TES Children of Malacath - v2 - 031520 - Print Friendly

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Battle Mode Scenario

CHILDREN OF MALACATH
Being named Blood Kin of the Orsimer will The board is bisected diagonally, with an area
grant you the aid of every Orc Stronghold 12” on either side of the center line designated
in Skyrim. This encampment presents the Treasure Zone. Place Objectives as
an opportunity to win Orcish favor, and described in Placing Objectives (P.4). Objectives
two factions scramble to seize upon this must be placed within the Treasure Zone.
opportunity.
Next, beginning with the player with Setup
❖ Round Limit: 8 Priority, players take it in turns to place a
number of Treasure Tokens in the Treasure
❖ Environment: Settlement or Wilderness
Zone as described in Treasure Tokens (P.4).

Players then place Adversaries following the


SETUP rules outlined below. Finally, players alternate
placing Civilians in the Treasure Zone as
Setup battlefield scenery as described in the
described in Civilians (P.8)
Pre-Game Sequence (p.2).
Players then deploy their models. The player
Place a Special Objective in the center of the
with Setup Priority chooses one deployment
board; the Orc Camp. Use a suitable terrain
zone — A or B. The other player uses the
piece approximately 5”in diameter.
opposite deployment zone.

Spawn Point
Spawn Point
A nt


ne me

12
Zo loy

e
on
ep

eZ
D

ur


s

12
ea
Tr
e n
Zo
re

B nt
su

ne me
ea
Spawn Point

Tr

Zo loy
ep
D

Spawn Point

THE ELDER SCROLLS – CALL TO ARMS


ORC CIVILIANS
SPECIAL RULES All Civilians on the board are Orcs. A player model
This scenario uses the Adversaries, Civilians, in contact with a Civilian may spend an Aid action
Objectives, Special Objective, and Treasure to Rescue it. Remove it from the board and gain VP
Special Rules. (see Victory Conditions below)

Before the game begins, each player rolls one


VICTORY CONDITIONS
— the total score is the number of Adversaries that
In addition to VPs awarded for Objectives, players
begin the game in play. Beginning with the player
gain VP in the following circumstances:
with Setup Priority, players alternate choosing an
Adversary and placing it in contact with a Treasure Players gain Victory Points in the following
Token until a number of Adversaries have been circumstances:
placed equal to the number rolled. Players must
❖ Each Treasure Tithed: 1 VP
deploy all Minions before Elites, and all Elites before
Masters. During play Adversaries spawned by event ❖ Each Master Treasure Tithed: 2 VP
cards will enter along the four edges marked as
❖ Each Adversary destroyed within 6” of the Orc
Adversary Spawn Edges on the map.
Camp: 1 VP

BLOOD FEUD ❖ Each Orc Civilian Rescued: 1 VP


When an Adversary would normally perform the
F (Fall Back) response, it instead performs the OATHS
O (Objective) response. In addition, during an O Players can each choose to try and complete as
response, Adversaries will choose to move towards many of the following Oaths during this game as
the Orc Camp. they choose. Each Oath can only be completed
once by each player. If by the end of the game a
TITHES player has not completed an Oath they lose 1 VP
A player model in contact with the Orc Camp that is from their total.
carrying at least one Treasure or Master Treasure
card may use a Free Action to Tithe that treasure to
the Orcs: immediately discard the Treasure card and
gain VP (see Victory Conditions below)

PLEASING TO MALACATH STOLEN GOODS DEFENDER


A Follower in my party will remove My party will Tithe a Treasure taken My party will slay 3 Adversaries
an enemy Hero as a casualty. from killing an Adversary Master within 6” of the Orc Camp
3 VP 3 VP 2VP

SAVIOR SAVAGERY ORC-HATER


At the end of the game all Civilians My Hero will deal damage exceeding a I will gain no VP from Tithing or
will have been Rescued. target’s remaining health by 2 or more. Rescuing Civilians
1VP 2 VP 5 VP

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