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Rogue Ninja v0.

Rogue Ninja
The Ninjas of Doma were talented fighters that learned to channel the power of the
world around them through the use of mudras and ninjutsu.

Rogue's Racket 12th level


Ninja KASSATSU FEAT 12
You learn the ancient mudra of Doma, Ten, which
ROGUE
allows you to channel powerful magical effects.

You gain ninjutsu, special spells unique to Doma. Prerequisites ninja racket
Ninjutsu are a type of focus spell. It costs 1 focus Your focus recovers faster. If you have spent at least 2
point to cast a focus spell, and you start with a focus focus Points since the last time you Refocused, you
pool of 1 focus Point. You refill your focus pool recover 2 focus Points when you Refocus instead of 1.
during your daily preparations, and you can regain 1
focus Point by spending 10 minutes using the Refocus 18th level
activity. Focus spells are automatically heightened to MEISUI FEAT 18
half your level rounded up. Focus spells don’t require
ROGUE
spell slots, nor can you cast them using spell slots.
Taking feats can give you more focus spells and Prerequisites ninja racket, Meditative Focus
increase the size of your focus pool, though your focus Your blood’s power replenishes your focus. If you have
pool can never hold more than 3 points. You gain the spent at least 3 focus Points since the last time you
Fuma Shuriken and the Shukuchi focus spells.
Refocused, you recover 3 focus Points when you
You're trained in Acrobatics. You can choose Wisdom
Refocus instead of 1..
as your key ability score.
20th level
Rogue Feats
6th level TEN CHI JIN FEAT 20
ROGUE
CHI FEAT 6
Prerequisites ninja racket, Chi, Jin

ROGUE  
Frequency Once per minute
Prerequisites ninja racket Your ninjutsu cost 1 less actions to cast, you also gain
You gain a new mudra which allows you to cast more the Goka Mekkyaku and Hyosho Ranryu focus spells.
ninjutsu. You gain the Katon, and Raiton focus spells, You can not use Ten Chi Jin on Goka Mekkyaku and
Increase the number of focus Points in your focus pool Hyosho Ranryu.
by 1.

10th level
JIN FEAT 10
RAGE

Prerequisites ninja racket


You gain a new mudra which allows you to cast more
ninjutsu. You gain the Hyoton focus spell, if you have
the Chi feat you also gain the Huton, Doton, and
Suiton focus spells. Increase the number of focus
Points in your focus pool by 1.
Rogue Ninja v0.5

Ninjutsu HUTON FOCUS SPELL 5


DOTON FOCUS SPELL 5 TRANSMUTATION

TRANSMUTATION   Cast somatic, verbal


Cast somatic, verbal Target self
Range 15 feet; Area 10-foot burst Duration 10 minutes
Duration 1 minute You empower yourself with the speed of the ancient
Saving Throw Reflex Doma ninjas. You gain the quickened condition and
You create a patch of earth that constantly shifts, can use the extra action each round only to Strike,
when you cast this spell you can designate allies who Stride and as a part of ninjutsu cast.
are not affected by this spell. Any creature that starts Heightened (8th) You gain a +2 status bonus to AC,
its turn or moves into the area must make a Reflex and gain a +10-foot status bonus to your Speeds.
Save. If a creature has Tremorsense they are immune HYOSHO RANRYU FOCUS SPELL 10
to the spell.

EVOCATION ICE
Critical Success The creature is unaffected.

Success The creature considers the area as difficult Cast somatic, verbal
terrain.
Range 10 feet; Target 1 creature
Failure The creature takes 4d6 bludgeoning damage Saving Throw basic Reflex
and is knocked prone. You summon an iceberg underneath your target,
Critical Failure The creature takes double the damage dealing 16d12 cold damage.
and ends its turn.
HYOTON FOCUS SPELL 5
FUMA SHURIKEN FOCUS SPELL 1 COLD EVOCATION  

ATTACK CONJURATION   Cast somatic, verbal


Cast somatic Range 15 feet; Target 1 creature
Range 30 feet; Targets 1 creature Saving Throw Reflex
You conjure a giant shuriken and hurl it at a creature You summon a freezing wind to cover your target,
in range. Make a ranged attack roll against the target. dealing 10d4 cold damage.
If you hit, you deal slashing damage equal to 1d6 plus
Critical Success The creature is unaffected.
your spellcasting ability modifier.
Success The creature takes half damage and takes a
Heightened (+1) The damage increases by 1d6.
-5-foot status penalty to its Speeds for 2 rounds.
GOKA MEKKYAKU FOCUS SPELL 10 Failure The creature takes full damage and takes a -10-
FIRE EVOCATION
foot status penalty to its Speeds for 2 rounds.
Critical Failure The creature takes double the damage
Cast somatic, verbal
and is immobilized for 2 rounds.
Range 60 feet; Area 20-foot burst
Saving Throw basic Reflex Heightened (+1) The damage increase by 2d4.
A roaring blast of fire appears at a spot you designate, KATON FOCUS SPELL 3
dealing 20d8 fire damage. EVOCATION FIRE  

Cast somatic, verbal


Range 30 feet; Area 10-foot burst
Saving Throw basic Reflex
You hurl a blast of fire at the spot you designate,
dealing 6d6 fire damage. If the creature fails the save
they get 6 persistent fire damage.
Heightened (+1) The damage increased by 2d6, and the
persistent damage increase by 2.
Rogue Ninja v0.5

RAITON FOCUS SPELL 3


ELECTRICITY EVOCATION

Cast somatic, verbal


Range 15 feet; Target 1 creature
Saving Throw basic Reflex
You call down a bolt of lightning on the target, dealing 6d12 electricity damage.
Heightened (+1) The damage increases by 1d12.

SHUKUCHI FOCUS SPELL 1


CONJURATION TELEPORTATION  

Cast verbal
You teleport to a location up to 10 feet away within your line of sight.
Heightened (+1) The distance you can teleport increases by 5 feet.

SUITON FOCUS SPELL 5


EVOCATION WATER  

Cast somatic, verbal


Range 15 feet
Saving Throw basic Fortitude
A torrent of water manifests from under you and flies striking your target, dealing 6d6 bludgeoning damage.
After the attack you roll Stealth and become hidden, using the same actions you can move up to half your speed.
Heightened (+1) Increase the damage by 2d6.

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