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The Earth Alliance

A CALL TO ARMS The Earth Alliance Navel Intelligence


BABYLON 5
value to the Truth can negate the courage and the spirit of sacrifice of the
The Earth Alliance Navel E.F.N.I. Agents during the history of this organization.
Intelligence
E.A.N.I. Initiative: +3
The E.F.N.I., like all the humans things, has had its glory days and his E.A.N.I. Special Rules
tormented periods: the terrible losses suffered by the Operations Division
EarthForce Requisition: An E.A.N.I. fleet my spend up to half the total fleet
and by the Special Operations Command during the Minbari War, the hard
contrasts with the Psi-Corps, because of the denial to accomplish unclear points in Earth Alliance ships from one fleet list, (Early Years, Dawn of the 3 rd
politics ambitions, and the subsequent involvement of the E.F.N.I. in the Age, or Crusade Era) for any battle or campaign list. If anyone battle starts
Telepath War, that in some moments could seem a retaliation. The hard with more alley ships than E.A.N.I., use the rules and initiative of the ally
moment of the Choice in the period of the Clark's presidency and of the instead.
Earth Civil War, when all the single members of the Service were made to EarthForce Special Issue: Some of the E.A.N.I. ships may be added to any
decide, on an individual basis, what part of the Fidelity Oath was the most EarthForce fleet. In this case you may only have one E.A.N.I. ship in any
important, the fidelity to the official institutions, or the ethical loyalty to the
EarthForce battle, and you may only spend 1 fleet point for a campaign on
duty "to defend and preserve the Freedom, the Safety, the Rights of the
Earth Alliance Citizen, even at Price of the Life". E.A.N.I. ships.
The E.F.N.I. has a lot of reasons to be proud of its past, and of its
present: the first operations when the Earth Alliance was at the beginning of
Earth Alliance Navel Intelligence Fleet
its walk through the stars, the success in the Dilgar War, when the Service
was able to break through the most hidden secrets of the ferocious alien List
empire, to penetrate their bases and to break their codes, the successes in Priority Level: Patrol
the technical area, that gave to the EarthForce some key technologies, the Aurora wing (4 flights) Badger wing (4 flights)
part that E.F.N.I. has had in resolving some political troubles providing Firebolt wing (2 flights) Nova wing (5 flights)
accurate information to the Government, the long, patient work in the dark
Tiger wing (6 flights) Thunderbolt wing (4 flights)
to defend the Earth Alliance and so many other people from the menace of
the Shadows, that was paid with many lives of E.F.N.I. agents, the success in
the War against the Drakh, that has been won also thanks to the strong Priority Level: Skirmish
contribution of the Service, and, later, the discovery and the early warning Oracle-class Scout Cruiser Artemis-class Heavy Frigate
about the Thirdspace Aliens, that allowed the Earth Alliance, the Centauri,
the Minbari, the Narn, and all the nations of the ISA to prepare the Priority Level: Raid
instruments that granted the survival and the Victory against this ancient, Delphi-class Advanced Scout Hyperion N-class Heavy Cruiser
powerful enemy of every living being.
Lupo N-class Frigate
In any case, the most important fact that must be considered is the
institutional duty of the E.F.N.I.: gather and analyze information, manage
operations, elaborate data and technologies to support the EarthForce in Priority Level: War
the defense of the Earth Alliance. An E.F.N.I. Member is a Soldier before any Styx-class Special Ops Destroyer Zenith-class Lightning Cruiser
other thing, whatever can be his particular duty; and, beyond any other
consideration, if this organization as a whole can be subject to critics, that Priority Level: Armageddon Priority Level: Ancient
can be fairly discussed in other moments and places, none that gives some The Titan The Warlord
Initiative: +3

2237+ Uni-Pulse Cannon


Range: 2 AD: 2
Aurora Starfury

Twin-Linked

;
(E.A.N.I)

Hull: 5
Earth
Name

Speed 14
(Wing of Four Flights)

Dogfight: +2 (-)
Dodge 2+
Patrol
Initiative: +2

2259+ Uni-Pulse Cannon Missile Rack


Range: 2 AD: 2 Range: 4 AD: 1
Badger Starfury

Twin-Linked AP

; ;
(E.A.N.I)

