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WoD - Spiders in Your Mind - Derangement Compendium
WoD - Spiders in Your Mind - Derangement Compendium
how is he reacting to what’s happening?
I have seen Agnes’s affliction before, though never in adults.
The player should work with his Storyteller to create a
My sister Margaret was a normal child before the headaches.
pattern of provocations for his derangement, and then decide
Her speech slurred, hands grasping as if working a cow’s how his character reacts to such provocation. Derangements
udder. Father beat her to stop the twitching gasps. Margaret are a challenge to roleplay, without question, but a little time
loved the outdoors, but now she was not permitted lest and care can result in an experience that is dramatic for all
shall entreat Agnes to ply the kine with nettle rather than wine, frenzy, it can be an opportunity to reinforce those human
that blood may salve both body and soul. traits. Besides indicating how a vampire’s mind fractures
world around the Cainite. Sins of the Soul deal with the
as overwhelming terror or profound guilt. When the mind is Much of the learned knowledge describing Derangements
faced with impressions or emotions that it cannot reconcile, in the Dark Ages derives from the work of the ancient
it attempts to ease the inner conflict by stimulating behavior Greeks, who held the result of a mind’s illness to be from
such as megalomania, bulimia, or hysteria to provide an organic causes, namely the deficit or surplus of humors
outlet for the tension and stress that the conflict generates. within the body. Muslim scholars of the era codify and
confronted with R ötschreck), the Storyteller may decide that allowing demons to nest within. No few animist cults, or
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The level of a clan Discipline is higher than the other two
single turn of lucidity, holding the Derangement at bay by Temporary Discipline derangements fade when the
sheer force of will. Each Derangement stipulates how it conditions that brought them about no longer apply, while
affects vampires; while mortals much the same way vampires permanent Discipline derangements are just that. They may
can, the actual mechanical effects are up to the Storyteller. eventually be overcome just as other derangements, but the
deranged character’s player to roll Self-Control or Supernatural Merits and Flaws could be used as inspiration
Instinct to resist a derangement overcoming the for "new" derangements. A merit could be reversed, while a 1-
character when presented with a relevant stimulus. pt flaw should be amplified. When doing so, of course, the
The difficulty ranges from 5 to 8 depending on bonus or penalty in freebie points is disregarded.
the power of the stimulus.
Most of these "new" derangements would probably fall into
unique.
such power can (and often does) also begin to affect her
own section.
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Modern Derangements
Discipline Derangements
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Dark Ages Derangements Tremere-Specific Derangements
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perceives to be a transgressor) with blind rage.
Berserk individuals are increasingly common among the
Sabbat; the blood lust and violence of the sect seems to breed
this sort of madness. Additionally, a berserk manner often
but in some cases, a character may forget some Abilities and
This label might be considered a misnomer, as people with may be upbeat and confident one moment, then
antisocial personality disorder are not necessarily shy or uncontrollably lethargic and pessimistic the next.
reclusive, nor do they lack social skills as schizoids or Kindred with this derangement are constantly on a hair
avoidants do. Often times, the opposite is the case —— a trigger, never knowing when the next mood swing will strike.
person is very socially domineering, even aggressive. Whenever the vampire fails a task, the Storyteller has the
Antisocial personality disorder refers to a lack of compassion, option of secretly making a Willpower roll (difficulty 8) for the
empathy and superego/conscience. The person simply cannot character. If the character fails the roll, she lapses into
care about any being other than himself, and almost always depression. Additionally, the vampire will go into depression
places his own wants and needs above those of others. whenever one of her rolls is botched, or if her blood pool ever
People with this disorder casually lie, steal, cheat and exploit drops below 2. The Storyteller should roll a die to determine
— and a few even rape and kill. Most psychologists and law how many scenes the character remains depressed, keeping
enforcers consider this the “serial—killer disorder." Ted the number a secret.
Bundy, John Wayne Gacy and other notorious monsters are Vampires in a depressive state have their Willpower ratings
classic examples of offenders who, while legally sane and halved (minimum 1). In addition, the vampire may not access
capable of making moral distinctions, simply don’t care. her blood pool to raise Attributes. Upon emerging from the
Psychopathy is a severe form of this derangement. depressive state, the character is energetic, relentlessly
Most Cainites develop this dysfunction to some degree. upbeat and active (obsessively so) for a number of scenes
Indeed, it can be seen as the flagship disorder of Humanity proportionate to the time spent in depression. When a
loss. Sufferers may transition this condition into the Fugue vampire is in this manic state, the difficulty of all rolls to
derangement (Vampire, p. 224) as the worst of their resist frenzy is raised by one.
