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Clanbook Gargoyles (With Bookmarks) 12 - 26 - 2018
Clanbook Gargoyles (With Bookmarks) 12 - 26 - 2018
Clanbook Gargoyles (With Bookmarks) 12 - 26 - 2018
Proofreaders: Ash Brock, Ellen Trezise, Lewis Players Guide to the Low Clans , Storyteller’s
Wylie, Max Robinson Companion
A Note on Language
It should be stated that Clanbook:
Gargoyles, unlike other V20 products, is
written in British English since that is the
form the authors are familiar with.
S&B
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GARGOYLES
A Gargoyle’s Diary 5 The Scout Mould 31 General Abhorrence
Introduction 8 The Sentinel Mould 31 Features 60
How to use this book 8 The Warrior Mould 32 Chapter Four:
Lexicon 9 Notable Eyries 33 Of Mingled Blood 66
Chapter One: Communal Eyries 36 A Bloodline’s Bloodlines 66
A Past Carved in Stone 12 Free Eyries 37 The Castings 67
An Audience with Mimesis 38 Scouts 68
Handsome Dan 12 Chapter Three: Sentinels 70
The First Grotesques 13 Hearts of Stone 40 Warriors 72
The First Revolt 14 Sired Gargoyles 40 Misbegotten Gargoyles 74
Centuries of Slavery 15 Character Creation 40 Calacas 74
The Gargoyle Revolt 16 Path of Service 44 Gorgons 78
Centuries of Freedom 18 Path of Freedom 46 Mariners 80
Discovering Mimesis 19 Wings 48 Minkisi 85
Ferox 19 Wing Types 48 Chapter Five:
The First Misbegotten 20 Aerial Combat Manoeuvres 51 Lithomancy 88
Gargoyles in London 20 Weaknesses 52 Disciplines 88
The Rock Lord 21 Abhorrence 52 Advanced
Chaundice’s Awakening 22 Amnesia 52 Visceratika Powers 88
Chaundice’s Children 23 Susceptibility to Advanced
Chapter Two: Mind Control 53 Flight Powers 91
Freedom and Dependence 24 Merits and Flaws 53 Combination Disciplines 92
Grotesque Culture 24 Merits 53 Humours 97
Gargoyles by Birth 24 Flaws 54 Misbegotten Humours 105
Gargoyles by Status 26 Abhorrence 56
Gargoyles by Sect 26 Synergy 57
Eyries and Grotesqueries 30 Abhorrence 6+ 57
Rock Lord or Lady 30 Gargoyle Specific Features 57
Clanbook: Gargoyles 3
Chapter Six: The Stone Beauty 135
The Slaves’ Retainers 110 Saxum,
Ghouls 110 The Master of Slaves 137
Life Stages 110 Ublo-Satha 137
The Standing Stones 112 Rocia,
1476 Revivalists 113 The Watcher Mould 140
Misbegotten Ghouls 113 Ch’iung Chi,
Gargoyle Animals 114 Rock Lord of Tianmu 141
Gargoyle Monstrosities 119 Ferox,
Chapter Seven: Servant of God 143
A Gallery of Grotesques 124 Erinyi, the Luminaire 144
Sample Characters 124 Filippo Sammarca,
Agitator 124 The Inquisitor 144
Supremacist 124 Babi 146
Mercenary 125
Scourge 125
Shaman 126
Keeper of the Shroud 126
Sentinel Caretaker 126
Gorgon Artist 127
Chantry Guardian 127
Demonic Host 128
Notable Gargoyles 128
Chaundice, Rock Lord of
the Grand Court 128
Ana, The Blood-Stained
Erinye 130
Gersella, Rock Lady
of the Stone Guardians 131
Drogo,
The Winged Wolf 132
Stonebones, Proprietor of
the Catacombs of Sorrow 133
Fidus,
The Shrunken Beast 134
Luma,
r 2017
12th of Decembe
co is
Dear diary, ov er an d ov er ag ain. I think Fal
I’ve asked
ve m e pa pe r, at last. It’s not like
They finally ga d he can’t!
jeal ou s be ca us e I can still write an
just
from
g is , I ca n ’t re member anything
range thin er is
fo r ar ou n d a m onth now. The st do es th at ev en m ean? Short answ
I’ve been here ade’. What bered’
ey ju st k ee p te lli ng me I was ‘unm ck . W hy do I k eep saying ‘remem
before then. Th nfidence ba atars
al l I ca n sa y is I’m getting my co S o th ey sa y w e are Gargoyles, av
I don’t know, after all. ania,
re m em be re d ho w to speak and write S om e sa y a w oman called Virst
and ‘back’? I’ve contention . one.
d ch ild re n of .. . well, that’s up for av e, so I’ ll ge t ba ck to you on that
of the earth an e and I le
ca lle d C ha un di ce, then they argu
some say a man
she
le ot he rs n ev er le ave. Rixatrix says
me and go whi but not all Gargoyl
es are
fa ir ly re la xe d though. Some co l sh e n ee ds n ow ,
It has been at we are al e she’s
as on to go ou ts id e anymore and th th an m e, bu t sh e’s different becaus
doesn’t see a re much older ys it’s
ua n is an ot he r n ew Gargoyle, not to ha ve co m e be tween us. She sa
like that. Sib th at means, but it do
esn’t seem
th rough the Eyrie -
that’s
n ot su re w ha t e w in d cr ee pi n g
‘sired’. I’m still n’t wait to join he
r. The gentl not allowed to go ou
tside.
t th er e, an d I ca so m e re as on I’ m
wonderful ou re, but for what
el s so di ffer en t to the stuffy air in he ha s ‘e n ch an te d’ me. I don’t know
our home - fe gs when he s made
at I w ill be fr ee to stretch my win e se em s ex ci te d about it. Falco ha
Falco said th d everyo n nsive
er , bu t it ’s ha pp ening tomorrow an th e en ch an tm en t. It’s not too inte
that means ei th aration fo r
fo r si x ho ur s every day in prep
me train wit h hi m blood’.
an d w ha t he ca lls ‘channeling the
ation
though, just medit
sit from
w or th w ri ti n g do wn would be the vi
at’s really l pairs
in g th at ’s ha pp en ed to me so far th
he ha d qu it e la rg e wings and severa
The only th skin and all, and her
H e w as G ar go yle too with grey n n ih y to sp ea k to our Rock Lady
the big guy. to Derrycu ts every
te d ho rn s. H e sa id he had traveled , th ey ev en br oke into argumen
of long, twis e four of th em I went
w as he re al l n ight talking to th , th in gs go t te n se in the Eyrie, so
Moulds. H e ft. After that
en , bu t be fo re th e light came he le
now and th
ay from it all.
to sleep to get aw
17
13th of December 20
Dear diary, t am azing afterwards. I sta
rted
th e tim e, bu t I fel
ange and unsettling at was up to, then I practic
ed
The enchantment was str ixatrix ab ou t wh at ev ery on e
I awoke and spoke to R shaman most of the tim
e.
out my night as usual. th Falco - he ca lls him sel f th e
ey want me to learn wi ushered me into the chur
ch
the blood channeling th but be fo re we pa rte d F al co
day was drawing near, gathered. Obviously I wa
s
After my training the the en tir e Gr ote sq ue rie ha d
ndles had been lit and calmed me down alot. On
hall where numerous ca crowd sm ili ng at m e, wh ich
was at the front of the lly understand it. They
had
frightened, but Sibuan e, but I wa s too tired to rea
r event happened to m sheep. After that my
skin
my first night a simila e dri nk th e blo od of a big
like tonight and had m w a pattern on my head
in
all gathered around just time ar ou nd he sim ply dre
me stiff like straw. This would, but I keep hear
ing
dried and my hair beca do feel str on ge r, as he sa id I
allow a small stone. I
blood then made me sw
ng from nowhere.
a woman’s voice whisperi
17
20th of December 20
Dear diary, of all, I was allowed outsi
de! I
ha s ha pp en ed . B est
d since I wrote but a lot esn’t sound exciting for
such
A few nights have passe th e ste ep le. I kn ow it do
d did several laps around e lights all around me,
in the
flew for the first time an ag ai ns t m y fa ce an d th
sound of the air rushing e the world look so beau
tiful.
a short distance but the behin d th e hil ls, th ey m ad
ows, off in the distance
sky, in the church wind
much
’re sim ila r to us an d act like us but they’re so
r the first time too. They take a bite to the neck
and
I fed from a human fo nt ai n sh ee p we rea r of ten
can’t even fly. The mou t have bitten so hard he
r neck
more delicate, and they fro m th e hu m an I m us
but somehow when I fed the entire room. I’ll ha
ve to be
manage to walk it off sp ew ed al l ov er m e an d
away, and... her blood e stress I had to go throu
gh just
snapped when I pulled e ta ste , it wa s wo rth th
but the taste, my God th lls it. The spirit of the B
east
more gentle next time, I ‘jo ur ne ye d’ - as F al co ca
nectar. After the taste e me feel angry and con
fused
for a mouthful of that e fu n en tirely an d m ad
oments which ruined th
entered me for a few m
for the rest of the night.
r several times
I me nt ion ed he r in my last entry. I’ve heard he
The last thing is the woma
n’s voice, nts like: “The
lou der tha n the n too . She keeps making comme
ually much st her words were
a night since then and us d “I am the wa y to your salvation”. At fir
self of fea r”; an when she falls
Flock awaits”; “Free your nd see me d so ali en but now I come to miss it
voice in my mi e me! In fact
disturbing to me, another in g wa y of cou rse ) but Falco seems to believ
crazy (in a lov
silent. Sibaun tells me I’m other.
tel ls me to lis ten to he r, he says She is my M
he
Wish me luck.
Introduction
The Gargoyles are emblematic of the bizarre This book is the result of a particular and long-
nature of the bloodlines as a group, and perhaps held fascination with this strange bloodline.
those to whom the label ‘vampire’ does the least Information about them, much like the Gargoyles
justice. Long have they been the underdogs, the themselves, is scattered and often contradictory.
oppressed, scarcely above Caitiff and thinbloods in Clanbook: Gargoyles seeks first to bring together
terms of social standing. But as a long-lost ancient the various scraps of lore to be found here and
awakens, this is changing. Even as they are preyed there and make them fit together more coherently,
upon by members of their own bloodline aiming and then to expand upon that information, giving
to bind them to an insane and tyrannical creator the Gargoyles the book-length coverage we feel
or enlist them in an apocalyptic crusade, the young they deserve and need. We are indebted to far too
Freemen are beginning to seek a new destiny and many people to realistically list here since we have
to carve out a true place for themselves. Some drawn on so many sources, from the very recent
wish to overturn the current order, to supplant to the very old. Of particular note are Lore of
an entire Clan or even to create their own sect the Bloodlines, which prompted this book to be
divorced from the dichotomy of Camarilla and written, and House of Tremere, without which it
Sabbat. Others simply wish to be treated as equals would not exist in anything like its current form
and to survive. (and possibly not at all).
As with any group of sufficient size - and the How To Use This Book
bloodline has grown significantly over the past few
decades - there are stark differences in opinion, but Clanbook: Gargoyles serves two purposes: to
one line of thought is held largely in common. No bring together information gathered from every
longer are the Gargoyles satisfied to be counted edition of Vampire: The Masquerade and its
as a mere bloodline; they wish instead to be historical spinoffs; and to expand upon existing
recognised as a Clan, and to be granted the status Gargoyle lore in appropriately bizarre and
that comes with it. After all, their progenitor has surprising ways. These purposes, in addition to the
returned and lives among them - how many of the sheer amount of content, has required us to split
vaunted Clans can say the same? the book into a fairly large number of chapters,
which are as follows:
8 Introduction
Chapter One: A Past Carved in Stone sees Lexicon
Handsome Dan, a veteran Gargoyle Anarch
of humble origins, relate the history of their Casting: The ‘type’ which a cast Gargoyle conforms
bloodline to a Grotesquerie of young Rockheads to, whether Scout, Sentinel, or Warrior.
- and offer a new way forward for them and the Ceoris: The Tremere chantry where Gargoyles were
Gargoyle race as a whole. first created and where the Revolt began, located
Chapter Two: Freedom and Dependence lays in the Carpathian mountains of eastern Europe. It
out the current social structures of the Gargoyles, was abandoned shortly after the Revolt, and serves
from the local to the global, as well as their as the base for Virstania and her Flock.
relationships with the various Clans and sects of Cenote: A pool of stagnant water believed to offer
the Kindred and other denizens of the World of a passageway between this world and the next in
Darkness besides. Mayan religion. They are used to Gestate new
Chapter Three: Hearts of Stone provides rules members of the Misbegotten known as Calacas,
and guidance for creating Gargoyle characters, with and also feature prominently in their rituals.
a particular emphasis on the Embraced Gargoyles Chaundice: The first Gargoyle and the original
provided in V20. Rock Lord, created by Virstania as her last
Chapter Four: Of Mingled Blood focuses on significant act while still a mortal mage.
the rarer types of Gargoyles - the three ancient Apparently missing for centuries, he has recently
Castings (as depicted most recently in Lore of the re-emerged, and is the head of a new movement
Bloodlines) and the strange and new Misbegotten. within the bloodline.
Chapter Five: Lithomancy presents new Chaundice’s Children: The young, radical
Visceratika powers, powers for the higher levels of independence and emancipation movement within
Flight, and combination Disciplines (some of our the Gargoyle bloodline, which gains more and
own creation and others adapted from previous more traction each night, drawing its membership
editions). It also describes a range of humours, from every sect and around the world. Also
the Freemen’s inheritance of the ‘Gargoyle rituals’ called the ‘Chaundician movement’ or simply
practiced by their former masters, the Tremere. ‘Chaundicians’.
Duat: The Egyptian underworld, to which the
Chapter Six: The Slaves’ Retainers consists of
spirits of Gorgons (see Misbegotten) supposedly
a miscellany of Gargoyle-related creatures, from
travel during Gestation; once there, they are
their ghouls to the mutated animals and other
believed to commune with Set and bring his words
monstrosities which are as much a part of the
back to the physical world.
bloodline’s grotesque heritage as the vampiric
Gargoyles themselves. Eyrie: The communal haven of a Grotesquerie.
Ferox: Originally a ghoul Embraced for his
Chapter Seven: A Gallery of Grotesques
assistance in the Gargoyle Revolt, Ferox now leads
presents a number of character templates which
the cult called the Grigori, or Watchers. He views
can be picked up or tweaked to provide ready-
himself as one of the angels of the end times, and
to-use player characters, followed by profiles on
wishes to prepare the Earth for God’s judgement
some of the most notable Gargoyles to be found in
by destroying as many ‘demons’ (non-Gargoyle
tonight’s skies.
vampires, and especially Nosferatu) as possible.
The Flock: The Gargoyles still loyal to Virstania.
They view her as the Great Mother, the
unquestionable queen of their kind, and make
efforts to kidnap or convert Gargoyles and bring
them to live with her in the ruins of Ceoris.
Clanbook: Gargoyles 9
Gargoyle Revolt: The conflict in which the Rock Lord/Lady: An honorific denoting
majority of enslaved Gargoyles rose up against leadership of a Grotesquerie or otherwise
their masters, beginning in 1476 with Virstania’s significant authority. Chaundice and Ferox (see the
uprising in Ceoris, and ending shortly after the Watchers, below) both bear the title, though the
signing of the Montmartre Pact. latter is recognised by very few Gargoyles.
Gestation: 1) The process by which a cast Gargoyle Virstania: The ancient Tremere primarily
is made, which takes months. 2) The Embrace of a responsible for the creation of the original
sired Gargoyle. Gargoyles, including Chaundice, and for the
Great Mother: See Virstania. development of the bloodline until the end of the
Gargoyle Revolt. Known as the Great Mother, she
Grigori: See the Watchers. currently rules over the Flock.
Grotesquerie: A group of Gargoyles, equivalent to The Watchers: A growing and fanatically religious
a coterie or Sabbat pack, which gather in an Eyrie Gargoyle cult centred around the infamous Rock
for mutual company, protection, and development. Lord Ferox, who believe that they are fallen angels
Grotto: The underwater Eyrie of Mariner manifested on Earth to destroy the ‘demons’
Gargoyles, a type of Misbegotten. which inhabit it - other Kindred, and Nosferatu in
Humour: A specialised ritual, useable only on and particular. Also called the Grigori.
by Gargoyles, which applies a particular temporary
effect to the subject.
Mimesis: A mysterious process by which a
Gargoyle comes to resemble the architecture
(whether natural or artificial) of their haven.
Grotesqueries which share the same Eyrie also
undergo this effect, coming to resemble each other
as they each reflect the physical features of their
surroundings.
Misbegotten: Recently-emerging types of
Gargoyles, made from Clans and bloodlines
previously unused. They are unknown to most and
looked down upon by those aware of them, though
some are more wretched than others. Calacas,
Green Men, Gorgons, Mariner Gargoyles, Minkisi
are the five Misbegotten ‘Castings’ known to exist.
Montmartre Pact: The treaty signed in 1489,
requiring the Tremere to end the slavery of
Gargoyles as a condition for their joining the
Camarilla, which effectively ended the Gargoyle
Revolt.
Mould: 1) The original three cast Gargoyles:
Fidus, Luma, and Saxum. 2) The three most senior
figures in a Grotesquerie beneath the Rock Lord or
Lady, titled the Scout Mould, the Sentinel Mould,
and the Warrior Mould. These positions need not
be filled by cast Gargoyles, but if they are they will
always correspond to the Gargoyle’s Casting.
10 Introduction
Clanbook: Gargoyles 11
Chapter One:
A Past Carved in
Stone
An Audience with I should think you at least know that we’ve
always been slaves, one way or another. It’s been
Handsome Dan some time since any Warlock has owned one of
Evening lads and lasses. Easy now, I don’t us - openly, anyway - but it’s part of us, deep down.
mean you any harm. I’m not here to take you Some of us have tried to fight it, but it’s a story of
into Tremere or the Mother or anyone else. Lord false starts - a bit like my own story. As you may
knows there’s enough of them out there who’d like be able to tell I was born and raised in - no, not
nothing more than to put you in chains. I’m not bloody Australia! I come from old London town.
here to tell you to do anything or go anywhere, just And don’t interrupt unless you’ve got something
hear me out before you do something we’ll both useful to say.
regret. That’s better. Let’s talk like grown-ups. Anyway, back in my youth I went around with
My name’s Dan, ‘Handsome Dan’ to the ladies. the finest bunch of anarch miscreants you could
I’m sure I’ll find out yours in due time. I was hope for. The Sixpence Pinch we called ourselves.
just on my way over to DC, heard there might Rooker, my sire, saw us through many a tough
be a flock of us headed there. I noticed you lot time. We ruled that city for about a hundred years,
and thought I’d stop by for a chat. Before I start don’t let any Blue Blood tell you otherwise. But
rambling on, I’ve got a question for the lot of you. it all ended badly, sad to say - the Cammies got us
How much do you know about what you are? in the end, and I was the only one who got away. I
Where you come from and that? spent a few rough weeks on the continent feeling
Blimey… I’ve got my work cut out for me. I’m sorry for myself, living much like you are now.
not talking about your sires or where you got your Eventually I got the idea of heading to California
fangs, I mean metaphorically. I suppose what I to make my fortune in the Free State they’ve got
mean to ask is, what do you know about where going over there. What I found on the way there,
we come from? I see. You can’t be blamed really. though, was a miracle, a proper fresh start for me
There’s too many sires these nights who just aren’t - and for all of us. But I’ll get to all that later. First
up to the job. Doesn’t look like you’ve got much thing’s first: you all could do with an education.
going on, cooped up in here, so take a seat and
listen up, and I’ll impart some learning.
Clanbook: Gargoyles 13
Maybe Goratrix wanted to make sure he was their haven. She was able to warn them, but was
weakened permanently. During that time the three caught by Ublo-Satha, who tried to spare her sister
experimented with quickly making new Gargoyles punishment by convincing her to stay. Poor, poor
from the body parts of captured Kindred, but most girl...
were weak, stupid, and useless. They didn’t know In what some of us call the First Gargoyle Revolt,
then that, for whatever reason, only using Gangrel, the other four - Chaundice, Ana, Saxim and one
Nosferatu and Tzimisce works. now called Ch’iung Chi - got away, and went their
When Chaundice and his ‘children’ - five separate ways in the rush to escape. Brunavog,
pretty powerful Gargoyles, though none as strong Virstania’s sire, made the error of assuming that he
as him, and all made from those Clans - were spoke with the Mother’s voice, and as one of the
unveiled in 1121, Goratrix passed them off as his first Tremere to arrive at the Eyrie ordered them to
own work using the captured vampires, while the stand down. Chaundice gave him Final Death with
eight useless Gargoyles were quietly gotten rid of. a single blow before being forced to run.
Virstania and Chaundice were in no position to And for a long time, that was that. Virstania
kick up a fuss. would tell the Gargoyles that came later about
The First Revolt Chaundice, who she called the ‘Rock Lord’, living
in the nearby mountains with a colony of free
In short order, the five Gargoyles (led by Gargoyles. This was either a delusion of hers or
Chaundice, making six) were used to harass the just a story she told the young to put the idea of
Tzimisce, reclaiming whole chantries in complete freedom in their heads and keep them motivated.
surprise attacks. This exposed them to the wider It turned out to be true in the end, I suppose, but
world, and while they followed their masters’ hundreds of years later.
instructions, they were mostly left to go about
things as they decided while in the field. The Chaundice was recaptured some time later by
Warlocks never expected them to be capable of Goratrix.. Ana remained free and did what she
really thinking for themselves, so they didn’t keep could to liberate the Gargoyles which came after
too tight on a leash on them. That was their big her, and as you might have guessed Ch’iung Chi
mistake. fled all the way to China. Ublo-Satha stayed the
slave she wanted to be, and Alvusia, well… she was
Chaundice and his lot got to thinking about punished, whatever her sister wanted. I’ll get to her
independence. There was nothing really stopping shortly.
them from just flying off after being let loose from
Ceoris to do the Tremere’s dirty work. Chaundice Saxim seems not to have been able to properly
himself and another called Ana badly wanted to leave home. He stayed nearby, maybe hoping to
simply flee their masters’ control and set off to free others. Unfortunately this meant he was easy
make their own place in the world. for the Tremere to find again, with some sort of
magic I expect. Etrius, another right Berkshire
Others, like Alvusia - poor girl - and Ublo-Satha, hunt at the top of the Clan, got to him first and
were scared of the consequences and of what the enslaved him again, just a couple years later.
outside world might hold. On one particular night
in 1126, Chaundice got them together to finally He brought him back to Ceoris and started
hash it out. After hours and hours of whispered slagging off the Mother for all to hear, before
arguments, they swore on one another’s blood to punishing her by having Saxim sent to the chantry
leave together the next time they were sent out. in Vienna, even though he would have been more
useful at Ceoris. This was yet another thing that
Sadly, it didn’t last. Ublo-Satha must have came between him and Goratrix, who had wanted
broken, and grassed on the others. It was Alvusia to capture Saxim for himself. He was the first
who first saw Goratrix and his cronies heading Gargoyle to be given to another chantry, and as far
to the Eyrie, the place where the Gargoyles made as anyone knows he’s still there as Etrius’ pet.
Clanbook: Gargoyles 15
that Virstania was able to experiment more freely, Things just kept getting better for our lot. By a
while Malgorzata egged her on. She created all hundred years later we had a Discipline to call our
manner of strange creatures, which while they own, cobbled together by the Mother from some
were Gargoyles weren’t like us or even like the cast of the more useful rituals the Tremere liked to use
ones. There’s even fewer of those left, but some on us, letting us hide in plain sight, move through
Grotesqueries have them as pets. Most of them just walls - all that stuff you’re familiar with. Sadly only
give me the willies. I personally think Malgorzata the sired ones showed much of a knack for it, but
did it to see how far she’d go. there were so many of us by then that we may as
In only a few decades, the Tremere had well all have had it. Though they never knew it
themselves an army, not just a pack. None of them until it was far, far too late, it was the thing we
were the equal of Chaundice or even his children, needed to overthrow our masters. Couldn’t have
but their numbers more than made up for it. happened to nicer people.
From 1167, the year the cast Gargoyles were set on The Gargoyle Revolt
the Fiends, the Omen War - the conflict between
Tremere and Tzimisce - got kicked up a few gears. We couldn’t do it alone though. There’s plenty
Chantries fell and got taken back, and most of the to be said about her, but without Virstania we’d
killing and the dying was done by us. If you look in still be in chains. Maybe only someone as far
the right nooks and crannies of the right mountain gone as her could come up with something like
ranges in Eastern Europe, you’ll find the makeshift the Revolt and actually see it through to the end.
Eyries of those unlucky Gargoyles whose chantries She’d been preparing for decades, maybe even
got took out. Seems like they built effigies of their longer. Hard to say really, she didn’t even let on
former masters, so they’d have someone to serve. to her personal Gargoyles as far as anyone knows.
Doesn’t look like any of them lasted long; all those Some say it started as early as when Goratrix got
old Eyries are long abandoned. kicked out, a century and a half beforehand.
It was in the middle of all this that some of us The Mother might have been a few straws short,
started being able to Embrace, probably thanks but she was canny, and chose her opportunity
to Virstania’s meddling. Once there were enough well. In the few years before the Revolt, two
that other Tremere started noticing - sometimes important Tremere had left Ceoris, willingly or
patrols would come back with more than they set otherwise. The first was Etrius, who I mentioned
out with - it was swiftly banned, and any Embraced earlier, though the reason why I’m not sure about.
Gargoyles were destroyed. Some slipped under the Something about their Antediluvian who was
radar, though, and carried on their potential. switching bodies or asleep or fighting a giant
worm. Don’t ask me, sonny, I just repeat what
By this point, most Warlocks were vampires, and I’m told. Important thing is, without Etrius there,
in 1199 their dirty little secret came out among the the Mother had even less people looking over her
other wizards they knocked around with. Now they shoulder.
had two enemies to fight, and while they had some
help from the German Ventrue, they were pretty Malgorzata was one, but she was more concerned
hard-pressed. The production of cast Gargoyles with wheeling and dealing among her own Clan
became too slow to replace the losses, and as a than keeping an eye on us. There’s even rumours
result the ban on Embracing was lifted. Since that say despite being his childe, she wasn’t
about a third of all Gargoyles could do it by now, Goratrix’s favourite, that he shared more with
our numbers shot up, giving the Clan the support Virstania than with her. For example, one very
it needed to survive its various wars. By the mid- old Gargoyle told me that he’d developed some
14th century, sired Gargoyles were the majority, kind of artificial blood, said he tried it on him in
and had spread far beyond Ceoris, though always Paris, said it filled you up alright but didn’t satisfy
under Warlock control. the Beast, so you’d be on edge all night. As far as
he knew, only Virstania was told about this, not
Clanbook: Gargoyles 17
must have smarted something awful when his we actually had help from lots of our Gangrel,
sire got it. Enraged, and with some of the hardest Nosferatu and Tzimisce ‘relatives’ - and so they
Tremere around in tow, he turned up two nights were left to fend for themselves.
later, while we were still getting ourselves together
after the previous night’s celebrations. We were The Montmartre Pact
ready, we knew he was coming, but still we had The Anarch Revolt ended when the Camarilla
taken some losses. Once he worked out what got together, including the Tremere. One of the
had happened, he immediately executed all the conditions for them joining was for them to release
Gargoyles in his party. Poor bastards. any slaves they still had, give up any claim to the
The fighting was vicious, and in the end we free ones, and make no more Gargoyles, which
retreated. Virstania, not wanting to lose any more they agreed to in 1489 under the terms of the
of us, ordered us to abandon Ceoris. We fled in all Montmartre Pact.
directions, and Virstania relocated to her secret lab The Ventrue and Toreador and that will say this
in a cave not far away, taking her equipment with was out of concern for the cruelty of slavery and
her along with the three Moulds. The battle for because we were originally made from Gangrel
Ceoris was over in a hollow Tremere victory, but and Nosferatu, who they had to get on side (our
the chantry had to be abandoned - and the Revolt Tzimisce heritage being politely brushed over,
had just begun. of course). In reality, they saw the pasting the
Tremere were getting and didn’t want any of it.
The Revolt Spreads
For the Warlocks’ part, handing over the few
Since we could travel faster than the Tremere, slaves you’ve got left after you’ve already murdered
the first few chantries we hit were taken by most of them isn’t that big a price to pay, nor is
surprise. Virstania did rituals on us which allowed giving up ownership of rebellious ones. It’s not
us to spread her spell of liberation to others, so as though they really stick to it anyway. Every few
we started by infiltrating the chantries, freeing years they trot out a scapegoat who gets ‘caught’
the Gargoyles inside, and gutting the places from making a Gargoyle or keeping one a slave, but
within, just like Ceoris. It couldn’t last, of course, that’s just to keep up appearances and get rid of
and we were only able to hit a handful before some enemies. They’re all at it even tonight, mark my
Warlock must have gotten a magical message out words - but not for long. But back to the past for
to the others - probably that bugger Esoara. now; we can talk about the present and the future
By that point, though, we’d vastly increased our later.
numbers, and even then some of the arrogant
bastards didn’t pay attention. they must have Centuries of Freedom
thought it was a lie made up to weaken them By hiding in the Ivory Tower, the Tremere saved
by having them destroy their slaves, or they just themselves. The Gargoyle Revolt didn’t so much
thought that their control was too strong for it to end as it did peter out, but it was no less a victory
happen to them. Idiots. for us. The problem, though, was what to do next.
Of course, many did listen, and Lord knows Many of us returned to Virstania’s cave, having not
how many of us got executed right then, so they seen her in years (or ever), but who still felt a draw
couldn’t rise up. It’s tragic, but at least it meant to her. These became known as the Great Mother’s
they couldn’t be used against the free ones. Flock. Those from chantries further afield tended
Eventually it got so that it was just Gargoyles to try and make their own way in the world, setting
on the one side and Tremere on the other. For up Grotesqueries as far afield as Paris, India, the
another thirteen years we fought over Europe, Urals, and - of course - London.
even while the Anarch Revolt was ongoing. They Us and the Tremere both started picking up
couldn’t get assistance from the other Clans - the pieces, like most of the Kindred world. They
Clanbook: Gargoyles 19
The First Misbegotten Gargoyles in London
Any good work produces imitators, and we were I was Embraced in 1885, or there abouts. The
no different. While the Tremere were supposed to one who sired me, as I mentioned, was named
have destroyed all records of the ritual for creating Rooker. He found me in the gutter suffering with
cast Gargoyles, of course they never quite got the cholera, sure to die, and must have taken pity.
around to finishing that particular job. Must have Quite where he came from I never found out, but I
been busy, I’ll bet. We watched them like hawks in know he was a cast Scout. He introduced me to his
case they broke the Montmartre Pact in a big way, gang, the Sixpence Pinch. You won’t find this out
but we weren’t so vigilant when it came to others from asking any of them, but we ran circles around
who might try the same stuff. We don’t know the Tremere and Ventrue of London. We made
how - maybe they tried to hide it and it got found, our Eyrie in St Pauls - you know, the cathedral -
maybe it was stolen, maybe the bastards just sold and from there we’d set out to cause all sorts of
it - but here and there the ritual got out. trouble for the Cammies.
Of course, not being properly trained in There was six of us: me, Rooker, Moll, Six-of-
performing it, those outside the Tremere who tried One and Half-a-Dozen-of-the-Other (one of them
never quite got it right, or had to change things gave me my nickname, not sure which), and Big
to make it work. The results are what we call the Sally. Couldn’t have asked for better chums, all
Misbegotten. They’re something I won’t blame you told. Rooker was an odd bird, now I think of it.
for not hearing about. If there’s few of us, there’s He never quite got his hands as dirty as ours, but
even fewer of them. he didn’t need to, and he appreciated what we did.
The earliest culprits we know about were the He was like our centre, the brains of the outfit.
Tremere antitribu, who included Goratrix and Moll was a sweet girl, but she was canny; I’ve met
Esoara - what a bloody pair - and who split off plenty of Toreador and Blue Bloods who couldn’t
from the main Clan in the 1700s. A particular hold a candle to her when it came to skullduggery.
sect of these split off again, and decided that Six-of-One and Half-a-Dozen, called that since
the best place to hide from their many enemies they were twins in life and by Embrace and always
was underwater. They built a chantry under the looked alike, were the smallest and quickest of
Atlantic, and since they needed servants down us. If you needed something nicked and a clean
there, adapted the creation ritual to produce getaway, it was them you went to. Big Sally was
Gargoyles suitable for life at sea. They used, and like the mother of the group; if we had a problem
still do use, Mariner Gangrel and those Nosferatu we went to her for advice even before Rooker,
and Tzimisce adapted to the water, somehow and she’d get involved if we got into a spat, as
combining them with sea creatures. happened from time to time.
They have three Castings just like our ancestors, As for me, I suppose I was the face of our gang.
but they’re even stranger. I’ve only met one Not the pleasing face, as you might have guessed -
‘Mariner Gargoyle’, and I can’t honestly say it’s an that was Moll - but the one shown when someone
experience I’d like to repeat. But they do deserve needed a bit of fear put in them. I knocked around
freedom as much as any of us. They might have with the Nossies in the Underground a fair bit,
been the first Misbegotten but they definitely kept my ear to the ground, that sort of thing. What
weren’t the last, and if you think it’s bizarre now, we mostly got up to was poking at the Traditions
just wait and listen. I’ll get to the others another while getting away with it, and making some
time. For now, I get to tell you where I fit in. money on the side. We gatecrashed Elysiums,
robbed chantries of their magical guff, and dealt
with interested parties in Gargoyle animals like the
ones I mentioned earlier. Most of those I kept away
from, they were Sally’s area of expertise.
