The Wyrm is a powerful dragon-like creature that gains power through accumulating treasure and defeating enemies. As it levels up, a Wyrm can gain abilities like increased stats, a hybrid dragon form, flight, breath weapons, and resistance/immunity to damage types. However, the Wyrm also struggles with its natural predatory instincts, being compelled to collect more treasure and defend what it claims. Over time, a Wyrm risks losing its humanity to its draconian nature.
The Wyrm is a powerful dragon-like creature that gains power through accumulating treasure and defeating enemies. As it levels up, a Wyrm can gain abilities like increased stats, a hybrid dragon form, flight, breath weapons, and resistance/immunity to damage types. However, the Wyrm also struggles with its natural predatory instincts, being compelled to collect more treasure and defend what it claims. Over time, a Wyrm risks losing its humanity to its draconian nature.
The Wyrm is a powerful dragon-like creature that gains power through accumulating treasure and defeating enemies. As it levels up, a Wyrm can gain abilities like increased stats, a hybrid dragon form, flight, breath weapons, and resistance/immunity to damage types. However, the Wyrm also struggles with its natural predatory instincts, being compelled to collect more treasure and defend what it claims. Over time, a Wyrm risks losing its humanity to its draconian nature.
The Wyrm is a powerful dragon-like creature that gains power through accumulating treasure and defeating enemies. As it levels up, a Wyrm can gain abilities like increased stats, a hybrid dragon form, flight, breath weapons, and resistance/immunity to damage types. However, the Wyrm also struggles with its natural predatory instincts, being compelled to collect more treasure and defend what it claims. Over time, a Wyrm risks losing its humanity to its draconian nature.
Mounds of treasure lie beneath the slumbering • Taking possession of a great treasure. bodies of the majestic Wyrms. Be grateful that these hoards are enough to occupy their mind and • Killing a great being in order to attain its treasure keep them satisfied, for if these great dreamers or defend your treasure against horrific and stretched out their thieving paws, all would powerful enemies. quickly fall before their wrath. The Wyrms sit on their throne on top of the world, observing all that • Gaining control of your animalistic urges or belongs to them, because to the King of the unleashing the beast within and losing your Immortals, all of creation came to be to obey his humanity. every whim. Ones who will accept their role as eternal servants will be granted a life of peace, and • Live longer than a thousand years. those, who dare think of laying their unworthy hands on one of the treasures, awaits eternal Transformation level 1 oblivion. Starting at 1st level, you gain the following Transformation Boons and this level’s Becoming a Wyrm Transformation Flaw. Everyone has heard of the Wyrms from history or Transformation Boon: Draconic Nature old legends, but only a lucky few could brag of seeing a dragon and living to tell the tale and no Your Charisma and Constitution score increases one knows for sure how these great beasts by 2 (up to 22 max.). You become a Dragon in originated. Your greed for treasure, an ancient addition to any other creature types you are. curse or wish led you to become a Wyrm, you Spells and abilities that state effects or conditions should discuss with your GM what type of Wyrm specifically regarding Dragon of a specific CR you would like to become, and how this can be have no effect on you. You have darkvision with implemented in the campaign. a range of «30 * your curse level» feet.
Transformation Features Transformation Boon: Hybrid form
A Wyrm has the following transformation As an action, you may transform into a half- features: Wyrm hybrid. While in your hybrid form, the following rules apply: Prerequisites: • Your stats remain the same as in your humanoid Ability Scores: Constitution 16 and Charisma 16. form and you can choose at least one of the following changes to your appearance to occur Roleplay: You must get the curse of becoming a during your transformation: your hands become Wyrm. This usually comes from the greatest of sharp dragon claws, you grow a tail, your pupils spells or a will that transcends reality itself. become dragon-like, you grow a pair of wings or Discuss with your GM how you can achieve this your teeth get longer and become extremely in-game. Some of your abilities require your sharp. As a bonus action, you can change into target to make a saving throw to resist their your dragon form (read above). effects. The saving throw DC is calculated as follows: • While transformed and not wearing any armor or using a shield, your AC equals «10 + curse Transformation save DC = 8 + your proficiency bonus + your Charisma modifier level + your Constitution modifier + your Dexterity modifier». Level Milestones • While transformed you can use weapons and • If there is a treasure within 5 feet of you and you equipment as normal, unless specified otherwise. have not used your action, you must make a grab action it. • You get wings that provide a flight speed equal to your «normal speed * your curse level» and the • If there is a creature, which poses a danger to climb speed is equal yours (or 10 ft., if you do not your treasure, and you have not used your action have it) *your curse level». and bonus action, you must protect your treasure or succeed on a DC 20 Wisdom throw to give it • You roll the «your curse level/2 (minimum of 1) away willingly. * d6 + your Strength modifier» in place of the normal damage for your unarmed strikes. Attacks Transformation level 2 using your claws deal slashing damage instead of bludgeoning damage. You are one step closer to becoming a true Wyrm. You gain the ability to breathe underwater if your • When doing the attack action, you may dragon