Professional Documents
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PSPO Reference Guide
PSPO Reference Guide
[Trainer Name]– [Date] | [Location] V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 1
Helping people and teams
solve complex problems.
1
Introductions
• Introduce yourself
• Have you used Scrum before?
• Are you a Product Owner?
• Your professional background:
• Development?
• IT?
• Other?
5
minutes
10
minutes
Scrum Team Members Scrum Masters Experienced Scrum Scrum Masters Scrum Masters
Agile Leaders Scrum Team Members Masters Scrum Team Members Scrum Team Members
Stakeholders Agile Leaders
Scrum Team Members Product Owners Experienced Product Product Owners Agile Leaders Experienced Practitioners
Developing Software Scrum Masters Owners Scrum Masters Scrum Masters Product Owners
UX Professionals Product Owners Agile Leaders
PURPOSE AUDIENCE
2
Agile Product Management
Purpose Helps in
Pursuing Agility
On time, within scope, and within budget doesn’t automatically equal product success
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 15
A Product Mindset requires a different focus
Company
Vision
Business
Focus on… Strategy Versus…
Vision
Product Vision
Project Charters
Product Project Plans
Value Strategy
(time, budget, scope)
Validation
Value &
Solution
Discovery
Milestones
Delivery &
Validation
Business
Strategy
Product Vision
Product
Strategy
Effective
Scrum
Value & Team
Solution Ownership
Discovery
Ineffective
Delivery &
Scrum Team
Validation
Ownership
Expected
benefits
What is a
Product?
5
minutes
Product
Management
Activities
Identifying
Creating a Release Auditing Sustaining Product
Product
Requirements Roadmap Execution Results the Product Launch
Defining
Customer Naming & Outbound Product
Product
Retention Branding Messaging Retirement
Features
Stakeholders
? ?
Governance Providers
? ?
For more on
this topic
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 25
Business Model Canvas
KEY PARTNERS KEY ACTIVITIES VALUE PROPOSITIONS CUSTOMER RELATIONSHIPS CUSTOMER SEGMENTS
• Who are our partners? • What key activities do our value • What value do we deliver to the • How do we get, keep, and grow • For whom are we creating value?
customers?
• Who are our key suppliers? propositions require? customer? • Which customer relationships have we
• Who are our most important
• Which key resources are we • Our distribution channels? • Which one of our customers' established? customers?
acquiring from our partners? • Customer relationships? problems are we helping to solve? • How are they integrated with the rest of our • What are the customer
• Which key activities do partners • Revenue streams? • What bundles of products and business model? archetypes?
• How costly are they?
perform? services are we offering to each
CATEGORIES 7 EXAMPLES 4 Mass Market 1
segment?
Production Personal assistance Niche Market
MOTIVATION FOR • Which customer needs are we Dedicated Personal Assistance
PARTNERSHIP Problem Solving satisfying? Self-Service Segmented
Optimization and economy Platform/Network • What is the minimum viable Automated Services Diversified
Reduction of risk and product? Communities Multi-sided Platform
Co-Creation
uncertainty CATEGORIES 2
Acquisition of particular KEY RESOURCES Newness CHANNELS
resources and activities Performance
• What key resources do our value • Through which channels do our CHANNEL PHASES
Customization 1. Awareness - How do we raise
propositions require? ”Getting the Job Done” customer segments want to be
awareness about our company’s
• Our distribution channels? reached?
Design product and services?
• Customer relationships? 6 • How do other companies reach 2. Valuation - How do we help
Brand/Status
• Revenue streams? them now? customers evaluate our organization’s
8 Price • Which ones work best? Value Proposition?
TYPES OF RESOURCES Cost Reduction • Which ones are most cost- 3. Purchase - How do we allow
Physical Risk Reduction efficient? customers to purchase specific
Intellectual (brand, patents, Accessibility • How are we integrating them with products and services?
4. Delivery - How do we deliver a
copyrights, data) Convenience/Usability customer routines?
Value Proposition to customers?