In rare cases, a vampire may become so nervous and agitated
Avoidant personality disorder is characterized by extreme that his state of mind affects his body. Much as a mortal may
social anxiety. Vampires with this condition often feel exhibit jumpiness and cold sweats, the vampire can become
inadequate. avoid social situations, and seek isolation in their likewise ill at ease. The "sweat" in the case of vampires,
nightly routines. They fear rejection and social humiliation, however, is composed of blood that works its way to the
often needlessly so. They prefer routine and exaggerate the Cainite's skin. Many other vampires find this particularly
potential difficulties of new situations to rationalize avoiding disturbing, as the sweat stains clothes and makes the
them. Some display an imaginative bent, creating fantasy vampire in question a horrid sight to look upon. Obviously,
worlds in which they are dominant, loved or triumphant. this causes a few uncomfortable situations in which mortals
Unlike schizoid personality disorder, avoidant people yearn are involved as well.
for social relations yet feel unable to obtain them. They are A vampire with blood sweats excretes an additional blood
frequently depressed and have low self—confidence. point worth of vitae over the course of every night he rises
Vampires with this disorder typically have low Social from slumber. This blood is almost always very obvious,
Attributes and low Willpower. Uncontrolled. they can though by judiciously wiping his brow and changing clothes,
succumb to the Manic—Depression or Paranoia he may briefly appear "normal" before displaying beads of
derangements (see Vampire. pp. 223—224). collected blood-sweat again. Additionally, the character
The berserk individual has tremendous difficulty controlling
his feeling of anger and frustration. When confronted with Vampires with borderline personality suffer from mood
stressful situations, a berserk individual often loses control, instability and low self—image. Constant, sudden mood
lashing out against his transgressors (or whomever he swings and bouts of anger characterize sufferers of this
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sometimes takeout their anger on themselves, vampire gos through the motions of love and devotion like a
masochistically inflicting injury or even trying to kill distracted actor half-heartedly playing a part. She will still
themselves. They think in very blackvandhite terms and often throw herself in from of a car to save her "loved one", but she
form intense, conflict ridden relationships. will do so without so much as a word, a tear or a smile. When
Borderline Cainites might succumb to the Manic- she frenzies, she does so in a chillingly silent paroxysm of
Depression or Hysteria derangements (Vampire, p. 7.24). violence; when struck with the R ötschreck, she scuttles away
like a cockroach instinctively fleeing the light.
more times a night — gorging herself, burning the blood in a vampire's conscious control over his own vitae. Vampires
pointless (or not so pointless) activity, then starting the again. with this derangement have a tendency to unconsciously
A vampire with bulimia gets hungry much more quickly spend blood points to raise their Attributes at unusual and
than other vampires do. When feeding, a bulimic vampire inappropriate times - increasing their strength in the middle
must make a Conscience or Conviction roll (difficulty 7). If of a round of drinks, upping their reaction speed while trying
she fails the roll, she feeds until her blood pool is full, whether to compose a letter, and so on. These vampires have even
the vampire needs the extra blood or not. A vampire who is been known to spend blood points during the day while they
forcibly kept from feeding risks frenzy (make a frenzy roll, sleep, waking up even hungrier than usual and never
difficulty 6). The difficulty increases by one for every 15 knowing why.
minutes that she is prevented from drinking. If a character has this derangement, once per session the
Storyteller can rule that the vampire has just spent a blood
the other players), but the Storyteller has final control over
Beings with dependent personality disorder are needy and making this derangement a drawback rather than a simple
helpless. Unlike beings with the Child Nature, they don’t quirk.
opposite is often true. People with this condition can't stand
being alone or acting on their own. They cling to others and
Some characters cannot accept the real world, so they
fear losing them, often jumping from relationship to
transpose themselves into an illusory world instead. The
relationship, even abusive ones. They are overly sensitive to
scope and degree of this fantasy varies considerably. A
disapproval and may break down, even to the point of suicide
character may hold conversations with characters who aren’t
when faced with rejection. They let others make important
there, or hear “voices from the gods” commanding him to
decisions for them.
carry out a wide range of acts. He may also interact with
A Dependent Cainite may be particularly vulnerable to the
people and institutions of the Dark Medieval in an almost
Bulimia derangement (Vampire, p. 223).
normal manner but with their perception of events skewed by
The vampire with this affliction is a virtual emotional demon or rescue a fair princess. Such fantasies manifest as a
amputee. As a derangement, desensitization inhibits the quirky outlook, but they are rarely dangerous (unless the
vampire's ability to feel any sort of strong emotion whatsover, Cainite believes that he can walk about in the daylight…).
whether joy, sadness, anger or love. The afflicted just can't They can, however, adversely affect the character’s reaction to
make the appropriate neural connections (well, for want of a others, perhaps making them more likely to frenzy (“They are
The power of Dominate of the blood bond can still hold a assault (“The grail lies this way!”)
