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NAME / TYPE AC/hp Hit/PP ATT 1 / ATT 2 SPECIAL ATTACK IMMUNITY / OTHER S D C I W Ch Language / Vision HD / XP

Blight, Twig 13 +3 1d4+1 (3) claws Blind / Deafness -2 +1 +1 -3 -1 -4 Common (no speak) 1d6+1
S plant 4 9 Vulnerable - Fire Stealth +3 Blindvision / move 20 (1/8) 25
Bugbear 16 +4 2d8+2 (11) maul* *Brute- extra die dmg +2 +2 +1 -1 +0 -1 Common, Goblin 5d8+5
M goblinoid 27 10 1d6+2 (5) javelin Surprise - +2d6 dmg Stealth +6 / Survival +2 Darkvision (1) 200
Fire Snake 14 +3 1d4+1 (3) bite +3 fire 2 attacks (bite/tail) I - fire / V - cold +1 +2 +0 -2 +0 -1 Ingan (can't speak) 5d8
M elemental 22 10 1d4+1 (3) tail +3 fire 1d6 fire if touched R - non magic weapon Darkvision (1) 200
Frog, Giant 11 +3 1d6+1 (4) bite Swallow - small or less +1 +1 +0 -4 +0 -4 none / Darkvision 4d8
M beast 18 12 & grapple 2d4 (5) acid DMG Perception +2 / Stealth +3 swim 30 / jump 20 (1/4) 50
Goblin +4 1d6+2 (5) scimitar Bonus action - Hide -1 +3 +0 +0 -1 -1 Common, Goblin 2d6
S goblinoid 7 9 1d6+2 (5) shortbow or Disengage Stealth +6 Darkvision (1/8) 25
Hobgoblin 18 +3 1d8+1 (5) longsword Martial adv. +2d6 dmg +1 +1 +1 +0 +0 +0 Common, Goblin 2d8+2
M goblinoid 11 10 1d8+1 (5) longbow if within 5' of ally Darkvision (1/2) 100
Kobold 12 +4 1d4+2 (4) dagger Pack Tactics - Disadv - sunlight -2 +2 -1 -1 -2 -1 Common, Draconic 2d6-2
S koboldkin 5 8 1d4+2 (4) sling ADV if within 5' of ally Darkvision 1/8 (25)
Mephit, Ice 11 +3 1d4+1 (3) claws Frost Breath 2d4 cold I - cold, poison -2 +1 +0 -1 +0 +01 Aquan, Auran 6d6
S elemental 21 12 fog cloud (1/day) DC10 DEX 1/2dmg V - Fire, bludgeon Perception +2 / Stealth +3 fly 30 (1/2) 100
Mephit, Smoke 12 +4 1d4+2 (4) claws Cinder breath -blind I - fire, poison -2 +2 +1 +0 +0 +0 Auran, Ignan 5d6+5
S elemental 22 12 dancing light (1/day) DC10 DEX negate Perception +2 / Stealth +4 fly 30 (1/4) 50
Quasit 13 +4 1d4+3 (5) claws + Scare(fear)DC10 WIS I - poison -3 +3 +0 -2 +0 +0 Common, Abyssal 3d4
T fiend 7 10 poison 2d4 DC10 Con invisibility, poymorph R - cold, fire, lightning, non-magic weapons move 40 / Stealth +5 (1) 200
Rat, Diseased 13 +5 1d4+3 (5) bite Pack Tactics - -2 +3 +0 -4 +0 -3 no language 4d6
M beast 16 10 ADV if ally within 5' Darkvision (1/4) 50
Rat, Giant 12 +4 1d4+2 (4) bite Pack Tactics - -2 +2 +0 -4 +0 -3 no language 2d6
S beast 7 10 ADV if ally within 5' Darkvision (1/8) 25
Rats, Swarm of 10 +2 2d6 (7) bites I - most conditions -1 +0 -1 -4 +0 -4 no lauguage 7d8-7
M swarm 24 13 (1/2 dmg @ 1/2 hp) R - all weapon type Darkvision (1/4) 50
Shadow 12 +4 2d6+2 (9) life drain Bonus Hide in shadow I - most cond, necro -2 +2 +1 -2 +0 -1 no language 3d8+3