Clanbook: Gargoyles 21
thought he looked a bit peaky so I flew out and this was almost certainly Esoara. Like he’d done
snatched a bighorn for him. It took him a while with Brunavog almost a thousand years earlier,
to figure out what to do but eventually he sunk he batted him aside in order to get out, though
his fangs in and drained it. Now he was stronger, he didn’t think he’d killed him. His mind in a
we had something like a conversation. He spoke blur, he sometimes flew, sometimes walked north,
enough English for hand gestures to make up the repeating his escape from Ceoris. If I hadn’t
difference. He said he’d flown north, from a city. have found him when I did he’d have starved to
Something had gone very wrong, his ‘master’ had unconsciousness, and been left for the sun.
had something happen to him, he’d been in a
fight; the mirror and the axe came up again. He Chaundice’s Awakening
knew he was a Gargoyle, what that meant, but he I got around to asking him about him not being
seemed to know nothing about us, almost none of able to enter the stone, and he had no idea what
the history I’ve just spent half the night on. He was I was on about. I showed him Visceratika, and
curious about me, so I started there and worked it he immediately asked me - almost ordered me -
backwards. to teach him. So I did. He took to it completely
When I mentioned Virstania he perked right up, naturally, like he’d been made to use it. Thanks to
started asking me questions, then began telling me yours truly, plus this natural ability, he was able to
things I’d never heard - about her, about Goratrix, spend the next day resting in the stone.
about Ceoris and the first Gargoyles. Eventually The next night was another story again. He
he remembered his name: Chaundice. Rooker spoke calmly and confidently, where before he’d
had told me the legend of the Rock Lord once, seemed lost and unsure. He moved with this grace,
about a Gargoyle called Chaundice who escaped this controlled power, and looked every inch the
into the mountains to lead a Grotesquerie of free Rock Lord in the legend, no longer hunched over
Gargoyles. Not a true story, obviously, but the and mutated. He said he’d had strange dreams
name was right. I didn’t rightly know what to do of a spirit of the canyon calling out to him, as he
or what to say at this point. What do you say when put it. The spirit, which is called Massaw in local
you meet the ancestor of your entire people? Native legend, had somehow made him what he
Thankfully he did most of the talking from was before Goratrix Embraced him. Put simply, he
there. It all seemed to come flooding back. He told wasn’t a vampire any more.
me about fleeing Ceoris, how he’d flown north The next fifteen years were the strangest of my
and lived mostly alone for he couldn’t tell how life. From the moment he emerged, he had this
long, occasionally with animals, sometimes with grand vision in mind: a Rock Court unlike any
wandering Gangrel. Eventually he was rediscovered other, including not just Gargoyles but all pure
by Goratrix, his sire, and made a slave again. He creatures connected to the stone. As time passed,
was shocked when I told him how much time I flew to nearby cities contacting Gargoyles and
had passed; there seemed to be whole centuries telling them about this place. Not all of them came
he couldn’t recall. He’d lived as Goratrix’s slave at first, but over time it grew in power, and we
all that time, first in Europe, then travelling the started receiving guests I’d never even heard of, let
world, then in America and Mexico, where he’d alone invited. I even saw Lupines - which prefer to
been before wandering to the Grand Canyon. be called garou, apparently - and some sort of rock
Something, he didn’t understand what, had spirits in attendance.
happened to Goratrix, something involving a As you might have guessed by now, I’ve come
mirror. Whatever it was had freed Chaundice from from there to speak to you about joining. I’m sure
his control. During his escape he fought another you’re full of questions from what I’ve told you,
vampire, a Warlock wielding a battleaxe. From and I can answer them in time, but first let me say
what I’ve since heard from other elder Gargoyles, this: You don’t need to live like slaves any more.
Clanbook: Gargoyles 23
Chapter Two:
Freedom and
Dependence
A Grotesque Culture mare’ nestled deep within a mountain, atop a
clutch of obsidian eggs. While there is some truth
When most Kindred think of Gargoyles in each myth, the commonly accepted means of
(assuming they know of and believe in their making a Gargoyle are by Embrace or birth.
existence at all), they think of dull monsters
entirely disconnected from humanity. These In the beginning, Gargoyles were only created
stereotypes are popularised by Tremere to cast by one ritual devised while Virstania was still a
their former slaves in the roles of boogeymen. This mortal witch, known as ‘At Our Command It
is aided by the fact that Gargoyles are typically Breathes’ (see Rites of the Blood, page 106). After
submissive and evasive around Kindred, even her Embrace, she continued to refine it, making
exclusively sticking to their Eyries rather than variations with which to ‘cast’ specific Gargoyles
making havens in common grounds as other built for specific duties. Gradually these cast
Kindred might. Gargoyles evolved to facilitate the Embrace, where
earlier on they had all been infertile. The number
These ideas form a cold, stony facade, which of Embraced Gargoyles soon outweighed their
hides the warmth and vibrancy to be found within more submissive cast kin, and so a bloodline was
Gargoyle culture. Gargoyles measure their worth born.
and status based on numerous factors within a
Grotesquerie (a family of Gargoyles within a city Embraced
similar to a Coterie, though often larger). From The Embrace of a Gargoyle is simultaneously
birth, status, political view, age, and generation a starkly beautiful event and a deeply disturbing
(not to mention the size and appearance of wings), horror. Gargoyle vitae is thicker and more abrasive
Gargoyles have developed quite intricate systems of than that of most Kindred. Where other vampires,
interaction and social bonding. especially Toreador, may have blood that feels
Gargoyles by Birth like silk as it creeps through the fledgling’s veins,
a Gargoyle’s feels like mortar. To make matters
Creating a Gargoyle is an involved and worse, the Kiss of a Gargoyle comes at a naturally
multifaceted practice which is shrouded in mystery. higher risk than others since many have large tusks
Some vampires still tell tales of a Gargoyle ‘brood in place of fangs. As the vitae settles in his flesh,
Clanbook: Gargoyles 25
placed inside the abdominal cavity of a womb- The Enslaved
bearer. The womb-bearer screams and begs for Little is left to be said about enslaved Gargoyles
death, but at the samr time is proud to bare the that isn’t common knowledge. Within this
Gargoyle infant to term. Once this agonising category consist two mindsets that most Gargoyles
ordeal is over, the Gargoyle claws through the wax wish never to fall into; the currently subservient
of the chamber or the wall of the birth canal. Rockheads and those who actively chose to stay by
Misbegotten their masters’ side after the Revolt. The currently
enslaved Gargoyles know nothing of freedom and
Not all Gargoyles are made equal. Those more than likely know nothing of the Revolt or
relatively young creatures created by thieves of our salvation. The discovery and liberation of
Virstania’s work live in the shadows of not only these individuals is what many Gargoyles strive
Kindred society, but the society of Gargoyles for nightly. Those who are granted freedom by
themselves. These ‘Misbegotten’ vary across the Chaundice only to turn their back on his ways and
world depending on the Clans or bloodlines return to their masters are not considered true
used to create them. Followers of Set are buried Gargoyles, but merely obstacles to remove on the
in gestation sarcophagi to form living idols called path to freedom.
Gorgons, Mariner Gargoyles are cast in the wombs
of whales to mutate in the isolated void of the The Free
deep ocean, Samedi are vivisected and heaved During the 20-year Revolt, Virstania traveled
into a flooded sinkhole to become Calacas, and to chantries across Europe, freeing her children
in recent times even some Kindred of Africa and returning them to her Carpathian Eyrie to
have been forced to undergo the punishment be free with their siblings. During this time many
of petrification. On the rare occasion that a Gargoyles sought their own form of independence
Misbegotten reaches a free Grotesquerie, it is by breaking off from the Flock and created their
unusual for them to be rejected (though they are own Grotesqueries.
unlikely to be truly loved).
As a rule, free Gargoyles are confident and
Gargoyles by Status caring for one another, always looking out for
Surprising to most Kindred is the fact that their own and seeking more ways to liberate
status means as much to Gargoyles as it does the downtrodden. They have made numerous
to Ventrue, Toreador, or Brujah. After all, the allegiances with anarchs in the New World and
bloodline as a whole went from being nothing in erect community Havens wherever they settle for
the eyes of vampiric society to having a distinct themselves and any kindred seeking salvation.
identity, leading many to wish to develop their Increasing numbers of free Gargoyles walk the
independence further. Within a Grotesquerie, Path of Freedom (see page 45). Some settle with
a loose but complex social order is maintained, Humanity or take up the Paths of the Feral Heart
based around ideals of mutual freedom and or Honourable Accord.
individual rights. Gargoyles by Sect
Most are directed by four distinguished On the whole Gargoyles don’t care much
individuals: the Rock Lord (or Lady), and the about Kindred society in the way that Ventrue,
three ‘Moulds’ (named so since they are supposed Brujah, Toreador or Tremere do. They will pay
to serve as paragons of each Casting, though they their local Kindred authorities any due respect
may be cast or Embraced). A Grotesquerie elects as is customary, but more often than not keep to
these representatives as a community, with every a solitary Eyrie. Within the bloodline, however,
member having a vote and an equal say. there are two minor ‘Sects’ - one very old, one
virtually new - which lead to schisms in an
otherwise strong family.
Clanbook: Gargoyles 27
Free Forms Radio
‘Ride the Airways to Freedom!’
In 2013, Chaundice approved of a more modern method of contacting young Gargoyles stranded
across the world. Broadcast from high up within the Canyon, Free Forms Radio appears to the
unsuspecting ears of kine and most Kindred to be simply a poor-quality pirate radio station with no
clear purpose. To frightened and isolated Gargoyles, however, its presenters quite blatantly litter their
broadcast with hidden references to the Gargoyle condition, the potential for freedom, Chaundice,
and the Grand Rock Court itself.
Free Forms Radio is hosted by two charismatic Gargoyle presenters, Sean and Samantha, aided
by their various Nosferatu and ghoul technicians. Commonly-played tracks during music segments,
hosted by Samantha, include: ‘Come Fly With Me’, ‘I Believe I Can Fly’, ‘Free Bird’, ‘Made of Stone’,
‘Heart of Stone’, ‘Steppin’ Stone’, ‘Poor Slave’, ‘You Don’t Own Me’, and ‘Happiness in Slavery’.
Sean also makes as many off the cuff comments as possible, usually about ‘letting go of ancient
constructs in society’, ‘the downtrodden having to spread their wings’, and ‘how free the Grand
Canyon makes you feel’. All the while referring to their viewers almost exclusively as ‘You Rockheads
out there’.
convert and recruit, which they have only become Revolt occurring at the same time as their own
more successful at. The powerful message of rebellion, and not only approved but joined in.
the Watchers carries much that appeals to the These Gargoyles blended their own campaign with
Gargoyle mindset: the elevation from the bottom that of the anarchs quite naturally, though few
wrung to the highest level of creation, a place to joined the Sabbat once the Revolts had concluded.
belong, a cause to follow - and the possibility of When the Second Anarch Revolt came about at
transcendence. the tail-end of WWII, a number of Gargoyles did
The Watchers are ruled by a council of seven more than their fair share of fighting, and became
fanatical Gargoyles with Ferox as its head. These major contenders in Jeremy MacNeil’s new Free
are mostly very old Gargoyles, many veterans of States. Though the brief glory of that time is now
the Revolt. Ferox’s own sire, Rocia, stands at his long past, no small number of Gargoyles (most of
side, having converted to his religious worldview them now ancillae) look back fondly on the short-
shortly after Embracing him. That Ferox has been lived revolution in California.
a vampire for less time than most of his council Whether they care about anarch beliefs or
is no obstacle for the Watchers, since they follow simply want to fight and rock the foundations of
him out of worship and religious devotion. They power structures across the world is down to each
identify themselves as the seven angels who will individual, but no group of anarchs would be blind
break the seals in the final nights and bring on a enough to turn down the help of a capable and
glorious, world-purifying Gehenna. deadly Grotesque. Since Chaundice’s discovery
Anarchs became widely known, the focus of Gargoyle
In contradiction to the autarkis way, the Anarch anarchs has shifted dramatically towards furthering
Movement attracts a great many gargoyles to it, the cause of Chaundice’s Children, due to which
for obvious reasons. Many Gargoyles freed from the number of Gargoyles in the Movement has
chantries across Europe heard of the Anarch increased several times over in just fifteen years.
Clanbook: Gargoyles 29
sealed the area. Those few that survived returned though only privately practised in many Eyries
traumatized, inspired with a devotion to keeping using the bodies of Gangrel, Nosferatu, and
Hell sealed which they have passed down to their Tzimisce who have breached the Traditions,
childer. A tiny handful of Gargoyles aligned to the Code of Milan, or other appropriate body
the fanatically anti-infernal Ferox are found in the of vampiric law (depending on which Sect the
Inquisition, but they are very closely monitored Grotesquerie belongs to, if any). Gargoyles are
by Nosferatu antitribu, and find their genocidal noted for frequently petitioning for custody of
intentions curbed at every turn. such criminals, especially diablerists (since their
usually lowered Generation can produce more
Eyries and Grotesqueries powerful Gargoyles).
Home and hearth are central concerns to the Common activities in a Grotesquerie include
majority of Gargoyles. They need somewhere to cave painting, carving, group combat (both
belong, valuing highly the strength of a family practice and play fighting), and patrols, all of
and the structure of a domain to call their own. A which serve to promote group cohesion. Among
Gargoyle naturally seeks out a group unless he has Sabbat Grotesqueries, the ritae are naturally co-
been traumatised by past experiences to the point opted for this purpose; Grotesquerie-packs often
where a life in solitude seems the safest. Most have especially idiosyncratic Ignobilis Ritae.
Gargoyles choose to set up roost in an abandoned
building or cave system, as they are the most secure Most Gargoyle Grotesqueries think of themselves
locations made mostly of stone. This new home as families, and claim an almost tribal connection
becomes their Eyrie and the family of Gargoyles with their fellow Grotesquerie members. Often,
living within forms their Grotesquerie. if there is more than one Grotesque living in easy
This leadership structure is derived from flying distance (rarely are Grotesqueries found
Virstania and her three apprentices and still any closer together), they have frequent meetings
survives to this night. Despite the general lack of and exchanges, some even swapping members in
cast Gargoyles in free Grotesqueries, individuals mock marriage ceremonies to gain the strength of
are still be identified as possessing qualities worthy a union between Grotesqueries. The vast majority
of each Mould. Free Grotesqueries have retained of other Kindred, caring little for the affairs of
these titles as a mockery of the old ways; by placing Gargoyles, would be taken aback to discover the
an Embraced Gargoyle in one of these positions, secret networks of inter-Grotesquerie politics
they defy the archaic social construct of cast playing out quite literally above their heads.
Gargoyles being bound to their station. The Rock Lord or Lady
In the modern nights, the phrase ‘breaking the The leader of a Grotesquerie is called the Rock
Mould’ is used to refer to a younger Gargoyle Lord (an honorific dating back to the first nights
challenging the Mould he serves under. More of the bloodline; tonight, Rock Lady is also used).
often than not, the Mould serves his Grotesquerie The Rock Lord serves as the overall decision maker
almost permanently. Occasionally an up-and- for the Grotesquerie, presides over regularly-held
coming soldier defeats a faltering Warrior Mould ‘Rock Courts’ (where members of a Grotesquerie
in single combat, or a Shaman devises a ritual can bring forward grievances to be resolved and
so groundbreaking that the Grotesquerie must important matters to discuss), gives audience to
acknowledge that he has exceeded the Scout outside visitors, and is the first in line to defend
Mould’s expertise and place him in the position his Eyrie.
instead.
It is emphasised at all times that the Rock Lord
Grotesqueries maintain customs and rituals serves the Grotesquerie, and not the other way
designed to keep them as close as possible. At Our around. For instance, he is usually obligated to
Command It Breathes is still culturally prominent, feed last, after all others in his charge are sated
Clanbook: Gargoyles 31
Gargoyle Animals their Eyrie against invading foes and some on the
Once a Grotesquerie has ghouled a specific rearing of infants.
animal for long enough and wish to bring it more The Warrior Mould
fully into their family, they may undertake a ritual
Embrace. They are fed a mixture of components A Warrior Mould is the greatest combatant
for a week in place of Gargoyle vitae and then within the Grotesquerie, a master of the battles
drained of their blood, after which the Embrace both outside the Eyrie and within his own heart.
is performed as it would be on a human. The He keeps the Grotesquerie in a state of permanent
resulting half-living, half-dead animal is considered war-preparedness, by drilling fledglings in useful
a Gargoyle creature and takes its place alongside its Disciplines, ensuring that hunts take place
Kindred family for eternity. regularly, and providing moral guidance, typically
on the Path of Freedom, so that Gargoyles do not
Gargoyle Monstrosities fall prey to their Beasts and compromise security.
Mindless Gargoyles created from a mixture of The Warrior Mould takes on the role of somthing
human and animal ‘parents’ can still be made like a drill sergeant, keeping his soldiers prepared
tonight by those few Eyries equipped (and willing) in mind, body, and soul, and will be the first to kill
to do so. They require a vast array of ingredients or be killed in the Eyrie’s defence.
and equipment, not to mention a Gargoyle Warrior Moulds undoubtedly excel in Physical
endowed with a womb for gestation. Non-Kindred Attributes, with terrifying Strength and Dexterity
beings are put through Gestation (or similar (more often than not complemented by Celerity
procedures) become childlike and horrendously and Potence). They bolster their naturally-high
mutated, but are kept by a loving Sentinel Mould Brawl with Athletics and Intimidation.
all the same. A Warrior Mould’s pride is exposed when
Ghouls teaching his soldiers aerial combat, a tactic
mastered only by the Gargoyle bloodline. Many
Ghouls are a much-loved feature of any elder Tzimisce claim that the Chiropteran
Grotesquerie. Often ‘adopted’ at incredibly young Marauder (see V20, pp. 242-243) is as effective
ages (as young as six in some instances), they bring in aerial combat as any Gargoyle can be, but this
fresh life into a dusty Eyrie. Ghouls are usually claim is immediately disproven when a fleet of
raised as a Sentinel’s own biological children and Gargoyle Warriors devastate and scatter advancing
taught all manner of Kindred lore, including forces in a single coordinated swoop.
the Gargoyles’ fragmented history and the use of
Disciplines. Since Gargoyle ghouls are denied the Soldiers
immortality of regular ghouls due to the mutations Gargoyles find martial prowess to be almost
they manifest as the decades and centuries pass, if second nature to them. With their Fortitude,
a Grotesquerie chooses to ‘adopt’ a child into their Flight, and Potence, they become a true force
Eyrie it will almost certainly receive the Embrace at to be reckoned with. Many Constructs choose
some point later in its life. to channel their rage and raw power into useful
Guards channels, hunting for food for their Grotesquerie,
The final jurisdiction of a Sentinel Mould are and killing off any encroaching Kindred, kine, or
the guards, whether they be Sentinel-cast Gargoyles even Lupine threats.
or simply Embraced ones with a firm grasp of Teachers
and commitment to maintaining the security
and welfare of the Grotesquerie. Only Gargoyles Gargoyles with a more introspective outlook on
with compassion and rigid willpower will become their conditions focus their military training and
guards, some focusing on the fortification of discipline on caging their Beasts and maintaining
a clear picture of the goals and ambitions for
Clanbook: Gargoyles 33
discovered a strange grove, surrounded on all sides mysterious powers of eastern vampires, and has
by tall rocky crags, making the area inaccessible managed to maintain a Grotesquerie in absolute
except from the air. Unusual plants grew here, isolation and under the very noses of the local
most numerously a blood-red flower. Chief ‘hungry dead’. The children of Ch’iung have
amongst this flora was the vastly overgrown tree learned to manipulate the earth in a more subtle
at the grove’s centre. Curious - and driven on by way than their western brethren, causing the very
instincts not their own - the pack settled within earth itself to regard them as welcome guests of its
this glen, some melding within the stone walls catacombs, and their enemies as intruders within
of the crags and some burrowing (via Protean) them.
beneath the central tree. The Eternally Petrified Sanctum is linked to
After a night of troubled rest which restored nearby monastery of Akashic Brotherhood monks
none of their vitality, the pack awoke to see half of devoted to Ch’iung, but not ghouled to him or his
their number missing and what they saw to be the children. They respect the earth and bring regular
figure of Virstania herself standing before them, animal sacrifices and willing blood offerings
beside the tree. Every remaining Gargoyle flocked to the gates of the Eyrie, occasionally catching
to her, their packmates quite forgotten, and each glimpses of the guardians within. Ch’iung is one
one was given a gift she seemed eager to bestow - a of Chaundice’s childer and still remembers their
taste of her own vitae. Upon drinking, their flesh noble Revolt so long past. He encourages his
suddenly became soft, as it was in their first lives, charges to connect with Chaundice’s Children
but soon began to fall away like wet mud. Maggots and walk the Path of Freedom, and to take regular
and flies perforated their earthen flesh as they felt spiritual journeys deep within the ‘Endless Chasm’
their souls drain into the roots below. Before long, they call home; not all return, something which
they were all part of the dark power of which the doesn’t seem to bother the Ominous One.
glen was only one small tendril. Within the Endless Chasm lives a pride of
These monstrosities exist to this day, ritually guardian lions (see page 116), Ch’iung, and his
Embracing animals and mutating them into peculiar Grotesquerie, who naturally take on
horrific clay mounds, which they then graft specific forms dependent on their gender as a side
onto themselves, growing only larger and more effect of their Mimesis, due to the magical nature
deadly with each addition. This protean army of the mountain. When Ch’iung Chi Embraces
continuously throw themselves at Virstania’s female Gargoyles, they become known as shisa
stronghold, providing more than ample cause for (‘dragons’) and when he embraces males they are
Fidus to rapidly churn out new, scarcely-conscious known as komainu (‘dogs’).
Gargoyles simply to die in the line of battle. No
matter what measures the Flock takes, it can’t seem The Grand Rock Court
to find the root of this spawning site. (The Grand Canyon, Arizona)
The Eternally Petrified Sanctum Chaundice, the ‘True Rock Lord’, lives to this
day, and unlike most Clan founders he takes a
(Tianmushan, China) personal approach to his cause, making his voice
One of the few branches of Kindred living in heard by each and every Kindred who will listen
Asia are the noble Gargoyle children of Ch’iung - and many who would rather not. He lives in a
Chi, called the Ominous One. Ch’iung, who has Rock Court dug deeply within the Grand Canyon,
assumed his name and title from the gargoyle a magnificent subterranean cathedral made from
of Chinese myth, is the Rock Lord of an Eyrie dozens of types of stone to create a truly impressive
nestled deep within the side of Tianmushan structure.
(‘Heavenly Eye Mountain’). He is a master of many Inside this temple can be found examples of
Disciplines and, it is rumoured, a novice of the every type of Gargoyle in existence tonight, living
Clanbook: Gargoyles 35
it. One of Stonebones’ Samedi followers Embraced Gangrel
Caspicara to then be immediately gestated in the The Gangrel above all else value independence,
old Inca cenotes stagnating below, to become one of and admire the common Gargoyle dedication to
the dead he so loved. cast off a past of oppression and seek personal
The two of them transformed the catacombs freedom. This, combined with the simple fact that
into a magnificent display of death’s beauty, with many of their Clan have been transformed into
sculpture and furnishings the like a prince would Gargoyles in centuries past, creates a solemn bond
envy. At the end of the Ecuadorian-Peruvian War between these two groups.
in 1942, they opened their doors of the Catacomb This connection becomes clear when vampiric
of Sorrows to any and all Kindred looking for researchers and wanderers happen upon wild
revelation in death. mountainscapes owned by a pack of Gangrel
Many more Calacas had been created over this living alongside Gargoyles, who have joined the
time to make their work easier and to prepare Clan as honorary members. The affinity with the
for the moment they received their guests. The earth Gargoyles possess, and the distinct parallels
site to this day is still functioning as intended, a between their two signature Disciplines, leads to a
place for Kindred of more morbid temperaments, much stronger pack when this occurs.
particularly Central and South American
Giovanni, to associate and indulge their unusual Nosferatu
interests. Nosferatu share in one another’s vitriol as
Many venues proliferate the catacombs that lie much as they do blood, being social rejects of the
beyond the lady’s altar, offering blood infused lowest order. Deep revulsion directed towards
with an array of different substances resulting both Nosferatu and Gargoyles is a characteristic
in a cornucopia of pleasures and sensations, shared by Princes and fledglings alike. In
music and dancing from a consortium of undead grim solidarity, these two groups (along with
carcophanists, and thaumaturgical fetishes able to members of the Samedi) find safety together in
rekindle, for a time, the sensation of being mortal. mausoleums, catacombs, and subway systems.
The parties never cease, and the only cost is to feed Paris’s underground is supposedly secretly ruled by
the hosts. The Day of the Dead is celebrated every a contingency of Nosferatu and Gargoyles of both
night beneath la Catedral, and every Kindred is old stock and new, all pulling strings in the city’s
welcome to attend. Simply place blood on the altar sewers and catacombs.
of sorrow to enter into the night of your death. Tzimisce
Communal Eyries Tzimisce do not share or seek companionship as
Not all Gargoyles seek the sole company of Gargoyles naturally do, so any mingling between
themselves in protest against their treatment by these estranged relatives is more than likely a
other Kindred. Some seek to assimilate within shadow of the Gargoyles’ enslavement, for they
vampiric society and become truly equal in the eyes find ready masters among the Fiends, who are
of Kindred in the modern nights. Others simply bound by no paltry pact which determines who
revert back to the shattered memories of their they can and cannot take as servants There are
former Clans, held since before the Revolt. multiple reasons why a Tzimisce would want a
Gargoyle present in their haven:
In either case, such Gargoyles seek communal
havens with members of their parent Clans, Because of the Gargoyles’ already magical
despite their in-built instincts to attack them, so as existence, the uniqueness of their blending of
to retain the individual personality they remember flesh and stone, and their typically great capacities
having before the blanket of servitude smothered for enduring punishment, many Tzimisce find
them. Gargoyles to be exciting ‘test dummies’ for their
Clanbook: Gargoyles 37
Mimesis Grotesquerie leaves the Eyrie but evolving after
about a century into sharing the strong emotions
As with other Kindred, Gargoyles have a semi- of other Grotesquerie members.
mystical connection with their havens after
spending a substantial period of time therein (see After around 200 years, they will even be able to
the forthcoming The Endless Death). However, talk for one another and find it hard to perform
through the years of horrendous ritualistic harmful actions against other members of their
treatment, Gargoyles have had this bizarre effect Grotesque, irrespective of the action (requiring
inverted upon themselves. Rather than an area a Willpower roll, beginning at difficulty 6 but
subtly changing to reflect their inner selves (as with increasing by +1 for each century of Mimesis spent
normal vampires), Gargoyles come to physically with the Gargoyle in question beyond 200, to a
resemble the aesthetics of their surroundings maximum of 9).
through an effect they call Mimesis (if they call it Notable Mimetic Grotesqueries
anything at all).
The Cologne Grotesquerie
After many years together in the same location,
each Gargoyle in a Grotesquerie come to look This family prides itself on their ‘true Gargoyle’
uncannily similar, though not identical. This helps appearance, which they claim to be identical to
to distinguish which Grotesquerie a Construct that of Chaundice himself. They consciously adapt
is from on the occasions when Gargoyles gather themselves to what humans typically envision
in large groups, and more importantly to further when picturing a Gargoyle: horned and winged,
cement group identity and loyalty. with monstrous (but not utterly horrific) visages
and red brick skin. They all have long, slender
Cavedwelling Gargoyles develop smooth, curved
digits and colossal bat wings. Whenever they meet
skin with a faint wet shimmer. Cracks may develop
with other local Gargoyle Grotesqueries they
across their backs and miniature stalagmites
attempt to lord their ‘Chaundician physique’ for
may descend from their chins and noses. Those
all to see.
residing in manmade structures (typically churches
and other fine works of architecture) will appear The Bakers Hotel Grotesquerie
robust and hardened, their skin becoming
Being the largest abandoned building in the
segmented to mimic brickwork. Some have
U.S., Bakers Hotel in Mineral Wells, Texas has
displayed wings with narrow layers of slate snaking
become a popular nest for Gargoyles. The ‘Bakers’,
across their membranes.
as the local Groesquerie’s members are called,
Gargoyles who nest in churches are typically possess art deco features such as smooth, brightly-
well-proportioned and adorned with incongruous polished skin, exaggerated curves accentuating
ornamentation, including miniature spires their generally rounded physiques, and sharp
sprouting from their backs and even the faces angles at their joints.
of grotesques leering out from their chests and
Members of this Grotesquerie love to ‘joke’
shoulders. By contrast, Gargoyles who make
with mortals who visit the hotel (whether youths
Eyries in sewers are squat and especially ugly
looking for a place to hang out or sightseers on
in appearance, with mostly desiccated (though
ghost walks), playing tricks and hauntings on
functional) wings and a coating of translucent
them. They have even been known to adopt very
soapstone for their flesh.
young kine and rear them in long-forgotten attic
Moreover, Mimesis imparts a unity of mind rooms.
almost indescribable to those outside of its
influence. As with changes to appearance, this
happens gradually over time, beginning with a
vague sense of detachment when a member of the
Clanbook: Gargoyles 39
Chapter Three:
Hearts of Stone
Sired Gargoyles much more functional successors to their cast
counterparts. Furthermore, as Virstania devised
Within decades of their creation, a peculiarity and released the Discipline of Visceratika, it was
developed amongst the Gargoyles to replace those found that only Embraced Gargoyles could grasp
that died on the battlefields of the Omen War: its use with natural ease. This was the final nail in
the capacity for reproduction. This reproduction the coffin of the Castings’ primacy, though cast
was not as natural and organic as Virstania had Gargoyles continue to exist in small numbers,
dreamed, but simply the Embrace which Kindred primarily among the Virstanians.
know all too well.
At first there was but a small handful born with Character Creation
this mutation, though each Embrace - combined Gargoyles are a multifaceted bloodline whose
with over three centuries of refinement on characteristics vary more than those of any other
Virstania’s part - tilted the population until there Kindred lineage, not to mention those lesser
were two roughly equally-sized classes of Gargoyle constructs of low intelligence or limited use not
living in the Eyrie: cast and sired. listed here (since they are entirely inappropriate
To begin with, cast Gargoyles would bully the for player characters). Generally a Gargoyle is
Embraced ones, what with their greater numbers both strong and stealthy, opting to steer clear of
and connection to Virstania, but over time the the limelight out of fear of persecution but able
sired few became many and the Mother’s favour to fight back when this strategy fails. Within a
shifted to their more organic creation in preference single Grotesquerie, the variations of personalities,
from the casting process. During the Revolt, duties, and forms are seemingly endless, as it is
Embraced Gargoyles made up two thirds of all rare that a Grotesquerie turns down any Gargoyle,
constructs ripping and tearing their way through whether sired, cast, or Misbegotten.
the halls of Ceoris. Attributes
Sired Gargoyles simply revert to the original According to their original design, Gargoyles
design for Gargoyles whereby they suffer ‘only’ were given stunted intellect, so as to reduce the risk
an inhuman appearance, total amnesia, and a of rebellion. This has sadly continued through the
susceptibility to mind control, making them
Clanbook: Gargoyles 41
Auspex particular Sentinels and sired Gargoyles, to
Scouts use Auspex for their work as a matter of whom it comes naturally) will develop Fortitude
course; improved senses and aura perception all organically, without giving it much thought. A
aid in watching an enemy’s movements. Those Gargoyle with Fortitude can be an unstoppable
who take the role of shamans value it even more flying juggernaut in a fight. Fortitude has been
highly, using astral protection and telepathy to used by Gargoyles for centuries to withstand the
advance their spiritual pursuits. Quite how any master’s whip, resist the blows of inhumanly strong
Gargoyles managed to develop this discipline is enemies, and survive their own supernatural
debated, but it was more than likely given to them condition. Though it is a separate Discipline,
during gestation by Virstania so that her children Fortitude certainly at once stems from and is
could better serve their masters and thus suffer anathema to the petrified flesh so quintessential of
less; the Tzimisce heritage present to at least a their race.
small degree in most Gargoyles no doubt makes its Obfuscate
spontaneous development more likely than most
Disciplines. Scout-cast Gargoyles possess this discipline
naturally, and it serves great and obvious utility
Flight in their duties, but the legacy of Clan Nosferatu
Even more important than Visceratika, Flight is is found throughout the bloodline, Obfuscate
the foremost Discipline of the Gargoyles, in some being no exception. Enslaved Gargoyles with this
ways the essence of their existence. Most Gargoyles discipline can find ready use in it, whether by
develop Flight, if not from the very moment of blending into the background and never having
the Embrace (or gestation), then at some point their presence impose upon the master’s day or
in their unlives. This is purely because their kind escaping the sting of whip (at least for a short
are born with wings, and for no other reason. The time). Free gargoyles can use this expertly to hide
wings give gargoyles the belief that they were meant Grotesqueries from Tremere slavers and other
to soar through the night sky and from that belief threats, or to breach chantries without violence in
may stem the Discipline. order to secretly free its ‘domestic help’.
