Professional Documents
Culture Documents
Final Revised
Final Revised
INTRODUCTION
In these changing times, toddlers are more driven towards using a mobile phone
for every purpose. A smartphone they call it. A mobile phone hence can be used for a
game of such purposes. Every mobile app has a unique feature which offers its own set of
services like the developers proposed system that is simple, attractive, eye catching to the
toddlers and has user friendly graphics. They can interact with the mobile phone and they
will enjoy to play different games while learning. Learning is a continuous process and
the focus has now completely shifted to eLearning. Due to the mobile phones and the
various feature-oriented applications, toddlers can learn at their pace and take their time
at understanding things, as everything is just a click away. In the new learning methods
there are fun games available on mobile applications that indulge the toddlers into a
healthy thought process and help them understand things from a different perspective.
According to Ellen Seidman 2015, she stated that more than one-third of babies
are clicking around on smartphones and tablets—tots as young as six months old—finds a
new study presented at the Pediatric Academic Societies annual meeting. Based on her
survey of 370 parents visiting a pediatric clinic in Philadelphia, 36% of children under 1
years old had touched or scrolled a screen, 15% used apps, and 12% played video games.
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She further stated that many parents let children use their devices for practical
reasons; 73% of parents in the survey said they let their kids play with mobile devices
while they were doing household chores, and 65% did so while running errand. Of
course, it makes good sense that lots of screen time isn't healthy for any child, and may
not be an ideal activity for babies. Nor should it substitute for good old playtime. Parents
need to avoid overdoing it, too. That's fun for both parent of child and a relief for
home for learning. The researchers knew someone that allowed their child to use mobile
phones every day for learning and playing. Parents consume that time for bonding and her
child learns well from the game app that they played. The researchers expected that this
proposed system will be love by the parents, teacher and they will let their children use it.
Existing System
“Progressive education, students do not have to change how they learn. Teachers
adapt to students, instead of students adapting to the teaching method in place. Students
can learn based on their interests and strengths...Progressive education best fits me
personally, and that is why I love The Little School so much.” (Daniel P., Outgrower
2016).
At the National Child Development Care School, they already removed of the
traditional education because of the millennium era. Young people ages 11 months – 5
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years old today are different in their study preferences. They are more active in the things
that may help boost their memory. The teacher way of teaching is by praying through
interpretations and they are following the song by dancing and the teacher teaches the
children singing educational songs. She prepared daily activities that are fun and
enjoyable like coloring, tracing, cutting objects and they attached it to designed paper and
The developers propose this project to develop a learning tool with an attractive
design that will help toddler age 3-5 to learn, identify and recognize alphabets, numbers,
shapes, colors, animals and enrich their vocabulary skills. Whether you are parent or
kindergarten teachers, you can use the activities for preschoolers and kindergarten kids at
home or in class. Engage your toddlers in fun kids’ activities to keep them from doing
mischief because they are bored. Let them learn basic early education to picture such as
basic alphabets, numbers/counting, colors, shapes and memorization (ex. Body parts).
