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315 Pyraminx L4E
315 Pyraminx L4E
CubeRoot Advanced
Pyraminx L4E Method (Last Four Edges)
Jiaxuan Wang
Algorithms sourced from http:///pyraminxl4e.strikingly.com
"V"
Solve 3 centers solved, along with 2 of the 3 edges between them.
L4E
S = R' L R L', H = L R' L' R. Pure L4E = solve current D-edge + L3E.
When recognize block or bar, one cannot count the other side of yellow edge. Learn intuitively.
LL [5]
S (U L' U' L) H (U R U' R') S (U' L' U L) R U' R' U' R U' R' L' U L U L' U L
R U R' [U'] L' U' L [U] L' U L [U'] R U' R' [U]
(L' U L) (R U R') [U] (R U' R') (L' U' L) [U'] (R U R' U') (L' U' L) [U] (L' U' L U) (R U R') [U']
(R U' R') (L' U L) (L' U L) (R U' R') H U' (R U' R') [U'] S U (L' U L) [U]
No Bar
(R U' R' U') (R U R') [U] (L' U L U) (L' U' L) [U'] (L' U' L U') (R U' R') (R U R' U) (L' U L)
(L' U L U') (R U R') [U'] (R U' R' U) (L' U' L) [U] ((L' U L) (R U' R'))2