Professional Documents
Culture Documents
Upper Primary 2022-23
Upper Primary 2022-23
CURRICULUM
AND LESSON PLANS
INTRODUCTORY ACTIVITIES
1.
2.
3.
SPEECH
Projection Teach PAH, PAH, PAH....
Lip Exercises Teach TICK-TOCK!
Articulation Teach THAT DOG BURIED....
Forward Placing Teach MEE, MEE, MEE....
MOVEMENT
CONCLUSION
INTRODUCTORY ACTIVITIES
4.
5.
6.
SPEECH
MOVEMENT
1. Move around the room with one hand high in the air, as if you are
trying to attract someone’s attention. On each signal, change
direction, still waving your hand as high as you can.
CONCLUSION
Search high and low for your trainers, accusing members of your family
(and even the dog!) of taking them. Say what the sports teacher will do
if you don't wear the right shoes. On signal, you find them. Express your
relief and apologise to your family.
UPPER PRIMARY – Term 1 – Lesson 3
INTRODUCTORY ACTIVITIES
7.
8.
9.
SPEECH
MAIN LESSON
SNIPPET
INTRODUCTORY ACTIVITIES
10.
11.
12.
SPEECH
MOVEMENT
1. Imagine you are tiptoeing away without being noticed. Move slowly
at first then, when you think you are being followed, speed up to
move out of the way. Repeat.
2. Imagine you are a remote controlled car with a battery. Start off
moving very smoothly then, gradually, the battery starts to wear
out and you very slowly come to a stop. Repeat.
3. WITH THE MUSIC – Start tiptoeing away to the beat in the music,
following as it speeds up. Then, running out of steam, slow down as
the music dictates, eventually coming to a complete stop.
3. FOOTBALL FEVER
SNIPPET
The students travel around the room making up a crazy walk. On signal,
they all say, "Ouch! I've hurt my ankle!" Teacher is sympathetic and
class reacts accordingly. Repeat the scene but this time, teacher is totally
unsympathetic!
UPPER PRIMARY – Term 1 – Lesson 5
INTRODUCTORY ACTIVITIES
13.
14.
15.
SPEECH
MOVEMENT
3. Move like the soldier again then -WITH THE MUSIC – dance to the
syncopated, uneven rhythm of the track.
CONCLUSION
Most students pretend to be annoying bugs. One or two have fly spray
and ‘zap’ them. ‘Bugs’ express their feelings in "fly" talk.
UPPER PRIMARY – Term 1 – Lesson 6
INTRODUCTORY ACTIVITIES
16.
17.
18.
SPEECH
MAIN LESSON
2. CRUISE CATASTROPHE!
SNIPPET
CONCLUSION
You are a bus driver carrying a noisy crowd of schoolchildren. Show how
you finally manage to keep them quiet.
UPPER PRIMARY – Term 1 – Lesson 7
INTRODUCTORY ACTIVITIES
19.
20.
21.
SPEECH
MOVEMENT
3. Finally, THE TABLE PLANE. Feet remain on the spot, but students
may move around in a circle and up and down. Arms may move
freely. Imagine the ballerina in an old fashioned jewellery box, or
being stuck on the top of a drinks bottle. USE MUSIC.
5. CANCELLED GIG
SNIPPET
CONCLUSION
Dance as if performing on hot coals. On signal, run and jump into an ice-
cold pool. Express your relief.
UPPER PRIMARY – Term 1 – Lesson 8
INTRODUCTORY ACTIVITIES
22.
23.
24.
SPEECH
MOVEMENT
CONCLUSION
INTRODUCTORY ACTIVITIES
25.
26.
27.
SPEECH
MAIN LESSON
SNIPPET
INTRODUCTORY ACTIVITIES
28.
29.
30.
SPEECH
MOVEMENT
Teacher to select the Mime to Music enjoyed most, this term, and
workshop it again with the students, developing it further.
