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You Must Focus Your

Take ‘Em Down Attacks . . .


Focus . . . Focus . . .
The Hero wants to put a foe down, The Hero focuses his attack for
Brace For Attack now and hard. Play this card to add The Hero focuses and puts forth greater efficiency. Play this card
an extra +1d8 damage to a single added effort to a single roll. Play to add a +1d8 to a single single
attack from the Hero this round. this card to add a +1d6 to any single Fighting, Power, Shooting, or
The Hero braces for an incoming
roll this round. The 1d6 is added to Throwing roll this round. The 1d8
attacking. Play this card to gain
the roll’s total. is added to the total skill die.
an immediate +10 to the Hero’s
Toughness against any single attack
this round.

Oh Yeah? Watch This! You Have To Do Better Now I Have You


Than That
The Hero moves as though he The Hero hits . . . and hits hard.
knows what attacks are coming. The Hero gets lucky this round. Play Play this card to gain an additional
Play this card to gain a +10 to this card to cause any attack against 1d8 damage this round. Okay, I Have An Idea
Parry, or the opponent suffers a –6 you (Fighting, Power, Shooting, or
to Shooting for this round. Throwing) to automatically miss. The Hero gains a sudden insight
into the present situation. Play this
card to gain a clue from the GM.
Never Knew How’d He Do That
I Had It In Me
Here I Come Play this card to automatically
Play this card to gain an additional To Save The Day Pump Up The Volume succeed at a Power Stunt without
action this round at no penalty. the need for a Power check. This
The action may be the same action Play this card to double your Play this card to gain an immediate Power Stunt does not require a
already taken (i.e. attacking twice movement (either a movement +2 Power Rating to any power bennie.
with the same weapon or power). power or double the running die roll for this round. This card can be
total) for this round. combined with a normal usage of
Pushing.

I’m Not Licked Yet I Don’t Think So Second Wind I Said I’m Fine

Play this card to gain an immediate, The Hero refuses to give-up. Play The Hero refuses to allow a small The Hero digs deep and pushes
additional opposed roll against this card to gain an immediate, free thing like an injury to get in the forth. Play this card to immediately
a power with a Lingering effect. reroll to any single die roll this way. Play this card to gain to ignore ignore up to 2 Wounds or 2 Fatigue
This card can be combined with a round as though spending a bennie. all Wound modifiers for the rest of levels for this round only.
normal usage of Break Out. the encounter.

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