mobile and computer games, children nowadays know how to play and interact with
android mobile games. The researchers think about how a child can learn in mobile
android mobile phone. The researcher thinks about the title of the Educational Game
which is “Little One’s Piece”. The researchers conducted an interview with the teacher at
National Child Development Center School (NCDC) and she said that a child in
millennium era is more active in school and she’s will be the one who will adjust to child
rather than the child will cope up to her. She will be the one who will associate to the
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child so she can teach them well and the researchers also conducted a survey evaluation
to the parents and children which is among the 20 parents 16 of them said their child
uses mobile devices, which is equivalent to 80%,16 of the parents said that their child
know how to use mobile devices, which equivalent to 80% while parents who are
allowing their children to use mobile devices is 14 which equivalent to 70% and 8 of the
parents said that their child has their own mobile devices it is 40%, because nowadays,
mobile devices is one of the tool to reduce boredom of the child and a learning tool for
them while it is the way of parents to do their work. The developers compute the
language. In creating Android Mobile Game Application, the one of the software tools for
creating android mobile game app is Game Salad which it’s visual drag and drop
interface and it has other cool features that make the game develop also Godot Engine
that supports 2D and 3D games and it support is far better. The 2D aspects of the engine
were carefully designed from the start, which means better performance, fewer bugs and a
cleaner overall work flow. It is for developing a game. The manual teaching system are
using chalk and talk, they are writing in board and the child will write and draw in the
paper, but the child has weak attention and short span of attention and to write compare to
the proposed system that when they use it, the child will be excited to trace and write
letters and numbers, identify and recognize objects, shapes, colors and animals, sing and
dance nursery rhymes. In the manual teaching system, the operation is the children at a
young age 3-5, they are not behaviorally developed and not eye catching to the child
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causes of laziness not going to school. When they use the proposed system the child will
be excited to use. The operation in the proposed system will be fun, enjoyable and
attractive to child learning and nowadays every parent has an android mobile phone they
can easily download the game or Bluetooth and trough Share-It to one another.
General Objective
Specific Objective
android mobile.
To build a mobile game that pre-schoolers could trace and write letters
I.T Innovation
Lukas Hasik, 2018 stated that this screencast will show you how to create a Java
ME game using the NetBeans Mobile Game Builder and focuses on how to use the game
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designer to create the visual components of a game such as sprites and tiled layers. This
demonstration is based on Lukas Hasik's hands on lab that was given at JavaOne.
The developers used new software technology which is game salad it’s visual
drag and drop interface and it has other cool features that make the game develop also
Godot Engine that supports 2D and 3D games and it support is far better. The 2D aspects
of the engine were carefully designed from the start, which means better performance,
fewer bugs and a cleaner overall work flow. It is for developing a game.
Rationale
The developers proposed this system to help the parents and teachers to teach the
basic learning tools even they are at home. To have an advanced learning tool at home we
ask their opinions about what they child wants and what they want from they’re child. If
they want their child to use educational mobile game app as a basic learning tools.
The problem in manual or chalk and talk is that the child has weak attention for a
significant period of time when the child is at home they forgot what the teacher taught
and the child is at the school they didn’t focuses on what teacher saying either they are
playing and talking to each other because they have short span of attention.
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Scope and Limitations
This study will be conducted only by toddlers ages 3-5 with features such
as trace and write letters and numbers, identify and recognize objects such as shapes
colors and animals, sing and dance nursery rhymes songs, and have a quiz after a lesson
from easy to hard. The users can also view their achievement stars and adjust the music
and sound.
Kindergarten Schools. This proposed study is primarily important to the toddlers, for it
will give those ideas in alphabets, numbers, shapes, colors and ability in memorization.
On the part of the teacher, this proposed study will help the teacher to make fun
activities. Also, Parents will have bonding to their child if they don’t have class. The
developers of this study also benefited, they will have an idea and experience on how to
develop an android mobile application educational game and enhance their skills and
knowledge. They can use this as a basis for developing such kind of system.
will give them ideas in alphabets, numbers, shapes, colors and ability in memorization.
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Teachers. On the part of the teacher, this proposed study will help the teacher to
Parents. Also, Parents will have bonding to their child if they don’t have class.
And they can do household chores when the child is playing the mobile game.
To the Developers. The developers of this study also benefited, they will have an
idea and experience on how to develop an android mobile application educational game
To the Future Developers. They can use this as a basis for developing such
kind of system.
General Function
Home – Where they can click the play button, set the setting and
Menu – Where the students can saw the shown display of the
mobile from which a user can select the operation the mobile is to
perform.
System Function
Setting- Where they can adjust the game sound and music, view
game.
Quiz - Where they can take a quiz from easy to hard level.