Human 3 5. After Sales - How do we provide
Financial post-purchase customer support?
PRODUCT MARKET Lean Canvas is adapted from The Business Model Canvas
(http://www.businessmodelgeneration.com) and is licensed
under the Creative Commons Attribution-Share Alike 3.0 Un-
leanstack.com ported License
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 28
Value Proposition Canvas
D Product & Services: A Customer Job(s):
• Which specific products or services • What functional jobs are you helping your
can we create to help this customer customer get done?
get their jobs (tasks) done?
• What social jobs are you helping your customers
• We do not need to fix it all, decide on get done?
one or two jobs that are the most
important to address first. • What emotional jobs are you helping your
customer get done?
• Is the customer the buyer, user or
maybe a co-creator?
F C • What basic needs are you helping your customer
satisfy?
E Pain Relievers: D A
B Pains:
• Make your customer feel better?
• What makes your customer feel bad?
• Produce Savings?
• What does your customer find too costly?
• Fix underperforming solutions?
• How are current solutions underperforming for
• Eliminate risks your customers fear? your customer?
F Gain Creators: E B • What are the main difficulties and challenges your
customer encounter?
• Produce outcomes your customer
expects or even exceeds? C Gains:
• Create saving which makes your • What outcomes does your customer expect and
customer happy? what would go beyond his/her expectation?
Design Observe
• Make your customer’s job life easier? • Which savings would make your customer happy?
• Do something customers look for? • How do current solutions delight your customer?
15
minutes
Product/Vision Box
A collaboration tool for identifying the most
important features and a vision for a
product
Front
• Product Name
• Image(s)
• Clear Target Customer
• Clear Value Proposition
Back
• Sub-features
1. Select a technique
2. Collaborate on a vision for your product
3. Prepare to pitch your product to the class
15
minutes
5
minutes
• Try involving the whole • Making your business • Building products without
Scrum Team early with model assumptions validating your most risky
value and validation explicit assumptions early on
• Start learning and • Seeing validation as • Building the canvases
experimenting with early ongoing – even after without team and
adopters product delivery stakeholder involvement
• Using the canvases to • When defining product as • Defining products around
focus on customers components or suites, organizational structures
needs, problems, or aligning toward consistent
desires end user value
3
Value-Driven Development
Value
What is value?
3
minutes
For more on
this topic
Delivering Value
Requirements
Design &
Architecture
Development &
Construction
Quality
Assurance &
Testing
Implementation
Maintenance &
Support
Traditional
Multiple
opportunities to
see how the
customer uses
product
No opportunity to
see how the
customer uses
product
5
minutes
Cost:
$50k/Sprint
Revenue
Technical Debt
Customer Satisfaction
Employee Satisfaction
$0.29
$0.23
$0.08 $0.06
$-
4
Scrum Theory & Empiricism
5
minutes
• ______________:
• ______________:
5
minutes
• ______________:
• Simple
everything is known
Scrum
• Complicated
more is known than unknown
• Complex
more is unknown than known
• Chaotic
very little is known
DEFINED EMPIRICAL
Trust &
Transparency Inspection Adaptation
Courage
5
The Scrum Framework
Scrum (noun):
A lightweight framework that helps people,
teams and organizations generate value
through adaptive solutions for complex
problems.
Scrum is
• Lightweight tool for enabling business agility
• Simple and purposefully incomplete
www.scrumguides.org
• • •
• • •
5
minutes
• Sprint Review
3
minutes
•
• Product Owner
• Developers
• Scrum Master
Artifacts
• Product Backlog
• Sprint Backlog
• Increment
Events
• Sprint
• Sprint Planning
• Daily Scrum
• Sprint Review
• Sprint Retrospective
The Rewrite Your organization has a legacy application that “works fine”
Fallacy but is getting increasingly difficult/expensive to support. It is
going to be re-written using modern technologies. Larry is
the Product Manager.
Larry says the users are completely happy with the existing
PURPOSE system and use all of its features (though usage statistics
Discover the need for a Product are not available).