Regardless of early failures and frustrations, they Potence
keep trying, and eventually their vitae responds, Potence is Discipline which comes naturally to
supernaturally reducing their normally immense the children of the mountain. Since a popular
weight. The weight reduction is only half of this focus for Gargoyles is on physical prowess in
power, though; to increase their ability they must combat, it is no surprise that Potence is the second
force their wings to grow through constant practice most common Discipline besides Flight, with only
in order to facilitate greater flight. Wings for Scouts not naturally possessing it. Preternatural
Gargoyle also become a status symbol, those with strength was gifted to the Sentinels and Warriors
the largest wings tending to be the most esteemed to ensure they were viable weapons against the
within a Grotesquerie. Gargoyles will often Tzimisce, and ever since Gargoyles developed
instinctively tear each other’s wings off during to the point that disciplines could be taught to
struggles for dominance, so as to humiliate their them in great numbers, Potence has always been
opponent as much as to cripple them. a reliable one. The combination of Potence and
Fortitude Flight can make an aerial attack feel like being hit
by a small tornado.
Gargoyles are beings of stone made flesh and
have endured abuse and punishment on the Protean
battlefield, in Tremere chantries and in the wider Though rare outside of the casting, Gargoyle
world. They know suffering and desensitization Warriors could shift their form in a similar fashion
better than any Kindred, and as such many (in
Clanbook: Gargoyles 43
Path of Service Tremere were doing was paramount to life itself.
Gradually, belief in the word of Virstania as
Nickname: Slaves though it were tantamount to God’s edict spread
Virtues: Conviction and Instinct. throughout the Gargoyle broods, bringing them all
in line with the will of their Mother.
Bearing: ‘Servitude’. The Slaves’ very existences
revolve around the wishes and commands of their Current Practices
masters. The bearing modifier applies to rolls Gargoyles following this Path perform any and
made to impress a master or carry out one of their every task set to them by their masters, ranging
commands to the letter (though not necessarily to from domiciliary duties to open warfare with the
its intent). Clan’s (or the master’s) enemies. Revering the
Basic Beliefs: The masters gave you life, your life masters and performing duties even before they
is the masters to do with as they see fit. Gargoyles arise is the best practice for a loyal Slave.
under the Path of Service believe unequivocally
that the tremere deserve their unending loyalty. Description of Followers
Any master placed above a Gargoyle can expect Those Virstania Gargoyles still in Ceoris are all
them to walk into fire upon their command. subservient to Luma, Saxum, Fidus and (of course)
the Great Mother through the Path of Service.
The Ethics of the Path Gargoyles who were never freed or who were
• Serve the masters absolutely, without question illegally created after 1489 remain on the bottom
or complaint. wrung of the Tremere Pyramid, elevating their
• Do not let the Beast’s selfish desire for masters to almost as high a position in their minds
independence endanger the masters. as Virstania herself. Slaves vary between those
who freely enter onto it and commit themselves
• Punish anyone or anything that commits an body and mind to the Virstanian cause, to those
affront against the masters or their work. indoctrinated in it from the moment of their illicit
History Gestation in the heart of a Chantry, leaving them
basically mindless and automatic.
The masters of Ceoris and the other Chantries
forced Gargoyles to perform menial and dangerous Following the Path
tasks in place of themselves whenever the risks ‘Service before self’ is the motto of a Gargoyle
were too high or the Tremere believed themselves high on the Path, and they wear it like proud
too important for such trivialities. In order to keep armour. They have managed to eschew their own
their slaves in line they developed a Path suited base desires to become a valuable tool in their
specifically to that purpose. master’s hands, whether that master is a Tremere
The Path of Service represses a Gargoyles’ mind Regent or the Great Mother herself. Those who
in such a way that they come to believe that they slip down to the lower levels of the Path are
are worth less than any Tremere, and enforces browbeaten into obedience, and destroyed if they
utter, abject loyalty to the clan - and especially to do not come to heel.
Virstania herself. After Chaundice and his misfit Common Abilities: Etiquette, Performance, Law
kin fled Ceoris, Virstania set about righting her and Stealth all help keep a Slave from offending
mistakes. She created the Castings and the Path of the Tremere while performing his duties.
Service along with them, each new Gargoyle being
placed upon the Path of Service to make sure they Preferred Disciplines: Slaves make use of
were still loyal to Virstania and Clan Tremere. whichever Disciplines their master permits them
She taught them (while equally convincing herself to learn and employ; this is typically limited to
and her few apprentices) that what they and the the Disciplines inherent to the bloodline (or their
Clanbook: Gargoyles 45
Path of Freedom unlives and to choose their own leaders.
He first walked the Path of Freedom as a show
Nicknames: Runaways. that Tremere authority did not need to be the
Virtues: Conscience and Self-Control defining influence over the unlives of Gargoyles.
Bearing: ‘Freedom’. Runaways seek at every His success convinced the rest of his Grotesquerie
instance to tear down imposed authority and within the eyrie of Ceoris to stand up and be
dismantle systems of oppression. The bearing counted by choosing a better master to follow;
modifier applies to direct efforts made to perhaps unsurprisingly, they chose him, and the
accomplish these goals. next time they were sent from Ceoris, they likewise
chose unanimously not to return. After fleeing
Basic Beliefs: Gargoyles are generally grouped the chantry they set themselves on this Path to
among the underclass of Kindred society, along liberation, dedicating themselves to shattering the
with the Caitiff and the Ravnos. Throughout their chains of imposed rule wherever they found it.
history they have been subjugated and oppressed,
by Sect leaders as well as vengeful Tremere. This Current Practices
has given many of their number a certain sympathy Most walkers on the Path will use any excuse
with the downtrodden, kine as well as Kindred. to seek out and destroy imposed rule. This is
The Path of Freedom offers a philosophy to exemplified in their opposition to blood bonds
unlife for these Gargoyles, according to which and the creation of unwilling ghouls, which brings
they strive to end the imposition of authority. them to blows with all Clans, particularly the
However, the Path is not solely externally-focused; Ventrue who rarely impede Gargoyle development.
its proponents teach that only by changing yourself Outside of insurgency against these institutions
can you change your community, only by changing of Kindred society, Runaways thrive on teaching
the community can you ensure the extinction of young Gargoyles, Anarchs, and even Caitiff of
tyranny. independence and helping them achieve it.
The Ethics of the Path Description of Followers
• Stick to your own ideals in all things. Runaways are a mix of firebrand rebels and
• Choose your own leader but never settle for libertarian philosophers who fight for their own
one. liberty above all else, create free havens, and teach
others to do the same. Most truly free Gargoyles
• Free any subjugated being as you would wish to who do not cling desperately to Humanity wind
be freed. up on the Path of Freedom. Other Kindred
• Never impose your beliefs on the lives of with strong sympathies for the Gargoyle cause
others. (particularly Grangel, Nosferatu, and young
Tzimisce) sometimes take up the torch.
History
In the years leading up to the First Gargoyle Following the Path
Revolt, Chaundice was dismayed at the horror Gargoyles on this Path are encouraged to be
befalling his children. They were being created their own people unto themselves, free to do
grotesque and malformed with little concern for as they see fit. Within that there are obvious
their wellbeing besides Virstania’s cloying motherly limitations in that they are expected to keep to
‘love’, which exacerbated the degeneration and the libertarian principle of protecting one’s own
suffering more than it helped. These children freedom while not impeding that of others’. The
were so mindless that they did not even have the academic followers seek to educate the young
capacity to fear their masters, so Chaundice used and have a significant voice in their local vampire
his position to convince them to lead their own society, while the more militant followers assault
Clanbook: Gargoyles 47
Wings extremely rare Simulacra (see page 120) - rarely
cultivate the Discipline since they scarcely benefit
All Gargoyles - whether born from Gestation from it.
or the Embrace - grow wings without exception,
though they are not necessarily very flight-worthy. Wing Types
Cast Gargoyles’ wings are crafted out of bone and A Gargoyle without wings is without question
flesh gathered from the Kindred they used to be, the lowest in Gargoyle society, all else being equal,
whereas those of the Embraced grow ‘organically’ since wings are the most fundamental aspect of
along with added muscle mass and a reformed Gargoyle physiology. Constructs will even go so
bone structure. far as to shred or outright destroy other Gargoyle’s
Why Gargoyles always possess wings is a mystery wings during acts of dominance, especially during
which has been much debated by many ancient frenzy. It is not only the size of one’s wings which
Constructs as they while away the years. It remains confers social currency, but the aesthetic quality
a matter of interest to Gargoyles themselves as and novelty of their appearance. Different types
well as some Tremere, who both conventionally of wing are said to embody certain tendencies
believe that it was a Thaumaturgical process in and character traits, much like star signs in
itself, carried out so as to create soldiers who could mortal astrology; Gargoyles who put stock in such
rival the mighty chiropteran forms of Ceoris’s things may have their views of other Gargoyles
Tzimisce aggressors. Others hold different theories significantly swayed, whether positively or
to be true, such as the proposal that the Gargoyles’ negatively.
connection to the earth and their ability to fly System: During character creation, the player
are inexorably linked, and that Virstania crafted may wish to change the type of wings her Gargoyle
her children to possess wings to ease the learning is born with or develops during the Becoming,
process. paying in freebie points for unusual and beneficial
The Discipline of Flight (though recognised types as though they were Merits. This can only
as such by very few Gargoyles) is not merely a be done during character creation and will not
matter of wings catching pockets of air to generate change at any other time in their unlife unless
lift, nor of travelling fast enough to do so using Vicissitude is extensively used upon them; as with
outstretched wings, as it is with natural flying the appearances of the Nosferatu and other in-
capabilities. It confers no skill with flight as such, born characteristics, such changes are healed as
only the capacity for it to be possible in the first damage. The cost in Freebie points is listed below
place, through a Rockhead’s manipulation of the the effects of each type of wing.
earth itself. He can, through an exercise of will, Furthermore, some wings are only ever
greatly lessen the gravity applied upon him by the detrimental, similar to Flaws, these and provide
earth below, effectively lowering his considerable the character additional freebie points when they
mass enough to glide and eventually fly - quite a are chosen rather than applying a cost; these
feat, considering that he is made of solid stone. extra points do not count towards the maximum
Nonetheless, the growth of wings is tied number of freebie points which may be gained
to command over Flight, since the two are from Flaws.
inextricably linked by the original magic of A character may take only one type of wing,
Goratrix, Virstania, and Malgorzata; without beneficial or detrimental, even if he has the
them, a Gargoyle would be able to reduce his mass Additional Wings Merit (see page 54); all wings are
but unable to effectively control his movement of the same type.
or travel with any great speed. These means that
Gargoyles created without wings - of which there
are very few, primarily the widely-despised and
Clanbook: Gargoyles 49
with little effort, the Gargoyle may alter their wing end in blunt rounded edges more prevalent
size, even retracting them entirely so that he in architecture or natural rock formations, lacking
appears not to have them. Power is distributed the more common vestigial claw.
proportionally to the size of the wings, meaning Freebie point refund: 4
that there is no loss in flying ability from having
smaller wings, creating a false sense of awed System: To retract his wings, the Gargoyle must
inferiority amongst other Gargoyles. They may roll Strength (difficulty 7), failure leaving them
likewise be grown larger than normal, causing the extended for the remainder of the scene; he must
Gargoyle to appear naturally regal and dominant. make the same roll whenever he wishes to perform
a vertical takeoff.
Freebie point cost: 6
System: When his wings are below half their Flaps
usual size, the Gargoyle may fly with almost no These ‘wings’, little more than flaps of skin,
sound made, granting a -2 difficulty bonus to extend from the Gargoyle in triangular shapes and
Stealth dice pools while flying, and enabling him appear thick and fleshy, with no clear muscular
to fit through gaps no wider than his chest. When outline. They are not only unretractable, but
his wings are spread wide, reaching one and a half constantly writhe and undulate as if by their own
times their base size, they create huge blasts of impulse.
sound with every beat, reducing the difficulty of Freebie point refund: 6
Intimidation rolls by 2.
System: These wings prevent a Gargoyle from
Negative making a vertical take off at all (though his flight
Reformed speed remains unhindered) and add an extra point
of Abhorrence, counting as an Abhorrence feature
These wings look exactly the same as those in themselves.
possessed by the ‘foetus’ placed inside a womb
bearer: roughly hewn from parts of human flesh
and barely functional. The webbing is swollen,
the main arm of the wings bears more than three
joints (where others only possess one central
bend in the wing), and the whole wing is netted
with incision scars. These vampires are thought
of as second only to those vampires whose wings
shriveled away during Gestation or never grew
in the first place. They are the unfinished, the
malformed, and somehow untouchable for their
Frankenstein’s monster-like formation.
Freebie point refund: 2
System: These wings are not as structurally
sound as naturally formed ones, due to the scarred
flesh and cracked, weakened bones. Any attempt
to soak damage inflicted specifically against them
increases by 2.
Fins
The Gargoyle’s wings are thin and brittle, with
the quintessential petrification advanced to such
a degree that they are inflexible. The tips of each
Clanbook: Gargoyles 51
Difficulty: Normal. After the second generation of Gargoyle
Accuracy: Normal. prototypes fled with their original progenitor, a
third generation - the Castings were created out
Damage: Strength + talon damage + Flight. of a need for specifically designed workers. Each
• Reversal: To escape aerial pursuits the casting was granted it’s own weakness to keep them
Gargoyle may retract his wings, causing him to performing their duty at peak efficiency.
instantly plummet downwards. He may then rotate
in the air, spread his wings once again, and fly Abhorrence
in the exact reverse direction as his pursuers pass All non-sired Gargoyles are created in a similar
overhead. method of destruction and reconstitution
Traits: Dexterity + lower of Athletics and Flight. facilitated by arcane forces. As the Gargoyles body
is reconstituted, it warps and distorts in a hundred
Difficulty: +1. ways. During Gestation, the compounds and and
Weaknesses unguents used to preserve the flesh cause the skin
of the Gargoyle to petrify. This was originally a
Though Gargoyles are possessed of great side effect which came about from disastrously
personal power, they also bear multiple severe unsuccessful attempts to recreate Chaundice’s
weaknesses. These weaknesses can be traced back original state, but Goratrix demanded it be kept in
to specific decisions made by Goratrix, Malgorzata order to prevent the Slaves from rejoining human
and Virstania during the creation process in order civilisation. Mechanically, this weakness simply
to keep their slaves in line. Chaundice, the first means that no Gargoyle can have an Appearance
of their kind, is believed to have been a cut above rating.
all those who followed after him, a vastly superior
prototype. Created by Virstania while she was still Amnesia
a human sorceress of House Tremere (her last All Gargoyles, whether sired or cast, have their
significant act before her Embrace), he was made minds utterly remade by the trauma of their
perfectly formed, without a flaw or impediment to creation, making them into blank slates. They
be seen, the impurity of the vampiric blood used remember nothing of their mortal life (nor any
in his creation somehow washed away. of the experiences of their constituent Kindred
He is said to have looked more like an angel in the case of cast Gargoyles) except perhaps in
than any Gargoyle - until he was cruelly Embraced brief flashes of recall, scattered images which cause
by Goratrix, at which point his beatific features them great anguish though they do not understand
inverted, becoming twisted and demonic. With them. Gargoyle characters of all types begin play
Virstania’s talent in high magic lost from her with the Amnesia Flaw (V20 page 486), receiving
‘reward’ of the Embrace, Chaundice’s ideal no points in exchange.
(whatever its true nature) could not be reached This amnesia comes about during their first
again, and since he served as the mould for all night of unlife where in they are trapped in
Gargoyles to come after him, his ‘descendants’ their immobilized shell. As they feel the physical
were cursed to resemble him. corruption take place, they also have the sense of
This tragic tale is not held to be true by their memories gradually bleeding out, piece by
most Gargoyles, and only the most committed tiny piece. For a Gargoyle Embraced at sunset,
Chaundicians believe it wholly. Those few who remembering his wife after the first hour will be
have met with Chaundice and dared ask what easy; by midnight he won’t remember her name
really happened have received curt deflections or or their first date, and by sunup even her smile -
even wounds in place of answers. It is clear that along with all other details of his life - will have left
whatever occurred is a source of great pain to the his mind forever, never to return.
Great Father.
Clanbook: Gargoyles 53
grants you +2 dice to any social rolls affecting these sprouting from new joints located on the pelvis.
gargoyles. Ironically, unlike Gargoyles with two pairs of
wings - who are occasionally seen as mutants or
Holy Relic (3pt Mental Merit) even insect like - you are revered by some due
You generally come from a pious and highly to the likeness you share with ancient angelic
theological background. As such, the you have iconography, specifically by the Grigori. The
retained such an overpowering resonance of experience cost modifier of increasing the Flight
faith that while you reside within a holy place Discipline with three pairs of wings is decreased by
appropriate to you beliefs, you will gain much 2, making it 3× the current level.
greater succor and reassurance than another
Gargoyle cowering within a breeze block. This Flaws
merit will provide a temporary Willpower point All Gargoyles are born different, and this is
every night you spend resting in such a place (a most evident in the mutations they gain during
Christian within a church, a Muslim inside a Gestation or as a result of the Embrace. These
mosque, a neopagan resting inside a standing mutations can be considered Flaws due to their
stone, and so on). This additional Willpower will debilitating effects, though they can come with the
never exceed your permanent Willpower rating but minor perk of providing a Gargoyle with a greater
simply bolster Your temporary rating. sense of individuality among its kin. Some of these
Flaws relegate a Gargoyle to a position of weakness
Claws (1pt/3 pt Physical Merit) within an Eyrie, rare is the Grotesquerie which will
This mutation is commented upon by Virstania not nurture those with Flaws that hinder unlife.
in the earlier records of her research in that
most of the specimens emerged from Gestation Erosion (5pt Physical Flaw)
manifesting talons of one form or another (those You were born wrong. Your flesh does not
of a wolf, eagle or rat, for example). Creatures with have the bonded crystalline indestructibility like
this heritage are believed to instinctively possess your brothers. Every night is a harrowing process
rudimentary knowledge of Protean, though all of physical dissolution, as your skin, flesh, and
Castings as well as sired Gargoyles were observed bone gradually dry and fall off. Every physically,
to possess them in roughly equal proportion. mentally, or emotionally stressful ordeal you
You have claws protruding from your extremities, undergo causes a portion of your flesh to crumble
which provide you with unarmed attacks which away to nothing. Any significant activity causes
deal Strength +1 lethal damage. This Merit costs 1 your body to slowly erode away. Erosion inflicts
point for Gargoyles, but may also be taken by non- one level of un-soakable bashing damage each
Gargoyles (usually Gangrel, Nosferatu, Nagaraja, time you either perform a reflexive action (such as
and similar) for 3 points. blocking or dodging) or perform multiple actions
in one turn.
Additional Wings (4 or 6pt Physical Merit)
Alongside this horrific malady comes the social
For 4 points, rather than a single pair of wings, disgrace. Most Gargoyles with this Flaw will
you possess four, he dorsal pair shared by all have been a Sedimus ghoul before Embrace or
Gargoyles being growing from your shoulder gestation, which means they were not worthy of
blades. The ventral wings, meanwhile, sprout from the Embrace in early life. Though a Grotesquerie
unique joints grown across the back of your rib will not look down upon one, though they will
cage. The experience cost modifier of increasing choose others for important missions or to place
the Flight Discipline with two pairs of wings is their trust in. Irrespective of whether this is
decreased by 1, making it 4× current level. how you got this Flaw, others will automatically
For 6 points, alongside the dorsal and ventral presume it is and treat you in kind, imposing a +1
sets wings, you have a third, paranotal pair penalty to Social rolls with other Gargoyles at the
Clanbook: Gargoyles 55
an abnormal and strained existence, and find it down to their very smallest warts and stalactites
impossible to fit in within any Grotesquerie due cannot prevent at least minor deviations from the
to this crippling physical limitation. (Obviously, intended result. This also carries in Gargoyle vitae
this Flaw is especially crippling for Sentinel-cast and grants their Embraces a wildly mutagenic
Gargoyles, for whom this Flaw is worth 7 points). quality.
As per the Visceratika power Dark Statue (see Rather than the player simply not being allowed
page 51), whenever a player has become a solid to place points in Appearance when playing a
statue, they cannot use any Disciplines (even purely Gargoyle, this optional rule grants Gargoyles access
mental ones) until they regain animation. Despite to a new Attribute called Abhorrence, which has a
this. they are still aware in their petrified state and base value of 1 dot and may be increased like any
experience everything around them. other Attribute. A Gargoyle’s Abhorrence rating
can only provide dice to rolls made to inspire
Withered Wings (3pt Physical Flaw) fear or anger towards the character in others; in
Your wings should be points of pride, a social the case of Social rolls made to engender positive
statement, and useful foci for Disciplines. After emotions, it increases the difficulty by a number
your Gestation, however, you have suffered an equal to the rating (to a maximum of 10).
embarrassing mutation whereby your wings are Each point of Abhorrence will make the
stunted or simply undeveloped. With this flaw you Gargoyle more horrific in the eyes of others. The
will never be able to increase your Flight above player chooses features to ‘enhance’ the physical
level one, and you will be seen as generally weak by appearance of the character, selecting one feature
your superiors, both Gargoyle and Kindred alike for each level of the Gargoyle’s Abhorrence
(which may impose increased difficulties on Social attribute. Each feature is gained at the same level
rolls according to Storyteller’s discretion). as the level of Abhorrence it was chosen for.
Abhorrence Doing this can help the player engage with her
Gargoyle more in play and create engaging stories
No Gargoyle comes out of Gestation identical - the Toreador likes your translucent crystal skin
to another, with the exception of only a few and takes you as her ward; the inquisitor (mortal
notable ases where some have been deliberately or Sabbat) sees your horns as a sign of demonic
moulded to be. They will always vary in ways often influence or allegiance and seeks to kill you; your
overlooked by all bar their sire. The ritual to create animal features are similar to that of another
them itself is open to so many variables that even Gargoyle which creates envy and competition, and
a shaman trained enough to design a Gargoyle so on.
When using these rules, the player of a Gargoyle
must choose one Abhorrent feature, for each level
Wingspans of Abhorrence her character has. The severity of
The wings of a Gargoyle demonstrate his each feature depends on the level of of Abhorrence
mastery over the Flight Discipline to all, a it was chosen for. Each Gargoyle’s base dot of
fact of his physiology that he is incapable of Abhorrence must be used to purchase the Petrified
hiding from others. Unfortunately, wing sizes Flesh feature, unless the player wishes to use that
do not change to fit the Gargoyle’s natural point for another feature and take Petrified Flesh
height, meaning that tall Gargoyles with low to a higher rank (after spending Attribute points
ratings in Flight have disproportionately small or Freebie points to increase Abhorrence). The
wings, while diminutive Gargoyles with high highest level of each Abhorrence feature grants
Flight ratings have overbearingly large wings the character unique benefits in exchange for his
for their stature. extreme malformation.
Clanbook: Gargoyles 57
small amounts of inorganic rock dust behind you. ••• You might possess sloped frills at every
•••• You appear to be a mobile rock formation, joint like a pagoda roof; small deep slits might be
with no easily recognizable human characteristics. aligned all across your skin like embrasures, and
Your arms and legs may even blend in with even your brow ridge might sport ornamentation.
your skin when folded. Small depressions and •••• Your eyes might be completely clear, square
protrusions might give your body ‘caves’ of panes of crystal glass. Inch-thick brickwork might
missing flesh and overhanging ‘crags’ of tissue. coat your entire skin. Your skull might become
These marks can become points of pride to elder pointed and almost twice as tall as normal, with
Gargoyles to flaunt amongst their Grotesquerie. miniature steeple protrusions running the length
••••• No features, facial or otherwise, may be of your collar bone. You resemble a walking
discerned within the cracks and coves of your rigid church, castle, skyscraper, or other building in
mantle. Moreover, another Gargoyle may try to use miniature.
you to perform the third level of Visceratika, since ••••• Your flesh may simulate apparently non-
the top three inches of your flesh have transmuted mineral features. Functional miniature wooden
into entirely inorganic stone. shutters might serve for your eyelids (on drawstring
Variations: The player can choose and variety of tendons), plastic guttering transports blood
stone or stone like substance they find appealing. around your body, and a cranial chimney stack
Suggestions include marble, granite, obsidian, might perpetually emits smoke. You may even
quartz, hematite, tarmac, and brick. possess miniature gargoyles fixed to your shoulders
resembling Grotesquerie mates. This is arguably
Architecture the most disturbing of the Gargoyle features and
Gargoyles have an innate connection to may cause an increase in the difficulty of courage
structure, home, and hearth, to the point that tests while at this level.
many constructs seem to be just that - constructed. Variations: The above are simply examples of
Elements of architecture will appear in their flesh, physical features, any form of architecture can be
from small rivet indentations to tiles inlaid along used; postmodern, art deco, gothic, baroque, as
their wing membranes. This feature emerges as an well as any region of the world at the storyteller’s
accentuation of the Gargoyle’s Mimesis and only discretion.
manifests in Gargoyles which have a history with Engravings
man-made structures, whether they underwent
Gestation in one and/or have made their Eyries in Due to the mysterious nature of the Gargoyles’
one long enough to develop substantial Mimesis. creation, no scholar truly knows each and every
procedure Virstania undertook while devising her
All elements of this feature will match the famous ritual. Every now and then, a Gargoyle
architectural style of the building which the emerges with evidence of her magnificent
Gargoyle is Mimetically linked to, as well as its work scrawled into his flesh like a forgotten
level of maintenance and repair. As such, the memorandum to herself.
precise effects of this feature are for the Storyteller
and the player to mutually determine. • Your flesh is indented with rows of arcane script.
• Pronounced, square-edged edges might run •• The quantity of text stretching across your skin
down your legs and arms. Your ears might be multiplies. Each symbol may be carved around half
squared and inflexible. a centimeter deep into your flesh.
•• Your eyes might be angular, resembling ••• The hundreds of inch-deep inscriptions may
stained-glass windows. Your skin might bear make wild courses across your body. Your eyes
distinct brickwork patterning which changes for could even be ladened with sigils running down
each area of your body. every vein, as well as every millimeter of your skin.
Clanbook: Gargoyles 59
your marrow, as only small capillaries can be found the only visible part of your face, your head might
matted in the sludge around your bones. be is five times its natural size, or your palms might
Alternatively you may have an inverted form of span two square feet when spread out.
weathering, causing intact portions of your body - ••••• Any mortal who sees you will be struck
your head; your chest; your forearms; or your shins with pure terror, as your body parts may have
- to be connected to one another by only one string expanded to more than five times their natural
of thin sinew, held up by unknown and unnatural size. Your cheeks might be as big as tires, your
forces. shoulders may jut out to three feet either side of
your body, or your tongue might loll from your jaw
General Abhorrence Features like a loose neck tie.
Though they reflect the Gargoyle condition just
as well as any other feature, some features can be Animal Characteristics
found in other Kindred cursed with inhuman This feature is most often brought about when
ugliness. At the Storyteller’s discretion, Nosferatu a Gargoyle is Gestated using Gangrel ‘ingredients;
and bloodlines with Appearance 0 as a weakness, the results of the Outlanders’ Clan weakness is
as well as characters with the Monstrous Flaw (see sometimes carried over to the new Gargoyle foetus,
V20 page 482), may make use of the Abhorrence and the descendants of these cast Gargoyles may
rules and use the features listed below. (For a more carry on this bestial legacy.
in-depth treatment of Abhorrence and specific • You have numerous small features: A vestigial
features for other types of Kindred, amongst many beak on your top lip; scales running across an area
other things, see the upcoming Storytellers Vault of your skin; or slightly pointed ears like a fennec
book The Endless Death). fox.
Accentuation •• You have one major feature such as: A
A strange emergence similar to a feature of large turtle shell spanning the length of your
grotesques found on some small churches in back; a long giraffe neck (similar to the effects
Western Europe, Accentuation represents the of elongation but with fur patterning); or thick
enlargement of a particular part of the Gargoyles feathery down coating your skin.
body, leading to unwieldy and impractical ••• You have two major features twisting your
forms. Only one particular body part should be already inhuman frame: The entire head of an
accentuated rather than a number of them to give eagle; two bear forelegs disproportionate to the
a more dramatic and grotesque effect, although rest of your body replacing your arms; or two long
any part can be effected. snake tails in place of your legs.
• Your most naturally prominent feature has •••• You are entirely inhuman with half of your
grown to double its original size: a nose, your body taken up by an array of animal features, all
buttocks, or your hands for example. from misfit animals. For example, you may bear
•• Multiple body parts may expand up to three the long chitinous legs of a cricket (increased
times as large as normal: Feet will begin to look in size to human proportions), the striped tail
more like large flippers; breasts balloon out; eyes of a lemur, and the abdomen of an electric eel.
bulge like those of a fish. Alternatively you can be entirely composed of one
animal’s features and appear as a perfect replica of
••• Many features may have grown to more than that animal, with no human features to be seen,
three times their natural size. Abdomens become but still with petrified flesh.
large and rotund, thighs expand like tree trunks,
and ears stand a foot from the skull. ••••• The highest level of this Abhorrence
brings about more supernatural aspects of the
•••• You now have certain features which make Beast into your body. Your vocal cords might adapt
you unidentifiable as human. Your lips might be
Clanbook: Gargoyles 61
long, can flex and stretch around corners. Horns, Talons & Tusks
••••• Your limbs finally extend to illogical There are very few Gargoyles throughout
proportions, each being six and a half feet long, history that did not emerge from their creation
making you resemble a colossal spider. Your torso - whichever form that may have taken - without
now stretches to nine feet in length, and can horns and claws. As with a lack of wings, or having
contract to provide greater flexibility. particularly small or atrophied wings, not having
horns or claws was usually seen as a statement
Growths of weakness during the days of the Revolt. This
This provides the Gargoyle with a classic ‘troll social construct is largely absent in free Gargoyle
under the brigde’ appearance, with stalactites society, however, though it persists within the
dripping from their jaw line and numerous Flock. Until the fifth level, the ‘weapons’ provided
unusual bulges across their body. These growths by this feature are impressive but blunt, and as
simply manifest as alterations to the Petrified Flesh such provide no change in the bashing damage of
covering the Gargoyle’s body. unarmed attacks.
• Many hard warts span the length of the • Small natural armaments grow from your head,
Kindred’s body with an angular tip to them, hands, and/or mouth. These bone blades are
making them protrude around an inch from the obvious from even cursory inspection.
skin. •• The natural weapons grow to almost a foot
•• These spikes are as long as human fingers, and in length from your body, making you look like a
individual examples are longer than the others: prehistoric beast.
Those running down your back; those hanging ••• Your weapons have reached the length of
from your chin; or those stalagmites pointing up a man’s forearm, twisting and contorting as they
from your shoulders, head and feet. will. Even tusks and talons can grow this long,
••• The spines stretch as far as a foot from becoming much more of a power statement than
your body. Now looming more like an unusual actual weaponry.
rock formation than a natural ailment, they have •••• Your tusks stretch down like short swords
become a highly disconcerting feature of your body as far as your chest, your horns grow like spears
for any Kindred observer. for a four foot above your head resembling skeletal
•••• The spines are now two-foot-long columns tree branches, and your talons grow like daggers
bursting out of your flesh and stretching as long between every knuckle.
as your forearm. They point in every possible ••••• Extravagant scrimshaw-like patterns
direction, with no logical patterning. decorate your thick horns, talons, or tusks as they
••••• Your body is entirely coated in spikes and weave around your head, hands, and jaw. At this
growths, each almost three feet in length, making point in the features evolution the armaments
you look like a humanoid sea urchin. Anyone become sharp enough to deal harm, providing
touching you with any force will receive two dice of Strength +2 lethal damage on unarmed attacks.
lethal damage from these. Alternatively stalactites Variations: Any natural horns, antlers, talons,
descend from your body, reaching down as far as claws, tusks, or teeth can be used. Potential
the floor. examples include: longhorn sheep or narwhal for
Variations: These growths can appear as horns; sabre-toothed cat or beaver for tusks or
stalagmites and stalactites, slate shards, and even teeth; hawk or bear for impressive talons or claws.
‘beautiful’ crystal columns (all emerging from your
skin at different points and in different directions)
irrespective of whichever mineral you have chosen
your Petrified Flesh to consist of.
Clanbook: Gargoyles 63
writhing effect behind you. •••• You are proportionally four feet shorter
••• Three substantially long tails grow from your than normal. Human witnesses will likely either
back. They are constantly in motion and seem to flee in terror or attempt to record you and post it
possess rudimentary independent thought, lashing the footage online.
out at passers by, knocking items off of shelves ••••• You are proportionally only one foot
and generally causing havoc when you are angry, tall. Though you cannot possibly be mistaken
agitated, hungry, or otherwise disturbed. for a natural human being, you can be easily
•••• Your body is now endowed with four tails, overlooked. Stealth and Flight are easier to you (at
each double the length of your spine. They are a -2 difficulty) due to your diminutive stature.
still capable of movement, but you can exercise a Variations: You can modify this Abhorrence by
greater degree of control over them. either reducing your overall size by a foot each level
••••• Like a nest of vipers emerging from the or significantly whither a single body part per level
base of your spine, five tails writhe in your wake. (in a similar but reverse way to Accentuation).
They are capable of twist above your head and
attempt to grapple passers-by when your Beast
is roused. These tails are so developed and well-
connected to your nervous system that by spending
a temporary Willpower point you can control
all five for one turn, each of which can deal one
attack as a single action for all five. Each tail may
strike a different or the same target, though they
only deal Strength-1 bashing damage.
Withering
Withering is famous in Gargoyle culture due to
its appearance on the Scout Mould, Fidus; it is
from it that he gained his moniker ‘the Shrunken
Beast’. It simply reduces a Gargoyle’s overall
stature and build.
•You are proportionally a foot shorter than you
normally would be. Though this only makes
you look smaller than average, it still creates the
uncanny feeling that you have been shrunken,
both in yourself and in others.
•• You are proportionally two feet shorter than
normal. This significantly outlines you as not an
average person, it will appear as if you suffer from
some form of dwarfism. You must take the Short
Flaw (V20 page 481).