Hull: 5
Earth
Name

Speed 10
(Wing of Four Flights)

Dogfight: +2 (-)
Dodge 3+
Patrol
Initiative: +2

2268+
Firebolt Starfury Wing

Advanced Gatling Pulse Cannon Torpedo Rack


Range: 2 AD: 3 Range: 8 AD: 1
AP AP, X2 Damage
(E.A.N.I)

; ;

Hull: 5
Earth
Name

Speed 14
(Wing of Two Flights)

Dogfight: +2 (-2)
Dodge 2+
Patrol

Atmospheric
Initiative: +0

2229-2246
Mini-Pulse Cannon
Range: 2 AD: 2
Nova Starfury

;
Hull: 4
(E.A.N.I)
Earth

Speed 10
Dogfight: +2
Dodge 2+
Name
(Wing of Five Flights)
Patrol
Initiative: +0
Tiger Starfury Wing Burst Plasma Cannon Missile Rack
2205-2244 Range: 2 AD: 1 Range: 4 AD: 1
Weak AP

;
Hull: 5 ;
(E.A.N.I)
Earth
Name
(Wing of Six Flights)

Speed 8
Dogfight: +1 (-)
Patrol

Dodge 3+
Initiative: +2

2259+
Missile Rack
Thunderbolt Starfury
Gatling Pulse Cannon Range: 4 AD: 2
Range: 2 AD: 2 AP

; ;
(E.A.N.I)

Hull: 5
Earth
Name

Speed 12
(Wing of Four Flights)

Dogfight: +1 (-1)
Dodge 3+
Patrol

Atmospheric
Artemis Heavy Frigate
2190-2247
Initiative: +0 Crew Quality____ Crew Quality____

2190-2247
Artemis Heavy Frigate
XP Dice____ XP Dice____
Troops: O Troops: O
Railguns Railguns
(F) (F)
Range: 12 AD: 4 Range: 12 AD: 4
AP, X2 Damage AP, X2 Damage

(E.A.N.I)
Hull Hull
Anti-Fighter 4 Interceptors 2 Anti-Fighter 4 Interceptors 2
(E.A.N.I)

5 5

Railguns Railguns Railguns Railguns

Earth
(P) (S) (P) (S)
Earth

Range: 12 AD: 5 Range: 12 AD: 5 Range: 12 AD: 5 Range: 12 AD: 5


AP, X2 Damage AP, X2 Damage AP, X2 Damage AP, X2 Damage

D6 Random Trait D6 Random Trait


1-3 Anti-Fighter 1-3 Anti-Fighter
4-6 Interceptors
Speed: 10 4-6 Interceptors
Speed: 10
Critical Hits Critical Hits
Turns: 2/45o ______________ Turns: 2/45o ______________
______________ ______________

Name
Railguns Railguns
(A) ______________ (A) ______________
Range: 12 AD: 2 ______________ Range: 12 AD: 2 ______________
AP, X2 Damage AP, X2 Damage
Name

______________ ______________
______________ ______________
Skirmish

______________ ______________
______________ ______________
18 Damage 18 Damage
Skirmish

Special Rules
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special EarthForces Best: +1 Crew Quality, max 6.
Interceptors 4 T 4 Twin-Linked EarthForce Requisition. Earth Force Special Issue.
Initiative: +0 Crew Quality____ Crew Quality____

2216-2247
Oracle Scout Cruiser

Oracle Scout Cruiser


M. Laser Cannon XP Dice____ M. Laser Cannon XP Dice____
(B) (B)
Troops: Troops:
Range: 15 AD: 2 Range: 15 AD: 2
Beam Beam
L. Plasma Cannon L. Plasma Cannon

2D6 Random Trait


Hull (F)
Range: 5 AD: 2 2D6 Random Trait
Hull (F)
Range: 5 AD: 2
2-3
4-5
Stealth
Interceptors
5 AP 2-3
4-5
Stealth
Interceptors
5 AP
6-8 Anti-Fighter 6-8 Anti-Fighter
(E.A.N.I)