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person the entire evening and pester her for every ounce of
You suffer t errible fits in stressful situations. The form of the believes that someone has upstage him. If your Storyteller
fit varies with the situation, but it is always inappropriate. You allows this derangement, roleplay it as the emotional
might break into hysterical laughter at a funeral, wracking disorder it is rather than an excuse to be obnoxious.
sobs when you are trying to impress some bigshots with your
Victims suffering from fugue experience “blackouts” and loss stress is sudden or especially severe. Additionally, any action
of memory. When subjected to stress, the individual begins a that results in a botch causes the vampire to frenzy
Gluttonous vampires have difficulty taking their sustenance
This madness comes and goes, linked to the cycle of the
in moderation. To the mind of the gluttonous Cainite, why
moon. When the moon is full, the character is manic and
stop when one is merely sated? Why not drink in the heady
delirious, while at the time of the new moon, he may be
vitae until one is full as a bloated tick? This derangement is
reserved and melancholic. At other times, he may appear
particularly common among elder vampires, who have
normal and unaffected. His ability to resist frenzy and
Also, a gluttonous character automatically frenzies when A person with this derangement closely associates pain with
confronted with the sight, smell or taste of blood when pleasure. In vampires, who no longer enjoy sex in its own
hungry (at 3 blood pool or less). right, masochism tends to be linked to the pleasure received
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normal value, round up) and they have difficulty becoming
Individuals with this derangement are obsessed with particular action, though they may also result from hunger (a
accumulating power and wealth, salving their insecurities by blood pool of one-quarter or less) or psychological factors.
memory lapses as they come along, but sooner or later the
Cainites with this derangement frequently slip into deep just when forgetting how to use a gun will be dramatically
depression, losing interest in their normal activities and appropriate, and when it'll make the other players organize
becoming withdrawn. When suffering from melancholia, the an impromptu lynch mob. Storyteller discretion is
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A character afflicted with this derangement is always "on the
Also called Dissociative Identity Disorder, the trauma that relationships as he can, according to his orientation (which
spawns this derangement fractures the victim’s personality may well change over the course of the chronicle). This
into one or more additional personas, allowing the victim to derangement has no mechanical effect; it is included as a
deny her trauma or any actions the trauma causes by placing curious condition rather than a dice-governed system.
The victim of paranoia believes that her misery and insecurity
A notable few vampires have subconsciously denied their
stem from external persecution and hostility. Paranoid
undead state, and find themselves "sexually" attracted to
individuals obsess about their persecution complexes, often
mortals, other vampires (and, in particularly severe cases,
creating vast and intricate conspiracy theories to explain who
other paramours). Of course, as vampires lack the ability to
is tormenting them and why. Anyone or anything perceived to
procreate due to their undead status, any couplings they may
be “one of them” is often subjected to violence.
achieve are inevitably frustrating and fruitless.
Kindred who suffer from paranoia have difficulty with
Such limitations do not hinder the efforts of those who
social interaction; the difficulties of all dice rolls involving
suffer from this derangement, however, and they pursue the
interaction are increased by one. They are distrustful and
carnal act with every ounce of their being. By spending a
suspicious of everyone, even their own blood-bound progeny.
blood point, the vampire may "function" and even bring a
The slightest hint of suspicious behavior is enough to provoke
partner to climax, provided they're not dead, too. Vampires
a frenzy roll, with the difficulty relative to the degree of the
under the influence of this derangement often sink into ever
behavior. This paranoia may even extend to complex and
more depraved activity, hoping to somehow stimulate the
rigorous feeding practices, to keep “them” from
pleasures they have been denied. Indeed, outside of "normal"
contaminating the vampire’s food supply.
hetero- ans homosexual affairs, these vampires may indulge
acts.