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System Development
In creating the system, researchers first gathered data to know the information
about the upcoming system. Through that, developers having an idea of what are the
systems functions, and not. They decided to choose one of the SDLC model in order to
build the program systematically. The developers have planned to make the system more
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CHAPTER II
Related Literature
The researchers find different related study about their research and they found
the following:
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First is Abby’s Basic Skills application entitled Preschool Learning Game Kids.
friendly interface offers different exciting educational activities (ten educational activities
plus two creative activities). The features have ten educational activities which is Letters,
Counting, Sizes, Puzzles Shadows, Matching, Colours, Shapes, Patterns, Same and
Different. The two creative activities are occur every after each round as a reward,
children may Change the Design of the Train or Obtain Stickers to show Off on their
Board.
colourful design and pictures, learn alphabets with charts and interactive fun quizzes,
count and math for pre-schoolers, rhymes and poems, write/ trace alphabet and numbers
with alphabet tracing for English, Spanish, Hindi, and numbers, colour books and
stickers, attractive and interactive charts for learning Vegetables, Fruits, Sports,
Professions, Animals, Numbers, Solar System, Planet and Stars. Also sing and dance
with your pre-schoolers, introduce and reinforce the concepts of shapes and colours to the
kids, phonics for English alphabets, and many other kindergarten games and learning
activities.
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Then, Kids Learning game includes 25 basic kids games with interactive, helpful
voice narrating, colourful graphics and great sound effects to help your kids learn
alphabets, spelling, numbers, colours, shapes including animals and fruits with HD flash
cards. Kids learning game act as brain trainer and draw their attention to practice the
spelling of alphabets(letters), numbers (123…), colours, animal name, fruits, shapes and
Also, Learn Shapes for Kids, Toddlers - Educational Game focuses only in shapes
for toddlers in which they can learn and play shape games. The features of this game are,
it present ten (10) shapes for toddlers: circle, rhombus, square, rectangle, oval, polygon,
triangle, heart, human footprint and flower. It also include the study of geometry for kids
with fun, having three (3) catchy and funny pictures of objects of corresponding forms
attached to each geometrical shape. And the name of each object is pronounced clearly
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Learn Numbers 123 Kids Free Game – Count& Tracing is focus only in learning,
tracing and counting numbers with music song and it is easy to play designed for a kid,
that’s perfect for pre-schooler: toddler and kindergarten kids with tracing, counting and
drawing. This Number learning app for kids is a free Preschool Game for kids to Learn
Numbers, Tracing and Counting for Toddlers. Number tracing will learn the shapes of
numbers with colourful beginner’s mini game in all-in-one kit – educational app.
Similarly, Kids Math – Kindergarten only focus in teaching math for kids in
kindergarten, having colourful and interactive activities to learn essential math concepts
in a fun way. This app features recognize and learn numbers from 1-30, match number
which is a memory game involve numbers, following activities uses number line to
rearrange numbers in ascending, descending and missing number. Find the number which
is a quiz activity to identify numbers, picture counting, Spelling Bubbles is a fun way to
learn the spelling of numbers and lastly is Time which may help the kids learn or tell
time.
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Kindergarten Fun is an educational game up for preschool kids that has been
developed to improve Visual Spatial skills, problem Solving skills, cognitive skills and
confidence through activities such as identifying pictures, words, letters of the alphabets,
colours, animals, vehicle names and much more. It also uses colourful design, pictures,
and sounds to make it fun and interactive. This app kids can play matching games
involving colours, shapes animals etc. and with touch and trace, it’s simple and easy to
use.
Matching game: objects and shapes is the same as Kindergarten Fun matching
game but Matching Game is an application for learning alphabets and alphabets with
pictures, and helps kids learn shapes. This app contains matching game for toddlers,
match small and capital alphabets, shapes, alphabets with picture, identifies similar
images, find odd pictures, learn picture name like cat start with “C” and learn shapes.
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Alphabet for Kids ABC Learning – English is a free phonic and alphabets
teaching app for toddlers having a series features like tracing games to recognize letters
and shapes, associate with phonic sounds, and put their alphabet knowledge to use in fun
matching exercise by following the arrow with their finger. In this app, toddlers focused
on alphabet, reading and writing, tucking menu commands away from moving fingers.
