Professional Documents
Culture Documents
Brand Report League of Legends
Brand Report League of Legends
ICBD33
Content
Part 1: The brand and its environment.
Chapter 1: The brand
Chapter 2: The target audience
Chapter 3: The three trends
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Part 2: The brand and its design.
Chapter 1: The PLC
Chapter 2: Values
Chapter 3: Five senses
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Part 3: Communication
Chapter 1: Personal traits
Chapter 2: Tone of voice
Chapter 3: Visual presence
Chapter 4: Social media
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Part 4: The brand’s behaviour.
Chapter 1: Reasons to believe
Chapter 2: People, Planet & Profit
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Part 5: Future proof advice
Summary
Part 1:
The brand and its environment.
Maxi:
Riot has shown with League of Legends that a free-to-play
game can still be a very profitable business strategy, via the
implementation of purchasable add-ons. This has in turn in-
spired many other companies to do the same.
Micro:
Recently, Riot released Arcane. An animated series following
some of the characters from the game. Despite literally eve-
ry single movie/serie adaption failing for other games, Riot
has been the first to create a show with glowing reviews. I
believe this will inspire other companies to do the same.
Part 2:
The brand and its design.
Introduction:
A skin is introduced via a teaser. A shirt video, a picture, an
animation, several different types of media are used, depen-
ding on the quality of the skin.
Growth:
The skin is released. Depending on the quality and which
champion the growth can be explosive, or stagnant. This is
very different for each skin and champion
Maturity:
The skin is seen more and more in-game, it’s well known and
most people that play that champion have the skin.
Decline:
People see the skin alot, and eventually they grow accusto-
med to it. Sales usually decline fast at this stage.
Chapter 2: Values
Riot is a company founded with the belief that a company
of gamers, commited to serving and helping players, could
create amazing games. Riot games believes that anyone with
passion, vision, and perseverance can make a positive social
impact on the world.
Pillar 2:
Citizenship
Encouraging, building, and protecting inclusive and sup-
portive communities in-person and online.
Pillar 3:
Opportunity
Supporting people from all backgrounds to live and
equal, just, healthy, and happy life so they might realize
their full potential.
Pillar 4:
Sustainability
Limiting their impact on climate change and ope rating
business activities within a sustainable manner.
Chapter 3: Five sense
The five senses are activated in a manner of ways, though
most active are touch, sight, and sound.
Touch:
The sense touch is triggered by the touching of the keyboard
and mouse. You generally keep your hands and fingers in one
position, so eventually a certain pose becomes like second
nature.
Sight:
Sight is the most important sense for this product, since it’s a
video game, the player follows the characters on the screen,
and quick reflexes and hand-eye coordination is required to
respond to any threats.
Sound:
The ears are also stimulated by the game, this is thanks to
the soundtrack. There’s always music/sound playing, and
this adapts to the situation you’re in. Every champion has it’s
own sounds and voice too, so often you might get saved by
noticing the sound of an enemy attack.
Write like you’re ready for action. Riot believes in the power
of words, and how strongly influenced players can be by this
strength. They focus on writing in ways that show strength,
but also a strong sense of flow.