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This derangement sometimes spawns other related
Perfectionists seek to control every aspect of their unlives, instance, develop multiple personalities related to the object -
often following a rigid set of rules intended to ensure that the aforementioned abuse victim might develop a bullying
everything “runs to plan.” All their efforts are directed to personality much like her abusive father's, and so on.
You have a deep-seated fear of something. Whatever it is, you a fantasy environment, they retreat into a more simplistic
dream of it at night, waking to soaked sheets and your own mentality, often that of a child. Such characters are usually
choked screams of terror. Nothing is more horrible than heavily dependent on others, both for tasks and decision-
almost any lengths to avoid this kind of confrontation. You curse depending on the circumstances. This refuge of youth
know it is always possible for you to find yourself in a may be permanent, or it may kick in as a result of stress.
nightmare from which you can not escape, because you are Some characters retreat even further when placed under
disposed on by their domitors. Clan Tzimisce requires vampires’ deep-seated guilt regarding the act of feeding on
servants made of sterner stuff. the blood of mortals. Kindred with this derangement believe
souls as well, which are then made a part of the vampire’s
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The player must roleplay this state as if the mind of her contact. Their social skills are often weak and they do not
victim in control. During the moments just before dawn, show a need for attention or acceptance. They are perceived
control reverts to the vampire. as humorless and distant and often are termed “loners.”
A schizoid Cainite who pulls too far away from reality may
of "living" forever, or of continuing to exist inside a cold, dead schizophrenia (see Vampire, p. 222). While not as severe as a
shell. This revulsion is entirely unconscious, however; on a derangement, this condition is characterized by odd forms of
conscious level, the vampire is wholly unaware of his "death thinking and perceiving. Individuals often seek isolation from
wish," though he may demonstrate a morbid streak. others, have difficulty concentrating for long periods of time,
Whenever the character is confronted with more-or-less and engage in “conspiracy theory" behavior. Their speech
direct evidence of his immortality - such as visiting the patterns are convoluted, sometimes nearly nonsensical, with
churchyard where is mortal daughter is buried, or watching a a free association style of thoughts juxtaposed. Schizotypal
ghoul die - he must make an immediate Willpower roll, or speech is not as incoherent as schizophrenic “word salad,"
begin to undertake some sort of potentially deadly behavior. but jarring nonetheless.
and giving the Prince a piece of his mind, or it might be more
subtle, such as breaching the Mascarade by talking to a
Conflicting, unresolveable sets of feelings and impulses can
reporter.
cause a victim to develop schizophrenia, which manifests as a
In any event, the pursuit of self-destruction is not a
withdrawal from reality, violent changes in behavior, and
conscious decision, and it's not open for debate. The
hallucinations. Roleplaying this derangement requires careful
character will doggedly go about his "chosen" task until it's
thought, because the player must determine a general set of
completed, resisting any attempts to talk him out of it. He may
behaviors relevant to the trauma that caused the
even consciously believe that the actions he's undertaking are
derangement. The hallucinations, bizarre behavior, and
perfectly safe. The compulsive behavior lasts only for a scene
unseen voices stem from a terrible inner conflict that the
or so; however, depending on the nature of the threats he's
individual cannot resolve. The player needs to establish a
called down on himself, the consequences can last quite a bit
firm idea of what that conflict is and then rationalize what
longer.
kind of behavior this conflict will cause.
Characters with schizoid personality disorder not only have a conflict, the difficulties of all rolls to resist or direct frenzy
difficult time with interaction, they prefer it that way. They increase by three, and the vampire loses three dice from all
genuinely choose to be alone and do not secretly wish for Willpower rolls.
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This derangement has little to do with logic and more with (Source: The Anarch State).
sensory interpretation. The afflicted vampire's sensory input This derangement, unique to the undead, involves a
is somewhat "scrambled"; although he's still capable of persistent fear that any source of vitae is dangerous.
receiving sensory information, the information each sense Explainations vary - some vampires fear drugged or
provides is processed in terms of a different sense. In short, contaminated blood, the wrath of God or the presence of a
the synesthetic "hears" colors, "smells" textures, "tastes" blood-borne Antediluvian. Regardless, unless the vampire is
sounds and the like, and is hard-pressed to this of such frenzied, the player must succeed on a Willpower roll (diff 8)
stimuli in any other fashion. each time he feeds. Willpower cannot be spent on this roll,
Although the synesthetic is presumably accustomed to the and a botch indicates that the vampire is so revolted by the
unusual sensory input, his real problem lies in prospect of feeding that he vomits up half his blood pool.
