Spectrum Shift - The Commander

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The Commander

It was bitterly cold this morning. Snow lay an inch thick


all the way down to the walls of Castle Grund. The frosted
Unlikely Champions Overview
stone seemed even more forbidding. Captain Danah smiled This is a gaming supplement that requires
inwardly so that shivering men wouldn’t see. Perfect. the use of the Dungeons & Dragons Players
The Northerners around her were bundled into thick Handbook, Third Edition, published by Wizards of
furred jackets, heavy gloves and lined caps. A strong wind the Coast, Inc. It uses material from the updated v3.5
cut through any lighter apparel, numbing the skin and revision. Game rule information and tables are OGC,
chilling the bone, but the cold had her attention much all other text and names are closed content.
less than the sky. It was a rough of whites and greys, a
struggling overcast blanket of wracked cloud pulled The Unlikely Champions are seven Prestige
low as though even the earth sought shelter against Character Classes developed from extensions of the
the wind. The cover meant they had a chance now. standard NPC character classes in the DMG. These
If she could hold this assortment of are designed to upgrade the NPC classes to make
convicts and outcasts together to do them on par with the Adventurer classes, but with a
what was needed, by the end of the day difference in focus. The Comander evolves naturally
anything might be possible. from any social, skill focused task oriented class, like
She motioned to the men to pause, the Noble, Guard, Labourer or Professional.
and they eyed her with suspicion and
resentment. Making a quick judgment of thrust. The other will dig the snow near the East Tower.”
faces before her, she singled out a rigs- The men glanced around aimlessly till one spoke. “What is
man who she had locked in the brig many the point of that?” asked a downy bearded youth.
months ago for knifing a shipmate. She She marked him. He’ll do fine. “You will be loosening
checked her map and pointed to the frozen the foundations. Your Greek fire will melt the snow, and then
cliff face to the East of Grund. “You the scaling team will pull back on their ropes. With a bit of
wanted a chance to prove yourself, now is luch we will pull the wall outward. You have handled the fire
the time. I want you at the top of that bluff aboardships, haven’t you Jaque?”
with a crossbow. Can you do it Karak?” He blinked at his name, and then a smile grimly came
The man looked at the cliff and back to her, to him. “That’ll work. I’ll melt their foundations, just see.”
picking up the challenging honesty in her eyes. Something “We will be counting on you. Which leaves the job of
steeled in him. “Aye, Captain. That I can do.” pin-cushion wall-scalers open. And guess what, I am taking
Give the murderer a chance to murder she sighed to the rest of you myself.” The entire motley crew was suddenly
herself then pushed on, “There’s an assault upon the main grinning. She had them now. “Let’s get to it.”
gates this morning. Most of the troops will be there, so we’ll It was a lie by omission. No troops were sent to back
have a free hand up here. While Karak clears the walls, I need them up, so her crew was being used as bait. But no one
two teams. One will seem to scale the walls. That is our false would expect the wall to fall. Both sides had a shock coming.

