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Board Game 2259 Turn Sequence Move Phase (in any order, repeating until done) Board Game

Board Game 2259 Turn Sequence Move Phase (in any order, repeating until done)
Each ship and squadron move or jump once Each ship and squadron move or jump once
Record Keeping Phase (in order, once) Record Keeping Phase (in order, once)
- Movement - Movement
Victory Check (if appropriate) Victory Check (if appropriate)
- Hyperspace jumps - Hyperspace jumps
- Economic Victory (2x other Gross Economies) - Economic Victory (2x other Gross Economies)
- Resolve movement - Resolve movement
- Surrender (if negative Net Economy) - Surrender (if negative Net Economy)
(for each unit after it moves) (for each unit after it moves)
- Territorial Victory (6 map pieces) - Territorial Victory (6 map pieces)
o Exploring map pieces o Exploring map pieces
- Political Victory (by Council Vote) - Political Victory (by Council Vote)
o Hex activation o Hex activation
Generate economy Generate economy
Play Move Phase cards Play Move Phase cards
Collect bonuses Collect bonuses
(before or after any movement or card play) (before or after any movement or card play)
Pay penalties Pay penalties
Minesweeping attempts may be made Minesweeping attempts may be made
Cards with durations (of rounds) count down Cards with durations (of rounds) count down
Recover squadrons Fire Phase (in any order, once per target, repeat Recover squadrons Fire Phase (in any order, once per target, repeat
Attempt to discover a dormant Shadow vessel for each target) Attempt to discover a dormant Shadow vessel for each target)
Move gear Play Fire Phase cards Move gear Play Fire Phase cards
Declare Fire: Declare Fire:
Vote Phase (in order, once) Vote Phase (in order, once)
- Declare a target - Declare a target
Play Vote Phase cards (other than vote cards) Play Vote Phase cards (other than vote cards)
(a token in range with a defence rating) (a token in range with a defence rating)
Call for Council Vote Call for Council Vote
- Declare firing token(s) - Declare firing token(s)
- Play a vote card and read it aloud - Play a vote card and read it aloud
Give War Token: Give War Token:
- Negotiate - Negotiate
if target player does not have yours if target player does not have yours
- Take the Vote - Take the Vote
Roll Long Range Support Die: (range 2+ Roll Long Range Support Die: (range 2+
- Apply effects if vote passes - Apply effects if vote passes
weapons) weapons)
Play Vote Phase cards (other than vote cards) Play Vote Phase cards (other than vote cards)
- Determine damage from each token - Determine damage from each token
Allocate Phase - Determine total damage (sum token’s fire) Allocate Phase - Determine total damage (sum token’s fire)
(in any order, repeating until done) Play OP Fire or Any Phase Cards: (in any order, repeating until done) Play OP Fire or Any Phase Cards:
Buy cards (one time only) - All cards must be played prior to the DG roll Buy cards (one time only) - All cards must be played prior to the DG roll
Build tokens Opponent Rolls Defence Grid Die Roll: Build tokens Opponent Rolls Defence Grid Die Roll:
(from your Scrap Yard or out of play) - Reduce Damage or Attack Squadron (from your Scrap Yard or out of play) - Reduce Damage or Attack Squadron
Repair your crippled tokens - Adjust damage total (if applicable) Repair your crippled tokens - Adjust damage total (if applicable)
Play Allocate Phase cards Apply Damage to Target: Play Allocate Phase cards Apply Damage to Target:
Shadow players may attempt to influence - If crippled, flip to crippled side Shadow players may attempt to influence - If crippled, flip to crippled side
Vorlon players may attempt to form alliances - If destroyed, remove from the map Vorlon players may attempt to form alliances - If destroyed, remove from the map
Crew may change location / perform Away o Tokens with upkeep placed in Scrap Yard Crew may change location / perform Away o Tokens with upkeep placed in Scrap Yard
© Tara Ramsey 2012 Missions o Tokens without upkeep are set aside © Tara Ramsey 2012 Missions o Tokens without upkeep are set aside

