B52021 Faction Updates Victory Trackers

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Shadow Control Sheet (Sibilant Whisper) 2259

Victory Points

[Keep the sum of your


victory points here.]

Faction
Abilities
= Your ships may move 1 additional
hex during the Move Phase.

= Your ships roll 2 Defense Grid


dice when defending, 1 generic and
1 shadow DG.

= Shadow ships that fire at


adjacent tokens roll 1 B5 die and
add that to the amount of damage
from the Volley.

= You must pay 1 Economy as


additional upkeep for every
Shadow ship on the map.

= A crippled Shadow ship may


repair without docking if it begins
its turn in an uncontested hex.

= A Shadow ship may Jump in any


direction, rather than just
forward.

= If one of your crew is in your


discard pile, you may remove 10
cards in your discard pile from the
game to place it back in your hand.
Victory Points

[Keep the sum of your


victory points here.]

Faction Abilities
= Your ships may move 1
additional hex during the Move
Phase.

= Your ships roll 2 Defense Grid


dice when defending, 1 generic and
1 Vorlon DG.

= Vorlon ships that fire at


adjacent tokens roll 1 B5 die and
add that to the amount of damage
from the Volley.

= You must pay 1 Economy as


additional upkeep for every Vorlon
ship on the map.

= A crippled Vorlon ship may


repair without docking if it begins
its turn in an uncontested hex.

- You may repair squadrons being


carried on a Vorlon Cruiser
without needing to be docked.

- You gain 1 additional Vote for


each player with a Vorlon Alliance.

= You may not build a Planet Killer


until Phase 3 begins.
Victory Points

[Keep the sum of your


victory points here.]

Faction Abilities
> Once per turn, you may reroll
one of your DG dice.
- You may build new fighter
squadrons on your carriers
without being docked by
spending twice the build cost.
- The first time one of your
ships moves or jumps after
being built, it may move 1
additional hex.
- You may remove 10 cards from
your discard pile from the game
to put 1 Crew card from your
Discard pile into your hand.
Victory Points

[Keep the sum of your


victory points here.]

Faction Abilities
= The Centauri player may spend
2 Economy when firing heavy
weapons at an adjacent token to
add 1 DG to the total Volley. Pay
2 Economy and roll separating for
each ship that wishes to use this
ability.

> The Centauri player may allow


another player to add 1 DG to the
total Volley of a ship when using
its heavy weapons at an adjacent
token. After the die is rolled, the
other player pays the Centauri
player 2 Economy, and the
Centauri player spends 1
Economy.

= Each Centauri ship that does


not have a heavy weapon value
docked to another player’s base
that does not have a Centauri
War Declaration, earns 1 Economy
during your Allocate phase.

= You may remove 10 cards from


your discard pile from the game
to put 1 Crew card from your
Discard pile into your hand.
Victory Points

[Keep the sum of your


victory points here.]

Faction Abilities
= When building a base, the Narn
player may spend 2 additional
Economy to build a base 1 higher
than the planet’s Economy.

= During your upkeep phase, units


with an upkeep of 1 or 2 may be
removed from your scrapyard for a
cost of double their upkeep in
Economy each.

= Whenever an effect causes you to


remove one of your Crew from play,
you may gain its cost in Economy.

> Once per turn, when an enemy


fighter squadron moves next to
one of your ships, you may spend 2
Economy to roll 1 DG die and apply
the value as damage to the
Squadron.

= You may remove 10 cards from


your discard pile from the game to
put 1 Crew card from your Discard
pile into your hand.
Victory Points

[Keep the sum of your


victory points here.]

Faction Abilities
= You may build 1 Earth Alliance
Omega Destroyer, even if another
player is Earth Alliance. Mark
your ship with a token.

= The Psi-Corps player may build


new fighter squadrons on their
carriers by spending twice the
build cost.

> You may spend 1 Economy on


each of your opponent’s turns to
look at 1 random card from their
hand. Then either return the
card, or place the card on the
bottom of their deck and one
card from your hand on the
bottom of your deck.

- Whenever an Omega Squadron is


targeted for an attack or by a DG
die during its attack, you may
roll 1 DG die to reduce the
amount of damage as if the
Squadron were a ship.

- You may remove 5 cards from


your discard pile from the game
to put 1 Crew card from your
Discard pile into your hand.
Victory Points

[Keep the sum of your


victory points here.]

Faction Abilities
= When you buy new cards, after
drawing all purchased cards, draw 1
additional card. Then put one card
on the bottom of your deck.
= You always have at least one vote.
If you ever have 0 votes, you may
cast 1 vote.
= Brakiri ships may dock at another
player’s bases. During your upkeep
phase, you do not pay the upkeep of
your docked Brakiri ships.
= Your ships may use any base that
you do not have a Declaration of
War from to repair. You must pay 1
Economy to the base’s owner each
time you use this ability.
- At the end of your turn, you may
place any number of cards from your
hand on the bottom of the deck, and
then draw that many cards.
> Once per turn, when one of your
ships is targeted by a Volley, you
may discard one card. Then, roll 1 DG
and add it to the ship’s defense
against the Volley (in addition to
your normal DG die).
= You may remove 5 cards from your
discard pile from the game to put 1
Crew card from your Discard pile
into your hand.
Victory Points

[Keep the sum of your


victory points here.]

