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Armorer , Lvl 9

CLASS & LEVEL BACKGROUND PLAYER NAME


Ana Verde(Verge)
Verdan Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +3 35
8 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY

15 ●


Dexterity
Constitution
75
CURRENT HIT POINTS IDEALS
● Intelligence
2 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
Acrobatics (Dex) Total SUCCESSES
3
Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

20 ●


Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Infusions:
4 Insight (Wis) homunculus servant
Intimidation (Cha) enhanced weapon
WISDOM Investigation (Int) Magic item Bag of holding
Medicine (Wis) Magic item winged boots
8
Nature (Int) Magic item cloak of protection
-1 Perception (Wis)
Performance (Cha) Feat: Skill expert
CHARISMA Persuasion (Cha) (stealth Expertise)
Religion (Int) Tools expertise
10 Sleight of Hand (Dex) Flash of Genius
Stealth (Dex) The Right tool for the job
Survival (Wis) Magical Tinkerer
SKILLS ATTACKS & SPELLCASTING
http://dnd5e.wikidot.com/artific
er
PASSIVE WISDOM (PERCEPTION)
Smith's tools, chain
CP
shirt(infiltrator http://dnd5e.wikidot.com/artific
armor), shield, er:infusions
Common, Goblin, draconic SP
Revolver
EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25 5'7 130
AGE HEIGHT WEIGHT

Orange Green Black


CHARACTER NAME EYES SKIN HAIR

Affiliate of the "Butchers" or "


NAME
The Coffin"( the one who puts
them to rest)
associate of the witchhunters

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Infiltrator. You customize your armor for subtle undertakings. It


has the following features:

Lightning Launcher. A gemlike node appears on one of your


armored fists or on the chest (your choice). It counts as a simple
ranged weapon, with a normal range of 90 feet and a long range
of 300 feet, and it deals 1d6 lightning damage on a hit. Once on
each of your turns when you hit a creature with it, you can deal
an extra 1d6 lightning damage to that target.
Powered Steps. Your walking speed increases by 5 feet.
Dampening Field. You have advantage on Dexterity (Stealth)
checks. If the armor normally imposes disadvantage on such
checks, the advantage and disadvantage cancel each other, as
normal.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
http://dnd5e.wikidot.com/spell:fire-bolt http://dnd5e.wikidot.com/spell:hypnotic-pattern

http://dnd5e.wikidot.com/spell:guidance http://dnd5e.wikidot.com/spell:lightning-bolt

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

http://dnd5e.wikidot.com/spell:thunderwave

https://www.dndbeyond.com/spells/shield
4
https://roll20.net/compendium/dnd5e/Magic%20Missile#content

https://roll20.net/compendium/dnd5e/Purify%20Food%20and%20Drink#content
SPELLS KNOWN

2
http://dnd5e.wikidot.com/spell:mirror-image

http://dnd5e.wikidot.com/spell:shatter

https://roll20.net/compendium/dnd5e/Heat%20Metal#content
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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