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Makalah RKAS 2
Makalah RKAS 2
MULTIMEDIA SYSTEM
Dosen Pengampu:
Winarno, M.Pd
Disusun Oleh:
2022
PREFACE
Praise be to God Almighty for the blessings of his grace, and that we were given the
opportunity to be able to compile a working paper entitled "the multimedia concept:
multimedia system" is properly and correctly, and on time
This paper is structured so that readers can know what is the multimedia system. This
paper was compiled with help from various parties. Both parties come from outside as well as
from parties concerned itself. And because the aid and help of God Almighty, these papers
can be fully resolved.
This is a paper about the multimedia system chosen based on sub chapter 1
multimedia concept. Hopefully the paper can give a broader might to the reader. Although
this paper has advantages and disadvantages. For suggest and please his constituents. Thank
you
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TABLE OF CONTENTS
PREFACE............................................................................................................................ i
TABLE OF CONTENTS.................................................................................................... ii
CHAPTER I Introduction.................................................................................................... 1
CHAPTER III..................................................................................................................... 6
A. Conclusion.............................................................................................................. 6
B. Suggest.................................................................................................................... 6
BIBLIOGRAPHY............................................................................................................... 7
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BAB I
INTRODUCTION
C. Problem formulation
1. What a good multimedia system looks like and what are its benefits for human
life?
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BAB II
DISCUSION
Multimedia comes from the words multi and media. Multi comes from the Latin
viz noun, meaning many or different. The word media comes from the Latin viz
medium, which means an intermediary or something used to provide, transmit, or
carry something. The American Heritage Electronic Dictionary (1991) defines the
term medium as a tool for disseminating and presenting information. Based on this,
multimedia is the combination of various media (file formats) in the form of text,
images (vector or bitmap), graphics, sound, animation, video, interaction, etc., and
digital (computerized) It is packaged in a file and carries the information to be
transferred. Or convey a message to the public. Multimedia is the combination of data
or media for conveying information so that the information is presented in a more
engaging way (Rosch, 1996).
If one of the components is missing, it's not multimedia in the broadest sense of
the name. For example, if there are no computers to interact with, it is called mixed
media rather than multimedia. If there are no navigation tools that let you choose the
flow of action, it's called a movie instead of multimedia. Similarly, if there is no room
for creativity and original ideas, it is called television, not multimedia.
The gadget is whatever that includes objects, factors or additives which can be
associated or associated with every different in order that it turns into a unmarried
processing and processing unit. To obtain its goals, a gadget calls for a assist gadget
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or gear which include hardware (hardware), software (software) and brainware
(humans). Good cooperation among those 3 structures is wanted as a way to produce
beneficial records as expected.
The system is whatever that includes objects, factors or additives that are related
or related to each other so that it becomes a single processing and processing unit. To
obtain its goals, a system calls for a support system or tools which include hardware,
software and brainware (humans). Good cooperation among those 3 structures is
wanted as a way to produce beneficial records as expected.
System software consists of the operating system (Operating System). and utility
programs. An operating system is a system of software components designed to
control all activities of a multimedia computer. An operating system is a very
important piece of software. The operating system is stored on a secondary storage
device called the system resident device (SYSRES) and is loaded into memory when
called by the initial program loader (IPL).
A. HARDWARE
Hardware is generally a computer. Your computer must use only one platform.
Using multiple hardware platforms in a single multimedia project can present many
obstacles, especially during the assembly phase. Other tools include scanners, digital
cameras, and camcorders. The multimedia hardware you use should be readily
available.
Mandell (2001) lists the necessary components of a multimedia system as
follows:
a. Recording devices, i.e. video cameras, VCRs, audio microphones, keyboards,
graphics tablets, 3D input devices, touch sensors, VR devices,
digitizing/sampling hardware.
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b. Storage media, d. H. Hard drives, CD-ROMs, Jaz/Zip drives, DVDs, etc.
c. Communication networks such as FDDI, ATMs, intranets, Internet
d. Computer systems such as desktop PC computers, workstations, and
MPEG/VIDEO/DSP hardware.
e. Display devices such as CD-quality speakers, HDTV, SVGA, high-definition
monitors, and color printers.