M undead 16 10 & 1d4 STR drain Disadv - sunlight R - all elemental, non-magic weapons move 40 / Stealth +4 (1/2) 100
Skeleton 13 +4 1d6+2 (5) shortsword Poison +0 +2 +2 -2 -1 -3 Common (no speak) 2d8+4
M undead 13 9 1d6+2 (5) shortbow Vulnerable - Blunt Darkvision (1/4) 50
NAME / TYPE AC/hp Hit/PP ATT 1 / ATT 2 SPECIAL ATTACK IMMUNITY / OTHER S D C I W Ch Language / Vision HD / XP
Belak (druid) 11/16 +2/+4 1d6 (3) staff Druid 4 +4 hit / DC12 +0 +1 +1 +1 +2 +0 Druidic, +2 5d8+5
M humanoid 27 14 1d8+2 (6) 2H shillelag Spells 4/1, 3/2 Med. + / Nat. +4 / Perc. +4 (2) 450
druidcraft, produce flame, shillelagh; (4) 1st - entangle, longstrider, speak with animals, thunderwave; (3) 2nd - animal messenger, barkskin
Calcryx (dragon) 16 +4 1d10+2 (7) bite Cold Breath 5d8 (22) I - cold +2 +0 +2 -3 +0 +0 Draconic / blindsight 5d8+10
white wyrmling 32 14 +1d4 (2) cold DC12 CON 1/2 dmg D,W,Ch +2 / Con +4 Perception +4 / Stealth +2 fly 60 / swim30 (2) 450
Erky (acolyte) 10 +2 1d4 (2) club Cleric 1 +4 hit / DC12 +0 +0 +0 +0 +2 +0 Common 2d8
S gnome 9 12 Spells 3/1 Medicine +4 / Religion +2 (1/4) 50
light, sacred flame, thaumaturgy; (3) 1st - bless, cure wounds, sanctuary
Dragon Priest 15 +7 1d6+4 (7) bite 1 att. (bite or claw) can't regenerate +4 +1 +5 -2 -1 -2 Common 3d10+15
M trollkin 30 12 2d6+4 (11) claw Regenerate 5hp/turn acid or fire damage Perception +2 Darkvision (2) 450
Durnn (hob chief) 19 +4 1d10+2 (8) longsword Martial adv. +2d6 dmg +2 +1 +1 +0 +0 +0 Common, Goblin 3d8+3
M goblinoid 18 10 1d8+1 (5) longbow if within 5' of ally Darkvision (1) 200
Grenl (shaman) 15 +4 1d6+2 (5) staff Cleric 1 +3 hit / DC11 Bonus action - Hide -1 +3 +0 +0 +1 -1 Common, Goblin 3d6
S goblinoid 10 9 Spells 2/1 or Disengage Stealth +6 Darkvision (1/4) 50
poison spray, thaumaturgy; (2) 1st - bane, inflict wounds
Sharwyn Hucrele 16 +4 1d4+2 (4) dagger Mage 1 +5 hit / DC13 +0 +1 +2 +3 +2 -1 Common, Draconic 2d8+4
M humanoid 13 12 Spells 2/1 Arc +5 / Ins +4 / Pers +1 Goblin (1/2) 100
light, prestidigitation, ray of frost; (2) 1st - color spray, magic missile, shield, sleep
Sir Bradford 18 +6 1d8+4 (8) longsword Protect - use reaction +3 -1 +2 +0 +1 +2 Common 3d8+3
M humanoid 19 13 impose Disadv on hit Ath +5 / Perc +3 (1/2) 100
Yusadryl (chief) 12/15 +4 1d4+2 (4) dagger Mage 2 +5 hit / DC13 Disadv - sunlight -1 +2 +2 +0 +0 +3 Common, Draconic 3d6+6
S koboldkin 16 10 ADV if within 5' of ally Spells 4/1 Arc +2 / Ins +2 / Stealth +4 Darkvision (1) 200
mage hand, prestidigitation, ray of frost, shocking grasp; (4) 1st - burning hands, chromatic orb, mage armor

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