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000000.000| ALWAYS| Logging started at 2022-08-29T18:44:40.

787
000000.045| ALWAYS| CFG| CrashHandler(Sentry)
000000.349| ALWAYS| CFG| Command Line: "162.249.73.105 5163
VB+P1nOhS7HwdH5bly6K/Q== 3030695701571072" "-PlayerID=3030695701571072" "-
GameID=6038690293" "-Region=EUW" "-PlatformID=EUW1" "-Locale=es_ES" "-SkipBuild" "-
EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-
UseNewX3DFramebuffers" "-RiotClientPort=53379" "-
RiotClientAuthToken=kWxgOX9ohcaksYtBobetiA"
000000.572| ALWAYS| CFG| Build Version: Version 12.16.462.4391 (Aug 22
2022/17:33:38) [PUBLIC] <Releases/12.16> ChangeList: 4624391
000000.579| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.691| ALWAYS| LCURemotingClient: Initializing on port 53379
000000.802| ALWAYS| LCURemotingClient: Connected to app process.
000000.838| ALWAYS| FLOW| Initializing Renderer
000000.840| ALWAYS| r3dRenderLayer::Init enter
000000.840| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.888| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1280, YRes = 1024, BPP = 32)
enter
000000.888| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.891| ALWAYS| DXGI version: 1.6
000000.892| ALWAYS| Detected Adapter 'AMD Radeon R7 Graphics'
000000.899| ALWAYS| DXGI: Tearing support enabled.
000004.417| ALWAYS| DX11 feature level: 11.0
000004.561| ALWAYS| Using X3D Platform: DX11
000004.594| ALWAYS| X3D: Focus Gained
000004.685| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000004.687| ALWAYS| r3dRenderLayer::InitResources exit successfully
000004.903| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000005.636| ALWAYS| GameStartData::GameID=6038690293
000005.647| ALWAYS| CONN| Connecting to address (162.249.73.105) port (5163)
000005.660| ALWAYS| CONN| Waiting for response from game server...
000006.154| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000006.645| ALWAYS| ALE-M1UGR2ZG 0.017938
000006.649| ALWAYS| ALE-M1UGR2ZG 0.023728
000006.650| ALWAYS| ALE-M1UGR2ZG 0.024723
000006.650| ALWAYS| ALE-M1UGR2ZG 0.024748
000006.709| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000006.711| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'galaxyspirit' -
Champion(Syndra) SkinID(6) TeamBuilderRole(NONE) PUUID(81856d20-0a8f-57a6-8548-
db622faa07d3) ConnectionState(Connected)
000006.712| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Tom16er' -
Champion(Ashe) SkinID(0) TeamBuilderRole(NONE) PUUID(b56972a7-471d-5836-842d-
a5f97258083b) ConnectionState(Connected)
000006.712| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Hrotgad' -
Champion(Gragas) SkinID(0) TeamBuilderRole(NONE) PUUID(1319229a-203f-50ac-bcb6-
c804afeaf7f6) ConnectionState(Connected)
000006.712| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'TpurpleT' -
Champion(Taric) SkinID(2) TeamBuilderRole(NONE) PUUID(80e753cf-a9a7-5cb5-bede-
7037150a787d) ConnectionState(Connected)
000006.712| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Nyanta9' **LOCAL** -
Champion(Garen) SkinID(0) TeamBuilderRole(NONE) PUUID(09fb8923-7532-5369-92c3-
3dfbb6b3ddca) ConnectionState(Connected)
000006.715| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000006.801| ALWAYS| CONN| Game Server Connection Established after 1.141 seconds,
0 retries
000008.265| ALWAYS| Set focus to app
000009.132| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: AMD A10-9700
RADEON R7, 10 COMPUTE CORES 4C+6G , 3474Mhz (4 cores) Instruction Set Level
7Physical memory: 12884901888Display info: AMD Radeon R7 Graphics 1073741824
27.20.20903.8001 Driver: 27.20.20903.8001
000009.209| ALWAYS| LCURemotingClient: Initializing on port 53379
000009.210| ALWAYS| LCURemotingClient: Initializing on port 53379
000009.226| ALWAYS| LCURemotingClient: Connected to app process.
000009.232| ALWAYS| LCURemotingClient: Connected to app process.
000009.233| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000009.435| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000010.559| ALWAYS| FLOW| Begin Async Loading
000013.526| ALWAYS| LOAD| LOADING: Begin Game Object Update
000013.591| ALWAYS| LOAD| LOADING: End Game Object Update
000015.561| ALWAYS| PreloadGlobalEffects
000015.772| ALWAYS| PreloadGlobalEffects Finished
000022.959| ALWAYS| FLOW| Async Loading Complete
000023.179| ALWAYS| FLOW| Data Load Complete
000023.179| ALWAYS| FLOW| Start Main Loop
000023.477| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000025.558| ALWAYS| FLOW| Spawning completed
000025.565| ALWAYS| FLOW| SEJ-BC89AC41
000025.585| ALWAYS| FLOW| SEJ-6671BCAD
000026.041| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000026.240| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0aa32391
000026.508| ALWAYS| FLOW| SEJ-8711AB1A 0.1353
000026.637| ALWAYS| FLOW| SEJ-9651ACAB
000026.653| ALWAYS| FLOW| SEJ-B2890C00
000026.667| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000026.782| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000026.782| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000026.791| ALWAYS| FLOW| SEJ-891ACC45
000026.791| ALWAYS| Enabling System Load Monitoring: 1000ms
000132.567| ALWAYS| ALE-MM44G8Q7 (120.4829862 6.230857 0.220307 0.000016)
001084.313| ALWAYS| VfxCreation: effectKey 2040411128 didn't resolve to anything
001181.902| ALWAYS| VfxCreation: effectKey 2040411128 didn't resolve to anything
001250.220| ALWAYS| VfxCreation: effectKey 2040411128 didn't resolve to anything
001255.567| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001255.568| ALWAYS| FLOW| ALE-8SDFH23F
001259.750| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001259.805| ALWAYS| CONN| Requesting disconnect (22)
001259.805| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001259.809| ALWAYS| FLOW| Finished Main Loop
001259.826| ALWAYS| =================== Perf Stats (all in ms)
=========================
001259.826| ALWAYS| Average Frame Time: 41.03
001259.826| ALWAYS| Average FPS: 24.37 fps
001259.826| ALWAYS| StdDev Frame Time: 19.67
001259.826| ALWAYS| Max Frame Time: 193.63
001259.826| ALWAYS| Ave GPU Frame Time: 6.77
001259.826| ALWAYS| StdDev GPU Frame Time: 4.17
001259.826| ALWAYS| Max GPU Frame Time: 100.19
001259.826| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001259.826| ALWAYS| Frame Time Histogram:
[0,0,0,0,2,33,2706,7996,11866,5532,1424,390,0,0]
001259.826| ALWAYS| GPU Time Histogram:
[0,0,0,8090,15020,5165,1127,350,187,9,0,1,0,0]
001259.827| ALWAYS| Max Memory Allocated = 741.012MB
001260.157| ALWAYS| FLOW| Cleanup Complete
001260.191| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001260.522| ALWAYS| FLOW| ALE-8SDFH23F
001260.536| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001260.539| ALWAYS| AudioManagerWwise::Finit
001260.565| ALWAYS| FLOW| Destroying the renderer
001260.565| ALWAYS| r3dRenderLayer::Close() enter
001260.977| ALWAYS| r3dRenderLayer::Close() exit

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