonus for effect bonus. Persuasion +9 6 3
Quick Draw Draw a weapon as a free action.
Ranged Combat: Throw +11 7 4
Set-up Transfer the benefit of an interaction skill to an ally.
Weapon Bind Free disarm attempt when you actively defend. Sleight of Hand +10 6 4
Weapon Break Free smash attack when you actively defend. Stealth +12 8 4
Movement Technology - - 1
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Treatment +5 4 1
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Vehicles +8 4 4
Grapnel Gun: Movement 1 - Swinging
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical:
3.4 ft.; standing vert.: 1.7 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Equipment
Armored Costume [Armored Costume: Protection 2,
+2 Toughness], Bo Staff [Bo Staff: Strength-based
Damage 2, DC 18; Reach (melee): 5 ft.], Flashlight,
Grapnel Gun [Grapnel Gun: Movement 1, Swinging],
Mini-tracer, Restraints, Utility Belt (Batarangs
[Batarangs: Strength-based Damage 2, DC 18;
Increased Range: ranged], Bolos [Bolos: Affliction 4,
1st degree: Hindered, Vulnerable, 2nd degree:
Immobile, Defenseless, DC 14; Alternate Resistance
(Dodge), Extra Condition, Increased Range: ranged;
Limited Degree], Cutting Torch [Damage: Damage 1,
DC 16; Linked: Weaken: Weaken 1; Weaken: Weaken
1, Affects: Toughness, Resisted by: Fortitude, DC
11], Explosive Batarangs [Explosive Batarangs:
Burst Area Damage 4, DC 19; Burst Area: 30 feet
radius sphere, DC 14, Increased Range: ranged],
Flash Bombs [Flash Bombs: Burst Area Affliction 3,
1st degree: Impaired, 2nd degree: Disabled, 3rd
degree: Unaware, Resisted by: Fortitude, DC 13;
Burst Area: 30 feet radius sphere, DC 13, Increased
Range: ranged], Sleep Gas Pellets [Sleep Gas
Pellets: Cloud Area Affliction 4, 1st degree:
Fatigued, 2nd degree: Exhausted, 3rd degree:
Asleep, Resisted by: Fortitude, DC 14; Cloud Area:
15 feet radius sphere, DC 14, Increased Range:
ranged], Smoke Bombs [Smoke Bombs: Cloud Area
Concealment Attack 4, All Visual Senses, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Attack:
Dodge], Tear Gas Pellets [Tear Gas Pellets: Cloud
Area Affliction 3, 1st degree: Dazed, Impaired, 2nd
degree: Stunned, Disabled, 3rd degree:
Incapacitated, Incapacitated, Resisted by: Fortitude,
DC 13; Cloud Area: 15 feet radius sphere, DC 13,
Extra Condition, Increased Range: ranged]), Wireless
Relay [Wireless Relay: Senses 1, Communication
Link: Oracle]

Complications
Inexperienced Stephanie is still finding her place as a member
of the Batman family, and has not fully integrated herself with
the team. Her on-again, off-again romance with Tim Drake is
also a source of conflict.

Background Information
Languages: Native Language

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Batman PL12 +105
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 285 PP; Abilities 116 + Powers 0 + Advantages 75 +
Skills 76 (152 ranks) + Defenses 18
Abilities
Strength 4 Agility 7 Fighting 14 Awareness 7 Defenses
Stamina 4 Dexterity 7 Intellect 8 Presence 7 Dodge 14
Offense Initiative: +11 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Batarangs: Strength-based
. +14,
. . . . . DC
. . . . 21
. . . . . . . . . 50/100/200
. . . . . . . . . . . . ft., . . . .Crit . . . . 20
Fortitude ...............
Damage 2
Damage: Damage 1 . . . . . +20, . . . . . .DC. . . 16
. . . . .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8/4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness . .. .. .. .. .. .. .. .. .. . . . . . . .
Explosive Batarangs: Burst Area
. DC
. . . .19. . . .. .. .. .. .. .. .. .. .100/200/400
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. ..13
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Will .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 4
Throw . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .19. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . +20, DC 19
. . . . . . . . . . . . . . . .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .................................................................................................... . . . . . . . . . . . . . . . . . .

Powers Damage
ü Grapnel Gun: Movement 1 (2 EP) Bruises
Swinging (Free - Personal - Sustained)
Dazed
Batarangs: Strength-based Damage 2 (4 EP)
DC 21; Increased Range: ranged (Standard - Ranged, 50/100/200 ft. - Instant) Staggered
Bolos: Affliction 4 (8 EP) Incapacitated
1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 14; Alternate Resistance
(Dodge), Extra Condition, Increased Range: ranged; Limited Degree (Standard - Ranged,
100/200/400 ft. - Instant) Fatigue
Damage: Damage 1 (1 EP) Fatigued
DC 16; Linked: Weaken: Weaken 1 (Standard - Close - Instant)
Exhausted
Weaken: Weaken 1 (1 EP)
Affects: Toughness, Resisted by: Fortitude, DC 11 (Standard - Close - Instant)
Explosive Batarangs: Burst Area Damage 4 (12 EP)
DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
Flash Bombs: Burst Area Affliction 3 (9 EP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 13;
Burst Area: 30 feet radius sphere, DC 13, Increased Range: ranged (Standard - Ranged, 75/150/300
ft. - Instant)
Sleep Gas Pellets: Cloud Area Affliction 4 (12 EP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
ü Smoke Bombs: Cloud Area Concealment Attack 4 (12 EP)
All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge (Free - Close -
Sustained)
Tear Gas Pellets: Cloud Area Affliction 3 (12 EP)
1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated,
Incapacitated, Resisted by: Fortitude, DC 13; Cloud Area: 15 feet radius sphere, DC 13, Extra
Condition, Increased Range: ranged (Standard - Ranged, 75/150/300 ft. - Instant)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Wealth 5 (billionare) Gain a significant perquisite or fringe benefit.
Close Attack 6 +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.

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Advantages Skills
Total Ranks Ability Other
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank. Acrobatics +15 8 7
Equipment 22 5 points of equipment per rank. Athletics +15 11 4
Evasion Circumstance bonus to avoid area effects.
Close Combat: Unarmed +14 - 14
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Initiative +4 bonus to initiative checks per rank. Deception +15 8 7
Improvised Tools No penalty for using skills without tools. Expertise: Criminology +21 13 8
Instant Up Stand from prone as a free action.
Expertise: Streetwise +21 13 8
Inventor Use Technology to create temporary devices.
Jack-of-all-trades Use any skill untrained. Insight +17 10 7
Languages 4 Speak and understand additional languages. Intimidation +22 15 7
Move-by Action Move both before and after your standard action.
Investigation +22 14 8
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either Perception +20 13 7
cover or concealment.
Persuasion +12 5 7
Quick Draw Draw a weapon as a free action.
Ranged Attack 7 +1 bonus to ranged attack checks per rank. Ranged Combat: Batarang +7 - 7
Redirect Use Deception to redirect a missed attack at another target. Sleight of Hand +15 8 7
Seize Initiative Spend a hero point to go first in the initiative order.
Stealth +20 13 7
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Intimidation Make routine checks with one skill under Technology +16 8 8
any conditions.
Treatment +13 5 8
Skill Mastery: Investigation Make routine checks with one skill under
any conditions. Vehicles +15 8 7
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.
Tracking Use Perception to follow tracks.
Trance Go into a deathlike trance that slows bodily functions.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Well-informed Immediate Investigation or Persuasion check to know
something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Grapnel Gun: Movement 1 - Swinging
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.;
vertical: 5 ft.; standing vert.: 2.5 ft.
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw
400 lbs. 120 feet

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment The Batmobile (Vehicle)
Flashlight, Grapnel Gun [Grapnel Gun: Movement 1, (Alternate of The Batplane)
Strength 8, Defense -2, Toughness 10, Size Huge
Swinging], Mini-tracer, Rebreather, The Batcave, The Features:
Batmobile, The Batplane, Utility Belt (Batarangs Alarm 3, Caltrops, Hidden Compartments 1, Navigation
[Batarangs: Strength-based Damage 2, DC 21; System 2, Oil Slick, Remote Control
Increased Range: ranged], Bolos [Bolos: Affliction 4, Powers
1st degree: Hindered, Vulnerable, 2nd degree: Armored Chassis: Impervious Toughness 8
Immobile, Defenseless, DC 14; Alternate Resistance Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
(Dodge), Extra Condition, Increased Range: ranged; Power Points
Limited Degree], Cutting Torch [Damage: Damage 1, Abilities 2 + Powers 14 + Advantages 0 + Features 9 + Skills
DC 16; Linked: Weaken: Weaken 1; Weaken: Weaken 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons
1, Affects: Toughness, Resisted by: Fortitude, DC & Armor 0 (0 ep) = 28
11], Explosive Batarangs [Explosive Batarangs: The Batplane (Vehicle)
Burst Area Damage 4, DC 19; Burst Area: 30 feet
Strength 10, Defense -4, Toughness 10, Size Huge
radius sphere, DC 14, Increased Range: ranged],
Features:
Flash Bombs [Flash Bombs: Burst Area Affliction 3, Remote Control
1st degree: Impaired, 2nd degree: Disabled, 3rd Powers
degree: Unaware, Resisted by: Fortitude, DC 13; Air-to-Air Missiles: Burst Area Damage 11 (DC 26; Burst
Burst Area: 30 feet radius sphere, DC 13, Increased Area: 30 feet radius sphere, DC 21 [8 ranks only], Homing 6:
Range: ranged], Sleep Gas Pellets [Sleep Gas 6 extra attempts, Increased Range: ranged)
Pellets: Cloud Area Affliction 4, 1st degree: Flight: Flight 12 (Speed: 8000 miles/hour, 16 miles/round)
Fatigued, 2nd degree: Exhausted, 3rd degree: Offense
Asleep, Resisted by: Fortitude, DC 14; Cloud Area: Air-to-Air Missiles: Burst Area Damage 11 (DC 26)
15 feet radius sphere, DC 14, Increased Range: Power Points
Abilities 4 + Powers 60 + Advantages 0 + Features 1 + Skills
ranged], Smoke Bombs [Smoke Bombs: Cloud Area
0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons
Concealment Attack 4, All Visual Senses, DC 14; & Armor 0 (0 ep) = 66
Cloud Area: 15 feet radius sphere, DC 14, Attack:
Dodge], Tear Gas Pellets [Tear Gas Pellets: Cloud
Area Affliction 3, 1st degree: Dazed, Impaired, 2nd Powers in Library
degree: Stunned, Disabled, 3rd degree: ü Power-lifting: Power-lifting 1 (1 PP)
Incapacitated, Incapacitated, Resisted by: Fortitude, +1 STR for lifting (Reaction - Personal - Continuous)
DC 13; Cloud Area: 15 feet radius sphere, DC 13, Design / Construction DC: 11; Jury Rig DC: 16; Invention: 1/4 hours;
Extra Condition, Increased Range: ranged]) Ritual: 4 hours/10 minutes; Jury Rig: 1 rounds

Complications Background Information


Enemy Batman has a number of recurring foes, but the Joker Languages: Choose any 8 languages, Native Language
is the most dangerous of all.
Flashbacks Batman is sometimes stunned by traumatic
flashbacks to the night his parents were murdered, especially
in connection to Crime Alley, where the killings took place.
Identity Bruce Wayne.
Obsession Crime fighting.
Relationship Although he may appear to be a loner, Batman
has a number of important people in his life, including
Nightwing, Robin, Oracle, Alfred Pennyworth (the faithful
Wayne family butler) and Police Commissioner James Gordon.
Responsibility Batman considers Gotham his city, and his
responsibility.

The Batcave (Headquarters)


Toughness 10, Size Huge
Features:
Communications, Computer, Concealed 1, Defense System,
Dock, Garage, Gym, Hangar, Infirmary, Laboratory, Library,
Living Space, Power System, Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 19

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Batwoman PL10 +58
Female; Age: 25; Height: 5' 10"; Weight: 140 lb.
Eyes: Green; Hair: Red
Power Level 10, 208 PP; Abilities 76 + Powers 0 + Advantages 47 +
Skills 63 (126 ranks) + Defenses 22
Abilities
Defenses
Strength 3 Agility 6 Fighting 11 Awareness 4
Stamina 3 Dexterity 5 Intellect 3 Presence 3 Dodge 13
Parry 13
Offense Initiative: +6
Attack Name Attack Bonus & Resistance DC Notes Fortitude 8
Batarangs: Strength-based
. +14,
. . . . . DC
. . . . 20
. . . . . . . . . 50/100/200
. . . . . . . . . . . . ft., . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . 7/3 .................
Damage 2
Explosive Batarangs: Burst Area
. DC
. . . .19
. . . .. .. .. .. .. .. .. .. .100/200/400
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. ..12
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Will .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 4
Gauntlets: Strength-based
. +16,
. . . . . DC
. . . . 19
. . . . . . . . . Crit
. . . . .20
...............................................................................
Damage 1 Hero Points: 1
Throw . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .18. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . +16, DC 18
. . . . . . . . . . . . . . . .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ............................................................................Damage ........................ . . . . . . . . . . . . . . . . . .

Powers Bruises
ü Body Armor: Protection 1 (1 EP) Dazed
+1 Toughness (Personal - Permanent) Staggered
ü Gauntlets (2 EP) Incapacitated
ü Climbing Claws: Enhanced Trait 2 (1 PP)
Traits: Athletics +4 ( +17); Limited: Climbing Checks only (Free - Personal - Sustained) Fatigue
Gauntlets: Strength-based Damage 1 (1 PP)
DC 19 (Standard - Close - Instant) Fatigued
ü Grapnel Gun: Movement 1 (2 EP) Exhausted
Swinging (Free - Personal - Sustained)
Batarangs: Strength-based Damage 2 (4 EP)
DC 20; Increased Range: ranged (Standard - Ranged, 50/100/200 ft. - Instant)
Explosive Batarangs: Burst Area Damage 4 (12 EP)
DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
Flash Bombs: Burst Area Affliction 3 (9 EP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 13;
Burst Area: 30 feet radius sphere, DC 13, Increased Range: ranged (Standard - Ranged, 75/150/300
ft. - Instant)
Sleep Gas Pellets: Cloud Area Affliction 4 (12 EP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
ü Smoke Bombs: Cloud Area Concealment Attack 4 (12 EP)
All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge (Free - Close -
Sustained)
Tear Gas Pellets: Cloud Area Affliction 3 (12 EP)
1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated,
Incapacitated, Resisted by: Fortitude, DC 13; Cloud Area: 15 feet radius sphere, DC 13, Extra
Condition, Increased Range: ranged (Standard - Ranged, 75/150/300 ft. - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Attractive Circumstance bonus to interaction based on your looks.
Benefit, Wealth 4 (multimillionare) Gain a significant perquisite or fringe benefit.
Close Attack 4 +1 bonus to close attack checks per rank.

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Advantages Skills
Total Ranks Ability Other
Connected Call in assistance or favors with a Persuasion check.
Defensive Attack Trade attack bonus for active defense bonus. Acrobatics +15 9 6
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Athletics +17 10 3 +4
Equipment 11 5 points of equipment per rank.
Close Combat: Unarmed +12 1 11
Evasion Circumstance bonus to avoid area effects.
Grabbing Finesse Substitute Dex for Str when making grab attacks. Deception +11 8 3
Hide in Plain Sight Hide while observed without need for a diversion. Expertise: Military +13 10 3
Improvised Tools No penalty for using skills without tools.
Expertise: Streetwise +8 5 3
Instant Up Stand from prone as a free action.
Languages 3 Speak and understand additional languages. Insight +12 8 4
Move-by Action Move both before and after your standard action. Intimidation +9 6 3
Precise Attack (Close, Concealment) Ignore attack check penalties for
either cover or concealment. Investigation +12 9 3
Quick Draw Draw a weapon as a free action. Perception +14 10 4
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Persuasion +11 8 3
Redirect Use Deception to redirect a missed attack at another target.
Seize Initiative Spend a hero point to go first in the initiative order. Ranged Combat: Throw +11 6 5
Takedown Free extra attack when you incapacitate a minion. Sleight of Hand +10 5 5
Tracking Use Perception to follow tracks.
Stealth +16 10 6
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Well-informed Immediate Investigation or Persuasion check to know Technology +9 6 3
something.
Treatment +9 6 3
Movement Vehicles +14 9 5
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Grapnel Gun: Movement 1 - Swinging
Routine Jump Distance - Running jump: 27 ft.; standing: 13.5 ft.;
vertical: 5.4 ft.; standing vert.: 2.7 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw
100 lbs. 120 feet

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment
Body Armor [Body Armor: Protection 1, +1
Toughness], Bunker, Flashlight, Gauntlets
[Gauntlets], Grapnel Gun [Grapnel Gun: Movement 1,
Swinging], Mini-tracer, Motorcycle, Night Vision
Goggles, Utility Belt (Batarangs [Batarangs:
Strength-based Damage 2, DC 20; Increased Range:
ranged], Explosive Batarangs [Explosive Batarangs:
Burst Area Damage 4, DC 19; Burst Area: 30 feet
radius sphere, DC 14, Increased Range: ranged],
Flash Bombs [Flash Bombs: Burst Area Affliction 3,
1st degree: Impaired, 2nd degree: Disabled, 3rd
degree: Unaware, Resisted by: Fortitude, DC 13;
Burst Area: 30 feet radius sphere, DC 13, Increased
Range: ranged], Sleep Gas Pellets [Sleep Gas
Pellets: Cloud Area Affliction 4, 1st degree:
Fatigued, 2nd degree: Exhausted, 3rd degree:
Asleep, Resisted by: Fortitude, DC 14; Cloud Area:
15 feet radius sphere, DC 14, Increased Range:
ranged], Smoke Bombs [Smoke Bombs: Cloud Area
Concealment Attack 4, All Visual Senses, DC 14;
Cloud Area: 15 feet radius sphere, DC 14, Attack:
Dodge], Tear Gas Pellets [Tear Gas Pellets: Cloud
Area Affliction 3, 1st degree: Dazed, Impaired, 2nd
degree: Stunned, Disabled, 3rd degree:
Incapacitated, Incapacitated, Resisted by: Fortitude,
DC 13; Cloud Area: 15 feet radius sphere, DC 13,
Extra Condition, Increased Range: ranged])

Complications
Enemy Alice Liddel; the Religion of Crime.
Flashbacks Batwoman sometimes has traumatic flashbacks to
tragic events of her past, such as the kidnapping and murder
of her mother and sister.
Relationships Her father Jacob, her cousin Bette “Flamebird”
Kane, her stepmother Catherine, and her former lover and
friend Renee Montoya, aka the Question (see Vol. II).
Secret Identity Kate Kane, wealthy heiress and socialite.

Bunker (Headquarters)
Toughness 10, Size Medium
Features:
Communications, Computer, Concealed 1, Defense System,
Garage, Gym, Infirmary, Library, Living Space, Power System,
Sealed, Workshop
Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 12 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 15

Motorcycle (Vehicle)
Strength 1, Defense 0, Toughness 8, Size Medium
Features:
Navigation System 1
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 1 + Skills
0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 11

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Choose any 4 languages, Native Language
Wealthy heiress Kate Kane is no stranger to hardship. When Kate was twelve, gunmen kidnapped her, her twin sister
Beth, and their mother. Her father, US Army Colonel Jake Kane, led a rescue mission. Kate was saved, but her mother
and sister were killed.

Later, Kate enrolled at West Point until a lesbian affair led to her resignation. Kate moved to Gotham City to continue
school and lead the life of a wealthy socialite. Lacking direction, Kate filled her life with parties and socializing. It was
during this time that she met and began dating Renee Montoya. The couple fell in love, but fought over Montoya’s
unwillingness to reveal her sexuality to her friends and coworkers at the GCPD.

It was after such a fight Kate encountered Gotham’s Dark Knight, the Batman. Attacked by muggers, Kate fought her
attackers until the Batman arrived and took them down. This brief encounter motivated Kate to put on a cape. She
fought crime with stolen military hardware until her father discovered her activities. Jake Kane agreed to prepare his
daughter for her newfound purpose. For years, he trained Kate for her role as a masked vigilante, and now she fights
crime as Batwoman.
Basic Details
Motivations & Goals: Batwoman is driven by past tragedy and a desire to make a difference. She is sometimes
reckless and impulsive, but less so since she became a masked hero.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bear
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 36 PP; Abilities 6 + Powers 13 + Advantages 0 + Skills 4
(8 ranks) + Defenses 13
Abilities
Strength 8 Agility 1 Fighting 3 Awareness 1 Defenses
Stamina 4 Dexterity 0 Intellect -4 Presence -2 Dodge 4
Offense Initiative: +1 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .23
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6
Powers Will 3
ü Growth 4 (9 PP)
+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Hero Points: 1
Permanent (Free - Personal - Permanent)
ü Protection 2 (2 PP)
+2 Toughness (Personal - Permanent) Damage
ü Senses 2 (2 PP) Bruises
Acute: Smell, Low-light Vision (Personal - Permanent)
Dazed
Movement Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Incapacitated
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing Fatigue
vert.: 2.2 ft.
Fatigued
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +12 4 8
Deception -2 - -2
Insight +1 - 1
Intimidation +0 - -2 +2
Investigation - - -4
Perception +5 4 1
Persuasion -2 - -2
Sleight of Hand - -
Stealth -3 - 1 -4
Technology - - -4
Treatment - - -4
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Beast Boy PL10 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 54 + Powers 62 + Advantages 2 +
Skills 9 (18 ranks) + Defenses 23
Abilities
Strength 3 Agility 4 Fighting 3 Awareness 2 Defenses
Stamina 8 Dexterity 2 Intellect 2 Presence 3 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 12
Damage: Strength-based Fortitude
Damage 1 +3,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
8
Powers Hero Points: 1
ü Shapeshift (Animal Forms: Variable 9 (62 PP)
Action: move; Limited: Animals, Quirk: Always Green (Move - Personal - Sustained)
Damage
Advantages Bruises
Taunt Use Deception to demoralize in combat. Dazed
Teamwork +5 bonus to support team checks. Staggered
Incapacitated
Power Settings
Ape - Shapeshift (Animal Forms: Variable 9 Fatigue
Powers: Growth: Growth 4, Senses: Senses 2, Fortitude -4 ( +8 ), Athletics +6 ( +9 ), Perception +6
(+8 ) Fatigued
Dolphin - Shapeshift (Animal Forms: Variable 9 Exhausted
Powers: Senses: Senses 4, Swimming: Swimming 4, Athletics +8 ( +11), Close Combat +2 ( +5 ),
Perception +8 ( +10)
Hawk - Shapeshift (Animal Forms: Variable 9
Powers: Flight: Flight 4, Senses: Senses 2, Shrinking: Shrinking 8, Close Combat +4 ( +7 ), Perception
+6 ( +8 ), Toughness -2 ( +6 )
Lion - Shapeshift (Animal Forms: Variable 9
Powers: Claws, Growth: Growth 2, Senses: Senses 2, Close Combat +3 ( +6 ), Perception +5 ( +7 ),
Stealth +8 ( +12), Fighting +1 ( +4 ), Fortitude -2 ( +10)
Shark - Shapeshift (Animal Forms: Variable 9
Powers: Damage: Strength-based Damage 1, Senses: Senses 2, Fighting +1 ( +4 ), Athletics +4 ( +7 ),
Perception +5 ( +7 ), Advantages: All-out Attack, Close Attack, Power Attack
Whale - Shapeshift (Animal Forms: Variable 9
Powers: Growth: Growth 12, Protection: Protection 1, Senses: Senses 4, Swimming: Swimming 5,
Stamina -8 ( +0 ), Fortitude -4 ( +8 ), Athletics +2 ( +5 ), Close Combat +2 ( +5 ), Perception +10 ( +12)
Wolf - Shapeshift (Animal Forms: Variable 9
Powers: Senses: Senses 3, Perception +4 ( +6 ), Stealth +4 ( +8 ), Advantages: Improved Trip

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
(Inactive) Flight: Flight 4 - Speed: 30 miles/hour, 500 feet/round
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
(Inactive) Swimming: Swimming 4 - Speed: 8 miles/hour, 120 feet/round
(Inactive) Swimming: Swimming 5 - Speed: 16 miles/hour, 250 feet/round
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 4
Athletics +3 - 3
Close Combat: Unarmed +3 - 3
Deception +9 6 3
Insight +8 6 2
Intimidation +3 - 3
Investigation - - 2
Perception +2 - 2
Persuasion +9 6 3
Sleight of Hand - - 2
Stealth +4 - 4
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Big Barda PL13 +25
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 220 PP; Abilities 118 + Powers 77 + Advantages 7 +
Skills 11 (22 ranks) + Defenses 7
Abilities
Strength 15 Agility 8 Fighting 11 Awareness 4 Defenses
Stamina 15 Dexterity 8 Intellect 2 Presence 6 Dodge 10
Offense Initiative: +12 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Concussive Blast: Blast 10 . +11, . . . . . DC


. . . . 25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .15 ................
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 30
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 15
Unarmed . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .30
. . . ...........Bludgeon,
.......................Crit
.........20
.............................................................................................Impervious:
...... . . . . . . .+8
...........

Powers Will 9
ü Aero Disks: Flight 6 (5 PP)
Removable, Speed: 120 miles/hour, 1800 feet/round; Platform (Free - Personal - Sustained) Hero Points: 1
ü Apokoliptian Armor (16 PP)
Removable Damage
ü Enhanced Ability: Enhanced Stamina 5 (10 PP)
+5 STA (Free - Personal - Sustained) Bruises
ü Enhanced Ability: Enhanced Strength 5 (10 PP) Dazed
+5 STR (Free - Personal - Sustained)
Staggered
ü Immortal (19 PP)
Incapacitated
ü Immunity: Immunity 11 (11 PP)
Aging, Life Support (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 8 (8 PP)
Fatigue
(Free - Personal - Continuous) Fatigued
ü Mega Rod (14 PP) Exhausted
Easily Removable
Concussive Blast: Blast 10 (20 PP)
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant)
Flight: Flight 5 (1 PP)
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
Mega Mace (1 PP)
Penetrating 10 (Standard - Close - Instant)
Teleportation: Teleport 5 (1 PP)
900 feet in a move action, carrying 50 lbs. (Move - Rank - Instant)
Transwarp Drive: Movement 3 (1 PP)
Space Travel 3: other galaxies (Free - Personal - Sustained)
ü Mother Box (19 PP)
Removable
Healing: Healing 8 (16 PP)
(Standard - Close - Instant)
ü Intelligence: Feature 2 (2 PP)
(Personal - Permanent)
ü Movement: Movement 3 (6 PP)
Space Travel 3: other galaxies (Free - Personal - Sustained)
ü Strength of Apokolips: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Great Endurance +5 on checks involving endurance.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Improved Initiative +4 bonus to initiative checks per rank.
Interpose Take an attack meant for an ally. Acrobatics - - 8
Leadership Spend a hero point to remove a condition from an ally. Athletics +19 4 15

Movement Deception +6 - 6
Aero Disks: Flight 6 - Speed: 120 miles/hour, 1800 feet/round Expertise: Tactics +7 5 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Insight +6 2 4
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Flight: Flight 5 - Speed: 60 miles/hour, 900 feet/round Intimidation +10 4 6
Movement: Movement 3 - Space Travel 3: other galaxies Investigation - - 2
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.;
vertical: 5.8 ft.; standing vert.: 2.9 ft. Perception +8 4 4
Teleportation: Teleport 5 - 900 feet in a move action, carrying 50 lbs. Persuasion +6 - 6
Throwing Distance - Throw 50 ktons 6 feet; throw 12 ktons 30 feet; throw
3.2 ktons 120 feet Ranged Combat: Mega Rod +11 3 8
Transwarp Drive: Movement 3 - Space Travel 3: other galaxies Sleight of Hand - - 8
Complications Stealth +8 - 8
Enemy When she left Apokolips, Big Barda was marked a traitor by Technology - - 2
Granny Goodness, the Female Furies, and even Darkseid himself.
Treatment - - 2
Love Big Barda’s love for Scott Free means she will always be more
concerned with his safety than her own. Vehicles - - 8
Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bizarro PL15 +33
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 15, 258 PP; Abilities 84 + Powers 137 + Advantages 2 +
Skills 13 (26 ranks) + Defenses 22
Abilities
Strength 19 Agility 2 Fighting 8 Awareness -2 Defenses
Stamina 14 Dexterity 2 Intellect -2 Presence 1 Dodge 10
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Arctic Vision: Blast 15 . . .+10,


. . . . .DC
. . . .30
. . . .. .. .. .. .. .375/750/1500
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..15
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Flame Breath: Cone Area Damage
. DC
. . . .27
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..18
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
12
Impervious: +18
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 34
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .34
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . .9 ...............

Powers Hero Points: 1


Arctic Vision: Blast 15 (30 PP)
DC 30 (Standard - Ranged, 375/750/1500 ft. - Instant)
Damage
ü Falling (32 PP)
Down, Down, and Here!: Flight 15 (30 PP)
Bruises
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained) Dazed
Earth Flight: Movement 1 (1 PP) Staggered
Space Travel 1: within solar system (Free - Personal - Sustained)
Incapacitated
Slower than Speeding Bullet!: Speed 15 (1 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Flame Breath: Cone Area Damage 12 (24 PP)
Fatigue
DC 27; Cone Area: 60 feet cone, DC 22 (Standard - Close - Instant) Fatigued
ü Super-Senselessness: Senses 14 (12 PP)
Extended: Hearing 1: x10, Extended: Vision 3: x1k, Infravision, Microscopic Vision 4: atom-size, Exhausted
Penetrates Concealment: Vision, Ultravision; Quirk 2: can only see through lead (Personal -
Permanent)
ü Super-Slow: Quickness 8 (8 PP)
Perform routine tasks in -8 time ranks (Free - Personal - Sustained)
ü Super-Weakness: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)
ü Vulnerability (27 PP)
ü Immunity: Immunity 5 (5 PP)
Environmental Conditions (All) (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 18 (18 PP)
(Free - Personal - Continuous)
ü Protection: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent)

Advantages
Power Attack Trade attack bonus for effect bonus.
Ultimate Effort: Toughness checks Spend a hero point to get an effective 20 on a specific
check.

Movement
Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000 miles/hour, 250
miles/round; swim 16000 miles/hour, 30
Down, Down, and Here!: Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Earth Flight: Movement 1 - Space Travel 1: within solar system
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.; vertical: 5.8 ft.; standing
vert.: 2.9 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Slower than Speeding Bullet!: Speed 15 - Speed: 64000 miles/hour, 120
miles/round Acrobatics - - 2
Throwing Distance - Throw 800 ktons 6 feet; throw 200 ktons 30 feet;
throw 50 ktons 120 feet Athletics +19 - 19
Close Combat: Unarmed +11 3 8
Complications
Deception +1 - 1
Acceptance Everything he does, no matter how inexplicable, stems from
a heartfelt desire to find his place in the (Bizarro) world. Expertise: Bizarro World +13 15 -2
Quirk As best he can, he strives to uphold the Bizarro Code: “Us do
opposite of all Earthly things! Us hate beauty! Us love ugliness! Is big Insight -2 - -2
crime to make anything perfect on Bizarro World!”
Intimidation +1 - 1
Relationship Blue kryptonite weakens Bizarro in the same manner the
green variety hurts Superman. See the Blue Kryptonite sidebar. Investigation - - -2
Weakness Despite their fittingly odd marriage, Bizarro Lois Lane is the
most important person in his life. Perception -2 - -2
Persuasion +1 - 1
Background Information Ranged Combat: Arctic
Vision: Blast 15
+10 8 2
Languages: Native Language
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - -2
Treatment - - -2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Adam PL16 -3
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 16, 237 PP; Abilities 112 + Powers 99 + Advantages 3 +
Skills 12 (24 ranks) + Defenses 11
Abilities
Strength 19 Agility 2 Fighting 10 Awareness 10/3 Defenses
Stamina 16 Dexterity 2 Intellect 1 Presence 3 Dodge 11
Offense Initiative: +6 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 34
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 16
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .34
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
18
Impervious: +18
Powers
ü Courage of Mehen (15 PP)
Will 16/11
Impervious: +10
ü Enhanced Trait: Enhanced Trait 5 (5 PP)
Traits: Will +5 ( +16) (Free - Personal - Sustained)
Hero Points: 1
ü Impervious Defense: Impervious Will 10 (10 PP)
(Free - Personal - Continuous)
ü Stamina of Shu (30 PP) Damage
ü Immunity: Immunity 10 (10 PP) Bruises
Life Support (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 18 (18 PP) Dazed
(Free - Personal - Continuous) Staggered
ü Protection: Protection 2 (2 PP) Incapacitated
+2 Toughness (Personal - Permanent)
ü Strength of Amon: Power-lifting 4 (4 PP) Fatigue
+4 STR for lifting (Reaction - Personal - Continuous)
ü Swiftness of Heru (32 PP) Fatigued
Flight: Flight 15 (1 PP) Exhausted
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Movement: Movement 1 (1 PP)
Dimensional: Rock of Eternity 1: one dimension, 50 lbs. (Free - Personal - Sustained)
Swiftness (30 PP)
Quickness: Quickness 15 (linked)
Perform routine tasks in -15 time ranks (Free - Personal - Sustained)
Speed: Speed 15 (linked)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
ü Wisdom of Zehuti: Enhanced Trait 18 (18 PP)
Traits: Awareness +7 ( +10), Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-
trades (Free - Personal - Sustained)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Great Endurance +5 on checks involving endurance.
Improved Initiative +4 bonus to initiative checks per rank.
Jack-of-all-trades Use any skill untrained.
Move-by Action Move both before and after your standard action.

Movement
Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000 miles/hour, 250
miles/round; swim 16000 miles/hour, 30

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Movement: Movement 1 - Dimensional: Rock of Eternity 1: one Acrobatics +2 - 2
dimension, 50 lbs.
Athletics +19 - 19
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.;
vertical: 5.8 ft.; standing vert.: 2.9 ft. Close Combat: Unarmed +13 3 10
(Inactive) Speed: Speed 15 - Speed: 64000 miles/hour, 120 miles/round
Deception +3 - 3
Throwing Distance - Throw 800 ktons 6 feet; throw 200 ktons 30 feet;
throw 50 ktons 120 feet Expertise: Tactics +10 9 1

Complications Insight +12 2 10


Power Loss Black Adam loses his powers and reverts to his mortal Intimidation +11 8 3
form when he speaks the magic word “Shazam.” His Strength, Stamina,
and Awareness become 3. Investigation +1 - 1
Relationship With his wife, Isis (Adrianna Tomaz) and brother-in-law, Perception +12 2 10
Osiris (Amon Tomaz).
Temper Black Adam is infamous for his towering rages. Persuasion +3 - 3
Sleight of Hand +2 - 2
Background Information
Stealth +2 - 2
Languages: Native Language
Technology +1 - 1
Treatment +1 - 1
Vehicles +2 - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Alice (S6)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 181 PP; Abilities 24 + Powers 134 + Advantages 1 +
Skills 5 (10 ranks) + Defenses 17
Abilities
Strength 0 Agility 2 Fighting 2 Awareness 3 Defenses
Stamina 1 Dexterity 2 Intellect 1 Presence 1 Dodge 6
Offense Initiative: +2 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Powers Will 8
ü Mystic Siphon: Variable 12 (85 PP)
Action: move, Feature: Quick Change—to clothing of Power Drained subject, Increased Duration: Hero Points: 1
continuous; Limited: Traits reset to normal when subject recovers from Power Drain , Uncontrolled,
Notes: 60 points for duplicating subject’s magical traits.
Limited to Power Drained subjects or acquired traits become random.
Damage
(Move - Personal - Continuous) Bruises
Power Drain: Cumulative Affliction 12 (49 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 22; Dazed
Cumulative, Increased Range 2: perception, Reversible, Notes: Transformed—Half Power (Standard - Staggered
Perception - Instant)
Incapacitated
Advantages
Fatigue
Attractive Circumstance bonus to interaction based on your looks.
Fatigued
Movement Exhausted
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Responsibility To Oracle and the Birds of Prey
Rivalry With Black Alice Acrobatics - - 2
Athletics +0 -
Background Information
Close Combat: Unarmed +2 - 2
Languages: Native Language
Deception +2 1 1
Expertise: Magic +4 3 1
Expertise: Streetwise +3 2 1
Insight +4 1 3
Intimidation +1 - 1
Investigation - - 1
Perception +6 3 3
Persuasion +1 - 1
Ranged Combat: Batarang +2 - 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Canary (Drake) PL9 * +1
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 136 PP; Abilities 62 + Powers 0 + Advantages 19 + Skills
34 (68 ranks) + Defenses 21
Abilities
Strength 2 Agility 4 Fighting 10 Awareness 3 Defenses
Stamina 2 Dexterity 3 Intellect 3 Presence 4 Dodge 12
Offense Initiative: +8 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+16, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
6/2
Advantages Will 9
Agile Feint Feint using Acrobatics skill or Speed rank.
Attractive Circumstance bonus to interaction based on your looks. Hero Points: 1
Chokehold Suffocate an opponent you have successfully grabbed.
Defensive Roll 4 +1 active defense bonus to Toughness per rank. Damage
Equipment 2 5 points of equipment per rank. Bruises
Evasion Circumstance bonus to avoid area effects. Dazed
Fascinate (Persuasion) Use an interaction skill to entrance others. Staggered
Improved Disarm No penalty for the disarm action.
Incapacitated
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank. Fatigue
Power Attack Trade attack bonus for effect bonus.
Fatigued
Set-up Transfer the benefit of an interaction skill to an ally.
Exhausted
Takedown Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Motorcycle (Vehicle)
Strength 1, Defense 0, Toughness 8, Size Medium
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Motorcycle
Acrobatics +10 6 4
Complications Athletics +8 6 2
Motivation: Doing Good Black Canary’s detective father instilled her
with a strong sense of right and wrong, along with a need to protect the
Close Combat: Unarmed +16 6 10
innocent and bring justice to the guilty.
Deception +9 5 4
Relationship Black Canary is married to private investigator Larry Lance
and is mother to Dinah Laurel Lance, the second Black Canary. Among Insight +8 5 3
her many friends in the Justice Society, she was especially close to Ted
Knight, the first Starman, and the two once momentarily considered Intimidation +8 4 4
having an affair.
Investigation +12 9 3
Background Information Perception +9 6 3
Languages: Native Language Persuasion +12 8 4
Ranged Combat: Batarangs +3 - 3
Sleight of Hand - - 3
Stealth +10 6 4
Technology - - 3
Treatment - - 3
Vehicles +10 7 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Canary (Laurel)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 186 PP; Abilities 64 + Powers 34 + Advantages 28 +
Skills 36 (72 ranks) + Defenses 24
Abilities
Strength 2 Agility 5 Fighting 11 Awareness 3 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 3 Dodge 12
Offense Initiative: +9 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Damage: Cone Area Damage 4 . DC . . . .19


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Shattering Cry I: Burst Area
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 10
Shattering Cry II: Cone Area
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. ..11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Will .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 10
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . .+16, DC 17
. . . . . . . . . . . . .. .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .................................................................................................. . . . . . . . . . . . . . . . . . .

Powers Damage
ü Canary Cry (34 PP) Bruises
Damage & Deafen (1 PP) Dazed
Affliction: Concentration Cumulative Cone Area Affliction 4 (linked) Staggered
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC
14; Cone Area: 60 feet cone, DC 14, Concentration, Cumulative; Sense-dependent: Hearing Incapacitated
(Standard - Close - Concent)
Damage: Cone Area Damage 4 (linked) Fatigue
DC 19; Cone Area: 60 feet cone, DC 14, Increased Duration: concentration (Standard - Close
- Concent) Fatigued
Deafening Cry: Concentration Cumulative Burst Area Affliction 10 (30 PP) Exhausted
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20;
Burst Area: 30 feet radius sphere, DC 20, Concentration, Cumulative; Sense-dependent: Hearing
(Standard - Close - Concent)
Knockout Cry: Concentration Cumulative Burst Area Affliction 10 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Cumulative; Sense-dependent:
Hearing (Standard - Close - Concent)
Shattering Cry I: Burst Area Damage 10 (1 PP)
DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration (Standard -
Close - Concent)
Shattering Cry II: Cone Area Damage 10 (1 PP)
DC 25; Cone Area: 60 feet cone, DC 20, Increased Duration: concentration (Standard - Close -
Concent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
All-out Attack Trade active defense for attack bonus.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action. Acrobatics +11 6 5
Leadership Spend a hero point to remove a condition from an ally. Athletics +10 8 2
Move-by Action Move both before and after your standard action.
Close Combat: Unarmed +16 5 11
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for Deception +9 6 3
either cover or concealment.
Insight +8 5 3
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Redirect Use Deception to redirect a missed attack at another target. Intimidation +9 6 3
Seize Initiative Spend a hero point to go first in the initiative order. Investigation +8 6 2
Takedown Free extra attack when you incapacitate a minion.
Perception +11 8 3
Weapon Bind Free disarm attempt when you actively defend.
Persuasion +7 4 3
Movement Ranged Combat: Batarangs +3 - 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Sleight of Hand - - 3
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: Stealth +12 7 5
4 ft.; standing vert.: 2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Technology +5 3 2
50 lbs. 120 feet
Treatment - - 2
Equipment Vehicles +11 8 3
Motorcycle

Complications
Computer Illiterate Dinah does not work well with computers, and they
don’t much like her, either.
Power Loss Injuries to her throat or effects rendering her mute rob
Black Canary of her canary cry.
Relationship Married to Green Arrow (Oliver Queen).

Motorcycle (Vehicle)
Strength 1, Defense 0, Toughness 8, Size Medium
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0
ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 10

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Canary (Laurel) PL10 +36
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 186 PP; Abilities 64 + Powers 34 + Advantages 28 +
Skills 36 (72 ranks) + Defenses 24
Abilities
Strength 2 Agility 5 Fighting 11 Awareness 3 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 3 Dodge 12
Offense Initiative: +9 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Damage: Cone Area Damage 4 . DC . . . .19


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Shattering Cry I: Burst Area
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 10
Shattering Cry II: Cone Area
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. ..11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Will .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 10
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . .+16, DC 17
. . . . . . . . . . . . .. .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .................................................................................................. . . . . . . . . . . . . . . . . . .

Powers Damage
ü Canary Cry (34 PP) Bruises
Damage & Deafen (1 PP) Dazed
Affliction: Concentration Cumulative Cone Area Affliction 4 (linked) Staggered
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC
14; Cone Area: 60 feet cone, DC 14, Concentration, Cumulative; Sense-dependent: Hearing Incapacitated
(Standard - Close - Concent)
Damage: Cone Area Damage 4 (linked) Fatigue
DC 19; Cone Area: 60 feet cone, DC 14, Increased Duration: concentration (Standard - Close
- Concent) Fatigued
Deafening Cry: Concentration Cumulative Burst Area Affliction 10 (30 PP) Exhausted
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20;
Burst Area: 30 feet radius sphere, DC 20, Concentration, Cumulative; Sense-dependent: Hearing
(Standard - Close - Concent)
Knockout Cry: Concentration Cumulative Burst Area Affliction 10 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Cumulative; Sense-dependent:
Hearing (Standard - Close - Concent)
Shattering Cry I: Burst Area Damage 10 (1 PP)
DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration (Standard -
Close - Concent)
Shattering Cry II: Cone Area Damage 10 (1 PP)
DC 25; Cone Area: 60 feet cone, DC 20, Increased Duration: concentration (Standard - Close -
Concent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
All-out Attack Trade active defense for attack bonus.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action. Acrobatics +11 6 5
Leadership Spend a hero point to remove a condition from an ally. Athletics +10 8 2
Move-by Action Move both before and after your standard action.
Close Combat: Unarmed +16 5 11
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for Deception +9 6 3
either cover or concealment.
Insight +8 5 3
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Redirect Use Deception to redirect a missed attack at another target. Intimidation +9 6 3
Seize Initiative Spend a hero point to go first in the initiative order. Investigation +8 6 2
Takedown Free extra attack when you incapacitate a minion.
Perception +11 8 3
Weapon Bind Free disarm attempt when you actively defend.
Persuasion +7 4 3
Movement Ranged Combat: Batarangs +3 - 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Sleight of Hand - - 3
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: Stealth +12 7 5
4 ft.; standing vert.: 2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Technology +5 3 2
50 lbs. 120 feet
Treatment - - 2
Equipment Vehicles +11 8 3
Motorcycle

Complications
Computer Illiterate Dinah does not work well with computers, and they
don’t much like her, either.
Power Loss Injuries to her throat or effects rendering her mute rob
Black Canary of her canary cry.
Relationship Married to Green Arrow (Oliver Queen).

Motorcycle (Vehicle)
Strength 1, Defense 0, Toughness 8, Size Medium
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0
ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 10

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Condor (John Trujillo) (FF)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 174 PP; Abilities 74 + Powers 43 + Advantages 13 +
Skills 20 (40 ranks) + Defenses 24
Abilities
Strength 8 Agility 4 Fighting 4 Awareness 4 Defenses
Stamina 8 Dexterity 2 Intellect 3 Presence 4 Dodge 12
Offense Initiative: +4 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..10
Move Object: Cone Area Move
. DC
. . . .16
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC. . . .23
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
10
Powers Hero Points: 1
ü Aerokinesis (43 PP)
ü Flight: Flight 8 (2 PP)
[8 active, 40/40 PP, 2/r], Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained) Damage
ü Move Object: Cone Area Move Object 10 (41 PP) Bruises
[6 active, 40/40 PP, 4/r], 3200 lbs.; Cone Area: 60 feet cone, DC 16, Increased Range:
perception (Standard - Perception - Sustained) Dazed
Staggered
Advantages Incapacitated
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities. Fatigue
Daze (Intimidation) Use Deception or Intimidation to daze an opponent. Fatigued
Defensive Attack Trade attack bonus for active defense bonus. Exhausted
Evasion Circumstance bonus to avoid area effects.
Fearless Immune to fear effects.
Improved Defense +2 bonus to active defense when you take the defend action.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.
Takedown 2 Free extra attack when you incapacitate a minion.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 8 - Speed: 500 miles/hour, 1 mile/round
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Responsibility Tocotl bestowed John Trujillo with the power
of the Black Condor to be guardian protector of all creation, a role he Acrobatics +7 3 4
takes with the utmost seriousness.
Quirk Trujillo is unaccustomed to dealing with other people, and is often Athletics +11 3 8
at a loss in social situations where threats are not required.
Close Combat: Unarmed +12 8 4
Background Information Deception +4 - 4
Languages: Native Language Expertise: Magic +8 5 3
Insight +10 6 4
Intimidation +10 6 4
Investigation - - 3
Perception +10 6 4
Persuasion +4 - 4
Sleight of Hand - - 2
Stealth +7 3 4
Technology - - 3
Treatment - - 3
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Hand PL11 -32
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 133 PP; Abilities 30 + Powers 51 + Advantages 1 +
Skills 21 (42 ranks) + Defenses 30
Abilities
Strength 0 Agility 1 Fighting 2 Awareness 3 Defenses
Stamina 1 Dexterity 2 Intellect 4 Presence 2
8 Dodge
Offense Initiative: +1 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Force Blast: Blast 14 . . . .+14,


. . . . . DC
. . . .29
. . . . . . . . . 350/700/1400
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20 . . . . . . . . . . . . . . . . .7
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude ...............
Lifting: Move Object 14 . +14,
. . . . . DC
. . . . 24
. . . . . . . . . 350/700/1400
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness
..................................
13
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
. . . . . . . . . . +12
............
Unarmed . . . . . . . . . . . . . . . . . +6, DC 15
. . . . . . . . . . . . . . . . . .Bludgeon, Crit 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Will 14 . . . . . . . . . . . .
. . . .

Powers Hero Points: 1


ü Power Siphon (51 PP)
Removable
ü Force Field (34 PP) Damage
ü Immunity: Immunity 10 (10 PP) Bruises
Life Support (Personal - Permanent)
Dazed
ü Protection: Protection 12 (24 PP)
+12 Toughness; Impervious (Personal - Permanent) Staggered
ü Force Manipulation (30 PP) Incapacitated
Force Blast: Blast 14 (28 PP)
DC 29 (Standard - Ranged, 350/700/1400 ft. - Instant) Fatigue
Force Constructs: Create 14 (1 PP)
Volume: 15000 cft., DC 24 (Standard - Ranged, 350/700/1400 ft. - Sustained) Fatigued
Lifting: Move Object 14 (1 PP) Exhausted
400 tons (Standard - Ranged, 350/700/1400 ft. - Sustained)

Advantages
Diehard Automatically stabilize when dying.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Arrogant Black Hand has a very high opinion of himself and his abilities,
and loves to gloat given the opportunity. Acrobatics - - 1

Background Information Athletics +0 -

Languages: Native Language Close Combat: Unarmed +6 4 2


Deception +6 4 2
Expertise: Death +12 8 4
Insight +7 4 3
Intimidation +8 6 2
Investigation - - 4
Perception +7 4 3
Persuasion +2 - 2
Ranged Combat: Power
Siphon
+8 6 2
Sleight of Hand - - 2
Stealth +1 - 1
Technology +8 4 4
Treatment +6 2 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Lantern PL13 +34
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 229 PP; Abilities 18 + Powers 162 + Advantages 1 +
Skills 25 (50 ranks) + Defenses 23
Abilities
Strength 0 Agility 1 Fighting 2 Awareness 3 Defenses
Stamina - Dexterity 2 Intellect 4 Presence 2
8 Dodge
Offense Initiative: +1 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Force Blast: Blast 14 . . . .+14,


. . . . . DC
. . . .29
. . . . . . . . . 350/700/1400
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20 . . . . . . . . . . . . .Immune
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude ...................
Lifting: Move Object 14 . +14,
. . . . . DC
. . . . 24
. . . . . . . . . 350/700/1400
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness
..................................
12
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
. . . . . . . . . . +12
............
Unarmed . . . . . . . . . . . . . . . . . +6, DC 15
. . . . . . . . . . . . . . . . . .Bludgeon, Crit 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Will 13 . . . . . . . . . . . .
. . . .

Powers Hero Points: 1


ü Immunity to Fortitude Effects (30 PP)
(Reaction - Personal - Permanent)
Life-Draining: Weaken 20 (20 PP) Damage
Affects: Stamina, Resisted by: Fortitude, DC 30 (Standard - Close - Instant)
Bruises
ü Power Siphon (43 PP)
Removable Dazed
ü Force Field (24 PP) Staggered
ü Protection: Protection 12 (24 PP) Incapacitated
+12 Toughness; Impervious (Personal - Permanent)
ü Force Manipulation (30 PP) Fatigue
Force Blast: Blast 14 (28 PP)
DC 29 (Standard - Ranged, 350/700/1400 ft. - Instant) Fatigued
Force Constructs: Create 14 (1 PP) Exhausted
Volume: 15000 cft., DC 24 (Standard - Ranged, 350/700/1400 ft. - Sustained)
Lifting: Move Object 14 (1 PP)
400 tons (Standard - Ranged, 350/700/1400 ft. - Sustained)
ü Risen (60 PP)
ü Immortality: Immortality 20 (40 PP)
Return after 3 seconds (Personal - Permanent)
ü Regeneration: Regeneration 20 (20 PP)
2 per round (Personal - Permanent)
ü Spectral Sight (9 PP)
ü Detect Emotions: Senses 5 (5 PP)
Accurate: Emotions, Acute: Emotions, Detect: Emotions 1, Ranged: Emotions (Personal -
Permanent)
ü Enhanced Trait: Enhanced Trait 4 (4 PP)
Traits: Insight +8 ( +15) (Free - Personal - Sustained)

Advantages
Diehard Automatically stabilize when dying.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Arrogant Black Hand has a very high opinion of himself and his abilities,
and loves to gloat given the opportunity. Acrobatics - - 1

Background Information Athletics +0 -

Languages: Native Language Close Combat: Unarmed +6 4 2


Deception +6 4 2
Expertise: Death +20 16 4
Insight +15 4 3 +8
Intimidation +8 6 2
Investigation - - 4
Perception +7 4 3
Persuasion +2 - 2
Ranged Combat: Power
Siphon
+8 6 2
Sleight of Hand - - 2
Stealth +1 - 1
Technology +8 4 4
Treatment +6 2 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Lightning PL11 * +9
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 174 PP; Abilities 68 + Powers 35 + Advantages 16 +
Skills 31 (62 ranks) + Defenses 24
Abilities
Strength 3 Agility 4 Fighting 5 Awareness 3 Defenses
Stamina 4 Dexterity 6 Intellect 4 Presence 5 Dodge 14
Offense Initiative: +8 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Lightning Bolt: Blast 12 . +10, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .18-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .18
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness
. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
8/4
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 8
Powers
ü Electrokinesis (35 PP) Hero Points: 1
Ground Charge: Burst Area Affliction 11 (2 PP)
[0 active, 0/24 PP, 2/r], 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Damage
Resisted by: Fortitude, DC 21; Burst Area: 30 feet radius sphere, DC 21 (Standard - Close -
Instant) Bruises
Lightning Bolt: Blast 12 (25 PP) Dazed
[0 active, 0/24 PP, 2/r], DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant)
Ride the Lightning: Flight 4 (2 PP) Staggered
[0 active, 0/24 PP, 2/r], Speed: 30 miles/hour, 500 feet/round (Free - Personal - Sustained) Incapacitated
Short Circuit: Affliction 12 (2 PP)
[0 active, 0/24 PP, 1/2r], 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Fatigue
DC 22; Alternate Resistance (Dodge); Limited: Only effects electrical devices, robots, and
cybernetics (Standard - Close - Instant) Fatigued
Static Shield: Protection 7 (2 PP) Exhausted
[0 active, 0/24 PP, 3/r], +7 Toughness; Affects Others, Increased Duration: continuous, Increased
Range: ranged; Distracting (Ranged, 175/350/700 ft. - Continuous)
Stun Shock: Affliction 9 (2 PP)
[0 active, 0/24 PP, 2/r], 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated,
Resisted by: Fortitude, DC 19; Increased Range: ranged (Standard - Ranged, 225/450/900 ft. -
Instant)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
All-out Attack Trade active defense for attack bonus.
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Extraordinary Effort Gain two benefits when using extra effort.
Improved Critical 2: Lightning Bolt: Blast 12 +1 to critical threat range with an attack per
rank.
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Ranged Attack 4 +1 bonus to ranged attack checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Ride the Lightning: Flight 4 - Speed: 30 miles/hour, 500 feet/round
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Social Responsibility Black Lightning is as interested in helping society
by running a food drive or teaching a civics class at an inner-city high Acrobatics +9 5 4
school as he is helping society by defeating super-villains. In addition to
being a super hero, he has also been a high school principal and the U. Athletics +13 10 3
S. Secretary of Education.
Close Combat: Short
Circuit: Affliction 12
+10 5 5
Background Information
Close Combat: Unarmed+10 5 5
Languages: Native Language
Deception +5 - 5
Expertise: Education +16 12 4
Expertise: Politics +10 6 4
Insight +8 5 3
Intimidation +8 3 5
Investigation +7 3 4
Perception +8 5 3
Persuasion +5 - 5
Ranged Combat: Stun
Shock: Affliction 9
+9 3 6
Sleight of Hand - - 6
Stealth +4 - 4
Technology - - 4
Treatment - - 4
Vehicles - - 6

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Manta -The Monster of Devil's Deep
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 128 PP; Abilities 68 + Powers 17 + Advantages 5 +
Skills 10 (20 ranks) + Defenses 28
Abilities
Strength 9 Agility 4 Fighting 6 Awareness 2 Defenses
Stamina 6 Dexterity 3 Intellect 2 Presence 2 Dodge 12
Offense Initiative: +4 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Claws & Teeth: Strength-based
. +12,
. . . . . DC
. . . . 26
. . . . . . . . . Crit . . . . .20
Fortitude ................
Damage 2
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .24
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
9
Powers Hero Points: 1
ü Aquatic (6 PP)
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Pressure, Environmental Condition: Cold, Suffocation: Drowning Damage
(Personal - Permanent)
Bruises
ü Movement: Movement 1 (2 PP)
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Dazed
ü Senses: Senses 1 (1 PP) Staggered
Low-light Vision (Personal - Permanent) Incapacitated
Claws & Teeth: Strength-based Damage 2 (2 PP)
DC 26 (Standard - Close - Instant)
Fatigue
ü Manta-Fins: Swimming 8 (8 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained) Fatigued
ü Tail: Extra Limbs 1 (1 PP) Exhausted
1 extra limb, Advantages: Improved Grab (Personal - Permanent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Defensive Attack Trade attack bonus for active defense bonus.
Improved Aim Double circumstance bonuses for aiming.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Move-by Action Move both before and after your standard action.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Manta-Fins: Swimming 8 - Speed: 120 miles/hour, 1800 feet/round
Movement: Movement 1 - Environmental Adaptation: Aquatic
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +10 6 4
Athletics +9 - 9
Close Combat: Unarmed +12 6 6
Deception +2 - 2
Insight +2 - 2
Intimidation +2 - 2
Investigation - - 2
Perception +2 - 2
Persuasion +2 - 2
Ranged Combat: Weapons
Array
+3 - 3
Sleight of Hand - - 3
Stealth +4 - 4
Technology +10 8 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Black Manta PL10 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 151 PP; Abilities 50 + Powers 44 + Advantages 14 +
Skills 15 (30 ranks) + Defenses 28
Abilities
Strength 8 Agility 4 Fighting 6 Awareness 2 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 2 Dodge 12
Offense Initiative: +4 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Blades: Strength-based
. +10,
. . . . . DC
. . . . 25
. . . . . . . . . Crit . . . . .20
Fortitude ................
Damage 2
Electrical Blasters: Line Area
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Toughness 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 10
Helmet Eye-beams: Blast 10 . . . . DC
+9, . . . . 25
. . . .. .. .. .. .. .. ..250/500/1000
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Mini-Torpedoes: Damage 8 . . . . DC
+9, . . . . 23
. . . .. .. .. .. .. .. ..200/400/800
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Hero Points: 1
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .23
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Damage
Powers Bruises
ü Diving Suit (18 PP) Dazed
Removable
Staggered
ü Enhanced Ability: Enhanced Strength 5 (10 PP)
+5 STR (Free - Personal - Sustained) Incapacitated
ü Protection: Protection 5 (5 PP)
+5 Toughness (Personal - Permanent) Fatigue
ü Swimming: Swimming 7 (7 PP)
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained) Fatigued
ü Gill Implants (4 PP) Exhausted
ü Immunity: Immunity 2 (2 PP)
Environmental Condition: Pressure, Suffocation: Drowning (Personal - Permanent)
ü Movement: Movement 1 (2 PP)
Environmental Adaptation: Aquatic (Free - Personal - Sustained)
ü Helmet (4 PP)
Removable
ü Immunity: Immunity 5 (5 PP)
Custom: Telepathic Powers 5 (Personal - Permanent)
ü Weapons (18 PP)
Removable
Blades: Strength-based Damage 2 (1 PP)
DC 25 (Standard - Close - Instant)
Electrical Blasters: Line Area Damage 10 (1 PP)
DC 25; Line Area: 5 feet wide by 30 feet long, DC 20 (Standard - Close - Instant)
Helmet Eye-beams: Blast 10 (20 PP)
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant)
Mini-Torpedoes: Damage 8 (1 PP)
DC 23; Homing 4: 4 extra attempts, Increased Range: ranged (Standard - Ranged, 200/400/800 ft.
- Instant)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Defensive Attack Trade attack bonus for active defense bonus.
Equipment 8 5 points of equipment per rank.
Improved Aim Double circumstance bonuses for aiming.
Minion Gain a follower or minion with (15 x rank) power points.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Move-by Action Move both before and after your standard action.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either Acrobatics +10 6 4
cover or concealment.
Athletics +8 - 8
Movement Close Combat: Blades +10 4 6
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Close Combat: Unarmed +12 6 6
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Movement: Movement 1 - Environmental Adaptation: Aquatic Deception +2 - 2
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: Insight +2 - 2
3.6 ft.; standing vert.: 1.8 ft.
Swimming: Swimming 7 - Speed: 60 miles/hour, 900 feet/round Intimidation +2 - 2
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw Investigation - - 2
3200 lbs. 120 feet
Perception +2 - 2
Equipment Persuasion +2 - 2
Manta-Sub Ranged Combat: Weapons
Array
+9 6 3
Manta-Men PL4 Sleight of Hand - - 3
Strength 1, Stamina 1, Agility 0, Dexterity 0, Fighting 0, Intellect 0,
Awareness 0, Presence 0 Stealth +4 - 4
Advantages
Equipment 3
Technology +10 8 2
Skills Treatment - - 2
Athletics 4 (+5), Close Combat: Unarmed 4 (+4), Ranged Combat:
Spear-gun: Blast 4 4 (+4) Vehicles - - 3
Powers
Diving Suits: Protection 2 (+2 Toughness)
Flippers: Swimming 3 (Speed: 4 miles/hour, 60 feet/round)
Gill-implants
Immunity: Immunity 1 (Suffocation: Drowning)
Movement: Movement 1 (Environmental Adaptation: Aquatic)
Goggles: Senses 1 (Low-light Vision)
Spear-gun: Blast 4 (DC 19)
Equipment
Commlink, Diving Suits [Diving Suits: Protection 2, +2 Toughness;
Flippers: Swimming 3, Speed: 4 miles/hour, 60 feet/round], Goggles
[Goggles: Senses 1, Low-light Vision], Spear-gun [Spear-gun: Blast 4,
DC 19]
Offense
Initiative +0
Grab, +0 (DC Spec 11)
Spear-gun: Blast 4, +4 (DC 19)
Throw, +0 (DC 16)
Unarmed, +4 (DC 16)
Languages
Native Language
Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 3, Will 3
Power Points
Abilities 4 + Powers 3 + Advantages 3 + Skills 6 (12 ranks) +
Defenses 14 = 30

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Manta-Sub (Vehicle)
Strength 13, Defense -4, Toughness 11, Size Gargantuan
Features:
Navigation System 1, Smokescreen 1, Towing Cables 1
Powers
Swimming: Swimming 7 (Speed: 60 miles/hour, 900
feet/round)
Torpedoes: Burst Area Damage 8 (DC 23; Burst Area: 30
feet radius sphere, DC 18 [5 ranks only], Increased Range:
ranged)
Offense
Torpedoes: Burst Area Damage 8 (DC 23)
Power Points
Abilities 4 + Powers 28 + Advantages 0 + Features 3 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 37

Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Manta-Men PL4
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 30 PP; Abilities 4 + Powers 3 + Advantages 3 + Skills 6
(12 ranks) + Defenses 14
Abilities
Strength 1 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 1 Dexterity 0 Intellect 0 Presence 0 Dodge 4
Offense Initiative: +0 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Spear-gun: Blast 4 . . . . . . . +4, . . . . DC


. . . . 19
. . . .. .. .. .. .. .. ..100/200/400
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
3
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 3
Powers
ü Diving Suits: Protection 2 (2 EP) Hero Points: 1
+2 Toughness (Personal - Permanent)
ü Flippers: Swimming 3 (3 EP) Damage
Speed: 4 miles/hour, 60 feet/round (Free - Personal - Sustained)
ü Gill-implants (3 PP) Bruises
ü Immunity: Immunity 1 (1 PP) Dazed
Suffocation: Drowning (Personal - Permanent)
Staggered
ü Movement: Movement 1 (2 PP)
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Incapacitated
ü Goggles: Senses 1 (1 EP)
Low-light Vision (Personal - Permanent) Fatigue
Spear-gun: Blast 4 (8 EP) Fatigued
DC 19 (Standard - Ranged, 100/200/400 ft. - Instant)
Exhausted
Advantages
Equipment 3 5 points of equipment per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flippers: Swimming 3 - Speed: 4 miles/hour, 60 feet/round
Movement: Movement 1 - Environmental Adaptation: Aquatic
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Commlink, Diving Suits [Diving Suits: Protection 2, +2
Toughness; Flippers: Swimming 3, Speed: 4 miles/hour, 60 Acrobatics - -
feet/round], Goggles [Goggles: Senses 1, Low-light Vision], Athletics
Spear-gun [Spear-gun: Blast 4, DC 19]
+5 4 1
Close Combat: Unarmed +4 4
Background Information Deception +0 -
Languages: Native Language
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Ranged Combat: Spear-gun:
Blast 4
+4 4
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blackbriar Thorn (IS)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 210 PP; Abilities 60 + Powers 86 + Advantages 8 +
Skills 31 (62 ranks) + Defenses 25
Abilities
Strength 2 Agility 1 Fighting 6 Awareness 5 Defenses
Stamina 8 Dexterity 1 Intellect 4 Presence 3 Dodge 11
Offense Initiative: +1 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Blast: Blast 15 . . . . . . . . . . .+10, . . . . . DC


. . . .30. . . . . . . . . 375/750/1500
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . .Immune ...................
Move Object: Move Object 11 . +10, . . . . . DC
. . . . 26
. . . . . . . . . 275/550/1100
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 .............................................................
Toughness 14
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC. . . .17. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . .14 ................

Powers Hero Points: 1


ü Druidic Magic (39 PP)
Blast: Blast 15 (1 PP) Damage
DC 30; Indirect 4: any point, any direction, Variable Descriptor: close group - Nature Attacks
(Standard - Ranged, 375/750/1500 ft. - Instant) Bruises
Environment: Environment 5 (36 PP) Dazed
Cold (Extreme), Heat (Extreme), Impede Movement (2 ranks), Visibility (-2), Radius: 500 feet;
Variable Descriptor: close group - Weather (Standard - Rank - Sustained) Staggered
Growth: Growth 12 (1 PP) Incapacitated
+12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass
ranks, +1 (Free - Personal - Sustained) Fatigue
Move Object: Move Object 11 (1 PP)
50 tons, DC 26; Damaging, Variable Descriptor: close group - Natural Materials (Standard - Fatigued
Ranged, 275/550/1100 ft. - Sustained)
Exhausted
ü Immortality: Immortality 6 (12 PP)
Return after 16 hours (Personal - Permanent)
ü Immunity: Immunity 30 (30 PP)
Fortitude Effects (Personal - Permanent)
ü Protection: Protection 6 (3 PP)
+6 Toughness; Limited: Loses one rank per two ranks of Growth in use (Personal - Permanent)
ü Senses: Senses 2 (2 PP)
Awareness: Magical Awareness, Radius: (Personal - Permanent)

Advantages
Artificer Use Expertise (Magic) to create temporary magical devices.
Diehard Automatically stabilize when dying.
Fearless Immune to fear effects.
Languages 2 Speak and understand additional languages.
Ritualist Use Expertise (Magic) to create and perform rituals.
Seize Initiative Spend a hero point to go first in the initiative order.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Complications Skills
Total Ranks Ability Other
Fish Out of Water Thorn is a stranger to modern ways and ideas.
Weakness Blackbriar Thorn is living wood and as such is vulnerable to Acrobatics - - 1
defoliants and fire—treat each as a serious advantage to the damage
rating of any such attack (+5). Athletics +2 - 2
Close Combat: Unarmed +10 4 6
Background Information
Deception +9 6 3
Languages: English, Latin, Native Language
Expertise: Magic +14 10 4
Insight +13 8 5
Intimidation +9 6 3
Investigation - - 4
Perception +13 8 5
Persuasion +9 6 3
Ranged Combat: Druidic
Magic
+10 9 1
Sleight of Hand - - 1
Stealth +6 5 1
Technology - - 4
Treatment - - 4
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blackfire
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 183 PP; Abilities 80 + Powers 44 + Advantages 19 +
Skills 26 (52 ranks) + Defenses 14
Abilities
Strength 10 Agility 4 Fighting 10 Awareness 2 Defenses
Stamina 5 Dexterity 3 Intellect 2 Presence 4 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Star Bolts: Blast 14 . . . . . .+8, . . . .DC


. . . .29
. . . . . . . . . .350/700/1400
. . . . . . . . . . . . . . ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .9 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
12/10
Unarmed . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit
.........20
.............................................................................................Impervious:
...... . . . . . . .+5
...........

Powers Will 6
ü Invulnerability: Protection 5 (10 PP)
+5 Toughness; Impervious (Personal - Permanent) Hero Points: 1
ü Language Absorption: Comprehend 3 (3 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: Requires Damage
Physical Contact (Personal - Permanent)
ü Solar Sustenance: Immunity 1 (1 PP) Bruises
Starvation & Thirst, Notes: Requires UV Radiation (Personal - Permanent)
Dazed
Star Bolts: Blast 14 (28 PP)
DC 29 (Standard - Ranged, 350/700/1400 ft. - Instant) Staggered
ü Super-Strength: Power-lifting 2 (2 PP) Incapacitated
+2 STR for lifting (Reaction - Personal - Continuous)
Fatigue
Advantages
Fatigued
Benefit 5: Queen of New Tamaran Gain a significant perquisite or fringe benefit. Exhausted
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 5 5 points of equipment per rank.
Improved Critical: -Choose- +1 to critical threat range with an attack per rank.
Improved Smash No penalty for the smash action.
Instant Up Stand from prone as a free action.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 400 tons 6 feet; throw 100 tons 30 feet; throw 25 tons 120 feet

Grav Platform (Vehicle)


Strength 0, Defense 10, Toughness 5, Size Medium
Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Power Points
Abilities 0 + Powers 14 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 10
+ Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Grav Platform
Acrobatics - - 4
Complications Athletics +10 - 10
Hatred Blackfire has an irrational hatred for her sister, Starfire. Close Combat: Unarmed +12 2 10
Obsession Blackfire is obsessed with ruling her people, so much so that
she was willing to be their conqueror. Deception +9 5 4
Prejudice Blackfire cannot fly under her own power; this is considered a Expertise: Military
disability by Tamaranians and causes some discrimination. +12 10 2
Expertise: Politics +12 10 2
Background Information
Insight +2 - 2
Languages: Native Language
Intimidation +12 8 4
Investigation - - 2
Perception +2 - 2
Persuasion +9 5 4
Ranged Combat: Star Bolts:
Blast 14
+8 5 3
Sleight of Hand - - 3
Stealth +9 5 4
Technology - - 2
Treatment - - 2
Vehicles +5 2 3

Validation Report
Validation Report (1 issues): Improved Critical: You must choose an option
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blackhawk (BHS)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 156 PP; Abilities 72 + Powers 0 + Advantages 30 + Skills
40 (80 ranks) + Defenses 14
Abilities
Strength 4 Agility 4 Fighting 7 Awareness 4 Defenses
Stamina 5 Dexterity 4 Intellect 4 Presence 4 Dodge 9
Offense Initiative: +8 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . . +9, . . . . DC


. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
7/5
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 8
Advantages
All-out Attack Trade active defense for attack bonus.
Hero Points: 1
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Damage
Equipment 16 5 points of equipment per rank. Bruises
Fearless Immune to fear effects. Dazed
Improved Defense +2 bonus to active defense when you take the defend action. Staggered
Improved Initiative +4 bonus to initiative checks per rank.
Incapacitated
Inspire 2 Spend a hero point to grant allies a +1 circumstance bonus per rank.
Languages 1 Speak and understand additional languages. Fatigue
Leadership Spend a hero point to remove a condition from an ally.
Fatigued
Power Attack Trade attack bonus for effect bonus.
Exhausted
Takedown Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

Grumman XF5F-1 “Skyrocket” (Vehicle)


Strength 10, Defense -2, Toughness 9, Size Huge
Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Heavy Weapons
Bombload: Burst Area Damage 8 (DC 23; Burst Area 5: 500 feet radius sphere, DC
18, Increased Range: ranged; Limited: One Use Per Flight)
Machineguns: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
Radar: Senses 3 (Accurate: :, Radio)
Offense
Bombload: Burst Area Damage 8 (DC 23)
Machineguns: Damage 7, +4 (DC 22)
Power Points
Abilities 4 + Powers 66 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 2 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 72

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Grumman XF5F-1 “Skyrocket”, Heavy Pistol
Acrobatics - - 4
Complications Athletics +10 6 4
Enemy Beginning with the Axis powers in World War II, the Blackhawk
Squadron battled enemies of human freedom on every continent, facing
Close Combat: Unarmed +9 2 7
scores of despots, mad scientists, and subversives. Their single greatest
arch-foe was an infamous Nazi agent, the original Killer Shark.
Deception +11 7 4
Motivation: Justice Blackhawk is committed to avenging the wrongs of Expertise: Aircraft Design +13 9 4
tyranny and oppression worldwide.
Insight +11 7 4
Background Information Intimidation +11 7 4
Languages: Choose any 1 languages, Native Language Investigation - - 4
Perception +12 8 4
Persuasion +11 7 4
Ranged Combat: Firearms +9 5 4
Ranged Combat: Heavy
Weapons
+8 4 4
Sleight of Hand - - 4
Stealth +4 - 4
Technology +12 8 4
Treatment - - 4
Vehicles +14 10 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blaze PL14
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 16, 329 PP; Abilities 124 + Powers 137 + Advantages 15 +
Skills 33 (66 ranks) + Defenses 20
Abilities
Strength 9 Agility 7 Fighting 7 Awareness 9 Defenses
Stamina 9 Dexterity 7 Intellect 9 Presence 5 Dodge 12
Offense Initiative: +11 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC. . . .24. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. . . . .Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .24. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
16
Powers Will 16
ü Demonic Heritage (57 PP)
ü Comprehend: Comprehend 3 (6 PP) Hero Points: 1
Languages - Speak All, Languages - Understand All, Languages - You're Understood (Personal -
Permanent)
ü Immunity: Immunity 30 (30 PP)
Damage
Fortitude Effects (Personal - Permanent) Bruises
ü Magic Awareness: Senses 5 (5 PP)
Acute: Magic, Analytical: Magic, Awareness: Magic (Mental), Extended: Magic 2: x100 (Personal - Dazed
Permanent) Staggered
ü Movement: Movement 2 (4 PP) Incapacitated
Dimensional: Hell and Occult Dimensions 2: group, 50 lbs. (Free - Personal - Sustained)
ü Protection: Protection 7 (7 PP) Fatigue
+7 Toughness (Personal - Permanent)
ü Regeneration: Regeneration 5 (5 PP) Fatigued
Every 2 rounds (Personal - Permanent)
Exhausted
ü Demonic Magic (65 PP)
Call Servants: Summon 10 (1 PP)
Heroic, Type (Broad): Demons and Infernal Creatures (Standard - Close - Sustained)
Demonic Deception: Illusion 12 (60 PP)
Affects: All Sense Types, Area: 4000 cft., DC 22 (Standard - Perception - Sustained)
Punishing Flames: Damage 14 (1 PP)
DC 29; Alternate Resistance: Fortitude, Increased Range 2: perception; Distracting (Standard -
Perception - Instant)
Transmogrification: Transform 12 (1 PP)
Affects: Anything, Transforms: 3200 lbs., DC 22 (Standard - Close - Sustained)
“Granting Wishes” 1: Create 14 (1 PP)
Volume: 15000 cft., DC 24; Increased Duration: continuous, Innate, Precise, Subtle: look natural
(Standard - Ranged, 350/700/1400 ft. - Continuous)
“Granting Wishes” 2: Affliction 18 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 28;
Increased Range: ranged (Standard - Ranged, 450/900/1800 ft. - Instant)
ü Demonic Mask: Morph 3 (15 PP)
+20 Deception checks to disguise; Broad group, Notes: humanoids and animals (Free - Personal -
Sustained)

Advantages
Benefit 6: Queen of Hell Gain a significant perquisite or fringe benefit.
Fascinate (Deception) Use an interaction skill to entrance others.
Improved Initiative +4 bonus to initiative checks per rank.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Ritualist Use Expertise (Magic) to create and perform rituals.
Seize Initiative Spend a hero point to go first in the initiative order.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Skill Mastery: Deception Make routine checks with one skill under any
conditions. Acrobatics - - 7
Taunt Use Deception to demoralize in combat.
Athletics +9 - 9
Movement Deception +24 19 5
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Expertise: Hell +18 9 9
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Movement: Movement 2 - Dimensional: Hell and Occult Dimensions 2: Expertise: Magic +15 6 9
group, 50 lbs.
Insight +18 9 9
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical:
3.8 ft.; standing vert.: 1.9 ft. Intimidation +13 8 5
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3
tons 120 feet Investigation - - 9
Perception +15 6 9
Complications
Persuasion +14 9 5
Demonic Nature Blaze is one of the spawn of Hell and is recognizable
as such with the proper mystic senses. Sleight of Hand - - 7
Uneasy Sits the Crown Blaze’s position in Hell is always threatened.
The only things that change are whether the threat is open or hidden Stealth +7 - 7
and who happens to be behind it at any given time.
Technology - - 9
Background Information Treatment - - 9
Languages: Native Language Vehicles - - 7

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blob
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 35 PP; Abilities -20 + Powers 45 + Advantages 2 + Skills
0 (0 ranks) + Defenses 8
Abilities
Strength 8 Agility 0 Fighting 4 Awareness 0 Defenses
Stamina 8 Dexterity -4 Intellect - Presence - Dodge 0
Offense Initiative: +0 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Damage 5 . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .20
. . . . . . . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . .-4,
. . .DC
. . . .23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .23
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will None
Powers
Damage 5 (20 PP) Hero Points: 1
DC 20; Reaction 3: reaction (Reaction - Close - Instant)
ü Growth 8 (17 PP) Damage
+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1
spee; Innate; Permanent (Free - Personal - Permanent) Bruises
ü Insubstantial 1 (6 PP) Dazed
Fluid; Innate; Permanent (Free - Personal - Permanent)
ü Movement 1 (2 PP) Staggered
Slithering (Free - Personal - Sustained) Incapacitated

Advantages Fatigue
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing. Fatigued
Improved Hold -5 circumstance penalty to escape from your holds. Exhausted
Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Movement 1 - Slithering
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +8 - 8
Deception - -
Insight +0 -
Intimidation - - +4
Investigation - -
Perception +0 -
Persuasion - -
Sleight of Hand - - -4
Stealth -8 - -8
Technology - -
Treatment - -
Vehicles - - -4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blockbuster (Marc) PL11 -73
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 92 PP; Abilities 50 + Powers 12 + Advantages 8 + Skills
6 (12 ranks) + Defenses 16
Abilities
Strength 12 Agility 1 Fighting 5 Awareness -1 Defenses
Stamina 10 Dexterity -1 Intellect -2 Presence 1 Dodge 8
Offense Initiative: +1 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-1,
. . .DC
. . . .27
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .27
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
14
Impervious: +8
Powers
ü Thick Hide: Protection 4 (12 PP)
Will 3
+4 Toughness; Impervious [4 extra ranks] (Personal - Permanent)
Hero Points: 1
Advantages
Close Attack 5 +1 bonus to close attack checks per rank. Damage
Fast Grab Make a free grab check after an unarmed attack. Bruises
Power Attack Trade attack bonus for effect bonus.
Dazed
Startle Use Intimidation to feint in combat.
Staggered
Movement Incapacitated
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Fatigue
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing Fatigued
vert.: 2.2 ft.
Exhausted
Throwing Distance - Throw 400 tons 6 feet; throw 100 tons 30 feet; throw 25 tons 120 feet

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Complications Skills
Total Ranks Ability Other
Disability Mark is rathers stupid and easily tricked.
Temper It doesn’t take much to set Mark off into a viiolent rage. Acrobatics - - 1
Athletics +12 - 12
Background Information
Deception +1 - 1
Languages: Native Language
Expertise: Crime Lord - - -2
Insight -1 - -1
Intimidation +9 8 1
Investigation - - -2
Perception +3 4 -1
Persuasion +1 - 1
Ranged Combat: Guns -1 - -1
Sleight of Hand - - -1
Stealth +1 - 1
Technology - - -2
Treatment - - -2
Vehicles - - -1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blockbuster (Roland) PL11 -8
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 157 PP; Abilities 80 + Powers 2 + Advantages 27 +
Skills 26 (52 ranks) + Defenses 22
Abilities
Strength 10 Agility 3 Fighting 6 Awareness 3 Defenses
Stamina 8 Dexterity 0 Intellect 6 Presence 4 Dodge 10
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........16-20
...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
12
Powers Will 11
ü Superhuman Durability: Protection 4 (2 PP)
+4 Toughness; Limited: Blunt Force Trauma (Personal - Permanent) Hero Points: 1
Advantages
Damage
All-out Attack Trade active defense for attack bonus.
Bruises
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Status 2: Crimelord Gain a significant perquisite or fringe benefit. Dazed
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit. Staggered
Chokehold Suffocate an opponent you have successfully grabbed. Incapacitated
Close Attack 6 +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check. Fatigue
Contacts Make an initial Investigation check in one minute. Fatigued
Daze (Intimidation) Use Deception or Intimidation to daze an opponent. Exhausted
Fast Grab Make a free grab check after an unarmed attack.
Improved Critical 4: Unarmed +1 to critical threat range with an attack per rank.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

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Complications Skills
Total Ranks Ability Other
Rage Roland still suffers from serious anger management issues even
though he no longer possesses an impaired intellect. He can be goaded Acrobatics - - 3
into a near-berserker rage under the right circumstances.
Too Big for His Own Good Roland’s mass is a constant strain on his Athletics +12 2 10
internal physiology, threatening his heart and other overworked organs.
He must also consume a disturbingly large amount of food daily to fuel Deception +10 6 4
his ogre-ish physique.
Expertise: Crime Lord +14 8 6
Background Information Insight +9 6 3
Languages: Native Language Intimidation +14 10 4
Investigation +8 2 6
Perception +9 6 3
Persuasion +10 6 4
Ranged Combat: Guns +4 4
Sleight of Hand - -
Stealth +5 2 3
Technology - - 6
Treatment - - 6
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blood Eagle (CSA)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 205 PP; Abilities 72 + Powers 33 + Advantages 39 +
Skills 39 (78 ranks) + Defenses 22
Abilities
Strength 6 Agility 4 Fighting 10 Awareness 4 Defenses
Stamina 6 Dexterity 3 Intellect 3 Presence 2 Dodge 12
Offense Initiative: +8 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Spear . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .24
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20 .. .. .. .. .. .. .. .. .. . . . . . . .12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Throw . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .21
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness
. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
10/9
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 10
Powers
ü Avian Empathy: Auditory Area Communication 1 (5 PP) Hero Points: 1
Area, Feature: Birds accept him as one of their own; Limited: Avians (Free - Rank, 100 feet -
Sustained)
ü Nth Metal Wing Harness (25 PP)
Damage
Removable (indestructible) Bruises
ü Enhanced Ability: Enhanced Strength 4 (6 PP) Dazed
+4 STR; Limited to Lifting [2 ranks only] (Free - Personal - Sustained)
ü Flight: Flight 7 (7 PP) Staggered
Speed: 250 miles/hour, 0.5 miles/round; Wings (Free - Personal - Sustained) Incapacitated
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: Heat , Environmental Condition: Pressure Fatigue
(Personal - Permanent)
ü Protection: Protection 3 (3 PP) Fatigued
+3 Toughness (Personal - Permanent) Exhausted
ü Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent)
ü Senses: Senses 1 (1 PP)
Extended: Vision 1: x10 (Personal - Permanent)
ü Reincarnation: Immortality 1 (3 PP)
Return after 2 weeks; Feature: Reincarnation (May re-distribute power points) (Personal - Permanent)

Advantages
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Benefit 5: CSA member Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll +1 active defense bonus to Toughness per rank.
Equipment 1 5 points of equipment per rank.
Favored Environment: Aerial Circumstance bonus to attack or defense in an environment.
Improved Critical: Mace: Other Attack +1 to critical threat range with an attack per rank.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
Inventor Use Technology to create temporary devices.
Jack-of-all-trades Use any skill untrained.
Languages 3 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Move-by Action Move both before and after your standard action.
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Advantages Skills
Total Ranks Ability Other
Power Attack Trade attack bonus for effect bonus.
Quick Draw Draw a weapon as a free action. Acrobatics +10 6 4
Ranged Attack 10 +1 bonus to ranged attack checks per rank. Athletics +8 2 6
Startle Use Intimidation to feint in combat. Close Combat: Archaic
Melee Weapons
+13 3 10
Takedown 2 Free extra attack when you incapacitate a minion.
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Close Combat: Unarmed +14 4 10
Deception +8 6 2
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Expertise: History +11 8 3
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Expertise: Law Enforcement +7 4 3
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: Expertise: Tactics +9 6 3
3.6 ft.; standing vert.: 1.8 ft.
Insight +10 6 4
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw
3200 lbs. 120 feet Intimidation +8 6 2
Investigation +8 5 3
Equipment
Spear
Perception +12 8 4
Persuasion +2 - 2
Complications
Sleight of Hand +3 - 3
Power Loss All powers except for flight (and reincarnation feature) are
lost if whatever Blood Eagle uses as an equivalent of Hawkman’s Nth Stealth +8 4 4
metal is taken from him.
Temper Blood Eagle has a vicious temperament.
Technology +9 6 3
Treatment +3 - 3
Background Information
Vehicles +7 4 3
Languages: English, German, Japanese, Native Egyptian

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blue Beetle (Dan Garrett) PL12 -14
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 166 PP; Abilities 38 + Powers 93 + Advantages 7 +
Skills 14 (28 ranks) + Defenses 14
Abilities
Strength 9/2 Agility 5/2 Fighting 10/2 Awareness 2 Defenses
Stamina 9/3 Dexterity 5/1 Intellect 4 Presence 3 Dodge 10
Offense Initiative: +5 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Lightning Blast: Blast 10 +12, DC 25 . . . . . 250/500/1000 . . . . . . . . . . . . . . .ft., . . . Crit


. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .12 ................
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
13
Unarmed . . . . . . . . . . . . . . . . .+15, . . . . .DC
. . . .24
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 7
Powers
ü Chainmail: Protection 4 (4 PP) Hero Points: 1
+4 Toughness (Personal - Permanent)
ü Kaji Dha!: Feature 1 (1 PP) Damage
Notes: Change into costume as a free action (Personal - Permanent)
Lightning Blast: Blast 10 (20 PP) Bruises
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant) Dazed
ü Soar Like a Beetle: Flight 6 (12 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained) Staggered
ü Strength of the Scarab: Enhanced Trait 56 (56 PP) Incapacitated
Traits: Agility +3 ( +5 ), Dexterity +4 ( +5 ), Fighting +8 ( +10), Stamina +6 ( +9 ), Strength +7 ( +9 ) (Free
- Personal - Sustained) Fatigue
Advantages Fatigued
Exhausted
Fast Grab Make a free grab check after an unarmed attack.
Interpose Take an attack meant for an ally.
Languages 2 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Takedown Free extra attack when you incapacitate a minion.
Ultimate Effort: Athletics Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Soar Like a Beetle: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

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Complications Skills
Total Ranks Ability Other
Sacred Charge Dan Garrett is charged by an ancient power with
eradicating evil from the Earth as Blue Beetle. Acrobatics - - 5
Seclusion Garrett takes his mission as the Blue Beetle so seriously that
he has virtually abandoned his former life. Athletics +12 3 9
Close Combat: Unarmed +15 5 10
Background Information
Deception +3 - 3
Languages: Choose any 2 languages, Native Language
Expertise: Archaeology +8 4 4
Insight +2 - 2
Intimidation +3 - 3
Investigation - - 4
Perception +8 6 2
Persuasion +3 - 3
Ranged Combat: Lightning
Blast: Blast 10
+12 7 5
Sleight of Hand - - 5
Stealth +5 - 5
Technology - - 4
Treatment - - 4
Vehicles +8 3 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blue Beetle (Jaime Reyes) PL10 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 24 + Powers 85 + Advantages 3 +
Skills 16 (32 ranks) + Defenses 22
Abilities
Strength 6/2 Agility 4/2 Fighting 4/1 Awareness 2 Defenses
Stamina 4/2 Dexterity 3/1 Intellect 1 Presence 1 Dodge 8
Offense Initiative: +4 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Arm Blades: Strength-based
. +11,
. . . . . DC
. . . . 24
. . . . . . . . . Crit . . . . .20
Fortitude ................
Damage 3
Energy Cannon: Blast 8 . +12, . . . . . DC
. . . . 23
. . . . . . . . . 200/400/800
. . . . . . . . . . . . . .ft., . . .Crit
. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .12 ................
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
8
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
Beetle Wings: Flight 5 (10 PP) Damage
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
ü Carapace: Protection 8 (8 PP) Bruises
+8 Toughness (Personal - Permanent)
Dazed
ü Reach Infiltrator (21 PP)
Staggered
Dimension Shift: Movement 1 (1 PP)
Dimensional: Bleed 1: one dimension, 50 lbs. (Free - Personal - Sustained) Incapacitated
Dimension Step: Concealment 10 (1 PP)
All Senses; Unreliable (roll), Notes: may cause Blue Beetle to skip forward in time up to +8 ranks Fatigue
of time he intended to stay concealed (Free - Personal - Sustained)
Fatigued
Energy Pattern Disruption: Nullify 10 (1 PP)
Counters: Energy Effects, DC 20; Randomize (Standard - Ranged, 250/500/1000 ft. - Instant) Exhausted
Khaji Da (16 PP)
Enhanced Trait: Enhanced Trait 4 (4 PP)
Traits: Insight +6 ( +8 ), Advantages: Assessment (Free - Personal - Sustained)
Senses: Senses 12 (12 PP)
Analytical: Normal Sight, Analytical: Normal Hearing, Counters Concealment: Invisibility,
Counters Illusion: Normal Sight, Danger Sense: Normal Sight, Darkvision, Radio, Radius:
Normal Sight, Tracking: Normal Sight 1: -1 speed rank (Personal - Permanent)
Rocket Booster: Flight 5 (1 PP)
Speed: 60 miles/hour, 900 feet/round; Stacks with: Beetle Wings: Flight 5 (Free - Personal -
Sustained)
Sealed Systems: Immunity 10 (1 PP)
Life Support (Personal - Permanent)
ü Reach Weaponry (18 PP)
Arm Blades: Strength-based Damage 3 (1 PP)
DC 24 (Standard - Close - Instant)
Energy Cannon: Blast 8 (16 PP)
DC 23 (Standard - Ranged, 200/400/800 ft. - Instant)
Shield: Protection 4 (1 PP)
+4 Toughness; Impervious [8 extra ranks]; Distracting (Personal - Permanent)
ü Strength of the Scarab: Enhanced Trait 26 (26 PP)
Traits: Agility +2 ( +4 ), Dexterity +2 ( +3 ), Fighting +3 ( +4 ), Stamina +2 ( +4 ), Strength +4 ( +6 ) (Free
- Personal - Sustained)
ü Subdermal Scarab: Feature 2 (2 PP)
Notes: Feature 1 (Scarab AI and Database),
Feature 1 (Quick Change to armor) (Personal - Permanent)

Advantages
Extraordinary Effort Gain two benefits when using extra effort.
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus. Acrobatics - - 4
Athletics +6 - 6
Movement
Close Combat: Arm Blades +11 7 4
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Close Combat: Unarmed +10 6 4
Beetle Wings: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Deception +1 - 1
Dimension Shift: Movement 1 - Dimensional: Bleed 1: one dimension,
50 lbs. Expertise: Tactics +4 3 1
Rocket Booster: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Insight +2 - 2
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical:
3.2 ft.; standing vert.: 1.6 ft. Intimidation +1 - 1
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw
800 lbs. 120 feet Investigation - - 1
Perception +9 7 2
Complications
Persuasion +1 - 1
Family and Friends Jaime Reyes has shared the secret of his super
Ranged Combat: Energy
hero career with not just his family, but also a circle of friends, all of
Cannon: Blast 8
+12 9 3
whom help and support him in his adventures.
Hybrid Hero The Blue Beetle was born when Jaime Reyes merged into a Sleight of Hand - - 3
unique symbiotic relationship with the scarab named “Khaji Da.” Together
they are still figuring out the exact nature and extent of their abilities. Stealth +4 - 4
When the scarab isn’t active Jaime doesn’t have any powers.
Lone Star Blue Beetle is not only a new hero, he is a hero in a Texas Technology - - 1
city that has not previously had many super heroes.
Treatment - - 1
Background Information Vehicles - - 3
Languages: Native Language, Spanish

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blue Beetle (Ted Kord) PL11 +11
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 177 PP; Abilities 78 + Powers 10 + Advantages 35 +
Skills 34 (68 ranks) + Defenses 20
Abilities
Strength 3 Agility 6 Fighting 8 Awareness 4 Defenses
Stamina 3 Dexterity 6 Intellect 7 Presence 2 Dodge 14
Offense Initiative: +10 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7
Air Burst: Cone Area Move Object
. DC
. . . .13
. . . .. .. .. .. .. .. .. .. .6/15/30
. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20
Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
3
Air Hammer: Blast 8 . . . . . +14, . . . . . .DC
. . . 23
. . . . .. .. .. .. .. .200/400/800
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7/3
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness . .. .. .. .. .. .. .. .. .. . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
8
Unarmed . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü BB Gun (10 PP) Damage
Easily Removable
Air Burst: Cone Area Move Object 3 (1 PP) Bruises
400 lbs.; Cone Area: 60 feet cone, DC 13; Custom: Instant Duration, Diminished Range 3, Limited
Direction: Straight Away (Standard - Ranged, 6/15/30 ft. - Sustained) Dazed
Air Hammer: Blast 8 (16 PP) Staggered
DC 23 (Standard - Ranged, 200/400/800 ft. - Instant) Incapacitated
Blinding Strobe: Cone Area Dazzle 8 (1 PP)
Affects Sense: Sight, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18; Reduced
Range: close (Standard - Close - Instant)
Fatigue
Fatigued
Advantages Exhausted
Agile Feint Feint using Acrobatics skill or Speed rank.
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Contacts Make an initial Investigation check in one minute.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Equipment 14 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Initiative +4 bonus to initiative checks per rank.
Instant Up Stand from prone as a free action.
Inventor Use Technology to create temporary devices.
Luck 3 Re-roll a die roll once per rank.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Redirect Use Deception to redirect a missed attack at another target.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Weapon Bind Free disarm attempt when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Equipment Skills
Total Ranks Ability Other
Other Equipment 5, The Bug
Acrobatics +12 6 6
Complications Athletics +9 6 3
Blue and Gold Blue Beetle is best friends with Booster Gold, and their
shared misadventures and sense of humor are notorious.
Close Combat: Unarmed +12 4 8
Legacy After he was injured saving Ted Kord’s life, the dying wish of the Deception +7 5 2
first Blue Beetle (Dan Garrett) was that Kord carry on and continue his
battle against evil. Kord’s adventuring as the Blue Beetle is a never- Expertise: Science +13 6 7
ending effort to live up to the name
and wishes of his predecessor. Insight +4 - 4
Intimidation +2 - 2
The Bug (Vehicle)
Strength 8, Defense -2, Toughness 9, Size Huge Investigation +15 8 7
Features:
Alarm 3, Navigation System 1, Remote Control Perception +10 6 4
Powers
Blast: Blast 10 (DC 25)
Persuasion +5 3 2
Enhanced Trait: Enhanced Trait 6 (Traits: Investigation +6 (+6), Ranged Combat: BB Gun +14 8 6
Ranged Combat +6 (+6))
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Aquatic) Sleight of Hand - - 6
Immunity: Immunity 10 (Life Support)
Skywire : Feature 1 (Notes: allows pilot to move between flying Bug Stealth +6 - 6
and ground)
Offense Technology +17 10 7
Blast: Blast 10, +6 (DC 25)
Power Points
Treatment - - 7
Abilities 2 + Powers 54 + Advantages 0 + Features 5 + Skills 0 (0 Vehicles +12 6 6
ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 63

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blue Devil
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 165 PP; Abilities 82 + Powers 28 + Advantages 10 +
Skills 33 (66 ranks) + Defenses 12
Abilities
Strength 11 Agility 3 Fighting 7 Awareness 2 Defenses
Stamina 10 Dexterity 3 Intellect 2 Presence 3 Dodge 7
Offense Initiative: +7 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Trident Thrust: Strength-based
+7,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 13
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Damage 2
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .26
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
8
Powers Hero Points: 1
ü Devilish Physiology (11 PP)
ü Immunity: Immunity 3 (3 PP)
Aging, Environmental Condition: Heat, Suffocation: Drowning (Personal - Permanent) Damage
ü Protection: Protection 3 (3 PP) Bruises
+3 Toughness (Personal - Permanent)
Dazed
ü Regeneration: Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent) Staggered
Super Leap: Leaping 3 (3 PP) Incapacitated
Leap 60 feet at 16 miles/hour (Free - Personal - Instant)
ü Super Senses: Senses 4 (4 PP) Fatigue
Darkvision, Extended: Vision 1: x10, Extended: Hearing 1: x10 (Personal - Permanent)
ü Super-Strength: Power-lifting 4 (4 PP) Fatigued
+4 STR for lifting (Reaction - Personal - Continuous) Exhausted
ü Trident of Lucifer (6 PP)
Easily Removable (indestructible)
Banish Demon: Movement Attack 2 (1 PP)
Dimensional: Hell 1: one dimension, 50 lbs., Extra Ranks 1, DC 12; Attack: Will, Increased Range:
ranged; Limited: only to banishing demons (Free - Ranged, 50/100/200 ft. - Sustained)
Locate Demons: Senses 5 (1 PP)
Accurate: Demon Detection, Detect: Demons 2: ranged, Extended: Demon Detection 1: x10
(Personal - Permanent)
Trident Thrust: Strength-based Damage 2 (5 PP)
DC 28; Penetrating 3 (Standard - Close - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Diehard Automatically stabilize when dying.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.
Power Attack Trade attack bonus for effect bonus.
Ritualist Use Expertise (Magic) to create and perform rituals.
Takedown Free extra attack when you incapacitate a minion.

Movement
Banish Demon: Movement Attack 2 - Dimensional: Hell 1: one dimension, 50 lbs., Extra
Ranks 1
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Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +11 8 3
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical:
4.4 ft.; standing vert.: 2.2 ft. Athletics +12 1 11
Super Leap: Leaping 3 - Leap 60 feet at 16 miles/hour Close Combat: Unarmed +9 2 7
Throwing Distance - Throw 3.2 ktons 6 feet; throw 800 tons 30 feet;
throw 200 tons 120 feet Deception +9 6 3
Expertise: Acting +7 5 2
Complications
Expertise: Magic +8 6 2
Enemy Neron
Motivation: Fame & Thrills Expertise: Special FX +8 6 2
Prejudice When meeting people who don’t know him, Blue Devil’s Insight +4 2 2
demonic appearance can get him into trouble and make it difficult to
appear as one of the “good guys.” Intimidation +14 11 3
Vulnerability Blue Devil cannot set foot on consecrated ground without
bursting into flame, and contact with holy water burns his flesh (treat Investigation - - 2
either as an ongoing Damage 10
effect for each round contact is maintained). Perception +8 6 2
Weakness Holy weapons ignore Blue Devil’s ranks in Protection. Persuasion +5 2 3

Background Information Sleight of Hand - - 3


Languages: Native Language Stealth +8 5 3
Technology +8 6 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blue Devil (Original Version) PL10 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 72 + Powers 24 + Advantages 8 +
Skills 31 (62 ranks) + Defenses 15
Abilities
Strength 10 Agility 3 Fighting 7 Awareness 1 Defenses
Stamina 8 Dexterity 3 Intellect 2 Presence 2 Dodge 7
Offense Initiative: +3 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Trident Thrust: Strength-based
+7,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Damage 3
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
7
Powers Hero Points: 1
ü Organic Body Armor (10 PP)
ü Power Gills: Immunity 1 (1 PP)
Suffocation: Drowning (Personal - Permanent) Damage
ü Protection: Protection 4 (4 PP) Bruises
+4 Toughness (Personal - Permanent)
Dazed
ü Regeneration: Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent) Staggered
ü Powered Exoskeleton: Power-lifting 4 (4 PP) Incapacitated
+4 STR for lifting (Reaction - Personal - Continuous)
ü Radio and Visual/Auditory Amplifiers: Senses 3 (3 PP) Fatigue
Extended: Vision 1: x10, Extended: Hearing 1: x10, Radio (Personal - Permanent)
ü Trident (7 PP) Fatigued
Easily Removable Exhausted
ü Flight: Flight 5 (10 PP)
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
Trident Thrust: Strength-based Damage 3 (3 PP)
DC 28 (Standard - Close - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Evasion Circumstance bonus to avoid area effects.
Improved Defense +2 bonus to active defense when you take the defend action.
Instant Up Stand from prone as a free action.
Inventor Use Technology to create temporary devices.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Throwing Distance - Throw 1600 tons 6 feet; throw 400 tons 30 feet; throw 100 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Enemy Neron
Motivation: Fame & Thrills Acrobatics +11 8 3
Prejudice When meeting people who don’t know him, Blue Devil’s Athletics +11 1 10
demonic appearance can get him into trouble and make it difficult to
appear as one of the “good guys.” Close Combat: Unarmed +10 3 7
Vulnerability Blue Devil cannot set foot on consecrated ground without
bursting into flame, and contact with holy water burns his flesh (treat Deception +8 6 2
either as an ongoing Damage 10
effect for each round contact is maintained). Expertise: Acting +7 5 2
Weakness Holy weapons ignore Blue Devil’s ranks in Protection. Expertise: Special FX +8 6 2

Background Information Insight +5 4 1


Languages: Native Language Intimidation +11 9 2
Investigation - - 2
Perception +7 6 1
Persuasion +4 2 2
Sleight of Hand - - 3
Stealth +9 6 3
Technology +8 6 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bodyguard
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 54 PP; Abilities 26 + Powers 0 + Advantages 5 + Skills
11 (22 ranks) + Defenses 12
Abilities
Strength 3 Agility 1 Fighting 3 Awareness 2 Defenses
Stamina 2 Dexterity 1 Intellect 0 Presence 1 Dodge 6
Offense Initiative: +1 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Brass Knuckles . . . . . . . . . . +3, . . . . DC


. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .5 ...............
Light Pistol . . . . . . . . . . . . . . +5, . . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
2
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Will
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Chokehold Suffocate an opponent you have successfully grabbed.
Equipment 2 5 points of equipment per rank. Damage
Interpose Take an attack meant for an ally. Bruises
Quick Draw Draw a weapon as a free action. Dazed
Staggered
Movement
Incapacitated
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Fatigue
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft. Fatigued
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Brass Knuckles, Handcuffs, Light Pistol, Pepper Spray
Acrobatics - - 1
Background Information Athletics +5 2 3
Languages: Native Language Deception +1 - 1
Expertise: Bodyguard +6 6
Insight +2 - 2
Intimidation +5 4 1
Investigation - -
Perception +8 6 2
Persuasion +1 - 1
Ranged Combat: Light
Pistol
+5 4 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - -
Treatment - -
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bolt PL11 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 165 PP; Abilities 70 + Powers 42 + Advantages 14 +
Skills 20 (40 ranks) + Defenses 19
Abilities
Strength 3 Agility 4 Fighting 6 Awareness 3 Defenses
Stamina 3 Dexterity 5 Intellect 8 Presence 3 Dodge 13
Offense Initiative: +8 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Bolt: Damage 12 . . . . . . . . . .+10, . . . . .DC


. . . .27
. . . ...........300/600/1200
.............................ft., .......Crit
.........18-20...........................................................Fortitude .................................6 ........ . . . . . . . . . . .
Electrocute: Damage 12 . .+6, . . . .DC
. . . .27
. . . .. .. .. .. .. .. .Crit
. .. .. .. ..18-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
9
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
................................................................................................... . . .6
Will
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ...............

Powers Hero Points: 1


ü Bolt Suit (42 PP)
Removable Damage
ü Armored Suit: Protection 6 (6 PP)
+6 Toughness (Personal - Permanent) Bruises
Bolt: Damage 12 (25 PP) Dazed
DC 27; Increased Range: ranged (Standard - Ranged, 300/600/1200 ft. - Instant)
Staggered
Electrocute: Damage 12 (alternate)
DC 27; Penetrating 12 (Standard - Close - Instant) Incapacitated
ü Flight: Flight 4 (8 PP)
Speed: 30 miles/hour, 500 feet/round (Free - Personal - Sustained) Fatigue
Teleportation: Teleport 6 (13 PP) Fatigued
1800 feet in a move action, carrying 50 lbs.; Change Direction (Move - Rank - Instant)
Exhausted
Advantages
Accurate Attack Trade effect DC for attack bonus.
Agile Feint Feint using Acrobatics skill or Speed rank.
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Evasion 2 Circumstance bonus to avoid area effects.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical 2: Bolt: Damage 12 +1 to critical threat range with an attack per rank.
Improved Critical 2: Electrocute: Damage 12 +1 to critical threat range with an attack per
rank.
Improved Initiative +4 bonus to initiative checks per rank.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 4 - Speed: 30 miles/hour, 500 feet/round
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Teleportation: Teleport 6 - 1800 feet in a move action, carrying 50 lbs.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Assassin Killing is a job, and killing for money is the ultimate job. There
is no life that you can’t put a price on. Acrobatics +10 6 4
Code of Honor Bolt is loyal if he feels he’s being treated fairly by his
employer, even in the face of jail time. However, if he feels his employer Athletics +10 7 3
is lying to him or otherwise mistreating him, he’ll teleport out in the
middle of a job and the employer may become his new target! Close Combat: Unarmed +10 4 6
Motivation: Greed Bolt works for money, lots of money. If you pay, he’ll Deception +3 - 3
play, but if the money dries up he takes off.
Expertise: Science +12 4 8
Background Information Insight +3 - 3
Languages: Native Language Intimidation +3 - 3
Investigation - - 8
Perception +9 6 3
Persuasion +3 - 3
Ranged Combat: Bolt:
Damage 12
+10 5 5
Sleight of Hand - - 5
Stealth +4 - 4
Technology +16 8 8
Treatment - - 8
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Booster Gold
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 42 + Powers 61 + Advantages 15 +
Skills 17 (34 ranks) + Defenses 15
Abilities
Strength 10/3 Agility 3 Fighting 4 Awareness 2 Defenses
Stamina 3 Dexterity 2 Intellect 1 Presence 3 Dodge 9
Offense Initiative: +7 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Energy Blasters: Blast 8 . +12, . . . . . DC


. . . . 23
. . . . . . . . . 200/400/800
. . . . . . . . . . . . . .ft., . . .Crit. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . 8/3 .................
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
11
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 6
Powers
ü Booster Gold Suit (50 PP) Hero Points: 1
Removable
ü Augmented Abilities: Enhanced Trait 19 (19 PP) Damage
Traits: Fortitude +5 ( +8 ), Strength +7 ( +10) (Free - Personal - Sustained)
Energy Blasters: Blast 8 (17 PP) Bruises
DC 23 (Standard - Ranged, 200/400/800 ft. - Instant) Dazed
Time Circuits: Movement 3 (alternate)
Time Travel 3: any time, 50 lbs.; Quirk: Connected to Rip Hunter’s equipment (Free - Personal Staggered
- Sustained) Incapacitated
ü Force Field (18 PP)
ü Immunity: Immunity 10 (linked) Fatigue
Life Support (Personal - Permanent)
Fatigued
ü Protection: Protection 8 (linked)
+8 Toughness; Sustained (Free - Personal - Sustained) Exhausted
ü Goggles: Senses 8 (8 PP)
Communication Link: Radio to Skeets, Extended: Hearing 2: x100, Extended: Vision 2: x100,
Infravision, Low-light Vision, Radio (Personal - Permanent)
ü Flight Ring: Flight 7 (11 PP)
Removable, Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)

Advantages
All-out Attack Trade active defense for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Improved Initiative +4 bonus to initiative checks per rank.
Luck Re-roll a die roll once per rank.
Minion 10 Gain a follower or minion with (15 x rank) power points.
Power Attack Trade attack bonus for effect bonus.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight Ring: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical: 5.2 ft.; standing
vert.: 2.6 ft.
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet
Time Circuits: Movement 3 - Time Travel 3: any time, 50 lbs.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Secret Hero Though he is from the future, Booster knows little about
history and is often dependent upon the knowledge and advice of his Acrobatics - - 3
robotic partner Skeets.
Skeets Though most people think Booster is a fool, he has undertaken a Athletics +16 6 10
serious new quest as a defender of the timestream, maintaining his
foolish reputation as a cover. Close Combat: Unarmed +10 6 4
Deception +3 - 3
Skeets
Strength 0, Stamina -, Agility 3, Dexterity 0, Fighting 0, Intellect 5,
Insight +2 - 2
Awareness 2, Presence 2 Intimidation +3 - 3
Advantages
Assessment, Contacts, Evasion, Fearless, Move-by Action, Tracking, Investigation - - 1
Well-informed
Skills Perception +7 5 2
Expertise: History 8 (+13), Insight 5 (+7), Investigation 3 (+8),
Perception 8 (+10), Ranged Combat: Energy Blast: Blast 8 8 (+8), Persuasion +10 7 3
Stealth 3 (+10), Technology 7 (+12) Ranged Combat: Energy
Powers Blasters: Blast 8
+12 10 2
Armored Shell: Protection 6 (+6 Toughness)
Built-In Tools: Feature 1 Sleight of Hand - - 2
Energy Blast: Blast 8 (DC 23)
Grav Field: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Increased
Stealth +3 - 3
Duration: continuous) Technology - - 1
Historical Database: Senses 4 (Precognition; Unreliable (roll))
Immunity to Fortitude Effects Treatment - - 1
Small Size: Shrinking 4 (+4 Stealth, +2 active defenses, -1 size rank;
Innate, Normal Strength; Permanent) Vehicles - - 2
Offense
Initiative +3
Energy Blast: Blast 8, +8 (DC 23)
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 12, Parry 4, Fortitude Immune, Toughness 6, Will 8
Power Points
Abilities 14 + Powers 89 + Advantages 7 + Skills 21 (42 ranks) +
Defenses 15 = 146

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Skeets
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 146 PP; Abilities 14 + Powers 89 + Advantages 7 + Skills
21 (42 ranks) + Defenses 15
Abilities
Strength 0 Agility 3 Fighting 0 Awareness 2 Defenses
Stamina - Dexterity 0 Intellect 5 Presence 2 Dodge 12
Offense Initiative: +3 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Energy Blast: Blast 8 . . . . .+8, . . . DC


. . . . 23
. . . .. .. .. .. .. .. ..200/400/800
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 8
Powers
ü Armored Shell: Protection 6 (6 PP) Hero Points: 1
+6 Toughness (Personal - Permanent)
ü Built-In Tools: Feature 1 (1 PP) Damage
(Personal - Permanent)
Energy Blast: Blast 8 (16 PP) Bruises
DC 23 (Standard - Ranged, 200/400/800 ft. - Instant) Dazed
ü Grav Field: Flight 7 (21 PP)
Speed: 250 miles/hour, 0.5 miles/round; Increased Duration: continuous (Free - Personal - Staggered
Continuous) Incapacitated
ü Historical Database: Senses 4 (2 PP)
Precognition; Unreliable (roll) (Personal - Permanent) Fatigue
ü Immunity to Fortitude Effects (30 PP)
(Reaction - Personal - Permanent) Fatigued
ü Small Size: Shrinking 4 (13 PP) Exhausted
+4 Stealth, +2 active defenses, -1 size rank; Innate, Normal Strength; Permanent (Free - Personal -
Permanent)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Contacts Make an initial Investigation check in one minute.
Evasion Circumstance bonus to avoid area effects.
Fearless Immune to fear effects.
Move-by Action Move both before and after your standard action.
Tracking Use Perception to follow tracks.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim
1800 feet/hour, 3 feet/round)
Grav Field: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +0 -
Deception +2 - 2
Expertise: History +13 8 5
Insight +7 5 2
Intimidation +2 - 2
Investigation +8 3 5
Perception +10 8 2
Persuasion +2 - 2
Ranged Combat: Energy
Blast: Blast 8
+8 8
Sleight of Hand - -
Stealth +10 3 3 +4
Technology +12 7 5
Treatment - - 5
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bouncing Boy (LoSH)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 92 PP; Abilities 14 + Powers 33 + Advantages 14 +
Skills 17 (34 ranks) + Defenses 14
Abilities
Strength 1 Agility 0 Fighting 1 Awareness 1 Defenses
Stamina 3 Dexterity 0 Intellect 1 Presence 0 Dodge 6
Offense Initiative: +4 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Area Slam: Burst Area Damage 5 . DC


. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Targeted Slam: Strength-based
+9,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..14/9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Damage 10
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
4
Unarmed . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: subspace radio; Custom 3: Limited to Distress Signal (Free - Rank, Anywhere - Damage
Sustained)
Bruises
ü Flight 7 (14 EP)
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Dazed
ü Inflated Rubber Ball Form (27 PP) Staggered
ü Enhanced Trait 17 (17 PP) Incapacitated
Traits: Acrobatics +20 ( +20), Advantages: Defensive Roll 5, Improved Initiative, Move-by Action
(Free - Personal - Sustained)
Fatigue
Leaping 5 (5 PP)
Leap 250 feet at 60 miles/hour (Free - Personal - Instant) Fatigued
ü Movement 1 (2 PP) Exhausted
Safe Fall (Free - Personal - Sustained)
ü Protection 6 (3 PP)
+6 Toughness; Limited: Physical Attacks Only (Personal - Permanent)
ü Ricochet Slam (6 PP)
Area Slam: Burst Area Damage 5 (1 PP)
DC 20; Burst Area: 30 feet radius sphere, DC 15; Limited: Only Usable with Move-by Action
(Standard - Close - Instant)
Targeted Slam: Strength-based Damage 10 (5 PP)
DC 26; Limited: Only Usable with Move-by Action (Standard - Close - Instant)
ü Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent)
ü Mental Communication 1 (4 EP)
(Free - Rank, 100 feet - Sustained)
ü Transsuit: Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent)

Advantages
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Benefit: Legion Membership Gain a significant perquisite or fringe benefit.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Equipment 8 5 points of equipment per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Interpose Take an attack meant for an ally.
Move-by Action Move both before and after your standard action.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Power Attack Trade attack bonus for effect bonus.
Acrobatics +20 - +20
Movement Athletics +1 - 1
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Close Combat: Ricochet
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Slam
+9 8 1
Flight 7 - Speed: 250 miles/hour, 0.5 miles/round Deception +0 -
Leaping 5 - Leap 250 feet at 60 miles/hour
Movement 1 - Safe Fall Expertise: Earth +6 5 1
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: Expertise: Instruction +9 8 1
2.2 ft.; standing vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Insight +1 - 1
25 lbs. 120 feet
Intimidation +0 -
Equipment Investigation - - 1
Flight Ring [Distress Signal: Radio Communication 5, Sense Perception +5 4 1
Type: subspace radio; Custom 3: Limited to Distress Signal;
Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Telepathic Persuasion +5 5
Ear Plug [Comprehend 2, Languages - Understand All, Sleight of Hand - -
Languages - You're Understood; Mental Communication 1],
Transsuit [Transsuit: Immunity 10, Life Support; Custom: Stealth +0 -
except for starvation and thirst] Technology - - 1
Complications Treatment - - 1
Motivation: Responsibility Bouncing Boy recognizes that his powers Vehicles +4 4
can do some good and helps out however he can.
Relationship Bouncing Boy is deeply devoted to his wife, Duplicate
Damsel.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Brachiosaurus
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 34 PP; Abilities -10 + Powers 36 + Advantages 0 + Skills
2 (4 ranks) + Defenses 6
Abilities
Strength 17 Agility -2 Fighting 0 Awareness 2 Defenses
Stamina 15 Dexterity -4 Intellect -5 Presence 0 Dodge -5
Offense Initiative: -2 Parry -5
Attack Name Attack Bonus & Resistance DC Notes

Tail Smash: Line Area Damage 8 . DC


. . . .23
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..15
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Throw . . . . . . . . . . . . . . . . . . . . . .-4,
. . .DC
. . . .32
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 18
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .32
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 2
Powers
ü Growth 14 (29 PP) Hero Points: 1
+14 STR, +14 STA, +7 Intimidate, -14 Stealth, -7 active defenses, +3 size ranks, +14 mass ranks,
+1 ; Innate; Permanent (Free - Personal - Permanent)
ü Protection 3 (3 PP)
Damage
+3 Toughness (Personal - Permanent) Bruises
ü Senses 3 (3 PP)
Acute: Scent, Low-light Vision, Ultra-hearing (Personal - Permanent) Dazed
Tail Smash (1 PP) Staggered
(Standard - Close - Instant) Incapacitated
Tail Smash: Line Area Damage 8 (alternate)
DC 23; Line Area: 5 feet wide by 30 feet long, DC 18 (Standard - Close - Instant) Fatigue
Movement Fatigued
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim Exhausted
1 mile/hour, 15 feet/round)
Routine Jump Distance - Running jump: 27 ft.; standing: 13.5 ft.; vertical: 5.4 ft.; standing
vert.: 2.7 ft.
Throwing Distance - Throw 12 ktons 6 feet; throw 3.2 ktons 30 feet; throw 800 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - -2
Athletics +17 - 17
Deception +0 -
Insight +2 - 2
Intimidation +7 - +7
Investigation - - -5
Perception +6 4 2
Persuasion +0 -
Sleight of Hand - - -4
Stealth -16 - -2 -14
Technology - - -5
Treatment - - -5
Vehicles - - -4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Brain
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 101 PP; Abilities 10 + Powers 55 + Advantages 12 +
Skills 19 (38 ranks) + Defenses 5
Abilities
Strength - Agility -2 Fighting -5 Awareness 5 Defenses
Stamina - Dexterity -5 Intellect 10 Presence 12 Dodge -2
Powers Parry -5
ü Housing (45 PP)
Removable Fortitude Immune
ü Immunity: Immunity 40 (40 PP)
Fortitude Effects, Life Support (Personal - Permanent) Toughness 15
ü Normal Senses: Feature 1 (1 PP) Will 10
(Personal - Permanent)
Impervious: +10
ü Protection: Protection 15 (15 PP)
+15 Toughness (Personal - Permanent)
Hero Points: 1
ü Mental Shielding: Impervious Will 10 (10 PP)
(Free - Personal - Continuous)
Damage
Advantages
Bruises
Assessment Use Insight to learn an opponent's combat capabilities.
Dazed
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Staggered
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Incapacitated
Fascinate (Persuasion) Use an interaction skill to entrance others.
Inventor Use Technology to create temporary devices. Fatigue
Jack-of-all-trades Use any skill untrained.
Fatigued
Languages 1 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally. Exhausted
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Persuasion Make routine checks with one skill under any conditions.
Ultimate Effort: Persuasion Spend a hero point to get an effective 20 on a specific check.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Bodysnatcher Not satisfied to remain little more than a brain in a jar,
the Brain is constantly pursuing every possible avenue, no matter how Acrobatics -2 - -2
unlikely or risky, to acquire a new body for himself. This has led him to
seek out everything from robotic chassis his brain can be interred in to Athletics - -
clones that can likewise house his intellect.
Brain in a Jar The Brain requires his cybernetic housing to survive and Deception +18 6 12
provide rudimentary sensory input. Even within the housing, the Brain
suffers from reduced mobility, as his housing’s ability to move and Expertise: Brainwashing +14 4 10
maneuver are extremely limited, and he is unable to directly manipulate
his environment. The housing is roughly 3 ft. 4 in. tall and weighs about Expertise: Criminal +12 2 10
195 lbs.
Expertise: Current Events +11 1 10
Forbidden Love The Brain and Monsieur Mallah are involved in a
romantic relationship that can, at best, be described as extraordinarily Expertise: History +12 2 10
unorthodox given former’s disembodied circumstances and Mallah being
a mutated gorilla. Expertise: Psychology +14 4 10

Background Information Expertise: Science +14 4 10

Languages: English, Native French Insight +11 6 5


Intimidation +12 - 12
Investigation +10 - 10
Perception +5 - 5
Persuasion +16 4 12
Sleight of Hand -5 - -5
Stealth -2 - -2
Technology +13 3 10
Treatment +12 2 10
Vehicles -5 - -5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Brainiac
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 303 PP; Abilities 108 + Powers 78 + Advantages 53 +
Skills 40 (80 ranks) + Defenses 24
Abilities
Strength 13 Agility 2 Fighting 4 Awareness 3 Defenses
Stamina 11 Dexterity 3 Intellect 15 Presence 3 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .28
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
16
Impervious: +8
Powers
ü Android Body (43 PP)
Will 13
ü Immunity: Immunity 30 (30 PP)
Fortitude Effects (Personal - Permanent) Hero Points: 1
ü Protection: Protection 5 (13 PP)
+5 Toughness; Impervious [3 extra ranks] (Personal - Permanent)
Damage
ü Computer Mind (35 PP)
Bruises
ü Communication: Radio Communication 5 (20 PP)
(Free - Rank, Anywhere - Sustained) Dazed
ü Comprehend: Comprehend 5 (10 PP) Staggered
Languages - Read All, Languages - Speak All, Languages - Understand All, Machines /
Electronics (Personal - Permanent) Incapacitated
ü Quickness: Quickness 10 (5 PP)
Perform routine tasks in -10 time ranks; Limited to One Type: Mental tasks (Free - Personal - Fatigue
Sustained)
Fatigued
Advantages Exhausted
Accurate Attack Trade effect DC for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Chokehold Suffocate an opponent you have successfully grabbed.
Diehard Automatically stabilize when dying.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 44 5 points of equipment per rank.
Fearless Immune to fear effects.
Improved Initiative +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw 50 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Bio-Shell
Acrobatics - - 2
Complications Athletics +13 - 13
Obsession Brainiac’s function is the collection and preservation of
knowledge and the destruction of its source.
Close Combat: Bio-Shell +6 2 4
Phobia Brainiac is disgusted by biological life in all its forms and Close Combat: Unarmed +11 7 4
dislikes being outside his bio-shell. Contact with biological creatures may
cause Brainiac to hesitate (leaving him dazed for a round, for example). Deception +3 - 3
More involved contact—such as immersion in a swamp teeming with
life—may even incapacitate him for a time. Expertise: History +23 8 15

Bio-Shell (Vehicle) Expertise: Known Space +23 8 15


Strength 20, Defense -10, Toughness 20, Size Awesome Insight +11 8 3
Features:
Remote Control Intimidation +11 8 3
Powers
Extra Limbs: Extra Limbs 8 (8 extra limbs, Advantages: Improved
Investigation +21 6 15
Grab) Perception +11 8 3
Flight: Flight 14 (Speed: 32000 miles/hour, 60 miles/round)
Impervious Defense: Impervious Toughness 20 Persuasion +3 - 3
Missile Battery: Burst Area Damage 16 (DC 31; Burst Area: 30 feet
Ranged Combat: Bio-Shell
radius sphere, DC 26 [12 ranks only], Increased Range: ranged)
Weapons
+9 6 3
Movement: Movement 3 (Space Travel 3: other galaxies)
Shrink Ray: Shrinking Attack 20 (-5 STR, -10 Intimidate, +20 Stealth, Sleight of Hand - - 3
+10 active defenses, -5 size ranks, -2 speed ranks, DC 30; Attack:
Dodge, Increased Range: ranged) Stealth +2 - 2
Transporter: Teleport 15 (120 miles in a move action, carrying 50 lbs.;
Extended: 32000 miles in 2 move actions) Technology +23 8 15
Offense Treatment
Missile Battery: Burst Area Damage 16 (DC 31) - - 15
Shrink Ray: Shrinking Attack 20, +3 (DC Dog 30) Vehicles +14 11 3
Power Points
Abilities 5 + Powers 211 + Advantages 0 + Features 1 + Skills 0 (0
ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 220

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Brainiac (Milton Fine)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 211 PP; Abilities 64 + Powers 100 + Advantages 3 +
Skills 12 (24 ranks) + Defenses 32
Abilities
Strength 2 Agility 2 Fighting 3 Awareness 4 Defenses
Stamina 3 Dexterity 3 Intellect 11 Presence 4 Dodge 11
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Psychokinesis: Move Object 13 . DC . . . .23


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 15
Unarmed . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Impervious:
. . . . . . . . . +10
............

