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ICT Technology Project ASH-1
ICT Technology Project ASH-1
2 Project Information
2.1 Project Name
The company Student Housing is developing a new concept of a student house, much like a student
hotel, that provides ambient and smart facilities for a pleasant stay and an excellent study
environment. This project is called “The Ambient Student House”.
3 Project Guidelines
3.1 Way of working
The project team shall consist of 3~4 students. The team will work according to an Agile approach,
called Scrum. You as a team and the workshops will determine the way of working. The project needs
to be planned before you start developing the system and during the development. The planning
(project plan, scheduling meetings, work division) is the full responsibility of the team. The project
teachers and the workshops will guide you towards a project plan and guide your with Scrum to
increase the chance of success.
3.2 Equipment
The hardware that is used in de courses, e.g. the ES2-kit (CB), are at your disposal. Other hardware
can be borrowed from the iSSD. You can also bring or buy your own hardware. You can use the
Arduino or other processor boards.
3.3 Assessment
During the project you will be given feedback and feedforward by the teacher(s). FeedPulse will be
used to record the feedback. It is important to show that you can improve your personal professional
skills based on the feedback or personal circumstances. At the end of the semester, you have grown
as a group and as individuals. This growth can be divided into four categories: writing skills, verbal
3.4 Deliverables
Some deliverables of the project are listed below. The workshop teachers(s) may add more
deliverable requirements.
• Project plan. The project group will work out the project plan in the first week(s). This
document is called a “light weight” project plan. Keep in mind that this project plan is not a
full-blown project plan, but it is a short project plan that serves as a good starting point of the
project. The phrase “light weight” does not imply an easy-to-do project plan, but it is a subset
of a bigger or “heavy weight” project plan.
• Product. The product is the prototype system (implementation) of the student house.
• Demonstration and presentation. The project team shall demonstrate their product. It is
required to present the system to an audience. The presentation presents the ideas behind
the product, system architecture, features, conclusions and recommendations.
• Source code and associate files. You must submit the source code, schematics and other files
that describe the implementation of the system.
• Retrospective. You must submit retrospectives and personal feedback to show that you as a
team and as an individual have tried to improve the development process during the project.
4 Leaning Objectives
After successfully finishing the ICT & Technology Advance Project, you will be able to:
• Build up interactive embedded systems. Two or more systems communicate with each other
using a predefined protocol and can handle communication errors.
• Programming. You apply all imperative programming concepts (C/C#) and Object Oriented
concepts (C#). The focus is on developing readable code, maintainable code, and a robust
product. The following subjects need to be applied: objects, classes, encapsulation,
constructors, private fields, properties, and methods.
• Sensors and actuators. You apply sensors and actuators in order to let the system interact
with its environment.
• Various I/O techniques. You will apply various I/O techniques.
5 Learning Outcomes
The learning outcome for semester 1 is described in the Semester guide OE1 – course-based. The
learning outcome for ICT & Technology is described on page 9.
Semester guide
OE1 - course-based