9-10 Scout 9-10 Scout


11-12 Jump Engine 11-12 Jump Engine
Scout Scout

L. Plasma Cannon L. Plasma Cannon L. Plasma Cannon L. Plasma Cannon


(P) (S) (P) (S)
Range: 5 AD: 2 Range: 5 AD: 2 Range: 5 AD: 2 Range: 5 AD: 2
AP AP AP AP
Earth

Name
Jump Engine Stealth 3+ Jump Engine Stealth 3+

Speed: 12 Speed: 12
Missile Rack
(T)
Turns: 2/45o Missile Types Turns: 2/45o Missile Rack
Anti-Ship Missile 2165+ (T)
Critical Hits Critical Hits
Range: __ AD: 1 Range: 30 Precise, Super AP Range: __ AD: 1
Slow-Loading _________________________ Flash Missile 2229+
_________________________ Slow-Loading
_____________ _________________________ Range: 20 AP, X2 Damage, Precise _________________________ _____________
_________________________ Heavy Missile 2225+ _________________________
Name

Range: 12 X3 Damage, Super AP


_________________________ _________________________
Interceptors 2 Anti-Fighter
____________ 3
Long-Range Missile 2225+ Interceptors
____________
2 Anti-Fighter 3
Range: 40 AP, Precise
Anti-Fighter Missile 2237+
Range: 15 Accurate
HARM Missile 2248+
Range: 15 Super AP
No damage, target 10+crew check, all stealth 3+ 16 Damage
Skirmish

16 Damage
Special Rules
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special EarthForces Best: +1 Crew Quality, max 6.
Interceptors 4 T 4 Twin-Linked EarthForce Requisition. Earth Force Special Issue.
Initiative: +1 Crew Quality____
Delphi Advanced Scout
2268+
Laser Cannon
Special Rules
Set Interceptors to Offensive Mode!: CQ
(B) XP Dice____
Range: 15 AD: 4
check: Automatic: May attack with Beam Troops:
interceptors, but may not intercept for the Scout
turn. Hull Unlimited Range
Weapon Range Arc AD Special
Interceptors 4 T 4 Twin-Linked
5
EarthForces Best: +1 Crew Quality, max 6.
(E.A.N.I)

EarthForce Requisition. Earth Force Special Gatling Pulse


Issue. Cannon

Thunderbolt Starfury Fighters


Range: 2 AD: 2

Redundancy Missile Rack


Interceptors 2 Stealth 5+ Range: 2 AD: 2
;
AP

Hull
Earth

Pulse Cannon Pulse Cannon ; 5


(P) (S)
Range: 10 AD: 8 Range: 10 AD: 8
Speed: 12
Dogfight: +1
Dodge: 3+
2D6 Random Trait Atmospheric
2-3 Interceptors Anti-Fighter 4
4-5 Anti-Fighter
6-7 Scout
8-9 Stealth
10-12 Jump Engine
Name

Critical Hits
____________________________
Speed: 12 ____________________________
Jump Engine
Turns: 2/45o ____________________________
____________________________

18 Damage
Raid
Initiative: +3 H. Particle Cannon Crew Quality____

2248+
Special Rules
(B) Plasma Cannon XP Dice___
Hyperion N Cruiser
Range: 15 AD: 2
Set Interceptors to Offensive Mode!: CQ
Beam, X3 Damage
(F) Troops: OOO
check: Automatic: May attack with Range: 8 AD: 4
interceptors, but may not intercept for the AP, Twin-Linked
turn.
Hull
Weapon Range Arc AD Special 5
Interceptors 4 T 4 Twin-Linked
EarthForces Best: +1 Crew Quality, max 6. Scout Anti-Fighter 2 Burst Plasma Cannon
(E.A.N.I.)