Powers Will 15
ü Cyber-Web: Comprehend 2 (4 PP)
Machines / Electronics (Personal - Permanent) Hero Points: 1
ü Psychokinesis: Move Object 13 (39 PP)
200 tons; Increased Range: perception (Standard - Perception - Sustained) Damage
ü Psychokinetic Force Field: Protection 12 (22 PP)
+12 Toughness; Impervious [10 ranks only] (Personal - Permanent) Bruises
ü Telepathy (35 PP) Dazed
Communication: Mental Communication 5 (1 PP) Staggered
(Free - Rank, Anywhere - Sustained)
Incapacitated
Damage: Damage 6 (1 PP)
DC 21; Alternate Resistance: Will, Increased Range 2: perception (Standard - Perception -
Instant) Fatigue
Illusion: Illusion 8 (32 PP) Fatigued
Affects: All Sense Types, Area: 250 cft., DC 18; Resistible: Will (Standard - Perception -
Sustained) Exhausted
Mind Reading: Mind Reading 13 (1 PP)
DC 23 (Standard - Perception - Sustained)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Inventor Use Technology to create temporary devices.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Complications Skills
Total Ranks Ability Other
Obsession Brainiac’s function is the collection and preservation of
knowledge and the destruction of its source. Acrobatics - - 2
Phobia Brainiac is disgusted by biological life in all its forms and
dislikes being outside his bio-shell. Contact with biological creatures may Athletics +2 - 2
cause Brainiac to hesitate (leaving him dazed for a round, for example).
More involved contact—such as immersion in a swamp teeming with Close Combat: Bio-Shell +3 - 3
life—may even incapacitate him for a time.
Deception +10 6 4
Background Information Expertise: History - - 11
Languages: Native Language Insight +8 4 4
Intimidation +8 4 4
Investigation - - 11
Perception +6 2 4
Persuasion +4 - 4
Ranged Combat: Bio-Shell
Weapons
+3 - 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology +15 4 11
Treatment - - 11
Vehicles +7 4 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Brainiac 5
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 197 PP; Abilities 66 + Powers 54 + Advantages 23 +
Skills 34 (68 ranks) + Defenses 20
Abilities
Strength 1 Agility 2 Fighting 4 Awareness 6 Defenses
Stamina 1 Dexterity 3 Intellect 13 Presence 3 Dodge 8
Offense Initiative: +6 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
12
Impervious: +11
Powers
ü Distress Signal: Radio Communication 5 (5 EP)
Will 11
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained)
ü Flight: Flight 7 (14 EP) Hero Points: 1
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
ü Force Field Belt (43 PP) Damage
Removable
ü Immunity: Immunity 10 (10 PP) Bruises
Life Support (Personal - Permanent)
Dazed
ü Protection: Protection 11 (44 PP)
+11 Toughness; Affects Others, Impervious, Increased Duration: continuous (Close - Continuous) Staggered
ü Comprehend: Comprehend 2 (4 EP) Incapacitated
Machines / Electronics (Personal - Permanent)
ü Communication: Mental Communication 1 (4 EP) Fatigue
(Free - Rank, 100 feet - Sustained)
Fatigued
ü Comprehend: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent) Exhausted
ü Twelfth Level Intellect (11 PP)
ü Comprehend: Comprehend 3 (6 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All (Personal -
Permanent)
ü Quickness: Quickness 10 (5 PP)
Perform routine tasks in -10 time ranks; Limited to One Type: Mental tasks (Free - Personal -
Sustained)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Defensive Attack Trade attack bonus for active defense bonus.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 7 5 points of equipment per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Improvised Tools No penalty for using skills without tools.
Inventor Use Technology to create temporary devices.
Jack-of-all-trades Use any skill untrained.
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Expertise: Science Make routine checks with one skill under any conditions.
Skill Mastery: Technology Make routine checks with one skill under any conditions.
Taunt Use Deception to demoralize in combat.

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Advantages Skills
Total Ranks Ability Other
Ultimate Effort: Expertise: Science Spend a hero point to get an
effective 20 on a specific check. Acrobatics +2 - 2
Ultimate Effort: Technology Spend a hero point to get an effective 20
on a specific check. Athletics +4 3 1
Well-informed Immediate Investigation or Persuasion check to know Close Combat: Unarmed +10 6 4
something.
Deception +8 5 3
Movement Expertise: Known Space +18 5 13
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Expertise: Medicine +18 5 13
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round Expertise: Science +20 7 13
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical:
2.8 ft.; standing vert.: 1.4 ft. Insight +11 5 6
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Intimidation +3 - 3
25 lbs. 120 feet
Investigation +18 5 13
Equipment Perception +14 8 6
Flight Ring [Distress Signal: Radio Communication 5, Sense Persuasion
Type: Subspace Radio; Custom 3: Distress Signal Only;
+3 - 3
Ranged Combat: Bio-Shell
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Mini-
Weapons
+3 - 3
Computo (Computer, Universal Interface [Comprehend:
Comprehend 2, Machines / Electronics], Video Camera), Sleight of Hand +3 - 3
Telepathic Earplug [Communication: Mental Communication
1; Comprehend: Comprehend 2, Languages - Understand All, Stealth +2 - 2
Languages - You're Understood] Technology +20 7 13
Complications Treatment +18 5 13
Arrogance Brainiac 5 is condescending towards and often dismissive of Vehicles +10 7 3
people of lesser intellect.
Guilt by Association Brainiac 5 seeks to redeem the name of Brainiac
and atone for the actions of the villains to bear the name.
Instability Brainiac 5 is prone to bouts of temporary insanity and mental
breakdowns. These can occur due to extreme stress or from outside
influence.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bronze Tiger PL11 +21
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 186 PP; Abilities 104 + Powers 0 + Advantages 31 +
Skills 35 (70 ranks) + Defenses 16
Abilities
Strength 4 Agility 7 Fighting 14 Awareness 6 Defenses
Stamina 4 Dexterity 7 Intellect 5 Presence 5 Dodge 14
Offense Initiative: +11 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+18, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
8/4
Advantages Will 10
Agile Feint Feint using Acrobatics skill or Speed rank.
Assessment Use Insight to learn an opponent's combat capabilities. Hero Points: 1
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 4 +1 bonus to close attack checks per rank. Damage
Daze (Intimidation) Use Deception or Intimidation to daze an opponent. Bruises
Defensive Attack Trade attack bonus for active defense bonus. Dazed
Defensive Roll 4 +1 active defense bonus to Toughness per rank. Staggered
Evasion Circumstance bonus to avoid area effects.
Incapacitated
Fast Grab Make a free grab check after an unarmed attack.
Grabbing Finesse Substitute Dex for Str when making grab attacks. Fatigue
Improved Disarm No penalty for the disarm action.
Fatigued
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Exhausted
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Redirect Use Deception to redirect a missed attack at another target.
Seize Initiative Spend a hero point to go first in the initiative order.
Set-up Transfer the benefit of an interaction skill to an ally.
Takedown Free extra attack when you incapacitate a minion.
Tracking Use Perception to follow tracks.
Trance Go into a deathlike trance that slows bodily functions.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Weapon Bind Free disarm attempt when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Enemy Bronze Tiger is a constant foe of the League of Assassins. He
was betrayed by Barney Ling, and brainwashed by Professor Ojo, both Acrobatics +17 10 7
members of the League.
Athletics +12 8 4
Background Information Close Combat: Unarmed +14 - 14
Languages: Native Language Deception +11 6 5
Expertise: Criminology +11 6 5
Expertise: Streetwise +9 4 5
Insight +10 4 6
Intimidation +11 6 5
Investigation +9 4 5
Perception +14 8 6
Persuasion +5 - 5
Sleight of Hand - - 7
Stealth +17 10 7
Technology - - 5
Treatment +9 4 5
Vehicles - - 7

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Brother Blood IX
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 185 PP; Abilities 62 + Powers 78 + Advantages 13 +
Skills 15 (30 ranks) + Defenses 17
Abilities
Strength 3 Agility 2 Fighting 8 Awareness 2 Defenses
Stamina 3 Dexterity 2 Intellect 1 Presence 10 Dodge 8
Offense Initiative: +6 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
13
Impervious: +5
Powers
ü Drain Blood (12 PP)
Will 8
ü Drain Stamina: Weaken 12 (linked)
Affects: Stamina, Resisted by: Fortitude, DC 22; Grab-based (Standard - Close - Instant) Hero Points: 1
ü Drain Strength: Weaken 12 (linked)
Affects: Strength, Resisted by: Fortitude, DC 22; Grab-based (Standard - Close - Instant)
Damage
Hypnosis: Cumulative Affliction 12 (36 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Bruises
Cumulative, Increased Range 2: perception; Sense-dependent: Sight (Standard - Perception - Instant)
Dazed
ü Prayer Shawl (14 PP)
Removable Staggered
ü Immunity: Immunity 2 (3 PP) Incapacitated
Aging, Custom: Raven’s Soul-Self powers 1, Advantages: Diehard (Personal - Permanent)
ü Protection: Protection 10 (15 PP) Fatigue
+10 Toughness; Impervious [5 ranks only] (Personal - Permanent)
Fatigued
Vampire Strength: Enhanced Strength 16 (16 PP)
+16 STR; Reaction: reaction; Fades, Limited: Strength of target, Notes: Triggered By Drinking Blood Exhausted
(Reaction - Personal - Sustained)

Advantages
Benefit 5: head of the Church of Blood Gain a significant perquisite or fringe benefit.
Diehard Automatically stabilize when dying.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Minion 2 Gain a follower or minion with (15 x rank) power points.
Ritualist Use Expertise (Magic) to create and perform rituals.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Obsession Brother Blood is obsessed with the Titan Raven, and wants to
marry her to fulfill an apocalyptic prophesy. If he cannot marry her, he Acrobatics +6 4 2
would rather kill her.
Temper Brother Blood doesn’t like it when he doesn’t get his way, Athletics +3 - 3
lashing out at whoever is responsible.
Close Combat: Vampire Bite +10 2 8
Blood Cultist Deception +10 - 10
Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 0, Expertise: Magic
Awareness 0, Presence 0
+9 8 1
Advantages Expertise: Theology +9 8 1
Equipment 2, Improved Critical: Ceremonial Dagger: Strength-based
Damage 2, Teamwork Insight +2 - 2
Skills
Close Combat: Ceremonial Dagger 6 (+9), Ranged Combat: Light Pistol Intimidation +18 8 10
8 (+9)
Powers Investigation - - 1
Ceremonial Dagger: Strength-based Damage 2 (DC 18, Advantages: Perception
Improved Critical)
+2 - 2
Equipment Persuasion +10 - 10
Weapons (Ceremonial Dagger [Ceremonial Dagger: Strength-based
Damage 2, DC 18, Advantages: Improved Critical], Light Pistol) Sleight of Hand - - 2
Offense
Initiative +1 Stealth +2 - 2
Ceremonial Dagger: Strength-based Damage 2, +9 (DC 18)
Grab, +3 (DC Spec 11) Technology - - 1
Light Pistol, +9 (DC 18) Treatment
Throw, +1 (DC 16)
- - 1
Unarmed, +3 (DC 16) Vehicles - - 2
Languages
Native Language
Defense
Dodge 2, Parry 4, Fortitude 2, Toughness 2, Will 1
Power Points
Abilities 16 + Powers 0 + Advantages 3 + Skills 7 (14 ranks) +
Defenses 3 = 29

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blood Cultist
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 29 PP; Abilities 16 + Powers 0 + Advantages 3 + Skills 7
(14 ranks) + Defenses 3
Abilities
Strength 1 Agility 1 Fighting 3 Awareness 0 Defenses
Stamina 2 Dexterity 1 Intellect 0 Presence 0 Dodge 2
Offense Initiative: +1 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2
Ceremonial Dagger: Strength- Fortitude
based Damage 2 +9,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Light Pistol . . . . . . . . . . . . . . +9, . . . . DC


. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
1
Unarmed . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
Ceremonial Dagger: Strength-based Damage 2 (3 EP) Damage
DC 18, Advantages: Improved Critical (Standard - Close - Instant)
Bruises
Advantages Dazed
Equipment 2 5 points of equipment per rank. Staggered
Improved Critical: Ceremonial Dagger: Strength-based Damage 2 +1 to critical threat Incapacitated
range with an attack per rank.
Teamwork +5 bonus to support team checks. Fatigue
Movement Fatigued
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Exhausted
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Weapons (Ceremonial Dagger [Ceremonial Dagger: Strength-
based Damage 2, DC 18, Advantages: Improved Critical], Acrobatics - - 1
Light Pistol) Athletics +1 - 1
Close Combat: Ceremonial
Background Information Dagger
+9 6 3
Languages: Native Language Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Ranged Combat: Light
Pistol
+9 8 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - -
Treatment - -
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Brother Blood VIII
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 207 PP; Abilities 62 + Powers 82 + Advantages 12 +
Skills 27 (54 ranks) + Defenses 24
Abilities
Strength 3 Agility 2 Fighting 5 Awareness 1 Defenses
Stamina 3 Dexterity 2 Intellect 3 Presence 12 Dodge 11
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Energy Gauntlets: Blast 12 . +12, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Plasma,
. . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .6 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 13
Unarmed . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious:
. . . . . . . . . . +5
...........

Powers Will 10
Energy Gauntlets: Blast 12 (19 PP)
Removable, Plasma, DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant) Hero Points: 1
Hypnosis: Cumulative Affliction 12 (36 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Damage
Cumulative, Increased Range 2: perception; Sense-dependent: Sight (Standard - Perception - Instant)
ü Prayer Shawl (14 PP) Bruises
Removable
Dazed
ü Immunity: Immunity 2 (3 PP)
Aging, Custom: Raven’s Soul-Self powers 1, Advantages: Diehard (Personal - Permanent) Staggered
ü Protection: Protection 10 (15 PP) Incapacitated
+10 Toughness; Impervious [5 ranks only] (Personal - Permanent)
Strength of the Faithful: Enhanced Trait 26 (13 PP) Fatigue
Traits: Strength +7 ( +10), Stamina +6 ( +9 ); Limited: number of worshippers (Free - Personal -
Sustained) Fatigued
Exhausted
Advantages
Benefit 5: head of the Church of Blood Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Diehard Automatically stabilize when dying.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Languages 1 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Minion 2 Gain a follower or minion with (15 x rank) power points.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Obsession Brother Blood is obsessed with the Titan Raven, and wants to
marry her to fulfill an apocalyptic prophesy. If he cannot marry her, he Acrobatics - - 2
would rather kill her.
Temper Brother Blood doesn’t like it when he doesn’t get his way, Athletics +3 - 3
lashing out at whoever is responsible.
Close Combat: Unarmed +7 2 5
Blood Cultist Deception +22 10 12
Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 0, Expertise: Theology
Awareness 0, Presence 0
+11 8 3
Advantages Expertise: Zandia +11 8 3
Equipment 2, Improved Critical: Ceremonial Dagger: Strength-based
Damage 2, Teamwork Insight +1 - 1
Skills
Close Combat: Ceremonial Dagger 6 (+9), Ranged Combat: Light Pistol Intimidation +20 8 12
8 (+9)
Powers Investigation - - 3
Ceremonial Dagger: Strength-based Damage 2 (DC 18, Advantages: Perception
Improved Critical)
+1 - 1
Equipment Persuasion +20 8 12
Weapons (Ceremonial Dagger [Ceremonial Dagger: Strength-based
Ranged Combat: Energy
Damage 2, DC 18, Advantages: Improved Critical], Light Pistol)
Gauntlets
+12 10 2
Offense
Initiative +1 Sleight of Hand - - 2
Ceremonial Dagger: Strength-based Damage 2, +9 (DC 18)
Grab, +3 (DC Spec 11) Stealth +2 - 2
Light Pistol, +9 (DC 18)
Throw, +1 (DC 16) Technology - - 3
Unarmed, +3 (DC 16)
Languages Treatment - - 3
Native Language Vehicles
Defense
- - 2
Dodge 2, Parry 4, Fortitude 2, Toughness 2, Will 1
Power Points
Abilities 16 + Powers 0 + Advantages 3 + Skills 7 (14 ranks) +
Defenses 3 = 29

Background Information
Languages: English, Native Zandian

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Blood Cultist
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 29 PP; Abilities 16 + Powers 0 + Advantages 3 + Skills 7
(14 ranks) + Defenses 3
Abilities
Strength 1 Agility 1 Fighting 3 Awareness 0 Defenses
Stamina 2 Dexterity 1 Intellect 0 Presence 0 Dodge 2
Offense Initiative: +1 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2
Ceremonial Dagger: Strength- Fortitude
based Damage 2 +9,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Light Pistol . . . . . . . . . . . . . . +9, . . . . DC


. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
1
Unarmed . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
Ceremonial Dagger: Strength-based Damage 2 (3 EP) Damage
DC 18, Advantages: Improved Critical (Standard - Close - Instant)
Bruises
Advantages Dazed
Equipment 2 5 points of equipment per rank. Staggered
Improved Critical: Ceremonial Dagger: Strength-based Damage 2 +1 to critical threat Incapacitated
range with an attack per rank.
Teamwork +5 bonus to support team checks. Fatigue
Movement Fatigued
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Exhausted
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Weapons (Ceremonial Dagger [Ceremonial Dagger: Strength-
based Damage 2, DC 18, Advantages: Improved Critical], Acrobatics - - 1
Light Pistol) Athletics +1 - 1
Close Combat: Ceremonial
Background Information Dagger
+9 6 3
Languages: Native Language Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Ranged Combat: Light
Pistol
+9 8 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - -
Treatment - -
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Brute
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 100 PP; Abilities 36 + Powers 44 + Advantages 3 + Skills
4 (8 ranks) + Defenses 13
Abilities
Strength 10 Agility 0 Fighting 6 Awareness -1 Defenses
Stamina 5 Dexterity 0 Intellect -1 Presence -1 Dodge 6
Offense Initiative: +0 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
10
Impervious: +5
Powers
ü Immunity 32 (32 PP)
Will 6
Critical Hits, Fortitude Effects (Personal - Permanent)
Leaping 2 (2 PP) Hero Points: 1
Leap 30 feet at 8 miles/hour (Free - Personal - Instant)
ü Protection 5 (10 PP) Damage
+5 Toughness; Impervious (Personal - Permanent)
Bruises
Advantages Dazed
Diehard Automatically stabilize when dying. Staggered
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing. Incapacitated
Power Attack Trade attack bonus for effect bonus.
Fatigue
Movement
Fatigued
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Exhausted
Leaping 2 - Leap 30 feet at 8 miles/hour
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +10 - 10
Close Combat: Claws +6 - 6
Deception -1 - -1
Expertise: Magic - - -1
Insight -1 - -1
Intimidation +7 8 -1
Investigation - - -1
Perception -1 - -1
Persuasion -1 - -1
Sleight of Hand - -
Stealth +0 -
Technology - - -1
Treatment - - -1
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bulleteer (7SoV)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 132 PP; Abilities 72 + Powers 34 + Advantages 4 + Skills
13 (26 ranks) + Defenses 9
Abilities
Strength 10 Agility 4 Fighting 4 Awareness 2 Defenses
Stamina 10 Dexterity 0 Intellect 2 Presence 4 Dodge 6
Offense Initiative: +4 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
12
Impervious: +12
Powers
ü Flight 8 (16 PP)
Will 7
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)
ü Smartskin (18 PP) Hero Points: 1
ü Immunity 4 (4 PP)
Environmental Condition: Cold, Environmental Condition: Heat, Uncommon Descriptor: Self-inflicted
Slam damage (Personal - Permanent)
Damage
ü Protection 2 (14 PP) Bruises
+2 Toughness; Impervious [10 extra ranks] (Personal - Permanent)
Dazed
Advantages Staggered
Incapacitated
All-out Attack Trade active defense for attack bonus.
Attractive Circumstance bonus to interaction based on your looks. Fatigue
Interpose Take an attack meant for an ally.
Ultimate Effort: Toughness checks Spend a hero point to get an effective 20 on a specific
Fatigued
check. Exhausted

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight 8 - Speed: 500 miles/hour, 1 mile/round
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 4
Athletics +10 - 10
Close Combat: Unarmed +8 4 4
Deception +4 - 4
Expertise: Psychology +8 6 2
Insight +2 - 2
Intimidation +4 - 4
Investigation - - 2
Perception +6 4 2
Persuasion +12 8 4
Sleight of Hand - -
Stealth +4 - 4
Technology - - 2
Treatment +6 4 2
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Bystander
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 0, 5 PP; Abilities 0 + Powers 0 + Advantages 1 + Skills 4 (8
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Advantages Will 0
Equipment 1 5 points of equipment per rank.
Hero Points: 1
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Damage
0.5 miles/hour, 6 feet/round)
Bruises
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft. Dazed
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Equipment Skills
Total Ranks Ability Other
Cell Phone
Acrobatics - -
Background Information Athletics +0 -
Languages: Native Language Deception +0 -
Expertise: Current Events +2 2
Expertise: Pop Culture +2 2
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Calculator PL9 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 132 PP; Abilities 38 + Powers 0 + Advantages 27 + Skills
40 (79 ranks) + Defenses 27
Abilities
Strength 1 Agility 0 Fighting 1 Awareness 6 Defenses
Stamina 2 Dexterity 1 Intellect 7 Presence 1 Dodge 9
Offense Initiative: +0 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
5/2
Advantages Will 11
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Wealth 4 (multimillionare) Gain a significant perquisite or fringe benefit. Hero Points: 1
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute. Damage
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Bruises
Eidetic Memory Total recall, +5 circumstance bonus to remember things. Dazed
Equipment 3 5 points of equipment per rank. Staggered
Favored Foe: Any combatant who has previously defeated him Circumstance bonus to
certain checks against a type of opponent. Incapacitated
Improved Aim Double circumstance bonuses for aiming.
Fatigue
Jack-of-all-trades Use any skill untrained.
Languages 4 Speak and understand additional languages. Fatigued
Leadership Spend a hero point to remove a condition from an ally. Exhausted
Luck 2 Re-roll a die roll once per rank.
Seize Initiative Spend a hero point to go first in the initiative order.
Skill Mastery: Investigation Make routine checks with one skill under any conditions.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

CALCULATOR’S BASE (Headquarters)


Toughness 10, Size Medium
Features:
Communications, Computer, Concealed 2, Defense System, Living Space, Power System,
Secret 1, Workshop
Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 2 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
CALCULATOR’S BASE
Acrobatics +0 -
Complications Athletics +1 - 1
Motivation: Greed Calculator is motivated by money and charges for his
services.
Close Combat: Unarmed +7 6 1
Obsession Calculator’s obsessive-compulsive disorder compels him to Deception +9 8 1
discover way to defeat heroes.
Expertise: Business +14 7 7
Background Information Expertise: Criminal +17 10 7
Languages: Choose any 8 languages, Native Language Expertise: Current Events +14 7 7
Insight +13 7 6
Intimidation +1 - 1
Investigation +15 8 7
Perception +12 6 6
Persuasion +7 6 1
Sleight of Hand +1 - 1
Stealth +0 -
Technology +14 7 7
Treatment +7 - 7
Vehicles +1 - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Captain Atom
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 251 PP; Abilities 88 + Powers 115 + Advantages 5 +
Skills 23 (46 ranks) + Defenses 20
Abilities
Strength 15 Agility 2 Fighting 8 Awareness 2 Defenses
Stamina 12 Dexterity 2 Intellect 1 Presence 2 Dodge 10
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Quantum Blast: Blast 18 +10,


. . . . .DC
. . . .33
. . . . .. .. .. .. ..450/900/1800
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .14
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. . .
Quantum Burst: Burst Area
. DC
. . . .29
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..15
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 14
Impervious: +15
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 30
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .30
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . .10 ................

Powers Hero Points: 1


ü Dilustel Covering (28 PP)
ü Immunity: Immunity 10 (10 PP) Damage
Life Support (Personal - Permanent)
ü Protection: Protection 3 (18 PP)
Bruises
+3 Toughness; Impervious [12 extra ranks] (Personal - Permanent) Dazed
ü Quantum Channeling (42 PP) Staggered
ü Flight: Flight 13 (26 PP) Incapacitated
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
ü Immunity: Immunity 20 (7 PP)
Very Common Descriptor: Energy Effects; Sustained; Distracting, Limited - Half Effect (Free -
Fatigue
Personal - Sustained) Fatigued
ü Power-lifting: Power-lifting 5 (5 PP)
+5 STR for lifting (Reaction - Personal - Continuous) Exhausted
ü Senses: Senses 4 (4 PP)
Acute: Energy Spectra, Detect: Energy Spectra 2: ranged, Radius: Energy Spectra (Personal -
Permanent)
ü Quantum Manipulation (45 PP)
Quantum Blast: Blast 18 (1 PP)
DC 33 (Standard - Ranged, 450/900/1800 ft. - Instant)
Quantum Burst: Burst Area Damage 14 (1 PP)
DC 29; Burst Area: 30 feet radius sphere, DC 24 (Standard - Close - Instant)
Quantum Conversion: Deflect 13 (1 PP)
Redirection, Reflect; Limited: Energy Only, Reduced Range: close (Standard - Close - Instant)
Quantum Drain: Broad Progressive Simultaneous Weaken 7 (42 PP)
Affects: All Electromagnetic Energy Powers, Resisted by: Fortitude, DC 17; Affects Objects, Broad:
all EM Energy, Progressive, Simultaneous (Standard - Close - Instant)

Advantages
Diehard Automatically stabilize when dying.
Extraordinary Effort Gain two benefits when using extra effort.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.;
vertical: 5.8 ft.; standing vert.: 2.9 ft. Acrobatics - - 2
Throwing Distance - Throw 100 ktons 6 feet; throw 25 ktons 30 feet;
throw 6 ktons 120 feet Athletics +19 4 15
Close Combat: Unarmed +10 2 8
Complications
Deception +6 4 2
Captain Atom When Captain Atom pushes his ability to absorb energy
past its normal limits, the accumulated energy “overwash” propels him Expertise: Military Science +7 6 1
through time. The exact amount of
time traveled is up to the needs of the plot, but a rule of thumb is to Insight +8 6 2
take the rank of the triggering effect and compare it to the Time column
of the basic rank chart – this is how much time is jumped past. Intimidation +8 6 2
Fish Out of Water Nathaniel missed a lot of history and there are gaps
in what should be his basic store of common/general knowledge. Investigation - - 1
Perception +8 6 2
Background Information
Persuasion +2 - 2
Languages: Native Language
Ranged Combat: Quantum
Blast
+10 8 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology +3 2 1
Treatment - - 1
Vehicles +4 2 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Captain Boomerang (Owen Mercer)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 131 PP; Abilities 58 + Powers 33 + Advantages 13 +
Skills 11 (22 ranks) + Defenses 16
Abilities
Strength 3 Agility 6 Fighting 3 Awareness 3 Defenses
Stamina 3 Dexterity 7 Intellect 1 Presence 3 Dodge 11
Offense Initiative: +22 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Acid Boomerang: Damage 5 . +10,


. . . . . DC
. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Acid,
. . . . . .Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .6 ...............
BOOMerang: Burst Area Damage
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .125/250/500
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .19-20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7/3
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
5
Razorang: Damage 3 . . . .+12,. . . . . DC
. . . .18
. . . . . . . . . 75/150/300
. . . . . . . . . . . . ft., . . . .Crit . . . . 18-20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will .........................
6
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Hero . . . . . . Points:
. . . . . . . . . .1. . . . . . . . . . . . . . . . .
Weighted Boomerang:
. +10,
. . . . . DC
. . . . 21
. . . . . . . . . 75/150/300
. . . . . . . . . . . . ft.,
. . . .Crit
. . . . 19-20
................................................................
Strength-based Damage 3
Damage
Powers Bruises
ü Boomerangs (19 PP) Dazed
Acid Boomerang: Damage 5 (16 PP) Staggered
Acid, DC 20; Increased Range: ranged, Indirect: fixed point, directed away, Secondary Effect
(Standard - Ranged, 125/250/500 ft. - Instant) Incapacitated
BOOMerang: Burst Area Damage 5 (1 PP)
DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged, Indirect: fixed point, Fatigue
directed away (Standard - Ranged, 125/250/500 ft. - Instant)
Razorang: Damage 3 (1 PP) Fatigued
DC 18, Advantages: Improved Critical; Accurate: +2, Increased Range: ranged, Indirect: fixed Exhausted
point, directed away, Penetrating 3 (Standard - Ranged, 75/150/300 ft. - Instant)
Weighted Boomerang: Strength-based Damage 3 (1 PP)
DC 21; Increased Range: ranged, Indirect: fixed point, directed away (Standard - Ranged,
75/150/300 ft. - Instant)
ü Rapid Throwing (10 PP)
ü Enhanced Trait: Enhanced Trait 4 (2 PP)
Advantages: Throwing Mastery 4; Unreliable (5 uses) (Free - Personal - Sustained)
ü Enhanced Trait: Enhanced Trait 4 (2 PP)
Advantages: Improved Initiative 4; Limited: Thrown Attacks only, Unreliable (5 uses) (Free -
Personal - Sustained)
ü Throwing Speed: Variable 1 (6 PP)
Action: move; Limited: to Adding Multiattack to Thrown Attacks, Unreliable (5 uses) (Move -
Personal - Sustained)
ü Speed Burst: Speed 8 (4 PP)
Speed: 500 miles/hour, 1 mile/round; Unreliable (5 uses) (Free - Personal - Sustained)

Advantages
Benefit, Security Clearance: Choose Clearance Gain a significant perquisite or fringe
benefit.
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Critical: Boomerangs +1 to critical threat range with an attack per rank.
Improved Critical: Razorang: Damage 3 +1 to critical threat range with an attack per rank.
Improved Initiative 4 +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Precise Attack (Ranged, Concealment) Ignore attack check penalties
for either cover or concealment. Acrobatics +7 1 6
Precise Attack (Ranged, Cover) Ignore attack check penalties for either
cover or concealment. Athletics +5 2 3
Quick Draw Draw a weapon as a free action. Close Combat: Unarmed +5 2 3
Ranged Attack +1 bonus to ranged attack checks per rank.
Deception +4 1 3
Throwing Mastery 4 +1 damage bonus with thrown weapons per rank.
Expertise: Streetwise +3 2 1
Movement Insight +5 2 3
Base Movement Speed - 500 miles/hour, 1 mile/round (run 1000
miles/hour, 2 miles/round; swim 120 miles/hour, 1800 feet/rou Intimidation +3 - 3
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: Investigation - - 1
3 ft.; standing vert.: 1.5 ft.
Speed Burst: Speed 8 - Speed: 500 miles/hour, 1 mile/round Perception +5 2 3
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw Persuasion +6 3 3
100 lbs. 120 feet
Ranged Combat:
Boomerangs
+9 2 7
Complications
Sleight of Hand +8 1 7
Doesn’t Play Well With Others Captain Boomerang is difficult to work
with on his best days. He’s vicious when he has the upper hand, Stealth +8 2 6
cowardly when he doesn’t, and can’t be depended on to hold
up his end of nearly any bargain. Technology +3 2 1
Treatment - - 1
Background Information
Vehicles - - 7
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Captain Boomerang (“Digger” Harkness)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 151 PP; Abilities 62 + Powers 36 + Advantages 21 +
Skills 13 (26 ranks) + Defenses 19
Abilities
Strength 2 Agility 6 Fighting 5 Awareness 4 Defenses
Stamina 3 Dexterity 6 Intellect 3 Presence 2
11
Dodge
Offense Initiative: +10 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Acid Boomerang: Damage 5 . +14,. . . . . DC


. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Acid,
. . . . . .Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
BOOMerang: Burst Area Damage
. DC
. . . .21
. . . .. .. .. .. .. .. .. .. .150/300/600
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .19-20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7/3
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
6
Damage: Strength-based
. +14,
. . . . . DC
. . . . 18
. . . . . . . . . 25/50/100. . . . . . . . . . .ft., . . . Crit
. . . . .19-20. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will . . . . . . . . . .7 ...............
Damage 1
Damage: Strength-based
. +14,
. . . . . DC
. . . . 18
. . . . . . . . . 25/50/100
. . . . . . . . . . .ft.,
. . . Crit
. . . . .19-20
.................................................................
Damage 1 Hero Points: 1
Electrorang: Damage 4 . . .+14,
. . . . .DC
. . . .19
. . . .. .. .. .. .. .100/200/400
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .19-20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Laserang: Line Area Damage 4 . DC
. . . .19
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Damage
. .. .. .. ..19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Razorang: Damage 3 . . . .+16, . . . . . DC
. . . .18
. . . . . . . . . 75/150/300
. . . . . . . . . . . . ft., . . . .Crit . . . . 18-20
................................................................
Bruises
Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Dazed
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Staggered
Weighted Boomerang:
. +14,
. . . . . DC
. . . . 20
. . . . . . . . . 75/150/300
. . . . . . . . . . . . ft.,
. . . .Crit
. . . . 19-20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Incapacitated
..............................
Strength-based Damage 3

Powers Fatigue
ü Boomerangs (36 PP) Fatigued
Acid Boomerang: Damage 5 (1 PP) Exhausted
Acid, DC 20; Increased Range: ranged, Indirect: fixed point, directed away, Multiattack, Secondary
Effect (Standard - Ranged, 125/250/500 ft. - Instant)
Bafflerang (1 PP)
Damage: Strength-based Damage 1 (linked)
DC 18; Increased Range: ranged, Indirect: fixed point, directed away, Multiattack (Standard -
Ranged, 25/50/100 ft. - Instant)
Dazzle: Dazzle 6 (linked)
Affects Sense: visual, Resisted by: Fortitude, DC 16; Indirect: fixed point, directed away,
Multiattack (Standard - Ranged, 150/300/600 ft. - Instant)
BOOMerang: Burst Area Damage 6 (1 PP)
DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Indirect: fixed point,
directed away, Multiattack (Standard - Ranged, 150/300/600 ft. - Instant)
Electrorang: Damage 4 (1 PP)
DC 19; Contagious, Increased Duration 3: continuous, Increased Range: ranged, Indirect: fixed
point, directed away, Multiattack; Fades (Standard - Ranged, 100/200/400 ft. - Continuous)
Gasserang: Cloud Area Affliction 6 (1 PP)
1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated,
Incapacitated, Resisted by: Fortitude, DC 16; Cloud Area: 15 feet radius sphere, DC 16, Extra
Condition, Increased Range: ranged, Indirect: fixed point, directed away, Multiattack; Limited:
Visual only (Standard - Ranged, 150/300/600 ft. - Instant)
Gravity Boomerang: Line Area Affliction 5 (26 PP)
1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC
15; Line Area 3: 5 feet wide by 120 feet long, DC 15, Indirect: fixed point, directed away,
Multiattack (Standard - Close - Instant)
Laserang: Line Area Damage 4 (1 PP)
DC 19; Line Area 4: 5 feet wide by 250 feet long, DC 14, Indirect: fixed point, directed away,
Multiattack (Standard - Close - Instant)
Razorang: Damage 3 (1 PP)
DC 18, Advantages: Improved Critical; Accurate: +2, Increased Range: ranged, Indirect: fixed
point, directed away, Multiattack, Penetrating 3 (Standard - Ranged, 75/150/300 ft. - Instant)

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Powers Skills
Total Ranks Ability Other
Shriekerang (1 PP)
Damage: Strength-based Damage 1 (linked) Acrobatics +7 1 6
DC 18; Increased Range: ranged, Indirect: fixed point, directed away,
Multiattack (Standard - Ranged, 25/50/100 ft. - Instant) Athletics +6 4 2
Dazzle: Dazzle 6 (linked) Close Combat: Unarmed +7 2 5
Affects Sense: Auditory, Resisted by: Fortitude, DC 16; Indirect: fixed
point, directed away, Multiattack (Standard - Ranged, 150/300/600 ft. - Deception
Instant)
+5 3 2
Smokarang: Cloud Area Concealment Attack 4 (1 PP) Insight +4 - 4
All Visual Senses, DC 14; Cloud Area 3: 60 feet radius sphere, DC 14,
Attack: Dodge, Increased Range: ranged, Indirect: fixed point, directed away Intimidation +2 - 2
(Free - Ranged, 100/200/400 ft. - Sustained)
Investigation - - 3
Weighted Boomerang: Strength-based Damage 3 (1 PP)
DC 20; Increased Range: ranged, Indirect: fixed point, directed away, Perception
Multiattack (Standard - Ranged, 75/150/300 ft. - Instant)
+7 3 4
Persuasion +3 1 2
Advantages Ranged Combat:
Boomerangs
+11 5 6
Agile Feint Feint using Acrobatics skill or Speed rank.
Close Attack +1 bonus to close attack checks per rank. Sleight of Hand +7 1 6
Connected Call in assistance or favors with a Persuasion check. Stealth +8 2 6
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Technology +7 4 3
Evasion Circumstance bonus to avoid area effects.
Improved Aim Double circumstance bonuses for aiming. Treatment - - 3
Improved Critical: Boomerangs +1 to critical threat range with an Vehicles - - 6
attack per rank.
Improved Critical: Razorang: Damage 3 +1 to critical threat range with
an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.
Precise Attack (Ranged, Concealment) Ignore attack check penalties
for either cover or concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either
cover or concealment.
Prone Fighting No penalties for fighting while prone.
Quick Draw Draw a weapon as a free action.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Throwing Mastery 2 +1 damage bonus with thrown weapons per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical:
3.2 ft.; standing vert.: 1.6 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet

Complications
Doesn’t Play Well With Others Captain Boomerang is difficult to work
with on his best days. He’s vicious when he has the upper hand,
cowardly when he doesn’t, and can’t be depended on to hold
up his end of nearly any bargain.

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Captain Cold PL10 -26
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 124 PP; Abilities 44 + Powers 19 + Advantages 11 +
Skills 29 (58 ranks) + Defenses 21
Abilities
Strength 2 Agility 3 Fighting 3 Awareness 2 Defenses
Stamina 3 Dexterity 3 Intellect 3 Presence 3 Dodge 10
Offense Initiative: +3 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Freezing Blast: Damage 7 . +13, . . . . . DC


. . . . 22
. . . . . . . . . 175/350/700
. . . . . . . . . . . . . .ft., . . .Crit
. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
10/7
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 6
Powers
ü Cold Suit (4 PP) Hero Points: 1
Removable
ü Immunity: Immunity 1 (1 PP) Damage
Environmental Condition: Cold (Personal - Permanent)
ü Protection: Protection 4 (4 PP) Bruises
+4 Toughness (Personal - Permanent) Dazed
ü Cold-Guns (15 PP)
Easily Removable Staggered
Chilling Cold: Burst Area Broad Weaken 7 (1 PP) Incapacitated
Resisted by: Fortitude, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad: Super-Speed
powers (Standard - Close - Instant) Fatigue
Freezing Blast: Damage 7 (1 PP)
DC 22; Increased Range: ranged (Standard - Ranged, 175/350/700 ft. - Instant) Fatigued
Ice Block: Cumulative Affliction 7 (21 PP) Exhausted
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 17; Alternate
Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree
(Standard - Ranged, 175/350/700 ft. - Instant)
Ice Shapes: Create 7 (1 PP)
Volume: 125 cft., DC 17; Increased Range: perception (Standard - Perception - Sustained)
Icy Surface: Cone Area Affliction 10 (1 PP)
1st degree: Hindered, Vulnerable, DC 20; Alternate Resistance (Dodge), Cone Area: 60 feet cone,
DC 20, Extra Condition; Limited Degree 2 (Standard - Close - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Improved Aim Double circumstance bonuses for aiming.
Leadership Spend a hero point to remove a condition from an ally.
Move-by Action Move both before and after your standard action.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Acrobatics - - 3

Complications Athletics +6 4 2
Enemy The Flash Close Combat: Unarmed +8 5 3
Deception +11 8 3
Background Information
Expertise: Cryogenics +13 10 3
Languages: Native Language
Insight +2 - 2
Intimidation +10 7 3
Investigation - - 3
Perception +8 6 2
Persuasion +11 8 3
Ranged Combat: Cold-Guns +13 10 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology - - 3
Treatment - - 3
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Captain Comet
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 273 PP; Abilities 108 + Powers 89 + Advantages 25 +
Skills 37 (74 ranks) + Defenses 14
Abilities
Strength 11 Agility 5 Fighting 7 Awareness 8 Defenses
Stamina 8 Dexterity 5 Intellect 8 Presence 2 Dodge 10
Offense Initiative: +9 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..11
Mind over Matter: Burst Area
. DC
. . . .24
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Move Object 9
Stun Pistol: Blast 8 . . . . . .+5,
. . . .DC
. . . .23
. . . . . . . . . .200/400/800
. . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . . 12 ................
Impervious: +10
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .26
. . . ...........Bludgeon,
.......................Crit .....................................................................................Will
.........16-20 .............. . .11 ................

Powers Hero Points: 1


ü Evolved Mental Functions (72 PP)
Clairvoyance: Remote Sensing 8 (2 PP) Damage
[0 active, 14/55 PP, 5/r], Affects: All Types, Range: 1 mile (Free - Rank - Sustained)
Fast Study: Quickness 4 (2 PP)
Bruises
[0 active, 14/55 PP, 1/r], Perform routine tasks in -4 time ranks (Free - Personal - Sustained) Dazed
Mind Control: Cumulative Burst Area Affliction 8 (2 PP) Staggered
[0 active, 14/55 PP, 6/r+1], 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled,
Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Increased Range Incapacitated
2: perception, Reversible, Selective (Standard - Perception - Instant)
Mind over Matter: Burst Area Move Object 9 (56 PP) Fatigue
[0 active, 14/55 PP, 6/r+1], 12 tons, DC 24; Burst Area: 30 feet radius sphere, DC 19, Damaging,
Increased Range: perception, Precise, Selective (Standard - Perception - Sustained) Fatigued
ü Telekinetic Aura (2 PP) Exhausted
ü Immunity: Immunity 10 (10 PP)
[10 active, 14/55 PP, 1/r], Life Support; Sustained (Free - Personal - Sustained)
ü Protection: Protection 4 (4 PP)
[4 active, 14/55 PP, 1/r], +4 Toughness; Impervious, Sustained; Limited: Only Against Physical
Attacks (Free - Personal - Sustained)
Telekinetic Boost: Power-lifting 9 (2 PP)
[0 active, 14/55 PP, 1/r], +9 STR for lifting (Reaction - Personal - Continuous)
Telekinetic Flight: Flight 18 (2 PP)
[0 active, 14/55 PP, 2/r], Speed: 500000 miles/hour, 1000 miles/round (Free - Personal -
Sustained)
Telepathy: Mental Area Communication 2 (2 PP)
[0 active, 14/55 PP, 6/r]; Area, Selective (Free - Rank, 1 mile - Sustained)
Vibro-Sense: Burst Area Cumulative Effortless Mind Reading 8 (2 PP)
[0 active, 14/55 PP, 5/r], DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Effortless,
Selective; Feedback (Standard - Perception - Sustained)
ü Evolved Physiology (7 PP)
ü Immunity: Immunity 1 (1 PP)
Aging (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 6 (6 PP)
(Free - Personal - Continuous)
Stun Pistol: Blast 8 (10 PP)
Easily Removable, DC 23 (Standard - Ranged, 200/400/800 ft. - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Attack Trade attack bonus for active defense bonus.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 9 5 points of equipment per rank. Acrobatics +5 - 5
Extraordinary Effort Gain two benefits when using extra effort. Athletics +21 10 11
Fearless Immune to fear effects.
Close Combat: Unarmed +11 4 7
Improved Critical 4: Unarmed +1 to critical threat range with an attack
per rank. Deception +2 - 2
Improved Initiative +4 bonus to initiative checks per rank.
Expertise: Science +17 9 8
Improvised Tools No penalty for using skills without tools.
Inventor Use Technology to create temporary devices. Insight +17 9 8
Jack-of-all-trades Use any skill untrained. Intimidation +2 - 2
Power Attack Trade attack bonus for effect bonus.
Investigation +17 9 8
Takedown Free extra attack when you incapacitate a minion.
Perception +17 9 8
Movement Persuasion +2 - 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Ranged Combat: Energy
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Weapons
+12 7 5
Routine Jump Distance - Running jump: 31 ft.; standing: 15.5 ft.;
vertical: 6.2 ft.; standing vert.: 3.1 ft.
Sleight of Hand +5 - 5
Telekinetic Flight: Flight 18 - Speed: 500000 miles/hour, 1000 Stealth +5 - 5
miles/round
Throwing Distance - Throw 200 tons 6 feet; throw 50 tons 30 feet; throw Technology +17 9 8
12 tons 120 feet
Treatment +8 - 8
Equipment Vehicles +13 8 5
The Cometeer

Complications
Motivation: Acceptance Literally a man before his time, the senseless
evil more primitive humans perpetrate against each other leaves Blake
feeling isolated and alone. While he does return to Earth when needed,
he spent a great deal of time in space, searching for something better
than man where he can feel at home.
Responsibility Blake has a keen awareness of his great gifts and the
obligations that accompany them.

The Cometeer (Vehicle)


Strength 10, Defense -2, Toughness 11, Size Huge
Powers
Flight: Flight 14 (Speed: 32000 miles/hour, 60 miles/round)
Movement: Movement 3 (Space Travel 3: other galaxies)
Power Points
Abilities 4 + Powers 34 + Advantages 0 + Features 0 + Skills 0 (0
ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 42

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Captain Marvel Junior
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 217 PP; Abilities 90 + Powers 110 + Advantages 0 +
Skills 5 (10 ranks) + Defenses 12
Abilities
Strength 17 Agility 2 Fighting 6/2 Awareness 9/2 Defenses
Stamina 14 Dexterity 3 Intellect 2 Presence 3 Dodge 10
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 32
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .32
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
18
Impervious: +19
Powers
ü Courage of Achilles (23 PP)
Will 14/9
Impervious: +10
ü Enhanced Trait: Enhanced Trait 13 (13 PP)
Traits: Fighting +4 ( +6 ), Will +5 ( +14) (Free - Personal - Sustained)
Hero Points: 1
ü Impervious Defense: Impervious Will 10 (10 PP)
(Free - Personal - Continuous)
ü Speed of Mercury (32 PP) Damage
Flight: Flight 15 (1 PP) Bruises
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Groundspeed (30 PP) Dazed
Quickness: Quickness 15 (15 PP) Staggered
Perform routine tasks in -15 time ranks (Free - Personal - Sustained) Incapacitated
Speed: Speed 15 (15 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Fatigue
Movement: Movement 1 (1 PP)
Dimensional: Rock of Eternity 1: one dimension, 50 lbs. (Free - Personal - Sustained) Fatigued
ü Stamina of Atlas (33 PP) Exhausted
ü Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 19 (19 PP)
(Free - Personal - Continuous)
ü Protection: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent)
ü Strength of Hercules: Enhanced Strength 4 (4 PP)
+4 STR; Limited to Lifting (Free - Personal - Sustained)
ü Wisdom of Solomon: Enhanced Trait 18 (18 PP)
Traits: Awareness +7 ( +9 ), Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-
trades (Free - Personal - Sustained)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Jack-of-all-trades Use any skill untrained.

Movement
Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000 miles/hour, 250
miles/round; swim 16000 miles/hour, 30
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Movement: Movement 1 - Dimensional: Rock of Eternity 1: one dimension, 50 lbs.
Routine Jump Distance - Running jump: 31 ft.; standing: 15.5 ft.; vertical: 6.2 ft.; standing
vert.: 3.1 ft.
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Movement Skills
Total Ranks Ability Other
(Inactive) Speed: Speed 15 - Speed: 64000 miles/hour, 120 miles/round
Throwing Distance - Throw 200 ktons 6 feet; throw 50 ktons 30 feet; Acrobatics +2 - 2
throw 12 ktons 120 feet
Athletics +21 4 17
Complications Close Combat: Unarmed +11 5 6
Disability Freddy Freeman has the additional complication of being lame Deception +3 - 3
and having to walk with a crutch.
Enemy Dr. Thaddeus Sivana (see Doctor Sivana), Captain Nazi and Insight +9 - 9
Sabbac
Intimidation +3 - 3
Identity Freddy Freeman’s normal form is Str 1, Sta 1, Agl 0, Fgt 2, Awe
2, Investigation +2 - 2
Power Loss No powers as Freddy Freeman. He can lose his powers if
tricked into saying his magic word. Perception +10 1 9
Young Freddy Freeman is really just a kid at heart, and sometimes makes Persuasion +3 - 3
foolish or impulsive choices.
Sleight of Hand +3 - 3
Background Information Stealth +2 - 2
Languages: Native Language Technology +2 - 2
Treatment +2 - 2
Vehicles +3 - 3

Validation Report
Validation Report (1 issues): Stamina of Atlas - Impervious Defense: Impervious Toughness 19: More ranks are present than ranks
of
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Captain Marvel PL15 +5
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 15, 230 PP; Abilities 96 + Powers 110 + Advantages 3 +
Skills 8 (16 ranks) + Defenses 13
Abilities
Strength 19 Agility 2 Fighting 6/2 Awareness 10/3 Defenses
Stamina 15 Dexterity 2 Intellect 2 Presence 3 Dodge 11
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 34
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 15
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .34
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
19
Impervious: +19
Powers
ü Courage of Achilles (23 PP)
Will 15/10
Impervious: +10
ü Enhanced Trait: Enhanced Trait 13 (13 PP)
Traits: Fighting +4 ( +6 ), Will +5 ( +15) (Free - Personal - Sustained)
Hero Points: 1
ü Impervious Defense: Impervious Will 10 (10 PP)
(Free - Personal - Continuous)
ü Speed of Mercury (32 PP) Damage
Flight: Flight 15 (1 PP) Bruises
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Groundspeed (30 PP) Dazed
Quickness: Quickness 15 (15 PP) Staggered
Perform routine tasks in -15 time ranks (Free - Personal - Sustained) Incapacitated
Speed: Speed 15 (15 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Fatigue
Movement: Movement 1 (1 PP)
Dimensional: Rock of Eternity 1: one dimension, 50 lbs. (Free - Personal - Sustained) Fatigued
ü Stamina of Atlas (33 PP) Exhausted
ü Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 19 (19 PP)
(Free - Personal - Continuous)
ü Protection: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent)
ü Strength of Hercules: Enhanced Strength 4 (4 PP)
+4 STR; Limited to Lifting (Free - Personal - Sustained)
ü Wisdom of Solomon: Enhanced Trait 18 (18 PP)
Traits: Awareness +7 ( +10), Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-
trades (Free - Personal - Sustained)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Great Endurance +5 on checks involving endurance.
Interpose Take an attack meant for an ally.
Jack-of-all-trades Use any skill untrained.
Move-by Action Move both before and after your standard action.

Movement
Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000 miles/hour, 250
miles/round; swim 16000 miles/hour, 30

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Movement: Movement 1 - Dimensional: Rock of Eternity 1: one Acrobatics +2 - 2
dimension, 50 lbs.
Athletics +19 - 19
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.;
vertical: 5.8 ft.; standing vert.: 2.9 ft. Close Combat: Unarmed +11 5 6
(Inactive) Speed: Speed 15 - Speed: 64000 miles/hour, 120 miles/round
Deception +3 - 3
Throwing Distance - Throw 800 ktons 6 feet; throw 200 ktons 30 feet;
throw 50 ktons 120 feet Expertise: Radio Host +8 6 2

Complications Insight +12 2 10


Enemy Dr. Thaddeus Sivana (see Doctor Sivana). Intimidation +3 - 3
Identity Billy Batson. In his normal identity, Billy has Str 0, Sta 1, Ftg 2, Investigation +2 - 2
and Awe 3 with corresponding adjustments to his skill ranks and
defenses. Perception +13 3 10
Power Loss No powers as Billy Batson. Captain Marvel can lose his
powers if tricked into saying his magic word. Persuasion +3 - 3
Young Captain Marvel is really just a kid at heart, and sometimes makes Sleight of Hand +2 - 2
foolish or impulsive choices.
Stealth +2 - 2
Background Information Technology +2 - 2
Languages: Native Language Treatment +2 - 2
Vehicles +2 - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cat
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 15 PP; Abilities -12 + Powers 18 + Advantages 1 + Skills
6 (12 ranks) + Defenses 2
Abilities
Strength -4 Agility 3 Fighting 2 Awareness 1 Defenses
Stamina -2 Dexterity -2 Intellect -4 Presence -2 Dodge 7
Offense Initiative: +3 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-2,
. . .DC
. . . .11
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .11
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
-2
Powers Will 1
ü Senses 1 (1 PP)
Low-light Vision (Personal - Permanent) Hero Points: 1
ü Shrinking 8 (17 PP)
-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate;
Permanent (Free - Personal - Permanent) Damage
Bruises
Advantages
Dazed
Benefit: Athletics based on Agility Gain a significant perquisite or fringe benefit.
Staggered
Movement Incapacitated
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim
1800 feet/hour, 3 feet/round)
Fatigue
Routine Jump Distance - Running jump: 9 ft.; standing: 4.5 ft.; vertical: 1.8 ft.; standing Fatigued
vert.: 0.9 ft.
Exhausted
Throwing Distance - Throw 12 lbs. 6 feet; throw 3 lbs. 30 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +6 3 3
Athletics -1 3 -4
Deception -2 - -2
Insight +1 - 1
Intimidation - - -2 -4
Investigation - - -4
Perception +5 4 1
Persuasion -2 - -2
Sleight of Hand - - -2
Stealth +13 2 3 +8
Technology - - -4
Treatment - - -4
Vehicles - - -2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Catman PL11 +35
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 190 PP; Abilities 76 + Powers 1 + Advantages 31 +
Skills 60 (120 ranks) + Defenses 22
Abilities
Strength 4 Agility 6 Fighting 11 Awareness 4 Defenses
Stamina 4 Dexterity 4 Intellect 1 Presence 4 Dodge 14
Offense Initiative: +10 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Catarang: Strength-based
. +12,
. . . . . DC
. . . . 21
. . . . . . . . . 50/100/200
. . . . . . . . . . . . ft., . . . .Crit. . . . 20
Fortitude ...............
Damage 2
Fighting Claws: Strength-based
. +16,
. . . . . DC
. . . . 21
. . . . . . . . . Crit . . . . .20 ...............................................................................
Toughness 8/4
Damage 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . .10
Knife . . . . . . . . . . . . . . . . . . . . .+16,
. . . . .DC
. . . .20
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20
Will ................
Throw . . . . . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .19. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . +14, DC 19
. . . . . . . . . . . . . . . .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .................................................................................................... . . . . . . . . . . . . . . . . . .

Powers Damage
ü Affinity for Cats: Feature 1 (1 PP) Bruises
(Personal - Permanent)
Dazed
ü Movement: Movement 1 (2 EP)
Swinging (Free - Personal - Sustained) Staggered
Catarang: Strength-based Damage 2 (8 EP) Incapacitated
DC 21; Increased Range: ranged [4 extra ranks] (Standard - Ranged, 50/100/200 ft. - Instant)
Fighting Claws: Strength-based Damage 2 (2 EP) Fatigue
DC 21 (Standard - Close - Instant)
Fatigued
Advantages Exhausted
All-out Attack Trade active defense for attack bonus.
Animal Empathy Use interaction skills normally with animals.
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Initiative +4 bonus to initiative checks per rank.
Instant Up Stand from prone as a free action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 4 +1 bonus to ranged attack checks per rank.
Seize Initiative Spend a hero point to go first in the initiative order.
Skill Mastery: Expertise: Hunter Make routine checks with one skill under any conditions.
Skill Mastery: Perception Make routine checks with one skill under any conditions.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.
Tracking Use Perception to follow tracks.
Ultimate Effort: Tracking Spend a hero point to get an effective 20 on a specific check.
Weapon Bind Free disarm attempt when you actively defend.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +13 7 6
Movement: Movement 1 - Swinging
Athletics +14 10 4
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical:
4.8 ft.; standing vert.: 2.4 ft. Close Combat: Short Blades +13 2 11
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw
200 lbs. 120 feet Deception +9 5 4
Expertise: Animal Trainer +11 10 1
Equipment
Expertise: Criminal +9 8 1
Cat Claw Grapple [Movement: Movement 1, Swinging],
Catarang [Catarang: Strength-based Damage 2, DC 21; Expertise: Hunter +15 14 1
Increased Range: ranged [4 extra ranks]], Fighting Claws Insight
[Fighting Claws: Strength-based Damage 2, DC 21], Knife
+9 5 4
Intimidation +14 10 4
Complications Investigation - - 1
Conflicted Catman is often torn between extremes such as hero or
villain, leader or follower, loner or team player. Perception +16 12 4
Delusion (past) Catman thought his special costume protected him from Persuasion +8 4 4
harm.
Obsession In the past, Catman was obsessed with cat-themed places, Ranged Combat: Throw +8 4 4
objects and people, including the villainess Catwoman. He has
abandoned this Obsession but feels a connection to big cats, their Sleight of Hand +10 6 4
predatory ways, and hunting that at times borders on extreme.
Stealth +16 10 6
Relationship Catman has a son, Thomas, Jr. with the villainess Cheshire.
He is unlikely friends with his fellow Secret Sixer Deadshot. He and the Technology +6 5 1
Huntress share a mutual attraction.
Treatment +4 3 1
Background Information Vehicles +9 5 4
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Catwoman
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 179 PP; Abilities 72 + Powers 1 + Advantages 28 +
Skills 52 (104 ranks) + Defenses 26
Abilities
Strength 2 Agility 6 Fighting 8 Awareness 4 Defenses
Stamina 3 Dexterity 6 Intellect 3 Presence 4 Dodge 14
Offense Initiative: +10 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Cat o’ Nine-Tails: Strength-
. +14,
. . . . . DC
. . . . 19
. . . . . . . . . 10ft., . . . . . . Crit . . . . .20
Fortitude ...............
based Damage 2
Cat’s Claws: Strength-based
. +13,
. . . . . DC
. . . . 19
. . . . . . . . . Crit . . . . .20 ...............................................................................
Toughness 6/3
Damage 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 11
Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Will ................
Unarmed . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü Affinity for Cats: Feature 1 (1 PP) Damage
(Personal - Permanent)
Bruises
Cat o’ Nine-Tails: Strength-based Damage 2 (6 EP)
DC 19, Advantages: Improved Grab, Improved Trip; Reach (melee) 2: 10 ft. (Standard - Close, 10ft. - Dazed
Instant) Staggered
Cat’s Claws: Strength-based Damage 2 (2 EP)
DC 19 (Standard - Close - Instant) Incapacitated
ü Climbing Gear: Movement 1 (2 EP)
Wall-crawling 1: -1 speed rank (Free - Personal - Sustained) Fatigue
Fatigued
Advantages Exhausted
Attractive Circumstance bonus to interaction based on your looks.
Close Attack 2 +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 4 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Improvised Tools No penalty for using skills without tools.
Instant Up Stand from prone as a free action.
Move-by Action Move both before and after your standard action.
Precise Attack (Close, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Seize Initiative Spend a hero point to go first in the initiative order.
Skill Mastery: Sleight of Hand Make routine checks with one skill under any conditions.
Takedown Free extra attack when you incapacitate a minion.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +14 8 6
Climbing Gear: Movement 1 - Wall-crawling 1: -1 speed rank
Athletics +12 10 2
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical:
4.4 ft.; standing vert.: 2.2 ft. Close Combat: Bullwhip +12 4 8
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Close Combat: Unarmed +11 3 8
Deception +14 10 4
Equipment
Expertise: Burglar +13 10 3
Cat o’ Nine-Tails [Cat o’ Nine-Tails: Strength-based Damage
2, DC 19, Advantages: Improved Grab, Improved Trip; Reach Insight +12 8 4
(melee) 2: 10 ft.], Cat’s Claws [Cat’s Claws: Strength-based Intimidation
Damage 2, DC 19], Climbing Gear [Climbing Gear: Movement
+8 4 4
1, Wall-crawling 1: -1 speed rank], Motorcycle Investigation +8 5 3

Complications Perception +12 8 4


Obsession Selina has a difficult time resisting a thrilling challenge, Persuasion +14 10 4
especially if it involves cats or pretty, shiny baubles.
Ranged Combat: Throw +6 - 6
Relationship Catwoman has strong feelings for Batman that can distract
from her other goals. Sleight of Hand +14 8 6

Motorcycle (Vehicle) Stealth +14 8 6


Strength 1, Defense 0, Toughness 8, Size Medium Technology +7 4 3
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round) Treatment - - 3
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0
Vehicles +10 4 6
ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 10

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Celsius (DP)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 156 PP; Abilities 52 + Powers 36 + Advantages 15 +
Skills 21 (42 ranks) + Defenses 32
Abilities
Strength 1 Agility 5 Fighting 5 Awareness 1 Defenses
Stamina 3 Dexterity 5 Intellect 3 Presence 3 Dodge 15
Offense Initiative: +5 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

Cold/Heat Blast: Blast 11 +11, DC 26 . . . . . 275/550/1100 . . . . . . . . . . . . . . .ft., . . . Crit


. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/3
Unarmed . . . . . . . . . . . . . . . . .+15, . . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit .........19-20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 8
Powers
ü Cold/Heat Resistance: Immunity 20 (10 PP) Hero Points: 1
Common Descriptor: Cold Effects, Common Descriptor: Heat Effects; Limited - Half Effect (Personal -
Permanent)
ü Immortality: Immunity 1 (1 PP)
Damage
Aging (Personal - Permanent) Bruises
ü Thermal Control (25 PP) Dazed
Cold/Heat Blast: Blast 11 (23 PP)
DC 26; Variable Descriptor: close group - Heat, Cold (Standard - Ranged, 275/550/1100 ft. - Staggered
Instant) Incapacitated
Extreme Temperature Field: Weaken 11 (1 PP)
Affects: (Toughness, Resisted by: Fortitude, DC 21; Affects Objects Only, Increased Range: Fatigue
ranged (Standard - Ranged, 275/550/1100 ft. - Instant)
Ice Generation: Create 11 (1 PP) Fatigued
Volume: 2000 cft., DC 21 (Standard - Ranged, 275/550/1100 ft. - Sustained)
Exhausted
Advantages
Benefit, Wealth 2 (independently wealthy) Gain a significant perquisite or fringe benefit.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Instant Up Stand from prone as a free action.
Languages 3 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Ritualist Use Expertise (Magic) to create and perform rituals.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Chinese (Mandarin), English, Hindi, Russian
Acrobatics +8 3 5
Athletics +1 - 1
Close Combat: Unarmed +15 10 5
Deception +6 3 3
Expertise: Magic +6 3 3
Expertise: Science +7 4 3
Insight +1 - 1
Intimidation +3 - 3
Investigation +5 2 3
Perception +1 - 1
Persuasion +6 3 3
Ranged Combat: Cold/Heat
Blast: Blast 11
+11 6 5
Sleight of Hand - - 5
Stealth +9 4 5
Technology +7 4 3
Treatment - - 3
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Chameleon Boy
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 220 PP; Abilities 62 + Powers 88 + Advantages 20 +
Skills 35 (70 ranks) + Defenses 15
Abilities
Strength 3 Agility 5 Fighting 6 Awareness 4 Defenses
Stamina 2 Dexterity 3 Intellect 5 Presence 3 Dodge 8
Offense Initiative: +5 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4/2
Powers Will 9
ü Chameleon: Variable 8 (56 PP)
Action: move; Limited: Gross physical traits of the assumed form and cannot reproduce an Hero Points: 1
individual’s powers or complex m, Notes: Assumed Shapes; Insubstantial up to rank 3 (Move -
Personal - Sustained)
ü Distress Signal: Radio Communication 5 (5 EP) Damage
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained)
Bruises
ü Flight: Flight 7 (14 EP)
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Dazed
ü Scanning: Senses 5 (5 PP) Staggered
Analytical (Type): Mod Awareness, Awareness: Modification, Mental Sense, Counters Illusion: Mod
Awareness (Personal - Permanent) Incapacitated
ü Shapeshifter (27 PP)
ü Immunity: Immunity 2 (2 PP)
Fatigue
Critical Hits (Personal - Permanent) Fatigued
ü Morph: Morph 4 (20 PP)
+20 Deception checks to disguise; Any form (Free - Personal - Sustained)
Exhausted
ü Regeneration: Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent)
ü Telepathic Plug: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent)
ü Telepathic Plug: Mental Communication 1 (4 EP)
(Free - Rank, 100 feet - Sustained)
ü Transsuit: Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent)

Advantages
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 8 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Move-by Action Move both before and after your standard action.
Skill Mastery: Deception Make routine checks with one skill under any conditions.
Skill Mastery: Insight Make routine checks with one skill under any conditions.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical:
2.6 ft.; standing vert.: 1.3 ft. Acrobatics +10 5 5
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw
100 lbs. 120 feet Athletics +3 - 3
Close Combat: Unarmed +6 - 6
Equipment
Deception +13 10 3
Flight Ring [Distress Signal: Radio Communication 5, Sense
Type: Subspace Radio; Custom 3: Distress Signal Only; Expertise: Espionage +13 8 5
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Insight
Telepathic Earplug [Telepathic Plug: Comprehend 2,
+16 12 4
Languages - Understand All, Languages - You're Understood; Intimidation +7 4 3
Telepathic Plug: Mental Communication 1], Transsuit
[Transsuit: Immunity 10, Life Support; Custom: except for Investigation +15 10 5
starvation and thirst] Perception +15 11 4
Complications Persuasion +3 - 3
Limited Transformation Chameleon Boy may not be able to reproduce Sleight of Hand - - 3
certain complex functions of a particular shape.
Motivation: Doing Good Uphold the greater good.
Stealth +13 8 5
Power Loss Binding his antennae keeps Reep from using his Scanning Technology - - 5
and Chameleon powers. Also,being sprayed with cancelite or exposed to
large amounts of high radiation nullifies Reep’s Chameleon power and Treatment - - 5
freezes him in the shape he was in for one scene.
Vehicles +5 2 3
Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cheetah (Priscilla Rich)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 119 PP; Abilities 46 + Powers 0 + Advantages 18 + Skills
27 (54 ranks) + Defenses 28
Abilities
Strength 2 Agility 4 Fighting 6 Awareness 2 Defenses
Stamina 2 Dexterity 4 Intellect 0 Presence 3 Dodge 12
Offense Initiative: +8 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
Claws: Strength-based Damage Fortitude
2 +6,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .6/2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
10
Powers Hero Points: 1
Claws: Strength-based Damage 2 (2 EP)
DC 19 (Standard - Close - Instant)
Damage
Advantages Bruises
Accurate Attack Trade effect DC for attack bonus. Dazed
Agile Feint Feint using Acrobatics skill or Speed rank. Staggered
All-out Attack Trade active defense for attack bonus. Incapacitated
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank. Fatigue
Equipment 1 5 points of equipment per rank.
Fatigued
Improved Critical: Claws: Strength-based Damage 2 +1 to critical threat range with an
attack per rank. Exhausted
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Claws [Claws: Strength-based Damage 2, DC 19]
Acrobatics +12 8 4
Complications Athletics +10 8 2
Bloodlust The Cheetah is a fierce and bloodthirsty foe, sometimes losing
herself to her animal instincts.
Close Combat: Claws +14 8 6
Obsession The Cheetah is obsessed with obtaining items of historical Close Combat: Unarmed +14 8 6
and cultural value and with revenge against Wonder Woman.
Deception +7 4 3
Background Information Expertise: Archeology - -
Languages: Native Language Insight +6 4 2
Intimidation +7 4 3
Investigation - -
Perception +4 2 2
Persuasion +3 - 3
Sleight of Hand - - 4
Stealth +12 8 4
Technology - -
Treatment - -
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cheetah (Sebastian Ballésteros)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 185 PP; Abilities 84 + Powers 25 + Advantages 16 +
Skills 31 (62 ranks) + Defenses 29
Abilities
Strength 8 Agility 6 Fighting 8 Awareness 4 Defenses
Stamina 6 Dexterity 4 Intellect 2 Presence 4 Dodge 15
Offense Initiative: +18 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

Claws: Damage 4 . . . . . . . . +12, . . . . . DC


. . . . 19
. . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .12 ................
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
9/6
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .23
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 11
Powers
Claws: Damage 4 (10 PP) Hero Points: 1
DC 19; Penetrating 6 (Standard - Close - Instant)
ü Heightened Senses: Senses 6 (6 PP) Damage
Acute: Scent, Darkvision, Low-light Vision, Tracking: Scent 1: -1 speed rank, Ultra-hearing (Personal -
Permanent) Bruises
ü Super-Speed (8 PP) Dazed
Advantages: Improved Initiative 3
ü Quickness: Quickness 3 (3 PP) Staggered
Perform routine tasks in -3 time ranks (Free - Personal - Sustained) Incapacitated
ü Speed: Speed 2 (2 PP)
Speed: 8 miles/hour, 120 feet/round (Free - Personal - Sustained) Fatigue
ü Tail: Extra Limbs 1 (1 PP)
1 extra limb, Advantages: Improved Grab (Personal - Permanent) Fatigued
Exhausted
Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
All-out Attack Trade active defense for attack bonus.
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Improved Critical: Claws: Damage 4 +1 to critical threat range with an attack per rank.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative 3 +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Languages 2 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 8 miles/hour, 120 feet/round (run 16 miles/hour, 250 feet/round;
swim 2 miles/hour, 30 feet/round)
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical: 5.2 ft.; standing
vert.: 2.6 ft.
Speed: Speed 2 - Speed: 8 miles/hour, 120 feet/round
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Bloodlust The Cheetah is a fierce and bloodthirsty foe, sometimes losing
herself to her animal instincts. Acrobatics +14 8 6
Obsession The Cheetah is obsessed with obtaining items of historical
and cultural value and with revenge against Wonder Woman. Athletics +16 8 8
Close Combat: Claws +12 4 8
Background Information
Deception +8 4 4
Languages: Choose any 2 languages, Native Language
Expertise: Business +10 8 2
Insight +8 4 4
Intimidation +10 6 4
Investigation - - 2
Perception +10 6 4
Persuasion +12 8 4
Sleight of Hand - - 4
Stealth +12 6 6
Technology - - 2
Treatment - - 2
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cheetah PL12 +20
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 200 PP; Abilities 86 + Powers 40 + Advantages 14 +
Skills 32 (64 ranks) + Defenses 28
Abilities
Strength 7 Agility 7 Fighting 8 Awareness 5 Defenses
Stamina 6 Dexterity 4 Intellect 3 Presence 3 Dodge 15
Offense Initiative: +27 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

Claws: Damage 4 . . . . . . . . +13, . . . . . DC


. . . . 19
. . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .11 ................
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
9/6
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .22
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 13
Powers
Claws: Damage 4 (10 PP) Hero Points: 1
DC 19; Penetrating 6 (Standard - Close - Instant)
ü Heightened Senses: Senses 6 (6 PP) Damage
Acute: Scent, Darkvision, Low-light Vision, Tracking: Scent 1: -1 speed rank, Ultra-hearing (Personal -
Permanent) Bruises
ü Human Guise: Morph 1 (5 PP) Dazed
+20 Deception checks to disguise; Single form (Free - Personal - Sustained)
ü Super-Speed (18 PP) Staggered
Advantages: Improved Initiative 5 Incapacitated
ü Quickness: Quickness 5 (5 PP)
Perform routine tasks in -5 time ranks (Free - Personal - Sustained) Fatigue
ü Speed: Speed 8 (8 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained) Fatigued
ü Tail: Extra Limbs 1 (1 PP) Exhausted
1 extra limb, Advantages: Improved Grab (Personal - Permanent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
All-out Attack Trade active defense for attack bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Improved Critical: Claws: Damage 4 +1 to critical threat range with an attack per rank.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative 5 +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Languages 3 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 500 miles/hour, 1 mile/round (run 1000 miles/hour, 2 miles/round;
swim 120 miles/hour, 1800 feet/rou
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
Speed: Speed 8 - Speed: 500 miles/hour, 1 mile/round
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Bloodlust The Cheetah is a fierce and bloodthirsty foe, sometimes losing
herself to her animal instincts. Acrobatics +15 8 7
Obsession The Cheetah is obsessed with obtaining items of historical
and cultural value and with revenge against Wonder Woman. Athletics +15 8 7
Close Combat: Claws +13 5 8
Background Information
Deception +10 7 3
Languages: Choose any 4 languages, Native Language
Expertise: Archeology +11 8 3
Insight +9 4 5
Intimidation +11 8 3
Investigation - - 3
Perception +13 8 5
Persuasion +3 - 3
Sleight of Hand - - 4
Stealth +15 8 7
Technology - - 3
Treatment - - 3
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Chemo PL13 +6
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 201 PP; Abilities 28 + Powers 138 + Advantages 5 +
Skills 10 (20 ranks) + Defenses 20
Abilities
Strength 18 Agility 0 Fighting 4 Awareness 0 Defenses
Stamina 12 Dexterity -1 Intellect -3 Presence 0 Dodge 4
Offense Initiative: +0 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Damage: Cloud Area Damage 10 . DC


. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. ..Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage: Damage 10 . . . . .+7,
. . . DC
. . . . 25
. . . .. .. .. .. .. .. ..250/500/1000
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . .
Toughness 20
Throw . . . . . . . . . . . . . . . . . . . . . .-1,
. . .DC
. . . .33
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
. . . . . . . . . . +10 ............
Toxic Blast: Blast 18 . . . . .+7, . . . DC
. . . . 33
. . . .. .. .. .. .. .. ..450/900/1800
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . .
Will 8
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .33
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Armored Shell: Protection 8 (18 PP)
+8 Toughness; Impervious [2 extra ranks] (Personal - Permanent) Damage
ü Chemical Absorption: Energy Absorption 8 (8 PP) Bruises
Absorbs: Chemical Attacks, Boost: Growth (Personal - Continuous)
Dazed
ü Giant-Sized: Growth 8 (17 PP)
+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 Staggered
spee; Innate; Permanent (Free - Personal - Permanent)
Incapacitated
ü Living Chemical Dump: Immunity 32 (32 PP)
Fortitude Effects, Uncommon Descriptor: Chemical Effects (Personal - Permanent)
Fatigue
ü Rampaging Monster: Immunity 10 (5 PP)
Custom: Control Effects 5, Interaction Skills; Limited - Half Effect (Personal - Permanent) Fatigued
ü Self-Repairing: Regeneration 10 (5 PP) Exhausted
Every 1 round; Source: Chemicals (Personal - Permanent)
ü Toxic Chemicals (53 PP)
Caustic Spray (1 PP)
Damage: Damage 10 (linked)
DC 25; Increased Range: ranged, Incurable (Standard - Ranged, 250/500/1000 ft. - Instant)
Weaken: Weaken 10 (linked)
Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Increased Range: ranged
(Standard - Ranged, 250/500/1000 ft. - Instant)
Toxic Blast: Blast 18 (1 PP)
DC 33; Incurable (Standard - Ranged, 450/900/1800 ft. - Instant)
Toxic Cloud (51 PP)
Damage: Cloud Area Damage 10 (linked)
DC 25; Cloud Area: 15 feet radius sphere, DC 20, Incurable (Standard - Close - Instant)
Knockout: Cumulative Cloud Area Affliction 10 (linked)
1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 20; Cloud Area: 15 feet radius sphere, DC 20, Cumulative (Standard - Close - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Diehard Automatically stabilize when dying.
Fearless Immune to fear effects.
Power Attack Trade attack bonus for effect bonus.
Ultimate Effort: Toughness Spend a hero point to get an effective 20 on a specific check.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour,
120 feet/round; swim 1 mile/hour, 15 feet/round) Acrobatics - -
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical:
5.6 ft.; standing vert.: 2.8 ft. Athletics +18 - 18
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw Close Combat: Unarmed +8 4 4
1600 tons 120 feet
Deception +0 -
Complications Insight +0 -
Tool of Destruction Chemo is often used by other villains, particularly
for causing mass devastation. Intimidation +12 8 +4
Investigation - - -3
Background Information
Perception +0 -
Languages: Native Language
Persuasion +0 -
Ranged Combat: Toxic
Powers
+7 8 -1
Sleight of Hand - - -1
Stealth -8 - -8
Technology - - -3
Treatment - - -3
Vehicles - - -1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Chemo PL13 -8
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 187 PP; Abilities 10 + Powers 138 + Advantages 5 +
Skills 10 (20 ranks) + Defenses 24
Abilities
Strength 18 Agility 0 Fighting 4 Awareness 0 Defenses
Stamina - Dexterity -1 Intellect -3 Presence 0 Dodge 4
Offense Initiative: +0 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Damage: Cloud Area Damage 10 . DC


. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. ..Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage: Damage 10 . . . . .+7,
. . . DC
. . . . 25
. . . .. .. .. .. .. .. ..250/500/1000
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . .
Toughness 20
Throw . . . . . . . . . . . . . . . . . . . . . .-1,
. . .DC
. . . .33
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
. . . . . . . . . . +10 ............
Toxic Blast: Blast 18 . . . . .+7, . . . DC
. . . . 33
. . . .. .. .. .. .. .. ..450/900/1800
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . .
Will 8
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .33
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Armored Shell: Protection 8 (18 PP)
+8 Toughness; Impervious [2 extra ranks] (Personal - Permanent) Damage
ü Chemical Absorption: Energy Absorption 8 (8 PP) Bruises
Absorbs: Chemical Attacks, Boost: Growth (Personal - Continuous)
Dazed
ü Giant-Sized: Growth 8 (17 PP)
+8 STR, +8 Tough, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 Staggered
sp; Innate; Permanent (Free - Personal - Permanent)
Incapacitated
ü Immunity to Fortitude Effects (30 PP)
(Reaction - Personal - Permanent)
Fatigue
ü Living Chemical Dump: Immunity 2 (2 PP)
Uncommon Descriptor: Chemical Effects (Personal - Permanent) Fatigued
ü Rampaging Monster: Immunity 10 (5 PP) Exhausted
Custom: Control Effects 5, Interaction Skills; Limited - Half Effect (Personal - Permanent)
ü Self-Repairing: Regeneration 10 (5 PP)
Every 1 round; Source: Chemicals (Personal - Permanent)
ü Toxic Chemicals (53 PP)
Caustic Spray (1 PP)
Damage: Damage 10 (linked)
DC 25; Increased Range: ranged, Incurable (Standard - Ranged, 250/500/1000 ft. - Instant)
Weaken: Weaken 10 (linked)
Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Increased Range: ranged
(Standard - Ranged, 250/500/1000 ft. - Instant)
Toxic Blast: Blast 18 (1 PP)
DC 33; Incurable (Standard - Ranged, 450/900/1800 ft. - Instant)
Toxic Cloud (51 PP)
Damage: Cloud Area Damage 10 (linked)
DC 25; Cloud Area: 15 feet radius sphere, DC 20, Incurable (Standard - Close - Instant)
Knockout: Cumulative Cloud Area Affliction 10 (linked)
1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 20; Cloud Area: 15 feet radius sphere, DC 20, Cumulative (Standard - Close - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Diehard Automatically stabilize when dying.
Fearless Immune to fear effects.
Power Attack Trade attack bonus for effect bonus.
Ultimate Effort: Toughness Spend a hero point to get an effective 20 on a specific check.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour,
120 feet/round; swim 1 mile/hour, 15 feet/round) Acrobatics - -
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical:
5.6 ft.; standing vert.: 2.8 ft. Athletics +18 - 18
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw Close Combat: Unarmed +8 4 4
1600 tons 120 feet
Deception +0 -
Complications Insight +0 -
Tool of Destruction Chemo is often used by other villains, particularly
for causing mass devastation. Intimidation +12 8 +4
Investigation - - -3
Background Information
Perception +0 -
Languages: Native Language
Persuasion +0 -
Ranged Combat: Toxic
Powers
+7 8 -1
Sleight of Hand - - -1
Stealth -8 - -8
Technology - - -3
Treatment - - -3
Vehicles - - -1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cheshire
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 208 PP; Abilities 78 + Powers 42 + Advantages 36 +
Skills 29 (58 ranks) + Defenses 23
Abilities
Strength 4 Agility 7 Fighting 12 Awareness 3 Defenses
Stamina 3 Dexterity 5 Intellect 2 Presence 3 Dodge 15
Offense Initiative: +11 Parry 17
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Razor Sharp Artificial Nails:
. +18,
. . . . . DC
. . . . 21
. . . . . . . . . Crit . . . . .18-20
Fortitude ...............
Strength-based Damag
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .7/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . .+16, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
10
Powers Hero Points: 1
ü Poison (38 PP)
Disabling Poison: Progressive Weaken 12 (1 PP)
Affects: Dexterity, Resisted by: Fortitude, DC 22; Progressive (Standard - Close - Instant) Damage
Fatal Poison: Progressive Weaken 12 (1 PP) Bruises
Affects: Stamina, Resisted by: Fortitude, DC 22; Progressive (Standard - Close - Instant)
Dazed
Sleep Poison: Progressive Affliction 12 (36 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 22; Staggered
Progressive (Standard - Close - Instant) Incapacitated
Razor Sharp Artificial Nails: Strength-based Damage 2 (4 PP)
DC 21; Linked: Poison, Penetrating 2 (Standard - Close - Instant)
Fatigue
Advantages Fatigued
Accurate Attack Trade effect DC for attack bonus. Exhausted
Agile Feint Feint using Acrobatics skill or Speed rank.
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Close Attack 4 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Critical 2: Razor Sharp Artificial Nails: Strength-based Damage 2 +1 to
critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Languages 2 Speak and understand additional languages.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Prone Fighting No penalties for fighting while prone.
Redirect Use Deception to redirect a missed attack at another target.
Seize Initiative Spend a hero point to go first in the initiative order.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Skill Mastery: Acrobatics Make routine checks with one skill under any
conditions. Acrobatics +17 10 7
Skill Mastery: Athletics Make routine checks with one skill under any
conditions. Athletics +14 10 4
Takedown Free extra attack when you incapacitate a minion. Close Combat: Nails +14 2 12
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Deception +11 8 3
Weapon Break Free smash attack when you actively defend.
Expertise: Poisons +14 12 2
Movement Insight +3 - 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Intimidation +3 - 3
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: Investigation - - 2
4.8 ft.; standing vert.: 2.4 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw Perception +3 - 3
200 lbs. 120 feet
Persuasion +3 - 3
Complications Sleight of Hand +13 8 5
Responsibility To her son by Catman. Stealth +15 8 7
Vengeful Cheshire rarely lets a perceived slight go unpunished.
Technology - - 2
Background Information Treatment - - 2
Languages: English, French, Native Language Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Chief
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 133 PP; Abilities 60 + Powers 0 + Advantages 31 +
Skills 30 (60 ranks) + Defenses 12
Abilities
Strength 0 Agility 2 Fighting 4 Awareness 5 Defenses
Stamina 0 Dexterity 4 Intellect 10 Presence 5 Dodge 2
Offense Initiative: +2 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Advantages Will 10
Benefit, Wealth 4 (multimillionare) Gain a significant perquisite or fringe benefit.
Equipment 10 5 points of equipment per rank. Hero Points: 1
Fascinate (Deception) Use an interaction skill to entrance others.
Inventor Use Technology to create temporary devices. Damage
Languages 2 Speak and understand additional languages. Bruises
Leadership Spend a hero point to remove a condition from an ally. Dazed
Ranged Attack 4 +1 bonus to ranged attack checks per rank. Staggered
Seize Initiative Spend a hero point to go first in the initiative order.
Incapacitated
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Deception Make routine checks with one skill under any conditions. Fatigue
Skill Mastery: Persuasion Make routine checks with one skill under any conditions.
Fatigued
Skill Mastery: Technology Make routine checks with one skill under any conditions.
Exhausted
Taunt Use Deception to demoralize in combat.
Ultimate Effort: Technology Spend a hero point to get an effective 20 on a specific check.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
New Equipment 50
Acrobatics - - 2
Background Information Athletics +0 -
Languages: Choose any 2 languages, Native Language Deception +13 8 5
Expertise: Medicine +15 5 10
Expertise: Science +20 10 10
Insight +10 5 5
Intimidation +5 - 5
Investigation +15 5 10
Perception +5 - 5
Persuasion +13 8 5
Sleight of Hand - - 4
Stealth +2 - 2
Technology +20 10 10
Treatment +15 5 10
Vehicles +8 4 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Chronos (David Clinton)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 157 PP; Abilities 48 + Powers 52 + Advantages 8 +
Skills 20 (40 ranks) + Defenses 29
Abilities
Strength 2 Agility 2 Fighting 2 Awareness 3 Defenses
Stamina 3 Dexterity 2 Intellect 6 Presence 4 Dodge 15
Offense Initiative: +10 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
5/3
Watch Blaster: Damage 7 +13, DC 22 . . . . . 175/350/700 . . . . . . . . . . . . . ft., . . . .Crit. . . . 20 ...............................................................
Will 7
Powers
ü Chronal Shift: Insubstantial 3 (18 PP) Hero Points: 1
Energy; Increased Duration: continuous (Free - Personal - Continuous)
ü Clock Gadgets (14 PP) Damage
Removable
Chronal Lenses: Concealment 6 (1 PP) Bruises
All Visual Senses, Other Sense Type: Pre- and Postcognition (Free - Personal - Sustained) Dazed
Temporal Stasis: Affliction 8 (16 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Staggered
Increased Range: ranged (Standard - Ranged, 200/400/800 ft. - Instant) Incapacitated
Watch Blaster: Damage 7 (1 PP)
DC 22; Accurate 2: +4, Increased Range: ranged (Standard - Ranged, 175/350/700 ft. - Instant) Fatigue
ü Flying Sundial: Flight 5 (5 PP)
Speed: 60 miles/hour, 900 feet/round; Platform (Free - Personal - Sustained) Fatigued
ü Knowledge of the Future: Enhanced Trait 8 (8 PP) Exhausted
Advantages: Improved Initiative 2, Luck 5, Seize Initiative (Free - Personal - Sustained)
ü Perfect Timing: Senses 1 (1 PP)
Time Sense (Personal - Permanent)
ü Time Travel: Movement 3 (6 PP)
Time Travel 3: any time, 400 lbs.; Increased Mass 3; Unreliable (roll), Notes: On roll of 11 or more,
power works but Chronos ages 5 years. (Free - Personal - Sustained)

Advantages
Benefit, Wealth 2 (independently wealthy) Gain a significant perquisite or fringe benefit.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Initiative 2 +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.
Luck 5 Re-roll a die roll once per rank.
Redirect Use Deception to redirect a missed attack at another target.
Second Chance: Surprise Re-roll a failed check against a hazard once.
Seize Initiative Spend a hero point to go first in the initiative order.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flying Sundial: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Time Travel: Movement 3 - Time Travel 3: any time, 400 lbs.
Acrobatics - - 2
Complications Athletics +2 - 2
Complex Timeline Chronos’ life occurs along a complex personal
timeline. Heroes have encountered Chronos travelling forward from the Close Combat: Unarmed +6 4 2
past many times after he was
believed to die of old age, and Chronos himself has been both helped Deception +12 8 4
and hindered by future versions of himself.
Expertise: Electronics +10 4 6
Uncontrollable Aging Since making a deal with the demon Neron,
Expertise: Temporal
Chronos has aged uncontrollably when he uses his powers. Many of his
Physics
+12 6 6
schemes after that point (in his personal timeline) involve attempts to
escape the deal or control that aging.
Insight +3 - 3
Background Information Intimidation +4 - 4
Languages: Native Language Investigation - - 6
Perception +3 - 3
Persuasion +4 - 4
Ranged Combat: Clock
Gadgets
+9 7 2
Sleight of Hand - - 2
Stealth +7 5 2
Technology +12 6 6
Treatment - - 6
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Chronos (Walker Gabriel)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 137 PP; Abilities 48 + Powers 12 + Advantages 22 +
Skills 26 (52 ranks) + Defenses 29
Abilities
Strength 2 Agility 4 Fighting 2 Awareness 3 Defenses
Stamina 2 Dexterity 3 Intellect 4 Presence 4 Dodge 12
Offense Initiative: +12 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
8/2
Powers Will 8
ü Chronal Displacement Suit (12 PP)
Temporal Displacement Field: Quickness 10 (1 PP) Hero Points: 1
Perform routine tasks in -10 time ranks (Free - Personal - Sustained)
Tesseract Storage: Feature 4 (1 PP) Damage
Notes: Can store up to 2,000 lbs of items and summon them to hand at will (Personal -
Permanent) Bruises
Time Travel: Movement 5 (10 PP)
Dimensional: Alternate Timelines 2: group, 50 lbs., Time Travel 3: any time, 50 lbs. (Free - Dazed
Personal - Sustained) Staggered
Incapacitated
Advantages
Assessment Use Insight to learn an opponent's combat capabilities. Fatigue
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill. Fatigued
Connected Call in assistance or favors with a Persuasion check.
Exhausted
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Defensive Roll 6 +1 active defense bonus to Toughness per rank.
Equipment 5 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Initiative 2 +4 bonus to initiative checks per rank.
Improvised Tools No penalty for using skills without tools.
Seize Initiative Spend a hero point to go first in the initiative order.
Taunt Use Deception to demoralize in combat.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet
Time Travel: Movement 5 - Dimensional: Alternate Timelines 2: group, 50 lbs., Time Travel
3: any time, 50 lbs.

Chronopolis (Headquarters)
Toughness 14, Size Awesome
Features:
Concealed 4, Dimensional Portal, Isolated, Laboratory, Library, Living Space, Personnel,
Power System, Security System 1, Self-repairing 1, Temporal Limbo 1, Workshop
Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 4 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Chronopolis
Acrobatics - - 4
Background Information Athletics +2 - 2
Languages: Native Language Close Combat: Unarmed +6 4 2
Deception +16 12 4
Expertise: History +9 5 4
Expertise: Physics +10 6 4
Insight +8 5 3
Intimidation +4 - 4
Investigation - - 4
Perception +3 - 3
Persuasion +10 6 4
Sleight of Hand +11 8 3
Stealth +4 - 4
Technology +10 6 4
Treatment - - 4
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Chuck
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 124 PP; Abilities 54 + Powers 0 + Advantages 25 + Skills
25 (50 ranks) + Defenses 20
Abilities
Strength 4 Agility 3 Fighting 5 Awareness 3 Defenses
Stamina 4 Dexterity 3 Intellect 3 Presence 2 Dodge 9
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . . +9, . . . . DC


. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/4
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 9
Advantages
All-out Attack Trade active defense for attack bonus.
Hero Points: 1
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Damage
Equipment 16 5 points of equipment per rank. Bruises
Improved Defense +2 bonus to active defense when you take the defend action. Dazed
Improvised Tools No penalty for using skills without tools. Staggered
Power Attack Trade attack bonus for effect bonus.
Incapacitated
Takedown Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks. Fatigue
Movement Fatigued
Exhausted
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

Grumman XF5F-1 “Skyrocket” (Vehicle)


Strength 10, Defense -2, Toughness 9, Size Huge
Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Heavy Weapons
Bombload: Burst Area Damage 8 (DC 23; Burst Area 5: 500 feet radius sphere, DC
18, Increased Range: ranged; Limited: One Use Per Flight)
Machineguns: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
Radar: Senses 3 (Accurate: :, Radio)
Offense
Bombload: Burst Area Damage 8 (DC 23)
Machineguns: Damage 7, +3 (DC 22)
Power Points
Abilities 4 + Powers 66 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 2 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 72

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Grumman XF5F-1 “Skyrocket”, Heavy Pistol
Acrobatics - - 3
Complications Athletics +9 5 4
Enemy Beginning with the Axis powers in World War II, the Blackhawk Close Combat: Unarmed +9
Squadron battled enemies of human freedom on every continent, facing 4 5
scores of despots, mad scientists, and subversives. Their single greatest
arch-foe was an infamous Nazi agent, the original Killer Shark.
Deception +2 - 2
Motivation: Responsibility Chuck regards fighting for human freedom Expertise: Cowboy +9 6 3
as the highest duty.
Expertise: Electronics +10 7 3
Background Information Insight +3 - 3
Languages: Native Language Intimidation +2 - 2
Investigation - - 3
Perception +7 4 3
Persuasion +2 - 2
Ranged Combat: Firearms +9 6 3
Ranged Combat: Heavy
Weapons
+8 5 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology +8 5 3
Treatment - - 3
Vehicles +11 8 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Circe
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 174 PP; Abilities 44 + Powers 55 + Advantages 5 +
Skills 32 (64 ranks) + Defenses 38
Abilities
Strength 0 Agility 2 Fighting 3 Awareness 4 Defenses
Stamina 3 Dexterity 3 Intellect 3 Presence 4 Dodge 13
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Magic Blast: Blast 17 . . . .+11, . . . . . DC


. . . .32
. . . . . . . . . 425/850/1700
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .11 ................
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
11
Unarmed . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious:
. . . . . . . . . . +8
...........

Powers Will 16
ü Immortality: Immunity 1 (1 PP)
Aging (Personal - Permanent) Hero Points: 1
ü Magic (38 PP)
Bestiamorph: Progressive Affliction 8 (1 PP) Damage
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18;
Increased Range: ranged, Progressive (Standard - Ranged, 200/400/800 ft. - Instant) Bruises
Magic Blast: Blast 17 (34 PP) Dazed
DC 32 (Standard - Ranged, 425/850/1700 ft. - Instant)
Staggered
Mystic Passage: Teleport 11 (1 PP)
8 miles in a move action, carrying 50 lbs.; Accurate (Move - Rank - Instant) Incapacitated
Spell of Sleep: Affliction 17 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 27 Fatigue
(Standard - Close - Instant)
Fatigued
Veil of Illusion: Illusion 4 (1 PP)
Affects: All Sense Types, Area: 60 cft., DC 14; Illusion Area 2, Selective (Standard - Perception - Exhausted
Sustained)
ü Mystic Shield: Protection 8 (16 PP)
+8 Toughness; Impervious, Sustained (Free - Personal - Sustained)

Advantages
Artificer Use Expertise (Magic) to create temporary magical devices.
Attractive Circumstance bonus to interaction based on your looks.
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Fascinate (Deception) Use an interaction skill to entrance others.
Ritualist Use Expertise (Magic) to create and perform rituals.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Mystic Passage: Teleport 11 - 8 miles in a move action, carrying 50 lbs.
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Obsession Circe is obsessed with preventing Hecate’s prophecy from
coming true, and also with destroying Wonder Woman (which she Acrobatics - - 2
believes is connected to the former).
Power Loss Circe’s Magic has no effect on, and is nullified by, the herb Athletics +0 -
moly.
Deception +14 10 4
Relationship Perhaps the only person Circe cares for is her daughter,
Lyta. Expertise: Magic +18 15 3

BESTIAMORPH Insight +10 6 4


Strength 3, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Intimidation +8 4 4
Awareness 2, Presence 0
Advantages Investigation - - 3
All-out Attack, Tracking
Skills
Perception +8 4 4
Athletics 5 (+8), Close Combat: Unarmed 2 (+5), Intimidation 5 (+5), Persuasion
Perception 4 (+6), Stealth 4 (+4)
+14 10 4
Powers Ranged Combat: Magic +11 8 3
Bestiamorph Variants: Variable 2
Senses: Senses 3 (Acute: Scent, Darkvision) Sleight of Hand - - 3
Power Settings
Avian (Powers: Flight: Flight 4, Agility +3 ( +3), Strength -3 ( +0)) Stealth +2 - 2
Centaur (Powers: Speed: Speed 3, Strength +1 ( +4), Close Combat +1
(+6))
Technology - - 3
Hunter (Powers: Speed: Speed 2, Stealth +8 ( +12)) Treatment
Satyr (Powers: Speed: Speed 2)
+10 7 3
Serpentine (Powers: Movement: Movement 1, Stealth +6 ( +10), Vehicles - - 3
Advantages: Chokehold, Improved Hold)
Offense
Initiative +0
Grab, +3 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +5 (DC 18)
Languages
Native Language
Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3
Power Points
Abilities 20 + Powers 17 + Advantages 2 + Skills 10 (20 ranks) +
Defenses 10 = 59

Powers in Library
BESTIAMORPH: Enhanced Trait 4 (4 PP)
Advantages: Minion 4 (Free - Personal - Sustained)
Design / Construction DC: 14; Jury Rig DC: 19; Invention: 4/16 hours; Ritual: 16
hours/40 minutes; Jury Rig: 4 rounds

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
BESTIAMORPH
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 59 PP; Abilities 20 + Powers 17 + Advantages 2 + Skills
10 (20 ranks) + Defenses 10
Abilities
Strength 3 Agility 0 Fighting 3 Awareness 2 Defenses
Stamina 3 Dexterity 0 Intellect -1 Presence 0 Dodge 5
Offense Initiative: +0 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
3
Powers Will 3
ü Bestiamorph Variants: Variable 2 (14 PP)
(Standard - Personal - Sustained) Hero Points: 1
ü Senses: Senses 3 (3 PP)
Acute: Scent, Darkvision (Personal - Permanent)
Damage
Advantages Bruises
All-out Attack Trade active defense for attack bonus. Dazed
Tracking Use Perception to follow tracks. Staggered
Incapacitated
Power Settings
Avian - Bestiamorph Variants: Variable 2 Fatigue
Powers: Flight: Flight 4, Agility +3 ( +3 ), Strength -3 ( +0 )
Fatigued
Centaur - Bestiamorph Variants: Variable 2
Powers: Speed: Speed 3, Strength +1 ( +4 ), Close Combat +1 ( +6 ) Exhausted
Hunter - Bestiamorph Variants: Variable 2
Powers: Speed: Speed 2, Stealth +8 ( +12)
Satyr - Bestiamorph Variants: Variable 2
Powers: Speed: Speed 2
Serpentine - Bestiamorph Variants: Variable 2
Powers: Movement: Movement 1, Stealth +6 ( +10), Advantages: Chokehold, Improved Hold

Movement
Base Movement Speed - 250 miles/hour, 0.5 miles/round (run 500 miles/hour, 1 mile/round;
swim 60 miles/hour, 900 feet/roun
(Inactive) Flight: Flight 4 - Speed: 30 miles/hour, 500 feet/round
(Inactive) Movement: Movement 1 - Slithering
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
(Inactive) Speed: Speed 2 - Speed: 8 miles/hour, 120 feet/round
(Inactive) Speed: Speed 2 - Speed: 8 miles/hour, 120 feet/round
(Inactive) Speed: Speed 3 - Speed: 16 miles/hour, 250 feet/round
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +8 5 3
Close Combat: Unarmed +5 2 3
Deception +0 -
Insight +2 - 2
Intimidation +5 5
Investigation - - -1
Perception +6 4 2
Persuasion +0 -
Sleight of Hand - -
Stealth +4 4
Technology - - -1
Treatment - - -1
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Citizen Steel - JSA All-Stars
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 133 PP; Abilities 84 + Powers 23 + Advantages 6 +
Skills 9 (18 ranks) + Defenses 11
Abilities
Strength 16 Agility 0 Fighting 6 Awareness 1 Defenses
Stamina 16 Dexterity 0 Intellect 1 Presence 2 Dodge 6
Offense Initiative: +0 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 31
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 16
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .31
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
16
Impervious: +16
Powers
ü Impervious Defense: Impervious Toughness 16 (16 PP)
Will 6
(Free - Personal - Continuous)
ü Massive: Feature 5 (5 PP) Hero Points: 1
Notes: Increased Mass from Rank 2 to Rank 7 (3 tons) (Personal - Permanent)
ü Power-lifting: Power-lifting 2 (2 PP) Damage
+2 STR for lifting (Reaction - Personal - Continuous)
Bruises
Advantages Dazed
Accurate Attack Trade effect DC for attack bonus. Staggered
Diehard Automatically stabilize when dying. Incapacitated
Extraordinary Effort Gain two benefits when using extra effort.
Interpose Take an attack meant for an ally. Fatigue
Power Attack Trade attack bonus for effect bonus. Fatigued
Teamwork +5 bonus to support team checks.
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 31 ft.; standing: 15.5 ft.; vertical: 6.2 ft.; standing
vert.: 3.1 ft.
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw 1600 tons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Uncontrolled Power Without his suit, Heywood’s strength is
Uncontrolled Acrobatics - -

Background Information Athletics +21 5 16

Languages: Native Language Deception +2 - 2


Insight +4 3 1
Intimidation +8 6 2
Investigation - - 1
Perception +5 4 1
Persuasion +2 - 2
Sleight of Hand - -
Stealth +0 -
Technology - - 1
Treatment - - 1
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Clayface (Matthew Hagen)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 150 PP; Abilities 60 + Powers 46 + Advantages 8 +
Skills 18 (36 ranks) + Defenses 18
Abilities
Strength 8/5 Agility 4 Fighting 0/4 Awareness 2 Defenses
Stamina 8 Dexterity 2 Intellect 2 Presence 3 Dodge 6
Offense Initiative: +4 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 15
Damage: Strength-based Fortitude
Damage 3 +0,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Damage: Strength-based
+0,
. . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20
Toughness 15
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Damage 4 Impervious: +4
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 5
Unarmed . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . .23
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................

Hero Points: 1
Powers
ü Clay Body (11 PP)
Damage
Flowing Clay Form (1 PP)
Damage: Strength-based Damage 3 (3 PP) Bruises
DC 26 (Standard - Close - Instant) Dazed
Insubstantial: Insubstantial 1 (5 PP) Staggered
Fluid (Free - Personal - Sustained)
Movement: Movement 1 (2 PP) Incapacitated
Slithering (Free - Personal - Sustained)
ü Hard Clay Form (10 PP) Fatigue
Damage: Strength-based Damage 4 (1 PP) Fatigued
DC 27; Custom 3: Point Fix from Fighting (Standard - Close - Instant)
Exhausted
ü Enhanced Trait: Enhanced Trait -2 (-2 PP)
Traits: Fighting -4 ( +0 ), Strength +3 ( +8 ) (Free - Personal - Sustained)
ü Protection: Protection 7 (11 PP)
+7 Toughness; Impervious [4 ranks only] (Personal - Permanent)
ü Inhuman: Immunity 8 (8 PP)
Critical Hits, Disease, Environmental Condition: Choose Condition, Environmental Condition: Choose
Condition, Poison, Suffocation (All) (Personal - Permanent)
Reassembly (7 PP)
Healing: Healing 5 (5 PP)
Limited: to Self (Standard - Close - Instant)
Regeneration: Regeneration 1 (2 PP)
Every 10 rounds; Persistent (Personal - Permanent)
ü Shapechange: Morph 4 (20 PP)
+20 Deception checks to disguise; Any form; Feature: Voice Mimic; Quirk: Using Clay Body power
ends Shapechange (Free - Personal - Sustained)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Chokehold Suffocate an opponent you have successfully grabbed.
Fast Grab Make a free grab check after an unarmed attack.
Favored Environment: Muddy Conditions Circumstance bonus to attack or defense in an
environment.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Power Attack Trade attack bonus for effect bonus.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 4
(Inactive) Movement: Movement 1 - Slithering
Athletics +12 4 8
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical:
4.4 ft.; standing vert.: 2.2 ft. Close Combat: Unarmed +9 9
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw
3200 lbs. 120 feet Deception +10 7 3
Expertise: Geography +8 6 2
Complications
Expertise: History +8 6 2
Power Loss Hagen must bathe in a radioactive pool once every 48
hours or he loses his powers. Insight +2 - 2

Background Information Intimidation +3 - 3

Languages: Native Language Investigation - - 2


Perception +2 - 2
Persuasion +3 - 3
Sleight of Hand - - 2
Stealth +8 4 4
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Colossal
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 78 PP; Abilities -22 + Powers 85 + Advantages 0 + Skills
3 (6 ranks) + Defenses 12
Abilities
Strength 16 Agility 0 Fighting 4 Awareness 0 Defenses
Stamina - Dexterity 0 Intellect - Presence - Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Built-in Weapons: Blast 11 +6, . . . . DC


. . . . 26
. . . .. .. .. .. .. .. ..275/550/1100
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 31
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 16
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .31
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will Immune
Powers
Built-in Weapons: Blast 11 (22 PP) Hero Points: 1
DC 26 (Standard - Ranged, 275/550/1100 ft. - Instant)
ü Growth 16 (33 PP) Damage
+16 STR, +16 Tough, +8 Intimidate, -16 Stealth, -8 active defenses, +4 size ranks, +16 mass ranks,
+; Innate; Permanent (Free - Personal - Permanent) Bruises
ü Immunity to Fortitude Effects (30 PP)
(Reaction - Personal - Permanent)
Dazed
Staggered
Movement Incapacitated
Base Movement Speed - 8 miles/hour, 120 feet/round (run 16 miles/hour, 250 feet/round;
swim 2 miles/hour, 30 feet/round) Fatigue
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical: 5.2 ft.; standing Fatigued
vert.: 2.6 ft.
Throwing Distance - Throw 6 ktons 6 feet; throw 1600 tons 30 feet; throw 400 tons 120 feet Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +16 - 16
Close Combat: Unarmed +4 - 4
Deception +0 - -6 +6
Insight +0 -
Intimidation +8 - -6 +14
Investigation - - -6 +6
Perception +0 -
Persuasion +0 - -6 +6
Ranged Combat: Built-in
Weapons
+6 6
Sleight of Hand - -
Stealth -16 - -16
Technology - - -6 +6
Treatment - - -6 +6
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Colossal Boy
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 114 PP; Abilities 36 + Powers 32 + Advantages 10 +
Skills 19 (38 ranks) + Defenses 17
Abilities
Strength 14 Agility 2 Fighting 4 Awareness 3 Defenses
Stamina 14 Dexterity 2 Intellect 1 Presence 2 Dodge 4
Offense Initiative: +2 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 29
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .29
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
16
Powers Will 6
ü Colossal Endurance: Protection 2 (2 PP)
+2 Toughness; Linked: Colossal Size: Growth 12, Notes: Linked 1 Rank of Protection to each 6 Hero Points: 1
ranks of Growth (Personal - Permanent)
ü Colossal Size: Growth 12 (30 PP)
+12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass ranks, Damage
+1 , Advantages: Daze (Intimidation), Fast Grab, Improved Grab, Interpose, Startle, Takedown (Free
- Personal - Sustained) Bruises
ü Distress Signal: Radio Communication 5 (5 EP) Dazed
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained)
Staggered
ü Flight: Flight 7 (14 EP)
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Incapacitated
ü Telepathic Plug: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent) Fatigue
ü Telepathic Plug: Mental Communication 1 (4 EP) Fatigued
(Free - Rank, 100 feet - Sustained)
ü Transsuit: Immunity 10 (9 EP) Exhausted
Life Support; Custom: except for starvation and thirst (Personal - Permanent)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Equipment 8 5 points of equipment per rank.
Fast Grab Make a free grab check after an unarmed attack.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Interpose Take an attack meant for an ally.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.; vertical: 5.8 ft.; standing
vert.: 2.9 ft.
Throwing Distance - Throw 1600 tons 6 feet; throw 400 tons 30 feet; throw 100 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Flight Ring [Distress Signal: Radio Communication 5, Sense
Type: Subspace Radio; Custom 3: Distress Signal Only; Acrobatics - - 2
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Athletics
Telepathic Earplug [Telepathic Plug: Comprehend 2,
+19 5 14
Languages - Understand All, Languages - You're Understood; Close Combat: Unarmed +6 2 4
Telepathic Plug: Mental Communication 1], Transsuit
[Transsuit: Immunity 10, Life Support; Custom: except for Deception +4 2 2
starvation and thirst] Expertise: Law Enforcement +6 5 1
Complications Insight +9 6 3
Loyalty Colossal Boy is protective of those he loves, be they family or Intimidation +8 - 2 +6
teammates, and this loyalty can be used against him.
Investigation +6 5 1
Background Information Perception +8 5 3
Languages: Native Language Persuasion +5 3 2
Sleight of Hand - - 2
Stealth -10 - 2 -12
Technology +6 5 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Congo Bill
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 112 PP; Abilities 46 + Powers 1 + Advantages 21 + Skills
24 (48 ranks) + Defenses 20
Abilities
Strength 2 Agility 2 Fighting 3 Awareness 3 Defenses
Stamina 3 Dexterity 4 Intellect 3 Presence 3 Dodge 8
Offense Initiative: +6 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Hunting Rifle . . . . . . . . . . . . +11, . . . . . .DC. . . 20


. . . . .. .. .. .. .. .Ballistic,
. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. . . . . . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/3
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 8
Powers
ü Ruby Ring: Feature 1 (1 PP) Hero Points: 1
Notes: Able to swap minds with Congorilla as standard action (Personal - Permanent)

Damage
Advantages
Bruises
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Dazed
Equipment 3 5 points of equipment per rank. Staggered
Fearless Immune to fear effects. Incapacitated
Great Endurance +5 on checks involving endurance.
Hide in Plain Sight Hide while observed without need for a diversion.
Fatigue
Improved Initiative +4 bonus to initiative checks per rank. Fatigued
Languages 3 Speak and understand additional languages. Exhausted
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Tracking Use Perception to follow tracks.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Binoculars, Hunting Rifle (Sniper Rifle)
Acrobatics +5 3 2
Background Information Athletics +10 8 2
Languages: Choose any 4 languages, Native Language Close Combat: Unarmed +8 5 3
Deception +3 - 3
Expertise: Africa +9 6 3
Expertise: Hunting +10 7 3
Insight +3 - 3
Intimidation +3 - 3
Investigation - - 3
Perception +9 6 3
Persuasion +3 - 3
Ranged Combat: Guns +11 7 4
Sleight of Hand - - 4
Stealth +2 - 2
Technology - - 3
Treatment - - 3
Vehicles +10 6 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Congorilla
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 183 PP; Abilities 76 + Powers 31 + Advantages 34 +
Skills 29 (58 ranks) + Defenses 13
Abilities
Strength 7 Agility 5 Fighting 6 Awareness 3 Defenses
Stamina 7 Dexterity 3 Intellect 3 Presence 4 Dodge 7
Offense Initiative: +5 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 13
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .22
. . . ...........Bludgeon,
.......................Crit .........18-20
...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
13/7
Powers Will 7
ü Mobility: Movement 5 (11 PP)
Safe Fall, Sure-footed 2, Swinging, Wall-crawling 1: -1 speed rank; Custom: Hand-Like Feet (Free - Hero Points: 1
Personal - Sustained)
ü Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent) Damage
ü Scent Tracking: Senses 10 (10 PP) Bruises
Accurate: Olfactory, Analytical: Olfactory, Extended: Olfactory 1: x10, Low-light Vision, Postcognition,
Tracking: Olfactory 1: -1 speed rank (Personal - Permanent) Dazed
Staggered
Advantages
Incapacitated
All-out Attack Trade active defense for attack bonus.
Animal Empathy Use interaction skills normally with animals. Fatigue
Benefit, Ambidexterity Gain a significant perquisite or fringe benefit. Fatigued
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Exhausted
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 7 +1 bonus to close attack checks per rank.
Defensive Roll 6 +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying.
Fast Grab Make a free grab check after an unarmed attack.
Great Endurance +5 on checks involving endurance.
Improved Critical 2: Unarmed +1 to critical threat range with an attack per rank.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Smash No penalty for the smash action.
Improved Trip No penalty for the trip action.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Tracking Use Perception to follow tracks.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Mobility: Movement 5 - Safe Fall, Sure-footed 2, Swinging, Wall-crawling 1: -1 speed rank
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical: 5.6 ft.; standing
vert.: 2.8 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
African Protector Congorilla takes his role as protector of the African
lands he and his gorilla tribe call home very seriously, but he is also a Acrobatics +12 7 5
mentor and partner to other African heroes, lending them the benefit of
his century of experience. Athletics +18 11 7
Severed Bond The body of Congo Bill was killed with the mind of the
Congorilla inside it. There may be unforeseen side effects to Congo Close Combat: Unarmed +6 - 6
Bill’s mind remaining inside the Golden Gorilla’s body for an extended
period. Deception +4 - 4
Expertise: Africa +9 6 3
Background Information
Expertise: Hunting +10 7 3
Languages: Native French
Insight +3 - 3
Intimidation +12 8 4
Investigation - - 3
Perception +9 6 3
Persuasion +4 - 4
Ranged Combat: Guns +10 7 3
Sleight of Hand - - 3
Stealth +5 - 5
Technology - - 3
Treatment - - 3
Vehicles +9 6 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Constantine, John
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 157 PP; Abilities 56 + Powers 12 + Advantages 34 +
Skills 43 (85 ranks) + Defenses 12
Abilities
Strength 1 Agility 1 Fighting 1 Awareness 7 Defenses
Stamina 1 Dexterity 3 Intellect 8 Presence 6 Dodge 3
Offense Initiative: +1 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
3/1
Powers Will 14
ü Demon-Tainted Blood (2 PP)
ü Immunity: Immunity 1 (1 PP) Hero Points: 1
Disease (Personal - Permanent)
ü Regeneration: Regeneration 1 (1 PP) Damage
Every 10 rounds; Persistent; Fades (Personal - Permanent)
ü Unwanted: Immortality 5 (10 PP) Bruises
Return after 1 day (Personal - Permanent)
Dazed
Advantages Staggered
Incapacitated
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Benefit 3: In/Famous Occultist Gain a significant perquisite or fringe benefit. Fatigue
Connected Call in assistance or favors with a Persuasion check.
Fatigued
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 1 5 points of equipment per rank. Exhausted
Fascinate (Deception) Use an interaction skill to entrance others.
Fascinate (Intimidation) Use an interaction skill to entrance others.
Fascinate (Persuasion) Use an interaction skill to entrance others.
Favored Foe: Demons Circumstance bonus to certain checks against a type of opponent.
Favored Foe: Devils Circumstance bonus to certain checks against a type of opponent.
Favored Foe: Magicians Circumstance bonus to certain checks against a type of opponent.
Favored Foe: Undead Circumstance bonus to certain checks against a type of opponent.
Languages 3 Speak and understand additional languages.
Luck 3 Re-roll a die roll once per rank.
Redirect Use Deception to redirect a missed attack at another target.
Ritualist Use Expertise (Magic) to create and perform rituals.
Second Chance 2: Fear Effects, Opposed Insight Checks Re-roll a failed check against
a hazard once.
Seize Initiative Spend a hero point to go first in the initiative order.
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Deception Make routine checks with one skill under any conditions.
Skill Mastery: Expertise: Magic Make routine checks with one skill under any conditions.
Skill Mastery: Expertise: Occult Make routine checks with one skill under any conditions.
Taunt Use Deception to demoralize in combat.
Ultimate Effort: Deception Spend a hero point to get an effective 20 on a specific check.
Ultimate Effort: Intimidation Spend a hero point to get an effective 20 on a specific check.
Well-informed Immediate Investigation or Persuasion check to know something.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 1
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical:
2.6 ft.; standing vert.: 1.3 ft. Athletics +3 2 1
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Close Combat: Unarmed +2 1 1
25 lbs. 120 feet
Deception +14 8 6
Equipment Expertise: Magic +18 10 8
5 points of various equipment depending on his needs 5 Expertise: Music +10 2 8
Complications Expertise: Occult +18 10 8
Depression Constantine is given to bouts of melancholy, brought on by Expertise: Theology +16 8 8
the guilt of the lives he has unwittingly destroyed or damaged.
Haunted Constantine is haunted by the silent shades of his former
Insight +17 10 7
companions and friends, who reproach him for his mistakes and add to
his melancholy.
Intimidation +8 2 6
Riding the Synchronicity Highway John Constantine has a Investigation +12 4 8
supernatural ability to always be at the crux of great events as they
unfold whether he wants to or not. Perception +17 10 7
Persuasion +10 4 6
Background Information
Sleight of Hand +13 10 3
Languages: Choose any 4 languages, Native Language
Stealth +5 4 1
Technology - - 8
Treatment - - 8
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Copperhead
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 149 PP; Abilities 62 + Powers 30 + Advantages 9 +
Skills 28 (56 ranks) + Defenses 20
Abilities
Strength 4 Agility 6 Fighting 6 Awareness 2 Defenses
Stamina 4 Dexterity 6 Intellect 1 Presence 2 Dodge 12
Offense Initiative: +10 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Tail Slash: Strength-based
. +13,
. . . . . DC
. . . . 22
. . . . . . . . . Crit . . . . .17-20
Fortitude ...............
Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
8
Powers Hero Points: 1
ü Copperhead Suit (30 PP)
Removable
ü Bulletproof: Protection 6 (6 PP) Damage
+6 Toughness (Personal - Permanent)
Bruises
ü Crushing Tail (3 PP)
Dazed
Tail Slash: Strength-based Damage 3 (3 PP)
DC 22 (Standard - Close - Instant) Staggered
ü Slippery: Movement 1 (2 PP) Incapacitated
Slithering (Free - Personal - Sustained)
Snakebite: Affliction 10 (10 PP) Fatigue
1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20
(Standard - Close - Instant) Fatigued
ü Snakelike: Enhanced Trait 17 (17 PP) Exhausted
Advantages: Evasion 2, Fast Grab, Hide in Plain Sight, Improved Critical 3, Improved Disarm,
Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Move-by Action,
Power Attack, Weapon Bind, Weapon Break (Free - Personal - Sustained)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Chokehold Suffocate an opponent you have successfully grabbed.
Connected Call in assistance or favors with a Persuasion check.
Evasion 2 Circumstance bonus to avoid area effects.
Fast Grab Make a free grab check after an unarmed attack.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Critical 3: Crushing Tail +1 to critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.

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Advantages Skills
Total Ranks Ability Other
Startle Use Intimidation to feint in combat.
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Acrobatics +16 10 6
Weapon Bind Free disarm attempt when you actively defend. Athletics +12 8 4
Weapon Break Free smash attack when you actively defend.
Close Combat: Tail +13 7 6
Movement Close Combat: Unarmed +14 8 6
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Deception +2 - 2
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: Insight +6 4 2
4.4 ft.; standing vert.: 2.2 ft.
Intimidation +8 6 2
Slippery: Movement 1 - Slithering
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw Investigation - - 1
200 lbs. 120 feet
Perception +7 5 2
Complications Persuasion +2 - 2
Enemy Like the rest of the Terror Titans, Copperhead has the Teen Titans Sleight of Hand - - 6
as an enemy. He also counts the former head of the Terror Titans, the
Clock King, as an enemy. Stealth +14 8 6
Motivation Copperhead seeks revenge against anyone who’s crossed him
in the past. Technology - - 1
Treatment - - 1
Background Information
Vehicles - - 6
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cosmic Boy
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 160 PP; Abilities 48 + Powers 52 + Advantages 18 +
Skills 21 (42 ranks) + Defenses 21
Abilities
Strength 2 Agility 4 Fighting 3 Awareness 2 Defenses
Stamina 2 Dexterity 3 Intellect 3 Presence 5 Dodge 10
Offense Initiative: +8 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Magnetism: Move Object 12 +3, . . . . DC


. . . . 22
. . . .. .. .. .. .. .. ..300/600/1200
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Projectile Attack: Blast 12 +8, DC 27 . . . . . . .300/600/1200 . . . . . . . . . . . . . . ft., . . . Crit
. . . . .20 .............................................................
Toughness 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20
Will ...............

Powers Hero Points: 1


ü Electromagnetic Awareness: Senses 2 (2 PP)
Detect: Electromagnetic Fields 2: ranged (Personal - Permanent) Damage
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained) Bruises
ü Flight: Flight 7 (14 EP) Dazed
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
Staggered
ü Magnetic Aura: Protection 8 (8 PP)
+8 Toughness; Sustained, Notes: Linked 1 Rank of Protection to each 6 ranks of Growth (Free - Incapacitated
Personal - Sustained)
ü Magnetic Flight: Flight 8 (16 PP) Fatigue
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)
Fatigued
ü Magnetic Manipulation (26 PP)
Exhausted
Magnetic Construct: Create 11 (1 PP)
Volume: 2000 cft., DC 21; Innate, Precise (Standard - Ranged, 275/550/1100 ft. - Sustained)
Magnetism: Move Object 12 (1 PP)
100 tons; Precise; Limited Material: Metal (Standard - Ranged, 300/600/1200 ft. - Sustained)
Projectile Attack: Blast 12 (24 PP)
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant)
ü Telepathic Plug: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent)
ü Telepathic Plug: Mental Communication 1 (4 EP)
(Free - Rank, 100 feet - Sustained)
ü Transsuit: Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Equipment 8 5 points of equipment per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Interpose Take an attack meant for an ally.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Set-up Transfer the benefit of an interaction skill to an ally.
Teamwork +5 bonus to support team checks.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +8 4 4
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Athletics +6 4 2
Magnetic Flight: Flight 8 - Speed: 500 miles/hour, 1 mile/round
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: Close Combat: Unarmed +8 5 3
3.2 ft.; standing vert.: 1.6 ft.
Deception +5 - 5
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Expertise: History +8 5 3

Equipment Insight +6 4 2

Flight Ring [Distress Signal: Radio Communication 5, Sense Intimidation +5 - 5


Type: Subspace Radio; Custom 3: Distress Signal Only; Investigation - - 3
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round],
Telepathic Earplug [Telepathic Plug: Comprehend 2, Perception +9 7 2
Languages - Understand All, Languages - You're Understood;
Persuasion +13 8 5
Telepathic Plug: Mental Communication 1], Transsuit
[Transsuit: Immunity 10, Life Support; Custom: except for Ranged Combat: Projectile
Attack
+8 5 3
starvation and thirst]
Sleight of Hand - - 3
Complications
Stealth +4 - 4
Motivation: Doing Good Cosmic Boy is motivated to do good simply
because it’s the right thing to do. Technology - - 3
Obsession Cosmic Boy’s dedication to the Legion goes beyond mere Treatment - - 3
commitment. He is a stalwart member and often makes personal
sacrifices for the betterment of the team. Vehicles - - 3
Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cosmic Boy
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 160 PP; Abilities 48 + Powers 52 + Advantages 18 +
Skills 21 (42 ranks) + Defenses 21
Abilities
Strength 2 Agility 4 Fighting 3 Awareness 2 Defenses
Stamina 2 Dexterity 3 Intellect 3 Presence 5 Dodge 10
Offense Initiative: +8 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Magnetism: Move Object 12 +3, . . . . DC


. . . . 22
. . . .. .. .. .. .. .. ..300/600/1200
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Projectile Attack: Blast 12 +8, DC 27 . . . . . . .300/600/1200 . . . . . . . . . . . . . . ft., . . . Crit
. . . . .20 .............................................................
Toughness 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20
Will ...............

Powers Hero Points: 1


ü Electromagnetic Awareness: Senses 2 (2 PP)
Detect: Electromagnetic Fields 2: ranged (Personal - Permanent) Damage
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained) Bruises
ü Flight: Flight 7 (14 EP) Dazed
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
Staggered
ü Magnetic Aura: Protection 8 (8 PP)
+8 Toughness; Sustained, Notes: Linked 1 Rank of Protection to each 6 ranks of Growth (Free - Incapacitated
Personal - Sustained)
ü Magnetic Flight: Flight 8 (16 PP) Fatigue
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)
Fatigued
ü Magnetic Manipulation (26 PP)
Exhausted
Magnetic Construct: Create 11 (1 PP)
Volume: 2000 cft., DC 21; Innate, Precise (Standard - Ranged, 275/550/1100 ft. - Sustained)
Magnetism: Move Object 12 (1 PP)
100 tons; Precise; Limited Material: Metal (Standard - Ranged, 300/600/1200 ft. - Sustained)
Projectile Attack: Blast 12 (24 PP)
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant)
ü Telepathic Plug: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent)
ü Telepathic Plug: Mental Communication 1 (4 EP)
(Free - Rank, 100 feet - Sustained)
ü Transsuit: Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Equipment 8 5 points of equipment per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Interpose Take an attack meant for an ally.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Set-up Transfer the benefit of an interaction skill to an ally.
Teamwork +5 bonus to support team checks.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +8 4 4
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Athletics +6 4 2
Magnetic Flight: Flight 8 - Speed: 500 miles/hour, 1 mile/round
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: Close Combat: Unarmed +8 5 3
3.2 ft.; standing vert.: 1.6 ft.
Deception +5 - 5
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Expertise: History +8 5 3

Equipment Insight +6 4 2

Flight Ring [Distress Signal: Radio Communication 5, Sense Intimidation +5 - 5


Type: Subspace Radio; Custom 3: Distress Signal Only; Investigation - - 3
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round],
Telepathic Earplug [Telepathic Plug: Comprehend 2, Perception +9 7 2
Languages - Understand All, Languages - You're Understood;
Persuasion +13 8 5
Telepathic Plug: Mental Communication 1], Transsuit
[Transsuit: Immunity 10, Life Support; Custom: except for Ranged Combat: Projectile
Attack
+8 5 3
starvation and thirst]
Sleight of Hand - - 3
Complications
Stealth +4 - 4
Motivation: Doing Good Cosmic Boy is motivated to do good simply
because it’s the right thing to do. Technology - - 3
Obsession Cosmic Boy’s dedication to the Legion goes beyond mere Treatment - - 3
commitment. He is a stalwart member and often makes personal
sacrifices for the betterment of the team. Vehicles - - 3
Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Count Vertigo
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 178 PP; Abilities 50 + Powers 75 + Advantages 13 +
Skills 25 (50 ranks) + Defenses 15
Abilities
Strength 2 Agility 2 Fighting 6 Awareness 3 Defenses
Stamina 3 Dexterity 4 Intellect 2 Presence 3 Dodge 10
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6/3
Powers Will 6
ü Flight: Flight 3 (6 PP)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained) Hero Points: 1
ü Vertigo Effect (69 PP)
Disrupt Guidance Systems: Concentration Cumulative Burst Area Affliction 10 (2 Damage
PP)
[0 active, 18/60 PP, 5/r], 1st degree: Dazed, Impaired, 2nd degree: Immobile, Disabled, 3rd Bruises
degree: Paralyzed, Unaware, Resisted by: Fortitude, DC 20; Affects Objects Only, Burst Area: 30
feet radius sphere, DC 20, Concentration, Cumulative, Extra Condition, Increased Range: ranged; Dazed
Sense-dependent: Radio (Standard - Ranged, 250/500/1000 ft. - Concent)
Staggered
Severe Vertigo: Burst Area Damage 10 (2 PP)
[6 active, 18/60 PP, 3/r], DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range 2: Incapacitated
perception; Resistible: Will (Standard - Perception - Instant)
Vertigo (Auditory): Concentration Cumulative Burst Area Affliction 10 (2 PP) Fatigue
[0 active, 18/60 PP, 5/r], 1st degree: Dazed, Impaired, 2nd degree: Immobile, Disabled, 3rd
degree: Paralyzed, Unaware, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, Fatigued
DC 20, Concentration, Cumulative, Extra Condition, Increased Range: ranged; Sense-dependent: Exhausted
Hearing (Standard - Ranged, 250/500/1000 ft. - Concent)
Vertigo (Visual): Concentration Cumulative Burst Area Affliction 10 (61 PP)
[0 active, 18/60 PP, 6/r], 1st degree: Dazed, Impaired, 2nd degree: Immobile, Disabled, 3rd
degree: Paralyzed, Unaware, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere,
DC 20, Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Sense-
dependent: Sight (Standard - Perception - Concent)
Visual Distortion: Concealment 4 (2 PP)
[0 active, 18/60 PP, 1/r], All Visual Senses; Limited: Only victims of a Vertigo Effect (Free -
Personal - Sustained)

Advantages
Benefit, Status: Choose Status Gain a significant perquisite or fringe benefit.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Close Attack 2 +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Redirect Use Deception to redirect a missed attack at another target.
Taunt Use Deception to demoralize in combat.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 3 - Speed: 16 miles/hour, 250 feet/round

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical:
3.6 ft.; standing vert.: 1.8 ft. Acrobatics - - 2
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Athletics +8 6 2
Deception +11 8 3
Background Information
Expertise: Noble +12 10 2
Languages: Native Language
Insight +6 3 3
Intimidation +3 - 3
Investigation - - 2
Perception +9 6 3
Persuasion +8 5 3
Sleight of Hand +9 5 4
Stealth +9 7 2
Technology - - 2
Treatment - - 2
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Creeper, The
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 174 PP; Abilities 82 + Powers 49 + Advantages 8 +
Skills 22 (44 ranks) + Defenses 13
Abilities
Strength 7 Agility 7 Fighting 7 Awareness 2 Defenses
Stamina 7 Dexterity 5 Intellect 2 Presence 4 Dodge 11
Offense Initiative: +11 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .22
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
9/7
Powers Will 7
ü Cellular Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent) Hero Points: 1
ü Creeping (17 PP)
Leaping: Leaping 5 (5 PP) Damage
Leap 250 feet at 60 miles/hour (Free - Personal - Instant)
ü Movement: Movement 6 (12 PP) Bruises
Safe Fall, Sure-footed 2, Swinging, Wall-crawling 2: full speed (Free - Personal - Sustained)
Dazed
ü Nanocell Transformation: Feature 1 (1 PP)
Notes: Transform instantly from Ryder to the Creeper (Personal - Permanent) Staggered
Terrifying Laughter: Perception Area Affliction 7 (21 PP) Incapacitated
1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 17;
Perception Area: DC 17, Selective (Standard - Close - Instant) Fatigue
Advantages Fatigued
Agile Feint Feint using Acrobatics skill or Speed rank. Exhausted
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Move-by Action Move both before and after your standard action.
Startle Use Intimidation to feint in combat.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Leaping: Leaping 5 - Leap 250 feet at 60 miles/hour
Movement: Movement 6 - Safe Fall, Sure-footed 2, Swinging, Wall-crawling 2: full speed
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +13 6 7
Athletics +10 3 7
Close Combat: Unarmed +11 4 7
Deception +9 5 4
Insight +2 - 2
Intimidation +10 6 4
Investigation +7 5 2
Perception +9 7 2
Persuasion +4 - 4
Sleight of Hand +9 4 5
Stealth +11 4 7
Technology - - 2
Treatment - - 2
Vehicles - - 5

Validation Report
Validation Report (1 issues): Terrifying Laughter: Perception Area Affliction 7 - Area (Perception): Domain must be specified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Crime Lord
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 60 PP; Abilities 26 + Powers 0 + Advantages 10 + Skills
16 (32 ranks) + Defenses 8
Abilities
Strength 0 Agility 1 Fighting 2 Awareness 2 Defenses
Stamina 1 Dexterity 0 Intellect 3 Presence 4 Dodge 3
Offense Initiative: +1 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . . +4, . . . . DC


. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
5
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 5
Advantages
Benefit, Status 2: Crime Lord Gain a significant perquisite or fringe benefit.
Hero Points: 1
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check. Damage
Equipment 3 5 points of equipment per rank. Bruises
Well-informed Immediate Investigation or Persuasion check to know something. Dazed
Staggered
Movement
Incapacitated
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Fatigue
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft. Fatigued
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Bulletproof Vest, Cell Phone, Heavy Pistol
Acrobatics - - 1
Background Information Athletics +0 -
Languages: Native Language Deception +4 - 4
Expertise: Criminal +11 8 3
Expertise: Current Events +5 2 3
Expertise: Streetwise +9 6 3
Insight +2 - 2
Intimidation +10 6 4
Investigation - - 3
Perception +4 2 2
Persuasion +8 4 4
Ranged Combat: Heavy
Pistol
+4 4
Sleight of Hand - -
Stealth +1 - 1
Technology - - 3
Treatment - - 3
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Criminal
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 37 PP; Abilities 14 + Powers 0 + Advantages 2 + Skills
16 (32 ranks) + Defenses 5
Abilities
Strength 1 Agility 2 Fighting 1 Awareness 0 Defenses
Stamina 0 Dexterity 1 Intellect 1 Presence 1 Dodge 3
Offense Initiative: +2 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Knife . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .19-20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Light Pistol . . . . . . . . . . . . . . +1, . . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
1
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0
Will
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Equipment 2 5 points of equipment per rank.
Damage
Movement Bruises
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Dazed
0.5 miles/hour, 6 feet/round)
Staggered
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft. Incapacitated
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet
Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Cell Phone, Knife, Leather Armor, Light Pistol
Acrobatics - - 2
Background Information Athletics +5 4 1
Languages: Native Language Deception +1 - 1
Expertise: Current Events +3 2 1
Expertise: Streetwise +5 4 1
Insight +0 -
Intimidation +1 - 1
Investigation - - 1
Perception +4 4
Persuasion +1 - 1
Sleight of Hand - - 1
Stealth +8 6 2
Technology +5 4 1
Treatment - - 1
Vehicles +5 4 1

Validation Report
Validation Report (1 issues): Expertise: Domain must be specified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Crimson Avenger (Lee Travis)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 107 PP; Abilities 36 + Powers 3 + Advantages 30 + Skills
22 (44 ranks) + Defenses 16
Abilities
Strength 2 Agility 2 Fighting 4 Awareness 2 Defenses
Stamina 2 Dexterity 3 Intellect 1 Presence 2 Dodge 8
Offense Initiative: +6 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Twin Colt .45 Automatics +6, DC 19 . . . . . . .Ballistic, . . . . . . . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6/2
Twin Colt .45 Automatics +3, DC 19 . . . . . . .Ballistic, . . . . . . . . . .Crit . . . . 20 .....................................................................
................................................................................................... . . .5
Will
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ...............

Powers Hero Points: 1


ü Gunplay (3 PP)
Independent Aim: Feature 1 (1 PP) Damage
Notes: May fire two guns of Damage 4 or less at once (Personal - Permanent)
Bruises
Training: Enhanced Trait 2 (2 PP)
Traits: Ranged Combat +4 ( +10) (Free - Personal - Sustained) Dazed
Staggered
Advantages Incapacitated
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check. Fatigue
Defensive Attack Trade attack bonus for active defense bonus. Fatigued
Defensive Roll 4 +1 active defense bonus to Toughness per rank. Exhausted
Equipment 6 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative +4 bonus to initiative checks per rank.
Improvised Weapon 2 Use Close Combat: Unarmed skill with improvised weapons, +1
damage bonus.
Languages 2 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Quick Draw Draw a weapon as a free action.
Sidekick 5 Gain a sidekick with (5 x rank) power points.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
ROLLS ROYCE, Twin Colt .45 Automatics (Heavy Pistol), Twin
Colt .45 Automatics (Heavy Pistol) Acrobatics +5 3 2
Athletics +5 3 2
Complications
Close Combat: Unarmed +11 7 4
Enemy The Crimson Avenger’s main enemies were corrupt city officials
and criminals, changing to Nazi-backed super-villains during World War Deception +5 3 2
II.
Motivation: Justice The Crimson Avenger is motivated by a desire to Insight +6 4 2
see justice served.
Intimidation +8 6 2
ROLLS ROYCE (Vehicle) Investigation +5 4 1
Strength 8, Defense -2, Toughness 12, Size Huge
Powers Perception +5 3 2
Cloaking Device: Concealment 1 (Sense - Hearing) Persuasion
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
+5 3 2
Power Points Ranged Combat: Guns +6 3 3
Abilities 2 + Powers 7 + Advantages 0 + Features 0 + Skills 0 (0
ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 Sleight of Hand - - 3
ep) = 14
Stealth +7 5 2
Wing How
Technology - - 1
Strength 3, Stamina 2, Agility 3, Dexterity 2, Fighting 4, Intellect 0,
Awareness 3, Presence 0 Treatment - - 1
Advantages
Accurate Attack, Defensive Attack, Defensive Roll 2, Improved Critical: Vehicles - - 3
Unarmed, Improved Defense, Improved Disarm, Improved Grab,
Improved Hold, Improved Initiative, Improved Smash, Improved Trip,
Instant Up, Languages 1, Power Attack, Startle, Takedown
Skills
Acrobatics 4 (+7), Athletics 4 (+7), Close Combat: ???? 3 (+7),
Expertise: Valet 8 (+8), Perception 3 (+6), Vehicles 6 (+8)
Offense
Initiative +7
Grab, +4 (DC Spec 13)
Throw, +2 (DC 18)
Unarmed, +4 (DC 18)
Languages
English, Native Language
Defense
Dodge 6, Parry 6, Fortitude 5, Toughness 4/2, Will 5
Power Points
Abilities 34 + Powers 0 + Advantages 17 + Skills 14 (28 ranks) +
Defenses 10 = 75
Bruises Dazed Staggered Incapacitated

Background Information
Languages: Native Language, Spanish, Tibetan

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Wing How
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 75 PP; Abilities 34 + Powers 0 + Advantages 17 + Skills
14 (28 ranks) + Defenses 10
Abilities
Strength 3 Agility 3 Fighting 4 Awareness 3 Defenses
Stamina 2 Dexterity 2 Intellect 0 Presence 0 Dodge 6
Offense Initiative: +7 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .19-20. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4/2
Advantages Will 5
Accurate Attack Trade effect DC for attack bonus.
Defensive Attack Trade attack bonus for active defense bonus. Hero Points: 1
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank. Damage
Improved Defense +2 bonus to active defense when you take the defend action. Bruises
Improved Disarm No penalty for the disarm action. Dazed
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing. Staggered
Improved Hold -5 circumstance penalty to escape from your holds.
Incapacitated
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action. Fatigue
Improved Trip No penalty for the trip action.
Fatigued
Instant Up Stand from prone as a free action.
Exhausted
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: English, Native Language
Acrobatics +7 4 3
Athletics +7 4 3
Deception +0 -
Expertise: Valet +8 8
Insight +3 - 3
Intimidation +0 -
Investigation - -
Perception +6 3 3
Persuasion +0 -
Sleight of Hand - - 2
Stealth +3 - 3
Technology - -
Treatment - -
Vehicles +8 6 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Crimson Avenger (UNKNOWN)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 175 PP; Abilities 38 + Powers 91 + Advantages 3 + Skills
22 (43 ranks) + Defenses 21
Abilities
Strength 1 Agility 3 Fighting 2 Awareness 3 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 2 Dodge 7
Offense Initiative: +7 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
3
Powers Will 9
Avenging Pistols: Damage 9 (36 PP)
DC 24; Alternate Resistance: Fortitude, Increased Range 2: perception (Standard - Perception - Hero Points: 1
Instant)
ü Curse of the Crimson Avenger (20 PP)
ü Immortality: Immortality 5 (linked)
Damage
Return after 1 day (Personal - Permanent) Bruises
ü Manifest Skill: Variable 1 (linked)
Action 2: free; Limited: Limited to a single skill from current victim (may switch skills each round) Dazed
(Free - Personal - Sustained) Staggered
ü Relive Death: Senses 2 (linked) Incapacitated
Postcognition (Limited): victim’s death only (Personal - Permanent)
ü Intangible: Insubstantial 4 (26 PP) Fatigue
Incorporeal; Reaction: reaction, Subtle 2: looks normal (Reaction - Personal - Sustained)
Teleport: Teleport 9 (9 PP) Fatigued
2 miles in a move action, carrying 50 lbs.; Limited: Teleport to victim’s grave and target only (Move -
Rank - Instant)
Exhausted

Advantages
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Teleport: Teleport 9 - 2 miles in a move action, carrying 50 lbs.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +1 - 1
Close Combat: Unarmed +14 12 2
Deception +2 - 2
Expertise: Law +10 8 2
Insight +3 - 3
Intimidation +2 - 2
Investigation +8 6 2
Perception +9 6 3
Persuasion +8 6 2
Ranged Combat: Guns +3 - 3
Sleight of Hand - - 3
Stealth +8 5 3
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Crocodile
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 37 PP; Abilities -10 + Powers 24 + Advantages 0 + Skills
8 (16 ranks) + Defenses 15
Abilities
Strength 8 Agility 1 Fighting 4 Awareness 1 Defenses
Stamina 8 Dexterity -2 Intellect -5 Presence -4 Dodge 4
Offense Initiative: +1 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-2,
. . .DC
. . . .23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .23
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
8
Powers Will 3
ü Growth 8 (17 PP)
+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 Hero Points: 1
spee; Innate; Permanent (Free - Personal - Permanent)
ü Movement 1 (2 PP)
Environmental Adaptation: Choose Environment (Free - Personal - Sustained) Damage
ü Senses 1 (1 PP) Bruises
Low-light Vision (Personal - Permanent)
ü Swimming 4 (4 PP) Dazed
Speed: 8 miles/hour, 120 feet/round (Free - Personal - Sustained) Staggered
Incapacitated
Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim Fatigue
1 mile/hour, 15 feet/round)
Fatigued
Movement 1 - Environmental Adaptation: Choose Environment
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing Exhausted
vert.: 2.2 ft.
Swimming 4 - Speed: 8 miles/hour, 120 feet/round
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +12 4 8
Deception -4 - -4
Insight +1 - 1
Intimidation +0 - -4 +4
Investigation - - -5
Perception +1 - 1
Persuasion -4 - -4
Sleight of Hand - - -2
Stealth +5 12 1 -8
Technology - - -5
Treatment - - -5
Vehicles - - -2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cyborg
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 160 PP; Abilities 52 + Powers 65 + Advantages 6 +
Skills 20 (40 ranks) + Defenses 17
Abilities
Strength 7 Agility 3 Fighting 4 Awareness 3 Defenses
Stamina 6 Dexterity 3 Intellect 4 Presence 3 Dodge 8
Offense Initiative: +3 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .22
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
12
White Sound Blaster: Damage
. +11,
. . . . . DC
. . . . 24
. . . . . . . . . 225/450/900
. . . . . . . . . . . . . .ft., . . .Crit. . . . 20 ...............................................................
9 Will 7
Widespread White Sound: Cone
. DC
. . . .24
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Area Damage 9
Hero Points: 1
Powers
ü Amplified Senses: Senses 11 (11 PP) Damage
Analytical: Hearing, Analytical (Type): Vision, Darkvision, Extended: Vision 1: x10, Extended: Hearing
1: x10, Infravision, Radio, Ultra-hearing, Ultravision (Personal - Permanent) Bruises
ü Computer Link: Comprehend 2 (4 PP) Dazed
Machines / Electronics (Personal - Permanent) Staggered
ü Hydraulic Muscles (16 PP)
Incapacitated
ü Enhanced Ability: Enhanced Strength 4 (8 PP)
+4 STR (Free - Personal - Sustained)
Fatigue
Leaping: Leaping 8 (8 PP)
Leap 1800 feet at 250 miles/hour in 3 seconds (Free - Personal - Instant) Fatigued
ü Molybdenum Steel Body: Protection 6 (6 PP) Exhausted
+6 Toughness (Personal - Permanent)
ü Self-Repair Systems (9 PP)
ü Enhanced Ability: Enhanced Stamina 3 (6 PP)
+3 STA (Free - Personal - Sustained)
ü Regeneration: Regeneration 3 (3 PP)
Every 3.33 rounds (Personal - Permanent)
White Sound Blaster: Damage 9 (19 PP)
DC 24; Increased Range: ranged (Standard - Ranged, 225/450/900 ft. - Instant)
Widespread White Sound: Cone Area Damage 9 (alternate)
DC 24; Cone Area: 60 feet cone, DC 19 (Standard - Close - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Diehard Automatically stabilize when dying.
Great Endurance +5 on checks involving endurance.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Smash No penalty for the smash action.
Power Attack Trade attack bonus for effect bonus.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Leaping: Leaping 8 - Leap 1800 feet at 250 miles/hour in 3 seconds
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Insecurity Particularly when it comes to his relationships, Cyborg is
quietly unsure if others see him as a man or as a machine. Acrobatics - - 3
Man and Machine While his human side is a part of Victor’s strength, it
is also an element of his construction that is occasionally vulnerable. Athletics +12 5 7
The Hero Rebuilt Victor Stone’s body has been rebuilt nearly from Close Combat: Unarmed +13 9 4
scratch several times, and echoes of those traumas still haunt him.
Deception +3 - 3
Background Information Expertise: Streetwise +8 4 4
Languages: Native Language Insight +3 - 3
Intimidation +3 - 3
Investigation - - 4
Perception +9 6 3
Persuasion +3 - 3
Ranged Combat: Sound
Blaster
+11 8 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology +12 8 4
Treatment - - 4
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cyborg Superman
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 15, 388 PP; Abilities 116 + Powers 209 + Advantages 13 +
Skills 19 (37 ranks) + Defenses 31
Abilities
Strength 19 Agility 2 Fighting 8 Awareness 2 Defenses
Stamina 14 Dexterity 2 Intellect 7 Presence 4 Dodge 14
Offense Initiative: +2 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Arm Blaster: Blast 19 . . . .+10,


. . . . . DC
. . . .34
. . . . . . . . . 475/950/1900
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .15 ................
Heat Vision: Damage 15 . .+2, . . . .DC
. . . .30
. . . .. .. .. .. .. .. .375/750/1500
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
16
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 34
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
. . . . . . . . . . +16 ............
Unarmed . . . . . . . . . . . . . . . . .+11, DC 34
. . . . . . . . . . . . .. .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . .
Will 14 . . . . . . . . . . . .
. . . .

Powers Hero Points: 1


ü Cyberpathy (34 PP)
Cyberpathy (1 PP)
Damage
Communication: Mental Communication 5 (15 PP)
Limited: Machines (Free - Rank, Anywhere - Sustained) Bruises
Comprehend: Comprehend 2 (4 PP) Dazed
Machines / Electronics (Personal - Permanent)
Machine Animation: Summon 8 (33 PP) Staggered
Increased Range: ranged, Mental Link, Type (Broad): Machines; Limited: Limited to animating Incapacitated
machines within range (Standard - Ranged, 200/400/800 ft. - Sustained)
ü Electronic Consciousness: Immortality 20 (20 PP) Fatigue
Return after 3 seconds; Limited: Limited to having an electronic device to transmit consciousness into
(Personal - Permanent) Fatigued
ü Flight (32 PP) Exhausted
Flight: Flight 15 (30 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Space Flight: Movement 1 (1 PP)
Space Travel 1: within solar system (Free - Personal - Sustained)
Speed: Speed 15 (1 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Heat Vision: Damage 15 (30 PP)
DC 30; Increased Range: ranged (Standard - Ranged, 375/750/1500 ft. - Instant)
ü Invulnerability (25 PP)
ü Immunity: Immunity 10 (7 PP)
Life Support; Custom 3: Still affected by Disease, Poison, Hunger & Thirst (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 16 (16 PP)
(Free - Personal - Continuous)
ü Protection: Protection 2 (2 PP)
+2 Toughness (Personal - Permanent)
ü Super-Senses: Senses 15 (15 PP)
Acute: Hearing, Extended: Hearing 1: x10, Extended: Vision 3: x1k, Infravision, Microscopic Vision 4:
atom-size, Penetrates Concealment: Vision, Ultra-hearing (Personal - Permanent)
ü Super-Speed: Quickness 8 (8 PP)
Perform routine tasks in -8 time ranks (Free - Personal - Sustained)
ü Super-Strength: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)
ü Technomorph (41 PP)
Arm Blaster: Blast 19 (39 PP)
DC 34; Variable Descriptor: close group - Electromagnetic (Standard - Ranged, 475/950/1900 ft. -
Instant)

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Powers Skills
Total Ranks Ability Other
Arm Snare: Cumulative Affliction 15 (1 PP)
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC Acrobatics
25; Alternate Resistance (Dodge), Cumulative, Extra Condition; Limited
- - 2
Degree (Standard - Close - Instant) Athletics +19 - 19
Claws (1 PP)
Penetrating 19 (Standard - Close - Instant) Close Combat: Unarmed +11 3 8
Deception +12 8 4
Advantages
Expertise: Farming - - 7
Benefit 10: Grandmaster of the Highlords Gain a significant
perquisite or fringe benefit. Insight +2 - 2
Power Attack Trade attack bonus for effect bonus.
Intimidation +4 - 4
Seize Initiative Spend a hero point to go first in the initiative order.
Ultimate Effort: Toughness Check Spend a hero point to get an Investigation - - 7
effective 20 on a specific check.
Perception +11 9 2
Movement Persuasion +4 - 4
Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000 Ranged Combat:
+10 8 2
miles/hour, 250 miles/round; swim 16000 miles/hour, 30 Technomorph
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round Sleight of Hand - - 2
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.;
vertical: 5.8 ft.; standing vert.: 2.9 ft. Stealth +2 - 2
Space Flight: Movement 1 - Space Travel 1: within solar system Technology +16 9 7
Speed: Speed 15 - Speed: 64000 miles/hour, 120 miles/round
Treatment - - 7
Throwing Distance - Throw 800 ktons 6 feet; throw 200 ktons 30 feet;
throw 50 ktons 120 feet Vehicles - - 2
Complications
Cyborg Cyborg Superman’s body is largely mechanical, and cannot heal
normally.
Obsession Cyborg Superman is driven by his hatred to destroy
Superman.
Power Loss Because of his Kryptonian biological parts, Cyborg
Superman loses his powers under a red sun. Other effects draining or
interfering with the energies of the yellow sun can also deprive him of
his powers. The powers affected this way are Flight, Super-Senses,
Super-Speed, and Super-Strength.
Weakness Cyborg Superman suffers from a weakness to kryptonite due
to his Kryptonian DNA, the radioactive remains of the planet Krypton.
Kryptonite comes in a number of forms. Green kryptonite is by far the
most common. Its radiation saps his Strength, Flight, Super-Senses,
Super-Speed, and Super-Strength, leaving him impaired, disabled, and
eventually debilitated in terms of Strength and power effects. Long-term
exposure (usually a matter of minutes, less for a large enough
amount) imposes the dying condition and may lead to death.

Background Information
Languages: English

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Cyclone - JSA All-Stars
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 117 PP; Abilities 26 + Powers 61 + Advantages 5 + Skills
15 (30 ranks) + Defenses 10
Abilities
Strength -1 Agility 2 Fighting 2 Awareness 1 Defenses
Stamina 1 Dexterity 2 Intellect 5 Presence 1 Dodge16/3
Offense Initiative: +2 Parry 16/3
Attack Name Attack Bonus & Resistance DC Notes

Air Blast: Cone Area Damage 9 . DC . . . .24


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Move Object: Cone Area Move
. DC
. . . .19
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .2/1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 9
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
5
Tornado Burst: Burst Area Move
. DC
. . . .19
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 9
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . .14
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................

Powers Damage
ü Air Control (21 PP) Bruises
Air Blast: Cone Area Damage 9 (18 PP) Dazed
DC 24; Cone Area: 60 feet cone, DC 19 (Standard - Close - Instant)
Staggered
Air Cushion: Burst Area Movement 1 (1 PP)
Safe Fall; Affects Others, Burst Area 3: 120 feet radius sphere, DC 11, Selective (Free - Close - Incapacitated
Sustained)
Move Object: Cone Area Move Object 9 (1 PP) Fatigue
12 tons; Cone Area: 60 feet cone, DC 19; Reduced Range: close (Standard - Close - Sustained)
Tornado Burst: Burst Area Move Object 9 (1 PP) Fatigued
12 tons; Burst Area: 30 feet radius sphere, DC 19; Reduced Range: close (Standard - Close - Exhausted
Sustained)
ü Cyclone “Shield”: Enhanced Trait 26 (25 PP)
Traits: Dodge +13 ( +16), Parry +13 ( +16); Noticeable: deflecting winds (Free - Personal - Sustained)
ü Flight: Flight 5 (15 PP)
Speed: 60 miles/hour, 900 feet/round; Affects Others (Free - Close - Sustained)

Advantages
Defensive Roll +1 active defense bonus to Toughness per rank.
Luck 2 Re-roll a die roll once per rank.
Minion 2 Gain a follower or minion with (15 x rank) power points.

Movement
Air Cushion: Burst Area Movement 1 - Safe Fall
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 9 ft.; standing: 4.5 ft.; vertical: 1.8 ft.; standing
vert.: 0.9 ft.
Throwing Distance - Throw 100 lbs. 6 feet; throw 25 lbs. 30 feet; throw 6 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Naive Maxine is young and inexperienced, so she’s easily duped and
misled. Acrobatics +6 4 2
Quirk—Motormouth Maxine talks constantly, often saying things she
shouldn’t. She is also ignored by others because she never stops Athletics -1 - -1
talking.
Deception +5 4 1
Frankie, pet monkey Expertise: Wizard of Oz +11 6 5
Strength -4, Stamina 0, Agility 2, Dexterity 1, Fighting 0, Intellect -4, Insight
Awareness 1, Presence -3
+5 4 1
Advantages Intimidation +1 - 1
Benefit: use Agility for Athletics checks to climb, Grabbing Finesse
Skills Investigation - - 5
Perception 2 (+3)
Powers Perception +5 4 1
Agile: Enhanced Trait 4 (Traits: Acrobatics +8 (+10))
Monkey Senses: Senses 1 (Low-light Vision) Persuasion +5 4 1
Nimble Climber: Enhanced Trait 5 (Traits: Athletics +8 (+4), Sleight of Hand
Advantages: Benefit: use Agility for Athletics checks to climb; Limited:
- - 2
Climbing Only) Stealth +2 - 2
Tiny Body: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active
defenses, -2 size ranks, -1 speed ranks; Innate; Permanent) Technology +9 4 5
Offense
Initiative +2 Treatment - - 5
Grab, +0 (DC Spec 11)
Throw, +1 (DC 11) Vehicles - - 2
Unarmed, +0 (DC 11)
Complications
Disability: Monkeys are mute.
Languages
Native Language
Defense
Dodge 8, Parry 4, Fortitude 2, Toughness 0, Will 1
Power Points
Abilities -10 + Powers 25 + Advantages 1 + Skills 1 (2 ranks) +
Defenses 4 = 21

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Frankie, pet monkey
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 21 PP; Abilities -10 + Powers 25 + Advantages 1 + Skills
1 (2 ranks) + Defenses 4
Abilities
Strength -4 Agility 2 Fighting 0 Awareness 1 Defenses
Stamina 0 Dexterity 1 Intellect -4 Presence -3 Dodge 8
Offense Initiative: +2 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 11
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .11
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Powers Will 1
ü Agile: Enhanced Trait 4 (4 PP)
Traits: Acrobatics +8 ( +10) (Free - Personal - Sustained) Hero Points: 1
ü Monkey Senses: Senses 1 (1 PP)
Low-light Vision (Personal - Permanent)
ü Nimble Climber: Enhanced Trait 5 (3 PP)
Damage
Traits: Athletics +8 ( +4 ), Advantages: Benefit: use Agility for Athletics checks to climb; Limited: Bruises
Climbing Only (Free - Personal - Sustained)
ü Tiny Body: Shrinking 8 (17 PP) Dazed
-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Staggered
Permanent (Free - Personal - Permanent)
Incapacitated
Advantages
Fatigue
Benefit: use Agility for Athletics checks to climb Gain a significant perquisite or fringe
benefit. Fatigued
Grabbing Finesse Substitute Dex for Str when making grab attacks. Exhausted

Movement
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim
1800 feet/hour, 3 feet/round)
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing
vert.: 1.4 ft.
Throwing Distance - Throw 12 lbs. 6 feet; throw 3 lbs. 30 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Disability Monkeys are mute.
Acrobatics +10 - 2 +8
Background Information Athletics +4 - -4 +8
Languages: Native Language Deception -3 - -3
Insight +1 - 1
Intimidation -7 - -3 -4
Investigation - - -4
Perception +3 2 1
Persuasion -3 - -3
Sleight of Hand - - 1
Stealth +10 - 2 +8
Technology - - -4
Treatment - - -4
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Damage
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 135 PP; Abilities 40 + Powers 63 + Advantages 7 +
Skills 6 (12 ranks) + Defenses 19
Abilities
Strength 5 Agility 3 Fighting 3 Awareness 1 Defenses
Stamina 4 Dexterity 2 Intellect 1 Presence 1 Dodge 6
Offense Initiative: +3 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

BOOM: Burst Area Damage 12 . DC . . . .27


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Explosive Punch: Strength-
+8,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
based Damage 5
Impervious: +4
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .20
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will . . . . . . . . . .6 ...............

Powers Hero Points: 1


BOOM: Burst Area Damage 12 (35 PP)
DC 27; Burst Area 2: 60 feet radius sphere, DC 22 [9 ranks only], Penetrating 5 (Standard - Close -
Instant) Damage
Explosive Propulsion: Leaping 6 (6 PP) Bruises
Leap 500 feet at 120 miles/hour (Free - Personal - Instant)
Dazed
Explosive Punch: Strength-based Damage 5 (10 PP)
DC 25; Penetrating 5 (Standard - Close - Instant) Staggered
ü Genetic Durability: Protection 8 (12 PP) Incapacitated
+8 Toughness; Impervious [4 ranks only] (Personal - Permanent)
Fatigue
Advantages
Fatigued
All-out Attack Trade active defense for attack bonus.
Exhausted
Close Attack 5 +1 bonus to close attack checks per rank.
Power Attack Trade attack bonus for effect bonus.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Explosive Propulsion: Leaping 6 - Leap 500 feet at 120 miles/hour
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Scarred In a battle with the Injustice Society, Damage’s face was badly
scarred. He now wears a mask at all times to hide the extent of his Acrobatics - - 3
injuries.
Uncontrollable Power Damage’s body constantly generates power that Athletics +12 7 5
grants him his abilities—but if he doesn’t use his abilities that power
continues to build until he is forced to release it explosively. Deception +1 - 1
Insight +1 - 1
Background Information
Intimidation +6 5 1
Languages: Native Language
Investigation - - 1
Perception +1 - 1
Persuasion +1 - 1
Sleight of Hand - - 2
Stealth +3 - 3
Technology - - 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Damien Darhk
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 156 PP; Abilities 50 + Powers 22 + Advantages 17 +
Skills 39 (78 ranks) + Defenses 28
Abilities
Strength 2 Agility 2 Fighting 3 Awareness 4 Defenses
Stamina 3 Dexterity 2 Intellect 4 Presence 5 Dodge 12
Offense Initiative: +10 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Backup Blaster: Blast 5 . +15, . . . . . DC


. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Crit
. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
3
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 8
Powers
Backup Blaster: Blast 5 (12 PP) Hero Points: 1
Removable, DC 20; Penetrating 5 (Standard - Ranged, 125/250/500 ft. - Instant)
ü Power of the Blood: Immortality 5 (10 PP) Damage
Return after 1 day (Personal - Permanent)
Bruises
Advantages Dazed
Attractive Circumstance bonus to interaction based on your looks. Staggered
Benefit, Alternate Identity 2: Choose Identity Gain a significant perquisite or fringe Incapacitated
benefit.
Benefit, Wealth 4 (multimillionare) Gain a significant perquisite or fringe benefit. Fatigue
Connected Call in assistance or favors with a Persuasion check.
Fatigued
Equipment 1 5 points of equipment per rank.
Fascinate (Persuasion) Use an interaction skill to entrance others.
Exhausted
Fearless Immune to fear effects.
Improved Initiative 2 +4 bonus to initiative checks per rank.
Leadership Spend a hero point to remove a condition from an ally.
Quick Draw Draw a weapon as a free action.
Taunt Use Deception to demoralize in combat.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Commlink
Acrobatics - - 2
Background Information Athletics +2 - 2
Languages: Native Language Deception +15 10 5
Expertise: Finance +12 8 4
Insight +13 9 4
Intimidation +5 - 5
Investigation - - 4
Perception +12 8 4
Persuasion +17 12 5
Ranged Combat: Blaster +15 13 2
Sleight of Hand +10 8 2
Stealth +12 10 2
Technology - - 4
Treatment - - 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Darkseid
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 16, 303 PP; Abilities 146 + Powers 99 + Advantages 13 +
Skills 27 (54 ranks) + Defenses 18
Abilities
Strength 18 Agility 2 Fighting 12 Awareness 5 Defenses
Stamina 19 Dexterity 2 Intellect 8 Presence 7 Dodge 12
Offense Initiative: +2 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Destruction: Damage 20 . +12, . . . . . DC


. . . . 35
. . . . . . . . . 500/1000/2000
. . . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .19 ................
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 33
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
19
Unarmed . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .33
. . . ...........Bludgeon,
.......................Crit
.........20
............................................................................................Impervious:
....... . . . . . .+10
............

Powers Will 13
ü Immortal (21 PP)
Hero Points: 1
ü Immunity: Immunity 11 (11 PP)
Aging, Life Support (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 10 (10 PP) Damage
(Free - Personal - Continuous)
Bruises
ü Omega Force (78 PP)
Destruction: Damage 20 (1 PP)
Dazed
DC 35; Dimensional 3: any dimension, Homing 12: 12 extra attempts, Increased Range: ranged, Staggered
Reversible (Standard - Ranged, 500/1000/2000 ft. - Instant)
Incapacitated
Pain: Concentration Affliction 20 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 30; Concentration,
Dimensional 3: any dimension, Homing 12: 12 extra attempts, Increased Range: ranged, Fatigue
Reversible; Limited Degree (Standard - Ranged, 500/1000/2000 ft. - Concent)
Fatigued
Transportation: Teleport Attack 20 (76 PP)
4000 miles in a move action, carrying 50 lbs., DC 30; Attack: Dodge, Dimensional 3: any Exhausted
dimension, Homing 12: 12 extra attempts, Increased Range: ranged, Reversible (Move - Ranged,
500/1000/2000 ft. - Instant)

Advantages
Benefit 10: Lord of Apokolips Gain a significant perquisite or fringe benefit.
Fearless Immune to fear effects.
Power Attack Trade attack bonus for effect bonus.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical: 5.6 ft.; standing
vert.: 2.8 ft.
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw 1600 tons 120 feet
Transportation: Teleport Attack 20 - 4000 miles in a move action, carrying 50 lbs.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Arrogance Darkseid is supremely arrogant and confident in his position
as a god. Acrobatics - - 2
Obsession With discovering the Anti-Life Equation and extinguishing
free will throughout the cosmos. Athletics +18 - 18
Close Combat: Unarmed +14 2 12
Background Information
Deception +15 8 7
Languages: Native Language
Insight +13 8 5
Intimidation +21 14 7
Investigation - - 8
Perception +9 4 5
Persuasion +7 - 7
Ranged Combat: Omega
Beams
+12 10 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology +12 4 8
Treatment - - 8
Vehicles +6 4 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
David Cain
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 181 PP; Abilities 82 + Powers 7 + Advantages 32 +
Skills 39 (78 ranks) + Defenses 21
Abilities
Strength 3 Agility 5 Fighting 14 Awareness 2 Defenses
Stamina 3 Dexterity 6 Intellect 4 Presence 4 Dodge 9
Offense Initiative: +5 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . .+10, . . . . .DC


. . . .19
. . . . .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .12
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. . . . . . . . . . . . . . . .
Knife . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .19
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness
. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
8/3
Silenced Sniper Rifle . . . .+10, . . . . . DC
. . . .20
. . . . . . . . . Ballistic,
. . . . . . . . . . Crit . . . . .19-20 .....................................................................
Spine Snap: Strength-based Will 10
Damage 1 +14, DC 19 Crit 20
.......................................................................................................

Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .18. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
.. .. .. .. 20 .. .. .. .. .. .. .Points:
. .. .. .. .. . . . . . 1 ..................
Unarmed . . . . . . . . . . . . . . . . +14, DC 18
. . . . . . . . . . . . . . . .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..................
Damage
Powers
Bruises
Nerve Strike: Affliction 6 (6 PP)
1st degree: Dazed, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16 Dazed
(Standard - Close - Instant)
Staggered
Spine Snap: Strength-based Damage 1 (1 PP)
DC 19 (Standard - Close - Instant) Incapacitated

Advantages Fatigue
Chokehold Suffocate an opponent you have successfully grabbed. Fatigued
Defensive Roll 5 +1 active defense bonus to Toughness per rank. Exhausted
Diehard Automatically stabilize when dying.
Equipment 8 5 points of equipment per rank.
Fast Grab Make a free grab check after an unarmed attack.
Fearless Immune to fear effects.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Great Endurance +5 on checks involving endurance.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Aim Double circumstance bonuses for aiming.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Prone Fighting No penalties for fighting while prone.
Ranged Attack 4 +1 bonus to ranged attack checks per rank.
Seize Initiative Spend a hero point to go first in the initiative order.
Startle Use Intimidation to feint in combat.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Weapon Bind Free disarm attempt when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Binoculars, Flash-bang, Heavy Pistol, Knife, Night Vision
Goggles, Silenced Sniper Rifle (Sniper Rifle, Suppressor) Acrobatics +11 6 5
Athletics +12 9 3
Background Information
Deception +11 7 4
Languages: Native Language
Expertise: Combat
Instruction
+14 10 4
Insight +12 10 2
Intimidation +18 14 4
Investigation - - 4
Perception +12 10 2
Persuasion +4 - 4
Sleight of Hand - - 6
Stealth +10 5 5
Technology +9 5 4
Treatment - - 4
Vehicles +8 2 6

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dawnstar
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 186 PP; Abilities 72 + Powers 35 + Advantages 33 +
Skills 30 (60 ranks) + Defenses 16
Abilities
Strength 2 Agility 5 Fighting 9 Awareness 6 Defenses
Stamina 4 Dexterity 5 Intellect 2 Presence 3 Dodge 13
Offense Initiative: +9 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+16, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
7/4
Wing Strike: Strength-based
. +16,
. . . . . DC
. . . . 19
. . . . . . . . . Crit . . . . .20 ...............................................................................
Damage 2 Will 8
Powers Hero Points: 1
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained)
ü Flight: Flight 7 (14 EP) Damage
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
Bruises
ü Flight: Flight 15 (15 PP)
Speed: 64000 miles/hour, 120 miles/round; Custom: Full Space Travel [6 ranks only]; Limited: top Dazed
speed only in space [6 ranks only], Wings (Free - Personal - Sustained) Staggered
ü Space Adaptation: Immunity 10 (10 PP) Incapacitated
Life Support (Personal - Permanent)
ü Super-Tracking: Senses 8 (8 PP)
Accurate: Tracking, Acute: Tracking, Direction Sense, Distance Sense, Extended: Tracking 1: x10, Fatigue
Tracking: Visual? 2: full speed (Personal - Permanent)
Fatigued
ü Telepathic Plug: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent) Exhausted
ü Telepathic Plug: Mental Communication 1 (4 EP)
(Free - Rank, 100 feet - Sustained)
ü Transsuit: Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent)
Wing Strike: Strength-based Damage 2 (2 PP)
DC 19 (Standard - Close - Instant)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Attractive Circumstance bonus to interaction based on your looks.
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Close Attack 7 +1 bonus to close attack checks per rank.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 8 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Favored Environment: Aerial Circumstance bonus to attack or defense in an environment.
Favored Environment: Outer Space Circumstance bonus to attack or defense in an
environment.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Great Endurance +5 on checks involving endurance.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative +4 bonus to initiative checks per rank.
Move-by Action Move both before and after your standard action.
Set-up Transfer the benefit of an interaction skill to an ally.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Teamwork +5 bonus to support team checks.
Tracking Use Perception to follow tracks. Acrobatics +13 8 5
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Athletics +4 2 2

Movement Close Combat: Unarmed +9 - 9


Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Deception +8 5 3
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Expertise: Guide +10 8 2
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round Insight +12 6 6
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: Intimidation +3 - 3
2.8 ft.; standing vert.: 1.4 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Investigation +8 6 2
50 lbs. 120 feet
Perception +18 12 6
Equipment Persuasion +8 5 3
Flight Ring [Distress Signal: Radio Communication 5, Sense Sleight of Hand - - 5
Type: Subspace Radio; Custom 3: Distress Signal Only;
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Stealth +11 6 5
Telepathic Earplug [Telepathic Plug: Comprehend 2, Technology - - 2
Languages - Understand All, Languages - You're Understood;
Telepathic Plug: Mental Communication 1], Transsuit Treatment - - 2
[Transsuit: Immunity 10, Life Support; Custom: except for
starvation and thirst] Vehicles +7 2 5

Complications
Relationship Dawnstar has a rocky love-hate relationship with Wildfire
Reputation Dawnstar often comes across as stuck-up or aloof.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Deadman
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 201 PP; Abilities 58 + Powers 101 + Advantages 12 +
Skills 21 (42 ranks) + Defenses 9
Abilities
Strength 2 Agility 6 Fighting 2 Awareness 6 Defenses
Stamina 3 Dexterity 5 Intellect 1 Presence 4 Dodge 10
Offense Initiative: +6 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
8/3
Powers Will 8
Possession: Concentration Cumulative Affliction 10 (18 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Affects Hero Points: 1
Corporeal 10, Concentration, Cumulative, Insidious, Subtle 2: undetectable; Instant Recovery, Limited:
to creatures with Int -3 or higher, Limited: Cannot access target’s thoughts or memories (Standard -
Close - Concent)
Damage
ü Spectral Form (83 PP)
Bruises
ü Concealment: Concealment 10 (21 PP)
All Senses; Innate; Permanent (Free - Personal - Permanent) Dazed
ü Flight: Flight 4 (8 PP) Staggered
Speed: 30 miles/hour, 500 feet/round (Free - Personal - Sustained)
Incapacitated
ü Immunity: Immunity 30 (30 PP)
Fortitude Effects (Personal - Permanent)
ü Insubstantial: Insubstantial 4 (21 PP)
Fatigue
Incorporeal; Innate; Permanent (Free - Personal - Permanent) Fatigued
ü Senses: Senses 4 (3 PP)
Counters Concealment: Vision Counters Invisibility, Counters Concealment: Auditory Counters
Exhausted
Spiritual Concealment; Dimensional: dimension - Astral Plane; Limited: to Spirits/Astral Entities
(Personal - Permanent)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Luck 3 Re-roll a die roll once per rank.
Power Attack Trade attack bonus for effect bonus.
Skill Mastery: Acrobatics Make routine checks with one skill under any conditions.
Skill Mastery: Athletics Make routine checks with one skill under any conditions.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 4 - Speed: 30 miles/hour, 500 feet/round
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Responsibility As a spirit in service to Rama Kushna, Deadman is
frequently called upon to perform “otherworldly” duties, such as guiding Acrobatics +12 6 6
other spirits to their final rest and defending the living against
supernatural evils. Athletics +8 6 2
Close Combat: Possession +10 8 2
Background Information
Close Combat: Unarmed +8 6 2
Languages: Native Language
Deception +4 - 4
Expertise: Magic +3 2 1
Expertise: Supernatural +5 4 1
Insight +6 - 6
Intimidation +4 - 4
Investigation +5 4 1
Perception +10 4 6
Persuasion +6 2 4
Sleight of Hand - - 5
Stealth +6 - 6
Technology - - 1
Treatment - - 1
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Deadshot PL11 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 165 PP; Abilities 50 + Powers 35 + Advantages 29 +
Skills 27 (54 ranks) + Defenses 24
Abilities
Strength 3 Agility 3 Fighting 4 Awareness 3 Defenses
Stamina 4 Dexterity 5 Intellect 2 Presence 1 Dodge 12
Offense Initiative: +7 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Kill Shot: Damage 5 . . . . . +15, . . . . . .DC


. . . 20
. . . . .. .. .. .. .. .125/250/500
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..8
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. .. .. .. .. .. .. .. . . . . . . .
Knife . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .19-20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
9/7
Mini-Rocket: Burst Area Damage
. DC
. . . .22
. . . .. .. .. .. .. .. .. .. .175/350/700
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .19-20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
7 Will 8
Silenced Magnums: Damage 5 . +15,
. . . . . DC
. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft.,
. . .Crit
. . . . 19-20
...............................................................
Sniper Rifle . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .20
. . . . .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
.. .. .. .. .19-20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. . . . . . . . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC. . . .20. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .18. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage ..............................

Bruises
Powers
Dazed
ü Eyescope Mask: Senses 3 (3 PP)
Removable, Extended: Sight 1: x10, Infravision, Low-light Vision; Feature: Conceals vital signs from Staggered
normal senses (Personal - Permanent)
Incapacitated
ü Master Marksman: Enhanced Trait 8 (13 PP)
Advantages: Ranged Attack 8; Extended Range, Innate, Ricochet 3: 3 bounces (Free - Personal -
Sustained) Fatigue
ü Protection: Protection 3 (3 PP) Fatigued
Removable, +3 Toughness; Feature: Conceals vital signs from normal senses (Personal - Permanent)
Exhausted
ü Wrist Loader (16 PP)
Removable
Kill Shot: Damage 5 (1 PP)
DC 20; Homing: 1 extra attempt, Increased Range: ranged, Incurable, Penetrating 5 (Standard -
Ranged, 125/250/500 ft. - Instant)
Mini-Rocket: Burst Area Damage 7 (1 PP)
DC 22; Burst Area: 30 feet radius sphere, DC 17 [4 ranks only], Increased Range: ranged;
Unreliable (5 uses) (Standard - Ranged, 175/350/700 ft. - Instant)
Silenced Magnums: Damage 5 (18 PP)
DC 20; Increased Range: ranged, Multiattack, Penetrating 2, Subtle: subtle (Standard - Ranged,
125/250/500 ft. - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying.
Equipment 7 5 points of equipment per rank.
Fearless Immune to fear effects.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical: Wrist Loader +1 to critical threat range with an attack per rank.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.
Luck Re-roll a die roll once per rank.

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Advantages Skills
Total Ranks Ability Other
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus. Acrobatics +11 8 3
Precise Attack (Ranged, Cover) Ignore attack check penalties for either Athletics +3 - 3
cover or concealment.
Quick Draw Draw a weapon as a free action. Deception +1 - 1
Ranged Attack 8 +1 bonus to ranged attack checks per rank. Expertise: Mercenary +10 8 2
Takedown Free extra attack when you incapacitate a minion.
Insight +3 - 3
Throwing Mastery 2 +1 damage bonus with thrown weapons per rank.
Intimidation +10 9 1
Movement Investigation - - 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Perception +14 11 3
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: Persuasion +1 - 1
2.6 ft.; standing vert.: 1.3 ft.
Ranged Combat: Wrist
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw Loader
+7 2 5
100 lbs. 120 feet
Sleight of Hand - - 5
Equipment Stealth +12 9 3
Arsenal: 22 points worth of assorted weapons. 22, Knife, Technology +9 7 2
Sniper Rifle
Treatment - - 2
Complications Vehicles - - 5
Death Wish Deadshot must take any chance to die in a spectacular
fashion.
Mercenary Honor Deadshot will always finish a job he has been paid to
do.
Wanted Amanda Waller is keen on bringing him back to the Suicide
Squad.

Background Information
Languages: Native Language

Validation Report
Validation Report (2 issues): Master Marksman: Enhanced Trait 8 - Extended Range: Ranged effect required.; Master Marksman:
Enhanced Trait 8 - Ricochet: Power must be an attack.
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
DEATHSTROKE THE TERMINATOR
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 299 PP; Abilities 118 + Powers 61 + Advantages 46 +
Skills 55 (110 ranks) + Defenses 19
Abilities
Strength 7 Agility 9 Fighting 15 Awareness 6 Defenses
Stamina 7 Dexterity 8 Intellect 4 Presence 5 Dodge 15
Offense Initiative: +17 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

Assault Rifle . . . . . . . . . . . . +19,


. . . . . .DC. . . 20
. . . . .. .. .. .. .. .Ballistic
. .. .. .. .. .. .. .. .. ../..Multiattack,
.. .. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..14
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. .. . . . . . . . . . . . . . .
Combat Knife: Strength-based
. +16,
. . . . . DC
. . . . 24
. . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .11 ................
Damage 2
Impervious: +4
Custom Sniper Rifle . . . . . +19, . . . . . .DC
. . . 20
. . . . .. .. .. .. .. .Ballistic,
. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . .
Energy Blast: Blast 10 . . .+16, . . . . .DC
. . . .25. . . .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. ..12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Will .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Heavy Pistol . . . . . . . . . . . . . .+19,
. . . . .DC
. . . .19
. . . . .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . .
Lethal Strike: Strength-based Hero Points: 1
. +16,
. . . . . DC
. . . . 25
. . . . . . . . . Crit
. . . . .20
...............................................................................
Damage 3
Promethium Sword: Strength-
. +16,
. . . . . DC
. . . . 25
. . . . . . . . . Crit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Damage
. . . . .18-20 ..............................
based Damage 3
Shotgun . . . . . . . . . . . . . . . . .+19, . . . . .DC . . .«
. . . .20 . . . .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Bruises
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . .
Smoke Grenade . . . . . . . . . .+16, . . . . .DC
. . . .19 Dazed
. . . ............................................................................................................................................................ . . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . .+17,
. . . . .DC
. . . .23. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Staggered
.. .. .. .. 20 . .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+18, . . . . .DC
. . . .22
. . . ...........Bludgeon,
.......................Crit .........20 ...........................................................................Incapacitated ........................ . . . . . . . . . . . . . . . . . .

Powers Fatigue
Combat Knife: Strength-based Damage 2 (3 EP) Fatigued
DC 24, Advantages: Improved Critical (Standard - Close - Instant)
Exhausted
ü Body Armor (7 PP)
Removable
ü Protection: Protection 4 (8 PP)
+4 Toughness; Impervious (Personal - Permanent)
ü Senses: Senses 1 (1 PP)
Communication Link: Radio (Personal - Permanent)
ü Enhanced Brain Capacity (4 PP)
ü Enhanced Ability: Enhanced Intellect 1 (3 PP)
+1 INT, Advantages: Eidetic Memory (Free - Personal - Sustained)
ü Quickness: Quickness 2 (1 PP)
Perform routine tasks in -2 time ranks; Limited to One Type: Mental (Free - Personal - Sustained)
ü Enhanced Senses (11 PP)
ü Enhanced Ability: Enhanced Awareness 1 (3 PP)
+1 AWE, Advantages: Uncanny Dodge (Free - Personal - Sustained)
ü Senses: Senses 8 (8 PP)
Acute: Scent, Danger Sense: Scent, Darkvision, Extended: Hearing 1: x10, Extended: Vision 1:
x10, Rapid: Hearing 1, Rapid: Vision 1 (Personal - Permanent)
ü Healing Factor (10 PP)
ü Immunity: Immunity 2 (2 PP)
Aging, Poison (Personal - Permanent)
ü Regeneration: Regeneration 8 (8 PP)
Every 1.25 rounds (Personal - Permanent)
ü Heightened Reflexes: Enhanced Trait 3 (3 PP)
Advantages: Evasion 2, Seize Initiative (Free - Personal - Sustained)
ü Heightened Speed (6 PP)
Advantages: Improved Initiative 2

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Powers Skills
Total Ranks Ability Other
ü Quickness: Quickness 1 (1 PP)
Perform routine tasks in -1 time ranks (Free - Personal - Sustained) Acrobatics +17 8 9
ü Speed: Speed 3 (3 PP)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained) Athletics +17 10 7
ü Power Staff (13 PP) Close Combat: Unarmed +17 2 15
Easily Removable
Energy Blast: Blast 10 (1 PP) Deception +15 10 5
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant)
Expertise: Streetwise +10 6 4
Lethal Strike: Strength-based Damage 3 (1 PP)
DC 25 (Standard - Close - Instant) Expertise: Tactics +15 11 4
Stunning Blast: Affliction 10 (20 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Insight +12 6 6
Resisted by: Fortitude, DC 20; Increased Range: ranged (Standard -
Ranged, 250/500/1000 ft. - Instant) Intimidation +15 10 5
Stunning Strike: Affliction 10 (1 PP) Investigation +12 8 4
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated,
Resisted by: Fortitude, DC 20 (Standard - Close - Instant) Perception +16 10 6
Promethium Sword: Strength-based Damage 3 (6 PP)
Easily Removable (indestructible), DC 25, Advantages: Improved Critical; Persuasion +9 4 5
Penetrating 5 (Standard - Close - Instant)
Ranged Combat: Guns +11 3 8
ü Super-Strength: Power-lifting 1 (1 PP)
+1 STR for lifting (Reaction - Personal - Continuous) Ranged Combat: Throw +9 1 8
Advantages Sleight of Hand +11 3 8
Accurate Attack Trade effect DC for attack bonus. Stealth +19 10 9
Assessment Use Insight to learn an opponent's combat capabilities. Technology +10 6 4
Chokehold Suffocate an opponent you have successfully grabbed.
Treatment +4 - 4
Close Attack +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check. Vehicles +10 2 8
Contacts Make an initial Investigation check in one minute.
Defensive Attack Trade attack bonus for active defense bonus.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 6 5 points of equipment per rank.
Evasion 2 Circumstance bonus to avoid area effects.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical: Assault Rifle +1 to critical threat range with an
attack per rank.
Improved Critical: Combat Knife: Strength-based Damage 2 +1 to
critical threat range with an attack per rank.
Improved Critical: Promethium Sword: Strength-based Damage 3
+1 to critical threat range with an attack per rank.
Improved Critical: Promethium Sword: Strength-based Damage 3
+1 to critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the
defend action.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while
grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages
Jack-of-all-trades Use any skill untrained.
Languages 3 Speak and understand additional languages.
Luck Re-roll a die roll once per rank.
Move-by Action Move both before and after your standard
action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Cover) Ignore attack check
penalties for either cover or concealment.
Prone Fighting No penalties for fighting while prone.
Quick Draw Draw a weapon as a free action.
Ranged Attack 8 +1 bonus to ranged attack checks per rank.
Redirect Use Deception to redirect a missed attack at another
target.
Seize Initiative Spend a hero point to go first in the initiative
order.
Takedown Free extra attack when you incapacitate a minion.
Throwing Mastery +1 damage bonus with thrown weapons
per rank.
Uncanny Dodge Not vulnerable when surprised or caught off-
guard.
Well-informed Immediate Investigation or Persuasion check to
know something.

Movement
Base Movement Speed - 16 miles/hour, 250 feet/round (run 30
miles/hour, 500 feet/round; swim 4 miles/hour, 60 feet/round)
Routine Jump Distance - Running jump: 27 ft.; standing: 13.5
ft.; vertical: 5.4 ft.; standing vert.: 2.7 ft.
Speed: Speed 3 - Speed: 16 miles/hour, 250 feet/round
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30
feet; throw 3200 lbs. 120 feet

Equipment
Arsenal (Assault Rifle, Combat Knife [Combat Knife:
Strength-based Damage 2, DC 24, Advantages:
Improved Critical], Custom Sniper Rifle, Flash
Grenade, Fragmentation Grenade, Heavy Pistol,
Shotgun, Sleep Gas Grenade, Smoke Grenade, Tear
Gas Grenade), Commlink, Mini-tracer, Rebreather

Complications
Enemy Deathstroke has had a series of tumultuous romances,
first with his wife Adeline, then later with Terra (see Vol. II),
and former police officer Pat Trayce, the second
Vigilante (see Vol. II).
Motivation: Recognition Being the best there is at what he
does.
Relationship Rose Wilson, the new Ravager (see Vol. II), and
her brother Joseph, the Titan known as Jericho, are Slade’s
two surviving children. They are all that remains of Slade’s
broken family. Though he tries to manipulate them, Slade
cares for his
children in his own twisted, obsessive way. They may yet
prove to be Slade’s greatest weakness.
Temporary Insanity While Deathstroke can regenerate from
even the most mortal of wounds, recovering from the Dying
condition renders him insane and animalistic for a short period
of time.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Choose any 4 languages, Native Language

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Deinonychus
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 60 PP; Abilities 34 + Powers 9 + Advantages 2 + Skills 5
(10 ranks) + Defenses 10
Abilities
Strength 3 Agility 4 Fighting 8 Awareness 3 Defenses
Stamina 3 Dexterity 0 Intellect -4 Presence 0 Dodge 8
Offense Initiative: +8 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Bite: Strength-based Damage 1 . . . . DC


+8, . . . . 19
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 4
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 5
Powers
Bite: Strength-based Damage 1 (1 PP) Hero Points: 1
DC 19 (Standard - Close - Instant)
Leaping 1 (1 PP) Damage
Leap 15 feet at 4 miles/hour (Free - Personal - Instant)
ü Protection 1 (1 PP) Bruises
+1 Toughness (Personal - Permanent)
Dazed
ü Senses 4 (4 PP)
Acute: Scent, Low-light Vision, Tracking: Scent 1: -1 speed rank, Ultra-hearing (Personal - Staggered
Permanent) Incapacitated
ü Speed 2 (2 PP)
Speed: 8 miles/hour, 120 feet/round (Free - Personal - Sustained) Fatigue
Advantages Fatigued
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing. Exhausted
Improved Initiative +4 bonus to initiative checks per rank.

Movement
Base Movement Speed - 8 miles/hour, 120 feet/round (run 16 miles/hour, 250 feet/round;
swim 2 miles/hour, 30 feet/round)
Leaping 1 - Leap 15 feet at 4 miles/hour
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Speed 2 - Speed: 8 miles/hour, 120 feet/round
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 4
Athletics +3 - 3
Deception +0 -
Insight +3 - 3
Intimidation +0 -
Investigation - - -4
Perception +9 6 3
Persuasion +0 -
Sleight of Hand - -
Stealth +8 4 4
Technology - - -4
Treatment - - -4
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Demon
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 268 PP; Abilities 92 + Powers 103 + Advantages 20 +
Skills 37 (74 ranks) + Defenses 16
Abilities
Strength 10 Agility 4 Fighting 10 Awareness 2 Defenses
Stamina 10 Dexterity 3 Intellect 3 Presence 4 Dodge 9
Offense Initiative: +8 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..14
Hellfire Projection: Cone Area
. DC
. . . .27
. . . .. .. .. .. .. .. .. .. .Hellfire,
. .. .. .. .. .. .. .. ..Crit
.. .. .. .. ..20
Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 12
Mystic Claws/Fangs: Strength-
. +12,
. . . . . DC
. . . . 27
. . . . . . . . . Crit . . . . .20 ...............................................................................
Toughness 14
based Damage 2 Impervious: +4
Telekinesis: Move Object 12 . +12,
. . . . . DC
. . . . 22
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
.............................................................
Will 9
Throw . . . . . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .25. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . +12, DC 25
. . . . . . . . . . . . . . . .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .....................................................................Hero .............Points:
.................. 1 ..................

Powers
Damage
ü Ageless: Immunity 1 (1 PP)
Aging (Personal - Permanent) Bruises
ü Demonic Prowess (10 PP) Dazed
Leaping: Leaping 3 (3 PP) Staggered
Leap 60 feet at 16 miles/hour (Free - Personal - Instant)
ü Power-lifting: Power-lifting 4 (4 PP) Incapacitated
+4 STR for lifting (Reaction - Personal - Continuous)
ü Quickness: Quickness 1 (2 PP) Fatigue
Perform routine tasks in -1 time ranks, Advantages: Improved Initiative (Free - Personal -
Sustained) Fatigued
ü Speed: Speed 1 (1 PP) Exhausted
Speed: 4 miles/hour, 60 feet/round (Free - Personal - Sustained)
ü Demonic Regeneration (30 PP)
ü Immortality: Immortality 10 (20 PP)
Return after 1 hour (Personal - Permanent)
ü Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent)
ü Demonic Resilience (9 PP)
ü Immunity: Immunity 1 (1 PP)
Custom: Pain 1 (Personal - Permanent)
ü Protection: Protection 4 (8 PP)
+4 Toughness; Impervious (Personal - Permanent)
ü Demonic Senses: Senses 4 (4 PP)
Darkvision, Extended: Hearing 1: x10, Extended: Vision 1: x10 (Personal - Permanent)
ü Heartless: Immunity 1 (1 PP)
Custom: Attacks that affect the heart 1 (Personal - Permanent)
ü Magic (32 PP)
Hellfire Projection: Cone Area Damage 12 (30 PP)
Hellfire, DC 27; Cone Area: 60 feet cone, DC 22, Secondary Effect [6 ranks only] (Standard -
Close - Instant)
Matter Control: Transform 6 (1 PP)
Affects: Anything, Transforms: 50 lbs., DC 16 (Standard - Close - Sustained)
Telekinesis: Move Object 12 (1 PP)
100 tons (Standard - Ranged, 300/600/1200 ft. - Sustained)
Mystic Claws/Fangs: Strength-based Damage 2 (8 PP)
DC 27; Penetrating 6 (Standard - Close - Instant)
ü Precognition: Senses 4 (4 PP)
Precognition (Personal - Permanent)
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Powers Skills
Total Ranks Ability Other
ü Telepathy: Mental Communication 1 (4 PP)
(Free - Rank, 100 feet - Sustained) Acrobatics - - 4
Advantages Athletics +12 2 10
All-out Attack Trade active defense for attack bonus. Deception +14 10 4
Close Attack 2 +1 bonus to close attack checks per rank. Expertise: Magic +15 12 3
Fearless Immune to fear effects.
Expertise: Religion +11 8 3
Great Endurance +5 on checks involving endurance.
Improved Initiative +4 bonus to initiative checks per rank. Insight +8 6 2
Languages 3 Speak and understand additional languages. Intimidation +16 12 4
Power Attack Trade attack bonus for effect bonus.
Investigation - - 3
Ranged Attack 9 +1 bonus to ranged attack checks per rank.
Ritualist Use Expertise (Magic) to create and perform rituals. Perception +12 10 2
Takedown Free extra attack when you incapacitate a minion. Persuasion +12 8 4
Movement Sleight of Hand - - 3
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, Stealth +10 6 4
120 feet/round; swim 1 mile/hour, 15 feet/round)
Technology - - 3
Leaping: Leaping 3 - Leap 60 feet at 16 miles/hour
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: Treatment - - 3
4.4 ft.; standing vert.: 2.2 ft.
Vehicles - - 3
Speed: Speed 1 - Speed: 4 miles/hour, 60 feet/round
Throwing Distance - Throw 1600 tons 6 feet; throw 400 tons 30 feet;
throw 100 tons 120 feet

Complications
Enemy Klarion the Witch Boy (see Vol. II) and the Demon have clashed a
number of times as the Demon has attempted to send Klarion back to his
home world. The Demon and Morgaine le Fey (see Vol. II) have a long
history, none of it good.
Power Loss Aside from immunity to aging, precognition, telepathy and
magic, Jason Blood retains none of the Demon’s demonic powers when
the two trade places between Earth and Hell. Though Jason Blood has
considerable magical ability he cannot cast hellfire like the Demon (but
may access other magical spells).
Power Loss Both the Demon and Jason Blood need to be able to either
speak or write in order to use their magical powers.
Vulnerability Holy weapons and iron objects that strike the Demon
ignore his Impervious Protection ranks completely.
Weakness The Demon is bound by the same demonic laws as other
demons. He can be bound or controlled by spells and powers that only
influence demons and cannot enter holy ground.

Background Information
Languages: Choose any 4 languages, Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Demons Three
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 283 PP; Abilities 132 + Powers 100 + Advantages 9 +
Skills 33 (66 ranks) + Defenses 9
Abilities
Strength 11 Agility 6 Fighting 6 Awareness 10 Defenses
Stamina 13 Dexterity 6 Intellect 10 Presence 4 Dodge 8
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .26
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
16
Willforce: Move Object 11 .DC . . . .26
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Will 13
Powers
ü Brothers-in-Shadow: Enhanced Trait 3 (2 PP) Hero Points: 1
Advantages: Inspire, Set-up, Teamwork; Limited: must use with other two brothers (Free - Personal -
Sustained)
ü Demonic Entities (48 PP)
Damage
ü Comprehend: Comprehend 3 (6 PP) Bruises
Languages - Read All, Languages - Understand All, Languages - You're Understood (Personal -
Permanent)
Dazed
ü Immunity: Immunity 30 (30 PP) Staggered
Fortitude Effects (Personal - Permanent) Incapacitated
ü Protection: Protection 3 (3 PP)
+3 Toughness (Personal - Permanent) Fatigue
ü Regeneration: Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent) Fatigued
ü Senses: Senses 4 (4 PP) Exhausted
Analytical: Magic sense, Awareness: Magic (Mental), Extended: Magic Sense 2: x100 (Personal -
Permanent)
ü Demonic Magic (50 PP)
Conjuration: Create 14 (1 PP)
Volume: 15000 cft., DC 24; Increased Duration: continuous, Innate, Precise, Subtle: look natural
(Standard - Ranged, 350/700/1400 ft. - Continuous)
Glamours: Illusion 10 (1 PP)
Affects: All Sense Types, Area: 1000 cft., DC 20; Resistible: Will (Standard - Perception -
Sustained)
Magic Blast: Blast 15 (45 PP)
DC 30; Alternate Resistance: Fortitude (Standard - Ranged, 375/750/1500 ft. - Instant)
Major Curse: Affliction 15 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 25;
Increased Range: ranged (Standard - Ranged, 375/750/1500 ft. - Instant)
Transmogrification: Transform 9 (1 PP)
Affects: Anything, Transforms: 400 lbs., DC 19 (Standard - Close - Sustained)
Willforce: Move Object 11 (1 PP)
50 tons, DC 26; Damaging, Increased Range: perception (Standard - Perception - Sustained)

Advantages
Artificer Use Expertise (Magic) to create temporary magical devices.
Benefit: Legendary Demons Gain a significant perquisite or fringe benefit.
Close Attack 2 +1 bonus to close attack checks per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Fascinate (Deception) Use an interaction skill to entrance others.
Fearless Immune to fear effects.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
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Advantages Skills
Total Ranks Ability Other
Ritualist Use Expertise (Magic) to create and perform rituals.
Set-up Transfer the benefit of an interaction skill to an ally. Acrobatics - - 6
Taunt Use Deception to demoralize in combat. Athletics +11 - 11
Teamwork +5 bonus to support team checks.
Deception +16 12 4
Movement Expertise: Magic +23 13 10
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Insight +20 10 10
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; Intimidation +12 8 4
vertical: 4.2 ft.; standing vert.: 2.1 ft.
Investigation - - 10
Throwing Distance - Throw 200 tons 6 feet; throw 50 tons 30 feet; throw
12 tons 120 feet Perception +20 10 10

Complications Persuasion +13 9 4


Ranged Combat: Demonic
Enemy Klarion the Witch Boy (see Vol. II) and the Demon have clashed a Magic
+10 4 6
number of times as the Demon has attempted to send Klarion back to his
home world. The Demon and Morgaine le Fey (see Vol. II) have a long Sleight of Hand - - 6
history, none of it good.
Power Loss Aside from immunity to aging, precognition, telepathy and Stealth +6 - 6
magic, Jason Blood retains none of the Demon’s demonic powers when
the two trade places between Earth and Hell. Though Jason Blood has
Technology - - 10
considerable magical ability he cannot cast hellfire like the Demon (but
may access other magical spells).
Treatment - - 10
Power Loss Both the Demon and Jason Blood need to be able to either Vehicles - - 6
speak or write in order to use their magical powers.
Vulnerability Holy weapons and iron objects that strike the Demon
ignore his Impervious Protection ranks completely.
Weakness The Demon is bound by the same demonic laws as other
demons. He can be bound or controlled by spells and powers that only
influence demons and cannot enter holy ground.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Desaad
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 127 PP; Abilities 44 + Powers 1 + Advantages 11 + Skills
40 (80 ranks) + Defenses 31
Abilities
Strength 1 Agility 1 Fighting 3 Awareness 3 Defenses
Stamina 2 Dexterity 4 Intellect 7 Presence 1 Dodge 11
Offense Initiative: +1 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4/2
Powers Will 9
ü Immunity: Immunity 1 (1 PP)
Aging (Personal - Permanent) Hero Points: 1
Advantages
Damage
Benefit 5: Darkseid’s Elite Gain a significant perquisite or fringe benefit.
Bruises
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Dazed
Eidetic Memory Total recall, +5 circumstance bonus to remember things. Staggered
Inventor Use Technology to create temporary devices. Incapacitated
Well-informed Immediate Investigation or Persuasion check to know something.
Fatigue
Movement Fatigued
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Exhausted
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +1 - 1
Close Combat: Dagger +7 4 3
Deception +15 14 1
Expertise: Torture +18 11 7
Insight +11 8 3
Intimidation +9 8 1
Investigation +11 4 7
Perception +11 8 3
Persuasion +1 - 1
Ranged Combat: Blaster +7 3 4
Sleight of Hand - - 4
Stealth +6 5 1
Technology +18 11 7
Treatment - - 7
Vehicles +8 4 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Despero
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 312 PP; Abilities 158 + Powers 133 + Advantages 6 +
Skills 9 (18 ranks) + Defenses 6
Abilities
Strength 18 Agility 6 Fighting 8 Awareness 10 Defenses
Stamina 18 Dexterity 6 Intellect 7 Presence 6 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 33
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 18
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .33
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
18
Impervious: +18
Powers
ü Flame of Py’tar (63 PP)
Will 10
ü Immortality: Immortality 5 (10 PP)
Return after 1 day (Personal - Permanent) Hero Points: 1
ü Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
Damage
ü Impervious Defense: Impervious Toughness 18 (18 PP)
(Free - Personal - Continuous) Bruises
ü Power-lifting: Power-lifting 5 (5 PP) Dazed
+5 STR for lifting (Reaction - Personal - Continuous)
Staggered
ü Quickness: Quickness 10 (10 PP)
Perform routine tasks in -10 time ranks (Free - Personal - Sustained) Incapacitated
ü Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent) Fatigue
ü Flight: Flight 13 (26 PP) Fatigued
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
ü Mental Powers (44 PP) Exhausted
Illusion: Illusion 8 (1 PP)
Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Resistible: Will (Standard - Perception -
Sustained)
Mental Blast: Blast 10 (1 PP)
DC 25; Alternate Resistance: Will, Increased Range: perception (Standard - Perception - Instant)
Mental Communication: Mental Area Communication 4 (1 PP)
Area, Selective (Free - Rank, Anywhere on earth - Sustained)
Mind Control: Cumulative Affliction 10 (40 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20;
Cumulative, Increased Range 2: perception (Standard - Perception - Instant)
Mind Reading: Mind Reading 14 (1 PP)
DC 24 (Standard - Perception - Sustained)

Advantages
All-out Attack Trade active defense for attack bonus.
Diehard Automatically stabilize when dying.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.
Ultimate Effort: Toughness Spend a hero point to get an effective 20 on a specific check.
Ultimate Effort: Will Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round
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Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical:
5.6 ft.; standing vert.: 2.8 ft. Acrobatics - - 6
Throwing Distance - Throw 800 ktons 6 feet; throw 200 ktons 30 feet;
throw 50 ktons 120 feet Athletics +18 - 18
Close Combat: Unarmed +10 2 8
Complications
Deception +6 - 6
Conqueror Despero is obsessed with proving his strength through
conquest. Expertise: Magic - - 7
Enemy Despero’s attempts to conquer Earth have been thwarted several
times by the Justice League, and he is particularly obsessed with Insight +10 - 10
destroying them.
Intimidation +14 8 6
Background Information Investigation - - 7
Languages: Native Language Perception +10 - 10
Persuasion +6 - 6
Ranged Combat: Mental
Powers
+6 - 6
Sleight of Hand - - 6
Stealth +6 - 6
Technology +15 8 7
Treatment - - 7
Vehicles - - 6

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Detective Chimp
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 135 PP; Abilities 56 + Powers 25 + Advantages 8 + Skills
32 (64 ranks) + Defenses 14
Abilities
Strength 4 Agility 4 Fighting 5 Awareness 3 Defenses
Stamina 3 Dexterity 2 Intellect 5 Presence 1 Dodge 8
Offense Initiative: +4 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
5/3
Powers Will 11
ü Chimpanzee (11 PP)
ü prehensile feet: Extra Limbs 1 (2 PP) Hero Points: 1
1 extra limb, Advantages: Improved Grab; Innate (Personal - Permanent)
ü Shrinking 4 (9 PP) Damage
-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent (Free -
Personal - Permanent) Bruises
ü Drank From the Fountain (14 PP)
Dazed
ü Drank From the Fountain: Comprehend 6 (12 PP)
Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Staggered
Languages - Understand All, Languages - You're Understood (Personal - Permanent) Incapacitated
ü Immunity 2 (2 PP)
Aging, Disease (Personal - Permanent)
Fatigue
Advantages Fatigued
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Exhausted
Equipment 1 5 points of equipment per rank.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Jack-of-all-trades Use any skill untrained.
Skill Mastery: Insight Make routine checks with one skill under any conditions.
Skill Mastery: Investigation Make routine checks with one skill under any conditions.
Skill Mastery: Perception Make routine checks with one skill under any conditions.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim
1800 feet/hour, 3 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

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Equipment Skills
Total Ranks Ability Other
Cell Phone (Smartphone), deerstalker hat 0, Durable whiskey
flask 0 Acrobatics +10 6 4
Athletics +10 6 4
Background Information
Deception +11 10 1
Languages: Native Language
Expertise: Current Events +11 6 5
Expertise: Magic +8 3 5
Insight +13 10 3
Intimidation -1 - 1 -2
Investigation +15 10 5
Perception +12 9 3
Persuasion +5 4 1
Sleight of Hand +2 - 2
Stealth +8 - 4 +4
Technology +5 - 5
Treatment +5 - 5
Vehicles +2 - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Doctor Fate
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 15, 262 PP; Abilities 46 + Powers 144 + Advantages 16 +
Skills 31 (62 ranks) + Defenses 25
Abilities
Strength 10 Agility 2 Fighting 4 Awareness 12/4 Defenses
Stamina 3 Dexterity 3 Intellect 3 Presence 7/2 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Move Object: Move Object 8 . +11, . . . . . DC


. . . . 18
. . . . . . . . . 200/400/800
. . . . . . . . . . . . . .ft., . . .Crit
. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .10 ................
Mystic Lightning Barrage:
. +11,
. . . . . DC
. . . . 33
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .11 ................
Damage 18
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
20
Unarmed . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
ü Amulet of Anubis (18 PP)
Removable
Damage
ü Mystic Attunement: Senses 5 (5 PP) Bruises
Awareness: Magical Awareness, Mental, Extended: Choose Sense 4: x10k (Personal - Permanent)
Dazed
ü Pocket Dimension: Movement 1 (10 PP)
Dimensional: Pocket Dimension 1: one dimension, 6 tons; Increased Mass 8 (Free - Personal - Staggered
Sustained) Incapacitated
ü True Sight: Senses 8 (7 PP)
Analytical: Sight, Counters All Concealment: Sight, Counters Illusion: Choose Sense Type;
Noticeable: Glowing Eyes (Personal - Permanent)
Fatigue
ü Helm of Nabu (73 PP) Fatigued
Removable
Exhausted
ü Lord of Order Incarnate: Enhanced Trait 27 (28 PP)
Traits: Awareness +8 ( +12), Presence +5 ( +7 ), Advantages: Fearless; Feature: Guidance of Nabu
(Free - Personal - Sustained)
ü Magical Mastery (63 PP)
Ankh Gate: Teleport 13 (2 PP)
[0 active, 0/54 PP, 4/r], Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited
to Extended (Move - Rank - Instant)
Mystic Lightning Barrage: Damage 18 (55 PP)
[0 active, 0/54 PP, 3/r], DC 33; Increased Range: ranged, Multiattack (Standard - Ranged,
450/900/1800 ft. - Instant)
Scrying: Remote Sensing 18 (2 PP)
[0 active, 0/54 PP, 3/r], Affects: 2 Types, inc. Visual - Sight, Hearing, Range: 1000 miles (Free
- Rank - Sustained)
Shields of Order: Deflect 18 (2 PP)
[0 active, 0/54 PP, 1/r] (Standard - Ranged, 450/900/1800 ft. - Instant)
Spell Shattering: Nullify 18 (2 PP)
[0 active, 0/54 PP, 2/r+1], Counters: Magic, DC 28; Broad, Precise, Simultaneous; Side Effect
(Standard - Ranged, 450/900/1800 ft. - Instant)
ü Longevity: Immunity 1 (1 PP)
Aging (Personal - Permanent)
ü Telekinetic Magic (52 PP)
ü Enhanced Ability: Enhanced Strength 8 (16 PP)
+8 STR (Free - Personal - Sustained)
ü Flight: Flight 6 (12 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained)
ü Move Object: Move Object 8 (16 PP)
6 tons (Standard - Ranged, 200/400/800 ft. - Sustained)
ü Protection: Protection 8 (8 PP)
+8 Toughness (Personal - Permanent)

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Accurate Attack Trade effect DC for attack bonus.
Artificer Use Expertise (Magic) to create temporary magical devices. Acrobatics - - 2
Diehard Automatically stabilize when dying. Athletics +12 2 10
Equipment 5 5 points of equipment per rank.
Close Combat: Unarmed +8 4 4
Fearless Immune to fear effects.
Improved Disarm No penalty for the disarm action. Deception +13 6 7
Improved Trip No penalty for the trip action. Expertise: Magic +23 20 3
Languages 4 Speak and understand additional languages.
Insight +18 6 12
Ritualist Use Expertise (Magic) to create and perform rituals.
Trance Go into a deathlike trance that slows bodily functions. Intimidation +7 - 7
Investigation - - 3
Movement
Perception +18 6 12
Ankh Gate: Teleport 13 - Carry 50 lbs.
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Persuasion +10 3 7
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Ranged Combat: Magical
Mastery
+11 8 3
Flight: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Pocket Dimension: Movement 1 - Dimensional: Pocket Dimension 1: Sleight of Hand - - 3
one dimension, 6 tons
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: Stealth +2 - 2
4.4 ft.; standing vert.: 2.2 ft.
Technology - - 3
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw
6 tons 120 feet Treatment +10 7 3

Equipment Vehicles - - 3

Tower of Fate

Complications
Identity Kent Nelson
Overbearing Mentor The longer Nelson wears the Helm of Nabu, the
more influence its creator wields over him, until finally Nelson’s (or any
long-term wielder’s) personality is subsumed under Nabu’s own.
Relationship Married to Inza Nelson
Responsibility Nelson struggles under the weight of his many
responsibilities as Earth’s foremost mystical protector and the successor
to Nabu.
Restricted Power The Helm decides who is and isn’t worthy to wear it.
Those deemed unworthy suffer either a lethal Continuous Mental Blast 20
or Continuous Affliction 20
(Resisted by Will; Dazed, Stunned, Transformed) that leaves the
unfortunate target in a permanent vegetative state.

Tower of Fate (Headquarters)


Toughness 20, Size Medium
Features:
Defense System, Dimensional Portal, Dual Size, Library, Living Space,
Sealed, Secret 3, Self-repairing 1, Workshop
Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0
ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 24
Validation: Dual Size: You must choose an option

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Choose any 8 languages, Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Fate #2 JonL fixes
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 15, 262 PP; Abilities 46 + Powers 144 + Advantages 16 +
Skills 31 (62 ranks) + Defenses 25
Abilities
Strength 10 Agility 2 Fighting 4 Awareness 12/4 Defenses
Stamina 3 Dexterity 3 Intellect 3 Presence 7/2 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Move Object: Move Object 8 . +11, . . . . . DC


. . . . 18
. . . . . . . . . 200/400/800
. . . . . . . . . . . . . .ft., . . .Crit
. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .10 ................
Mystic Lightning Barrage:
. +11,
. . . . . DC
. . . . 33
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .11 ................
Damage 18
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
20
Unarmed . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
ü Amulet of Anubis (18 PP)
Removable
Damage
ü Mystic Attunement: Senses 5 (5 PP) Bruises
Awareness: Magical Awareness, Mental, Extended: Choose Sense 4: x10k (Personal - Permanent)
Dazed
ü Pocket Dimension: Movement 1 (10 PP)
Dimensional: Pocket Dimension 1: one dimension, 6 tons; Increased Mass 8 (Free - Personal - Staggered
Sustained) Incapacitated
ü True Sight: Senses 8 (7 PP)
Analytical: Sight, Counters All Concealment: Sight, Counters Illusion: Choose Sense Type;
Noticeable: Glowing Eyes (Personal - Permanent)
Fatigue
ü Helm of Nabu (73 PP) Fatigued
Removable
Exhausted
ü Lord of Order Incarnate: Enhanced Trait 27 (28 PP)
Traits: Awareness +8 ( +12), Presence +5 ( +7 ), Advantages: Fearless; Feature: Guidance of Nabu
(Free - Personal - Sustained)
ü Magical Mastery (63 PP)
Ankh Gate: Teleport 13 (2 PP)
[0 active, 0/54 PP, 4/r], Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited
to Extended (Move - Rank - Instant)
Mystic Lightning Barrage: Damage 18 (55 PP)
[0 active, 0/54 PP, 3/r], DC 33; Increased Range: ranged, Multiattack (Standard - Ranged,
450/900/1800 ft. - Instant)
Scrying: Remote Sensing 18 (2 PP)
[0 active, 0/54 PP, 3/r], Affects: 2 Types, inc. Visual - Sight, Hearing, Range: 1000 miles (Free
- Rank - Sustained)
Shields of Order: Deflect 18 (2 PP)
[0 active, 0/54 PP, 1/r] (Standard - Ranged, 450/900/1800 ft. - Instant)
Spell Shattering: Nullify 18 (2 PP)
[0 active, 0/54 PP, 2/r+1], Counters: Magic, DC 28; Broad, Precise, Simultaneous; Side Effect
(Standard - Ranged, 450/900/1800 ft. - Instant)
ü Longevity: Immunity 1 (1 PP)
Aging (Personal - Permanent)
ü Telekinetic Magic (52 PP)
ü Enhanced Ability: Enhanced Strength 8 (16 PP)
+8 STR (Free - Personal - Sustained)
ü Flight: Flight 6 (12 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained)
ü Move Object: Move Object 8 (16 PP)
6 tons (Standard - Ranged, 200/400/800 ft. - Sustained)
ü Protection: Protection 8 (8 PP)
+8 Toughness (Personal - Permanent)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Accurate Attack Trade effect DC for attack bonus.
Artificer Use Expertise (Magic) to create temporary magical devices. Acrobatics - - 2
Diehard Automatically stabilize when dying. Athletics +12 2 10
Equipment 5 5 points of equipment per rank.
Close Combat: Unarmed +8 4 4
Fearless Immune to fear effects.
Improved Disarm No penalty for the disarm action. Deception +13 6 7
Improved Trip No penalty for the trip action. Expertise: Magic +23 20 3
Languages 4 Speak and understand additional languages.
Insight +18 6 12
Ritualist Use Expertise (Magic) to create and perform rituals.
Trance Go into a deathlike trance that slows bodily functions. Intimidation +7 - 7
Investigation - - 3
Movement
Perception +18 6 12
Ankh Gate: Teleport 13 - Carry 50 lbs.
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Persuasion +10 3 7
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Ranged Combat: Magical
Mastery
+11 8 3
Flight: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Pocket Dimension: Movement 1 - Dimensional: Pocket Dimension 1: Sleight of Hand - - 3
one dimension, 6 tons
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: Stealth +2 - 2
4.4 ft.; standing vert.: 2.2 ft.
Technology - - 3
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw
6 tons 120 feet Treatment +10 7 3

Equipment Vehicles - - 3

Tower of Fate

Complications
Identity Kent Nelson
Overbearing Mentor The longer Nelson wears the Helm of Nabu, the
more influence its creator wields over him, until finally Nelson’s (or any
long-term wielder’s) personality is subsumed under Nabu’s own.
Relationship Married to Inza Nelson
Responsibility Nelson struggles under the weight of his many
responsibilities as Earth’s foremost mystical protector and the successor
to Nabu.
Restricted Power The Helm decides who is and isn’t worthy to wear it.
Those deemed unworthy suffer either a lethal Continuous Mental Blast 20
or Continuous Affliction 20
(Resisted by Will; Dazed, Stunned, Transformed) that leaves the
unfortunate target in a permanent vegetative state.

Tower of Fate (Headquarters)


Toughness 20, Size Medium
Features:
Defense System, Dimensional Portal, Dual Size, Library, Living Space,
Sealed, Secret 3, Self-repairing 1, Workshop
Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0
ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 24
Validation: Dual Size: You must choose an option

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Choose any 8 languages, Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Light (Arthur Light)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 144 PP; Abilities 32 + Powers 70 + Advantages 5 +
Skills 15 (30 ranks) + Defenses 22
Abilities
Strength 0 Agility 2 Fighting 0 Awareness 3 Defenses
Stamina 2 Dexterity 3 Intellect 4 Presence 2 Dodge 9
Offense Initiative: +2 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Hard Light Blast: Blast 12 . +10, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .6 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
12
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 7
Powers
ü Flight: Flight 5 (10 PP) Hero Points: 1
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
ü Light Manipulation (50 PP) Damage
Bursting Flash: Concentration Burst Area Affliction 11 (2 PP)
[0 active, 0/37 PP, 3/r], 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC Bruises
21; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 21, Concentration
(Standard - Close - Concent)
Dazed
Hard Light Blast: Blast 12 (38 PP) Staggered
[0 active, 0/37 PP, 3/r+1], DC 27; Multiattack, Ricochet: 1 bounce (Standard - Ranged, Incapacitated
300/600/1200 ft. - Instant)
Holograms: Illusion 12 (2 PP) Fatigue
[0 active, 0/37 PP, 3/r], Affects: Two Sense Types, Area: 4000 cft., DC 22; Independent (Standard
- Perception - Sustained) Fatigued
Invisibility: Concealment 4 (2 PP) Exhausted
[0 active, 0/37 PP, 2/r], All Visual Senses (Free - Personal - Sustained)
Light Constructs: Create 12 (2 PP)
[0 active, 0/37 PP, 3/r+1], Volume: 4000 cft., DC 22; Movable, Subtle: look natural (Standard -
Ranged, 300/600/1200 ft. - Sustained)
Lighting: Environment 12 (2 PP)
[0 active, 0/37 PP, 3/r], Light (Bright), Radius: 8 miles; Selective (Standard - Rank - Sustained)
Repulse Photons: Burst Area Concealment Attack 4 (2 PP)
[0 active, 0/37 PP, 7/r], All Visual Senses, DC 14; Burst Area 4: 250 feet radius sphere, DC 14,
Attack: Dodge, Increased Range: ranged (Free - Ranged, 100/200/400 ft. - Sustained)
ü Solid Light Field: Protection 10 (10 PP)
+10 Toughness; Sustained (Free - Personal - Sustained)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Defensive Attack Trade attack bonus for active defense bonus.
Inventor Use Technology to create temporary devices.
Redirect Use Deception to redirect a missed attack at another target.
Skill Mastery: Expertise: Science Make routine checks with one skill under any conditions.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Bully Doctor Light receives gratification from the humiliation and
suffering of others, especially women and those who are not consenting Acrobatics - - 2
to his will.
Light-Dependence Doctor Light’s powers require ambient light, suffering Athletics +0 -
a Weakness effect in reduced light exposure. The Gamemaster
determines the effect’s rank, as suits lighting levels. The powers don’t Deception +6 4 2
work at all in total darkness.
Expertise: Optics +9 5 4
Something to Prove Doctor Light can be driven into a rage if
sufficiently mocked, belittled, or if his immense self-doubt is otherwise Expertise: Science +8 4 4
enflamed.
Insight +3 - 3
Background Information Intimidation +3 1 2
Languages: Native Language Investigation - - 4
Perception +3 - 3
Persuasion +6 4 2
Ranged Combat: Light
Manipulation
+10 7 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology +9 5 4
Treatment - - 4
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Light (Dr. Arthur Light)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 146 PP; Abilities 32 + Powers 70 + Advantages 5 +
Skills 17 (34 ranks) + Defenses 22
Abilities
Strength 0 Agility 2 Fighting 0 Awareness 3 Defenses
Stamina 2 Dexterity 3 Intellect 4 Presence 2 Dodge 9
Offense Initiative: +2 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Hard Light Blast: Blast 12 . +10, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .6 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
12
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 7
Powers
ü Flight: Flight 5 (10 PP) Hero Points: 1
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
ü Light Manipulation (50 PP) Damage
Bursting Flash: Concentration Burst Area Affliction 11 (2 PP)
[0 active, 0/37 PP, 3/r], 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC Bruises
21; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 21, Concentration
(Standard - Close - Concent)
Dazed
Hard Light Blast: Blast 12 (38 PP) Staggered
[0 active, 0/37 PP, 3/r+1], DC 27; Multiattack, Ricochet: 1 bounce (Standard - Ranged, Incapacitated
300/600/1200 ft. - Instant)
Holograms: Illusion 12 (2 PP) Fatigue
[0 active, 0/37 PP, 3/r], Affects: Two Sense Types, Area: 4000 cft., DC 22; Independent (Standard
- Perception - Sustained) Fatigued
Invisibility: Concealment 4 (2 PP) Exhausted
[0 active, 0/37 PP, 2/r], All Visual Senses (Free - Personal - Sustained)
Light Constructs: Create 12 (2 PP)
[0 active, 0/37 PP, 3/r+1], Volume: 4000 cft., DC 22; Movable, Subtle: look natural (Standard -
Ranged, 300/600/1200 ft. - Sustained)
Lighting: Environment 12 (2 PP)
[0 active, 0/37 PP, 3/r], Light (Bright), Radius: 8 miles; Selective (Standard - Rank - Sustained)
Repulse Photons: Burst Area Concealment Attack 4 (2 PP)
[0 active, 0/37 PP, 7/r], All Visual Senses, DC 14; Burst Area 4: 250 feet radius sphere, DC 14,
Attack: Dodge, Increased Range: ranged (Free - Ranged, 100/200/400 ft. - Sustained)
ü Solid Light Field: Protection 10 (10 PP)
+10 Toughness; Sustained (Free - Personal - Sustained)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Defensive Attack Trade attack bonus for active defense bonus.
Inventor Use Technology to create temporary devices.
Redirect Use Deception to redirect a missed attack at another target.
Skill Mastery: Expertise: Science Make routine checks with one skill under any conditions.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Bully Doctor Light receives gratification from the humiliation and
suffering of others, especially women and those who are not consenting Acrobatics - - 2
to his will.
Light-Dependence Doctor Light’s powers require ambient light, suffering Athletics +0 -
a Weakness effect in reduced light exposure. The Gamemaster
determines the effect’s rank, as suits lighting levels. The powers don’t Deception +6 4 2
work at all in total darkness.
Expertise: Optics +9 5 4
Something to Prove Doctor Light can be driven into a rage if
sufficiently mocked, belittled, or if his immense self-doubt is otherwise Expertise: Science +8 4 4
enflamed.
Insight +3 - 3
Background Information Intimidation +3 1 2
Languages: Native Language Investigation - - 4
Perception +3 - 3
Persuasion +6 4 2
Ranged Combat: Leech
Light
+7 4 3
Ranged Combat: Light
Manipulation
+10 7 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology +9 5 4
Treatment - - 4
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Light (Kimiyo Hoshi)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 177 PP; Abilities 38 + Powers 105 + Advantages 4 +
Skills 11 (22 ranks) + Defenses 19
Abilities
Strength 0 Agility 3 Fighting 1 Awareness 3 Defenses
Stamina 3 Dexterity 4 Intellect 4 Presence 1
7 Dodge
Offense Initiative: +3 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Hard Light Blast: Blast 14 +8, DC 29 . . . . . . .350/700/1400 . . . . . . . . . . . . . . ft., . . . Crit


. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .8 ...............
Hard Light Burst: Burst Area
. DC
. . . .24
. . . .. .. .. .. .. .. .. .. .225/450/900
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..15
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 9
Impervious: +12
Laser Beam: Line Area Damage
. DC
. . . .26
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
11
Will 9
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +1, DC 15
. . . . . . . . . . . . . . . . . .Bludgeon, Crit 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Hero . . . . . . Points:
. . . . . . . . . .1. . . . . . . . . . . . . . . . .

Powers
Damage
ü Hard Light Field: Protection 12 (48 PP)
+12 Toughness; Affects Objects, Impervious, Increased Range: ranged, Sustained (Free - Ranged, Bruises
300/600/1200 ft. - Sustained)
Dazed
ü Light Wave Rider: Flight 6 (12 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained) Staggered
ü Starlight Energy (45 PP) Incapacitated
Hard Light Blast: Blast 14 (29 PP)
[0 active, 0/28 PP, 2/r], DC 29 (Standard - Ranged, 350/700/1400 ft. - Instant) Fatigue
Hard Light Burst: Burst Area Damage 9 (2 PP)
[0 active, 0/28 PP, 3/r], DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: Fatigued
ranged (Standard - Ranged, 225/450/900 ft. - Instant) Exhausted
Holograms: Illusion 9 (2 PP)
[0 active, 0/28 PP, 3/r], Affects: Two Sense Types, Area: 500 cft., DC 19; Independent (Standard
- Perception - Sustained)
Invisibility: Concealment 4 (2 PP)
[0 active, 0/28 PP, 2/r], All Visual Senses (Free - Personal - Sustained)
Laser Beam: Line Area Damage 11 (2 PP)
[0 active, 0/28 PP, 2/r+2], DC 26; Line Area: 5 feet wide by 30 feet long, DC 21, Precise,
Ricochet: 1 bounce (Standard - Close - Instant)
Light Constructs: Create 9 (2 PP)
[0 active, 0/28 PP, 3/r+1], Volume: 500 cft., DC 19; Movable, Subtle: look natural (Standard -
Ranged, 225/450/900 ft. - Sustained)
Lighting: Environment 14 (2 PP)
[0 active, 0/28 PP, 2/r], Light (Bright), Radius: 30 miles (Standard - Rank - Sustained)
Phasing: Insubstantial 3 (2 PP)
[0 active, 0/28 PP, 4/r], Energy; Concentration (Free - Personal - Concent)
Starlight Flash: Burst Area Affliction 9 (2 PP)
[0 active, 0/28 PP, 2/r], 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC
19; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 19 (Standard - Close -
Instant)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Languages 1 Speak and understand additional languages.
Skill Mastery: Expertise: Astrophysics Make routine checks with one skill under any
conditions.
Skill Mastery: Expertise: Science Make routine checks with one skill under any conditions.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 3
Light Wave Rider: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Athletics +0 -
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2
ft.; standing vert.: 1 ft. Deception +1 - 1
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12
lbs. 120 feet Expertise: Astrophysics +9 5 4
Expertise: Metahumans +7 3 4
Complications
Expertise: Science +7 3 4
Nyctophobia Doctor Light is afraid of the dark (or, more specifically,
what can happen under such conditions). Insight +3 - 3
Starlight Conduit Doctor Light draws energy through her connection to
the distant star, Vega, in order to fuel her powers. Others have been able Intimidation +1 - 1
to manipulate this conduit against Light’s will, drawing energy from Vega
through her. If the starlight connection is blocked or severed, Doctor Investigation - - 4
Light’s powers require ambient light to function. In such instances, her
powers suffer a Weakness effect and won’t work in total darkness. The Perception +5 2 3
Gamemaster determines the effect’s rank, as suits lighting levels.
Persuasion +2 1 1
Background Information Ranged Combat: Starlight
Energy
+8 4 4
Languages: English, Native Japanese Sleight of Hand - - 4
Stealth +3 - 3
Technology +7 3 4
Treatment - - 4
Vehicles +5 1 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Mid-Nite (Charles McNider)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 128 PP; Abilities 52 + Powers 13 + Advantages 18 +
Skills 28 (56 ranks) + Defenses 17
Abilities
Strength 3 Agility 3 Fighting 4 Awareness 3 Defenses
Stamina 4 Dexterity 3 Intellect 4 Presence 2 Dodge 8
Offense Initiative: +7 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........18-20
...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
6/4
Powers Will 7
ü Blackout Bombs: Cloud Area Concealment Attack 2 (7 PP)
Sense - Sight, DC 12; Cloud Area 2: 30 feet radius sphere, DC 12, Attack: Dodge, Increased Range: Hero Points: 1
ranged; Diminished Range 2, Quirk: Can be blown away by strong winds, etc. even while being
sustained (Free - Ranged, 10/20/50 ft. - Sustained)
ü Blindsight: Senses 2 (3 PP) Damage
Darkvision; Innate (Personal - Permanent)
Bruises
ü Goggles: Feature 1 (1 PP)
Removable, Notes: Compensate for blindness (Personal - Permanent) Dazed
ü Night-Fighting: Enhanced Trait 4 (2 PP) Staggered
Traits: Deception +8 ( +12); Limited: for use with Redirect, Limited: Only in Concealment (Free -
Personal - Sustained) Incapacitated

Advantages Fatigue
All-out Attack Trade active defense for attack bonus. Fatigued
Defensive Attack Trade attack bonus for active defense bonus. Exhausted
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Favored Environment: Darkness Circumstance bonus to attack or defense in an
environment.
Improved Critical 2: Unarmed +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Leadership Spend a hero point to remove a condition from an ally.
Minion 4 Gain a follower or minion with (15 x rank) power points.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Redirect Use Deception to redirect a missed attack at another target.
Set-up Transfer the benefit of an interaction skill to an ally.
Ultimate Effort: Treatment Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Blind Without his goggles, Doctor Mid-Nite is completely blind, except in
pitch blackness. Acrobatics - - 3
Focused: Doctor Mid-Nite will chase down his objective with a dogged
determination, but it sometimes means he misses important events Athletics +10 7 3
happening just outside his view.
Close Combat: Unarmed +13 9 4
Minion Deception +12 2 2 +8
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Expertise: Writer
Awareness 0, Presence 0
+6 2 4
Offense Insight +8 5 3
Initiative +0
Grab, +0 (DC Spec 10) Intimidation +2 - 2
Throw, +0 (DC 15)
Unarmed, +0 (DC 15) Investigation +6 2 4
Languages
Native Language Perception +10 7 3
Defense Persuasion
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0
+6 4 2
Power Points Sleight of Hand - - 3
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) + Defenses
0 Stealth +11 8 3
Technology - - 4
Background Information
Treatment +14 10 4
Languages: Native Language
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Minion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 0, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Mid-Nite (Dr. Pieter Cross)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 154 PP; Abilities 50 + Powers 26 + Advantages 16 +
Skills 38 (76 ranks) + Defenses 24
Abilities
Strength 2 Agility 3 Fighting 3 Awareness 3 Defenses
Stamina 3 Dexterity 4 Intellect 4 Presence 3 Dodge 10
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Surgical Laser: Damage 5 . +13, . . . . . DC


. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Crit. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/3
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 8
Powers
ü Blackout Bombs: Cloud Area Concealment Attack 2 (7 PP) Hero Points: 1
Sense - Sight, DC 12; Cloud Area 2: 30 feet radius sphere, DC 12, Attack: Dodge, Increased Range:
ranged; Diminished Range 2, Quirk: Can be blown away by strong winds, etc. even while being
sustained (Free - Ranged, 10/20/50 ft. - Sustained) Damage
ü Blindsight: Senses 4 (5 PP) Bruises
Darkvision, Infravision, Ultravision; Innate (Personal - Permanent)
Dazed
ü Goggles: Feature 1 (1 PP)
Removable, Notes: Compensate for blindness (Personal - Permanent) Staggered
ü Medical Gauntlets (11 PP) Incapacitated
Removable
Anesthetic Spray: Cumulative Affliction 5 (12 PP) Fatigue
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15;
Cumulative, Reach (ranged) 2: 10 ft. (Standard - Close, 10ft. - Instant) Fatigued
Pharmaceutical Injector: Enhanced Trait 4 (1 PP) Exhausted
Traits: Treatment +8 ( +26) (Free - Personal - Sustained)
Surgical Laser: Damage 5 (1 PP)
DC 20; Accurate: +2, Increased Range: ranged, Precise (Standard - Ranged, 125/250/500 ft. -
Instant)
ü Night-Fighting: Enhanced Trait 4 (2 PP)
Traits: Deception +8 ( +14); Limited: for use with Redirect, Limited: Only in Concealment (Free -
Personal - Sustained)

Advantages
Contacts Make an initial Investigation check in one minute.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Favored Environment: Darkness Circumstance bonus to attack or defense in an
environment.
Improved Disarm No penalty for the disarm action.
Leadership Spend a hero point to remove a condition from an ally.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Redirect Use Deception to redirect a missed attack at another target.
Set-up Transfer the benefit of an interaction skill to an ally.
Ultimate Effort: Treatment Spend a hero point to get an effective 20 on a specific check.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 3
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical:
3.4 ft.; standing vert.: 1.7 ft. Athletics +7 5 2
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Close Combat: Unarmed +14 11 3
50 lbs. 120 feet
Deception +14 3 3 +8
Complications Insight +10 7 3
Blind Without his goggles, Doctor Mid-Nite is completely blind, except in
pitch blackness. Intimidation +3 - 3
Portsmouth Medical Clinic Doctor Mid-Nite runs a community clinic Investigation +9 5 4
with assistants who help him in his adventures. But the staff and the
clients of the clinic have also become targets for his enemies. Perception +11 8 3

Background Information Persuasion +3 - 3


Ranged Combat: Medical
Languages: Native Language Gauntlets
+11 7 4
Sleight of Hand - - 4
Stealth +11 8 3
Technology +12 8 4
Treatment +18 14 4
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Mid-Nite (Pieter Cross)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 154 PP; Abilities 50 + Powers 26 + Advantages 16 +
Skills 38 (76 ranks) + Defenses 24
Abilities
Strength 2 Agility 3 Fighting 3 Awareness 3 Defenses
Stamina 3 Dexterity 4 Intellect 4 Presence 3 Dodge 10
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Surgical Laser: Damage 5 . +13, . . . . . DC


. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Crit. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/3
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 8
Powers
ü Blackout Bombs: Cloud Area Concealment Attack 2 (7 PP) Hero Points: 1
Sense - Sight, DC 12; Cloud Area 2: 30 feet radius sphere, DC 12, Attack: Dodge, Increased Range:
ranged; Diminished Range 2, Quirk: Can be blown away by strong winds, etc. even while being
sustained (Free - Ranged, 10/20/50 ft. - Sustained) Damage
ü Blindsight: Senses 4 (5 PP) Bruises
Darkvision, Infravision, Ultravision; Innate (Personal - Permanent)
Dazed
ü Goggles: Feature 1 (1 PP)
Removable, Notes: Compensate for blindness (Personal - Permanent) Staggered
ü Medical Gauntlets (11 PP) Incapacitated
Removable
Anesthetic Spray: Cumulative Affliction 5 (12 PP) Fatigue
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15;
Cumulative, Reach (melee) 2: 10 ft. (Standard - Close, 10ft. - Instant) Fatigued
Pharmaceutical Injector: Enhanced Trait 4 (1 PP) Exhausted
Traits: Treatment +8 ( +26) (Free - Personal - Sustained)
Surgical Laser: Damage 5 (1 PP)
DC 20; Accurate: +2, Increased Range: ranged, Precise (Standard - Ranged, 125/250/500 ft. -
Instant)
ü Night-Fighting: Enhanced Trait 4 (2 PP)
Traits: Deception +8 ( +14); Limited: for use with Redirect, Limited: Only in Concealment (Free -
Personal - Sustained)

Advantages
Contacts Make an initial Investigation check in one minute.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Favored Environment: Darkness Circumstance bonus to attack or defense in an
environment.
Improved Disarm No penalty for the disarm action.
Leadership Spend a hero point to remove a condition from an ally.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Redirect Use Deception to redirect a missed attack at another target.
Set-up Transfer the benefit of an interaction skill to an ally.
Ultimate Effort: Treatment Spend a hero point to get an effective 20 on a specific check.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 3
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical:
3.4 ft.; standing vert.: 1.7 ft. Athletics +7 5 2
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Close Combat: Unarmed +14 11 3
50 lbs. 120 feet
Deception +14 3 3 +8
Complications Insight +10 7 3
Blind Without his goggles, Doctor Mid-Nite is completely blind, except in
pitch blackness. Intimidation +3 - 3
Portsmouth Medical Clinic Doctor Mid-Nite runs a community clinic Investigation +9 5 4
with assistants who help him in his adventures. But the staff and the
clients of the clinic have also become targets for his enemies. Perception +11 8 3

Background Information Persuasion +3 - 3


Ranged Combat: Medical
Languages: Native Language Gauntlets
+11 7 4
Sleight of Hand - - 4
Stealth +11 8 3
Technology +12 8 4
Treatment +18 14 4
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Moon
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 128 PP; Abilities 32 + Powers 11 + Advantages 7 + Skills
50 (100 ranks) + Defenses 28
Abilities
Strength 0 Agility 1 Fighting 1 Awareness 2 Defenses
Stamina 2 Dexterity 2 Intellect 6 Presence 2 Dodge 8
Offense Initiative: +1 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Damage 4 . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .19. . . . . . . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .6 ...............
Scalpels . . . . . . . . . . . . . . . . . . +11,
. . . . . DC
. . . .16
. . . . . . . . . Piercing,
. . . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
2
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Will
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .15. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ................

Powers Hero Points: 1


ü Interrogation Kit (11 PP)
Easily Removable Damage
Paralytic: Progressive Affliction 5 (1 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC Bruises
15; Progressive (Standard - Close - Instant) Dazed
Taser (1 PP) Staggered
Affliction 4 (linked)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, Incapacitated
DC 14 (Standard - Close - Instant)
Damage 4 (linked) Fatigue
DC 19 (Standard - Close - Instant)
Fatigued
Tranquilizer: Progressive Affliction 5 (1 PP)
1st degree: Dazed, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15; Exhausted
Progressive (Standard - Close - Instant)
Truth Serum: Progressive Affliction 8 (16 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18;
Progressive; Limited: to answering questions (Standard - Close - Instant)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 1 5 points of equipment per rank.
Fearless Immune to fear effects.
Improvised Tools No penalty for using skills without tools.
Inventor Use Technology to create temporary devices.
Ultimate Effort: Intimidation Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Handcuffs, Medical Bag 1, Restraints, Scalpels (Knife)
Acrobatics - - 1
Background Information Athletics +0 -
Languages: Native Language Close Combat: Interrogation
+8 7 1
Kit
Close Combat: Scalpels +11 10 1
Deception +10 8 2
Expertise: Medicine +15 9 6
Expertise: Neurosurgery +16 10 6
Insight +7 5 2
Intimidation +16 14 2
Investigation - - 6
Perception +10 8 2
Persuasion +14 12 2
Sleight of Hand - - 2
Stealth +1 - 1
Technology +13 7 6
Treatment +16 10 6
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Polaris
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 183 PP; Abilities 42 + Powers 83 + Advantages 5 +
Skills 35 (70 ranks) + Defenses 18
Abilities
Strength 1 Agility 3 Fighting 2 Awareness 4 Defenses
Stamina 0 Dexterity 3 Intellect 5 Presence 3 Dodge 7
Offense Initiative: +3 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

EM Blast: Blast 12 . . . . . . .+12,


. . . . .DC
. . . .27
. . . . .. .. .. .. ..300/600/1200
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. . . . . . . . . .
Metal Manipulation: Move
. +10,
. . . . . DC
. . . . 29
. . . . . . . . . 350/700/1400
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .15 ................
Object 14
Impervious: +12
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will . . . . . . . . . .7 ...............

Powers Hero Points: 1


ü Absorb EM Energy (8 PP)
Notes: recharges when exposed to source or attack with
electromagnetic descriptor
Damage
ü Magnetic Force-Field: Protection 3 (3 PP) Bruises
+3 Toughness; Impervious, Sustained; Fades (Free - Personal - Sustained)
Dazed
ü Regeneration: Regeneration 10 (5 PP)
Every 1 round; Fades (Personal - Permanent) Staggered
ü Composite Suit: Protection 3 (2 PP) Incapacitated
Removable, +3 Toughness (Personal - Permanent)
ü Flight: Flight 5 (10 PP) Fatigue
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
Fatigued
ü Magnetic Control (36 PP)
EM Blast: Blast 12 (1 PP) Exhausted
DC 27; Accurate: +2, Variable Descriptor 2: broad group - Electromagnetic, Electrical, Laser
(Standard - Ranged, 300/600/1200 ft. - Instant)
EM Pulse: Burst Area Nullify 7 (1 PP)
Counters: Electronics, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17,
Broad, Simultaneous (Standard - Ranged, 175/350/700 ft. - Instant)
Magnetize: Burst Area Affliction 12 (1 PP)
1st degree: Hindered, 2nd degree: Immobile, Resisted by: Fortitude, DC 22; Burst Area 3: 120
feet radius sphere, DC 22; Limited: Metallic targets, Limited Degree (Standard - Close - Instant)
Metal Manipulation: Move Object 14 (1 PP)
400 tons, DC 29; Damaging; Limited Material: Metallic/Conductive Objects (Standard - Ranged,
350/700/1400 ft. - Sustained)
Molecular Acceleration: Environment 14 (1 PP)
Heat (Extreme), Radius: 30 miles (Standard - Rank - Sustained)
Neuro-Electrical Shutdown (31 PP)
Affliction: Affliction 12 (linked)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 22; Increased Range: ranged (Standard - Ranged, 300/600/1200 ft. - Instant)
Affliction: Affliction 12 (linked)
1st degree: Vulnerable, Resisted by: Fortitude, DC 22; Accurate: +2, Increased Range: ranged;
Limited Degree 2 (Standard - Ranged, 300/600/1200 ft. - Instant)
ü Magnetic Force-Field: Protection 9 (18 PP)
+9 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Magnetic Sense: Senses 9 (9 PP)
Accurate: Electromagnetics, Accurate: Metal, Detect: Electromagnetics 2: ranged, Detect: Metal 2:
ranged, Direction Sense (Personal - Permanent)

Advantages
Accurate Attack Trade effect DC for attack bonus.
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Inventor Use Technology to create temporary devices.
Redirect Use Deception to redirect a missed attack at another target. Acrobatics - - 3
Skill Mastery: Technology Make routine checks with one skill under Athletics +1 - 1
any conditions.
Startle Use Intimidation to feint in combat. Deception +11 8 3
Expertise: Physician +13 8 5
Movement
Expertise: Science +13 8 5
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Insight +9 5 4
Flight: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Intimidation +11 8 3
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical:
2.2 ft.; standing vert.: 1.1 ft. Investigation - - 5
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet Perception +12 8 4
Persuasion +3 - 3
Complications Ranged Combat: Magnetic
Control
+10 7 3
Eroding Sanity His magnetic powers slowly sap Neal Emerson’s
Awareness and Will. He is also susceptible to telepathy powers.
Sleight of Hand - - 3
Magnetic Doctor Polaris is basically a living magnet, and as such he
functions like one, losing his “charge” when exposed to extreme heat, Stealth +3 - 3
recharging with kinetic energy, susceptible to magnetic fields, etc.
Split Personality: Doctor Polaris is a second personality within Neal Technology +15 10 5
Emerson. Both personalities wrestle for control.
Treatment +13 8 5
Background Information Vehicles - - 3
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Psycho
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 245 PP; Abilities 54 + Powers 126 + Advantages 3 +
Skills 40 (80 ranks) + Defenses 22
Abilities
Strength -1 Agility 1 Fighting 1 Awareness 8 Defenses
Stamina 0 Dexterity 4 Intellect 9 Presence 4 Dodge 6
Offense Initiative: +1 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .14
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6
Powers Will 18
ü Dream Manipulation (42 PP)
ü Dreamer Sense: Senses 16 (6 PP) Hero Points: 1
Accurate: Dreamer Sense, Acute: Dreamer Sense, Awareness: find dreaming subject (Mental),
Extended: Dreamer Sense 10: x10bn, Radius: Dreamer Sense, Ranged: Dreamer Sense; Limited:
One Subject at a Time, Limited: Sleeping Targets (Personal - Permanent) Damage
ü Illusion: Illusion 12 (36 PP) Bruises
Affects: All Sense Types, Area: 4000 cft., DC 22; Independent; Limited: Sleeping, Limited to One
Subject, Resistible: Will (Standard - Perception - Sustained) Dazed
ü Dwarfism: Shrinking 4 (9 PP) Staggered
-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent (Free -
Personal - Permanent) Incapacitated
ü Ectoplasmic Disguise (12 PP)
ü Ectoplasmic Disguise: Morph 3 (linked)
Fatigue
Removable, +20 Deception checks to disguise; Broad group; Activation 2: standard action, Check Fatigued
Required 5: DC 14 - Deception (Free - Personal - Sustained)
ü Protection: Protection 6 (linked) Exhausted
+6 Toughness (Personal - Permanent)
Hypnosis: Concentration Cumulative Affliction 12 (38 PP)
1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22;
Concentration, Cumulative, Reach (melee) 2: 10 ft. (Standard - Close, 10ft. - Concent)
ü Mind Invasion: Cumulative Effortless Mind Reading 12 (25 PP)
DC 22; Cumulative, Effortless, Subtle: subtle; Concentration, Distracting (Standard - Perception -
Concent)

Advantages
Fascinate (Deception) Use an interaction skill to entrance others.
Favored Environment: Dreams Circumstance bonus to attack or defense in an
environment.
Inventor Use Technology to create temporary devices.

Movement
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim
1800 feet/hour, 3 feet/round)
Routine Jump Distance - Running jump: 9 ft.; standing: 4.5 ft.; vertical: 1.8 ft.; standing
vert.: 0.9 ft.
Throwing Distance - Throw 100 lbs. 6 feet; throw 25 lbs. 30 feet; throw 6 lbs. 120 feet

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Complications Skills
Total Ranks Ability Other
Madness Doctor Psycho suffers from a pathological hatred of women,
especially beautiful women. This misogynistic fury sometimes drives him Acrobatics - - 1
to outbursts of rage and fits of hysteria.
Athletics -1 - -1
Background Information Deception +14 10 4
Languages: Native Language Expertise: Medicine +17 8 9
Expertise: Science +17 8 9
Insight +17 9 8
Intimidation +12 10 4 -2
Investigation +15 6 9
Perception +14 6 8
Persuasion +8 4 4
Sleight of Hand +10 6 4
Stealth +10 5 1 +4
Technology +17 8 9
Treatment - - 9
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doctor Sivana
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 115 PP; Abilities 42 + Powers 0 + Advantages 22 +
Skills 34 (68 ranks) + Defenses 17
Abilities
Strength -1 Agility 0 Fighting 2 Awareness 3 Defenses
Stamina 1 Dexterity 2 Intellect 10 Presence 4 Dodge 4
Offense Initiative: +0 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .14
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Advantages Will 12
Benefit, Wealth 4 (multimillionare) Gain a significant perquisite or fringe benefit.
Equipment 10 5 points of equipment per rank. Hero Points: 1
Improvised Tools No penalty for using skills without tools.
Inventor Use Technology to create temporary devices. Damage
Jack-of-all-trades Use any skill untrained. Bruises
Leadership Spend a hero point to remove a condition from an ally. Dazed
Redirect Use Deception to redirect a missed attack at another target. Staggered
Set-up Transfer the benefit of an interaction skill to an ally.
Incapacitated
Skill Mastery: Technology Make routine checks with one skill under any conditions.
Well-informed Immediate Investigation or Persuasion check to know something. Fatigue
Movement Fatigued
Exhausted
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 9 ft.; standing: 4.5 ft.; vertical: 1.8 ft.; standing
vert.: 0.9 ft.
Throwing Distance - Throw 100 lbs. 6 feet; throw 25 lbs. 30 feet; throw 6 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
50 points of equipment as appropriate 50
Acrobatics +0 -
Complications Athletics -1 - -1
Big Red Cheese! Captain Marvel is the bane of Sivana’s existence,
Deception
driving him to irrational extremes in order to do the hero harm. +13 9 4
Insecurities Sivana is a seething mass of paranoid insecurities that sees Expertise: Business +16 6 10
rivals and obstacles everywhere, even when none actually exist. Success
means nothing to him unless it has a cost to someone else. Expertise: Science +22 12 10
Insight +9 6 3
Background Information
Intimidation +14 10 4
Languages: Native Language
Investigation +13 3 10
Perception +8 5 3
Persuasion +7 3 4
Sleight of Hand +2 - 2
Stealth +0 -
Technology +22 12 10
Treatment +12 2 10
Vehicles +2 - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dog
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 10 PP; Abilities -4 + Powers 8 + Advantages 0 + Skills 3
(6 ranks) + Defenses 3
Abilities
Strength 1 Agility 1 Fighting 2 Awareness 1 Defenses
Stamina 1 Dexterity -2 Intellect -4 Presence -2 Dodge 3
Offense Initiative: +1 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-2,
. . .DC
. . . .16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Powers Will 1
ü Senses 3 (3 PP)
Acute: Smell, Tracking: Smell 1: -1 speed rank, Ultra-hearing (Personal - Permanent) Hero Points: 1
ü Shrinking 2 (5 PP)
-1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent (Free - Personal - Permanent)
Damage
Movement Bruises
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Dazed
0.5 miles/hour, 6 feet/round)
Staggered
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft. Incapacitated
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet
Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +3 2 1
Deception -2 - -2
Insight +1 - 1
Intimidation -3 - -2 -1
Investigation - - -4
Perception +5 4 1
Persuasion -2 - -2
Sleight of Hand - - -2
Stealth +3 - 1 +2
Technology - - -4
Treatment - - -4
Vehicles - - -2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doll Man (Lester Colt)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 168 PP; Abilities 56 + Powers 32 + Advantages 33 +
Skills 27 (54 ranks) + Defenses 20
Abilities
Strength -3 Agility 3 Fighting 6 Awareness 5 Defenses
Stamina 4 Dexterity 3 Intellect 4 Presence 3 Dodge 15
Offense Initiative: +7 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 12
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .12
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
5/4
Powers Will 10
ü Combat Rocket Pack: Flight 5 (8 PP)
Removable, Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained) Hero Points: 1
ü Shrinking: Shrinking 12 (24 PP)
-3 STR, -6 Intimidate, +12 Stealth, +6 active defenses, -3 size ranks, -1 speed ranks; Permanent
(Free - Personal - Permanent) Damage
Bruises
Advantages
Dazed
Agile Feint Feint using Acrobatics skill or Speed rank.
Staggered
All-out Attack Trade active defense for attack bonus.
Incapacitated
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 6 +1 bonus to close attack checks per rank. Fatigue
Defensive Roll +1 active defense bonus to Toughness per rank.
Equipment 7 5 points of equipment per rank.
Fatigued
Great Endurance +5 on checks involving endurance. Exhausted
Improved Critical 2: ???? +1 to critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Ranged Attack 4 +1 bonus to ranged attack checks per rank.
Redirect Use Deception to redirect a missed attack at another target.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 0.5 miles/hour, 6 feet/round (run 1 mile/hour, 15 feet/round; swim
900 feet/hour, 1 foot/round)
Combat Rocket Pack: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 25 lbs. 6 feet; throw 6 lbs. 30 feet; throw 1.5 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Miniaturized Arsenal 35
Acrobatics +6 3 3
Complications Athletics +0 3 -3
Motivation: Patriotism Colt is the consummate soldier, ready to follow Deception
any order and even die in order to protect America. +3 - 3
Relationship Colt truly loves Emma Glenn, and her safety (and their Expertise: Politics +11 7 4
baby’s) remains his constant concern.
Expertise: Science +11 7 4
Background Information Expertise: Soldier +13 9 4
Languages: Native Language Insight +5 - 5
Intimidation -3 - 3 -6
Investigation - - 4
Perception +14 9 5
Persuasion +3 - 3
Ranged Combat: Guns +9 6 3
Sleight of Hand - - 3
Stealth +18 3 3 +12
Technology - - 4
Treatment - - 4
Vehicles +10 7 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dolphin
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 36 PP; Abilities 10 + Powers 8 + Advantages 0 + Skills 9
(18 ranks) + Defenses 9
Abilities
Strength 1 Agility 3 Fighting 2 Awareness 1 Defenses
Stamina 1 Dexterity 1 Intellect -2 Presence -2 Dodge 4
Offense Initiative: +3 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Powers Will 3
ü Senses 4 (4 PP)
Accurate: Hearing, Low-light Vision, Ultra-hearing (Personal - Permanent) Hero Points: 1
ü Swimming 4 (4 PP)
Speed: 8 miles/hour, 120 feet/round (Free - Personal - Sustained)
Damage
Movement Bruises
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Dazed
0.5 miles/hour, 6 feet/round)
Staggered
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft. Incapacitated
Swimming 4 - Speed: 8 miles/hour, 120 feet/round
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet
Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +9 8 1
Close Combat: Unarmed +4 2 2
Deception -2 - -2
Insight +1 - 1
Intimidation -2 - -2
Investigation - - -2
Perception +9 8 1
Persuasion -2 - -2
Sleight of Hand - - 1
Stealth +3 - 3
Technology - - -2
Treatment - - -2
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dolphin PL8 -11
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 109 PP; Abilities 56 + Powers 15 + Advantages 3 + Skills
14 (28 ranks) + Defenses 21
Abilities
Strength 8 Agility 3 Fighting 4 Awareness 2 Defenses
Stamina 6 Dexterity 2 Intellect 1 Presence 2 Dodge 10
Offense Initiative: +7 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .23
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6
Powers Will 7
ü Aquatic (6 PP)
ü Immunity: Immunity 3 (3 PP) Hero Points: 1
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning
(Personal - Permanent)
ü Movement: Movement 1 (2 PP)
Damage
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Bruises
ü Senses: Senses 1 (1 PP)
Low-light Vision (Personal - Permanent) Dazed
ü Swimming: Swimming 9 (9 PP) Staggered
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Incapacitated

Advantages Fatigue
Evasion Circumstance bonus to avoid area effects. Fatigued
Favored Environment: Aquatic Circumstance bonus to attack or defense in an
environment. Exhausted
Improved Initiative +4 bonus to initiative checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Movement: Movement 1 - Environmental Adaptation: Aquatic
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Swimming: Swimming 9 - Speed: 250 miles/hour, 0.5 miles/round
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Relationship Aquaman has a wife, Mera, ties with his former ward,
Tempest, and his friends in Atlantis. Acrobatics +7 4 3
Responsibility As King of Atlantis, Aquaman must attend to the needs of
his people and his duty to the Seven Seas, which can occasionally come Athletics +12 4 8
into conflict with his responsibilities to the JLA.
Close Combat: Unarmed +8 4 4
Temper Aquaman is known for his fierce temper.
Weakness Aquaman dehydrates when away from water for an extended Deception +2 - 2
period of time, becoming impaired, disabled, and finally incapacitated
before his condition becomes life threatening. Immersion in water Expertise: Oceans +5 4 1
immediately removes all accumulated conditions.
Insight +6 4 2
Background Information Intimidation +2 - 2
Languages: Native Language Investigation - - 1
Perception +6 4 2
Persuasion +2 - 2
Ranged Combat: Throw +2 - 2
Sleight of Hand - - 2
Stealth +7 4 3
Technology - - 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Donna Troy
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 221 PP; Abilities 122 + Powers 56 + Advantages 2 +
Skills 24 (48 ranks) + Defenses 17
Abilities
Strength 15 Agility 8 Fighting 11 Awareness 3 Defenses
Stamina 13 Dexterity 5 Intellect 2 Presence 4 Dodge 13
Offense Initiative: +8 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Move Object: Move Object 15 . +11, . . . . . DC


. . . . 25
. . . . . . . . . 375/750/1500
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .13 ................
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 30
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 13
Unarmed . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .30
. . . ...........Bludgeon,
.......................Crit
.........20
.............................................................................................Impervious:
...... . . . . . . .+8
...........

