Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 7

[Public]

;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)

[Errors]
NetHDSpace=There is not enough space on your HDD to download the package. You will
need to free some space to download packages.
NetOpen=Error opening file
NetWrite=Error writing to file
NetRefused=Server refused to send '`~'
NetClose=Error closing file
NetSize=File size mismatch
NetMove=Error moving file
NetInvalid=Received invalid file request
NoDownload=Package '`~' is not downloadable
DownloadFailed=Downloading package '`~' failed: `~
RequestDenied=Server requested file from pending level: Denied
ConnectionFailed_Title=Connection Lost
ConnectionFailed=Your connection to the host has been lost.
ChAllocate=Couldn't allocate channel
NetAlready=Already networking
NetListen=Listen failed: No linker context available
LoadEntry=Can't load Entry: `~
InvalidUrl=Invalid URL: `~
InvalidLink=Invalid Link: `~
FailedBrowse=Failed to enter `~: `~. Please check the log for errors.
Listen=Listen failed: `~
AbortToEntry=Failed; returning to Entry
ServerOpen=Servers can't open network URLs
ServerListen=Dedicated server can't listen: `~
Pending=Pending connect to '`~' failed; `~
LoadPlayerClass=Failed to load player class
ClientOutdated=The match you are trying to join is running an incompatible version
of the game. Please try upgrading your game version.
ServerOutdated=Server's version is outdated
FailedMapload_NotFound=The map specified on the commandline '`~' could not be
found. Would you like to load the default map instead?
DebuggerPresentError=The game has detected that you are currently running a user-
mode or kernel-mode debugger and cannot continue. Please exit all debugging
utilities and restart the game.
NetworkInit=Error initializing network layer.
CreateMatchError=Error creating match
UsedCheatCommands=Console commands were used which are disallowed in netplay. You
must restart the game to create a match.
FailedFindPackage=Failed to find required package '`~'
ConnectionTimeout=Your connection to the host timed out
NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to
address this.
OldPhysX=No compatible Nvidia PhysX software found!\n\nPhysX software is required
to run APB, even on non-Nvidia systems.\nPlease run the APB launcher to install
PhysX and then restart your computer before launching the game again.
MissingPhysX=Failed to initialise Nvidia PhysX!\n\nIf you have recently installed
or updated your PhysX software or drivers, please restart your computer and try
launching the game again. If the error persists, please try reinstalling PhysX.

[Progress]
CancelledConnect=Cancelled Connect Attempt
RunningNet=`~: `~ (`~ players) (`~ ms)[`~ , `~]
NetReceiving=Receiving '`~': `~/`~
NetReceiveOk=Successfully received '`~'
NetSend=Sending '`~'
NetSending=Sending '`~': `~/`~
Connecting=Connecting...
Listening=Listening for clients...
Loading=Loading
Saving=Saving
Paused=Paused by `~
ReceiveFile=Receiving '`~'
ReceiveOptionalFile=Receiving optional file '`~'
ReceiveSize=Size `~K, Complete `3.1~`~
ConnectingText=Connecting:
ConnectingURL=unreal://`~/`~
Success=Success

[Console]
ClassCaption=Standard Unreal Console

[GameViewportClient]
LoadingMessage=LOADING
SavingMessage=SAVING
ConnectingMessage=CONNECTING
PausedMessage=PAUSED
PrecachingMessage=PRECACHING

[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Manipulate the Master MD5 database
HelpUsage=mastermd5 [-option..] <params>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=Creates a new MD5 database
HelpParm[1]=-a
HelpDesc[1]=Adds new packages to the database
HelpParm[2]=-s
HelpDesc[2]=Show the current database.
HelpParm[3]=-r
HelpDesc[3]=Force the revision of all entries to <param>

[General]
Upgrade=To enter this server, you need the latest free update to Unreal available
from Epic's Web site:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page
now?
Version=Version `~

[Menu]
HelpMessage=
MenuList=
LeftString=Left
RightString=Right
CenterString=Center
EnabledString=Enabled
DisabledString=Disabled
HelpMessage[1]=This menu has not yet been implemented.
YesString=yes
NoString=no

[PlayerController]
QuickSaveString=Quick Saving
NoPauseMessage=Game is not pauseable
ViewingFrom=Now viewing from
OwnCamera=Now viewing from own camera

[DamageType]
DeathString=`o was killed by `k.
FemaleSuicide=`o killed herself.
MaleSuicide=`o killed himself.

[DmgType_Suicided]
DeathString=`o had an aneurysm.
FemaleSuicide=`o had an aneurysm.
MaleSuicide=`o had an aneurysm.

[GameInfo]
DefaultPlayerName=XXXX_Player
GameName=Game

[HUD]
LoadingMessage=LOADING
SavingMessage=SAVING
ConnectingMessage=CONNECTING
PausedMessage=PAUSED

[Inventory]
PickupMessage=Snagged an item.

[LevelInfo]
Title=Untitled

[PlayerReplicationInfo]
StringDead=Dead
StringSpectating=Spectating
StringUnknown=Unknown

[TeamInfo]
TeamName=Team

[Weapon]
ItemName=Weapon

[GameMessage]
SwitchLevelMessage=Switching Levels
LeftMessage=" left the game."
FailedTeamMessage=Could not find team for player
FailedPlaceMessage=Could not find a starting spot
FailedSpawnMessage=Could not spawn player
EnteredMessage=" entered the game."
MaxedOutMessage=Server is already at capacity.
ArbitrationMessage=Arbitration Message (c.f. GameInfo.uc)
OvertimeMessage=Score tied at the end of regulation. Sudden Death Overtime!!!
GlobalNameChange=changed name to
NewTeamMessage=is now on
NoNameChange=Name is already in use.
VoteStarted=started a vote.
VotePassed=Vote passed.
MustHaveStats=Must have stats enabled to join this server.
CantBeSpectator=Sorry, you cannot become a spectator at this time.
CantBePlayer=Sorry, you cannot become an active player at this time.
BecameSpectator=became a spectator.
NewPlayerMessage=A new player entered the game.
KickWarning=You are about to be kicked for idling!
NewSpecMessage=A spectator entered the game/
SpecEnteredMessage=" joined as a spectator."

[WaterVolume]
LocationName=under water

[DmgType_Telefragged]
DeathString=`o was telefragged by `k
FemaleSuicide=`o was telefragged by `k
MaleSuicide=`o was telefragged by `k

[DmgType_Fell]
DeathString=`k pushed `o over the edge.
FemaleSuicide=`o left a small crater
MaleSuicide=`o left a small crater

[FailedConnect]
FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD.
FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD.
FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED.
FailMessage[3]=FAILED TO JOIN GAME.

[AccessControl]
IPBanned=Your IP address has been banned on this server.
WrongPassword=The password you entered is incorrect.
NeedPassword=You need to enter a password to join this game.
SessionBanned=Your IP address has been banned from the current game session.
KickedMsg=You have been forcibly removed from the game.
DefaultKickReason=None specified
IdleKickReason=Kicked for idling.
ACDisplayText[0]=Game Password
ACDisplayText[1]=Access Policies
ACDisplayText[2]=Admin Password
ACDescText[0]=If this password is set, players will have to enter it to join this
server.
ACDescText[1]=Specifies IP addresses or address ranges which have been banned.
ACDescText[2]=Password required to login with administrator privileges on this
server.

[ServerCommandlet]
HelpDescription=Network game server
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParamNames[0]=Log
HelpParamDescriptions[0]=Specify the log file to generate
HelpParamNames[1]=AllAdmin
HelpParamDescriptions[1]=Give all players admin privelages

[UIEditBox]
InitialValue=

[UIStyle]
StyleName=Default Style

[UIStyle_Text]
StyleName=Default Text Style

[UIStyle_Image]
StyleName=Default Image Style

[ConsoleTextStyle]
StyleName=Console Text Style

[ConsoleImageStyle]
StyleName=Console Border Style

[ConsoleStyle]
StyleName=Console Combo Style

[ConsoleBufferTextStyle]
StyleName=Console Buffer Text Style

[ConsoleBufferTextImageStyle]
StyleName=Console Buffer Background Style

[ConsoleBufferStyle]
StyleName=Console Buffer Combo Style

[CursorImageStyle]
StyleName=Cursor Style

[UIEvent_ProcessInput]
DisplayName=Process Input
Description=Executes actions in response to an input event, such as a keypress or
mouse movement

