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Silver Bayonet - Solo Rules
Silver Bayonet - Solo Rules
5. Setup Board.
1 Kill Boss
6. Unless otherwise stated, Player sets 2 Collect Item
When creating the deck for this round,
up on a board edge. Monsters occupy a remove any attack bonus cards from the
central area up to 18" from the board
3 Survive for x turns draw pile that would be otherwise
center.
4 Clear Board by turn X ( '
useless for instance, if you re up against
7. Start game.
a Werewolf, remove all but silver
8. Monsters arriving during the game D6 Secondary Objective bonuses )
4 No Deaths
1. Roll to determine the list to choose 5 Leave by board edge. If the quantity of mandatory cards
from.
x
e ceeds the clue count, the clue count
2. Consult corresponding grunt
6 None
becomes the decks si e. z
generator.
reinforcement rules.
3. Place terrain in a sensible manner
based on the rolls below.
6 Possessed
D10 Weather
7 Troll
1 Clear
8 Vampire
2 Clear
9 Werewolf
3 Clear
10 Reroll
4 Clear
5 Clear
6 Clear
7 Dark
8 Dark
9 Rain
10 Fog
Reinforce 1 Every other turn Reinforce 1 Every other turn on a 4+ Reinforce 1 Every turn on 4+ on d6
Reinforce 1 Every turn Reinforce 1 Every other turn Reinforce 1 Every other turn
️Heavy Objective Item The figure that investigated this clue Courage Check (10) -1 melee - 1
King
The Investigating figure may pick up the must make a Courage Check (TN 10) or shoot
item by spending an action. The figure suffer -1 Melee and -1 Shoot for the rest Queen Courage Check (10) -1 melee
may drop the item without spending an of the scenario.
action during its activation. If this figure Jack Courage Check (10) -1 shoot
is reduced to 0 Health, it drops the item A ttack Bonus (type)
where it falls. Mark this spot on the King Heal D4
table. Any other unit member may pick The investigating figure's Melee and
up the item simply by ending a Move Shoot attacks are now of [type] Queen Heal 1
Action adjacent to it. Figures move at -2
Speed while carrying the item. Jack Weather: Clear
H eal (X)
The investigating figure may spend an King +1 Monster Die
Random Monster
item to regain up to (X) Health.
When this card is drawn, replace the Queen +1 Skill Die
clue with the a monster randomly chosen
Jack +1 Power Die
from this scenario's Grunt Generator. W eather: Dark
Maximum line of sight is 12" and 10 Weather: Rain
D3 Random Monsters Vampires suffer no penalties for being
N othing
Terror Check Yep, it's nothing!
The Investigating figure must make aa
Terror Check (-1).
Objectives Generator
Primary Objectives Secondary Objectives
Kill Boss Escort
Victory Condition: This one is simple. Get in find the boss Victory Condition: A civilian follows you, they activate as
and kill it.
though they are a part of your team. Their stats are as a
Turn Length: n/a
Doctor, and have no equipment. If they die, you fail.
Clues: 3
Special Rules: A civilian model is placed with the team
XP:
Clues: n/a
Special Rules: Ensure an Objective Item cards exist within the Clues: +1
clue deck.
XP: Item Collected: 2xp
Clues: D4+2
XP:
- Zero or One dead soldiers: 3xp Special Rules: Determine grunt kill count sensibly (say, d6
+4 for an easy game, d3 + 2 for a difficult one.)
Clues: n/a
Survive for X Turns XP: 3xp if grunt kill count is met or exceeded.
Victory Condition: At least one of your units must survive by
the final turn.
No Deaths
Turn Length: Determine turn length sensibly. (say, d6 +2 for
a difficult game, d10 + 4 for an easy one.)
Victory Condition: None of your team are allowed to die
Clues: 4
Special Rules: n/a
XP:
Clues: n/a
XP: