He carries the chest’s only key, the head of which
js made of stained glass and shaped like a violet
facrie dragon.
Ifthe characters accept the quest and return with
proof that Zybilna is alive and well, Madryck gives
them his key and directions to the buried chest,
‘which contains the following treasure:
+ A bag of beans
+ Acloak of displacement
+ Asuit of #2 leather armor
+ A +2 wand of the war mage
+ Asilk bag containing eight 500 gp gemstones
+ Three folded letters (described below)
Letter 1. This letter is stamped with the off
‘wax seal ofa fairly large settlement (choose an ap-
propriate town or city that exists in your campaign
world). It reads, “The bearer of this letter is enti
ted to a favor in exchange for services, previously
rendered, of a heroic nature.” This letter can be
presented to the settlement's leader or leaders, who
would then grant the letter’s bearer a favor. This
favor can take the form of free room and board for
‘up toa year, the gift of a small estate or parcel of
land, an audience with someone of great influence
(Buch as a king or queen), or some other benefit of
your choosing,
Letter 2, This letter has similar text to the first
letter, as well as the symbol of a deity worshiped in
your campaign world (choose an appropriate deity).
This letter can be taken to any temple where that
deity is worshiped and presented to the high priest
who would then grant the letter’s bearer a favor. An
example of an appropriate favor would be one free
casting of a spell of 5th level or lower from the cleric
spell list, such as commune or raise dead.
Letter 3. This letter bears the signature and
arcane sigil of Saya Kalternax, a wicard known
throughout the land. (You can replace this wizard
with another mage that better suits your campaign)
The letter describes the kinship between this wiz~
ard and the adventuring party to which Madryck
once belonged. It concludes with, “By the terms of
a magically binding agreement, the bearer of this,
letter is owed one favor from Saya Kalternax or, in
the event of their untimely demise, one of Saya's
devoted apprentices.” Although Saya died a few
‘years ago, this letter can be presented to one of their
apprentices (who might be dificult to locate, at your
discretion). Examples of an appropriate favor would
be the brewing of a rare or uncommon potion, the
seribing ofa rare or uncommon scroll, or the loan of
a spellbook containing a selection of wizard spells
Of Sth level and lower. If you need statistics for this
spellcaster, use the mage stat block, Give the mage
whatever alignment and languages you like.
at
WARLOCKS OF THE ARCHFEY
Ifthe adventuring party includes a warlock whose oth-
‘erworldly patron is the Archfey, consider allowing
‘character's player to choose Zybilna as the watlock’s.
patron. Warlocks who make pacts with Zybilna regard
herasa generous, fairy godmotherike igure.
—_—$—$$————@——
If Madryck passes away before the characters
return from their Feywild excursion (an event likely
to occur only if the characters delay their return by
a year or longer), he leaves behind a trusted asso-
ciate who can give them the key and provide direc-
tions to his hidden treasure. This associate might
bea friendly pixie or faerie dragon, an awakened
squirrel (the beneficiary of a druid’s awaken spell),
or some other trustworthy creature of Madryck's
acquaintance.
PRONUNCIATION GUIDE
‘The Pronunciations table shows how to pronounce
many of the unusual names that appear in this
adventure.
PRONUNCIATIONS
Name Pronunciation
Amidor AH-mee-dor
Bavlorna bav-LORnah:
Campestr kam-PESS:tree
Dirlagraun DER-ah-grawn,
Dubhforgail DOVE-er-gale
Endelyn EN-deh-lin
Harengon HAIRen-gawn
legrik IGG-rick
legwilv IcGewily
Kalimanzaros
Madryck Roslof
kah-leh-man-ZAH-t0s
MAD -rck RAWZ-loff
Mercion MER-see-on
Naerys Krumple NAIR-ic KRUM-pull
Peaugh PEE-awe.
Raezil Uthemar RAY.2il OOTH-uh-mar
Ringlerun RING gul-run
Skabatha ‘SkA-bah-thah,
Skylla SkiLLah
Teaugh TEE-awg
Urmius Umbrage __ERsmee-us UM bredge
Weaugh WEE-awg,
Xinipax ZIN-ee-pax
Zybllna zuh-BiLLnah
INTRODUCTION |INTOTHEFEYWILD a