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He carries the chest’s only key, the head of which js made of stained glass and shaped like a violet facrie dragon. Ifthe characters accept the quest and return with proof that Zybilna is alive and well, Madryck gives them his key and directions to the buried chest, ‘which contains the following treasure: + A bag of beans + Acloak of displacement + Asuit of #2 leather armor + A +2 wand of the war mage + Asilk bag containing eight 500 gp gemstones + Three folded letters (described below) Letter 1. This letter is stamped with the off ‘wax seal ofa fairly large settlement (choose an ap- propriate town or city that exists in your campaign world). It reads, “The bearer of this letter is enti ted to a favor in exchange for services, previously rendered, of a heroic nature.” This letter can be presented to the settlement's leader or leaders, who would then grant the letter’s bearer a favor. This favor can take the form of free room and board for ‘up toa year, the gift of a small estate or parcel of land, an audience with someone of great influence (Buch as a king or queen), or some other benefit of your choosing, Letter 2, This letter has similar text to the first letter, as well as the symbol of a deity worshiped in your campaign world (choose an appropriate deity). This letter can be taken to any temple where that deity is worshiped and presented to the high priest who would then grant the letter’s bearer a favor. An example of an appropriate favor would be one free casting of a spell of 5th level or lower from the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wicard known throughout the land. (You can replace this wizard with another mage that better suits your campaign) The letter describes the kinship between this wiz~ ard and the adventuring party to which Madryck once belonged. It concludes with, “By the terms of a magically binding agreement, the bearer of this, letter is owed one favor from Saya Kalternax or, in the event of their untimely demise, one of Saya's devoted apprentices.” Although Saya died a few ‘years ago, this letter can be presented to one of their apprentices (who might be dificult to locate, at your discretion). Examples of an appropriate favor would be the brewing of a rare or uncommon potion, the seribing ofa rare or uncommon scroll, or the loan of a spellbook containing a selection of wizard spells Of Sth level and lower. If you need statistics for this spellcaster, use the mage stat block, Give the mage whatever alignment and languages you like. at WARLOCKS OF THE ARCHFEY Ifthe adventuring party includes a warlock whose oth- ‘erworldly patron is the Archfey, consider allowing ‘character's player to choose Zybilna as the watlock’s. patron. Warlocks who make pacts with Zybilna regard herasa generous, fairy godmotherike igure. —_—$—$$————@—— If Madryck passes away before the characters return from their Feywild excursion (an event likely to occur only if the characters delay their return by a year or longer), he leaves behind a trusted asso- ciate who can give them the key and provide direc- tions to his hidden treasure. This associate might bea friendly pixie or faerie dragon, an awakened squirrel (the beneficiary of a druid’s awaken spell), or some other trustworthy creature of Madryck's acquaintance. PRONUNCIATION GUIDE ‘The Pronunciations table shows how to pronounce many of the unusual names that appear in this adventure. PRONUNCIATIONS Name Pronunciation Amidor AH-mee-dor Bavlorna bav-LORnah: Campestr kam-PESS:tree Dirlagraun DER-ah-grawn, Dubhforgail DOVE-er-gale Endelyn EN-deh-lin Harengon HAIRen-gawn legrik IGG-rick legwilv IcGewily Kalimanzaros Madryck Roslof kah-leh-man-ZAH-t0s MAD -rck RAWZ-loff Mercion MER-see-on Naerys Krumple NAIR-ic KRUM-pull Peaugh PEE-awe. Raezil Uthemar RAY.2il OOTH-uh-mar Ringlerun RING gul-run Skabatha ‘SkA-bah-thah, Skylla SkiLLah Teaugh TEE-awg Urmius Umbrage __ERsmee-us UM bredge Weaugh WEE-awg, Xinipax ZIN-ee-pax Zybllna zuh-BiLLnah INTRODUCTION |INTOTHEFEYWILD a

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