Board Game 2259 Turn Sequence Move Phase (in any order, repeating until done) Board Game 2259 Turn Sequence Move Phase (in any order, repeating until done)
Each ship and squadron move or jump once Each ship and squadron move or jump once
Record Keeping Phase (in order, once) Record Keeping Phase (in order, once)
- Movement - Movement
Victory Check (if appropriate) Victory Check (if appropriate)
- Hyperspace jumps - Hyperspace jumps
- Economic Victory (2x other Gross Economies) - Economic Victory (2x other Gross Economies)
- Resolve movement - Resolve movement
- Surrender (if negative Net Economy) - Surrender (if negative Net Economy)
(for each unit after it moves) (for each unit after it moves)
- Territorial Victory (6 map pieces) - Territorial Victory (6 map pieces)
o Exploring map pieces o Exploring map pieces
- Political Victory (by Council Vote) - Political Victory (by Council Vote)
o Hex activation o Hex activation
Generate economy Generate economy
Play Move Phase cards Play Move Phase cards
Collect bonuses Collect bonuses
(before or after any movement or card play) (before or after any movement or card play)
Pay penalties Pay penalties
Minesweeping attempts may be made Minesweeping attempts may be made
Cards with durations (of rounds) count down Cards with durations (of rounds) count down
Recover squadrons Fire Phase (in any order, once per target, repeat Recover squadrons Fire Phase (in any order, once per target, repeat
Attempt to discover a dormant Shadow vessel for each target) Attempt to discover a dormant Shadow vessel for each target)
Move gear Play Fire Phase cards Move gear Play Fire Phase cards
Declare Fire: Declare Fire:
Vote Phase (in order, once) Vote Phase (in order, once)
- Declare a target - Declare a target
Play Vote Phase cards (other than vote cards) Play Vote Phase cards (other than vote cards)
(a token in range with a defence rating) (a token in range with a defence rating)
Call for Council Vote Call for Council Vote
- Declare firing token(s) - Declare firing token(s)
- Play a vote card and read it aloud - Play a vote card and read it aloud
Give War Token: Give War Token:
- Negotiate - Negotiate
if target player does not have yours if target player does not have yours
- Take the Vote - Take the Vote
Roll Long Range Support Die: (range 2+ Roll Long Range Support Die: (range 2+
- Apply effects if vote passes - Apply effects if vote passes
weapons) weapons)
Play Vote Phase cards (other than vote cards) Play Vote Phase cards (other than vote cards)
- Determine damage from each token - Determine damage from each token
Allocate Phase - Determine total damage (sum token’s fire) Allocate Phase - Determine total damage (sum token’s fire)
(in any order, repeating until done) Play OP Fire or Any Phase Cards: (in any order, repeating until done) Play OP Fire or Any Phase Cards:
Buy cards (one time only) - All cards must be played prior to the DG roll Buy cards (one time only) - All cards must be played prior to the DG roll
Build tokens Opponent Rolls Defence Grid Die Roll: Build tokens Opponent Rolls Defence Grid Die Roll:
(from your Scrap Yard or out of play) - Reduce Damage or Attack Squadron (from your Scrap Yard or out of play) - Reduce Damage or Attack Squadron
Repair your crippled tokens - Adjust damage total (if applicable) Repair your crippled tokens - Adjust damage total (if applicable)
Play Allocate Phase cards Apply Damage to Target: Play Allocate Phase cards Apply Damage to Target:
Shadow players may attempt to influence - If crippled, flip to crippled side Shadow players may attempt to influence - If crippled, flip to crippled side
Vorlon players may attempt to form alliances - If destroyed, remove from the map Vorlon players may attempt to form alliances - If destroyed, remove from the map
Crew may change location / perform Away o Tokens with upkeep placed in Scrap Yard Crew may change location / perform Away o Tokens with upkeep placed in Scrap Yard
© Tara Ramsey 2012 Missions o Tokens without upkeep are set aside © Tara Ramsey 2012 Missions o Tokens without upkeep are set aside

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