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Ninja Racket
Ninja Racket
Rogue Ninja
The Ninjas of Doma were talented fighters that learned to channel the power of the
world around them through the use of mudras and ninjutsu.
You gain ninjutsu, special spells unique to Doma. Prerequisites ninja racket
Ninjutsu are a type of focus spell. It costs 1 focus Your focus recovers faster. If you have spent at least 2
point to cast a focus spell, and you start with a focus focus Points since the last time you Refocused, you
pool of 1 focus Point. You refill your focus pool recover 2 focus Points when you Refocus instead of 1.
during your daily preparations, and you can regain 1
focus Point by spending 10 minutes using the Refocus 18th level
activity. Focus spells are automatically heightened to MEISUI FEAT 18
half your level rounded up. Focus spells don’t require
ROGUE
spell slots, nor can you cast them using spell slots.
Taking feats can give you more focus spells and Prerequisites ninja racket, Meditative Focus
increase the size of your focus pool, though your focus Your blood’s power replenishes your focus. If you have
pool can never hold more than 3 points. You gain the spent at least 3 focus Points since the last time you
Fuma Shuriken and the Shukuchi focus spells.
Refocused, you recover 3 focus Points when you
You're trained in Acrobatics. You can choose Wisdom
Refocus instead of 1..
as your key ability score.
20th level
Rogue Feats
6th level TEN CHI JIN FEAT 20
ROGUE
CHI FEAT 6
Prerequisites ninja racket, Chi, Jin
ROGUE
Frequency Once per minute
Prerequisites ninja racket Your ninjutsu cost 1 less actions to cast, you also gain
You gain a new mudra which allows you to cast more the Goka Mekkyaku and Hyosho Ranryu focus spells.
ninjutsu. You gain the Katon, and Raiton focus spells, You can not use Ten Chi Jin on Goka Mekkyaku and
Increase the number of focus Points in your focus pool Hyosho Ranryu.
by 1.
10th level
JIN FEAT 10
RAGE
EVOCATION ICE
Critical Success The creature is unaffected.
Success The creature considers the area as difficult Cast somatic, verbal
terrain.
Range 10 feet; Target 1 creature
Failure The creature takes 4d6 bludgeoning damage Saving Throw basic Reflex
and is knocked prone. You summon an iceberg underneath your target,
Critical Failure The creature takes double the damage dealing 16d12 cold damage.
and ends its turn.
HYOTON FOCUS SPELL 5
FUMA SHURIKEN FOCUS SPELL 1 COLD EVOCATION
Cast verbal
You teleport to a location up to 10 feet away within your line of sight.
Heightened (+1) The distance you can teleport increases by 5 feet.