Writing the alphabet, this game is about write each letter of the alphabet in an
interactive mode, where child learns each letter of the alphabet intuitively, guided and fun
way. The app features are recognizing shapes of numbers and letters, the game has to
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And lastly, Colors and shape – Kids Learn Colour and Shape is a fun and
educational game for preschool children that help teach object matching and colour
recognition skills. This app focuses on basic tracing, matching and building skills, having
recognize and match shape, identify and pair up colours, and even solve puzzles through
With the above and aforementioned reviews of related literature, the researchers
are highly persuaded that the proposed research study, which is to implement a game
adaption of mobile educational gaming, specifically the young learners from toddlers to
preschooler all the related literature have common features like letters, numbers,
counting, matching shapes, colors and animals. While the proposed system is much more
essential to preschool skills because it has the combination of all the related literature but
it is more child friendly, attractive features and the features that they don’t have is there
will be a quiz after the game and will give stars from good to excellent for their
achievements so that they will see if they are learning from the application.
RELATED STUDIES
In 2014 Peña-Miguel Noemí and Sedano Hoyuelos Máximo, said that for the
mobile game app entitled Educational Games for Learning, this paper reviews various
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cases of successful serious games and their influence on the learning process, looks at
tutoring as the key to guiding the learning process throughout serious games and
considers what kind of abilities and skills can be achieved via such games. They are
designed in order to balance the subject matter with the game play and the ability of the
player to retain and apply said subject matter to the real world. Video games are not the
enemy, but the best opportunity we have to engage our kids in real learning process.
In 2009 Teixeira, said that for the mobile game app entitled Games as an
Engaging Teaching and Learning Technique: Learning or playing. The new technological
and by the processing speed of information in real time, promoting their educational
Biggs (2003, p. 79) says; ‘Being active while learning is better than being
inactive’.
According to Peirce 2013, for the mobile game app entitled Digital Game-based
Learning for Early Childhood, there is an on-going debate as to whether young children
should be exposed to ICT as it can arguably detract from fundamental psychomotor and
socio-emotional development. The tablet and phone market for games in this area is large,
competitive, and dominated by low-cost products, however, the typical simplicity of the
games limits their development cost and there are opportunities for games with proven
learning effectiveness.
According to Rambli and Sulaiman 2013, for the mobile game app entitled Fun
Learning with AR Alphabet Book for Preschool Children, researches showed that fun
learning also increase the ability to memorize and understanding of the user. Flashcard is
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one of the learning approaches to teach children the alphabet. The tangible manner of
flashcard introduces the interaction of learning therefore it could create the joyful
learning.
However, the potential of flash-card could be further enhance through the use of
AR technology. Therefore, introducing the use of AR could encompass fun learning since
AR offer rich media learning. Besides displaying each alphabet upon presentation of its
corresponding pattern marker, children have the options to see 3D models of objects that
begin with each alphabet character. Additional book features include pattern markers for
children to view animation of how each letter is drawn and jigsaw puzzle game for each
An informal study was conducted among 15 preschool children aged between 5-6
years old to examine user perception of the book. The preliminary results indicate the
children reacted positively towards the books; most reported they like and enjoy using the
AR book. Observation of the children behaviours during study corroborates this finding.
Most students requested to use the AR book repeatedly. These results suggest the
potential of AR book as a tool to create fun learning environment especially for preschool
children.
In 2015, Skelton and Atkinson stated that the mobile game app entitled Increasing
memory, has long been recognized as foundational to children’s ability to learn. Research
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children’s working memory capacity. However, there are inherent difficulties which may
Rojo, Bagtaso and Caballero(2013) stated that the mobile game app entitled.