[UIEvent_OnEnterState]
DisplayName=Enter State
Description=Activated whenever a widget enters a new menu state, such as disabled
or focused

[UIEvent_OnLeaveState]
DisplayName=Leave State
Description=Activated whenever a widget leaves a menu state, such as disabled or
focused

[UINumericEditBox]
IncrementButtonName="Increment Button"
DecrementButtonName="Decrement Button"

[SmokeTestCommandlet]
HelpDescription=This commandlet runs a series of tests to validate a build
HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
HelpWebLink=
HelpParamNames[0]=SERVER
HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup
and first frame code
HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
HelpParamDescriptions[1]=Validates that all native classes match their script
classes in member layout
[ExampleGameMenu]
CancelButtonText=Return To Game
RespawnButtonText=Respawn Player
ReloadButtonText=Reload Map
InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these
words are big,<Fonts:/> and these words are back to normal.
InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words
are green<Styles:/> and these words are normal too.
SplitscreenButtonText=Splitscreen Test Scene

[TestMenuStrings]
ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times.
PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>.
WrapStringTest=This is just some nonsense text that will be used for testing
various string auto-sizing features. This really long string is a great one to use
for testing the wrapping functionality of a UIString. In fact, there are so many
characters in this string that it is great for testing many different features of a
UIString.

[OnlineProfileSettings]
OwnerMappings[0]=(Name="None")
OwnerMappings[1]=(Name="Online Service Setting")
OwnerMappings[2]=(Name="Game Setting")
ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes")))
ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both")))
ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard")))
ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High")))
ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),
(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),
(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),
(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),
(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On")))
ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right
Thumbstick")))
ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual")))
ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),
(Name="Inside")))
ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button")))
ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button")))

[ViewportStatus]
RenderingFrozenE=Rendering frozen...
OcclusionChild=Occlusion Child

[UIDataProvider_OnlineFriendMessages]
SendingPlayerNameCol=Sender's Name
bIsFriendInviteCol=Friend Invitation
bWasAcceptedCol=Friend Was Accepted
bWasDeniedCol=Friend Was Denied
MessageCol=Message

[UIDataProvider_OnlineFriends]
NickNameCol=Name
PresenceInfoCol=Online Status
bIsOnlineCol=Is Online
bIsPlayingCol=Is Playing
bIsPlayingThisGameCol=Is Playing This Game
bIsJoinableCol=Is Joinable
bHasVoiceSupportCol=Has Voice Support

[OnlineGameSettings]
NumPublicConnections.FriendlyName="Max Public Slots"
NumPrivateConnections.FriendlyName="Max Private Slots"
NumOpenPublicConnections.FriendlyName="Open Public Slots"
NumOpenPrivateConnections.FriendlyName="Open Private Slots"
bShouldAdvertise.FriendlyName="Advertise"
bIsLanMatch.FriendlyName="Lan Match"
bUsesStats.FriendlyName="Uses Stats"
bAllowJoinInProgress.FriendlyName="Join In Progress Allowed"
bAllowInvites.FriendlyName="Invites Allowed"
bUsesPresence.FriendlyName="Presence Enabled"
bAllowJoinViaPresence.FriendlyName="Join Via Presence Allowed"
bUsesArbitration.FriendlyName="Arbitration"
OwningPlayerName.FriendlyName="Server"
PingInMs.FriendlyName="Ping"
bIsDedicated.FriendlyName="Dedicated"
bIsListPlay.FriendlyName="ListPlay"
AverageSkillRating.FriendlyName="Skill Rating"

[UIDataStore_OnlineStats]
PlayerNickData.PlayerNickColumnName="Player Nick"
RankNameMetaData.RankColumnName="Rank"

You might also like