30
Sra ELF
‘Sea elves fell in love with the wild beauty of the
‘ocean in the earliest days ofthe multiverse. While
‘other elves traveled from realm to realm, sea elves,
navigated the currents and explored the waters
‘of many worlds. Today these elves can be found
wherever oceans exist as well as in the Elemental
Plane of Water.
Like other elves, sea elves can live to be over 750
years old
Sea ELF Traits
Asa sea elf, you have the following racial traits
Creature Type. You are a Humanoid. You are also
considered an elf for any prerequisite or effect that
requires you to be an elf.
Size. You are Medium.
‘Speed. Your walking speed is 30 feet, and
you have a swimming speed equal (o your
walking speed.
Child of the Sea. You can breathe air and water,
and you have resistance to cold damage.
CHAPTER 1 | FANTASTICAL RACES
Eves oF Many Reatms
‘Created by the god Corellon, the Fist elves were Fey
beings who cavorted on various planes of existence,
changing thee physical forms at wll. Outside the glory
‘of Avandor thet favorite place was the Feywild—a
realm of unbridled pasion, It was to that place oF
spiendors that eles fed after they were eed from
Corelon’s presence fo potting with ther god's rival,
Lolth. And it was there that they transformed fiom
Fey creatures into Hurnanoids and lost their ability to
shape shift at wil Afterward, they often wept as they
realized what they had lost, their sorrow made even |
deeper by the Feywild's influence. Butin the Feywild, |
they also discovered the potential joys of being people
‘of fred forms, and they rediscovered hope once they
renounced Lolth's treachery
‘Most elves eventually spread from the Feywild to
‘other worlds, as wanderlust and curiosity drove them
to the far reaches of the multiverse. In those other
worlds, elves developed the physical forms now as-
sociated with them. Because oftheir original mutable
nature, each group of elves mystically took on charac-
teristics ofthe environment with which they bonded.
whether forests (1ood elves), fey crossings in the
Material Plane (high elves), the Underdark (drow),
the Shadowell(shadar-ka}, the Feywild(eladrin), or
‘oceans (sea elves)
In some places, Corellon has passed from elves
‘memory, but the god's blood flows within them stil,
‘even ifthey know nothing ofits source. That blood is
‘hat causes them to evolve after spending centuries
‘connected to a particular environment, soit only 2
matter of time before other kinds of elves emerge.
Darkvision. You can see in dim light within 60
feet of you as if it were bright light, and in darkness:
as if it were dim light. You discern cotors in that
darkness only as shades of gray.
Fey Ancestry. You have advantage on saving
throws you make to avoid or end the charmed cond-
tion on yourself
Friend of the Sea. Aquatic animals have an
extraordinary affinity with your people. You can
communicate simple ideas to any Beast that has a
swimming epeed. Itean understand your words,
though you have no special ability to understand it
in return,
‘Keen Senses. You have proficiency in the Percep-
tion skill
Trance. You don't need to sleep, and magic can't
put you to sleep, You ean finish a long rest in 4
hours if you spend those hours in a trancelike medi-
tation, during which you retain consciousness.
Whenever ynui finish this trance, yea ean gain two
proficiencies that you don't have, each one with a
‘weapon or a tool of your choice selected from the
Player's Handbook. You mystically acquire these
proficiencies by drawing them from shared eh
memory, and you retain them until you finish your
next long rest.