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Overview Adventures Alignment
Leadership over group of others is sometimes If there is trouble of any kind for a group, the Commanders can be of any alignment. There
established through right of birth. At other times, Commander is the first point of responsibility. As such, are opposing forces working on a Commander’s soul
authority is attained through appointment as sign of members of this class are often thrust into adventure. that might pull them in a couple of different directions.
respect for achievements. To some it is nothing more Should a group of adventurers need something from a In one way the most efficient and effective
than a step on the path to greater power. Managing work crew or a ship the leader will decide the depth of Commanders need to be quite Machiavellian and cold,
groups of people is a job given high regard and respect, involvement of their fellows. Swaying the opinion of a looking at the ends more than the means. In another
but leadership can be more than just an occupation. To Commander can be an adventure in and of itself. A way, they are given responsibility over the lives and
some, being captain of a ship, or foreman of a work Commander brings into any situation substantial work of others and many take this responsibility to
team, or lead officer of a militia group is the ultimate ability to manage human (or other racial) resources. heart. They might believe that discipline is more
aim in and of itself. For these talented and focused few, important than morale, or that it creates morale, or they
there is the opportunity to develop the Commander Characteristics might indeed be in the somewhat morally ambiguous
class. Literature and film abound with the concept of role of leading a group of people that are rebelling
the natural leader. There must at least be that basic Most Commanders are tough, resilient and against leadership of others. So any alignment can be
quality to a person such that people instinctively accept clever. In fact, the better Commanders are superior appropriate.
their authority. For a true Commander this is just the generalists, with high statistics in every area. In order
beginning. to obtain and retain the respect of their fellows, Religion
however, their key ability is Charisma.
Heroism and leadership are often tied together The best Commanders will understand the pull
conceptually, so much so that it is almost expected that A Commander begins by learning Leadership of religion upon those they lead. For some this is
a leader of people be heroic. The truth of the matter is and the martial arts of weapon and armour use. Even because they are at loggerheads with the restrictions on
that most leaders do so from behind the front lines, those that attain the class from the backgrounds of secular authority that belief in organized religion can
using their underlings as shields. Leaders are often Labourers or Professionals develop this kind of combat evoke. For others, the faith is a strong unifying concept
considered more valuable than their followers, so this training, even if they do no more than learn it in the that can bind followers together and improve morale.
is a natural consequence. Commanders manifest such courtyard. The Commander of a work team will often So whether for against it, religion has a profound effect
authority and are able to generate such respect that need the self confidence and assurance of knowing that upon a Commanders ability to lead. Most use it as a
they can choose how to lead. The most heroic of these they are at least the equal of the people under them tool to further their ability to assume authority over
become champions whose names become immortal, the should conflict arise. their underlings, and will at the very least make
least become the center of tales of infamy. allowances for their beliefs
As they progress in levels, they develop the
The Commander is the ultimate leader. From ability to convey their own skills and attributes to Background
the battlefront to the construction site, from the prison others through instruction. This power starts with
gang to the team of scholars, any group might be lucky simple skills, then progresses to combat prowess and Commanders can come from any skill-heavy
enough to have a member of this class in the manager’s resistances, until at high levels, a fifteen minute briefing class where groups of people work together for a
role. For a Commander is more than just a person in with the Commander before any work day can turn a common goal. Anyone with the ability to influence
charge; they are a teacher, a patron and a sponsor, and group of unskilled manual workers into a crack squad others has opportunity to develop into this prestige
hold the ultimate responsibility for others in their of able and motivated professionals, craftspeople, class. As such, Labourers, Guards, Professionals or
hands. They can shape the fate of those around them. guards or even military. even Nobles might choose to develop this class.

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Table 1: The Commander
Commanders learn the basics of their abilities
while being under the command of others, so there is Lvl BAB Fort Ref Will Special Abilities
no specific requirement thee save a certain degree of 1 1 2 0 2 Command Radius 10’, Leadership, Impart Aptitude, Weapons & Armour, Shield
experience. Unlike the Nobility or Royalty, they might 2 2 3 0 3 Command Radius 20’, Authority
come from any walk of life. The most important quality 3 3 3 1 3 Command Radius 30’, Impart Prowess
they might possess is the intangible concept of natural 4 4 4 1 4 Command Radius 40’, Anticipate Orders
leadership quality, for which the basic in-game 5 5 4 1 4 Command Radius 50’, Inspire Devotion
measure is their Charisma score. They must also 6 6 5 2 5 Command Radius 60’, Impart Intuition
develop this ability by learning numerous social skills 7 7 5 2 5 Command Radius 70’, Tactical Insight
as a pre-requisite.
8 8 6 2 6 Command Radius 80’, Inspire Obedience
9 9 6 3 6 Command Radius 90’, Impart Ability
Races
10 10 7 3 7 Command Radius 100’, Voice of Authority
All the common fantasy races are social
creatures, and as such have equal opportunity to Game Rule Information Skill points at Each Additional Level
develop this prestige class. 6 + Intelligence Bonus
Requirements
Other Classes To qualify for the Commander Prestige Class a Class Features
character must fulfil the following criteria:
Commanders learn to lead all kinds of groups, Weapon and Armour Proficiency
Stats: Charisma must be at least average for the
even those that have skills and abilities that the character’s race. Commanders learn to use Martial Weapons
Commander does not understand. The important factor Skills: Diplomacy 4 ranks, Intimidate 4 ranks, Sense and Light, Medium and Heavy Armour, as well as
is not skill in the same area, but rather understanding Motive 4 ranks. Shields, but not Tower Shields.
of the use of those skills or abilities. Feats: Persuasive, Simple Weapon Proficiency, Skill
Focus (Sense Motive) Ability Descriptions
Role Special:Character must qualify for the Leadership Feat
when taking their first level of Commander Leadership
Commanders have significant combat ability, (that is to say, they must be achieving 6th
but have a complicated role in placing themselves in character level at minimum when becoming a At first level, the Commander gains the
combat. They add significantly to a group’s ability but first level Commander) Leadership feat. The Commander also gains an
unlike ongoing spell effects, the powers they convey enhancement to this feat equal to their levels in the
end if they should be incapacitated. Thus they are often Hit Die Commander Prestige class. All other limitations and
the focal point of a defense, taking the guarded role D8 enhancements upon the Leadership feat function as
from even the most valuable of spell casters. normal, including maximum level of cohorts etc.
Class Skills
They may make excellent front people for Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Command Radius (Ex)
groups, containing all the qualities that one might hope Gather Information (Cha), Knowledge (any) (Int),
of a leader. Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot At first level, the Commander begins to
(Wis). develop the ability to grant special advantages to any