particularly for toddlers and preschoolers. The purpose of this study is to create
application that would cater the toddlers and preschoolers in terms of reading, spelling
mathematics. The system can help the children enhance their learning in the said areas of
the for its urgency and demand for the children in their early stage more specifically in
this age technology. The study aimed to check the effectiveness of the system in the
learning of the and preschoolers in using the mobile application as the base instrument of
SYNTHESIS
In above search about related studies the researches known about how can create a
mobile app for kids how will the study will be created the related studies is a study how
will be the kids will learn from the app in this age technology. The effectiveness of the
system in the learning of pre-schoolers in using the mobile application as the base
instrument of learning and its approach on teaching. Research about mobile app that fun
learning also increase the ability to memorize and understanding of the user. As the
researches studies same as their studies show will be the age technology now can use a
mobile app for learning. What’s the millennium era does for learning how they study and
how they learn. In above aforementioned related studies compare to the study of purpose
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system the researches find a way that will they make the kids enhance their vocabulary
skills by developing the little one’s piece an android mobile app educational game.
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CHAPTER III
The developers started in choosing their group mates. They are required to choose
an adviser and think a good proposal title. Before the developers plan their title, they
thought who will be their adviser that can able to help them in making their capstone
project. After choosing their adviser the developers start brainstorming and come up with
many ideas. First, they thought of implementing system in boutique, at Poblacion South,
Solano, Nueva Vizcaya to be specific, but then the saleslady said that they already have
computerized system. Second, they try to ask at a barangay hall if they have or want to
have system that can help them to improve their paper works but then the same thing
happened. And after that, the developers choose to have educational mobile game
application. The developers conducted an interview to Ms. Grace Nanale, the school
Kindergarten Teacher and Parents of National Child Development Center of Solano, that
can able to improve their progressive teaching. After consultation to the user, the
developers asked permission to their adviser if the proposed title is feasible or not.
The developers started to work on the documents of the proposed system entitled
“Little One’s Piece Android Mobile Application Educational Game”. They conducted an
interview from Ms. Grace Nanale, the school kindergarten teacher to find out their
progressive teaching in their school and the problems she had encountered that would be
useful in the study. They have researched the background and history of the school for
comparison and basis in constructing the features of the system. They also discussed with
their parents who was also an IT student before and inquired some of his experiences
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creating a software system and acquired some ideas on how to design the proposed
system. These gave them an idea on how to work with design of the user interface and
Method to be Used
3
2
4
1
A sprint is a period of time allocated for a particular phase of a project. Sprints are
considered to be complete when the time period expires. There may be disagreements
among the members of the team as to whether or not the development is satisfactory;
however, there will be no more work on that particular phase of the project. The
remaining phases of the project will continue to develop within their respective time
frames. The following phases of the selected model assume in figure 3 is explain as
follows:
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Discover
The discovery of the system is collected by analyzing the needs of the user(s).
The developer conducted an interview with Ms. Grace Nanale, the school kindergarten
teacher to find out their current manual process in the school and the problems she had
encountered that would be useful in the study, they also gathered some data from their
current manual system and what’s the most favorite part of teaching of the children, they
search through internet some related studies in the system for basis in constructing the
features of the system and consultation from the adviser which every document was
Design
The developers will design three interface meant for the game user interface. The
developers used the following for developing and implementing the proposed system.
Develop
The project team has one primary responsibility. That responsibility is to translate
the specifications created in the detailed design phase into technical code (whatever
platform or language). This will include the designing of the lines of codes for system
Test
System testing is most often the final test to verify that the system to be delivered
meets the specification and its purpose. Testing each component of the system if they
work properly then integrate them as a whole system to be tested using real-life data.
This then is tested again to make sure the requirements are met
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REFERENCES
Alphabet for Kids ABC Learning – English - Android Apps on Google Play. (n.d.).
Retrieved from https://play.google.com/store/search?q=Alphabet for Kids ABC Learning
– English&c=apps&authuser
Colors and shape – Kids Learn Colour and Shape - Android Apps on Google Play. (n.d.).
Retrieved from https://play.google.com/store/search?q=Colors and shape – Kids Learn
Colour and Shape&c=apps
Kids Preschool Learning Games - Apps on Google Play. (n.d.). Retrieved from
https://play.google.com/store/apps/details?id=com.kids.preschool.learning.games
Kindergarten Kids Learning: Fun Educational Games - Apps on Google Play. (n.d.).
