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B52021 Faction Updates Victory Trackers
B52021 Faction Updates Victory Trackers
B52021 Faction Updates Victory Trackers
Victory Points
Faction
Abilities
= Your ships may move 1 additional
hex during the Move Phase.
Faction Abilities
= Your ships may move 1
additional hex during the Move
Phase.
Faction Abilities
> Once per turn, you may reroll
one of your DG dice.
- You may build new fighter
squadrons on your carriers
without being docked by
spending twice the build cost.
- The first time one of your
ships moves or jumps after
being built, it may move 1
additional hex.
- You may remove 10 cards from
your discard pile from the game
to put 1 Crew card from your
Discard pile into your hand.
Victory Points
Faction Abilities
= The Centauri player may spend
2 Economy when firing heavy
weapons at an adjacent token to
add 1 DG to the total Volley. Pay
2 Economy and roll separating for
each ship that wishes to use this
ability.
Faction Abilities
= When building a base, the Narn
player may spend 2 additional
Economy to build a base 1 higher
than the planet’s Economy.
Faction Abilities
= You may build 1 Earth Alliance
Omega Destroyer, even if another
player is Earth Alliance. Mark
your ship with a token.
Faction Abilities
= When you buy new cards, after
drawing all purchased cards, draw 1
additional card. Then put one card
on the bottom of your deck.
= You always have at least one vote.
If you ever have 0 votes, you may
cast 1 vote.
= Brakiri ships may dock at another
player’s bases. During your upkeep
phase, you do not pay the upkeep of
your docked Brakiri ships.
= Your ships may use any base that
you do not have a Declaration of
War from to repair. You must pay 1
Economy to the base’s owner each
time you use this ability.
- At the end of your turn, you may
place any number of cards from your
hand on the bottom of the deck, and
then draw that many cards.
> Once per turn, when one of your
ships is targeted by a Volley, you
may discard one card. Then, roll 1 DG
and add it to the ship’s defense
against the Volley (in addition to
your normal DG die).
= You may remove 5 cards from your
discard pile from the game to put 1
Crew card from your Discard pile
into your hand.
Victory Points
Faction Abilities
> You may spend 1 Economy when
one of your ships is targeted
with a Volley. If you do, you may
roll 1 Vorlon DG die and add the
result to the targeted ship’s
Defense against this Volley [in
addition to their normal Defense
Grid die].
1 VP 1 VP 1 VP 1 VP
PHASE 2
7 8 9 10 11 12 Gain
Have 7 Destroy 2 Have 5 Bases
2259 Declaration
of War from Ships on Opponent’s Outside Your
Bases Homeworld
2 Players the Map Tile
PHASE 3 1 VP 2 VP 1 VP 1 VP
13 14 15 16 17 18 Have 2 Ships in Spend Have
2260 Destroy Opponent’s 25 Ships in 6
Separate
Homeworld Tile
3 Ships at End of Round
Economy Map Tiles
2 VP 2 VP 1 VP 2 VP
PHASE 4 19 20 21 22 23 24 Destroy a
Have More Cripple or
2261 Capture a
Homeworld Planet or
Bases Than
Both Your
Destroy 3 Ships
in the Same
(Build a Base) Planet Killer Neighbors Turn
2 VP 2 VP 2 VP 2 VP
PHASE 5 25 26 27 28
Have Bases in
29 30 Win a Vote Spend 2 Map Tiles
Have Ships on
2262 with 8+ in 50 Adjacent to
Outer Edge of
Map in 5 Map
Your Favor Opponent’s
Economy Homeworld
Tiles
Large Game 16 VP 7-8 Players Round Count Phase Victory Conditions
1 VP 1 VP 1 VP 1 VP
PHASE 1
1 2 3 4 5 6 7 8 Explore Dock 3 Have 5
2258 Build 3
6 Map Ships Ships on
Bases the Map
Tiles at B5
1 VP 1 VP 1 VP 1 VP
PHASE 2
9 10 11 12 13 14 15 16 Gain
Have 7 Destroy 2 Have 5 Bases
2259 Declaration
of War from Ships on Opponent’s Outside Your
Bases Homeworld
2 Players the Map Tile
PHASE 3 1 VP 2 VP 1 VP 1 VP
17 18 19 20 21 22 23 24 Have 2 Ships in Spend Have
2260 Destroy Opponent’s 25 Ships in 6
Separate
Homeworld Tile
3 Ships at End of Round
Economy Map Tiles
2 VP 2 VP 1 VP 2 VP
PHASE 4 25 26 27 28 29 30 31 32 Destroy a
Have More Cripple or
2261 Capture a
Homeworld Planet or
Bases Than
Both Your
Destroy 3 Ships
in the Same
(Build a Base) Planet Killer Neighbors Turn
2 VP 2 VP 2 VP 2 VP
PHASE 5 33 34 35 36 37 38
Have Bases in
39 40 Win a Vote Spend 2 Map Tiles
Have Ships on
2262 with 8+ in 50 Adjacent to
Outer Edge of
Map in 5 Map
Your Favor Opponent’s
Economy Homeworld
Tiles
Med Game 12 VP 5-6 Players Phase Victory Conditions
Round Count
1 VP 1 VP 1 VP 1 VP
PHASE 1
1 2 3 4 5 6 Explore Dock 3 Have 5
2258 Build 3
6 Map Ships Ships on
Bases the Map
Tiles at B5
1 VP 1 VP 1 VP 1 VP
PHASE 2
7 8 9 10 11 12 Gain
Have 7 Destroy 2 Have 5 Bases
2259 Declaration
of War from Ships on Opponent’s Outside Your
Bases Homeworld
2 Players the Map Tile
PHASE 3 1 VP 2 VP 1 VP 1 VP
13 14 15 16 17 18 Have 2 Ships in Spend Have
2260 Destroy Opponent’s 25 Ships in 6
Separate
Homeworld Tile
3 Ships at End of Round
Economy Map Tiles
2 VP 2 VP 1 VP 2 VP
PHASE 4 19 20 21 22 23 24 Destroy a
Have More Cripple or
2261 Capture a
Homeworld Planet or
Bases Than
Both Your
Destroy 3 Ships
in the Same
(Build a Base) Planet Killer Neighbors Turn
2 VP 2 VP 2 VP 2 VP
PHASE 5 25 26 27 28
Have Bases in
29 30 Win a Vote Spend 2 Map Tiles
Have Ships on
2262 with 8+ in 50 Adjacent to
Outer Edge of
Map in 5 Map
Your Favor Opponent’s
Economy Homeworld
Tiles