communicating what he senses to others. A character so Acute sanguinary aversion usually leads to a starve-and-
afflicted has difficulty expressing concepts as simple as "cut frenzy pattern, with the vampire avoiding feeding until he
the red wire" - he's much more likely to say "cut the loses control. Instead, the vampire might develop highly
sandpapery wire" or something similar - and even has similar ritualized feeding methods that involve obsession with
difficulties comprehending speech from others. Since the repeated, largely arbitrary behaviors that must be observed
associations vary from individual to individual, there's not before the Kiss is performed on a particular source of vitae.
even any guarantee that another synesthetic would be able to He might read a passage from the Book of Nod before
understand the vampire. feeding or drink blood only from a particular individual.
Apart from the aforementioned difficulties in daily In any case, if the feeding results in a Conscience or
communication, the synesthetic receives +2 difficulty to any Conviction roll, increase the difficulty by one.
purely surreal art, poetry or the like. The synesthetic may
spend a Willpower point to correlate her sensory input in a
One of your arms acts with a mind and personality
"normal" fashion for a turn - or rather, at least to be able to
completely separate from your own.
communicate "normally" in terms of colors, textures, smells,
hears with what other people call "ringing." relentless detachment rooted in the persistent belief that
resurface until days after the revelation, emerging in of compulsive exercise and body building. The afflicted
response to some external stimulus. becomes obsessed with gaining muscle mass and becoming
noted.)
You are dead. Quite dead. And you're a ghost, walking around.
This is the afterlife. Nobody can see you. Only other dead
Periodic crippling attacks of paralyzing indecision. Not over
people can see you.
major decisions - aboulomania is suddenly being paralyzed
onion rings
A sudden overwhelming compulsion to flee your
elsewhere.
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must make lists, indexes, tables. You develop graphs and
You are utterly incapable of recognizing other people, or their non-sensensical case studies, statistical analyses, and
body language. Everybody looks the same to you - they've all algorithms. Only you have managed to identify the correlation
got two arms, two legs, two eyes. The ugliest Nosferatu and between Tremere regent feeding cycles and federal reserve
the most beautiful Toreador are equally indistinct and quantitative easing.
The opposite of Capgrass syndrome: you believe that multiple seem to shrink or grow randomly. One also perceives their
people are really just one person, in disguise. A person with own limbs to grow and shrink.
A supernatural mental disorder, wherein your memory competence and benignity of others. A patient suffering
happens in reverse to the normal time flow. You remember pathoheterodoxy believes the world to be populated by
tomorrow like it was yesterday, but have no knowledge of the bumbling venal idiots. It’s a compulsive expectation of the
past, because it has yet to occur to you. It's amnesia, but you worst behavior of others, and an inability to recognize the
model it by maxing out all pre-cognitive/fortune telling merits. potential of other people.
A continuous anxiety disorder that one is developing new
Your anxiety and stress expresses itself in sudden burst of mental illnesses and psychological disorders. At any given
intense physical action. You climb walls and you don't know time, a psychohypochondriac is a bipolar schizophrenic
why. You take off sprinting for no reason. Sometimes, you epileptic with megalomania, or something else like that.
There are no mortals or mundanes. Everybody and
A neurolinguistic disorder affecting syntactic structures. everything is a supernatural creature. Everybody is a part of
Think of it as verbal dyslexia, or Yoda's disease. You still some greater conspiracy.
You must quantify, and classify, and organize. A taxonomical they fed on most recently. Not necessarily what the victim
expression of Obsessive-Compulsive Disorder, wherein you was actually like, but what you subconsciously believed/
Formerly known as Lizstomania, Stendahl Syndrome
artists or musician.
The character is addicted to body modification and the
You believe that you are the star of a TV show, and everything
around you is a set, and everybody you meet are actors. The
meet.
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Commonly associated with Serpentis, the vampire finds
himself more comfortable in another form than the one
see the blood flow, feed slow to savour the taste, and perform
reason, Ravnos who indulge in Chimerstry often slowly lose
At first, the Ravnos suffers as if from the Dementation Commonly associated with Presence, the vampire activates
power, The Haunting (Vampire: The Masquerade, p. 155). his persuading powers without acknowledging that he use
This happens after a Ravnos has completely depleted his them. If someone would point the use out to them, they
Haunting.
