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Learning Curve
Learning Curve
Learning Curve
CURVE
Course Teacher:
80% Learning Curve Table, Assuming First Task Takes 1,000 Hours
Examples and mathematical modeling
• A learning curve is a plot of proxy measures for
implied learning (proficiency or progression toward a limit)
with experience.
• For the performance of one person in a series of trials the curve
can be erratic, with proficiency increasing, decreasing or leveling
out in a plateau.
• When the results of a large number of individual trials
are averaged then a smooth curve results, which can often be
described with a mathematical function
• The horizontal axis represents experience either directly as
Examples and time (clock time, or the time spent on the activity), or can be
related to time (a number of trials, or the total number of
mathematical
units produced).
• Such limits generally present themselves as increasing complications that slow the learning of how to do things more efficiently,
like the well-known limits of perfecting any process or product or to perfecting measurements.
• These practical experiences match the predictions of the second law of thermodynamics for the limits of waste reduction
generally.
• Approaching limits of perfecting things to eliminate waste meets geometrically increasing effort to make progress and provides
an environmental measure of all factors seen and unseen changing the learning experience.
• Perfecting things becomes ever more difficult despite increasing effort despite continuing positive, if ever diminishing, results.
• The same kind of slowing progress due to complications in learning also appears in the limits of useful technologies and of
profitable markets applying to product life cycle management and software development cycles.
• Remaining market segments or remaining potential efficiencies or efficiencies are found in successively less convenient forms.
• Efficiency and development curves typically follow a two-phase process of first bigger steps corresponding to finding things
easier, followed by smaller steps of finding things more difficult. It reflects bursts of learning following breakthroughs that make
learning easier followed by meeting constraints that make learning ever harder, perhaps toward a point of cessation.
General learning limits (Contd.)
• Natural Limits
• One of the key studies in the area concerns diminishing returns on investments generally, either
physical or financial, pointing to whole system limits for resource development or other efforts.
• The most studied of these may be Energy Return on Energy Invested or EROEI
• The energy needed to produce energy is a measure of our difficulty in learning how to make
remaining energy resources useful in relation to the effort expended.
• Energy returns on energy invested have been in continual decline for some time, caused by
natural resource limits and increasing investment.
• Energy is both natures and our own principal resource for making things happen.
• The point of diminishing returns is when increasing investment makes the resource more
expensive. As natural limits are approached, easily used sources are exhausted and ones
with more complications need to be used instead. As an environmental signal persistently
diminishing EROEI indicates an approach of whole system limits in our ability to make
things happen.
General learning limits (Contd.)
• Useful Natural Limits
• EROEI measures the return on invested effort as a ratio of R/I or learning
progress.
• The inverse I/R measures learning difficulty.
• The simple difference is that if R approaches zero R/I will too, but I/R will
approach infinity.
• When complications emerge to limit learning progress the limit of useful
returns, uR, is approached and R-uR approaches zero.
• The difficulty of useful learning I/(R-uR) approaches infinity as
increasingly difficult tasks make the effort unproductive.