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willing individuals that consider themselves under the use their self-confidence and self-assurance to assume a learn to anticipate what a Commander might order
Commander’s authority. The Commander must be able stance and presence such that others will instinctively next. This means that ordering a follower or cohort
to communicate in a common language with the targets defer to them. This grants them the ability to use their gained through the Leadership feat to do anything
of this ability, and maintaining the command is a Move Wisdom bonus as a morale enhancement a bonus to becomes a free action instead of a move equivalent
Equivalent action each round (but see Anticipate any charisma based skills or reaction rolls where such a action. If the Commander can instruct others who are
Orders and Great Leadership below). position of authority might be of benefit. This stance, accepting their command for a period of no less than
for example, is counterproductive if one was disguised half an hour, they can impart this ability on them as
The maximum range of this effect is 10’ per as a beggar, but would grant a bonus if disguised as a well. This ability is manifest through visual and audio
class level, and is listed on Table 1: The Commander. noble. If used inappropriately, the DM should assign a communication, so the targets must be within the
The maximum number of individuals that a penalty equal to the level of the bonus to the relevant command radius and able to see or hear the
Commander can enhance in this way at any time is skill use. This modifier does not help with the Commander for it to function (not necessarily both).
equal to their class level squared (So one person at first Leadership feat, the enhancements for which are listed
level, four at second, nine at third, and so on), and all in the Leadership notes above. Inspire Devotion (Ex)
must remain within the relevant radius during their
action to retain the benefits. The advantages that can be Impart Prowess (Ex) At 5th level the Commander’s presence is so
imparted with this ability are listed below. inspiring that any within Command Range (limited by
At 3rd level the Commander gains the ability to the maximum number from that ability) who have
Impart Aptitude (Ex) instruct others in the use of weapons and in the combat accepted the Commander’s authority are granted +4
arts in general. The Commander must speak to the morale bonus to all Will saves against enchantment
At 1st level the Commander has the ability to targets for one minute uninterrupted to impart this type spells and abilities (except those of the
instruct people in of the Commander’s own skills. The benefit, and it lasts for as long as they remain within Commander, of course).
Commander must speak to the targets for one minute the Command Radius. This grants the targets the Base
uninterrupted to impart this benefit, and it lasts for as Attack Bonus equal to the Commander’s class level. If Impart Intuition (Ex)
long as they remain within the Command Radius. This the target already has a Basic Attack Bonus equal to or
grants the targets any skill that the Commander knows better than this, the target gets a +2 non-cumulative At 6th level the Commander gains the ability to
at a number of ranks equal to that of the Commander morale bonus on attacks while within the Command instruct others in resistance against magical effects,
or their class level (whichever is less). If the target Radius. The Commander can also impart proficiency special attacks and other abilities that can be resisted by
already has the skill at better than this level minus one, with weapons, armour and shield to individuals under saving throws. The Commander must speak to the
the target gets a +2 bonus to any use of that skill as if the command with this ability, so it is possible to targets for one minute uninterrupted to impart this
they were being assisted via an Aid Another use transform a group of lowly labourers into a solid benefit, and it lasts for as long as they remain within
without the Commander needing to make a roll to fighting force under the ministrations of an effective the Command Radius. This ability grants the targets a
impart this bonus (see the PHB page 65). The Commander. They can use this ability simultaneously base saving throw in one of Will, Reflex or Fortitude
Commander can only impart one skill at a time to with Impart Aptitude, and both effects are able to be equal to that of the Commander or their class level
others, but can instruct any number of people up to manifest at once. (whichever is less). If the target already has the relevant
their maximum at one time. save at better than this level minus one, the target gets
Anticipate Orders (Ex) a +2 morale bonus to it instead. The Commander can
Authority (Ex) only focus on imparting one save bonus at a time to
At 4th level the Commander gains the ability to others, but can instruct any number of people up to
At 2nd level the Commander gains the ability to their maximum at one time.
impart upon their followers and cohorts the ability to