••• You are proportionally three feet shorter
than normal. You are now very clearly inhuman,
more closely resembling a stunted imp or
homunculus than a human being due to your
wings and other abhorrent features.
Clanbook: Gargoyles 67
Scouts Anarchs value both sides of the Scout Casting,
using the stealth provided by Visceratika for their
Quick, nimble and created to delve deep into various missions against the Camarilla and Sabbat.
the heart of enemy strongholds to extract sensitive Their shamanic sides are favoured by Ravnos and
information (or simply to turn its defenders to ash Gangrel anarchs to the point of wonder and awe.
while they rest), Scout-Cast Gargoyles have powers
and instincts designed to make them an unseen Appearance: Scouts more often than not take
force of ruin. The Scouts are seen as conniving on attributes of utter inhumanity with sunken
and mischievous as well as intelligent and quick. features, elongated limbs, and shrunken bodies.
As lone hunters it would be rare for a pack of Fidus was the first of his kind, and serves as an
Scouts to be sent out rather than one individual, example of the horror they can embody. Scouts
they greatly value their privacy and their ability will frequently opt to learn Vicissitude at some
to carry out tasks single handedly. Rituals of point in their unlives. Using this Discipline not
invisibility and stone melding made them nearly only has the potential of making them more
undetectable. outwardly hideous but allows them to adopt a new
form for each mission.
In the event they were found and attacked,
a failsafe was built into their makeup to resist If you choose to use the Abhorrence rule
divulging Tremere secrets, as physical harm would (see page 56) Scouts suffer from an additional
cause their flesh to solidify until it became wholly Abhorrence feature, meaning they have two
calcified. As a result, they are the only Gargoyle automatic dots in Abhorrence rather the one
or even Kindred on earth whose bodies remain that Embraced Gargoyles have. Their additional
after death, in the form of a frozen statuesque Abhorrence is Withering.
effigy. The Scout-cast have developed a deep love Eyries: An exclusively Scout Grotesquerie will
of sorcery. Their role was to learn secrets, and choose a more natural setting for their Eyrie. Cave
what better secrets could there be than those systems and mountain crags provide them nesting
of the mystic arts? Starting with Fidus, many grounds for most of their unlives. This oneness
young Scouts took on the position of Gargoyle with nature and their environment provides
apprentices under Virstania, feeding their own more adaptive camouflage and a greater force
egos by believing they were a step above the other behind their animistic rituals. In Eyries with other
Slaves, being taught the Mother’s own magic. Gargoyles they will tend to only pay fleeting visits
Tonight, those Scouts shunning a life of espionage rather than a permanent stay. Scouts often find it
and secrecy will adopt the shaman’s way, becoming hard to keep close ties with their family members,
the spiritual leader of their Eyrie and practicing preferring a more secluded and independent
many rituals uniquely developed by Gargoyles, for approach to their duties.
Gargoyles. Gestation: A Scout is often made small, with less
Nicknames: Shadows parts used in its design. Muscles, bones, and some
Sect: The Flock is home to a vast number of cast organs will be sacrificed to give the Scout a more
Scouts, most of which keep to their ‘natural’ role lithe shape (many of these rejected parts are fed
as spies. They trawl the earth for escaped, freed or to the womb-bearer so as to circulate the foetus’s
sired Gargoyles, which Warriors may then abduct natural humours within their amniotic fluid or
and to adopt back into the Flock. added to the gestation chamber).
Children of Chaundice value the more shamanic After their birth they will flee from their
Scouts, for their values are solely focused around mewling brethren to seek isolation and time to
the evolutin and elevation of Gargoyle kind. come to terms with their existence. For their
Chaundice himself encourages close bonds with second night, they are suckled on the womb-
the spirits of each Grotesquerie’s Eyrie. bearer’s necrotic bosom. Amongst the Flock, the
vitae they drink from Alvusia is carefully infused
Minkisi
“Our Magaji keep many spy masters in their
domains. They could never reach the Scout’s
potential, however.”
Clanbook: Gargoyles 69
Sentinels Appearance: Sentinels possess swollen and
overbearing features with little in the way of
Overview and History: Large and imposing, fearsome weaponry or inhuman parts. They may
the Sentinels were cast to defend chantries possess denominations such as boils, twisted limbs,
from the Tremere’s enemies, in particular from or unusual scarring, but their true horror comes
the forces of the Tzimisce, such as the Vozhd from their sheer mass.
that frequently attempted to break through the
Warlocks’ defences. To their foes, these beasts If you choose to use the Abhorrence rule (see
seem formidable, but they primarily serve defensive page 56) Sentinels suffer from an additional
roles in their Grotesqueries, drawing satisfaction Abhorrence feature, meaning they have two
from nurturing fledglings and protecting the weak. automatic dots in Abhorrence rather the one
To keep the Sentinels from wandering from their that Embraced Gargoyles have. Their additional
posts, Virstania was forced at Goratrix’s insistence Abhorrence feature is Accentuation, specifically in
to endow them with a weakness whereby if they the abdomen.
ever abandoned their proper place in Ceoris, they Eyries: Sentinels free of domination tend to make
would become disorientated and confused. their domains beneath cities - not because they
These Grotesques tend to stay with the value the dank and the cold, but because they feel
adolescent members or the infirm to keep the sewers and subways to be accessible to all and more
‘family unit’ together (possibly through deep-seated easily fortifiable.
fears of losing their family and falling to a bestial Sentinels take great care in how their Eyrie is
mindset). In addition to these duties, Sentinels kept and presented, choosing locations that suit
rear Gargoyle beasts and ghouls from childhood, their personalities. Curmudgeonly Constructs will
teaching them who to respect and how to behave. choose foreboding dens while excitable Gargoyles
Nicknames: Stonewalls. choose the unused areas of busy subways,
perilously close to unsuspecting mortals.
Sect: Sabbat Sentinels are an odd but common
group of gargoyles in the kindred world. Gargoyles Gestation: In many ways, Sentinels endure the
will often join a coven rather than a nomadic pack, opposite creative process to Scouts. Their bodies
shunning the wandering lifestyle and choosing to are padded out to give them greater mass than
settle in a city. It is rare that a Sentinel will take a they can necessarily support. This padding is often
title within the Sabbat, other than possibly pack sourced from rotting clumps of leftover Kindred
priest if they are particularly committed Noddists. flesh (refuse which can also be used for iecur
production; see page 97).
The Camarilla Embrace Sentinels readily, due
to their devotion to their company and incredible This meat is encrusted in quartz dust before
resilience. With a Sentinel as seneschal (a greatly being sewn into the foetus’s body. A Sentinel’s
unusual occurrence) a Prince may ensure they their Gestation is quite drawn out, and makes for an
primogen will be duly cared for and no party will especially agonizing experience for the womb
be mistreated or harmed. bearer; the foetus is barely small enough to
fit within her womb, meaning ribs and spinal
Particular Sentinels (especially those converted to columns will easily become splintered, unable to
womb-bearers) choose to detach themselves from heal for the extended ten-month Gestation period.
humanity altogether and settle Grotesqueries in In Gestation chambers, often the waxen seals will
mountainsides with a few Gargoyle acolytes. There crack and burst from the growing pressure within.
they are likely to breed massive nests of childer,
ignoring the local Kindred and kine in equal When the infant lumbers its titanic body
measure. through the womb-bearer’s cervix they will (while
accompanied by other sentinels) consume the
surrounding placental matter rich with Vitae.
Gorgons
“A temple would be truly blessed if a we rose
from Duat with your resilience.”
Mariners
“At least we share the love of our children
with our cousins on land.”
Minkisi
“Our duties are not as clear-cut as your own,
we belong to our Magaji and must do their
bidding. We belong to them, but we do not
love them.”
Clanbook: Gargoyles 71
Warriors Gargoyle scourges are merciless and tireless. No
boundary can prevent their approach, whether
Overview and History: The cadres of shock they must fly, flow through stone, or simply force
troops of Tremere chantries were almost always their way through obstacles. No law-breaking
designed with a pack of Warrior-Cast Gargoyles Kindred is safe if they are being hunted by a
at their core, alongside ghouls and fledgling Warrior - let alone a pack of them.
Warlocks. The Warriors gained gifts of might and
terror from their array of malicious mutations and Appearance: Warriors are possessed of feral and
weaponry. animalistic features, causing their approach to
resemble that of mythical berserkers charging
These Gargoyles vary in temperament from feral across the battlefield. They will most often be
beasts to boisterous competitors, and typically bipedal, adorned with a variety of antlers, tusk-like
behave much the same way off the battlefield as fangs, patches of petrified fur, and the talons of
they do on. The more bestial Warriors, however multiple predatory animals.
easy to anger they may be, are likely to become
calm or even childlike and playful when near their If you choose to use the Abhorrence rule
Sentinel siblings and womb-bearing mother. (see page 56), Warriors suffer from an additional
Abhorrence feature, meaning they have two
A surprising inversion of behaviour arose soon automatic dots in Abhorrence rather the one
after the Revolt where many Warriors chose to that Embraced Gargoyles have. Their additional
turn their ferocity in on themselves and use it to Abhorrence feature is Horns, Antlers or Tusks.
cage the Beast rather than fuel it. These martial
‘guides’ spend all night, every night honing Eyries: Warriors are frequent residents within the
themselves to master their bodies and minds Eyrie, spending most of their downtime there,
in equal mix, as well as teaching Disciplines to training the fledgling Gargoyles and ‘play’ fighting
younger Gargoyles and keeping them on the amongst themselves. Horrors prefer the tactical
straight and narrow. advantage of a structured Eyrie; castles and old
forts suit them best, with multiple vantage points
Nicknames: Horrors and safe resting spaces.
Sect: The Sabbat is usually home to the wilder Gestation: Not sedentary like the Sentinels or
Gargoyles of this Casting, fitting in well with the subversive like the Scouts, Warriors are fearless
lower ranks of Sabbat culture, who do not care and unashamed, and emerge from Gestation
for advanced thought or advancement on the believing that they are champions.
Paths of Enlightenment, but merely relish battle
and conquest. These Warriors may ascend to high Their Gestations are trials in and of themselves
ranks in their packs and dioceses through sheer for the womb bearer and the Warrior alike. They
violence. The rumour that their bodies are made are put together using large quantities of bone,
using Lupine blood is enough to frighten the the flesh of ghouled animals in place of human
weaker-willed and less skeptical shovelheads. remains, and even a drop of Lupine blood to burn
in their hearts. Once this recipie of exotic parts is
Chaundice’s Children accept Warriors from any sewn together, they are placed within the womb of
corner of the earth, whether as deadly combatants an already reluctant womb bearer. They grow and
or wise teachers. They are valued as rescuers of lost mutate rapidly, with claws and bones protruding
and enslaved Gargoyles, travelling in vast packs to through the womb bearers flesh; this lasts for
reclaim even a single Gargoyle under domination. the first three months of their six-month-long
Their introspective outlooks are also valued to Gestation.
enrich the free thought so heavily encouraged in
Chaundician Eyries. During the second half of their Gestations, their
Beasts take hold of them in an almost permanent
Camarilla domains have one very specific seat state of hallucinatory frenzy, during which they
for Warrior-Cast Gargoyles, that of the scourge.
Clanbook: Gargoyles 73
Misbegotten Gargoyles a susceptibility to mental control, though they
each have additional debilitations in the same way
The Misbegotten is the collective term for the that the cast do. The main weakness they share
disparate groups of Gargoyles created by individual with the original cast Gargoyles is that of infertile
magicians using stolen, fragmentary notes blood, making them unable to Embrace more of
pertaining to the Mother’s research. The majority their kind; a mercy, in the view of most who know
of these records originate with the Tremere of them first-hand. As with the earlier batches
antitribu, which they disseminated throughout of Gargoyles in Ceoris, only a very select few
the Sabbat so as to ingratiate themselves with their demonstrate the capacity to Embrace, though they
Sectmates. However, the creation of Gargoyles did may all create ghouls. The handful of individuals
not take off very much within the Sabbat until who pay attention to such matters do however
the formation of House Goratrix - and even then, note a gradual but marked increase in Misbegotten
the bias against the Slaves held by many senior fertility.
Tzimisce, combined with the general mistrust
of the Spellbinders, has limited the practice. Calacas
The less cautious and secretive nature of the Imagine, if you will, a walk through a forgotten
Tremere antitribu compared to the parent Clan graveyard in Central America. One might expect
has nonetheless caused workable but imperfect to see a skeletal statue in a hooded cloak, watching
fragments of At Our Command It Breathes to leak over the grave of a killer - or an angelic sculpture
outside of the Sword of Caine. once of vast beauty now eroded to an almost
Those attempting to use such incomplete unidentifiable state. These are the forms of the
formulae must fill in the gaps themselves, devising poor Calacas, cast from the Baron’s own kin, the
rituals based (however loosely) on Virstania’s Samedi, and the bones of multiple dead kine.
original art. Examples of Misbegotten range The progenitor of the Calacas is unknown,
from sandstone mummies created using Setite but rumour variously has it that he or she was a
preservation rituals and specially-made Gestation Tremere who indulged in the study of Caribbean
sarcophagi, to the angels of death from Central Necromancy, a Giovanni of the Hidalgo or
America, fermented from the mingling of Samedi Pisanob families, a Serpent of the Light, a mortal
bodies and corpseflesh in sacred stagnant pools. houngan, or even a Samedi scholar of the esoteric
Each variety is more disturbing than the last, and who became obsessed with the artificial unlife
Misbegotten are rarely seen in any area of Kindred of the Gargoyles to the point that he wished to
society outside of freak shows held in the courts of recreate and develop it among his own kind.
decadent Princes and at Sabbat gatherings. These Whatever the truth, this assembler of horrors has
Constructs are more likely than not to be accepted not come forward to take credit for the Calacas; it
within a Chaundician Grotesquerie, though is speculated that the creations have risen against
Virstanians may claim that these Constructs their creator, but equally, no Calaca makes claim
are mere bastardizations of the Great Mother’s to have destroyed the one responsible for their
glorious vision, and sooner stake them than listen blighted existence.
to one word of their heresies. Needless to say, the
The true magic of Calaca Gestation comes
Flock and the Watchers take an even harder line,
from the stagnant sinkholes called cenotes, which
and destroy them on sight.
traditionally have sacrificial significance in Mayan
These alien beings are few and far between. religion but are found worldwide. The cenotes used
Most ‘ordinary’ Gargoyles, let alone most Kindred, for the making of Calacas are characterized by
have never seen one, and many refuse to believe those Kindred scholars well-read in such gruesome
in their existence. However, they are quite real matters as a blend between the abominable organ
and are all Gargoyles, sharing the weaknesses of pits of the Baali and the spawning pools of the
a grotesque aspect, post-Gestation amnesia, and Nosferatu. Human sacrifices are performed within
Clanbook: Gargoyles 75
debilitating weakness: vulnerability to any sort of
water, which causes them to rapidly rot and break
The View from Without down, in much the same way as other vampires are
Sired harmed by sunlight. Some believe that the water
they undergo Gestation within grant them unlife,
“How do other Gargoyles look upon such a but to feel its touch a second is to lose this gift;
thaumaturgical marvel and feel shame or re- that which gives life may take it away. The more
sentment? They have been given unlife that esoterically-minded reflect that in Yucatec Mayan
clearly shouldn’t be, and make the most of belief, one could reach the underworld through
every second. If we were all like our Ameri- the cenotes, which also served as places of human
can cousins none of us would be revolting, sacrifice. It is speculated by such individuals that
for there wouldn’t be a need.” the Calacas, created in such a place, are barred
from entry into the Underworld, and so the
Scouts water one must journey through in order to pass
“Their wings make even less sense than ours; over does them harm. No matter the cause, it is
they refuse to hide, and make a joke out of true that for every pint of water that falls upon
their situation. Not surprising that they’re a Calaca within a scene, she will suffer one level
just bastards of Chaundice’s legacy.” of aggravated damage as her body commences its
decay.
Sentinels
Grotesqueries: Surprisingly, Calacas don’t spend
“Conflict and discord arise when you bring much time together as each tends to have a big
up these cadaverous monsters. I natural- ego, a larger-than-unlife personality, and dedication
ly despise their corruption of Virstania’s to her appetites. They can typically only just
efforts, but on the other hand they love their about keep their own ghouls’ needs a priority, let
Grotesqueries and tend to their ghouls... if alone other Kindred. That’s not to say that they
a little too hard. Let the Warriors and the cannot coexist within a Grotesquerie, but they will
Scouts fight them, but I will take no part in eventually depart on their own adventures, leaving
their downfall.” their families behind. The biggest permanent
Warriors Grotesquerie of Calacas is located in Quito,
Ecuador.
“They dance and sing, drink and smoke
with no fortification or strength of their
own. These beings hide behind necromancy
and blood magic to retain their hedonistic Mariners
unlives, ignoring the battles we Gargoyles are
still part of. I fail to see why they were made “If they burn from the water, surely they’re
in the first place.” not meant to be? Who are we to go against
the wishes of the sea!”
Gorgons
“To see them you would think that they Minkisi
have been to Duat themselves, with their
“My Magaji arranges the bodies of his
rotten skulls and skinless wings. They call
enemies like this, coated in the earth and
their underworld ‘Xibalba’ and claim that
smiling, to show others what would happen
their Gestation ponds lead them there. They
if they crossed him. Who are these ‘Calacas’
wouldn’t be smiling if they saw our hell.
warning us about?”
Clanbook: Gargoyles 77
Gorgons hide and Kindred flesh. In order to avenge Sobek
personally, he made use of the blasphemer for the
Gorgons are arguably the most accursed of all flesh and generous amounts of crocodile scale for
Gargoyle kind, and the most roundly rejected by the hide. The rituals and libations succeeded and
Kindred society. These beings crafted from the Sobek was clearly appeased, for he had bestowed
vampiric children of the Egyptian god Set. They his visage onto the idol, alongside messages from
have come from a theological heritage guiding Set himself in hieroglyphic form. This was a
them towards the realization of some great destiny. turning point in Hess’s career. He began making
Gorgons have been idolized under that dogma and more and more of these Misbegotten, supplying
removed from their former Clan by thaumaturgical more and more temples with their own divine
practices stolen from the Great Mother. avatars, which he continues to do to this night.
Between the 17th and 19th centuries, British Nicknames: Idols (by laypeople) and Swt (by their
colonialism and imperialism brought many devotees).
Kindred from distant lands together, whether due
to kine military action or opportunistic Kindred Sects: Gorgons work solely towards the forwarding
taking advantage of the times. One such Kindred of the Setite cause, and see no need for interaction
was a Tremere acolyte named Samuel Hess, with other Sects and beliefs. They work mostly
an English archaeologist Embraced later in his inside their temples, only traveling off-site to
life by a member of the Lion’s Gate chantry in handle local officials or transport their high priests
Durham. As the empire rolled through more and from place to place.
more countries, Hess traveled along side it in the Appearance: The Gorgons emerge from Gestation
hopes of gaining esoteric knowledge to further his endowed with the head of whichever animal’s
growing research on the legendary Virstania and flesh was used during mummification, in place
her work in creating inanimate life. He reached of their own and reduced or enlarged to regular
Cairo in the early 1910s and quickly discovered a human proportion. Their bodies are made of
group of Followers of Set who had the power to finest sandstone, etched in crossed lines defining
animate clay models called ushabti. a former placement of bandages; these bandages
Hess committed himself to joining the ranks retain texture from the original animal’s hide
of these lector priests, learning the Setites’ magic (scales, feathers, warts ect.). Faintly covering every
(which they called Akhu) in order to master inch of stone are perfectly formed, richly detailed,
the creation of ushabti, which he managed in a minute hieroglyphs. These hieroglyphs detail the
surprisingly short time. Soon after WW2, Hess fevered and harrowing hallucinations undertaken
juggled the practice of Tremere blood sorcery by the Gorgon during their Gestation journey
with his newly adopted Clan’s own, to the point through Duat. Setite lector-priests often read from
where hybridizations were emerging. He created these chiseled reels of doctrine in the belief that
small human-animal hybrids from local strays and they detail a prophecy given by Set. Many claim
homeless adolescent Kine to resemble soldiers of new hieroglyphs appear across their Swt, seemingly
the gods, and successfully created a living man- from nowhere, in response to outstanding service
sized sphinx, but his final invention proved his to Set’s needs.
worth in the eyes of his foster clanmates. If you choose to use the Abhorrence rule (see
He earned the chance to punish a heretical page 56) Gorgons will suffer from an additional
Setite, charged with blasphemy against Sobek Abhorrence feature, meaning they have two
(deemed by Hess’s temple to be an avatar of automatic dots in Abhorrence rather the one
Set), in whichever way he saw fit. Hess used this that Embraced Gargoyles have. Their additional
chance to test his method of creating god-specific Abhorrence is Engravings, specifically hieroglyphs.
ushabti from a combination of Nile clay, animal Eyries: Gorgons generally live in deep sections
of their cults’ temples, since they are considered
Clanbook: Gargoyles 79
Mariners
The View from Without It is rumoured that a small number of Tremere
have, over the last few decades, founded vast
Sired
undersea chantries devoted to the study of the
“What is written on their skin is irrelevant, otherworldly entities and defiled magics found
for your temples keep these beings like deep beneath the waves. These tales are all too
books in a chest. You bring them out and true, and several citadel-sized chantries have been
read them when it is convenient, then lock erected in order to sustain the old ways in an
them away when it is not. Would you do the environment free from outside scrutiny and the
same to your own childer?” harsh decline of magic. Any chantry, land-based
or otherwise, has need for servants, and it was for
Scouts
this reason that the so-called Mariner Gargoyles
“They have been to the other side? What were created, horrific amalgamations of aquatic
wonders they must have learned! If only the Gargoyle beasts and tortured Kindred.
Mother could capture one, their knowledge
Of all the Misbegotten Castings, the Mariners
would be invaluable.”
are the most like the more conventional types
Sentinels of Gargoyle, their deviations revolving around a
radical change in environment. One significant
“You possess such dedication to your supe-
difference is the use of Gargoyle sea animals
riors and hide the harrowing truth of ‘Duat’
(sea creatures ritually ‘Embraced’ by Gargoyles
from your subordinates, so as not to frighten
(see page 90) to make up half of the flesh used
them. This is at least one point we can see
in Gestation. They are made using the bodies
eye to eye on.”
of Gangrel aquarii, Nosferatu adapted to unlife
Warriors spent at sea, and aquatically-modified Tzimisce,
“You are no superior species, despite what blended with Gargoyle sea creatures farmed on the
your former clanmates may say. Your exis- outskirts of these chantries.
tence only proves the theft of our mother’s Unlike their flying cousins, the vast majority
livelihood; it shows nothing of your false of Mariner Gargoyles are kept in servitude.
god’s power.” However, their slavery is less cruel than for most
current slaves and certainly less than it ever was in
Calacas Ceoris, the reason for this being that no Tremere
“So joyless. I don’t care who your god is! You ain’t wants another Gargoyle Revolt - much less one
dead no more so stop acting like it!” fought under the sea. Mariners are never used in
terrestrial chantries, due both to the risk of their
Mariners discovery and to by proxy the property of their
“We are granted our shapes from the life all vitae which causes it to clot in the low pressures
around us, not the dirt beneath our feet.” found in shallow waters and above sea levels.
Minkisi Their main duties are performed outside of the
chantry; Scouts venture forth to gather ingredients
“You share our land but have turned out so or study supernatural marine life, Sentinels raise
different. I pity your slavery to the words on new fledglings and guard weak points surrounding
your back.” the chantry, and Warriors will battle the rebellious
groups of marine Kindred seeking to ‘rescue’ their
kin, as well as the occasional waves of malignant
monstrosities which rise up from the depths.
Clanbook: Gargoyles 81
detailed scales of smooth, hardened soapstone. Mariner Gargoyle find one and combine it with
Their ‘fangs’ are extremely thin, their mouths filled the body of a sea creature ritually Embraced by
with rows of hundreds of the delicate teeth along another Gargoyle. The creature they are combined
their gum line. with dictates what duty they are given due to their
If you choose to use the Abhorrence rule (see inherent physical capabilities: piscines for Scouts,
page 56) Mariner Gargoyles will suffer from an crustaceans for Sentinels, and cephalopods for
additional Abhorrence feature meaning they have Warriors.
two automatic dots in Abhorrence rather the one The reformed body is coated in seabed silt to
that Embraced Gargoyles have. Their additional form an ‘eggshell’ around the prospective Mariner,
Abhorrence will be Animal Features, specifically after which it is placed inside the womb of a
those of aquatic creatures. ghouled whale (often alongside several other such
Eyries: The Eyries of Mariner Gargoyles are ‘eggs’), which then carries it off into the vast ocean.
called Grottoes, and are usually found in trenches The Gestation of Mariner Gargoyles is a lengthy
running along the seafloor or hidden in cave process, taking several years; in that time the
systems. Irrespective of where they’re found, they embryonic Gargoyles must be kept immersed in
will be very well hidden and heavily guarded blood and protected from harm.
against the outside threats. Most often they include The foetal Gargoyles will awaken inside their
blood reefs running throughout, and shoals of fish host and begin draining her of all of her blood -
and other sealife coming and going continuously all 6000 liters of it - frenzying again and again as
(most if not all of which are also ghouled). they gorge themselves on their surrogate mother’s
Mariner Gargoyles live for their Grottoes; if one is innards and the weakest of their ‘siblings’.
destroyed, they will completely relocate to a new Eventually they will rip from cavity to chamber in a
suitable site and start building all over again. month-long fit of violence within the unsuspecting
Gestation: Rather than gather two or more cow. Finally the poor animal will die, and
members of the three appropriate Clans to form emerging from her corpse will be a confused and
a true Gargoyle, a Warlock who wishes to create a scared clutch of surviving Mariner Gargoyles. They
are born with the one instinct: to return to the
Warlock who originally ghouled the whale.
Mutant Warriors
Tremere get around the problem of needing a
Within many Grottoes, Mariner Warriors whale each time with a combination of Gargoyle
seem to go missing more often than their creature breeding programs and a ‘choir’ of caged
brethren, with only a few ever being reclaimed. Mariner Gangrel, these degraded Kindred are
Upon retrieval, these Constructs are notably forced to summon a new whale each time their
different, with an air of taint about them that jailers run out or every time a Gargoyle is urgently
magi will be unable to ignore. They vanish at needed. Every once in awhile a particularly lively
random times and seem yet more alien and creature arrives that is seemingly impossible to
distant every time they return; in time, they ghoul, but whose body positively radiates with vis.
may be observed undergoing new and unde- The warlocks have not yet managed to identify this
sired mutations, growing much larger, sprout- unusual breed, for they have so far always managed
ing new eyes and tentacles, and becoming to promptly flee on any attempt to catch, observe,
more calculated than common brethren. Most or ‘impregnate’ them.
Tremere regard it as some spiritual malady
Character creation: Social interaction keeps
needing to be eliminated, but are reticent to
Mariner Sentinels from full mental degradation,
investigate its true nature or origin.
making Charisma and Manipulation key attributes,
though Stamina is a natural feature of their forms.
They excel in Leadership, Crafts, Animal Ken, and
Clanbook: Gargoyles 83
considers her children - any organism growing
within her blood reef - she will be at half dice pools
The View from Without until returned to her Grotto. To this end, these
Gargoyles often travel with ghouled shoals of many
Sired different species wherever they go, making them
at once a formidable sight and psychologically
“If we can find one of these creatures, they fortified against the harrowing loneliness that can
will be more than enough proof that the be brought on by the vastness of the depths.
Tremere flagrantly breach the Pact - and we Warrior Weakness: Whenever Mariner Warriors
can finally take their place.” encounter other sapient beings, they undergo a
wild transformation as the Beast tries to manifest
Scouts a dominance display. The specific nature of
this change is entirely down to the Storyteller’s
“If only the Great Mother were awake to discretion, but should provide features particularly
witness your splendor! She would prevent intimidating to their company (whether an
your blood from clotting in no time, I’m aggressor or otherwise). The change does not
sure of it.” hinder their physical function but rather makes
interaction much harder as their company faces a
constantly imposed threat from the Beast.
Sentinels
Scout Weakness: Like terrestrial Scout Gargoyles,
“Even I think they’ve taken their ghouling these poor creatures suffer from the weakness of
way too far.” gradual petrification, their bodies continuously
transmuting into solid stone. The only way to
mitigate this is to keep their organic muscles
Warriors
exercised, thus shattering any crystallization. Every
“Your warriors are truly worth admiration - hour of inactivity causes one level of aggravated
well, most of them.” damage. This effect is nullified during daytime
hours.
Calacas Grotesqueries: Mariner Gargoyles keep vast
schools of family around them to stave off
“They’re... underwater?” the depression of their immortal abuse. If the
Sentinels keep a ‘healthy’ blood reef in their
Grottoes, the Grotesquerie will have a full
Gorgons complement of strange and mutated sea creatures
living amongst them on a permanent basis.
“They, like us, travel far to become what they Sentinels and Warriors generally maintain their
are. Do they meet Nu and Naunet, as we presence at the Grotto, unless ordered otherwise
meet our Dark Father?” by their masters. Scouts, however, will only ever
be seen during the earliest and latest hours of the
Minkisi night as Scouts must maintain constant patrols to
stave off the effects of their weakness.
“You have it wrong. These creatures are
not like us. They are clearly Nommo, spirits
placed in terrible slavery.”
Clanbook: Gargoyles 85
of blood. Their mouths are completely fused; by the Magaji), then forcefully bleeds every last
they must consume blood through these woven drop of vitae from his chosen victim, mystically
passages. extracting the life force from her very heart. Once
Crafted with bones of serpentinite and flesh this is done, the blood is pooled in a fresh-dug,
of hardened clay, Nkomi usually come human in shallow grave and her new vessel is submerged
shape - aside from their oversized, distended heads, within it. By the turn of the next night the blood
gross parodies of the ceremonial masks of various will have been absorbed by the Construct and
African cultures. Because of their disproportionate the Kindred’s soul will have been bound into its
build and unnatural design, these beings live in eternal stone prison.
a perpetual state of unrest. Like the Naglopers Character creation: Kiteke, cursed with a
and their Tzimisce cousins, they like to reshape consuming need for the approval and validation
their flesh constantly, but only because they of others, focus on their Social Attributes. They
are unhappy with their form, not due to a drive cultivate Empathy, Etiquette, Performance, Law,
towards enlightenment. and Politics, to keep their company pleased with
If you choose to use the Abhorrence rule (see them, even if only condescendingly.
page 56) Minkisi will suffer from additional Mitupo have maintained their legacy better than
Abhorrence features meaning they have 2 either of the other Minkisi. They typically possess
automatic dots in Abhorrence rather the one that high Mental Attributes as well as significant levels
Embraced Gargoyles have. Kiteke’s additional of Academics, Law, Occult, and Politics in thanks
Abhorrence is Engravings in the style of cave to the stories they continually overhear. Due to
paintings. Mitupo’s additional Abhorrence will be their inability to speak, their Social Attributes
Animal Features, specifically indigenous African and related Abilities suffer greatly, though some
beasts. Nkomi’s additional Abhorrence will be demonstrate inventive ways to communicate.
Accentuation, specifically facial features Nkomi are desperate to take back control of their
Eyries: Minkisi do not claim their own Eyries, own bodies, endeavouring to keep their Physical
and rarely keep one set place of rest. They Belong
to the Magaji and his community, they do not
usually call any one location their daily resting The Laibon Legacies
spot. Nkomi prefer subterranean nests, Kiteke lair
in man-made havens, and Mitupo will never sleep For those unfamiliar with Kindred of the
in the same location twice, though they usually rest Ebony Kingdom, the Kindred native to Africa
within stone. Ultimately, a Minkisi rests where her (called the Laibon) are split not into Clans but
Magaji demands. into legacies (each of which is derived from
a Clan). The three relevant to the creation
Gestation: The creator of the Minkisi is not a of Minkisi are the Akunanse, storytelling
vampire at all, but a mortal wizard known only as shapeshifters descended from the Gangrel,
‘the Nganga’ who lives with a host of his creations used to create Mitupo; the Naglopers, feared
in an enchanted palace, obscured from both and despised witches who sprung from Clan
Kindred and kine eyes, located in the Nubian Tzimisce, used to create Nkomi; and the
desert. Over the last century, he has made deals Guruhi, who unlike their Western Nosferatu
with many Magaji, trading Minkisi as slaves in cousins are actually the ruling legacy of the
exchange for boons, secrets, and magical artefacts. Laibon, making up the majority of Magaji
The Nganga performs a profane ritual that (the rough equivalent to Princes) and used to
some scholars have likened to the Baali’s ability to create Kiteke.
‘re-Embrace’ vampires of other Clans. He gathers
materials that can hold the essence of the Kindred
he is to reconstruct (in addition to any requested
Clanbook: Gargoyles 87
Chapter Five:
Lithomancy
Disciplines to the same colour and texture as the stone he is
in contact with as his musculature bulges, causing
Advanced Visceratika Powers him to resemble nothing less than an avatar of
Originally, very few of the sired Gargoyles were stone itself. Repeated use of this power on the
of a lower generation than eighth, so no construct same structure or surface has been noted to greatly
developed the use of high level Visceratika powers. accelerate Mimesis.