Powers Will 13
ü Amazon Bracelets: Impervious Toughness 8 (6 PP)
Removable (Free - Personal - Continuous) Hero Points: 1
ü Lasso of Persuasion (27 PP)
Easily Removable
Damage
ü Linked Effects (45 PP)
Bruises
ü Affliction: Affliction 15 (linked)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 25; Dazed
Increased Range: ranged; Instant Recovery (Standard - Ranged, 375/750/1500 ft. - Instant)
Staggered
ü Move Object: Move Object 15 (linked)
800 tons (Standard - Ranged, 375/750/1500 ft. - Sustained) Incapacitated
ü Perfect Imitation: Feature 1 (1 PP)
Notes: Perfectly imitate voices (Personal - Permanent) Fatigue
ü Soaring: Flight 9 (18 PP) Fatigued
Speed: 1000 miles/hour, 2 miles/round (Free - Personal - Sustained)
ü Strength of the Titans: Power-lifting 4 (4 PP) Exhausted
+4 STR for lifting (Reaction - Personal - Continuous)

Advantages
Attractive Circumstance bonus to interaction based on your looks.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.; vertical: 5.8 ft.; standing
vert.: 2.9 ft.
Soaring: Flight 9 - Speed: 1000 miles/hour, 2 miles/round
Throwing Distance - Throw 50 ktons 6 feet; throw 12 ktons 30 feet; throw 3.2 ktons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +12 4 8
Athletics +19 4 15
Deception +4 - 4
Expertise: Mythology +8 6 2
Expertise: Photography +10 8 2
Insight +10 7 3
Intimidation +4 - 4
Investigation - - 2
Perception +10 7 3
Persuasion +10 6 4
Ranged Combat: Lasso of
Persuasion
+11 6 5
Sleight of Hand - - 5
Stealth +8 - 8
Technology - - 2
Treatment - - 2
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Doomsday
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 16, 241 PP; Abilities 100 + Powers 96 + Advantages 10 +
Skills 14 (28 ranks) + Defenses 21
Abilities
Strength 20 Agility 1 Fighting 10 Awareness 0 Defenses
Stamina 20 Dexterity 1 Intellect -2 Presence 0 Dodge 10
Offense Initiative: +5 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Bone Spurs: Strength-based
. +10,
. . . . . DC
. . . . 37
. . . . . . . . . Crit . . . . .19-20
Fortitude ................
Damage 2
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 35
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Impervious: +20
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .35
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 12
Powers
ü Adaptive: Immunity 20 (20 PP) Hero Points: 1
Very Common Descriptor: Any effect that previously killed him (Personal - Permanent)
Bone Spurs: Strength-based Damage 2 (2 PP)
DC 37 (Standard - Close - Instant) Damage
ü Healing Factor (30 PP) Bruises
ü Immortality: Immortality 6 (12 PP) Dazed
Return after 16 hours (Personal - Permanent)
Staggered
ü Regeneration: Regeneration 18 (18 PP)
1.8 per round (Personal - Permanent) Incapacitated
ü Invulnerability (30 PP)
ü Immunity: Immunity 10 (10 PP) Fatigue
Life Support (Personal - Permanent)
Fatigued
ü Impervious Defense: Impervious Toughness 20 (20 PP)
(Free - Personal - Continuous) Exhausted
Leaping: Leaping 10 (10 PP)
Leap 1 mile at 250 miles/hour in 12 seconds (Free - Personal - Instant)
ü Super-Strength: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)

Advantages
All-out Attack Trade active defense for attack bonus.
Diehard Automatically stabilize when dying.
Fast Grab Make a free grab check after an unarmed attack.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Critical: Bone Spurs: Strength-based Damage 2 +1 to critical threat range
with an attack per rank.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Leaping: Leaping 10 - Leap 1 mile at 250 miles/hour in 12 seconds
Routine Jump Distance - Running jump: 36 ft.; standing: 18 ft.; vertical: 7.2 ft.; standing
vert.: 3.6 ft.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 1600 ktons 6 feet; throw 400 ktons 30 feet;
throw 100 ktons 120 feet Acrobatics - - 1

Complications Athletics +26 6 20


Hatred Doomsday hates all things Kryptonian and can sense Kryptonian Close Combat: Unarmed +10 - 10
life-forms due to the nature of its origins.
Deception +0 -
Background Information Insight +0 -
Languages: Native Language Intimidation +12 12
Investigation - - -2
Perception +4 4
Persuasion +0 -
Ranged Combat: Heat
Vision
+7 6 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - - -2
Treatment - - -2
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dove
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 175 PP; Abilities 40 + Powers 66 + Advantages 15 +
Skills 37 (74 ranks) + Defenses 17
Abilities
Strength 3/1 Agility 8/2 Fighting 3 Awareness 8 Defenses
Stamina 7/2 Dexterity 2 Intellect 3 Presence 3 Dodge 13
Offense Initiative: +16 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+17, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
7
Powers Will 8
ü Dove Form (66 PP)
Activation: Move Action Hero Points: 1
ü Avatar of Peace: Enhanced Trait 32 (33 PP)
Traits: Agility +6 ( +8 ), Stamina +5 ( +7 ), Strength +2 ( +3 ), Advantages: Agile Feint, Diehard,
Improved Trip, Instant Up, Move-by Action, Uncanny Dodge; Feature: costume is Innate (Free - Damage
Personal - Sustained)
Bruises
ü Dove Wings: Flight 3 (6 PP)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained) Dazed
ü Hyperawareness (17 PP) Staggered
ü Enhanced Ability: Enhanced Awareness 4 (linked) Incapacitated
+4 AWE (Free - Personal - Sustained)
ü Mental Senses: Senses 9 (linked) Fatigue
Accurate (Type): All Mental Senses, Awareness: Presence, Awareness: Magic, Danger Sense:
Mental, Extended: Presence 1: x10, Tracking: Magic 1: -1 speed rank (Personal - Permanent) Fatigued
ü Resilience (6 PP)
Exhausted
ü Immunity: Immunity 1 (linked)
Rare Descriptor: (Black Lantern possession) (Personal - Permanent)
ü Regeneration: Regeneration 5 (linked)
Every 2 rounds (Personal - Permanent)
White Light of Creation: Burst Area Affliction 10 (5 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance
(Dodge), Burst Area: 30 feet radius sphere, DC 20; Limited: only in magical dimensions, Limited:
to Visual (Standard - Close - Instant)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Defensive Attack Trade attack bonus for active defense bonus.
Diehard Automatically stabilize when dying.
Evasion Circumstance bonus to avoid area effects.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative 2 +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Instant Up Stand from prone as a free action.
Leadership Spend a hero point to remove a condition from an ally.
Move-by Action Move both before and after your standard action.
Redirect Use Deception to redirect a missed attack at another target.
Second Chance: Dodge resistance checks Re-roll a failed check against a hazard once.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Insight Make routine checks with one skill under any Acrobatics +16 8 8
conditions.
Athletics +3 - 3
Skill Mastery: Perception Make routine checks with one skill under any
conditions. Close Combat: Unarmed +17 14 3
Teamwork +5 bonus to support team checks.
Deception +10 7 3
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Expertise: Tactics - - 3
Movement Insight +20 12 8
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Intimidation +3 - 3
Dove Wings: Flight 3 - Speed: 16 miles/hour, 250 feet/round Investigation - - 3
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical:
2.6 ft.; standing vert.: 1.3 ft. Perception +20 12 8
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw Persuasion +18 15 3
100 lbs. 120 feet
Ranged Combat: Throw +2 - 2
Complications Sleight of Hand - - 2
Locked Form While Dove has a -5 penalty to Toughness checks against
damage or suffering a harmful condition, she cannot transform back into Stealth +14 6 8
Dawn Granger.
Technology - - 3
Pacifism Dove will always try to resolve things without entering combat.
Treatment - - 3
Background Information Vehicles - - 2
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dr. Leslie Thompkins (Batman)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 34 PP; Abilities 12 + Powers 0 + Advantages 0 + Skills
15 (30 ranks) + Defenses 7
Abilities
Strength -1 Agility 0 Fighting 0 Awareness 2 Defenses
Stamina 0 Dexterity 2 Intellect 2 Presence 1 Dodge 2
Offense Initiative: +0 Parry 1
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .14
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 4
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 9 ft.; standing: 4.5 ft.; vertical: 1.8 ft.; standing
vert.: 0.9 ft.
Damage
Throwing Distance - Throw 100 lbs. 6 feet; throw 25 lbs. 30 feet; throw 6 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics -1 - -1
Close Combat: Unarmed +0 -
Deception +1 - 1
Expertise: Physician +10 8 2
Insight +8 6 2
Intimidation +1 - 1
Investigation - - 2
Perception +6 4 2
Persuasion +5 4 1
Ranged Combat: Guns +2 - 2
Sleight of Hand - - 2
Stealth +0 -
Technology +10 8 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dragon
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 88 PP; Abilities 8 + Powers 58 + Advantages 0 + Skills 5
(10 ranks) + Defenses 17
Abilities
Strength 12 Agility 0 Fighting 6 Awareness 1 Defenses
Stamina 12 Dexterity 0 Intellect -2 Presence -1 Dodge 3
Offense Initiative: +0 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Fiery Breath: Blast 12 . . . . .+6, . . . DC


. . . . 27
. . . .. .. .. .. .. .. ..300/600/1200
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
15
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .27
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 6
Powers
Fiery Breath: Blast 12 (24 PP) Hero Points: 1
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant)
ü Flight 6 (6 PP) Damage
Speed: 120 miles/hour, 1800 feet/round; Wings (Free - Personal - Sustained)
ü Growth 12 (25 PP) Bruises
+12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass ranks, Dazed
+1 ; Innate; Permanent (Free - Personal - Permanent)
ü Scales: Protection 3 (3 PP) Staggered
+3 Toughness (Personal - Permanent) Incapacitated

Movement Fatigue
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim Fatigued
1 mile/hour, 15 feet/round)
Exhausted
Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 400 tons 6 feet; throw 100 tons 30 feet; throw 25 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +12 - 12
Deception -1 - -1
Insight +1 - 1
Intimidation +5 - -1 +6
Investigation - - -2
Perception +5 4 1
Persuasion -1 - -1
Ranged Combat: Fiery
Breath: Blast 12
+6 6
Sleight of Hand - -
Stealth -12 - -12
Technology - - -2
Treatment - - -2
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dream Girl
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 184 PP; Abilities 84 + Powers 5 + Advantages 26 +
Skills 53 (106 ranks) + Defenses 16
Abilities
Strength 2 Agility 4 Fighting 7 Awareness 8 Defenses
Stamina 5 Dexterity 3 Intellect 7 Presence 6 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+15, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
8/5
Powers Will 12
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained) Hero Points: 1
ü Flight: Flight 7 (14 EP)
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
ü Precognition: Senses 5 (5 PP)
Damage
Danger Sense: Mental, Precognition (Personal - Permanent) Bruises
ü Telepathic Plug: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent)
Dazed
ü Telepathic Plug: Mental Communication 1 (4 EP) Staggered
(Free - Rank, 100 feet - Sustained) Incapacitated
ü Transsuit: Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent) Fatigue
Advantages Fatigued
All-out Attack Trade active defense for attack bonus. Exhausted
Assessment Use Insight to learn an opponent's combat capabilities.
Attractive Circumstance bonus to interaction based on your looks.
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 8 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Interpose Take an attack meant for an ally.
Leadership Spend a hero point to remove a condition from an ally.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Redirect Use Deception to redirect a missed attack at another target.
Set-up Transfer the benefit of an interaction skill to an ally.
Teamwork +5 bonus to support team checks.
Trance Go into a deathlike trance that slows bodily functions.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Flight Ring [Distress Signal: Radio Communication 5, Sense
Type: Subspace Radio; Custom 3: Distress Signal Only; Acrobatics - - 4
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Athletics
Telepathic Earplug [Telepathic Plug: Comprehend 2,
+6 4 2
Languages - Understand All, Languages - You're Understood; Close Combat: Unarmed +15 8 7
Telepathic Plug: Mental Communication 1], Transsuit
[Transsuit: Immunity 10, Life Support; Custom: except for Deception +16 10 6
starvation and thirst] Expertise: Biology +19 12 7
Complications Expertise: Medicine +15 8 7
Motivation: Responsibility Dream Girl uses her powers to help others Expertise: Science +19 12 7
because she feels she’s been given those powers for a reason.
Relationship Dream Girl and Star Boy have been a couple for years. The
Expertise: Tactics +17 10 7
care for and protect each other. Insight +16 8 8
Background Information Intimidation +6 - 6
Languages: Native Language Investigation +11 4 7
Perception +12 4 8
Persuasion +16 10 6
Sleight of Hand - - 3
Stealth +4 - 4
Technology +17 10 7
Treatment +13 6 7
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Duplicate Damsel
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 205 PP; Abilities 40 + Powers 98 + Advantages 13 +
Skills 29 (58 ranks) + Defenses 25
Abilities
Strength 2 Agility 3 Fighting 4 Awareness 3 Defenses
Stamina 1 Dexterity 3 Intellect 2 Presence 2 Dodge 11
Offense Initiative: +7 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
3/1
Powers Will 7
ü Duplication: Duplication 7 (98 PP)
Horde, Multiple Minions 5: 32 minions (Standard - Close - Sustained) Hero Points: 1
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained)
ü Flight: Flight 7 (14 EP)
Damage
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Bruises
ü Telepathic Plug: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent)
Dazed
ü Telepathic Plug: Mental Communication 1 (4 EP) Staggered
(Free - Rank, 100 feet - Sustained) Incapacitated
ü Transsuit: Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent) Fatigue
Advantages Fatigued
Benefit: Legion membership Gain a significant perquisite or fringe benefit. Exhausted
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 8 5 points of equipment per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Flight Ring [Distress Signal: Radio Communication 5, Sense
Type: Subspace Radio; Custom 3: Distress Signal Only; Acrobatics +9 6 3
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Athletics
Telepathic Earplug [Telepathic Plug: Comprehend 2,
+8 6 2
Languages - Understand All, Languages - You're Understood; Close Combat: Unarmed +12 8 4
Telepathic Plug: Mental Communication 1], Transsuit
[Transsuit: Immunity 10, Life Support; Custom: except for Deception +8 6 2
starvation and thirst] Expertise: Law Enforcement - - 2
Complications Insight +8 5 3
Loyalty Colossal Boy is protective of those he loves, be they family or Intimidation +2 - 2
teammates, and this loyalty can be used against him.
Investigation +7 5 2
Background Information Perception +7 4 3
Languages: Native Language Persuasion +5 3 2
Sleight of Hand +8 5 3
Stealth +10 7 3
Technology - - 2
Treatment - - 2
Vehicles +6 3 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dwarfstar
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 36 + Powers 70 + Advantages 10 +
Skills 22 (44 ranks) + Defenses 12
Abilities
Strength 2 Agility 2 Fighting 5 Awareness 2 Defenses
Stamina 2 Dexterity 2 Intellect 1 Presence 2 Dodge 13
Offense Initiative: +2 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Knife . . . . . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .18
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..18-20 .. .. .. .. .. .. .. .. .. . . . . . . . .6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .17
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness
. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
5/2
throwing knives: Strength-
. +10,
. . . . . DC
. . . . 18
. . . . . . . . . 25/50/100
. . . . . . . . . . .ft., . . . Crit
. . . . .19-20 .................................................................
based Damage 1 Will 5
Unarmed . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Hero
. .. .. .. .. .. .. Points:
.. .. .. .. .. .. .. .. .. ..1.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
White Dwarf Strike: Strength-
based Damage 8 +7,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20

Powers Damage
ü Size and Mass Control: "Action Size": Shrinking 14 (46 PP) Bruises
Removable, +14 Stealth, +7 active defenses, -3 size ranks, Advantages: Hide in Plain Sight;
Increased Duration: continuous, Normal Strength (Free - Personal - Continuous) Dazed
Size and Mass Control: Atomic Size: Shrinking 6 (20 PP) Staggered
Removable, +6 Stealth, +3 active defenses, -1 size rank; Atomic Size, Increased Duration:
continuous, Normal Strength (Free - Personal - Continuous)
Incapacitated
throwing knives: Strength-based Damage 1 (3 EP)
DC 18, Advantages: Improved Critical; Increased Range: ranged (Standard - Ranged, 25/50/100 ft. - Fatigue
Instant)
Fatigued
ü White Dwarf Costume: Feature 1 (1 PP)
Notes: Can change into Atom costume as a free action (Personal - Permanent) Exhausted
White Dwarf Strike: Strength-based Damage 8 (3 PP)
DC 25; Activation: move action, Limited: Must start the turn shrunk and end it full size (Standard -
Close - Instant)

Advantages
Close Attack 2 +1 bonus to close attack checks per rank.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 1 5 points of equipment per rank.
Favored Environment: Ambush Circumstance bonus to attack or defense in an
environment.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Critical: Knife +1 to critical threat range with an attack per rank.
Improved Critical: throwing knives: Strength-based Damage 1 +1 to critical threat range
with an attack per rank.
Seize Initiative Spend a hero point to go first in the initiative order.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 0.5 miles/hour, 6 feet/round (run 1 mile/hour, 15 feet/round; swim
900 feet/hour, 1 foot/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Knife, throwing knives [throwing knives: Strength-based
Damage 1, DC 18, Advantages: Improved Critical; Increased Acrobatics +6 4 2
Range: ranged] Athletics +5 3 2
Complications Close Combat: Knife +9 4 5
Enemy The psychotic villain Dwarfstar is determined to kill the Atom. Deception +8 6 2
Motivation: Responsibility The Atom feels it’s his duty to fill his friend,
Ray Palmer’s, shoes.
Expertise: Science - - 1
Quirk: Center of Strangeness The Atom’s adopted home of Ivy Town Insight +2 - 2
has been affected by his physics-warping powers and it’s now a magnet
for weird occurrences that the Atom usually has to deal with. Intimidation +8 6 2

Background Information Investigation - - 1

Languages: Native Language Perception +5 3 2


Persuasion +2 - 2
Ranged Combat: Throw +10 8 2
Sleight of Hand +8 6 2
Stealth +20 4 2 +14
Technology - - 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (1 issues): Size and Mass Control: Atomic Size: Shrinking 6 - Atomic Size: 20 Ranks of Shrinking are required.
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Dyna-Mite (Daniel Dunbar)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 85 PP; Abilities 32 + Powers 11 + Advantages 8 + Skills
11 (22 ranks) + Defenses 23
Abilities
Strength 3 Agility 2 Fighting 2 Awareness 1 Defenses
Stamina 4 Dexterity 2 Intellect 1 Presence 1 Dodge 9
Offense Initiative: +2 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Dyna-Rings: Cone Area Damage 7 . DC . . . .22


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 5/4
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC. . . .18
. . . ...........Bludgeon,
.......................Crit .........19-20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 7
Powers
Dyna-Rings: Cone Area Damage 7 (11 PP) Hero Points: 1
Removable, DC 22; Cone Area: 60 feet cone, DC 17 (Standard - Close - Instant)

Damage
Advantages
Bruises
All-out Attack Trade active defense for attack bonus.
Connected Call in assistance or favors with a Persuasion check. Dazed
Defensive Attack Trade attack bonus for active defense bonus. Staggered
Defensive Roll +1 active defense bonus to Toughness per rank. Incapacitated
Great Endurance +5 on checks involving endurance.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank. Fatigue
Power Attack Trade attack bonus for effect bonus. Fatigued
Takedown Free extra attack when you incapacitate a minion. Exhausted

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 2
Athletics +7 4 3
Close Combat: Unarmed +11 9 2
Deception +1 - 1
Expertise: Chemistry +5 4 1
Insight +1 - 1
Intimidation +1 - 1
Investigation - - 1
Perception +1 - 1
Persuasion +1 - 1
Sleight of Hand - - 2
Stealth +7 5 2
Technology - - 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Eclipso
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 407 PP; Abilities 82 + Powers 263 + Advantages 7 +
Skills 42 (84 ranks) + Defenses 13
Abilities
Strength 13/0 Agility 5 Fighting 8 Awareness 8 Defenses
Stamina 12/0 Dexterity 8 Intellect 5 Presence 7 Dodge 10
Offense Initiative: +9 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Laser Beam: Blast 13 . . . .+13, . . . . . DC


. . . .28
. . . . . . . . . 325/650/1300
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .13 ................
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
16
Unarmed . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .28
. . . ...........Bludgeon,
.......................Crit
.........20
............................................................................................Impervious:
....... . . . . . .+12
............

Powers Will 13
ü Dark Translocation (18 PP)
Hero Points: 1
Flight: Flight 8 (16 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)
Speed: Speed 8 (1 PP) Damage
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)
Bruises
Teleport: Teleport 8 (1 PP)
1 mile in a move action, carrying 50 lbs. (Move - Rank - Instant) Dazed
ü Darkness Awareness (12 PP) Staggered
ü Emotion Awareness: Senses 1 (1 PP) Incapacitated
Awareness: Emotion Awareness (Personal - Permanent)
ü Remote Sensing: Remote Sensing 32 (11 PP) Fatigue
Affects: 1 Type - Mental , Range: 16 million miles; Limited: Emotion Awareness only, Reduced
Range: close, Notes: Conduit is shards of the Heart of Darkness, target must touch the shard. Fatigued
(Free - Close - Sustained)
Exhausted
ü Eternal Spirit: Immortality 1 (2 PP)
Return after 2 weeks, Notes: Returns inside the crystal (Personal - Permanent)
ü Possess Host (50 PP)
Affliction: Affliction 13 (26 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23;
Increased Range 2: perception; Limited: Target must have a shard of the Heart of Darkness in
his possession (Standard - Perception - Instant)
ü Concealment: Concealment 10 (8 PP)
All Senses; Custom 2: All Senses except Mental and Magic, Limited: Must be close to host (Free
- Personal - Sustained)
ü Insubstantial: Insubstantial 4 (16 PP)
Incorporeal; Limited: Must be in close to host (Free - Personal - Sustained)
ü Strength of Darkness (77 PP)
ü Enhanced Trait: Enhanced Trait 50 (50 PP)
Traits: Stamina +12 ( +12), Strength +13 ( +13) (Free - Personal - Sustained)
ü Immunity: Immunity 11 (11 PP)
Aging, Life Support (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 12 (12 PP)
(Free - Personal - Continuous)
ü Protection: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent)
ü The Heart of Darkness (104 PP)
Easily Removable
Eclipse Soul: Affliction 13 (25 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23;
Increased Range 2: perception; Limited: target cannot be “pure” of heart and must touch a shard
of the Heart of Darkness, Quirk: “eclipsed” pigmentation (Standard - Perception - Instant)
Laser Beam: Blast 13 (26 PP)
DC 28 (Standard - Ranged, 325/650/1300 ft. - Instant)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Powers Skills
Total Ranks Ability Other
ü Shadow Beings: Summon 8 (96 PP)
Controlled, Horde, Multiple Minions 4: 16 minions (Standard - Close - Acrobatics
Sustained)
- - 5
ü Shadow Objects: Create 8 (25 PP) Athletics +13 - 13
Volume: 250 cft., DC 18; Increased Duration: continuous, Precise (Standard -
Ranged, 200/400/800 ft. - Continuous) Close Combat: Unarmed +11 3 8
Deception +21 14 7
Advantages
Expertise: Magic +18 13 5
Assessment Use Insight to learn an opponent's combat capabilities.
Close Attack 2 +1 bonus to close attack checks per rank. Expertise: Universal History +15 10 5
Fascinate (Persuasion) Use an interaction skill to entrance others. Insight +19 11 8
Fearless Immune to fear effects.
Intimidation +14 7 7
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus. Investigation - - 5
Perception +8 - 8
Movement
Persuasion +23 16 7
Base Movement Speed - 500 miles/hour, 1 mile/round (run 1000
miles/hour, 2 miles/round; swim 120 miles/hour, 1800 feet/rou Ranged Combat: Laser
Beam
+13 5 8
Flight: Flight 8 - Speed: 500 miles/hour, 1 mile/round
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; Sleight of Hand - - 8
vertical: 4.6 ft.; standing vert.: 2.3 ft.
Stealth +10 5 5
Speed: Speed 8 - Speed: 500 miles/hour, 1 mile/round
Teleport: Teleport 8 - 1 mile in a move action, carrying 50 lbs. Technology - - 5
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw Treatment - - 5
50 tons 120 feet
Vehicles - - 8
Complications
Dark Soul While Eclipso is manifested in his host or as a double,
exposure to sunlight or an exorcism power either renders him dormant or
banishes him altogether.
Spirit Being As an embodiment of power, Eclipso cannot exist in
physical reality without a host.
Spirit of Revenge Eclipso is compelled to fulfill his hosts’ power
fantasies and personal revenge before he can set his own plans into
action.

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Shadow Being
Strength 6, Stamina -, Agility 0, Dexterity 0, Fighting 8,
Intellect 0, Awareness 0, Presence 0
Skills
Perception 6 (+6), Stealth 14 (+14)
Powers
Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round)
Immunity to Fortitude Effects
Insubstantial: Insubstantial 4 (Incorporeal; Innate;
Permanent)
Protection: Protection 6 (+6 Toughness)
Shadow Form: Strength-based Damage 2 (DC 23; Affects
Corporeal 2)
Strength Effect (Affects Corporeal 6)
Offense
Initiative +0
Grab, +8 (DC Spec 16)
Shadow Form: Strength-based Damage 2, +8 (DC 23)
Throw, +0 (DC 21)
Unarmed, +8 (DC 21)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 6, Will 7
Power Points
Abilities 18 + Powers 73 + Advantages 0 + Skills 10 (20
ranks) + Defenses 15 = 116

Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Shadow Being
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 116 PP; Abilities 18 + Powers 73 + Advantages 0 + Skills
10 (20 ranks) + Defenses 15
Abilities
Strength 6 Agility 0 Fighting 8 Awareness 0 Defenses
Stamina - Dexterity 0 Intellect 0 Presence 0 Dodge 8
Offense Initiative: +0 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Immune
Shadow Form: Strength-based Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Damage 2 +8,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .21
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
7
Powers Hero Points: 1
ü Flight: Flight 3 (6 PP)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained)
ü Immunity to Fortitude Effects (30 PP) Damage
(Reaction - Personal - Permanent)
Bruises
ü Insubstantial: Insubstantial 4 (21 PP)
Incorporeal; Innate; Permanent (Free - Personal - Permanent) Dazed
ü Protection: Protection 6 (6 PP) Staggered
+6 Toughness (Personal - Permanent) Incapacitated
Shadow Form: Strength-based Damage 2 (4 PP)
DC 23; Affects Corporeal 2 (Standard - Close - Instant)
Fatigue
Strength Effect (6 PP)
Affects Corporeal 6 (Standard - Close - Instant) Fatigued
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 3 - Speed: 16 miles/hour, 250 feet/round
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw 800 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +6 - 6
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +6 6
Persuasion +0 -
Sleight of Hand - -
Stealth +14 14
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Elasti-Woman
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 145 PP; Abilities 50 + Powers 72 + Advantages 6 +
Skills 10 (20 ranks) + Defenses 7
Abilities
Strength 0 Agility 4 Fighting 4 Awareness 2 Defenses
Stamina 7 Dexterity 4 Intellect 1 Presence 3 Dodge 7
Offense Initiative: +4 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
7
Powers Will 3
ü Change Stature (49 PP)
Growth (1 PP) Hero Points: 1
"Action Size": Growth 12 (linked)
+12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass
ranks, +1 (Free - Personal - Sustained)
Damage
Enhanced Ability: Enhanced Strength 4 (linked) Bruises
+4 STR; Limited: Limited to Grabbing/Holding (Free - Personal - Sustained)
Dazed
Leaping: Leaping 4 (linked)
Leap 120 feet at 30 miles/hour (Free - Personal - Instant) Staggered
Shrinking: Shrinking 24 (48 PP) Incapacitated
-6 STR, -12 Intimidate, +24 Stealth, +12 active defenses, -5 size ranks, -2 speed ranks (Free -
Personal - Sustained)
Fatigue
ü Floating: Movement 1 (1 PP)
Safe Fall; Limited: to when ½ inch tall (Free - Personal - Sustained) Fatigued
Giant-Sized Arm Sweep or Stomp (12 PP) Exhausted
Burst Area: 30 feet radius sphere, DC 22 (Standard - Close - Instant)
ü Rebuild Body: Regeneration 5 (10 PP)
Every 2 rounds; Persistent (Personal - Permanent)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Diehard Automatically stabilize when dying.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Floating: Movement 1 - Safe Fall
(Inactive) Leaping: Leaping 4 - Leap 120 feet at 30 miles/hour
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing
vert.: 1.4 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Involuntary Powers Elasti-Woman’s sizechanging abilities are sometimes
out of control when she is emotionally unstable. Acrobatics - - 4
Relationship Rita Farr is deeply committed to her fellow Doom Patrol
members, her adopted son Beast Boy, and (while together) her husband, Athletics +4 4
Mento.
Deception +3 - 3
Weakness Due to her malleable brain, Elasti-Woman suffers a -5 penalty
to checks against Deception and Persuasion attempts, and against Mind Expertise: Acting +5 4 1
Control attacks.
Insight +2 - 2
Background Information Intimidation +3 - 3
Languages: Native Language Investigation - - 1
Perception +2 - 2
Persuasion +9 6 3
Sleight of Hand - - 4
Stealth +4 - 4
Technology - - 1
Treatment - - 1
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Element Lad
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 173 PP; Abilities 46 + Powers 70 + Advantages 14 +
Skills 13 (26 ranks) + Defenses 30
Abilities
Strength 2 Agility 2 Fighting 3 Awareness 5 Defenses
Stamina 4 Dexterity 2 Intellect 4 Presence 1 Dodge 12
Offense Initiative: +2 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6/4
Powers Will 11
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained) Hero Points: 1
ü Flight: Flight 7 (14 EP)
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
ü Telepathic Plug: Comprehend 2 (4 EP)
Damage
Languages - Understand All, Languages - You're Understood (Personal - Permanent) Bruises
ü Telepathic Plug: Mental Communication 1 (4 EP)
(Free - Rank, 100 feet - Sustained)
Dazed
ü Transmutation: Transform 10 (70 PP) Staggered
Affects: Anything, Transforms: 800 lbs., DC 20; Increased Duration: continuous, Increased Range 2: Incapacitated
perception; Resistible: Toughness (Standard - Perception - Continuous)
ü Transsuit: Immunity 10 (9 EP) Fatigue
Life Support; Custom: except for starvation and thirst (Personal - Permanent)
Fatigued
Advantages Exhausted
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 8 5 points of equipment per rank.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Leadership Spend a hero point to remove a condition from an ally.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Flight Ring [Distress Signal: Radio Communication 5, Sense
Type: Subspace Radio; Custom 3: Distress Signal Only; Acrobatics - - 2
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Athletics
Telepathic Earplug [Telepathic Plug: Comprehend 2,
+2 - 2
Languages - Understand All, Languages - You're Understood; Close Combat: Unarmed +9 6 3
Telepathic Plug: Mental Communication 1], Transsuit
[Transsuit: Immunity 10, Life Support; Custom: except for Deception +1 - 1
starvation and thirst] Expertise: Chemistry +12 8 4
Complications Expertise: Science +10 6 4
Honor Out of his concern for others, Jan uses his potentially lethal Insight +11 6 5
powers judiciously, even when such restraint puts him at a
disadvantage. Intimidation +1 - 1
Motivation: Doing Good The core tenet of Jan’s philosophy is helping Investigation
others, regardless of self. - - 4
Perception +5 - 5
Background Information
Persuasion +1 - 1
Languages: Native Language
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - 4
Treatment - - 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Elephant
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 28 PP; Abilities -6 + Powers 20 + Advantages 0 + Skills 3
(6 ranks) + Defenses 11
Abilities
Strength 10 Agility 0 Fighting 2 Awareness 1 Defenses
Stamina 9 Dexterity -1 Intellect -4 Presence -2 Dodge -1
Offense Initiative: +0 Parry -1
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-1,
. . .DC
. . . .25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
9
Powers Will 6
ü Growth 9 (19 PP)
+9 STR, +9 STA, +4 Intimidate, -9 Stealth, -5 active defenses, +2 size ranks, +9 mass ranks, +1 Hero Points: 1
spee; Innate; Permanent (Free - Personal - Permanent)
ü Trunk: Extra Limbs 1 (1 PP)
1 extra limb, Advantages: Improved Grab (Personal - Permanent) Damage
Bruises
Advantages
Dazed
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Staggered
Movement Incapacitated
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Fatigue
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.: Fatigued
2 ft.
Exhausted
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +10 - 10
Deception -2 - -2
Insight +1 - 1
Intimidation +2 - -2 +4
Investigation - - -4
Perception +7 6 1
Persuasion -2 - -2
Sleight of Hand - - -1
Stealth -9 - -9
Technology - - -4
Treatment - - -4
Vehicles - - -1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Elite
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 69 PP; Abilities 22 + Powers 0 + Advantages 7 + Skills
17 (34 ranks) + Defenses 23
Abilities
Strength 3 Agility 1 Fighting 5 Awareness 0 Defenses
Stamina 1 Dexterity 1 Intellect 0 Presence 0 Dodge 9
Offense Initiative: +5 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Assault Rifle . . . . . . . . . . . . .+9, . . . .DC


. . . .20
. . . . . . . . . .Ballistic
. . . . . . . . ./. Multiattack,
. . . . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .6 ...............
Heavy Pistol . . . . . . . . . . . . . . +9, . . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
5
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Will
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Equipment 6 5 points of equipment per rank.
Improved Initiative +4 bonus to initiative checks per rank. Damage
Bruises
Movement Dazed
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Staggered
0.5 miles/hour, 6 feet/round)
Incapacitated
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Assault Rifle, Bulletproof Vest, Heavy Pistol
Acrobatics - - 1
Background Information Athletics +7 4 3
Languages: Native Language Close Combat: Unarmed +9 4 5
Deception +0 -
Expertise: Soldier +8 8
Insight +0 -
Intimidation +4 4
Investigation - -
Perception +6 6
Persuasion +0 -
Ranged Combat: Guns +9 8 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - -
Treatment - -
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Elongated Man
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 159 PP; Abilities 52 + Powers 45 + Advantages 3 +
Skills 39 (78 ranks) + Defenses 20
Abilities
Strength 2 Agility 5 Fighting 2 Awareness 5 Defenses
Stamina 4 Dexterity 3 Intellect 3 Presence 2 Dodge 8
Offense Initiative: +5 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Damage: Strength-based
. +15,
. . . . . DC
. . . . 20
. . . . . . . . . Crit . . . . .20
Fortitude ................
Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Impervious: +8
Unarmed . . . . . . . . . . . . . . . . .+15,
. . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 8
Powers
ü Elongating Man (29 PP) Hero Points: 1
Damage: Strength-based Damage 3 (3 PP)
DC 20 (Standard - Close - Instant)
Damage
Enhanced Ability: Enhanced Strength 4 (4 PP)
+4 STR; Limited: Resist Attempts to Break Grabs (Free - Personal - Sustained) Bruises
ü Enhanced Trait: Enhanced Trait 10 (10 PP) Dazed
Advantages: Accurate Attack, All-out Attack, Chokehold, Close Attack 4, Fast Grab, Improved
Grab, Improved Hold (Free - Personal - Sustained) Staggered
Leaping: Leaping 6 (6 PP) Incapacitated
Leap 500 feet at 120 miles/hour (Free - Personal - Instant)
ü Movement: Movement 3 (6 PP) Fatigue
Safe Fall, Slithering, Swinging (Free - Personal - Sustained)
ü Rubber Body: Protection 8 (16 PP) Fatigued
+8 Toughness; Impervious (Personal - Permanent) Exhausted

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 4 +1 bonus to close attack checks per rank.
Contacts Make an initial Investigation check in one minute.
Fast Grab Make a free grab check after an unarmed attack.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Leaping: Leaping 6 - Leap 500 feet at 120 miles/hour
Movement: Movement 3 - Safe Fall, Slithering, Swinging
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
I Smell a Mystery! Ralph Dibny finds mysteries and enigmas irresistible,
and the same investigative instinct that makes him an amazing detective Acrobatics +10 5 5
has also been used to lure him into traps.
Ralph & Sue Whenever the Elongated Man is on the trail of a mystery, Athletics +10 8 2
his wife is by his side.
Close Combat: Unarmed +11 9 2
Background Information Deception +4 2 2
Languages: Native Language Insight +15 10 5
Intimidation +2 - 2
Investigation +18 15 3
Perception +16 11 5
Persuasion +2 - 2
Sleight of Hand +13 10 3
Stealth +9 4 5
Technology - - 3
Treatment - - 3
Vehicles +7 4 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Emerald Empress
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 155 PP; Abilities 32 + Powers 75 + Advantages 6 +
Skills 12 (24 ranks) + Defenses 30
Abilities
Strength 0 Agility 2 Fighting 1 Awareness 3 Defenses
Stamina 2 Dexterity 2 Intellect 2 Presence 4 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Emerald Blast: Blast 18 . +10, . . . . . DC


. . . . 33
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .7 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
20
Unarmed . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Impervious:
. . . . . . . . . +18
............

Powers Will 15
ü The Emerald Eye of Ekron (75 PP)
Removable (indestructible) Hero Points: 1
Emerald Blast: Blast 18 (36 PP)
DC 33 (Standard - Ranged, 450/900/1800 ft. - Instant) Damage
ü Emerald Blast: Flight 5 (10 PP)
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained) Bruises
ü Protective Field (46 PP) Dazed
ü Immunity: Immunity 10 (10 PP) Staggered
Life Support (Personal - Permanent)
Incapacitated
ü Protection: Protection 18 (36 PP)
+18 Toughness; Impervious (Personal - Permanent)
Fatigue
Advantages Fatigued
Accurate Attack Trade effect DC for attack bonus. Exhausted
Attractive Circumstance bonus to interaction based on your looks.
Ranged Attack 4 +1 bonus to ranged attack checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Emerald Blast: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Blind and Powerless Blinding the Emerald Eye leaves the Empress
unable to access its powers. Acrobatics - - 2
Kryptonite Exposure to kryptonite can reduce the Emerald Eye’s power
ranks and even disable it for a time. Athletics +0 -
Deception +8 4 4
Background Information
Insight +7 4 3
Languages: Native Language
Intimidation +8 4 4
Investigation - - 2
Perception +7 4 3
Persuasion +8 4 4
Ranged Combat: Emerald
Eye
+6 4 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Empress
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 142 PP; Abilities 50 + Powers 24 + Advantages 16 +
Skills 32 (64 ranks) + Defenses 20
Abilities
Strength 1 Agility 3 Fighting 8 Awareness 3 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 2 Dodge 11
Offense Initiative: +7 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Sword-Baton . . . . . . . . . . . . +13, . . . . . .DC. . . 18


. . . . .. .. .. .. .. .Bludgeon,
. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..6
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. . . . . . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/3
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .16. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 8
Powers
The Voice: Affliction 8 (16 PP) Hero Points: 1
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18;
Increased Range 2: perception; Sense-dependent: Hearing (Standard - Perception - Instant)
Voodoo: Teleport 8 (8 PP)
Damage
1 mile in a move action, carrying 50 lbs.; Distracting (Move - Rank - Instant) Bruises
Dazed
Advantages
Staggered
Agile Feint Feint using Acrobatics skill or Speed rank.
Incapacitated
All-out Attack Trade active defense for attack bonus.
Defensive Attack Trade attack bonus for active defense bonus. Fatigue
Defensive Roll +1 active defense bonus to Toughness per rank.
Fatigued
Equipment 1 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects. Exhausted
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Ritualist Use Expertise (Magic) to create and perform rituals.
Seize Initiative Spend a hero point to go first in the initiative order.
Takedown Free extra attack when you incapacitate a minion.
Weapon Bind Free disarm attempt when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet
Voodoo: Teleport 8 - 1 mile in a move action, carrying 50 lbs.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Sword-Baton (Club), Undercover Shirt
Acrobatics +9 6 3
Background Information Athletics +7 6 1
Languages: Native Language Close Combat: Sword-Baton +13 5 8
Deception +8 6 2
Expertise: Magic +8 6 2
Insight +8 5 3
Intimidation +6 4 2
Investigation +6 4 2
Perception +9 6 3
Persuasion +6 4 2
Sleight of Hand - - 3
Stealth +8 5 3
Technology - - 2
Treatment +5 3 2
Vehicles +7 4 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Enchantress
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 191 PP; Abilities 60 + Powers 74 + Advantages 7 +
Skills 26 (52 ranks) + Defenses 24
Abilities
Strength 1 Agility 2 Fighting 2 Awareness 7 Defenses
Stamina 3 Dexterity 5 Intellect 6 Presence 4 Dodge 12
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Eldritch Blast: Blast 12 . +10, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
10
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 10
Powers
ü Cauldron of Herne-Ramsgate (16 PP) Hero Points: 1
Easily Removable
ü Enhanced Trait: Enhanced Trait 7 (4 PP) Damage
Traits: Expertise +12 ( +18), Advantages: Assessment; Limited: to knowledge about magic
creatures (Free - Personal - Sustained) Bruises
ü Remote Sensing: Remote Sensing 20 (22 PP) Dazed
Affects: 1 Type - Magic Sensitivity, Range: 4000 miles; Dimensional 2: group - Mystic Dimensions,
No Conduit; Limited: to only magical creatures (Free - Rank - Sustained) Staggered
ü Enchanted Physique (13 PP) Incapacitated
ü Power-lifting: Power-lifting 6 (6 PP)
+6 STR for lifting (Reaction - Personal - Continuous) Fatigue
ü Protection: Protection 7 (7 PP)
+7 Toughness (Personal - Permanent) Fatigued
ü Magic Sensitivity: Senses 8 (8 PP) Exhausted
Accurate: , Acute: , Analytical: , Awareness: Magic, Extended: 2: x100, Tracking: 1: -1 speed
rank (Personal - Permanent)
ü Sorcery (37 PP)
Channel Power: Variable 8 (32 PP)
Affects Others Only, Increased Range: ranged; Check Required 8: DC 17 - Expertise: Magic,
Concentration, Fades, Limited: (only Enhanced Trait for target’s existing traits, Notes: recharges
when tapping the magic of others (Standard - Ranged, 200/400/800 ft. - Concent)
Eldritch Blast: Blast 12 (1 PP)
DC 27; Variable Descriptor: close group - elemental (Standard - Ranged, 300/600/1200 ft. -
Instant)
Ghostwalk (1 PP)
Flight: Flight 4 (8 PP)
Speed: 30 miles/hour, 500 feet/round (Free - Personal - Sustained)
Immunity: Immunity 2 (2 PP)
Suffocation (All) (Personal - Permanent)
Movement: Movement 3 (6 PP)
Permeate 3: full speed (Free - Personal - Sustained)
Senses: Senses 4 (4 PP)
Penetrates Concealment: Sight (Personal - Permanent)
Healing: Healing 10 (1 PP)
Energizing (Standard - Close - Instant)
Hex Hijack: Affliction 12 (1 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 22;
Increased Range: ranged; Limited: Controlled condition only applies to effect parameters [0 ranks
only], Notes: taps and control magic flows; Magic Impaired, Magic Disabled, Controlled (Standard
- Ranged, 300/600/1200 ft. - Instant)
Teleportation: Teleport 12 (1 PP)
16 miles in a move action, carrying 800 lbs.; Increased Mass 4 (Move - Rank - Instant)

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Advantages Skills
Total Ranks Ability Other
Artificer Use Expertise (Magic) to create temporary magical devices.
Assessment Use Insight to learn an opponent's combat capabilities. Acrobatics - - 2
Leadership Spend a hero point to remove a condition from an ally. Athletics +1 - 1
Luck Re-roll a die roll once per rank.
Deception +4 - 4
Ritualist Use Expertise (Magic) to create and perform rituals.
Skill Mastery: Expertise: Magic Make routine checks with one skill Expertise: Art +14 8 6
under any conditions.
Expertise: Magic +18 - 6 +12
Teamwork +5 bonus to support team checks.
Trance Go into a deathlike trance that slows bodily functions. Insight +15 8 7
Intimidation +4 - 4
Movement
Investigation +12 6 6
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Perception +20 13 7
(Inactive) Flight: Flight 4 - Speed: 30 miles/hour, 500 feet/round
Persuasion +4 - 4
(Inactive) Movement: Movement 3 - Permeate 3: full speed
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: Ranged Combat: Sorcery +10 5 5
2.2 ft.; standing vert.: 1.1 ft.
Sleight of Hand - - 5
Teleportation: Teleport 12 - 16 miles in a move action, carrying 800 lbs.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw Stealth +2 - 2
1600 lbs. 120 feet
Technology - - 6
Complications Treatment +18 12 6
Power Loss June must be able to pronounce the word “Enchantress” to Vehicles - - 5
have access to her powers and the Expertise:Magic skill.
Stressful Magic Concentration effects and rituals that last too long,
catastrophic failures or incredible successes may cause Enchantress to
lose control and become evil.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Eradicator
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 285 PP; Abilities 110 + Powers 126 + Advantages 7 +
Skills 22 (44 ranks) + Defenses 20
Abilities
Strength 19 Agility 2 Fighting 8 Awareness 3 Defenses
Stamina 14 Dexterity 2 Intellect 5 Presence 2 Dodge 10
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Energy Blast: Damage 16 +10, DC 31 . . . . . 400/800/1600 . . . . . . . . . . . . . . .ft., . . . Crit


. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .15 ................
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 34
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
18
Unarmed . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . .34
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Impervious:
. . . . . . . . . +18
............

Powers Will 12
Energy Blast: Damage 16 (34 PP)
DC 31; Increased Range: ranged, Variable Descriptor 2: broad group - any energy (Standard - Hero Points: 1
Ranged, 400/800/1600 ft. - Instant)
ü Flight (32 PP) Damage
Flight: Flight 15 (30 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained) Bruises
Movement: Movement 1 (1 PP) Dazed
Space Travel 1: within solar system (Free - Personal - Sustained)
Staggered
Super-Speed (1 PP)
Incapacitated
Speed: Speed 15 (15 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
ü Invulnerability (27 PP)
Fatigue
ü Immunity: Immunity 5 (5 PP) Fatigued
Environmental Conditions (All) (Personal - Permanent)
Exhausted
ü Impervious Defense: Impervious Toughness 18 (18 PP)
(Free - Personal - Continuous)
ü Protection: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent)
ü Super-Senses: Senses 19 (19 PP)
Acute: Hearing, Detect: extradimensional beings, mental 2: ranged, Detect: extradimensional
gateways, mental 2: ranged, Extended: Hearing 1: x10, Extended: Vision 3: x1k, Infravision,
Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing (Personal -
Permanent)
ü Super-Speed: Quickness 12 (10 PP)
Perform routine tasks in -12 time ranks; Limited to One Type: Mental [4 ranks only] (Free - Personal
- Sustained)
ü Super-Strength: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)

Advantages
Diehard Automatically stabilize when dying.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Extraordinary Effort Gain two benefits when using extra effort.
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.
Ultimate Effort: Toughness Check Spend a hero point to get an effective 20 on a specific
check.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000
miles/hour, 250 miles/round; swim 16000 miles/hour, 30 Acrobatics - - 2
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Athletics +19 - 19
Movement: Movement 1 - Space Travel 1: within solar system
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.; Close Combat: Unarmed +9 1 8
vertical: 5.8 ft.; standing vert.: 2.9 ft.
Deception +2 - 2
(Inactive) Speed: Speed 15 - Speed: 64000 miles/hour, 120 miles/round
Throwing Distance - Throw 800 ktons 6 feet; throw 200 ktons 30 feet; Expertise: Krypton +17 12 5
throw 50 ktons 120 feet
Expertise: Scientist +12 7 5
Complications Insight +3 - 3
Obsession Eradicator is obsessed with preserving the culture and Intimidation +2 - 2
knowledge of the planet Krypton, no matter how little of it remains.
Power Loss Eradicator loses his powers under a red sun. Other effects Investigation - - 5
draining or interfering with the energies of the yellow sun can deprive
him of his Energy Blast, Flight, Super-Senses, Super-Speed, and Super- Perception +11 8 3
Strength.
Persuasion +2 - 2
Vulnerability Eradicator is as vulnerable to magic as anyone else. His
Ranged Combat: Energy
Toughness is not Impervious against magical attacks.
Blast
+10 8 2
Weakness Eradicator has a weakness to kryptonite, the radioactive
remains of the planet Krypton. Kryptonite comes in a number of forms. Sleight of Hand - - 2
Green kryptonite is by far the most common. Its radiation saps his
Strength, Flight, Super-Senses, Super-Speed, and Super-Strength, leaving Stealth +2 - 2
him impaired, disabled, and eventually debilitated in terms of Strength
and power effects. Long-term exposure (usually a matter of minutes, less Technology +13 8 5
for a large enough amount) imposes the dying condition and may lead to
death. Treatment - - 5
Vehicles - - 2
Background Information
Languages: English, Kryptonian

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Etta Candy
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 64 PP; Abilities 26 + Powers 0 + Advantages 1 + Skills
22 (44 ranks) + Defenses 15
Abilities
Strength 1 Agility 0 Fighting 4 Awareness 1 Defenses
Stamina 2 Dexterity 2 Intellect 2 Presence 1 Dodge 6
Offense Initiative: +0 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
2
Advantages Will 6
Benefit, Status: military rank, Lieutenant Gain a significant perquisite or fringe benefit.
Hero Points: 1
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Damage
0.5 miles/hour, 6 feet/round)
Bruises
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft. Dazed
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +6 5 1
Close Combat: Unarmed +6 2 4
Deception +4 3 1
Expertise: Military +8 6 2
Insight +7 6 1
Intimidation +1 - 1
Investigation +6 4 2
Perception +5 4 1
Persuasion +1 - 1
Ranged Combat: Guns +8 6 2
Sleight of Hand - - 2
Stealth +4 4
Technology - - 2
Treatment +4 2 2
Vehicles +4 2 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Evil Star
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 318 PP; Abilities 64 + Powers 198 + Advantages 5 +
Skills 30 (60 ranks) + Defenses 21
Abilities
Strength 2 Agility 2 Fighting 4 Awareness 5 Defenses
Stamina 6 Dexterity 4 Intellect 8 Presence 5
8 Dodge
Offense Initiative: +2 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Lifting: Move Object 16 . +10,


. . . . . DC
. . . . 26
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20 . . . . . . . . . . . . . . . .15
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude ................
Starforce Blast: Damage 16 . +10,
. . . . . DC
. . . . 31
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
.............................................................
Toughness 16
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
. . . . . . . . . . +10
............
Unarmed . . . . . . . . . . . . . . . . . +4, DC 17
. . . . . . . . . . . . . . . . . .Bludgeon, Crit 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ............
Will 8
Powers
Hero Points: 1
ü The Star-Band (198 PP)
Removable
ü Ageless (10 PP) Damage
ü Enhanced Ability: Enhanced Stamina 4 (8 PP) Bruises
+4 STA (Free - Personal - Sustained)
Dazed
ü Immunity: Immunity 2 (2 PP)
Aging, Starvation & Thirst (Personal - Permanent) Staggered
ü Flight (34 PP) Incapacitated
ü Flight: Flight 13 (26 PP)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained) Fatigue
ü Movement: Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Fatigued
Sustained) Exhausted
ü Force Field (30 PP)
ü Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
ü Protection: Protection 10 (20 PP)
+10 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Starlight Manipulation (34 PP)
Force Constructs: Create 16 (32 PP)
Volume: 65000 cft., DC 26 (Standard - Ranged, 400/800/1600 ft. - Sustained)
Lifting: Move Object 16 (1 PP)
1600 tons (Standard - Ranged, 400/800/1600 ft. - Sustained)
Starforce Blast: Damage 16 (1 PP)
DC 31; Increased Range: ranged (Standard - Ranged, 400/800/1600 ft. - Instant)
ü Starlings: Summon 13 (132 PP)
Controlled, Feature: can give two commands to Starlings as a move action, Horde, Multiple
Minions 3: 8 minions, Sacrifice (Standard - Close - Sustained)
ü Universal Translator: Comprehend 4 (8 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood (Personal - Permanent)

Advantages
Inspire 2 Spend a hero point to grant allies a +1 circumstance bonus per rank.
Inventor Use Technology to create temporary devices.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Set-up Transfer the benefit of an interaction skill to an ally.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 2
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Athletics +2 - 2
Movement: Movement 4 - Environmental Adaptation: Zero-G, Space
Travel 3: other galaxies Close Combat: Unarmed +4 - 4
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical:
2.4 ft.; standing vert.: 1.2 ft. Deception +12 7 5
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Expertise: Science +22 14 8
50 lbs. 120 feet
Insight +5 - 5
Complications Intimidation +15 10 5
Star-Band Corruption The Star-Band erodes Evil Star’s principles and
sanity. He is vulnerable to remorse and guilt when faced directly with his Investigation +16 8 8
past atrocities.
Perception +5 - 5
Starlight Being isolated from starlight reduces every power in the Star-
Band by one rank per full day of isolation. Persuasion +5 - 5
Ranged Combat: The Star-
Starling Band
+10 6 4
Strength 13, Stamina -, Agility 4, Dexterity 0, Fighting 1, Intellect 0, Sleight of Hand - - 4
Awareness 3, Presence 0
Advantages Stealth +2 - 2
Improved Hold, Interpose, Teamwork
Skills Technology +23 15 8
Athletics 2 (+15), Close Combat: Unarmed 12 (+13), Perception 8 (+11)
Powers Treatment - - 8
Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round)
Immunity to Fortitude Effects
Vehicles - - 4
Immunity: Immunity 10 (Common Descriptor: Mental Effects)
Movement: Movement 3 (Space Travel 3: other galaxies)
Protection: Protection 12 (+12 Toughness; Impervious)
Regeneration: Regeneration 1 (Every 10 rounds)
Offense
Initiative +4
Grab, +1 (DC Spec 23)
Throw, +0 (DC 28)
Unarmed, +13 (DC 28)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will 3
Power Points
Abilities 32 + Powers 77 + Advantages 3 + Skills 11 (22 ranks) +
Defenses 11 = 134

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Starling
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 134 PP; Abilities 32 + Powers 77 + Advantages 3 +
Skills 11 (22 ranks) + Defenses 11
Abilities
Strength 13 Agility 4 Fighting 1 Awareness 3 Defenses
Stamina - Dexterity 0 Intellect 0 Presence 0 Dodge 8
Offense Initiative: +4 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .28
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
12
Impervious: +12
Powers
ü Flight: Flight 3 (6 PP)
Will 3
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained)
ü Immunity to Fortitude Effects (30 PP) Hero Points: 1
(Reaction - Personal - Permanent)
ü Immunity: Immunity 10 (10 PP) Damage
Common Descriptor: Mental Effects (Personal - Permanent)
ü Movement: Movement 3 (6 PP) Bruises
Space Travel 3: other galaxies (Free - Personal - Sustained)
Dazed
ü Protection: Protection 12 (24 PP)
+12 Toughness; Impervious (Personal - Permanent) Staggered
ü Regeneration: Regeneration 1 (1 PP) Incapacitated
Every 10 rounds (Personal - Permanent)
Fatigue
Advantages
Fatigued
Improved Hold -5 circumstance penalty to escape from your holds.
Exhausted
Interpose Take an attack meant for an ally.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 3 - Speed: 16 miles/hour, 250 feet/round
Movement: Movement 3 - Space Travel 3: other galaxies
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw 50 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 4
Athletics +15 2 13
Close Combat: Unarmed +13 12 1
Deception +0 -
Insight +3 - 3
Intimidation +0 -
Investigation - -
Perception +11 8 3
Persuasion +0 -
Sleight of Hand - -
Stealth +4 - 4
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Fate (Jared Stevens)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 174 PP; Abilities 50 + Powers 61 + Advantages 11 +
Skills 32 (64 ranks) + Defenses 20
Abilities
Strength 7/2 Agility 4 Fighting 7 Awareness 2 Defenses
Stamina 7/2 Dexterity 4 Intellect 2 Presence 2 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Ankh Daggers: Damage 5 . . DC . . . . 20


. . . . . . . . . . . . Crit . . . . .18-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude ................9 ................
Longblade: Strength-based
. +10,
. . . . . DC
. . . . 25
. . . . . . . . . Crit . . . . .18-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .10 ................
Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
11
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .22
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü Blades (13 PP) Damage
Removable
Ankh Daggers: Damage 5 (15 PP) Bruises
DC 20; Increased Range 2: perception (Standard - Perception - Instant)
Dazed
Longblade: Strength-based Damage 3 (1 PP)
DC 25; Penetrating 10 (Standard - Close - Instant) Staggered
ü Enhanced Trait: Enhanced Trait 20 (20 PP) Incapacitated
Traits: Strength +5 ( +7 ), Stamina +5 ( +7 ) (Free - Personal - Sustained)
ü Immunity: Immunity 10 (10 PP) Fatigue
Common Descriptor: Magic Effects (Personal - Permanent)
Fatigued
ü Protection: Protection 3 (3 PP)
+3 Toughness (Personal - Permanent) Exhausted
ü Regeneration: Regeneration 7 (7 PP)
Every 1.42 rounds (Personal - Permanent)
ü True Sight: Senses 8 (8 PP)
Analytical: Vision, Counters All Concealment: Vision, Counters Illusion: Vision (Personal - Permanent)

Advantages
Close Attack 3 +1 bonus to close attack checks per rank.
Great Endurance +5 on checks involving endurance.
Improved Critical 2: Blades +1 to critical threat range with an attack per rank.
Jack-of-all-trades Use any skill untrained.
Ritualist Use Expertise (Magic) to create and perform rituals.
Seize Initiative Spend a hero point to go first in the initiative order.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Weapon Bind Free disarm attempt when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Enemy Stevens inherited many enemies due to his role as an agent of
balance and his possession of the Fate artifacts. Acrobatics +8 4 4
Persistent Damage Stevens was injured during his early adventures and
only the healing properties Athletics +11 4 7
channeled through the Cloak of Destiny (Doctor Fate’s cape)
—transformed into the wraps around his arm—keeps his injuries from Close Combat: Unarmed +7 - 7
progressing and killing him).
Deception +8 6 2
Background Information Expertise: Magic +8 6 2
Languages: Native Language Expertise: Relic Hunter +10 8 2
Insight +10 8 2
Intimidation +8 6 2
Investigation +8 6 2
Perception +8 6 2
Persuasion +2 - 2
Sleight of Hand +10 6 4
Stealth +8 4 4
Technology +2 - 2
Treatment +2 - 2
Vehicles +4 - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Faust
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 145 PP; Abilities 40 + Powers 27 + Advantages 19 +
Skills 34 (68 ranks) + Defenses 25
Abilities
Strength 1 Agility 2 Fighting 1 Awareness 4 Defenses
Stamina 3 Dexterity 3 Intellect 6 Presence 0 Dodge 10
Offense Initiative: +2 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Magic Bolt: Damage 10 . .+8, . . . .DC


. . . .25
. . . .. .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. . . .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/3
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 11
Powers
ü Belt Pouches: Feature 2 (2 PP) Hero Points: 1
Removable, Notes: Summon ingredients or items for rituals and spells (Personal - Permanent)
ü Magic (25 PP) Damage
Clairvoyance: Remote Sensing 10 (1 PP)
Affects: Visual Senses, Range: 4 miles (Free - Rank - Sustained) Bruises
Healing Touch: Healing 10 (1 PP) Dazed
(Standard - Close - Instant)
Staggered
Magic Bolt: Damage 10 (20 PP)
DC 25; Increased Range: ranged (Standard - Ranged, 250/500/1000 ft. - Instant) Incapacitated
Shapechange: Morph 4 (1 PP)
+20 Deception checks to disguise; Any form (Free - Personal - Sustained) Fatigue
Summon Gate: Teleport 5 (1 PP) Fatigued
Carry 50 lbs.; Extended: 30 miles in 2 move actions, Portal; Limited to Extended (Move - Rank -
Instant) Exhausted
Transmute Matter: Transform 4 (1 PP)
Affects: Anything, Transforms: 12 lbs., DC 14 (Standard - Close - Sustained)

Advantages
Artificer Use Expertise (Magic) to create temporary magical devices.
Attractive Circumstance bonus to interaction based on your looks.
Connected Call in assistance or favors with a Persuasion check.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Fearless Immune to fear effects.
Luck 4 Re-roll a die roll once per rank.
Ritualist Use Expertise (Magic) to create and perform rituals.
Taunt Use Deception to demoralize in combat.
Trance Go into a deathlike trance that slows bodily functions.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Summon Gate: Teleport 5 - Carry 50 lbs.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 2
Athletics +8 7 1
Close Combat: Unarmed +7 6 1
Deception +8 8
Expertise: Magic +14 8 6
Insight +10 6 4
Intimidation +0 -
Investigation +12 6 6
Perception +12 8 4
Persuasion +0 -
Ranged Combat: Magic +8 5 3
Sleight of Hand +13 10 3
Stealth +6 4 2
Technology - - 6
Treatment - - 6
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Felix Faust
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 193 PP; Abilities 28 + Powers 95 + Advantages 7 +
Skills 33 (66 ranks) + Defenses 30
Abilities
Strength 0 Agility 1 Fighting 0 Awareness 5 Defenses
Stamina 1 Dexterity 1 Intellect 3 Presence 3 Dodge 15/8
Offense Initiative: +1 Parry 14/7
Attack Name Attack Bonus & Resistance DC Notes

Mystic Blast: Blast 13 . . . +9, . . . .DC


. . . .28
. . . . . . . . . .325/650/1300
. . . . . . . . . . . . . . ft., . . . .Crit . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .8 ...............
Telekinesis: Move Object 13 +9, . . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..325/650/1300
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Toughness 5
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20
Will ................

Powers Hero Points: 1


ü Eternal: Immunity 2 (3 PP)
Aging, Disease; Feature: Can survive death as disembodied spirit until granted new body by outside Damage
sources (Personal - Permanent)
ü Mystic Senses: Senses 4 (4 PP) Bruises
Acute: , Analytical: , Awareness: Magic Awareness, Radius: (Personal - Permanent) Dazed
ü Protective Enchantments (18 PP)
Staggered
ü Enhanced Defense: Enhanced Trait 14 (14 PP)
Traits: Dodge +7 ( +15), Parry +7 ( +14); Sustained (Free - Personal - Sustained) Incapacitated
ü Protection: Protection 4 (4 PP)
+4 Toughness; Sustained (Free - Personal - Sustained) Fatigue
ü Sorcery (70 PP) Fatigued
Arcane Trickery: Illusion 11 (56 PP) Exhausted
[0 active, 0/55 PP, 5/r], Affects: All Sense Types, Area: 2000 cft., DC 21 (Standard - Perception -
Sustained)
Countermagic: Nullify 13 (2 PP)
[0 active, 0/55 PP, 2/r], Counters: all magic effects, DC 23; Broad (Standard - Ranged,
325/650/1300 ft. - Instant)
Demon Pact: Summon 7 (2 PP)
[0 active, 0/55 PP, 6/r], DC 17; Heroic, Multiple Minions: 2 minions, Type (Broad): Demons;
Attitude: indifferent, Resistible: Will (Standard - Close - Sustained)
Mystic Blast: Blast 13 (2 PP)
[0 active, 0/55 PP, 2/r], DC 28 (Standard - Ranged, 325/650/1300 ft. - Instant)
Mystic Shield: Deflect 17 (2 PP)
[0 active, 0/55 PP, 1/r] (Standard - Ranged, 425/850/1700 ft. - Instant)
Mystic Veil: Concealment 10 (2 PP)
[0 active, 0/55 PP, 2/r+1], All Senses; Precise (Free - Personal - Sustained)
Telekinesis: Move Object 13 (2 PP)
[0 active, 0/55 PP, 2/r], 200 tons (Standard - Ranged, 325/650/1300 ft. - Sustained)
Teleport: Teleport 11 (2 PP)
[0 active, 0/55 PP, 2/r+4], 8 miles in a move action, carrying 200 lbs.; Dimensional 2: group -
Mystic Dimensions, Increased Mass 2 (Move - Rank - Instant)

Advantages
Artificer Use Expertise (Magic) to create temporary magical devices.
Languages 2 Speak and understand additional languages.
Luck 2 Re-roll a die roll once per rank.
Ritualist Use Expertise (Magic) to create and perform rituals.
Trance Go into a deathlike trance that slows bodily functions.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2
ft.; standing vert.: 1 ft. Athletics +0 -
Teleport: Teleport 11 - 8 miles in a move action, carrying 200 lbs. Deception +13 10 3
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12
lbs. 120 feet Expertise: Magic +18 15 3
Insight +10 5 5
Complications
Intimidation +7 4 3
Damaged Goods Faust’s soul is considered so used and tainted it no
longer has worth as a bargaining chip for dealing with demonic entities. Investigation - - 3
Obsession Increasing his magical powers.
Perception +9 4 5
Relationship Fauna (daughter) and Sebastian (son). Faust has also
bartered with various demons for power, including Nekron and the Persuasion +10 7 3
Demons Three.
Ranged Combat: Sorcery +9 8 1
Background Information Sleight of Hand +8 7 1
Languages: Greek, Latin, Native Language Stealth +7 6 1
Technology - - 3
Treatment - - 3
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Fire
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 180 PP; Abilities 42 + Powers 70 + Advantages 14 +
Skills 34 (68 ranks) + Defenses 20
Abilities
Strength 1 Agility 3 Fighting 3 Awareness 3 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 3
12
Dodge
Offense Initiative: +3 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Blast: Blast 10 . . . . . . . . . . .+10,


. . . . . DC
. . . .25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .6 ...............
Burning Touch: Damage 11 +9, . . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Toughness 7/3
Fire Blast: Blast 10 . . . . . +10, . . . . . .DC
. . . 25
. . . . .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..18-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Flame Aura: Damage 7 . . . +7, . . . .DC
. . . .22
. . . . . . . . . .Crit . . . . 20
Will ...............
Flaming Fan: Cone Area Damage
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
10 Hero Points: 1
Gout of Flame: Line Area Damage
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
10
Damage
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Bruises ..............................
Dazed
Powers Staggered
ü Fire Form (35 PP) Incapacitated
Activation: Move Action
ü Flight: Flight 5 (10 PP) Fatigue
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
ü Pyroplasm Body (26 PP) Fatigued
ü Fire Body: Insubstantial 3 (linked) Exhausted
Energy (Free - Personal - Sustained)
ü Immunity: Immunity 10 (linked)
Common Descriptor: Fire Effects (Personal - Permanent)
ü Strength Effect (linked)
Affects Corporeal (Standard - Close - Instant)
ü Fire Projection (35 PP)
Burning Touch: Damage 11 (1 PP)
DC 26; Accurate: +2, Penetrating 11 (Standard - Close - Instant)
Fire Blast: Blast 10 (1 PP)
DC 25, Advantages: Improved Critical 2; Secondary Effect [8 ranks only] (Standard - Ranged,
250/500/1000 ft. - Instant)
Flame Aura: Damage 7 (1 PP)
DC 22; Reaction 3: reaction (Reaction - Close - Instant)
Flaming Fan: Cone Area Damage 10 (1 PP)
DC 25; Cone Area: 60 feet cone, DC 20 (Standard - Close - Instant)
Gout of Flame: Line Area Damage 10 (1 PP)
DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20 (Standard - Close - Instant)
ü Incendiary Blast (30 PP)
ü Blast: Blast 10 (linked)
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant)
ü On Fire: Affliction 10 (linked)
1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 20; Increased Range:
ranged; Limited Degree (Standard - Ranged, 250/500/1000 ft. - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Benefit, Security Clearance: Checkmate Clearance Gain a significant
perquisite or fringe benefit. Acrobatics +13 10 3
Close Attack 2 +1 bonus to close attack checks per rank.
Athletics +1 - 1
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute. Close Combat: Unarmed +5 2 3
Defensive Roll 4 +1 active defense bonus to Toughness per rank. Deception +10 7 3
Favored Environment: Airborne Circumstance bonus to attack or
defense in an environment. Expertise: Espionage +10 8 2
Improved Critical 2: Fire Blast: Blast 10 +1 to critical threat range Expertise: Fashion Design +7 5 2
with an attack per rank.
Languages 1 Speak and understand additional languages. Insight +12 9 3
Move-by Action Move both before and after your standard action. Intimidation +3 - 3

Movement Investigation +7 5 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Perception +3 - 3
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Persuasion +11 8 3
Flight: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Ranged Combat: Fire
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: Projection
+10 7 3
2.2 ft.; standing vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Sleight of Hand - - 3
25 lbs. 120 feet
Stealth +10 7 3
Complications Technology - - 2
Fire Nature Fire can be doused out of her Fire Form by strong water Treatment - - 2
effects, and she may set things on fire accidentally, including her own
clothes. Vehicles - - 3
Flaming Heart Fire may burst into her complete or partial Fire Form
during emotional outbursts.
Motivation: Thrills Beatriz loves excitement, adventure and glamour;
Amanda Waller claims she also enjoys killing.
Secret Beatriz’s father is a war criminal.

Background Information
Languages: English, Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Firebrand
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 156 PP; Abilities 64 + Powers 27 + Advantages 15 +
Skills 28 (56 ranks) + Defenses 22
Abilities
Strength 4 Agility 4 Fighting 7 Awareness 2 Defenses
Stamina 5 Dexterity 4 Intellect 2 Presence 4 Dodge 12
Offense Initiative: +4 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Flame Blast: Damage 10 . +10, . . . . . DC


. . . . 25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Flame Burst: Burst Area Damage
. DC
. . . .22
. . . .. .. .. .. .. .. .. .. .175/350/700
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7/5
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
7
Staves: Strength-based
. +12,
. . . . . DC
. . . . 21
. . . . . . . . . 5ft., . . . . .Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will . . . . . . . . . .8 ...............
Damage 2
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . . +8, DC 19
. . . . . . . . . . . . . . . . . .Bludgeon, Crit 20
. . . . . . . . . . . . . . . . ...................................................................

Powers Damage
Flame Blast: Damage 10 (22 PP) Bruises
DC 25; Increased Range: ranged, Split: 2 targets (Standard - Ranged, 250/500/1000 ft. - Instant)
Dazed
Flame Burst: Burst Area Damage 7 (alternate)
DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged (Standard - Ranged, Staggered
175/350/700 ft. - Instant) Incapacitated
ü Immunity: Immunity 5 (5 PP)
Damage Effect: Fire (Personal - Permanent)
Fatigue
Staves: Strength-based Damage 2 (3 EP)
DC 21; Reach (melee): 5 ft. (Standard - Close, 5ft. - Instant) Fatigued
Exhausted
Advantages
Accurate Attack Trade effect DC for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Close Attack +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 1 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Fascinate (Persuasion) Use an interaction skill to entrance others.
Great Endurance +5 on checks involving endurance.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Hold -5 circumstance penalty to escape from your holds.
Power Attack Trade attack bonus for effect bonus.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

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Equipment Skills
Total Ranks Ability Other
Staves [Staves: Strength-based Damage 2, DC 21; Reach
(melee): 5 ft.] Acrobatics +10 6 4
Athletics +10 6 4
Complications
Close Combat: Staves +11 4 7
Motivation: Justice Andre is an ardent liberal, driven by his concern for
social justice and distrust of powerful right-wing cabals. Deception +4 - 4
Quirk Befitting his code name, Andre sometimes acts angrily before he
thinks, once his liberal sensibilities are offended. Expertise: Current Events +6 4 2
Temper Pretty faces mean trouble for Firebrand. After a brief, ego- Expertise: Politics +6 4 2
bruising infatuation with the beautiful but unstable Stormy Knight, Andre
fell hard for Jenna Raleigh, leading to unresolved feelings between them Insight +2 - 2
and some misplaced bitterness (later resolved) towards Andy Franklin.
Intimidation +10 6 4
Background Information Investigation - - 2
Languages: Native Language
Perception +6 4 2
Persuasion +10 6 4
Ranged Combat: Flame
Blast
+10 6 4
Sleight of Hand +9 5 4
Stealth +9 5 4
Technology - - 2
Treatment - - 2
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Firehawk
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 182 PP; Abilities 68 + Powers 51 + Advantages 10 +
Skills 33 (66 ranks) + Defenses 20
Abilities
Strength 6 Agility 5 Fighting 2 Awareness 3 Defenses
Stamina 6 Dexterity 6 Intellect 2 Presence 4 Dodge 12
Offense Initiative: +5 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Blast: Blast 10 . . . . . . . . . . .+10, . . . . . DC


. . . .25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/6
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .21. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 8
Powers
ü Flight: Flight 9 (18 PP) Hero Points: 1
Speed: 1000 miles/hour, 2 miles/round (Free - Personal - Sustained)
ü Immunity: Immunity 11 (11 PP) Damage
Common Descriptor: Fire Effects, Environmental Condition: Heat (Personal - Permanent)
ü Quick Change: Feature 1 (1 PP) Bruises
(Personal - Permanent) Dazed
ü Thermokinetic Control (21 PP)
Staggered
Blast: Blast 10 (20 PP)
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant) Incapacitated
Intangible: Insubstantial 4 (1 PP)
Incorporeal (Free - Personal - Sustained) Fatigue
Fatigued
Advantages
Exhausted
Agile Feint Feint using Acrobatics skill or Speed rank.
Attractive Circumstance bonus to interaction based on your looks.
Benefit, Security Clearance: Choose Clearance Gain a significant perquisite or fringe
benefit.
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 9 - Speed: 1000 miles/hour, 2 miles/round
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw 800 lbs. 120 feet

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Complications Skills
Total Ranks Ability Other
Identity Firestorm’s identities are secret from the public.
Motivation: Doing Good Firestorm and those that join together to make Acrobatics +13 8 5
him are good people interested in helping however they can.
Athletics +6 - 6
Power Loss The two beings who merge to create Firestorm have no
powers when they separate into their normal forms. Close Combat: Unarmed +8 6 2

Background Information Deception +8 4 4

Languages: Native Language Expertise: Current Events +10 8 2


Expertise: Politics +14 12 2
Insight +9 6 3
Intimidation +4 - 4
Investigation +8 6 2
Perception +7 4 3
Persuasion +12 8 4
Ranged Combat:
Thermokinetic Control
+10 4 6
Sleight of Hand - - 6
Stealth +5 - 5
Technology - - 2
Treatment - - 2
Vehicles - - 6

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Firestorm
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 214 PP; Abilities 62 + Powers 99 + Advantages 7 +
Skills 22 (44 ranks) + Defenses 24
Abilities
Strength 8 Agility 4 Fighting 2 Awareness 2 Defenses
Stamina 8 Dexterity 4 Intellect 1 Presence 2 Dodge 12
Offense Initiative: +8 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Nuclear Bolt: Blast 12 . . .+10, . . . . .DC


. . . .27
. . . .. .. .. .. .. .300/600/1200
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
10/8
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .23
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 8
Powers
ü Absorption (22 PP) Hero Points: 1
ü Nullify: Burst Area Nullify 11 (linked)
Counters: Electromagnetic Energy, DC 21; Burst Area: 30 feet radius sphere, DC 21, Broad; Damage
Distracting, Tiring (Standard - Ranged, 275/550/1100 ft. - Instant)
ü Nullify: Burst Area Nullify 11 (linked) Bruises
Counters: Kinetic Energy, DC 21; Burst Area: 30 feet radius sphere, DC 21, Broad; Distracting,
Tiring (Standard - Ranged, 275/550/1100 ft. - Instant)
Dazed
ü Flight: Flight 8 (16 PP) Staggered
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained) Incapacitated
ü Heightened Senses: Senses 9 (9 PP)
Extended: Vision 3: x1k, Infravision, Microscopic Vision 4: atom-size, Ultravision (Personal - Fatigue
Permanent)
ü Nuclear Control (44 PP) Fatigued
Atomic Rearrangement: Transform 8 (42 PP) Exhausted
Affects: Anything, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased Range:
ranged; Check Required 10: DC 19 - Expertise: Science, Side Effect: on failure - See notes [4
ranks only], Notes: Half-Value Side Effect: Automatic when attempted on organic matter:
Affliction 12 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) and Damage 12 (Standard -
Ranged, 200/400/800 ft. - Continuous)
Intangible: Insubstantial 4 (1 PP)
Incorporeal; Reaction: reaction (Reaction - Personal - Sustained)
Nuclear Bolt: Blast 12 (1 PP)
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant)
ü Quick Change: Feature 1 (1 PP)
(Personal - Permanent)
ü Stein’s Presence: Enhanced Trait 7 (7 PP)
Traits: Expertise +14 ( +20) (Free - Personal - Sustained)

Advantages
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Initiative +4 bonus to initiative checks per rank.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Ultimate Effort: Expertise: Science Spend a hero point to get an effective 20 on a specific
check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 8 - Speed: 500 miles/hour, 1 mile/round
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Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical:
4.4 ft.; standing vert.: 2.2 ft. Acrobatics +8 4 4
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw
3200 lbs. 120 feet Athletics +12 4 8
Close Combat: Unarmed +14 12 2
Complications
Deception +6 4 2
Identity Firestorm’s identities are secret from the public.
Motivation: Doing Good Firestorm and those that join together to make Expertise: Science +20 5 1 +14
him are good people interested in helping however they can.
Insight +6 4 2
Power Loss The two beings who merge to create Firestorm have no
powers when they separate into their normal forms. Intimidation +2 - 2

Background Information Investigation - - 1

Languages: Native Language Perception +7 5 2


Persuasion +2 - 2
Ranged Combat: Nuclear
Control
+10 6 4
Sleight of Hand - - 4
Stealth +4 - 4
Technology - - 1
Treatment - - 1
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Flash (Barry Allen)
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 12, 214 PP; Abilities 48 + Powers 119 + Advantages 6 +
Skills 28 (56 ranks) + Defenses 13
Abilities
Defenses
Strength 1 Agility 4 Fighting 4 Awareness 3
Stamina 3 Dexterity 3 Intellect 4 Presence 2 Dodge 16/4
Parry 16/4
Offense Initiative: +44
Attack Name Attack Bonus & Resistance DC Notes Fortitude 9
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 10
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Whirlwind: Burst Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
. .. .. .. ..20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10

Powers Damage
ü Movement: Movement 3 (6 EP) Bruises
Time Travel 3: any time, 50 lbs. (Free - Personal - Sustained)
Dazed
ü Frictionless Aura: Immunity 1 (1 PP)
Environmental Condition: Friction Heat (Personal - Permanent) Staggered
ü Super-Speed (94 PP) Incapacitated
ü Enhanced Trait: Enhanced Trait 51 (51 PP)
Traits: Dodge +12 ( +16), Parry +12 ( +16), Advantages: Agile Feint, Close Attack 4, Defensive Roll Fatigue
5, Evasion 2, Improved Initiative 10, Instant Up, Interpose, Move-by Action, Seize Initiative,
Takedown (Free - Personal - Sustained) Fatigued
ü Quickness: Quickness 20 (20 PP) Exhausted
Perform routine tasks in -20 time ranks (Free - Personal - Sustained)
ü Run on Walls & Water: Movement 3 (3 PP)
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
ü Speed: Speed 20 (20 PP)
Speed: 2 million miles/hour, 4000 miles/round (Free - Personal - Sustained)
ü Super-Speed Stunts (24 PP)
Air Control: Cone Area Move Object 10 (1 PP)
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained)
Air Cushion: Burst Area Movement 1 (1 PP)
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (20 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard - Close -
Concent)
Vibration: Insubstantial 4 (1 PP)
Incorporeal (Free - Personal - Sustained)
Whirlwind: Burst Area Move Object 10 (1 PP)
25 tons; Burst Area: 30 feet radius sphere, DC 20; Reduced Range: close (Standard - Close -
Sustained)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Close Attack 4 +1 bonus to close attack checks per rank.
Contacts Make an initial Investigation check in one minute.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank.
Evasion 2 Circumstance bonus to avoid area effects.
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Advantages Skills
Total Ranks Ability Other
Improved Initiative 10 +4 bonus to initiative checks per rank.
Instant Up Stand from prone as a free action. Acrobatics +8 4 4
Interpose Take an attack meant for an ally. Athletics +7 6 1
Move-by Action Move both before and after your standard action.
Close Combat: Unarmed +6 2 4
Seize Initiative Spend a hero point to go first in the initiative order.
Takedown Free extra attack when you incapacitate a minion. Deception +6 4 2
Teamwork +5 bonus to support team checks. Expertise: Forensics +12 8 4
Ultimate Effort: Super-Speed Checks Spend a hero point to get an
effective 20 on a specific check. Expertise: Law Enforcement +8 4 4
Well-informed Immediate Investigation or Persuasion check to know Insight +11 8 3
something.
Intimidation +2 - 2
Movement Investigation +12 8 4
Air Cushion: Burst Area Movement 1 - Safe Fall
Perception +7 4 3
Base Movement Speed - 2 million miles/hour, 4000 miles/round (run 4
million miles/hour, 8000 miles/round; swim 500000 mile Persuasion +2 - 2
Movement: Movement 3 - Time Travel 3: any time, 50 lbs.
Sleight of Hand - - 3
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical:
3.4 ft.; standing vert.: 1.7 ft. Stealth +4 - 4
Run on Walls & Water: Movement 3 - Wall-crawling 2: full speed, Water
Walking 1: you sink if you are prone Technology +12 8 4
Speed: Speed 20 - Speed: 2 million miles/hour, 4000 miles/round Treatment - - 4
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet Vehicles - - 3

Equipment
Cosmic Treadmill [Movement: Movement 3, Time Travel 3:
any time, 50 lbs.], Costume Ring 1

Complications
Enemies The Flash has an extensive Rogues Gallery of foes out to get
him.
Identity Barry Allen, Central City Police scientist.
Relationship His wife, Iris, grandson Bart “Kid Flash” Allen, Wally West,
and the greater “Flash Family.”
Weakness Extra effort involving Speed threatens to draw the Flash into
the Speed Force.

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
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Iris Allen
Strength 0, Stamina 0, Agility 0, Dexterity 1, Fighting 0,
Intellect 2, Awareness 3, Presence 2
Advantages
Contacts, Well-informed
Skills
Expertise: Future History 4 (+6), Expertise: Journalism 6 (+8),
Insight 4 (+7), Investigation 3 (+5), Perception 4 (+7),
Persuasion 3 (+5)
Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 2, Parry 2, Fortitude 3, Toughness 0, Will 5
Power Points
Abilities 16 + Powers 0 + Advantages 2 + Skills 12 (24
ranks) + Defenses 9 = 39
Bruises Dazed Staggered Incapacitated

Powers in Library
Iris Allen: Enhanced Trait 8 (8 PP)
Advantages: Sidekick 8 (Free - Personal - Sustained)
Design / Construction DC: 18; Jury Rig DC: 23; Invention: 8/32
hours; Ritual: 32 hours/80 minutes; Jury Rig: 8 rounds

Background Information
Languages: Native Language
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise


skill.
Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

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Iris Allen
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 39 PP; Abilities 16 + Powers 0 + Advantages 2 + Skills
12 (24 ranks) + Defenses 9
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 3 Defenses
Stamina 0 Dexterity 1 Intellect 2 Presence 2 Dodge 2
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Advantages Will 5
Contacts Make an initial Investigation check in one minute.
Well-informed Immediate Investigation or Persuasion check to know something. Hero Points: 1

Movement Damage
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Bruises
0.5 miles/hour, 6 feet/round)
Dazed
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft. Staggered
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Incapacitated

Fatigue
Fatigued
Exhausted

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +2 - 2
Expertise: Future History +6 4 2
Expertise: Journalism +8 6 2
Insight +7 4 3
Intimidation +2 - 2
Investigation +5 3 2
Perception +7 4 3
Persuasion +5 3 2
Sleight of Hand - - 1
Stealth +0 -
Technology - - 2
Treatment - - 2
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Flash (Jay Garrick)
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 12, 206 PP; Abilities 46 + Powers 120 + Advantages 2 +
Skills 24 (48 ranks) + Defenses 14
Abilities
Defenses
Strength 1 Agility 3 Fighting 5 Awareness 3
Stamina 2 Dexterity 3 Intellect 4 Presence 2 Dodge 15/3
Parry 17/5
Offense Initiative: +43
Attack Name Attack Bonus & Resistance DC Notes Fortitude 9
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7/2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 10
Unarmed . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Whirlwind: Burst Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
. .. .. .. ..20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10

Powers Damage
ü Frictionless Aura: Immunity 1 (1 PP) Bruises
Environmental Condition: Friction Heat (Personal - Permanent)
Dazed
ü Super-Speed (94 PP)
ü Enhanced Trait: Enhanced Trait 51 (51 PP) Staggered
Traits: Dodge +12 ( +15), Parry +12 ( +17), Advantages: Agile Feint, Close Attack 4, Defensive Roll Incapacitated
5, Evasion 2, Improved Initiative 10, Instant Up, Interpose, Move-by Action, Seize Initiative,
Takedown (Free - Personal - Sustained)
Fatigue
ü Quickness: Quickness 20 (20 PP)
Perform routine tasks in -20 time ranks (Free - Personal - Sustained) Fatigued
ü Run on Walls & Water: Movement 3 (3 PP) Exhausted
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
ü Speed: Speed 20 (20 PP)
Speed: 2 million miles/hour, 4000 miles/round (Free - Personal - Sustained)
ü Super-Speed Stunts (24 PP)
Air Control: Cone Area Move Object 10 (1 PP)
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained)
Air Cushion: Burst Area Movement 1 (1 PP)
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (20 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard - Close -
Concent)
Vibration: Insubstantial 4 (1 PP)
Incorporeal (Free - Personal - Sustained)
Whirlwind: Burst Area Move Object 10 (1 PP)
25 tons; Burst Area: 30 feet radius sphere, DC 20; Reduced Range: close (Standard - Close -
Sustained)
ü Vibrational Guise: Feature 1 (1 PP)
Notes: disguises facial features (Personal - Permanent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Close Attack 4 +1 bonus to close attack checks per rank.
Contacts Make an initial Investigation check in one minute.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Evasion 2 Circumstance bonus to avoid area effects.
Improved Initiative 10 +4 bonus to initiative checks per rank.
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Advantages Skills
Total Ranks Ability Other
Instant Up Stand from prone as a free action.
Interpose Take an attack meant for an ally. Acrobatics +7 4 3
Move-by Action Move both before and after your standard action. Athletics +7 6 1
Seize Initiative Spend a hero point to go first in the initiative order.
Close Combat: Unarmed +7 2 5
Takedown Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks. Deception +2 - 2
Expertise: Chemistry +12 8 4
Movement
Insight +11 8 3
Air Cushion: Burst Area Movement 1 - Safe Fall
Base Movement Speed - 2 million miles/hour, 4000 miles/round (run 4 Intimidation +2 - 2
million miles/hour, 8000 miles/round; swim 500000 mile
Investigation +8 4 4
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical:
3.4 ft.; standing vert.: 1.7 ft. Perception +8 5 3
Run on Walls & Water: Movement 3 - Wall-crawling 2: full speed, Water
Walking 1: you sink if you are prone Persuasion +2 - 2
Speed: Speed 20 - Speed: 2 million miles/hour, 4000 miles/round Sleight of Hand - - 3
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet Stealth +3 - 3
Technology +8 4 4
Complications
Treatment - - 4
Age Jay is starting to show his age a bit, and pushing himself too hard
can result in injury or even heart troubles. Vehicles - - 3
Enemies The trio of the Fiddler, the Thinker, and the Shade, and his
opposite number Rival.
Relationship Jay is devoted to his wife Joan.
Weakness Extra effort involving Speed threatens to draw the Flash into
the Speed Force.

Background Information
Languages: Native Language
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise skill.


Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Flash (Wallace “Wally” West)
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 12, 196 PP; Abilities 42 + Powers 121 + Advantages 5 +
Skills 13 (26 ranks) + Defenses 15
Abilities
Defenses
Strength 2 Agility 3 Fighting 4 Awareness 2
Stamina 3 Dexterity 3 Intellect 1 Presence 3 Dodge 16/4
Parry 16/4
Offense Initiative: +43
Attack Name Attack Bonus & Resistance DC Notes Fortitude 10
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 9
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Whirlwind: Burst Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
. .. .. .. ..20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10

Powers Damage
ü Frictionless Aura: Immunity 1 (1 PP) Bruises
Environmental Condition: Friction Heat (Personal - Permanent)
Dazed
ü Speed Force Costume: Feature 1 (1 PP)
(Personal - Permanent) Staggered
ü Super-Speed (94 PP) Incapacitated
ü Enhanced Trait: Enhanced Trait 51 (51 PP)
Traits: Dodge +12 ( +16), Parry +12 ( +16), Advantages: Agile Feint, Close Attack 4, Defensive Roll Fatigue
5, Evasion 2, Improved Initiative 10, Instant Up, Interpose, Move-by Action, Seize Initiative,
Takedown (Free - Personal - Sustained) Fatigued
ü Quickness: Quickness 20 (20 PP) Exhausted
Perform routine tasks in -20 time ranks (Free - Personal - Sustained)
ü Run on Walls & Water: Movement 3 (3 PP)
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
ü Speed: Speed 20 (20 PP)
Speed: 2 million miles/hour, 4000 miles/round (Free - Personal - Sustained)
ü Super-Speed Stunts (25 PP)
Air Control: Cone Area Move Object 10 (1 PP)
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained)
Air Cushion: Burst Area Movement 1 (1 PP)
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Transfer Speed: Feature 20 (1 PP)
Notes: Affects Others on Speed 20 (Personal - Permanent)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (20 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard - Close -
Concent)
Vibration: Insubstantial 4 (1 PP)
Incorporeal; Side Effect: on failure - suffers Damage 10 and explodes (Free - Personal -
Sustained)
Whirlwind: Burst Area Move Object 10 (1 PP)
25 tons; Burst Area: 30 feet radius sphere, DC 20; Reduced Range: close (Standard - Close -
Sustained)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Close Attack 4 +1 bonus to close attack checks per rank.
Contacts Make an initial Investigation check in one minute.

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Advantages Skills
Total Ranks Ability Other
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Evasion 2 Circumstance bonus to avoid area effects. Acrobatics +7 4 3
Improved Initiative 10 +4 bonus to initiative checks per rank. Athletics +8 6 2
Instant Up Stand from prone as a free action.
Close Combat: Unarmed +6 2 4
Interpose Take an attack meant for an ally.
Move-by Action Move both before and after your standard action. Deception +7 4 3
Seize Initiative Spend a hero point to go first in the initiative order. Insight +8 6 2
Takedown Free extra attack when you incapacitate a minion.
Intimidation +3 - 3
Taunt Use Deception to demoralize in combat.
Teamwork +5 bonus to support team checks. Investigation - - 1
Ultimate Effort: Super-Speed Checks Spend a hero point to get an Perception +6 4 2
effective 20 on a specific check.
Well-informed Immediate Investigation or Persuasion check to know Persuasion +3 - 3
something.
Sleight of Hand - - 3
Movement Stealth +3 - 3
Air Cushion: Burst Area Movement 1 - Safe Fall Technology - - 1
Base Movement Speed - 2 million miles/hour, 4000 miles/round (run 4
million miles/hour, 8000 miles/round; swim 500000 mile Treatment - - 1
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: Vehicles - - 3
3.6 ft.; standing vert.: 1.8 ft.
Run on Walls & Water: Movement 3 - Wall-crawling 2: full speed, Water
Walking 1: you sink if you are prone
Speed: Speed 20 - Speed: 2 million miles/hour, 4000 miles/round
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet

Complications
Enemies The Flash has an extensive Rogues Gallery of foes out
to get him.
Relationship His wife, Linda, children, and the greater “Flash family.”
Weakness Extra effort involving Speed threatens to draw the Flash into
the Speed Force.

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Linda Park
Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 0,
Intellect 2, Awareness 2, Presence 2
Advantages
Contacts, Well-informed
Skills
Expertise: Journalism 6 (+8), Expertise: Medicine 6 (+8),
Insight 4 (+6), Investigation 3 (+5), Perception 4 (+6),
Persuasion 3 (+5), Treatment 6 (+8)
Offense
Initiative +1
Grab, +0 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 3, Parry 3, Fortitude 3, Toughness 0, Will 5
Power Points
Abilities 16 + Powers 0 + Advantages 2 + Skills 16 (32
ranks) + Defenses 11 = 45
Bruises Dazed Staggered Incapacitated

Powers in Library
Linda Park: Enhanced Trait 9 (9 PP)
Advantages: Sidekick 9 (Free - Personal - Sustained)
Design / Construction DC: 19; Jury Rig DC: 24; Invention: 9/36
hours; Ritual: 36 hours/90 minutes; Jury Rig: 9 rounds

Background Information
Languages: Native Language
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise


skill.
Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Linda Park
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 45 PP; Abilities 16 + Powers 0 + Advantages 2 + Skills
16 (32 ranks) + Defenses 11
Abilities
Strength 0 Agility 1 Fighting 0 Awareness 2 Defenses
Stamina 0 Dexterity 1 Intellect 2 Presence 2 Dodge 3
Offense Initiative: +1 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Advantages Will 5
Contacts Make an initial Investigation check in one minute.
Well-informed Immediate Investigation or Persuasion check to know something. Hero Points: 1

Movement Damage
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Bruises
0.5 miles/hour, 6 feet/round)
Dazed
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft. Staggered
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Incapacitated

Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +0 -
Deception +2 - 2
Expertise: Journalism +8 6 2
Expertise: Medicine +8 6 2
Insight +6 4 2
Intimidation +2 - 2
Investigation +5 3 2
Perception +6 4 2
Persuasion +5 3 2
Sleight of Hand - - 1
Stealth +1 - 1
Technology - - 2
Treatment +8 6 2
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Floronic Man
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 185 PP; Abilities 50 + Powers 88 + Advantages 3 +
Skills 17 (34 ranks) + Defenses 27
Abilities
Strength 4 Agility 2 Fighting 4 Awareness 2 Defenses
Stamina 5 Dexterity 2 Intellect 4 Presence 2 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Squeezing Tendrils: Damage 12 . DC . . . .27


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Thorn Attack: Strength-based
+4,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Damage 6
Thorn Aura: Damage 2 . . . +4,. . . .DC. . . .17
. . . . . . . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
8
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........20 ....................................................................Hero .............Points:.................. 1 ..................

Powers Damage
ü Chlorokinesis (40 PP)
Bruises
Duplication: Duplication 11 (1 PP)
Mental Link (Standard - Close - Sustained) Dazed
Grabbing Tendrils: Burst Area Affliction 12 (36 PP) Staggered
1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 22; Alternate Resistance
(Dodge), Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged (Standard - Ranged, Incapacitated
300/600/1200 ft. - Instant)
Plant Servants: Summon 4 (1 PP) Fatigue
Controlled, Horde, Mental Link, Multiple Minions 2: 4 minions (Standard - Close - Sustained)
Fatigued
Squeezing Tendrils: Damage 12 (1 PP)
DC 27; Increased Range 2: perception (Standard - Perception - Instant) Exhausted
Venomous Toxin Cloud: Cloud Area Affliction 12 (1 PP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 22; Cloud Area: 15 feet radius sphere, DC 22, Increased Range: ranged (Standard - Ranged,
300/600/1200 ft. - Instant)
ü Communicate with Plants: Comprehend 4 (7 PP)
Plants, Spirits - Communicate, Spirits - Medium; Quirk: Plants must be nearby, Notes: Quirk is for
Chlorokinesis, put here for convenience and point total matching. (Personal - Permanent)
ü Plant Body (24 PP)
ü Immortality: Immortality 5 (10 PP)
Return after 1 day (Personal - Permanent)
ü Immunity: Immunity 3 (2 PP)
Starvation & Thirst, Suffocation (All); Limited - Half Effect (Personal - Permanent)
ü Protection: Protection 7 (7 PP)
+7 Toughness (Personal - Permanent)
ü Regeneration: Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent)
ü Plant Sense: Senses 3 (3 PP)
Acute: Choose Sense, Awareness: Choose Type & Descriptor, Radius: Choose Sense (Personal -
Permanent)
ü Thorny (14 PP)
ü Thorn Attack: Strength-based Damage 6 (linked)
DC 25 (Standard - Close - Instant)
ü Thorn Aura: Damage 2 (linked)
DC 17; Reaction 3: reaction (Reaction - Close - Instant)

Advantages
Diehard Automatically stabilize when dying.
Great Endurance +5 on checks involving endurance.
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Improved Initiative +4 bonus to initiative checks per rank.
Acrobatics - - 2
Movement Athletics +4 - 4
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Close Combat: Unarmed +12 8 4
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: Deception +2 - 2
2.8 ft.; standing vert.: 1.4 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw Expertise: Botanist +14 10 4
200 lbs. 120 feet
Insight +5 3 2
Background Information Intimidation +2 - 2
Languages: Native Language Investigation - - 4
Perception +7 5 2
Persuasion +2 - 2
Sleight of Hand - - 2
Stealth +10 8 2
Technology - - 4
Treatment - - 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Flying Fox
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 158 PP; Abilities 64 + Powers 26 + Advantages 15 +
Skills 26 (52 ranks) + Defenses 27
Abilities
Strength 4 Agility 4 Fighting 7 Awareness 3 Defenses
Stamina 5 Dexterity 4 Intellect 3 Presence 2 Dodge 13
Offense Initiative: +8 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Flame Blast: Blast 8 . . . . . +12, . . . . . .DC. . . 23


. . . . .. .. .. .. .. .200/400/800
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..9
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. .. .. .. .. .. .. .. . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
7/5
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .19. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 11
Powers
ü Fox-Fur Cloak: Flight 6 (10 PP) Hero Points: 1
Removable, Speed: 120 miles/hour, 1800 feet/round; Feature: Cold Immunity (Free - Personal -
Sustained)
ü Shaman’s Pouch (16 PP)
Damage
Removable Bruises
Disguise: Morph 2 (1 PP) Dazed
+20 Deception checks to disguise; Narrow group (Free - Personal - Sustained)
Flame Blast: Blast 8 (16 PP) Staggered
DC 23 (Standard - Ranged, 200/400/800 ft. - Instant) Incapacitated
Illusion: Illusion 8 (1 PP)
Affects: Two Sense Types - Visual, Area: 250 cft., DC 18 (Standard - Perception - Sustained) Fatigue
Invisibility: Concealment 4 (1 PP)
All Visual Senses (Free - Personal - Sustained) Fatigued
Translator: Comprehend 4 (1 PP) Exhausted
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood (Personal - Permanent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Artificer Use Expertise (Magic) to create temporary magical devices.
Chokehold Suffocate an opponent you have successfully grabbed.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Fast Grab Make a free grab check after an unarmed attack.
Great Endurance +5 on checks involving endurance.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.
Power Attack Trade attack bonus for effect bonus.
Quick Draw Draw a weapon as a free action.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Fox-Fur Cloak: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw
200 lbs. 120 feet Acrobatics +11 7 4

Background Information Athletics +11 7 4

Languages: Native Language Close Combat: Unarmed +13 6 7


Deception +2 - 2
Expertise: Magic +10 7 3
Insight +3 - 3
Intimidation +2 - 2
Investigation - - 3
Perception +9 6 3
Persuasion +2 - 2
Ranged Combat: Flame
Blast: Blast 8
+12 8 4
Sleight of Hand - - 4
Stealth +11 7 4
Technology - - 3
Treatment +7 4 3
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Frankenstein
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 191 PP; Abilities 86 + Powers 58 + Advantages 8 +
Skills 29 (58 ranks) + Defenses 10
Abilities
Strength 10 Agility 2 Fighting 8 Awareness 4 Defenses
Stamina 12 Dexterity 2 Intellect 3 Presence 2 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Steam-Gun: Damage 5 . . .+12,


. . . . .DC
. . . .20
. . . .. .. .. .. .. .125/250/500
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 . .. .. .. .. .. .. .. .. .. .. .. ..Immune
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Sword of Michael: Strength-
. +10,
. . . . . DC
. . . . 29
. . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .16 ................
based Damage 4
Impervious: +10
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .25
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . .8 ...............

Powers Hero Points: 1


ü Invulnerability (54 PP)
ü Immunity 35 (35 PP) Damage
Damage Effect: Electrical, Fortitude Effects (Personal - Permanent)
ü Protection 4 (14 PP)
Bruises
+4 Toughness; Impervious [6 extra ranks] (Personal - Permanent) Dazed
ü Regeneration 5 (5 PP) Staggered
Every 2 rounds (Personal - Permanent)
Incapacitated
Steam-Gun: Damage 5 (10 EP)
DC 20; Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
Sword of Michael: Strength-based Damage 4 (4 PP)
Fatigue
Easily Removable (indestructible), DC 29, Advantages: Improved Critical (Standard - Close - Instant) Fatigued
Exhausted
Advantages
Close Attack 2 +1 bonus to close attack checks per rank.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Equipment 2 5 points of equipment per rank.
Fearless Immune to fear effects.
Improved Critical: Sword of Michael: Strength-based Damage 4 +1 to critical threat
range with an attack per rank.
Quick Draw Draw a weapon as a free action.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Steam-Gun [Steam-Gun: Damage 5, DC 20; Increased Range:
ranged] Acrobatics - - 2
Athletics +10 - 10
Background Information
Deception +2 - 2
Languages: Native Language
Expertise: Arcane Lore +11 8 3
Expertise: Handle Animal +9 6 3
Expertise: Literature +9 6 3
Insight +4 - 4
Intimidation +14 12 2
Investigation +11 8 3
Perception +4 - 4
Persuasion +2 - 2
Ranged Combat: Guns +12 10 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - 3
Treatment - - 3
Vehicles +10 8 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Fury (Blood Avenger Possession)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 141 PP; Abilities 12 + Powers 89 + Advantages 4 +
Skills 16 (32 ranks) + Defenses 20
Abilities
Strength 12/0 Agility 6/0 Fighting 6/0 Awareness 1 Defenses
Stamina 15/0 Dexterity 4/0 Intellect 2 Presence 3 Dodge 11
Offense Initiative: +6 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 17
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .27
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
15
Powers Will 9
ü “Blood Avenger” possesses (89 PP)
Activation: Free Action Hero Points: 1
ü Enhanced Trait 86 (86 PP)
Traits: Agility +6 ( +6 ), Dexterity +4 ( +4 ), Fighting +6 ( +6 ), Stamina +15 ( +15), Strength +12 ( +12)
(Free - Personal - Sustained) Damage
ü Power-lifting 2 (3 PP) Bruises
+2 STR for lifting, Advantages: Extraordinary Effort (Reaction - Personal - Continuous)
Dazed
Advantages Staggered
All-out Attack Trade active defense for attack bonus. Incapacitated
Extraordinary Effort Gain two benefits when using extra effort.
Interpose Take an attack meant for an ally.
Fatigue
Languages 1 Speak and understand additional languages. Fatigued
Weapon Break Free smash attack when you actively defend. Exhausted

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 1600 tons 6 feet; throw 400 tons 30 feet; throw 100 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: English, Native Language
Acrobatics - - 6
Athletics +12 - 12
Deception +10 7 3
Insight +7 6 1
Intimidation +10 7 3
Investigation - - 2
Perception +1 - 1
Persuasion +10 7 3
Sleight of Hand - - 4
Stealth +6 - 6
Technology - - 2
Treatment - - 2
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Fury (Helena Kosmatos)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 128 PP; Abilities 12 + Powers 75 + Advantages 4 +
Skills 16 (32 ranks) + Defenses 21
Abilities
Strength 10/0 Agility 5/0 Fighting 5/0 Awareness 1 Defenses
Stamina 8/0 Dexterity 3/0 Intellect 2 Presence 3 Dodge 10
Offense Initiative: +5 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
10
Impervious: +2
Powers
ü Magical Armor (75 PP)
Will 9
Activation: Move Action
ü Enhanced Trait 62 (62 PP) Hero Points: 1
Traits: Agility +5 ( +5 ), Dexterity +3 ( +3 ), Fighting +5 ( +5 ), Stamina +8 ( +8 ), Strength +10 ( +10)
(Free - Personal - Sustained)
Leaping 5 (5 PP)
Damage
Leap 250 feet at 60 miles/hour (Free - Personal - Instant) Bruises
ü Protection 2 (4 PP)
+2 Toughness; Impervious (Personal - Permanent) Dazed
ü Speed 5 (5 PP) Staggered
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained) Incapacitated

Advantages Fatigue
All-out Attack Trade active defense for attack bonus. Fatigued
Interpose Take an attack meant for an ally.
Exhausted
Languages 1 Speak and understand additional languages.
Weapon Break Free smash attack when you actively defend.

Movement
Base Movement Speed - 60 miles/hour, 900 feet/round (run 120 miles/hour, 1800 feet/round;
swim 16 miles/hour, 250 feet/rou
Leaping 5 - Leap 250 feet at 60 miles/hour
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Speed 5 - Speed: 60 miles/hour, 900 feet/round
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: English, Native Language
Acrobatics - - 5
Athletics +10 - 10
Deception +10 7 3
Insight +7 6 1
Intimidation +10 7 3
Investigation - - 2
Perception +1 - 1
Persuasion +10 7 3
Sleight of Hand - - 3
Stealth +5 - 5
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Fury pre-1942
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 113 PP; Abilities 12 + Powers 61 + Advantages 4 + Skills
16 (32 ranks) + Defenses 20
Abilities
Strength 7/0 Agility 4/0 Fighting 4/0 Awareness 1 Defenses
Stamina 7/0 Dexterity 2/0 Intellect 2 Presence 3 Dodge 9
Offense Initiative: +4 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .22
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
9
Impervious: +2
Powers
ü Magical Armor (61 PP)
Will 9
Activation: Move Action
ü Enhanced Trait 48 (48 PP) Hero Points: 1
Traits: Agility +4 ( +4 ), Dexterity +2 ( +2 ), Fighting +4 ( +4 ), Stamina +7 ( +7 ), Strength +7 ( +7 )
(Free - Personal - Sustained)
Leaping 5 (5 PP)
Damage
Leap 250 feet at 60 miles/hour (Free - Personal - Instant) Bruises
ü Protection 2 (4 PP)
+2 Toughness; Impervious (Personal - Permanent) Dazed
ü Speed 5 (5 PP) Staggered
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained) Incapacitated

Advantages Fatigue
All-out Attack Trade active defense for attack bonus. Fatigued
Interpose Take an attack meant for an ally.
Exhausted
Languages 1 Speak and understand additional languages.
Weapon Break Free smash attack when you actively defend.

Movement
Base Movement Speed - 60 miles/hour, 900 feet/round (run 120 miles/hour, 1800 feet/round;
swim 16 miles/hour, 250 feet/rou
Leaping 5 - Leap 250 feet at 60 miles/hour
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Speed 5 - Speed: 60 miles/hour, 900 feet/round
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: English, Native Language
Acrobatics - - 4
Athletics +7 - 7
Deception +10 7 3
Insight +7 6 1
Intimidation +10 7 3
Investigation - - 2
Perception +1 - 1
Persuasion +10 7 3
Sleight of Hand - - 2
Stealth +4 - 4
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Gargoyle
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 42 PP; Abilities 14 + Powers 16 + Advantages 0 + Skills
4 (8 ranks) + Defenses 8
Abilities
Strength 2 Agility 1 Fighting 4 Awareness 0 Defenses
Stamina 4 Dexterity 0 Intellect -2 Presence -2 Dodge 3
Offense Initiative: +1 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6
Impervious: +2
Powers
ü Flight 2 (2 PP)
Will 4
Speed: 8 miles/hour, 120 feet/round; Wings (Free - Personal - Sustained)
ü Immunity 10 (10 PP) Hero Points: 1
Life Support (Personal - Permanent)
ü Protection 2 (4 PP) Damage
+2 Toughness; Impervious (Personal - Permanent)
Bruises
Movement Dazed
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Staggered
0.5 miles/hour, 6 feet/round)
Incapacitated
Flight 2 - Speed: 8 miles/hour, 120 feet/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing Fatigue
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +2 - 2
Deception -2 - -2
Insight +0 -
Intimidation -2 - -2
Investigation - - -2
Perception +4 4
Persuasion -2 - -2
Sleight of Hand - -
Stealth +5 4 1
Technology - - -2
Treatment - - -2
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Gemini
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 172 PP; Abilities 62 + Powers 75 + Advantages 3 + Skills
15 (30 ranks) + Defenses 17
Abilities
Strength 3 Agility 6 Fighting 6 Awareness 2 Defenses
Stamina 4 Dexterity 4 Intellect 1 Presence 5 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
Damage: Strength-based Fortitude
Damage 3 +6,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .6/4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
7
Powers Hero Points: 1
ü Elasticity (3 PP)
Damage: Strength-based Damage 3 (3 PP)
DC 21 (Standard - Close - Instant) Damage
ü Mimicry: Feature 1 (1 PP) Bruises
Notes: Vocal Mimic (Personal - Permanent)
Dazed
ü Shapechanger: Morph 3 (15 PP)
+20 Deception checks to disguise; Broad group, Notes: Humanoids (Free - Personal - Sustained) Staggered
ü Shapeshifting: Variable 8 (56 PP) Incapacitated
Action: move; Limited: Living Creatures (Move - Personal - Sustained)
Fatigue
Advantages
Fatigued
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Exhausted
Languages 1 Speak and understand additional languages.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Psychotic Gemini holds no value on human life and kills with a detached
ease that makes her unreliable and unpredictable. Acrobatics - - 6
Thirst for Revenge Gemini is the vicious killer she is today because of
her heated rage and desire to avenge her mother’s death at the hands of Athletics +3 - 3
Beast Boy, regardless of the accidental circumstances that led to the
tragedy. Deception +8 3 5
Insight +4 2 2
Background Information
Intimidation +8 3 5
Languages: French, Native Language
Investigation - - 1
Perception +8 6 2
Persuasion +9 4 5
Sleight of Hand +6 2 4
Stealth +12 6 6
Technology - - 1
Treatment - - 1
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
General Immortus
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 148 PP; Abilities 48 + Powers 1 + Advantages 25 + Skills
66 (132 ranks) + Defenses 8
Abilities
Strength -2 Agility 0 Fighting 2 Awareness 5 Defenses
Stamina 4 Dexterity 0 Intellect 8 Presence 7 Dodge 4
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . . +4, . . . . DC


. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Knife . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .19-20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
7/4
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 13
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Will
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .13
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Powers Hero Points: 1


ü Longevity: Immunity 1 (1 PP)
Aging (Personal - Permanent) Damage
Advantages Bruises
Dazed
Benefit, Cipher Gain a significant perquisite or fringe benefit.
Benefit, Wealth 5 (billionare) Gain a significant perquisite or fringe benefit. Staggered
Connected Call in assistance or favors with a Persuasion check. Incapacitated
Contacts Make an initial Investigation check in one minute.
Fatigue
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying. Fatigued
Equipment 2 5 points of equipment per rank. Exhausted
Great Endurance +5 on checks involving endurance.
Improvised Tools No penalty for using skills without tools.
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage
bonus.
Inventor Use Technology to create temporary devices.
Jack-of-all-trades Use any skill untrained.
Move-by Action Move both before and after your standard action.
Redirect Use Deception to redirect a missed attack at another target.
Set-up Transfer the benefit of an interaction skill to an ally.
Startle Use Intimidation to feint in combat.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 8 ft.; standing: 4 ft.; vertical: 1.6 ft.; standing vert.:
0.8 ft.
Throwing Distance - Throw 50 lbs. 6 feet; throw 12 lbs. 30 feet; throw 3 lbs. 120 feet

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Equipment Skills
Total Ranks Ability Other
Heavy Pistol, Knife
Acrobatics +0 -
Complications Athletics -2 - -2
Obsession General Immortus is obsessed with discovering any means to Close Combat: Unarmed +6
extend his life. 4 2
Deception +15 8 7
Background Information
Expertise: History +18 10 8
Languages: Native Language
Expertise: Military +18 10 8
Expertise: Politics +18 10 8
Expertise: Science +18 10 8
Expertise: Tactics +18 10 8
Insight +13 8 5
Intimidation +18 11 7
Investigation +16 8 8
Perception +13 8 5
Persuasion +18 11 7
Ranged Combat: Guns +4 4
Sleight of Hand +0 -
Stealth +0 -
Technology +18 10 8
Treatment +8 - 8
Vehicles +10 10

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
General PL14 -41
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 169 PP; Abilities 90 + Powers 38 + Advantages 2 +
Skills 23 (46 ranks) + Defenses 16
Abilities
Strength 18 Agility 0 Fighting 8 Awareness 2 Defenses
Stamina 14 Dexterity 0 Intellect 2 Presence 1 Dodge 8
Offense Initiative: +0 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 33
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 18
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .33
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
20
Impervious: +16
Powers
ü Indestructible Body (38 PP)
Will 6
ü Immunity: Immunity 11 (11 PP)
Life Support, Sleep (Personal - Permanent) Hero Points: 1
ü Impervious Defense: Impervious Toughness 16 (16 PP)
(Free - Personal - Continuous)
Damage
ü Protection: Protection 6 (6 PP)
+6 Toughness (Personal - Permanent) Bruises
ü Regeneration: Regeneration 5 (5 PP) Dazed
Every 2 rounds (Personal - Permanent)
Staggered
Advantages Incapacitated
All-out Attack Trade active defense for attack bonus. Fatigue
Power Attack Trade attack bonus for effect bonus.
Fatigued
Movement Exhausted
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 30 ft.; standing: 15 ft.; vertical: 6 ft.; standing vert.:
3 ft.
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw 1600 tons 120 feet

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Complications Skills
Total Ranks Ability Other
Enemy Captain Atom
Acrobatics - -
Background Information Athletics +20 2 18
Languages: Native Language Close Combat: Unarmed +10 2 8
Deception +5 4 1
Expertise: Military +10 8 2
Expertise: Tactics +10 8 2
Insight +4 2 2
Intimidation +7 6 1
Investigation - - 2
Perception +4 2 2
Persuasion +5 4 1
Ranged Combat: Guns +4 4
Sleight of Hand - -
Stealth +0 -
Technology - - 2
Treatment - - 2
Vehicles +4 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
General Zod
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 15, 291 PP; Abilities 108 + Powers 106 + Advantages 17 +
Skills 39 (78 ranks) + Defenses 21
Abilities
Strength 18 Agility 3 Fighting 10 Awareness 2 Defenses
Stamina 14 Dexterity 2 Intellect 2 Presence 3 Dodge 12
Offense Initiative: +3 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Heat Vision: Damage 13 . .+9, . . . .DC


. . . .28
. . . .. .. .. .. .. .. .325/650/1300
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 33
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
18
Unarmed . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .33
. . . ...........Bludgeon,
.......................Crit
.........20
............................................................................................Impervious:
....... . . . . . .+18
............

Powers Will 12
ü Flight (28 PP)
Hero Points: 1
Flight: Flight 13 (26 PP)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
Space Flight: Movement 1 (1 PP) Damage
Space Travel 1: within solar system (Free - Personal - Sustained)
Bruises
Speed: Speed 13 (1 PP)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained) Dazed
Heat Vision: Damage 13 (26 PP) Staggered
DC 28; Increased Range: ranged (Standard - Ranged, 325/650/1300 ft. - Instant)
Incapacitated
ü Invulnerability (27 PP)
ü Immunity: Immunity 5 (5 PP) Fatigue
Environmental Conditions (All) (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 18 (18 PP) Fatigued
(Free - Personal - Continuous) Exhausted
ü Protection: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent)
ü Super-Senses: Senses 15 (15 PP)
Acute: Hearing, Extended: Hearing 1: x10, Extended: Vision 3: x1k, Infravision, Microscopic Vision 4:
atom-size, Penetrates Concealment: Vision, Ultra-hearing (Personal - Permanent)
ü Super-Speed: Quickness 6 (6 PP)
Perform routine tasks in -6 time ranks (Free - Personal - Sustained)
ü Super-Strength: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)

Advantages
Benefit 3: Commander of New Krypton Military Guild Gain a significant perquisite or
fringe benefit.
Close Attack 2 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Improved Aim Double circumstance bonuses for aiming.
Languages 1 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Ranged Attack 7 +1 bonus to ranged attack checks per rank.
Seize Initiative Spend a hero point to go first in the initiative order.

Movement
Base Movement Speed - 16000 miles/hour, 30 miles/round (run 32000 miles/hour, 60
miles/round; swim 4000 miles/hour, 8 mile
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 34 ft.; standing: 17 ft.; vertical:
6.8 ft.; standing vert.: 3.4 ft. Acrobatics - - 3
Space Flight: Movement 1 - Space Travel 1: within solar system
Athletics +24 6 18
Speed: Speed 13 - Speed: 16000 miles/hour, 30 miles/round
Throwing Distance - Throw 400 ktons 6 feet; throw 100 ktons 30 feet; Close Combat: Unarmed +10 - 10
throw 25 ktons 120 feet
Deception +11 8 3
Complications Expertise: Krypton +12 10 2
Kneel before Zod! Zod’s defining characteristic is his monumental Expertise: Soldier +14 12 2
arrogance, which frequently blinds him to flaws in his plans or the
potential superiority of his adversaries. Insight +8 6 2
Power Loss Zod is as vulnerable to magic as anyone else. His
Toughness is not Impervious against magical attacks. Intimidation +11 8 3
Vulnerability Zod loses his powers under a red sun, like that of Krypton, Investigation - - 2
and other effects draining or interfering with the energies of the yellow
sun can deprive him of his powers. Without his powers, Dru-Zod has Perception +10 8 2
Strength 2 and Stamina 3.
Weakness Kryptonite Persuasion +9 6 3
Ranged Combat: Heat
Vision
+2 - 2
Background Information
Sleight of Hand - - 2
Languages: English, Kryptonian
Stealth +3 - 3
Technology +12 10 2
Treatment - - 2
Vehicles +6 4 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Gentleman Ghost
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 194 PP; Abilities 44 + Powers 80 + Advantages 6 +
Skills 25 (50 ranks) + Defenses 39
Abilities
Strength -1 Agility 2 Fighting 2 Awareness 2 Defenses
Stamina 6 Dexterity 3 Intellect 2 Presence 6 Dodge 16
Offense Initiative: +10 Parry 16
Attack Name Attack Bonus & Resistance DC Notes

Spectral Flintlocks: Damage 9 . +13, . . . . . DC


. . . . 24
. . . . . . . . . 225/450/900
. . . . . . . . . . . . . .ft., . . .Crit. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .9 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 6
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .14
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 10
Powers
ü Cursed Spirit (36 PP) Hero Points: 1
ü Concealment: Concealment 10 (20 PP)
All Senses (Free - Personal - Sustained)
Damage
ü Immortality: Immortality 2 (4 PP)
Return after 1 week (Personal - Permanent) Bruises
ü Immunity: Immunity 12 (12 PP) Dazed
Aging, Life Support, Sleep (Personal - Permanent)
Staggered
Spectral Flintlocks: Damage 9 (18 PP)
DC 24; Increased Range: ranged (Standard - Ranged, 225/450/900 ft. - Instant) Incapacitated
ü Spirit Walk (16 PP)
Ghost: Insubstantial 3 (1 PP)
Fatigue
Spectral Energy, Energy; Limited: Attacks by characters with royal blood deal full damage (Free - Fatigued
Personal - Sustained)
Travel the Spirit Planes: Teleport 5 (15 PP) Exhausted
900 feet in a move action, carrying 50 lbs.; Accurate (Move - Rank - Instant)
Touch of Death: Affliction 10 (10 PP)
1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 20
(Standard - Close - Instant)

Advantages
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Fearless Immune to fear effects.
Improved Initiative 2 +4 bonus to initiative checks per rank.
Startle Use Intimidation to feint in combat.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 9 ft.; standing: 4.5 ft.; vertical: 1.8 ft.; standing
vert.: 0.9 ft.
Throwing Distance - Throw 100 lbs. 6 feet; throw 25 lbs. 30 feet; throw 6 lbs. 120 feet
Travel the Spirit Planes: Teleport 5 - 900 feet in a move action, carrying 50 lbs.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Cultured Even as a highwayman and criminal, Gentleman Ghost always
tries to maintain an air of culture and propriety—but is also quick to Acrobatics - - 2
anger when he fails to receive the respect he believes he deserves.
Cursed The Gentleman Ghost is unable to pass on to the next plane of Athletics -1 - -1
existence until the one who killed him passes first, along with a Close Combat: Simple
magically unquenchable greed that drives him to crime. Weapons
+12 10 2

Background Information Close Combat: Unarmed +12 10 2


Deception +10 4 6
Languages: Native Language
Insight +2 - 2
Intimidation +14 8 6
Investigation - - 2
Perception +2 - 2
Persuasion +6 - 6
Ranged Combat: Spectral
Flintlocks
+13 10 3
Sleight of Hand - - 3
Stealth +10 8 2
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Geo-Force
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 11, 214 PP; Abilities 56 + Powers 114 + Advantages 14 +
Skills 17 (34 ranks) + Defenses 13
Abilities
Defenses
Strength 13/3 Agility 2 Fighting 6 Awareness 3
Stamina 14/2 Dexterity 5 Intellect 3 Presence 4 Dodge 8
Parry 8
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 14
Gravity Control: Move Object
+9,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..325/650/1300
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
13
Impervious: +12
Lava Blast: Damage 13 . . . +9, . . . .DC
. . . .28
. . . . . . . . . .325/650/1300
. . . . . . . . . . . . . . ft., . . . .Crit . . . .20 .............................................................
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will ...............
Unarmed . . . . . . . . . . . . . . . . . +9, DC 28
. . . . . . . . . . . . . . . . . .Bludgeon, Crit 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ...............
Hero Points: 1
Powers
ü Earthen Physiology (62 PP) Damage
ü Enhanced Trait: Enhanced Trait 44 (44 PP)
Traits: Strength +10 ( +13), Stamina +12 ( +14) (Free - Personal - Sustained)
Bruises
ü Immunity: Immunity 1 (1 PP) Dazed
Suffocation: from burying (Personal - Permanent) Staggered
ü Impervious Defense: Impervious Toughness 12 (12 PP) Incapacitated
(Free - Personal - Continuous)
ü Regeneration: Regeneration 10 (5 PP)
Every 1 round; Source: Must be buried in earth (Personal - Permanent)
Fatigue
ü Geo-Manipulation (42 PP) Fatigued
Earthquake (1 PP) Exhausted
Affliction: Concentration Burst Area Affliction 12 (6 PP)
1st degree: Impaired, Hindered, DC 22; Alternate Resistance (Dodge), Burst Area 2: 60 feet
radius sphere, DC 22, Concentration, Extra Condition; Instant Recovery, Limited: to targets
standing on the ground, Limited: Attack Impairment only, Limited Degree 2, Notes: Attack
Impaired and Hindered (Standard - Close - Concent)
Weaken: Burst Area Weaken 12 (24 PP)
Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Burst Area 2: 60 feet
radius sphere, DC 22; Limited: to targets standing on the ground (Standard - Close - Instant)
Gravity Control: Move Object 13 (1 PP)
200 tons, DC 28, Advantages: Improved Trip; Damaging; Limited Direction: up and down
(Standard - Ranged, 325/650/1300 ft. - Sustained)
Gravity Pin: Affliction 13 (1 PP)
1st degree: Hindered, 2nd degree: Immobile, Resisted by: Fortitude, DC 23; Affects Objects,
Increased Range: ranged; Limited Degree (Standard - Ranged, 325/650/1300 ft. - Instant)
High Gravity Area: Environment 5 (1 PP)
Impede Movement (2 ranks), Other: Affects Acrobatics and Athletics 2, Radius: 500 feet, Notes:
-5 on Acrobatics and Athletics (Standard - Rank - Sustained)
Lava Blast: Damage 13 (1 PP)
DC 28; Increased Range: ranged (Standard - Ranged, 325/650/1300 ft. - Instant)
Low Gravity Area: Burst Area Power-lifting 12 (36 PP)
+12 STR for lifting; Affects Others, Burst Area: 30 feet radius sphere, DC 22 (Reaction - Close -
Continuous)
Shift Earth: Create 13 (1 PP)
Volume: 8000 cft., DC 23; Increased Duration: continuous, Innate; Limited: Needs ground or rock
(Standard - Ranged, 325/650/1300 ft. - Continuous)
ü Magma Thrust: Flight 6 (10 PP)
Speed: 120 miles/hour, 1800 feet/round; Tiring [2 ranks only] (Free - Personal - Sustained) IN BRIGHTEST DAY, IN
BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
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Advantages Skills
Total Ranks Ability Other
All-out Attack Trade active defense for attack bonus.
Benefit, Diplomatic Immunity Gain a significant perquisite or fringe Acrobatics - - 2
benefit.
Athletics +16 3 13
Benefit, Wealth 4 (multimillionare) Gain a significant perquisite or
fringe benefit. Close Combat: Unarmed +9 3 6
Benefit: the Markovian throne Gain a significant perquisite or fringe
benefit. Deception +8 4 4
Connected Call in assistance or favors with a Persuasion check. Expertise: Rulership +8 5 3
Diehard Automatically stabilize when dying.
Insight +3 - 3
Inspire Spend a hero point to grant allies a +1 circumstance bonus per
rank. Intimidation +10 6 4
Instant Up Stand from prone as a free action.
Investigation - - 3
Interpose Take an attack meant for an ally.
Languages 1 Speak and understand additional languages. Perception +3 - 3
Leadership Spend a hero point to remove a condition from an ally. Persuasion +11 7 4
Ranged Combat: Geo-
Movement Manipulation
+9 4 5
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Sleight of Hand - - 5
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Magma Thrust: Flight 6 - Speed: 120 miles/hour, 1800 feet/round Stealth +2 - 2
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical: Technology - - 3
5.2 ft.; standing vert.: 2.6 ft.
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw Treatment - - 3
50 tons 120 feet
Vehicles +7 2 5
Complications
Borrowed Power The Earth Shift and Earthquake powers are actually
new to Geo-Force; he may lose control of them when stressed.
Burden of Duty Brion feels that it is his duty to be a protector, and may
be torn between his duties as a hero, as a ruler, and as a friend.
Earthbound Brion’s powers come from the Earth; if he spends too much
time in space he will weaken and eventually die.