Commonly associated with Celerity, the vampire finds the
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Commonly associated with Auspex, the vampire begins to
The derangements below include some of those above but
casually invade the mind of others, reacting to thoughts
grouped into three sub-groups, reflecting the "medical"
before they are spoken. Too many people cause a static
knowledge that mortals and Cainite of the Dark Ages had.
background noise that can drive the vampire into Frenzy.
Aside from this classification, these derangements are used
and spirits.
Your Obfuscate powers are tied to your derangement, and
meticulous, they have some form of ritual taboo that they
You have the compulsive need to imprint (through dominate bathing, counting coins, or sorting books and possessions
perhaps) certain beliefs and opinions onto others. Not by size or type. If they can’t practice this ritual, they suffer
necessarily because it would be useful to you. You just go from extreme agitation (-3 dice to all frenzy rolls; the
around converting random people to Hinduism. Or radical Storyteller should call for a frenzy roll more often than
Marxism. Or being unwavering fans of Bobby Darin. normal when this Derangement is triggered).
rounding up; the vampires requires an additional blood
Also called "Folie des Autres". Pick a particular mental Sacred Disease: Even great Caesar himself suffered from
disorder. You know have a compulsion to inflict that the same curse the character does. No matter how
particular disorder onto random people, using your Dominate implacable or stalwart the character is, they’re a victim to
or Dementation abilities. Perhaps you believe it's a trembling disorder that renders them insensate. On a
enlightenment. Perhaps your anxiety, or your ego, or your Derangement trigger, the player rolls Stamina (difficulty
enthusiasm, just has a way of rubbing off on people. 8). On a failure, the character feels the disease
Whatever the case, you leave a trail of madmen in your wake, overpowering them, collapsing into a seizure within three
where-ever you go. turns. They writhe and slam their limbs about, frothing
other Derangements, the sacred disease only lasts for the
rest of the scene, though the character is worn out for rest
You feel the irresistible compulsion to re-enact what you
of the night (-1 die penalty to all Physical tests). (Known as
perceive with The Spirit's Touch/Psychometry (Auspex 3).
Epilepsy in the modern days.)
Your perception is so lucid as to overwhelm you, and the
Saint Vitus’s Dance: Related to the Sacred Disease, the
power fires at random. At least once in any given night, you
dance causes involuntary movements of the face and
are re-enacting somebody else's past.
limbs, with a sweating fever and bloody rheum streaming
from the eyes. While the individual’s mental faculties
You are constantly subconsciously using your telepathic increases by two. Saint Vitus’s Dance can spread
power (Auspex or otherwise) to skim the emotions and throughout a group, leading to mass outbreaks of the
surface thoughts of others, and then interpreting the received “madness.” (Known as the Sydenham's Chorea in the
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A disease of the body. The four humors of the human (and A damning pall over the soul. The Church and its adherents
Cainite) body lie in a delicate balance, though individuals are hold that the moral failures of the impious are what cause
predisposed towards different temperaments depending on these Derangements, but they can affect even the holiest
how much of one humor they’ve got in their body. However, individuals.
Melancholics are introverted, introspective, and irritable. voices, claiming that they are an effort to pacify his
They can be startlingly dispirited (even when the situation tormentors. The vampire is compelled to reply to the
calls for or demands a more spirited response). They tend voices, and must utter these replies aloud (even if it’s just a
to stare off listlessly, lost in sadness deep and dark as low muttering). This may result in variable difficulties to
black bile. They lose track of themselves, and can’t touch Social rolls.
their emotions easily. Melancholia causes a -1 penalty to Visions: You’ve transgressed against your culture, causing
all dice pools, but a -1 difficulty for all manner of frenzy. potentially irreparable harm to your soul. You’ve struggled
Phlegmatics are calm, thoughtful, and patient. The to put your guilt behind you. But someone, or something,
temperament is common amongst academics, and they forgives you — and they let you know. During times of
tend to be extremely orderly about their area of expertise. stress, the character sees holy figures encouraging her to
However, due to their inward focus, they have trouble act according to her better nature, ready to punish her if
adapting quickly or adroitly to changes in their she fails again. She is especially wary of the holy figures’
environment (-1 die to Wits and Dexterity rolls). watchfulness (-2 dice to all degeneration rolls).