In the modern nights, however, because of
diablerie during the Revolt and the centuries since, ••••• • Reconstruction
Gargoyles have managed to explore the Discipline A Gargoyle’s form is in many ways constructed,
to far greater extents. not grown, the body rebuilt and adapted to the
••••• • Might of the Mountain inorganic essence of stone. It is not so great a leap
for such a body to be healed with the use of simple
The Gargoyle is able to take on the indomitable masonry. Whenever a Gargoyle with this power
essence of stone, increasing his physical prowess receives damage that would otherwise take days of
greatly but making him much heavier and rest to fix, the vampire can use his blood to bond
significantly slowing his movement. After using additional stone with his damaged flesh, rapidly
this power, the Gargoyle grows in height by a foot repairing the wound in exchange for committing
or more and increases in mass by several orders of minor property damage.
magnitude; in the heat of combat, this alone can
be enough to send even a hardened pack of Sabbat System: The Gargoyle must spend three blood
fleeing for their unlives before even the first deadly points and one turn per level of aggravated
blow is dealt. damage to be healed, applying a quantity of stone
System: To use this power, the Gargoyle must be (which must be harvested through means aside
physically touching stone (whether natural stone or from this power, usually a Potence-enhanced
a synthetic materials such as concrete or asphalt) grasp) to his damaged body large enough to fill
and must spend one blood point. His Strength is the wound or wounds. This power does not
increased by 2 and his Stamina is increased by 2, require the expenditure of Willpower and can be
but his Dexterity is reduced by 2. His skin changes performed as many times as needed per night. If
the Gargoyle is melded with a stone surface or
Clanbook: Gargoyles 89
target into the space where it was, and watch as the statues may be animated in this way if the Gargoyle
wall rapidly returns to its proper place, crushing invests enough of his mental reserves. Some claim
the unfortunate victim. that gargoyles of sufficient resolve have learned
The legendary effect of this Discipline allows this power only to pass their entire soul over into
the Gargoyle to heal any damage sustained by the a beautiful stone vessel, and finally escape their
building, as if healing the same damage incurred unliving nightmare. Whether any Gargoyle has
by their own body. This will take as much time, reached this transcendence is unknown, though
blood and Willpower as if the damage were their there are many who would wish to try.
own so healing a hole in a wall will be as costly as System: While in contact with a stone surface,
healing 5 levels of aggravated damage. the Gargoyle can concentrate for several moments
while rolling Manipulation + Empathy (difficulty
••••• •• Viscous Vitae 8) and spending at least one blood point. If the
A Gargoyle’s petrified flesh will only usually roll is successful, for each blood point spent the
penetrate the skin, occasionally going so far as to Gargoyle may animate one 10’ by 10’ cubic area of
harden their muscles, but only rarely will it reach stone material. Once animated, a surface is largely
as deep as the Kindred’s bones and organs. This out of the Gargoyle’s control beyond choosing
Discipline enhances the effects of the bloodline’s to the end the power, which is done by breaking
curse and spreads it to the Gargoyle’s own blood, off physical contact with the original substance.
which permanently becomes thick, viscous, and Grasping alien limbs, snapping bestial mouths,
gritty, like wet cement. This greatly increases the and contorted, agonised faces are all hallmarks
time it takes to be extracted, including during the of this power. They will respond generally to the
diablerie attempts of other vampires. The small Gargoyle’s wishes, but are capable of independent
downside is that the liquid stone flowing through action if left to their own devices.
the Gargoyle’s veins is repulsive to those who The Gargoyle may direct these creations to attack
would drink it, though its capacity to create blood or grapple his enemies without spending any
bonds and feed ghouls is in no way lessened. actions, and they act on his turn. For each blood
System: Once this power is taken, this change point spent when the power was first activated, the
in the the Gargoyle’s vitae is permanent. Any area may make one attack or grapple, has a range
would-be diablerists will need to make a Strength + of one foot, deals one dice of lethal damage when
Potence roll for each blood point they try to drain, used to attack, and has one point of Strength
rather than each health level of the Gargoyle as when used to grapple. It can direct multiple attacks
diablerie normally requires. and/or grapples against one target.
••••• ••• Crawling Chamber A secondary and more complex use of this
power is to extract matter from the animated area,
Some Gargoyles claim that Chaundice, their creating an amorphous, semi-living mass which
progenitor, is a being not drawn from humanity, can move and act independently, albeit according
but one of living rock Embraced. Though this to the Gargoyle’s direction. To do so, the Gargoyle
suggestion is ignored by most scholars (if not spends temporary Willpower points. For every
most Gargoyles), the fact remains that their flesh Willpower point he imparts he may extract a
is literally animated stone. Elder Gargoyles have 5’ by 5’ cubic area of stone and gains 5 dots to
even been known to harness this animating force distribute among its Strength, Dexterity, Stamina,
and instil it to matter entirely devoid of Gargoyle Perception, and Wits (it has no Charisma,
blood (or indeed any blood at all), as with this Manipulation, Appearance, or meaningful
power, which allows for a Gargoyle to create, Intelligence). Each of these Attributes starts at 1,
mould, and animate an area of stone, with the and may be increased to a maximum of 5. These
potential of spawning a creature which may ooze, points may also be distributed to grant the creature
reshape itself, and even attack foes. Even large
Clanbook: Gargoyles 91
in his wake, in turn reducing the strain placed on damage as it is not specifically directed towards
weaker individuals. his enemies, but rather exerts massive amounts
System: By spending blood points up to his of strength against them, throwing them aside or
generational maximum, the Gargoyle increases lifting them into the air entirely.
the Flight Discipline ratings of others within 100 System: By remaining airborne, beating his
feet/30 metres by one dot, affecting one individual wings in precisely specific ways, and spending one
per point spent; closer individuals are affected blood point per turn of use, the Gargoyle may
first. The effect remains in place for as long as the create a cyclone with the force of his Strength
vampire himself is in flight. If he stops flying or his + Flight ratings. The power takes three turns to
followers stray from near enough behind him, they begin taking effect as the Gargoyle must build up
no longer benefit from this Discipline. Individuals this force. All enemies and loose objects within
who overtake the places of others begin to benefit. 30 feet/10 metres horizontally or ten times that
Slipstreaming can also be used to increase by amount vertically are thrown up into the air unless
half the natural speed of other winged Kindred, they have equal or greater Stamina + Fortitude.
such as the flight form afforded by Protean, the The wind also deals the same amount of direct
Chiropteran Marauder form of Viscisitude, and bashing damage to all weak structures - those made
even some Baali bestowed with blackened wings of wood, plaster, glass, or tile - permanently fixed
by their demonic masters, if the Gargoyle should in place.
choose to aid them. Combination Disciplines
••••• •• Gust Gargoyles boast that it is easier for them to
Some elder Gargoyles have managed to focus create new combination Disciplines for the
their core strength through the ability to fly, and array of disciplines they possess because of how
when combined with the huge wingspan provided primally they learn each one. To most Gargoyles,
by this level of Flight, they may project massive Disciplines are seen as ‘natural’ uses of their
amounts of force beneath them. By focusing his bodies, and so creating a combined Discipline
rage, willpower, and blood into one powerful beat power is as intuitive as using their eyes and ears
of his wings, the Gargoyle may launch a wave of air simultaneously. Below are listed a few of the more
pressure toward enemies before him, taking them complex and innovative combination Disciplines
off their feet and falling prone. developed by Gargoyles of all stripes - and their
masters.
System: The vampire must spend two blood
point and roll Strength + Athletics (difficulty Ambience
7). Every enemy in front of him within range (Presence •••, Visceratika ••)
(30 feet/10 metres, or 40 feet/15 metres if the
Gargoyle has Flight ••••• •••) receives a With this power, the Gargoyle has honed his
number of levels of unsoakable bashing damage connection with structures to the point that he can
equal to the successes rolled. If any of the enemies subsume a single building with his emotional state
receive a number of points of damage equal to and impress it on any visitors, the air becoming
their Stamina rating, they are forced to the ground, filled with a sense of dread or security. He may also
becoming prone. use a more forceful variant of this power, allowing
him a full emotional switch to all its occupants,
••••• ••• Cyclone inflicting on them bursts of rage, fits of hysterical
By exaggerating the powers given by Gust, the joy or pangs of ravenous hunger.
Gargoyle may use atmospheric turbulence created System: The more subtle use of this power
by the beating of his wings to generate a stationary is in effect as long as the Gargoyle is in the
tornado. Unlike Gust, this power does not cause structure and wishes it receive his ambience; no
Clanbook: Gargoyles 93
roll or expenditure is needed to activate it. Any the presence of otherworldly beings living side by
individual observing or occupying the building in side with them in their mountain retreats. One
question will feel a palpable sense of the Gargoyles such event saw a Gargoyle Scout use her Aura
emotional state, irrespective of what emotion Perception while scrying a cavern to determine its
they’re feeling. This phenomenon is always in viability for settlement, upon doing so discovering
place, and the Gargoyle may not turn it off. strange presences within the very walls. The
Further, it is constantly present in any place the presences were in fact beings similarly made of
Gargoyle gains Mimesis from, as well as whatever stone, but entirely natural: Elemental spirits
structure (if any) they are currently inside. Multiple embodying the rock and the earth.
Gargoyles with this power can affect the same System: This power is always active once the
location, whether by proximity of Mimesis, and Gargoyle has developed her connection to the pure
a Grotesquerie of Gargoyles linked by Mimesis essence of stone, triggering whenever she uses Scry
always feel to a small extent the emotional state of the Hearthstone. She can see, feel, and interact
any of their number who have this power. with spiritual beings, from earth elementals to
The active use of the power requires the Gargoyle terrible demons to mortal ghosts, which house
to spend a Willpower point and rolling Charisma themselves within or are anchored to this world
+ Empathy (for most emotions) or Intimidate (for by a building, cave, or other structure. If the spirit
fear), difficulty 7 and requires a level of success for is using other means to hide, this power will only
each storey targeted. If successful, this causes all reveal them if the Gargoyle wins an opposed roll
non-mortal occupants of those floors to roll Self of her Perception + Awareness against the spirit’s
Control or Courage (again, for general emotion Wits + Stealth.
and for fear, respectively); mortals cannot resist
this effect. Those who fail or are unable to resist Nose Dive
immediately feel a change in emotion to that of (Fortitude ••, Flight ••, Potence ••)
the Gargoyle’s choosing. The floors being targeted Despite the mundane nature of this power
must be connected to the Gargoyle’s own storey as compared to some, it can provide an unexpected
the emotional shock wave bursts forth. impact during combat. The Gargoyle may cause
Judicious use of Ambiance may only require catastrophic damage when dive-bombing into
the top floor of a building to be affected with fear an enemy by combining his momentum with a
in order to clear the entire structure, however, as sudden increase in mass just before impact.
herd mentality takes over and kine flee from the System: This Discipline is permanently active
unknown threat that the power’s victims seem and requires no activation or blood expenditure.
to be running from. Gargoyles can also attain a When the vampire intentionally impacts anyone or
level of security from this power while outside anything while flying, he may add his Flight rating
of their Eyrie, as any allies in their Eyrie will to his Stamina + Fortitude dice pool in order to
receive warning of a change in his emotional state resist damaging himself; soaked points of damage
whenever the Gargoyle becomes endangered, and are not only ignored but added to the damage
can move to respond to the threat. dealt to an opponent or structure.
Cousins in Clay Weather the Storm
(Auspex ••, Visceratika ••) (Fortitude ••, Visceratika •••)
This technique was developed shortly after the Said to have been developed by a Gargoyle who
Revolt as the children of Virstania fled Ceoris observed a Ravnos passing wounds inflicted on
and the other chantries, hiding in any cave, rock her body onto an animal ghoul bound to her (see
formation, and stoney crevice Europe had to offer. Lore of the Clans page 183), this power allows
On rare occasions, Grotesques would experience a Gargoyle to similarly reflect damage into a
Clanbook: Gargoyles 95
many free Gargoyles choose the intimidating (difficulty 6 +1 for every other Gargoyle using the
power of Shockwave to attempt to scare away power).
potential opponents.
Dark Statue
System: The Gargoyle does not need to be
airborne to use this ability; he need only spend (Fortitude •••, Visceratika ••••• •)
two blood points and flap his wings as if he were Gargoyles have marveled at the craftsmanship
trying to attain lift. The beating of his wings passes of their namesakes for as long as they have
down into the earth and amplifies tenfold, creating had the presence of mind to contemplate such
a booming shockwave at 100 decibels, which may things. Placed atop churches to stand guard
be felt by all those near to her for as long as she over the houses of God or watching silently over
beats her wings. If she is aided by another vampire the teeming masses of humanity, architectural
who possesses this Discipline the sound pressure gargoyles are a representation of the bloodline’s
increases by 40 decibels per additional Kindred. ideal. They have a place and a purpose; that
If this is done within a confined space, those purpose may be one so humble as providing
touching a surface connected to the ground within drainage, but they stand strong knowing it will
50 feet/20 metres receive a number of dice of never be stripped of them. An inexhaustible
bashing damage equal to the number of Gargoyles purpose is all that many Gargoyles desire.
using the Discipline every turn; Gargoyles using A few Constructs have spent enough time
this power do not receive this damage. fawning over their inanimate counterparts to
Alternatively, this Discipline may be used during combine the aspects of two different Disciplines
flight, with the beating of the vampires wings in order to imitate these unmoving paragons.
clapping as loud as thunder as she passes over During the day, a Gargoyle with this power can
head. Hearing such a noise - from within a cave, safely fall asleep before sunrise without shelter,
far off into the distance, or flying over head - will without fear of harm or pain from sunlight so
cause those who hear it to make a Courage roll long as he remains static. When night comes and
Clanbook: Gargoyles 97
Though most Gargoyles have abandoned the grotesquerie, a successful Perception + Occult roll
Mother’s personal goals, many still believe they (difficulty 7) allows the shaman who performed
are meant to be elevated to a status of greatness this rite on her to divine her location.
which can now only be achieved through a unique
connection to the spiritual world. Fire Dancer (Level One)
The Gargoyle acolytes finally managed to prove
Enchant the Newborn (Level One) that gargoyles are superior to other kindred by
This ritual allows the shaman to initiate a creating an ability where in they could ignore a
fledgling into his Grotesquerie, blessing her with fundamental failing of the vampiric condition:
a number of gifts for as long as the shaman and Rötshreck, the fear of fire. This process will give
the fledgling remain bound by the ritual itself them an unshakable foundation within their souls
(generally the first few years of the fledgling’s that even fire cannot crack. The Gargoyle will
unlife). A shaman may be so bound to only one cloak herself in her own wings while the shaman
fledgling at a time, so if he is the only shaman breaks off a shard of the subject’s carapace (which
in the Grotesquerie the effects will normally be hurts, but inflicts no damage) and lights it. After
transferred each time a new childe is Embraced this he inscribes runes across the Gargoyle’s wing
(or, rarely, created by ritual) and initiated. casing using with the fresh hot ash, which when
This humour requires six hours per night for complete, glow with arcane power.
one complete cycle of the moon, beginning on System: To perform this ritual, the Shaman must
the night of the Gargoyle’s Gestation (whether spend a Willpower point and roll Wits + Occult.
by Embrace or At Our Command It Breathes) The ash and sparks of the burning stone create a
and ending with precisely the same moon phase. spiritual barrier across the Gargoyle’s flesh that
The actual ritual requirements of Enchant the obscures the Beast’s ability to perceive fire, thus
Newborn are quite relaxed; the six hours need only helping her stave off Rötshreck. Once the ritual is
consist of the shaman and the fledgling being in complete, the Gargoyle gains an additional dice on
one another’s presence, usually bonding over play, Courage rolls made to resist Rötshreck per success
sparring, tutoring, or simply conversation. This is the shaman gained on the roll to perform the
also considered an ideal time for a new Gargoyle ritual. This bonus is applied in the next scene in
to bond with her Grotesquerie, including being which the Gargoyle is required to resist Rötshreck,
subject to Grotesque Consecration (see below) after which the runes burn out and the shield
System: This humour must begin on the night tapers off, leaving the Gargoyle in her natural
of the subject’s Gestation, and be ‘performed’ state.
nightly for the entire moon cycle which begins on Grotesque Consecration (Level One)
that night. The shaman spends one blood point
per night and once a week makes an extended roll A surprisingly simple humour taught to most
of Intelligence + Occult (difficulty 8); if a night’s shamans early into their journey, allows Mimesis to
work is missed or if the four extended rolls do not take hold much sooner than would come naturally.
accumulate at least 20 net successes, the childe is They must bring a live animal into their new Eyrie
unaffected and the humour cannot be resumed - sheep, deer, and cows are most commonly used -
or repeated. An initiated fledgling gains several before any of their new Grotesquerie mates sleep
advantages: there, and cut geomantic sigils into the skin of the
animal and any Gargoyles on whom the humour
• The difficulty of all harmful or malicious is applied. Each Gargoyle must then drink from
magical effects that target her increases by +1. that same creature. When they sleep that day, they
• The fledgling receives one extra dice when find that their Mimesis has begun at an advanced
rolling for group ritual castings. rate. Groups of Gargoyles who undergo this ritual
• If the fledgling is separated from her together often have far more uniform appearances
Clanbook: Gargoyles 99
subject’s stone skin and anoint them with the Draught of Molten Fury (Level Three)
balm using the chip as a ‘wand’ while spending This humour was designed purely to increase
one Willpower point. The skin becomes resistant the Warriors’ already terrifying battle prowess,
to any shape-changing capability and as such halves giving them an even greater edge in combat. They
the dice pool of Vicissitude rolls made to alter the gain the ability to not only ignore the debilitating
Gargoyle. This ritual will only remain active for effects of wounds during the heat of combat, but
one night, so the shaman must tactical with its to use this pain to fuel mighty blows against his
application. enemies. The shaman must - without revealing
Window of Second Sight (Levels Two and his true purpose to the subject in question - goad
Four) a Gargoyle into frenzy and remove a number of
blood points from him equal to the number of
To allow Warriors and Sentinels alike to better prospective subjects before he regains control.
defend their Grotesqueries, shamans can give This substance is then boiled in an iron pan. As it
them an insight into one another’s perceptions. reaches the boil, the shaman recites an incantation
Through this ritual, two Gargoyles, irrespective akin to a battle cry. Once enchanted, the blood -
of their Casting or other origin can experience still boiling - is drunk by the Gargoyles subject to
each other’s observations in addition to their the humour.
own, giving them heightened levels of combat
awareness, surveillance capability, and defensive System: After the Gargoyle activates this
capacity. This ritual is also used to give a pair of humour’s power, they can make a Willpower
Sentinels greater ability to protect their fledglings roll (difficulty 7) whenever they take damage. If
or Gargoyle animals, supplying peace of mind as successful, the player will ignore any new dice pool
they stay in the Eyrie. penalties incurred and instead adds that same
number of dice to all of his Strength rolls. If the
System: The two subjects must expend a point Gargoyle reaches Incapacitated or below he still
each of their blood and bind it with a point of the falls unconscious or is destroyed, as appropriate.
caster’s blood and a pint of the clearest mountain If the Kindred possesses Armour of Terra, he will
spring water. Once the two subjects are ready for only gain dice equal to half the normal health
their endeavour they will be lain on their back penalties, exactly as he would suffer losing them.
and have a drip dropped into each eye three times This humour lasts for one scene once it is activated
while the correct incantation is intoned. Once by the Gargoyle subject, which she may do at any
each of them blink, the bonded Gargoyles become time by burning the enchanted blood point.
able to simultaneously see their own vision and the
ally’s sight. This ritual will only last for one night. The Grand Grotesquerie (Level Three)
A Level Four version of this ritual exists, which The Grand Grotesquerie is a meeting of many
must be learned separately and requires the Level Gargoyles, held in order to share in their strength
Two version to know. It requires the expenditure as a bloodline and forge and strengthen ties
of an additional blood point from all three between nearby Grotesqueries. Once the place
participants (totalling 6). With this version, the for a Grand Grotesquerie has been decided upon
bound Gargoyles see images of other supernatural by a council of Rock Lords and Ladies and the
creatures’ true forms whilst also sharing vision – chosen site has been made secure against any
werewolves appear in their hybrid man-wolf shapes, outside threats, the date will be set. The location
mages glow in a scintillating aura, wraiths become will almost always be a place with absolutely no
visible, subjects under the guise of Obfuscate can mortal presence, or land owned by Kindred who
be seen, illusions cast no reflection, and those have proven their worth in the eyes of the Gargoyle
possessing True Faith are coated in golden light. It race.
still only lasts one night. Each Rock Lord will escort his entire
Those few mortals who become ghouled by a During a ghoul’s early years (up to around
Gargoyle display their nature as prominently, and 80 years of natural life) they will be considered
with equally horrifying results, as those bound to ‘Metamus’ ghouls. They have slick and very
Samedi and Nosferatu. It is monumentally difficult smooth, even flawless, skin - like that of a marble
for Gargoyles to reach out to humans to bestow the statue - or bodies possessed of a strange quartz-like
vitae onto them without abduction or violence. translucence. They will be masters of Fortitude,
Those ghouls that are taken usually live in their as unlike most ghouls they most commonly gain
domitor’s haven, protecting the sleeping Gargoyles Fortitude rather than Potence.
of an Eyrie as a valuable member of the family. These ghouls often take quite contradictory
Gargoyle ghouls are often chosen very young roles to their masters, as they can become both
so that if they tell adults about the walking, immensely beautiful and physically durable. As
talking statute that fed them blood, it will be adolescents, those created as children mature
regarded as a strange and concerning product of quickly and gain wisdom from their immortal
childish imagination - but only imagination. Many patrons. Humans seem to admire their flawless
Gargoyles also appreciate child ghouls, especially perfection as they retain their youthful vibrancy
orphans, for their innocence and humanity. well into middle age, still looking eighteen in their
Caring for such young charges serves to fulfill their forties - but all of this soon fades.
drives towards family and belonging. Ignis
Life Stages During the ghoul’s second phase of life (between
As Gargoyle ghouls age, they approach death like 80 and 200 years) the ghoul’s beauty and humanity
normal humans. Beyond an increased lifespan of fades away as her skin becomes grey, blotchy and
four centuries or so, they will wither and die, the cracked. They may grow small stone shards and
Gargoyle condition being too traumatic for their bony protrusions from their flesh, eventually
bodies to handle. They pass through three major leaving every inch of their skin resembling
life stages. whatever material is tied to their masters’ Mimesis.
Irrespective of the precise makeup of their new
Gargoyle animals also retain the ability to Attributes: Strength 2, Dexterity 4, Stamina 2,
reproduce, though this only works with other Perception 4, Intelligence 1, Wits 2
Gargoyle animals of the same species, and often Abilities: Alertness 4 Athletics 4, Brawl 2, Stealth
not even then; many pregnancies miscarry or 4, Survival 2
produce non-viable foetuses, but those few that do Disciplines: Auspex 1, Celerity 2, Flight 4,
survive to birth appear identical in nature to their Visceratika 3
parents. Gargoyle scholars are unsure of how to
Willpower: 3
classify these creatures, and most Gargoyle’s don’t
care. Blood pool: 1
Health levels: OK, -1, -2, -3, Incapacitated
Sludge Rats
Resembling bloated balls of mud dragging Rock Cats
their bodies along on stunted limbs, sludge rats The cats ritually Embraced by Gargoyles are
are the resultant monstrosity left behind in the rarely common house cats because their bodies
Embrace of rats. Lacking wings, they cannot will not hold up to the vicious strength of their
automatically fly, but manage to scurry along vitae. Rock cats are a rare example of a Gargoyle
at phenomenal speed by burrowing through animal whose size diminishes upon the Embrace;
the soil. The flesh of sludge rats is a gelatinous a mountain lion might reduce to the size of an
amalgamation of coagulated vitae and sewer waste, average dog. They are nimble and stealthy and
loosely wrapped around a small, barely beating possess almost unparallelled senses, the telltale
heart. Gargoyles nesting in sewers will Embrace signs of which are their burning red eyes.
great hoards of these creatures and send them off
Reapers are of this type, though few have masters Discipline: Auspex 1, Celerity 2, Fortitude 2,
in a position of activating this ‘ability’. Potence 3
After the Revolt, the reapers were released, Health Levels: OK, OK, -1, -3, -5, Incapacitated
leading to a population living near where Ceoris Blood Pool: 4
once stood of around 200 specimens. They rarely
leave the grounds of Ceoris and the surrounding Willpower: 3
countryside, as their bodies rely on the magical Attacks: Scythe-like forelimbs dealing 8 dice of
materials lying around the Carpathian mountains lethal damage (including Strength and Potence).
called vis (as most Gargoyle beasts do), though
Kindred blood seems to suffice for a rare few. Gargoyle Monstrosities
Attributes: Strength 3, Dexterity 5, Stamina 5, There are many ‘breeds’ which fall under the
Perception 5, Intelligence 1, Wits 2 general category of Gargoyle. The most well-known
of these are obviously the sired Gargoyle’s, whom
Abilities: Alertness 3, Athletics 4, Brawl 5, Stealth most Kindred will at least have vaguely heard
3 of. But during the Omen War and the various
Trovants
Every damaged piece of matter left over after the Gestation of the Gargoyles of Ceoris was thrown
into a refuse pile within the catacomb beneath the chantry, amidst alchemical waste and the faeces of
ghouls and yet-mortal Tremere. Eventually the time came to clear out this vile mess, at which point
expendable ghouls were given the unenviable task of transporting the waste eastwards and dumping
it in the Black Sea.
Just after the foul-smelling caravan had left the Carpathians, their cargo mysteriously tore through
the wooden slats of the carts and pooled on the ground. Upon investigating, the ghouls found large
spherical boulders sat amidst the Gargoyle remains, human waste, and chemicals. As the ghouls
(who didn’t know what else to do) tried to lift these boulders back into the cart, their blood was
tugged though their skin and seemingly consumed by the boulders. The rest of the caravan fled;
upon returning with Kindred masters the boulders had disappeared.
Today, these ‘living’ boulders are even known to the kine and referred to as ‘trovants’. They are
immune to sunlight and have no reactions to outside stimuli. If at any time the boulders are ‘hungry’
(which only appears to be every few years or even decades), they will instantly drain the blood of
anything touching them through the victim’s skin. The rocks multiply when ever water or blood
touches them (more quickly with human blood, even more so with vampire blood), and they have
the capacity to travel seemingly vast distances of their own volition. Humans see these as a simply
natural phenomena with the subsequent deaths quickly covered up by those Tremere who have
purchased the land and declared their location the ‘trovant preserve’.
1
Credits First Edition
Proofreaders: Ash Brock, Ellen Trezise, Lewis Players Guide to the Low Clans , Storyteller’s
Wylie, Max Robinson Companion
A Note on Art and Language If you enjoy this Clanbook and would
We can only apologise for the almost complete like to know more about the bloodline
lack of art in this book as it currently exists. We and its history, including a chronicle
do not currently have the means to provide the continuning on from the end of A Past
forty or so pieces that would be expected in a book Carved in Stone, please consider buying its
of this length. This may change in subsequent companion title: The Final Revolt.
updates, especially if the book is well-received.
http://www.storytellersvault.
Also, it should be stated that Clanbook: com/product/241777/The-Final-
Gargoyles, unlike other V20 products, is written in Revolt?src=hottest_filtered&filters=45622
British English since that is the form the authors
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2
C L A N B O O K :
GARGOYLES
A Gargoyle’s Diary 5 Path of Freedom 45
Introduction 8 Disciplines 47
How to use this book 8 Advanced Visceratika Powers 47
Lexicon 9 Combination Disciplines 50
Chapter One: A Past Carved in Stone 11 Weaknesses 52
An Audience with Handsome Dan 11 Abhorrence 52
The First Grotesques 11 Amnesia 52
Centuries of Slavery 13 Susceptibility to Mind Control 53
The Next generation 14 Merits and Flaws 53
The Gargoyle Revolt 15 Merits 53
Centuries of Freedom 17 Flaws 54
Discovering Mimesis 17 Abhorrence 56
Ferox 18 Synergy 57
The First Misbegotten 18 Abhorrence 6+ 57
Gargoyles in London 18 Gargoyle Specific Features 57
The Rock Lord 20 General Abhorrence Features 59
Virstanias Children 22 Chapter Four: Of Mingled Blood 65
Chapter Two: Freedom and Dependence 24 A Bloodline’s Bloodlines 65
Grotesque Culture 24 The Castings 65
Gargoyles by Birth 24 Scouts 67
Gargoyles by Status 26 Sentinels 69
Gargoyles by Sect 26 Warriors 71
Eyries and Grotesqueries 30 Misbegotten Gargoyles 73
Rock Lord or Lady 30 Calacas 73
The Scout Mould 30 Gorgons 76
The Sentinel Mould 31 Mariners 79
The Warrior Mould 32 Minkisi 83
Noted Grotesqueries 32 Chapter Five: The Slaves’ Retainers 87
Notable Eyries 33 Ghouls 87
Communal Eyries 36 Metamus 87
Free Eyries 37 Ignis 87
Mimesis 37 Sedimus 88
Chapter Three: Hearts of Stone 39 Standing Stones 88
Sired Gargoyles 39 Misbegotten Ghouls 90
Character Creation 39 Gargoyle Animals 90
Path of Service 42 Gargoyle Ken 91
CLANBOOK: GARGOYLES 3
Gargoyle Monstrosities 95
Chapter Six: Lithomancy 100
Gargoyle Rituals 100
Misbegotten Rituals 107
Humours Background 111
Chapter Seven: A Gallery of Grotesques 112
Sample Characters 112
Agitator 112
Supremacist 112
Mercenary 113
Scourge 113
Shaman 114
Keeper of the Shroud 114
Sentinel Caretaker 114
Gorgon Artist 115
Chantry Guardian 115
Demonic Host 115
Notable Gargoyles 116
Chaundice,
Rock Lord of the Grand Court 116
Ana,
The Blood-Stained Erinye 117
Gersella,
Rock Lady of the Stone Guardians 118
Drogo,
The Winged Wolf 119
Stonebones,
Proprietor of the Catacombs of Sorrow 120
Fidus,
The Shrunken Beast 121
Luma,
The Stone Beauty 122
Saxum,
The Master of Slaves 124
Ublo-Satha 124
Rocia,
The Watcher Mould 126
Chi’ung Chi,
Rock Lord of Tianmu 128
Ferox,
Servant of God 129
Erinyi 130
Filippo Sammarca,
The Inquisitor 131
Babi 132
4
Gargoyle’s Diar y
A
r 2017
12th of Decembe
co is
Dear diary, ov er an d ov er ag ain. I think Fal
I’ve asked
ve m e pa pe r, at last. It’s not like
They finally ga d he can’t!
jeal ou s be ca us e I can still write an
just
from
g is , I ca n ’t re member anything
range thin er is
fo r ar ou n d a m onth now. The st do es th at ev en m ean? Short answ
I’ve been here ade’. What bered’
ey ju st k ee p te lli ng me I was ‘unm ck . W hy do I k eep saying ‘remem
before then. Th nfidence ba atars
al l I ca n sa y is I’m getting my co S o th ey sa y w e are Gargoyles, av
I don’t know, after all. ania,
re m em be re d ho w to speak and write S om e sa y a w oman called Virst
and ‘back’? I’ve contention . one.
d ch ild re n of .. . well, that’s up for av e, so I’ ll ge t ba ck to you on that
of the earth an e and I le
ca lle d C ha un di ce, then they argu
some say a man
she
le ot he rs n ev er le ave. Rixatrix says
me and go whi but not all Gargoyl
es are
fa ir ly re la xe d though. Some co l sh e n ee ds n ow ,
It has been at we are al e she’s
as on to go ou ts id e anymore and th th an m e, bu t sh e’s different becaus
doesn’t see a re much older ys it’s
ua n is an ot he r n ew Gargoyle, not to ha ve co m e be tween us. She sa
like that. Sib th at means, but it do
esn’t seem
th rough the Eyrie -
that’s
n ot su re w ha t e w in d cr ee pi n g
‘sired’. I’m still n’t wait to join he
r. The gentl not allowed to go ou
tside.
t th er e, an d I ca so m e re as on I’ m
wonderful ou re, but for what
el s so di ffer en t to the stuffy air in he ha s ‘e n ch an te d’ me. I don’t know
our home - fe gs when he s made
at I w ill be fr ee to stretch my win e se em s ex ci te d about it. Falco ha
Falco said th d everyo n nsive
er , bu t it ’s ha pp ening tomorrow an th e en ch an tm en t. It’s not too inte
that means ei th aration fo r
fo r si x ho ur s every day in prep
me train wit h hi m blood’.
an d w ha t he ca lls ‘channeling the
ation
though, just medit
sit from
w or th w ri ti n g do wn would be the vi
at’s really l pairs
in g th at ’s ha pp en ed to me so far th
he ha d qu it e la rg e wings and severa
The only th skin and all, and her
H e w as G ar go yle too with grey n n ih y to sp ea k to our Rock Lady
the big guy. to Derrycu ts every
te d ho rn s. H e sa id he had traveled , th ey ev en br oke into argumen
of long, twis e four of th em I went
w as he re al l n ight talking to th , th in gs go t te n se in the Eyrie, so
Moulds. H e ft. After that
en , bu t be fo re th e light came he le
now and th
ay from it all.
to sleep to get aw
17
13th of December 20
Dear diary, t am azing afterwards. I sta
rted
th e tim e, bu t I fel
ange and unsettling at was up to, then I practic
ed
The enchantment was str ixatrix ab ou t wh at ev ery on e
I awoke and spoke to R shaman most of the tim
e.
out my night as usual. th Falco - he ca lls him sel f th e
ey want me to learn wi ushered me into the chur
ch
the blood channeling th but be fo re we pa rte d F al co
day was drawing near, gathered. Obviously I wa
s
After my training the the en tir e Gr ote sq ue rie ha d
ndles had been lit and calmed me down alot. On
hall where numerous ca crowd sm ili ng at m e, wh ich
was at the front of the lly understand it. They
had
frightened, but Sibuan e, but I wa s too tired to rea
r event happened to m sheep. After that my
skin
my first night a simila e dri nk th e blo od of a big
like tonight and had m w a pattern on my head
in
all gathered around just time ar ou nd he sim ply dre
me stiff like straw. This would, but I keep hear
ing
dried and my hair beca do feel str on ge r, as he sa id I
allow a small stone. I
blood then made me sw
ng from nowhere.
a woman’s voice whisperi
17
20th of December 20
Dear diary, of all, I was allowed outsi
de! I
ha s ha pp en ed . B est
d since I wrote but a lot esn’t sound exciting for
such
A few nights have passe th e ste ep le. I kn ow it do
d did several laps around e lights all around me,
in the
flew for the first time an ag ai ns t m y fa ce an d th
sound of the air rushing e the world look so beau
tiful.
a short distance but the behin d th e hil ls, th ey m ad
ows, off in the distance
sky, in the church wind
much
’re sim ila r to us an d act like us but they’re so
r the first time too. They take a bite to the neck
and
I fed from a human fo nt ai n sh ee p we rea r of ten
can’t even fly. The mou t have bitten so hard he
r neck
more delicate, and they fro m th e hu m an I m us
but somehow when I fed the entire room. I’ll ha
ve to be
manage to walk it off sp ew ed al l ov er m e an d
away, and... her blood e stress I had to go throu
gh just
snapped when I pulled e ta ste , it wa s wo rth th
but the taste, my God th lls it. The spirit of the B
east
more gentle next time, I ‘jo ur ne ye d’ - as F al co ca
nectar. After the taste e me feel angry and con
fused
for a mouthful of that e fu n en tirely an d m ad
oments which ruined th
entered me for a few m
for the rest of the night.
r several times
I me nt ion ed he r in my last entry. I’ve heard he
The last thing is the woma
n’s voice, nts like: “The
lou der tha n the n too . She keeps making comme
ually much st her words were
a night since then and us d “I am the wa y to your salvation”. At fir
self of fea r”; an when she falls
Flock awaits”; “Free your nd see me d so ali en but now I come to miss it
voice in my mi e me! In fact
disturbing to me, another in g wa y of cou rse ) but Falco seems to believ
crazy (in a lov
silent. Sibaun tells me I’m other.
tel ls me to lis ten to he r, he says She is my M
he
Wish me luck.