Backlog
Larry claims that the new system must “do exactly what the
old system did.” Because of this, he says there is no need for
a Product Owner or a Product Backlog, let alone any need for
assigning business value.
5
minutes Question: Is Larry helping or hindering? How?
5
minutes
What would be your recommendation for
Judi?
5
minutes
What does Scrum call for?
Refinement
Product Quality
Sprint Goal Technical Practices
Competition Product
Goal
Product Daily Scrum
Product Backlog Developers
Owner Budget Stakeholders
Definition
Of Done Sprint Backlog
Roadmap
Scrum Master V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 92
What Is a Sprint in Scrum?
1 Why
Define or refine Sprint Goal
2 What
Analyze, evaluate, and select
Product Backlog for Sprint
3 How
Decompose enough work
into actionable plan
5
for your Class Product
Our focus is on <Outcome>
We believe it delivers <Impact> to <Customer>
minutes
This will be confirmed when <Event happens>
An objective to be met in •Through the implementation of the PBIs selected in Sprint Planning
•Providing guidance to the Scrum Team
the Sprint •Acts as a step towards the Product Goal
Is sacrosanct throughout •As the Scrum Team works, it keeps this goal in mind
the Sprint •Each Daily Scrum assesses the Team’s progress toward meeting the Sprint Goal
Product Owner and During the Sprint, the Product Owner is nervous
Sprint Backlog about the way the Developers are working.
The PO believes that they are not focused on the
Sprint Goal and would like to question the
Developers about their approach and possibly
have them change their Sprint Backlog.
5
Sprint
Progress is discussed towards Retrospective
Product Goal Adapt the Product Backlog
minutes
Adapting the Definition of
Done to increase product A status meeting for the
quality steering committee
Exploring
“Done” How should the Product
Owner be involved with the
Definition of Done?
Do they create it?
Can they change it?
5
minutes
Why do they care about it?
√
√√
√ √√
√√ √√
Incremental Iterative & Incremental
6
Product Backlog Management
@ScrumDotOrg V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 113
Exercise
(Refinement)
Sprint Planning
Value &
Solution
5
Discovery
Product Backlog reach
Sprint Goal
Sprint Review
Daily Scrum
Delivery &
minutes Validation
Product Vision
Acceptance
levels of
Product Backlog
Criteria
specification Story
Readiness
Mapping
Stories /
Impact Product Backlog items
Mapping
Walking Skeleton / Epics /
Coarse Product Backlog items
Business
Modeling Key Activities / Backbone
VISION
Product Scope
Customer Needs
Why
What
Outcome
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 121
Valid Product Backlog Items
Non-
Feature
Functional Experiments User Stories
Requests
Requirements
As a casual Runner
As a frequent traveler
Conversation As a father
https://www.scrum.org/resources/psu-support-nordstrom-video
A/B Testing
TITLE: Upfront Postage increases Sale Technical Spike
Determine if showing the postage for each preselected TITLE: Does library XYZ meet our needs
catalog item increases sales compared to only Implement library XYZ as a proof of concept to see if
showing the total postage on the order confirmation it:
• has Right data precision
page.
• it meets our performance requirements
• is threadsafe
5
Works with keyboard and
gamepad User Acceptance Test
instructions are updated
80%
60%
40%
20%
0%
Sprint 1
Sprint 3
Sprint 4
Sprint 5
Sprint 6
Sprint 7
Sprint 8
Sprint 9
Sprint 10
Sprint 12
Sprint 2
Sprint 11
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 131
Exercise
5
minutes
• How do you handle dependencies?
RISK
VALUE Low High High Low EXPOSURE
Value
• ROI
• Existing Customers Value + Risk Exposure ≈ Order
• Prospects
• Cost of Delay Size Rank
• Discovery
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 133
Techniques for Product Backlog Ordering & Value
Business Value Poker (aka Planning Poker)
Assign relative value points (instead of size)
Buy a Feature
Innovation Game using money
Have you used
20/20 Vision
Innovation Game for simple ordering any others?