7. THE U.F.O.
SNIPPET
CONCLUSION
Rev up your motorbike noisily and drive quickly around the room. On
signal, your bike starts to splutter then it stops. Dismount, walk around
anxiously, wondering what could be wrong with it. Fix the problem and
drive off, as before.
Upper Primary – Term 1
Introductory activities are vital to the energy level of the class. They
should:
Be vigorous, entertaining and exciting.
Take approximately five minutes in total.
Be introduced quickly so the different activities can be covered.
Remember EXPAIN BRIEFLY AND DO!
Elicit reactions with lots of verbal expression.
Be introduced by the teacher with lots of energy and enthusiasm –
enthusiasm is catching!
Stimulate the students for the lesson to follow.
1. You are running along the beach when you suddenly tread on
something slippery and slimy. Describe how it feels.
3. Your friend wants you to go on a picnic but your parents won't allow
it. Explain to them why they should let you go.
4. Chase after your runaway dog, calling him and telling him off when
he doesn't come. On signal he waits for you and you praise him for
being good.
10. Travel and, on signal, leap in the air, catch a fly and squash it.
INTRODUCTORY ACTIVITES - 2018 – Term 1 Page 2
11. You answer the telephone and it’s your friend who is now not
allowed to come and stay for the night. Complain to your brothers
and sisters.
12. You answer the telephone and it’s good news! You've just won a
prize. Tell your friends all about it.
13. It is another boring day at the ice cream factory. You are checking
all the stocks of wafers, cones, tubs, wrappers etc. whilst moaning
about how mundane your job is. On signal there is an
announcement over the public address system, promising an
exciting ice-cream related competition later that day. Discuss with
everyone what may be happening.
14. IN PAIRS The competition is for staff to develop a new ice cream
flavour. You must work together to come up with something original
and tasty. Prepare and package for distribution. On signal share the
product with everyone else and invite comments.
15. You are on a catwalk, modelling the latest jeans and tops, when
suddenly you trip over. Show your embarrassment, as you run off-
stage and tell everyone how silly you feel.
16. It is the day of the cruise and you are waiting, on the quay, to
board your cruise ship. There is no sign of it and everyone starts to
worry about what is happening. Talk to everyone else, and suggest
ways you can find out when the boat is arriving.
17. You are on board ship and the weather is unbearably hot. Complain
to everyone about how uncomfortable you are and how difficult it is
to look elegant in this heat. On signal there is a sudden shower.
React.
18. You are late for school but can't find any socks. Hunt through the
washing basket, throwing out lots of unsavoury items and pleading
with different members of the family to help.
19. You are taking your time selecting what to wear to a special party
when your friend tells you to hurry up. Continue to take your time.
20. While you are having a lovely warm shower the water stops
suddenly. You call out to find out what has happened, only to
discover no-one else is in the house and you will have to abandon
your shower.
21. You are building a sandcastle when someone comes and tramples
on it. Say how cross you are as you chase them away.
22. With a friend, you are hurrying to the station, carrying a heavy
suitcase which is making you very slow. Your friend is worried it
will make you late, so explain why you really need everything in the
case.
23. The boat you are rowing starts to leak and although you bale the
water out as fast as you can it is gradually filling up. Call out for
help, saying how serious the situation is. Show your relief when a
passing boat comes to rescue you.
24. You are sunbathing alongside the pool when, suddenly, someone
jumps in and splashes water all over you! Leap up and tell them
what you think.
25. You are reading a pizza menu out loud. There are some very
strange ingredients in your list. On signal tell everyone which
toppings you are going to choose.
26. IN PAIRS One of you is the pizza chef; the other is taking orders
and serving meals. The latter is working much too quickly and the
chef can’t keep up. There is a lot of good natured banter as the
orders become more and more bizarre. Change roles.
27. Your friend has won a trophy for being the top athlete in the school.
Let him, or her, know how pleased you are for them.