EarthForce Requisition. Earth Force Special Range: 2 AD: 1


Issue. Weak

Tiger Starfury Fighters


Missile Rack
Redundancy Pulse Cannon Pulse Cannon
;
Range: 4 AD: 1
AP
(P) (S) Hull
Range: 10 AD: 2 Range: 10 AD: 2
Earth

; 5
Twin-Linked Twin-linked

Speed: 8
Interceptors 2 Dogfight: +1
Dodge: 3+
D6 Random Trait
1 Anti-Fighter
2 Scout
Jump Engine 3
4
Shuttle
Interceptors
5 Stealth
Speed: 10 6 Jump Engine
Critical Hits
Turns: 2/45o
Shuttles ____________________________
Name

Stealth 4+ Pulse Cannon ____________________________


(A) ____________________________
Range: 10 AD: 2 ____________________________
Twin-Linked

28 Damage
Raid
Initiative: +3 Laser Cannon Crew Quality____

2269+
Railgun
Special Rules
(B)
(F) XP Dice___
Range: 18 AD: 2
Set Interceptors to Offensive Mode!: CQ Range: 24 AD: 2 Troops: OOO
Lupo N Frigate
Beam
check: Automatic: May attack with Super AP,
X2 Damage,
interceptors, but may not intercept for the Hull Twin-Linked
turn. Shuttles
Weapon Range Arc AD Special 5
Interceptors 4 T 6 Twin-Linked
EarthForces Best: +1 Crew Quality, max 6.
(E.A.N.I.)

EarthForce Requisition. Earth Force Special


Issue.

Redundancy Railgun
(P)
Railgun
(S) Gatling Pulse
Cannon

Thunderbolt Starfury Fighters


Range: 24 AD: 4 Range: 24 AD: 4 Range: 2 AD: 2
Super AP, Super AP,
Earth

X2 Damage, X2 Damage, Missile Rack


Interceptors 3 Twin-Linked Twin-Linked Range: 2 AD: 2
;
AP

Hull
Escort D6 Random Trait ; 5
1 Anti-Fighter
2 Scout
3 Interceptors
Anti-Fighter 3
4 Stealth Speed: 12
Scout 5
6
Escort
Jump Engine Dogfight: +1
Dodge: 3+
Speed: 12 Atmospheric
Jump Engine
Turns: 2/45o
Name

Stealth 4+
Critical Hits
Railgun ____________________________
(A) ____________________________
Range: 24 AD: 2 ____________________________
Super AP, X2 Damage, Twin-Linked
____________________________
17 Damage
Raid
Styx Special Operations Destroyer
Initiative: +3 Crew Quality____
H. Particle Cannon Advanced Missile

2280+
Railgun
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ
(F)
Range: 35 AD: 6 (F)
XP Dice____
Range: 20 AD: 6
check: Automatic: May attack with AP, X2 Damage
Beam, X3 Damage Range: ___ AD: 6 Troops: O
interceptors, but may not intercept for the Slow-Loading*
turn. H. Pulse Cannon Hull ________________
* This weapon
Weapon Range Arc AD Special (F) 6 ignores the Slow-
Gatling Pulse
Cannon
Interceptors 4 T 8 Twin-Linked Range: 12 AD: 6 Loading trait unless Range: 2 AD: 2

Thunderbolt Starfury Fighters


EarthForces Best: +1 Crew Quality, max 6. Twin-Linked the Warlock is
(E.A.N.I.)

EarthForce Requisition. Earth Force Special crippled. Missile Rack


Issue. Range: 2 AD: 2
;
AP
Redundancy Flight Computer Interceptors 4
Hull
; 5
H. Pulse Cannon H. Pulse Cannon
(P) (S)
Earth

Anti-Fighter 5 Range: 12 AD: 10 Range: 12 AD: 10


Twin-Linked Twin-Linked

Missile Types Speed: 12


Anti-Ship Missile Shields 16/4 2D6 Random Trait Dogfight: +1
Range: 30 Precise, Super AP 2-3 Interceptors
OOOOOOOO Dodge: 3+
4-6 Computer
Flash Missile Atmospheric
Range: 20 AP, X2 Damage, Precise OOOOOOOO 7-8
9-10
Shields
Anti-Fighter
Heavy Missile 11-12 Jump Engine
Range: 12 X3 Damage, Super AP
Long-Range Missile
Range: 40 AP, Precise Speed: 7 Advanced Jump Engine
Anti-Fighter Missile
Range: 15 No Dodge rolls
Turns: 1/45o
Name

Critical Hits
Multi-Warhead Missile Railgun H. Pulse Cannon ____________________________
Range: 30 AP, Precise, (A) (A)
No Intercepting ____________________________
HARM Missile Range: 20 AD: 6 Range: 12 AD: 6
Range: 15 Super AP AP, X2 Damage Twin-Linked ____________________________
No damage, target 10+crew check, all stealth 3+ ____________________________
War