Introduction
The Gargoyles are emblematic of the bizarre This book is the result of a particular and
nature of the bloodlines as a group, and perhaps long-held fascination with this strange bloodline.
those to whom the label ‘vampire’ does the least Information about them, much like the Gargoyles
justice. Long have they been the underdogs, the themselves, is scattered and often contradictory.
oppressed, scarcely above Caitiff and thinbloods in Clanbook: Gargoyles seeks first to bring together
terms of social standing. But as a long-lost ancient the various scraps of lore to be found here and
awakens, this is changing. Even as they are preyed there and make them fit together more coherently,
upon by members of their own bloodline aiming and then to expand upon that information, giving
to bind them to an insane and tyrannical creator the Gargoyles the book-length coverage we feel
or enlist them in an apocalyptic crusade, the young they deserve and need. We are indebted to far
Freemen are beginning to seek a new destiny and too many people to realistically list here since we
to carve out a true place for themselves. Some have drawn on so many sources, from the brand
wish to overturn the current order, to supplant new to the very old. Of particular note are Lore of
an entire Clan or even to create their own sect the Bloodlines, which prompted this book to be
divorced from the dichotomy of Camarilla and written, and House of Tremere, without which it
Sabbat. Others simply wish to be treated as equals would not exist in anything like its current form
and to survive. (and possibly not at all).
As with any group of sufficient size - and the How To Use This Book
bloodline has grown significantly over the past few
decades - there are stark differences in opinion, but Clanbook: Gargoyles serves two purposes:
one line of thought is held largely in common. No to bring together information gathered from
longer are the Gargoyles satisfied to be counted every edition of Vampire: The Masquerade
as a mere bloodline; they wish instead to be and its historical spinoffs; and to expand upon
recognised as a Clan, and to be granted the status existing Gargoyle lore in appropriately bizarre and
that comes with it. After all, their progenitor has surprising ways. These purposes, in addition to the
returned and lives among them - how many of the sheer amount of content, has required us to split
vaunted Clans can say the same? the book into a fairly large number of chapters,
which are as follows:
8 Introduction
Chapter One sees Handsome Dan, a veteran Cenote: A pool of stagnant water believed to offer
Gargoyle Anarch of humble origins, relate the a passageway between this world and the next in
history of their bloodline to a Grotesquerie of Mayan religion. They are used to Gestate new
young Rockheads - and offer a new way forward for members of the Misbegotten known as Calacas,
them and the Gargoyle race as a whole. and also feature prominently in their rituals.
Chapter Two lays out the current social structures Chaundice: The first Gargoyle and the original
of the Gargoyles, from the local to the global, as Rock Lord, created by Virstania as her last
well as their relationships with the various Clans significant act while still a mortal mage.
and sects of the Kindred and other denizens of the Apparently missing for centuries, he has recently
World of Darkness besides. re-emerged, and is the head of a new movement
Chapter Three provides rules and guidance for within the bloodline.
creating Gargoyle characters, with a particular Chaundice’s Children: The young, radical
emphasis on the Embraced Gargoyles provided independence and emancipation movement within
in V20. It also presents new Visceratika powers the Gargoyle bloodline, which gains more and
and combination Disciplines (some of our own more traction each night, drawing its membership
creation and others adapted from previous from every sect and around the world. Also
editions). called the ‘Chaundician movement’ or simply
Chapter Four focuses on the rarer types of ‘Chaundicians’.
Gargoyles - the three ancient Castings (as depicted Duat: The Egyptian underworld, to which the
most recently in Lore of the Bloodlines) and the spirits of Gorgons (see Misbegotten) supposedly
strange and new Misbegotten. travel during Gestation; once there, they are
Chapter Five consists of a miscellany of Gargoyle- believed to commune with Set and bring his words
related creatures, from their ghouls to the mutated back to the physical world.
animals and other monstrosities which are as Eyrie: The communal haven of a Grotesquerie.
much a part of the bloodline’s grotesque heritage Ferox: Originally a ghoul Embraced for his
as the playable Gargoyles themselves. assistance in the Gargoyle Revolt, Ferox now leads
Chapter Six presents a number of character the cult called the Grigori, or Watchers. He views
templates which can be picked up or tweaked to himself as one of the angels of the end times, and
provide ready-to-use player characters, followed by wishes to prepare the Earth for God’s judgement
profiles on some of the most notable Gargoyles to by destroying as many ‘demons’ (non-Gargoyle
be found in tonight’s skies. vampires, and especially Nosferatu) as possible.
Chapter Seven describes a range of humours, the The Flock: The Gargoyles still loyal to Virstania.
Freemen’s inheritance of the ‘Gargoyle rituals’ They view her as the Great Mother, the
practiced by their (mostly) former masters, the unquestionable queen of their kind, and make
Tremere. efforts to kidnap or convert Gargoyles and bring
them to live with her in the ruins of Ceoris.
Lexicon
Gargoyle Revolt: The conflict in which the
Casting: The ‘type’ which a cast Gargoyle conforms majority of enslaved Gargoyles rose up against
to, whether Scout, Sentinel, or Warrior. their masters, beginning in 1476 with Virstania’s
Ceoris: The Tremere chantry where Gargoyles were uprising in Ceoris, and ending shortly after the
first created and where the Revolt began, located signing of the Montmartre Pact.
in the Carpathian mountains of eastern Europe. It Gestation: 1) The process by which a cast Gargoyle
was abandoned shortly after the Revolt, and serves is made, which takes months. 2) The Embrace of a
as the base for Virstania and her Flock. sired Gargoyle.
Clanbook: Gargoyles 9
Great Mother: See Virstania. Gargoyles, including Chaundice, and for the
Grigori: See the Watchers. development of the bloodline until the end of the
Gargoyle Revolt. Known as the Great Mother, she
Grotesquerie: A group of Gargoyles, equivalent to currently rules over the Flock.
a coterie or Sabbat pack, which gather in an Eyrie
for mutual company, protection, and development. The Watchers: A growing and fanatically religious
Gargoyle cult centred around the infamous Rock
Grotto: The underwater Eyrie of Mariner Lord Ferox, who believe that they are fallen angels
Gargoyles, a type of Misbegotten. manifested on Earth to destroy the ‘demons’
Humour: A specialised ritual, useable only on and which inhabit it - other Kindred, and Nosferatu in
by Gargoyles, which applies a particular temporary particular. Also called the Grigori.
effect to the subject.
Mimesis: A mysterious process by which a
Gargoyle comes to resemble the architecture
(whether natural or artificial) of their haven.
Grotesqueries which share the same Eyrie also
undergo this effect, coming to resemble each other
as they each reflect the physical features of their
surroundings.
Misbegotten: Recently-emerging types of
Gargoyles, made from Clans and bloodlines
previously unused. They are unknown to most
and looked down upon by those who do know
of them, though some are more wretched than
others. Calacas, Gorgons, Mariner Gargoyles, and
Minkisi are the four Misbegotten ‘Castings’ so far
known to exist.
Montmartre Pact: The treaty signed in 1489,
requiring the Tremere to end the slavery of
Gargoyles as a condition for their joining the
Camarilla, which effectively ended the Gargoyle
Revolt.
Mould: 1) The original three cast Gargoyles:
Fidus, Luma, and Saxum. 2) The three most senior
figures in a Grotesquerie beneath the Rock Lord or
Lady, titled the Scout Mould, the Sentinel Mould,
and the Warrior Mould. These positions need not
be filled by cast Gargoyles, but if they are they will
always correspond to the Gargoyle’s Casting.
Rock Lord/Lady: An honorific denoting
leadership of a Grotesquerie or otherwise
significant authority. Chaundice and Ferox (see the
Watchers, below) both bear the title, though the
latter is recognised by very few Gargoyles.
Virstania: The ancient Tremere primarily
responsible for the creation of the original
10 Introduction
Chapter One:
A Past Carved in
Stone
An Audience with some time since any Warlock has owned one of
us - openly, anyway - but it’s part of us, deep down.
Handsome Dan Some of us have tried to fight it, but it’s a story of
Evening lads and lasses. Easy now, I don’t false starts - a bit like my own story. As you may
mean you any harm. I’m not here to take you be able to tell I was born and raised in - no, not
into Tremere or the Mother or anyone else. Lord bloody Australia! I come from old London town.
knows there’s enough of them out there who’d like And don’t interrupt unless you’ve got something
nothing more than to put you in chains. I’m not useful to say.
here to tell you to do anything or go anywhere, just Anyway, back in my youth I went around with
hear me out before you do something we’ll both the finest bunch of anarch miscreants you could
regret. That’s better. Let’s talk like grown-ups. My hope for. The Sixpence Pinch we called ourselves.
name’s Dan, ‘Handsome Dan’ to the ladies. I’m Rooker, my sire, saw us through many a tough
sure I’ll find out yours in due time. I was just on time. We ruled that city for about a hundred years,
my way over to DC, heard there might be a flock don’t let any Blue Blood tell you otherwise. But
of us headed there. I noticed you lot and thought it all ended badly, sad to say - the Cammies got us
I’d stop by for a chat. Before I start rambling on, in the end, and I was the only one who got away. I
I’ve got a question for the lot of you. How much spent a few rough weeks on the continent feeling
do you know about what you are? Where you come sorry for myself, living much like you are now.
from and that? Eventually I got the idea of heading to California
Blimey… I’ve got my work cut out for me. I’m to make my fortune in the Free State they’ve got
not talking about your sires or where you got your going over there. What I found on the way there,
fangs, I mean metaphorically. I suppose what I though, was a miracle, a proper fresh start for me
mean to ask is, what do you know about where - and for all of us. But I’ll get to all that later. First
we come from? I see. You can’t be blamed really. thing’s first: you all could do with an education.
There’s too many sires these nights who just aren’t
up to the job. Doesn’t look like you’ve got much
The First Grotesques
going on, cooped up in here, so take a seat and We’ve not always been as most of us are now.
listen up, and I’ll impart some learning. Matter of fact, far from it. The first of us weren’t
even vampires as you’d think of them. What were
I should think you at least know that we’ve
they, you ask? Good question. I haven’t quite
always been slaves, one way or another. It’s been
figured that out myself. In any event they weren’t
Clanbook: Gargoyles 11
bitten and fed blood, but made in labs by the or we’ll never be finished.
Tremere, almost a thousand years ago now. The While the creature was running amok, it was
really scary bit is that we weren’t some sort of noticed by one of the bigwigs of Ceoris, some
experiment gone wrong - we went right. After a evil bastard called Goratrix, who was one of the
couple of attempts, at any rate. What it took to first Tremere to be a vampire. They all had funny
get it all started was the one we call the Mother. names, you’d better get used to it. The thing soon
Yeah, the Great Mother, that’s the one. You know died, but he must have seen some kind of potential
something at least. Though how ‘great’ she is is in it, and he took Virstania under his wing. He’d
pretty up in the air. had an idea for making living weapons, things
Virstania to fight off the Tzimisce. In her he saw what he
needed to make it a reality.
The one we owe our current state to is an
ancient vampire called Virstania. From what I’ve Chaundice
heard - and I’ve got a pretty direct source - she Virstania, Goratrix, and his childe Malgorzata
was born in a Tremere chantry itself, somewhere got to work. As I say I don’t really understand
in Eastern Europe, round what is today Romania such things, but from what I can gather Virstania
and that. This was back when most Tremere were could work magic better because she was still
mortal, but they still had magic somehow. I don’t human. Being a vampire limits magic, makes it so
pretend to understand all that malarkey. She was you have to work along certain lines, something
something of a prodigy, bit of a teacher’s pet, you like that. Whatever the reason, her first creation
know the type. What she was best at was making was nothing like what came after. He was named
things - living things, that is, usually cobbled Chaundice, and he was incredibly strong even
together from different animals. from, er, ‘birth’. So strong that Goratrix feared
In short order her chantry, the only home him, and the woman who had made him.
she’d ever known, got taken over by the Tzimisce Owing to this, he had Virstania Embraced, which
in 1105, who were enemies of the Tremere. You he presented as a reward for her work. She would
know, those dodgy bastard’s in the Sabbat who like seem to have taken it gladly, not suspecting what
messing around with people’s bodies. Yeah, them. he really meant to do. As for Chaundice, Goratrix
Oh, well, that’s how I say it. Point is, this was just Embraced him personally, crippling him and
the latest chantry to go. They’d been dropping one making it so that nothing like him could exist
by one for a while. As I understand it the Fiends again. Had it not been for this, our history - and
saw the land as theirs, and the Tremere were all vampires’ history - would have been completely
unwelcome guests. I wouldn’t start taking sides too changed. As you might be able to tell, I’m no fan
soon though, they were as bad as each other at the of Goratrix. I’m not sure anyone is. If they are, I’d
end of the day. much prefer not to meet them.
Anyway, Virstania got away and ran to It wasn’t another ten years until Chaundice
another chantry, called Ceoris. Don’t worry about was actually shown off to the rest of the chantry.
remembering that name, you’re gonna hear it Maybe Goratrix wanted to make sure he was
plenty. Bear with me on this next bit. When she weakened permanently. During that time the three
got there she had one of her little creations - a experimented with quickly making new Gargoyles
mink with a sturgeon’s head. Basically a ferret with from the body parts of captured Kindred, but most
the head of a fish, for those who don’t know. It got were weak, stupid and useless. They didn’t know
free and started causing all sorts of havoc round then that, for whatever reason, only using Gangrel,
the gaff. Tearing up books, knocking over pots, Nosferatu and Tzimisce works. When Chaundice
running up people’s robes, that sort of thing. Yes and his ‘children’ - five pretty powerful Gargoyles,
there’s a point, and no I’m not pulling your leg. As though none as strong as him, all from those Clans
I said, don’t interrupt with stupid bloody questions
Clanbook: Gargoyles 13
from using Gangrel, Nosferatu and Tzimisce - time.
especially together. However, they needed a new The first Mould of all was the Sentinel, Saxum
way of combining the parts altogether. This is - yeah, like Saxim, hang about, I was getting to
where Alvusia came in. that. He was named that way since Virstania
The Next Generation missed Saxim after he’d been brought back to her,
only to be sent away again. It’s said that she and
Virstania, who by this point was nicely settled Ublo-Satha kept mixing them up and eventually
in Bedlam, decided to give her daughter not a forgot there was an original at all. ‘The Master
punishment but (in her mind) a gift, to show of Slaves’, as he was called - that should tell you
that there were no hard feelings. That ‘gift’ was plenty - kept a close eye on the Eyrie and those in
motherhood. Through some kind of horrendous, it, always looking out for rebellion. The Sentinels
drawn-out ritual she transformed Alvusia from who’ve followed him carry that on, but tend to be
a Gargoyle much like you or I into something softer touches.
new and awful - the first of the womb-bearers.
The name is disgustingly literal; they chopped up Second came Luma. She was the first Warrior,
whatever Kindred they wanted to use, sewed the and she set the standard for them in aggression
parts together, and opened up her belly and put and killing power, though as the tales go she was
them in before sealing her up again. She’d spend beautiful, unlike the rest of us; ‘the Stone Beauty’,
months in agony, all to produce a single Gargoyle. she was called. I can’t speak to that, I’ve not had
As far as anyone knows, she’s still suffering under the chance to make her acquaintance. Must have
this. I don’t get sick any more, o’course, but it some truth to it though, since the Mother kept
makes even my stomach turn. trying to repeat her creation. She was rebellious as
well; it was largely Ublo-Satha’s a job to keep her
The Gargoyles that came out were a new breed. in line.
To make sure they stayed loyal, Goratrix ordered
that they should be split into three ‘Castings’. Last of the three was Fidus, the Scout, called
There were Scouts, Sentinels and Warriors, each ‘the Shrunken Beast’. Where Saxum was large and
one made to suit a different role and with a strong, Fidus was small but fast, and a conniving
different way of ensuring total loyalty. A couple of little welk. He was the Mother’s favourite, and
elders from back then seem to remember a fourth rarely left her side; she even secretly taught
Casting, but I wouldn’t know anything about him magic, since he whispered everything that
that. Might be worth looking into, but if they’re happened in the Eyrie to her. Fidus was the first of
out there anywhere they aren’t making themselves the three to learn to fly, and taught that skill to the
known. Scouts who came after him.
There aren’t a whole lot of cast Gargoyles left Mass Production
these nights, but some of you have probably met Not long later, in 1133, Goratrix got exiled
one or two even if you didn’t know it. My own from Ceoris - for what reason I don’t know or
sire, Rooker, was a Scout, but he wasn’t as old as care. What matters is that this left Virstania
the ones I’m talking about. Or if he was, he never and Malgorzata unsupervised, and they got to
let on. behaving like two bickering sisters. This meant
The first three Gargoyles made this way are that Virstania was able to experiment more freely,
called the Moulds, since the rest were made to while Malgorzata egged her on. She created all
match up to their design. Watching over them manner of strange creatures, which while they were
all was Ublo-Satha, who remained in Ceoris for Gargoyles were not like us or even like the cast
almost another hundred years. Together with her, ones. There’s even fewer of those left, but some
the Moulds were known as Virstania’s Gargoyle Grotesqueries have some as pets. Most of them just
apprentices, since they kept by her side most of the give me the willies. I personally think Malgorzata
Clanbook: Gargoyles 15
defences had taken a nasty beating, and everyone This wasn’t the last fight at Ceoris though.
was distracted. Esoara, basically the head of Esoara was the late Curaferrum’s childe, and must
security, was off out hunting the anarchs who’d have smarted something awful when his sire got
taken Malgorzata. With Etrius and Malgorzata out it. Enraged, and with some of the hardest Tremere
of the picture, Virstania was left on her own, and around in tow, he turned up two nights later, while
without Esoara, the chantry was weak - ripe for an we were still getting ourselves together after the
inside job. In 1476 - three hundred years before previous night’s celebrations. We were ready, we
these United States kicked up their own stink - she knew he was coming, but still we had taken some
used some massive spell to free all the Gargoyles in losses. Once he worked out what had happened,
Ceoris from Warlock control - magic, Dominate, he immediately executed all the Gargoyles in his
blood bonds, the whole lot. It was a simple matter party. Poor bastards. The fighting was vicious, and
then for us to rise up. in the end we retreated. Virstania, not wanting to
lose any more of us, ordered us to abandon Ceoris.
The Revolt in Ceoris We fled in all directions, and Virstania relocated
I’m told Ceoris was a slaughter. In less than a to her secret lab in a cave not far away, taking her
night it went from the jewel in the Tremere crown equipment with her along with the three Moulds.
to a gutted ruin. The castellan - the boss, for the The battle for Ceoris was over in a hollow Tremere
benefit of you lot - an old Warlock by the name of victory, but the Revolt had just begun.
Curaferrum, got himself disblerised by the Mother.
He the first casualty in a war that continues The Revolt Spreads
tonight, no matter what kind of treaties and pacts Since we could travel faster than the Tremere,
get signed. But I’m getting ahead of myself… the first few chantries we hit were taken by
The Mother went to his chamber, supposedly surprise. Virstania did rituals on us which allowed
to speak to him about the counter-attack to the us to spread her spell of liberation to others, so
raid which had taken Malgorzata. Little did he we started by infiltrating the chantries, freeing
suspect that we were taking our places in the walls. the Gargoyles inside and gutting the places from
At her word we leapt out and held him down while within, just like Ceoris. It couldn’t last, of course,
the Mother listed every cruelty against us, to the and eventually some Warlock must have gotten a
last harsh word. For each one she had a single tiny magical message out to the others - probably that
cut made in him. She counted each broken bone, bugger Esoara. We were only able to hit a handful
each night of solitary confinement, each petty before this got out, but we’d vastly increased our
punishment. It took most of the night, and by the numbers. Even then some of the arrogant bastards
end he’d been begging for Final Death for hours. didn’t pay attention - they must have thought it
To cap it off she leant down, bared her fangs, and was a lie made up to weaken them by having them
took his blood. destroy their slaves, or they just thought that their
control was too strong for it to happen to them.
Her deep frenzy spread to us, and we ran amok Idiots.
through the chantry, killing dozens of Tremere
and their ghouls in just an hour. Luma and her Of course, many did listen, and Lord knows
Warriors led the way, and she took down dozens how many of us got executed right then, so they
single-handedly. The walls were stained red, and couldn’t rise up. It’s tragic, but at least it meant
barely any got out ‘alive’. We had ghouls of our they couldn’t be used against the free ones.
own, and they did more than their part both at Eventually it got so that it was just Gargoyles
Ceoris and in the battles afterwards. Most notable on the one side and Tremere on the other. For
was one called Ferox - yes, that Ferox - who was another thirteen years we fought over Europe,
Embraced for his services. We’ll get to him later, even while the Anarch Revolt was ongoing. They
I’m sure. couldn’t get assistance from the other Clans -
we actually had help from lots of our Gangrel,
Clanbook: Gargoyles 17
Ferox hawks in case they broke the Montmartre Pact in
a big way, but we weren’t so vigilant when it came
Sadly not all Gargoyles of the time were credits
to others who might try the same stuff. We don’t
to our name. You may remember I mentioned
know how - maybe they tried to hide it and it got
Ferox before. He’s probably older than all of us put
found, maybe it was stolen, maybe they just sold it -
together, and he’s got a history to match. I shan’t
but here and there the ritual got out.
go into all that here, we’d be up well past dawn if
I did. Suffice to say he was first made a ghoul two Of course, not being properly trained in
thousand years ago before being bandied about performing it, those outside the Tremere who tried
between Clans, which eventually landed him in never quite got it right, or had to change things
Ceoris at the right time. to make it work. The results are what we call the
Misbegotten. They’re something I won’t blame you
Like the Mother he’d seen the abuse of our
for not hearing about. If there’s few of us, there’s
kind, and took our side even though he was a
even fewer of them.
Tremere ghoul rather than one of ours. He might
not have been Kindred then, but his age more than The earliest culprits we know about were the
made up for it. Of course, it also meant that when Tremere antitribu, who included Goratrix and
he was cut off from Warlock blood, time started Esoara - what a bloody pair - and who split off
catching up with him sharpish. Since he’d helped from the main Clan in the 1700s. A particular
us out so much and had become one of Virstania’s sect of these split off again, and decided that
main advisors, he was given the Embrace both to the best place to hide from their many enemies
save him and as a reward. He didn’t stick with the was underwater. They built a chantry under the
Mother for long, tough. Somehow, he remembered Atlantic, and since they needed servants down
one thing after the Embrace, which was his faith - there, adapted the creation ritual to produce
and nothing else. Flying off even before the battle Gargoyles suitable for life at sea. They used,
outside the chantry two nights later, taking his sire and still do use, Mariner Gangrel and those
with him, he disappeared for decades. Nosferatu and Tzimisce adapted to the water,
somehow combining them with sea creatures.
When he came out of hiding he began some
They have three Castings just like our ancestors,
sort of crusade, killing Kindred left and right. He
but they’re even stranger. I’ve only met one
had a particular dislike of Nosferatu, calling them
‘Mariner Gargoyle’, and I can’t honestly say it’s an
‘demons’ - while we were angels, and him the
experience I’d like to repeat. But they do deserve
lead angel, naturally. From there he’s only gotten
freedom as much as any of us. They might have
stronger, gathering a larger cult than you might
been the first Misbegotten but they definitely
think, who call themselves the Watchers. They’re
weren’t the last, and if you think it’s bizarre now,
no direct threat to us, of course, but they shit
just wait and listen. I’ll get to the others as they
on our name in society, across all sects. It’ll only
come up. First, I get to tell you where I fit in.
be a matter of time before the other Clans stop
bothering to distinguish us from them when they Gargoyles in London
retaliate. The fact he’s actively recruiting us, and
I was Embraced in 1885, or there abouts. The
that a lot of young Gargoyles are desperate enough
one who sired me, as I mentioned, was named
to belong somewhere - anywhere - hardly helps.
Rooker. He found me in the gutter suffering with
The First Misbegotten the cholera, sure to die, and must have taken pity.
Quite where he came from I never found out, but I
Any good work produces imitators, and
know he was a cast Scout. He introduced me to his
we were no different. While the Tremere were
gang, the Sixpence Pinch. You won’t find this out
supposed to have destroyed all records of the
from asking any of them, but we ran circles around
ritual for creating cast Gargoyles, of course they
the Tremere and Ventrue of London. We made
never quite got around to finishing that particular
our Eyrie in St Pauls - you know, the cathedral -
job. Must have been busy. We watched them like
Clanbook: Gargoyles 19
mean something. What I found was something far When I mentioned Virstania he perked right
greater than I could have imagined. up, started asking me questions, then began telling
me things I’d never heard - about her, about
The Rock Lord Goratrix, about Ceoris and the first Gargoyles.
I never did get to California. Let me set the Eventually he remembered his name: Chaundice.
scene. It’s the turn of the millennium, I’m flying Rooker had told me the legend of the Rock Lord
over Arizona, admiring the Grand Canyon, not once, about a Gargoyle called Chaundice who
really thinking. Suddenly I see something moving, escaped into the mountains to lead a Grotesquerie
something not a human and not an animal. I of free Gargoyles. Not a true story, obviously, but
swoop down to get a closer look, and what do I the name was right. I didn’t rightly know what to
see but another Gargoyle, but hunched over and do or what to say at this point. What do you say
twisted up, like some sort of goblin. Last thing I when you meet the ancestor of your entire people?
was expecting. He seemed lost and confused, so I Thankfully he did most of the talking from
came down to check on him. Thought I might get there. It all seemed to come flooding back. He told
myself some welcome company for the journey, get me about fleeing Ceoris, how he’d flown north
my Grotesquerie started early. and lived mostly alone for he couldn’t tell how
As I say he was out of it, didn’t seem to long, occasionally with animals, sometimes with
understand what I was saying. Since it was getting wandering Gangrel. Eventually he was rediscovered
fairly close to dawn and I wasn’t getting much out by Goratrix, his sire, and made a slave again. He
of him, I decided we should make our haven in was shocked when I told him how much time
the canyon, which I managed to shepherd him had passed; there seemed to be whole centuries
towards. I could tell he was no neonate; he had the he couldn’t recall. He’d lived as Goratrix’s slave
biggest set of wings you’ve ever scene, and I could all that time, first in Europe, then travelling the
feel all this power coming off of him. He didn’t world, then in America and Mexico, where he’d
seem to know how to sink into the rock, though, been before wandering to the Grand Canyon.
so I found us a shaded spot and we slept through Something, he didn’t understand what, had
the day. happened to Goratrix, something involving a
The next night he seemed to have collected mirror. Whatever it was had freed Chaundice from
himself, and he started talking. Mostly nonsense his control. During his escape he fought another
to begin with, lots of it in Spanish. He kept talking vampire, a Warlock wielding a battleaxe. From
about a mirror and an axe, that I did pick out. I what I’ve since heard from other elder Gargoyles,
thought he looked a bit peaky so I flew out and this was almost certainly Esoara. Like he’d done
snatched a bighorn for him. It took him a while with Brunavog almost a thousand years earlier,
to figure out what to do but eventually he sunk he batted him aside in order to get out, though
his fangs in and drained it. Now he was stronger, he didn’t think he’d killed him. His mind in a
we had something like a conversation. He spoke blur, he sometimes flew, sometimes walked north,
enough English for hand gestures to make up the repeating his escape from Ceoris. If I hadn’t
difference. He said he’d flown north, from a city. have found him when I did he’d have starved to
Something had gone very wrong, his ‘master’ had unconsciousness, and been left for the sun.
had something happen to him, he’d been in a
fight; the mirror and the axe came up again. He Chaundice’s Awakening
knew he was a Gargoyle, what that meant, but he I got around to asking him about him not
seemed to know nothing about us, almost none of being able to enter the stone, and he had no idea
the history I’ve just spent half the night on. He was what I was on about. I showed him Visceratika,
curious about me, so I started there and worked it and he immediately asked me - almost ordered me
backwards. - to teach him. So I did. He took to it completely
naturally, like he’d been made to use it. Thanks to
Clanbook: Gargoyles 21
Virstania’s Children
Chaundice
Having escaped from Goratrix’s domination in a bizarre instance he scarcely remembers, and
experiencing a rebirth after his encounter with Dan, Chaundice tonight sits at the nucleus of free
Gargoyle society - the Grand Rock Court, located within the Grand Canyon. He oversees and
coordinates the movement which bears his name, receives and communes with a mysterious spirit of the
canyon which calls itself Massaw.
Chi’ung Chi
After fleeing during the First Revolt, Chi simply flew east as far as his wings could carry him. He
founded the Petrified Sanctum within Tianmu Mountain, allowing kine monks to practice geomancy in
a nearby temple. His Grotesquerie grew and expanded into the mountain, and the catacombs beneath.
In recent times he has made contact with Chaundice, becoming his figure head in the east. He and his
childer are hunted by the Tremere Thomas Wyncham, Inner Councilor of the Far East.
Ana
The standing stones took Ana east, guarding her within the forest and wild lands of central Europe.
After a short few decades they began a crusade against tremere oppression. After her mutation at the
hands of Tremere experimentation, Ana took a stronger approach to liberating her race, becoming a
form of folk legend amongst European chantries. Tonight she relays information to chaundice about
potential Gargoyle subjugation and strives to battle slavery of all forms.
Saxim
Saxim was quickly recaptured by Etrius following his escape, which the Warlock noted was
surprisingly easy to do - almost as though the Gargoyle wanted to be found and reclaimed. He was
publicly admonished at Ceoris before being sent to Vienna, where he became the personal servant
of Lotharius, Etrius’ childe. Etrius would join him several centuries - later along with the torpid body
of Tremere himself - to take over as Regent of Vienna and Pontifex of Austria, narrowly avoiding the
impending Revolt.
To this very night he exists in wretched servitude, watching over the founder’s twisted form, the very
embodiment of the Gargoyle drive towards service to others. Like his Mother, all but a small handful
of individuals - including Chaundice and his siblings - have quite forgotten his existence until recently,
when startlingly accurate but impossible to confirm rumours began to appear. Quite who or what is the
source of these whispers is unknown, and a cause of great interest to some (primarily Chaundice and
Ana) and grave concern to others (especially Etrius).
Clanbook: Gargoyles 23
Chapter Two:
Freedom and
Dependence
A Grotesque Culture in each myth, the commonly accepted means
of making a Gargoyle are by Embrace or birth.
When most Kindred think of Gargoyles In the beginning, Gargoyles were only created
(assuming they know of and believe in their by one ritual devised while Virstania was still a
existence at all), they think of dull monsters mortal witch, known as ‘At Our Command It
entirely disconnected from humanity. These Breathes’ (see Rites of the Blood, page 106). After
stereotypes are popularised by Tremere to cast her Embrace she continued to refine it, making
their former slaves in the roles of boogeymen. This variations with which to ‘cast’ specific Gargoyles
is aided by the fact that Gargoyles are typically built for specific duties. Gradually these cast
submissive and evasive around Kindred, even Gargoyles evolved to facilitate the Embrace, where
exclusively sticking to their Eyries rather than earlier on they had all been infertile. The number
making havens in common grounds as other of Embraced Gargoyles soon outweighed their
Kindred might. more submissive cast kin. A bloodline was born.
