Professional Documents
Culture Documents
5 Earth A N I Full
5 Earth A N I Full
Twin-Linked
;
(E.A.N.I)
Hull: 5
Earth
Name
Speed 14
(Wing of Four Flights)
Dogfight: +2 (-)
Dodge 2+
Patrol
Initiative: +2
Twin-Linked AP
; ;
(E.A.N.I)
Hull: 5
Earth
Name
Speed 10
(Wing of Four Flights)
Dogfight: +2 (-)
Dodge 3+
Patrol
Initiative: +2
2268+
Firebolt Starfury Wing
; ;
Hull: 5
Earth
Name
Speed 14
(Wing of Two Flights)
Dogfight: +2 (-2)
Dodge 2+
Patrol
Atmospheric
Initiative: +0
2229-2246
Mini-Pulse Cannon
Range: 2 AD: 2
Nova Starfury
;
Hull: 4
(E.A.N.I)
Earth
Speed 10
Dogfight: +2
Dodge 2+
Name
(Wing of Five Flights)
Patrol
Initiative: +0
Tiger Starfury Wing Burst Plasma Cannon Missile Rack
2205-2244 Range: 2 AD: 1 Range: 4 AD: 1
Weak AP
;
Hull: 5 ;
(E.A.N.I)
Earth
Name
(Wing of Six Flights)
Speed 8
Dogfight: +1 (-)
Patrol
Dodge 3+
Initiative: +2
2259+
Missile Rack
Thunderbolt Starfury
Gatling Pulse Cannon Range: 4 AD: 2
Range: 2 AD: 2 AP
; ;
(E.A.N.I)
Hull: 5
Earth
Name
Speed 12
(Wing of Four Flights)
Dogfight: +1 (-1)
Dodge 3+
Patrol
Atmospheric
Artemis Heavy Frigate
2190-2247
Initiative: +0 Crew Quality____ Crew Quality____
2190-2247
Artemis Heavy Frigate
XP Dice____ XP Dice____
Troops: O Troops: O
Railguns Railguns
(F) (F)
Range: 12 AD: 4 Range: 12 AD: 4
AP, X2 Damage AP, X2 Damage
(E.A.N.I)
Hull Hull
Anti-Fighter 4 Interceptors 2 Anti-Fighter 4 Interceptors 2
(E.A.N.I)
5 5
Earth
(P) (S) (P) (S)
Earth
Name
Railguns Railguns
(A) ______________ (A) ______________
Range: 12 AD: 2 ______________ Range: 12 AD: 2 ______________
AP, X2 Damage AP, X2 Damage
Name
______________ ______________
______________ ______________
Skirmish
______________ ______________
______________ ______________
18 Damage 18 Damage
Skirmish
Special Rules
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special EarthForces Best: +1 Crew Quality, max 6.
Interceptors 4 T 4 Twin-Linked EarthForce Requisition. Earth Force Special Issue.
Initiative: +0 Crew Quality____ Crew Quality____
2216-2247
Oracle Scout Cruiser
Name
Jump Engine Stealth 3+ Jump Engine Stealth 3+
Speed: 12 Speed: 12
Missile Rack
(T)
Turns: 2/45o Missile Types Turns: 2/45o Missile Rack
Anti-Ship Missile 2165+ (T)
Critical Hits Critical Hits
Range: __ AD: 1 Range: 30 Precise, Super AP Range: __ AD: 1
Slow-Loading _________________________ Flash Missile 2229+
_________________________ Slow-Loading
_____________ _________________________ Range: 20 AP, X2 Damage, Precise _________________________ _____________
_________________________ Heavy Missile 2225+ _________________________
Name
16 Damage
Special Rules
Set Interceptors to Offensive Mode!: CQ check: Automatic: May attack with interceptors, but may not intercept for the turn.
Weapon Range Arc AD Special EarthForces Best: +1 Crew Quality, max 6.
Interceptors 4 T 4 Twin-Linked EarthForce Requisition. Earth Force Special Issue.
Initiative: +1 Crew Quality____
Delphi Advanced Scout
2268+
Laser Cannon
Special Rules
Set Interceptors to Offensive Mode!: CQ
(B) XP Dice____
Range: 15 AD: 4
check: Automatic: May attack with Beam Troops:
interceptors, but may not intercept for the Scout
turn. Hull Unlimited Range
Weapon Range Arc AD Special
Interceptors 4 T 4 Twin-Linked
5
EarthForces Best: +1 Crew Quality, max 6.
(E.A.N.I)
Hull
Earth
Critical Hits
____________________________
Speed: 12 ____________________________
Jump Engine
Turns: 2/45o ____________________________
____________________________
18 Damage
Raid
Initiative: +3 H. Particle Cannon Crew Quality____
2248+
Special Rules
(B) Plasma Cannon XP Dice___
Hyperion N Cruiser
Range: 15 AD: 2
Set Interceptors to Offensive Mode!: CQ
Beam, X3 Damage
(F) Troops: OOO
check: Automatic: May attack with Range: 8 AD: 4
interceptors, but may not intercept for the AP, Twin-Linked
turn.
Hull
Weapon Range Arc AD Special 5
Interceptors 4 T 4 Twin-Linked
EarthForces Best: +1 Crew Quality, max 6. Scout Anti-Fighter 2 Burst Plasma Cannon
(E.A.N.I.)