species is able to breathe underwater. You substitute one attack for a bite attack. If the attack have blindsight with a range of «15 *your curse hits, you deal piercing damage equal to «your level» feet. Also, you gain proficiency in stealth. curse level/2 (minimum of 1) * 1d10 + your Strength modifier». If you make a bite attack, you When you are not in your hybrid form, you gain cannot make another until the beginning of your resistance to a selected damage type, and while next turn. you are in your dragon form, you become immune to that damage type. • If you made the attack action, as a bonus action you may make a tail attack, the reach of which is Transformation Boon: Chromatic equal to « your curse level * 5». If the attack hits, Transformation you deal bludgeoning damage equal to «your curse level/2 (minimum of 1) * 1d8 + your Choose one of the following types: black (acid), Strength modifier». blue (lighting), green (poison), white (cold), red (fire). Your dragon attacks (bite, unarmed strikes, • Your hybrid form lasts for a number of hours claw and tail attacks) now equal «your curse level equal to your Constitution modifier (minimum of * selected attack roll (1d10 for bite, 1d8 for tail 1) and ends early if you are knocked unconscious and 1d6 for unarmed or claw attacks) + your or reduced to 0 hit points. You can end your Strength modifier». You also add your strength Hybrid Form by using an action on your turn. modifier to your weapon damage (in addition to your previous modifier). Transformation Flaw: Natural Predator Dragon Breath (recharge 5–6). You exhale dragon Discuss with your GM a treasure which your breath in a «30 * your curse level» foot cone or a character will collect and defend. If you look at «30 * your curse level» foot line that is «5 * your that treasure, you must succeed on a DC 15 saving curse level» wide for lighting. Each creature in Wisdom throw at the beginning of each turn that area must make a DC Dexterity saving throw, which you look at treasure for your character. If taking «8d8 * your curse level» of the selected you fail this saving throw, you are subjected to the damage type on a failed save, or half as much following until you succeed: damage on a successful one. • You must move toward the most desired treasure you can see, which does not belong to you. If you Transformation Boon: Metallic end your movement and there is no treasure Transformation within 5 feet of you, then you must use your Choose one of the following type: brass (fire), action to dash toward one. bronze (lighting), green (poison), silver (cold), gold (fire). While you are in your hybrid form and not • Gaining the unconscious condition. wearing any armor or using a shield, your AC • Choosing to reveal your true self. In events of equals «10 + your curse level *2 + your extreme emotional or physical stress, a GM may Constitution modifier + your Dexterity modifier». call for a Constitution saving throw with a DC of You can substitute your Strength modifier for their choosing to see if you maintain your your dragon attacks and weapons for your humanoid form. Dexterity modifier. Dragon Breath (recharge 5–6). You exhale dragon Transformation level 3 breath in «20 * your curse level» foot cone or a You can make each creature of your choice that is «20 * your curse level» foot line that is «5 * your within «30 * your curse level » feet of you and curse level/2» wide for lighting. Each creature in aware of it must succeed on a DC Wisdom saving that area must make a DC Dexterity saving throw, throw or become frightened for 1 minute. A taking «4d10 * your curse level» of the selected creature can repeat the saving throw at the end of damage type on a failed save, or half as much each turn, ending the effect on itself on a success. damage on a successful one. If a creature's saving throw is successful or the Transformation Boon: Gem effect ends for it, the creature is immune to your frightful presence for the next 24 hours. Transformation Your maximum for all scores is now 30. Choose one of the following type: sapphire (thunder), emerald (psychic), topaz (necrotic), Also you can also absorb damage of your type for amethyst (force), crystal (radiant). a number of times equal to your constitution modifier (minimum 1) to restore hit points or You are considered one magic class higher than mana. you really are for each curse level, but you do not get any abilities from your class, and your spell As an action, you can transform yourself into a save DC and spell attack bonus are increased by Dragon instead of your half-form. Your size is the curse level. Huge for 3 level’s curse and you also get all the benefits of your hybrid dragon form. Dragon Breath (Recharge 5–6). You exhale dragon breath in «30 *your curse level » foot cone When you are in your Dragon or half-dragon or «30 * your curse level» foot line that is «5 * form, you gain legendary actions like tail attack your curse level/2» wide for lighting. Each and wing attack and also 3 legendary actions. You creature in that area must make a DC Dexterity regain spent legendary actions at the start of your saving throw, taking «6d6 * your curse level» of turn. the selected damage type on a failed save, or half as much damage on a successful one. Tail attack: you make a tail attack as described above. Transformation Flaw: Hideous Wing attack (costs 2 legendary actions): You beat Appearance your wings. Each creature within 10 feet of you Your appearance has greatly altered from its must succeed on a DC Dexterity saving throw or original features. The first signs were the fangs take «your curse level/2 * d6 + your Strength that started to protrude. Dragon scales have modifier» bludgeoning damage (for gem and started to cover your body and pupils look like metallic dragons) or «your curse level* d6 + your that of a reptile even when you are not using your Strength modifier» bludgeoning damage (for hybrid form. You can control your form and hide