Retrieved from https:// play .google .com/ store/ apps/ details? id=com.greysprings.
Kindergarten8
Learn Numbers 123 Kids Free Game - Count & Tracing - Apps on Google Play. (n.d.).
Retrieved from https://play.google.com/store/apps/details?
id=com.gamesforkids.numbers123.tracing
Learn Shapes for Kids, Toddlers - Educational Game - Apps on Google Play. (n.d.).
Retrieved from https://play.google.com/store/apps/details?id=com.oki.shapesnew
Matching Game:Object & Shapes - Apps on Google Play. (n.d.). Retrieved from
https://play.google.com/store/apps/details?id=com.kids.matchingapps
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Peña-miguel, N., & Sedano, M. H. (2014). Figure 2f from: Irimia R, Gottschling M
(2016) Taxonomic revision of Rochefortia Sw. (Ehretiaceae, Boraginales). Biodiversity
Data Journal 4: E7720. https://doi.org/ 10.3897/BDJ.4.e7720. Educational Games for
Learning, 1-9. doi:10.3897/bdj.4.e7720.figure2f
Pierce, N. (2013). Game-based Learning for Early Childhood (Part 1). Retrieved from
http://www.learnovatecentre.org/gbl_early_childhood_pt1/
Preschool Learning Games Kids - Apps on Google Play. (n.d.). Retrieved from
https://play.google.com/store/apps/details?id=air.cz.cfc.androidgp.AbbyBasicSkillsLite
Rambli, & Sulaiman. (2013). Fun Learning with AR Alphabet Book for Preschool
Children. Retrieved from
https://www.sciencedirect.com/science/article/pii/S1877050913012313
Rojo, Bagtaso, & Caballero. (2013). Mobile Educational Games for Toddlers And
Preschoolers. Retrieved from http://www.academia.edu/ 11517317/Mobile_Educational_
Games_for_Toddlers_And _Preschoolers
Seidman, E. (2015). Babies Using Cell Phones: Not Great, But It's Happening. Retrieved
from http://www.health.com/family/babies-using-cell-phones-not-good-but-its-happening
Skelton, & Atkinson. (2015). In Schools: Richard Skeltona* and Cathy Atkinsonb.
Retrieved from https://www.risingstars-uk.com/media/Rising-Stars/Series
Images/Achieve/Skelton-Atkinson-SPI-2015.pdf
Writing the alphabet - Android Apps on Google Play. (n.d.). Retrieved from
https://play.google.com/store/search?q=Writing the alphabet&c=apps
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Appendix A
Questionnaires
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Appendix B
Interviewer: Good morning Ma’am, Can we disturb you for a moment to ask you
something?
Interviewer: We are here mam to ask what kind of teaching do you use?
Interviewee: The kind of teaching that I teach to them is a progressive way of teaching.
Interviewee: No, because in progressive teaching toddlers do not have to change how
they learn. Interviewer: How do you cope up with the children in this millennium era?
Interviewee: Young children in millennium era don’t change the way they learn, I’m the
one who will adjust to the children rather than the children will adjust to the teaching
process.
Interviewer: Are you allowing your children to use phone for your activities.
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Interviewee: No, because we don’t have activities on phone but if there is a fun and
educational activities in mobile phone that are appropriate to the child I will allow them.
Interviewee: I give stars and prices to those who are behaved and listening.
Interviewee: I teach them to sing and dance in educational songs and giving them fun
Interviewer: How will you instruct your children with varying abilities?
Interviewee: I instruct them the way I don’t raise my voice and telling them the
Interviewee: As I say earlier toddlers do not have to change how they learn.
Interviewee: Yes, because children in millennium era now are well educate because of
Interviewer: That’s all for now ma’am we will be back for some questions sooner or
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Request Letter for Interview
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Appendix C
Observation
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Appendix D
Evaluation
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Appendix E
Data Flow Diagram (DFD)
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Appendix F
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Appendix H
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Appendix I
Gantt chart
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