; 5
Twin-Linked Twin-linked
Speed: 8
Interceptors 2 Dogfight: +1
Dodge: 3+
D6 Random Trait
1 Anti-Fighter
2 Scout
Jump Engine 3
4
Shuttle
Interceptors
5 Stealth
Speed: 10 6 Jump Engine
Critical Hits
Turns: 2/45o
Shuttles ____________________________
Name
28 Damage
Raid
Initiative: +3 Laser Cannon Crew Quality____
2269+
Railgun
Special Rules
(B)
(F) XP Dice___
Range: 18 AD: 2
Set Interceptors to Offensive Mode!: CQ Range: 24 AD: 2 Troops: OOO
Lupo N Frigate
Beam
check: Automatic: May attack with Super AP,
X2 Damage,
interceptors, but may not intercept for the Hull Twin-Linked
turn. Shuttles
Weapon Range Arc AD Special 5
Interceptors 4 T 6 Twin-Linked
EarthForces Best: +1 Crew Quality, max 6.
(E.A.N.I.)
Redundancy Railgun
(P)
Railgun
(S) Gatling Pulse
Cannon
Hull
Escort D6 Random Trait ; 5
1 Anti-Fighter
2 Scout
3 Interceptors
Anti-Fighter 3
4 Stealth Speed: 12
Scout 5
6
Escort
Jump Engine Dogfight: +1
Dodge: 3+
Speed: 12 Atmospheric
Jump Engine
Turns: 2/45o
Name
Stealth 4+
Critical Hits
Railgun ____________________________
(A) ____________________________
Range: 24 AD: 2 ____________________________
Super AP, X2 Damage, Twin-Linked
____________________________
17 Damage
Raid
Styx Special Operations Destroyer
Initiative: +3 Crew Quality____
H. Particle Cannon Advanced Missile
2280+
Railgun
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ
(F)
Range: 35 AD: 6 (F)
XP Dice____
Range: 20 AD: 6
check: Automatic: May attack with AP, X2 Damage
Beam, X3 Damage Range: ___ AD: 6 Troops: O
interceptors, but may not intercept for the Slow-Loading*
turn. H. Pulse Cannon Hull ________________
* This weapon
Weapon Range Arc AD Special (F) 6 ignores the Slow-
Gatling Pulse
Cannon
Interceptors 4 T 8 Twin-Linked Range: 12 AD: 6 Loading trait unless Range: 2 AD: 2
Critical Hits
Multi-Warhead Missile Railgun H. Pulse Cannon ____________________________
Range: 30 AP, Precise, (A) (A)
No Intercepting ____________________________
HARM Missile Range: 20 AD: 6 Range: 12 AD: 6
Range: 15 Super AP AP, X2 Damage Twin-Linked ____________________________
No damage, target 10+crew check, all stealth 3+ ____________________________
War
75 Damage
Crew Quality____
Zenith Lightning Cruiser Initiative: +3 Lightning Cannon
2281+
Special Rules (B) XP Dice____
Range: 20 AD: 6 Antigravity Beam
Set Interceptors to Offensive Mode!: CQ
Beam, Precise, X4 Damage (F)
Troops: OO
check: Automatic: May attack with
Range: 12 AD: 2
interceptors, but may not intercept for the
turn.
Hull Mini-Beam, Precise
Advanced Anti-Fighter 2 D6
1
Random Trait
Anti-Fighter
Interceptors 8
2 Shield
3 Interceptors
4 Computer
5 Afterburner
6 Jump Engine
80 Damage
E.A.S. Titan Warlock Human/Vorlon Destroyer Initiative: +3 H. Particle Cannon Advanced Missile Crew Quality____
2264+
Special Rules (B) Rack
Set Interceptors to Offensive Mode!: CQ Unique Range: 35 AD: 6 (F)
XP Dice____
check: Automatic: May attack with Beam, X3 Damage Range: ___ AD: 2 Troops:
interceptors, but may not intercept for the ________________ This Ship cannot be boarded
turn. Lightning Cannon Hull
(F)
Weapon Range Arc AD Special
Range: 20 AD: 4
6 Railgun Gatling Pulse
Cannon
Interceptors 4 T 12 Twin-Linked (F)
Beam, Precise, Range: 2 AD: 2
75 Damage
Initiative: +3 Crew Quality____
2275+
Hyper Graviton Antigravity Beam Matter Accelerator
Special Rules (F) (F)
EarthForces Best: +1 Crew Quality, max 6.
Blaster XP Dice____
(B) Range: 12 AD: 2 Range: 15 AD: 5
Stealth Penetration: Ignore the Stealth of Range: 20 AD: 12 Mini-Beam, Precise Super AP, X2 Damage Troops: OOOOOO
any non Ancient, Shadow or Vorlon ships. Beam, Precise,
Redundant Systems: Auto Repair all X3 Damage Hull Hyper Graviton Beam
Critical damage in the end phase. (F)
EarthForce Requisition. Earth Force 6 Range: 15 AD: 8 Carrier 2
Beam, X2 Damage
Special Issue.
Unique
(E.A.N.I.)
120 Damage
Initiative: +4 Twin Pulse Plasma Array Improved Laser Crew Quality____
Maximum Battleship
2762+
(F) Concentrator XP Dice____
Ship Special Rules:
Stealth Penetration: +2 to all Range: 25 AD: 24 Hull (F)
Troops:
stealth rolls. Super AP, Twin-Linked Range: 45 AD: 9
Redundant Systems: Auto Repair X2 Damage 6 Beam, Precise, OOOOO
all Critical damage in the end X3 Damage
phase. Advanced Anti-Fighter 7
Concentrating the Lasers: at 20”
(Great Burn)
Antigravity Gun
or closer the Improved Laser Range: 4 AD: 2
Concentrators deal 5X Damage. Twin Pulse Plasma Array Beam
120 Damage