Sanguines are lively, sociable, optimistic, and passionate, Voices: The demons know your sins, and they’re hunting
sometimes overly so. When the blood sings in their veins, you for it. Victims of demon voices become paragons of
every emotion is heightened and verges on the self-persecution, fearing divine retribution and seeing it in
inappropriate. They have deep difficulties in focusing on every angle. Their paranoia exhibits during times of
the moment. The Storyteller chooses three Abilities at stress; they’re wary of social interactions (+1 difficulty to
random; the difficulty for rolls using these Abilities Social rolls) and fearful that anyone could be a demon in
increases by one, due to the character’s lack of focus. disguise. A botch on a Social roll (from either party) will
Increase the difficulty of all rolls featuring Mental invariably result in panicked flight from the perceived
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Confronted with a choice, a victim of this disorder looks to
supported by the pyramid. Pressed for a personal opinion, the
Conservative Cainite scholars argue that the Curse make. Tremere have a particularly curious adjustment, fed as
encompasses only certain needs, and thus that some types of they are blood that transubstantiates into the vitae of the
power fly in the face of what is “normal” for vampirism. council, then trained in powers to examine the tastes of blood
Thaumaturgy is foremost on the lists of such reactionaries. for its peculiar qualities. A few Tremere become enamored of
While most Tremere scoff at this and merely assert that their the flavors in exotic blood. While it’s true that any vampire
formidable training and methods allow them to access can develop a taste for certain pedigrees, so to speak, the
powers that other Cainites simply haven’t the skill to use, common Tremere sensitivity to unusual currents — both
some indications have arisen that thaumaturgical study can through superlative sensation and thaumaturgical study —
be rather unbalancing. Indeed, the very nature of leads some Tremere to hunt down the most extraordinary
Thaumaturgy — pitting one’s will against the curse of undeath bouquets that they can.
to channel the power of blood into new forms — speaks of Naturally, some vampires move to rather exclusive tastes
unwholesome investigation into the terrible malison that and learn the savory thrill of other Cainite blood. Tremere,
afflicts the Kindred. Some Tremere find the truths unearthed often able to detect the subtleties of bloodlines or unique
therein too terrible to confront rationally. manifestations of the vampiric condition, may take this to
superiors order, they obey; what the code prohibits, they Language is a means to build common symbols for the
fanatically shun. By making the Tremere clan the repository description of concepts. Thaumaturgy recognizes this power;
of their consciences, these poor souls are “only following the voice alone is a potent tool, but so too are symbols.
orders.” The degradation of Humanity and the toll of frenzy, Indeed, skilled thamaturges learn to think in symbolic
hunger and fear still drive the Kindred into a downward languages, much as a mathematician may construct complex
spiral, but it’s one that he can almost sociopathically ignore. explanations out of numbers. Some sorcerers theorize that
After all, it’s neither his fault nor his problem. thaumaturgical numerology functions because of its mystical
18
tie to universal concepts. Just as mathematics describes the
Because these symbols function on such an abstract level,
mind.
Derangement in this category are more often observed
Highly proficient thaumaturges sometimes suffer a bizarre
amongst the ghouls living in servitude to an abusing domitor,
form of regression. A mind trained to examine the world in
though some could also apply to mortals and Cainites in
supernatural terms cannot always cope with stress in a
similar situations.
rational manner. Under tension, such thaumaturges revert to
While normal glossolalia involves speaking in dead ghouls, even those who seem to retain control of their half—
tongues, a thaumaturge reverts to arcane constructs. Other vampiric natures. This behavioral disorder can strike a ghoul
thaumaturges may recognize scattered words, but often the at any time — often, embarrassingly enough, when he is in
mind of the individual seems to shift into a different state of the company of mortals. it is thankfully only a temporary
thought almost like magical aphasia. Oftentimes the subject condition in most ghouls, but it becomes much more difficult
reverts to words that he would not formally know or study. for the haIf-mortal ghoul to interact with humans when he is
The thaumaturge in question rarely has any idea that he in the throes of hysterical rage. The ghoul, often not realizing
sdoing anything unusual. His own mind still equates these that his “Beast” (vampiric nature) is taking over, feels
concepts to the strange words, while conversely he becomes tremendous shame and guilt when he succumbs to Hysteria
unable to translate more mundane language. Given enough in front of humans. After such an episode occurs, he often
time or concentration, the thaumaturge usually reverts to grows fearful of punishment by his domitor, who may
normal speech, with no real understanding of what he instinctively know that the attack occurred even if she is not
mystically said before. present (see Case Study 15-4, involving myself and Dr.