75 Damage
Crew Quality____
Zenith Lightning Cruiser Initiative: +3 Lightning Cannon

2281+
Special Rules (B) XP Dice____
Range: 20 AD: 6 Antigravity Beam
Set Interceptors to Offensive Mode!: CQ
Beam, Precise, X4 Damage (F)
Troops: OO
check: Automatic: May attack with
Range: 12 AD: 2
interceptors, but may not intercept for the
turn.
Hull Mini-Beam, Precise

Weapon Range Arc AD Special 6


Interceptors 4 T 8 Twin-Linked
EarthForces Best: +1 Crew Quality, max 6.
(E.A.N.I.)

EarthForce Requisition. Earth Force Special Shields 5/2


Issue.
OOOOO
Redundancy Antigravity Beam
(P)
Antigravity Beam
(S)
Range: 12 AD: 4 Range: 12 AD: 4
Mini-Beam, Precise Mini-Beam, Precise
Earth

Advanced Anti-Fighter 2 D6
1
Random Trait
Anti-Fighter
Interceptors 8
2 Shield
3 Interceptors
4 Computer
5 Afterburner
6 Jump Engine

Advanced Jump Engine Speed: 10 Critical Hits


Turns: 2/45o _______________________
_______________________
Name

Antigravity Beam _______________________


(A) _______________________
Afterburne Range: 12 AD: 2 ____________________
Mini-Beam, Precise Flight Computer
r
War

80 Damage
E.A.S. Titan Warlock Human/Vorlon Destroyer Initiative: +3 H. Particle Cannon Advanced Missile Crew Quality____
2264+
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ Unique Range: 35 AD: 6 (F)
XP Dice____
check: Automatic: May attack with Beam, X3 Damage Range: ___ AD: 2 Troops:
interceptors, but may not intercept for the ________________ This Ship cannot be boarded
turn. Lightning Cannon Hull
(F)
Weapon Range Arc AD Special
Range: 20 AD: 4
6 Railgun Gatling Pulse
Cannon
Interceptors 4 T 12 Twin-Linked (F)
Beam, Precise, Range: 2 AD: 2

Thunderbolt Starfury Fighters


Redundant Systems: Auto Repair all Critical Range: 20 AD: 6
(E.A.N.I.)

X4 Damage AP, X2 Damage Missile Rack


damage in the end phase.
Range: 2 AD: 2
Superior Tech: +1 to overcome stealth. ;
AP
EarthForces Best: +1 Crew Quality, max 6. Interceptors 6
EarthForce Requisition. Earth Force Special Hull
Issue. 5
;
Discharge Gun Discharge Gun
Earth

Advanced Anti-Fighter 5 (P) (S)


Range: 18 AD: 4 Range: 18 AD: 4
Beam, Precise, Beam, Precise,
Missile Types X2 Damage X2 Damage Speed: 12
Anti-Ship Missile Dogfight: +1
Range: 30 Precise, Super AP
Dodge: 3+
D6 Random Trait
Flash Missile
1 Anti-Fighter
Self-Repair 2d6 Atmospheric
Range: 20 AP, X2 Damage, Precise
2 Adaptive Armor
Heavy Missile 3 Interceptors
Range: 12 X3 Damage, Super AP 4 Flight Computer Adaptive Armor Flight Computer
5 Self-Repair
Long-Range Missile
Range: 40 AP, Precise
6 Jump Engine
Speed: 8 Advanced Jump Engine
Anti-Fighter Missile
Range: 15 No Dodge rolls
Turns: 1/45o
Critical Hits
Multi-Warhead Missile Railgun Discharge Gun
Armageddon Name:

Range: 30 AP, Precise,


____________________________
(A) (A)
No Intercepting ____________________________
HARM Missile Range: 20 AD: 6 Range: 18 AD: 4
Range: 15 Super AP AP, X2 Damage Beam, Precise, X2 Damage ____________________________
No damage, target 10+crew check, all stealth 3+ ____________________________