B. SOFTWARE
The software required for the multimedia system is an operating system. There
are three operating systems commonly used for multimedia creation: Mac OS X,
Linux, and Microsoft Windows. Other software is required, such as text editing. For
example, converting scanned text into editable text requires OCR (optical character
recognition). Suitable for image editing. B. For editing 2D or 3D images, or audio and
video or animation. The OCR device is a built-in scanner, so it's free. Examples of
software for editing 2D images and photos are Adobe Photoshop, GIMP, and
Inkscape. Examples of software for editing/creating 3D images are 3DS MAX, Maya
and Blender. Examples of video editing software are Adobe Premiere, ULEAD, and
Kino. Examples of software for editing audio are ACID Pro and Audacity. In addition
to editing software, you also need authoring software. B. Macromedia/Adobe Flash,
Macromedia/Adobe Authorware, and Sophie.
The software program is used in step with the wishes and traits it has. Software
for developing multimedia programs. Software this is mainly meant to create
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multimedia packages is referred to as a multimedia authoring system (or frequently
referred to as authoring software program). Some examples which are categorised as
authoring software program are Authorware, Quest, Icon Author, and Multimedia
Director.
• Multimedia Programming
• System Software
• Multimedia utility
Software program are packages created through people or agencies for customers
who perform in unique multimedia fields which include 2D graphics, modeling and
animation.
Common word processing applications include Microsoft Word, Word Star for
Windows, Word Perfect, and Star Writer. Open source word processing applications
include Open Writer, KWriter, and Abi Word.
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Examples of animation and modeling software such as 3D Graphics Studio
MAX, Maya, Softimage, LightWave, Blender.
Authoring tools are used to combine, edit, and organize multimedia elements into
multimedia packages. Examples of authoring tools:
Page-based:Ms PowerPoint
Time-based:Adobe Flash, Macromedia Director
Icon-based:Adobe Authorware
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Programming Features
Interactivity Features
Performance Optimization and Playback Features
Distribution, Cross-Platform and Internet Playback Features
Tools for Creating Multimedia Elements
This tool is for creating and editing multimedia elements. Some examples
included in this creation and editing tool:
C. CREATIVITY
Multimedia idea and design requires creativity to create and develop interesting
multimedia content. Understanding hardware and software and using them skillfully
develops and unfolds your creativity.
D. ORGANIZATION
The benefits of multimedia in education are numerous. Apart from being used as
a teaching tool to convey a subject matter, multimedia can also be used to increase the
concentration of students in understanding the subject matter. Additionally,
multimedia may give the impression of a more sophisticated and knowledgeable
subject matter. Multimedia can also be a means of entertainment to make teaching and
learning activities more interactive and enjoyable. C
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CHAPTER III
A. CONCLUSION
Multimedia systems can be divided into Multimedia Stand Alone Systems, this means
it is a multimedia computer system that has minimal storage (hard disk, CD-ROM/DVD-
ROM/CD-RW/DVD-RW), input (keyboard, mouse, scanner, mic). ), and outputs (speakers,
monitor, LCD Projector), VGA and Soundcard. An example of a GTA 5 game which is a
stand-alone multimedia system that uses a PC or similar device. And Network-Based
Multimedia System, This system must be connected through a network that has a large
bandwidth. The difference is that there is a sharing system and access to the same resources.
Examples: video conferences and video broadcasts.
The system can be called a multimedia system if it contains; 1). Combination Media
The system is called a multimedia system if both types of media (continuous/discrete) are
used. Examples of discrete media: text and images, and continuous media are audio and
video; 2). Independence The main aspect of the different media types is the interrelationships
between them. The system is called a multimedia system if the level of dependence / linkage
between the media is low; and 3). Computer-supported Integration The system must be able
to perform computer-controlled processing. The system can be programmed by the system
programmer/user.
B.SUGGEST
The benefits of using multimedia in the teaching and learning process are numerous.
This means enhancing student interaction, keeping students engaged in learning, and
facilitating more efficient and effective delivery of materials. Among the many types of
learning media, computer-assisted learning multimedia is still the least used type of learning
media. This is due to several factors, such as the availability of computer facilities, the
availability of multimedia learning, and possibly the limitations of teachers in designing
multimedia computer-based learning.
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BIBLIOGRAPHY
Munir .(2012). MULTIMEDIA konsep & Aplikasi dalam pendidikan. Bandung : Alfabeta,
CV.www.cvalfabeta.com.
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