derangement in action; thaumaturges have displayed Animalistic Hysteria is triggered by sensory, environmental,
knowledge of concepts normally far beyond their skill while physical or emotional stimuli that the ghoul construes as
so possessed. Of course, a frenzied thaumaturge shouting out negative: feelings of inferiority to his domitor; abandonment
guttural invectives in some dead magical language would be by his domitor; his domitor becoming injured; overdose or
enough to terrify almost anyone. lack of vampire blood; unrequited romantic feelings for his
This is a difficult derangement to portray well, and domitor; grave physical endangerment; or being forced to
Storytellers should not only be wary of assigning it too commit acts in violation of his moral, cultural, or ethical
cavalierly, they may wish to offer additional experience points codes. Really, any stressful situation may cause the ghoul to
for players who handle it with grace. Evinced correctly, enter frenzy; the triggers vary according to the individual
Thaumaturgical Glossolalia is not idiotic gibberish or ghoul’s perceptions and past experiences.
childish babble it is the transition of symbols to words by Electroconvulsive therapy — ECT, more commonly known
which a fractured mind communicates the horrors that have as “shock treatment” — has been utilized more effectively in
driven it to madness. the treatment of severe frenzy attacks than have various drug
episodes.
19
Self—defeating Personality Disorder usually goes untreated,
As the name of this disorder implies, a ghoul possessing it submissive. Often this disorder is accompanied by
displays tremendous dependence on others, namely the promiscuity in the ghoul, who may receive sexual gratification
domitor or any remaining human contacts he may have after from pain, feeling that this is the only form of attention she
the transformation into ghoulhood takes place. A ghoul gets from her domitor.
affected by this personality disorder is usually extremely As a Derangement: The ghoul's nature changes to that of
indecisive — if it were up to him, his domitor would tell him Masochist or Martyr. Fulfilling the conditions of the Nature is
what to wear, what to eat, whom to associate with, when to go the only way this ghoul can regain Will- power (i.e., he does
to sleep and what to enjoy. Most of this behavior is brought on not regain an automatic point per story, etc.).
ghoul instead tolerates constant abuse. The more the ghoul
tolerates others’ control over him, the more he feels helpless
This disorder manifests itself in approximately 30-40% of
and stupid, and so he is further discouraged from taking any
“healthy” female ghouls who continue to have regular
actions that would ease his situation. Thus, this disorder
menstrual cycles after the transformation into ghoulhood.
often goes untreated as long as the dependent ghoul’s clingy
Aside from painful menstrual cramps, the victim suffers from
behavior is reinforced by his domitor.
bouts of severe depression and paranoid delusions during her
As a Derangement: The victim must make a Willpower
period. These episodes usually Iast from five to seven days,
roll (usually difficulty 6) to refuse an order or suggestion from
depending on the average length of the ghoul’s menstrual
his domitor. The ghoul‘s Nature often changes to that of
cycle and the amount of blood lost during the cycle. If a ghoul
Sycophant.
has not yet ingested her required monthly dose of vampire
vitae by the time her menstrual cycle begins, the blood loss
psychological effects. The ghoul feels that she is about to die,
made in exchange for the eternal life provided by their domitor is likely encumbered with a variety of sexual
domitors. Finally, a few ghouls rationalize that they are being dysfunctions. Female ghouls typically develop vaginismus,
rightfully punished for “sinning” against the God in which involuntary contracting of the vulval and rectal muscles
they believed during mortal years. preventing penetration, or dyspareunia, severe pain during
20
Image Sources
Derangements are behaviors that are created White Wolf Game Studio References
Vampire: the Mascarade Rulebook, 20th
when the mind is forced to confront intolerable Anniversary Edition
or conflicting feelings, such as overwhelming Player's Guide Second Edition
Vampire: the Dark Ages, 20th Anniversary
terror or profound guilt. When the mind is faced Edition
Dark Ages: Vampires
with impressions or emotions that it cannot Player's Guide to High Clans
Player's Guide to Low Clans
reconcile, the derangement is its attempt to ease Clanbook: Malkavian (Revised)
Clanbook: Ravnos (Revised)
the inner conflict. Clanbook: Tremere (Revised)
Clanbook: Tzimisce (Revised)
Chaining the Beast
Other examples of derangement-incuding events Ghouls: Fatal Addiction
Guide to the Sabbat
include killing a loved one while in a frenzy, Demon: the Fallen
being buried alive, or seeing hundreds of years of Revision Log (r1)
Table of Content
careful scheming dashed in an instant of bad More images and revised image locations
luck. Generally, any experience that causes
intense and unpleasant emotion or thoroughly
violates a character’s beliefs or ethics is severe
enough to cause a derangement.
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