Faction Abilities
> You may spend 1 Economy when
one of your ships is targeted
with a Volley. If you do, you may
roll 1 Vorlon DG die and add the
result to the targeted ship’s
Defense against this Volley [in
addition to their normal Defense
Grid die].

= You may reroll the B5 die when


rolling for fire support from your
ships.

=The Jumpgate in the Minbar


system may be used to move up
to 3 map tiles instead of 2, or up
to 5 hexes instead of 3.

= You may remove 10 cards from


your discard pile from the game
to put 1 Crew card from your
Discard pile into your hand.
Med Game 12 VP 5-6 Players Phase Victory Conditions
Round Count
1 VP 1 VP 1 VP 1 VP
PHASE 1
1 2 3 4 5 6 Explore Dock 3 Have 5
2258 Build 3
6 Map Ships Ships on
Bases the Map
Tiles at B5

1 VP 1 VP 1 VP 1 VP
PHASE 2
7 8 9 10 11 12 Gain
Have 7 Destroy 2 Have 5 Bases
2259 Declaration
of War from Ships on Opponent’s Outside Your
Bases Homeworld
2 Players the Map Tile

PHASE 3 1 VP 2 VP 1 VP 1 VP
13 14 15 16 17 18 Have 2 Ships in Spend Have
2260 Destroy Opponent’s 25 Ships in 6
Separate
Homeworld Tile
3 Ships at End of Round
Economy Map Tiles

2 VP 2 VP 1 VP 2 VP
PHASE 4 19 20 21 22 23 24 Destroy a
Have More Cripple or
2261 Capture a
Homeworld Planet or
Bases Than
Both Your
Destroy 3 Ships
in the Same
(Build a Base) Planet Killer Neighbors Turn

2 VP 2 VP 2 VP 2 VP
PHASE 5 25 26 27 28
Have Bases in
29 30 Win a Vote Spend 2 Map Tiles
Have Ships on
2262 with 8+ in 50 Adjacent to
Outer Edge of
Map in 5 Map
Your Favor Opponent’s
Economy Homeworld
Tiles
Large Game 16 VP 7-8 Players Round Count Phase Victory Conditions

1 VP 1 VP 1 VP 1 VP
PHASE 1
1 2 3 4 5 6 7 8 Explore Dock 3 Have 5
2258 Build 3
6 Map Ships Ships on
Bases the Map
Tiles at B5

1 VP 1 VP 1 VP 1 VP
PHASE 2
9 10 11 12 13 14 15 16 Gain
Have 7 Destroy 2 Have 5 Bases
2259 Declaration
of War from Ships on Opponent’s Outside Your
Bases Homeworld
2 Players the Map Tile

PHASE 3 1 VP 2 VP 1 VP 1 VP
17 18 19 20 21 22 23 24 Have 2 Ships in Spend Have
2260 Destroy Opponent’s 25 Ships in 6
Separate
Homeworld Tile
3 Ships at End of Round
Economy Map Tiles

2 VP 2 VP 1 VP 2 VP
PHASE 4 25 26 27 28 29 30 31 32 Destroy a
Have More Cripple or
2261 Capture a
Homeworld Planet or
Bases Than
Both Your
Destroy 3 Ships
in the Same
(Build a Base) Planet Killer Neighbors Turn

2 VP 2 VP 2 VP 2 VP
PHASE 5 33 34 35 36 37 38
Have Bases in
39 40 Win a Vote Spend 2 Map Tiles
Have Ships on
2262 with 8+ in 50 Adjacent to
Outer Edge of
Map in 5 Map
Your Favor Opponent’s
Economy Homeworld
Tiles
Med Game 12 VP 5-6 Players Phase Victory Conditions
Round Count
1 VP 1 VP 1 VP 1 VP
PHASE 1
1 2 3 4 5 6 Explore Dock 3 Have 5
2258 Build 3
6 Map Ships Ships on
Bases the Map
Tiles at B5

1 VP 1 VP 1 VP 1 VP
PHASE 2
7 8 9 10 11 12 Gain
Have 7 Destroy 2 Have 5 Bases
2259 Declaration
of War from Ships on Opponent’s Outside Your
Bases Homeworld
2 Players the Map Tile

PHASE 3 1 VP 2 VP 1 VP 1 VP
13 14 15 16 17 18 Have 2 Ships in Spend Have
2260 Destroy Opponent’s 25 Ships in 6
Separate
Homeworld Tile
3 Ships at End of Round
Economy Map Tiles

2 VP 2 VP 1 VP 2 VP
PHASE 4 19 20 21 22 23 24 Destroy a
Have More Cripple or
2261 Capture a
Homeworld Planet or
Bases Than
Both Your
Destroy 3 Ships
in the Same
(Build a Base) Planet Killer Neighbors Turn

2 VP 2 VP 2 VP 2 VP
PHASE 5 25 26 27 28
Have Bases in
29 30 Win a Vote Spend 2 Map Tiles
Have Ships on
2262 with 8+ in 50 Adjacent to
Outer Edge of
Map in 5 Map
Your Favor Opponent’s
Economy Homeworld
Tiles

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