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: English, Romanian native
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer
Base: Coast City
Affiliation: Green Lantern Corps, Justice League of America

Notes: The Force Bubble as constructed should cost 40 points, which throws off the array total. It's possible the change
in cost of Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Giant Flytrap
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 23 PP; Abilities -8 + Powers 23 + Advantages 0 + Skills 0
(0 ranks) + Defenses 8
Abilities
Strength 9 Agility 0 Fighting 6 Awareness 0 Defenses
Stamina 9 Dexterity 0 Intellect - Presence - Dodge -1
Offense Initiative: +0 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .24
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
9
Powers Will None
ü Growth 9 (19 PP)
+9 STR, +9 STA, +4 Intimidate, -9 Stealth, -5 active defenses, +2 size ranks, +9 mass ranks, +1 Hero Points: 1
spee; Innate; Permanent (Free - Personal - Permanent)
ü Vines: Extra Limbs 4 (4 PP)
4 extra limbs, Advantages: Improved Grab (Personal - Permanent) Damage
Bruises
Advantages
Dazed
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Staggered
Movement Incapacitated
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Fatigue
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing Fatigued
vert.: 1.9 ft.
Exhausted
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +9 - 9
Deception - -
Insight +0 -
Intimidation - - +4
Investigation - -
Perception +0 -
Persuasion - -
Sleight of Hand - -
Stealth -9 - -9
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Giant Insect
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 15 PP; Abilities -14 + Powers 18 + Advantages 0 + Skills
3 (6 ranks) + Defenses 8
Abilities
Strength 4 Agility 1 Fighting 3 Awareness 0 Defenses
Stamina 4 Dexterity -1 Intellect - Presence - Dodge 3
Offense Initiative: +1 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-1,
. . .DC
. . . .19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
5
Powers Will None
ü Growth 4 (9 PP)
+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Hero Points: 1
Permanent (Free - Personal - Permanent)
ü Movement 2 (4 PP)
Wall-crawling 2: full speed (Free - Personal - Sustained) Damage
ü Protection 1 (1 PP) Bruises
+1 Toughness (Personal - Permanent)
ü Senses 4 (4 PP) Dazed
Acute: Scent, Darkvision, Tracking: Scent 1: -1 speed rank (Personal - Permanent) Staggered
Incapacitated
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Fatigue
0.5 miles/hour, 6 feet/round)
Fatigued
Movement 2 - Wall-crawling 2: full speed
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing Exhausted
vert.: 1.4 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +4 - 4
Deception - -
Insight +0 -
Intimidation - - +2
Investigation - -
Perception +6 6
Persuasion - -
Sleight of Hand - - -1
Stealth -3 - 1 -4
Technology - -
Treatment - -
Vehicles - - -1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Giganta near-RAW
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 15, 149 PP; Abilities 44 + Powers 45 + Advantages 8 +
Skills 24 (48 ranks) + Defenses 28
Abilities
Strength 20 Agility 4 Fighting 2 Awareness 2 Defenses
Stamina 16 Dexterity 2 Intellect 5 Presence 3 Dodge 11/5
Offense Initiative: +4 Parry 13/7
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 35
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 16
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .35
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
16
Impervious: +10
Powers
ü Giant Form (41 PP)
Will 8
Activation: Move Action
ü Size Increase (36 PP) Hero Points: 1
ü Growth: Growth 12 (linked)
Magical, +12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12
mass ranks, +1 (Free - Personal - Sustained)
Damage
ü Growth: Growth 4 (linked) Bruises
+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks;
Limited: Ranks do not add to Damage and Toughness (Free - Personal - Sustained) Dazed
ü Impervious Defense: Impervious Toughness 8 (linked) Staggered
(Free - Personal - Continuous) Incapacitated
ü Trained Defenses: Enhanced Trait 12 (6 PP)
Traits: Dodge +6 ( +11), Parry +6 ( +13); Limited: to only offset Growth modifiers (Free - Personal
- Sustained)
Fatigue
ü Protective Suit (4 PP) Fatigued
ü Immunity: Immunity 2 (2 PP) Exhausted
Environmental Condition: Heat, Environmental Condition: Cold (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 2 (2 PP)
(Free - Personal - Continuous)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Chokehold Suffocate an opponent you have successfully grabbed.
Fast Grab Make a free grab check after an unarmed attack.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage
bonus.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 8 miles/hour, 120 feet/round (run 16 miles/hour, 250 feet/round;
swim 2 miles/hour, 30 feet/round)
Routine Jump Distance - Running jump: 32 ft.; standing: 16 ft.; vertical: 6.4 ft.; standing
vert.: 3.2 ft.
Throwing Distance - Throw 100 ktons 6 feet; throw 25 ktons 30 feet; throw 6 ktons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Borrowed Body While she hasn’t had any trouble yet, Giganta’s body is
not Dr. Zeul’s original; she takes very good care of it, just in case. Acrobatics - - 4
Torn Loyalties While still a villain, Dr. Zeul is trying to get a normal life
and a normal relationship. Athletics +22 2 20
Close Combat: Unarmed +8 6 2
Background Information
Deception +3 - 3
Languages: Native Language
Expertise: Science +19 14 5
Expertise: Teaching +9 4 5
Insight +2 - 2
Intimidation +16 5 3 +8
Investigation - - 5
Perception +2 - 2
Persuasion +3 - 3
Sleight of Hand - - 2
Stealth -12 - 4 -16
Technology +12 7 5
Treatment +15 10 5
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Giganta Tuned
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 137 PP; Abilities 52 + Powers 41 + Advantages 8 +
Skills 24 (48 ranks) + Defenses 12
Abilities
Strength 16 Agility 4 Fighting 2 Awareness 2 Defenses
Stamina 16 Dexterity 2 Intellect 5 Presence 3 Dodge 5/-1
Offense Initiative: +4 Parry 7/1
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 31
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 16
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .31
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
16
Impervious: +10
Powers
ü Giant Form (37 PP)
Will 8
Activation: Move Action
ü Size Increase (32 PP) Hero Points: 1
ü Growth: Growth 12 (linked)
Magical, +12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12
mass ranks, +1 (Free - Personal - Sustained)
Damage
ü Impervious Defense: Impervious Toughness 8 (linked) Bruises
(Free - Personal - Continuous)
Dazed
ü Limited Growth 4 (linked)
Staggered
ü Enhanced Trait: Enhanced Trait 4 (linked)
Traits: Athletics +4 ( +22), Stealth -4 ( -12), Advantages: +1 Rank Size (4 Ranks Mass) 4 Incapacitated
(Free - Personal - Sustained)
ü Power-lifting: Power-lifting 4 (linked) Fatigue
+4 STR for lifting (Reaction - Personal - Continuous)
Fatigued
ü Trained Defenses: Enhanced Trait 12 (6 PP)
Traits: Dodge +6 ( +5 ), Parry +6 ( +7 ); Limited: to only offset Growth modifiers (Free - Personal - Exhausted
Sustained)
ü Protective Suit (4 PP)
ü Immunity: Immunity 2 (2 PP)
Environmental Condition: Heat, Environmental Condition: Cold (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 2 (2 PP)
(Free - Personal - Continuous)

Advantages
+1 Rank Size (4 Ranks Mass) 4 Custom advantage.
Accurate Attack Trade effect DC for attack bonus.
Chokehold Suffocate an opponent you have successfully grabbed.
Fast Grab Make a free grab check after an unarmed attack.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage
bonus.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Routine Jump Distance - Running jump: 32 ft.; standing: 16 ft.; vertical: 6.4 ft.; standing
vert.: 3.2 ft.
Throwing Distance - Throw 100 ktons 6 feet; throw 25 ktons 30 feet; throw 6 ktons 120 feet
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Borrowed Body While she hasn’t had any trouble yet, Giganta’s body is
not Dr. Zeul’s original; she takes very good care of it, just in case. Acrobatics - - 4
Torn Loyalties While still a villain, Dr. Zeul is trying to get a normal life
and a normal relationship. Athletics +22 2 16 +4
Close Combat: Unarmed +8 6 2
Background Information
Deception +3 - 3
Languages: Native Language
Expertise: Science +19 14 5
Expertise: Teaching +9 4 5
Insight +2 - 2
Intimidation +14 5 3 +6
Investigation - - 5
Perception +2 - 2
Persuasion +3 - 3
Sleight of Hand - - 2
Stealth -12 - 4 -16
Technology +12 7 5
Treatment +15 10 5
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Girder
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 109 PP; Abilities 48 + Powers 28 + Advantages 4 +
Skills 8 (15 ranks) + Defenses 21
Abilities
Strength 11 Agility 1 Fighting 6 Awareness 1 Defenses
Stamina 11 Dexterity 1 Intellect 0 Presence 1 Dodge 7
Offense Initiative: +1 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 15
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .26
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
11
Impervious: +10
Powers
ü Metal Body (28 PP)
Will 5
ü Growth 4 (8 PP)
+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Hero Points: 1
Permanent (Free - Personal - Permanent)
ü Immunity 10 (10 PP) Damage
Life Support (Personal - Permanent)
ü Impervious Toughness 10 (10 PP) Bruises
(Free - Personal - Continuous)
Dazed
Advantages Staggered
Incapacitated
All-out Attack Trade active defense for attack bonus.
Diehard Automatically stabilize when dying. Fatigue
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Weapon Break Free smash attack when you actively defend.
Fatigued
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Throwing Distance - Throw 200 tons 6 feet; throw 50 tons 30 feet; throw 12 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +11 - 11
Deception +1 - 1
Expertise: Steelworker +7 7
Insight +1 - 1
Intimidation +11 8 1 +2
Investigation - -
Perception +1 - 1
Persuasion +1 - 1
Sleight of Hand - - 1
Stealth -3 - 1 -4
Technology - -
Treatment - -
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Gizmo
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 139 PP; Abilities 40 + Powers 40 + Advantages 11 +
Skills 17 (34 ranks) + Defenses 31
Abilities
Strength 1 Agility 2 Fighting 1 Awareness 3 Defenses
Stamina 1 Dexterity 3 Intellect 6 Presence 2 Dodge 13
Offense Initiative: +2 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Pocket Laser: Damage 10 +9, DC 25 . . . . . . .250/500/1000 . . . . . . . . . . . . . . ft., . . . Crit


. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
9
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 8
Powers
ü Dwarfism: Shrinking 4 (9 PP) Hero Points: 1
-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent (Free -
Personal - Permanent)
ü Force Field: Protection 8 (6 PP)
Damage
Removable, +8 Toughness (Personal - Permanent) Bruises
ü Goggles: Senses 1 (1 PP) Dazed
Removable, Infravision (Personal - Permanent)
ü Jet Pack: Flight 6 (10 PP) Staggered
Removable, Speed: 120 miles/hour, 1800 feet/round, Advantages: Move-by Action (Free - Personal - Incapacitated
Sustained)
Pocket Laser: Damage 10 (14 PP) Fatigue
Easily Removable, DC 25; Increased Range: ranged, Penetrating 4 (Standard - Ranged,
250/500/1000 ft. - Instant) Fatigued
Exhausted
Advantages
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 3 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Favored Environment: Flying Circumstance bonus to attack or defense in an environment.
Improvised Tools No penalty for using skills without tools.
Inventor Use Technology to create temporary devices.
Jack-of-all-trades Use any skill untrained.
Move-by Action Move both before and after your standard action.
Skill Mastery: Technology Make routine checks with one skill under any conditions.
Ultimate Effort: Technology Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim
1800 feet/hour, 3 feet/round)
Jet Pack: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
15 points of appropriate equipment 15
Acrobatics +2 - 2
Complications Athletics +1 - 1
Motivation: Greed Gizmo is motivated by money, pure and simple. Close Combat: Inventions +5 4 1
Background Information Deception +7 5 2
Languages: Native Language Expertise: Electronics +14 8 6
Insight +3 - 3
Intimidation +0 - 2 -2
Investigation +6 - 6
Perception +3 - 3
Persuasion +2 - 2
Ranged Combat: Pocket
Laser
+9 6 3
Sleight of Hand +3 - 3
Stealth +9 3 2 +4
Technology +14 8 6
Treatment +6 - 6
Vehicles +3 - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Gold
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 188 PP; Abilities 72 + Powers 89 + Advantages 2 +
Skills 10 (20 ranks) + Defenses 15
Abilities
Strength 7 Agility 5 Fighting 9 Awareness 3 Defenses
Stamina 0 Dexterity 5 Intellect 5 Presence 2 Dodge 12
Offense Initiative: +5 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .22
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
8
Impervious: +8
Powers
ü Robot Body (56 PP)
Will 8
ü Immunity 40 (40 PP)
Common Descriptor: Mental effects, Fortitude Effects (Personal - Permanent) Hero Points: 1
ü Protection 8 (16 PP)
+8 Toughness; Impervious (Personal - Permanent)
Damage
ü Shapeshifting (33 PP)
Bruises
ü Morph 4 (19 PP)
+20 Deception checks to disguise; Any form; Quirk: Limited to Same Color (Free - Personal - Dazed
Sustained)
Staggered
ü Variable 2 (14 PP)
(Standard - Personal - Sustained) Incapacitated

Advantages Fatigue
Leadership Spend a hero point to remove a condition from an ally. Fatigued
Power Attack Trade attack bonus for effect bonus. Exhausted

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Doing Good All of the Metal Men are driven to make the
world a better place. Acrobatics - - 5

Background Information Athletics +7 - 7

Languages: Native Language Close Combat: Unarmed +13 4 9


Deception +2 - 2
Insight +3 - 3
Intimidation +2 - 2
Investigation +8 3 5
Perception +3 - 3
Persuasion +2 - 2
Sleight of Hand - - 5
Stealth +5 - 5
Technology +12 7 5
Treatment - - 5
Vehicles +11 6 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Goon
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 26 PP; Abilities 14 + Powers 0 + Advantages 2 + Skills 4
(8 ranks) + Defenses 6
Abilities
Strength 3 Agility 0 Fighting 3 Awareness -1 Defenses
Stamina 3 Dexterity 0 Intellect -1 Presence 0 Dodge 2
Offense Initiative: +0 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Light Pistol . . . . . . . . . . . . . . +3, . . . . DC


. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
3
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 1
Advantages
Equipment 2 5 points of equipment per rank.
Hero Points: 1

Movement Damage
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Bruises
0.5 miles/hour, 6 feet/round)
Dazed
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft. Staggered
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Handcuffs, Light Pistol
Acrobatics - -
Background Information Athletics +3 - 3
Languages: Native Language Deception +0 -
Expertise: Bodyguard - - -1
Insight -1 - -1
Intimidation +5 5
Investigation - - -1
Perception -1 - -1
Persuasion +0 -
Ranged Combat: Light
Pistol
+3 3
Sleight of Hand - -
Stealth +0 -
Technology - - -1
Treatment - - -1
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Gorilla Grodd
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 209 PP; Abilities 90 + Powers 47 + Advantages 7 +
Skills 36 (72 ranks) + Defenses 29
Abilities
Strength 9 Agility 4 Fighting 6 Awareness 5 Defenses
Stamina 6 Dexterity 4 Intellect 8 Presence 3 Dodge 13
Offense Initiative: +4 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Force of Mind: Move Object 5 . DC . . . .15


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 9/6
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC. . . .24
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 13
Powers
ü Ape Senses: Senses 2 (2 PP) Hero Points: 1
Acute: Scent, Low-light Vision (Personal - Permanent)
ü Force of Mind: Move Object 5 (17 PP) Damage
1600 lbs.; Increased Range: perception, Subtle 2: undetectable (Standard - Perception - Sustained)
ü Prehensile Feet: Feature 1 (1 PP) Bruises
(Personal - Permanent)
Dazed
ü Telepathy (27 PP)
Staggered
Mind Control: Affliction 8 (25 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Incapacitated
Increased Range 2: perception, Subtle: subtle (Standard - Perception - Instant)
Mind Reading: Mind Reading 12 (1 PP) Fatigue
DC 22; Subtle: subtle (Standard - Perception - Sustained)
Fatigued
Thought Projection: Mental Area Communication 5 (1 PP)
Area (Free - Rank, Anywhere - Sustained) Exhausted

Advantages
All-out Attack Trade active defense for attack bonus.
Benefit, Ambidexterity Gain a significant perquisite or fringe benefit.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Fast Grab Make a free grab check after an unarmed attack.
Inventor Use Technology to create temporary devices.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Hatred Grodd has sworn revenge against Gorilla City and the Flash for
past slights. Acrobatics +12 8 4
Obsession With extending his influence over the world.
Athletics +15 6 9
Prejudice Grodd considers simians far superior to “primitive” humans.
Close Combat: Unarmed +13 7 6
Background Information Deception +11 8 3
Languages: Native Language Expertise: Gorilla City +16 8 8
Insight +11 6 5
Intimidation +11 8 3
Investigation - - 8
Perception +10 5 5
Persuasion +3 - 3
Sleight of Hand - - 4
Stealth +8 4 4
Technology +16 8 8
Treatment - - 8
Vehicles +8 4 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Government Agent
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 61 PP; Abilities 28 + Powers 0 + Advantages 3 + Skills
22 (43 ranks) + Defenses 8
Abilities
Strength 1 Agility 1 Fighting 3 Awareness 2 Defenses
Stamina 2 Dexterity 1 Intellect 2 Presence 2 Dodge 5
Offense Initiative: +1 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Light Pistol . . . . . . . . . . . . . . +4, . . . . DC


. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
3/2
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 3
Advantages
Defensive Roll +1 active defense bonus to Toughness per rank.
Hero Points: 1
Equipment 2 5 points of equipment per rank.
Damage
Movement Bruises
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Dazed
0.5 miles/hour, 6 feet/round)
Staggered
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft. Incapacitated
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet
Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Camera, Cell Phone, Computer, Handcuffs, Light Pistol
Acrobatics - - 1
Background Information Athletics +5 4 1
Languages: Native Language Deception +4 2 2
Expertise: Behavioural
Sciences
+5 3 2
Expertise: Civics +4 2 2
Expertise: Current Events +4 2 2
Expertise: Government
Agent
+5 3 2
Expertise: Streetwise +4 2 2
Insight +2 - 2
Intimidation +6 4 2
Investigation +8 6 2
Perception +5 3 2
Persuasion +5 3 2
Ranged Combat: Chosen
Weapon
+4 3 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology +4 2 2
Treatment - - 2
Vehicles +5 4 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Grace
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 136 PP; Abilities 80 + Powers 15 + Advantages 16 +
Skills 13 (26 ranks) + Defenses 12
Abilities
Strength 14 Agility 2 Fighting 6 Awareness 2 Defenses
Stamina 12 Dexterity 3 Intellect 0 Presence 1 Dodge 8
Offense Initiative: +6 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 29
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .29
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .17-20. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
12
Impervious: +12
Powers
ü Amazon/Bana Skin: Impervious Toughness 12 (12 PP)
Will 6
(Free - Personal - Continuous)
ü Bana Healing: Regeneration 3 (3 PP) Hero Points: 1
Every 3.33 rounds (Personal - Permanent)

Damage
Advantages
Bruises
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus. Dazed
Defensive Attack Trade attack bonus for active defense bonus. Staggered
Improved Critical 3: Unarmed +1 to critical threat range with an attack per rank. Incapacitated
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing. Fatigue
Improved Hold -5 circumstance penalty to escape from your holds. Fatigued
Improved Initiative +4 bonus to initiative checks per rank. Exhausted
Improved Smash No penalty for the smash action.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 27 ft.; standing: 13.5 ft.; vertical: 5.4 ft.; standing
vert.: 2.7 ft.
Throwing Distance - Throw 1600 tons 6 feet; throw 400 tons 30 feet; throw 100 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 2
Athletics +17 3 14
Deception +9 8 1
Insight +2 - 2
Intimidation +13 12 1
Investigation - -
Perception +2 - 2
Persuasion +1 - 1
Ranged Combat: Throw +6 3 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology - -
Treatment - -
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Granny Goodness
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 151 PP; Abilities 76 + Powers 15 + Advantages 9 +
Skills 29 (58 ranks) + Defenses 22
Abilities
Strength 11 Agility 1 Fighting 10 Awareness 1 Defenses
Stamina 10 Dexterity 2 Intellect 1 Presence 2 Dodge 10
Offense Initiative: +5 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Mega-Rod: Blast 12 . . . . . +10, . . . . . .DC. . . 27


. . . . .. .. .. .. .. .300/600/1200
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. .. .. .. .. .. .. .. .. . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
10
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .26. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 11
Powers
ü Immunity: Immunity 1 (1 PP) Hero Points: 1
Aging (Personal - Permanent)
Mega-Rod: Blast 12 (14 PP) Damage
Easily Removable, DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant)
Bruises
Advantages Dazed
Benefit 5: Darkseid’s Elite Gain a significant perquisite or fringe benefit. Staggered
Improved Initiative +4 bonus to initiative checks per rank. Incapacitated
Improved Trip No penalty for the trip action.
Power Attack Trade attack bonus for effect bonus. Fatigue
Taunt Use Deception to demoralize in combat. Fatigued
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Throwing Distance - Throw 200 tons 6 feet; throw 50 tons 30 feet; throw 12 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +4 3 1
Athletics +11 - 11
Deception +10 8 2
Expertise: Training +11 10 1
Insight +8 7 1
Intimidation +8 6 2
Investigation - - 1
Perception +7 6 1
Persuasion +2 - 2
Ranged Combat: Mega-Rod +10 8 2
Sleight of Hand - - 2
Stealth +1 - 1
Technology +5 4 1
Treatment - - 1
Vehicles +8 6 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 30 PP; Abilities 14 + Powers 0 + Advantages 6 + Skills 4
(8 ranks) + Defenses 6
Abilities
Strength 1 Agility 1 Fighting 3 Awareness 0 Defenses
Stamina 1 Dexterity 1 Intellect 0 Presence 0 Dodge 3
Offense Initiative: +1 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Assault Rifle . . . . . . . . . . . . .+3, . . . .DC


. . . .20
. . . . . . . . . .Ballistic
. . . . . . . . ./. Multiattack,
. . . . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .3 ...............
Heavy Pistol . . . . . . . . . . . . . . +3, . . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
5
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Will
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Equipment 6 5 points of equipment per rank.
Damage
Movement Bruises
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Dazed
0.5 miles/hour, 6 feet/round)
Staggered
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft. Incapacitated
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet
Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Assault Rifle, Bulletproof Vest, Heavy Pistol
Acrobatics - - 1
Background Information Athletics +3 2 1
Languages: Native Language Close Combat: Unarmed +3 - 3
Deception +0 -
Expertise: Soldier +2 2
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +2 2
Persuasion +0 -
Ranged Combat: Guns +3 2 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - -
Treatment - -
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Arrow (Connor Hawke)
Male; Age: 25; Height: 5' 11"; Weight: 185 lb.
Eyes: Green; Hair: Blond
Power Level 9, 138 PP; Abilities 56 + Powers 0 + Advantages 27 + Skills
32 (64 ranks) + Defenses 23
Abilities
Defenses
Strength 3 Agility 5 Fighting 9 Awareness 3
Stamina 2 Dexterity 3 Intellect 1 Presence 2 Dodge 13
Parry 13
Offense Initiative: +9
Attack Name Attack Bonus & Resistance DC Notes Fortitude 7
Standard Arrow: Damage 5 . +13, . . . . . DC
. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Crit. . . . 20 ...............................................................
Toughness 5/2
Throw . . . . . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .18
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . .9 ...............

Powers Hero Points: 1


ü Bow and Arrows (10 EP)
Standard Arrow: Damage 5 (10 PP) Damage
DC 20; Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
Bruises
Advantages Dazed
Accurate Attack Trade effect DC for attack bonus. Staggered
Agile Feint Feint using Acrobatics skill or Speed rank. Incapacitated
All-out Attack Trade active defense for attack bonus.
Attractive Circumstance bonus to interaction based on your looks. Fatigue
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Fatigued
Equipment 2 5 points of equipment per rank. Exhausted
Favored Foe: Martial Artists Circumstance bonus to certain checks against a type of
opponent.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Languages 2 Speak and understand additional languages.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Set-up Transfer the benefit of an interaction skill to an ally.
Takedown Free extra attack when you incapacitate a minion.
Trance Go into a deathlike trance that slows bodily functions.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Bow & Arrows [Bow and Arrows]
Acrobatics +12 7 5
Complications Athletics +10 7 3
Uncertainty Green Arrow often isn’t sure he wants to be a super hero
like his father. He’s even less sure he wants to take over as Green
Close Combat: Unarmed +14 5 9
Arrow, despite his time filling that role. He knows he wants to help
others but he is often unsure that wearing a costume and slinging a bow
Deception +2 - 2
is the best way to do this. Expertise: Theology &
Philosophy
+6 5 1
Wayward Son For a time Green Arrow lost his memories, his skills as
an archer, and gained regenerative powers. To reflect this period replace Insight
his Ranged Attack Advantage and Skills with the Power Healing Factor:
+9 6 3
Regeneration 5, Immunity 5 (Pain). He has since regained his memories Intimidation
but has grown somewhat disillusioned with his father, whom he sees as
+6 4 2
neglectful and irresponsible. It is unknown if he still has his powers. Investigation +4 3 1
Background Information Perception +10 7 3
Languages: Choose any 2 languages, Native Language Persuasion +2 - 2
Real Name: Oliver “Ollie” Queen Ranged Combat: Bow and
Arrows
+10 7 3
Occupation: Adventurer
Base: Star City Ranged Combat: Throw +8 5 3
Affiliation: Justice League of America
Sleight of Hand - - 3
Additional Details
Powel Level Analysis: Offensive Stealth +8 3 5
- Arrows 9-10
Technology - - 1
- Unarmed 5
- Grab 3 Treatment +4 3 1
- Throw 4.5
Defensive Vehicles +5 2 3
- Close 9
- Ranged 10
- F/W 8.5
Best Skills
- Ranged Combat: Bow 5
- Stealth 2
- Deception 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Arrow (Connor Hawke) Amnesiac
Male; Age: 25; Height: 5' 11"; Weight: 185 lb.
Eyes: Green; Hair: Blond
Power Level 9, 139 PP; Abilities 56 + Powers 10 + Advantages 24 +
Skills 26 (52 ranks) + Defenses 23
Abilities
Defenses
Strength 3 Agility 5 Fighting 9 Awareness 3
Stamina 2 Dexterity 3 Intellect 1 Presence 2 Dodge 13
Parry 13
Offense Initiative: +9
Attack Name Attack Bonus & Resistance DC Notes Fortitude 7
Standard Arrow: Damage 5 +3, . . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..125/250/500
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Toughness 5/2
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . .9 ...............

Powers Hero Points: 1


ü Bow and Arrows (10 EP)
Standard Arrow: Damage 5 (10 PP) Damage
DC 20; Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
Bruises
ü Healing Factor (10 PP)
ü Immunity: Immunity 5 (5 PP) Dazed
Custom: Pain 5 (Personal - Permanent) Staggered
ü Regeneration: Regeneration 5 (5 PP) Incapacitated
Every 2 rounds (Personal - Permanent)

Fatigue
Advantages
Fatigued
Accurate Attack Trade effect DC for attack bonus.
Agile Feint Feint using Acrobatics skill or Speed rank. Exhausted
All-out Attack Trade active defense for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank.
Favored Foe: Martial Artists Circumstance bonus to certain checks against a type of
opponent.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Languages 2 Speak and understand additional languages.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Set-up Transfer the benefit of an interaction skill to an ally.
Takedown Free extra attack when you incapacitate a minion.
Trance Go into a deathlike trance that slows bodily functions.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical:
4 ft.; standing vert.: 2 ft. Acrobatics +12 7 5
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw
100 lbs. 120 feet Athletics +10 7 3
Close Combat: Unarmed +14 5 9
Equipment
Deception +2 - 2
Bow & Arrows [Bow and Arrows]
Expertise: Theology &
Philosophy
+6 5 1
Complications
Insight +9 6 3
Uncertainty Green Arrow often isn’t sure he wants to be a super hero
like his father. He’s even less sure he wants to take over as Green Intimidation +6 4 2
Arrow, despite his time filling that role. He knows he wants to help
others but he is often unsure that wearing a costume and slinging a bow Investigation +4 3 1
is the best way to do this.
Perception +10 7 3
Wayward Son For a time Green Arrow lost his memories, his skills as
an archer, and gained regenerative powers. To reflect this period replace Persuasion
his Ranged Attack Advantage and Skills with the Power Healing Factor:
+2 - 2
Regeneration 5, Immunity 5 (Pain). He has since regained his memories Ranged Combat: Bow and
but has grown somewhat disillusioned with his father, whom he sees as Arrows
+3 - 3
neglectful and irresponsible. It is unknown if he still has his powers.
Ranged Combat: Throw +3 - 3
Background Information Sleight of Hand - - 3
Languages: Choose any 2 languages, Native Language Stealth +8 3 5
Real Name: Oliver “Ollie” Queen Technology
Occupation: Adventurer
- - 1
Base: Star City Treatment +4 3 1
Affiliation: Justice League of America
Vehicles +5 2 3
Additional Details
Powel Level Analysis: Offensive
- Arrows 9-10
- Unarmed 5
- Grab 3
- Throw 4.5
Defensive
- Close 9
- Ranged 10
- F/W 8.5
Best Skills
- Ranged Combat: Bow 5
- Stealth 2
- Deception 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Arrow (Oliver Queen)
Male; Age: 25; Height: 5' 11"; Weight: 185 lb.
Eyes: Green; Hair: Blond
Power Level 10, 146 PP; Abilities 44 + Powers 0 + Advantages 29 +
Skills 42 (84 ranks) + Defenses 31
Abilities
Defenses
Strength 2 Agility 4 Fighting 4 Awareness 2
Stamina 2 Dexterity 4 Intellect 1 Presence 3 Dodge 14
Parry 12
Offense Initiative: +8
Attack Name Attack Bonus & Resistance DC Notes Fortitude 7
Standard Arrow: Damage 5 . +15, . . . . . DC
. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Crit
. . . . 19-20
...............................................................
Toughness 6/2
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will . . . . . . . . . 10................

Powers Hero Points: 1


ü Bow and Arrows (15 EP)
Cable Arrow: Movement 1 (1 PP) Damage
Swinging (Free - Personal - Sustained)
Bruises
Flare Arrow: Affliction 5 (10 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Dazed
Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
Staggered
Knockout Gas Arrow: Burst Area Affliction 3 (1 PP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 13; Incapacitated
Burst Area: 30 feet radius sphere, DC 13, Increased Range: ranged (Standard - Ranged,
75/150/300 ft. - Instant)
Fatigue
Net Arrow: Cumulative Affliction 3 (1 PP)
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 13; Alternate Fatigued
Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree
(Standard - Ranged, 75/150/300 ft. - Instant) Exhausted
Standard Arrow: Damage 5 (1 PP)
DC 20; Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
Stun Arrow: Affliction 3 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
13; Increased Range: ranged (Standard - Ranged, 75/150/300 ft. - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical: Bow and Arrows +1 to critical threat range with an attack per rank.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Skill Mastery: Ranged Combat Make routine checks with one skill under any conditions.
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Takedown Free extra attack when you incapacitate a minion.
Taunt Use Deception to demoralize in combat. Acrobatics +8 4 4
Ultimate Effort: Aim Spend a hero point to get an effective 20 on a Athletics +10 8 2
specific check.
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Close Combat: Unarmed +8 4 4
Deception +11 8 3
Movement
Expertise: Journalism +7 6 1
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Expertise: Politics +7 6 1
Cable Arrow: Movement 1 - Swinging
Expertise: Survival +5 4 1
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical:
4 ft.; standing vert.: 2 ft. Insight +8 6 2
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Intimidation +7 4 3
Investigation +7 6 1
Equipment
Perception +8 6 2
Bow & Arrows [Bow and Arrows]
Persuasion +3 - 3
Complications Ranged Combat: Bow +12 8 4
Beliefs Green Arrow is an outspoken liberal, willing to defend his beliefs
with action as well as words, which gets him into trouble (and no small
Sleight of Hand - - 4
number of arguments).
Stealth +12 8 4
Relationship Married to Black Canary, father of Connor Hawke, mentor
of Mia Dearden (Speedy), and former mentor of Roy Harper (Arsenal). Technology - - 1
Temper Ollie can have a short fuse, particularly when it comes
to social and political causes he believes in.
Treatment - - 1
Vehicles +10 6 4
Background Information
Languages: Native Language
Real Name: Oliver “Ollie” Queen
Occupation: Adventurer
Base: Star City
Affiliation: Justice League of America
Additional Details
Powel Level Analysis: Offensive
- Arrows 9-10
- Unarmed 5
- Grab 3
- Throw 4.5
Defensive
- Close 9
- Ranged 10
- F/W 8.5
Best Skills
- Ranged Combat: Bow 5
- Stealth 2
- Deception 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Lantern (Alan Scott)
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 14, 200 PP; Abilities 42 + Powers 97 + Advantages 3 +
Skills 21 (42 ranks) + Defenses 37
Abilities
Defenses
Strength 2 Agility 1 Fighting 8 Awareness 2
Stamina 2 Dexterity 2 Intellect 2 Presence 2 11 Dodge
Parry 11
Offense Initiative: +1
Attack Name Attack Bonus & Resistance DC Notes Fortitude 10
Energy Blast: Damage 18 +10, DC 33 . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
.............................................................
Toughness 14
Lifting: Move Object 18 . +10, . . . . . DC
. . . . 28
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious: . . . . . . . . . .+12
............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 18
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Power Ring (97 PP)
Removable Damage
ü Ageless: Immunity 1 (1 PP) Bruises
Aging (Personal - Permanent)
Dazed
ü Flight (36 PP)
ü Flight: Flight 14 (28 PP) Staggered
Speed: 32000 miles/hour, 60 miles/round (Free - Personal - Sustained) Incapacitated
ü Movement: Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Fatigue
Sustained)
ü Force Field (34 PP) Fatigued
ü Immunity: Immunity 10 (10 PP) Exhausted
Life Support (Personal - Permanent)
ü Protection: Protection 12 (24 PP)
+12 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Scanning Beam: Senses 6 (6 PP)
Analytical: Detect Energy, Analytical: Detect Magic, Detect: Energy 2: ranged, Detect: Magic 2:
ranged (Personal - Permanent)
ü The Green Flame (44 PP)
Energy Blast: Damage 18 (2 PP)
[0 active, 0/36 PP, 2/r], DC 33; Increased Range: ranged (Standard - Ranged, 450/900/1800 ft.
- Instant)
Energy Constructs: Create 18 (2 PP)
[0 active, 0/36 PP, 2/r], Volume: 250000 cft., DC 28 (Standard - Ranged, 450/900/1800 ft. -
Sustained)
Fourth-Dimensional Shift: Insubstantial 4 (1 PP)
Incorporeal, Notes: vulnerable to wood (Free - Personal - Sustained)
Lifting: Move Object 18 (2 PP)
[0 active, 0/36 PP, 2/r], 6 ktons (Standard - Ranged, 450/900/1800 ft. - Sustained)
Mobile Constructs: Create 12 (37 PP)
[0 active, 0/36 PP, 3/r], Volume: 4000 cft., DC 22; Movable (Standard - Ranged, 300/600/1200
ft. - Sustained)

Advantages
Contacts Make an initial Investigation check in one minute.
Diehard Automatically stabilize when dying.
Extraordinary Effort Gain two benefits when using extra effort. IN BRIGHTEST DAY, IN
BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 1
Flight: Flight 14 - Speed: 32000 miles/hour, 60 miles/round
Athletics +6 4 2
Movement: Movement 4 - Environmental Adaptation: Zero-G, Space
Travel 3: other galaxies Close Combat: Unarmed +8 - 8
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical:
3.2 ft.; standing vert.: 1.6 ft. Deception +2 - 2
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Expertise: Business +8 6 2
50 lbs. 120 feet
Expertise: Engineering +10 8 2
Complications Insight +9 7 2
Guilt Hal feels responsible for the terrible acts of Parallax while the fear
entity controlled him. Intimidation +2 - 2
Power Loss The power ring needs periodic recharging and issues a Investigation - - 2
warning as its power runs low.
Reputation Hal Jordan is a maverick in nearly all aspects of his life and Perception +7 5 2
known for having issues with authority.
Persuasion +2 - 2
Weakness Green Lantern power rings depend on the willpower of the
Ranged Combat: The Green
wearer; the maximum rank of the ring’s effects is equal to the wearer’s
Flame
+10 8 2
Will rank, and moments of self-doubt or hesitation can cause the ring to
fail. Sleight of Hand - - 2
Background Information Stealth +1 - 1
Languages: Native Language Technology +6 4 2
Real Name: Harold “Hal” Jordan Treatment - - 2
Occupation: Test pilot; police officer
Base: Coast City Vehicles - - 2
Affiliation: Green Lantern Corps, Justice League of America

Notes: The Force Bubble as constructed should cost 40 points,


which throws off the array total. It's possible the change in cost of
Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Lantern (Guy Gardner)
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 13, 210 PP; Abilities 44 + Powers 104 + Advantages 4 +
Skills 24 (48 ranks) + Defenses 34
Abilities
Defenses
Strength 3 Agility 2 Fighting 6 Awareness 2
Stamina 3 Dexterity 3 Intellect 1 Presence 112 Dodge
Parry 10
Offense Initiative: +6
Attack Name Attack Bonus & Resistance DC Notes Fortitude 10
Force Blast: Damage 16 . +10,
. . . . . DC
. . . . 31
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
.............................................................
Toughness 15
Lifting: Move Object 16 . +10, . . . . . DC
. . . . 26
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious: . . . . . . . . . .+12
............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 16
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .

Hero Points: 1
Powers
ü Power Ring (104 PP)
Removable Damage
ü AI and Database: Feature 2 (2 PP) Bruises
(Personal - Permanent)
Dazed
ü Flight (34 PP)
ü Flight 13 (26 PP) Staggered
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained) Incapacitated
ü Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Fatigue
Sustained)
ü Force Field (34 PP) Fatigued
ü Immunity 10 (10 PP) Exhausted
Life Support (Personal - Permanent)
ü Protection 12 (24 PP)
+12 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Force Manipulation (45 PP)
Force Blast: Damage 16 (2 PP)
[0 active, 0/36 PP, 2/r], DC 31; Increased Range: ranged (Standard - Ranged, 400/800/1600 ft.
- Instant)
Force Bubble: Burst Area Immunity 0 (2 PP)
[0 active, 0/36 PP, 4/r]; Affects Others, Burst Area: 30 feet radius sphere, DC 10, Increased
Range: ranged, Stacks with: Immunity 10 (Ranged, 0/0/0 ft. - Permanent)
Force Constructs: Create 16 (2 PP)
[0 active, 0/36 PP, 2/r], Volume: 65000 cft., DC 26 (Standard - Ranged, 400/800/1600 ft. -
Sustained)
Lifting: Move Object 16 (2 PP)
[0 active, 0/36 PP, 2/r], 1600 tons (Standard - Ranged, 400/800/1600 ft. - Sustained)
Mobile Constructs: Create 12 (37 PP)
[0 active, 0/36 PP, 3/r], Volume: 4000 cft., DC 22; Movable (Standard - Ranged, 300/600/1200
ft. - Sustained)
ü Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
ü Scanning Beam: Senses 6 (6 PP)
Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical (Personal -
Permanent)
ü Universal Translator: Comprehend 4 (8 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood (Personal - Permanent) IN BRIGHTEST DAY, IN
BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Fearless Immune to fear effects.
Improved Initiative +4 bonus to initiative checks per rank. Acrobatics +7 5 2
Power Attack Trade attack bonus for effect bonus. Athletics +9 6 3
Ultimate Effort: Will Checks Spend a hero point to get an effective 20
on a specific check. Close Combat: Unarmed +12 6 6
Deception +2 - 2
Movement
Expertise: Teacher +7 6 1
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Insight +2 - 2
Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Intimidation +12 10 2
Movement 4 - Environmental Adaptation: Zero-G, Space Travel 3: other
galaxies Investigation +5 4 1
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical:
3.8 ft.; standing vert.: 1.9 ft. Perception +6 4 2
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw Persuasion +2 - 2
100 lbs. 120 feet
Ranged Combat: Power
Ring
+10 7 3
Complications
Sleight of Hand - - 3
Power Loss The power ring needs periodic recharging and issues a
warning as its power runs low. Stealth +2 - 2
Reputation Guy Gardner is hard-nosed and stubborn. People usually Technology
expect the worst from Guy... and they usually get it. - - 1
Weakness Green Lantern power rings depend on the willpower of the Treatment - - 1
wearer; the maximum rank of the ring’s effects is equal to the wearer’s
Will rank, and moments of self-doubt or hesitation can cause the ring to Vehicles - - 3
fail.

Background Information
Languages: Native Language
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer
Base: Coast City
Affiliation: Green Lantern Corps, Justice League of America

Notes: The Force Bubble as constructed should cost 40 points,


which throws off the array total. It's possible the change in cost of
Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Lantern (Hal Jordan)
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 14, 222 PP; Abilities 42 + Powers 106 + Advantages 3 +
Skills 33 (66 ranks) + Defenses 38
Abilities
Defenses
Strength 2 Agility 2 Fighting 5 Awareness 3
Stamina 2 Dexterity 3 Intellect 1 Presence 12
3 Dodge
Parry 10
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 10
Force Blast: Damage 18 . +10,
. . . . . DC
. . . . 33
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
.............................................................
Toughness 14
Lifting: Move Object 18 . +10, . . . . . DC
. . . . 28
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious: . . . . . . . . . .+12
............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 18
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Power Ring (106 PP)
Removable Damage
ü AI and Database: Feature 2 (2 PP) Bruises
(Personal - Permanent)
Dazed
ü Flight (36 PP)
ü Flight: Flight 14 (28 PP) Staggered
Speed: 32000 miles/hour, 60 miles/round (Free - Personal - Sustained) Incapacitated
ü Movement: Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Fatigue
Sustained)
ü Force Field (34 PP) Fatigued
ü Immunity: Immunity 10 (10 PP) Exhausted
Life Support (Personal - Permanent)
ü Protection: Protection 12 (24 PP)
+12 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Force Manipulation (45 PP)
Force Blast: Damage 18 (2 PP)
[0 active, 0/36 PP, 2/r], DC 33; Increased Range: ranged (Standard - Ranged, 450/900/1800 ft.
- Instant)
Force Bubble: Burst Area Immunity 0 (2 PP)
[0 active, 0/36 PP, 4/r]; Affects Objects [9 extra ranks], Burst Area: 30 feet radius sphere, DC
10 [9 extra ranks], Increased Range: ranged [9 extra ranks], Stacks with: Immunity: Immunity
10, Notes: Does not cover starvation & thirst (Ranged, 0/0/0 ft. - Permanent)
Force Constructs: Create 18 (37 PP)
[0 active, 0/36 PP, 2/r], Volume: 250000 cft., DC 28 (Standard - Ranged, 450/900/1800 ft. -
Sustained)
Lifting: Move Object 18 (2 PP)
[0 active, 0/36 PP, 2/r], 6 ktons (Standard - Ranged, 450/900/1800 ft. - Sustained)
Mobile Constructs: Create 12 (2 PP)
[0 active, 0/36 PP, 3/r], Volume: 4000 cft., DC 22; Movable (Standard - Ranged, 300/600/1200
ft. - Sustained)
ü Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
ü Scanning Beam: Senses 6 (6 PP)
Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical (Personal -
Permanent)
ü Universal Translator: Comprehend 4 (8 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're IN BRIGHTEST DAY, IN
Understood (Personal - Permanent)
BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Fearless Immune to fear effects.
Teamwork +5 bonus to support team checks. Acrobatics - - 2
Ultimate Effort: Will Checks Spend a hero point to get an effective 20 Athletics +6 4 2
on a specific check.
Close Combat: Unarmed +8 3 5
Movement Deception +7 4 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Expertise: Law Enforcement +9 8 1
Flight: Flight 14 - Speed: 32000 miles/hour, 60 miles/round Expertise: Military +9 8 1
Movement: Movement 4 - Environmental Adaptation: Zero-G, Space
Travel 3: other galaxies Insight +11 8 3
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: Intimidation +3 - 3
3.2 ft.; standing vert.: 1.6 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Investigation +5 4 1
50 lbs. 120 feet
Perception +7 4 3
Complications Persuasion +7 4 3
Ranged Combat: Power
Guilt Hal feels responsible for the terrible acts of Parallax while the fear
Ring
+10 7 3
entity controlled him.
Power Loss The power ring needs periodic recharging and issues a Sleight of Hand - - 3
warning as its power runs low.
Reputation Hal Jordan is a maverick in nearly all aspects of his life and
Stealth +2 - 2
known for having issues with authority.
Technology - - 1
Weakness Green Lantern power rings depend on the willpower of the
wearer; the maximum rank of the ring’s effects is equal to the wearer’s Treatment - - 1
Will rank, and moments of self-doubt or hesitation can cause the ring to
fail. Vehicles +15 12 3

Jillian "Cowgirl" Pearlman


Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 1,
Awareness 1, Presence 1
Advantages
Defensive Roll 2, Great Endurance
Skills
Athletics 4 (+5), Close Combat: Unarmed 2 (+6), Insight 4 (+5),
Perception 4 (+5), Ranged Combat: Guns 4 (+6), Stealth 4 (+5),
Technology 2 (+3), Vehicles 8 (+10)
Offense
Initiative +1
Grab, +4 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)
Languages
Native Language
Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 3/1, Will 6
Power Points
Abilities 24 + Powers 0 + Advantages 3 + Skills 16 (32 ranks) +
Defenses 11 = 54
Bruises Dazed Staggered Incapacitated

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Thomas Kalmaku
Strength 1, Stamina 1, Agility 0, Dexterity 2, Fighting 1,
Intellect 2, Awareness 2, Presence 1
Skills
Expertise: Aeronautics 6 (+8), Insight 3 (+5), Perception 3
(+5), Technology 4 (+6), Vehicles 4 (+6)
Offense
Initiative +0
Grab, +1 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +1 (DC 16)
Languages
Native Language
Defense
Dodge 2, Parry 2, Fortitude 2, Toughness 1, Will 6
Power Points
Abilities 20 + Powers 0 + Advantages 0 + Skills 10 (20
ranks) + Defenses 8 = 38

Powers in Library
Enhanced Trait: Enhanced Trait 14 (14 PP)
Advantages: Minion 3, Sidekick 11 (Free - Personal - Sustained)
Design / Construction DC: 24; Jury Rig DC: 29; Invention: 14/56
hours; Ritual: 56 hours/140 minutes; Jury Rig: 14 rounds

Background Information
Languages: Native Language
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer
Base: Coast City
Affiliation: Green Lantern Corps, Justice League of
America

Notes: The Force Bubble as constructed should cost 40


points, which throws off the array total. It's possible the
change in cost of Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jillian "Cowgirl" Pearlman
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 54 PP; Abilities 24 + Powers 0 + Advantages 3 + Skills
16 (32 ranks) + Defenses 11
Abilities
Strength 1 Agility 1 Fighting 4 Awareness 1 Defenses
Stamina 1 Dexterity 2 Intellect 1 Presence 1 Dodge 4
Offense Initiative: +1 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
3/1
Advantages Will 6
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Great Endurance +5 on checks involving endurance. Hero Points: 1

Movement Damage
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Bruises
0.5 miles/hour, 6 feet/round)
Dazed
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft. Staggered
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +5 4 1
Close Combat: Unarmed +6 2 4
Deception +1 - 1
Insight +5 4 1
Intimidation +1 - 1
Investigation - - 1
Perception +5 4 1
Persuasion +1 - 1
Ranged Combat: Guns +6 4 2
Sleight of Hand - - 2
Stealth +5 4 1
Technology +3 2 1
Treatment - - 1
Vehicles +10 8 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Thomas Kalmaku
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 38 PP; Abilities 20 + Powers 0 + Advantages 0 + Skills
10 (20 ranks) + Defenses 8
Abilities
Strength 1 Agility 0 Fighting 1 Awareness 2 Defenses
Stamina 1 Dexterity 2 Intellect 2 Presence 1 Dodge 2
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Movement Will 6
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Damage
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +1 - 1
Deception +1 - 1
Expertise: Aeronautics +8 6 2
Insight +5 3 2
Intimidation +1 - 1
Investigation - - 2
Perception +5 3 2
Persuasion +1 - 1
Sleight of Hand - - 2
Stealth +0 -
Technology +6 4 2
Treatment - - 2
Vehicles +6 4 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Lantern (John Stewart)
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 13, 215 PP; Abilities 46 + Powers 101 + Advantages 4 +
Skills 30 (60 ranks) + Defenses 34
Abilities
Defenses
Strength 2 Agility 2 Fighting 5 Awareness 2
Stamina 3 Dexterity 4 Intellect 3 Presence 9
2 Dodge
Parry 11
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 11
Force Blast: Damage 15 . +11,
. . . . . DC
. . . . 30
. . . . . . . . . 375/750/1500
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
.............................................................
Toughness 15
Lifting: Move Object 15 . +11, . . . . . DC
. . . . 25
. . . . . . . . . 375/750/1500
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious: . . . . . . . . . .+12
............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 15
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Power Ring (101 PP)
Removable Damage
ü AI and Database: Feature 2 (2 PP) Bruises
(Personal - Permanent)
Dazed
ü Flight (36 PP)
ü Flight 14 (28 PP) Staggered
Speed: 32000 miles/hour, 60 miles/round (Free - Personal - Sustained) Incapacitated
ü Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Fatigue
Sustained)
ü Force Field (34 PP) Fatigued
ü Immunity 10 (10 PP) Exhausted
Life Support (Personal - Permanent)
ü Protection 12 (24 PP)
+12 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Force Manipulation (39 PP)
Force Blast: Damage 15 (2 PP)
[0 active, 0/30 PP, 2/r], DC 30; Increased Range: ranged (Standard - Ranged, 375/750/1500 ft.
- Instant)
Force Bubble: Burst Area Immunity 0 (2 PP)
[0 active, 0/30 PP, 4/r]; Affects Objects, Burst Area: 30 feet radius sphere, DC 10, Increased
Range: ranged, Stacks with: Immunity 10 (Ranged, 0/0/0 ft. - Permanent)
Force Constructs: Create 14 (31 PP)
[0 active, 0/30 PP, 2/r+2], Volume: 15000 cft., DC 24; Increased Mass, Precise (Standard -
Ranged, 350/700/1400 ft. - Sustained)
Lifting: Move Object 15 (2 PP)
[0 active, 0/30 PP, 2/r], 800 tons (Standard - Ranged, 375/750/1500 ft. - Sustained)
Mobile Constructs: Create 10 (2 PP)
[0 active, 0/30 PP, 3/r], Volume: 1000 cft., DC 20; Movable (Standard - Ranged, 250/500/1000
ft. - Sustained)
ü Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
ü Scanning Beam: Senses 6 (6 PP)
Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical (Personal -
Permanent)
ü Universal Translator: Comprehend 4 (8 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood (Personal - Permanent) IN BRIGHTEST DAY, IN
BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Extraordinary Effort Gain two benefits when using extra effort.
Fearless Immune to fear effects. Acrobatics - - 2
Improved Aim Double circumstance bonuses for aiming. Athletics +8 6 2
Teamwork +5 bonus to support team checks.
Close Combat: Unarmed +9 4 5
Movement Deception +2 - 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Expertise: Academics +8 5 3
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Expertise: Architecture &
Flight 14 - Speed: 32000 miles/hour, 60 miles/round Engineering
+15 12 3
Movement 4 - Environmental Adaptation: Zero-G, Space Travel 3: other
galaxies
Expertise: Military +11 8 3
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: Insight +7 5 2
3.6 ft.; standing vert.: 1.8 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Intimidation +7 5 2
50 lbs. 120 feet
Investigation - - 3
Complications Perception +2 - 2
Power Loss The power ring needs periodic recharging and issues a Persuasion +2 - 2
warning as its power runs low.
Ranged Combat: Power
Self-Doubt John is prone to second-guess himself after his role in the Ring
+11 7 4
destruction of Xanshi.
Weakness Green Lantern power rings depend on the willpower of the
Sleight of Hand - - 4
wearer; the maximum rank of the ring’s effects is equal to the wearer’s Stealth
Will rank, and moments of self-doubt or hesitation can cause the ring to
+2 - 2
fail. Technology +11 8 3
Background Information Treatment - - 3
Languages: Native Language Vehicles - - 4
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer
Base: Coast City
Affiliation: Green Lantern Corps, Justice League of America

Notes: The Force Bubble as constructed should cost 40 points,


which throws off the array total. It's possible the change in cost of
Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Lantern (Kyle Rayner)
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 14, 214 PP; Abilities 42 + Powers 106 + Advantages 3 +
Skills 24 (48 ranks) + Defenses 39
Abilities
Defenses
Strength 2 Agility 2 Fighting 4 Awareness 3
Stamina 1 Dexterity 4 Intellect 2 Presence 12
3 Dodge
Parry 9
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 10
Force Blast: Damage 18 . +10,
. . . . . DC
. . . . 33
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
.............................................................
Toughness 13
Lifting: Move Object 18 . +10, . . . . . DC
. . . . 28
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious: . . . . . . . . . .+12
............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 18
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Power Ring (106 PP)
Removable Damage
ü AI and Database: Feature 2 (2 PP) Bruises
(Personal - Permanent)
Dazed
ü Flight (36 PP)
ü Flight 14 (28 PP) Staggered
Speed: 32000 miles/hour, 60 miles/round (Free - Personal - Sustained) Incapacitated
ü Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Fatigue
Sustained)
ü Force Field (34 PP) Fatigued
ü Immunity 10 (10 PP) Exhausted
Life Support (Personal - Permanent)
ü Protection 12 (24 PP)
+12 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Force Manipulation (45 PP)
Force Blast: Damage 18 (2 PP)
[0 active, 0/36 PP, 2/r], DC 33; Increased Range: ranged (Standard - Ranged, 450/900/1800 ft.
- Instant)
Force Bubble: Burst Area Immunity 0 (2 PP)
[0 active, 0/36 PP, 3/r]; Affects Objects Only [10 extra ranks], Burst Area: 30 feet radius
sphere, DC 10 [10 extra ranks], Increased Range: ranged [10 extra ranks], Stacks with:
Immunity 10 (Ranged, 0/0/0 ft. - Permanent)
Force Constructs: Create 18 (37 PP)
[0 active, 0/36 PP, 2/r], Volume: 250000 cft., DC 28 (Standard - Ranged, 450/900/1800 ft. -
Sustained)
Lifting: Move Object 18 (2 PP)
[0 active, 0/36 PP, 2/r], 6 ktons (Standard - Ranged, 450/900/1800 ft. - Sustained)
Mobile Constructs: Create 12 (2 PP)
[0 active, 0/36 PP, 3/r], Volume: 4000 cft., DC 22; Movable (Standard - Ranged, 300/600/1200
ft. - Sustained)
ü Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
ü Scanning Beam: Senses 6 (6 PP)
Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical (Personal -
Permanent)
ü Universal Translator: Comprehend 4 (8 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're IN BRIGHTEST DAY, IN
Understood (Personal - Permanent)
BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Benefit: Honor Guard Gain a significant perquisite or fringe benefit.
Teamwork +5 bonus to support team checks. Acrobatics - - 2
Ultimate Effort: Will Checks Spend a hero point to get an effective 20 Athletics +6 4 2
on a specific check.
Close Combat: Unarmed +7 3 4
Movement Deception +6 3 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Expertise: Art +11 9 2
Flight 14 - Speed: 32000 miles/hour, 60 miles/round Insight +11 8 3
Movement 4 - Environmental Adaptation: Zero-G, Space Travel 3: other
galaxies Intimidation +3 - 3
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: Investigation +6 4 2
3.2 ft.; standing vert.: 1.6 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Perception +8 5 3
50 lbs. 120 feet
Persuasion +7 4 3
Complications Ranged Combat: Power
Ring
+10 6 4
Fear Given Form Several times during his career, Rayner’s own fears
Sleight of Hand
and darker impulses have taken on physical and deadly form. - - 4
Power Loss The power ring needs periodic recharging and issues a Stealth +2 - 2
warning as its power runs low.
Weakness Green Lantern power rings depend on the willpower of the
Technology +4 2 2
wearer; the maximum rank of the ring’s effects is equal to the wearer’s
Will rank, and moments of self-doubt or hesitation can cause the ring to
Treatment - - 2
fail.
Vehicles - - 4
Background Information
Languages: Native Language
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer
Base: Coast City
Affiliation: Green Lantern Corps, Justice League of America

Notes: The Force Bubble as constructed should cost 40 points,


which throws off the array total. It's possible the change in cost of
Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Lantern Corps
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 0, 106 PP; Abilities 0 + Powers 106 + Advantages 0 + Skills
0 (0 ranks) + Defenses 0
Abilities
Defenses
Strength 0 Agility 0 Fighting 0 Awareness 0
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Parry 0
Offense Initiative: +0
Attack Name Attack Bonus & Resistance DC Notes Fortitude 0
Force Blast: Damage 20 . .+0, . . . .DC
. . . .35
. . . .. .. .. .. .. .. .500/1000/2000
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Toughness 0
Lifting: Move Object 20 . .+0, . . . .DC
. . . .30
. . . .. .. .. .. .. .. .500/1000/2000
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will ...............
Unarmed . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
Power Ring (106 PP) Damage
Removable
Bruises
AI and Database: Feature 2 (2 PP)
(Personal - Permanent) Dazed
Flight (36 PP) Staggered
Flight: Flight 14 (28 PP) Incapacitated
Speed: 32000 miles/hour, 60 miles/round (Free - Personal - Sustained)
Movement: Movement 4 (8 PP) Fatigue
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal -
Sustained) Fatigued
Force Field (34 PP) Exhausted
Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
Protection: Protection 12 (24 PP)
+12 Toughness; Impervious, Sustained (Free - Personal - Sustained)
Force Manipulation (45 PP)
Force Blast: Damage 20 (2 PP)
[0 active, 0/40 PP, 2/r], DC 35; Increased Range: ranged (Standard - Ranged, 500/1000/2000
ft. - Instant)
Force Constructs: Create 20 (41 PP)
[0 active, 0/40 PP, 2/r], Volume: 1 million cft., DC 30 (Standard - Ranged, 500/1000/2000 ft. -
Sustained)
Lifting: Move Object 20 (2 PP)
[0 active, 0/40 PP, 2/r], 25 ktons (Standard - Ranged, 500/1000/2000 ft. - Sustained)
Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
Scanning Beam: Senses 6 (6 PP)
Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical (Personal -
Permanent)
Universal Translator: Comprehend 4 (8 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood (Personal - Permanent)

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
(Inactive) Flight: Flight 14 - Speed: 32000 miles/hour, 60 miles/round IN BRIGHTEST DAY, IN
(Inactive) Movement: Movement 4 - Environmental Adaptation: Zero-G, Space Travel 3: BLACKEST NIGHT, NO EVIL
other galaxies SHALL ESCAPE MY SIGHT,
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2
ft.; standing vert.: 1 ft. Acrobatics - -
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12
lbs. 120 feet Athletics +0 -
Close Combat: Unarmed +0 -
Complications
Deception +0 -
Power Loss The power ring needs periodic recharging and issues a
warning as its power runs low. Expertise: Law Enforcement - -
Weakness Green Lantern power rings depend on the willpower of the
wearer; the maximum rank of the ring’s effects is equal to the wearer’s Expertise: Military - -
Will rank, and moments of self-doubt or hesitation can cause the ring to
fail. Insight +0 -
Intimidation +0 -
Background Information
Investigation - -
Languages: Native Language
Perception +0 -
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer Persuasion +0 -
Base: Coast City Ranged Combat: Power
Affiliation: Green Lantern Corps, Justice League of America Ring
+0 -

Notes: The Force Bubble as constructed should cost 40 points, Sleight of Hand - -
which throws off the array total. It's possible the change in cost of Stealth +0 -
Life Support from 9 to 10 is the cause.
Technology - -
Additional Details
Power Level Analysis: Offensive Treatment - -
- Force Manipulation 14
- Unarmed 5 Vehicles - -
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Green Lantern Street Squad
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 5, 62 PP; Abilities 0 + Powers 62 + Advantages 0 + Skills 0
(0 ranks) + Defenses 0
Abilities
Defenses
Strength 0 Agility 0 Fighting 0 Awareness 0
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Parry 0
Offense Initiative: +0
Attack Name Attack Bonus & Resistance DC Notes Fortitude 0
Force Blast: Damage 10 . .+0,
. . . .DC
. . . .25
. . . .. .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Toughness 6
Lifting: Move Object 10 . .+0, . . . .DC
. . . .20
. . . .. .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Impervious:
.. .. .. .. .. .. .. .. .. ..+6
.. .. .. .. .. .. .. .. . . .
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 0
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Power Ring (62 PP)
Removable Damage
ü AI and Database: Feature 2 (2 PP) Bruises
(Personal - Permanent)
Dazed
ü Flight (14 PP)
ü Flight: Flight 7 (14 PP) Staggered
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Incapacitated
ü Force Field (21 PP)
ü Immunity: Immunity 10 (9 PP) Fatigue
Life Support; Quirk: no food from LS (Personal - Permanent)
Fatigued
ü Protection: Protection 6 (12 PP)
+6 Toughness; Impervious, Sustained (Free - Personal - Sustained) Exhausted
ü Force Manipulation (25 PP)
Force Blast: Damage 10 (2 PP)
[0 active, 0/20 PP, 2/r], DC 25; Increased Range: ranged (Standard - Ranged, 250/500/1000 ft.
- Instant)
Force Constructs: Create 10 (21 PP)
[0 active, 0/20 PP, 2/r], Volume: 1000 cft., DC 20 (Standard - Ranged, 250/500/1000 ft. -
Sustained)
Lifting: Move Object 10 (2 PP)
[0 active, 0/20 PP, 2/r], 25 tons (Standard - Ranged, 250/500/1000 ft. - Sustained)
ü Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
ü Scanning Beam: Senses 6 (6 PP)
Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical (Personal -
Permanent)
ü Universal Translator: Comprehend 4 (8 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood (Personal - Permanent)

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet IN BRIGHTEST DAY, IN
BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Power Loss The power ring needs periodic recharging and issues a
warning as its power runs low. Acrobatics - -
Weakness Green Lantern power rings depend on the willpower of the
wearer; the maximum rank of the ring’s effects is equal to the wearer’s Athletics +0 -
Will rank, and moments of self-doubt or hesitation can cause the ring to
fail. Close Combat: Unarmed +0 -
Deception +0 -
Background Information
Expertise: Law Enforcement - -
Languages: Native Language
Expertise: Military - -
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer Insight +0 -
Base: Coast City
Affiliation: Green Lantern Corps, Justice League of America Intimidation +0 -
Investigation - -
Notes: The Force Bubble as constructed should cost 40 points,
which throws off the array total. It's possible the change in cost of Perception +0 -
Life Support from 9 to 10 is the cause.
Persuasion +0 -
Additional Details
Ranged Combat: Power
Power Level Analysis: Offensive Ring
+0 -
- Force Manipulation 14
- Unarmed 5 Sleight of Hand - -
- Grab 3.5 Stealth +0 -
- Throw 2.5
Defensive Technology - -
- Close 12
- Ranged 13 Treatment - -
- F/W 14 Vehicles - -
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Guardian
Male; Age: 25; Height: 5' 11"; Weight: 185 lb.
Eyes: Green; Hair: Blond
Power Level 9, 157 PP; Abilities 64 + Powers 26 + Advantages 26 +
Skills 25 (50 ranks) + Defenses 16
Abilities
Defenses
Strength 4 Agility 5 Fighting 9 Awareness 3
Stamina 3 Dexterity 4 Intellect 2 Presence 2 Dodge 9
Parry 9
Offense Initiative: +9
Attack Name Attack Bonus & Resistance DC Notes Fortitude 9
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 9
Unarmed . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit
.........18-20
.............................................................................................Impervious:
...... . . . . . . .+6
...........

Powers Will 9
ü Athletic Prowess (12 PP)
Hero Points: 1
Leaping: Leaping 1 (1 PP)
Leap 15 feet at 4 miles/hour (Free - Personal - Instant)
ü Movement: Movement 4 (8 PP) Damage
Safe Fall, Sure-footed 2, Swinging (Free - Personal - Sustained)
ü Speed: Speed 3 (3 PP) Bruises
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained) Dazed
ü Genetic Acceleration: Regeneration 5 (5 PP) Staggered
Every 2 rounds (Personal - Permanent)
Incapacitated
ü Protection: Protection 6 (9 PP)
Removable, +6 Toughness; Impervious; Check Required: DC 10 - Acrobatics (Personal - Permanent)
Fatigue
Advantages Fatigued
Agile Feint Feint using Acrobatics skill or Speed rank. Exhausted
All-out Attack Trade active defense for attack bonus.
Equipment 7 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Fast Grab Make a free grab check after an unarmed attack.
Great Endurance +5 on checks involving endurance.
Improved Critical 2: Unarmed +1 to critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage
bonus.
Interpose Take an attack meant for an ally.
Leadership Spend a hero point to remove a condition from an ally.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Weapon Break Free smash attack when you actively defend.

Movement
Base Movement Speed - 16 miles/hour, 250 feet/round (run 30 miles/hour, 500 feet/round;
swim 4 miles/hour, 60 feet/round)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Leaping: Leaping 1 - Leap 15 feet at 4 miles/hour
Movement: Movement 4 - Safe Fall, Sure-footed 2, Swinging Acrobatics +12 7 5
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: Athletics +10 6 4
4 ft.; standing vert.: 2 ft.
Speed: Speed 3 - Speed: 16 miles/hour, 250 feet/round Close Combat: Unarmed +14 5 9
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw Deception +2 - 2
200 lbs. 120 feet
Expertise: Theology &
Philosophy
- - 2
Equipment
Insight +8 5 3
Project Cadmus
Intimidation +2 - 2
Complications Investigation +6 4 2
Cloned Though the outside world believes that there has been only one Perception
Guardian for decades, occasional memory gaps and behavior quirks hint
+7 4 3
at the truth: whenever the Guardian falls in battle, Project Cadmus grows Persuasion
another clone of Jim Harper and instills him with the memories of his
+5 3 2
predecessor.
Ranged Combat: Guns +9 5 4
Newsboy Legion Both at Project Cadmus and in the streets of
Metropolis, the footsteps of the Guardian are often dogged by the Ranged Combat: Throw +8 4 4
Newsboy Legion, a group of street kids who became researchers at
Cadmus when they got older—and cloned a new, young group of Sleight of Hand - - 4
Newsboys to be their sons and tag along after the newly-cloned
Guardian! Stealth +8 3 5
Technology - - 2
Project Cadmus (Headquarters)
Toughness 18, Size Awesome Treatment - - 2
Features:
Combat Simulator, Communications, Computer, Concealed 3, Defense Vehicles +8 4 4
System, Garage, Gym, Hangar, Holding Cells, Infirmary, Laboratory,
Living Space, Personnel, Power System, Security System 3, Workshop
Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0
ranks) + Defenses 6 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 32

Background Information
Languages: Native Language
Real Name: Oliver “Ollie” Queen
Occupation: Adventurer
Base: Star City
Affiliation: Justice League of America
Additional Details
Powel Level Analysis: Offensive
- Arrows 9-10
- Unarmed 5
- Grab 3
- Throw 4.5
Defensive
- Close 9
- Ranged 10
- F/W 8.5
Best Skills
- Ranged Combat: Bow 5
- Stealth 2
- Deception 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Gypsy
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 137 PP; Abilities 42 + Powers 44 + Advantages 14 +
Skills 19 (38 ranks) + Defenses 18
Abilities
Strength 2 Agility 3 Fighting 4 Awareness 2 Defenses
Stamina 3 Dexterity 2 Intellect 2 Presence 3 Dodge 8
Offense Initiative: +3 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6/3
Powers Will 8
ü Chameleon: Concealment 4 (4 PP)
All Visual Senses; Limited: to sentient beings (Free - Personal - Sustained) Hero Points: 1
ü Illusion Casting (38 PP)
Astral Form: Remote Sensing 15 (1 PP) Damage
Affects: 2 Types, inc. Visual - Visual, Hearing, Range: 120 miles; Subtle: subtle; Feedback (Free -
Rank - Sustained) Bruises
Group Chameleon: Burst Area Concealment 4 (1 PP)
All Visual Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Limited: to Dazed
sentient beings (Free - Close - Sustained) Staggered
Illusion: Illusion 7 (35 PP) Incapacitated
Affects: All Sense Types, Area: 125 cft., DC 17; Selective; Resistible: Will (Standard - Perception -
Sustained)
Illusory Disguise: Burst Area Morph 2 (1 PP)
Fatigue
+20 Deception checks to disguise; Narrow group, DC 12; Affects Others, Burst Area: 30 feet Fatigued
radius sphere, DC 12, Selective; Resistible: Will (Free - Close - Sustained)
ü Undeveloped Potential: Senses 4 (2 PP) Exhausted
Precognition; Uncontrolled (Personal - Permanent)

Advantages
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Evasion 2 Circumstance bonus to avoid area effects.
Improved Trip No penalty for the trip action.
Luck 3 Re-roll a die roll once per rank.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Redirect Use Deception to redirect a missed attack at another target.
Trance Go into a deathlike trance that slows bodily functions.
Ultimate Effort: Stealth Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +7 4 3
Athletics +5 3 2
Close Combat: Unarmed +8 4 4
Deception +3 - 3
Expertise: Streetwise +11 9 2
Insight +5 3 2
Intimidation +3 - 3
Investigation - - 2
Perception +8 6 2
Persuasion +3 - 3
Sleight of Hand - - 2
Stealth +12 9 3
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
H.I.V.E. Councilor
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 120 PP; Abilities 38 + Powers 22 + Advantages 14 +
Skills 29 (58 ranks) + Defenses 17
Abilities
Strength 0 Agility 2 Fighting 2 Awareness 4 Defenses
Stamina 1 Dexterity 2 Intellect 5 Presence 3 Dodge 6
Offense Initiative: +2 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Computer-Targeted Laser:
. +10,
. . . . . DC
. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft., . . .Crit
. . . . 20
Fortitude ...............
Blast 5
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .9/7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
8
Powers Hero Points: 1
ü H.I.V.E. Armor: Protection 6 (6 PP)
Removable, +6 Toughness; Subtle: subtle (Personal - Permanent)
ü H.I.V.E. Prototypes (16 PP) Damage
Removable
Bruises
Computer-Targeted Laser: Blast 5 (1 PP)
DC 20; Accurate 2: +4, Penetrating 5 (Standard - Ranged, 125/250/500 ft. - Instant) Dazed
Teleporter: Teleport 18 (18 PP) Staggered
1000 miles in a move action, carrying 50 lbs.; Limited: teleporting to nearest H.I.V.E. base (Move Incapacitated
- Rank - Instant)
Vitality Siphon: Broad Weaken 6 (1 PP)
Affects: Abilities, Resisted by: Fortitude, DC 16; Broad: Abilities, Increased Range: ranged Fatigue
(Standard - Ranged, 150/300/600 ft. - Instant)
Fatigued
Advantages Exhausted

Assessment Use Insight to learn an opponent's combat capabilities.


Benefit, Cipher 2 Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 1 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Inventor Use Technology to create temporary devices.
Languages 2 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Quick Draw Draw a weapon as a free action.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Teleporter: Teleport 18 - 1000 miles in a move action, carrying 50 lbs.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Commlink
Acrobatics - - 2
Background Information Athletics +0 -
Languages: Choose any 2 languages, Native Language Close Combat: H.I.V.E.
+9 7 2
Prototypes
Deception +10 7 3
Expertise: Various +15 10 5
Insight +4 - 4
Intimidation +3 - 3
Investigation - - 5
Perception +8 4 4
Persuasion +12 9 3
Ranged Combat: H.I.V.E.
Prototypes
+6 4 2
Sleight of Hand - - 2
Stealth +10 8 2
Technology +14 9 5
Treatment - - 5
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
H.I.V.E. Master
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 165 PP; Abilities 52 + Powers 27 + Advantages 22 +
Skills 38 (76 ranks) + Defenses 26
Abilities
Strength 1 Agility 2 Fighting 1 Awareness 5 Defenses
Stamina 2 Dexterity 2 Intellect 6 Presence 7 Dodge 10
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Blaster: Blast 9 . . . . . . . . . .+12, . . . . .DC


. . . .24
. . . ...........225/450/900
..........................ft., .......Crit
.........20 ..............................................................Fortitude .................................7 ........ . . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
11/8
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 11
Powers
ü H.I.V.E. Armor: Protection 6 (6 PP) Hero Points: 1
Removable, +6 Toughness; Subtle: subtle (Personal - Permanent)
ü H.I.V.E. Breakthroughs (21 PP) Damage
Removable
Blaster: Blast 9 (24 PP) Bruises
DC 24; Penetrating 6 (Standard - Ranged, 225/450/900 ft. - Instant) Dazed
Nullifier: Nullify 8 (1 PP)
Counters: metahuman powers, DC 18; Broad, Increased Duration: concentration (Standard - Staggered
Ranged, 200/400/800 ft. - Concent) Incapacitated
Stealth Cloak: Concealment 6 (1 PP)
All Aural Senses, All Visual Senses (Free - Personal - Sustained) Fatigue
Advantages Fatigued
Exhausted
Benefit, Cipher 4 Gain a significant perquisite or fringe benefit.
Benefit: Knowledge of alien science Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 1 5 points of equipment per rank.
Hide in Plain Sight Hide while observed without need for a diversion.
Inventor Use Technology to create temporary devices.
Languages 4 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Seize Initiative Spend a hero point to go first in the initiative order.
Startle Use Intimidation to feint in combat.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Commlink
Acrobatics - - 2
Background Information Athletics +1 - 1
Languages: Choose any 8 languages, Native Language Deception +7 - 7
Expertise: Science +16 10 6
Insight +12 7 5
Intimidation +15 8 7
Investigation - - 6
Perception +12 7 5
Persuasion +16 9 7
Ranged Combat: H.I.V.E.
Breakthroughs
+12 10 2
Sleight of Hand - - 2
Stealth +10 8 2
Technology +16 10 6
Treatment - - 6
Vehicles +9 7 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
H.I.V.E. Recruit
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 71 PP; Abilities 28 + Powers 10 + Advantages 3 + Skills
18 (36 ranks) + Defenses 12
Abilities
Strength 0 Agility 2 Fighting 2 Awareness 2 Defenses
Stamina 2 Dexterity 2 Intellect 3 Presence 1 Dodge 5
Offense Initiative: +2 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Blaster: Blast 5 . . . . . . . . . . +5, . . . . DC


. . . .20
. . . . . . . . . .125/250/500
. . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .5 ...............
Strike: Strike 5 . . . . . . . . . . . .+5, . . . DC
. . . . 20
. . . ..............Crit .........20 .........................................................................................Toughness ............................................ . . . . . . . . . . . .
5
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Will
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Powers Hero Points: 1


ü H.I.V.E. Uniform: Protection 3 (3 PP)
Removable, +3 Toughness; Subtle: subtle (Personal - Permanent) Damage
ü H.I.V.E. Weapons (7 PP)
Easily Removable Bruises
Blaster: Blast 5 (1 PP) Dazed
DC 20 (Standard - Ranged, 125/250/500 ft. - Instant)
Staggered
ü Stinger (10 PP)
Incapacitated
ü Affliction: Affliction 5 (linked)
Electricity, 1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by:
Fortitude, DC 15 (Standard - Close - Instant) Fatigue
ü Strike: Strike 5 (linked) Fatigued
DC 20 (Standard - Close - Instant)
Exhausted
Advantages
Benefit: various Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Equipment 1 5 points of equipment per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Commlink
Acrobatics - - 2
Background Information Athletics +0 -
Languages: Native Language Close Combat: Stinger +5 3 2
Deception +6 5 1
Expertise: Various +10 7 3
Insight +2 - 2
Intimidation +1 - 1
Investigation - - 3
Perception +5 3 2
Persuasion +1 - 1
Ranged Combat: Blaster +5 3 2
Sleight of Hand - - 2
Stealth +6 4 2
Technology +10 7 3
Treatment - - 3
Vehicles +6 4 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
H.I.V.E. Trooper
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 83 PP; Abilities 28 + Powers 31 + Advantages 1 + Skills
8 (16 ranks) + Defenses 15
Abilities
Strength 2 Agility 1 Fighting 3 Awareness 1 Defenses
Stamina 2 Dexterity 2 Intellect 2 Presence 1 Dodge 7
Offense Initiative: +1 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Blast: Blast 6 . . . . . . . . . . . . .+8, . . . .DC


. . . .21
. . . . . . . . . .150/300/600
. . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .5 ...............
Rifle Strike: Strength-based
+8,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
3
Unarmed . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
ü Flight Pack: Flight 5 (8 PP) Damage
Removable, Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
ü H.I.V.E. Armor: Protection 5 (4 PP) Bruises
Removable, +5 Toughness (Personal - Permanent)
Dazed
ü Stinger Rifle (19 PP)
Easily Removable Staggered
Rifle Strike: Strength-based Damage 3 (1 PP) Incapacitated
DC 20 (Standard - Close - Instant)
Stinger (30 PP) Fatigue
Affliction: Affliction 6 (linked) Fatigued
Electricity, 1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by:
Fortitude, DC 16; Contagious, Increased Range: ranged (Standard - Ranged, 150/300/600 ft. - Exhausted
Instant)
Blast: Blast 6 (linked)
DC 21 (Standard - Ranged, 150/300/600 ft. - Instant)

Advantages
Equipment 1 5 points of equipment per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight Pack: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Commlink
Acrobatics - - 1
Background Information Athletics +2 - 2
Languages: Native Language Close Combat: Rifle Strike +8 5 3
Deception +1 - 1
Expertise: Various - - 2
Insight +1 - 1
Intimidation +6 5 1
Investigation - - 2
Perception +1 - 1
Persuasion +1 - 1
Ranged Combat: Stinger
Rifle
+8 6 2
Sleight of Hand - - 2
Stealth +1 - 1
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Halo
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 154 PP; Abilities 42 + Powers 68 + Advantages 7 +
Skills 18 (36 ranks) + Defenses 19
Abilities
Strength 0 Agility 5 Fighting 2 Awareness 4 Defenses
Stamina 2 Dexterity 4 Intellect 1 Presence 3 Dodge 10
Offense Initiative: +9 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
Indigo (Tractor Beam): Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Orange (Force Beam): Damage Toughness 10/2
. +10,
. . . . . DC
. . . . 25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 .............................................................
10
Red (Heat Beam): Damage 10 . +10,
. . . . . DC
. . . . 25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................

Powers Damage
ü Aurakle Merge: Immortality 10 (20 PP) Bruises
Return after 1 hour, Notes: Requires a recently dead body (Personal - Permanent)
Dazed
ü Flight 8 (16 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained) Staggered
ü Protective Aura: Protection 5 (5 PP) Incapacitated
+5 Toughness; Sustained (Free - Personal - Sustained)
ü Quick Change: Feature 1 (1 PP) Fatigue
(Personal - Permanent)
ü Rainbow Hues (26 PP) Fatigued
Blue (Distortion): Concealment 6 (1 PP) Exhausted
All Aural Senses, All Visual Senses (Free - Personal - Sustained)
Blue (Distortion): Illusion 6 (1 PP)
Affects: Three Sense Types - Visual and Auditory, Area: 60 cft., DC 16 (Standard - Perception -
Sustained)
Green (Stasis Beam): Affliction 10 (20 PP)
1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC
20; Increased Range: ranged (Standard - Ranged, 250/500/1000 ft. - Instant)
Indigo (Tractor Beam): Move Object 10 (1 PP)
25 tons; Increased Range: perception; Limited Direction: Toward and Away Only (Standard -
Perception - Sustained)
Orange (Force Beam): Damage 10 (1 PP)
DC 25; Increased Range: ranged (Standard - Ranged, 250/500/1000 ft. - Instant)
Red (Heat Beam): Damage 10 (1 PP)
DC 25; Increased Range: ranged (Standard - Ranged, 250/500/1000 ft. - Instant)
Yellow (Brilliant Light): Dazzle 10 (1 PP)
Affects Sense: Visual, DC 20; Alternate Resistance (Dodge) (Standard - Ranged, 250/500/1000 ft.
- Instant)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Evasion 2 Circumstance bonus to avoid area effects.
Improved Initiative +4 bonus to initiative checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Flight 8 - Speed: 500 miles/hour, 1 mile/round
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 Acrobatics +13 8 5
ft.; standing vert.: 1 ft.
Athletics +0 -
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12
lbs. 120 feet Deception +3 - 3

Background Information Insight +12 8 4

Languages: Native Language Intimidation +3 - 3


Investigation - - 1
Perception +10 6 4
Persuasion +11 8 3
Ranged Combat: Rainbow
Hues
+10 6 4
Sleight of Hand - - 4
Stealth +5 - 5
Technology - - 1
Treatment - - 1
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Harbinger
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 243 PP; Abilities 52 + Powers 124 + Advantages 10 +
Skills 31 (62 ranks) + Defenses 26
Abilities
Strength 0 Agility 3 Fighting 2 Awareness 8 Defenses
Stamina 3 Dexterity 4 Intellect 3 Presence 3 Dodge 14
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Energy Blast: Blast 10 . . .+10, . . . . .DC


. . . .25
. . . .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/3
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 10
Powers
ü Cosmic Awareness: Senses 1 (2 PP) Hero Points: 1
Awareness: Cosmic Awareness; Feature: Aware of True History of Multiverse (Personal - Permanent)
ü Duplication: Duplication 6 (61 PP) Damage
Horde, Multiple Minions 3: 8 minions (Standard - Close - Sustained)
Summon: Summon 12 (alternate) Bruises
Heroic (Standard - Close - Sustained) Dazed
Energy Blast: Blast 10 (20 PP)
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant) Staggered
ü Flight (30 PP) Incapacitated
ü Flight: Flight 12 (24 PP)
Speed: 8000 miles/hour, 16 miles/round (Free - Personal - Sustained) Fatigue
ü Space Flight: Movement 3 (6 PP) Fatigued
Space Travel 3: other galaxies (Free - Personal - Sustained)
Exhausted
ü Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
ü Universe Orb: Feature 1 (1 PP)
(Personal - Permanent)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Languages 3 Speak and understand additional languages.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 12 - Speed: 8000 miles/hour, 16 miles/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Space Flight: Movement 3 - Space Travel 3: other galaxies
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Universe Orb 0
Acrobatics - - 3
Complications Athletics +2 2
Loyalty Colossal Boy is protective of those he loves, be they family or Close Combat: Unarmed +2
teammates, and this loyalty can be used against him. - 2
Deception +3 - 3
Duplicate
Expertise: History +15 12 3
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0,
Awareness 0, Presence 0 Expertise: Multiverse +15 12 3
Offense
Initiative +0 Insight +12 4 8
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15) Intimidation +3 - 3
Unarmed, +0 (DC 15)
Languages Investigation +8 5 3
Native Language Perception
Defense
+13 5 8
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0 Persuasion +7 4 3
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) + Defenses Ranged Combat: Blast +10 6 4
0
Sleight of Hand - - 4
Background Information Stealth +3 - 3
Languages: Choose any 4 languages, Native Language Technology +11 8 3
Treatment +7 4 3
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Duplicate
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 0, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Harley Quinn
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 74 + Powers 3 + Advantages 22 +
Skills 27 (54 ranks) + Defenses 24
Abilities
Strength 2 Agility 6 Fighting 8 Awareness 2 Defenses
Stamina 3 Dexterity 5 Intellect 7 Presence 4 Dodge 14
Offense Initiative: +10 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Two-Handed Mallet: Strength-
. +14,
. . . . . DC
. . . . 21
. . . . . . . . . 5ft., . . . . .Bludgeoning,
. . . . . . . . . . . . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . 6/3 .................
based Damage 4
Unarmed . . . . . . . . . . . . . . . . .+15, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
7
Weapon . . . . . . . . . . . . . . . . . . +15,
. . . . . DC
. . . .18
. . . . . . . . . Ballistic,
. . . . . . . . . . Crit
. . . . .20
.....................................................................
Hero Points: 1
Powers
Boxing-Glove Gun: Affliction 4 (8 EP) Damage
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 14; Alternate Resistance
(Dodge), Increased Range: ranged (Standard - Ranged, 100/200/400 ft. - Instant)
Bruises
ü Poison Ivy Immunity: Immunity 3 (3 PP)
Disease, Poison, Rare Descriptor: Ivy’s Touch (Personal - Permanent) Dazed
Two-Handed Mallet: Strength-based Damage 4 (5 EP) Staggered
Bludgeoning, DC 21; Reach (melee): 5 ft. (Standard - Close, 5ft. - Instant) Incapacitated

Advantages Fatigue
Agile Feint Feint using Acrobatics skill or Speed rank. Fatigued
Attractive Circumstance bonus to interaction based on your looks.
Exhausted
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Close Attack 2 +1 bonus to close attack checks per rank.
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 4 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage
bonus.
Luck 4 Re-roll a die roll once per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Boxing-Glove Gun [Boxing-Glove Gun: Affliction 4, 1st
degree: Dazed, 2nd degree: Stunned, 3rd degree: Acrobatics +18 12 6
Incapacitated, DC 14; Alternate Resistance (Dodge), Increased Athletics
Range: ranged], Two-Handed Mallet [Two-Handed Mallet:
+9 7 2
Strength-based Damage 4, Bludgeoning, DC 21; Reach Close Combat: Mallet +12 4 8
(melee): 5 ft.], Weapon (Light Pistol, Typically a pistol or
similar back-up weapon 0) Close Combat: Unarmed +13 5 8
Deception +10 6 4
Complications
Expertise: Psychology +15 8 7
Hedonism If it feels good to Harley, then it must be good, even if
everyone else thinks it’s bad. Insight +2 - 2
Motivation: Recognition Harley wants people to respect and
acknowledge her, even if she has to beat them into doing so. Intimidation +4 - 4
Obsession Harley threw away a very successful career as psychiatrist to Investigation - - 7
follow the man of her dreams—unfortunately, that man was the Joker.
Her love–hate relationship with the Joker motivates many of her actions. Perception +4 2 2
Background Information Persuasion +4 - 4
Languages: Native Language Ranged Combat: Guns +15 10 5
Sleight of Hand - - 5
Stealth +6 - 6
Technology - - 7
Treatment - - 7
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hawk
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 38 + Powers 65 + Advantages 6 +
Skills 27 (54 ranks) + Defenses 14
Abilities
Strength 8/3 Agility 4/2 Fighting 5 Awareness 1/3 Defenses
Stamina 8/3 Dexterity 2 Intellect 0 Presence 4/1 Dodge 6
Offense Initiative: +8 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 12
Talons: Strength-based Damage Fortitude
4 +8,
. . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 18-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Impervious: +4
Unarmed . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . .23
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Will 6
Powers
ü Hawk Form (65 PP) Hero Points: 1
Activation: Move Action
ü Enhanced Trait: Enhanced Trait 36 (37 PP)
Traits: Agility +2 ( +4 ), Awareness -2 ( +1 ), Presence +3 ( +4 ), Perception +10 ( +11), Stamina +5 Damage
(+8 ), Strength +5 ( +8 ), Advantages: Great Endurance, Improved Critical 2, Improved Initiative,
Improved Smash; Feature: costume is Innate (Free - Personal - Sustained) Bruises
ü Hawk Dive (8 PP) Dazed
ü Leaping: Leaping 5 (linked) Staggered
Leap 250 feet at 60 miles/hour (Free - Personal - Instant) Incapacitated
ü Speed: Speed 3 (linked)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained)
Fatigue
ü Resilience (13 PP)
ü Protection: Protection 4 (linked) Fatigued
+4 Toughness; Impervious (Personal - Permanent) Exhausted
ü Regeneration: Regeneration 5 (linked)
Every 2 rounds (Personal - Permanent)
Talons: Strength-based Damage 4 (8 PP)
DC 27; Penetrating 4 (Standard - Close - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Diehard Automatically stabilize when dying.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Critical 2: Talons +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 16 miles/hour, 250 feet/round (run 30 miles/hour, 500 feet/round;
swim 4 miles/hour, 60 feet/round)
Leaping: Leaping 5 - Leap 250 feet at 60 miles/hour
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical: 5.6 ft.; standing
vert.: 2.8 ft.
Speed: Speed 3 - Speed: 16 miles/hour, 250 feet/round
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Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw
3200 lbs. 120 feet Acrobatics - - 4

Complications Athletics +18 10 8


Imbalance If Hawk spends too much time away from Dove, he starts Close Combat: Talons +8 3 5
losing Will defense and goes slowly insane with fury.
Deception +4 - 4
Locked Form When Hawk has a -5 or greater penalty to Toughness
checks against damage or is suffering a harmful condition, he cannot Expertise: Tactics +14 14
transform back into Hank Hall.
Rage Hawk can lose himself in combat. A natural result of 1 or 20 on an Insight +5 4 1
attack sends him on a rage, losing his active defenses until his next
turn. Intimidation +15 11 4
Investigation - -
Background Information
Perception +11 - 1 +10
Languages: Native Language
Persuasion +4 - 4
Ranged Combat: Throw +6 4 2
Sleight of Hand - - 2
Stealth +12 8 4
Technology - -
Treatment - -
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hawk #2
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 38 PP; Abilities 8 + Powers 23 + Advantages 0 + Skills 5
(10 ranks) + Defenses 2
Abilities
Strength -2 Agility 3 Fighting 3 Awareness 2 Defenses
Stamina 0 Dexterity 0 Intellect -4 Presence 0 Dodge 7
Offense Initiative: +3 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 13
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .13
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Powers Will 2
ü Flight 4 (4 PP)
Speed: 30 miles/hour, 500 feet/round; Wings (Free - Personal - Sustained) Hero Points: 1
ü Senses 2 (2 PP)
Extended: Vision 1: x10, Low-light Vision (Personal - Permanent)
ü Shrinking 8 (17 PP)
Damage
-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Bruises
Permanent (Free - Personal - Permanent)
Dazed
Movement Staggered
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim Incapacitated
1800 feet/hour, 3 feet/round)
Flight 4 - Speed: 30 miles/hour, 500 feet/round Fatigue
Routine Jump Distance - Running jump: 8 ft.; standing: 4 ft.; vertical: 1.6 ft.; standing vert.: Fatigued
0.8 ft.
Throwing Distance - Throw 50 lbs. 6 feet; throw 12 lbs. 30 feet; throw 3 lbs. 120 feet Exhausted

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics -2 - -2
Close Combat: Unarmed +7 4 3
Deception +0 -
Insight +2 - 2
Intimidation -4 - -4
Investigation - - -4
Perception +8 6 2
Persuasion +0 -
Sleight of Hand - -
Stealth +11 - 3 +8
Technology - - -4
Treatment - - -4
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hawkgirl
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 182 PP; Abilities 82 + Powers 30 + Advantages 22 +
Skills 32 (64 ranks) + Defenses 16
Abilities
Strength 5 Agility 6 Fighting 9 Awareness 4 Defenses
Stamina 6 Dexterity 6 Intellect 4 Presence 3 Dodge 12
Offense Initiative: +10 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Claws: Strength-based Damage
. +15,
. . . . . DC
. . . . 22
. . . . . . . . . Slashing,
. . . . . . . . . . .Crit . . . . .19-20
Fortitude ................
2
Mace . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .23
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 19-20 . .. .. .. .. .. .. .. .. .. .. .. . . . . . 10/9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness ..................
Spear . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .23
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Will
. .. .. . . . . . . . . . . . . . . . . . . . . . . .
11
Sword . . . . . . . . . . . . . . . . . . . +14,
. . . . . .DC. . . 23
. . . . .. .. .. .. .. .Slashing,
. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .19-20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Hero
. .. .. .. ..20 . .. .. .. .. .. .. Points:
.. .. .. .. .. . . . . .1. . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+15, DC 20
. . . . . . . . . . . . .. .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .................. . . . . . . . . . . . . . . . . . .
Warhammer . . . . . . . . . . . . . .+14, . . . . .DC. . . .23. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Damage
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . .

Bruises
Powers
Dazed
Claws: Strength-based Damage 2 (2 EP)
Slashing, DC 22 (Standard - Close - Instant) Staggered
ü Enhanced Healing: Regeneration 1 (1 PP) Incapacitated
Every 10 rounds (Personal - Permanent)
ü Hover: Flight 1 (1 PP) Fatigue
Speed: 4 miles/hour, 60 feet/round; Levitation (Free - Personal - Sustained)
ü Nth Metal Wing Harness (25 PP) Fatigued
Removable (indestructible) Exhausted
ü Enhanced Ability: Enhanced Strength 4 (6 PP)
+4 STR; Limited to Lifting [2 ranks only] (Free - Personal - Sustained)
ü Flight: Flight 7 (7 PP)
Speed: 250 miles/hour, 0.5 miles/round; Wings (Free - Personal - Sustained)
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: Heat , Environmental Condition: Pressure
(Personal - Permanent)
ü Protection: Protection 3 (3 PP)
+3 Toughness (Personal - Permanent)
ü Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent)
ü Senses: Senses 1 (1 PP)
Extended: Vision 1: x10 (Personal - Permanent)
ü Reincarnation: Immortality 1 (3 PP)
Return after 2 weeks; Feature: Reincarnation (May re-distribute power points) (Personal - Permanent)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
All-out Attack Trade active defense for attack bonus.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Defensive Roll +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Favored Environment: Aerial Circumstance bonus to attack or defense in an environment.
Improved Critical: Claws: Strength-based Damage 2 +1 to critical threat range with an
attack per rank.

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Advantages Skills
Total Ranks Ability Other
Improved Critical: Mace +1 to critical threat range with an attack per
rank. Acrobatics +12 6 6
Improved Disarm No penalty for the disarm action.
Athletics +5 - 5
Improved Initiative +4 bonus to initiative checks per rank.
Close Combat: Archaic
Improved Smash No penalty for the smash action. Melee Weapons
+14 5 9
Instant Up Stand from prone as a free action. Close Combat: Unarmed +15 6 9
Jack-of-all-trades Use any skill untrained.
Move-by Action Move both before and after your standard action. Deception +7 4 3
Power Attack Trade attack bonus for effect bonus. Expertise: History +8 4 4
Takedown 2 Free extra attack when you incapacitate a minion.
Expertise: Pop Culture +8 4 4
Teamwork +5 bonus to support team checks.
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Expertise: Streetwise +10 6 4
Expertise: Tactics +6 2 4
Movement
Insight +8 4 4
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Intimidation +11 8 3
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Investigation +8 4 4
Hover: Flight 1 - Speed: 4 miles/hour, 60 feet/round
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: Perception +10 6 4
3 ft.; standing vert.: 1.5 ft.
Persuasion +3 - 3
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw
1600 lbs. 120 feet Sleight of Hand +6 - 6

Equipment Stealth +11 5 6

Archaic Weapons Arsenal (Claws [Claws: Strength-based Technology +4 - 4


Damage 2, Slashing, DC 22], Mace, Spear, Sword, Treatment +4 - 4
Warhammer), Medium Wooden Shield
Vehicles +6 - 6
Complications
Identity Hawkgirl’s multiple incarnations sometimes come back to haunt
her, whether it is the appearance of a reincarnated form from another life,
becoming overwhelmed with sudden memories from a past life, or
becoming confused about her true identity.
Relationship All of Hawkgirl’s incarnations have had some form of
romantic relationship with their corresponding version of Hawkman.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
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Hawkman
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 197 PP; Abilities 72 + Powers 33 + Advantages 35 +
Skills 39 (78 ranks) + Defenses 18
Abilities
Strength 6 Agility 4 Fighting 10 Awareness 4 Defenses
Stamina 6 Dexterity 3 Intellect 3 Presence 2 Dodge 12
Offense Initiative: +8 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Cestus . . . . . . . . . . . . . . . . . . . +14,
. . . . . .DC
. . . 22
. . . . .. .. .. .. .. .Bludgeon,
. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. . . . . .12
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude ................
Katar . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .24
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness
. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
10/9
Knife . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .22
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . .10
Will
Mace . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .24
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 19-20 ................
Spear . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .24
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Throw . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .21
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Damage
Powers Bruises
Net: Affliction 5 (5 EP) Dazed
1st degree: Hindered, Impaired, 2nd degree: Immobile, Defenseless, DC 15; Alternate Resistance
(Dodge), Extra Condition; Limited Degree (Standard - Close - Instant) Staggered
ü Avian Empathy: Auditory Area Communication 1 (5 PP) Incapacitated
Area, Feature: Birds accept him as one of their own; Limited: to Avians (Free - Rank, 100 feet -
Sustained)
Fatigue
ü Nth Metal Wing Harness (25 PP)
Removable (indestructible) Fatigued
ü Enhanced Ability: Enhanced Strength 4 (6 PP) Exhausted
+4 STR; Limited to Lifting [2 ranks only] (Free - Personal - Sustained)
ü Flight: Flight 7 (7 PP)
Speed: 250 miles/hour, 0.5 miles/round; Wings (Free - Personal - Sustained)
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: Heat , Environmental Condition: Pressure
(Personal - Permanent)
ü Protection: Protection 3 (3 PP)
+3 Toughness (Personal - Permanent)
ü Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent)
ü Senses: Senses 1 (1 PP)
Extended: Vision 1: x10 (Personal - Permanent)
ü Reincarnation: Immortality 1 (3 PP)
Return after 2 weeks; Feature: Reincarnation (May re-distribute power points) (Personal - Permanent)

Advantages
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Defensive Roll +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Favored Environment: Aerial Circumstance bonus to attack or defense in an environment.
Improved Critical: Mace +1 to critical threat range with an attack per rank.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
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Advantages Skills
Total Ranks Ability Other
Inventor Use Technology to create temporary devices.
Jack-of-all-trades Use any skill untrained. Acrobatics +10 6 4
Languages 3 Speak and understand additional languages. Athletics +8 2 6
Leadership Spend a hero point to remove a condition from an ally. Close Combat: Archaic
Melee Weapons
+13 3 10
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus. Close Combat: Unarmed +14 4 10
Quick Draw Draw a weapon as a free action.
Deception +8 6 2
Ranged Attack 10 +1 bonus to ranged attack checks per rank.
Startle Use Intimidation to feint in combat. Expertise: History +11 8 3
Takedown 2 Free extra attack when you incapacitate a minion. Expertise: Law Enforcement +7 4 3
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Expertise: Tactics +9 6 3
Movement Insight +10 6 4
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Intimidation +8 6 2
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round Investigation +8 5 3
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: Perception +12 8 4
3.6 ft.; standing vert.: 1.8 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw Persuasion +2 - 2
3200 lbs. 120 feet
Sleight of Hand +3 - 3
Equipment Stealth +8 4 4
Archaic Weapons Arsenal (Cestus, Katar, Knife, Mace, Net Technology +9 6 3
[Net: Affliction 5, 1st degree: Hindered, Impaired, 2nd degree:
Immobile, Defenseless, DC 15; Alternate Resistance (Dodge), Treatment +3 - 3
Extra Condition; Limited Degree], Spear), Medium Wooden Vehicles +7 4 3
Shield

Complications
Identity Hawkman’s multiple incarnations can occasionally complicate his
life and confuse his allies. He may run into other versions of himself or
run afoul of Thangarian spies seeking to clandestinely remove him from
action so they might
themselves pose as Hawkman.
Relationship Most of Hawkman’s incarnations have had an ongoing
romantic relationship with either Hawkgirl or Hawkwoman.

Background Information
Languages: Egyptian, English, German, Japanese, Thanagarian

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hawkwoman
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 183 PP; Abilities 78 + Powers 25 + Advantages 21 +
Skills 42 (84 ranks) + Defenses 17
Abilities
Strength 5 Agility 6 Fighting 9 Awareness 4 Defenses
Stamina 5 Dexterity 7 Intellect 2 Presence 3 Dodge 12
Offense Initiative: +10 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Knife . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .21
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20 .. .. .. .. .. .. .. .. .. . . . . . . .10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Mace . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .23
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 19-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness
. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
9/8
Machine Pistol . . . . . . . . . . .+15, . . . . . DC
. . . .18
. . . . . . . . . Ballistic
. . . . . . . . . ./ .Multiattack,
. . . . . . . . . . . . .Crit . . . . 20 ........................................................
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . .11
Will
Spear . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .23
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20 ................
Submachine gun . . . . . . . . +15, . . . . . DC
. . . . 19
. . . . . . . . . Ballistic
. . . . . . . . . ./ .Multiattack,
. . . . . . . . . . . . .Crit . . . . 20 ........................................................
Hero Points: 1
Sword . . . . . . . . . . . . . . . . . . . +14,
. . . . . .DC. . . 23
. . . . .. .. .. .. .. .Slashing,
. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .19-20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . .
Thanagarian Graviton Pistol . +15, . . . . . DC
. . . . 20
. . . . . . . . . Energy,. . . . . . . . . Crit . . . . .20 ......................................................................
Damage
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .20. . . ...........Bludgeon,
.......................Crit .........20 ...........................................................................Bruises ........................ . . . . . . . . . . . . . . . . . .
Dazed
Powers Staggered
ü Body Armor: Protection 1 (1 EP) Incapacitated
+1 Toughness (Personal - Permanent)
ü Nth Metal Wing Harness (25 PP) Fatigue
Removable (indestructible)
ü Enhanced Ability: Enhanced Strength 4 (6 PP) Fatigued
+4 STR; Limited to Lifting [2 ranks only] (Free - Personal - Sustained) Exhausted
ü Flight: Flight 7 (7 PP)
Speed: 250 miles/hour, 0.5 miles/round; Wings (Free - Personal - Sustained)
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: Heat , Environmental Condition: Pressure
(Personal - Permanent)
ü Protection: Protection 3 (3 PP)
+3 Toughness (Personal - Permanent)
ü Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent)
ü Senses: Senses 1 (1 PP)
Extended: Vision 1: x10 (Personal - Permanent)

Advantages
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Roll +1 active defense bonus to Toughness per rank.
Equipment 5 5 points of equipment per rank.
Favored Environment: Aerial Circumstance bonus to attack or defense in an environment.
Improved Critical: Mace +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Languages 1 Speak and understand additional languages.
Move-by Action Move both before and after your standard action.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
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Advantages Skills
Total Ranks Ability Other
Takedown 2 Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks. Acrobatics +12 6 6
Athletics +7 2 5
Movement Close Combat: Archaic
Melee Weapons
+11 2 9
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Close Combat: Unarmed +11 2 9
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: Deception +3 - 3
3.4 ft.; standing vert.: 1.7 ft.
Expertise: Law Enforcement +8 6 2
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw
1600 lbs. 120 feet Expertise: Streetwise +10 8 2
Expertise: Tactics +10 8 2
Equipment
Insight +8 4 4
Arsenal (Knife, Mace, Machine Pistol, Spear, Submachine
gun, Sword, Thanagarian Graviton Pistol), Body Armor [Body Intimidation +9 6 3
Armor: Protection 1, +1 Toughness], Medium Wooden Shield
Investigation +10 8 2
Complications Perception +12 8 4
Motivation: Justice Persuasion +3 - 3
Power Loss While Hawkwoman has access to high-tech Thangarian
weapons, she is often unable to use them due to legal restrictions or Ranged Combat: Guns +15 8 7
concerns they might fall into enemy
hands. Sleight of Hand - - 7
Prejudice Hawkwoman comes from one of the lower social castes on Stealth
planet Thanagar. In addition, she may encounter sexist attitudes as a +12 6 6
woman on the Thanagarian police force or for being an illegitimate child
born out of wedlock under scandalous circumstances.
Technology +8 6 2
Treatment - - 2
Background Information
Vehicles +11 4 7
Languages: English, Thanagarian

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Heat Wave
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 127 PP; Abilities 36 + Powers 25 + Advantages 10 +
Skills 30 (60 ranks) + Defenses 26
Abilities
Strength 1 Agility 3 Fighting 2 Awareness 2 Defenses
Stamina 3 Dexterity 2 Intellect 3 Presence 2 Dodge 8
Offense Initiative: +3 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Fire Blast: Blast 9 . . . . . . .+11,


. . . . .DC
. . . .24
. . . . .. .. .. .. ..225/450/900
.. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. . . . . . . . . .
Flamethrower: Line Area Damage
. DC
. . . .21
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8/6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
6
Lasting Flames: Damage 4 . +11, . . . . . DC
. . . . 19
. . . . . . . . . 100/200/400
. . . . . . . . . . . . . .ft., . . .Crit. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will .........................
8
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Hero . . . . . . Points:
. . . . . . . . . .1. . . . . . . . . . . . . . . . .

Powers Damage
ü Fireproof Suit (12 PP)
Removable Bruises
ü Immunity: Immunity 12 (12 PP) Dazed
Common Descriptor: Fire Effects, Suffocation (All) (Personal - Permanent)
Staggered
ü Protection: Protection 3 (3 PP)
+3 Toughness (Personal - Permanent) Incapacitated
ü Flamethrower (13 PP)
Easily Removable Fatigue
Fire Blast: Blast 9 (1 PP) Fatigued
DC 24 (Standard - Ranged, 225/450/900 ft. - Instant)
Fire Retardant Spray: Cone Area Nullify 9 (1 PP) Exhausted
Counters: Fire Effects, DC 19; Cone Area: 60 feet cone, DC 19, Effortless, Simultaneous;
Reduced Range: close, Unreliable (5 uses) (Standard - Close - Instant)
Flamethrower: Line Area Damage 6 (1 PP)
DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16 (Standard - Close - Instant)
Heat Stroke: Line Area Affliction 6 (18 PP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 16; Line Area 2: 5 feet wide by 60 feet long, DC 16 (Standard - Close - Instant)
Lasting Flames: Damage 4 (1 PP)
DC 19; Custom 2: +2 rounds of Secondary Effect, Increased Range: ranged (Standard - Ranged,
100/200/400 ft. - Instant)
Melt: Line Area Weaken 9 (1 PP)
Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Line Area: 5 feet wide
by 30 feet long, DC 19 (Standard - Close - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Improved Aim Double circumstance bonuses for aiming.
Move-by Action Move both before and after your standard action.
Quick Draw Draw a weapon as a free action.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)

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Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical:
3 ft.; standing vert.: 1.5 ft. Acrobatics - - 3
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet Athletics +5 4 1
Close Combat: Unarmed +6 4 2
Complications
Deception +8 6 2
Obsession Heat Wave is an incurable pyromaniac.
Phobia Heat Wave is afraid of cold temperatures and avoids them at all Expertise: Demolitions +13 10 3
costs.
Expertise: Fire Science +15 12 3
Background Information Insight +2 - 2
Languages: Native Language Intimidation +8 6 2
Investigation +7 4 3
Perception +10 8 2
Persuasion +2 - 2
Ranged Combat:
Flamethrower
+8 6 2
Sleight of Hand - - 2
Stealth +3 - 3
Technology - - 3
Treatment - - 3
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hector Hammond
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 189 PP; Abilities 6 + Powers 149 + Advantages 2 +
Skills 18 (36 ranks) + Defenses 14
Abilities
Strength -5 Agility -5 Fighting -5 Awareness 12 Defenses
Stamina -2 Dexterity -5 Intellect 10 Presence 3 Dodge -5
Offense Initiative: +11 Parry -5
Attack Name Attack Bonus & Resistance DC Notes

Telekinesis: Move Object 12 .DC . . . .27


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Throw . . . . . . . . . . . . . . . . . . . . . .-5,
. . .DC
. . . .10
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
18
Unarmed . . . . . . . . . . . . . . . . . .-5, . . .DC. . . .10
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 18
Powers
ü Flight: Flight 6 (12 PP) Hero Points: 1
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained)
ü Force Field: Protection 20 (20 PP) Damage
+20 Toughness; Sustained (Free - Personal - Sustained)
ü Immortality: Immunity 1 (1 PP) Bruises
Aging (Personal - Permanent) Dazed
ü Mental Prowess (14 PP)
Staggered
ü Quickness: Quickness 4 (6 PP)
Perform routine tasks in -4 time ranks, Advantages: Improved Initiative 4; Limited to One Type: Incapacitated
Mental (Free - Personal - Sustained)
ü Sense Minds: Senses 8 (8 PP) Fatigue
Accurate: Detect Minds, Acute: Detect Minds, Awareness: Mental Awareness, Detect: Minds
(mental) 2: ranged, Extended: Detect Minds 1: x10, Radius: Detect Minds (Personal - Permanent) Fatigued
ü Telekinesis: Move Object 12 (49 PP) Exhausted
100 tons, DC 27; Damaging, Increased Range: perception, Precise (Standard - Perception -
Sustained)
ü Telepathy (53 PP)
Mental Illusions: Illusion 10 (50 PP)
Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Resistible: Will (Standard - Perception
- Sustained)
Mind Control Groups: Burst Area Affliction 8 (1 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18;
Burst Area: 30 feet radius sphere, DC 18, Increased Range 2: perception, Selective (Standard -
Perception - Instant)
Mind Control: Affliction 12 (1 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22;
Increased Range 2: perception (Standard - Perception - Instant)
Mind Reading: Cumulative Mind Reading 12 (1 PP)
DC 22; Cumulative, Sensory Link (Standard - Perception - Sustained)

Advantages
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Improved Initiative 4 +4 bonus to initiative checks per rank.
Ultimate Effort: Will Checks Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 5 ft.; standing: 2.5 ft.; vertical: 1 ft.; standing vert.:
0.5 ft.

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Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 6 lbs. 6 feet; throw 1.5 lbs. 30 feet
Acrobatics - - -5
Complications Athletics -5 - -5
Obsession Hector Hammond is obsessed with Hal Jordan, lusting after
his memories, his love with Carol Ferris, and his life as Green Lantern. Deception +13 10 3
He considers himself Jordan’s “number one fan,” but is eager to destroy
Jordan’s life so he can claim it for his own. Expertise: Astrophysics +18 8 10
Shattered Mind The mutation of Hector Hammond’s mind granted him Insight +12 - 12
immense power, but twisted his ego-driven personality into one racked
with insecurity, certain that the lives and powers of others must be Intimidation +3 - 3
better than his own.
Investigation - - 10
Background Information Perception +22 10 12
Languages: Native Language Persuasion +3 - 3
Sleight of Hand - - -5
Stealth -5 - -5
Technology +18 8 10
Treatment - - 10
Vehicles - - -5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hendricksen
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 126 PP; Abilities 56 + Powers 0 + Advantages 32 + Skills
17 (34 ranks) + Defenses 21
Abilities
Strength 4 Agility 3 Fighting 5 Awareness 4 Defenses
Stamina 4 Dexterity 3 Intellect 4 Presence 1 Dodge 9
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . . +9, . . . . DC


. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/4
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 11
Advantages
All-out Attack Trade active defense for attack bonus.
Hero Points: 1
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Damage
Equipment 16 5 points of equipment per rank. Bruises
Fearless Immune to fear effects. Dazed
Improved Defense +2 bonus to active defense when you take the defend action. Staggered
Languages 1 Speak and understand additional languages.
Incapacitated
Power Attack Trade attack bonus for effect bonus.
Ranged Attack 6 +1 bonus to ranged attack checks per rank. Fatigue
Takedown Free extra attack when you incapacitate a minion.
Fatigued
Teamwork +5 bonus to support team checks.
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

Grumman XF5F-1 “Skyrocket” (Vehicle)


Strength 10, Defense -2, Toughness 9, Size Huge
Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Heavy Weapons
Bombload: Burst Area Damage 8 (DC 23; Burst Area 5: 500 feet radius sphere, DC
18, Increased Range: ranged; Limited: One Use Per Flight)
Machineguns: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
Radar: Senses 3 (Accurate: :, Radio)
Offense
Bombload: Burst Area Damage 8 (DC 23)
Machineguns: Damage 7, +9 (DC 22)
Power Points
Abilities 4 + Powers 66 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 2 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 72

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Grumman XF5F-1 “Skyrocket”, Heavy Pistol
Acrobatics - - 3
Complications Athletics +9 5 4
Enemy Beginning with the Axis powers in World War II, the Blackhawk
Squadron battled enemies of human freedom on every continent, facing
Close Combat: Unarmed +8 3 5
scores of despots, mad scientists, and subversives. Their single greatest
arch-foe was an infamous Nazi agent, the original Killer Shark.
Deception +1 - 1
Motivation: Responsibility Hendricksen regards fighting for human Insight +11 7 4
freedom as the highest duty.
Intimidation +1 - 1
Background Information Investigation - - 4
Languages: Choose any 1 languages, Native Language Perception +10 6 4
Persuasion +1 - 1
Ranged Combat: Heavy
Weapons
+8 5 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology - - 4
Treatment - - 4
Vehicles +11 8 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Herd Animal
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 0 PP; Abilities -22 + Powers 12 + Advantages 0 + Skills 2
(4 ranks) + Defenses 8
Abilities
Strength 4 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 4 Dexterity -4 Intellect -4 Presence -3 Dodge 2
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-4,
. . .DC
. . . .19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4
Powers Will 0
ü Growth 4 (9 PP)
+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Hero Points: 1
Permanent (Free - Personal - Permanent)
ü Speed 3 (3 PP)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained) Damage
Bruises
Movement
Dazed
Base Movement Speed - 16 miles/hour, 250 feet/round (run 30 miles/hour, 500 feet/round;
swim 4 miles/hour, 60 feet/round) Staggered
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing Incapacitated
vert.: 1.4 ft.
Speed 3 - Speed: 16 miles/hour, 250 feet/round Fatigue
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet Fatigued
Exhausted

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +4 - 4
Deception -3 - -3
Insight +0 -
Intimidation -1 - -3 +2
Investigation - - -4
Perception +4 4
Persuasion -3 - -3
Sleight of Hand - - -4
Stealth -4 - -4
Technology - - -4
Treatment - - -4
Vehicles - - -4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Highmaster Manhunter
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 263 PP; Abilities 42 + Powers 184 + Advantages 4 +
Skills 10 (20 ranks) + Defenses 23
Abilities
Strength 16 Agility 2 Fighting 6 Awareness 1 Defenses
Stamina 8 Dexterity 3 Intellect 1 Presence 0 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Hand Blast: Damage 12 . .+8, . . . .DC


. . . .27
. . . .. .. .. .. .. .. .300/600/1200
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. ..Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 31
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
14
Unarmed . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . .31
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Impervious:
. . . . . . . . . +14
............

Powers Will 8
ü Armor: Protection 6 (20 PP)
+6 Toughness; Impervious [8 extra ranks] (Personal - Permanent) Hero Points: 1
ü Flight 8 (17 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained) Damage
Movement 4 (alternate)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Sustained) Bruises
Hand Blast: Damage 12 (36 PP) Dazed
DC 27; Increased Range: ranged, Penetrating 12 (Standard - Ranged, 300/600/1200 ft. - Instant)
Staggered
ü Robot Body (57 PP)
Incapacitated
ü Growth 8 (17 PP)
+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1
spee; Innate; Permanent (Free - Personal - Permanent) Fatigue
ü Immunity 40 (40 PP) Fatigued
Common Descriptor: Mental effects, Fortitude Effects (Personal - Permanent)
Exhausted
ü Super-Senses: Senses 4 (4 PP)
Darkvision, Radio, Ultra-hearing (Personal - Permanent)
ü Universal Translator: Comprehend 3 (6 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All (Personal - Permanent)
Willhunter Tendrils: Cumulative Progressive Affliction 14 (44 PP)
1st degree: Entranced, 2nd degree: Defenseless, 3rd degree: Controlled, Resisted by: Will, DC 24;
Cumulative, Progressive, Reach (melee): 5 ft., Subtle: subtle; Grab-based (Standard - Close, 5ft. -
Instant)

Advantages
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Fast Grab Make a free grab check after an unarmed attack.
Favored Foe: Green Lanterns Circumstance bonus to certain checks against a type of
opponent.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour, 120 feet/round; swim
1 mile/hour, 15 feet/round)
Flight 8 - Speed: 500 miles/hour, 1 mile/round
Movement 4 - Environmental Adaptation: Zero-G, Space Travel 3: other galaxies
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical: 5.2 ft.; standing
vert.: 2.6 ft.
Throwing Distance - Throw 6 ktons 6 feet; throw 1600 tons 30 feet; throw 400 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 2
Athletics +16 - 16
Close Combat: Unarmed +8 2 6
Close Combat: Willhunter
Tendrils
+10 4 6
Deception +0 -
Expertise: Law Enforcement - - 1
Insight +1 - 1
Intimidation +10 6 +4
Investigation - - 1
Perception +4 3 1
Persuasion +0 -
Ranged Combat: Hand
Blast: Damage 12
+8 5 3
Sleight of Hand - - 3
Stealth - - 2 -8
Technology - - 1
Treatment - - 1
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hippolyta
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 158 PP; Abilities 100 + Powers 1 + Advantages 9 +
Skills 29 (58 ranks) + Defenses 19
Abilities
Strength 9 Agility 5 Fighting 12 Awareness 3 Defenses
Stamina 9 Dexterity 4 Intellect 3 Presence 5 Dodge 12
Offense Initiative: +5 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .24
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. . . . . . . .12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .24
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
11/9
Powers Will 12
ü Immunity 1 (1 PP)
Aging (Personal - Permanent) Hero Points: 1
Advantages
Damage
Attractive Circumstance bonus to interaction based on your looks.
Bruises
Benefit, Status 4: Queen of Themyscira Gain a significant perquisite or fringe benefit.
Defensive Attack Trade attack bonus for active defense bonus. Dazed
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Staggered
Languages 1 Speak and understand additional languages. Incapacitated

Movement Fatigue
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Fatigued
0.5 miles/hour, 6 feet/round)
Exhausted
Routine Jump Distance - Running jump: 27 ft.; standing: 13.5 ft.; vertical: 5.4 ft.; standing
vert.: 2.7 ft.
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: English, Native Language
Acrobatics +11 6 5
Athletics +17 8 9
Deception +5 - 5
Expertise: History +13 10 3
Insight +11 8 3
Intimidation +9 4 5
Investigation - - 3
Perception +8 5 3
Persuasion +12 7 5
Ranged Combat: Throw +10 6 4
Sleight of Hand - - 4
Stealth +5 - 5
Technology - - 3
Treatment - - 3
Vehicles +8 4 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hitman
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 44 + Powers 9 + Advantages 41 +
Skills 29 (58 ranks) + Defenses 27
Abilities
Strength 2 Agility 4 Fighting 4 Awareness 2 Defenses
Stamina 3 Dexterity 4 Intellect 2 Presence 1 Dodge 12
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Custom Heavy Pistol . . . .+15, . . . . . DC


. . . .19
. . . . . . . . . Ballistic,
. . . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .9 ...............
Custom Knife . . . . . . . . . . . . +12,
. . . . . .DC
. . . 18
. . . . .. .. .. .. .. .Piercing,
. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..19-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . .
7/3
Custom Sniper Rifle . . . . . +15, . . . . . .DC
. . . 20
. . . . .. .. .. .. .. .Ballistic,
. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..18-20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . .
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .9
Will
Heavy Pistol . . . . . . . . . . . . . .+15,
. . . . .DC
. . . .19
. . . . .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .

Powers Damage
ü Talented Killer (3 PP) Bruises
ü Accuracy: Enhanced Trait 2 (2 PP) Dazed
Traits: Ranged Combat +4 ( +11) (Free - Personal - Sustained)
Staggered
Two for One: Feature 1 (1 PP)
Notes: May fire two guns of Damage 4 or less at once (Personal - Permanent) Incapacitated
ü Telepathy: Mind Reading 8 (4 PP)
DC 18; Concentration, Limited to Surface Thoughts (Standard - Perception - Concent) Fatigue
ü X-Ray Vision: Senses 4 (2 PP)
Penetrates Concealment: Vision; Concentration (Personal - Concent)
Fatigued
Exhausted
Advantages
Benefit, Ambidexterity Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Equipment 10 5 points of equipment per rank.
Improved Critical: Guns +1 to critical threat range with an attack per rank.
Power Attack Trade attack bonus for effect bonus.
Quick Draw Draw a weapon as a free action.
Ranged Attack 4 +1 bonus to ranged attack checks per rank.
Sidekick 18 Gain a sidekick with (5 x rank) power points.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Custom Heavy Pistol (Heavy Pistol), Custom Knife (Knife),
Custom Sniper Rifle (Sniper Rifle, Suppressor, Targeting Acrobatics - - 4
Scope), Fragmentation Grenade, Heavy Pistol, New Athletics
Equipment 4
+9 7 2
Close Combat: Simple
Weapons
+12 8 4
Complications
Feedback Using his X-ray vision or telepathy will quickly give Monaghan
+12
Close Combat: Unarmed 8 4
a headache, and will eventually proceed through nausea to cause him Deception +8 7 1
more physical pain.
Marked for Death Tommy Monaghan has many, many enemies, most of Insight +2 - 2
whom want him dead.
Intimidation +7 6 1
Morals Tommy Monaghan’s sense of morality keeps him from ever being
an utterly irredeemable villain, but in the bloody and corrupt world in Investigation - - 2
which he operates, it’s also often a frustrating limitation.
Perception +10 8 2
Natt “the Hat” Walls Persuasion +1 - 1
Strength 1, Stamina 2, Agility 2, Dexterity 4, Fighting 3, Intellect 2,
Awareness 3, Presence 2 Ranged Combat: Guns +11 3 4 +4
Advantages
Defensive Roll 3, Equipment 4, Luck, Quick Draw Sleight of Hand - - 4
Skills
Athletics 4 (+5), Close Combat: Simple Weapons 6 (+9), Close Combat: Stealth +12 8 4
Unarmed 5 (+8), Deception 5 (+7), Intimidation 6 (+8), Perception 4 Technology
(+7), Persuasion 5 (+7), Ranged Combat: Guns 5 (+9), Stealth 6 (+8),
- - 2
Treatment 4 (+6) Treatment - - 2
Equipment
Brass Knuckles, Cell Phone, Heavy Pistol, Shotgun Vehicles +7 3 4
Offense
Initiative +2
Brass Knuckles, +9 (DC 17)
Grab, +3 (DC Spec 11)
Heavy Pistol, +9 (DC 19)
Shotgun, +9 (DC 20 )
Throw, +4 (DC 16)
Unarmed, +8 (DC 16)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 5/2, Will 5
Power Points
Abilities 38 + Powers 0 + Advantages 9 + Skills 25 (50 ranks) +
Defenses 17 = 89
Bruises Dazed Staggered Incapacitated

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Natt “the Hat” Walls
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 89 PP; Abilities 38 + Powers 0 + Advantages 9 + Skills
25 (50 ranks) + Defenses 17
Abilities
Strength 1 Agility 2 Fighting 3 Awareness 3 Defenses
Stamina 2 Dexterity 4 Intellect 2 Presence 2 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Brass Knuckles . . . . . . . . . . +9, . . . . DC


. . . .17. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .6 ...............
Heavy Pistol . . . . . . . . . . . . . . +9, . . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
5/2
Shotgun . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .20. . . .«. . . . . . . Ballistic,
. . . . . . . . . . Crit . . . . .20 .....................................................................
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 5
Will
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 ...............
Unarmed . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Advantages
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Damage
Equipment 4 5 points of equipment per rank. Bruises
Luck Re-roll a die roll once per rank. Dazed
Quick Draw Draw a weapon as a free action. Staggered
Incapacitated
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Fatigue
0.5 miles/hour, 6 feet/round)
Fatigued
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft. Exhausted
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

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Equipment Skills
Total Ranks Ability Other
Brass Knuckles, Cell Phone, Heavy Pistol, Shotgun
Acrobatics - - 2
Background Information Athletics +5 4 1
Languages: Native Language Close Combat: Simple
+9 6 3
Weapons
Close Combat: Unarmed +8 5 3
Deception +7 5 2
Insight +3 - 3
Intimidation +8 6 2
Investigation - - 2
Perception +7 4 3
Persuasion +7 5 2
Ranged Combat: Guns +9 5 4
Sleight of Hand - - 4
Stealth +8 6 2
Technology - - 2
Treatment +6 4 2
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hitman #2
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 74 PP; Abilities 36 + Powers 0 + Advantages 4 + Skills
14 (28 ranks) + Defenses 20
Abilities
Strength 2 Agility 2 Fighting 5 Awareness 1 Defenses
Stamina 2 Dexterity 4 Intellect 1 Presence 1 Dodge 9
Offense Initiative: +2 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Sniper Rifle . . . . . . . . . . . . . . +4, . . . . DC


. . . . 20
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
2
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 7
Powers
ü Enhanced Trait 2 (2 EP) Hero Points: 1
Advantages: Chokehold, Improved Hold (Free - Personal - Sustained)

Damage
Advantages
Bruises
Chokehold Suffocate an opponent you have successfully grabbed.
Equipment 3 5 points of equipment per rank.
Dazed
Improved Aim Double circumstance bonuses for aiming. Staggered
Improved Hold -5 circumstance penalty to escape from your holds. Incapacitated

Movement Fatigue
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Fatigued
0.5 miles/hour, 6 feet/round)
Exhausted
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Equipment Skills
Total Ranks Ability Other
Garrote [Enhanced Trait 2, Advantages: Chokehold, Improved
Hold], Sniper Rifle Acrobatics - - 2
Athletics +2 - 2
Background Information
Deception +7 6 1
Languages: Native Language
Expertise: Criminal +7 6 1
Insight +1 - 1
Intimidation +1 - 1
Investigation - - 1
Perception +6 5 1
Persuasion +1 - 1
Sleight of Hand - - 4
Stealth +10 8 2
Technology - - 1
Treatment - - 1
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Horse
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 9 PP; Abilities -14 + Powers 15 + Advantages 0 + Skills 2
(4 ranks) + Defenses 6
Abilities
Strength 4 Agility 1 Fighting 2 Awareness 1 Defenses
Stamina 4 Dexterity -4 Intellect -4 Presence -3 Dodge 2
Offense Initiative: +1 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-4,
. . .DC
. . . .19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .19
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4
Powers Will 1
ü Growth 4 (9 PP)
+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Hero Points: 1
Permanent (Free - Personal - Permanent)
ü Senses 2 (2 PP)
Extended: Vision 1: x10, Low-light Vision (Personal - Permanent) Damage
ü Speed 4 (4 PP) Bruises
Speed: 30 miles/hour, 500 feet/round (Free - Personal - Sustained)
Dazed
Movement Staggered
Base Movement Speed - 30 miles/hour, 500 feet/round (run 60 miles/hour, 900 feet/round; Incapacitated
swim 8 miles/hour, 120 feet/round)
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing Fatigue
vert.: 1.4 ft.
Fatigued
Speed 4 - Speed: 30 miles/hour, 500 feet/round
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +4 - 4
Deception -3 - -3
Insight +1 - 1
Intimidation -1 - -3 +2
Investigation - - -4
Perception +5 4 1
Persuasion -3 - -3
Sleight of Hand - - -4
Stealth -3 - 1 -4
Technology - - -4
Treatment - - -4
Vehicles - - -4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Houngan
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 119 PP; Abilities 42 + Powers 18 + Advantages 12 +
Skills 23 (46 ranks) + Defenses 24
Abilities
Strength 2 Agility 3 Fighting 1 Awareness 3 Defenses
Stamina 4 Dexterity 2 Intellect 2 Presence 4 Dodge 10
Offense Initiative: +3 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
8/4
Powers Will 9
ü Voodoo Doll (18 PP)
Easily Removable Hero Points: 1
Blind: Concentration Affliction 9 (2 PP)
[0 active, 0/9 PP, 2/r+2], 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed,
Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Reversible, Subtle: Damage
subtle; Limited: Sampled Subjects, Limited: Visual (Standard - Perception - Concent)
Bruises
Deafen: Concentration Affliction 9 (2 PP)
[0 active, 0/9 PP, 2/r+2], 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Dazed
Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Reversible, Subtle:
subtle; Limited: Sampled Subjects, Limited: Auditory (Standard - Perception - Concent) Staggered
Inflict Harm: Weaken 10 (2 PP) Incapacitated
[0 active, 0/9 PP, 2/r+1], Affects: Stamina, Resisted by: Will, DC 20; Increased Range 2:
perception, Subtle: subtle; Limited: Sampled Subjects (Standard - Perception - Instant) Fatigue
Inflict Pain: Affliction 10 (22 PP)
[0 active, 0/9 PP, 2/r+1], 1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Incapacitated, Fatigued
Resisted by: Will, DC 20; Increased Range 2: perception, Subtle: subtle; Limited: Sampled
Subjects (Standard - Perception - Instant)
Exhausted
Work Voodoo: Senses 19 (2 PP)
[0 active, 0/9 PP, 1/2r], Accurate: , Detect: Voodoo Subject (Mental) 1, Extended: 10: x10bn,
Penetrates Concealment: , Radius: , Ranged: ; Limited: Sampled Subjects (Personal -
Permanent)

Advantages
Artificer Use Expertise (Magic) to create temporary magical devices.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Inventor Use Technology to create temporary devices.
Languages 2 Speak and understand additional languages.
Ritualist Use Expertise (Magic) to create and perform rituals.
Skill Mastery: Expertise: Voodoo Make routine checks with one skill under any conditions.
Teamwork +5 bonus to support team checks.
Ultimate Effort: Voodoo Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
- Custom Complication - Houngan is an expert in a very specialized
form of magic, allowing him to use his Voodoo Expertise in place of Acrobatics - - 3
Magic while employing his Artificer or Ritualist advantages. However, he
does so at half his normal skill ranks unless he adds a computerized Athletics +2 - 2
element to the ritual or artifact, also requiring successful Technology
checks against the design and construction DCs. Close Combat: Unarmed +5 4 1

Background Information Deception +8 4 4

Languages: English, French, Native Haitian Creole Expertise: Computers +8 6 2


Expertise: Voodoo +12 10 2
Insight +8 5 3
Intimidation +4 - 4
Investigation - - 2
Perception +8 5 3
Persuasion +8 4 4
Sleight of Hand - - 2
Stealth +3 - 3
Technology +10 8 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hourman (Matthew Tyler)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 155 PP; Abilities 58 + Powers 35 + Advantages 27 +
Skills 7 (14 ranks) + Defenses 28
Abilities
Strength 8 Agility 3 Fighting 4 Awareness -1 Defenses
Stamina 8 Dexterity 2 Intellect 4 Presence 1 Dodge 10
Offense Initiative: +3 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .23
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
8
Powers Will 8
ü Miraclo Speed (13 PP)
Personal Timeline Compression: Quickness 12 (1 PP) Hero Points: 1
Perform routine tasks in -12 time ranks (Free - Personal - Sustained)
ü Tachyon Rider: Flight 6 (12 PP) Damage
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained)
ü Time Vision (22 PP) Bruises
Accelerated Aging: Damage 4 (20 PP) Dazed
DC 19; Alternate Resistance: Dodge, Increased Range 2: perception, Penetrating 4 (Standard -
Perception - Instant) Staggered
Chronal Stasis: Affliction 5 (1 PP) Incapacitated
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 15;
Increased Range 2: perception, Reversible (Standard - Perception - Instant)
Fatigue
Temporal Reversion: Senses 8 (1 PP)
Postcognition, Precognition (Personal - Permanent) Fatigued
Exhausted
Advantages
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 6 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Power Attack Trade attack bonus for effect bonus.
Sidekick 15 Gain a sidekick with (5 x rank) power points.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Tachyon Rider: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Timeship
Acrobatics - - 3
Complications Athletics +8 - 8
Amazo Since stealing part of Hourman’s time powers, the android Amazo
is behind many of Hourman’s problems.
Close Combat: Unarmed +12 8 4
Naive Despite all his power, Hourman is uncertain how to truly be a hero Deception +1 - 1
and live up to his heritage. Though his fellow heroes and his friends
help him as best they can, Hourman sometimes turns to the wrong Expertise: Biochemistry - - 4
people for advice.
Insight -1 - -1
Snapper Carr Intimidation +1 - 1
Strength 2, Stamina 2, Agility 1, Dexterity 2, Fighting 1, Intellect 2,
Awareness 3, Presence 3 Investigation - - 4
Advantages
Benefit, Ambidexterity, Connected, Contacts, Defensive Roll 2, Jack-of- Perception -1 - -1
all-trades, Luck, Seize Initiative, Teamwork, Well-informed Persuasion
Skills
+1 - 1
Athletics 5 (+7), Close Combat: Unarmed 7 (+8), Deception 5 (+8), Sleight of Hand - - 2
Expertise: Writing 5 (+7), Insight 7 (+10), Perception 7 (+10),
Technology 6 (+8) Stealth +9 6 3
Offense
Initiative +1 Technology - - 4
Grab, +1 (DC Spec 12)
Throw, +2 (DC 17) Treatment - - 4
Unarmed, +8 (DC 17) Vehicles
Complications
- - 2
Power Loss: Snapper can only teleport if he can snap his fingers.
Languages
Native Language
Defense
Dodge 6, Parry 6, Fortitude 4, Toughness 4/2, Will 3
Power Points
Abilities 32 + Powers 0 + Advantages 10 + Skills 21 (42 ranks) +
Defenses 12 = 75
Bruises Dazed Staggered Incapacitated

Timeship (Vehicle)
Strength 12, Defense -4, Toughness 14, Size Gargantuan
Features:
Timeship can be summoned across time by Hourman 1
Powers
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
Time Engines: Movement 5 (Dimensional: alternate timelines and
temporal pocket universes 2: group, 50 lbs., Time Travel 3: any time, 50
lbs.)
Power Points
Abilities 3 + Powers 18 + Advantages 0 + Features 1 + Skills 0 (0
ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 27

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Snapper Carr
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 75 PP; Abilities 32 + Powers 0 + Advantages 10 + Skills
21 (42 ranks) + Defenses 12
Abilities
Strength 2 Agility 1 Fighting 1 Awareness 3 Defenses
Stamina 2 Dexterity 2 Intellect 2 Presence 3 Dodge 6
Offense Initiative: +1 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4/2
Advantages Will 3
Benefit, Ambidexterity Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check. Hero Points: 1
Contacts Make an initial Investigation check in one minute.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Damage
Jack-of-all-trades Use any skill untrained. Bruises
Luck Re-roll a die roll once per rank. Dazed
Seize Initiative Spend a hero point to go first in the initiative order. Staggered
Teamwork +5 bonus to support team checks.
Incapacitated
Well-informed Immediate Investigation or Persuasion check to know something.
Fatigue
Movement
Fatigued
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Exhausted
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Snapper: Teleport 18 - 1000 miles in a move action, carrying 50 lbs.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Power Loss Snapper can only teleport if he can snap his fingers.
Acrobatics +1 - 1
Powers in Library Athletics +7 5 2
Snapper: Teleport 18 (36 PP)
1000 miles in a move action, carrying 50 lbs. (Move - Rank - Instant) Close Combat: Unarmed +8 7 1
Design / Construction DC: 46; Jury Rig DC: 51; Invention: 36/144 hours; Ritual:
144 hours/360 minutes; Jury Rig: 36 rounds Deception +8 5 3
Expertise: Writing +7 5 2
Background Information
Insight +10 7 3
Languages: Native Language
Intimidation +3 - 3
Investigation +2 - 2
Perception +10 7 3
Persuasion +3 - 3
Sleight of Hand +2 - 2
Stealth +1 - 1
Technology +8 6 2
Treatment +2 - 2
Vehicles +2 - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hourman (Rex Tyler)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 120 PP; Abilities 48 + Powers 34 + Advantages 6 + Skills
24 (48 ranks) + Defenses 8
Abilities
Strength 7/3 Agility 7/3 Fighting 4 Awareness 1 Defenses
Stamina 7/3 Dexterity 3 Intellect 3 Presence 4 Dodge 7
Offense Initiative: +7 Parry 7/4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .22
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
9
Powers Will 7
ü Miraclo Pills (34 PP)
Activation: Move Action Hero Points: 1
ü Bulletproof: Protection 2 (2 PP)
+2 Toughness (Personal - Permanent)
ü Enhanced Performance: Enhanced Trait 31 (31 PP)
Damage
Traits: Agility +4 ( +7 ), Parry +3 ( +7 ), Stamina +4 ( +7 ), Strength +4 ( +7 ), Advantages: Bruises
Extraordinary Effort, Fast Grab, Improved Hold, Improved Smash (Free - Personal - Sustained)
Jump to the Rooftops: Leaping 2 (2 PP) Dazed
Leap 30 feet at 8 miles/hour (Free - Personal - Instant) Staggered
Incapacitated
Advantages
All-out Attack Trade active defense for attack bonus. Fatigue
Benefit, Wealth 2 (independently wealthy) Gain a significant perquisite or fringe benefit. Fatigued
Chokehold Suffocate an opponent you have successfully grabbed.
Exhausted
Extraordinary Effort Gain two benefits when using extra effort.
Fast Grab Make a free grab check after an unarmed attack.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Smash No penalty for the smash action.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Jump to the Rooftops: Leaping 2 - Leap 30 feet at 8 miles/hour
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Addiction Rex Tyler became severely addicted first to the rush of heroic
adventure, and then to the drug that gave him his powers. Eventually, the Acrobatics +12 5 7
only way to break his addiction was to retire from being Hourman and
pass the legacy on to his son Rick. Athletics +15 8 7
Hour of Power Once Hourman takes a Miraclo pill, his powers last
exactly an hour, and no more. In addition, he can’t take another pill until Close Combat: Unarmed +9 5 4
an hour after his powers fade.
Deception +4 - 4
Background Information Expertise: Biochemistry +12 9 3
Languages: Native Language Insight +1 - 1
Intimidation +9 5 4
Investigation +6 3 3
Perception +7 6 1
Persuasion +11 7 4
Sleight of Hand - - 3
Stealth +7 - 7
Technology - - 3
Treatment - - 3
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hourman (Rex Tyler) PL8 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 120 PP; Abilities 48 + Powers 34 + Advantages 6 + Skills
24 (48 ranks) + Defenses 8
Abilities
Strength 7/3 Agility 7/3 Fighting 4 Awareness 1 Defenses
Stamina 7/3 Dexterity 3 Intellect 3 Presence 4 Dodge 7
Offense Initiative: +7 Parry 7/4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 22
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .22
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
9
Powers Will 7
ü Miraclo Pills (34 PP)
Activation: Move Action Hero Points: 1
ü Bulletproof: Protection 2 (2 PP)
+2 Toughness (Personal - Permanent)
ü Enhanced Performance: Enhanced Trait 31 (31 PP)
Damage
Traits: Agility +4 ( +7 ), Parry +3 ( +7 ), Stamina +4 ( +7 ), Strength +4 ( +7 ), Advantages: Bruises
Extraordinary Effort, Fast Grab, Improved Hold, Improved Smash (Free - Personal - Sustained)
Jump to the Rooftops: Leaping 2 (2 PP) Dazed
Leap 30 feet at 8 miles/hour (Free - Personal - Instant) Staggered
Incapacitated
Advantages
All-out Attack Trade active defense for attack bonus. Fatigue
Benefit, Wealth 2 (independently wealthy) Gain a significant perquisite or fringe benefit. Fatigued
Chokehold Suffocate an opponent you have successfully grabbed.
Exhausted
Extraordinary Effort Gain two benefits when using extra effort.
Fast Grab Make a free grab check after an unarmed attack.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Smash No penalty for the smash action.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Jump to the Rooftops: Leaping 2 - Leap 30 feet at 8 miles/hour
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
Throwing Distance - Throw 12 tons 6 feet; throw 3 tons 30 feet; throw 1600 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Addiction Rex Tyler became severely addicted first to the rush of heroic
adventure, and then to the drug that gave him his powers. Eventually, the Acrobatics +12 5 7
only way to break his addiction was to retire from being Hourman and
pass the legacy on to his son Rick. Athletics +15 8 7
Hour of Power Once Hourman takes a Miraclo pill, his powers last
exactly an hour, and no more. In addition, he can’t take another pill until Close Combat: Unarmed +9 5 4
an hour after his powers fade.
Deception +4 - 4
Background Information Expertise: Biochemistry +12 9 3
Languages: Native Language Insight +1 - 1
Intimidation +9 5 4
Investigation +6 3 3
Perception +7 6 1
Persuasion +11 7 4
Sleight of Hand - - 3
Stealth +7 - 7
Technology - - 3
Treatment - - 3
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hourman (Rick Tyler)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 136 PP; Abilities 46 + Powers 50 + Advantages 7 + Skills
25 (50 ranks) + Defenses 8
Abilities
Strength 9/3 Agility 9/3 Fighting 3 Awareness 2 Defenses
Stamina 9/3 Dexterity 3 Intellect 2 Presence 4 Dodge 9
Offense Initiative: +9 Parry 8/5
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .24
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
9
Powers Will 7
ü Flash Forward Hourglass: Senses 4 (2 PP)
Removable, Precognition; Limited: only 1 hour into the future, Uncontrolled (Personal - Permanent) Hero Points: 1
ü Miraclo Injection (46 PP)
Activation: Move Action
ü Enhanced Performance: Enhanced Trait 42 (42 PP)
Damage
Traits: Agility +6 ( +9 ), Parry +3 ( +8 ), Stamina +6 ( +9 ), Strength +6 ( +9 ), Advantages: Bruises
Extraordinary Effort, Great Endurance, Ultimate Effort: Athletics (Free - Personal - Sustained)
ü Jump to the Rooftops (5 PP) Dazed
ü Leaping: Leaping 2 (linked) Staggered
Leap 30 feet at 8 miles/hour (Free - Personal - Instant) Incapacitated
ü Speed: Speed 3 (linked)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained) Fatigue
ü Timepoint: Movement 1 (2 PP)
Dimensional: Timepoint 1: one dimension, 50 lbs. (Free - Personal - Sustained) Fatigued
Exhausted
Advantages
All-out Attack Trade active defense for attack bonus.
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Chokehold Suffocate an opponent you have successfully grabbed.
Extraordinary Effort Gain two benefits when using extra effort.
Great Endurance +5 on checks involving endurance.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.
Ultimate Effort: Athletics Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 16 miles/hour, 250 feet/round (run 30 miles/hour, 500 feet/round;
swim 4 miles/hour, 60 feet/round)
Leaping: Leaping 2 - Leap 30 feet at 8 miles/hour
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.; vertical: 5.8 ft.; standing
vert.: 2.9 ft.
Speed: Speed 3 - Speed: 16 miles/hour, 250 feet/round
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet
Timepoint: Movement 1 - Dimensional: Timepoint 1: one dimension, 50 lbs.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Addiction Though the version of Miraclo Rick Tyler now uses isn’t
addictive, Tyler is almost uncontrollably drawn to the adrenaline rush of Acrobatics +17 8 9
adventuring. When crime-fighting isn’t enough, he chases excitement
through extreme sports. Athletics +19 10 9
Hour of Power Once Hourman takes a Miraclo injection, his powers last
exactly an hour, and no more. In addition, he can’t take another injection Close Combat: Unarmed +9 6 3
for a full day. Travel to Timepoint is also limited to one hour.
Deception +4 - 4
Power Couple Rick Tyler fell in love and married another legacy
hero—Jesse Chambers, the daughter of Johnny Quick and Liberty Belle. Expertise: Biochemistry - - 2
Together they joined the Justice Society and mentor other young heroes.
Insight +8 6 2
Background Information Intimidation +9 5 4
Languages: Native Language Investigation +6 4 2
Perception +9 7 2
Persuasion +4 - 4
Sleight of Hand - - 3
Stealth +13 4 9
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Hourman (Rick Tyler) PL9 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 136 PP; Abilities 46 + Powers 50 + Advantages 7 + Skills
25 (50 ranks) + Defenses 8
Abilities
Strength 9/3 Agility 9/3 Fighting 3 Awareness 2 Defenses
Stamina 9/3 Dexterity 3 Intellect 2 Presence 4 Dodge 9
Offense Initiative: +9 Parry 8/5
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .24
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
9
Powers Will 7
ü Flash Forward Hourglass: Senses 4 (2 PP)
Removable, Precognition; Limited: only 1 hour into the future, Uncontrolled (Personal - Permanent) Hero Points: 1
ü Miraclo Injection (46 PP)
Activation: Move Action
ü Enhanced Performance: Enhanced Trait 42 (42 PP)
Damage
Traits: Agility +6 ( +9 ), Parry +3 ( +8 ), Stamina +6 ( +9 ), Strength +6 ( +9 ), Advantages: Bruises
Extraordinary Effort, Great Endurance, Ultimate Effort: Athletics (Free - Personal - Sustained)
ü Jump to the Rooftops (5 PP) Dazed
ü Leaping: Leaping 2 (linked) Staggered
Leap 30 feet at 8 miles/hour (Free - Personal - Instant) Incapacitated
ü Speed: Speed 3 (linked)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained) Fatigue
ü Timepoint: Movement 1 (2 PP)
Dimensional: Timepoint 1: one dimension, 50 lbs. (Free - Personal - Sustained) Fatigued
Exhausted
Advantages
All-out Attack Trade active defense for attack bonus.
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Chokehold Suffocate an opponent you have successfully grabbed.
Extraordinary Effort Gain two benefits when using extra effort.
Great Endurance +5 on checks involving endurance.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.
Ultimate Effort: Athletics Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 16 miles/hour, 250 feet/round (run 30 miles/hour, 500 feet/round;
swim 4 miles/hour, 60 feet/round)
Leaping: Leaping 2 - Leap 30 feet at 8 miles/hour
Routine Jump Distance - Running jump: 29 ft.; standing: 14.5 ft.; vertical: 5.8 ft.; standing
vert.: 2.9 ft.
Speed: Speed 3 - Speed: 16 miles/hour, 250 feet/round
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet
Timepoint: Movement 1 - Dimensional: Timepoint 1: one dimension, 50 lbs.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Addiction Though the version of Miraclo Rick Tyler now uses isn’t
addictive, Tyler is almost uncontrollably drawn to the adrenaline rush of Acrobatics +17 8 9
adventuring. When crime-fighting isn’t enough, he chases excitement
through extreme sports. Athletics +19 10 9
Hour of Power Once Hourman takes a Miraclo injection, his powers last
exactly an hour, and no more. In addition, he can’t take another injection Close Combat: Unarmed +9 6 3
for a full day. Travel to Timepoint is also limited to one hour.
Deception +4 - 4
Power Couple Rick Tyler fell in love and married another legacy
hero—Jesse Chambers, the daughter of Johnny Quick and Liberty Belle. Expertise: Biochemistry - - 2
Together they joined the Justice Society and mentor other young heroes.
Insight +8 6 2
Background Information Intimidation +9 5 4
Languages: Native Language Investigation +6 4 2
Perception +9 7 2
Persuasion +4 - 4
Sleight of Hand - - 3
Stealth +13 4 9
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Human Bomb
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 234 PP; Abilities 46 + Powers 140 + Advantages 1 +
Skills 13 (26 ranks) + Defenses 34
Abilities
Strength 3 Agility 2 Fighting 2 Awareness 4 Defenses
Stamina 4 Dexterity 2 Intellect 4 Presence 2 Dodge 12
Offense Initiative: +2 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
Nuclear blast: Burst Area Damage
. DC
. . . .27
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
12
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Thunderclap: Cone Area Damage
. DC
. . . .23
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. ..14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Will .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
8
Tissue Grenades: Burst Area
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. ..Crit
.. .. .. .. .20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 10 Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Damage
Powers
Bruises
ü Explosive Physiology (134 PP)
Dazed
Nuclear blast: Burst Area Damage 12 (132 PP)
DC 27; Burst Area 12: 8 miles radius sphere, DC 22; Side Effect 2: always - same as base effect Staggered
(Standard - Close - Instant)
Incapacitated
Thunderclap: Cone Area Damage 8 (1 PP)
DC 23; Cone Area: 60 feet cone, DC 18 (Standard - Close - Instant)
Tissue Grenades: Burst Area Damage 10 (1 PP)
Fatigue
DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged (Standard - Ranged, Fatigued
250/500/1000 ft. - Instant)
Exhausted
ü Fibro-Wax Containment Suit: Protection 6 (6 PP)
+6 Toughness (Personal - Permanent)

Advantages
Extraordinary Effort Gain two benefits when using extra effort.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Acceptance Franklin feels almost completely cut off from humanity, and
hopes his heroism will somehow overcome the fear he engenders in Acrobatics - - 2
others.
Accident The highly emotional Andy has a tendency to overreact when Athletics +3 - 3
he believes his teammates have been harmed, retaliating with extreme
(sometimes lethal) force. Deception +2 - 2
Honor If not immersed in a fibro-wax bath or given special daily Expertise: Chemistry +16 12 4
medication prepared by S.H.A.D.E., Andy’s explosive physiology reaches
critical mass in 24 hours and uncontrollably explodes at maximum Expertise: Science +11 7 4
Damage rank.
Temper Though his Temper complication sometimes overwhelms him, Insight +4 - 4
Andy is normally governed by a strong moral concern for the well-being
of others. Intimidation +2 - 2
Investigation - - 4
Background Information
Perception +4 - 4
Languages: Native Language
Persuasion +2 - 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology +11 7 4
Treatment - - 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Huntress
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 173 PP; Abilities 74 + Powers 0 + Advantages 32 + Skills
47 (93 ranks) + Defenses 20
Abilities
Strength 3 Agility 6 Fighting 9 Awareness 4 Defenses
Stamina 3 Dexterity 5 Intellect 3 Presence 4 Dodge 13
Offense Initiative: +10 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Crossbow . . . . . . . . . . . . . . . . .+15, . . . . .DC


. . . .18
. . . ...........Piercing,
....................Crit .........19-20...........................................................................Fortitude ........................... . . .8 ...............
Heavy Pistol . . . . . . . . . . . . . .+14, . . . . .DC. . . .19
. . . . .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . .
5/3
Heavy Pistol . . . . . . . . . . . . . . +9, . . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . .8
Will
Knife . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC. . . .19
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20 ...............
Staff: Strength-based Damage
. +14,
. . . . . DC
. . . . 19
. . . . . . . . . 5ft.,
. . . . .Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hero
. . . . . . .Points:
. . . . . . . . .1
..................
1
Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+15, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit ...........................................................................Damage
.........19-20 ........................ . . . . . . . . . . . . . . . . . .

Bruises
Powers
Dazed
Staff: Strength-based Damage 1 (2 EP)
DC 19; Reach (melee): 5 ft. (Standard - Close, 5ft. - Instant) Staggered
Incapacitated
Advantages
All-out Attack Trade active defense for attack bonus. Fatigue
Close Attack 4 +1 bonus to close attack checks per rank. Fatigued
Defensive Attack Trade attack bonus for active defense bonus. Exhausted
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 8 5 points of equipment per rank.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage
bonus.
Instant Up Stand from prone as a free action.
Languages 1 Speak and understand additional languages.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 4 +1 bonus to ranged attack checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Crossbow, Heavy Pistol, Heavy Pistol, Knife, Motorcycle,
Staff [Staff: Strength-based Damage 1, DC 19; Reach (melee): Acrobatics +14 8 6
5 ft.] Athletics +12 9 3
Complications Close Combat: Knife +10 1 9
Close Combat: Staff:
Relationship Huntress is close friends with Oracle and Black Canary,
Strength-based Damage 1
+10 1 9
and Helena Bertinelli is a dedicated teacher. She has found, however,
that her nocturnal double-life as Huntress makes keeping a teaching job
difficult.
Close Combat: Unarmed +11 2 9
Vengeance “Blood calls out for blood” has been the Huntress’ mantra Deception +9 5 4
since the beginning of her career, and this attitude has cost her much,
including her membership in the Justice League. Expertise: Teaching +9 6 3
Insight +9 5 4
Motorcycle (Vehicle)
Strength 1, Defense 0, Toughness 8, Size Medium Intimidation +10 6 4
Features:
Navigation System 1 Investigation +10 7 3
Powers Perception
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
+10 6 4
Power Points Persuasion +8 4 4
Abilities 1 + Powers 6 + Advantages 0 + Features 1 + Skills 0 (0
ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 Ranged Combat: Crossbow +11 6 5
ep) = 11
Ranged Combat: Heavy
Pistol
+10 5 5
Background Information Sleight of Hand +10 5 5
Languages: Choose any 1 languages, Native Language Stealth +18 12 6
Technology - - 3
Treatment - - 3
Vehicles +10 5 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Huntress (Paula Books)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 145 PP; Abilities 68 + Powers 1 + Advantages 27 + Skills
37 (74 ranks) + Defenses 12
Abilities
Strength 4 Agility 4 Fighting 8 Awareness 3 Defenses
Stamina 5 Dexterity 4 Intellect 2 Presence 4 Dodge 8
Offense Initiative: +8 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
Claws: Strength-based Damage Fortitude
1 +8,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Crossbow Pistol: Blast 5 +11, DC 20 . . . . . 125/250/500 . . . . . . . . . . . . . ft., . . . .Crit . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness


. . . . 19-20 . . . . . . . . . . . . . . . . . 8/5 .................
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
8
Unarmed . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
Claws: Strength-based Damage 1 (1 PP) Damage
DC 20 (Standard - Close - Instant)
Crossbow Pistol: Blast 5 (10 EP) Bruises
DC 20 (Standard - Ranged, 125/250/500 ft. - Instant)
Dazed
Advantages Staggered
Incapacitated
Accurate Attack Trade effect DC for attack bonus.
Agile Feint Feint using Acrobatics skill or Speed rank. Fatigue
Animal Empathy Use interaction skills normally with animals.
Defensive Attack Trade attack bonus for active defense bonus.
Fatigued
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Exhausted
Equipment 4 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Critical: Crossbow Pistol: Blast 5 +1 to critical threat range with an attack per
rank.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Minion 6 Gain a follower or minion with (15 x rank) power points.
Quick Draw Draw a weapon as a free action.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Bolas & Nets (Bolos), Crossbow Pistol [Crossbow Pistol:
Blast 5, DC 20] Acrobatics +12 8 4
Athletics +12 8 4
Complications
Relationship Huntress is close friends with Oracle and Black Canary,
Close Combat: Unarmed +11 3 8
and Helena Bertinelli is a dedicated teacher. She has found, however, Deception +4 - 4
that her nocturnal double-life as Huntress makes keeping a teaching job
difficult. Expertise: Teaching - - 2
Vengeance “Blood calls out for blood” has been the Huntress’ mantra
since the beginning of her career, and this attitude has cost her much, Insight +7 4 3
including her membership in the Justice League.
Intimidation +4 - 4
Big Cats Investigation +6 4 2
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0,
Awareness 0, Presence 0 Perception +15 12 3
Offense Persuasion
Initiative +0
+4 - 4
Grab, +0 (DC Spec 10) Ranged Combat: Crossbow
Pistol: Blast 5
+11 7 4
Throw, +0 (DC 15)
Unarmed, +0 (DC 15) Sleight of Hand +13 9 4
Languages
Native Language Stealth +13 9 4
Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0 Technology +6 4 2
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) + Defenses Treatment - - 2
0
Vehicles +10 6 4
Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Big Cats
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 0, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Huntress's Big Cats
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 48 PP; Abilities 16 + Powers 11 + Advantages 0 + Skills
8 (16 ranks) + Defenses 13
Abilities
Strength 5 Agility 3 Fighting 4 Awareness 1 Defenses
Stamina 2 Dexterity 1 Intellect -4 Presence 0 Dodge 6
Offense Initiative: +3 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .20
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6
Powers Will 3
ü Growth 2 (5 PP)
+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent Hero Points: 1
(Free - Personal - Permanent)
ü Protection 4 (4 PP)
+4 Toughness (Personal - Permanent) Damage
ü Senses 2 (2 PP) Bruises
Acute: Smell, Low-light Vision (Personal - Permanent)
Dazed
Movement Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Incapacitated
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing Fatigue
vert.: 1.5 ft.
Fatigued
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +5 - 5
Deception +0 -
Insight +1 - 1
Intimidation +1 - +1
Investigation - - -4
Perception +6 5 1
Persuasion +0 -
Sleight of Hand - - 1
Stealth +9 8 3 -2
Technology - - -4
Treatment - - -4
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
I.Q.
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 151 PP; Abilities 50 + Powers 29 + Advantages 12 +
Skills 25 (49 ranks) + Defenses 35
Abilities
Strength 0 Agility 3 Fighting 2 Awareness 4 Defenses
Stamina 3 Dexterity 3 Intellect 9 Presence 1 Dodge 14
Offense Initiative: +3 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Heat Bolt: Blast 10 . . . . . . .+12, . . . . .DC


. . . .25. . . . .. .. .. .. ..250/500/1000
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .7
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. . . . . . . . . .
Lifting Ray: Move Object 10 . +12, . . . . . DC
. . . . 20
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 .............................................................
Toughness 6/3
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .15. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20
Will ................

Powers Hero Points: 1


ü Aeroshoes: Flight 5 (8 PP)
Removable, Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained) Damage
ü Air Cycle: Flight 8 (4 PP)
Removable, Speed: 500 miles/hour, 1 mile/round; Subtle: subtle; Platform, Wings (Free - Personal - Bruises
Sustained) Dazed
ü Lifting Rod (14 PP)
Easily Removable
Staggered
Heat Bolt: Blast 10 (20 PP) Incapacitated
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant)
Intercept Projectiles: Deflect 15 (1 PP) Fatigue
Reflect; Limited: Physical Attacks (Standard - Ranged, 375/750/1500 ft. - Instant)
Fatigued
Lifting Ray: Move Object 10 (1 PP)
25 tons (Standard - Ranged, 250/500/1000 ft. - Sustained) Exhausted
ü Light-Deflector Pinwheel (3 PP)
Easily Removable
Invisibility: Burst Area Invisibility 4 (1 PP)
Total concealment from all visual senses; Burst Area: 30 feet radius sphere, DC 14; Resistible:
Fortitude, Side Effect 2: always - base effect (Free - Personal - Sustained)
Jigsaw Effect: Burst Area Concealment 4 (4 PP)
All Visual Senses; Burst Area: 30 feet radius sphere, DC 14; Partial, Resistible: Fortitude (Free -
Personal - Sustained)

Advantages
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Improvised Tools No penalty for using skills without tools.
Inventor Use Technology to create temporary devices.
Jack-of-all-trades Use any skill untrained.
Minion 6 Gain a follower or minion with (15 x rank) power points.

Movement
Aeroshoes: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Air Cycle: Flight 8 - Speed: 500 miles/hour, 1 mile/round
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Greed No matter how great his intelligence, I.Q.’s ambitions
never grow beyond “get rich quick.” Acrobatics +3 - 3
Power Loss I.Q.’s genius is relative to the amount of sunlight he’s been
exposed to, and a lack of it can return him to his former dullard state. Athletics +0 -
Close Combat: Unarmed +6 4 2
I.Q. Gang member x3
Strength 0, Stamina 0, Agility 2, Dexterity 1, Fighting 1, Intellect 1,
Deception +1 - 1
Awareness 0, Presence 1 Expertise: Criminal +17 8 9
Advantages
Equipment 2 Insight +4 - 4
Skills
Acrobatics 2 (+4), Expertise: Streetwise 2 (+3), Perception 2 (+2), Intimidation +1 - 1
Sleight of Hand 6 (+7), Technology 2 (+3), Vehicles 2 (+3)
Powers Investigation +9 - 9
Air Cycle (Removable)
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Subtle: subtle;
Perception +4 - 4
Platform, Wings) Persuasion +1 - 1
Equipment
Ranged Combat: Lifting
Light Pistol
Rod
+12 9 3
Offense
Initiative +2 Sleight of Hand +9 6 3
Grab, +1 (DC Spec 10)
Light Pistol, +1 (DC 18) Stealth +9 6 3
Throw, +1 (DC 15)
Unarmed, +1 (DC 15) Technology +19 10 9
Languages
Native Language Treatment +9 - 9
Defense Vehicles
Dodge 4, Parry 4, Fortitude 0, Toughness 0, Will 0 +9 6 3
Power Points
Abilities 12 + Powers 4 + Advantages 2 + Skills 8 (16 ranks) +
Defenses 5 = 31

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
I.Q. Gang member x3
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 31 PP; Abilities 12 + Powers 4 + Advantages 2 + Skills 8
(16 ranks) + Defenses 5
Abilities
Strength 0 Agility 2 Fighting 1 Awareness 0 Defenses
Stamina 0 Dexterity 1 Intellect 1 Presence 1 Dodge 4
Offense Initiative: +2 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Light Pistol . . . . . . . . . . . . . . +1, . . . . DC


. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
0
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 0
Powers
ü Air Cycle (4 PP) Hero Points: 1
Removable
ü Flight: Flight 8 (5 PP) Damage
Speed: 500 miles/hour, 1 mile/round; Subtle: subtle; Platform, Wings (Free - Personal - Sustained)
Bruises
Advantages Dazed
Equipment 2 5 points of equipment per rank. Staggered
Incapacitated
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Fatigue
0.5 miles/hour, 6 feet/round)
Fatigued
Flight: Flight 8 - Speed: 500 miles/hour, 1 mile/round
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
Exhausted
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Light Pistol
Acrobatics +4 2 2
Background Information Athletics +0 -
Languages: Native Language Deception +1 - 1
Expertise: Streetwise +3 2 1
Insight +0 -
Intimidation +1 - 1
Investigation - - 1
Perception +2 2
Persuasion +1 - 1
Sleight of Hand +7 6 1
Stealth +2 - 2
Technology +3 2 1
Treatment - - 1
Vehicles +3 2 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Ice
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 135 PP; Abilities 42 + Powers 45 + Advantages 11 +
Skills 13 (26 ranks) + Defenses 24
Abilities
Strength 1 Agility 4 Fighting 2 Awareness 3 Defenses
Stamina 5 Dexterity 2 Intellect 2 Presence 2 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Ice Blast: Blast 9 . . . . . . . . .+9, . . . .DC


. . . .24
. . . .. .. .. .. .. .. .225/450/900
. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. ..Crit
.. .. .. .. .20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..9
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/5
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 9
Powers
ü Cold Immunity: Immunity 10 (10 PP) Hero Points: 1
Common Descriptor: Cold Effects (Personal - Permanent)
ü Ice Production (30 PP) Damage
Create Ice: Create 9 (1 PP)
Volume: 500 cft., DC 19; Increased Duration: continuous (Standard - Ranged, 225/450/900 ft. - Bruises
Continuous)
Dazed
Ice Blast: Blast 9 (1 PP)
DC 24 (Standard - Ranged, 225/450/900 ft. - Instant) Staggered
Ice Snare: Cumulative Affliction 9 (27 PP) Incapacitated
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 19; Alternate
Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree Fatigue
(Standard - Ranged, 225/450/900 ft. - Instant)
Icy Surface: Cone Area Affliction 9 (1 PP) Fatigued
1st degree: Hindered, Vulnerable, DC 19; Alternate Resistance (Dodge), Cone Area: 60 feet cone, Exhausted
DC 19, Extra Condition; Limited Degree 2 (Standard - Close - Instant)
ü Ice Slide: Flight 5 (5 PP)
Speed: 60 miles/hour, 900 feet/round; Platform (Free - Personal - Sustained)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Extraordinary Effort Gain two benefits when using extra effort.
Languages 1 Speak and understand additional languages.
Luck 2 Re-roll a die roll once per rank.
Move-by Action Move both before and after your standard action.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Ice Slide: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Doing Good Ice has an on again-off again relationship with
Guy Gardner. Acrobatics +10 6 4
Relationship Ice is a genuinely good person and uses her powers to
make the world a better place. Athletics +1 - 1
Close Combat: Unarmed +6 4 2
Background Information
Deception +2 - 2
Languages: English, Native Norwegian
Expertise: Magic +6 4 2
Insight +3 - 3
Intimidation +2 - 2
Investigation - - 2
Perception +8 5 3
Persuasion +2 - 2
Ranged Combat: Ice
Production
+9 7 2
Sleight of Hand - - 2
Stealth +4 - 4
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Ice PL9 *
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 135 PP; Abilities 42 + Powers 45 + Advantages 11 +
Skills 13 (26 ranks) + Defenses 24
Abilities
Strength 1 Agility 4 Fighting 2 Awareness 3 Defenses
Stamina 5 Dexterity 2 Intellect 2 Presence 2 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Ice Blast: Blast 9 . . . . . . . . .+9, . . . .DC


. . . .24
. . . .. .. .. .. .. .. .225/450/900
. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. ..Crit
.. .. .. .. .20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..9
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/5
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 9
Powers
ü Cold Immunity: Immunity 10 (10 PP) Hero Points: 1
Common Descriptor: Cold Effects (Personal - Permanent)
ü Ice Production (30 PP) Damage
Create Ice: Create 9 (1 PP)
Volume: 500 cft., DC 19; Increased Duration: continuous (Standard - Ranged, 225/450/900 ft. - Bruises
Continuous)
Dazed
Ice Blast: Blast 9 (1 PP)
DC 24 (Standard - Ranged, 225/450/900 ft. - Instant) Staggered
Ice Snare: Cumulative Affliction 9 (27 PP) Incapacitated
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 19; Alternate
Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree Fatigue
(Standard - Ranged, 225/450/900 ft. - Instant)
Icy Surface: Cone Area Affliction 9 (1 PP) Fatigued
1st degree: Hindered, Vulnerable, DC 19; Alternate Resistance (Dodge), Cone Area: 60 feet cone, Exhausted
DC 19, Extra Condition; Limited Degree 2 (Standard - Close - Instant)
ü Ice Slide: Flight 5 (5 PP)
Speed: 60 miles/hour, 900 feet/round; Platform (Free - Personal - Sustained)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Extraordinary Effort Gain two benefits when using extra effort.
Languages 1 Speak and understand additional languages.
Luck 2 Re-roll a die roll once per rank.
Move-by Action Move both before and after your standard action.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Ice Slide: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Doing Good Ice has an on again-off again relationship with
Guy Gardner. Acrobatics +10 6 4
Relationship Ice is a genuinely good person and uses her powers to
make the world a better place. Athletics +1 - 1
Close Combat: Unarmed +6 4 2
Background Information
Deception +2 - 2
Languages: English, Native Norwegian
Expertise: Magic +6 4 2
Insight +3 - 3
Intimidation +2 - 2
Investigation - - 2
Perception +8 5 3
Persuasion +2 - 2
Ranged Combat: Ice
Production
+9 7 2
Sleight of Hand - - 2
Stealth +4 - 4
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Icicle
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 126 PP; Abilities 38 + Powers 36 + Advantages 7 +
Skills 15 (30 ranks) + Defenses 30
Abilities
Strength 2 Agility 3 Fighting 4 Awareness 0 Defenses
Stamina 4 Dexterity 4 Intellect 0 Presence 2 Dodge 12
Offense Initiative: +3 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Ice Spears: Blast 11 . . . . . +12, . . . . . .DC. . . 26


. . . . .. .. .. .. .. .275/550/1100
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. .. .. .. .. .. .. .. .. . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
10/8
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .17. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 7
Powers
ü Cold Immunity: Immunity 1 (1 PP) Hero Points: 1
Environmental Condition: Cold (Personal - Permanent)
ü Ice Powers (28 PP) Damage
Environment: Environment 6 (1 PP)
Cold (Extreme), Impede Movement (2 ranks), Radius: 900 feet (Standard - Rank - Sustained) Bruises
Ice Bonds: Cumulative Affliction 7 (1 PP) Dazed
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 17; Accurate 3: +6,
Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Staggered
Degree (Standard - Ranged, 175/350/700 ft. - Instant) Incapacitated
Ice Constructs: Create 8 (25 PP)
Volume: 250 cft., DC 18; Increased Duration: continuous, Innate (Standard - Ranged, 200/400/800 Fatigue
ft. - Continuous)
Ice Spears: Blast 11 (1 PP) Fatigued
DC 26; Accurate: +2 (Standard - Ranged, 275/550/1100 ft. - Instant) Exhausted
ü Ice Slide: Flight 3 (3 PP)
Speed: 16 miles/hour, 250 feet/round; Platform (Free - Personal - Sustained)
ü Protection: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent)

Advantages
Close Attack 2 +1 bonus to close attack checks per rank.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Favored Environment: Ice/Cold Circumstance bonus to attack or defense in an
environment.
Power Attack Trade attack bonus for effect bonus.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Ice Slide: Flight 3 - Speed: 16 miles/hour, 250 feet/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +2 - 2
Close Combat: Unarmed +4 - 4
Deception +8 6 2
Expertise: Magic - -
Insight +4 4
Intimidation +6 4 2
Investigation - -
Perception +4 4
Persuasion +2 - 2
Ranged Combat: Ice
Powers
+10 6 4
Sleight of Hand - - 4
Stealth +5 2 3
Technology +4 4
Treatment - -
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Imp
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 72 PP; Abilities 20 + Powers 33 + Advantages 1 + Skills
11 (22 ranks) + Defenses 7
Abilities
Strength 1 Agility 1 Fighting 3 Awareness 1 Defenses
Stamina 2 Dexterity 1 Intellect 0 Presence 0 Dodge 5
Offense Initiative: +1 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 5
Claws: Strength-based Damage Fortitude
2 +5,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .3/2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
3
Powers Hero Points: 1
Claws: Strength-based Damage 2 (2 PP)
DC 18 (Standard - Close - Instant)
ü Flight 2 (2 PP) Damage
Speed: 8 miles/hour, 120 feet/round; Wings (Free - Personal - Sustained)
Bruises
ü Immunity 18 (18 PP)
Aging, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Acid, Disease, Poison (Personal - Dazed
Permanent) Staggered
ü Senses 2 (2 PP) Incapacitated
Darkvision (Personal - Permanent)
ü Shrinking 4 (9 PP)
-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent (Free - Fatigue
Personal - Permanent)
Fatigued
Advantages Exhausted

Defensive Roll +1 active defense bonus to Toughness per rank.

Movement
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim
1800 feet/hour, 3 feet/round)
Flight 2 - Speed: 8 miles/hour, 120 feet/round
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +1 - 1
Close Combat: Claws +5 2 3
Deception +4 4
Expertise: Magic +4 4
Insight +5 4 1
Intimidation -2 - -2
Investigation - -
Perception +5 4 1
Persuasion +0 -
Sleight of Hand - - 1
Stealth +9 4 1 +4
Technology - -
Treatment - -
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Indigo
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 246 PP; Abilities 64 + Powers 134 + Advantages 9 +
Skills 27 (54 ranks) + Defenses 12
Abilities
Strength 10 Agility 3 Fighting 2 Awareness 3 Defenses
Stamina - Dexterity 3 Intellect 12 Presence 4 Dodge 5
Offense Initiative: +7 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Blast 10 . . . . . . . . . . . . . . . . . . +10,
. . . . . DC
. . . .25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . .Immune ...................
Magnetic Field: Move Object 10 . DC . . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Toughness 15
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
. . . . . . . . . . +10 ............
Unarmed . . . . . . . . . . . . . . . . .+10, DC 25
. . . . . . . . . . . . .. .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . ............
Will 10
Powers
Hero Points: 1
ü Android Body (38 PP)
ü Immunity 30 (30 PP)
Fortitude Effects (Personal - Permanent) Damage
ü Protection 5 (5 PP) Bruises
+5 Toughness (Personal - Permanent)
Dazed
ü Regeneration 3 (3 PP)
Every 3.33 rounds (Personal - Permanent) Staggered
Blast 10 (20 PP) Incapacitated
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant)
ü Computer Mind (35 PP) Fatigue
ü Comprehend 5 (10 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Machines / Fatigued
Electronics (Personal - Permanent) Exhausted
ü Quickness 10 (5 PP)
Perform routine tasks in -10 time ranks; Limited to One Type: Mental Tasks (Free - Personal -
Sustained)
ü Radio Communication 5 (20 PP)
(Free - Rank, Anywhere - Sustained)
ü Flight 8 (16 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)
ü Force Field 10 (25 PP)
[10 active, 20/20 PP, 2/r], +10 Toughness; Impervious, Sustained (Free - Personal - Sustained)
Magnetic Field: Move Object 10 (alternate)
[0 active, 20/20 PP, 2/r], 25 tons; Increased Range: perception; Limited Material: Ferrous Metals
(Standard - Perception - Sustained)
Teleport 10 (alternate)
[0 active, 20/20 PP, 2/r], 4 miles in a move action, carrying 50 lbs. (Move - Rank - Instant)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Attractive Circumstance bonus to interaction based on your looks.
Diehard Automatically stabilize when dying.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Fearless Immune to fear effects.
Improved Initiative +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.
Well-informed Immediate Investigation or Persuasion check to know something.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics +11 8 3
Flight 8 - Speed: 500 miles/hour, 1 mile/round
Athletics +10 - 10
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical:
4 ft.; standing vert.: 2 ft. Close Combat: Unarmed +10 8 2
Teleport 10 - 4 miles in a move action, carrying 50 lbs.
Deception +4 - 4
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw
6 tons 120 feet Expertise: History +16 4 12

Background Information Insight +11 8 3

Languages: Native Language Intimidation +4 - 4


Investigation - - 12
Perception +13 10 3
Persuasion +4 - 4
Ranged Combat: Blast 10 +10 7 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology +17 5 12
Treatment - - 12
Vehicles +7 4 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Indigo-1
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 252 PP; Abilities 56 + Powers 130 + Advantages 7 +
Skills 26 (52 ranks) + Defenses 33
Abilities
Strength 1 Agility 3 Fighting 4 Awareness 10 Defenses
Stamina 1 Dexterity 2 Intellect 3 Presence 4 Dodge 13
Offense Initiative: +3 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Force Blast: Damage 18 . +10,


. . . . . DC
. . . . 33
. . . . . . . . . 450/900/1800
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .9 ...............
Staff: Strength-based Damage 1 . . . . DC
+6, . . . . 17
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Toughness 14/13
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
. . . . . . . . . . +12
............
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 18
Powers
Hero Points: 1
ü Indigo Power Ring (100 PP)
Removable
ü Empathy: Mind Reading 7 (7 PP) Damage
DC 17; Limited to Emotions (Standard - Perception - Sustained)
Bruises
ü Flight (36 PP)
ü Flight: Flight 14 (28 PP)
Dazed
Speed: 32000 miles/hour, 60 miles/round (Free - Personal - Sustained) Staggered
ü Movement: Movement 4 (8 PP) Incapacitated
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal -
Sustained)
ü Force Field (34 PP)
Fatigue
ü Immunity: Immunity 10 (10 PP) Fatigued
Life Support (Personal - Permanent)
Exhausted
ü Protection: Protection 12 (24 PP)
+12 Toughness; Impervious (Personal - Permanent)
ü Indigo Light (39 PP)
Empathic Attack: Affliction 18 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 28;
Increased Range: ranged; Limited: Only useable against those who have caused great pain or
lack empathy (Standard - Ranged, 450/900/1800 ft. - Instant)
Force Blast: Damage 18 (36 PP)
DC 33; Increased Range: ranged (Standard - Ranged, 450/900/1800 ft. - Instant)
Healing Light: Healing 18 (1 PP)
Increased Range: ranged; Limited: cannot heal those who do not feel great compassion
(Standard - Ranged, 450/900/1800 ft. - Instant)
Interstellar Transport: Burst Area Movement 3 (1 PP)
Space Travel 3: other galaxies; Affects Others, Burst Area: 30 feet radius sphere, DC 13,
Custom: Instantaneous Travel, Custom: Accurate, Selective; Tiring (Free - Close - Sustained)
ü Universal Translator: Comprehend 4 (9 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood; Feature: Secret Language (Personal - Permanent)
ü Indigo Power Staff (30 PP)
Easily Removable
ü Power Battery: Feature 1 (1 PP)
Notes: Capable of recharging Indigo Power Ring (Personal - Permanent)
ü Power Conduit: Mimic 8 (48 PP)
Limited: (only the powers of other Lantern Corps, Limited: Requires proximity to subject (Move -
Personal - Sustained)
Staff: Strength-based Damage 1 (1 PP)
DC 17 (Standard - Close - Instant)

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Attack Trade attack bonus for active defense bonus. Acrobatics - - 3
Defensive Roll +1 active defense bonus to Toughness per rank. Athletics +5 4 1
Inspire Spend a hero point to grant allies a +1 circumstance bonus per Close Combat: Indigo
rank. Power Staff
+6 2 4
Languages 1 Speak and understand additional languages. Close Combat: Unarmed +7 3 4
Leadership Spend a hero point to remove a condition from an ally.
Trance Go into a deathlike trance that slows bodily functions. Deception +4 - 4
Expertise: Philosophy +8 5 3
Movement
Insight +16 6 10
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Intimidation +4 - 4
Flight: Flight 14 - Speed: 32000 miles/hour, 60 miles/round
Investigation - - 3
Interstellar Transport: Burst Area Movement 3 - Space Travel 3: other
galaxies Perception +16 6 10
Movement: Movement 4 - Environmental Adaptation: Zero-G, Space
Travel 3: other galaxies
Persuasion +10 6 4
Ranged Combat: Indigo
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical:
Power Ring
+10 8 2
3 ft.; standing vert.: 1.5 ft.
Ranged Combat: Indigo
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
Power Staff
+10 8 2
25 lbs. 120 feet
Sleight of Hand - - 2
Complications Stealth +3 - 3
Power Loss The ring exhausts its power with time and use. It needs to
be recharged using an Indigo Lantern Corps Staff. Using the ring’s Space Technology - - 3
Travel power drains its charge substantially.
Treatment +7 4 3
Weakness Indigo Lantern Corps power rings depend on the ability of the
wielders to feel compassion. The maximum rank of the ring’s effects is Vehicles
equal to the user’s Will Rank to reflect the ability to control and summon
- - 2
up these feelings but thoughts of cruelty or callousness can cause the
ring to fail.

Background Information
Languages: Indigo Tribe, Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Initiate
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 25 PP; Abilities 6 + Powers 0 + Advantages 3 + Skills 9
(18 ranks) + Defenses 7
Abilities
Strength 1 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 1 Dexterity 0 Intellect 0 Presence 1 Dodge 2
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Dagger . . . . . . . . . . . . . . . . . . . .+1,. . . .DC


. . . .17
. . . . . . . . . .Piercing,
. . . . . . . . . .Crit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude
. . . . 19-20 . . . . . . . . . . . . . . . .3 ...............
Light Pistol . . . . . . . . . . . . . . +1, . . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
1
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Will
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Connected Call in assistance or favors with a Persuasion check.
Equipment 2 5 points of equipment per rank. Damage
Bruises
Movement Dazed
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Staggered
0.5 miles/hour, 6 feet/round)
Incapacitated
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Dagger (Knife), Light Pistol
Acrobatics - -
Background Information Athletics +1 - 1
Languages: Native Language Close Combat: Dagger +1 1
Deception +5 4 1
Expertise: Cult Lore +4 4
Insight +4 4
Intimidation +1 - 1
Investigation - -
Perception +0 -
Persuasion +5 4 1
Ranged Combat: Guns +1 1
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Insect Swarm
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 3 PP; Abilities -18 + Powers 21 + Advantages 0 + Skills 0
(0 ranks) + Defenses 0
Abilities
Strength 0 Agility 3 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity -2 Intellect - Presence - Dodge 3
Offense Initiative: +3 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-2,
. . .DC
. . . .15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Powers Will None
Burst Area Affliction 3 (6 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 13; Hero Points: 1
Burst Area: 30 feet radius sphere, DC 13 (Standard - Close - Instant)
ü Flight 2 (4 PP)
Speed: 8 miles/hour, 120 feet/round (Free - Personal - Sustained) Damage
ü Insubstantial 2 (11 PP) Bruises
Gaseous; Innate; Permanent (Free - Personal - Permanent)
Dazed
Movement Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Incapacitated
0.5 miles/hour, 6 feet/round)
Flight 2 - Speed: 8 miles/hour, 120 feet/round Fatigue
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.: Fatigued
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +0 -
Deception - -
Insight +0 -
Intimidation - -
Investigation - -
Perception +0 -
Persuasion - -
Sleight of Hand - - -2
Stealth +3 - 3
Technology - -
Treatment - -
Vehicles - - -2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Iron
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 172 PP; Abilities 60 + Powers 97 + Advantages 3 +
Skills 0 (0 ranks) + Defenses 12
Abilities
Strength 13 Agility 2 Fighting 6 Awareness 2 Defenses
Stamina 0 Dexterity 2 Intellect 2 Presence 3 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .28
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
12
Impervious: +12
Powers
ü Robot Body (64 PP)
Will 6
ü Immunity 40 (40 PP)
Common Descriptor: Mental effects, Fortitude Effects (Personal - Permanent) Hero Points: 1
ü Protection 12 (24 PP)
+12 Toughness; Impervious (Personal - Permanent)
Damage
ü Shapeshifting (33 PP)
Bruises
ü Morph 4 (19 PP)
+20 Deception checks to disguise; Any form; Quirk: Limited to Same Color (Free - Personal - Dazed
Sustained)
Staggered
ü Variable 2 (14 PP)
(Standard - Personal - Sustained) Incapacitated

Advantages Fatigue
All-out Attack Trade active defense for attack bonus. Fatigued
Fearless Immune to fear effects. Exhausted
Power Attack Trade attack bonus for effect bonus.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw 50 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Doing Good All of the Metal Men are driven to make the
world a better place. Acrobatics - - 2

Background Information Athletics +13 - 13

Languages: Native Language Close Combat: Unarmed +6 - 6


Deception +3 - 3
Insight +2 - 2
Intimidation +3 - 3
Investigation - - 2
Perception +2 - 2
Persuasion +3 - 3
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Iron Munro
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 150 PP; Abilities 84 + Powers 26 + Advantages 6 +
Skills 19 (38 ranks) + Defenses 15
Abilities
Strength 11 Agility 5 Fighting 5 Awareness 2 Defenses
Stamina 11 Dexterity 3 Intellect 2 Presence 3 Dodge 9
Offense Initiative: +9 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .26
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
11
Impervious: +11
Powers
ü Immunity 1 (1 PP)
Will 8
Aging (Personal - Permanent)
ü Impervious Toughness 11 (11 PP) Hero Points: 1
(Free - Personal - Continuous)
Leaping 7 (7 PP) Damage
Leap 900 feet at 250 miles/hour (Free - Personal - Instant)
ü Power-lifting 2 (2 PP) Bruises
+2 STR for lifting (Reaction - Personal - Continuous)
Dazed
ü Speed 5 (5 PP)
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained) Staggered
Incapacitated
Advantages
All-out Attack Trade active defense for attack bonus.
Fatigue
Diehard Automatically stabilize when dying. Fatigued
Extraordinary Effort Gain two benefits when using extra effort. Exhausted
Improved Initiative +4 bonus to initiative checks per rank.
Interpose Take an attack meant for an ally.
Weapon Break Free smash attack when you actively defend.

Movement
Base Movement Speed - 60 miles/hour, 900 feet/round (run 120 miles/hour, 1800 feet/round;
swim 16 miles/hour, 250 feet/rou
Leaping 7 - Leap 900 feet at 250 miles/hour
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Speed 5 - Speed: 60 miles/hour, 900 feet/round
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw 50 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 5
Athletics +11 - 11
Close Combat: Unarmed +9 4 5
Deception +10 7 3
Expertise: Cars +7 5 2
Insight +7 5 2
Intimidation +10 7 3
Investigation - - 2
Perception +2 - 2
Persuasion +10 7 3
Sleight of Hand - - 3
Stealth +5 - 5
Technology +5 3 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Isis
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 280 PP; Abilities 100 + Powers 138 + Advantages 6 +
Skills 14 (28 ranks) + Defenses 22
Abilities
Strength 16 Agility 3 Fighting 6 Awareness 8/3 Defenses
Stamina 13 Dexterity 3 Intellect 1 Presence 5 Dodge 13
Offense Initiative: +7 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Telekinesis: Move Object 16 +3, . . . . DC


. . . . 26
. . . .. .. .. .. .. .. ..400/800/1600
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 13
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 31
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 13
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .31
. . . ...........Bludgeon,
.......................Crit
.........20
............................................................................................Impervious:
....... . . . . . .+13
............

Powers Will 13
ü Elemental Control (27 PP)
Hero Points: 1
Decreased Visibility: Environment 10 (2 PP)
[0 active, 0/20 PP, 2/r], Visibility (-5), Radius: 2 miles (Standard - Rank - Sustained)
Extreme Heat: Environment 10 (2 PP) Damage
[0 active, 0/20 PP, 2/r], Heat (Extreme), Radius: 2 miles (Standard - Rank - Sustained)
Bruises
Freezing Cold: Environment 10 (21 PP)
[0 active, 0/20 PP, 2/r], Cold (Extreme), Radius: 2 miles (Standard - Rank - Sustained) Dazed
Hindered Movement: Environment 10 (2 PP) Staggered
[0 active, 0/20 PP, 2/r], Impede Movement (2 ranks), Radius: 2 miles (Standard - Rank -
Sustained) Incapacitated
Healing Touch: Healing 10 (20 PP)
(Standard - Close - Instant) Fatigue
ü Super Senses: Senses 5 (5 PP) Fatigued
Extended: Vision 1: x10, Penetrates Concealment: Vision (Personal - Permanent)
ü Superhuman Durability: Impervious Toughness 13 (13 PP) Exhausted
(Free - Personal - Continuous)
ü Superhuman Speed (27 PP)
Flight: Flight 13 (1 PP)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
Swiftness (26 PP)
Quickness: Quickness 13 (linked)
Perform routine tasks in -13 time ranks (Free - Personal - Sustained)
Speed: Speed 13 (linked)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
ü Superhuman Wisdom: Enhanced Trait 14 (14 PP)
Traits: Awareness +5 ( +8 ), Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-
trades (Free - Personal - Sustained)
ü Telekinesis: Move Object 16 (32 PP)
1600 tons (Standard - Ranged, 400/800/1600 ft. - Sustained)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Assessment Use Insight to learn an opponent's combat capabilities.
Attractive Circumstance bonus to interaction based on your looks.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Improved Initiative +4 bonus to initiative checks per rank.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Jack-of-all-trades Use any skill untrained.
Move-by Action Move both before and after your standard action.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Power Attack Trade attack bonus for effect bonus.
Acrobatics +7 4 3
Movement Athletics +21 5 16
Base Movement Speed - 16000 miles/hour, 30 miles/round (run 32000
miles/hour, 60 miles/round; swim 4000 miles/hour, 8 mile Close Combat: Unarmed +10 4 6
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round Deception +5 - 5
Routine Jump Distance - Running jump: 31 ft.; standing: 15.5 ft.;
vertical: 6.2 ft.; standing vert.: 3.1 ft. Expertise: Tactics +1 - 1
(Inactive) Speed: Speed 13 - Speed: 16000 miles/hour, 30 miles/round Insight +8 - 8
Throwing Distance - Throw 6 ktons 6 feet; throw 1600 tons 30 feet; throw
400 tons 120 feet Intimidation +10 5 5
Investigation +1 - 1
Complications
Perception +13 5 8
Compassion Isis is driven by compassion for the entire world. She feels
the pain that surrounds her, and is driven to use her powers to heal that Persuasion +10 5 5
pain...even if that means removing the humans who are causing the pain
of the world itself. Sleight of Hand +3 - 3
Power Loss Isis reverts to her mortal form of Adrianna Tomaz when she
says “Oh Mighty Isis!” Stealth +3 - 3
Relationship Isis is the guiding spirit of the Black Marvel family, and her Technology +1 - 1
strong influence has driven them toward both righteousness and tragedy.
Treatment +1 - 1
Background Information Vehicles +3 - 3
Languages: Native Language

Validation Report
Validation Report (1 issues): Superhuman Durability: Impervious Toughness 13 - Ability: You must choose an option
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jack II
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 138 PP; Abilities 46 + Powers 20 + Advantages 20 +
Skills 23 (46 ranks) + Defenses 29
Abilities
Strength 4 Agility 2 Fighting 5 Awareness 2 Defenses
Stamina 4 Dexterity 2 Intellect 2 Presence 2 Dodge 13
Offense Initiative: +6 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Eye Laser: Damage 7 . . . .+13, . . . . . DC


. . . .22. . . . . . . . . 175/350/700
. . . . . . . . . . . . . ft., . . . .Crit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude
. . . . 19-20 . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
5/4
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC. . . .19. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 8
Powers
Eye Laser: Damage 7 (14 PP) Hero Points: 1
DC 22; Increased Range: ranged (Standard - Ranged, 175/350/700 ft. - Instant)
ü Flying Card: Flight 6 (6 PP) Damage
Speed: 120 miles/hour, 1800 feet/round; Platform (Free - Personal - Sustained)
Bruises
Advantages Dazed
Accurate Attack Trade effect DC for attack bonus. Staggered
Agile Feint Feint using Acrobatics skill or Speed rank. Incapacitated
Close Attack 5 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus. Fatigue
Defensive Roll +1 active defense bonus to Toughness per rank. Fatigued
Evasion Circumstance bonus to avoid area effects. Exhausted
Improved Critical: Eye Laser: Damage 7 +1 to critical threat range with an attack per
rank.
Improved Disarm No penalty for the disarm action.
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Ranged Attack 5 +1 bonus to ranged attack checks per rank.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flying Card: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +5 3 2
Athletics +7 3 4
Close Combat: Unarmed +5 - 5
Deception +8 6 2
Expertise: Gigolo +8 6 2
Insight +8 6 2
Intimidation +8 6 2
Investigation - - 2
Perception +6 4 2
Persuasion +8 6 2
Ranged Combat: Eye Laser:
Damage 7
+8 6 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jade (Green Lantern)
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 11, 181 PP; Abilities 38 + Powers 91 + Advantages 5 +
Skills 16 (32 ranks) + Defenses 31
Abilities
Defenses
Strength 1 Agility 2 Fighting 3 Awareness 4
Stamina 1 Dexterity 3 Intellect 2 Presence 3 Dodge 10
Parry 10
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 8
Force Blast: Damage 13 . .+7,
. . . .DC
. . . .28
. . . .. .. .. .. .. .. .325/650/1300
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Toughness 12
Lifting: Move Object 13 . .+7, . . . .DC
. . . .23
. . . .. .. .. .. .. .. .325/650/1300
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
.. .. .. .. .. .. .. .. .. ..+11
.. .. .. .. .. .. .. .. .. . . .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 13
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Power Ring (91 PP)
Removable Damage
ü AI and Database: Feature 2 (2 PP) Bruises
(Personal - Permanent)
Dazed
ü Flight (34 PP)
ü Flight: Flight 13 (26 PP) Staggered
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained) Incapacitated
ü Movement: Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Fatigue
Sustained)
ü Force Field (32 PP) Fatigued
ü Immunity: Immunity 10 (10 PP) Exhausted
Life Support (Personal - Permanent)
ü Protection: Protection 11 (22 PP)
+11 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Force Manipulation (31 PP)
Force Blast: Damage 13 (2 PP)
[0 active, 0/26 PP, 2/r], DC 28; Increased Range: ranged (Standard - Ranged, 325/650/1300 ft.
- Instant)
Force Constructs: Create 13 (27 PP)
[0 active, 0/26 PP, 2/r], Volume: 8000 cft., DC 23 (Standard - Ranged, 325/650/1300 ft. -
Sustained)
Lifting: Move Object 13 (2 PP)
[0 active, 0/26 PP, 2/r], 200 tons (Standard - Ranged, 325/650/1300 ft. - Sustained)
ü Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
ü Scanning Beam: Senses 6 (6 PP)
Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical (Personal -
Permanent)
ü Universal Translator: Comprehend 4 (8 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're
Understood (Personal - Permanent)

Advantages
Attractive Circumstance bonus to interaction based on your looks.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Fearless Immune to fear effects. IN BRIGHTEST DAY, IN
Leadership Spend a hero point to remove a condition from an ally. BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
Teamwork +5 bonus to support team checks.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 2
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Athletics +4 3 1
Movement: Movement 4 - Environmental Adaptation: Zero-G, Space
Travel 3: other galaxies Close Combat: Unarmed +3 - 3
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical:
2.8 ft.; standing vert.: 1.4 ft. Deception +3 - 3
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Expertise: Journalism +7 5 2
25 lbs. 120 feet
Expertise: Popular Culture +7 5 2
Complications Insight +4 - 4
Power Loss The power ring needs periodic recharging and issues a
warning as its power runs low. Intimidation +3 - 3
Relationship Green Lantern (Alan Scott (father)), Obsidian (twin brother), Investigation - - 2
Green Lantern (Kyle Rayner (ex-lover and friend).
Weakness Green Lantern power rings depend on the willpower of the Perception +9 5 4
wearer; the maximum rank of the ring’s effects is equal to the wearer’s
Will rank, and moments of self-doubt or hesitation can cause the ring to Persuasion +3 - 3
fail. Ranged Combat: Power
Ring
+7 4 3
Background Information Ranged Combat: Starheart
+9 6 3
Powers
Languages: Native Language
Sleight of Hand - - 3
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer Stealth +2 - 2
Base: Coast City Technology +6 4 2
Affiliation: Green Lantern Corps, Justice League of America
Treatment - - 2
Notes: The Force Bubble as constructed should cost 40 points,
which throws off the array total. It's possible the change in cost of Vehicles - - 3
Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jade (Starheart)
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 11, 198 PP; Abilities 38 + Powers 103 + Advantages 5 +
Skills 21 (42 ranks) + Defenses 31
Abilities
Defenses
Strength 1 Agility 2 Fighting 3 Awareness 4
Stamina 1 Dexterity 3 Intellect 2 Presence 3 Dodge 10
Parry 10
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 8
Force Blast: Blast 13 . . . . .+9,
. . . DC
. . . . 28
. . . .. .. .. .. .. .. ..325/650/1300
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . .
Toughness 12
Lifting: Move Object 13 . .+9, . . . .DC
. . . .23
. . . .. .. .. .. .. .. .325/650/1300
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Impervious:
.. .. .. .. .. .. .. .. .. ..+11
.. .. .. .. .. .. .. .. .. . . .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 13
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Flight (34 PP)
ü Flight: Flight 13 (26 PP)
Damage
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained) Bruises
ü Space Travel: Movement 4 (8 PP) Dazed
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Sustained)
ü Psychic Bond: Senses 1 (1 PP) Staggered
Communication Link: Obsidian (Personal - Permanent) Incapacitated
ü Starheart Manipulation (31 PP)
Create: Create 13 (2 PP) Fatigue
[0 active, 0/26 PP, 2/r], Volume: 8000 cft., DC 23 (Standard - Ranged, 325/650/1300 ft. -
Sustained) Fatigued
Force Blast: Blast 13 (27 PP) Exhausted
[0 active, 0/26 PP, 2/r], DC 28 (Standard - Ranged, 325/650/1300 ft. - Instant)
Lifting: Move Object 13 (2 PP)
[0 active, 0/26 PP, 2/r], 200 tons (Standard - Ranged, 325/650/1300 ft. - Sustained)
ü Starheart Protection (33 PP)
ü Immunity: Immunity 11 (11 PP)
Aging, Life Support (Personal - Permanent)
ü Protection: Protection 11 (22 PP)
+11 Toughness; Impervious (Personal - Permanent)
ü Starheart Sight: Senses 4 (4 PP)
Acute: Magic, Analytical (Type): Vision, Awareness: Magic (Personal - Permanent)

Advantages
Attractive Circumstance bonus to interaction based on your looks.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Fearless Immune to fear effects.
Leadership Spend a hero point to remove a condition from an ally.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing IN BRIGHTEST DAY, IN
vert.: 1.4 ft. BLACKEST NIGHT, NO EVIL
SHALL ESCAPE MY SIGHT,
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Space Travel: Movement 4 - Environmental Adaptation: Zero-G, Space
Travel 3: other galaxies Acrobatics - - 2
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet Athletics +4 3 1
Close Combat: Unarmed +3 - 3
Complications
Deception +8 5 3
Power Issues Jade has lost her powers at times and has even
manifested new abilities on occasion. During her time as a Green Lantern Expertise: Journalism +7 5 2
her ring had the Complications common to the Green Lantern Corps.
Relationship Green Lantern (Alan Scott (father)), Obsidian (twin brother), Expertise: Popular Culture +7 5 2
Green Lantern (Kyle Rayner (ex-lover and friend).
Insight +9 5 4
Weakness Like her father’s, Jade’s powers do not work on wood.
Intimidation +3 - 3
Background Information Investigation - - 2
Languages: Native Language Perception +9 5 4
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer Persuasion +3 - 3
Base: Coast City Ranged Combat: Power
+7 4 3
Affiliation: Green Lantern Corps, Justice League of America Ring
Ranged Combat: Starheart
Powers
+9 6 3
Notes: The Force Bubble as constructed should cost 40 points,
which throws off the array total. It's possible the change in cost of Sleight of Hand - - 3
Life Support from 9 to 10 is the cause.
Stealth +2 - 2
Additional Details
Power Level Analysis: Offensive Technology +6 4 2
- Force Manipulation 14
- Unarmed 5 Treatment - - 2
- Grab 3.5 Vehicles - - 3
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jason Blood
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 163 PP; Abilities 44 + Powers 41 + Advantages 21 +
Skills 31 (62 ranks) + Defenses 26
Abilities
Strength 2 Agility 2 Fighting 4 Awareness 4 Defenses
Stamina 2 Dexterity 2 Intellect 4 Presence 2 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
Hellfire Projection: Cone Area
. DC
. . . .27. . . .. .. .. .. .. .. .. .. .Hellfire,
. .. .. .. .. .. .. .. ..Crit
.. .. .. .. ..20
Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 12
Telekinesis: Move Object 12 . +10, . . . . . DC. . . . 22
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . 6/2 .................
Throw . . . . . . . . . . . . . . . . . . . . .+10, DC 17
. . . . . . . . . . . . . .. .. .. .. .. Bludgeon, Crit 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Will. .. . . . . . . .................
14
Unarmed . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
ü Ageless: Immunity 1 (1 PP)
Aging (Personal - Permanent)
Damage
ü Magic (32 PP) Bruises
Hellfire Projection: Cone Area Damage 12 (30 PP) Dazed
Hellfire, DC 27; Cone Area: 60 feet cone, DC 22, Secondary Effect [6 ranks only] (Standard -
Close - Instant) Staggered
Matter Control: Transform 6 (1 PP) Incapacitated
Affects: Anything, Transforms: 50 lbs., DC 16 (Standard - Close - Sustained)
Telekinesis: Move Object 12 (1 PP) Fatigue
100 tons (Standard - Ranged, 300/600/1200 ft. - Sustained)
ü Precognition: Senses 4 (4 PP) Fatigued
Precognition (Personal - Permanent) Exhausted
ü Telepathy: Mental Communication 1 (4 PP)
(Free - Rank, 100 feet - Sustained)

Advantages
Close Attack 4 +1 bonus to close attack checks per rank.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Fearless Immune to fear effects.
Languages 3 Speak and understand additional languages.
Ranged Attack 8 +1 bonus to ranged attack checks per rank.
Ritualist Use Expertise (Magic) to create and perform rituals.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Enemy Klarion the Witch Boy (see Vol. II) and the Demon have clashed a
number of times as the Demon has attempted to send Klarion back to his Acrobatics - - 2
home world. The Demon and Morgaine le Fey (see Vol. II) have a long
history, none of it good. Athletics +8 6 2
Power Loss Aside from immunity to aging, precognition, telepathy and
magic, Jason Blood retains none of the Demon’s demonic powers when Deception +8 6 2
the two trade places between Earth and Hell. Though Jason Blood has
considerable magical ability he cannot cast hellfire like the Demon (but Expertise: History +14 10 4
may access other magical spells).
Expertise: Magic +16 12 4
Power Loss Both the Demon and Jason Blood need to be able to either
speak or write in order to use their magical powers. Insight +12 8 4
Vulnerability Holy weapons and iron objects that strike the Demon
ignore his Impervious Protection ranks completely. Intimidation +8 6 2
Weakness The Demon is bound by the same demonic laws as other Investigation +12 8 4
demons. He can be bound or controlled by spells and powers that only
influence demons and cannot enter holy ground. Perception +10 6 4

Background Information Persuasion +2 - 2

Languages: Choose any 4 languages, Native Language Sleight of Hand - - 2


Stealth +2 - 2
Technology - - 4
Treatment - - 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jeanette
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 193 PP; Abilities 74 + Powers 65 + Advantages 10 +
Skills 24 (48 ranks) + Defenses 20
Abilities
Strength 9 Agility 4 Fighting 5 Awareness 2 Defenses
Stamina 9 Dexterity 2 Intellect 2 Presence 4 Dodge 10
Offense Initiative: +8 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .24
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
9
Powers Will 8
ü Banshee (20 PP)
ü Immortality 2 (4 PP) Hero Points: 1
Return after 1 week (Personal - Permanent)
ü Immunity 11 (11 PP) Damage
Aging, Life Support (Personal - Permanent)
ü Regeneration 5 (5 PP) Bruises
Every 2 rounds (Personal - Permanent)
Dazed
Death Cry: Concentration Cumulative Burst Area Affliction 10 (40 PP)
1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Staggered
Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Incapacitated
Concentration, Cumulative, Extra Condition; Tiring (Standard - Close - Concent)
ü Death Sense: Senses 4 (2 PP) Fatigue
Precognition; Limited: foresee death (Personal - Permanent)
ü Supernaturally Swift: Speed 2 (3 PP) Fatigued
Speed: 8 miles/hour, 120 feet/round, Advantages: Improved Initiative (Free - Personal - Sustained)
Exhausted
Advantages
All-out Attack Trade active defense for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Benefit, Wealth 2 (independently wealthy) Gain a significant perquisite or fringe benefit.
Fascinate (Persuasion) Use an interaction skill to entrance others.
Improved Initiative +4 bonus to initiative checks per rank.
Languages 4 Speak and understand additional languages.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 8 miles/hour, 120 feet/round (run 16 miles/hour, 250 feet/round;
swim 2 miles/hour, 30 feet/round)
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Supernaturally Swift: Speed 2 - Speed: 8 miles/hour, 120 feet/round
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Chinese (Mandarin), Choose any 5 languages,
English, Native Hungarian, Russian Acrobatics - - 4
Athletics +9 - 9
Close Combat: Unarmed +11 6 5
Deception +11 7 4
Expertise: Criminal +6 4 2
Expertise: History +7 5 2
Expertise: Politics +5 3 2
Insight +6 4 2
Intimidation +8 4 4
Investigation - - 2
Perception +5 3 2
Persuasion +9 5 4
Ranged Combat: Throw +6 4 2
Sleight of Hand - - 2
Stealth +7 3 4
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jemm, Son of Saturn
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 240 PP; Abilities 66 + Powers 111 + Advantages 2 +
Skills 33 (66 ranks) + Defenses 28
Abilities
Strength 12 Agility 2 Fighting 6 Awareness 2 Defenses
Stamina 8 Dexterity 2 Intellect 1 Presence 0 Dodge 12
Offense Initiative: +2 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Psychokinetic Discharge: Blast
. +12,
. . . . . DC
. . . . 25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . force,
. . . . . . .Crit . . . . 20
Fortitude ................
10
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Impervious: +2
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .27
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 12
Powers
ü Mark of Jargon (49 PP) Hero Points: 1
ü Empathy (48 PP)
Affliction: Cumulative Affliction 10 (40 PP) Damage
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20;
Cumulative, Increased Range 2: perception (Standard - Perception - Instant) Bruises
ü Mind Reading: Mind Reading 8 (8 PP) Dazed
DC 18; Limited to Emotions (Standard - Perception - Sustained)
Staggered
Psychokinetic Discharge: Blast 10 (1 PP)
force, DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant) Incapacitated
ü Saturnian Durability (35 PP)
ü Immunity: Immunity 11 (11 PP) Fatigue
Aging, Life Support (Personal - Permanent)
Fatigued
ü Protection: Protection 2 (4 PP)
+2 Toughness; Impervious (Personal - Permanent) Exhausted
ü Regeneration: Regeneration 10 (20 PP)
Every 1 round; Persistent (Personal - Permanent)
ü Saturnian Strength: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)
ü Son of Jargon: Flight 11 (23 PP)
Speed: 4000 miles/hour, 8 miles/round (Free - Personal - Sustained)
Movement: Movement 1 (alternate)
Space Travel 1: within solar system (Free - Personal - Sustained)

Advantages
Power Attack Trade attack bonus for effect bonus.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Movement: Movement 1 - Space Travel 1: within solar system
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Son of Jargon: Flight 11 - Speed: 4000 miles/hour, 8 miles/round
Throwing Distance - Throw 6 ktons 6 feet; throw 1600 tons 30 feet; throw 400 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Acceptance Since his father’s murder, Jemm’s life has been
a (mostly) futile quest for a home. Acrobatics - - 2
Power Loss Loss of powers and reduction of Str and Sta to 2 when
exposed to fire. Athletics +12 - 12
Relationship A lost soul like Jemm treasures his friends like no one Close Combat: Unarmed +10 4 6
else.
Deception +0 -
Background Information Expertise: Saturn +8 7 1
Languages: Native Language Insight +10 8 2
Intimidation +8 8
Investigation - - 1
Perception +9 7 2
Persuasion +8 8
Ranged Combat: Mark of
Jargon
+12 10 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology +6 5 1
Treatment - - 1
Vehicles +11 9 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jennifer Morgan
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 140 PP; Abilities 44 + Powers 37 + Advantages 11 +
Skills 26 (52 ranks) + Defenses 22
Abilities
Strength 0 Agility 3 Fighting 4 Awareness 4 Defenses
Stamina 2 Dexterity 3 Intellect 3 Presence 3 Dodge 10
Offense Initiative: +3 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Magic Blast: Blast 10 . . . . .+8, . . . DC


. . . . 25
. . . .. .. .. .. .. .. ..250/500/1000
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
7
Unarmed . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious:
. . . . . . . . . . +5
...........

Powers Will 12
ü Levitation: Flight 2 (2 PP)
Speed: 8 miles/hour, 120 feet/round; Concentration (Free - Personal - Concent) Hero Points: 1
ü Mystical Senses: Senses 4 (4 PP)
Acute: , Analytical: , Detect: Magic 2: ranged (Personal - Permanent) Damage
ü Sorcery (31 PP)
Bruises
Clairvoyance: Remote Sensing 11 (1 PP)
Affects: Visual Senses, Range: 8 miles (Free - Rank - Sustained) Dazed
Cure: Healing 7 (2 PP) Staggered
[0 active, 0/22 PP, 3/r+1]; Restorative, Stabilize (Standard - Close - Instant)
Incapacitated
Dispel Magic: Nullify 7 (2 PP)
[0 active, 0/22 PP, 3/r+1], Counters: Magical Effects, DC 17; Broad, Precise, Simultaneous
(Standard - Ranged, 175/350/700 ft. - Instant) Fatigue
Illusion-Casting: Illusion 7 (2 PP) Fatigued
[0 active, 0/22 PP, 3/r], Affects: Three Sense Types, Area: 125 cft., DC 17 (Standard - Perception
- Sustained) Exhausted
Magic Blast: Blast 10 (2 PP)
[0 active, 0/22 PP, 2/r+2], DC 25; Affects Insubstantial 2: full rank (Standard - Ranged,
250/500/1000 ft. - Instant)
ü Mystic Shield (22 PP)
Deflect 12 (12 PP)
(Standard - Ranged, 300/600/1200 ft. - Instant)
ü Protection 5 (10 PP)
+5 Toughness; Impervious, Sustained (Free - Personal - Sustained)

Advantages
Artificer Use Expertise (Magic) to create temporary magical devices.
Attractive Circumstance bonus to interaction based on your looks.
Benefit 2: Supreme Sorceress of Skartaris Gain a significant perquisite or fringe benefit.
Defensive Attack Trade attack bonus for active defense bonus.
Extraordinary Effort Gain two benefits when using extra effort.
Languages 3 Speak and understand additional languages.
Ritualist Use Expertise (Magic) to create and perform rituals.
Trance Go into a deathlike trance that slows bodily functions.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Levitation: Flight 2 - Speed: 8 miles/hour, 120 feet/round
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing
vert.: 1.4 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12
lbs. 120 feet Acrobatics - - 3

Background Information Athletics +4 4

Languages: Choose any 4 languages, Native Language Deception +7 4 3


Expertise: History +8 5 3
Expertise: Magic +10 7 3
Expertise: Skartaris +10 7 3
Insight +10 6 4
Intimidation +3 - 3
Investigation - - 3
Perception +8 4 4
Persuasion +7 4 3
Ranged Combat: Sorcery +8 5 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology +5 2 3
Treatment +7 4 3
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jericho
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 182 PP; Abilities 46 + Powers 87 + Advantages 7 +
Skills 17 (34 ranks) + Defenses 25
Abilities
Strength 3 Agility 2 Fighting 3 Awareness 4 Defenses
Stamina 2 Dexterity 3 Intellect 4 Presence 2 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
5/2
Powers Will 12
ü Possession (87 PP)
ü Affliction: Cumulative Affliction 12 (linked) Hero Points: 1
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22;
Cumulative, Increased Duration 2: sustained, Reach (ranged) 6: 30 ft., Subtle: subtle; Instant
Recovery, Sense-dependent: Must make eye contact (Standard - Close, 30ft. - Sustained) Damage
ü Concealment: Concealment 10 (linked) Bruises
All Senses; Increased Duration: continuous (Free - Personal - Continuous)
ü Immunity: Immunity 2 (linked) Dazed
Suffocation (All) (Personal - Permanent) Staggered
ü Insubstantial: Insubstantial 4 (linked) Incapacitated
Incorporeal; Concentration (Free - Personal - Concent)
ü Mind Reading: Cumulative Effortless Mind Reading 8 (linked) Fatigue
DC 18; Cumulative, Effortless; Limited: Controlled Target, Reduced Range 2: close (Standard -
Close - Sustained) Fatigued
Exhausted
Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Languages 1 Speak and understand additional languages.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
A History of Violence Jericho’s father is Deathstroke the Terminator, a
man who tried singlehandedly to kill the Teen Titans. Acrobatics - - 2
Scars Joseph Wilson was abducted as a small boy and his throat was
slashed, rendering him mute. Athletics +5 2 3
Too Many Minds in One Body Years of “body-hopping” has left Close Combat: Unarmed +10 7 3
Jericho’s mind easily overruled by stronger, evil, and dangerous mental
patterns that were never fully purged from his mind. Deception +2 - 2

Background Information Expertise: Magic - - 4

Languages: American Sign Language, Native Language Insight +10 6 4


Intimidation +2 - 2
Investigation - - 4
Perception +10 6 4
Persuasion +2 - 2
Ranged Combat: Guns +10 7 3
Ranged Combat:
Possession
+9 6 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology - - 4
Treatment - - 4
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jericho #2
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 135 PP; Abilities 46 + Powers 40 + Advantages 7 +
Skills 17 (34 ranks) + Defenses 25
Abilities
Strength 3 Agility 2 Fighting 3 Awareness 4 Defenses
Stamina 2 Dexterity 3 Intellect 4 Presence 2 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
5/2
Powers Will 12
ü Possession (40 PP)
ü "Skinsuit": Morph 3 (linked) Hero Points: 1
+20 Deception checks to disguise; Broad group; Limited: can only take form of possession host
(Free - Personal - Sustained)
ü Affliction: Cumulative Affliction 12 (linked)
Damage
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Bruises
Cumulative, Increased Duration 2: sustained, Reach (ranged) 6: 30 ft., Subtle: subtle; Feedback,
Instant Recovery, Sense-dependent: Must make eye contact (Standard - Close, 30ft. - Sustained) Dazed
ü Mind Reading: Cumulative Effortless Mind Reading 8 (linked) Staggered
DC 18; Cumulative, Effortless; Limited: Controlled Target, Reduced Range 2: close (Standard -
Close - Sustained) Incapacitated
ü Movement: Movement 1 (linked)
Permeate 1: speed rank -2; Limited: only to inhabit host (Free - Personal - Sustained) Fatigue
Fatigued
Advantages
Exhausted
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Languages 1 Speak and understand additional languages.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Movement: Movement 1 - Permeate 1: speed rank -2
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
A History of Violence Jericho’s father is Deathstroke the Terminator, a
man who tried singlehandedly to kill the Teen Titans. Acrobatics - - 2
Scars Joseph Wilson was abducted as a small boy and his throat was
slashed, rendering him mute. Athletics +5 2 3
Too Many Minds in One Body Years of “body-hopping” has left Close Combat: Unarmed +10 7 3
Jericho’s mind easily overruled by stronger, evil, and dangerous mental
patterns that were never fully purged from his mind. Deception +2 - 2

Background Information Insight +10 6 4

Languages: American Sign Language, Native Language Intimidation +2 - 2


Investigation - - 4
Perception +10 6 4
Persuasion +2 - 2
Ranged Combat: Guns +10 7 3
Ranged Combat:
Possession
+9 6 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology - - 4
Treatment - - 4
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jesse Chambers
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 10, 195 PP; Abilities 50 + Powers 104 + Advantages 4 +
Skills 28 (56 ranks) + Defenses 9
Abilities
Defenses
Strength 6 Agility 4 Fighting 4 Awareness 4
Stamina 3 Dexterity 3 Intellect 3 Presence 3 Dodge 4
Parry 4
Offense Initiative: +4
Attack Name Attack Bonus & Resistance DC Notes Fortitude 8
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 8
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Whirlwind: Burst Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
. .. .. .. ..20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10

Powers Damage
ü Strength of Liberty: Enhanced Strength 5 (10 PP) Bruises
+5 STR (Free - Personal - Sustained)
Dazed
”3X2 (9YZ) 4A”: (94 PP)
Activation: Move Action Staggered
Air Control: Cone Area Move Object 10 (24 PP) Incapacitated
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained)
Air Cushion: Burst Area Movement 1 (alternate) Fatigue
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (alternate) Fatigued
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, Exhausted
DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard -
Close - Concent)
Vibration: Insubstantial 4 (alternate)
Incorporeal (Free - Personal - Sustained)
Whirlwind: Burst Area Move Object 10 (alternate)
25 tons; Burst Area: 30 feet radius sphere, DC 20; Reduced Range: close (Standard - Close -
Sustained)
Fast Reactions: Quickness 8 (26 PP)
Perform routine tasks in -8 time ranks, Advantages: Agile Feint, Defensive Roll 2, Evasion 2,
Improved Initiative 8, Instant Up, Interpose, Move-by Action, Seize Initiative, Takedown (Free -
Personal - Sustained)
Frictionless Aura: Immunity 1 (1 PP)
Environmental Condition: Friction Heat (Personal - Permanent)
High-Speed Dodge: Enhanced Trait 22 (22 PP)
Traits: Dodge +11 ( +15), Parry +11 ( +15) (Free - Personal - Sustained)
Run On Water/Up Walls: Movement 3 (3 PP)
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
Super-Speed: Speed 18 (19 PP)
Speed: 500000 miles/hour, 1000 miles/round (Free - Personal - Sustained)
Flight: Flight 9 (alternate)
Speed: 1000 miles/hour, 2 miles/round (Free - Personal - Sustained)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know something.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Air Cushion: Burst Area Movement 1 - Safe Fall
Base Movement Speed - 500000 miles/hour, 1000 miles/round (run 1 Acrobatics +10 6 4
million miles/hour, 2000 miles/round; swim 125000 miles/h
Athletics +10 4 6
Flight: Flight 9 - Speed: 1000 miles/hour, 2 miles/round
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: Close Combat: Unarmed +10 6 4
4 ft.; standing vert.: 2 ft.
Deception +3 - 3
(Inactive) Run On Water/Up Walls: Movement 3 - Wall-crawling 2: full
speed, Water Walking 1: you sink if you are prone Expertise: Business +9 6 3
(Inactive) Super-Speed: Speed 18 - Speed: 500000 miles/hour, 1000
miles/round Expertise: Journalism +13 10 3
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw Insight +8 4 4
800 lbs. 120 feet
Intimidation +3 - 3
Complications Investigation +13 10 3
Relationship His sidekick and cameraman “Tubby” Watts, his girlfriend
(and later wife) Libby Lawrence (Liberty Belle) and his daughter, Jesse Perception +8 4 4
Chambers (Jesse Quick/Liberty Belle).
Persuasion +9 6 3
Speed Force His connection to the Speed Force can cause complications
when using extra effort with his powers. Sleight of Hand - - 3
Too Quick Johnny can be too fast for his own good sometimes, acting
before he thinks. Stealth +4 - 4
Technology - - 3
Background Information
Treatment - - 3
Languages: Native Language
Vehicles - - 3
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise skill.


Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jesse Quick (Chambers)
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 10, 195 PP; Abilities 50 + Powers 104 + Advantages 4 +
Skills 28 (56 ranks) + Defenses 9
Abilities
Defenses
Strength 6 Agility 4 Fighting 4 Awareness 4
Stamina 3 Dexterity 3 Intellect 3 Presence 3 Dodge 4
Parry 4
Offense Initiative: +4
Attack Name Attack Bonus & Resistance DC Notes Fortitude 8
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 8
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Whirlwind: Burst Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
. .. .. .. ..20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10

Powers Damage
ü Strength of Liberty: Enhanced Strength 5 (10 PP) Bruises
+5 STR (Free - Personal - Sustained)
Dazed
”3X2 (9YZ) 4A”: (94 PP)
Activation: Move Action Staggered
Air Control: Cone Area Move Object 10 (24 PP) Incapacitated
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained)
Air Cushion: Burst Area Movement 1 (alternate) Fatigue
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (alternate) Fatigued
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, Exhausted
DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard -
Close - Concent)
Vibration: Insubstantial 4 (alternate)
Incorporeal (Free - Personal - Sustained)
Whirlwind: Burst Area Move Object 10 (alternate)
25 tons; Burst Area: 30 feet radius sphere, DC 20; Reduced Range: close (Standard - Close -
Sustained)
Fast Reactions: Quickness 8 (26 PP)
Perform routine tasks in -8 time ranks, Advantages: Agile Feint, Defensive Roll 2, Evasion 2,
Improved Initiative 8, Instant Up, Interpose, Move-by Action, Seize Initiative, Takedown (Free -
Personal - Sustained)
Frictionless Aura: Immunity 1 (1 PP)
Environmental Condition: Friction Heat (Personal - Permanent)
High-Speed Dodge: Enhanced Trait 22 (22 PP)
Traits: Dodge +11 ( +15), Parry +11 ( +15) (Free - Personal - Sustained)
Run On Water/Up Walls: Movement 3 (3 PP)
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
Super-Speed: Speed 18 (19 PP)
Speed: 500000 miles/hour, 1000 miles/round (Free - Personal - Sustained)
Flight: Flight 9 (alternate)
Speed: 1000 miles/hour, 2 miles/round (Free - Personal - Sustained)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know something.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Air Cushion: Burst Area Movement 1 - Safe Fall
Base Movement Speed - 500000 miles/hour, 1000 miles/round (run 1 Acrobatics +10 6 4
million miles/hour, 2000 miles/round; swim 125000 miles/h
Athletics +10 4 6
Flight: Flight 9 - Speed: 1000 miles/hour, 2 miles/round
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: Close Combat: Unarmed +10 6 4
4 ft.; standing vert.: 2 ft.
Deception +3 - 3
(Inactive) Run On Water/Up Walls: Movement 3 - Wall-crawling 2: full
speed, Water Walking 1: you sink if you are prone Expertise: Business +9 6 3
(Inactive) Super-Speed: Speed 18 - Speed: 500000 miles/hour, 1000
miles/round Expertise: Journalism +13 10 3
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw Insight +8 4 4
800 lbs. 120 feet
Intimidation +3 - 3
Complications Investigation +13 10 3
Relationship His sidekick and cameraman “Tubby” Watts, his girlfriend
(and later wife) Libby Lawrence (Liberty Belle) and his daughter, Jesse Perception +8 4 4
Chambers (Jesse Quick/Liberty Belle).
Persuasion +9 6 3
Speed Force His connection to the Speed Force can cause complications
when using extra effort with his powers. Sleight of Hand - - 3
Too Quick Johnny can be too fast for his own good sometimes, acting
before he thinks. Stealth +4 - 4
Technology - - 3
Background Information
Treatment - - 3
Languages: Native Language
Vehicles - - 3
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise skill.


Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jimmy Olsen
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 38 PP; Abilities 18 + Powers 0 + Advantages 3 + Skills
11 (22 ranks) + Defenses 6
Abilities
Strength 0 Agility 0 Fighting 1 Awareness 2 Defenses
Stamina 1 Dexterity 1 Intellect 2 Presence 2 Dodge 3
Offense Initiative: +0 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Advantages Will 2
Contacts Make an initial Investigation check in one minute.
Equipment 1 5 points of equipment per rank. Hero Points: 1
Luck Re-roll a die roll once per rank.
Damage
Movement Bruises
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Dazed
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
Staggered
1 ft. Incapacitated
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Signal watch 1
Acrobatics - -
Background Information Athletics +0 -
Languages: Native Language Deception +2 - 2
Expertise: Photography +11 9 2
Insight +6 4 2
Intimidation +2 - 2
Investigation +4 2 2
Perception +6 4 2
Persuasion +2 - 2
Sleight of Hand - - 1
Stealth +2 2
Technology +3 1 2
Treatment - - 2
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jinx
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 143 PP; Abilities 48 + Powers 31 + Advantages 12 +
Skills 20 (40 ranks) + Defenses 32
Abilities
Strength 1 Agility 2 Fighting 2 Awareness 4 Defenses
Stamina 4 Dexterity 2 Intellect 4 Presence 5 Dodge 14
Offense Initiative: +2 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Damage: Burst Area Damage 8 . DC . . . .23


. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Gust of Wind: Cone Area Move
. DC
. . . .15
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 5
Mystic Bolt: Blast 12 . . . .+10,
. . . . . DC
. . . .27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will .........................
12
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Hero . . . . . . Points:
. . . . . . . . . .1. . . . . . . . . . . . . . . . .

Powers Damage
ü Elemental Magic (27 PP)
Bruises
Earthquake (1 PP)
Affliction: Affliction 8 (linked) Dazed
1st degree: Vulnerable, 2nd degree: Defenseless, DC 18; Alternate Resistance (Dodge), Staggered
Selective; Limited: Jinx Must be in Contact with Earth, Limited Degree (Standard - Close -
Instant) Incapacitated
Damage: Burst Area Damage 8 (linked)
DC 23; Burst Area: 30 feet radius sphere, DC 18, Selective; Limited: Jinx Must be in Contact Fatigue
with Earth (Standard - Close - Instant)
Fatigued
Green Flamestorm: Concentration Cumulative Burst Area Affliction 8 (24 PP)
1st degree: Vulnerable, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, Exhausted
DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range:
ranged; Instant Recovery, Limited: Jinx Must be in Contact with Earth (Standard - Ranged,
200/400/800 ft. - Concent)
Gust of Wind: Cone Area Move Object 5 (1 PP)
1600 lbs.; Cone Area: 60 feet cone, DC 15; Limited: Straight Away, Reduced Range: close
(Standard - Close - Sustained)
Mystic Bolt: Blast 12 (1 PP)
DC 27; Limited: Jinx Must be in Contact with Earth (Standard - Ranged, 300/600/1200 ft. -
Instant)
ü Mystic Shield: Protection 4 (4 PP)
+4 Toughness; Sustained (Free - Personal - Sustained)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Fascinate (Deception) Use an interaction skill to entrance others.
Languages 3 Speak and understand additional languages.
Luck 3 Re-roll a die roll once per rank.
Ritualist Use Expertise (Magic) to create and perform rituals.
Skill Mastery: Expertise: Magic Make routine checks with one skill under any conditions.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet Acrobatics - - 2

Background Information Athletics +1 - 1

Languages: Choose any 4 languages, Native Language Close Combat: Inventions +2 - 2


Deception +13 8 5
Expertise: Magic +12 8 4
Insight +4 - 4
Intimidation +5 - 5
Investigation - - 4
Perception +9 5 4
Persuasion +10 5 5
Ranged Combat: Mystic
Bolt
+10 8 2
Sleight of Hand - - 2
Stealth +8 6 2
Technology - - 4
Treatment - - 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Johnny Quick
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 10, 185 PP; Abilities 50 + Powers 94 + Advantages 4 +
Skills 28 (56 ranks) + Defenses 9
Abilities
Defenses
Strength 1 Agility 4 Fighting 4 Awareness 4
Stamina 3 Dexterity 3 Intellect 3 Presence 3 Dodge 4
Parry 4
Offense Initiative: +4
Attack Name Attack Bonus & Resistance DC Notes Fortitude 8
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 8
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Whirlwind: Burst Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
. .. .. .. ..20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10

Powers Damage
”3X2 (9YZ) 4A”: (94 PP) Bruises
Activation: Move Action
Dazed
Air Control: Cone Area Move Object 10 (24 PP)
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained) Staggered
Air Cushion: Burst Area Movement 1 (alternate) Incapacitated
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (alternate) Fatigue
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard - Fatigued
Close - Concent)
Exhausted
Vibration: Insubstantial 4 (alternate)
Incorporeal (Free - Personal - Sustained)
Whirlwind: Burst Area Move Object 10 (alternate)
25 tons; Burst Area: 30 feet radius sphere, DC 20; Reduced Range: close (Standard - Close -
Sustained)
Fast Reactions: Quickness 8 (26 PP)
Perform routine tasks in -8 time ranks, Advantages: Agile Feint, Defensive Roll 2, Evasion 2,
Improved Initiative 8, Instant Up, Interpose, Move-by Action, Seize Initiative, Takedown (Free -
Personal - Sustained)
Frictionless Aura: Immunity 1 (1 PP)
Environmental Condition: Friction Heat (Personal - Permanent)
High-Speed Dodge: Enhanced Trait 22 (22 PP)
Traits: Dodge +11 ( +15), Parry +11 ( +15) (Free - Personal - Sustained)
Run On Water/Up Walls: Movement 3 (3 PP)
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
Super-Speed: Speed 18 (19 PP)
Speed: 500000 miles/hour, 1000 miles/round (Free - Personal - Sustained)
Flight: Flight 9 (alternate)
Speed: 1000 miles/hour, 2 miles/round (Free - Personal - Sustained)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know something.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Air Cushion: Burst Area Movement 1 - Safe Fall
Base Movement Speed - 500000 miles/hour, 1000 miles/round (run 1 Acrobatics +10 6 4
million miles/hour, 2000 miles/round; swim 125000 miles/h
Athletics +5 4 1
Flight: Flight 9 - Speed: 1000 miles/hour, 2 miles/round
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: Close Combat: Unarmed +10 6 4
3 ft.; standing vert.: 1.5 ft.
Deception +3 - 3
(Inactive) Run On Water/Up Walls: Movement 3 - Wall-crawling 2: full
speed, Water Walking 1: you sink if you are prone Expertise: Business +9 6 3
(Inactive) Super-Speed: Speed 18 - Speed: 500000 miles/hour, 1000
miles/round Expertise: Journalism +13 10 3
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Insight +8 4 4
25 lbs. 120 feet
Intimidation +3 - 3
Complications Investigation +13 10 3
Relationship His sidekick and cameraman “Tubby” Watts, his girlfriend
(and later wife) Libby Lawrence (Liberty Belle) and his daughter, Jesse Perception +8 4 4
Chambers (Jesse Quick/Liberty Belle).
Persuasion +9 6 3
Speed Force His connection to the Speed Force can cause complications
when using extra effort with his powers. Sleight of Hand - - 3
Too Quick Johnny can be too fast for his own good sometimes, acting
before he thinks. Stealth +4 - 4
Technology - - 3
Background Information
Treatment - - 3
Languages: Native Language
Vehicles - - 3
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise skill.


Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Johnny Quick - CSA
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 12, 209 PP; Abilities 44 + Powers 119 + Advantages 8 +
Skills 26 (52 ranks) + Defenses 12
Abilities
Defenses
Strength 1 Agility 4 Fighting 4 Awareness 1
Stamina 3 Dexterity 3 Intellect 4 Presence 2 Dodge 16/4
Parry 16/4
Offense Initiative: +44
Attack Name Attack Bonus & Resistance DC Notes Fortitude 9
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 7
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Whirlwind: Burst Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
. .. .. .. ..20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10

Powers Damage
ü Frictionless Aura: Immunity 1 (1 PP) Bruises
Environmental Condition: Friction Heat (Personal - Permanent)
Dazed
ü Super-Speed (94 PP)
ü Enhanced Trait: Enhanced Trait 51 (51 PP) Staggered
Traits: Dodge +12 ( +16), Parry +12 ( +16), Advantages: Agile Feint, Close Attack 4, Defensive Roll Incapacitated
5, Evasion 2, Improved Initiative 10, Instant Up, Interpose, Move-by Action, Seize Initiative,
Takedown (Free - Personal - Sustained)
Fatigue
ü Quickness: Quickness 20 (20 PP)
Perform routine tasks in -20 time ranks (Free - Personal - Sustained) Fatigued
ü Run on Walls & Water: Movement 3 (3 PP) Exhausted
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
ü Speed: Speed 20 (20 PP)
Speed: 2 million miles/hour, 4000 miles/round (Free - Personal - Sustained)
ü Super-Speed Stunts (24 PP)
Air Control: Cone Area Move Object 10 (1 PP)
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained)
Air Cushion: Burst Area Movement 1 (1 PP)
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (20 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard - Close -
Concent)
Vibration: Insubstantial 4 (1 PP)
Incorporeal (Free - Personal - Sustained)
Whirlwind: Burst Area Move Object 10 (1 PP)
25 tons; Burst Area: 30 feet radius sphere, DC 20; Reduced Range: close (Standard - Close -
Sustained)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Benefit 5: CSA member Gain a significant perquisite or fringe benefit.
Close Attack 4 +1 bonus to close attack checks per rank.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Equipment 1 5 points of equipment per rank.
Evasion 2 Circumstance bonus to avoid area effects.
Improved Initiative 10 +4 bonus to initiative checks per rank.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Instant Up Stand from prone as a free action.
Interpose Take an attack meant for an ally. Acrobatics +8 4 4
Move-by Action Move both before and after your standard action. Athletics +7 6 1
Seize Initiative Spend a hero point to go first in the initiative order.
Close Combat: Unarmed +6 2 4
Takedown Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks. Deception +6 4 2
Ultimate Effort: Super-Speed Checks Spend a hero point to get an Expertise: Criminal +12 8 4
effective 20 on a specific check.
Insight +9 8 1
Movement Intimidation +2 - 2
Air Cushion: Burst Area Movement 1 - Safe Fall
Investigation +12 8 4
Base Movement Speed - 2 million miles/hour, 4000 miles/round (run 4
million miles/hour, 8000 miles/round; swim 500000 mile Perception +5 4 1
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical:
3.4 ft.; standing vert.: 1.7 ft. Persuasion +2 - 2
Run on Walls & Water: Movement 3 - Wall-crawling 2: full speed, Water Sleight of Hand - - 3
Walking 1: you sink if you are prone
Speed: Speed 20 - Speed: 2 million miles/hour, 4000 miles/round Stealth +4 - 4
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Technology +12 8 4
25 lbs. 120 feet
Treatment - - 4
Equipment Vehicles - - 3
Costume Ring 1

Complications
Power Loss Johnny Quick’s super-speed powers are dependent on
taking regular doses of his speed-juice drug. Missing a dose makes him
so sluggish Johnny Quick suffers -5 penalties to Intellect and Agility
checks.
Quirk Johnny Quick is rash and foolhardy; he must succeed on
Awareness Checks to avoid racing headfirst into dangerous situations.
Weakness Extra effort involving his super-speed threatens to draw
Johnny Quick into alternate dimensions (he once was pulled into a
desolate future timeline).

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Native Language
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise skill.


Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Johnny Sorrow
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 223 PP; Abilities 54 + Powers 102 + Advantages 20 +
Skills 30 (60 ranks) + Defenses 17
Abilities
Strength 1 Agility 2 Fighting 2 Awareness 4 Defenses
Stamina 6 Dexterity 6 Intellect 1 Presence 5 Dodge 8
Offense Initiative: +6 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .16
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. . . . . . . . .7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
11/6
Powers Will 8
ü Bend Energy: Immunity 20 (20 PP)
Very Common Descriptor: Energy effects (Personal - Permanent) Hero Points: 1
ü Golden Mask (57 PP)
Ghostly Form (1 PP) Damage
Insubstantial 4 (24 PP)
Incorporeal; Increased Duration: continuous (Free - Personal - Continuous) Bruises
Teleport 10 (20 PP) Dazed
4 miles in a move action, carrying 50 lbs. (Move - Rank - Instant)
Staggered
Sorrow’s Face: Cone Area Damage 14 (56 PP)
DC 29; Alternate Resistance: Will, Cone Area: 60 feet cone, DC 24, Increased Duration 2: Incapacitated
sustained; Limited: against living beings who can perceive Sorrow’s face [0 ranks only], Sense-
dependent: Sight (Standard - Close - Sustained) Fatigue
ü Levitation: Flight 4 (4 PP)
Speed: 30 miles/hour, 500 feet/round; Levitation (Free - Personal - Sustained) Fatigued
ü Summon Mask: Feature 1 (1 PP) Exhausted
(Personal - Permanent)
ü Undying: Immortality 10 (20 PP)
Return after 1 hour (Personal - Permanent)

Advantages
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying.
Evasion Circumstance bonus to avoid area effects.
Fascinate (Deception) Use an interaction skill to entrance others.
Fearless Immune to fear effects.
Improved Initiative +4 bonus to initiative checks per rank.
Leadership Spend a hero point to remove a condition from an ally.
Ranged Attack 5 +1 bonus to ranged attack checks per rank.
Seize Initiative Spend a hero point to go first in the initiative order.
Taunt Use Deception to demoralize in combat.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Levitation: Flight 4 - Speed: 30 miles/hour, 500 feet/round
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
(Inactive) Teleport 10 - 4 miles in a move action, carrying 50 lbs.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw
25 lbs. 120 feet Acrobatics - - 2

Background Information Athletics +1 - 1

Languages: Native Language Close Combat: Unarmed +12 10 2


Deception +15 10 5
Expertise: Silent Film Star +11 10 1
Insight +14 10 4
Intimidation +15 10 5
Investigation - - 1
Perception +4 - 4
Persuasion +15 10 5
Sleight of Hand - - 6
Stealth +2 - 2
Technology - - 1
Treatment - - 1
Vehicles - - 6

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Joker
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 163 PP; Abilities 72 + Powers 0 + Advantages 23 +
Skills 41 (82 ranks) + Defenses 27
Abilities
Strength 2 Agility 3 Fighting 7 Awareness 5 Defenses
Stamina 4 Dexterity 4 Intellect 6 Presence 5 Dodge 15
Offense Initiative: +7 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Joy Buzzer: Damage 8 . . .+10, . . . . .DC


. . . .23
. . . .. .. .. .. .. .Electricity,
. .. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. . . . .
Squirting Acid: Damage 5 +12, DC 20 . . . . . Acid, . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6/4
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
................................................................................................... . .13
Will
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ................
Weapon . . . . . . . . . . . . . . . . . . +10,
. . . . . DC
. . . .19
. . . . . . . . . Ballistic,
. . . . . . . . . . Crit
. . . . .20
.....................................................................
Hero Points: 1
Powers
Joy Buzzer: Damage 8 (8 EP) Damage
Electricity, DC 23 (Standard - Close - Instant)
Bruises
ü Lapel Flower (11 EP)
Dazed
Joker Venom: Affliction 10 (10 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC Staggered
20 (Standard - Close - Instant)
Incapacitated
Squirting Acid: Damage 5 (1 PP)
Acid, DC 20; Secondary Effect (Standard - Close - Instant)
Fatigue
Marbles: Cone Area Affliction 8 (8 EP)
1st degree: Hindered, 2nd degree: Immobile, DC 18; Alternate Resistance (Dodge), Cone Area: 60 Fatigued
feet cone, DC 18; Limited Degree (Standard - Close - Instant)
Exhausted
Advantages
All-out Attack Trade active defense for attack bonus.
Close Attack 3 +1 bonus to close attack checks per rank.
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 7 5 points of equipment per rank.
Fascinate (Deception) Use an interaction skill to entrance others.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Luck Re-roll a die roll once per rank.
Move-by Action Move both before and after your standard action.
Redirect Use Deception to redirect a missed attack at another target.
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Deception Make routine checks with one skill under any conditions.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Joy Buzzer [Joy Buzzer: Damage 8, Electricity, DC 23], Lapel
Flower [Lapel Flower], Marbles [Marbles: Cone Area Affliction Acrobatics +7 4 3
8, 1st degree: Hindered, 2nd degree: Immobile, DC 18; Athletics
Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC
+6 4 2
18; Limited Degree], Weapon (Heavy Pistol, Typically a pistol Close Combat: Lapel Flower +9 2 7
or similar back-up weapon 0)
Deception +17 12 5
Complications Insight +13 8 5
Enemy Batman Intimidation +17 12 5
Madness The Joker is completely insane, and therefore prone to
irrational and unpredictable behavior. He thrives on chaos, and creates Investigation - - 6
it.
Perception +15 10 5
Trademark The Joker’s ego compels him to taunt, leave clues, and
otherwise make it clear he is responsible for his crimes. Persuasion +5 - 5
Background Information Ranged Combat: Guns +10 6 4
Languages: Native Language Sleight of Hand +12 8 4
Stealth +11 8 3
Technology +10 4 6
Treatment - - 6
Vehicles +8 4 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jonah Hex
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 130 PP; Abilities 48 + Powers 3 + Advantages 26 + Skills
30 (60 ranks) + Defenses 23
Abilities
Strength 2 Agility 4 Fighting 4 Awareness 4 Defenses
Stamina 3 Dexterity 5 Intellect 1 Presence 1 Dodge 11
Offense Initiative: +8 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Bowie Knife . . . . . . . . . . . . . . +4, . . . . DC


. . . . 18
. . . .. .. .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 7
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Cavalry Saber . . . . . . . . . . . .+4, . . . DC
. . . . 20
. . . ..............Slashing,
.....................Crit .........19-20
....................................................................Toughness ............................................ . . . . . . . . . . . .
5/3
Heavy Pistol . . . . . . . . . . . . . .+11, . . . . .DC
. . . .19
. . . . .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . .
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 9
Will
Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 ...............
Twin Colt .45 Revolvers . +11, . . . . . DC
. . . . 19
. . . . . . . . . Ballistic,
. . . . . . . . . . Crit
. . . . .18-20
.....................................................................
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Winchester Rifle . . . . . . . . . .+11, . . . . .DC
. . . .20
. . . ...........Ballistic,
....................Crit
.........17-20
.................................................................................................................... . . . . . . . . . . .
Damage
Powers Bruises
ü Gunplay (3 PP) Dazed
Independent Aim: Feature 1 (1 PP) Staggered
Notes: May fire two guns of Damage 4 or less at once (Personal - Permanent)
Incapacitated
ü Training: Enhanced Trait 2 (2 PP)
Traits: Ranged Combat +4 ( +11) (Free - Personal - Sustained)
Fatigue
Advantages Fatigued
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Exhausted
Diehard Automatically stabilize when dying.
Equipment 7 5 points of equipment per rank.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical 2: Guns +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Improvised Weapon 2 Use Close Combat: Unarmed skill with improvised weapons, +1
damage bonus.
Languages 1 Speak and understand additional languages.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Seize Initiative Spend a hero point to go first in the initiative order.
Tracking Use Perception to follow tracks.
Ultimate Effort: Aim Spend a hero point to get an effective 20 on a specific check.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Acrobatics +8 4 4

Equipment Athletics +8 6 2
Close Combat: Unarmed +9 5 4
Bowie Knife (Knife), Cavalry Saber (Sword), Heavy Pistol,
Twin Colt .45 Revolvers (Heavy Pistol), Winchester Rifle Deception +1 - 1
(Sniper Rifle)
Expertise: Riding +8 7 1
Complications Expertise: Scouting +8 7 1
Addiction Jonah enjoys having a drink a bit more than he ought to.
Insight +8 4 4
Honor Hex has a personal code of honor that compels him to help and
avenge the innocent. This often gets him involved in things he says he’d Intimidation +7 6 1
rather steer clear of.
Prejudice Jonah was given the mark of the demon—a very distinctive Investigation - - 1
scar—by the Apache, which makes him very recognizable and more than
a little ugly. He has a hard time going unnoticed even when he wants to. Perception +8 4 4
Persuasion +1 - 1
Background Information
Ranged Combat: Guns +11 2 5 +4
Languages: Apache, English
Ranged Combat: Throw +9 4 5
Sleight of Hand - - 5
Stealth +11 7 4
Technology - - 1
Treatment +5 4 1
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Jonathan Kent
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 32 PP; Abilities 18 + Powers 0 + Advantages 0 + Skills
10 (20 ranks) + Defenses 4
Abilities
Strength 0 Agility 0 Fighting 2 Awareness 2 Defenses
Stamina 1 Dexterity 1 Intellect 1 Presence 2 Dodge 2
Offense Initiative: +0 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Movement Will 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +2 - 2
Expertise: Farming +9 8 1
Insight +6 4 2
Intimidation +2 - 2
Investigation - - 1
Perception +6 4 2
Persuasion +6 4 2
Sleight of Hand - - 1
Stealth +0 -
Technology - - 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Judomaster
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 171 PP; Abilities 50 + Powers 57 + Advantages 18 +
Skills 28 (56 ranks) + Defenses 18
Abilities
Strength 2 Agility 5 Fighting 7 Awareness 2 Defenses
Stamina 2 Dexterity 5 Intellect 1 Presence 1 Dodge 10
Offense Initiative: +9 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+16, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
4/2
Powers Will 7
Aversion Field: Immunity 110 (57 PP)
Fortitude Effects, Toughness Effects; Subtle 2: undetectable; Limited: targeted attacks only (Personal Hero Points: 1
- Permanent)

Advantages Damage
Assessment Use Insight to learn an opponent's combat capabilities. Bruises
Defensive Attack Trade attack bonus for active defense bonus. Dazed
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Staggered
Fast Grab Make a free grab check after an unarmed attack. Incapacitated
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Improved Defense +2 bonus to active defense when you take the defend action. Fatigue
Improved Disarm No penalty for the disarm action. Fatigued
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Exhausted
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Redirect Use Deception to redirect a missed attack at another target.
Takedown Free extra attack when you incapacitate a minion.
Weapon Bind Free disarm attempt when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: English, Native Japanese
Acrobatics +12 7 5
Athletics +7 5 2
Close Combat: Judo +16 9 7
Deception +6 5 1
Expertise: Martial Arts +8 7 1
Insight +8 6 2
Intimidation +1 - 1
Investigation - - 1
Perception +8 6 2
Persuasion +5 4 1
Sleight of Hand - - 5
Stealth +10 5 5
Technology - - 1
Treatment +3 2 1
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Judomaster - alt build
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 134 PP; Abilities 50 + Powers 20 + Advantages 18 +
Skills 28 (56 ranks) + Defenses 18
Abilities
Strength 2 Agility 5 Fighting 7 Awareness 2 Defenses
Stamina 2 Dexterity 5 Intellect 1 Presence 1 Dodge 10
Offense Initiative: +9 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+16, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
4/2
Powers Will 7
ü Aversion Field (20 PP)
ü Insubstantial: Insubstantial 4 (linked) Hero Points: 1
Incorporeal; Subtle 2: looks normal; Limited: Only to avoid targeted attacks (Free - Personal -
Sustained)
ü Strength Effect (linked)
Damage
Affects Corporeal 2 (Standard - Close - Instant) Bruises
Dazed
Advantages
Staggered
Assessment Use Insight to learn an opponent's combat capabilities.
Incapacitated
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Fatigue
Fast Grab Make a free grab check after an unarmed attack.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Fatigued
Improved Defense +2 bonus to active defense when you take the defend action. Exhausted
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Redirect Use Deception to redirect a missed attack at another target.
Takedown Free extra attack when you incapacitate a minion.
Weapon Bind Free disarm attempt when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: English, Native Japanese
Acrobatics +12 7 5
Athletics +7 5 2
Close Combat: Judo +16 9 7
Deception +6 5 1
Expertise: Martial Arts +8 7 1
Insight +8 6 2
Intimidation +1 - 1
Investigation - - 1
Perception +8 6 2
Persuasion +5 4 1
Sleight of Hand - - 5
Stealth +10 5 5
Technology - - 1
Treatment +3 2 1
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
June Robbins
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 135 PP; Abilities 54 + Powers 0 + Advantages 20 + Skills
39 (78 ranks) + Defenses 22
Abilities
Strength 1 Agility 3 Fighting 1 Awareness 4 Defenses
Stamina 4 Dexterity 4 Intellect 5 Presence 5 Dodge 10
Offense Initiative: +3 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
7/4
Advantages Will 8
Accurate Attack Trade effect DC for attack bonus.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill. Hero Points: 1
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check. Damage
Defensive Attack Trade attack bonus for active defense bonus. Bruises
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Dazed
Equipment 2 5 points of equipment per rank. Staggered
Evasion Circumstance bonus to avoid area effects.
Incapacitated
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Inventor Use Technology to create temporary devices. Fatigue
Jack-of-all-trades Use any skill untrained.
Fatigued
Languages 3 Speak and understand additional languages.
Exhausted
Luck Re-roll a die roll once per rank.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
HQ, Vehicle and exrtra 10
Acrobatics +3 - 3
Background Information Athletics +6 5 1
Languages: Choose any 4 languages, Native Language Close Combat: Unarmed +8 7 1
Deception +8 3 5
Expertise: Archaeology +10 5 5
Expertise: Computers +15 10 5
Expertise: Zoology +11 6 5
Insight +10 6 4
Intimidation +5 - 5
Investigation +9 4 5
Perception +11 7 4
Persuasion +8 3 5
Sleight of Hand +4 - 4
Stealth +9 6 3
Technology +13 8 5
Treatment +5 - 5
Vehicles +12 8 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Kalibak
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 155 PP; Abilities 86 + Powers 24 + Advantages 10 +
Skills 13 (26 ranks) + Defenses 22
Abilities
Strength 14 Agility 2 Fighting 12 Awareness 0 Defenses
Stamina 12 Dexterity 2 Intellect 0 Presence 1 Dodge 10
Offense Initiative: +6 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Beta-Club: Blast 14 . . . . . +10, . . . . . .DC. . . 29


. . . . .. .. .. .. .. .350/700/1400
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..16
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. .. .. .. .. .. .. .. .. . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 29
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
14
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .29. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 10
Powers
Beta-Club: Blast 14 (17 PP) Hero Points: 1
Easily Removable, DC 29 (Standard - Ranged, 350/700/1400 ft. - Instant)
Affliction: Concentration Cumulative Cone Area Affliction 5 (alternate) Damage
Easily Removable, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted
by: Fortitude, DC 15; Cone Area 3: 250 feet cone, DC 15, Concentration, Cumulative; Instant Bruises
Recovery (Standard - Close - Concent)
Dazed
ü Immunity: Immunity 1 (1 PP)
Aging (Personal - Permanent) Staggered
ü Protection: Protection 2 (2 PP) Incapacitated
+2 Toughness (Personal - Permanent)
ü Super-Strength: Power-lifting 4 (4 PP) Fatigue
+4 STR for lifting (Reaction - Personal - Continuous)
Fatigued
Advantages Exhausted
All-out Attack Trade active defense for attack bonus.
Benefit 5: Darkseid’s Elite Gain a significant perquisite or fringe benefit.
Great Endurance +5 on checks involving endurance.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
Power Attack Trade attack bonus for effect bonus.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 30 ft.; standing: 15 ft.; vertical: 6 ft.; standing vert.:
3 ft.
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw 1600 tons 120 feet

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 2
Athletics +20 6 14
Deception +1 - 1
Expertise: Training - -
Insight +0 -
Intimidation +7 6 1
Investigation - -
Perception +2 2
Persuasion +1 - 1
Ranged Combat: Beta-Club +10 8 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology +4 4
Treatment - -
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Kanjar Ro
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 167 PP; Abilities 76 + Powers 34 + Advantages 11 +
Skills 19 (38 ranks) + Defenses 27
Abilities
Strength 4 Agility 2 Fighting 5 Awareness 5 Defenses
Stamina 5 Dexterity 4 Intellect 5 Presence 8 Dodge 12
Offense Initiative: +2 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Disintegration Ray: Blast 12 . +10, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .9 ...............
Gravity Ray: Move Object 12 . +10, . . . . . DC
. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 .............................................................
Toughness 10/5
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . .11 ................

Powers Hero Points: 1


ü Energi-Rod (22 PP)
Easily Removable Damage
Disintegration Ray: Blast 12 (36 PP)
DC 27; Penetrating 12 (Standard - Ranged, 300/600/1200 ft. - Instant) Bruises
Gravity Ray: Move Object 12 (1 PP) Dazed
100 tons, DC 27; Damaging (Standard - Ranged, 300/600/1200 ft. - Sustained)
Staggered
Mental Ray: Mental Communication 5 (1 PP)
(Free - Rank, Anywhere - Sustained) Incapacitated
Gamma Gong: Perception Area Affliction 10 (12 PP)
Easily Removable, 1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fatigue
Will, DC 20; Perception Area: DC 20 (Standard - Close - Instant)
Fatigued
Advantages Exhausted
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
Inventor Use Technology to create temporary devices.
Leadership Spend a hero point to remove a condition from an ally.
Seize Initiative Spend a hero point to go first in the initiative order.
Startle Use Intimidation to feint in combat.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing
vert.: 1.4 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

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Complications Skills
Total Ranks Ability Other
Conqueror Whether he rules a city, a planet, or an empire, Kanjar Ro
always seeks more power. Acrobatics - - 2
Negotiated Power Kanjar Ro prefers gambits and manipulation to
engaging in battle, and has gone to great lengths to deceive his way to Athletics +4 - 4
power.
Close Combat: Unarmed +10 5 5
Background Information Deception +13 5 8
Languages: Native Language Insight +5 - 5
Intimidation +16 8 8
Investigation - - 5
Perception +11 6 5
Persuasion +8 - 8
Ranged Combat: Energi-
Rod
+10 6 4
Sleight of Hand - - 4
Stealth +2 - 2
Technology +13 8 5
Treatment - - 5
Vehicles - - 4

Validation Report
Validation Report (1 issues): Gamma Gong: Perception Area Affliction 10 - Area (Perception): Domain must be specified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Karate Kid
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 194 PP; Abilities 82 + Powers 4 + Advantages 45 +
Skills 38 (76 ranks) + Defenses 25
Abilities
Strength 4 Agility 7 Fighting 13 Awareness 3 Defenses
Stamina 4 Dexterity 6 Intellect 2 Presence 2 Dodge 14
Offense Initiative: +11 Parry 16
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+20, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........18-20
...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
6/4
Powers Will 12
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: Subspace Radio; Custom 3: Distress Signal Only (Free - Rank, Anywhere - Sustained) Hero Points: 1
ü Flight: Flight 7 (14 EP)
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
Martial Strike (4 PP)
Damage
Penetrating 4 (Standard - Close - Instant) Bruises
ü Telepathic Plug: Comprehend 2 (4 EP)
Languages - Understand All, Languages - You're Understood (Personal - Permanent)
Dazed
ü Telepathic Plug: Mental Communication 1 (4 EP) Staggered
(Free - Rank, 100 feet - Sustained) Incapacitated
ü Transsuit: Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent) Fatigue
Advantages Fatigued
Agile Feint Feint using Acrobatics skill or Speed rank. Exhausted
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit: Legion membership Gain a significant perquisite or fringe benefit.
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying.
Equipment 8 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Fast Grab Make a free grab check after an unarmed attack.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical 2: Unarmed +1 to critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
Improved Trip No penalty for the trip action.
Move-by Action Move both before and after your standard action.
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Advantages Skills
Total Ranks Ability Other
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone. Acrobatics +17 10 7
Redirect Use Deception to redirect a missed attack at another target. Athletics +16 12 4
Set-up Transfer the benefit of an interaction skill to an ally.
Close Combat: Unarmed +19 6 13
Skill Mastery: Acrobatics Make routine checks with one skill under any
conditions. Deception +2 - 2
Takedown 2 Free extra attack when you incapacitate a minion.
Expertise: Fighting Styles +14 12 2
Teamwork +5 bonus to support team checks.
Ultimate Effort: Assessment checks Spend a hero point to get an Insight +15 12 3
effective 20 on a specific check.
Intimidation +2 - 2
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Weapon Bind Free disarm attempt when you actively defend. Investigation - - 2
Weapon Break Free smash attack when you actively defend. Perception +11 8 3
Movement Persuasion +2 - 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Sleight of Hand - - 6
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Stealth +13 6 7
Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical: Technology - - 2
5.2 ft.; standing vert.: 2.6 ft.
Treatment +12 10 2
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw
200 lbs. 120 feet Vehicles - - 6
Equipment
Flight Ring [Distress Signal: Radio Communication 5, Sense
Type: Subspace Radio; Custom 3: Distress Signal Only;
Flight: Flight 7, Speed: 250 miles/hour, 0.5 miles/round],
Telepathic Earplug [Telepathic Plug: Comprehend 2,
Languages - Understand All, Languages - You're Understood;
Telepathic Plug: Mental Communication 1], Transsuit
[Transsuit: Immunity 10, Life Support; Custom: except for
starvation and thirst]

Complications
Overconfidence Val will charge any enemy in battle, regardless of their
apparent level of power.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Katana
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 173 PP; Abilities 66 + Powers 6 + Advantages 35 +
Skills 45 (90 ranks) + Defenses 21
Abilities
Strength 3 Agility 5 Fighting 8 Awareness 5 Defenses
Stamina 3 Dexterity 5 Intellect 1 Presence 3 Dodge 12
Offense Initiative: +9 Parry 15/12
Attack Name Attack Bonus & Resistance DC Notes

Shuriken . . . . . . . . . . . . . . . . .+17, . . . . .DC


. . . .16
. . . ...........Multiattack
........................./..Piercing, .....................Crit .........18-20...............................................Fortitude ........................... . . .8 ...............
Soultaker Sword: Strength-
. +14,
. . . . . DC
. . . . 21
. . . . . . . . . Crit . . . . .16-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . 5/3 .................
based Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
10
Unarmed . . . . . . . . . . . . . . . . .+17,
. . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit
.........18-20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü Soultaker Sword (6 PP) Damage
Easily Removable
ü Enhanced Trait: Enhanced Trait 3 (4 PP) Bruises
Traits: Parry +3 ( +15); Feature: Souls in Sword (Free - Personal - Sustained)
Dazed
Soultaker Sword: Strength-based Damage 3 (6 PP)
DC 21; Penetrating 3 (Standard - Close - Instant) Staggered
Incapacitated
Advantages
Accurate Attack Trade effect DC for attack bonus.
Fatigue
Defensive Attack Trade attack bonus for active defense bonus. Fatigued
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Exhausted
Equipment 4 5 points of equipment per rank.
Improved Critical 2: Shuriken +1 to critical threat range with an attack per rank.
Improved Critical 2: Unarmed +1 to critical threat range with an attack per rank.
Improved Critical 4: Sword +1 to critical threat range with an attack per rank.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (All) 4 Ignore attack check penalties for either cover or concealment.
Prone Fighting No penalties for fighting while prone.
Quick Draw Draw a weapon as a free action.
Startle Use Intimidation to feint in combat.
Takedown 2 Free extra attack when you incapacitate a minion.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)

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Movement Skills
Total Ranks Ability Other
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.;
vertical: 4.6 ft.; standing vert.: 2.3 ft. Acrobatics +15 10 5
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw
100 lbs. 120 feet Athletics +13 10 3
Close Combat: Martial Art
Weapons
+14 6 8
Equipment
17 points of martial arts weapons and gear 17, Shuriken
Close Combat: Unarmed +17 9 8
Deception +3 - 3
Complications
Expertise: Fighting Styles - - 1
Honor Katana has a strong sense of honor and won’t unfairly take
advantage when in a position of power. Insight +11 6 5
Motivation: Justice Katana believes the world should be a just place Intimidation
and she does what she can to make it that way.
+11 8 3
Investigation - - 1
Background Information
Perception +15 10 5
Languages: English, Native Japanese
Persuasion +9 6 3
Ranged Combat: Martial Art
Weapons
+17 12 5
Sleight of Hand - - 5
Stealth +18 13 5
Technology - - 1
Treatment - - 1
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Kestrel
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 191 PP; Abilities 78 + Powers 73 + Advantages 6 +
Skills 21 (42 ranks) + Defenses 13
Abilities
Strength 9 Agility 6 Fighting 4 Awareness 2 Defenses
Stamina 9 Dexterity 2 Intellect 1 Presence 6 Dodge 8
Offense Initiative: +6 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Talons: Strength-based
. +10,
. . . . . DC
. . . . 27
. . . . . . . . . Crit . . . . .19-20
Fortitude ................
Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Impervious: +5
Unarmed . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . .24
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Will 7
Powers
ü Chaos Body: Protection 5 (10 PP) Hero Points: 1
+5 Toughness; Impervious (Personal - Permanent)
ü Host Disguise: Morph 1 (5 PP)
+20 Deception checks to disguise; Single form, Notes: Appears as original host (Free - Personal - Damage
Sustained)
Bruises
ü Kestrel Talons (21 PP)
Dazed
Shredding Swipe: Affliction 15 (20 PP)
1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Fortitude, DC Staggered
25; Affects Insubstantial 2: full rank, Dimensional 3: any dimension, Extra Condition; Limited Incapacitated
Degree (Standard - Close - Instant)
Talons: Strength-based Damage 3 (1 PP)
DC 27; Affects Insubstantial 2: full rank, Dimensional 3: any dimension, Penetrating 12 (Standard - Fatigue
Close - Instant)
Fatigued
ü Kestrel Wings (13 PP)
Exhausted
Hunter Speed (1 PP)
Leaping: Leaping 6 (6 PP)
Leap 500 feet at 120 miles/hour (Free - Personal - Instant)
Speed: Speed 4 (4 PP)
Speed: 30 miles/hour, 500 feet/round (Free - Personal - Sustained)
Rend Space: Burst Area Movement 3 (12 PP)
Dimensional 3: any dimension, 50 lbs.; Affects Others, Burst Area: 30 feet radius sphere, DC 13
(Free - Close - Sustained)
ü Reform (11 PP)
ü Immortality: Immortality 1 (1 PP)
Return after 2 weeks; Limited: Reforms in the dimension of Chaos (Personal - Permanent)
ü Regeneration: Regeneration 10 (10 PP)
Every 1 round (Personal - Permanent)
ü Track Hawk: Senses 13 (13 PP)
Detect: Hawk (mental) 2: ranged, Extended: 10: x10bn, Tracking: 1: -1 speed rank (Personal -
Permanent)

Advantages
All-out Attack Trade active defense for attack bonus.
Fearless Immune to fear effects.
Improved Critical: Kestrel Talons +1 to critical threat range with an attack per rank.
Instant Up Stand from prone as a free action.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 30 miles/hour, 500 feet/round (run 60
miles/hour, 900 feet/round; swim 8 miles/hour, 120 feet/round) Acrobatics - - 6
(Inactive) Leaping: Leaping 6 - Leap 500 feet at 120 miles/hour
Athletics +14 5 9
Rend Space: Burst Area Movement 3 - Dimensional 3: any dimension,
Close Combat: Shredding
50 lbs.
Swipe
+7 3 4
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical:
4.8 ft.; standing vert.: 2.4 ft. Close Combat: Talons +10 6 4
(Inactive) Speed: Speed 4 - Speed: 30 miles/hour, 500 feet/round Deception +14 8 6
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3
tons 120 feet Expertise: Chaos +11 10 1
Insight +2 - 2
Complications
Living Spell Kestrel is not a real creature but a spell, and requires a
Intimidation +16 10 6
willing host to exist on Earth, who is most often promised power. Kestrel
cannot stay on Earth outside a host, and has been defeated in the past
Investigation - - 1
when forced to leave its host.
Perception +2 - 2
Obsession Kestrel’s existence revolves around Hawk and Dove and it
hunts them down whenever on Earth. Kestrel always tries to attack Dove Persuasion +6 - 6
first, and once she’s dead attempts to persuade Hawk to join the Lords
of Chaos. Ranged Combat: Throw +2 - 2
Sleight of Hand - - 2
Background Information
Stealth +6 - 6
Languages: Native Language
Technology - - 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Key
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 271 PP; Abilities 72 + Powers 126 + Advantages 16 +
Skills 22 (44 ranks) + Defenses 35
Abilities
Strength 3 Agility 8 Fighting 4 Awareness 4 Defenses
Stamina 3 Dexterity 3 Intellect 10/6 Presence 5 Dodge 18
Offense Initiative: +12 Parry 16
Attack Name Attack Bonus & Resistance DC Notes

Key Blaster: Blast 10 . . . .+12, . . . . . DC


. . . .25. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .10 ................
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
3
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC. . . .18. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 10
Powers
ü Accelerated Acuity: Quickness 14 (7 PP) Hero Points: 1
Perform routine tasks in -14 time ranks; Limited to One Type: Mental Tasks (Free - Personal -
Sustained)
ü Eleven Senses: Senses 30 (30 PP)
Damage
Analytical: Tactile, Analytical (Type): Hearing, Analytical (Type): Visual, Awareness: Dimensional Bruises
(Mental), Awareness: Temporal (Mental), Counters All Concealment: Visual, Counters Illusion:
Hearing, Counters Illusion: Visual, Danger Sense: Choose Sense Type, Darkvision, Microscopic Dazed
Vision 3: molecule-size, Penetrates Concealment: Visual, Radius (Type): Visual, Time Sense, Ultra-
hearing (Personal - Permanent) Staggered
Key Blaster: Blast 10 (12 PP) Incapacitated
Easily Removable, DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant)
ü Psycho-Virus (48 PP) Fatigue
ü Affliction: Affliction 10 (linked) Fatigued
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Paralyzed, Resisted by: Will, DC 20;
Increased Range: ranged (Standard - Ranged, 250/500/1000 ft. - Instant) Exhausted
ü Illusion: Illusion 7 (linked)
Affects: All Sense Types, Area: 125 cft., DC 17; Independent; Limited to One Subject, Reduced
Range: ranged (Standard - Ranged, 175/350/700 ft. - Sustained)
ü Psychochemical Effects: Enhanced Trait 29 (29 PP)
Traits: Intellect +4 ( +10), Deception +10 ( +15), Perception +10 ( +21), Sleight of Hand +10 ( +21),
Stealth +10 ( +20), Advantages: Assessment (Free - Personal - Sustained)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Attack Trade attack bonus for active defense bonus.
Evasion Circumstance bonus to avoid area effects.
Fearless Immune to fear effects.
Improved Initiative +4 bonus to initiative checks per rank.
Jack-of-all-trades Use any skill untrained.
Luck 4 Re-roll a die roll once per rank.
Precise Attack (All) 4 Ignore attack check penalties for either cover or concealment.
Redirect Use Deception to redirect a missed attack at another target.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.

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Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw
100 lbs. 120 feet Acrobatics +12 4 8

Complications Athletics +3 - 3
Unlocked Meditation and psychochemicals of the Key’s own design have Close Combat: Unarmed +11 7 4
unlocked the incredible potential of his brain—but his power isn’t always
controllable, and he is sometimes overwhelmed when his mind opens to Deception +15 - 5 +10
the thoughts of everyone for incredible distances.
Insight +11 7 4
Background Information Intimidation +5 - 5
Languages: Native Language Investigation +10 - 10
Perception +21 7 4 +10
Persuasion +5 - 5
Ranged Combat: Key
Blaster
+12 9 3
Sleight of Hand +21 8 3 +10
Stealth +20 2 8 +10
Technology +10 - 10
Treatment +10 - 10
Vehicles +3 - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Kid Eternity
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 50 PP; Abilities 14 + Powers 12 + Advantages 2 + Skills
3 (6 ranks) + Defenses 19
Abilities
Strength 0 Agility 2 Fighting 1 Awareness 3 Defenses
Stamina 1 Dexterity 1 Intellect 1 Presence -2 Dodge 8
Offense Initiative: +2 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
3/1
Powers Will 8
Conjure Soul (0 PP)
Notes: PLX Summon effect (Standard - Close - Instant) Hero Points: 1
ü Spirit-Touched (12 PP)
ü Flight 1 (3 PP) Damage
Speed: 4 miles/hour, 60 feet/round; Subtle: subtle (Free - Personal - Sustained)
ü Immunity 1 (1 PP) Bruises
Aging (Personal - Permanent)
Dazed
ü Movement 2 (4 PP)
Dimensional: Mystical 2: group, 50 lbs. (Free - Personal - Sustained) Staggered
ü Senses 4 (4 PP) Incapacitated
Awareness: Soul Awareness, Counters Concealment: , Radius: (Personal - Permanent)
Fatigue
Advantages
Fatigued
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight 1 - Speed: 4 miles/hour, 60 feet/round
Movement 2 - Dimensional: Mystical 2: group, 50 lbs.
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +3 1 2
Athletics +1 1
Deception -2 - -2
Insight +5 2 3
Intimidation -2 - -2
Investigation - - 1
Perception +5 2 3
Persuasion -2 - -2
Sleight of Hand - - 1
Stealth +2 - 2
Technology - - 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Kid Flash
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 10, 185 PP; Abilities 42 + Powers 116 + Advantages 2 +
Skills 17 (33 ranks) + Defenses 8
Abilities
Defenses
Strength 1 Agility 4 Fighting 3 Awareness 3
Stamina 3 Dexterity 3 Intellect 2 Presence 2 Dodge 15/4
Parry 15/3
Offense Initiative: +44
Attack Name Attack Bonus & Resistance DC Notes Fortitude 9
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Speed Strike: Strength-based
. +13,
. . . . . DC
. . . . 21
. . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will . . . . . . . . . .5 ...............
Damage 5
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .

Powers Damage
ü Frictionless Aura: Immunity 1 (1 PP) Bruises
Environmental Condition: Friction Heat (Personal - Permanent)
Dazed
ü Super-Speed (91 PP)
ü Enhanced Trait 48 (48 PP) Staggered
Traits: Dodge +11 ( +15), Parry +12 ( +15), Advantages: Agile Feint, Beginner's Luck, Close Attack Incapacitated
4, Defensive Roll 2, Evasion 2, Improved Initiative 10, Instant Up, Interpose, Move-by Action,
Seize Initiative, Takedown (Free - Personal - Sustained)
Fatigue
ü Quickness 20 (20 PP)
Perform routine tasks in -20 time ranks (Free - Personal - Sustained) Fatigued
ü Run on Walls & Water: Movement 3 (3 PP) Exhausted
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
ü Speed 20 (20 PP)
Speed: 2 million miles/hour, 4000 miles/round (Free - Personal - Sustained)
ü Super-Speed Stunts (24 PP)
Air Control: Cone Area Move Object 10 (1 PP)
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained)
Air Cushion: Burst Area Movement 1 (1 PP)
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Speed Strike: Strength-based Damage 5 (1 PP)
DC 21; Multiattack [1 extra rank] (Standard - Close - Instant)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (20 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard - Close -
Concent)
Vibration: Insubstantial 4 (1 PP)
Incorporeal (Free - Personal - Sustained)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Close Attack 4 +1 bonus to close attack checks per rank.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Evasion 2 Circumstance bonus to avoid area effects.
Improved Initiative 10 +4 bonus to initiative checks per rank.
Instant Up Stand from prone as a free action.
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Advantages Skills
Total Ranks Ability Other
Interpose Take an attack meant for an ally.
Move-by Action Move both before and after your standard action. Acrobatics +12 8 4
Seize Initiative Spend a hero point to go first in the initiative order. Athletics +8 7 1
Takedown Free extra attack when you incapacitate a minion.
Close Combat: Unarmed +9 6 3
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Deception +2 - 2
Movement Insight +7 4 3
Air Cushion: Burst Area Movement 1 - Safe Fall
Intimidation +2 - 2
Base Movement Speed - 2 million miles/hour, 4000 miles/round (run 4
million miles/hour, 8000 miles/round; swim 500000 mile Investigation - - 2
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical:
3.6 ft.; standing vert.: 1.8 ft. Perception +11 8 3
Run on Walls & Water: Movement 3 - Wall-crawling 2: full speed, Water Persuasion +2 - 2
Walking 1: you sink if you are prone
Speed 20 - Speed: 2 million miles/hour, 4000 miles/round Sleight of Hand - - 3
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Stealth +4 - 4
25 lbs. 120 feet
Technology - - 2
Complications Treatment - - 2
Flash Family Kid Flash is part of an extended family of superspeedsters,
a legacy that brings both allies and enemies. Vehicles - - 3
Out of Time Bart Allen was born in the 30th century and raised inside a
virtual reality environment. Although he has had time to acclimate to
living in the reality of the present day, the speedster still sometimes
misses a step.

Background Information
Languages: Native Language
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise skill.


Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Killer Croc
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 147 PP; Abilities 62 + Powers 42 + Advantages 11 +
Skills 16 (32 ranks) + Defenses 16
Abilities
Strength 10 Agility 4 Fighting 6 Awareness 0 Defenses
Stamina 8 Dexterity 1 Intellect -1 Presence 3 Dodge 6
Offense Initiative: +4 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 16
Teeth and Claws: Strength- Fortitude
based Damage 3 +9,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 16
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Impervious: +8
Unarmed . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Will 6
Powers
ü Aquatic (10 PP) Hero Points: 1
ü Immunity: Immunity 2 (2 PP)
Disease, Suffocation: Suffocation: Limited: Must Hold Breath (Personal - Permanent)
Damage
ü Movement: Movement 2 (4 PP)
Environmental Adaptation: Aquatic, Environmental Adaptation: Sewers (Free - Personal - Bruises
Sustained)
Dazed
ü Swimming: Swimming 4 (4 PP)
Speed: 8 miles/hour, 120 feet/round (Free - Personal - Sustained) Staggered
ü Epidermolytic Hyperkeratosis: Protection 8 (18 PP) Incapacitated
+8 Toughness; Impervious, Increased Mass 2, Notes: Density; Weighs 800 lbs. (Personal -
Permanent)
Fatigue
ü Reptilian (11 PP)
ü Animal Scent: Senses 3 (3 PP) Fatigued
Accurate: , Acute: (Personal - Permanent) Exhausted
Leaping: Leaping 3 (3 PP)
Leap 60 feet at 16 miles/hour (Free - Personal - Instant)
ü Regeneration: Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent)
Teeth and Claws: Strength-based Damage 3 (3 PP)
DC 28 (Standard - Close - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Chokehold Suffocate an opponent you have successfully grabbed.
Diehard Automatically stabilize when dying.
Fast Grab Make a free grab check after an unarmed attack.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Hold -5 circumstance penalty to escape from your holds.
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.
Takedown 2 Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Leaping: Leaping 3 - Leap 60 feet at 16 miles/hour

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Movement: Movement 2 - Environmental Adaptation: Aquatic,
Environmental Adaptation: Sewers Acrobatics - - 4
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical:
5.6 ft.; standing vert.: 2.8 ft. Athletics +18 8 10
Swimming: Swimming 4 - Speed: 8 miles/hour, 120 feet/round Close Combat: Unarmed +9 3 6
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw
6 tons 120 feet Deception +3 - 3
Insight +0 -
Complications
Intimidation +12 9 3
Disability Croc is slowly devolving into a less human, more lizard-like
form. If this continues at the current rate he’ll be an unintelligent beast Investigation - - -1
driven only by instinct before too long.
Prejudice Killer Croc is deformed in such a way that he appears to be a Perception +8 8
human alligator or crocodile. He is instantly recognizable and people’s
reactions to him tend to be extreme. Persuasion +3 - 3
Ranged Combat: Throw +1 - 1
Background Information
Sleight of Hand - - 1
Languages: Native Language
Stealth +8 4 4
Technology - - -1
Treatment - - -1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Killer Frost
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 152 PP; Abilities 50 + Powers 56 + Advantages 4 +
Skills 19 (38 ranks) + Defenses 23
Abilities
Strength 1 Agility 4 Fighting 3 Awareness 4 Defenses
Stamina 2 Dexterity 4 Intellect 4 Presence 3 Dodge 10
Offense Initiative: +4 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Cold Control: Blast 12 . . .+10, . . . . .DC


. . . .27
. . . .. .. .. .. .. .300/600/1200
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
10
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 10
Powers
ü Cryokinesis Stunts (26 PP) Hero Points: 1
Cold Control: Blast 12 (1 PP)
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant) Damage
Ice Creations: Create 7 (1 PP)
Volume: 125 cft., DC 17; Innate; Permanent (Standard - Ranged, 175/350/700 ft. - Permanent) Bruises
Ice Snare: Cumulative Affliction 8 (24 PP) Dazed
1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Incapacitated, DC 18; Alternate
Resistance (Dodge), Cumulative, Increased Range: ranged (Standard - Ranged, 200/400/800 ft. - Staggered
Instant) Incapacitated
ü Freezing Cold: Environment 5 (20 PP)
Cold (Extreme), Impede Movement (1 rank), Visibility (-2), Radius: 500 feet (Standard - Rank - Fatigue
Sustained)
ü Ice Shell: Protection 8 (8 PP) Fatigued
+8 Toughness (Personal - Permanent) Exhausted
ü Temperature Control: Immunity 2 (2 PP)
Environmental Condition: Cold, Environmental Condition: Heat (Personal - Permanent)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Power Attack Trade attack bonus for effect bonus.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Enemy Killer Frost has a long-running enmity with Firestorm; where one
is, the other is sure to arrive. Acrobatics - - 4
Hatred Killer Frost is consumed by a pathological hatred of men.
Athletics +1 - 1
Weakness Killer Frost is dependent on sources of heat to keep herself
from freezing solid, stunned and immobile. Close Combat: Unarmed +5 2 3

Background Information Deception +8 5 3

Languages: Native Language Expertise: Physics +12 8 4


Insight +8 4 4
Intimidation +3 - 3
Investigation - - 4
Perception +10 6 4
Persuasion +3 - 3
Ranged Combat:
Cryokinesis Stunts
+10 6 4
Sleight of Hand - - 4
Stealth +4 - 4
Technology +11 7 4
Treatment - - 4
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Killer Moth
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 116 PP; Abilities 50 + Powers 17 + Advantages 9 + Skills
19 (38 ranks) + Defenses 21
Abilities
Strength 2 Agility 3 Fighting 4 Awareness 4 Defenses
Stamina 2 Dexterity 3 Intellect 6 Presence 1 Dodge 10
Offense Initiative: +3 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
Grenade Launcher: Burst Area
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .125/250/500
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20
Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 5
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .8/5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
8
Powers Hero Points: 1
ü Cocoon Gun (11 PP)
Easily Removable
Cocoon Spray: Cumulative Affliction 6 (18 PP) Damage
1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 16; Alternate Resistance
(Dodge), Cumulative, Increased Range: ranged (Standard - Ranged, 150/300/600 ft. - Instant)
Bruises
Grenade Launcher: Burst Area Damage 5 (1 PP) Dazed
DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged; Unreliable (5 uses) Staggered
(Standard - Ranged, 125/250/500 ft. - Instant)
Incapacitated
ü Moth Costume (6 PP)
Removable
ü Flight: Flight 5 (5 PP) Fatigue
Speed: 60 miles/hour, 900 feet/round; Wings (Free - Personal - Sustained)
Fatigued
ü Protection: Protection 3 (3 PP)
+3 Toughness (Personal - Permanent) Exhausted
ü Moth-Helmet: Senses 2 (2 EP)
Darkvision (Personal - Permanent)

Advantages
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Inventor Use Technology to create temporary devices.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Moth-Helmet [Moth-Helmet: Senses 2, Darkvision],
Mothmobile, Police Radio 1 Acrobatics +9 6 3
Athletics +7 5 2
Complications
Deception +1 - 1
Inferiority Complex Killer Moth feels he is inferior to every other villain
and hero, and often sets out to prove himself with disastrous results. Insight +6 2 4
Mothmobile (Vehicle) Intimidation +1 - 1
Strength 5, Defense -1, Toughness 8, Size Large Investigation - - 6
Features:
Caltrops, Navigation System 1 Perception +8 4 4
Powers
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round) Persuasion +5 4 1
Power Points Ranged Combat: Cocoon
Abilities 2 + Powers 5 + Advantages 0 + Features 2 + Skills 0 (0 Gun
+12 9 3
ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 11 Sleight of Hand - - 3
Stealth +3 - 3
Background Information
Technology +14 8 6
Languages: Native Language
Treatment - - 6
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
King Chimera
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 144 PP; Abilities 38 + Powers 72 + Advantages 5 + Skills
14 (28 ranks) + Defenses 15
Abilities
Strength 1 Agility 2 Fighting 4 Awareness 3 Defenses
Stamina 1 Dexterity 2 Intellect 5 Presence 1 Dodge 6
Offense Initiative: +2 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 5
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Powers Will 8
ü Illusion: Illusion 9 (72 PP)
Affects: All Sense Types, Area: 4000 cft., DC 19; Illusion Area 3 (Standard - Perception - Sustained) Hero Points: 1
Advantages
Damage
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Bruises
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Jack-of-all-trades Use any skill untrained. Dazed
Redirect Use Deception to redirect a missed attack at another target. Staggered
Set-up Transfer the benefit of an interaction skill to an ally. Incapacitated

Movement Fatigue
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Fatigued
0.5 miles/hour, 6 feet/round)
Exhausted
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Own Worst Enemy King Chimera is arrogant, abrasive, self-absorbed,
and generally unlikable by most standards. Acrobatics +2 - 2

Background Information Athletics +1 - 1

Languages: Native Language Deception +8 7 1


Insight +9 6 3
Intimidation +7 6 1
Investigation +5 - 5
Perception +10 7 3
Persuasion +1 - 1
Sleight of Hand +2 - 2
Stealth +4 2 2
Technology +5 - 5
Treatment +5 - 5
Vehicles +2 - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
King II
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 151 PP; Abilities 44 + Powers 28 + Advantages 13 +
Skills 30 (60 ranks) + Defenses 36
Abilities
Strength 4 Agility 2 Fighting 2 Awareness 2 Defenses
Stamina 4 Dexterity 2 Intellect 2 Presence 4 Dodge 13
Offense Initiative: +2 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Blaster Pistol: Damage 9 +10, DC 24 . . . . . 225/450/900 . . . . . . . . . . . . . ft., . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .9 ...............


Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
5/4
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........19-20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 11
Powers
Blaster Pistol: Damage 9 (10 PP) Hero Points: 1
Easily Removable, DC 24; Increased Range: ranged (Standard - Ranged, 225/450/900 ft. - Instant)
ü Flying Card: Flight 6 (6 PP) Damage
Speed: 120 miles/hour, 1800 feet/round; Platform (Free - Personal - Sustained)
ü Immortality (12 PP) Bruises
ü Immunity 1 (2 PP) Dazed
Aging, Advantages: Diehard (Personal - Permanent)
Staggered
ü Regeneration 5 (10 PP)
Every 2 rounds; Persistent (Personal - Permanent) Incapacitated

Advantages Fatigue
Agile Feint Feint using Acrobatics skill or Speed rank. Fatigued
All-out Attack Trade active defense for attack bonus. Exhausted
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying.
Evasion Circumstance bonus to avoid area effects.
Fascinate (Persuasion) Use an interaction skill to entrance others.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank.
Inspire 2 Spend a hero point to grant allies a +1 circumstance bonus per rank.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Takedown Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flying Card: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +5 3 2
Athletics +7 3 4
Close Combat: Unarmed +10 8 2
Deception +11 7 4
Expertise: Criminal +8 6 2
Insight +9 7 2
Intimidation +11 7 4
Investigation - - 2
Perception +6 4 2
Persuasion +11 7 4
Ranged Combat: Blaster
Pistol: Damage 9
+10 8 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - 2
Treatment - - 2
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
King Shark
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 134 PP; Abilities 76 + Powers 31 + Advantages 8 +
Skills 7 (14 ranks) + Defenses 12
Abilities
Strength 10 Agility 4 Fighting 8 Awareness 2 Defenses
Stamina 10 Dexterity 0 Intellect 0 Presence 4 Dodge 8
Offense Initiative: +4 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 14
Claws and Teeth: Strength- Fortitude
based Damage 4 +8,
. . . . DC
. . . . 29
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 19-20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
6
Powers Hero Points: 1
ü Aquatic (7 PP)
ü Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning Damage
(Personal - Permanent)
Bruises
ü Movement 1 (2 PP)
Environmental Adaptation: Aquatic (Free - Personal - Sustained) Dazed
ü Senses 2 (2 PP) Staggered
Low-light Vision, Tracking: Olfactory 1: -1 speed rank (Personal - Permanent) Incapacitated
Claws and Teeth: Strength-based Damage 4 (11 PP)
DC 29, Advantages: Improved Critical; Penetrating 6 (Standard - Close - Instant)
Fatigue
ü Regeneration 2 (2 PP)
Every 5 rounds (Personal - Permanent) Fatigued
ü Sharkskin: Protection 4 (4 PP) Exhausted
+4 Toughness (Personal - Permanent)
ü Swimming 7 (7 PP)
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)

Advantages
All-out Attack Trade active defense for attack bonus.
Benefit, Cipher 2 Gain a significant perquisite or fringe benefit.
Diehard Automatically stabilize when dying.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Improved Critical: Claws and Teeth +1 to critical threat range with an attack per rank.
Takedown 2 Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Movement 1 - Environmental Adaptation: Aquatic
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing
vert.: 2.4 ft.
Swimming 7 - Speed: 60 miles/hour, 900 feet/round
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Relationship Aquaman has a wife, Mera, ties with his former ward,
Tempest, and his friends in Atlantis. Acrobatics - - 4
Responsibility As King of Atlantis, Aquaman must attend to the needs of
his people and his duty to the Seven Seas, which can occasionally come Athletics +14 4 10
into conflict with his responsibilities to the JLA.
Close Combat: Unarmed +8 - 8
Temper Aquaman is known for his fierce temper.
Weakness Aquaman dehydrates when away from water for an extended Deception +4 - 4
period of time, becoming impaired, disabled, and finally incapacitated
before his condition becomes life threatening. Immersion in water Expertise: Atlantean Lore - -
immediately removes all accumulated conditions.
Insight +2 - 2
Background Information Intimidation +10 6 4
Languages: Native Language Investigation - -
Perception +6 4 2
Persuasion +4 - 4
Ranged Combat: Throw +0 -
Sleight of Hand - -
Stealth +4 - 4
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Klarion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 167 PP; Abilities 40 + Powers 64 + Advantages 26 +
Skills 20 (40 ranks) + Defenses 17
Abilities
Strength 0 Agility 2 Fighting 2 Awareness 5 Defenses
Stamina 0 Dexterity 2 Intellect 5 Presence 4 Dodge 6
Offense Initiative: +2 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4/0
Powers Will 10
Cruciform: Cumulative Affliction 10 (18 PP)
Easily Removable, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Hero Points: 1
Will, DC 20; Cumulative, Increased Range 2: perception; Limited: Undead (Standard - Perception -
Instant)
ü Magic (38 PP) Damage
Horigal Transformation (1 PP) Bruises
Enhanced Trait 20 (20 PP)
Traits: Fighting +4 ( +6 ), Strength +6 ( +6 ) (Free - Personal - Sustained) Dazed
Protection 8 (8 PP) Staggered
+8 Toughness (Personal - Permanent) Incapacitated
Steal Magic: Broad Weaken 12 (36 PP)
Affects: Magic Effects, Resisted by: Will, DC 22; Broad: Magic Effects, Increased Range: ranged
(Standard - Ranged, 300/600/1200 ft. - Instant)
Fatigue
Tentacles: Cumulative Affliction 12 (1 PP) Fatigued
1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 22; Alternate
Resistance (Dodge), Cumulative, Extra Condition, Reach (melee) 6: 30 ft.; Limited Degree
Exhausted
(Standard - Close, 30ft. - Instant)
ü Psychic Bond: Remote Sensing 8 (8 PP)
Affects: Visual Senses, Range: 1 mile; Medium: Only through Teekl’s eyes (Free - Rank - Sustained)

Advantages
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Ritualist Use Expertise (Magic) to create and perform rituals.
Sidekick 19 Gain a sidekick with (5 x rank) power points.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Teekl Skills
Total Ranks Ability Other
Strength 5/0, Stamina 5/0, Agility 6, Dexterity 4, Fighting 6, Intellect
0, Awareness 1, Presence 1 Acrobatics +8 6 2
Advantages
Close Attack 2, Defensive Roll 4, Improved Critical: Humanoid Form, Athletics +0 -
Improved Initiative, Startle
Skills Close Combat: Magic +8 6 2
Acrobatics 2 (+8), Intimidation 7 (+8), Perception 3 (+4), Stealth 2 (+8)
Powers Deception +14 10 4
Cat-like Senses: Senses 5 (Acute: Olfactory, Darkvision, Extended:
Hearing 1: x10, Tracking: Olfactory 1: -1 speed rank)
Expertise: Magic +15 10 5
Transformation Insight +5 - 5
Catlike Form
Enhanced Trait 6 (Traits: Dodge +1 (+8), Parry +1 (+8), Fortitude Intimidation +4 - 4
+4 (+11))
Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, Investigation - - 5
-2 size ranks, -1 speed ranks; Increased Duration: continuous)
Humanoid Form Perception +5 - 5
Enhanced Trait 20 (Traits: Stamina +5 (+5), Strength +5 (+5))
Strength-based Damage 3 (DC 23, Advantages: Improved Critical)
Persuasion +4 - 4
Offense Sleight of Hand - - 2
Initiative +10
Grab, +8 (DC Spec 15) Stealth +10 8 2
Strength-based Damage 3, +8 (DC 23)
Throw, +4 (DC 20) Technology - - 5
Unarmed, +8 (DC 20)
Languages Treatment - - 5
Native Language
Defense
Vehicles - - 2
Dodge 7, Parry 7, Fortitude 7, Toughness 9/5, Will 5
Power Points
Abilities 36 + Powers 36 + Advantages 8 + Skills 7 (14 ranks) +
Defenses 8 = 95
Bruises Dazed Staggered Incapacitated

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Teekl
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 95 PP; Abilities 36 + Powers 36 + Advantages 8 + Skills
7 (14 ranks) + Defenses 8
Abilities
Strength 5/0 Agility 6 Fighting 6 Awareness 1 Defenses
Stamina 5/0 Dexterity 4 Intellect 0 Presence 1 Dodge 7
Offense Initiative: +10 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Strength-based Damage 3 +8, DC 23 . . . . . . .Crit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude


. . . . 19-20 . . . . . . . . . . . . . . . .7 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
9/5
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .20
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 5
Powers
ü Cat-like Senses: Senses 5 (5 PP) Hero Points: 1
Acute: Olfactory, Darkvision, Extended: Hearing 1: x10, Tracking: Olfactory 1: -1 speed rank
(Personal - Permanent)
ü Transformation (31 PP)
Damage
Catlike Form (30 PP) Bruises
Enhanced Trait 6 (6 PP) Dazed
Traits: Dodge +1 ( +8 ), Parry +1 ( +8 ), Fortitude +4 ( +11) (Free - Personal - Sustained)
Staggered
Shrinking 8 (24 PP)
-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Increased Incapacitated
Duration: continuous (Free - Personal - Continuous)
ü Humanoid Form (1 PP) Fatigue
ü Enhanced Trait 20 (20 PP) Fatigued
Traits: Stamina +5 ( +5 ), Strength +5 ( +5 ) (Free - Personal - Sustained)
Strength-based Damage 3 (4 PP)
Exhausted
DC 23, Advantages: Improved Critical (Standard - Close - Instant)

Advantages
Close Attack 2 +1 bonus to close attack checks per rank.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Improved Critical: Humanoid Form +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +8 2 6
Athletics +5 - 5
Deception +1 - 1
Insight +1 - 1
Intimidation +8 7 1
Investigation - -
Perception +4 3 1
Persuasion +1 - 1
Sleight of Hand - - 4
Stealth +8 2 6
Technology - -
Treatment - -
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Knockout
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 148 PP; Abilities 96 + Powers 17 + Advantages 6 +
Skills 15 (30 ranks) + Defenses 14
Abilities
Strength 15 Agility 3 Fighting 9 Awareness 1 Defenses
Stamina 15 Dexterity 3 Intellect 0 Presence 2 Dodge 9
Offense Initiative: +7 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 30
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 15
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .30
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
15
Impervious: +8
Powers
ü Fast Healer: Regeneration 3 (3 PP)
Will 9
Every 3.33 rounds (Personal - Permanent)
ü Strong: Power-lifting 4 (4 PP) Hero Points: 1
+4 STR for lifting (Reaction - Personal - Continuous)
ü Tough (10 PP) Damage
ü Immunity: Immunity 2 (2 PP)
Aging, Disease (Personal - Permanent) Bruises
ü Impervious Defense: Impervious Toughness 8 (8 PP) Dazed
(Free - Personal - Continuous)
Staggered
Advantages Incapacitated
All-out Attack Trade active defense for attack bonus. Fatigue
Attractive Circumstance bonus to interaction based on your looks.
Fatigued
Fast Grab Make a free grab check after an unarmed attack.
Improved Initiative +4 bonus to initiative checks per rank. Exhausted
Power Attack Trade attack bonus for effect bonus.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
Throwing Distance - Throw 50 ktons 6 feet; throw 12 ktons 30 feet; throw 3.2 ktons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Competitive Knockout likes to win. She lives for the fierce competition of
battle. Acrobatics +7 4 3
Flirtatious Knockout is a notorious flirt, often mixing it with her fighting.
Athletics +15 - 15
Power Loss At least some of Knockout’s tremendous Strength seems to
come from her confidence. Occasions when she has been dispirited have Deception +2 - 2
weakened her considerably.
Expertise (PRE): Dancer +8 6 2
Background Information Insight +5 4 1
Languages: Native Language Intimidation +8 6 2
Investigation - -
Perception +5 4 1
Persuasion +2 - 2
Ranged Combat: Throw +9 6 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology - -
Treatment - -
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Kobra
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 185 PP; Abilities 74 + Powers 8 + Advantages 25 +
Skills 49 (98 ranks) + Defenses 29
Abilities
Strength 3 Agility 3 Fighting 8 Awareness 5 Defenses
Stamina 3 Dexterity 2 Intellect 6 Presence 7 Dodge 14
Offense Initiative: +11 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Serpent-fang Swordstaff:
. +14,
. . . . . DC
. . . . 21
. . . . . . . . . 5ft., . . . . .Crit . . . . .20
Fortitude ...............
Strength-based Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
11
Powers Hero Points: 1
ü Ceremonial Armor: Protection 3 (2 PP)
Removable, +3 Toughness (Personal - Permanent)
ü Immortal: Immunity 1 (1 PP) Damage
Aging (Personal - Permanent)
Bruises
Serpent-fang Swordstaff: Strength-based Damage 3 (5 PP)
Easily Removable, DC 21; Penetrating 3, Reach (melee): 5 ft. (Standard - Close, 5ft. - Instant) Dazed
Staggered
Advantages Incapacitated
Artificer Use Expertise (Magic) to create temporary magical devices.
Connected Call in assistance or favors with a Persuasion check. Fatigue
Contacts Make an initial Investigation check in one minute. Fatigued
Daze (Deception) Use Deception or Intimidation to daze an opponent. Exhausted
Defensive Attack Trade attack bonus for active defense bonus.
Diehard Automatically stabilize when dying.
Equipment 1 5 points of equipment per rank.
Fascinate (Deception) Use an interaction skill to entrance others.
Fearless Immune to fear effects.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Initiative 2 +4 bonus to initiative checks per rank.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Languages 4 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Ritualist Use Expertise (Magic) to create and perform rituals.
Seize Initiative Spend a hero point to go first in the initiative order.
Startle Use Intimidation to feint in combat.
Taunt Use Deception to demoralize in combat.
Ultimate Effort: Deception Spend a hero point to get an effective 20 on a specific check.
Ultimate Effort: Stealth Spend a hero point to get an effective 20 on a specific check.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
*Kobra has extensive wealth and resources. He has as many
5 Acrobatics - - 3
Athletics +3 - 3
Background Information
Close Combat: Serpent-fang
Swordstaff
+14 6 8
Languages: Choose any 8 languages, Native Language
Deception +20 13 7
Expertise: Magic +14 8 6
Expertise: Tactics +16 10 6
Insight +15 10 5
Intimidation +14 7 7
Investigation - - 6
Perception +13 8 5
Persuasion +19 12 7
Sleight of Hand +10 8 2
Stealth +15 12 3
Technology +10 4 6
Treatment - - 6
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Kobra - Bestowed
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 180 PP; Abilities 42 + Powers 59 + Advantages 18 +
Skills 34 (68 ranks) + Defenses 27
Abilities
Strength 2 Agility 2 Fighting 2 Awareness 3 Defenses
Stamina 4 Dexterity 2 Intellect 2 Presence 4 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .9
Burning Venom: Cone Area
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 5
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .8/4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
9
Powers Hero Points: 1
Burning Venom: Cone Area Damage 5 (15 PP)
DC 20; Cone Area: 60 feet cone, DC 15, Secondary Effect (Standard - Close - Instant)
Join the Faith: Mind Control 5 (10 PP) Damage
DC 15; Reduced Range 2: close (Standard - Close - Instant)
Bruises
ü Swarm of Serpents: Summon 3 (33 PP)
Horde, Multiple Minions 4: 16 minions (Standard - Close - Sustained) Dazed
ü The Truth of Blood: Senses 1 (1 PP) Staggered
Detect: Truth (Mental) 1 (Personal - Permanent) Incapacitated

Advantages Fatigue
All-out Attack Trade active defense for attack bonus.
Fatigued
Animal Empathy Use interaction skills normally with animals.
Exhausted
Artificer Use Expertise (Magic) to create temporary magical devices.
Assessment Use Insight to learn an opponent's combat capabilities.
Chokehold Suffocate an opponent you have successfully grabbed.
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Fascinate (Deception) Use an interaction skill to entrance others.
Fearless Immune to fear effects.
Great Endurance +5 on checks involving endurance.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Initiative +4 bonus to initiative checks per rank.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Ritualist Use Expertise (Magic) to create and perform rituals.
Skill Mastery: Expertise: Magic Make routine checks with one skill under any conditions.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Serpent Skills
Total Ranks Ability Other
Strength -2, Stamina -2, Agility 3, Dexterity 0, Fighting 2, Intellect
-5, Awareness 1, Presence -4 Acrobatics - - 2
Advantages
Alternate Ability: use Agi instead of Str for Athletics Athletics +2 - 2
Skills
Close Combat: Unarmed 5 (+7), Stealth 1 (+12) Close Combat: Unarmed +10 8 2
Powers
Enhanced Trait: Enhanced Trait 4 (Traits: Athletics +8 (+6); Limited: Deception +10 6 4
only for climbing and swimming, Notes: Using the Alternate Ability
Advantage, Athletics is +11 for Climbing and Swimming)
Expertise: Magic +11 9 2
Movement: Movement 1 (Slithering) Insight +13 10 3
Senses: Senses 2 (Acute: Scent, Infravision)
Shrinking: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active Intimidation +9 5 4
defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)
Venom: Weaken 4 (Affects: Stamina, Resisted by: Fortitude, DC 14; Investigation - - 2
Secondary Effect)
Offense Perception +10 7 3
Initiative +3
Grab, +2 (DC Spec 8)
Persuasion +11 7 4
Throw, +0 (DC 13) Sleight of Hand +8 6 2
Unarmed, +7 (DC 13)
Venom: Weaken 4, +2 (DC Fort 14) Stealth +12 10 2
Languages
Native Language Technology - - 2
Defense
Dodge 7, Parry 7, Fortitude 2, Toughness -2, Will 1 Treatment - - 2
Power Points
Abilities -10 + Powers 31 + Advantages 1 + Skills 3 (6 ranks) +
Vehicles - - 2
Defenses 5 = 30

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Serpent
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 30 PP; Abilities -10 + Powers 31 + Advantages 1 + Skills
3 (6 ranks) + Defenses 5
Abilities
Strength -2 Agility 3 Fighting 2 Awareness 1 Defenses
Stamina -2 Dexterity 0 Intellect -5 Presence -4 Dodge 7
Offense Initiative: +3 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 13
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .13
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
-2
Powers Will 1
ü Enhanced Trait: Enhanced Trait 4 (2 PP)
Traits: Athletics +8 ( +6 ); Limited: only for climbing and swimming, Notes: Using the Alternate Ability Hero Points: 1
Advantage, Athletics is +11 for Climbing and Swimming (Free - Personal - Sustained)
ü Movement: Movement 1 (2 PP)
Slithering (Free - Personal - Sustained) Damage
ü Senses: Senses 2 (2 PP) Bruises
Acute: Scent, Infravision (Personal - Permanent)
ü Shrinking: Shrinking 8 (17 PP) Dazed
-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Staggered
Permanent (Free - Personal - Permanent)
Incapacitated
Venom: Weaken 4 (8 PP)
Affects: Stamina, Resisted by: Fortitude, DC 14; Secondary Effect (Standard - Close - Instant)
Fatigue
Advantages Fatigued
Alternate Ability: use Agi instead of Str for Athletics Custom advantage. Exhausted

Movement
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim
1800 feet/hour, 3 feet/round)
Movement: Movement 1 - Slithering
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Throwing Distance - Throw 50 lbs. 6 feet; throw 12 lbs. 30 feet; throw 3 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +6 - -2 +8
Close Combat: Unarmed +7 5 2
Deception -4 - -4
Insight +1 - 1
Intimidation -8 - -4 -4
Investigation - - -5
Perception +1 - 1
Persuasion -4 - -4
Sleight of Hand - -
Stealth +12 1 3 +8
Technology - - -5
Treatment - - -5
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Kyle "Ace" Morgan
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 135 PP; Abilities 70 + Powers 0 + Advantages 24 + Skills
23 (46 ranks) + Defenses 18
Abilities
Strength 3 Agility 4 Fighting 4 Awareness 4 Defenses
Stamina 5 Dexterity 6 Intellect 4 Presence 5 Dodge 10
Offense Initiative: +4 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
8/5
Advantages Will 8
All-out Attack Trade active defense for attack bonus.
Chokehold Suffocate an opponent you have successfully grabbed. Hero Points: 1
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Diehard Automatically stabilize when dying. Damage
Equipment 4 5 points of equipment per rank. Bruises
Fast Grab Make a free grab check after an unarmed attack. Dazed
Fearless Immune to fear effects. Staggered
Great Endurance +5 on checks involving endurance.
Incapacitated
Improved Disarm No penalty for the disarm action.
Improved Hold -5 circumstance penalty to escape from your holds. Fatigue
Inspire 3 Spend a hero point to grant allies a +1 circumstance bonus per rank.
Fatigued
Instant Up Stand from prone as a free action.
Exhausted
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Skill Mastery: Vehicles Make routine checks with one skill under any conditions.
Takedown Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
HQ, Vehicle and exrtra 20
Acrobatics +9 5 4
Background Information Athletics +3 - 3
Languages: Native Language Close Combat: Unarmed +12 8 4
Deception +5 - 5
Insight +9 5 4
Intimidation +5 - 5
Investigation - - 4
Perception +12 8 4
Persuasion +10 5 5
Ranged Combat: Guns +12 6 6
Sleight of Hand - - 6
Stealth +4 - 4
Technology - - 4
Treatment - - 4
Vehicles +15 9 6

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lady Blackhawk PL8/PL11*
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 136 PP; Abilities 58 + Powers 0 + Advantages 37 + Skills
26 (52 ranks) + Defenses 15
Abilities
Strength 2 Agility 5 Fighting 6 Awareness 3 Defenses
Stamina 3 Dexterity 6 Intellect 2 Presence 2 Dodge 8
Offense Initiative: +5 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . .+12, . . . . .DC


. . . .19
. . . . .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .8
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/3
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 8
Advantages
Accurate Attack Trade effect DC for attack bonus.
Hero Points: 1
Attractive Circumstance bonus to interaction based on your looks.
Defensive Attack Trade attack bonus for active defense bonus. Damage
Defensive Roll 5 +1 active defense bonus to Toughness per rank. Bruises
Equipment 16 5 points of equipment per rank. Dazed
Evasion Circumstance bonus to avoid area effects. Staggered
Fast Grab Make a free grab check after an unarmed attack.
Incapacitated
Improved Disarm No penalty for the disarm action.
Improved Hold -5 circumstance penalty to escape from your holds. Fatigue
Improved Trip No penalty for the trip action.
Fatigued
Languages 4 Speak and understand additional languages.
Exhausted
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Skill Mastery: Vehicles Make routine checks with one skill under any conditions.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Aerie One Jet (Vehicle)


Strength 10, Defense -2, Toughness 10, Size Huge
Powers
Flight: Flight 12 (Speed: 8000 miles/hour, 16 miles/round)
Heavy Weapons
Machine Guns: Damage 6 (DC 21; Increased Range: ranged, Multiattack)
Rockets: Burst Area Damage 11 (DC 26; Burst Area: 30 feet radius sphere, DC 21 [8
ranks only], Homing 6: 6 extra attempts, Increased Range: ranged)
Offense
Machine Guns: Damage 6, +6 (DC 21)
Rockets: Burst Area Damage 11 (DC 26)
Power Points
Abilities 4 + Powers 61 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 68

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Aerie One Jet, Aerie Two Helicopter, Commlink, Heavy Pistol
Acrobatics - - 5
Complications Athletics +8 6 2
Enemy Killer Shark Close Combat: Unarmed +12 6 6
Quirk Lady Blackhawk is displaced in time. Her mannerisms seem
outdated. Deception +2 - 2
Expertise: History +5 3 2
Aerie Two Helicopter (Vehicle)
(Alternate of Aerie One Jet) Insight +3 - 3
Strength 8, Defense -2, Toughness 11, Size Huge
Powers Intimidation +2 - 2
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
Heavy Weapons
Investigation - - 2
Machine Guns: Blast 6 (DC 21; Multiattack) Perception +9 6 3
Rockets: Burst Area Damage 9 (DC 24; Burst Area: 30 feet radius
sphere, DC 19 [8 ranks only], Homing 6: 6 extra attempts, Increased Persuasion +2 - 2
Range: ranged)
Ranged Combat: Heavy
Offense
Weapons
+12 6 6
Machine Guns: Blast 6, +6 (DC 21)
Rockets: Burst Area Damage 9 (DC 24) Ranged Combat: Pistols +12 6 6
Power Points
Abilities 2 + Powers 49 + Advantages 0 + Features 0 + Skills 0 (0 Sleight of Hand - - 6
ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 55 Stealth +5 - 5
Technology +6 4 2
Background Information
Treatment +7 5 2
Languages: Choose any 8 languages, Native Language
Vehicles +16 10 6

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lady Shiva
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 225 PP; Abilities 108 + Powers 12 + Advantages 38 +
Skills 46 (92 ranks) + Defenses 21
Abilities
Strength 3 Agility 7 Fighting 16 Awareness 8 Defenses
Stamina 4 Dexterity 7 Intellect 4 Presence 5 Dodge 20/16
Offense Initiative: +11 Parry 20/16
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Leopard Blow: Strength-based
. +22,
. . . . . DC
. . . . 21
. . . . . . . . . Crit . . . . .16-20
Fortitude ................
Damage 3
Throw . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .18
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 . .. .. .. .. .. .. .. .. .. .. .. . . . . . . 8/4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness .................
Unarmed . . . . . . . . . . . . . . . . .+22, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........19-20
.....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
14
Powers Hero Points: 1
ü Body Reading (6 PP)
ü Enhanced Trait 9 (5 PP)
Traits: Dodge +4 ( +20), Parry +4 ( +20), Advantages: Uncanny Dodge; Resistible: Will (Free - Damage
Personal - Sustained)
Bruises
ü Senses 1 (1 PP)
Danger Sense: Sight (Personal - Permanent) Dazed
Leopard Blow: Strength-based Damage 3 (6 PP) Staggered
DC 21, Advantages: Improved Critical 3 (Standard - Close - Instant) Incapacitated
Advantages Fatigue
Agile Feint Feint using Acrobatics skill or Speed rank.
Fatigued
Assessment Use Insight to learn an opponent's combat capabilities.
Exhausted
Close Attack 4 +1 bonus to close attack checks per rank.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Favored Foe: Martial Arts Masters Circumstance bonus to certain checks against a type of
opponent.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Great Endurance +5 on checks involving endurance.
Improved Critical 3: Leopard Blow: Strength-based Damage 3 +1 to critical threat range
with an attack per rank.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Languages 3 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Close, Concealment) Ignore attack check penalties for either cover or
concealment.
Ranged Attack 7 +1 bonus to ranged attack checks per rank.
Ritualist Use Expertise (Magic) to create and perform rituals.
Skill Mastery: Insight Make routine checks with one skill under any conditions.
Startle Use Intimidation to feint in combat.
Takedown 2 Free extra attack when you incapacitate a minion.
Trance Go into a deathlike trance that slows bodily functions.
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Acrobatics +15 8 7
Movement Athletics +14 11 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Close Combat: Unarmed +18 2 16
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: Deception +5 - 5
4.8 ft.; standing vert.: 2.4 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw Expertise: Magic +8 4 4
100 lbs. 120 feet
Expertise: Streetwise +14 10 4
Complications Insight +24 16 8
Obsession Lady Shiva is driven to perfect her martial-arts skills. Intimidation +16 11 5
Relationship Shiva has some level of maternal feelings for her daughter,
Cassandra Cain. Investigation +10 6 4
Perception +18 10 8
Background Information
Persuasion +5 - 5
Languages: Chinese (Mandarin), Japanese, Native Language,
Other Language, Other Language Sleight of Hand - - 7
Stealth +15 8 7
Technology - - 4
Treatment +10 6 4
Vehicles - - 7

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lady Vic PL9 +20
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 155 PP; Abilities 56 + Powers 0 + Advantages 29 + Skills
48 (96 ranks) + Defenses 22
Abilities
Strength 2 Agility 5 Fighting 8 Awareness 3 Defenses
Stamina 3 Dexterity 4 Intellect 1 Presence 2 Dodge 13
Offense Initiative: +9 Parry 13/12
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Damage: Strength-based
. +13,
. . . . . DC
. . . . 19
. . . . . . . . . Crit . . . . .20
Fortitude ...............
Damage 2
Katana: Strength-based
. +13,
. . . . . DC
. . . . 20
. . . . . . . . . Crit . . . . .18-20 ...............................................................................
Toughness 5/3
Damage 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 10
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Will ................
Unarmed . . . . . . . . . . . . . . . . .+13,
. . . . .DC. . . .17. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Webley Revolver . . . . . . . . .+4, DC 17
. . . . . . . . . . . .. .. .. .. .. .. Ballistic, Crit 20.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . .
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..

Powers Damage
Katana: Strength-based Damage 3 (5 EP) Bruises
DC 20, Advantages: Improved Critical 2 (Standard - Close - Instant)
Dazed
Damage: Strength-based Damage 2 (2 EP)
DC 19 (Standard - Close - Instant) Staggered
ü Enhanced Trait: Enhanced Trait 1 (1 EP) Incapacitated
Traits: Parry +1 ( +13) (Free - Personal - Sustained)
ü Enhanced Trait: Enhanced Trait 2 (2 EP) Fatigue
Advantages: Chokehold, Improved Hold (Free - Personal - Sustained)
Fatigued
Advantages Exhausted
Accurate Attack Trade effect DC for attack bonus.
Agile Feint Feint using Acrobatics skill or Speed rank.
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Status: British Aristocrat Gain a significant perquisite or fringe benefit.
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 5 +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Improved Critical 2: Katana: Strength-based Damage 3 +1 to critical threat range with
an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Minion 2 Gain a follower or minion with (15 x rank) power points.
Move-by Action Move both before and after your standard action.
Quick Draw Draw a weapon as a free action.
Taunt Use Deception to demoralize in combat.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Tracking Use Perception to follow tracks.
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Acrobatics +13 8 5
Athletics +12 10 2
Movement
Deception +10 8 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Expertise: Assassin +12 11 1
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical:
4.4 ft.; standing vert.: 2.2 ft. Insight +12 9 3
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw Intimidation +10 8 2
50 lbs. 120 feet
Investigation +5 4 1
Equipment Perception +11 8 3
Katana [Katana: Strength-based Damage 3, DC 20, Persuasion
Advantages: Improved Critical 2], Matched Katars [Damage:
+6 4 2
Strength-based Damage 2, DC 19; Enhanced Trait: Enhanced Ranged Combat: Guns +12 8 4
Trait 1, Traits: Parry +1 (+13 )], Thuggee Strangling Cord
[Enhanced Trait: Enhanced Trait 2, Advantages: Chokehold, Sleight of Hand +10 6 4
Improved Hold], Webley Revolver (Hold-out Pistol) Stealth +11 6 5
Complications Technology - - 1
Motivation: Greed Lady Vic needs money to save her family estate. Treatment - - 1
Quirk Sense of superiority to those of lower station. Vehicles +10 6 4
Rivalry Must prove herself the better of other martial artists.

Minion
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0,
Awareness 0, Presence 0
Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) + Defenses
0

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Minion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 0, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lanceheads
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 97 PP; Abilities 36 + Powers 20 + Advantages 10 + Skills
19 (38 ranks) + Defenses 12
Abilities
Strength 2 Agility 3 Fighting 4 Awareness 2 Defenses
Stamina 2 Dexterity 3 Intellect 1 Presence 1
6 Dodge
Offense Initiative: +3 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Flying: Damage 5 . . . . . . . . +11,


. . . . . DC
. . . . 20
. . . . . . . . . 125/250/500
. . . . . . . . . . . . . .ft.,
. . .Crit
. . . . 20 . . . . . . . . . . . . . . . . .9
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude ...............
Heliotron Blaster: Blast 6 +10, DC 21 . . . . . 150/300/600 . . . . . . . . . . . . . ft.,
. . . .Crit
. . . . 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness
..................................
10/7
Sabre: Strength-based Damage
. +11,
. . . . . DC
. . . . 20
. . . . . . . . . Crit
. . . . .19-20
...............................................................................
3 Will 2
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ....................................................................Hero .............Points:.................. 1 ..................

Powers Damage
ü Flying Sabre (8 PP)
Easily Removable Bruises
Flying: Damage 5 (11 PP) Dazed
DC 20; Homing: 1 extra attempt, Increased Range: ranged (Standard - Ranged, 125/250/500 ft. -
Instant) Staggered
Sabre: Strength-based Damage 3 (1 PP) Incapacitated
DC 20, Advantages: Improved Critical (Standard - Close - Instant)
Heliotron Blaster: Blast 6 (8 PP) Fatigue
Easily Removable, DC 21 (Standard - Ranged, 150/300/600 ft. - Instant)
Fatigued
ü Initiate Armor: Protection 5 (4 PP)
Removable, +5 Toughness (Personal - Permanent) Exhausted

Advantages
Close Attack 3 +1 bonus to close attack checks per rank.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical: Flying Sabre +1 to critical threat range with an attack per rank.
Quick Draw Draw a weapon as a free action.
Ranged Attack 2 +1 bonus to ranged attack checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +9 6 3
Athletics +9 7 2
Close Combat: Flying Sabre +8 4 4
Close Combat: Unarmed +8 4 4
Deception +1 - 1
Insight +2 - 2
Intimidation +1 - 1
Investigation - - 1
Perception +8 6 2
Persuasion +1 - 1
Ranged Combat: Flying
Sabre
+9 6 3
Ranged Combat: Heliotron
Blaster
+8 5 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology - - 1
Treatment - - 1
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Larfleeze, Agent Orange
Male; Age: 25; Height: 6' 2"; Weight: 186 lb.
Eyes: Brown; Hair: Brown
Power Level 14, 201 PP; Abilities 38 + Powers 106 + Advantages 0 +
Skills 23 (46 ranks) + Defenses 34
Abilities
Defenses
Strength 1 Agility 0 Fighting 6 Awareness 3
Stamina 2 Dexterity 2 Intellect 3 Presence 7
2 Dodge
Parry 12
Offense Initiative: +0
Attack Name Attack Bonus & Resistance DC Notes Fortitude 10
Force Blast: Damage 16 . +12,
. . . . . DC
. . . . 31
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
.............................................................
Toughness 14
Lifting: Move Object 16 . +12, . . . . . DC
. . . . 26
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impervious: . . . . . . . . . .+12
............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 16
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................

Hero Points: 1
Powers
ü Power Ring (106 PP)
Removable Damage
ü AI and Database: Feature 2 (2 PP) Bruises
(Personal - Permanent)
Dazed
ü Flight (34 PP)
ü Flight 13 (26 PP) Staggered
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained) Incapacitated
ü Movement 4 (8 PP)
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Fatigue
Sustained)
ü Force Field (34 PP) Fatigued
ü Immunity 10 (10 PP) Exhausted
Life Support (Personal - Permanent)
ü Protection 12 (24 PP)
+12 Toughness; Impervious, Sustained (Free - Personal - Sustained)
ü Force Manipulation (47 PP)
Force Blast: Damage 16 (2 PP)
[0 active, 0/36 PP, 2/r], DC 31; Increased Range: ranged (Standard - Ranged, 400/800/1600 ft.
- Instant)
Force Bubble: Burst Area Immunity 0 (2 PP)
[0 active, 0/36 PP, 4/r]; Affects Objects, Burst Area: 30 feet radius sphere, DC 10, Increased
Range: ranged, Stacks with: Immunity 10 (Ranged, 0/0/0 ft. - Permanent)
Force Constructs: Create 16 (2 PP)
[0 active, 0/36 PP, 2/r+1], Volume: 65000 cft., DC 26; Increased Mass (Standard - Ranged,
400/800/1600 ft. - Sustained)
Lifting: Move Object 16 (2 PP)
[0 active, 0/36 PP, 2/r], 1600 tons (Standard - Ranged, 400/800/1600 ft. - Sustained)
Mobile Constructs: Create 12 (37 PP)
[0 active, 0/36 PP, 3/r], Volume: 4000 cft., DC 22; Movable (Standard - Ranged, 300/600/1200
ft. - Sustained)
Orange Consumption: Nullify 16 (2 PP)
[0 active, 0/36 PP, 1/r], Counters: Nullify Yellow and Green Energy Manipulation and Magic,
DC 26 (Standard - Ranged, 400/800/1600 ft. - Instant)
ü Link to Central Power Battery: Senses 1 (1 PP)
Communication Link: Mental (Personal - Permanent)
ü Scanning Beam: Senses 6 (6 PP)
Analytical (Type): Auditory, Analytical (Type): Visual, Analytical (Type): Chemical (Personal -
Permanent) IN BRIGHTEST DAY, IN
ü Universal Translator: Comprehend 4 (8 PP) BLACKEST NIGHT, NO EVIL
Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're SHALL ESCAPE MY SIGHT,
Understood (Personal - Permanent)
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - -
Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Athletics +1 - 1
Movement 4 - Environmental Adaptation: Zero-G, Space Travel 3: other
galaxies Close Combat: Unarmed +6 - 6
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical:
2.2 ft.; standing vert.: 1.1 ft. Deception +8 6 2
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Expertise: Possessions +13 10 3
25 lbs. 120 feet
Insight +9 6 3
Complications Intimidation +2 - 2
Power Loss The power ring needs periodic recharging and issues a
warning as its power runs low. Investigation - - 3
Self-Doubt John is prone to second-guess himself after his role in the Perception +3 - 3
destruction of Xanshi.
Weakness Green Lantern power rings depend on the willpower of the Persuasion +2 - 2
wearer; the maximum rank of the ring’s effects is equal to the wearer’s Ranged Combat: Power
Will rank, and moments of self-doubt or hesitation can cause the ring to Ring
+12 10 2
fail.
Sleight of Hand +12 10 2
Orange Lantern Construct Stealth +4 4
Strength 8, Stamina -, Agility 10, Dexterity 0, Fighting 8, Intellect 0,
Awareness 0, Presence 0 Technology - - 3
Powers
Construct
Treatment - - 3
Immunity 60 (Fortitude Effects, Will Effects) Vehicles
Protection 11 (+11 Toughness)
- - 2
Orange Hunger: Nullify 14 (Counters: Nullify Yellow and Green Energy
Manipulation and Magic, DC 24)
Offense
Initiative +10
Grab, +8 (DC Spec 18)
Orange Hunger: Nullify 14, +0 (DC Will 24)
Throw, +0 (DC 23)
Unarmed, +8 (DC 23)
Languages
Native Language
Defense
Dodge 10, Parry 8, Fortitude Immune, Toughness 11, Will Immune
Power Points
Abilities 42 + Powers 85 + Advantages 0 + Skills 0 (0 ranks) +
Defenses 0 = 127

Powers in Library
Enhanced Trait 10 (10 PP)
Advantages: Minion 10 (Free - Personal - Sustained)
Design / Construction DC: 20; Jury Rig DC: 25; Invention: 10/40 hours; Ritual:
40 hours/100 minutes; Jury Rig: 10 rounds

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab, Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Native Language
Real Name: Harold “Hal” Jordan
Occupation: Test pilot; police officer
Base: Coast City
Affiliation: Green Lantern Corps, Justice League of America

Notes: The Force Bubble as constructed should cost 40 points, which throws off the array total. It's possible the change
in cost of Life Support from 9 to 10 is the cause.
Additional Details
Power Level Analysis: Offensive
- Force Manipulation 14
- Unarmed 5
- Grab 3.5
- Throw 2.5
Defensive
- Close 12
- Ranged 13
- F/W 14
Best Skill
- Vehicles 5
- Insight 1

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Orange Lantern Construct
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 127 PP; Abilities 42 + Powers 85 + Advantages 0 +
Skills 0 (0 ranks) + Defenses 0
Abilities
Strength 8 Agility 10 Fighting 8 Awareness 0 Defenses
Stamina - Dexterity 0 Intellect 0 Presence 0 Dodge 10
Offense Initiative: +10 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .23
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
11
Powers Will Immune
ü Construct (71 PP)
ü Immunity 60 (60 PP) Hero Points: 1
Fortitude Effects, Will Effects (Personal - Permanent)
ü Protection 11 (11 PP) Damage
+11 Toughness (Personal - Permanent)
Orange Hunger: Nullify 14 (14 PP) Bruises
Counters: Nullify Yellow and Green Energy Manipulation and Magic, DC 24 (Standard - Ranged,
350/700/1400 ft. - Instant)
Dazed
Staggered
Movement Incapacitated
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Fatigue
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing Fatigued
vert.: 1.8 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 10
Athletics +8 - 8
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +10 - 10
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab, Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Large
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 7, 60 PP; Abilities -10 + Powers 61 + Advantages 0 + Skills
3 (6 ranks) + Defenses 6
Abilities
Strength 9 Agility 0 Fighting 5 Awareness 0 Defenses
Stamina - Dexterity 0 Intellect - Presence - Dodge 3
Offense Initiative: +0 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Built-in Weapons: Blast 8 +6, DC 23 . . . . . . .200/400/800 . . . . . . . . . . . . .ft., . . . Crit


. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . Immune ...................
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
10
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .24
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will Immune
Powers
Built-in Weapons: Blast 8 (16 PP) Hero Points: 1
DC 23 (Standard - Ranged, 200/400/800 ft. - Instant)
ü Growth 4 (9 PP) Damage
+4 STR, +4 Tough, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks;
Innate; Permanent (Free - Personal - Permanent) Bruises
ü Immunity to Fortitude Effects (30 PP) Dazed
(Reaction - Personal - Permanent)
ü Protection 6 (6 PP) Staggered
+6 Toughness (Personal - Permanent) Incapacitated

Movement Fatigue
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Fatigued
0.5 miles/hour, 6 feet/round)
Exhausted
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +9 - 9
Close Combat: Unarmed +5 - 5
Deception +0 - -6 +6
Insight +0 -
Intimidation +2 - -6 +8
Investigation - - -6 +6
Perception +0 -
Persuasion +0 - -6 +6
Ranged Combat: Built-in
Weapons
+6 6
Sleight of Hand - -
Stealth -4 - -4
Technology - - -6 +6
Treatment - - -6 +6
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lead
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 161 PP; Abilities 38 + Powers 106 + Advantages 1 +
Skills 5 (10 ranks) + Defenses 11
Abilities
Strength 12 Agility 0 Fighting 6 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 1 Dodge 6
Offense Initiative: +0 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .27
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
14
Impervious: +14
Powers
ü Robot Body (73 PP)
Will 5
ü Immunity 45 (45 PP)
Common Descriptor: Mental effects, Damage Effect: Radiation damage, Fortitude Effects (Personal Hero Points: 1
- Permanent)
ü Protection 14 (28 PP) Damage
+14 Toughness; Impervious (Personal - Permanent)
ü Shapeshifting (33 PP) Bruises
ü Morph 4 (19 PP) Dazed
+20 Deception checks to disguise; Any form; Quirk: Limited to Same Color (Free - Personal -
Sustained) Staggered
ü Variable 2 (14 PP) Incapacitated
(Standard - Personal - Sustained)
Fatigue
Advantages
Fatigued
Interpose Take an attack meant for an ally.
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 400 tons 6 feet; throw 100 tons 30 feet; throw 25 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Doing Good All of the Metal Men are driven to make the
world a better place. Acrobatics - -

Background Information Athletics +12 - 12

Languages: Native Language Close Combat: Unarmed +8 2 6


Deception +1 - 1
Insight +0 -
Intimidation +1 - 1
Investigation - -
Perception +0 -
Persuasion +1 - 1
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles +8 8

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Leslie "Rocky" Davis
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 124 PP; Abilities 56 + Powers 0 + Advantages 21 + Skills
26 (52 ranks) + Defenses 21
Abilities
Strength 5 Agility 4 Fighting 6 Awareness 2 Defenses
Stamina 5 Dexterity 2 Intellect 1 Presence 3 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+13, . . . . .DC
. . . .20
. . . ...........Bludgeon,
.......................Crit .........17-20
...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
8/5
Advantages Will 6
All-out Attack Trade active defense for attack bonus.
Close Attack 2 +1 bonus to close attack checks per rank. Hero Points: 1
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Damage
Diehard Automatically stabilize when dying. Bruises
Equipment 4 5 points of equipment per rank. Dazed
Extraordinary Effort Gain two benefits when using extra effort. Staggered
Fast Grab Make a free grab check after an unarmed attack.
Incapacitated
Improved Critical 3: Unarmed +1 to critical threat range with an attack per rank.
Interpose Take an attack meant for an ally. Fatigue
Power Attack Trade attack bonus for effect bonus.
Fatigued
Skill Mastery: Athletics Make routine checks with one skill under any conditions.
Exhausted
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
HQ, Vehicle and exrtra 20
Acrobatics +9 5 4
Background Information Athletics +15 10 5
Languages: Native Language Close Combat: Unarmed +11 5 6
Deception +3 - 3
Expertise: Religion +4 3 1
Insight +8 6 2
Intimidation +9 6 3
Investigation - - 1
Perception +7 5 2
Persuasion +3 - 3
Sleight of Hand - - 2
Stealth +4 - 4
Technology - - 1
Treatment +7 6 1
Vehicles +8 6 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lex Luthor
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 151 PP; Abilities 60 + Powers 0 + Advantages 23 +
Skills 40 (80 ranks) + Defenses 28
Abilities
Strength 2 Agility 2 Fighting 3 Awareness 3 Defenses
Stamina 2 Dexterity 3 Intellect 11 Presence 4 Dodge 10
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4/2
Advantages Will 14
Benefit, Wealth 5 (billionare) Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check. Hero Points: 1
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Damage
Eidetic Memory Total recall, +5 circumstance bonus to remember things. Bruises
Improvised Tools No penalty for using skills without tools. Dazed
Inspire 2 Spend a hero point to grant allies a +1 circumstance bonus per rank. Staggered
Inventor Use Technology to create temporary devices.
Incapacitated
Languages 2 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally. Fatigue
Seize Initiative Spend a hero point to go first in the initiative order.
Fatigued
Set-up Transfer the benefit of an interaction skill to an ally.
Exhausted
Skill Mastery: Expertise: Science Make routine checks with one skill under any conditions.
Skill Mastery: Technology Make routine checks with one skill under any conditions.
Ultimate Effort: Technology Spend a hero point to get an effective 20 on a specific check.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mercy Skills
Total Ranks Ability Other
Strength 10, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 0,
Awareness 1, Presence 2 Acrobatics - - 2
Advantages
Attractive, Defensive Roll 2, Equipment 3, Ranged Attack 6 Athletics +2 - 2
Skills
Acrobatics 6 (+8), Athletics 4 (+14), Insight 4 (+5), Intimidation 4 (+6), Deception +12 8 4
Perception 6 (+7)
Equipment Expertise: Business +18 7 11
New Equipment 15
Offense
Expertise: Science +24 13 11
Initiative +2 Insight +10 7 3
Grab, +8 (DC Spec 20)
Throw, +8 (DC 25) Intimidation +8 4 4
Unarmed, +8 (DC 25)
Languages Investigation +18 7 11
Native Language
Defense Perception +9 6 3
Dodge 8, Parry 8, Fortitude 10, Toughness 10/8, Will 8
Power Points
Persuasion +10 6 4
Abilities 66 + Powers 0 + Advantages 12 + Skills 12 (24 ranks) + Ranged Combat: Guns +7 4 3
Defenses 15 = 105
Sleight of Hand - - 3
Bruises Dazed Staggered Incapacitated
Stealth +2 - 2
Technology +24 13 11
Powers in Library
Treatment - - 11
Enhanced Trait: Enhanced Trait 21 (21 PP)
Advantages: Sidekick 21 (Free - Personal - Sustained) Vehicles +8 5 3
Design / Construction DC: 31; Jury Rig DC: 36; Invention: 21/84 hours; Ritual:
84 hours/210 minutes; Jury Rig: 21 rounds

Background Information
Languages: Choose any 2 languages, Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mercy
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 105 PP; Abilities 66 + Powers 0 + Advantages 12 + Skills
12 (24 ranks) + Defenses 15
Abilities
Strength 10 Agility 2 Fighting 8 Awareness 1 Defenses
Stamina 8 Dexterity 2 Intellect 0 Presence 2 Dodge 8
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 25
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .25
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
10/8
Advantages Will 8
Attractive Circumstance bonus to interaction based on your looks.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Hero Points: 1
Equipment 3 5 points of equipment per rank.
Ranged Attack 6 +1 bonus to ranged attack checks per rank. Damage
Bruises
Movement
Dazed
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Staggered
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing Incapacitated
vert.: 2.4 ft.
Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw 6 tons 120 feet Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
New Equipment 15
Acrobatics +8 6 2
Background Information Athletics +14 4 10
Languages: Native Language Deception +2 - 2
Insight +5 4 1
Intimidation +6 4 2
Investigation - -
Perception +7 6 1
Persuasion +2 - 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology - -
Treatment - -
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lex Luthor wth Warsuit
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 260 PP; Abilities 60 + Powers 109 + Advantages 23 +
Skills 40 (80 ranks) + Defenses 28
Abilities
Strength 16 Agility 2 Fighting 3 Awareness 3 Defenses
Stamina 2 Dexterity 3 Intellect 11 Presence 4
10 Dodge
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Damage: Damage 11 . . . .+10,


. . . . . DC
. . . .26
. . . . . . . . . 275/550/1100
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20 . . . . . . . . . . . . . . . . .6
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude ...............
Damage: Damage 16 . . . .+12,
. . . . . DC
. . . .31
. . . . . . . . . 400/800/1600
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness
..................................
16/14
Damage: Line Area Damage 11 . DC
. . . .26
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Impervious:
.. .. .. .. .. .. .. .. .. ..+12
.. .. .. .. .. .. .. .. .. .. .. ..
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 31
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 14
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .31
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .

Hero Points: 1
Powers
ü Warsuit (109 PP)
Removable Damage
ü Armor: Protection 12 (24 PP) Bruises
+12 Toughness; Impervious (Personal - Permanent)
Dazed
ü Blasters (37 PP)
Staggered
Damage: Damage 11 (1 PP)
DC 26; Accurate 2: +4, Increased Range: ranged, Multiattack (Standard - Ranged, Incapacitated
275/550/1100 ft. - Instant)
Damage: Damage 16 (35 PP) Fatigue
DC 31; Accurate 3: +6, Increased Range: ranged (Standard - Ranged, 400/800/1600 ft. -
Instant) Fatigued
Damage: Line Area Damage 11 (1 PP) Exhausted
DC 26; Line Area 2: 5 feet wide by 60 feet long, DC 21 (Standard - Close - Instant)
ü Combat Computer: Enhanced Trait 6 (6 PP)
Traits: Close Combat +9 ( +12), Ranged Combat +3 ( +6 ) (Free - Personal - Sustained)
ü Exoskeleton Enhancement: Enhanced Strength 14 (28 PP)
+14 STR (Free - Personal - Sustained)
ü Life Support System: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
ü Thrusters (31 PP)
ü Flight: Flight 15 (31 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Movement: Movement 1 (alternate)
Space Travel 1: within solar system (Free - Personal - Sustained)

Advantages
Benefit, Wealth 5 (billionare) Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Improvised Tools No penalty for using skills without tools.
Inspire 2 Spend a hero point to grant allies a +1 circumstance bonus per rank.
Inventor Use Technology to create temporary devices.
Languages 2 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Seize Initiative Spend a hero point to go first in the initiative order.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Expertise: Science Make routine checks with one skill Acrobatics - - 2
under any conditions.
Athletics +16 - 16
Skill Mastery: Technology Make routine checks with one skill under
any conditions. Close Combat: Unarmed +12 - 3 +9
Ultimate Effort: Technology Spend a hero point to get an effective 20
on a specific check. Deception +12 8 4
Well-informed Immediate Investigation or Persuasion check to know Expertise: Business +18 7 11
something.
Expertise: Science +24 13 11
Movement Insight +10 7 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Intimidation +8 4 4
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round Investigation +18 7 11
Movement: Movement 1 - Space Travel 1: within solar system
Perception +9 6 3
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical:
5.2 ft.; standing vert.: 2.6 ft. Persuasion +10 6 4
Throwing Distance - Throw 6 ktons 6 feet; throw 1600 tons 30 feet; throw
400 tons 120 feet Ranged Combat: Blasters +6 - 3 +3
Ranged Combat: Guns +7 4 3
Complications
Sleight of Hand - - 3
Motivation: Greed
Motivation: Recognition Stealth +2 - 2
Technology +24 13 11
Background Information
Treatment - - 11
Languages: Choose any 2 languages, Native Language
Vehicles +8 5 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Liberty Belle (Jesse Chambers)
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 10, 195 PP; Abilities 50 + Powers 104 + Advantages 4 +
Skills 28 (56 ranks) + Defenses 9
Abilities
Defenses
Strength 6 Agility 4 Fighting 4 Awareness 4
Stamina 3 Dexterity 3 Intellect 3 Presence 3 Dodge 4
Parry 4
Offense Initiative: +4
Attack Name Attack Bonus & Resistance DC Notes Fortitude 8
Air Control: Cone Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .5/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Will 8
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Whirlwind: Burst Area Move
. DC
. . . .20
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Hero
. .. .. .. ..20 .. .. .. .. .. .. .Points:
. .. .. .. .. .. .. .. .. ..1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Object 10

Powers Damage
ü Strength of Liberty: Enhanced Strength 5 (10 PP) Bruises
+5 STR (Free - Personal - Sustained)
Dazed
”3X2 (9YZ) 4A”: (94 PP)
Activation: Move Action Staggered
Air Control: Cone Area Move Object 10 (24 PP) Incapacitated
25 tons; Cone Area: 60 feet cone, DC 20; Reduced Range: close (Standard - Close - Sustained)
Air Cushion: Burst Area Movement 1 (alternate) Fatigue
Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11 (Free - Close - Sustained)
Vacuum: Concentration Cumulative Burst Area Affliction 5 (alternate) Fatigued
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, Exhausted
DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative (Standard -
Close - Concent)
Vibration: Insubstantial 4 (alternate)
Incorporeal (Free - Personal - Sustained)
Whirlwind: Burst Area Move Object 10 (alternate)
25 tons; Burst Area: 30 feet radius sphere, DC 20; Reduced Range: close (Standard - Close -
Sustained)
Fast Reactions: Quickness 8 (26 PP)
Perform routine tasks in -8 time ranks, Advantages: Agile Feint, Defensive Roll 2, Evasion 2,
Improved Initiative 8, Instant Up, Interpose, Move-by Action, Seize Initiative, Takedown (Free -
Personal - Sustained)
Frictionless Aura: Immunity 1 (1 PP)
Environmental Condition: Friction Heat (Personal - Permanent)
High-Speed Dodge: Enhanced Trait 22 (22 PP)
Traits: Dodge +11 ( +15), Parry +11 ( +15) (Free - Personal - Sustained)
Run On Water/Up Walls: Movement 3 (3 PP)
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
Super-Speed: Speed 18 (19 PP)
Speed: 500000 miles/hour, 1000 miles/round (Free - Personal - Sustained)
Flight: Flight 9 (alternate)
Speed: 1000 miles/hour, 2 miles/round (Free - Personal - Sustained)

Advantages
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know something.

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Movement Skills
Total Ranks Ability Other
Air Cushion: Burst Area Movement 1 - Safe Fall
Base Movement Speed - 500000 miles/hour, 1000 miles/round (run 1 Acrobatics +10 6 4
million miles/hour, 2000 miles/round; swim 125000 miles/h
Athletics +10 4 6
Flight: Flight 9 - Speed: 1000 miles/hour, 2 miles/round
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: Close Combat: Unarmed +10 6 4
4 ft.; standing vert.: 2 ft.
Deception +3 - 3
(Inactive) Run On Water/Up Walls: Movement 3 - Wall-crawling 2: full
speed, Water Walking 1: you sink if you are prone Expertise: Business +9 6 3
(Inactive) Super-Speed: Speed 18 - Speed: 500000 miles/hour, 1000
miles/round Expertise: Journalism +13 10 3
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw Insight +8 4 4
800 lbs. 120 feet
Intimidation +3 - 3
Complications Investigation +13 10 3
Relationship His sidekick and cameraman “Tubby” Watts, his girlfriend
(and later wife) Libby Lawrence (Liberty Belle) and his daughter, Jesse Perception +8 4 4
Chambers (Jesse Quick/Liberty Belle).
Persuasion +9 6 3
Speed Force His connection to the Speed Force can cause complications
when using extra effort with his powers. Sleight of Hand - - 3
Too Quick Johnny can be too fast for his own good sometimes, acting
before he thinks. Stealth +4 - 4
Technology - - 3
Background Information
Treatment - - 3
Languages: Native Language
Vehicles - - 3
Real Name: Bartholomew “Barry” Allen
Occupation: Police scientist
Base: Central City
Affiliation: Justice League of America

Notes: Skills total is off, likely due to second Expertise skill.


Additional Details
Power Level Analysis: Offensive
- Areas 10
- Unarmed 5.5
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Libra
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 192 PP; Abilities 46 + Powers 85 + Advantages 2 +
Skills 17 (34 ranks) + Defenses 42
Abilities
Strength 3 Agility 1 Fighting 1 Awareness 4 Defenses
Stamina 4 Dexterity 1 Intellect 5 Presence 4 Dodge 16
Offense Initiative: +1 Parry 16
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 7
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
4
Powers Will 13
ü Energy Transmortifier (85 PP)
Easily Removable Hero Points: 1
Affliction: Progressive Burst Area Affliction 11 (66 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, DC 21; Alternate
Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 21, Increased Range: ranged, Damage
Progressive, Selective (Standard - Ranged, 275/550/1100 ft. - Instant)
Bruises
ü Stolen Abilities & Powers: Variable 11 (77 PP)
(Standard - Personal - Sustained) Dazed
Staggered
Advantages Incapacitated
Inventor Use Technology to create temporary devices.
Leadership Spend a hero point to remove a condition from an ally. Fatigue
Fatigued
Movement
Exhausted
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing
vert.: 1.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Obsession Ballantine seeks to bring “balance” to the universe, as his
damaged psyche defines the concept. Acrobatics - - 1
Secret Both of Libra’s grand criminal schemes involved duping a group
of super-villains into serving his own ends. Athletics +3 - 3
Close Combat: Unarmed +1 - 1
Background Information
Deception +13 9 4
Languages: Native Language
Expertise: Science +16 11 5
Insight +4 - 4
Intimidation +4 - 4
Investigation - - 5
Perception +4 - 4
Persuasion +4 - 4
Sleight of Hand - - 1
Stealth +1 - 1
Technology +19 14 5
Treatment - - 5
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lightning
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 122 PP; Abilities 20 + Powers 73 + Advantages 2 + Skills
12 (24 ranks) + Defenses 15
Abilities
Strength 0 Agility 1 Fighting 3 Awareness 1 Defenses
Stamina 2 Dexterity 1 Intellect 1 Presence 1 Dodge 9/5
Offense Initiative: +1 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Energy Aura: Energy Aura 6 +3, . . . . DC


. . . . 21
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Lightning Bolt: Blast 11 . .+7, . . . .DC
. . . .26
. . . .. .. .. .. .. .. .275/550/1100
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Toughness 9
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20
Will ...............

Powers Hero Points: 1


ü Electrical Control (27 PP)
Lightning Bolt: Blast 11 (1 PP) Damage
DC 26; Accurate 3: +6 (Standard - Ranged, 275/550/1100 ft. - Instant)
Bruises
Nullify Electronics: Nullify 7 (1 PP)
Counters: Electronics, DC 17; Accurate 3: +6, Effortless, Simultaneous (Standard - Ranged, Dazed
175/350/700 ft. - Instant)
Staggered
Stun Shock: Affliction 11 (25 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC Incapacitated
21; Accurate 3: +6, Increased Range: ranged (Standard - Ranged, 275/550/1100 ft. - Instant)
Energy Aura: Energy Aura 6 (24 PP) Fatigue
DC 21 (Reaction - Close - Instant)
Fatigued
ü Enhanced Trait: Enhanced Trait 4 (4 PP)
Traits: Dodge +4 ( +9 ) (Free - Personal - Sustained) Exhausted
ü Flight: Flight 6 (12 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained)
ü Force Field: Force Field 7 (7 PP)
+7 Toughness (Personal - Sustained)
ü Lightning Form (-1 PP)
Activation: Move Action

Advantages
Defensive Attack Trade attack bonus for active defense bonus.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight: Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 14 ft.; standing: 7 ft.; vertical: 2.8 ft.; standing
vert.: 1.4 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Power Loss Jennifer has no powers when she’s not in her Lightning
form. Acrobatics +5 4 1
Uncontrolled Powers Pierce has difficulty controlling her abilities and
must work at not shorting out delicate electronics around her. Athletics +4 4
Deception +6 5 1
Background Information
Insight +6 5 1
Languages: Native Language
Intimidation +1 - 1
Investigation - - 1
Perception +4 3 1
Persuasion +4 3 1
Ranged Combat: Stun
Shock: Affliction 11
+1 - 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - - 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lightning Lad
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 168 PP; Abilities 36 + Powers 70 + Advantages 19 +
Skills 19 (38 ranks) + Defenses 24
Abilities
Strength 2 Agility 3 Fighting 3 Awareness 0 Defenses
Stamina 3 Dexterity 4 Intellect 1 Presence 2
12 Dodge
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .6
Ball Lightning: Burst Area
. DC
. . . .23
. . . .. .. .. .. .. .. .. .. .200/400/800
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20
Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 8
Chain Lightning: Blast 10 +8, DC 25 . . . . . . .250/500/1000 . . . . . . . . . . . . . . ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .8/3 ................
Lightning Blast: Blast 12 +8,
. . . . DC
. . . . 27
. . . .. .. .. .. .. .. ..300/600/1200
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
5
Lightning Punch: Strength-
based Damage 12 +6,
. . . . DC
. . . . 29
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Hero Points: 1
Lightning Shield: Damage 8 . . . . DC
+3, . . . . 23
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Lightning Storm: Burst Area
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 10 Damage
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Bruises
Unarmed . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Dazed
Staggered
Powers
Incapacitated
ü Distress Signal: Radio Communication 5 (5 EP)
Sense Type: subspace radio; Custom 3: Limited to Distress Signal (Free - Rank, Anywhere -
Sustained) Fatigue
ü Flight 7 (14 EP)
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Fatigued
ü Lightning Blasts (28 PP) Exhausted
Ball Lightning: Burst Area Damage 8 (1 PP)
DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged (Standard - Ranged,
200/400/800 ft. - Instant)
Chain Lightning: Blast 10 (1 PP)
DC 25; Split 4: 5 targets (Standard - Ranged, 250/500/1000 ft. - Instant)
Lightning Blast: Blast 12 (24 PP)
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant)
Lightning Punch: Strength-based Damage 12 (1 PP)
DC 29 (Standard - Close - Instant)
Lightning Storm: Burst Area Damage 10 (1 PP)
DC 25; Burst Area: 30 feet radius sphere, DC 20 (Standard - Close - Instant)
ü Lightning Immunity: Immunity 10 (10 PP)
Common Descriptor: Electrical Effects (Personal - Permanent)
Lightning Shield: Damage 8 (32 PP)
DC 23; Reaction 3: reaction (Reaction - Close - Instant)
ü Comprehend 3 (6 EP)
Languages - Speak All, Languages - Understand All, Languages - You're Understood (Personal -
Permanent)
ü Mental Communication 1 (4 EP)
(Free - Rank, 100 feet - Sustained)
ü Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent)

Advantages
Benefit: Legion Membership Gain a significant perquisite or fringe benefit.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 5 +1 active defense bonus to Toughness per rank.
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Advantages Skills
Total Ranks Ability Other
Equipment 8 5 points of equipment per rank.
Inventor Use Technology to create temporary devices. Acrobatics - - 3
Power Attack Trade attack bonus for effect bonus. Athletics +2 - 2
Precise Attack (Ranged, Cover) Ignore attack check penalties for either
cover or concealment. Close Combat: Unarmed +6 3 3
Taunt Use Deception to demoralize in combat. Deception +6 4 2

Movement Expertise: Geography +9 8 1


Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Expertise: Winath +6 5 1
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Insight +0 -
Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: Intimidation +7 5 2
2.4 ft.; standing vert.: 1.2 ft.
Investigation - - 1
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Perception +0 -

Equipment Persuasion +2 - 2
Ranged Combat: Lightning
Flight Ring [Distress Signal: Radio Communication 5, Sense Blasts
+8 4 4
Type: subspace radio; Custom 3: Limited to Distress Signal;
Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Telepathic Sleight of Hand - - 4
Ear Plug [Comprehend 3, Languages - Speak All, Languages - Stealth +3 - 3
Understand All, Languages - You're Understood; Mental
Communication 1], Transsuit [Immunity 10, Life Support; Technology +3 2 1
Custom: except for starvation and thirst] Treatment +4 3 1
Complications Vehicles +8 4 4
Hot Headed Garth can be extremely hot headed and stubborn, ignoring
authority and doing what he feels is the right thing to do. Like his
impulsiveness, this too can lead to more trouble for himself and the
Legion.
Impulsive Garth can be very impulsive, leaping into situations before
thinking them through clearly, often landing himself and his team-mates
in hot water.
Romance Garth is married to Saturn Girl, and though he loves her
deeply, he often clashes with her opinions regarding authority. He
especially dislikes how Saturn Girl will often side with Cosmic Boy on
decisions.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
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Lion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 48 PP; Abilities 16 + Powers 11 + Advantages 0 + Skills
8 (16 ranks) + Defenses 13
Abilities
Strength 5 Agility 3 Fighting 4 Awareness 1 Defenses
Stamina 2 Dexterity 1 Intellect -4 Presence 0 Dodge 6
Offense Initiative: +3 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .20
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6
Powers Will 3
ü Growth 2 (5 PP)
+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent Hero Points: 1
(Free - Personal - Permanent)
ü Protection 4 (4 PP)
+4 Toughness (Personal - Permanent) Damage
ü Senses 2 (2 PP) Bruises
Acute: Smell, Low-light Vision (Personal - Permanent)
Dazed
Movement Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Incapacitated
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing Fatigue
vert.: 1.5 ft.
Fatigued
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 3
Athletics +5 - 5
Deception +0 -
Insight +1 - 1
Intimidation +1 - +1
Investigation - - -4
Perception +6 5 1
Persuasion +0 -
Sleight of Hand - - 1
Stealth +9 8 3 -2
Technology - - -4
Treatment - - -4
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lobo
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 258 PP; Abilities 98 + Powers 87 + Advantages 28 +
Skills 29 (58 ranks) + Defenses 16
Abilities
Strength 16 Agility 2 Fighting 10 Awareness 2 Defenses
Stamina 16 Dexterity 2 Intellect 1 Presence 0 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Bolter Gun: Blast 10 . . . . . +12, . . . . . .DC


. . . 25
. . . . .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..16
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Fortitude .. .. .. .. .. .. .. .. .. . . . . . . .
Frag Grenades: Burst Area Blast
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .250/500/1000
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. ..Crit
.. .. .. .. .20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..16
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
10
Throw . . . . . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .31
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Will
. .. .. . . . . . . . . . . . . . . . . . . . . . . .
10
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .31
. . . ...........Bludgeon,
.......................Crit
.........19-20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü Arsenal (26 PP) Damage
Removable
Bolter Gun: Blast 10 (1 PP) Bruises
DC 25; Multiattack (Standard - Ranged, 250/500/1000 ft. - Instant)
Dazed
Frag Grenades: Burst Area Blast 10 (1 PP)
DC 25; Burst Area: 30 feet radius sphere, DC 20 (Standard - Ranged, 250/500/1000 ft. - Instant) Staggered
Hook and Chain: Cumulative Affliction 13 (30 PP) Incapacitated
1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 23; Alternate
Resistance (Dodge), Cumulative, Extra Condition, Reach (melee) 4: 20 ft.; Limited Degree
(Standard - Close, 20ft. - Instant)
Fatigue
ü Barred from Heaven and Hell (11 PP) Fatigued
ü Immortality 5 (10 PP) Exhausted
Return after 1 day (Personal - Permanent)
ü Immunity 1 (1 PP)
Aging (Personal - Permanent)
ü I C’n Smell Ya From Here: Senses 18 (18 PP)
Acute: Olfactory, Extended: Olfactory 15: x1000tr, Ranged: Olfactory, Tracking: Olfactory 1: -1 speed
rank (Personal - Permanent)
ü I Go Where I Want (9 PP)
Leaping 4 (4 PP)
Leap 120 feet at 30 miles/hour (Free - Personal - Instant)
ü Speed 5 (5 PP)
Speed: 60 miles/hour, 900 feet/round (Free - Personal - Sustained)
ü Last Czarnian (15 PP)
ü Immunity 10 (10 PP)
Life Support (Personal - Permanent)
ü Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent)
ü Nothin’s Unfraggable: Senses 4 (4 PP)
Acute: , Analytical: , Detect: Weakness 1, Ranged: (Personal - Permanent)
ü Super-Strength: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)

Advantages
All-out Attack Trade active defense for attack bonus.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Equipment 10 5 points of equipment per rank.
Fearless Immune to fear effects.
Improved Critical: Unarmed +1 to critical threat range with an attack per rank.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus. Acrobatics - - 2
Ranged Attack 10 +1 bonus to ranged attack checks per rank. Athletics +16 - 16
Startle Use Intimidation to feint in combat.
Deception +0 -
Weapon Bind Free disarm attempt when you actively defend.
Expertise: Streetwise +13 12 1
Movement Insight +2 - 2
Base Movement Speed - 60 miles/hour, 900 feet/round (run 120
miles/hour, 1800 feet/round; swim 16 miles/hour, 250 feet/rou Intimidation +20 20
Leaping 4 - Leap 120 feet at 30 miles/hour Investigation - - 1
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical:
5.2 ft.; standing vert.: 2.6 ft. Perception +2 - 2
Speed 5 - Speed: 60 miles/hour, 900 feet/round Persuasion +0 -
Throwing Distance - Throw 100 ktons 6 feet; throw 25 ktons 30 feet;
throw 6 ktons 120 feet Sleight of Hand - - 2
Stealth +8 6 2
Equipment
Technology +11 10 1
Space Bike
Treatment - - 1
Space Bike (Vehicle) Vehicles +12 10 2
Strength 6, Defense 10, Toughness 10, Size Medium
Features:
Navigation System 1
Powers
Flight 12 (Speed: 8000 miles/hour, 16 miles/round)
Movement 3 (Alternate; Space Travel 3: other galaxies)
Power Points
Abilities 6 + Powers 25 + Advantages 0 + Features 1 + Skills 0 (0
ranks) + Defenses 15 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 47

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lois Lane
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 63 PP; Abilities 26 + Powers 0 + Advantages 4 + Skills
24 (48 ranks) + Defenses 9
Abilities
Strength 0 Agility 1 Fighting 2 Awareness 2 Defenses
Stamina 1 Dexterity 2 Intellect 2 Presence 3 Dodge 5
Offense Initiative: +1 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Advantages Will 3
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute. Hero Points: 1
Improved Trip No penalty for the trip action.
Well-informed Immediate Investigation or Persuasion check to know something. Damage
Bruises
Movement
Dazed
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Staggered
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 13 ft.; standing: 6.5 ft.; vertical: 2.6 ft.; standing Incapacitated
vert.: 1.3 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +3 3
Close Combat: Unarmed +5 3 2
Deception +7 4 3
Expertise: Journalism +13 11 2
Insight +8 6 2
Intimidation +3 - 3
Investigation +6 4 2
Perception +6 4 2
Persuasion +7 4 3
Sleight of Hand - - 2
Stealth +5 4 1
Technology +4 2 2
Treatment - - 2
Vehicles +5 3 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Looker
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 299 PP; Abilities 46 + Powers 195 + Advantages 14 +
Skills 29 (58 ranks) + Defenses 15
Abilities
Strength 6 Agility 4 Fighting 6 Awareness 3 Defenses
Stamina - Dexterity 3 Intellect 1 Presence 5 Dodge 10
Offense Initiative: +8 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Telekinesis: Move Object 10 +3, . . . . DC


. . . . 20
. . . .. .. .. .. .. .. ..250/500/1000
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 10
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit
.........20
............................................................................................Impervious:
....... . . . . . .+10
............

Powers Will 10
ü Children of the Night: Summon 2 (33 PP)
Horde, Mental Link, Multiple Minions 6: 64 minions, Type (General): Bats, Rats, or Wolves (Standard Hero Points: 1
- Close - Sustained)
ü Force Field: Protection 3 (9 PP) Damage
+3 Toughness; Affects Others, Impervious (Close - Permanent)
ü Form of Mist: Insubstantial 2 (10 PP) Bruises
Gaseous (Free - Personal - Sustained)
Dazed
ü Mental Powers (42 PP)
Staggered
Mind Bolt: Damage 7 (1 PP)
DC 22; Alternate Resistance: Will, Increased Range 2: perception (Standard - Perception - Incapacitated
Instant)
Mind Control: Cumulative Affliction 10 (40 PP) Fatigue
1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20;
Cumulative, Increased Range 2: perception (Standard - Perception - Instant) Fatigued
Telepathy: Mind Reading 10 (1 PP) Exhausted
DC 20 (Standard - Perception - Sustained)
ü Spider-Climb: Movement 1 (2 PP)
Wall-crawling 1: -1 speed rank (Free - Personal - Sustained)
ü Telekinesis: Move Object 10 (20 PP)
25 tons (Standard - Ranged, 250/500/1000 ft. - Sustained)
ü Telekinetic Flight: Flight 8 (16 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained)
ü Undead Invulnerability (60 PP)
ü Immortality 10 (20 PP)
Return after 1 hour, Notes: Not When Staked or Beheaded (Personal - Permanent)
ü Immunity 30 (30 PP)
Fortitude Effects (Personal - Permanent)
ü Protection 7 (7 PP)
+7 Toughness; Impervious; Limited: Not Versus Blessed, Magical, or Silver (Personal - Permanent)
ü Regeneration 5 (3 PP)
Every 2 rounds; Source: Blood (Personal - Permanent)
Vampiric Bite: Weaken 9 (3 PP)
Affects: Stamina, Resisted by: Fortitude, DC 19; Grab-based, Limited: 1 rank per round (Standard -
Close - Instant)

Advantages
Animal Empathy Use interaction skills normally with animals.
Attractive 2 Circumstance bonus to interaction based on your looks.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Fascinate (Deception) Use an interaction skill to entrance others.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Fascinate (Persuasion) Use an interaction skill to entrance others.
Favored Foe: Vampires Circumstance bonus to certain checks against a Acrobatics - - 4
type of opponent.
Athletics +6 - 6
Fearless Immune to fear effects.
Improved Hold -5 circumstance penalty to escape from your holds. Close Combat: Unarmed +10 4 6
Improved Initiative +4 bonus to initiative checks per rank. Deception +13 8 5
Power Attack Trade attack bonus for effect bonus. Expertise (PRE): High
Fashion Model
+10 5 5
Startle Use Intimidation to feint in combat.
Taunt Use Deception to demoralize in combat. Expertise: Magic +6 5 1
Insight +9 6 3
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Intimidation +14 9 5
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Investigation - - 1
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical:
3.2 ft.; standing vert.: 1.6 ft. Perception +10 7 3
Spider-Climb: Movement 1 - Wall-crawling 1: -1 speed rank
Persuasion +10 5 5
Telekinetic Flight: Flight 8 - Speed: 500 miles/hour, 1 mile/round
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw Sleight of Hand - - 3
800 lbs. 120 feet
Stealth +13 9 4
Minion Technology - - 1
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Treatment
Awareness 0, Presence 0
- - 1
Offense Vehicles - - 3
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) + Defenses
0

Minion
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0,
Awareness 0, Presence 0
Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) + Defenses
0

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Minion
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0,
Intellect 0, Awareness 0, Presence 0
Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) +
Defenses 0

Minion
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0,
Intellect 0, Awareness 0, Presence 0
Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) +
Defenses 0

Minion
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0,
Intellect 0, Awareness 0, Presence 0
Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Languages
Native Language
Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 0
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0 ranks) +
Defenses 0

Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Minion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Minion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Minion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Minion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Minion
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 0 PP; Abilities 0 + Powers 0 + Advantages 0 + Skills 0 (0
ranks) + Defenses 0
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina 0 Dexterity 0 Intellect 0 Presence 0 Dodge 0
Offense Initiative: +0 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 0
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 0
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Damage
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Deception +0 -
Insight +0 -
Intimidation +0 -
Investigation - -
Perception +0 -
Persuasion +0 -
Sleight of Hand - -
Stealth +0 -
Technology - -
Treatment - -
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lord Satanus PL14
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 363 PP; Abilities 122 + Powers 180 + Advantages 9 +
Skills 36 (72 ranks) + Defenses 16
Abilities
Strength 11 Agility 4 Fighting 9 Awareness 9 Defenses
Stamina 9 Dexterity 4 Intellect 9 Presence 6 Dodge 12
Offense Initiative: +4 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Immune
Hellish Trident Tines: Strength-
. +11,
. . . . . DC
. . . . 29
. . . . . . . . . Crit . . . . .20
Fortitude . . . . . . . . . . . . . . . . . . .
based Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .26
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
14
Powers Hero Points: 1
ü Demonic Heritage (53 PP)
ü Comprehend: Comprehend 3 (6 PP)
Languages - Speak All, Languages - Understand All, Languages - You're Understood (Personal - Damage
Permanent)
Bruises
ü Immunity: Immunity 30 (30 PP)
Fortitude Effects (Personal - Permanent) Dazed
ü Magic Awareness: Senses 5 (5 PP) Staggered
Acute: Magic, Analytical: Magic, Awareness: Magic (Mental), Extended: Magic 2: x100 (Personal - Incapacitated
Permanent)
ü Movement: Movement 2 (4 PP)
Dimensional: Hell and Occult Dimensions 2: group, 50 lbs. (Free - Personal - Sustained) Fatigue
ü Protection: Protection 3 (3 PP) Fatigued
+3 Toughness (Personal - Permanent)
Exhausted
ü Regeneration: Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent)
ü Demonic Magic (68 PP)
Demonic Deception: Illusion 11 (1 PP)
Affects: All Sense Types, Area: 2000 cft., DC 21 (Standard - Perception - Sustained)
Transmogrification: Transform 13 (65 PP)
Affects: Anything, Transforms: 3 tons, DC 23 (Standard - Close - Sustained)
“Granting Wishes” 1: Create 14 (1 PP)
Volume: 15000 cft., DC 24; Increased Duration: continuous, Innate, Precise, Subtle: look natural
(Standard - Ranged, 350/700/1400 ft. - Continuous)
“Granting Wishes” 2: Affliction 15 (1 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 25;
Increased Range: ranged (Standard - Ranged, 375/750/1500 ft. - Instant)
ü Demonic Mask: Morph 3 (15 PP)
+20 Deception checks to disguise; Broad group, Notes: humanoids and animals (Free - Personal -
Sustained)
ü Hellfire Trident (44 PP)
Removable
Hellfire Blast: Blast 12 (54 PP)
DC 27; Alternate Resistance: Fortitude, Increased Duration 3: continuous [6 ranks only] (Standard
- Ranged, 300/600/1200 ft. - Continuous)
Hellish Trident Tines: Strength-based Damage 3 (1 PP)
DC 29; Accurate: +2, Penetrating 14 (Standard - Close - Instant)

Advantages
Benefit, Status 3: Demon Lord Gain a significant perquisite or fringe benefit.
Fascinate (Deception) Use an interaction skill to entrance others.
Improved Defense +2 bonus to active defense when you take the defend action.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Ritualist Use Expertise (Magic) to create and perform rituals.
Seize Initiative Spend a hero point to go first in the initiative order. Acrobatics - - 4
Skill Mastery: Deception Make routine checks with one skill under any Athletics +11 - 11
conditions.
Taunt Use Deception to demoralize in combat. Deception +24 18 6
Expertise: Hell +17 8 9
Movement
Expertise: Magic +15 6 9
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Insight +18 9 9
Movement: Movement 2 - Dimensional: Hell and Occult Dimensions 2:
group, 50 lbs. Intimidation +15 9 6
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; Investigation - - 9
vertical: 4.2 ft.; standing vert.: 2.1 ft.
Throwing Distance - Throw 200 tons 6 feet; throw 50 tons 30 feet; throw Perception +15 6 9
12 tons 120 feet
Persuasion +14 8 6
Complications Ranged Combat: Hellfire
Trident
+12 8 4
Demonic Nature Blaze is one of the spawn of Hell and is recognizable Sleight of Hand
as such with the proper mystic senses. - - 4
Uneasy Sits the Crown Blaze’s position in Hell is always threatened. Stealth +4 - 4
The only things that change are whether the threat is open or hidden
and who happens to be behind it at any given time. Technology - - 9
Treatment - - 9
Background Information
Vehicles - - 4
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Lucius Fox PL4 -22
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 38 PP; Abilities 16 + Powers 0 + Advantages 3 + Skills
10 (20 ranks) + Defenses 9
Abilities
Strength 0 Agility 0 Fighting 0 Awareness 2 Defenses
Stamina 0 Dexterity 0 Intellect 4 Presence 2 Dodge 2
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Advantages Will 5
Benefit 3: CEO of Wayne Enterprises Gain a significant perquisite or fringe benefit.
Hero Points: 1
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Damage
0.5 miles/hour, 6 feet/round)
Bruises
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft. Dazed
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Close Combat: Unarmed +0 -
Deception +2 - 2
Expertise: Business +10 6 4
Insight +6 4 2
Intimidation +2 - 2
Investigation - - 4
Perception +5 3 2
Persuasion +7 5 2
Ranged Combat: Guns +0 -
Sleight of Hand - -
Stealth +0 -
Technology +6 2 4
Treatment - - 4
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Machiste
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 133 PP; Abilities 56 + Powers 5 + Advantages 23 +
Skills 29 (58 ranks) + Defenses 20
Abilities
Strength 3 Agility 4 Fighting 9 Awareness 2 Defenses
Stamina 4 Dexterity 2 Intellect 1 Presence 3 Dodge 10
Offense Initiative: +4 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Mace Hand: Strength-based
. +12,
. . . . . DC
. . . . 22
. . . . . . . . . Crit . . . . .20
Fortitude ................
Damage 4
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .7/4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .18
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
8
Powers Hero Points: 1
Mace Hand: Strength-based Damage 4 (5 PP)
DC 22; Feature: +2 to Smash (Standard - Close - Instant)
Damage
Advantages Bruises
All-out Attack Trade active defense for attack bonus. Dazed
Benefit 3: King of Kiro Gain a significant perquisite or fringe benefit. Staggered
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Incapacitated
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Smash No penalty for the smash action. Fatigue
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Fatigued
Leadership Spend a hero point to remove a condition from an ally.
Exhausted
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Prone Fighting No penalties for fighting while prone.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Set-up Transfer the benefit of an interaction skill to an ally.
Startle Use Intimidation to feint in combat.
Takedown Free extra attack when you incapacitate a minion.
Teamwork +5 bonus to support team checks.
Tracking Use Perception to follow tracks.
Weapon Break Free smash attack when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +5 1 4
Athletics +13 10 3
Close Combat: Mace Hand +12 3 9
Deception +3 - 3
Expertise: Skartaris +10 9 1
Expertise: Survival +7 6 1
Expertise: Tactics +5 4 1
Insight +7 5 2
Intimidation +12 9 3
Investigation - - 1
Perception +8 6 2
Persuasion +5 2 3
Ranged Combat: Guns +2 - 2
Sleight of Hand - - 2
Stealth +7 3 4
Technology - - 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mad Hatter
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 153 PP; Abilities 44 + Powers 43 + Advantages 9 + Skills
30 (60 ranks) + Defenses 27
Abilities
Strength 1 Agility 2 Fighting 3 Awareness 3 Defenses
Stamina 1 Dexterity 4 Intellect 6 Presence 2 Dodge 12
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Heavy Pistol . . . . . . . . . . . . . . +8, . . . . DC


. . . . 19
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
4/1
Unarmed . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 10
Powers
ü Mind Control Chips (37 PP) Hero Points: 1
ü Control: Affliction 10 (31 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Damage
Increased Duration 2: sustained, Insidious (Standard - Close - Sustained)
ü Receiver: Radio Communication 2 (6 PP) Bruises
Limited: Only to receive orders from the Mind Control Hat (Free - Rank, 1 mile - Sustained)
Dazed
ü Mind Control Hat: Radio Area Communication 2 (6 PP)
Removable; Area; Limited: Only to Mind Control Chips (Free - Rank, 1 mile - Sustained) Staggered
Incapacitated
Advantages
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Fatigue
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Fatigued
Equipment 2 5 points of equipment per rank. Exhausted
Inventor Use Technology to create temporary devices.
Set-up Transfer the benefit of an interaction skill to an ally.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Heavy Pistol
Acrobatics - - 2
Background Information Athletics +1 - 1
Languages: Native Language Deception +10 8 2
Expertise: Alice in
Wonderland
+18 12 6
Expertise: Neurology +16 10 6
Insight +3 - 3
Intimidation +2 - 2
Investigation - - 6
Perception +3 - 3
Persuasion +2 - 2
Ranged Combat: Heavy
Pistol
+8 4 4
Sleight of Hand +12 8 4
Stealth +6 4 2
Technology +16 10 6
Treatment +10 4 6
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Madame Xanadu
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 187 PP; Abilities 46 + Powers 69 + Advantages 10 +
Skills 39 (78 ranks) + Defenses 23
Abilities
Strength 0 Agility 1 Fighting 4 Awareness 5 Defenses
Stamina 2 Dexterity 2 Intellect 5 Presence 4 Dodge 8
Offense Initiative: +1 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Athame . . . . . . . . . . . . . . . . . . .+8, . . . DC
. . . . 16
. . . ..............Piercing,
....................Crit .........19-20...........................................................................Fortitude ........................ . . . . 6 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
2
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 14
Powers
ü Bargain with Death (46 PP) Hero Points: 1
ü Immortality 20 (43 PP)
Return after 3 seconds; Insidious, Subtle 2: undetectable (Personal - Permanent) Damage
ü Immunity 3 (3 PP)
Aging, Disease, Poison (Personal - Permanent) Bruises
ü Seer: Senses 23 (23 PP) Dazed
Acute: Magic, Acute (Type): Cognition, Analytical: Magic, Analytical (Type): Cognition, Awareness:
Mystic, Detect: Magic 1, Extended: Postcognition 4: x10k, Postcognition, Precognition, Ranged: Staggered
Magic, Ranged: Precognition, Ranged: Postcognition (Personal - Permanent) Incapacitated

Advantages Fatigue
Artificer Use Expertise (Magic) to create temporary magical devices. Fatigued
Attractive Circumstance bonus to interaction based on your looks. Exhausted
Equipment 2 5 points of equipment per rank.
Languages 4 Speak and understand additional languages.
Ritualist Use Expertise (Magic) to create and perform rituals.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet

Hokus & Pokus Occult Curiosities (Headquarters)


Toughness 8, Size Small
Features:
Library, Living Space, Secret 1, Security System 1, Self-repairing 1, Workshop
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 1 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 7

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Athame (Knife), Hokus & Pokus Occult Curiosities
Acrobatics - - 1
Background Information Athletics +0 -
Languages: Choose any 8 languages, Native Language Close Combat: Athame +8 4 4
Deception +12 8 4
Expertise: History +13 8 5
Expertise: Magic +20 15 5
Insight +15 10 5
Intimidation +4 - 4
Investigation - - 5
Perception +13 8 5
Persuasion +13 9 4
Sleight of Hand +10 8 2
Stealth +9 8 1
Technology - - 5
Treatment - - 5
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Magenta
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 134 PP; Abilities 38 + Powers 50 + Advantages 5 +
Skills 17 (34 ranks) + Defenses 24
Abilities
Strength 1 Agility 2 Fighting 2 Awareness 2 Defenses
Stamina 3 Dexterity 3 Intellect 3 Presence 3 Dodge 10
Offense Initiative: +2 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Electromagnetic Blast: Blast 12 . +10, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Magnetic Control: Move Object
. +10,
. . . . . DC
. . . . 22
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness . . . . . . . . . . . . . . . . . .11 ................
12
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will
.. .. .. . . . . . . . . . . . . . . . . . . . . . .
8
Unarmed . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
ü Magnetic Manipulation (26 PP)
Damage
Electromagnetic Blast: Blast 12 (24 PP)
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant) Bruises
EM Pulse: Burst Area Affliction 11 (1 PP) Dazed
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, DC 21; Alternate
Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 21; Limited: electrical devices, Staggered
robots, and cybernetics (Standard - Close - Instant) Incapacitated
Magnetic Control: Move Object 12 (1 PP)
100 tons; Precise; Limited Material: metal (Standard - Ranged, 300/600/1200 ft. - Sustained)
Fatigue
ü Repulsor Flight: Flight 8 (16 PP)
Speed: 500 miles/hour, 1 mile/round (Free - Personal - Sustained) Fatigued
ü Static Aura: Force Field 8 (8 PP) Exhausted
+8 Toughness (Personal - Sustained)

Advantages
Attractive Circumstance bonus to interaction based on your looks.
Fascinate (Persuasion) Use an interaction skill to entrance others.
Move-by Action Move both before and after your standard action.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Repulsor Flight: Flight 8 - Speed: 500 miles/hour, 1 mile/round
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 2
Athletics +5 4 1
Deception +7 4 3
Insight +2 - 2
Intimidation +8 5 3
Investigation - - 3
Perception +9 7 2
Persuasion +10 7 3
Ranged Combat: Magnetic
Manipulation
+10 7 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology - - 3
Treatment - - 3
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Magog
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 210 PP; Abilities 80 + Powers 59 + Advantages 15 +
Skills 26 (52 ranks) + Defenses 30
Abilities
Strength 11 Agility 3 Fighting 10 Awareness 2 Defenses
Stamina 6 Dexterity 3 Intellect 1 Presence 4
13 Dodge
Offense Initiative: +3 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Plasma Generation: Damage
. +12,
. . . . . DC
. . . . 29
. . . . . . . . . 350/700/1400
. . . . . . . . . . . . . . .ft.,
. . . Crit
. . . . .18-20
Fortitude ................
14
Staff Strike: Strength-based
. +13,
. . . . . DC
. . . . 28
. . . . . . . . . Crit
. . . . .19-20
...............................................................................
Toughness 12
Damage 2 Impervious: +4
Throw . . . . . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .26
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Will 10
Unarmed . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .26
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .

Hero Points: 1
Powers
ü Cybernetic Arm (6 PP)
Damage
Deflect 14 (5 PP)
Limited: Energy, Reduced Range: close (Standard - Close - Instant) Bruises
ü Enhanced Strength 2 (1 PP) Dazed
+2 STR; Limited: left arm, Limited to Lifting (Free - Personal - Sustained)
Staggered
ü Enhanced Durability: Protection 6 (10 PP)
+6 Toughness; Impervious [4 ranks only] (Personal - Permanent) Incapacitated
ü Enhanced Vision: Senses 6 (6 PP)
Darkvision, Extended: Vision 1: x10, Infravision, Low-light Vision, Rapid: Vision 1 (Personal - Fatigue
Permanent)
ü Golden Staff of Magog (6 PP) Fatigued
Easily Removable (indestructible) Exhausted
ü Enhanced Trait 2 (2 PP)
Advantages: Improved Critical 2 (Free - Personal - Sustained)
ü Plasma Blast Bonuses: Enhanced Trait 4 (2 PP)
Advantages: Accurate Attack, Ranged Attack 3; Limited: Plasma Blast (Free - Personal -
Sustained)
Staff Strike: Strength-based Damage 2 (3 PP)
DC 28, Advantages: Improved Critical (Standard - Close - Instant)
Plasma Generation: Damage 14 (23 PP)
DC 29; Increased Range: ranged, Penetrating 6, Split 3: 4 targets; Limited: rank 7 without Golden
Staff (Standard - Ranged, 350/700/1400 ft. - Instant)
ü Ranged Attack Fix: Enhanced Trait 6 (6 PP)
Advantages: Ranged Attack 6 (Free - Personal - Sustained)
ü Super-Strength: Enhanced Strength 2 (2 PP)
+2 STR; Limited to Lifting (Free - Personal - Sustained)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Close Attack 3 +1 bonus to close attack checks per rank.
Fearless Immune to fear effects.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical 2: Plasma Blast +1 to critical threat range with an attack per rank.
Improved Critical: Golden Staff of Magog +1 to critical threat range with an attack per
rank.
Inspire 2 Spend a hero point to grant allies a +1 circumstance bonus per rank.
Leadership Spend a hero point to remove a condition from an ally.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus. Acrobatics - - 3
Quick Draw Draw a weapon as a free action. Athletics +15 4 11
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Deception +8 4 4
Ranged Attack 6 +1 bonus to ranged attack checks per rank.
Startle Use Intimidation to feint in combat. Expertise: Tactics +9 8 1
Takedown Free extra attack when you incapacitate a minion. Insight +6 4 2
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Intimidation +11 7 4
Movement Investigation - - 1
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Perception +8 6 2
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; Persuasion +8 4 4
vertical: 5 ft.; standing vert.: 2.5 ft.
Sleight of Hand - - 3
Throwing Distance - Throw 3.2 ktons 6 feet; throw 800 tons 30 feet;
throw 200 tons 120 feet Stealth +7 4 3
Background Information Technology +7 6 1
Languages: Native Language Treatment - - 1
Vehicles +8 5 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Major Disaster
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 133 PP; Abilities 28 + Powers 65 + Advantages 4 +
Skills 18 (36 ranks) + Defenses 18
Abilities
Strength 3 Agility 2 Fighting 2 Awareness 1 Defenses
Stamina 3 Dexterity 1 Intellect 1 Presence 1 Dodge 6
Offense Initiative: +2 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
Earth Moving/High Winds: Move Fortitude
Object 16 +8,
. . . . DC
. . . . 31
. . . .. .. .. .. .. .. ..400/800/1600
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Mass Destruction: Burst Area


. DC
. . . .27
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Toughness 11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 6
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Will ...............
Unarmed . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . .18
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
...................................................................
Hero Points: 1
Powers
ü Disaster Control (57 PP) Damage
ü Buffeted Object Screen (2 PP) Bruises
Deflect 14 (14 PP) Dazed
[0 active, 0/48 PP, 1/r] (Standard - Ranged, 350/700/1400 ft. - Instant)
Staggered
Enhanced Trait 7 (7 PP)
[0 active, 0/48 PP, 1/r], Dodge +7 ( +13) (Free - Personal - Sustained) Incapacitated
Earth Moving/High Winds: Move Object 16 (49 PP)
[0 active, 0/48 PP, 3/r], 1600 tons, DC 31; Damaging (Standard - Ranged, 400/800/1600 ft. - Fatigue
Sustained)
Earthquake/Storm Buffeting: Burst Area Affliction 12 (2 PP) Fatigued
[0 active, 0/48 PP, 3/r], 1st degree: Hindered, 2nd degree: Prone, 3rd degree: Incapacitated, DC Exhausted
22; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 22 (Standard - Close -
Instant)
Mass Destruction: Burst Area Damage 12 (2 PP)
[0 active, 0/48 PP, 3/r], DC 27; Burst Area 2: 60 feet radius sphere, DC 22 (Standard - Close -
Instant)
Ride on Moving Fault Line: Speed 6 (2 PP)
[0 active, 0/48 PP, 1/r], Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained)
ü Force Field 8 (8 PP)
+8 Toughness (Personal - Sustained)

Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Redirect Use Deception to redirect a missed attack at another target.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 120 miles/hour, 1800 feet/round (run 250 miles/hour, 0.5
miles/round; swim 30 miles/hour, 500 feet/r
Ride on Moving Fault Line: Speed 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 2
Athletics +9 6 3
Deception +8 7 1
Insight +6 5 1
Intimidation +8 7 1
Investigation - - 1
Perception +1 - 1
Persuasion +5 4 1
Ranged Combat: Disaster
Control
+8 7 1
Sleight of Hand - - 1
Stealth +2 - 2
Technology - - 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Major Force
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 230 PP; Abilities 82 + Powers 104 + Advantages 12 +
Skills 15 (30 ranks) + Defenses 17
Abilities
Strength 17 Agility 2 Fighting 8 Awareness 1 Defenses
Stamina 12 Dexterity 1 Intellect 0 Presence 0
8Dodge
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Dark Matter Blast: Blast 14 . +14,


. . . . . DC
. . . . 29
. . . . . . . . . 350/700/1400
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .14 ................
Quantum Blast: Blast 17 +8, . . . . DC
. . . . 32
. . . .. .. .. .. .. .. ..170/425/850
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Toughness 14
Quantum Burst: Burst Area
. DC
. . . .25
. . . .. .. .. .. .. .. .. .. .Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Impervious:
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. ..+14
.. .. .. .. .. .. .. .. .. .. .. ..
Damage 10
Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .32
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 . .. .. . . . . . . . .8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Will ...............
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .32
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü Dilustel Covering (28 PP) Damage
ü Immortality: Immortality 1 (2 PP) Bruises
Return after 2 weeks (Personal - Permanent)
ü Immunity: Immunity 10 (10 PP) Dazed
Life Support (Personal - Permanent) Staggered
ü Protection: Protection 2 (16 PP) Incapacitated
+2 Toughness; Impervious [12 extra ranks] (Personal - Permanent)
ü Quantum Channeling (40 PP) Fatigue
ü Flight: Flight 12 (24 PP)
Speed: 8000 miles/hour, 16 miles/round (Free - Personal - Sustained) Fatigued
Leaping: Leaping 9 (9 PP) Exhausted
Leap 0.5 miles at 250 miles/hour in 6 seconds (Free - Personal - Instant)
ü Power-lifting: Power-lifting 5 (5 PP)
+5 STR for lifting (Reaction - Personal - Continuous)
ü Regeneration: Regeneration 1 (2 PP)
Every 10 rounds; Persistent (Personal - Permanent)
ü Quantum Manipulation (36 PP)
Dark Matter Blast: Blast 14 (1 PP)
DC 29; Accurate 2: +4, Split 2: 3 targets (Standard - Ranged, 350/700/1400 ft. - Instant)
Dark Matter Constructs: Create 7 (1 PP)
Volume: 125 cft., DC 17; Increased Duration: continuous, Movable, Precise (Standard - Ranged,
175/350/700 ft. - Continuous)
Quantum Blast: Blast 17 (32 PP)
DC 32; Diminished Range, Inaccurate: -2 (Standard - Ranged, 170/425/850 ft. - Instant)
Quantum Burst: Burst Area Damage 10 (1 PP)
DC 25; Burst Area 2: 60 feet radius sphere, DC 20 (Standard - Close - Instant)
Quantum Drain: Broad Concentration Progressive Weaken 6 (1 PP)
Affects: All Electromagnetic Energy Powers, Resisted by: Fortitude, DC 16; Broad: all EM Energy,
Concentration, Progressive (Standard - Close - Concent)

Advantages
All-out Attack Trade active defense for attack bonus.
Benefit, Security Clearance: Choose Clearance Gain a significant perquisite or fringe
benefit.
Power Attack Trade attack bonus for effect bonus.
Ranged Attack 9 +1 bonus to ranged attack checks per rank.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 2
Flight: Flight 12 - Speed: 8000 miles/hour, 16 miles/round
Athletics +22 5 17
Leaping: Leaping 9 - Leap 0.5 miles at 250 miles/hour in 6 seconds
Routine Jump Distance - Running jump: 32 ft.; standing: 16 ft.; vertical: Close Combat: Unarmed +11 3 8
6.4 ft.; standing vert.: 3.2 ft.
Deception +2 2
Throwing Distance - Throw 400 ktons 6 feet; throw 100 ktons 30 feet;
throw 25 ktons 120 feet Expertise: Military Science +3 3

Complications Insight +1 - 1
Captain Atom When Captain Atom pushes his ability to absorb energy Intimidation +8 8
past its normal limits, the accumulated energy “overwash” propels him
through time. The exact amount of Investigation +2 2
time traveled is up to the needs of the plot, but a rule of thumb is to
take the rank of the triggering effect and compare it to the Time column Perception +4 3 1
of the basic rank chart – this is how much time is jumped past.
Persuasion +4 4
Fish Out of Water Nathaniel missed a lot of history and there are gaps
Ranged Combat: Quantum
in what should be his basic store of common/general knowledge.
Blast
+1 - 1

Background Information Sleight of Hand - - 1


Languages: Native Language Stealth +2 - 2
Technology - -
Treatment - -
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mammoth
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 107 PP; Abilities 44 + Powers 23 + Advantages 9 +
Skills 14 (28 ranks) + Defenses 17
Abilities
Strength 14 Agility 1 Fighting 2 Awareness -2 Defenses
Stamina 12 Dexterity -1 Intellect -2 Presence 2 Dodge 4
Offense Initiative: +1 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 29
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 18
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .29
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .18-20. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
18
Impervious: +6
Powers
ü Charge (6 PP)
Will 2
Leaping: Leaping 3 (3 PP)
Leap 60 feet at 16 miles/hour (Free - Personal - Instant) Hero Points: 1
ü Speed: Speed 3 (3 PP)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained)
Damage
ü Mammoth: Growth 2 (5 PP)
+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent Bruises
(Free - Personal - Permanent)
Dazed
ü Thick-Skinned: Protection 6 (12 PP)
+6 Toughness; Impervious (Personal - Permanent) Staggered
Incapacitated
Advantages
All-out Attack Trade active defense for attack bonus.
Fatigue
Chokehold Suffocate an opponent you have successfully grabbed. Fatigued
Extraordinary Effort Gain two benefits when using extra effort. Exhausted
Improved Critical 2: Unarmed +1 to critical threat range with an attack per rank.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Smash No penalty for the smash action.
Interpose Take an attack meant for an ally.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 16 miles/hour, 250 feet/round (run 30 miles/hour, 500 feet/round;
swim 4 miles/hour, 60 feet/round)
Leaping: Leaping 3 - Leap 60 feet at 16 miles/hour
Routine Jump Distance - Running jump: 30 ft.; standing: 15 ft.; vertical: 6 ft.; standing vert.:
3 ft.
Speed: Speed 3 - Speed: 16 miles/hour, 250 feet/round
Throwing Distance - Throw 1600 tons 6 feet; throw 400 tons 30 feet; throw 100 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
- Custom Complication - Mammoth is simple-minded and lacks the
ability to understand complicated plans and ideas. This makes him easy Acrobatics - - 1
to lead, but hard to predict...especially when tricked or lied to.
Athletics +20 6 14
Background Information Close Combat: Unarmed +8 6 2
Languages: Native Language Deception +2 - 2
Insight -2 - -2
Intimidation +13 10 2 +1
Investigation - - -2
Perception -2 - -2
Persuasion +2 - 2
Ranged Combat: Throw +5 6 -1
Sleight of Hand - - -1
Stealth -1 - 1 -2
Technology - - -2
Treatment - - -2
Vehicles - - -1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Man-Bat
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 136 PP; Abilities 82 + Powers 9 + Advantages 8 + Skills
25 (50 ranks) + Defenses 12
Abilities
Strength 6 Agility 7 Fighting 10 Awareness 3 Defenses
Stamina 6 Dexterity 4 Intellect 4 Presence 1 Dodge 10
Offense Initiative: +11 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Claws: Strength-based Damage
. +11,
. . . . . DC
. . . . 22
. . . . . . . . . Crit . . . . .19-20
Fortitude ................
1
Throw . . . . . . . . . . . . . . . . . . . . . +4,
. . . . DC
. . . . 21
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .8/6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
8
Powers Hero Points: 1
ü Bat Wings: Flight 5 (5 PP)
Speed: 60 miles/hour, 900 feet/round; Wings (Free - Personal - Sustained)
Claws: Strength-based Damage 1 (1 PP) Damage
DC 22 (Standard - Close - Instant)
Bruises
ü Echolocation: Senses 3 (3 PP)
Accurate: Hearing, Extended: Hearing 1: x10 (Personal - Permanent) Dazed
Staggered
Advantages Incapacitated
Close Attack +1 bonus to close attack checks per rank.
Defensive Roll 2 +1 active defense bonus to Toughness per rank. Fatigue
Favored Environment: Nighttime Circumstance bonus to attack or defense in an Fatigued
environment.
Exhausted
Improved Critical: Claws +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Move-by Action Move both before and after your standard action.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Bat Wings: Flight 5 - Speed: 60 miles/hour, 900 feet/round
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: 4.8 ft.; standing
vert.: 2.4 ft.
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw 800 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +15 8 7
Athletics +14 8 6
Deception +1 - 1
Expertise: Zoology +12 8 4
Insight +3 - 3
Intimidation +9 8 1
Investigation - - 4
Perception +13 10 3
Persuasion +1 - 1
Sleight of Hand - - 4
Stealth +15 8 7
Technology - - 4
Treatment - - 4
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Manhunter (Kate Spencer)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 134 PP; Abilities 38 + Powers 32 + Advantages 6 + Skills
34 (67 ranks) + Defenses 24
Abilities
Strength 4 Agility 2 Fighting 5 Awareness 1 Defenses
Stamina 2 Dexterity 3 Intellect 2 Presence 2 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Damage 5 . . . . . . . . . . . . . . . . .+13, . . . . .DC


. . . .20
. . . ...........125/250/500
..........................ft., .......Crit.........20 ..............................................................Fortitude ........................... . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/7
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 6
Powers
ü Clawed Gauntlets (4 PP) Hero Points: 1
Removable
ü Movement 1 (1 PP) Damage
Safe Fall; Limited: Must be near a surface (Free - Personal - Sustained)
Strength Effect (4 PP) Bruises
Penetrating 4 (Standard - Close - Instant) Dazed
ü Darkstar Uniform (7 PP)
Removable Staggered
ü Enhanced Strength 2 (4 PP) Incapacitated
+2 STR (Free - Personal - Sustained)
ü Protection 5 (5 PP) Fatigue
+5 Toughness (Personal - Permanent)
Fatigued
ü Manhunter Mask (10 PP)
Removable Exhausted
ü Immunity 10 (10 PP)
Common Descriptor: Mental effects (Personal - Permanent)
ü Senses 2 (2 PP)
Darkvision (Personal - Permanent)
ü Power Staff (11 PP)
Easily Removable
Damage 5 (10 PP)
DC 20; Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
Leaping 7 (7 PP)
Leap 900 feet at 250 miles/hour (Free - Personal - Instant)

Advantages
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Contacts Make an initial Investigation check in one minute.
Defensive Roll +1 active defense bonus to Toughness per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Smash No penalty for the smash action.
Power Attack Trade attack bonus for effect bonus.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Leaping 7 - Leap 900 feet at 250 miles/hour
Movement 1 - Safe Fall
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw
200 lbs. 120 feet Acrobatics +8 6 2

Background Information Athletics +10 6 4

Languages: Native Language Close Combat: Unarmed +14 9 5


Deception +2 - 2
Expertise: Law +8 6 2
Insight +8 7 1
Intimidation +6 4 2
Investigation +8 6 2
Perception +8 7 1
Persuasion +2 - 2
Ranged Combat: Power
Staff
+13 10 3
Sleight of Hand - - 3
Stealth +8 6 2
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Manhunter (Kirk DePaul)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 138 PP; Abilities 62 + Powers 3 + Advantages 28 + Skills
25 (49 ranks) + Defenses 20
Abilities
Strength 3 Agility 4 Fighting 8 Awareness 3 Defenses
Stamina 3 Dexterity 4 Intellect 1 Presence 5 Dodge 11
Offense Initiative: +8 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Katar (Long Dagger): Strength-
. +13,
. . . . . DC
. . . . 20
. . . . . . . . . Crit . . . . .20
Fortitude ...............
based Damage 2
Mauser . . . . . . . . . . . . . . . . . . . +11,
. . . . . .DC. . . 19
. . . . .. .. .. .. .. .Ballistic,
. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . 6/3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .................
Shuriken . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .18. . . ...........Multiattack
........................./..Piercing, .....................Crit .........20 ............................................................Will .............. . . . . . . . . . . . . . . . . . .
8
Throw . . . . . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .20
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ....................................................................Hero .............Points:
.................. 1 ..................