These ideas form a cold, stony facade, which Embraced
hides the warmth and vibrancy to be found within
Gargoyle culture. Gargoyles measure their worth The Embrace of a Gargoyle is simultaneously
and status based on numerous factors within a a starkly beautiful event and a deeply disturbing
Grotesquerie (a family of Gargoyles within a city horror. Gargoyle vitae is thicker and more abrasive
similar to a Coterie, though often larger). From than that of most Kindred. Where other vampires,
birth, status, political view, age, and generation especially Toreador, may have blood that feels
(not to mention wing size), Gargoyles have like silk as it creeps through the fledgling’s veins,
developed quite intricate systems of interaction a Gargoyle’s feels like mortar. To make matters
and social bonding. worse, the Kiss of a Gargoyle comes at a naturally
higher risk than others since many have large tusks
Gargoyles by Birth in place of fangs. As the vitae settles in his flesh,
Creating a Gargoyle is an involved and the fledgling will quickly feel the petrification that
multifaceted practice which is shrouded in mystery. comes from Construct blood, rigor mortis setting
Some vampires still tell tales of a Gargoyle ‘brood in before they even get to die.
mare’ nestled deep within a mountain, atop a Gargoyle childer relate that before they
clutch of obsidian eggs. While there is some truth reawaken their minds are flooded with screams
Clanbook: Gargoyles 25
is over, the Gargoyle will claw through the wax of Rockheads and those who actively chose to stay by
the chamber or the wall of the birth canal. their masters’ side after the Revolt. The currently
enslaved Gargoyles know nothing of freedom and
Misbegotten more than likely know nothing of the Revolt or
Not all Gargoyles are made equal. Those our salvation. The discovery and liberation of
relatively young creatures created by thieves of these individuals is what many Gargoyles strive
Virstania’s work live in the shadows of not only for nightly. Those who are granted freedom by
Kindred society, but the society of Gargoyles Chaundice only to turn their back on his ways and
themselves. These ‘Misbegotten’ vary across the return to their masters are not considered true
world depending on the Clans or bloodlines Gargoyles, but merely obstacles to remove on the
used to create them. Followers of Set are buried path to freedom.
in gestation sarcophagi to form living idols called
Gorgons, Mariner Gargoyles are cast in the wombs The Free
of whales to mutate in the isolated void of the During the 20-year Revolt, Virstania traveled
deep ocean, Samedi are vivisected and heaved to chantries across Europe, freeing her children
into a flooded sinkhole to become Calacas, and and returning them to her Carpathian Eyrie to
in recent times even some Kindred of Africa be free with their siblings. During this time many
have been forced to undergo the punishment Gargoyles sought their own form of independence
of petrification. On the rare occasion that a by breaking off from the Flock and created their
Misbegotten reaches a free Grotesquerie, it is own Grotesqueries.
unusual for them to be rejected (though they are As a rule, free Gargoyles are confident and
unlikely to be truly loved). caring for one another, always looking out for
Gargoyles by Status their own and seeking more ways to liberate
the downtrodden. They have made numerous
Surprising to most Kindred is the fact that allegiances with anarchs in the New World and
status means as much to Gargoyles as it does erect community Havens wherever they settle for
to Ventrue, Toreador, or Brujah. After all, the themselves and any kindred seeking salvation.
bloodline as a whole went from being nothing in Increasing numbers of free Gargoyles walk the
the eyes of vampiric society to having a distinct Path of Freedom (see page 45). Some settle with
identity, leading many to wish to develop their Humanity or take up the Paths of the Feral Heart
independence further. Within a Grotesquerie, or Honourable Accord.
a loose but complex social order is maintained,
based around ideals of mutual freedom and Gargoyles by Sect
individual rights. Most are directed by four On the whole Gargoyles don’t care much
distinguished individuals: the Rock Lord (or about Kindred society in the way that Ventrue,
Lady), and the three ‘Moulds’ (named so since Brujah, Toreador or Tremere do. They will pay
they are supposed to serve as paragons of each their local Kindred authorities any due respect
Casting, though they may be cast or Embraced). as is customary, but more often than not keep to
A Grotesquerie elects these representatives as a a solitary Eyrie. Within the bloodline, however,
community, with every member having a vote and there are two minor ‘Sects’ - one very old, one
an equal say. virtually new - which lead to schisms in an
otherwise strong family. These schisms have
The Enslaved arisen due to the dispute over the bloodline’s
Little is left to be said about enslaved Gargoyles true progenitor and leader. Virstania, the Great
that isn’t common knowledge. Within this Mother, has traditionally been seen as the creator
category consist two mindsets that most Gargoyles and rightful mistress of those that fled during her
wish never to fall into; the currently subservient Revolt. Chaundice, on the other hand, is now
Clanbook: Gargoyles 27
Free Forms Radio
‘Ride the Airways to Freedom!’
In 2013, Chaundice approved of a more modern method of contacting young Gargoyles stranded
across the world. Broadcast from high up within the Canyon, Free Forms Radio appears to the
unsuspecting ears of kine and most Kindred to be simply a poor-quality pirate radio station with no
clear purpose. To frightened and isolated Gargoyles, however, its presenters quite blatantly litter their
broadcast with hidden references to the Gargoyle condition, the potential for freedom, Chaundice, and
the Grand Rock Court itself.
Free Forms Radio is hosted by two charismatic Gargoyle presenters, Sean and Samantha, aided by
their various Nosferatu and ghoul technicians. Commonly-played tracks during music segments, hosted
by Samantha, include: ‘Come Fly With Me’, ‘I Believe I Can Fly’, ‘Free Bird’, ‘Made of Stone’, ‘Heart of
Stone’, ‘Steppin’ Stone’, ‘Poor Slave’, ‘You Don’t Own Me’, and ‘Happiness in Slavery’.
Sean also makes as many off the cuff comments as possible, usually about ‘letting go of ancient
constructs in society’, ‘the downtrodden having to spread their wings’, and ‘how free the Grand Canyon
makes you feel’. All the while referring to their viewers almost exclusively as ‘You Rock Heads out there’.
The Watchers are ruled by a council of seven at the tail-end of WWII, a number of Gargoyles
fanatical Gargoyles with Ferox as its head. These did more than their fair share of fighting, and
are mostly very old Gargoyles, many veterans of became major contenders in Jeremy MacNeil’s
the Revolt. Ferox’s own sire, Rocia, stands at his new Free State. Though the brief glory of that time
side, having converted to his religious worldview is now long past, no small number of Gargoyles
shortly after Embracing him. That Ferox has been (most of them now ancillae) look back fondly on
a vampire for less time than most of his council the short-lived revolution in California.
is no obstacle for the Watchers, since they follow Whether they care about anarch beliefs or
him out of worship and religious devotion. They simply want to fight and rock power structures
identify themselves as the seven angels who will across the world is down to each individual, but no
break the seals in the final nights and bring on group of anarchs would be blind enough to turn
Gehenna. down the help of a capable and deadly Grotesque.
Anarchs Since Chaundice’s discovery became widely
known, the focus of Gargoyle anarchs has shifted
In contradiction to the autarkis way, the dramatically towards furthering the cause of
Anarch Movement attracts a great many gargoyles Chaundice’s Children, due to which the number
to it, for obvious reasons. Many Gargoyles freed of Gargoyles in the Movement has increased
from chantries across Europe heard of the Anarch several times over in just fifteen years.
Revolt occurring at the same time as their own
rebellion, and not only approved but joined in. Autarkis
These Gargoyles blended their own campaign Independent Gargoyles not associated with
with that of the anarchs quite naturally, though the Sects or the three major Gargoyle factions are
few remained to join the nascent Sabbat once the very rare, and include the highest proportion of
Revolt concluded. wight-turned Grotesques. Many of these lonely
Come the Second Anarch Revolt came about Constructs simply let themselves fall into a bestial
Clanbook: Gargoyles 29
childer. A tiny handful of Gargoyles aligned to the Code of Milan, or other appropriate body
the fanatically anti-infernal Ferox are found in the of vampiric law (depending on which Sect the
Inquisition, but they are very closely monitored Grotesquerie belongs to). Gargoyles are noted
by Nosferatu antitribu, and find their genocidal for frequently petitioning for custody of such
intentions curbed at every turn. criminals, especially diablerists (since their usually
lowered Generation can produce more powerful
Eyries and Grotesqueries Gargoyles). Common activities in a Grotesquerie
Home and hearth are central ideas to the include cave painting, carving, group combat
majority of Gargoyles. They need somewhere to (both practice and play fighting), and patrols, all of
belong, valuing highly the strength of a family which serve to promote group cohesion. Among
and the structure of a domain to call their own. Sabbat Grotesqueries, the ritae are naturally co-
A Gargoyle will naturally seek out a group unless opted for this purpose; Grotesquerie-packs often
he has been traumatised by past experiences to have especially idiosyncratic Ignobilis Ritae.
the point where a life in solitude seems the safest. The Rock Lord or Lady
Most Gargoyles will choose to set up roost in an
abandoned building or cave system, as they are The leader of a Grotesquerie is called the Rock
the safest locations made mostly of stone. This Lord (an honorific dating back to the first nights
new home becomes their Eyrie and the family of of the bloodline; tonight, Rock Lady is also used).
Gargoyles living within forms their Grotesquerie. The Rock Lord serves as the overall decision maker
for the Grotesquerie, presides over regularly-held
This leadership structure flows from Virstania ‘Rock Courts’ (where members of a Grotesquerie
and her three apprentices and still survives to this can bring forward grievances to be resolved and
night. Despite the general lack of cast Gargoyles important matters to discuss), gives audience to
in free Grotesqueries, individuals will still be outside visitors, and is the first in line to defend
identified as possessing qualities worthy of each his Eyrie. It is emphasised at all times that the
Mould. Free Grotesqueries have retained these Rock Lord serves the Grotesquerie, and not the
titles as a mockery of the old ways, by placing a other way around. For instance, he is usually
casteless Gargoyle within one of these positions obligated to feed last, after all others in his charge
they defy the archaic social constructs of cast are sated (unless he is hungry to the point of
Gargoyles being bound to their station. risking frenzy, of course).
In the modern nights, the phrase ‘breaking the A typical Rock Lord will possess great strength
Mould’ refers to a younger Gargoyle challenging and cunning, and will usually have the greatest
the Mould they serve under. More often than not control over Visceratika and Flight within the
the Mould will serve their Grotesqueries almost Grotesquerie as well. Naturally, a corrupt few use
permanently. Occasionally an up-and-coming this to dominate and abuse those under their
soldier will beat a faltering Warrior Mould in charge, but as a whole Gargoyles on the Path of
single combat, or a shaman will devise a ritual Freedom are quick to depose unworthy leadership.
so groundbreaking that the Grotesquerie will
acknowledge that they have exceeded the Scout The Scout Mould
Mould’s expertise and place him in the position Any Construct who demonstrates sufficient
instead. skill in stealth, deception, and espionage can
Grotesqueries maintain customs and rituals become the Scout Mould of their Grotesquerie.
designed to keep them as close as possible. At Our As the masters of magic and intrigue, these leaders
Command It Breathes is still culturally prominent, often take on the role of ‘shaman’ by learning
though only privately practised in many Eyries Thaumaturgy over common disciplines. To a
using the bodies of Gangrel, Nosferatu, and Scout, the secrets of Kindred politics and of blood
Tzimisce who have breached the Traditions, sorcery are equivalent, so their Mould must know
Clanbook: Gargoyles 31
immortality of regular ghouls due to the mutations Soldiers
they Gargoyles find martial prowess to be almost
manifest as the decades and centuries pass, if a second nature to them. With their Fortitude,
Grotesquerie chooses to ‘adopt’ a child into their Flight, and Potence, they become a true force to
Eyrie it will almost certainly receive the Embrace at be reckoned with. Many Constructs will choose
some point later in its life. to channel their rage and raw power into useful
channels, hunting for food for their Grotesquerie
Guards and killing off any encroaching Kindred, kine, or
The final jurisdiction of a Sentinel Mould even Lupine threats.
are the guards, whether they be Sentinel-cast
Gargoyles or simply sired ones with a firm grasp Teachers
of and commitment to maintaining the security Gargoyles with a more introspective outlook
and welfare of the Grotesquerie. Only Gargoyles on their conditions will focus their military
with compassion and rigid willpower will become training and discipline on caging their Beast
guards, some focusing on the fortification of and keeping a clear idea of goals and ambitions
their Eyrie against invading foes and some on the for themselves and their Grotesquerie mates to
rearing of infants. follow. These teachers direct their efforts towards
educating their kin in Discipline use and guiding
The Warrior Mould them along their Paths on a nightly basis.
A Warrior Mould is the greatest combatant
within the Grotesquerie, a master of the battles Noted Grotesqueries
both outside the Eyrie and within his own heart. Mimesis has been likened to a tribal outlook
He keeps the Grotesquerie in a state of permanent by knowledgeable non-Gargoyles, and they are
war-preparedness, by drilling fledglings in useful actually not far from the truth. Most Gargoyle
Disciplines, ensuring that hunts take place Grotesqueries will think of themselves a family,
regularly, and providing moral guidance, typically and claim an almost tribal connection with their
on the Path of Freedom, so that Gargoyles do not fellow Grotesquerie members. Often if there are
fall prey to their Beasts and compromise security. more than one Grotesque living in easy flying
The Warrior Mould takes on a role of drill distance (rarely are Grotesqueries found any closer
sergeant to keep his soldiers prepared in mind, together), they will have frequent meetings and
body, and soul, and will be the first to kill or be ‘trade deals’, some even swapping members in a
killed in the Eyrie’s defence. mock marriage ceremony to gain the strength of a
Warrior Moulds will undoubtedly excel in union between Grotesqueries. The vast majority
Physical Attributes, with terrifying Strength and of other Kindred, caring little for the affairs of
Dexterity (more often than not complemented by Gargoyles, would be taken aback to discover the
Celerity and Potence). They bolster their naturally- secret networks of inter-Grotesquerie politics
high Brawl with Athletics and Intimidation. playing out quite literally above their heads.
A Warrior Mould’s pride is exposed when The Cologne Grotesquerie
teaching his soldiers aerial combat, a tactic This family prides itself on their ‘true Gargoyle’
mastered only by the Gargoyle bloodline. Many appearance, which they claim to be identical to
elder Tzimisce claim that the Chiropteran that of Chaundice himself. They consciously adapt
Marauder (see V20, pp. 242-243) is as effective themselves to what humans will think of when
in aerial combat as any Gargoyle can be, but this picturing a Gargoyle: horned and winged, with
claim is immediately disproven when a fleet of monstrous (but not utterly horrific) visages and red
Gargoyle Warriors devastate and scatter advancing brick skin. They all have long, slender digits and
forces in a single coordinated swoop. colossal bat wings. Whenever they meet with other
Clanbook: Gargoyles 33
Fidus has spent the centuries since the their number missing and what they saw to be the
Revolt working tirelessly at mastering each and figure of Virstania herself standing before them,
every element of blood magic he and his Mother beside the tree. Every remaining Gargoyle flocked
have access to, and puts them into practice by to her, their packmates quite forgotten, and each
furthering his Mother’s own programme of one was given a gift she seemed eager to bestow - a
creation and refinement. A new Gargoyle is cast taste of her own vitae. Upon drinking. their flesh
per week, with the ritual slightly adjusted each suddenly became soft, as it was in their first life,
time by his own clawed hand. He and his many but soon began to fall away like wet mud. Maggots
Scout-cast Gargoyles keep watch of the gestation and flies perforated their earthen flesh as they felt
chambers and continue to refine the creation their souls drain into the roots below. Before long,
process, bit by tiny bit. they were all part of the dark power of which the
No area of the Eyrie is well lit or cleaned, with glen was only one small tendril.
ash and vitae at all times staining the ground. In These monstrosities exist to this day, ritually
truth, the Gargoyles found here are as submissive Embracing animals and mutating them into
as they were before the chantry fell, the only horrific clay mounds, which they then graft
difference being that rather than follow Clan onto themselves, growing only larger and more
Tremere as a whole they are bound to one mistress. deadly with each addition. This protean army
Any newborn Gargoyle which survives its first few continuously throw themselves at Virstania’s
nights of starvation and brutally violent treatment stronghold, providing more than ample cause for
will either flee realising the true horror of the Fidus to rapidly churn out new, scarcely-conscious
Gargoyle ‘factory’ (after which they will likely be Gargoyles simply to die in the line of battle. No
caught out during the day), or fall into the mindset matter what measures the Flock takes, it can’t seem
of a submissive drone for the rest of eternity - or to find the root of this spawning site.
until something is done to liberate the Gargoyles
of Ceoris. This night is surely a long way off yet. The Eternally Petrified Sanctum
(Tianmushan, China)
The Hidden Heart
One of the few branches of Kindred living in
Before Virstania fell into torpor for the latest Asia are the noble Gargoyle children of Ch’iung
time, she had decided to branch out deeper into Chi, called the Ominous One. Ch’iung, who has
the Carpathian mountains, hunting for a bigger assumed his name and title from the gargoyle
and better catacomb system, where she wished to of Chinese myth, is the Rock Lord of an Eyrie
establish new laboratories away from Ceoris. She nestled deep within the side of Tianmushan
sent out a small gathering of Warriors and sired (‘Heavenly Eye Mountain’). He is a master of many
Gargoyles to survey the surrounding area from Disciplines and, it is rumoured, a novice of the
above, looking for natural caves to exploit.Several mysterious powers of eastern vampires. Ch’iung
nights into their explorations, they discovered a has managed to maintain a Grotesquerie in
strange grove, surrounded on all sides by tall rocky absolute isolation and under the very noses of the
crags, making the area inaccessible except from the local ‘hungry dead’. The children of Ch’iung have
air. Unusual plants grew here, most numerously a learned to manipulate the earth in a more subtle
blood-red flower. Chief amongst this flora was the way than their western brethren, causing the very
vastly overgrown tree at the grove’s centre. Curious earth itself to regard them as welcome guests of its
- and driven on by instincts not their own - the catacombs, and their enemies as intruders within
pack settled within this glen, some melding within them.
the stone walls of the crags and some burrowing
(via Protean) beneath the central tree. The Eternally Petrified Sanctum is linked
to nearby monastery of mystically-skilled monks
After a night of troubled rest which restored devoted to Ch’iung, but not ghouled to him or
none of their vitality, the pack awoke to see half of
Clanbook: Gargoyles 35
Caspicara to then be immediately gestated in the and admire the common Gargoyle dedication to
old Inca cenotes stagnating below, to become one of cast off a past of oppression and seek personal
the dead he so loved. freedom. This, combined with the simple fact
The two of them transformed the catacombs that many of their Clan have been transformed
into a magnificent display of death’s beauty, with into Gargoyles in centuries past, creates a solemn
sculpture and furnishings the like a prince would bond between these two groups. This connection
envy. At the end of the Ecuadorian-Peruvian War becomes clear when vampiric researchers and
in 1942, they opened their doors of the Catacomb wanderers happen upon wild mountainscapes
of Sorrows to any and all Kindred looking for owned by a pack of Gangrel living alongside
revelation in death. Many more Calacas had been Gargoyles, who have joined the Clan as honorary
created over this time to make their work easier members. The affinity with the earth Gargoyles
and to prepare for the moment they received their possess, and the distinct parallels between their
guests. The site to this day is still functioning as two signature Disciplines, leads to a much stronger
intended, a place for Kindred of more morbid pack when this occurs.
temperaments, particularly Central and South Nosferatu
American Giovanni, to associate and indulge their
unusual interests. Nosferatu share in one another’s vitriol as
much as they do blood, being social rejects of the
Many venues proliferate the catacombs that lowest order. Deep revulsion directed towards
lie beyond the lady’s altar, offering blood infused both Nosferatu and Gargoyles is a characteristic
with an array of different substances resulting shared by Princes and fledglings alike. In
in a cornucopia of pleasures and sensations, grim solidarity, these two groups (along with
music and dancing from a consortium of undead members of the Samedi) find safety together in
carcophanists, and thaumaturgical fetishes able to mausoleums, catacombs, and subway systems.
rekindle, for a time, the sensation of being mortal. Paris’s underground is supposedly secretly ruled by
The parties never cease, and the only cost is to feed a contingency of Nosferatu and Gargoyles of both
the hosts. The Day of the Dead is celebrated every old stock and new, all pulling strings in the city’s
night beneath la Catedral, and every Kindred is sewers and catacombs.
welcome to attend. Simply place a bottle of blood
on the altar of sorrow to enter into the night of Tzimisce
your death. Tzimisce do not share or seek companionship
Communal Eyries as Gargoyles naturally do, so any mingling between
these estranged relatives is more than likely a
Not all Gargoyles seek the sole company of shadow of the Gargoyles’ enslavement, for they
themselves in protest against their treatment by find ready masters among the Fiends, who are
other Kindred. Some seek to assimilate within bound by no paltry pact which determines who
vampiric society and become truly equal in the eyes they can and cannot take as servants There are
of Kindred in the modern nights. Others simply multiple reasons why a Tzimisce would want a
revert back to the shattered memories of their Gargoyle present in their haven:
former Clans, held since before the Revolt. In
either case, such Gargoyles seek communal havens Subjects: Because of the Gargoyles already
with members of their parent Clans, despite their magical existence, the uniqueness of their
in-built instincts to attack them, so as to retain blending of flesh and stone, and their typically
the individual personality they remember having great capacities for enduring punishment, many
before the blanket of servitude smothered them. Tzimisce find Gargoyles to be exciting ‘test
dummies’ for their more experimental procedures.
Gangrel
Security: A Tzimisce’s preferred home is deep
The Gangrel above all else value independence, within a lofty castle, from which to lord over the
Clanbook: Gargoyles 37
resemble the aesthetics of their surroundings of 9).
through an effect they call Mimesis (if they call it
anything at all). After many years together in the
same location, each Gargoyle in a Grotesquerie
will look uncannily similar, though not identical.
This helps to distinguish which Grotesquerie
a Construct is from on the occasions when
Gargoyles gather in large groups, and more
importantly to further cement group identity and
loyalty.
Cave-dwelling Gargoyles develop smooth,
curved skin with a faint wet shimmer. Cracks
may develop across their backs and miniature
stalagmites may descend from their chins and
noses.
Those residing in manmade structures
(typically churches and other fine works of
architecture) will appear robust and hardened,
their skin becoming segmented to mimic
brickwork. Some have displayed wings with narrow
layers of slate snaking across their membranes.
Those who nest in churches are typically
well-proportioned and adorned with incongruous
ornamentation, including miniature spires
sprouting from their backs and even the faces
of grotesques leering out from their chests and
shoulders. By contrast, Gargoyles who make
Eyries in sewers are squat and especially ugly
in appearance, with mostly desiccated (though
functional) wings and a coating of translucent
soapstone for their flesh.
Moreover, Mimesis imparts a unity of mind
almost indescribable to those outside of its
influence. As with changes to appearance, this
happens gradually over time, beginning with a
vague sense of detachment when a member of the
Grotesquerie leaves the Eyrie but evolving after
about a century into sharing the strong emotions
of other Grotesquerie members. After around
200 years, they will even be able to talk for one
another and find it hard to perform harmful
actions against other members of their Grotesque,
irrespective of the action (requiring a Willpower
roll, beginning at difficulty 6 but increasing by
+1 for each century of Mimesis spent with the
Gargoyle in question beyond 200, to a maximum
Clanbook: Gargoyles 39
Appearance of 0 which can never be raised. unless their lot in unlife and the treatment they are
the Abhorrence rule is used (see page 56). subjected to nightly, whereas others have been
broken by it.
Abilities
Gargoyles in slavery are rarely, if ever, trained Disciplines
to perform complex or intricate tasks. Creation Gargoyles can trace their lineages to at least
and thought are not jobs given to slaves, but one Clan out of Gangrel, Nosferatu and Tzimisce,
manual labour, patrolling, and general violence and a few carry remnants of their past heritage,
are expected. As such, Gargoyles naturally excel in dormant within their blood. Every now and then
Animal Ken, Intimidation, Alertness, Athletics, a Gargoyle will be Embraced with enough of
and Brawl. Stealth and Survival are common this blood to learn and master the Disciplines of
among free Gargoyles, stemming from desperate their former Clan or Clans. On average, however,
unlives spent in woodlands or subways. most Embraced Gargoyles are able to use Flight,
Fortitude, Potence, and Visceratika.
Backgrounds
Whether free or enslaved, whether Animalism
Camarilla Hounds, Black Hand assassins or In the early nights of Gargoyle creation, those
infamous Autarkis, Gargoyles will have very few Tremere skilled in the creation ritual were forced
Backgrounds. It is exceedingly hard for these to produce constructs with the intellect of animals
poor creatures to make Allies, retain Resources in an attempt to keep them in their place. After
or keep Retainers, simply due to their abhorent the Gargoyle castings came about, their minds
appearance. Even Nosferatu have easier unlives became more focused and sentient once again.
than most Gargoyles, since they might in a pinch That deep connection to the animal mind never
pass through cities as disfigured humans, or make went away entirely, however, in no small thanks
use of Obsfuscate, but the Gargoyles are entirely to the fact that each of their former clans had an
alien. There are a few Backgrounds which free affinity for Animalism. This was a connection
Gargoyles hold dear, however, such as Humours that Goratrix, Malgorzata and Virstania made
(see Chapter 7), Domain, and Status; being both deliberate efforts to sever, not wanting to provide
free and frequently socially rejected, Gargoyles their slaves with the ability to make servants
latch onto their positions and their Havens of their own. Nonetheless, several embraced
even more strongly than most Kindred. Indeed, Gargoyles have developed the discipline through
Domains and havens become a spiritual part of a circumstance. This is relatively often seen in free
Gargoyle, to the point that they become distressed Sentinels, who use Animalism to befriend flocks of
if they are away for too long. bats, swarms of rats or packs of feral dogs to earn
Virtues themselves a place within their family.
Many Gargoyles are highly virtuous; unlives Auspex
spent as both horrific destroyers and some of
the most oppressed within Kindred society Scouts use Auspex for their work as a matter
has weathered many of them into humble and of course; improved senses and aura perception
penitent beings, if it has not worn away their all aid in watching an enemy’s movements. Those
humanity entirely; for these reasons and their own who take the role of shamans value it even more
animalistic natures, it is estimated that a larger highly, using astral protection and telepathy to
proportion of Gargoyles have become completely advance their spiritual pursuits. Quite how any
lost to the Beast than other vampires. Their Gargoyles managed to develop this discipline is
Conscience (or Conviction) tends to be high, debated, but it was more than likely given to them
as does their Self-Control (or Instinct). Courage during gestation by Virstania so that her children
varies widely; some Gargoyles are galvanised by could better serve their masters and thus suffer
Clanbook: Gargoyles 41
at their usual speed (unless, at the Storyteller’s too afraid to approach a Gargoyle to ask for
discretion, the animal form is especially large). training in the discipline. However, it is perfectly
Gargoyles rarely adopt literal flight forms, but possible in theory, but should a non-Gargoyle
rather the shapes of burrowing animals such as learn Visceratika he will develop symptoms of the
moles, rabbits, and rats (in which case they do bloodline’s weakness, his body petrifying more and
not have wings at all). These oddities don’t put more as his skill in the discipline develops. In the
Gargoyles off from enjoying the vast array of beginning, his flesh will simply become dry and
shapes and sizes permitted by Protean. cracked, but if the kindred learns more advanced
levels of Visceratika (generally 3 dots and above)
Visceratika they will develop stony protrusions akin to a true
Virstania’s progress with her children’s Gargoyle.
evolution was stunted soon after she developed
the creation ritual. She passed off their developing Paths
ability to Embrace as her own work even though Though most Gargoyles of the modern
this was a ‘natural’ emergence. Taking advantage nights still cling to Humanity (even if they
of the emergence of sired Gargoyles, she began struggle woefully under it), many Gargoyles
working towards a tool that would allow them to who reach some level of prestige adopt a Path
perform the duties of the castings: a discipline of Enlightenment, such as Honourable Accord.
derived from several Gargoyle rituals, which she Amongst those Gargoyles who decide to embrace
named Visceratika. The cast Gargoyles showed no their outwardly demonic and bestial natures,
particular capacity to learn this new gift, but the the Paths of Cathari and the Feral Heart are not
Gargoyles born of the Embrace grasped it with unknown. The Path of Service instilled in enslaved
open claws and developed it to its full potential. Gargoyles by their Tremere masters still exists, and
In time, as Virstania’s resentment of her own the Path of Freedom (formed during the Revolt)
clan festered and grew, she came to see another, is currently thriving, particularly in thanks to the
greater use for Visceratika: as a weapon against Chaundician movement.
Ceoris, with which the Gargoyles might overthrow
their abusive masters. When the Revolt came
to a head, her children’s use of it exceeded even
her expectations. She cackled with joy to watch
them flow through the walls of Ceoris, using the
scrying granted by the discipline to locate terrified
Tremere and emerging from the stone to tear them
apart in bursts of savage violence. Following the
Gargoyle exodus from the ruined Ceoris, further
chantries felt the wrath of their former slaves as the
Revolt progressed and expanded. The discipline
spread with it, until the vast majority of the
bloodline at least had the capacity to learn it. Since
then, it has become an ability as well-known and
as key to the nightly existence of most Gargoyles as
Flight.
It is rare to find a Kindred outside of the
bloodline with any skill in Visceratika, for several
reasons: no other vampires share the Gargoyle’s
affinity for stone, Gargoyles often close ranks
against outsiders, and most Kindred are simply
Clanbook: Gargoyles 43
casting). Some masters see the value of a Gargoyle
capable of commanding animals or even ghoul
servants with Animalism or Presence, respectively.
Clanbook: Gargoyles 45
Elysia, Cathedrals, and Tremere Chantries where Preferred Disciplines: Visceratika, Auspex,
injustices are frequently committed to free any Obfuscate, Flight and Presence are all employed by
subjected Kindred, kine, or ghouls. Gargoyles to liberate the Kindred community from
Common Abilities: Survival, Leadership, tyranny. Visceratika, though given by the mother,
Academics and Law are useful for those Runaways has been adopted by Chaundice as both his
of a philosophical disposition, while militant weapon of choice and an ideological symbol, and
liberators favour Brawl, Intimidation, Stealth and as a result any Gargoyles (or indeed other kindred)
Athletics. on this Path will have at least a base level of this
Discipline.
Clanbook: Gargoyles 47
happens, he gains the equivalent number of blood altered with this highly Masquerade-threatening
points as the vitae is sucked into him through the power a ruined and dilapidated look, even after
floor, wall, or ceiling (a Gargoyle may hang on the the changes reverse themselves (if the effects have
‘underside’ of a room and gain sustenance through not been made permanent). The process of reversal
any blood shed onto the floor above, so long as it can also be hazardous to those inside affected
is in range and both surfaces are connected and of buildings, as walls sink and rooms shift about.
the same material). Repeated use of this power on a structure often
This power is equally effective on the blood leads to its damage and eventual collapse unless
of humans, animals, and supernatural creatures, the Gargoyle takes great care. A clever Gargoyle
including other vampires. It may be used as part might well use this power to remove a wall, lure a
of an especially cruel diablerie, as it was more target into the space where it was, and watch as the
than once during the darkest nights of the Revolt. wall rapidly returns to its proper place, crushing
As the victim is allowed to bleed out, her blood the unfortunate victim.
will be gradually and agonisingly drawn into the The legendary effect of this Discipline allows
ground, flowing like oil in a single coagulated the Gargoyle to heal any damage sustained by the
mass from her wounds. At the culmination of this building, as if healing the same damage incurred
process, her soul is consumed remotely without by their own body. This will take as much time,
any direct contact with the diablerist Gargoyle, blood and Willpower as if the damage were their
though the struggle over that soul occurs as with own so healing a hole in a wall will be as costly as
any act of diablerie. A Gargoyle may not use this healing 5 levels of aggravated damage.
power to initiate diablerie on a vampire who does
not have an open wound which is bleeding onto ••••• •• Viscous Vitae
the appropriate surface. A Gargoyle’s petrified flesh will only usually
penetrate the skin, occasionally going so far as to
••••• •• Renovation harden their muscles, but only rarely will it reach
An extension of the more fundamental ability as deep as the Kindred’s bones and organs. This
to sense through structures, the Gargoyle with this Discipline enhances the effects of the bloodline’s
power can exercise enough control over a building curse and spreads it to the Gargoyle’s own blood,
to rearrange its basic layout, altering the location which permanently becomes thick, viscous, and
of walls, floors, windows, and doors in order to gritty, like wet cement. This greatly increases the
confuse, disorientate, or simply scare the prey time it takes to be extracted, including during the
within (or invaders of his Eyrie). diablerie attempts of other vampires. The small
downside is that the liquid stone flowing through
System: The player spends two blood points the Gargoyle’s veins is repulsive to those who
per desired alteration to a building and rolls would drink it, though its capacity to create blood
Manipulation + Science (difficulty 8). If she wishes bonds and feed ghouls is in no way lessened.
to make the effects of the power permanent, she
must also spend a Willpower point. Changes such System: Once this power is taken, this change
as ending corridors abruptly with a new wall, in the the Gargoyle’s vitae is permanent. Any
adding doors to sheer drops, and raising floors too would-be diablerists will need to make a Strength +
high in a room for it to be entered can be created Potence roll for each blood point they try to drain,
at will, and remain for a number of turns equal to rather than each health level of the Gargoyle as
the successes on the Manipulation + Science roll. diablerie normally requires.