28. You are painting the fence when someone distracts you and you
step backwards into the paint-tray.
29. You are sitting alone and bored at a party wishing you hadn’t come
when suddenly you look up and see someone you know. Go over
and tell them how pleased you are to see them and why.
30. You are carrying a huge pile of dirty dishes into the kitchen of a
restaurant when the pile starts to wobble. You try to save it, but
the plates come crashing down. Try and clear up as quickly as you
can before the manager sees what has happened.
SPEECH
PROJECTION EXERCISES
LIP EXERCISES
VOLUME CONTROL
FORWARD PLACING
This term movement tasks cover the basic elements of BODY, SPACE and
TIME AWARENESS, and are combined with DIRECTIONS and LEVELS etc.
to help train students to absorb combinations of instructions. This
should help their concentration in all aspects of the lesson.
Teachers should:
This component deals with WHAT the body and its various parts can do –
e.g. curl, stretch, twist.
This component deals with HOW the body moves in relation to speed and
rhythm. In this lesson: investigating acceleration and deceleration.
Mimes to Music form the main part of the lesson, and include various
forms of language. To gain best results teachers should:
STORY:
Language: Students start off looking around garden, telling each other
what they can see: the lovely flowers, the shady leaves, the blossom on
the trees, the blackbirds in the sky.
Add KEY LINES as students think of more reasons why they like being
worms.
All retreat quickly to their starting positions for the Mime and the music
starts.
It is a hot and sunny day. Worms are moving lazily around the garden,
exploring the earth and the foliage. The gardener is busy weeding. On
signal, the gardener leaves and blackbirds descend on the garden, looking
for food for their babies and worms have to move more quickly to hide
among the flowers. On further signal, gardener returns, blackbirds fly
away, worms reappear and peace is restored in the garden.
MUSIC BREAKDOWN:
A. Worms move lazily through flower bed. Blackbirds wait on fence.
B. Blackbirds descend and worms move more quickly to hide.
C. Gardener returns, blackbirds fly away, peace returns.
MIMES TO MUSIC – UPPER PRIMARY – Term 1 Page 3
STORY:
Language: Some guests arrive on the boat. Animated ad-lib as they
greet each other and as the staff show them around and offer them food
and drink. Others are on the ‘dock’ chatting about the weather.
Most are guests at an elegant 1920s style party on board a river cruise.
Guests enter intermittently and mime small talk with each other in
exaggerated style. Several students are waiters/waitresses, passing
around refreshments. There is a clap of thunder; the ship encounters
stormy waters causing guests and waiters to act clumsily, sliding and
bumping into one another. On signal storm passes and all compose
themselves and return to previous party elegance.
MUSIC BREAKDOWN:
STORY:
Language: The mime opens with verbal cannon, delivered with
appropriate actions, depending on the ingredients chosen.
Repeat two or three times, then lots of animated ad-lib. The following
lines are suggested; teacher may choose to add KEY LINES as
appropriate.
Some students are flames and the rest are ingredients on a pizza. These
ingredients should have specific characters, e.g. jolly tomatoes, strong
onions, relaxed cheese, snooty pineapple, bossy ham etc. An area to
represent the pizza base should be outlined on the floor. As the music
begins, the groups of ingredients enter, intermittently and settle over the
base as if scattered by an (imaginary) baker. On signal flames surround
the pizza. As the fire intensifies, the ingredients melt and the mime
finishes in a FREEZE with the flames in a dominant position.
MUSIC BREAKDOWN:
A. Groups of ingredients enter, intermittently, and settle over the base.
B. Flames surround the pizza and it begins to cook.
C. The fire intensifies and the ingredients melt.
DEVELOPMENT:
OPENING:
DEVELOPMENT:
ALL: What?
At first, they all react with disbelief and then, with wild elation.
They congratulate one another excitedly and discuss what they will
do with their share of the winnings. Sound cue.