chromatic dragons) and be knocked prone. You your true appearance, but the following situations can then fly up to half your flying speed. can reveal your true nature: Detect: the dragon makes a Wisdom (Perception) • Concentrating on a spell. check. Transformation Boon: Becoming a You need to build your Lair where you can store Chromatic Dragon and hide your treasure. You must defend your Lair when it`s is being invaded or you need to Prerequisite: Chromatic Transformation succeed on a DC 30 Wisdom throw to leave your Lair and treasure to enemies. You cannot leave You gain the legendary resistances, the number of your Lair if you cannot return within one month. which is equal to your curse level, but you cannot You must always know about the state of your use them to succeed on a Wisdom saving throw lair. Every 12 hours you are not in your Lair and from your Transformation Flaws. cannot observe it you need to succeed on a DC 20 You can add your Constitution modifier for Wisdom throw or you must use the fastest method damage roll on any dragon or weapon attacks. that is available to you to get to your lair and make sure that everything is okay. You can take long Your Strength and Constitution scores increase by rests only at your lair 4, but not above 30. If your Lair was destroyed, you must build a new Transformation Boon: Becoming a one immediately. Metallic Dragon Prerequisite: Metallic Transformation Transformation level 4 As an action, you can transform yourself into a You gain the ability to use legendary resistances, Wyrm instead of your half-dragon form. Your the number of which is equal to your curse level * size is Gargantuan for 4 level’s curse and you also 1.5 (round down), but you cannot use them to get all the benefits of your hybrid Wyrm form. succeed on a Wisdom saving throw from your Transformation Flaws. Also you gain the second You regain 30 hit points at the start of your turn. type of dragon breath which depends on your Your unarmed strikes count as magical for the type. Take the effect from the bestiary, otherwise Purpose of overcoming Resistance and immunity it is defined as your normal breath except for no to nonmagical attacks and damage. damage, unless otherwise specified in the bestiary. Your hit dice from now is d20 for any classes you have. Transformation Boon: Becoming a Gem Dragon Transformation Boon: Becoming a Prerequisite: Gem Transformation Chromatic Wyrm Prerequisite: Becoming a Chromatic Dragon You gain the ability to use legendary resistances, the number of which is equal to your curse level, You gain 5 legendary actions. Also you can use but you cannot use them to succeed on a Wisdom your Wyrm breath as a legendary action (costs 2 saving throw from your Transformation Flaws. legendary actions, does not require a recharge). When you cast a spell that deals damage typical You can add your proficiency bonus to damage to your Wyrm type, you can add your Charisma roll for any Wyrm or weapon attacks. modifier to all of that spell's damage rolls. You can attack four times using your Wyrm You can change acid, cold, fire, lightning, poison, attacks. thunder, psychic, necrotic, force and radiant damage to the damage which you chose when Any time you are targeted by a magic missile reaching second level of curse. spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, you are Transformation Flaw: Lair unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the If you realize that someone stole your treasure, target. you must succeed on a DC 30 Wisdom throw with disadvantage, otherwise your rage cannot be Transformation Boon: Becoming a stopped by any means other than retrieving the Metallic Wyrm stolen treasure, slaying the thief or until your rage has destroyed the entire world. Prerequisite: Becoming a Metallic Dragon While you are enraged, in addition you gain You gain immunities to such conditions like immunities to such conditions like blinded, blinded, charmed, deafened, frightened, poisoned charmed, deafened, frightened, grappled, and stunned and immunities to bludgeoning, incapacitated, paralyzed, petrified, poisoned, piercing, and slashing from nonmagical attacks. restrained, stunned and resistance to all types of Also you gain resistance to any magical damage. damage. You gain a truesight for «30 * your curse level » feet. Optional rule: Wyrms have an innate ability for Your darkvision from now on is calculated as «60 sorcery, and can learn new spells with age using * your curse level» feet, and your blindsight from this optional rule. now on is «30 * your curse level» feet. Wyrms can cast a number of spells equal to their Whenever you roll a saving throw, you can add Charisma modifier. Each spell can only be cast your proficiency bonus to any saving throw. once per day, requiring no material components, When you are subjected to an effect that allows and the level of a spell cannot exceed a third of you to make a saving throw to take only half the Wyrm's hazard rating (rounded down). The damage, you instead take no damage if you Wyrm's spell attack hit bonus is equal to its succeed on the saving throw, and only half mastery bonus + its Charisma bonus. damage if you fail. The DC for saving throws against Wyrm spells is Transformation Boon: Becoming a Gem 8 + its proficiency bonus + its Charisma modifier. Wyrm Prerequisite: Becoming a Gem Dragon You gain immunity to all types of damage that gem Wyrms have (thunder, psychic, necrotic, force, radiant), and resistance to all types of damage that other Wyrms have (lighting, poison, cold, fire, acid). The spells you cast and inflict the type of damage you chosen at the second level of that curse, reduce immunity to resistance or ignore resistance, and if targets have no immunity or resistance, they are vulnerable to damage. You are immune to spells of 7th level or lower and you gain advantage on saving throws against all other spells and magical effects and you cannot lose concentration on any spell.