Professional Documents
Culture Documents
Gateway - Characters
Gateway - Characters
Gateway - Characters
1) Premises
- Accident/Incident
------- experimental mistake
------- random anomaly
------- (malevolent) intervention
- Migration
------- colonising
------- asylum
- Study/Exploration
------- scientific
------- cultural
4) Campaign Mechanics
- optional, not all campaigns will need or want them.
Resource management
- survival / debt running
Chosen One’s
- mark of the gods (campaign specific extras, narratively interwoven)
Character Creation
- 6 Attribute points (10 points???)
- 2 Backgrounds
- 1 Class
- 15 Skill points (can also be spent on 1 speciality per skill)
- 3 Talents (in addition to core class and any from backgrounds) (5 ???)
- 50xp free spend
Skills
- add dice to pool
- specialities allow further character definition. Take tests with adv.
- mastery: always take tests with adv., specialities now give inspiration.
Backgrounds
Archetypes
- security
- scientist
(- pilot)
- engineer
- operative
- diplomat
- mystic
- specialist
3) Talents
4) Focus
- pool of spendable points
- 6’s ‘explode’
----- can be used after rolling the test
- Gain a boon
------ can be used even on failed or mixed success tests
------ can be used before or after the test is taken
- Second Wind
-----regain health points