Powers Damage
ü Healing Nanobots: Regeneration 3 (3 PP)
Every 3.33 rounds (Personal - Permanent) Bruises
Katar (Long Dagger): Strength-based Damage 2 (2 EP) Dazed
DC 20 (Standard - Close - Instant)
Staggered
Advantages Incapacitated

Accurate Attack Trade effect DC for attack bonus. Fatigue


Assessment Use Insight to learn an opponent's combat capabilities.
Fatigued
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 2 +1 bonus to close attack checks per rank. Exhausted
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Great Endurance +5 on checks involving endurance.
Improved Initiative +4 bonus to initiative checks per rank.
Instant Up Stand from prone as a free action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Ranged Attack 7 +1 bonus to ranged attack checks per rank.
Takedown Free extra attack when you incapacitate a minion.
Throwing Mastery 2 +1 damage bonus with thrown weapons per rank.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 16 ft.; standing: 8 ft.; vertical: 3.2 ft.; standing
vert.: 1.6 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Katar (Long Dagger) [Katar (Long Dagger): Strength-based
Damage 2, DC 20], Mauser (Heavy Pistol), Shuriken Acrobatics +9 5 4
Athletics +6 3 3
Background Information
Close Combat: Katar +11 3 8
Languages: Native Language
Deception +11 6 5
Expertise: Tracking +6 5 1
Insight +7 4 3
Intimidation +8 3 5
Investigation - - 1
Perception +8 5 3
Persuasion +8 3 5
Sleight of Hand +6 2 4
Stealth +9 5 4
Technology - - 1
Treatment +4 3 1
Vehicles +6 2 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Manhunter (Paul Kirk)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 177 PP; Abilities 74 + Powers 3 + Advantages 32 +
Skills 46 (91 ranks) + Defenses 22
Abilities
Strength 3 Agility 6 Fighting 10 Awareness 4 Defenses
Stamina 4 Dexterity 5 Intellect 1 Presence 4 Dodge 14
Offense Initiative: +10 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Katar (Long Dagger): Strength-
. +19,
. . . . . DC
. . . . 20
. . . . . . . . . Crit . . . . .20
Fortitude ...............
based Damage 2
Mauser . . . . . . . . . . . . . . . . . . . +18,
. . . . . .DC. . . 19
. . . . .. .. .. .. .. .Ballistic,
. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . 8/4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness .................
Shuriken . . . . . . . . . . . . . . . . .+18, . . . . .DC
. . . .18. . . ...........Multiattack
........................./..Piercing, .....................Crit .........20 ............................................................Will .............. . . . . . . . . . . . . . . . . . .
9
Throw . . . . . . . . . . . . . . . . . . . . .+13,
. . . . .DC
. . . .20
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ....................................................................Hero .............Points:
.................. 1 ..................

Powers Damage
ü Healing Nanobots: Regeneration 3 (3 PP)
Every 3.33 rounds (Personal - Permanent) Bruises
Katar (Long Dagger): Strength-based Damage 2 (2 EP) Dazed
DC 20 (Standard - Close - Instant)
Staggered
Advantages Incapacitated

Accurate Attack Trade effect DC for attack bonus. Fatigue


Assessment Use Insight to learn an opponent's combat capabilities.
Fatigued
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 4 +1 bonus to close attack checks per rank. Exhausted
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Great Endurance +5 on checks involving endurance.
Improved Initiative +4 bonus to initiative checks per rank.
Instant Up Stand from prone as a free action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Concealment) Ignore attack check penalties for either cover or
concealment.
Ranged Attack 8 +1 bonus to ranged attack checks per rank.
Takedown Free extra attack when you incapacitate a minion.
Throwing Mastery 2 +1 damage bonus with thrown weapons per rank.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Katar (Long Dagger) [Katar (Long Dagger): Strength-based
Damage 2, DC 20], Mauser (Heavy Pistol), Shuriken Acrobatics +12 6 6
Athletics +13 10 3
Background Information
Close Combat: Katar +15 5 10
Languages: Native Language
Deception +10 6 4
Expertise: Tracking +10 9 1
Insight +12 8 4
Intimidation +10 6 4
Investigation - - 1
Perception +10 6 4
Persuasion +8 4 4
Ranged Combat: Guns +10 5 5
Ranged Combat: Shuriken +10 5 5
Sleight of Hand +10 5 5
Stealth +13 7 6
Technology - - 1
Treatment +6 5 1
Vehicles +9 4 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Manhunters
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 191 PP; Abilities 46 + Powers 105 + Advantages 5 +
Skills 18 (36 ranks) + Defenses 17
Abilities
Strength 9 Agility 4 Fighting 6 Awareness 1 Defenses
Stamina - Dexterity 5 Intellect 2 Presence 1 Dodge 10
Offense Initiative: +4 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Blast 12 . . . . . . . . . . . . . . . . . . .+8, . . . DC
. . . . 27
. . . ..............300/600/1200
.............................ft., ......Crit
.........20 ............................................................Fortitude ........................ Immune ...................
Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
11
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .24
. . . ...........Bludgeon,
.......................Crit
.........20
.............................................................................................Impervious:
...... . . . . . . .+6
...........

Powers Will 8
ü Armor: Protection 11 (17 PP)
+11 Toughness; Impervious [6 ranks only] (Personal - Permanent) Hero Points: 1
ü Energy Baton (15 PP)
Easily Removable Damage
Blast 12 (1 PP)
DC 27 (Standard - Ranged, 300/600/1200 ft. - Instant) Bruises
Stun: Cumulative Affliction 8 (24 PP) Dazed
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC
18; Cumulative, Increased Range: ranged (Standard - Ranged, 200/400/800 ft. - Instant) Staggered
ü Flight 11 (23 PP) Incapacitated
Speed: 4000 miles/hour, 8 miles/round (Free - Personal - Sustained)
Movement 4 (alternate) Fatigue
Environmental Adaptation: Zero-G, Space Travel 3: other galaxies (Free - Personal - Sustained)
Fatigued
ü Robot Body: Immunity 40 (40 PP)
Common Descriptor: Mental effects, Fortitude Effects (Personal - Permanent) Exhausted
ü Super-Senses: Senses 4 (4 PP)
Darkvision, Radio, Ultra-hearing (Personal - Permanent)
ü Universal Translator: Comprehend 3 (6 PP)
Languages - Read All, Languages - Speak All, Languages - Understand All (Personal - Permanent)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Favored Foe: Green Lanterns Circumstance bonus to certain checks against a type of
opponent.
Teamwork +5 bonus to support team checks.
Tracking Use Perception to follow tracks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight 11 - Speed: 4000 miles/hour, 8 miles/round
Movement 4 - Environmental Adaptation: Zero-G, Space Travel 3: other galaxies
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 4
Athletics +9 - 9
Close Combat: Unarmed +10 4 6
Deception +9 8 1
Expertise: Law Enforcement +8 6 2
Insight +8 7 1
Intimidation +1 - 1
Investigation +6 4 2
Perception +5 4 1
Persuasion +1 - 1
Ranged Combat: Energy
Baton
+8 3 5
Sleight of Hand - - 5
Stealth +4 - 4
Technology - - 2
Treatment - - 2
Vehicles - - 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mano
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 126 PP; Abilities 36 + Powers 59 + Advantages 0 +
Skills 8 (16 ranks) + Defenses 23
Abilities
Strength 2 Agility 2 Fighting 3 Awareness 2 Defenses
Stamina 4 Dexterity 3 Intellect 0 Presence 2 Dodge 9
Offense Initiative: +2 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Damage: Damage 15 . . . . .+9, . . . DC


. . . . 30
. . . .. .. .. .. .. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 8
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. . . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
10
Unarmed . . . . . . . . . . . . . . . . . +9, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 7
Powers
ü Containment Suit (14 PP) Hero Points: 1
Removable
ü Containment Suit (17 PP) Damage
ü Immunity: Immunity 11 (11 PP)
Life Support, Rare Descriptor: Own Powers (Personal - Permanent) Bruises
ü Protection: Protection 6 (6 PP) Dazed
+6 Toughness (Personal - Permanent)
Staggered
ü Disintegration Disk (45 PP)
Incapacitated
ü Damage: Damage 15 (linked)
DC 30; Penetrating 15 (Standard - Close - Instant)
ü Weaken: Weaken 15 (linked)
Fatigue
Affects: Toughness, Resisted by: Fortitude, DC 25 (Standard - Close - Instant) Fatigued
Exhausted
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Complications Skills
Total Ranks Ability Other
Toxic Atmosphere Mano breathes a poison atmosphere and suffocates
in an Earth-normal atmosphere without his containment suit. Acrobatics - - 2

Background Information Athletics +5 3 2


Close Combat: Unarmed +9 6 3
Languages: Native Language
Deception +2 - 2
Insight +2 - 2
Intimidation +6 4 2
Investigation - -
Perception +2 - 2
Persuasion +2 - 2
Ranged Combat: Throw +3 - 3
Sleight of Hand - - 3
Stealth +2 - 2
Technology +3 3
Treatment - -
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mariah Romanov
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 127 PP; Abilities 58 + Powers 0 + Advantages 18 + Skills
32 (63 ranks) + Defenses 19
Abilities
Strength 2 Agility 5 Fighting 8 Awareness 3 Defenses
Stamina 2 Dexterity 4 Intellect 3 Presence 2 Dodge 11
Offense Initiative: +5 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Saber: Strength-based Damage
. +11,
. . . . . DC
. . . . 20
. . . . . . . . . Crit . . . . .18-20
Fortitude ...............
3
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .5/2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
9
Powers Hero Points: 1
Saber: Strength-based Damage 3 (5 EP)
DC 20, Advantages: Improved Critical 2 (Standard - Close - Instant)
Damage
Advantages Bruises
Accurate Attack Trade effect DC for attack bonus. Dazed
Attractive Circumstance bonus to interaction based on your looks. Staggered
Defensive Attack Trade attack bonus for active defense bonus. Incapacitated
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 1 5 points of equipment per rank. Fatigue
Improved Aim Double circumstance bonuses for aiming.
Fatigued
Improved Critical 2: Saber: Strength-based Damage 3 +1 to critical threat range with an
attack per rank. Exhausted
Improved Defense +2 bonus to active defense when you take the defend action.
Languages 3 Speak and understand additional languages.
Ranged Attack 3 +1 bonus to ranged attack checks per rank.
Taunt Use Deception to demoralize in combat.
Teamwork +5 bonus to support team checks.
Weapon Bind Free disarm attempt when you actively defend.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Saber [Saber: Strength-based Damage 3, DC 20, Advantages:
Improved Critical 2] Acrobatics +9 4 5
Athletics +8 6 2
Complications
Close Combat: Swords +11 3 8
Inexperienced Stephanie is still finding her place as a member of the
Batman family, and has not fully integrated herself with the team. Her on- Deception +7 5 2
again, off-again romance with Tim Drake is also a source of conflict.
Expertise: Archeology +9 6 3
Background Information Expertise: Skartaris +9 6 3
Languages: Choose any 4 languages, Native Language
Expertise: Survival +7 4 3
Insight +8 5 3
Intimidation +6 4 2
Investigation - - 3
Perception +9 6 3
Persuasion +7 5 2
Ranged Combat: Throw +4 - 4
Sleight of Hand - - 4
Stealth +10 5 5
Technology - - 3
Treatment +5 2 3
Vehicles +6 2 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Martha Kent
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 28 PP; Abilities 10 + Powers 0 + Advantages 0 + Skills
12 (24 ranks) + Defenses 6
Abilities
Strength -1 Agility 0 Fighting 0 Awareness 2 Defenses
Stamina 0 Dexterity 1 Intellect 1 Presence 2 Dodge 2
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .14
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Movement Will 3
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Hero Points: 1
Routine Jump Distance - Running jump: 9 ft.; standing: 4.5 ft.; vertical: 1.8 ft.; standing
vert.: 0.9 ft.
Damage
Throwing Distance - Throw 100 lbs. 6 feet; throw 25 lbs. 30 feet; throw 6 lbs. 120 feet
Bruises
Dazed
Staggered
Incapacitated

Fatigue
Fatigued
Exhausted

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics -1 - -1
Deception +2 - 2
Expertise: Farming +7 6 1
Insight +8 6 2
Intimidation +2 - 2
Investigation - - 1
Perception +7 5 2
Persuasion +7 5 2
Sleight of Hand - - 1
Stealth +0 -
Technology +3 2 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Martian Manhunter
Male; Age: 25; Height: 6' 7"; Weight: 300 lb.
Eyes: Red; Hair: None
Power Level 14, 296 PP; Abilities 96 + Powers 135 + Advantages 6 +
Skills 30 (60 ranks) + Defenses 29
Abilities
Defenses
Strength 16 Agility 2 Fighting 8 Awareness 4
Stamina 10 Dexterity 2 Intellect 3 Presence 3 Dodge 12
Parry 13
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 13
Martian Vision: Damage 11 . +10, . . . . . DC
. . . . 26
. . . . . . . . . 275/550/1100
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 .............................................................
Toughness 13
Throw +2, DC 31 Bludgeon, Crit 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Impervious: +3
Unarmed . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .31
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 15
Powers
Hero Points: 1
ü Flight: Flight 13 (27 PP)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
Movement: Movement 1 (alternate) Damage
Space Travel 1: within solar system (Free - Personal - Sustained)
Bruises
ü Martian Durabilty (6 PP)
ü Protection: Protection 3 (6 PP) Dazed
+3 Toughness; Impervious (Personal - Permanent) Staggered
ü Martian Morphology (27 PP) Incapacitated
Density: Protection 2 (2 PP)
[0 active, 0/20 PP, 2/r], +2 Toughness; Impervious [10 extra ranks], Sustained (Free - Personal -
Sustained)
Fatigue
Intangibility: Insubstantial 4 (21 PP) Fatigued
[0 active, 0/20 PP, 5/r], Incorporeal (Free - Personal - Sustained)
Exhausted
Invisibility: Concealment 4 (2 PP)
[0 active, 0/20 PP, 2/r], All Visual Senses (Free - Personal - Sustained)
Shapeshifting: Morph 4 (2 PP)
[0 active, 0/20 PP, 5/r], +20 Deception checks to disguise; Any form (Free - Personal - Sustained)
ü Martian Senses: Senses 7 (7 PP)
Awareness: Mental, Extended: Vision 2: x100, Penetrates Concealment: Vision (Personal -
Permanent)
ü Martian Strength: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)
Martian Vision: Damage 11 (22 PP)
DC 26; Increased Range: ranged (Standard - Ranged, 275/550/1100 ft. - Instant)
ü Telepathy (42 PP)
ü Communication: Mental Communication 5 (20 PP)
(Free - Rank, Anywhere - Sustained)
ü Mind Reading: Mind Reading 11 (22 PP)
DC 21 (Standard - Perception - Sustained)

Advantages
Contacts Make an initial Investigation check in one minute.
Great Endurance +5 on checks involving endurance.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Teamwork +5 bonus to support team checks.
Trance Go into a deathlike trance that slows bodily functions.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 2
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Athletics +16 - 16
Movement: Movement 1 - Space Travel 1: within solar system
Routine Jump Distance - Running jump: 26 ft.; standing: 13 ft.; vertical: Close Combat: Unarmed +12 4 8
5.2 ft.; standing vert.: 2.6 ft.
Deception +3 - 3
Throwing Distance - Throw 100 ktons 6 feet; throw 25 ktons 30 feet;
throw 6 ktons 120 feet Insight +12 8 4

Complications Intimidation +8 5 3
Enemy His brother, Malefic. Investigation +13 10 3
Power Loss Loss of powers and reduction of Str and Sta to 2 when Perception +12 8 4
exposed to fire.
Prejudice Often feels isolated among humans, a “stranger in a strange Persuasion +8 5 3
land.” Ranged Combat: Martian
Vision
+10 8 2
Background Information Sleight of Hand - - 2
Languages: Native Language Stealth +6 4 2
Real Name: J’onn J’onzz
Aliases: John Jones, among many others
Technology +7 4 3
Occupation: Detective; adventurer Treatment - - 3
Base: Earth
Affiliation: Justice League of America Vehicles +6 4 2
Additional Details
Power Level Analysis: Offensive
- Martian Vision 10.5
- Mind Reading 11
- Unarmed 14
- Grab 12
- Throw 9
Defensive
- Close 13
- Ranged 12.5
- F/W 14
Best Skill
- Athletics 6
- Investigation 3
- Close Combat: Unarmed, Perception & Insight 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mary Marvel PL14 +10
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 220 PP; Abilities 92 + Powers 110 + Advantages 0 +
Skills 5 (10 ranks) + Defenses 13
Abilities
Strength 17 Agility 3 Fighting 6/2 Awareness 10/3 Defenses
Stamina 13 Dexterity 2 Intellect 3 Presence 3 Dodge 11
Offense Initiative: +3 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 32
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 13
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .32
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
17
Impervious: +19
Powers
ü Courage of Achilles (23 PP)
Will 15/10
Impervious: +10
ü Enhanced Trait: Enhanced Trait 13 (13 PP)
Traits: Fighting +4 ( +6 ), Will +5 ( +15) (Free - Personal - Sustained)
Hero Points: 1
ü Impervious Defense: Impervious Will 10 (10 PP)
(Free - Personal - Continuous)
ü Speed of Mercury (32 PP) Damage
Flight: Flight 15 (1 PP) Bruises
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Groundspeed (30 PP) Dazed
Quickness: Quickness 15 (15 PP) Staggered
Perform routine tasks in -15 time ranks (Free - Personal - Sustained) Incapacitated
Speed: Speed 15 (15 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Fatigue
Movement: Movement 1 (1 PP)
Dimensional: Rock of Eternity 1: one dimension, 50 lbs. (Free - Personal - Sustained) Fatigued
ü Stamina of Atlas (33 PP) Exhausted
ü Immunity: Immunity 10 (10 PP)
Life Support (Personal - Permanent)
ü Impervious Defense: Impervious Toughness 19 (19 PP)
(Free - Personal - Continuous)
ü Protection: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent)
ü Strength of Hercules: Enhanced Strength 4 (4 PP)
+4 STR; Limited to Lifting (Free - Personal - Sustained)
ü Wisdom of Solomon: Enhanced Trait 18 (18 PP)
Traits: Awareness +7 ( +10), Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-
trades (Free - Personal - Sustained)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Jack-of-all-trades Use any skill untrained.

Movement
Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000 miles/hour, 250
miles/round; swim 16000 miles/hour, 30
Flight: Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Movement: Movement 1 - Dimensional: Rock of Eternity 1: one dimension, 50 lbs.
Routine Jump Distance - Running jump: 27 ft.; standing: 13.5 ft.; vertical: 5.4 ft.; standing
vert.: 2.7 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
(Inactive) Speed: Speed 15 - Speed: 64000 miles/hour, 120 miles/round
Throwing Distance - Throw 200 ktons 6 feet; throw 50 ktons 30 feet; Acrobatics +3 - 3
throw 12 ktons 120 feet
Athletics +17 - 17
Complications Close Combat: Unarmed +11 5 6
Enemy Dr. Thaddeus Sivana (see Doctor Sivana). Deception +3 - 3
Identity Mary Batson’s normal form is Str 0, Sta 0, Fgt 2, and Awe 3, with
corresponding Insight +13 3 10
adjustments to her skill ranks and defenses.
Intimidation +3 - 3
Power Loss No powers as Mary Batson. Mary Marvel can lose her
powers if tricked into saying her magic word. Investigation +3 - 3
Young Mary Marvel is slightly more mature than Billy, but is also really
just a kid at heart, and sometimes makes foolish or impulsive choices. Perception +12 2 10
Persuasion +3 - 3
Background Information
Sleight of Hand +2 - 2
Languages: Native Language
Stealth +3 - 3
Technology +3 - 3
Treatment +3 - 3
Vehicles +2 - 2

Validation Report
Validation Report (1 issues): Stamina of Atlas - Impervious Defense: Impervious Toughness 19: More ranks are present than ranks
of
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Master
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 59 PP; Abilities 22 + Powers 0 + Advantages 5 + Skills
16 (32 ranks) + Defenses 16
Abilities
Strength 2 Agility 1 Fighting 1 Awareness 0 Defenses
Stamina 2 Dexterity 1 Intellect 2 Presence 2 Dodge 6
Offense Initiative: +1 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Dagger . . . . . . . . . . . . . . . . . . . .+4,. . . .DC


. . . .18
. . . . . . . . . .Piercing,
. . . . . . . . . .Crit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude
. . . . 19-20 . . . . . . . . . . . . . . . .4 ...............
Light Pistol . . . . . . . . . . . . . . +4, . . . . DC
. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . .
2
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Will
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Connected Call in assistance or favors with a Persuasion check.
Equipment 2 5 points of equipment per rank. Damage
Quick Draw Draw a weapon as a free action. Bruises
Ritualist Use Expertise (Magic) to create and perform rituals. Dazed
Staggered
Movement
Incapacitated
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Fatigue
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: 2.4 ft.; standing
vert.: 1.2 ft. Fatigued
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Dagger (Knife), Light Pistol
Acrobatics - - 1
Background Information Athletics +2 - 2
Languages: Native Language Close Combat: Dagger +4 3 1
Deception +8 6 2
Expertise: Cult Lore +10 8 2
Insight +6 6
Intimidation +2 - 2
Investigation - - 2
Perception +0 -
Persuasion +8 6 2
Ranged Combat: Guns +4 3 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - - 2
Treatment - - 2
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Master #2
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 77 PP; Abilities 32 + Powers 0 + Advantages 5 + Skills
28 (56 ranks) + Defenses 12
Abilities
Strength 1 Agility 3 Fighting 6 Awareness 2 Defenses
Stamina 1 Dexterity 3 Intellect 0 Presence 0 Dodge 7
Offense Initiative: +7 Parry 7
Attack Name Attack Bonus & Resistance DC Notes

Shuriken . . . . . . . . . . . . . . . . . +3, . . . . DC
. . . .16
. . . . . . . . . .Multiattack
. . . . . . . . . . . . /. Piercing, . . . . . . . . . . .Crit . . . .20 . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .5 ...............
Sword . . . . . . . . . . . . . . . . . . . .+6, . . . .DC
. . . .19
. . . . . . . . . .Slashing,
. . . . . . . . . . Crit . . . . .19-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
3/1
Throw . . . . . . . . . . . . . . . . . . . . . +9,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Will
Unarmed . . . . . . . . . . . . . . . . . +6, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...............

Advantages Hero Points: 1


Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank. Damage
Improved Initiative +4 bonus to initiative checks per rank. Bruises
Dazed
Movement Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Incapacitated
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical: 3.4 ft.; standing
vert.: 1.7 ft. Fatigue
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet Fatigued
Exhausted

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Equipment Skills
Total Ranks Ability Other
Shuriken, Sword
Acrobatics +10 7 3
Background Information Athletics +7 6 1
Languages: Native Language Deception +6 6
Expertise: Ninja Lore +8 8
Insight +2 - 2
Intimidation +5 5
Investigation - -
Perception +6 4 2
Persuasion +0 -
Ranged Combat: Throw +9 6 3
Sleight of Hand +9 6 3
Stealth +11 8 3
Technology - -
Treatment - -
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mathilda Hunkel
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 49 PP; Abilities 22 + Powers 0 + Advantages 3 + Skills
16 (32 ranks) + Defenses 8
Abilities
Strength 1 Agility 0 Fighting 3 Awareness 2 Defenses
Stamina 1 Dexterity 1 Intellect 1 Presence 2 Dodge 3
Offense Initiative: +0 Parry 3
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Advantages Will 6
All-out Attack Trade active defense for attack bonus.
Connected Call in assistance or favors with a Persuasion check. Hero Points: 1
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage
bonus. Damage
Movement Bruises
Dazed
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Staggered
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing Incapacitated
vert.: 1.1 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Age Ma Hunkel is senior citizen.
Family Responsibility Hunkel has only recently rejoined her large and Acrobatics - -
rambunctious family.
Athletics +1 - 1
Background Information Close Combat: Unarmed +7 4 3
Languages: Native Language Deception +5 3 2
Expertise: Cooking +8 7 1
Insight +7 5 2
Intimidation +5 3 2
Investigation - - 1
Perception +7 5 2
Persuasion +7 5 2
Sleight of Hand - - 1
Stealth +0 -
Technology - - 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Matthew "Red" Ryan
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 135 PP; Abilities 56 + Powers 0 + Advantages 24 + Skills
30 (60 ranks) + Defenses 25
Abilities
Strength 4 Agility 3 Fighting 4 Awareness 2 Defenses
Stamina 4 Dexterity 5 Intellect 3 Presence 3 Dodge 9
Offense Initiative: +7 Parry 11
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +5,
. . . . DC
. . . . 19
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .19
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
7/4
Advantages Will 6
All-out Attack Trade active defense for attack bonus.
Attractive Circumstance bonus to interaction based on your looks. Hero Points: 1
Connected Call in assistance or favors with a Persuasion check.
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Damage
Diehard Automatically stabilize when dying. Bruises
Equipment 4 5 points of equipment per rank. Dazed
Evasion Circumstance bonus to avoid area effects. Staggered
Fearless Immune to fear effects.
Incapacitated
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Initiative +4 bonus to initiative checks per rank. Fatigue
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage
bonus. Fatigued
Languages 2 Speak and understand additional languages. Exhausted
Luck Re-roll a die roll once per rank.
Power Attack Trade attack bonus for effect bonus.
Teamwork +5 bonus to support team checks.
Ultimate Effort: Acrobatics Spend a hero point to get an effective 20 on a specific check.
Ultimate Effort: Athletics Spend a hero point to get an effective 20 on a specific check.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw 200 lbs. 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
HQ, Vehicle and exrtra 20
Acrobatics +8 5 3
Background Information Athletics +12 8 4
Languages: Choose any 2 languages, Native Language Close Combat: Improvised
+8 4 4
Weapon
Close Combat: Unarmed +10 6 4
Deception +8 5 3
Expertise: Electronics +8 5 3
Insight +9 7 2
Intimidation +3 - 3
Investigation - - 3
Perception +8 6 2
Persuasion +12 9 3
Sleight of Hand - - 5
Stealth +3 - 3
Technology - - 3
Treatment - - 3
Vehicles +10 5 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Max Mercury
Male; Age: 25; Height: 5' 11"; Weight: 179 lb.
Eyes: Blond; Hair: Blue
Power Level 12, 197 PP; Abilities 42 + Powers 97 + Advantages 4 +
Skills 32 (64 ranks) + Defenses 22
Abilities
Defenses
Strength 2 Agility 3 Fighting 4 Awareness 2
Stamina 3 Dexterity 3 Intellect 3 Presence 1 Dodge 16/7
Parry 16/7
Offense Initiative: +35
Attack Name Attack Bonus & Resistance DC Notes Fortitude 10
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 7/3
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 10
Powers
ü Molecular Control: Insubstantial 4 (20 PP) Hero Points: 1
Incorporeal (Free - Personal - Sustained)
ü Speed-Force Aura: Immunity 1 (1 PP)
Environmental Condition: Friction Heat (Personal - Permanent)
Damage
ü Super-Speed (76 PP) Bruises
ü Enhanced Trait: Enhanced Trait 42 (42 PP) Dazed
Traits: Dodge +9 ( +16), Parry +9 ( +16), Advantages: Agile Feint, Close Attack 4, Defensive Roll
4, Evasion 2, Improved Initiative 8, Instant Up, Interpose, Move-by Action, Seize Initiative, Staggered
Takedown (Free - Personal - Sustained) Incapacitated
ü Quick Change: Feature 1 (1 PP)
(Personal - Permanent)
Fatigue
ü Quickness: Quickness 15 (15 PP)
Perform routine tasks in -15 time ranks (Free - Personal - Sustained) Fatigued
ü Run on Walls & Water: Movement 3 (3 PP) Exhausted
Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: only while
moving (Free - Personal - Sustained)
ü Speed: Speed 15 (15 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)

Advantages
Agile Feint Feint using Acrobatics skill or Speed rank.
Benefit, Cipher Gain a significant perquisite or fringe benefit.
Close Attack 4 +1 bonus to close attack checks per rank.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Evasion 2 Circumstance bonus to avoid area effects.
Improved Initiative 8 +4 bonus to initiative checks per rank.
Instant Up Stand from prone as a free action.
Interpose Take an attack meant for an ally.
Languages 3 Speak and understand additional languages.
Move-by Action Move both before and after your standard action.
Seize Initiative Spend a hero point to go first in the initiative order.
Takedown Free extra attack when you incapacitate a minion.

Movement
Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000 miles/hour, 250
miles/round; swim 16000 miles/hour, 30
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Run on Walls & Water: Movement 3 - Wall-crawling 2: full speed, Water
Walking 1: you sink if you are prone Acrobatics +9 6 3
Speed: Speed 15 - Speed: 64000 miles/hour, 120 miles/round
Athletics +8 6 2
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
50 lbs. 120 feet Close Combat: Unarmed +6 2 4

Complications Deception +6 5 1
Expertise: American Indian
Enemies The Flash has an extensive Rogues Gallery of foes out Culture
+12 9 3
to get him.
Relationship His wife, Linda, children, and the greater “Flash family.”
Expertise: Chemistry +7 4 3
Weakness Extra effort involving Speed threatens to draw the Flash into Expertise: The Speed Force +12 9 3
the Speed Force.
Insight +7 5 2
Background Information Intimidation +5 4 1
Languages: Chinese (Mandarin), Japanese, Native Language, Investigation - - 3
Other Language, Russian
Real Name: Bartholomew “Barry” Allen
Perception +7 5 2
Occupation: Police scientist Persuasion +6 5 1
Base: Central City
Affiliation: Justice League of America Sleight of Hand - - 3
Stealth +7 4 3
Notes: Skills total is off, likely due to second Expertise skill.
Additional Details Technology - - 3
Power Level Analysis: Offensive Treatment - - 3
- Areas 10
- Unarmed 5.5 Vehicles - - 3
- Grab 4.5
- Throw 2
Defensive
- Close/Ranged 12
- F/W 9.5
Best Skills
- Forensics/Investigation/Technology 2
- Insight 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Maxwell Lord
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 14, 194 PP; Abilities 38 + Powers 92 + Advantages 18 +
Skills 28 (56 ranks) + Defenses 18
Abilities
Strength 1 Agility 1 Fighting 2 Awareness 3 Defenses
Stamina 2 Dexterity 2 Intellect 4 Presence 4 Dodge 6
Offense Initiative: +1 Parry 5
Attack Name Attack Bonus & Resistance DC Notes

Custom Light Pistol . . . . . .+7, . . . .DC


. . . .18
. . . . . . . . . .Ballistic,
. . . . . . . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fortitude . . . . . . . . . . . . . . . .5 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/2
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 10
Powers
ü Mental Conditioning: Weaken 8 (28 PP) Hero Points: 1
Affects: Will, Resisted by: Will, DC 18; Increased Duration 2: sustained, Increased Range 2:
perception, Incurable, Insidious, Subtle 2: undetectable; Limited: Only effects targets up 10’ away,
Limited: weakened only against Push effects (Standard - Perception - Sustained) Damage
ü The Push (64 PP) Bruises
Mass Push: Progressive Perception Area Affliction 10 (1 PP) Dazed
1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20;
Perception Area: DC 20, Increased Duration 2: sustained, Insidious, Progressive, Subtle 2: Staggered
undetectable; Distracting, Quirk: takes damage from the side-effect, gets a bloody nose, Side
Effect: on failure - must resist a Damage effect, DC 15 + Push, Tiring (Standard - Close - Incapacitated
Sustained)
Mental Assault: Affliction 14 (1 PP) Fatigue
Psychic, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 24; Increased
Range 2: perception, Insidious, Subtle 2: undetectable; Instant Recovery, Limited Degree Fatigued
(Standard - Perception - Instant) Exhausted
Push Mind: Concentration Progressive Affliction 12 (62 PP)
1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22;
Concentration, Increased Range 2: perception, Insidious, Progressive, Subtle 2: undetectable;
Quirk: takes damage from the side-effect, gets a bloody nose, Side Effect: on failure - must resist
a Damage effect, DC 15 + Push (Standard - Perception - Concent)

Advantages
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Wealth (well-off) Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Daze (Deception) Use Deception or Intimidation to daze an opponent.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank.
Fascinate (Deception) Use an interaction skill to entrance others.
Redirect Use Deception to redirect a missed attack at another target.
Seize Initiative Spend a hero point to go first in the initiative order.
Skill Mastery: Deception Make routine checks with one skill under any conditions.
Skill Mastery: Expertise: Tactician Make routine checks with one skill under any
conditions.
Skill Mastery: Insight Make routine checks with one skill under any conditions.
Skill Mastery: Persuasion Make routine checks with one skill under any conditions.
Taunt Use Deception to demoralize in combat.
Well-informed Immediate Investigation or Persuasion check to know something.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 1
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical:
2.2 ft.; standing vert.: 1.1 ft. Athletics +1 - 1
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw Deception +18 14 4
25 lbs. 120 feet
Expertise: Business +12 8 4
Equipment Expertise: Tactician +11 7 4
Bulletproof Vest, Custom Light Pistol (Light Pistol, Insight
Suppressor)
+13 10 3
Intimidation +4 - 4
Background Information Investigation - - 4
Languages: Native Language
Perception +3 - 3
Persuasion +16 12 4
Ranged Combat: Pistols +7 5 2
Sleight of Hand - - 2
Stealth +1 - 1
Technology - - 4
Treatment - - 4
Vehicles - - 2

Validation Report
Validation Report (1 issues): Mass Push: Progressive Perception Area Affliction 10 - Area (Perception): Domain must be specified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Medium
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 5, 28 PP; Abilities -24 + Powers 46 + Advantages 5 + Skills
0 (0 ranks) + Defenses 1
Abilities
Strength 5 Agility -1 Fighting 0 Awareness 0 Defenses
Stamina - Dexterity -1 Intellect - Presence - Dodge 0
Offense Initiative: -1 Parry 0
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-1,
. . .DC
. . . .20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .20
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
10
Impervious: +6
Powers
ü Immunity to Fortitude Effects (30 PP)
Will Immune
(Reaction - Personal - Permanent)
ü Protection 10 (16 PP) Hero Points: 1
+10 Toughness; Impervious [6 ranks only] (Personal - Permanent)

Damage
Advantages
Bruises
Close Attack 5 +1 bonus to close attack checks per rank.
Dazed
Movement Staggered
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Incapacitated
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing Fatigue
vert.: 1.5 ft.
Fatigued
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet
Exhausted

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Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - -1
Athletics +5 - 5
Close Combat: Unarmed +0 -
Deception +0 - -6 +6
Insight +0 -
Intimidation +0 - -6 +6
Investigation - - -6 +6
Perception +0 -
Persuasion +0 - -6 +6
Sleight of Hand - - -1
Stealth -1 - -1
Technology - - -6 +6
Treatment - - -6 +6
Vehicles - - -1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mento
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 159 PP; Abilities 38 + Powers 63 + Advantages 8 +
Skills 23 (46 ranks) + Defenses 27
Abilities
Strength 0 Agility 1 Fighting 2 Awareness 6 Defenses
Stamina 0 Dexterity 2 Intellect 4 Presence 4 Dodge 8
Offense Initiative: +1 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Telekinesis: Move Object 8 . +10, . . . . . DC


. . . . 18
. . . . . . . . . 200/400/800
. . . . . . . . . . . . . .ft., . . .Crit
. . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .6 ...............
Telekinetic Blast: Blast 10 . +10, . . . . . DC
. . . . 25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 .............................................................
Toughness 12
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20
Will ................

Powers Hero Points: 1


ü Mental Awareness: Senses 2 (2 PP)
Awareness: Mental Awareness, Radius: Mental Awareness (Personal - Permanent) Damage
ü Mento Helmet (61 PP)
Removable Bruises
ü Clairvoyance: Remote Sensing 6 (19 PP) Dazed
Affects: 2 Types, inc. Visual - Visual, Hearing, Range: 1800 feet; Subtle: DC 20+rank, Notes: Only
detectable by Mental Sense (Free - Rank - Sustained)
Staggered
ü Mind Over Matter (22 PP) Incapacitated
Intangibility: Insubstantial 4 (1 PP)
Incorporeal (Free - Personal - Sustained) Fatigue
Telekinesis: Move Object 8 (1 PP) Fatigued
6 tons; Accurate 4: +8 (Standard - Ranged, 200/400/800 ft. - Sustained)
Exhausted
Telekinetic Blast: Blast 10 (20 PP)
DC 25 (Standard - Ranged, 250/500/1000 ft. - Instant)
ü Telekinetic Field: Protection 12 (12 PP)
+12 Toughness; Sustained (Free - Personal - Sustained)
ü Telepathic Powers (23 PP)
Communication: Mental Area Communication 3 (1 PP)
Area, Selective (Free - Rank, Statewide or across small nation - Sustained)
Mental Blast: Blast 5 (1 PP)
DC 20; Alternate Resistance: Will, Increased Range: perception (Standard - Perception -
Instant)
Mind Control: Cumulative Affliction 5 (20 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15;
Cumulative, Increased Range 2: perception (Standard - Perception - Instant)
Mind Reading: Mind Reading 10 (1 PP)
DC 20 (Standard - Perception - Sustained)

Advantages
Benefit, Wealth 5 (billionare) Gain a significant perquisite or fringe benefit.
Inventor Use Technology to create temporary devices.
Seize Initiative Spend a hero point to go first in the initiative order.
Ultimate Effort: Will checks Spend a hero point to get an effective 20 on a specific check.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft.

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12
lbs. 120 feet Acrobatics - - 1

Complications Athletics +0 -
Disability The psi-boosting helmet adversely affects Dayton’s mentality, Deception +10 6 4
causing him to become easily distracted at inopportune times. It can
even lead to bouts of psychosis. Expertise: Business +12 8 4
Relationship Mento’s relationships with his wife and adopted son Beast Expertise: Engineering +12 8 4
Boy sometimes veer into obsessive behavior.
Secret Mento uses his mind-influencing powers on allies and friends Expertise: Science +10 6 4
without their knowledge, including his wife Elasti-Woman
Insight +6 - 6
Background Information Intimidation +4 - 4
Languages: Native Language Investigation - - 4
Perception +10 4 6
Persuasion +10 6 4
Ranged Combat: Telekinetic
Blast
+10 8 2
Sleight of Hand - - 2
Stealth +1 - 1
Technology - - 4
Treatment - - 4
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mera PL10 +11
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 161 PP; Abilities 76 + Powers 45 + Advantages 8 +
Skills 10 (20 ranks) + Defenses 22
Abilities
Strength 9 Agility 4 Fighting 8 Awareness 3 Defenses
Stamina 7 Dexterity 3 Intellect 1 Presence 3 Dodge 12
Offense Initiative: +4 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Move Object: Move Object 10 . . . . DC


+3, . . . . 25
. . . .. .. .. .. .. .. ..250/500/1000
.. .. .. .. .. .. .. .. .. .. .. .. .. .. ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 11
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Throw . . . . . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . . 24
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Toughness 8/7
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .24
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 9
Powers
ü Aquatic (6 PP) Hero Points: 1
ü Immunity: Immunity 3 (3 PP)
Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning
(Personal - Permanent)
Damage
ü Movement: Movement 1 (2 PP) Bruises
Environmental Adaptation: Aquatic (Free - Personal - Sustained)
Dazed
ü Senses: Senses 1 (1 PP)
Low-light Vision (Personal - Permanent) Staggered
ü Hard Water Powers: Create 10 (31 PP) Incapacitated
Volume: 1000 cft., DC 20; Movable (Standard - Ranged, 250/500/1000 ft. - Sustained)
Move Object: Move Object 10 (alternate) Fatigue
25 tons, DC 25; Damaging (Standard - Ranged, 250/500/1000 ft. - Sustained)
Fatigued
ü Swimming: Swimming 8 (8 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained) Exhausted

Advantages
All-out Attack Trade active defense for attack bonus.
Benefit, Status 3: Queen of Atlantis Gain a significant perquisite or fringe benefit.
Defensive Roll +1 active defense bonus to Toughness per rank.
Favored Environment: Aquatic Circumstance bonus to attack or defense in an
environment.
Languages 1 Speak and understand additional languages.
Power Attack Trade attack bonus for effect bonus.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Movement: Movement 1 - Environmental Adaptation: Aquatic
Routine Jump Distance - Running jump: 22 ft.; standing: 11 ft.; vertical: 4.4 ft.; standing
vert.: 2.2 ft.
Swimming: Swimming 8 - Speed: 120 miles/hour, 1800 feet/round
Throwing Distance - Throw 50 tons 6 feet; throw 12 tons 30 feet; throw 3 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Relationship Aquaman has a wife, Mera, ties with his former ward,
Tempest, and his friends in Atlantis. Acrobatics +7 3 4
Responsibility As King of Atlantis, Aquaman must attend to the needs of
his people and his duty to the Seven Seas, which can occasionally come Athletics +12 3 9
into conflict with his responsibilities to the JLA.
Close Combat: Unarmed +10 2 8
Temper Aquaman is known for his fierce temper.
Weakness Aquaman dehydrates when away from water for an extended Deception +3 - 3
period of time, becoming impaired, disabled, and finally incapacitated
before his condition becomes life threatening. Immersion in water Expertise: Atlantean Lore - - 1
immediately removes all accumulated conditions.
Insight +7 4 3
Background Information Intimidation +3 - 3
Languages: Atlantean, Native Language Investigation - - 1
Perception +7 4 3
Persuasion +3 - 3
Ranged Combat: Throw +7 4 3
Sleight of Hand - - 3
Stealth +4 - 4
Technology - - 1
Treatment - - 1
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mercury
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 183 PP; Abilities 62 + Powers 90 + Advantages 5 +
Skills 10 (20 ranks) + Defenses 16
Abilities
Strength 5 Agility 8 Fighting 7 Awareness 1 Defenses
Stamina 0 Dexterity 8 Intellect 1 Presence 1 Dodge 14
Offense Initiative: +8 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . Immune
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...................
Unarmed . . . . . . . . . . . . . . . . .+11, . . . . .DC
. . . .20
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
6
Impervious: +6
Powers
ü Robot Body (52 PP)
Will 4
ü Immunity 40 (40 PP)
Common Descriptor: Mental effects, Fortitude Effects (Personal - Permanent) Hero Points: 1
ü Protection 6 (12 PP)
+6 Toughness; Impervious (Personal - Permanent)
Damage
ü Shapeshifting (38 PP)
Bruises
ü Insubstantial 1 (5 PP)
Fluid (Free - Personal - Sustained) Dazed
ü Morph 4 (19 PP) Staggered
+20 Deception checks to disguise; Any form; Quirk: Limited to Same Color (Free - Personal -
Sustained) Incapacitated
ü Variable 2 (14 PP)
(Standard - Personal - Sustained) Fatigue
Fatigued
Advantages
Exhausted
Agile Feint Feint using Acrobatics skill or Speed rank.
Redirect Use Deception to redirect a missed attack at another target.
Set-up 2 Transfer the benefit of an interaction skill to an ally.
Teamwork +5 bonus to support team checks.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Doing Good All of the Metal Men are driven to make the
world a better place. Acrobatics +16 8 8

Background Information Athletics +5 - 5

Languages: Native Language Close Combat: Unarmed +11 4 7


Deception +1 - 1
Insight +1 - 1
Intimidation +1 - 1
Investigation - - 1
Perception +1 - 1
Persuasion +1 - 1
Sleight of Hand - - 8
Stealth +8 - 8
Technology +9 8 1
Treatment - - 1
Vehicles - - 8

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Merlyn
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 126 PP; Abilities 38 + Powers 4 + Advantages 23 + Skills
32 (64 ranks) + Defenses 29
Abilities
Strength 2 Agility 4 Fighting 4 Awareness 1 Defenses
Stamina 2 Dexterity 4 Intellect 1 Presence 1
12 Dodge
Offense Initiative: +8 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Depleted Promethium
. +14,
. . . . . DC
. . . . 19
. . . . . . . . . 100/200/400
. . . . . . . . . . . . . .ft.,
. . .Crit
. . . . 18-20
Fortitude ................
Broadhead Arrows: Damage 4
Hail of Arrows: Damage 4 . +14,
. . . . . DC
. . . . 19
. . . . . . . . . 100/200/400
. . . . . . . . . . . . . .ft.,
. . .Crit
. . . . 18-20 . . . . . . . . . . . . . . . . . 6/2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness .................
Sharpshooter Arrows: Damage
. +14,
. . . . . DC
. . . . 19
. . . . . . . . . 200/400/800
. . . . . . . . . . . . . .ft.,
. . .Crit
. . . . 18-20 . . . . . . . . . .8
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Will ...............
4
Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .17. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Hero Points: 1
Unarmed . . . . . . . . . . . . . . . . +14, DC 17
. . . . . . . . . . . . . . . .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .................................................................................................... . . . . . . . . . . . . . . . . . .

Powers Damage
ü Bow & Arrows (14 EP) Bruises
Depleted Promethium Broadhead Arrows: Damage 4 (1 PP) Dazed
DC 19; Increased Range: ranged, Penetrating 4 (Standard - Ranged, 100/200/400 ft. - Instant)
Staggered
Hail of Arrows: Damage 4 (12 PP)
DC 19; Increased Range: ranged, Multiattack (Standard - Ranged, 100/200/400 ft. - Instant) Incapacitated
Sharpshooter Arrows: Damage 4 (1 PP)
DC 19; Extended Range, Increased Range: ranged (Standard - Ranged, 200/400/800 ft. - Instant) Fatigue
Jumpjet Quiver: Leaping 5 (4 PP)
Removable, Leap 250 feet at 60 miles/hour (Free - Personal - Instant) Fatigued
Exhausted
Advantages
Accurate Attack Trade effect DC for attack bonus.
All-out Attack Trade active defense for attack bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical 2: Bow & Arrows +1 to critical threat range with an attack per rank.
Improved Initiative +4 bonus to initiative checks per rank.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 6 +1 bonus to ranged attack checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Jumpjet Quiver: Leaping 5 - Leap 250 feet at 60 miles/hour
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: 4 ft.; standing vert.:
2 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Bow & Arrows [Bow & Arrows]
Acrobatics +12 8 4
Background Information Athletics +10 8 2
Languages: Native Language Close Combat: Unarmed +14 10 4
Deception +8 7 1
Expertise: Assassin +10 9 1
Insight +1 - 1
Intimidation +1 - 1
Investigation - - 1
Perception +12 11 1
Persuasion +1 - 1
Ranged Combat: Bow &
Arrows
+8 4 4
Sleight of Hand - - 4
Stealth +11 7 4
Technology - - 1
Treatment - - 1
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Metallo
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 167 PP; Abilities 58 + Powers 63 + Advantages 5 +
Skills 14 (28 ranks) + Defenses 27
Abilities
Strength 13 Agility 1 Fighting 5 Awareness 1 Defenses
Stamina 3 Dexterity 1 Intellect 1 Presence 4 Dodge 8
Offense Initiative: +5 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Energy Blast: Blast 14 . . .+10, . . . . .DC


. . . .29
. . . .. .. .. .. .. .350/700/1400
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..13
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. . . . .
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 28
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
16
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .28
. . . ...........Bludgeon,
.......................Crit
.........20
............................................................................................Impervious:
....... . . . . . .+13
............

Powers Will 8
ü Cyborg Body (35 PP)
Hero Points: 1
ü Immunity 6 (6 PP)
Aging, Disease, Sleep, Starvation & Thirst, Suffocation (All) (Personal - Permanent)
ü Protection 13 (26 PP) Damage
+13 Toughness; Impervious (Personal - Permanent)
Bruises
ü Senses 3 (3 PP)
Extended: Visual 1: x10, Extended: Auditory 1: x10, Infravision (Personal - Permanent) Dazed
Energy Blast: Blast 14 (28 PP) Staggered
DC 29 (Standard - Ranged, 350/700/1400 ft. - Instant)
Incapacitated
Advantages
Fatigue
All-out Attack Trade active defense for attack bonus.
Fatigued
Great Endurance +5 on checks involving endurance.
Improved Initiative +4 bonus to initiative checks per rank.
Exhausted
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 800 tons 6 feet; throw 200 tons 30 feet; throw 50 tons 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +13 - 13
Close Combat: Unarmed +10 5 5
Deception +5 1 4
Insight +1 - 1
Intimidation +10 6 4
Investigation - - 1
Perception +5 4 1
Persuasion +4 - 4
Ranged Combat: Energy
Blast
+10 9 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - - 1
Treatment +4 3 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Metamorpho
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 234 PP; Abilities 90 + Powers 97 + Advantages 7 +
Skills 26 (52 ranks) + Defenses 14
Abilities
Strength 11 Agility 8 Fighting 8 Awareness 1 Defenses
Stamina 12 Dexterity 2 Intellect 1 Presence 2 Dodge 10
Offense Initiative: +12 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Shapeshifted Limbs: Strength-
. +10,
. . . . . DC
. . . . 29
. . . . . . . . . Crit . . . . .20
Fortitude ................
based Damage 3
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 26
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . 14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Impervious: +8
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .26
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 9
Powers
ü Chemical Elemental (20 PP) Hero Points: 1
ü Immunity 8 (8 PP)
Aging, Critical Hits, Disease, Environmental Condition: Cold, Environmental Condition: Heat,
Environmental Condition: Pressure, Poison (Personal - Permanent) Damage
ü Protection 2 (10 PP) Bruises
+2 Toughness; Impervious [6 extra ranks] (Personal - Permanent)
Dazed
ü Senses 2 (2 PP)
Analytical: , Detect: Chemical Composition 1 (Personal - Permanent) Staggered
ü Limited Shapeshifting (17 PP) Incapacitated
Leaping 4 (4 PP)
Leap 120 feet at 30 miles/hour (Free - Personal - Instant) Fatigue
ü Morph 2 (9 PP)
+20 Deception checks to disguise; Narrow group; Quirk: Cannot change colors (Free - Personal - Fatigued
Sustained) Exhausted
Shapeshifted Limbs: Strength-based Damage 3 (4 PP)
DC 29; Variable Descriptor: close group - Hand Weapons (Standard - Close - Instant)
ü Transmutation (60 PP)
Chemical Manipulation: Transform 14 (58 PP)
Affects: Broad > Broad - a substance into another substance derived from chemical reactions,
Transforms: 6 tons, DC 24; Precise, Subtle: subtle (Standard - Close - Sustained)
Gaseous Form (1 PP)
Flight 3 (6 PP)
Speed: 16 miles/hour, 250 feet/round (Free - Personal - Sustained)
Insubstantial 2 (10 PP)
Gaseous (Free - Personal - Sustained)
Opaque Cloud: Cloud Area Concealment Attack 4 (12 PP)
All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge (Free -
Close - Sustained)
Toxic Cloud: Progressive Cloud Area Affliction 7 (28 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 17; Cloud Area: 15 feet radius sphere, DC 17, Progressive (Standard - Close - Instant)
Liquid Form (1 PP)
Inky Puddle: Shapeable Area Concealment Attack 4 (8 PP)
All Visual Senses, DC 14; Shapeable Area: 30 cft., DC 14, Attack: Dodge; Limited: Underwater
(Free - Close - Sustained)
Insubstantial 1 (5 PP)
Fluid (Free - Personal - Sustained)
Swimming 4 (4 PP)
Speed: 8 miles/hour, 120 feet/round (Free - Personal - Sustained)
Toxic Puddle: Progressive Shapeable Area Affliction 7 (28 PP)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 17; Shapeable Area: 30 cft., DC 17, Progressive (Standard - Close - Instant)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Close Attack 2 +1 bonus to close attack checks per rank.
Diehard Automatically stabilize when dying. Acrobatics - - 8
Great Endurance +5 on checks involving endurance. Athletics +15 4 11
Improved Initiative +4 bonus to initiative checks per rank.
Deception +8 6 2
Seize Initiative Spend a hero point to go first in the initiative order.
Expertise: Soldier of
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Fortune
+9 8 1
Insight +9 8 1
Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Intimidation +8 6 2
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Investigation +7 6 1
(Inactive) Flight 3 - Speed: 16 miles/hour, 250 feet/round
Leaping 4 - Leap 120 feet at 30 miles/hour Perception +7 6 1
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; Persuasion +2 - 2
vertical: 5 ft.; standing vert.: 2.5 ft.
(Inactive) Swimming 4 - Speed: 8 miles/hour, 120 feet/round Ranged Combat: Guns +6 4 2
Throwing Distance - Throw 200 tons 6 feet; throw 50 tons 30 feet; throw Sleight of Hand - - 2
12 tons 120 feet
Stealth +8 - 8
Java Technology - - 1
Strength 5, Stamina 4, Agility 0, Dexterity 0, Fighting 5, Intellect -1,
Awareness 1, Presence 0 Treatment - - 1
Advantages
All-out Attack, Chokehold, Close Attack 2, Diehard, Great Endurance, Vehicles +6 4 2
Power Attack, Startle
Skills
Acrobatics 6 (+6), Athletics 6 (+11), Deception 2 (+2), Expertise:
Sapphire Stagg 6 (+5), Intimidation 6 (+6), Stealth 4 (+4)
Powers
Tough Skin and Dense Bone: Protection 2 (+2 Toughness)
Offense
Initiative +0
Grab, +7 (DC Spec 15)
Throw, +0 (DC 20)
Unarmed, +7 (DC 20)
Languages
Native Language
Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 6, Will 2
Power Points
Abilities 28 + Powers 2 + Advantages 8 + Skills 15 (30 ranks) +
Defenses 14 = 67

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab, Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Sapphire Stagg
Strength -1, Stamina 1, Agility 1, Dexterity 1, Fighting 0,
Intellect 3, Awareness 1, Presence 1
Advantages
Attractive, Benefit, Wealth 3 (millionare), Luck
Skills
Athletics 2 (+1), Perception 4 (+5)
Offense
Initiative +1
Grab, +0 (DC Spec 9)
Throw, +1 (DC 14)
Unarmed, +0 (DC 14)
Languages
Native Language
Defense
Dodge 3, Parry 2, Fortitude 1, Toughness 1, Will 3
Power Points
Abilities 14 + Powers 0 + Advantages 5 + Skills 3 (6 ranks)
+ Defenses 6 = 28

Simon Stagg
Strength 1, Stamina 1, Agility 0, Dexterity 0, Fighting 2,
Intellect 3, Awareness 2, Presence 3
Advantages
Benefit, Wealth 4 (multimillionare), Connected, Skill Mastery:
Expertise: Business, Well-informed
Skills
Deception 11 (+14), Expertise: Business 7 (+10), Insight 6
(+8), Intimidation 4 (+7), Perception 4 (+6), Persuasion 6 (+9)
Offense
Initiative +0
Grab, +2 (DC Spec 11)
Throw, +0 (DC 16)
Unarmed, +2 (DC 16)
Languages
Native Language
Defense
Dodge 2, Parry 2, Fortitude 3, Toughness 1, Will 5
Power Points
Abilities 24 + Powers 0 + Advantages 7 + Skills 19 (38
ranks) + Defenses 7 = 57

Powers in Library
Enhanced Trait 12 (12 PP)
Advantages: Minion 2, Minion 4, Minion 6 (Free - Personal -
Sustained)
Design / Construction DC: 22; Jury Rig DC: 27; Invention: 12/48
hours; Ritual: 48 hours/120 minutes; Jury Rig: 12 rounds

Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Java
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 6, 67 PP; Abilities 28 + Powers 2 + Advantages 8 + Skills
15 (30 ranks) + Defenses 14
Abilities
Strength 5 Agility 0 Fighting 5 Awareness 1 Defenses
Stamina 4 Dexterity 0 Intellect -1 Presence 0 Dodge 6
Offense Initiative: +0 Parry 6
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +7, . . . . DC
. . . .20
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
6
Powers Will 2
ü Tough Skin and Dense Bone: Protection 2 (2 PP)
+2 Toughness (Personal - Permanent) Hero Points: 1
Advantages
Damage
All-out Attack Trade active defense for attack bonus.
Bruises
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack 2 +1 bonus to close attack checks per rank. Dazed
Diehard Automatically stabilize when dying. Staggered
Great Endurance +5 on checks involving endurance. Incapacitated
Power Attack Trade attack bonus for effect bonus.
Startle Use Intimidation to feint in combat. Fatigue
Fatigued
Movement Exhausted
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 21 ft.; standing: 10.5 ft.; vertical: 4.2 ft.; standing
vert.: 2.1 ft.
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +6 6
Athletics +11 6 5
Deception +2 2
Expertise: Sapphire Stagg +5 6 -1
Insight +1 - 1
Intimidation +6 6
Investigation - - -1
Perception +1 - 1
Persuasion +0 -
Sleight of Hand - -
Stealth +4 4
Technology - - -1
Treatment - - -1
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab, Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Sapphire Stagg
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 2, 28 PP; Abilities 14 + Powers 0 + Advantages 5 + Skills 3
(6 ranks) + Defenses 6
Abilities
Strength -1 Agility 1 Fighting 0 Awareness 1 Defenses
Stamina 1 Dexterity 1 Intellect 3 Presence 1 Dodge 3
Offense Initiative: +1 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .14
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Advantages Will 3
Attractive Circumstance bonus to interaction based on your looks.
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit. Hero Points: 1
Luck Re-roll a die roll once per rank.
Damage
Movement Bruises
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Dazed
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
Staggered
vert.: 1.1 ft. Incapacitated
Throwing Distance - Throw 100 lbs. 6 feet; throw 25 lbs. 30 feet; throw 6 lbs. 120 feet
Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - - 1
Athletics +1 2 -1
Deception +1 - 1
Expertise: Jet-Setter - - 3
Insight +1 - 1
Intimidation +1 - 1
Investigation - - 3
Perception +5 4 1
Persuasion +1 - 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology - - 3
Treatment - - 3
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab, Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Simon Stagg
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 57 PP; Abilities 24 + Powers 0 + Advantages 7 + Skills
19 (38 ranks) + Defenses 7
Abilities
Strength 1 Agility 0 Fighting 2 Awareness 2 Defenses
Stamina 1 Dexterity 0 Intellect 3 Presence 3 Dodge 2
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 3
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +2, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Advantages Will 5
Benefit, Wealth 4 (multimillionare) Gain a significant perquisite or fringe benefit.
Connected Call in assistance or favors with a Persuasion check. Hero Points: 1
Skill Mastery: Expertise: Business Make routine checks with one skill under any
conditions. Damage
Well-informed Immediate Investigation or Persuasion check to know something.
Bruises
Movement Dazed
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
Staggered
0.5 miles/hour, 6 feet/round) Incapacitated
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft. Fatigue
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +1 - 1
Deception +14 11 3
Expertise: Business +10 7 3
Insight +8 6 2
Intimidation +7 4 3
Investigation - - 3
Perception +6 4 2
Persuasion +9 6 3
Sleight of Hand - -
Stealth +0 -
Technology - - 3
Treatment - - 3
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Always Show Library Tab, Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Metropolis Kid
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 177 PP; Abilities 76 + Powers 65 + Advantages 4 +
Skills 8 (16 ranks) + Defenses 24
Abilities
Strength 15 Agility 2 Fighting 4 Awareness 2 Defenses
Stamina 10 Dexterity 2 Intellect 1 Presence 2 Dodge 9
Offense Initiative: +2 Parry 9
Attack Name Attack Bonus & Resistance DC Notes

Heat Vision: Damage 12 . .+7, . . . .DC


. . . .27
. . . .. .. .. .. .. .. .300/600/1200
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..13
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 30
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
15
Unarmed . . . . . . . . . . . . . . . . . +7,
. . . . DC
. . . .30
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Impervious:
. . . . . . . . . +12
............

Powers Will 11
ü Flight (27 PP)
Hero Points: 1
Flight 13 (26 PP)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
Super-Speed (1 PP) Damage
Speed 13 (13 PP) Bruises
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
Heat Vision: Damage 12 (24 PP)
Dazed
DC 27; Increased Range: ranged (Standard - Ranged, 300/600/1200 ft. - Instant) Staggered
ü Limited Invulnerability: Protection 5 (9 PP) Incapacitated
+5 Toughness; Impervious [7 extra ranks]; Limited: kinetic only [3 extra ranks], Notes: math gets
weird with partial extras and flaws. Total should be 9, so adjusted for that. (Personal - Permanent)
ü Super-Strength: Power-lifting 3 (3 PP)
Fatigue
+3 STR for lifting (Reaction - Personal - Continuous) Fatigued
Tactile Telekinesis (2 PP) Exhausted
Feature: Can use Strength w/o moving, Notes: use for power stunts (Standard - Close - Instant)
Disassemble: Transform 5 (alternate)
Affects: 1 Thing > 1 Thing, Transforms: 25 lbs., DC 15; Increased Duration: continuous (Standard
- Close - Continuous)

Advantages
All-out Attack Trade active defense for attack bonus.
Extraordinary Effort Gain two benefits when using extra effort.
Move-by Action Move both before and after your standard action.
Taunt Use Deception to demoralize in combat.

Movement
Base Movement Speed - 16000 miles/hour, 30 miles/round (run 32000 miles/hour, 60
miles/round; swim 4000 miles/hour, 8 mile
Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Routine Jump Distance - Running jump: 25 ft.; standing: 12.5 ft.; vertical: 5 ft.; standing
vert.: 2.5 ft.
(Inactive) Speed 13 - Speed: 16000 miles/hour, 30 miles/round
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw 1600 tons 120 feet

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Identity Conner Kent, Smallville High School Student.
Relationship Conner has been romantically involved with Cassie Acrobatics - - 2
Sandsmark (Wonder Girl).
Athletics +15 - 15
Secret His connection to Lex Luthor sometimes makes Superboy doubt
himself. Close Combat: Unarmed +7 3 4
Weakness Kryptonite leaves Superboy impaired, disabled, and eventually
debilitated in terms of Strength and powers. His condition becomes dying Deception +4 2 2
after a few minutes of exposure.
Expertise: Farming - - 1
Background Information Insight +4 2 2
Languages: English Intimidation +2 - 2
Investigation - - 1
Perception +6 4 2
Persuasion +2 - 2
Ranged Combat: Heat
Vision
+7 5 2
Sleight of Hand - - 2
Stealth +2 - 2
Technology - - 1
Treatment - - 1
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Militant
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 4, 45 PP; Abilities 16 + Powers 0 + Advantages 3 + Skills
16 (32 ranks) + Defenses 10
Abilities
Strength 1 Agility 1 Fighting 1 Awareness 1 Defenses
Stamina 1 Dexterity 1 Intellect 1 Presence 1 Dodge 4
Offense Initiative: +1 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Light Pistol . . . . . . . . . . . . . . +5, . . . . DC


. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
1
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .16
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 2
Advantages
Equipment 3 5 points of equipment per rank.
Hero Points: 1

Movement Damage
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim Bruises
0.5 miles/hour, 6 feet/round)
Dazed
Routine Jump Distance - Running jump: 11 ft.; standing: 5.5 ft.; vertical: 2.2 ft.; standing
vert.: 1.1 ft. Staggered
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet Incapacitated

Fatigue
Fatigued
Exhausted

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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
9 points of equipment as needed 9, Light Pistol
Acrobatics - - 1
Background Information Athletics +1 - 1
Languages: Native Language Close Combat: Unarmed +5 4 1
Deception +5 4 1
Expertise: Demolitions +7 6 1
Insight +1 - 1
Intimidation +4 3 1
Investigation - - 1
Perception +1 - 1
Persuasion +1 - 1
Ranged Combat: Light
Pistol
+5 4 1
Sleight of Hand - - 1
Stealth +1 - 1
Technology +5 4 1
Treatment - - 1
Vehicles +5 4 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mirror Master
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 11, 204 PP; Abilities 34 + Powers 103 + Advantages 16 +
Skills 25 (50 ranks) + Defenses 26
Abilities
Strength 2 Agility 2 Fighting 3 Awareness 2 Defenses
Stamina 3 Dexterity 4 Intellect 1 Presence 0 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Mirror Gun: Damage 12 . +10, . . . . . DC


. . . . 27
. . . . . . . . . 300/600/1200
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . . .8 ...............
Throw . . . . . . . . . . . . . . . . . . . . . +6,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
8/6
Unarmed . . . . . . . . . . . . . . . . . +5, . . . . DC
. . . .17
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 8
Powers
ü Armored Costume: Protection 3 (3 PP) Hero Points: 1
Removable, +3 Toughness; Subtle: subtle (Personal - Permanent)
Holo-Mirrors: Variable 10 (56 PP) Damage
Removable (Standard - Personal - Sustained)
Mirror Gun: Damage 12 (15 PP) Bruises
Easily Removable, DC 27; Accurate: +2, Increased Range: ranged (Standard - Ranged, 300/600/1200 Dazed
ft. - Instant)
ü Mirror Travel (29 PP) Staggered
Easily Removable Incapacitated
Mirror Portal: Teleport 8 (48 PP)
1 mile in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 250 miles in 2 move actions, Fatigue
Portal; Medium: Reflective surfaces (Move - Rank - Instant)
Personal Mirror Portal: Teleport 8 (1 PP) Fatigued
1 mile in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 250 miles in 2 move actions; Exhausted
Medium: Reflective surfaces (Move - Rank - Instant)

Advantages
Close Attack 2 +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Evasion Circumstance bonus to avoid area effects.
Improved Aim Double circumstance bonuses for aiming.
Improved Initiative +4 bonus to initiative checks per rank.
Inventor Use Technology to create temporary devices.
Precise Attack (Close, Cover) Ignore attack check penalties for either cover or
concealment.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either cover or
concealment.
Ranged Attack 2 +1 bonus to ranged attack checks per rank.
Redirect Use Deception to redirect a missed attack at another target.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Power Settings
Copy Person - Holo-Mirrors: Variable 10
Powers: Summon Reflection: Summon 8
Mirror Image - Holo-Mirrors: Variable 10
Powers: Summon Holo-Duplicates: Summon 7
Mirror Shift - Holo-Mirrors: Variable 10
Powers: Mirror Shift: Movement Attack 1
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Power Settings Skills
Total Ranks Ability Other
Reflection Jump - Holo-Mirrors: Variable 10
Powers: Teleport 3 Acrobatics - - 2
Solid Hologram - Holo-Mirrors: Variable 10
Powers: Solid Hologram: Illusion 7 Athletics +2 - 2
Close Combat: Holo-Mirror +8 5 3
Movement
Deception +5 5
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Expertise: Underworld +7 6 1
Mirror Portal: Teleport 8 - 1 mile in a move action, carrying 50 lbs.
Insight +8 6 2
(Inactive) Mirror Shift: Movement Attack 1 - Dimensional: The Mirror
Dimension 1: one dimension, 50 lbs. Intimidation +0 -
Personal Mirror Portal: Teleport 8 - 1 mile in a move action, carrying
50 lbs. Investigation - - 1
Routine Jump Distance - Running jump: 12 ft.; standing: 6 ft.; vertical: Perception +9 7 2
2.4 ft.; standing vert.: 1.2 ft.
(Inactive) Teleport 3 - 250 feet in a move action, carrying 50 lbs. Persuasion +6 6
Ranged Combat: Holo-
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw
Mirrors: Variable 10
+8 4 4
50 lbs. 120 feet
Ranged Combat: Mirror Gun +6 2 4
Background Information
Sleight of Hand - - 4
Languages: Native Language
Stealth +2 - 2
Technology +10 9 1
Treatment - - 1
Vehicles - - 4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Misfit
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 206 PP; Abilities 54 + Powers 99 + Advantages 11 +
Skills 12 (24 ranks) + Defenses 30
Abilities
Strength 8 Agility 3 Fighting 3 Awareness 3 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 2 Dodge 12
Offense Initiative: +3 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .23
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
6/3
Powers Will 9
Batarang (8 EP)
Increased Range: ranged (Standard - Ranged, 200/400/800 ft. - Instant) Hero Points: 1
ü Batlne: Movement 1 (2 EP)
Swinging (Free - Personal - Sustained)
Bouncing: Teleport 20 (83 PP)
Damage
4000 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Bruises
Extended: 1 million miles in 2 move actions, Turnabout; Limited: Can’t Teleport Other Organic Matter
(Move - Rank - Instant) Dazed
Reassembly: Healing 6 (6 PP) Staggered
Limited: Must Teleport First (Standard - Close - Instant)
Incapacitated
ü Tech Cloak: Concealment 10 (10 PP)
All Senses; Limited to Machines (Free - Personal - Sustained)
Fatigue
Advantages Fatigued
Defensive Attack Trade attack bonus for active defense bonus. Exhausted
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Interpose Take an attack meant for an ally.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Batlne: Movement 1 - Swinging
Bouncing: Teleport 20 - 4000 miles in a move action, carrying 50 lbs.
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Batarang [Batarang, Increased Range: ranged], Batline
[Batlne: Movement 1, Swinging] Acrobatics +8 5 3
Athletics +13 5 8
Complications
Responsibility To Oracle and the Birds of Prey
Close Combat: Unarmed +10 7 3
Rivalry With Black Alice Deception +2 - 2
Insight +3 - 3
Background Information
Intimidation +2 - 2
Languages: Native Language
Investigation - - 2
Perception +3 - 3
Persuasion +2 - 2
Ranged Combat: Batarang +10 7 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Misfit PL9 +71
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 206 PP; Abilities 54 + Powers 99 + Advantages 11 +
Skills 12 (24 ranks) + Defenses 30
Abilities
Strength 8 Agility 3 Fighting 3 Awareness 3 Defenses
Stamina 3 Dexterity 3 Intellect 2 Presence 2 Dodge 12
Offense Initiative: +3 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 9
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .23
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
6/3
Powers Will 9
Batarang (8 EP)
Increased Range: ranged (Standard - Ranged, 200/400/800 ft. - Instant) Hero Points: 1
ü Batlne: Movement 1 (2 EP)
Swinging (Free - Personal - Sustained)
Bouncing: Teleport 20 (83 PP)
Damage
4000 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Bruises
Extended: 1 million miles in 2 move actions, Turnabout; Limited: Can’t Teleport Other Organic Matter
(Move - Rank - Instant) Dazed
Reassembly: Healing 6 (6 PP) Staggered
Limited: Must Teleport First (Standard - Close - Instant)
Incapacitated
ü Tech Cloak: Concealment 10 (10 PP)
All Senses; Limited to Machines (Free - Personal - Sustained)
Fatigue
Advantages Fatigued
Defensive Attack Trade attack bonus for active defense bonus. Exhausted
Defensive Roll 3 +1 active defense bonus to Toughness per rank.
Equipment 2 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Interpose Take an attack meant for an ally.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Batlne: Movement 1 - Swinging
Bouncing: Teleport 20 - 4000 miles in a move action, carrying 50 lbs.
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw 3200 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Batarang [Batarang, Increased Range: ranged], Batline
[Batlne: Movement 1, Swinging] Acrobatics +8 5 3
Athletics +13 5 8
Complications
Responsibility To Oracle and the Birds of Prey
Close Combat: Unarmed +10 7 3
Rivalry With Black Alice Deception +2 - 2
Insight +3 - 3
Background Information
Intimidation +2 - 2
Languages: Native Language
Investigation - - 2
Perception +3 - 3
Persuasion +2 - 2
Ranged Combat: Batarang +10 7 3
Sleight of Hand - - 3
Stealth +3 - 3
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Miss America
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 223 PP; Abilities 58 + Powers 101 + Advantages 8 +
Skills 18 (36 ranks) + Defenses 38
Abilities
Strength 5 Agility 3 Fighting 3 Awareness 3 Defenses
Stamina 7 Dexterity 2 Intellect 3 Presence 3 Dodge 15
Offense Initiative: +3 Parry 15
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 20
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . 12
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ................
Unarmed . . . . . . . . . . . . . . . . . +8, . . . . DC
. . . .20
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
7
Powers Will 12
ü Elemental Transmutation: Transform 12 (100 PP)
Affects: Anything, Transforms: 3200 lbs., DC 22; Increased Duration: continuous, Increased Range 2: Hero Points: 1
perception (Standard - Perception - Continuous)
Affliction: Progressive Affliction 12 (alternate)
1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Transformed, Resisted by: Fortitude, DC Damage
22; Increased Range 2: perception, Progressive, Reversible (Standard - Perception - Instant)
Bruises
Flying (alternate)
Flight: Flight 7 (14 PP) Dazed
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Staggered
Immunity: Immunity 10 (10 PP) Incapacitated
Life Support (Personal - Permanent)
Healing: Perception Area Healing 12 (alternate) Fatigue
Perception Area: DC 22, Increased Range 2: perception (Standard - Perception - Instant)
Morph: Morph 2 (alternate) Fatigued
+20 Deception checks to disguise; Narrow group; Increased Duration: continuous, Notes: human
forms (Free - Personal - Continuous)
Exhausted
ü Immunity: Immunity 1 (1 PP)
Aging (Personal - Permanent)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Attractive Circumstance bonus to interaction based on your looks.
Defensive Attack Trade attack bonus for active defense bonus.
Fast Grab Make a free grab check after an unarmed attack.
Improved Disarm No penalty for the disarm action.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Trip No penalty for the trip action.
Leadership Spend a hero point to remove a condition from an ally.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
(Inactive) Flight: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Routine Jump Distance - Running jump: 15 ft.; standing: 7.5 ft.; vertical: 3 ft.; standing
vert.: 1.5 ft.
Throwing Distance - Throw 3 tons 6 feet; throw 1600 lbs. 30 feet; throw 400 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Complications Skills
Total Ranks Ability Other
Motivation: Doing Good Joan believes in fighting for what’s right,
sometimes to the exclusion of all other Acrobatics - - 3
considerations.
Motivation: Patriotism As her code name indicates, Joan is a proud Athletics +5 - 5
citizen of the United States.
Close Combat: Unarmed +8 5 3
Background Information Deception +10 7 3
Languages: Native Language Expertise: Chemistry +11 8 3
Expertise: Journalist +5 2 3
Insight +10 7 3
Intimidation +3 - 3
Investigation - - 3
Perception +3 - 3
Persuasion +10 7 3
Sleight of Hand - - 2
Stealth +3 - 3
Technology - - 3
Treatment - - 3
Vehicles - - 2

Validation Report
Validation Report (1 issues): Healing: Perception Area Healing 12 - Area (Perception): Domain must be specified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Miss Martian
Male; Age: 25; Height: 6' 7"; Weight: 300 lb.
Eyes: Red; Hair: None
Power Level 12, 266 PP; Abilities 76 + Powers 135 + Advantages 4 +
Skills 27 (54 ranks) + Defenses 24
Abilities
Defenses
Strength 14 Agility 2 Fighting 8 Awareness 1
Stamina 9 Dexterity 2 Intellect 1 Presence 1 Dodge 10
Parry 10
Offense Initiative: +2
Attack Name Attack Bonus & Resistance DC Notes Fortitude 12
Martian Vision: Damage 10 . +10, . . . . . DC
. . . . 25
. . . . . . . . . 250/500/1000
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 .............................................................
Toughness 12
Throw +2, DC 29 Bludgeon, Crit 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Impervious: +3
Unarmed . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .29
. . . ...........Bludgeon,
.......................Crit
.........20
................................................................................................... . . . . . . . . . . . . . . . . . .
Will 12
Powers
Hero Points: 1
ü Flight: Flight 13 (27 PP)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
Movement: Movement 1 (alternate) Damage
Space Travel 1: within solar system (Free - Personal - Sustained)
Bruises
ü Martian Durabilty (16 PP)
ü Immunity: Immunity 10 (10 PP) Dazed
Life Support (Personal - Permanent) Staggered
ü Protection: Protection 3 (6 PP) Incapacitated
+3 Toughness; Impervious (Personal - Permanent)
ü Martian Morphology (27 PP) Fatigue
Density: Protection 2 (2 PP)
[0 active, 0/20 PP, 2/r], +2 Toughness; Impervious [9 extra ranks], Sustained (Free - Personal - Fatigued
Sustained)
Exhausted
Intangibility: Insubstantial 4 (21 PP)
[0 active, 0/20 PP, 5/r], Incorporeal (Free - Personal - Sustained)
Invisibility: Concealment 4 (2 PP)
[0 active, 0/20 PP, 2/r], All Visual Senses (Free - Personal - Sustained)
Shapeshifting: Morph 4 (2 PP)
[0 active, 0/20 PP, 5/r], +20 Deception checks to disguise; Any form (Free - Personal - Sustained)
ü Martian Senses: Senses 7 (7 PP)
Awareness: Mental, Extended: Vision 2: x100, Penetrates Concealment: Vision (Personal -
Permanent)
ü Martian Strength: Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)
Martian Vision: Damage 10 (20 PP)
DC 25; Increased Range: ranged (Standard - Ranged, 250/500/1000 ft. - Instant)
ü Telepathy (34 PP)
ü Communication: Mental Communication 4 (16 PP)
(Free - Rank, Anywhere on earth - Sustained)
ü Mind Reading: Mind Reading 9 (18 PP)
DC 19 (Standard - Perception - Sustained)

Advantages
Close Attack 2 +1 bonus to close attack checks per rank.
Great Endurance +5 on checks involving endurance.
Power Attack Trade attack bonus for effect bonus.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Movement Skills
Total Ranks Ability Other
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Acrobatics - - 2
Flight: Flight 13 - Speed: 16000 miles/hour, 30 miles/round
Athletics +14 - 14
Movement: Movement 1 - Space Travel 1: within solar system
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical: Close Combat: Unarmed +8 - 8
4.8 ft.; standing vert.: 2.4 ft.
Deception +5 4 1
Throwing Distance - Throw 25 ktons 6 feet; throw 6 ktons 30 feet; throw
1600 tons 120 feet Insight +9 8 1

Complications Intimidation +7 6 1
Enemy His brother, Malefic. Investigation - - 1
Power Loss Loss of powers and reduction of Str and Sta to 2 when Perception +9 8 1
exposed to fire.
Prejudice Often feels isolated among humans, a “stranger in a strange Persuasion +6 5 1
land.” Ranged Combat: Martian
Vision
+10 8 2
Background Information Sleight of Hand - - 2
Languages: Native Language Stealth +9 7 2
Real Name: J’onn J’onzz
Aliases: John Jones, among many others
Technology +5 4 1
Occupation: Detective; adventurer Treatment - - 1
Base: Earth
Affiliation: Justice League of America Vehicles +6 4 2
Additional Details
Power Level Analysis: Offensive
- Martian Vision 10.5
- Mind Reading 11
- Unarmed 14
- Grab 12
- Throw 9
Defensive
- Close 13
- Ranged 12.5
- F/W 14
Best Skill
- Athletics 6
- Investigation 3
- Close Combat: Unarmed, Perception & Insight 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mist (Nash)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 203 PP; Abilities 38 + Powers 75 + Advantages 17 +
Skills 45 (90 ranks) + Defenses 28
Abilities
Strength 1 Agility 3 Fighting 5 Awareness 1 Defenses
Stamina 2 Dexterity 3 Intellect 2 Presence 2 Dodge 12
Offense Initiative: +3 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Knife . . . . . . . . . . . . . . . . . . . . .+17,
. . . . .DC
. . . .17
. . . . .. .. .. .. ..Piercing,
.. .. .. .. .. .. .. .. .. .. Crit
.. .. .. .. ..19-20 .. .. .. .. .. .. .. .. .. . . . . . . . .8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Submachine gun . . . . . . . . +13, . . . . . DC
. . . . 19
. . . . . . . . . Ballistic
. . . . . . . . . ./ .Multiattack,
. . . . . . . . . . . . .Crit . . . . 20 . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
7/2
Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 16
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
................................................................................................... . . .9
Will
Unarmed . . . . . . . . . . . . . . . . .+17, . . . . .DC
. . . .16
. . . ...........Bludgeon,
.......................Crit .........20 ...............

Powers Hero Points: 1


ü Living Mist (75 PP)
ü Flight 4 (14 PP) Damage
Speed: 30 miles/hour, 500 feet/round; Increased Duration: continuous, Subtle 2: undetectable
(Free - Personal - Continuous) Bruises
ü Insubstantial 4 (25 PP) Dazed
Incorporeal; Increased Duration: continuous, Precise, Reaction: reaction; Limited: Not through
airtight or solid objects (Reaction - Personal - Continuous)
Staggered
Weaken Abilities: Cloud Area Broad Progressive Simultaneous Weaken 6 (36 PP) Incapacitated
Affects: Strength, Stamina, Agility, and Dexterity, Resisted by: Fortitude, DC 16; Cloud Area: 15
feet radius sphere, DC 16, Broad: Physical Abilities, Progressive, Simultaneous (Standard - Close Fatigue
- Instant)
Fatigued
Advantages Exhausted
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe benefit.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 4 +1 active defense bonus to Toughness per rank.
Equipment 3 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Extraordinary Effort Gain two benefits when using extra effort.
Improved Aim Double circumstance bonuses for aiming.
Instant Up Stand from prone as a free action.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight 4 - Speed: 30 miles/hour, 500 feet/round
Routine Jump Distance - Running jump: 19 ft.; standing: 9.5 ft.; vertical: 3.8 ft.; standing
vert.: 1.9 ft.
Throwing Distance - Throw 400 lbs. 6 feet; throw 100 lbs. 30 feet; throw 25 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Knife, Leather Armor, Submachine gun
Acrobatics +12 9 3
Background Information Athletics +9 8 1
Languages: Native Language Close Combat: Knife +17 12 5
Close Combat: Unarmed +17 12 5
Deception +11 9 2
Expertise: Tactics +10 8 2
Insight +1 - 1
Intimidation +10 8 2
Investigation - - 2
Perception +6 5 1
Persuasion +2 - 2
Ranged Combat: Guns +13 10 3
Sleight of Hand - - 3
Stealth +12 9 3
Technology - - 2
Treatment - - 2
Vehicles - - 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mist (Unknown)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 169 PP; Abilities 30 + Powers 39 + Advantages 24 +
Skills 51 (101 ranks) + Defenses 25
Abilities
Strength -1 Agility 0 Fighting 1 Awareness 3 Defenses
Stamina 0 Dexterity 2 Intellect 6 Presence 4 Dodge 7
Offense Initiative: +0 Parry 2
Attack Name Attack Bonus & Resistance DC Notes

Light Pistol . . . . . . . . . . . . . . +2, . . . . DC


. . . . 18
. . . .. .. .. .. .. .. ..Ballistic,
.. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 14
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
6/0
Unarmed . . . . . . . . . . . . . . . . . +1, . . . . DC
. . . .14
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 ...................................................................
Will 14
Powers
ü Living Mist (39 PP) Hero Points: 1
ü Flight 4 (14 PP)
Speed: 30 miles/hour, 500 feet/round; Increased Duration: continuous, Subtle 2: undetectable Damage
(Free - Personal - Continuous)
ü Insubstantial 4 (25 PP) Bruises
Incorporeal; Increased Duration: continuous, Precise, Reaction: reaction; Limited: Not through
airtight or solid objects (Reaction - Personal - Continuous)
Dazed
Staggered
Advantages Incapacitated
Assessment Use Insight to learn an opponent's combat capabilities.
Benefit, Wealth 4 (multimillionare) Gain a significant perquisite or fringe benefit.
Fatigue
Connected Call in assistance or favors with a Persuasion check. Fatigued
Defensive Roll 6 +1 active defense bonus to Toughness per rank. Exhausted
Equipment 2 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Hide in Plain Sight Hide while observed without need for a diversion.
Inventor Use Technology to create temporary devices.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Redirect Use Deception to redirect a missed attack at another target.
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Stealth Make routine checks with one skill under any conditions.
Taunt Use Deception to demoralize in combat.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Flight 4 - Speed: 30 miles/hour, 500 feet/round
Routine Jump Distance - Running jump: 9 ft.; standing: 4.5 ft.; vertical: 1.8 ft.; standing
vert.: 0.9 ft.
Throwing Distance - Throw 100 lbs. 6 feet; throw 25 lbs. 30 feet; throw 6 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment Skills
Total Ranks Ability Other
Light Pistol
Acrobatics - -
Background Information Athletics -1 - -1
Languages: Native Language Close Combat: Unarmed +1 - 1
Deception +14 10 4
Expertise: Chemistry +20 14 6
Expertise: Explosives +13 7 6
Expertise: Poisons +14 8 6
Insight +3 - 3
Intimidation +16 12 4
Investigation - - 6
Perception +9 6 3
Persuasion +4 - 4
Ranged Combat: Guns +14 12 2
Sleight of Hand +11 9 2
Stealth +15 15
Technology +14 8 6
Treatment - - 6
Vehicles - - 2

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mister America (Jeffrey Graves)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 8, 135 PP; Abilities 44 + Powers 7 + Advantages 18 + Skills
43 (86 ranks) + Defenses 23
Abilities
Strength 2 Agility 3 Fighting 6 Awareness 2 Defenses
Stamina 2 Dexterity 3 Intellect 2 Presence 2 Dodge 10
Offense Initiative: +7 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 6
Damage: Strength-based Fortitude
Damage 6 +8,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..15ft.,
.. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .

Throw . . . . . . . . . . . . . . . . . . . . . +3,
. . . . DC
. . . . 17
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . .6/2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ................
Unarmed . . . . . . . . . . . . . . . . .+14, . . . . .DC
. . . .17
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . . . . . . . . . . . . . . . . . .
10
Powers Hero Points: 1
ü Power Whip (7 PP)
Easily Removable
Damage: Strength-based Damage 6 (11 PP) Damage
DC 23, Advantages: Improved Grab, Improved Trip; Reach (melee) 3: 15 ft. (Standard - Close,
15ft. - Instant)
Bruises
Dazed
Advantages Staggered
Chokehold Suffocate an opponent you have successfully grabbed. Incapacitated
Close Attack 2 +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check. Fatigue
Contacts Make an initial Investigation check in one minute. Fatigued
Defensive Roll 4 +1 active defense bonus to Toughness per rank. Exhausted
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Trip No penalty for the trip action.
Instant Up Stand from prone as a free action.
Power Attack Trade attack bonus for effect bonus.
Quick Draw Draw a weapon as a free action.
Seize Initiative Spend a hero point to go first in the initiative order.
Weapon Bind Free disarm attempt when you actively defend.
Weapon Break Free smash attack when you actively defend.
Well-informed Immediate Investigation or Persuasion check to know something.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical: 3.6 ft.; standing
vert.: 1.8 ft.
Throwing Distance - Throw 800 lbs. 6 feet; throw 200 lbs. 30 feet; throw 50 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics +9 6 3
Athletics +8 6 2
Close Combat: Unarmed +12 6 6
Deception +8 6 2
Expertise: Federal Agent +10 8 2
Expertise: Profiler +10 8 2
Insight +10 8 2
Intimidation +8 6 2
Investigation +10 8 2
Perception +8 6 2
Persuasion +6 4 2
Ranged Combat: Guns +7 4 3
Sleight of Hand - - 3
Stealth +9 6 3
Technology - - 2
Treatment - - 2
Vehicles +7 4 3

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mister Mind
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 176 PP; Abilities 24 + Powers 116 + Advantages 3 +
Skills 16 (32 ranks) + Defenses 17
Abilities
Strength -5 Agility 0 Fighting -5 Awareness 8 Defenses
Stamina 0 Dexterity -4 Intellect 10 Presence 3 Dodge 10
Offense Initiative: +0 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . .-4,
. . .DC
. . . .10
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 4
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . .-5, . . .DC
. . . .10
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
0
Powers Will 16
Telepathic Control: Concentration Progressive Affliction 12 (50 PP)
1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Hero Points: 1
Concentration, Contagious, Insidious, Progressive, Subtle: subtle; Instant Recovery (Standard - Close
- Concent)
ü Telepathy: Mind Reading 12 (25 PP) Damage
DC 22; Subtle: subtle (Standard - Perception - Sustained)
Bruises
ü Tiny: Shrinking 20 (41 PP)
-5 STR, -10 Intimidate, +20 Stealth, +10 active defenses, -5 size ranks, -2 speed ranks; Innate; Dazed
Permanent (Free - Personal - Permanent)
Staggered
Advantages Incapacitated
Evasion 2 Circumstance bonus to avoid area effects. Fatigue
Trance Go into a deathlike trance that slows bodily functions.
Fatigued
Movement Exhausted
Base Movement Speed - 1800 feet/hour, 3 feet/round (run 0.5 miles/hour, 6 feet/round; swim
500 feet/hour, 6 inches/round)
Routine Jump Distance - Running jump: 5 ft.; standing: 2.5 ft.; vertical: 1 ft.; standing vert.:
0.5 ft.
Throwing Distance - Throw 6 lbs. 6 feet; throw 1.5 lbs. 30 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics -5 - -5
Deception +13 10 3
Expertise: Psychology +14 4 10
Insight +12 4 8
Intimidation -7 - 3 -10
Investigation - - 10
Perception +10 2 8
Persuasion +3 - 3
Sleight of Hand - - -4
Stealth +20 - +20
Technology +22 12 10
Treatment - - 10
Vehicles - - -4

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mister Miracle
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 12, 254 PP; Abilities 96 + Powers 64 + Advantages 17 +
Skills 49 (98 ranks) + Defenses 28
Abilities
Strength 6 Agility 6 Fighting 6 Awareness 6 Defenses
Stamina 6 Dexterity 8 Intellect 6 Presence 4 Dodge 14
Offense Initiative: +6 Parry 14
Attack Name Attack Bonus & Resistance DC Notes

Cable: Move Object 6 . . . . .+8, . . . DC


. . . . 16
. . . .. .. .. .. .. .. ..150/300/600
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. . . . . .
Throw . . . . . . . . . . . . . . . . . . . . .+14,
. . . . .DC
. . . .21. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness
. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
10/8
Unarmed . . . . . . . . . . . . . . . . .+12, . . . . .DC
. . . .21
. . . ...........Bludgeon,
.......................Crit .........20 ................................................................................................... . . . . . . . . . . . . . . . . . .
Will 14
Powers
ü Aero-Disks: Flight 7 (8 PP) Hero Points: 1
Easily Removable, Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)
ü Costume (5 PP) Damage
Removable
ü Movement 2 (4 PP) Bruises
Wall-crawling 2: full speed (Free - Personal - Sustained) Dazed
ü Protection 2 (2 PP)
+2 Toughness (Personal - Permanent) Staggered
ü Mother Box (19 PP) Incapacitated
Removable
ü Boom Tube: Movement 3 (6 PP) Fatigue
Space Travel 3: other galaxies (Free - Personal - Sustained)
Fatigued
ü Intelligence: Feature 2 (2 PP)
(Personal - Permanent) Exhausted
Restoration: Healing 8 (16 PP)
(Standard - Close - Instant)
ü Multi-Cube (29 PP)
Removable
Cable (1 PP)
Cable: Move Object 6 (6 PP)
3200 lbs.; Limited Direction: Pull (Standard - Ranged, 150/300/600 ft. - Sustained)
Movement 1 (2 PP)
Swinging (Free - Personal - Sustained)
Flare: Burst Area Affliction 12 (1 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22;
Burst Area: 30 feet radius sphere, DC 22; Limited: Visual (Standard - Close - Instant)
Hologram: Illusion 8 (32 PP)
Affects: Two Sense Types, Area: 1000 cft., DC 18; Illusion Area 2 (Standard - Perception -
Sustained)
Illumination: Environment 3 (1 PP)
Light (Bright), Radius: 120 feet (Standard - Rank - Sustained)
Sonic Beam: Transform 8 (1 PP)
Affects: Broad > Broad - Open Locks and Seals, Transforms: 200 lbs., DC 18 (Standard - Close -
Sustained)
ü New God: Immunity 3 (3 PP)
Aging, Disease, Poison (Personal - Permanent)

Advantages
Accurate Attack Trade effect DC for attack bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Evasion 2 Circumstance bonus to avoid area effects.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Fearless Immune to fear effects.
Inventor Use Technology to create temporary devices. Acrobatics +14 8 6
Luck Re-roll a die roll once per rank. Athletics +14 8 6
Move-by Action Move both before and after your standard action.
Close Combat: Unarmed +12 6 6
Redirect Use Deception to redirect a missed attack at another target.
Second Chance: Sleight of Hand Re-roll a failed check against a Deception +14 10 4
hazard once.
Expertise (PRE): Performer +14 10 4
Set-up Transfer the benefit of an interaction skill to an ally.
Skill Mastery: Sleight of Hand Make routine checks with one skill Insight +6 - 6
under any conditions.
Intimidation +4 - 4
Taunt Use Deception to demoralize in combat.
Trance Go into a deathlike trance that slows bodily functions. Investigation - - 6
Ultimate Effort: Sleight of Hand Spend a hero point to get an effective Perception +14 8 6
20 on a specific check.
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Persuasion +12 8 4
Ranged Combat: Throw +14 6 8
Movement
Sleight of Hand +22 14 8
Aero-Disks: Flight 7 - Speed: 250 miles/hour, 0.5 miles/round
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, Stealth +14 8 6
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Technology +16 10 6
Boom Tube: Movement 3 - Space Travel 3: other galaxies
(Inactive) Movement 1 - Swinging Treatment - - 6
Movement 2 - Wall-crawling 2: full speed Vehicles +10 2 8
Routine Jump Distance - Running jump: 24 ft.; standing: 12 ft.; vertical:
4.8 ft.; standing vert.: 2.4 ft.
Throwing Distance - Throw 6 tons 6 feet; throw 3200 lbs. 30 feet; throw
800 lbs. 120 feet

Oberon
Strength 0, Stamina 1, Agility 0, Dexterity 1, Fighting 1, Intellect 1,
Awareness 0, Presence 3
Skills
Close Combat: Unarmed 3 (+4), Expertise (PRE): Performer 6 (+9),
Expertise: Management 5 (+6), Insight 4 (+4), Perception 4 (+4), Stealth
2 (+6)
Powers
Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1
size rank; Innate; Permanent)
Offense
Initiative +0
Grab, +1 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +4 (DC 15)
Languages
Native Language
Defense
Dodge 4, Parry 4, Fortitude 2, Toughness 1, Will 2
Power Points
Abilities 16 + Powers 9 + Advantages 0 + Skills 12 (24 ranks) +
Defenses 6 = 43
Bruises Dazed Staggered Incapacitated

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Powers in Library
Enhanced Trait 3 (3 PP)
Advantages: Sidekick 3 (Free - Personal - Sustained)
Design / Construction DC: 13; Jury Rig DC: 18; Invention: 3/12
hours; Ritual: 12 hours/30 minutes; Jury Rig: 3 rounds

Background Information
Languages: Native Language

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Oberon
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 3, 43 PP; Abilities 16 + Powers 9 + Advantages 0 + Skills
12 (24 ranks) + Defenses 6
Abilities
Strength 0 Agility 0 Fighting 1 Awareness 0 Defenses
Stamina 1 Dexterity 1 Intellect 1 Presence 3 Dodge 4
Offense Initiative: +0 Parry 4
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . . +1,
. . . . DC
. . . . 15
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. . . . . . . . 2
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . . +4, . . . . DC
. . . .15
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toughness ..................................
1
Powers Will 2
ü Shrinking 4 (9 PP)
-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent (Free - Hero Points: 1
Personal - Permanent)

Movement Damage
Base Movement Speed - 1 mile/hour, 15 feet/round (run 2 miles/hour, 30 feet/round; swim Bruises
1800 feet/hour, 3 feet/round)
Dazed
Routine Jump Distance - Running jump: 10 ft.; standing: 5 ft.; vertical: 2 ft.; standing vert.:
1 ft. Staggered
Throwing Distance - Throw 200 lbs. 6 feet; throw 50 lbs. 30 feet; throw 12 lbs. 120 feet Incapacitated

Fatigue
Fatigued
Exhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics +0 -
Close Combat: Unarmed +4 3 1
Deception +3 - 3
Expertise (PRE): Performer +9 6 3
Expertise: Management +6 5 1
Insight +4 4
Intimidation +1 - 3 -2
Investigation - - 1
Perception +4 4
Persuasion +3 - 3
Sleight of Hand - - 1
Stealth +6 2 +4
Technology - - 1
Treatment - - 1
Vehicles - - 1

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mister Terrific (Michael Holt)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 193 PP; Abilities 78 + Powers 22 + Advantages 39 +
Skills 34 (68 ranks) + Defenses 20
Abilities
Strength 3 Agility 5 Fighting 10 Awareness 4 Defenses
Stamina 3 Dexterity 5 Intellect 7 Presence 2 Dodge 12
Offense Initiative: +9 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .18
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. . . . . . . . .8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+15, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
6/3
Powers Will 10
ü T-Mask (22 PP)
Removable Hero Points: 1
ü Concealment 10 (10 PP)
All Senses; Limited to Machines (Free - Personal - Sustained)
ü Quick Change: Feature 1 (1 PP)
Damage
(Personal - Permanent) Bruises
ü Remote Sensing 8 (16 PP)
Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 1 mile; Medium: location of T-Spheres
Dazed
(Free - Rank - Sustained) Staggered
ü Senses 1 (1 PP) Incapacitated
Communication Link: T-Spheres (Personal - Permanent)

Fatigue
Advantages
Fatigued
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Exhausted
Improved Initiative +4 bonus to initiative checks per rank.
Improvised Tools No penalty for using skills without tools.
Inventor Use Technology to create temporary devices.
Jack-of-all-trades Use any skill untrained.
Languages 5 Speak and understand additional languages.
Minion 20 Gain a follower or minion with (15 x rank) power points.
Power Attack Trade attack bonus for effect bonus.
Ranged Attack 5 +1 bonus to ranged attack checks per rank.

Movement
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round)
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing
vert.: 2.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
T-Spheres (4) Skills
Total Ranks Ability Other
Strength -4, Stamina -, Agility 0, Dexterity 0, Fighting 0, Intellect -,
Awareness 0, Presence - Acrobatics +13 8 5
Skills
Ranged Combat: Dazzle: Affliction 6 12 (+12) Athletics +13 10 3
Powers
Concealment 10 (All Senses; Limited to Machines) Close Combat: Unarmed +15 5 10
Database: Feature 1
Flight 6 (Speed: 120 miles/hour, 1800 feet/round) Deception +2 - 2
Immunity to Fortitude Effects
Protection 8 (+8 Toughness)
Expertise: Streetwise +12 5 7
Senses 4 (Communication Link: Mister Terrific, Infravision, Radio, Insight +10 6 4
Tracking: Visual 1: -1 speed rank)
Shrinking 12 (-3 STR, -6 Intimidate, +12 Stealth, +6 active defenses, Intimidation +2 - 2
-3 size ranks, -1 speed ranks; Innate; Permanent)
Weapons Systems Investigation +11 4 7
Dazzle: Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd
degree: Unaware, Resisted by: Fortitude, DC 16; Increased Range: Perception +8 4 4
ranged)
Holographic Projection: Illusion 4 (Affects: Three Sense Types -
Persuasion +2 - 2
Visual and Auditory, Area: 15 cft., DC 14) Sleight of Hand +5 - 5
Knockout: Cloud Area Affliction 6 (1st degree: Fatigued, 2nd
degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Stealth +11 6 5
Cloud Area: 15 feet radius sphere, DC 16)
Laser Grid: Shapeable Area Damage 4 (DC 19; Shapeable Area: Technology +19 12 7
30 cft., DC 14, Increased Duration 2: sustained, Notes: Only as Team
Attack) Treatment +11 4 7
Smoke: Cloud Area Concealment Attack 4 (All Visual Senses, DC
14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge)
Vehicles +9 4 5
Offense
Initiative +0
Dazzle: Affliction 6, +12 (DC Fort 16)
Grab, +0 (DC Spec 6)
Knockout: Cloud Area Affliction 6 (DC Fort 16)
Laser Grid: Shapeable Area Damage 4 (DC 19)
Smoke: Cloud Area Concealment Attack 4 (DC Dog 14)
Throw, +0 (DC 11)
Unarmed, +0 (DC 11)
Languages
Native Language
Defense
Dodge 11, Parry 8, Fortitude Immune, Toughness 8, Will Immune
Power Points
Abilities -32 + Powers 110 + Advantages 0 + Skills 6 (12 ranks) +
Defenses 7 = 91

Background Information
Languages: Choose any 16 languages, Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
T-Spheres (4)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 10, 91 PP; Abilities -32 + Powers 110 + Advantages 0 +
Skills 6 (12 ranks) + Defenses 7
Abilities
Strength -4 Agility 0 Fighting 0 Awareness 0 Defenses
Stamina - Dexterity 0 Intellect - Presence - Dodge 11
Offense Initiative: +0 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Immune
Laser Grid: Shapeable Area
. DC
. . . .19
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
Fortitude ......................................
Damage 4
Throw . . . . . . . . . . . . . . . . . . . . . +0,
. . . . DC
. . . . 11
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . 8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness ...............
Unarmed . . . . . . . . . . . . . . . . . +0, . . . . DC
. . . .11
. . . . . . . . . .Bludgeon,. . . . . . . . . . . Crit . . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Will .........................
Immune
Powers Hero Points: 1
ü Concealment 10 (10 PP)
All Senses; Limited to Machines (Free - Personal - Sustained)
ü Database: Feature 1 (1 PP) Damage
(Personal - Permanent)
Bruises
ü Flight 6 (12 PP)
Speed: 120 miles/hour, 1800 feet/round (Free - Personal - Sustained) Dazed
ü Immunity to Fortitude Effects (30 PP) Staggered
(Reaction - Personal - Permanent) Incapacitated
ü Protection 8 (8 PP)
+8 Toughness (Personal - Permanent)
Fatigue
ü Senses 4 (4 PP)
Communication Link: Mister Terrific, Infravision, Radio, Tracking: Visual 1: -1 speed rank (Personal - Fatigued
Permanent)
Exhausted
ü Shrinking 12 (25 PP)
-3 STR, -6 Intimidate, +12 Stealth, +6 active defenses, -3 size ranks, -1 speed ranks; Innate;
Permanent (Free - Personal - Permanent)
ü Weapons Systems (20 PP)
Dazzle: Affliction 6 (1 PP)
1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16;
Increased Range: ranged (Standard - Ranged, 150/300/600 ft. - Instant)
Holographic Projection: Illusion 4 (1 PP)
Affects: Three Sense Types - Visual and Auditory, Area: 15 cft., DC 14 (Standard - Perception -
Sustained)
Knockout: Cloud Area Affliction 6 (1 PP)
1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16;
Cloud Area: 15 feet radius sphere, DC 16 (Standard - Close - Instant)
Laser Grid: Shapeable Area Damage 4 (16 PP)
DC 19; Shapeable Area: 30 cft., DC 14, Increased Duration 2: sustained, Notes: Only as Team
Attack (Standard - Close - Sustained)
Smoke: Cloud Area Concealment Attack 4 (1 PP)
All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge (Free - Close
- Sustained)

Movement
Base Movement Speed - 0.5 miles/hour, 6 feet/round (run 1 mile/hour, 15 feet/round; swim
900 feet/hour, 1 foot/round)
Flight 6 - Speed: 120 miles/hour, 1800 feet/round
Routine Jump Distance - Running jump: 6 ft.; standing: 3 ft.; vertical: 1.2 ft.; standing vert.:
0.6 ft.
Throwing Distance - Throw 12 lbs. 6 feet; throw 3 lbs. 30 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Native Language
Acrobatics - -
Athletics -4 - -4
Deception +0 - -6 +6
Insight +0 -
Intimidation - - -6
Investigation - - -6 +6
Perception +0 -
Persuasion +0 - -6 +6
Ranged Combat: Dazzle:
Affliction 6
+12 12
Sleight of Hand - -
Stealth +12 - +12
Technology - - -6 +6
Treatment - - -6 +6
Vehicles - -

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mister Terrific (Terry Sloane)
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 9, 145 PP; Abilities 78 + Powers 0 + Advantages 17 + Skills
31 (62 ranks) + Defenses 19
Abilities
Strength 3 Agility 5 Fighting 11 Awareness 4 Defenses
Stamina 3 Dexterity 5 Intellect 6 Presence 2 Dodge 12
Offense Initiative: +9 Parry 12
Attack Name Attack Bonus & Resistance DC Notes

Throw . . . . . . . . . . . . . . . . . . . . .+10,
. . . . .DC
. . . .18
. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. 20 .. .. .. .. .. .. .. .. .. . . . . . . . .8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude ...............
Unarmed . . . . . . . . . . . . . . . . .+15, . . . . .DC
. . . .18
. . . ...........Bludgeon,
.......................Crit .........20 ...................................................................Toughness ................................ . . . . . . . . . . . . . . . . . .
6/3
Advantages Will 10
Assessment Use Insight to learn an opponent's combat capabilities.
Defensive Roll 3 +1 active defense bonus to Toughness per rank. Hero Points: 1
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Improved Initiative +4 bonus to initiative checks per rank. Damage
Improvised Tools No penalty for using skills without tools. Bruises
Languages 4 Speak and understand additional languages. Dazed
Power Attack Trade attack bonus for effect bonus. Staggered
Ranged Attack 5 +1 bonus to ranged attack checks per rank.
Incapacitated
Movement Fatigue
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour, 60 feet/round; swim
0.5 miles/hour, 6 feet/round) Fatigued
Routine Jump Distance - Running jump: 23 ft.; standing: 11.5 ft.; vertical: 4.6 ft.; standing Exhausted
vert.: 2.3 ft.
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw 100 lbs. 120 feet

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information Skills
Total Ranks Ability Other
Languages: Choose any 8 languages, Native Language
Acrobatics +13 8 5
Athletics +13 10 3
Close Combat: Unarmed +15 4 11
Deception +2 - 2
Insight +12 8 4
Intimidation +2 - 2
Investigation +16 10 6
Perception +8 4 4
Persuasion +2 - 2
Sleight of Hand - - 5
Stealth +11 6 5
Technology +14 8 6
Treatment - - 6
Vehicles +9 4 5

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Mon-El
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 13, 268 PP; Abilities 106 + Powers 109 + Advantages 14 +
Skills 22 (44 ranks) + Defenses 17
Abilities
Strength 18 Agility 2 Fighting 8 Awareness 3 Defenses
Stamina 13 Dexterity 2 Intellect 4 Presence 3 Dodge 9
Offense Initiative: +2 Parry 8
Attack Name Attack Bonus & Resistance DC Notes

Heat Vision: Blast 13 . . . .+10, . . . . . DC


. . . .28
. . . . . . . . . 325/650/1300
. . . . . . . . . . . . . . .ft., . . . Crit
. . . . .20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fortitude . . . . . . . . . . . . . . . .14 ................
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 33
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Toughness
.. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
17
Unarmed . . . . . . . . . . . . . . . . . +8,
. . . . DC
. . . .33
. . . . . . . . . .Bludgeon,
. . . . . . . . . . . Crit
. . . . .20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Impervious:
. . . . . . . . . +17
............

Powers Will 12
ü Flight (32 PP)
Hero Points: 1
Flight 15 (30 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained)
Movement 1 (1 PP) Damage
Space Travel 1: within solar system (Free - Personal - Sustained)
Bruises
Speed 15 (1 PP)
Speed: 64000 miles/hour, 120 miles/round (Free - Personal - Sustained) Dazed
ü Distress Signal: Radio Communication 5 (5 EP) Staggered
Sense Type: subspace radio; Custom 3: Limited to Distress Signal (Free - Rank, Anywhere -
Sustained) Incapacitated
ü Flight 7 (14 EP)
Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Fatigue
Heat Vision: Blast 13 (26 PP) Fatigued
DC 28 (Standard - Ranged, 325/650/1300 ft. - Instant)
Exhausted
ü Invulnerability (26 PP)
ü Immunity 5 (5 PP)
Environmental Conditions (All) (Personal - Permanent)
ü Protection 4 (21 PP)
+4 Toughness; Impervious [13 extra ranks] (Personal - Permanent)
ü Power-lifting 4 (4 PP)
+4 STR for lifting (Reaction - Personal - Continuous)
ü Senses 14 (14 PP)
Extended: Hearing 1: x10, Extended: Vision 3: x1k, Infravision, Microscopic Vision 4: atom-size,
Penetrates Concealment: Vision, Ultra-hearing (Personal - Permanent)
ü Super-Speed: Quickness 7 (7 PP)
Perform routine tasks in -7 time ranks (Free - Personal - Sustained)
ü Comprehend 3 (6 EP)
Languages - Speak All, Languages - Understand All, Languages - You're Understood (Personal -
Permanent)
ü Mental Communication 1 (4 EP)
(Free - Rank, 100 feet - Sustained)
ü Immunity 10 (9 EP)
Life Support; Custom: except for starvation and thirst (Personal - Permanent)

Advantages
Benefit: Legion Membership Gain a significant perquisite or fringe benefit.
Equipment 8 5 points of equipment per rank.
Extraordinary Effort Gain two benefits when using extra effort.
Inventor Use Technology to create temporary devices.
Power Attack Trade attack bonus for effect bonus.
Seize Initiative Spend a hero point to go first in the initiative order.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Advantages Skills
Total Ranks Ability Other
Ultimate Effort: Toughness checks Spend a hero point to get an
effective 20 on a specific check. Acrobatics - - 2

Movement Athletics +18 - 18


Base Movement Speed - 64000 miles/hour, 120 miles/round (run 125000 Close Combat: Unarmed +8 - 8
miles/hour, 250 miles/round; swim 16000 miles/hour, 30
Deception +3 - 3
Flight 15 - Speed: 64000 miles/hour, 120 miles/round
Flight 7 - Speed: 250 miles/hour, 0.5 miles/round Expertise: Daxam +9 5 4
Movement 1 - Space Travel 1: within solar system Expertise: Medicine +12 8 4
Routine Jump Distance - Running jump: 28 ft.; standing: 14 ft.; vertical:
5.6 ft.; standing vert.: 2.8 ft. Expertise: Phantom Zone +9 5 4
Speed 15 - Speed: 64000 miles/hour, 120 miles/round Expertise: Science +9 5 4
Throwing Distance - Throw 400 ktons 6 feet; throw 100 ktons 30 feet;
throw 25 ktons 120 feet Insight +3 - 3
Intimidation +3 - 3
Equipment
Investigation - - 4
Flight Ring [Distress Signal: Radio Communication 5, Sense
Type: subspace radio; Custom 3: Limited to Distress Signal; Perception +3 - 3
Flight 7, Speed: 250 miles/hour, 0.5 miles/round], Telepathic Persuasion
Ear Plug [Comprehend 3, Languages - Speak All, Languages - +3 - 3
Understand All, Languages - You're Understood; Mental Ranged Combat: Heat
Vision: Blast 13
+10 8 2
Communication 1], Transsuit [Immunity 10, Life Support;
Custom: except for starvation and thirst] Sleight of Hand - - 2

Complications Stealth +2 - 2
Motivation: Doing Good Mon-El is driven to do the right thing and help Technology +9 5 4
however he can.
Treatment +12 8 4
Relationship Mon-El and Shadow Lass care deeply for one another.
Weakness Mon-El (periodically) suffers from a weakness to lead which is Vehicles - - 2
identical to Superman’s weakness to Green Kryptonite.

Background Information
Languages: Native Language

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Supernatural
Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment;
Optional Rules: Hide Default Power Name
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Monarch
Male; Age: 25; Height: 5' 8"; Weight: 175 lb.
Power Level 17, 300 PP; Abilities 88 + Powers 164 + Advantages 5 +
Skills 23 (46 ranks) + Defenses 20
Abilities
Strength 20/15 Agility 2 Fighting 8 Awareness 6/2 Defenses
Stamina 12 Dexterity 2 Intellect 1 Presence 2 Dodge 10
Offense Initiative: +6 Parry 10
Attack Name Attack Bonus & Resistance DC Notes

Quantum Blast: Blast 24 +10,


. . . . .DC
. . . .39
. . . . .. .. .. .. ..600/1200/2400
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. ..Crit
.. .. .. .. .20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .14
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude . .. .. .. .. .. .. .. .. .. .. .. .. .. .. . .
Quantum Burst: Burst Area
. DC
. . . .32
. . . .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..16
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Toughness .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage 17
Impervious: +16
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 35
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . .+10, . . . . .DC
. . . .35
. . . ...........Bludgeon,
.......................Crit .........20 .....................................................................................Will .............. . .14 ................

Powers Hero Points: 1


ü Monarch Armor (55 PP)
Removable
Damage
ü Enhanced Trait 19 (20 PP)
Traits: Awareness +4 ( +6 ), Strength +5 ( +20), Advantages: Improved Initiative; Feature: Energy Bruises
Containment (Free - Personal - Sustained)
Dazed
ü Immunity 10 (10 PP)
Life Support (Personal - Permanent) Staggered
ü Movement 3 (14 PP) Incapacitated
Dimensional 3: any dimension, 6 tons; Increased Mass 8 (Free - Personal - Sustained)
ü Protection 4 (20 PP) Fatigue
+4 Toughness; Impervious [12 extra ranks] (Personal - Permanent)
Fatigued
ü Senses 5 (5 PP)
Darkvision, Low-light Vision, Radio, Ultra-hearing (Personal - Permanent) Exhausted
ü Quantum Channeling (46 PP)
ü Flight 13 (26 PP)
Speed: 16000 miles/hour, 30 miles/round (Free - Personal - Sustained)
ü Immunity 20 (10 PP)
Very Common Descriptor: Energy Effects; Sustained; Limited - Half Effect (Free - Personal -
Sustained)
ü Power-lifting 5 (5 PP)
+5 STR for lifting (Reaction - Personal - Continuous)
ü Senses 5 (5 PP)
Acute: , Detect: Energy Spectra 2: ranged, Extended: 1: x10, Radius: (Personal - Permanent)
ü Quantum Manipulation (63 PP)
Matter Manipulation: Transform 8 (56 PP)
Affects: Anything, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased Range:
ranged (Standard - Ranged, 200/400/800 ft. - Continuous)
Quantum Blast: Blast 24 (1 PP)
DC 39 (Standard - Ranged, 600/1200/2400 ft. - Instant)
Quantum Burst: Burst Area Damage 17 (1 PP)
DC 32; Burst Area: 30 feet radius sphere, DC 27 (Standard - Close - Instant)
Quantum Conversion: Deflect 20 (1 PP)
Redirection, Reflect; Limited: Energy Only (Standard - Ranged, 500/1000/2000 ft. - Instant)
Quantum Drain: Broad Progressive Simultaneous Weaken 8 (1 PP)
Affects: All Electromagnetic Energy Powers, Resisted by: Fortitude, DC 18; Affects Objects, Broad:
all EM Energy, Progressive, Simultaneous (Standard - Close - Instant)
Quantum Snare: Cumulative Burst Area Affliction 14 (1 PP)
1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 24; Alternate
Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 24, Cumulative, Extra Condition,
Increased Range: ranged, Selective; Diminished Range, Distracting, Limited Degree (Standard -
Ranged, 140/350/700 ft. - Instant)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Powers Skills
Total Ranks Ability Other
Quantum Teleport: Teleport 6 (1 PP)
1800 feet in a move action, carrying 1600 lbs.; Accurate, Change Direction, Acrobatics
Easy, Extended: 60 miles in 2 move actions, Increased Mass 5 (Move -
- - 2
Rank - Instant) Athletics +24 4 20
Quantum Transport: Burst Area Teleport Attack 6 (1 PP)
1800 feet in a move action, carrying 800 lbs., DC 16; Burst Area: 30 feet Close Combat: Unarmed +10 2 8
radius sphere, DC 16, Attack: Dodge, Change Direction, Easy, Extended: 60
miles in 2 move actions, Increased Mass 4, Increased Range: ranged, Deception +6 4 2
Selective; Distracting (Move - Ranged, 150/300/600 ft. - Instant)
Expertise: Military Science +7 6 1
Advantages Insight +12 6 6
Diehard Automatically stabilize when dying. Intimidation +8 6 2
Extraordinary Effort Gain two benefits when using extra effort.
Investigation - - 1
Improved Initiative +4 bonus to initiative checks per rank.
Leadership Spend a hero point to remove a condition from an ally. Perception +12 6 6
Power Attack Trade attack bonus for effect bonus. Persuasion +2 - 2
Seize Initiative Spend a hero point to go first in the initiative order.
Ranged Combat: Quantum
Blast
+10 8 2
Movement Sleight of Hand - - 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Stealth +2 - 2
Flight 13 - Speed: 16000 miles/hour, 30 miles/round Technology +3 2 1
Movement 3 - Dimensional 3: any dimension, 6 tons
Treatment - - 1
Quantum Teleport: Teleport 6 - 1800 feet in a move action, carrying
1600 lbs. Vehicles +4 2 2
Quantum Transport: Burst Area Teleport Attack 6 - 1800 feet in a
move action, carrying 800 lbs.
Routine Jump Distance - Running jump: 34 ft.; standing: 17 ft.; vertical:
6.8 ft.; standing vert.: 3.4 ft.
Throwing Distance - Throw 3200 ktons 6 feet; throw 800 ktons 30 feet;
throw 200 ktons 120 feet

Complications
Captain Atom When Captain Atom pushes his ability to absorb energy
past its normal limits, the accumulated energy “overwash” propels him
through time. The exact amount of
time traveled is up to the needs of the plot, but a rule of thumb is to
take the rank of the triggering effect and compare it to the Time column
of the basic rank chart – this is how much time is jumped past.
Fish Out of Water Nathaniel missed a lot of history and there are gaps
in what should be his basic store of common/general knowledge.

Validation Report

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