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Tactical Insight (Su) time, as well as in batteries of skills instead of just one pause by the degree of assumed power that the
at a time. The Commander must speak uninterrupted Commander demonstrates.
At 7th level the Commander gains an almost to the targets for one minute per ability being imparted,
supernatural understanding of tactics and strategy. and it lasts for as long as they remain within the This power is similar to the spell Suggestion,
Once per day per class level, they can take a minute to Command Radius. except that the character can use it a number of times
assess any ongoing tactical situation they have per day equal to the character’s class level, and the
encountered and think through their options. At the The Commander can use this ability to grant effect lasts only a minute per class level, and the effect
end of this assessment they can determine which if any up to the Commander’s class level in total number of is non magical in nature and cannot be dispelled or
of the options before them will have immediate abilities to all the people under their command at one resisted by anti-magic spells and the like. The effect of
consequence or beneficial outcome. This ability is time. This ability functions exactly as Impart Intuition, this ability is listed explicitly below for sake of
identical in effect to the spell Augury save that it does Impart Prowess and Impart Aptitude, except that the reference.
not call on any higher power than the character’s own Commander can choose the package of benefits that are
finely honed skills of assessment, and the use requires being offered at the point of instruction to include any The Commander can influence the actions of
no material components and cannot be counter-spelled number of saving throws, skills, feats or the Base the target creature by suggesting a course of activity
or dispelled. Attack bonus benefit. Each individual feat, skill, save (limited to a sentence or two). The suggestion must be
and BAB count as one effect for the purpose of the worded in such a manner as to make the activity sound
Inspire Obedience (Ex) maximum number that can be offered. In all cases, the reasonable. Asking the creature to do some obviously
Commander must have the abilities being offered, and harmful act automatically negates the effect of the
At 8th level the Commander’s orders become so the targets must qualify for the imparted abilities. ability.
compelling that they can undo mystical compulsions. If
any within Command Range (limited by the maximum A 9th level Commander might offer bonuses to their The suggested course of activity can continue
number from that ability) who have accepted the unit of 3 skills, 4 feats, BAB and one save, or 2 skills 3 feats, for the entire duration. If the suggested activity can be
Commander’s authority become affected by a magical BAB and all 3 saves, or any other combinations. So they completed in a shorter time, the spell ends when the
compulsion of any kind, and the Commander gives might impart Climb, Knowledge (Engineering), Spot, subject finishes what it was asked to do. You can
them an order that opposes their compulsion they get Martial Weapons, Medium Armour, Shield, Power Attack instead specify conditions that will trigger a special
an extra Will save to break free from the compulsion. (for each that have Strength 13), Basic Attack Bonus and activity during the duration. If the condition is not met
The Commander must articulate an order as a move Reflex saves in the first instance, or Move Silently, Hide, before the spell duration expires, the activity is not
equivalent action to manifest this ability; they cannot Alertness, Stealthy, Point Blank Shot, Basic Attack Bonus performed.
use the Anticipated Orders ability for this effect. The and all saves in the second instance.
Commander can use the Inspire Obedience ability as A very reasonable suggestion causes the save to
often as desired and there is no penalty for repeat Voice of Authority (Su) be made with a penalty (such as –1 or –2). The base
attempts. save is Will based against 15+the Commander’s class
At 10th level the Commander learns to enhance level + their Charisma Bonus.
Impart Ability (Ex) their vocal command powers. They gain the ability to
demonstrate their confidence and assurance to the The Commander can attempt to affect more
At 9th level the Commander gains the ability to point that they can influence anyone they come into than one target creature at once by expending extra
instruct others in feats over and above simple contact with by issuing them with orders. Even people uses per day, one per creature.
proficiencies, more saving throws than just one at a for whom the character is an enemy will still be given

5
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