75 Damage
Initiative: +3 Crew Quality____
2275+
Hyper Graviton Antigravity Beam Matter Accelerator
Special Rules (F) (F)
EarthForces Best: +1 Crew Quality, max 6.
Blaster XP Dice____
(B) Range: 12 AD: 2 Range: 15 AD: 5
Stealth Penetration: Ignore the Stealth of Range: 20 AD: 12 Mini-Beam, Precise Super AP, X2 Damage Troops: OOOOOO
any non Ancient, Shadow or Vorlon ships. Beam, Precise,
Redundant Systems: Auto Repair all X3 Damage Hull Hyper Graviton Beam
Critical damage in the end phase. (F)
EarthForce Requisition. Earth Force 6 Range: 15 AD: 8 Carrier 2
Beam, X2 Damage
Special Issue.
Unique
(E.A.N.I.)

Gravitic Torpedoes Adv. Gatling Torpedo Rack


Name: Warlord Dreadnought

(F) Pulse Cannon Range: 8 AD: 1

Advanced Anti-Fighter 8 Range: 50 AD: 4


Range: 2 AD: 3 AP,

Firebolt Starfury Fighters


AP X2 Damage
Super AP, X2 Damage
Hull;
; 5
Command +3
Earth

Antigravity Beam Antigravity Beam


(P) (S)
2D6 Random Trait Range: 12 AD: 6 Range: 12 AD: 6
2-3 Anti-Fighter Mini-Beam, Precise
4-5 Command
Mini-Beam, Precise
6 Self-Repair Speed: 14
7 Carrier Matter Accelerator Matter Accelerator Dogfight: +2
8 Flight Computer (P) (S) Dodge: 2+
9-10 Adaptive Armor
Range: 15 AD: 10 Range: 15 AD: 10 Atmospheric
11-12 Jump Engine
Super AP, X2 Damage Super AP, X2 Damage
Speed: 10
Flight Computer Turns: 2/45o
Advanced Jump Engine
Antigravity Beam Matter Accelerator
(A) (A)
Self-Repair 2D6 Range: 12 AD: 2
Mini-Beam, Precise
Range: 15 AD: 5
Super AP, X2 Damage Adaptive Armor
Ancient

120 Damage
Initiative: +4 Twin Pulse Plasma Array Improved Laser Crew Quality____
Maximum Battleship
2762+
(F) Concentrator XP Dice____
Ship Special Rules:
Stealth Penetration: +2 to all Range: 25 AD: 24 Hull (F)
Troops:
stealth rolls. Super AP, Twin-Linked Range: 45 AD: 9
Redundant Systems: Auto Repair X2 Damage 6 Beam, Precise, OOOOO
all Critical damage in the end X3 Damage
phase. Advanced Anti-Fighter 7
Concentrating the Lasers: at 20”
(Great Burn)

Antigravity Gun
or closer the Improved Laser Range: 4 AD: 2
Concentrators deal 5X Damage. Twin Pulse Plasma Array Beam

Neutron Starfury Fighters


Twin Pulse Plasma Array
(P) (S)
Unique Range: 25 AD: 12 Range: 25 AD: 12 ;
Hull
Super AP, Twin-Linked Super AP, Twin-Linked 6
X2 Damage X2 Damage
Interceptors 8
Improved Laser Improved Laser
Earth

Self-Repair 2D6 Concentrator Concentrator


Name: E.A.S. Tillman

(P) (S) Speed: 14


Range: 45 AD: 5 Range: 45 AD: 5 Dogfight: +2
Flight Computer Beam, Precise, Beam, Precise, Dodge: 2+
X3 Damage X3 Damage Atmospheric

Adaptive Armor Advanced Jump Engine Critical Hits


Improved Laser ________________________
D6 Random Trait Twin Pulse Plasma Array Concentrator ________________________
1 Interceptors
(A) Speed: 5 (A) ________________________
2 Adaptive
Range: 25 AD: 24 Range: 45 AD: 6
3
4
Computer
Anti-Fighter
Super AP, Twin-Linked
Turns: 1/45o Beam, Precise, ________________________
5 Repair
________________________
6 Jump Engine X2 Damage Lumbering X3 Damage
Ancient

120 Damage

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