Thirty Five
Collaboration activity for ordering
10
minutes
Requirement
Requirement
NONE
NONE
= high value PBI = medium value PBI = low value PBI = area of concern
7
Releases
@ScrumDotOrg V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 141
Exercise
Release Release
• Definition of a Release
• Why do we want them?
5
minutes
Customer Desires • A value that the customer is very passionate and excited about
Funding in Place
initiative with • Detail inventory to level needed to Detail initial Next several
history estimate based on history Release Sprints
Detail
Unfunded, new • Trust has not been built Detail all
Inventory for
initiative without • Detail inventory to level of reasonable Inventory
likelihood of meeting initial plan initial plan
history
Delivery History & Trust
Unfunded, new • Distrust exists
initiative with • Detail all inventory and build trust during
distrust initiative
T-Shirt Sizing
Assign xs, s, m, l, xl, xxl sizes instead of numeric value
Wall Estimation
Assign numeric values by collaboratively moving or placing cards on a wall
”Same-Size”
Break items small enough to be roughly the same size.
”Right-Size”
Items are small enough for intake (often associated with a flow-based
process)
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 147
Class Project
10
minutes
2
minutes
Velocity is an
indication of the 40
shippable
functionality across 20
time, or for a
specified price. 10
0
1 2 3 4 5 6 7 8 9
Sprints
2
minutes
weeks. Size: 2
Size: 8
How would you deal with this Size: 5
question? ? Size: 13
Size: 3
• Average Team Velocity = 18 Size: 13
2
minutes
PRODUCT BACKLOG
70 How likely are we to
meet this date? A
60 B
Remaining Product Backlog
Cone of C
50 Uncertainty D
E
40
F
30 G
H
20
I
10 J
K
0
8 9 10 11 12 13 14
Sprints
Completion Date V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 154
Undone Work & Technical Debt Increase the Actual Work
Perceived Work
accumulate Product
Backlog
linearly Perceived Work
Undone Work
Time
5
• ______________________________
• ______________________________
minutes
Question: Is there ever a good reason to incur
Technical Debt?
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 157
Exercise
5
minutes
Your team thinks they can deliver ~11 points in one Sprint
Refinement (Velocity). Sprints are two weeks.
• Refine the PBIs of the two upcoming Sprints into PBIs with
no greater relative size than 3 points.
• Suggest a candidate Sprint Goal for Sprint 1.
10 Requirement
Requirement
Requirement
Requirement
Requirement
Requirement
Requirement
Requirement
Requirement
Requirement
Requirement
minutes
10
minutes
• How much will it cost? (So, they can secure a
budget)
8
Closing
@ScrumDotOrg V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 167
Exercise
10
minutes
P
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 169
Exercise
Now that you have an understanding of what an
Dear Scrum effective product owner does, pair with another
student craft an email to your Scrum Master with
Master the top 4 or more things you can try in the next 2
sprints.
Dear Scrum Master,
I just finished a 2-day Professional Scrum Product Owner class
Solidify actions based on most and I’d like to start using what I learned.
impactful learnings in the class
Can you help me with the following items (or work with the scrum
team to collaborate on these topics)?
8
minutes
❑
❑
Understand or use better Sprint and Product Goals
Implement the following value metrics …….
❑ Help me to facilitate …. meetings
❑ ….. etc. …..
V5.7 Dev © 1993 – 2021 Scrum.org All Rights Reserved 170
Inspect Your Knowledge – Feedback in 14 Days or Less!
Over the past 2 days, you have learned the importance of inspection,
adaptation, and fast feedback cycles. To reinforce these concepts, if
you attempt the Professional Scrum Product Owner I (PSPO I)
certification assessment within 14 days and do not score at least 85%,
you will be granted a 2nd attempt at no further cost.
• Test your basic knowledge of Scrum and learn from immediate feedback by
taking an Open assessment:
www.scrum.org/assessments/open-assessments
• Use the Open assessments to prepare for Level I assessments
KEEP
CALM
AND
SCRUM
ON