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Graphics Cards
Graphics Cards
Iresh Bandara
What are graphics cards used for?
• Animation
• Gaming – both PC and console
• Design/Drafting
• Special effects creation/editing
• Medical Instruments
• And other purposes where fast rendering and high resolutions are
needed
History
Over the years, more colors, higher resolution, faster bus interfaces, and more memory.
History
• Heat sink and Fan: used to cool the GPU, just like the CPU of
a computer having the same cooling instruments
• Motherboards: PCI before AGP
• Motherboards: Accelerated Graphics Port (AGP) compatible
popular decade ago; Peripheral Component Interconnect
Express (PCI-E) gaining popularity
• BIOS chip that stores settings, information about each
component of the graphics cards, and can be altered for
over-clocking
Picture of Graphics Card
ATI Radeon 295X2 8GB
NVidia GeForce Titan Z
How graphics cards work?
• Take data from CPU and figure out what to do with each pixel to
create image
• Create wire frame using vectors
• Fill remaining pixels with color, lighting, and texture
• The filling will consider viewpoint
• For games and video, the graphics cards has to do the above steps
for 30 frames per second
How graphics cards work?
• In greater detail:
• GPU creates image, stores image with location and color of each pixel in
memory
• Memory also holds completed images until it’s time to display them (frame
buffer)
• Digital-to-analog converter (DAC) is connected to memory and translates
image into analog signals that is sent through monitor cable and the image
is displayed on monitor
Wire image
• GPU computing is possible because today's GPU does much more than
render graphics; It sizzles with a teraflop of floating point performance
and support application tasks designed for anything from finance to
medicine.
• If you only surf the web, watch streaming videos, chat, or word
processing, the integrated graphics processor on your motherboard
is enough.
• If you play games or work with 3d graphics, then a graphics card is
recommended.
How to judge quality of graphics card?
• Depends on resolution and bits per pixel (how many colors possible
for pixel)
• 32bpp = 2^32 = 4,294,967,296 colors
• Minimum memory = Resolution x bpp
• Example: 1024 x 768 x 32 bits per pixel
• 25,165,824 bits / (8 bits per byte)
• 3,145,728 bytes
• So need a little bit more than 3 MB of memory
Future