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Pyraminx L4E [34]

CubeRoot Advanced
Pyraminx L4E Method (Last Four Edges)
Jiaxuan Wang
Algorithms sourced from http:///pyraminxl4e.strikingly.com

"V"
Solve 3 centers solved, along with 2 of the 3 edges between them.

L4E
S = R' L R L', H = L R' L' R. Pure L4E = solve current D-edge + L3E.
When recognize block or bar, one cannot count the other side of yellow edge. Learn intuitively.

LL [5]

S (U L' U' L) H (U R U' R') S (U' L' U L) R U' R' U' R U' R' L' U L U L' U L

L3E (Except LL) [8]


Bar

S H H (R U' R') [U] S (L' U L) [U']


No Bar

R U R' [U'] L' U' L [U] L' U L [U'] R U' R' [U]

Pure L4E [21]


Block Double Bars

(R U' R') S [U] (L' U L) H [U'] H U H [U'] S U' S [U]


Pyraminx L4E [34]
CubeRoot Advanced
Bar

(L' U L) (R U R') [U] (R U' R') (L' U' L) [U'] (R U R' U') (L' U' L) [U] (L' U' L U) (R U R') [U']

(R U' R') (L' U L) (L' U L) (R U' R') H U' (R U' R') [U'] S U (L' U L) [U]

(L' U' L U') H [U'] (R U R' U) S [U]

No Bar

(R U' R' U') (R U R') [U] (L' U L U) (L' U' L) [U'] (L' U' L U') (R U' R') (R U R' U) (L' U L)

(L' U L U') (R U R') [U'] (R U' R' U) (L' U' L) [U] ((L' U L) (R U' R'))2

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