(With larger classes, teachers may ask for suggestions of extra key
lines here)
CLOSING:
3. FOOTBALL FEVER
OPENING: The bulk of the crowd is assembled outside the main gate.
Lots of noisy ad lib as they discuss the coming match, the late opening of
the gates and the need to have good seats. Sound cue.
DEVELOPMENT:
_______ Typical!
GATEKEEPER: All right, you lot. There's no need to push and shove.
The gates are now open.
The crowd surges through the gates. Lots of excited ad lib, as they all
take their places in the stand, call out to friends and settle down for the
much-awaited Grand Final.
Teachers may like to prepare cards for the commentator(s) with text
announcing the following:
1. Everyone is welcome at the match.
2. A favourite player scoring a goal.
3. The goal being disqualified.
The crowd now goes wild, with much cheering and ad-lib as they
celebrate the goal.
CLOSING:
OPENING: Lots of ad lib as the factory workers set up for the coming
shift, sorting different flavours, checking ingredients, tasting
ice cream, etc. Sound cue.
DEVELOPMENT:
CLOSING:
All the workers take their places on the assembly lines and
help make the new ice lolly.
Ad lib as they taste the new ice and discover each one of them is slowly
developing green and yellow spots just like the product! All react in
different ways and FREEZE.
WHOLE CLASS IMPROVISATIONS - UP – Term 1 Page 7
5. CANCELLED GIG
OPENING:
Choose a current band as the major attraction. Many people have
camped overnight, while others join the queue. Lots of ad lib regarding
the star, the band’s music, the need to have good seats, the fear of
missing out on seats etc. Sound cue.
An angry exchange takes place between those trying to push in and the
rest of the crowd. Sound cue.
ALL: Why?
Crowd reacts in different ways. Some people are disappointed, some are
sympathetic, etc. Insert several key lines. A small group of ticket
holders starts to chant.
CLOSING:
PROMOTER: The lead singer has arrived. The gig will take
place, it will just start later. Please make your way
through the main doors.
The crowd disperses through the doors, voicing mixed feelings on the
whole situation.
OPENING: With the exception of the owner and his family, all
students take up positions as parts of the haunted house, e.g.
chairs, tables, doors, curtains, piano, rugs, clocks, paintings, etc.
Others become ghosts, bats, skeletons, etc. Eerie ad lib as they
comment on the expected return of the owner. On sound cue, they
all freeze and glare with loathing at the door, as they hear the
sound of footsteps. It is the owner and his family, returning from a
lengthy stay overseas.
DEVELOPMENT:
Owner enters through creaking door and looks around. After each
of the following statements, he reacts, as if hearing things.
Go away! Go away!
We don't want you here!
(Repeat several times)
CLOSING:
The "house" roars with laughter and all the components move back
into original positions.
WHOLE CLASS IMPROVISATIONS - UP – Term 1 Page 9
7. THE U.F.O.
OPENING:
Place two upturned chairs, in the centre of area, to form the spacecraft.
The Big Green Meany and the little Martian take up positions in the
spacecraft and freeze. (They are invisible to the crowd.) Students are
playing ball games, walking the dog, reading a newspaper, chatting with
friends, feeding the ducks, having a picnic, etc. Encourage lots of ad lib.
Sound cue.
DEVELOPMENT:
CLOSING:
The little Martian giggles with delight and both space creatures return to
the craft and take off. Gradually, members of the crowd wake up and
stagger about in a dazed fashion, asking one another whether it was all a
dream.
SNIPPETS
In these Snippets, the first two lines are given and the students are
asked to make up the middle and the ending. When performed,
snippets should be LOUD and CLEAR, SHORT and SWEET.
METHOD
2. Teacher says the line - A's repeat it. Teacher says the next
line and B's repeat it etc.
3. Students say their lines with the teacher two or three times.
6. Students spread around the room in pairs, sit down and plan
the middle and ending of their snippet.