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Notes

Hungry demeanor, with torn clothes and a cold-wrought sword.


The Beast Morta (She/Her)
NAME AND PRONOUNS

The Beast follows their truth and their Example Archetypes:


Power: She's dead.
passions, which puts them in conflict ª Ranger between Worlds
with civilization and civilized norms. ª Bitten
Unless they give up what makes them ª Raised by Beasts
special and powerful, they cannot make
themself acceptable to that civilized
society.
Their central conflict is living their
truth versus fitting in with a dominant
social order.

Aesthetics
(circle or invent one for each)
ª Wild demeanor, hungry
demeanor, piercing
demeanor
ª Torn clothes, practical
clothes, chitinous clothes,
Advances Strings raider’s clothes
ª A cold-wrought sword, a
When you fill your XP track, you gain an Gaining a fourth string on someone triggers
Advance from the list. If you’re playing a String Advance (page 20). sword of teeth, a found
a single session rather than an ongoing sword
game, you earn an Advance every 3 XP
instead of every 5.
Galaxia
Starting Stats
Phil Choose one column of stats,
Your first five Advances must be from then add 1 each to two
the top six on the list. After you take your different stats. Record your
Fern
fifth Advance, you can choose to switch choice on the next page.
to another playbook or live happily
ever after. Choose one of these last two
options when the emotional conflict
Daring +1 +1

at the core of your playbook has been Grace +0 +1


resolved or eclipsed by a new conflict
corresponding to a new playbook. Heart +1 –1
¢ Take another move from your playbook
¢ Take another move from your playbook Wit –1 +0
¢ Take a move from any playbook
¢ Take a move from any playbook Spirit +0 +0
¢ Add 1 to a stat (max stat of 3)
¢ Add 1 to a stat (max stat of 3)
¢ Switch to a new playbook
¢ Live happily ever after
2 Daring skill at arms
Truths of Heart and Blade
¢ Smitten Kitten: When you become Smitten with
Playbook Moves
(start with the move marked and choose two more)
forcefulness someone, say why, give them a String, and answer ¢ Transform: You have a bestial form, which you can assume at will and must assume

2 Grace elegance
this question:
ª What have you done that you are sure they view
whenever your Feral hits 4. When you do, tell everyone what the beast in you looks
like, increase your Feral to 4 if it’s not there already, and roll +Daring
Choose 2
+Daring:
agility as inappropriate? 10+:

-1 Heart
¢ The Bloody Truth: When you Figure Out a Person
7–9: Choose 1
in physical conflict, you may additionally ask one of
ªYou are in harmony with your beast and may clear a Condition
emotional awareness
ªYou are magnificent and little escapes your notice; you gain leverage or an
expression these questions, even on a 6-:

Wit ª What awakens the beast inside you? opportunity with a monster
ª How could I get you to kiss me? ª Pain is nothing to you; ignore the next time you would Stagger while
0 cleverness transformed
knowledge
Feral 0 1 2 3 4
ªYou can move in ways no ordinary person could

0 Spirit integrity
You may walk in civilized circles, but sooner or later your
feral truth will come to the fore.
You revert to your usual form when your Feral drops below 4. While transformed,
you may mark a Condition to avoid reducing your Feral, as often as you like.
metaphysical power
ª Your Feral score starts at 1. ¢ Big Dyke Energy: When you make it clear to your foes that you’re the biggest

Conditions
angry
ª If it hits 4, you can’t hold back the beast any longer
and you Transform.
threat, then for the rest of the scene, whenever you roll a 10+, you may choose
someone present to be impressed or intrigued with you. Once during the scene,
when you gain a String on someone, gain an additional String on someone else
ª If your Feral drops to 0, you lose access to all your
–2 to Figure Out a Person who considers you an enemy.
To clear, break something important to Beast playbook moves until it increases again. On
you or someone you care about the plus side, you’re fitting in. You blend. You’ve ¢ Ferocious: When you Fight, you may mark a Condition to choose an additional
option, even on a 6-.
frightened
–2 to Fight
assimilated.
¢ Shameless: When you say aloud what you want from an NPC, you may give them
Increase Feral when: a String on you to ask a question about them from the Figure Out a Person move.
To clear, run away and leave something
important behind ª You express yourself in a shocking way through your ¢ Tenacious Purpose: When you commit yourself to a specific goal, you may ask
appearance
guilty
–2 to Emotional Support
ª You display intense emotion that society wants you
the GM once per scene how you could advance that goal in a way that violates
“civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as
To clear, sacrifice something important to conceal an uncomfortable situation that reduces your Feral by 1 and you must mark a
just to hurt yourself for what you did
Decrease Feral when: Condition.
hopeless
–2 to Defy Disaster
ª You feel that your bestial nature has hurt someone ¢ Tracker: When you investigate a person’s living space, camp, or trail, or an object
you care about important to them, you can roll +Heart instead of +Wit to Figure Them Out, and
To clear, lose yourself in escapism or
pleasure when you should be doing ª You go along with an uncomfortable interaction to may do so even when they’re not present. You can also ask the question, “Where
something important fit in did they go?” as if it were an option on the list for that move. On a 7–9, they take

insecure
–2 to Entice
Your Transformed Form
a String on you instead of asking a question back. Say why. Do they just smell that
good or that fearsome?
To clear, take rash action to confront When you Transform, what does the beast in you look like?
the object of your jealousy and prove
your worth without any plan or advice Hot zombie/vampire type thing. Pale, dead skin, milky

Experience (xp) white eyes and clawlike fingernails.

Receive experience (XP) whenever you


roll a 6- or when a move tells you to
mark XP. A PC can spend XP to take an
Advance (see the reverse side).

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