As with other Visceratika powers, the Gargoyle ••••• •• Crawling Chamber
can only manipulate stone, all of which must come Some Gargoyles claim that Chaundice, their
from somewhere. Wood, wiring, metal piping, and progenitor, is a being not drawn from humanity,
plaster are unaffected, lending modern buildings but one of living rock Embraced. Though this
Clanbook: Gargoyles 49
Combination Disciplines The active use of the power requires the
Gargoyle to spend a Willpower point and rolling
Gargoyles boast that it is easier for them
Charisma + Empathy (for most emotions) or
to create new combination Disciplines, for
Intimidate (for fear), difficulty 7 and requires
the array of Disciplines they possess and how
a level of success for each storey targeted. If
primally they learn each art. To most Gargoyles,
successful, this causes all non-mortal occupants of
Disciplines are seen as ‘natural’ uses of their
those floors to roll Self Control or Courage (again,
bodies, and so creating a combined Discipline
for general emotion and for fear, respectively);
power is as intuitive as using their eyes and
mortals cannot resist this effect. Those who fail or
ears simultaneously. The obvious combination
are unable to resist immediately feel a change in
Disciplines known by many Constructs include
emotion to that of the Gargoyle’s choosing. The
using Potence and Flight to create powerful
floors being targeted must be connected to the
backdrafts to see off enemies or combining
Gargoyle’s own storey as the emotional shock wave
Chameleon Skin with Eyes of the Beast in order
bursts forth.
to mimic other beings’ mutations. Below are
listed a few of the more complex and innovative Judicious use of Ambiance may only require
combination Disciplines developed by Gargoyles the top floor of a building to be affected with fear
of all stripes - and their masters. in order to clear the entire structure, however, as
herd mentality takes over and kine flee from the
Ambience unknown threat that the power’s victims seem
(Presence •••, Visceratika ••) to be running from. Gargoyles can also attain a
level of security from this power while outside
With this power, the Gargoyle has honed his
of their Eyrie, as any allies in their Eyrie will
connection with structures to the point that he can
receive warning of a change in his emotional state
subsume a single building with his emotional state
whenever the Gargoyle becomes endangered, and
and impress it on any visitors, the air becoming
can move to respond to the threat.
filled with a sense of dread or security. He may also
use a more forceful variant of this power, allowing This power costs 12 experience points to learn.
him a full emotional switch to all its occupants,
inflicting on them bursts of rage, fits of hysterical Cousins in Clay
joy or pangs of ravenous hunger. (Auspex ••, Visceratika ••)
System: The more subtle use of this power This technique was developed shortly after
is in effect as long as the Gargoyle is in the the Revolt as the children of Virstania fled Ceoris
structure and wishes it receive his ambience; no and the other chantries, hiding in any cave, rock
roll or expenditure is needed to activate it. Any formation, and stoney crevice Europe had to offer.
individual observing or occupying the building in On rare occasions, Grotesques would experience
question will feel a palpable sense of the Gargoyles the presence of otherworldly beings living side by
emotional state, irrespective of what emotion side with them in their mountain retreats. One
they’re feeling. This phenomenon is always in such event saw a Gargoyle Scout use her Aura
place, and the Gargoyle may not turn it off. Perception while scrying a cavern to determine its
Further, it is constantly present in any place the viability for settlement, upon doing so discovering
Gargoyle gains Mimesis from, as well as whatever strange presences within the very walls. The
structure (if any) they are currently inside. Multiple presences were in fact beings similarly made of
Gargoyles with this power can affect the same stone, but entirely natural: Elemental spirits
location, whether by proximity of Mimesis, and embodying the rock and the earth.
a Grotesquerie of Gargoyles linked by Mimesis
System: This power is always active once the
always feel to a small extent the emotional state of
Gargoyle has developed her connection to the pure
any of their number who have this power.
essence of stone, triggering whenever she uses Scry
Clanbook: Gargoyles 51
against sunlight, but in fact a death, reconception, he was made perfectly formed, without a flaw
Gestation, and rebirth of the Gargoyle. or impediment to be seen, the impurity of the
vampiric blood used in his creation somehow
This power costs 30 experience points to learn. washed away. He is said to have looked more like
Weather the Storm an angel than any Gargoyle - until he was cruelly
Embraced by Goratrix, at which point his beatific
(Fortitude ••, Visceratika •••) features inverted, becoming twisted and demonic.
Said to have been developed by a Gargoyle With Virstania’s talent in high magic lost from
who observed a Ravnos passing wounds inflicted her ‘reward’ of the Embrace, Chaundice’s ideal
on her body onto an animal ghoul bound to (whatever its true nature) could not be reached
her (see Lore of the Clans page 183), this power again, and since he served as the mould for all
allows a Gargoyle to similarly reflect damage into Gargoyles to come after him, his ‘descendants’
a stone surface which he has recently bled upon, were cursed to resemble him. This tragic tale is not
temporarily ‘ghouling’ it in the process. held to be true by most Gargoyles, and only the
System: The power costs one blood point to most committed Chaundicians believe it wholly.
activate, and must be used as a reflexive action. Those few who have met with Chaundice and
The Gargoyle must also have bled upon the stone dared ask what really happened have received curt
surface to be used (‘ghouling’ it) before he passes deflections or even wounds in place of answers. It
damage (an attack that causes them to bleed is clear that whatever occurred is a source of great
upon an appropriate surface will make this power pain to the Great Father.
possible for the next attack weathered). They then After the second generation of Gargoyle
roll Stamina + Athletics, immediately passing one prototypes fled with their original progenitor, a
level of damage for each success into the chosen third generation - the Castings were created out
surface. As they do so the stone they channel of a need for specifically designed workers. Each
it into will receive physical damage reflective of casting was granted it’s own weakness to keep
that which the Gargoyle would have received: them performing their duty at peak efficiency.
for bashing it will crack and crumble, for lethal
great tears will slice deeply into the in surface, for Abhorrence
aggravated the stone will violently explode away All non-sired Gargoyles are created in a
from the combat, for fire the stone will become similar method of destruction and reconstitution
scorched or even begin melting depending on the facilitated by arcane forces. As the Gargoyles body
quantity of damage taken, and so on. is reconstituted, it warps and distorts in a hundred
ways. During Gestation, the compounds and and
This power costs 15 experience points to learn. unguents used to preserve the flesh cause the skin
Weaknesses of the Gargoyle to petrify. This was originally a
side effect which came about from disastrously
Though Gargoyles are possessed of great
unsuccessful attempts to recreate Chaundice’s
personal power, they also bear multiple severe
original state, but Goratrix demanded it be kept in
weaknesses. These weaknesses can be traced back
order to prevent the Slaves from rejoining human
to specific decisions made by Goratrix, Malgorzata
civilisation. Mechanically, this weakness simply
and Virstania during the creation process in
means that no Gargoyle can have an Appearance
order to keep their slaves in line. Chaundice, the
rating.
first of their kind, is believed to have been a cut
above all those who followed after him, a vastly Amnesia
superior prototype. Created by Virstania while All Gargoyles, whether sired or cast, have
she was still a human sorceress of House Tremere their minds utterly remade by the trauma of their
(her last significant act before her Embrace), creation, making them into blank slates. They
Clanbook: Gargoyles 53
the correct tastes. All mortals other than those roughly equal proportion. You have claws
ghouled to You who witnesses Your movement protruding from your extremities, which provide
will react in an even more horrified manner than you with unarmed attacks which deal Strength
usual to see something simultaneously so close to +1 lethal damage. This Merit costs 1 point for
humanity and truly alien. Gargoyles, but may also be taken by non-Gargoyles
(usually Gangrel, Nosferatu, Nagaraja, and similar)
Leader of the Pack (2pt Social Merit) for 3 points.
In most Grotesqueries, the leader is
determined by her Charisma and Strength when Flaws
faced with situations endangering the whole All Gargoyles are born different, and this is
group. Many trials end with the weaker combatant most evident in the mutations they gain during
having his wings shredded as a mark of disgrace. Gestation or as a result of the Embrace. These
This Merit outlines your personal stance in the mutations can be considered Flaws due to their
face of Grotesque politics and grants you a natural debilitating effects, though they can come with the
air of superiority over those you keep as company. minor perk of providing a Gargoyle with a greater
Gargoyles of a higher generation or significantly sense of individuality among its kin. Some of these
lower age will submit to your command within Flaws relegate a Gargoyle to a position of weakness
a Grotesquerie almost instinctively. This Merit within an Eyrie, rare is the Grotesquerie which will
grants you +2 dice to any social rolls affecting these not nurture those with Flaws that hinder unlife.
gargoyles.
Erosion (5pt Physical Flaw)
Holy Relic (3pt Mental Merit) You were born wrong. Your flesh does not
You generally come from a pious and highly have the bonded crystalline indestructibility like
theological background. As such, the you have your brothers. Every night is a harrowing process
retained such an overpowering resonance of of physical dissolution, as your skin, flesh, and
faith that while you reside within a holy place bone gradually dry and fall off. Every physically,
appropriate to you beliefs, you will gain much mentally, or emotionally stressful ordeal you
greater succor and reassurance than another undergo causes a portion of your flesh to crumble
Gargoyle cowering within a breeze block. This away to nothing. Any significant activity causes
merit will provide a temporary Willpower point your body to slowly erode away. Erosion inflicts
every night you spend resting in such a place (a one level of un-soakable bashing damage each
Christian within a church, a Muslim inside a time you either perform a reflexive action (such as
mosque, a neopagan resting inside a standing blocking or dodging) or perform multiple actions
stone, and so on). This additional Willpower will in one turn.
never exceed your permanent Willpower rating but Alongside this horrific malady comes the
simply bolster Your temporary rating. social disgrace. Most Gargoyles with this Flaw will
Claws (1pt/3 pt Physical Merit) have been a Sedimus ghoul before Embrace or
gestation, which means they were not worthy of
This mutation is commented upon by the Embrace in early life. Though a Grotesquerie
Virstania in the earlier records of her research will not look down upon one, though they will
in that most of the specimens emerged from choose others for important missions or to place
Gestation manifesting talons of one form or their trust in. Irrespective of whether this is
another (those of a wolf, eagle or rat, for example). how you got this Flaw, others will automatically
Creatures with this heritage are believed to presume it is and treat you in kind, imposing a +1
instinctively possess rudimentary knowledge penalty to Social rolls with other Gargoyles at the
of Protean, though all Castings as well as sired Storyteller’s discretion.
Gargoyles were observed to possess them in
The to and fro of discussion between
Clanbook: Gargoyles 55
to this crippling physical limitation. (Obviously, This also carries in Gargoyle vitae and grants their
this Flaw is especially crippling for Sentinel-cast Embraces a wildly mutagenic quality.
Gargoyles, for whom this Flaw is worth 7 points). Rather than the player simply not being
As per the Visceratika power Dark Statue (see allowed to place points in Appearance when
page 51), whenever a player has become a solid playing a Gargoyle, this optional rule grants
statue, they cannot use any Disciplines (even purely Gargoyles access to a new Attribute called
mental ones) until they regain animation. Despite Abhorrence, which has a base value of 1 dot
this. they are still aware in their petrified state and and may be increased like any other Attribute. A
experience everything around them. Gargoyle’s Abhorrence rating can only provide
dice to rolls made to inspire fear or anger towards
Withered Wings (3pt Physical Flaw) the character in others; in the case of Social rolls
Your wings should be points of pride, a social made to engender positive emotions, it increases
statement, and useful foci for Disciplines. After the difficulty by a number equal to the rating (to a
your Gestation, however, you have suffered an maximum of 10).
embarrassing mutation whereby your wings are Each point of Abhorrence will make the
stunted or simply undeveloped. With this flaw you Gargoyle more horrific in the eyes of others. The
will never be able to increase your Flight above player chooses features to ‘enhance’ the physical
level one, and you will be seen as generally weak by appearance of the character, selecting one feature
your superiors, both Gargoyle and Kindred alike for each level of the Gargoyle’s Abhorrence
(which may impose increased difficulties on Social attribute. Each feature is gained at the same level
rolls according to Storyteller’s discretion). as the level of Abhorrence it was chosen for.
Abhorrence Doing this can help the player engage with her
Gargoyle more in play and create engaging stories
No Gargoyle comes out of Gestation identical - the Toreador likes your translucent crystal skin
to another, with only a few notable examples and takes you as her ward; the inquisitor (mortal
where they are deliberately moulded to be. They or Sabbat) sees your horns as a sign of demonic
will always vary in ways often overlooked by all bar influence or allegiance and seeks to kill you; your
their sire. The ritual to create them itself is open animal features are similar to that of another
to so many variables that even a shaman trained Gargoyle which creates envy and competition, and
enough to design a Gargoyle down to their very so on.
smallest warts and stalactites cannot prevent at
least minor deviations from the intended result. When using these rules, the player of a
Gargoyle must choose one Abhorrent feature, for
Clanbook: Gargoyles 57
appealing. Suggestions include marble, granite, might perpetually emits smoke. You may even
obsidian, quartz, hematite, tarmac, and brick. possess miniature gargoyles fixed to your shoulders
resembling Grotesquerie mates. This is arguably
Architecture the most disturbing of the Gargoyle features and
Gargoyles have an innate connection to may cause an increase in the difficulty of courage
structure, home, and hearth, to the point that tests while at this level.
many constructs seem to be just that - constructed. Variations: The above are simply examples of
Elements of architecture will appear in their flesh, physical features, any form of architecture can be
from small rivet indentations to tiles inlaid along used; postmodern, art deco, gothic, baroque, as
their wing membranes. This feature emerges as an well as any region of the world at the storyteller’s
accentuation of the Gargoyle’s Mimesis and only discretion.
manifests in Gargoyles which have a history with
man-made structures, whether they underwent Engravings
Gestation in one and/or have made their Eyries in Due to the mysterious nature of the Gargoyles’
one long enough to develop substantial Mimesis. creation, no scholar truly knows each and every
All elements of this feature will match the procedure Virstania undertook while devising her
architectural style of the building which the famous ritual. Every now and then, a Gargoyle
Gargoyle is Mimetically linked to, as well as its emerges with evidence of her magnificent
level of maintenance and repair. As such, the work scrawled into his flesh like a forgotten
precise effects of this feature are for the Storyteller memorandum to herself.
and the player to mutually determine. • Your flesh is indented with rows of arcane
• Pronounced, square-edged edges might run script.
down your legs and arms. Your ears might be •• The quantity of text stretching across your skin
squared and inflexible. multiplies. Each symbol may be carved around half
•• Your eyes might be angular, resembling a centimeter deep into your flesh.
stained-glass windows. Your skin might bear ••• The hundreds of inch-deep inscriptions may
distinct brickwork patterning which changes for make wild courses across your body. Your eyes
each area of your body. could even be ladened with sigils running down
••• You might possess sloped frills at every every vein, as well as every millimeter of your skin.
joint like a pagoda roof; small deep slits might be •••• Many thousands of runes might appear
aligned all across your skin like embrasures, and across your flesh and could occasionally glow with
even your brow ridge might sport ornamentation. arcane power, or seem to be carved so deep that
•••• Your eyes might be completely clear, square only darkness can be seen within their grooves.
panes of crystal glass. Inch-thick brickwork might ••••• Rather than static markings across your
coat your entire skin. Your skull might become flesh, the pictographs may continuously rewrite
pointed and almost twice as tall as normal, with themselves as they continually scrawl across your
miniature steeple protrusions running the length body. The sound of stone being carefully chiseled
of your collar bone. You resemble a walking might often be heard from you as new symbols
church, castle, skyscraper, or other building in form every second of the night. Anyone with an
miniature. Occult rating of five may even use you to learn
••••• Your flesh may simulate apparently non- new metaphysical knowledge.
mineral features. Functional miniature wooden Variations: Any form of arcane calligraphy
shutters might serve for your eyelids (on drawstring can be used along with symbols of any school
tendons), plastic guttering transports blood of magical thought, though there exists an
around your body, and a cranial chimney stack unsurprising tendency towards the hermetic.
Clanbook: Gargoyles 59
as well as characters with the Monstrous Flaw (see sometimes carried over to the new Gargoyle foetus,
V20 page 482), may make use of the Abhorrence and the descendants of these cast Gargoyles may
rules and use the features listed below. (For a more carry on this bestial legacy.
in-depth treatment of Abhorrence and specific • You have numerous small features: A vestigial
features for other types of Kindred, amongst many beak on your top lip; scales running across an area
other things, see the upcoming Storytellers Vault of your skin; or slightly pointed ears like a fennec
book The Endless Death). fox.
Accentuation •• You have one major feature such as: A
A strange emergence similar to a feature of large turtle shell spanning the length of your
grotesques found on some small churches in back; a long giraffe neck (similar to the effects
Western Europe, Accentuation represents the of elongation but with fur patterning); or thick
enlargement of a particular part of the Gargoyles feathery down coating your skin.
body, leading to unwieldy and impractical ••• You have two major features twisting your
forms. Only one particular body part should be already inhuman frame: The entire head of an
accentuated rather than a number of them to give eagle; two bear forelegs disproportionate to the
a more dramatic and grotesque effect, although rest of your body replacing your arms; or two long
any part can be effected. snake tails in place of your legs.
• Your most naturally prominent feature has •••• You are entirely inhuman with half of your
grown to double its original size: a nose, your body taken up by an array of animal features, all
buttocks, or your hands for example. from misfit animals. For example, you may bear
•• Multiple body parts may expand up to three the long chitinous legs of a cricket (increased
times as large as normal: Feet will begin to look in size to human proportions), the striped tail
more like large flippers; breasts balloon out; eyes of a lemur, and the abdomen of an electric eel.
bulge like those of a fish. Alternatively you can be entirely composed of one
animal’s features and appear as a perfect replica of
••• Many features may have grown to more than that animal, with no human features to be seen,
three times their natural size. Abdomens become but still with petrified flesh.
large and rotund, thighs expand like tree trunks,
and ears stand a foot from the skull. ••••• The highest level of this Abhorrence
brings about more supernatural aspects of the
•••• You now have certain features which make Beast into your body. Your vocal cords might adapt
you unidentifiable as human. Your lips might be to naturally communicate with animals; your aura
the only visible part of your face, your head might might resemble that of a Gargoyle animal and not
be is five times its natural size, or your palms might a true vampire; or your blood may taste only as
span two square feet when spread out. sweet to other vampires as that of a natural animal.
••••• Any mortal who sees you will be struck In addition, your entire body is composed of
with pure terror, as your body parts may have between six and eight major animal features, all of
expanded to more than five times their natural different animals, making you look like a horrific
size. Your cheeks might be as big as tires, your chimaera.
shoulders may jut out to three feet either side of
your body, or your tongue might loll from your jaw Biome
like a loose neck tie. Kindred vitae is stored beneath their skin,
sitting statically and radiating regenerative
Animal Features energy into the surrounding dead cells. In some
This feature is most often brought about when particularly freakish vampires, this energy can be
a Gargoyle is Gestated using Gangrel ‘ingredients; picked up by the spores of nearby flora who root
the results of the Outlanders’ Clan weakness is into this hidden ‘water table’ of blood and make a
Clanbook: Gargoyles 61
• Many hard warts span the length of the • Small natural armaments grow from your head,
Kindred’s body with an angular tip to them, hands, and/or mouth. These bone blades are
making them protrude around an inch from the obvious from even cursory inspection.
skin. •• The natural weapons grow to almost a foot
•• These spikes are as long as human fingers, and in length from your body, making you look like a
individual examples are longer than the others: prehistoric beast.
Those running down your back; those hanging ••• Your weapons have reached the length of
from your chin; or those stalagmites pointing up a man’s forearm, twisting and contorting as they
from your shoulders, head and feet. will. Even tusks and talons can grow this long,
••• The spines stretch as far as a foot from becoming much more of a power statement than
your body. Now looming more like an unusual actual weaponry.
rock formation than a natural ailment, they have •••• Your tusks stretch down like short swords
become a highly disconcerting feature of your body as far as your chest, your horns grow like spears
for any Kindred observer. for a four foot above your head resembling skeletal
•••• The spines are now two-foot-long columns tree branches, and your talons grow like daggers
bursting out of your flesh and stretching as long between every knuckle.
as your forearm. They point in every possible ••••• Extravagant scrimshaw-like patterns
direction, with no logical patterning. decorate your thick horns, talons, or tusks as they
••••• Your body is entirely coated in spikes and weave around your head, hands, and jaw. At this
growths, each almost three feet in length, making point in the features evolution the armaments
you look like a humanoid sea urchin. Anyone become sharp enough to deal harm, providing
touching you with any force will receive two dice of Strength +2 lethal damage on unarmed attacks.
lethal damage from these. Alternatively stalactites Variations: Any natural horns, antlers, talons,
descend from your body, reaching down as far as claws, tusks, or teeth can be used. Potential
the floor. examples include: longhorn sheep or narwhal for
Variations: These growths can appear as horns; sabre-toothed cat or beaver for tusks or
stalagmites and stalactites, slate shards, and even teeth; hawk or bear for impressive talons or claws.
‘beautiful’ crystal columns (all emerging from your
skin at different points and in different directions) Hunch
irrespective of whichever mineral you have chosen As well as Gargoyles, many Nosferatu suffer
your Petrified Flesh to consist of. with this feature, almost to the point of it being
a cliche. It gradually swells the flesh around the
Horns, Talons & Tusks Gargoyles spine creating a hunch which, given
There are very few Gargoyles throughout time, re-molds their body into a quadrupedal
history that did not emerge from their creation position under its sheer indomitable size.
- whichever form that may have taken - without • Your shoulders have swollen up to your jawline
horns and claws. As with a lack of wings, or having and around the base of your skull, forcing your
particularly small or atrophied wings, not having head to permanently point forwards.
horns or claws was usually seen as a statement
of weakness during the days of the Revolt. This •• The now colossal hump on your back has
social construct is largely absent in free Gargoyle swollen, pushing your shoulder up to around a
society, however, though it persists within the foot high. This hunch makes your head point
Flock. Until the fifth level, the ‘weapons’ provided downward almost permanently and significantly
by this feature are impressive but blunt, and as arches your back.
such provide no change in the bashing damage of ••• You are constantly bent forward under the
unarmed attacks. weight of your hunch, it has expanded to almost
Clanbook: Gargoyles 63
a temporary Willpower point you can control
all five for one turn, each of which can deal one
attack as a single action for all five. Each tail may
strike a different or the same target, though they
only deal Strength-1 bashing damage.
Withering
Withering is famous in Gargoyle culture due
to its appearance on the Scout Mould, Fidus; it is
from it that he gained his moniker ‘the Shrunken
Beast’. It simply reduces a Gargoyle’s overall
stature and build.
•You are proportionally a foot shorter than you
normally would be. Though this only makes
you look smaller than average, it still creates the
uncanny feeling that you have been shrunken,
both in yourself and in others.
•• You are proportionally two feet shorter than
normal. This significantly outlines you as not an
average person, it will appear as if you suffer from
some form of dwarfism. You must take the Short
Flaw (V20 page 481).
••• You are proportionally three feet shorter
than normal. You are now very clearly inhuman,
more closely resembling a stunted imp or
homunculus than a human being due to your
wings and other abhorrent features.
•••• You are proportionally four feet shorter
than normal. Human witnesses will likely either
flee in terror or attempt to record you and post it
the footage online.
••••• You are proportionally only one foot
tall. Though you cannot possibly be mistaken
for a natural human being, you can be easily
overlooked. Stealth and Flight are easier to you (at
a -2 difficulty) due to your diminutive stature.
Variations: You can modify this Abhorrence by
either reducing your overall size by a foot each level
or significantly whither a single body part per level
(in a similar but reverse way to Accentuation).
Clanbook: Gargoyles 65
stamina. Virstania’s own vitae, filtered through This combination of generalist and specialized
the smoke of incense derived from the roots of Gargoyles served very well during the Revolt, and
the strange ‘fire-flowers’ found throughout the the cast still hold positions of respect in the minds
Carpathians, granted Scouts their keen senses of most Gargoyles, albeit often tinged with a
and natural stealth. Kindred ash ground up with certain pity.
a drop of Lupine blood imparted feral rage to the
Warriors.
In the modern nights, no one truly knows the
original provenance of the Castings. For example,
some argue that Gangrel must have lent form to
the Scouts because of their survival instincts and
their drive to explore; others the Nosferatu, for
their possession of Obfuscate and their furtive
natures; and yet others the Tzimisce for their
manifestation of Auspex and the way in which
their bodies do not heal correctly - an inheritance
of the vile legacy of Vicissitude. Ultimately it
would seem that the Clan or Clans of the victims
did not matter nearly so much as the methods
used.
In the eyes of Goratrix and their Mother, the
Castings were cutting edge magical innovations,
wrought according to a refined art. Gradually,
however, these beings became redundant compared
to the next big thing - the sired Gargoyles. Thanks
to Virstania’s constant improvements to her
formula, it eventually became more economic to
have Gargoyles sire naturally than to source the
obscure ingredients required to merely create one
creature, never mind the months-long Gestation
periods (almost a year in the case of Sentinels).
The Casting of a Gargoyle, however, did not pass
down to a Gargoyle’s childer; while this left them
free of the Casting’s imposed weaknesses, it also
left them bereft of their powers.
As Virstania noticed the decline in her cast
children’s numbers, she created the Discipline of
Visceratika from the Gargoyle rituals she deemed
most useful for her children. Her hope was that
the sired Gargoyles would become versatile enough
that each individual could perform any or all of
the Casting’s duties as necessary, though not as
effectively as a cast Gargoyle would perform its
specific role. The Cast Gargoyles were maintained
as specialist units, while their sired counterparts
came to form the rank-and-file of the bloodline.
Children of Chaundice value the more After their birth they will flee from their
shamanic Scouts, for their values are solely focused mewling brethren to seek isolation and time to
around the evolutin and elevation of Gargoyle come to terms with their existence. For their
kind. Chaundice himself encourages close bonds second night, they are suckled on the womb-
with the spirits of each Grotesquerie’s Eyrie. bearer’s necrotic bosom. Amongst the Flock, the
vitae they drink from Alvusia is carefully infused
Clanbook: Gargoyles 67
with the incense of the strange ‘fire flower’, which
burns hot as it passes through her lactiferous duct.
This infancy awakens the Scout’s inhuman senses
and leaves them detached from their Grotesquerie.
Character creation: Intelligence, Perception,
and Dexterity are fundamental to this band of The View from Without
Constructs. They will be focused on Stealth,
Survival, Athletics and Empathy to give them the Sired
means to collect any information required. “Their shifty ways are an antiquated strategy,
Disciplines: Auspex, Flight, Obfuscate. from back when we didn’t have cameras,
Weaknesses: Stealth and silence are all-important drones, and microphones. The sooner all of
to those Kindred cast in the guise of the Shrunken them turn to sorcery the better.”
Beast, their duties including the infiltration of Warriors
enemy strongholds and discovering the secrets
hidden therein. “I have no time for underhanded trickery.
Our kind have too much potential to while
Their weakness to them makes them more it away reading and scheming.”
likely to stick to an approach of secrecy and
subtlety, as their bodies react to physical harm Sentinels
with immediate and painful petrification of the “Our brothers are masters of misdirection,
wounded area. Scouts have their wound penalties but they suspect the same of others. We
doubled from the intense discomfort and disabling want to trust them but they don’t trust us.”
nature of this affliction. Due to this feature of
their form, it is impossible to torture a Scout-cast Calacas
Gargoyle without it becoming incapacitated long “All the time ya spent spreadin’ lies is a waste
before it would give over its secrets. The Storyteller of time better spent drinkin’ the rumblood.
may also elect to entirely disable the use of a Take a sip an’ say I’m wrong.”
damaged limb after aggravated damage has been
sustained. Gorgons
Grotesqueries: Scouts rarely meld into ‘family “Their vile looks speak to chaos and discord.
life’, but rather sardonically berate each other, and Sre they spawns of the dark one?”
punish those whom they see as failing. The less
Mariners
stealthy and more intellectual of Scouts become
shamans of the Eyrie, in which position they will “They’re so different to our own Scouts.
judge the failures of their kin and practice rituals How do they sit still so long?”
on them.
Minkisi
“Our Magaji keep many spy masters in their
domains. They could never reach the Scout’s
potential, however.”
Clanbook: Gargoyles 69
Character creation: Sentinels often have a close
understanding (for Gargoyles, at any rate) of
Crafts, Empathy, Expression, and Performance,
being able to educate and entertain the young of
their Grotesquerie. Brawl comes naturally to them,
though aggression is always a last resort in lieu of The View from Without
steadfast resistance.
Sired
Disciplines: Flight, Fortitude, Potence.
“You were the only Kindred who cared for
Weaknesses: All Sentinels experience a complete
our sires and grandsires. You loved them as
dependency on their own kind. These beings of
if they were cast. This kindness is not forgot-
stone and flesh revel in the company of each other
ten.”
to the point where they live for little else. At any
point that these Gargoyles are left in isolation, Warriors
without at least one master, dependent, or friend, “Your hearts are not made of stone like ours.
they become confused and disorientated, halving If not for us, your weakness would be your
all of their dice pools until such a relationship has downfall.”
been formed or renewed.
Grotesqueries: Grotesqueries are more important Scouts
to Sentinels than other Castings, because of their “You need more that an unmoving frame to
weakness, Sentinels know they will not be free hold back the enemies of our Eyrie. A wall
to live in solitude. To this end they stay in their of flesh and stone such as yourselves cannot
Eyries and around their Grotesque kin as much as stop the forces of ignorance and falsehood.”
is possible. They tend to their kin like the Mother
herself, bathing them in love and dedication. Calacas
Most are willing to lay down their lives so the pack “Now you I get! Live in comfort, care for
survives (hence their station). your friends and live how you want!”
Gorgons
“A temple would be truly blessed if a we rose
from Duat with your resilience.”
Mariners
“At least we share the love of our children
with our cousins on land.”
Minkisi
“Our duties are not as clear-cut as your own,
we belong to our Magaji and must do their
bidding. We belong to them, but we do not
love them.”
Clanbook: Gargoyles 71
which they imagine they are locked in combat with
the worst enemies their subconscious can invisage.
The ferocious fits and spasms that result typically
begin just in time for when their claws grow
through. After three months of unending battles
within his mind the Warrior will, rather than The View from Without
being expelled through the birth canal, rip through
the womb-bearer’s abdominal wall to create his Sired
own escape, dragging with him bits of separated “The Warriors treated our sires like freaks,
bone and gore as bloody trophies. but now we are the many. How irritating
Character creation: As is evident in their names, that must be.”
these constructs favour aggressive and forceful Sentinels
approaches to all areas of their lives. Strength,
“We are probably the only ones who can
Dexterity and, somewhat surprisingly, Charisma
calm your feral hearts. You are always wel-
lend great ability on the battlefield. These
come in our Eyrie.”
Attributes are always bolstered with strong degrees
of Melee, Brawl, Athletics and Intimidation. Scouts
Disciplines: Flight, Fortitude and Protean. “Such a lack of finesse.”
Weaknesses: In order to discourage Warriors from
Calacas
indulging too freely in the savage joys of frenzy, the
Tremere made it so that when they lose control “Your rebirth leaves you so bitter! Sets you
to the Beast, they begin to petrify. If they fail a off on the wrong foot. We love our baths;
Self-Control or Instinct roll made to avoid losing your lot would do well to learn from us:
control to the Beast, they will lose the function of come out laughin’, not fightin’, and you’ll
one Attribute for the remainder of the night as a know joy the rest of your nights.”
relevant body part turns to stone (causing all rolls
Gorgons
relying on that Attribute to fail). If they botch their
roll, this petrification must be healed as though it “I’m sure Anubis’s gates are piled high with
were a lost limb, requiring its forceful (and likely your victims, but there’s more to unlife than
painful) removal and regrowth. murder and glory.”
Grotesqueries: Since they spend most of their Mariners
spare time in the Eyrie training themselves and
“You can fight off a vozhd or two, sure,
others, Warriors are more likely to be respected
but you won’t be cheering if you meet our
than feared by their Grotesqueries. They make
enemies.”
great connections within their family units,
being able to defer their rage and violence until Minkisi
they reach the battlefield makes them strong “Without the warrior there can be no tribe,
commanding figures. They are able to discipline but too often they lack humility and con-
fledglings where the Sentinels’ compassion fails. trol.”
If, however, the Warriors do not manage to fight
on a regular basis they will become agitated and
confrontational with their entire Grotesquerie.
Clanbook: Gargoyles 73
the pool to create a ‘bedrock’ of rotting flesh, Abhorrence feature is Weathering.
which is then laced with copious amounts of vitae Eyries: Several Calacas have set up small
(and other fluids of decay) from a Samedi, which communal havens in Camarilla or Sabbat domains
prevents the flesh from ever quite rotting away. and kept themselves entirely independent, thriving
When the Calaca larvae reach animation within a in overgrown cemeteries and mausoleums. From
cenote they will swim up through the silt and gore, here they sometimes establish ‘businesses’, selling
which clings to their raw skin and heals into their refined, alcohol-infused blood to a market of
new shells. Brujah, Toreador, and Ventrue connoisseurs.
Nicknames: Angels of Death. Within their Eyries, they have surprisingly
Sect: The rare humourless Angels seek numerous ghouls in a permanent state of
membership in the Sabbat as a means to work intoxication from which to extract their produce.
through their fundamentally inhuman conditions. Gestation: Calacas are created through a grisly
No shovelhead dares touch them, the Tremere and often-improvised process involving the
antitribu, Tzimisce, and Harbingers of Skulls in binding together of unliving Samedi and mortal
particular study them with awe, and the Bishops cadavers through whatever available means, the
and Ducti use them for their terrifying presence on performance of a debased version of At Our
the battlefield and as centerpieces at ritae. Command It Breathes, and the dumping of the
Individuals with a relatively positive outlook collected remains into a cenote. There, the vile
on their condition have been known to find more assemblage ferments with the grime and muck of
obscure groups of Chaundicians (often those its environment, which serves to meld the various
containing Nosferatu or particularly afflicted carcasses together into one misshapen mass.
Tzimisce) in attempts to find new energy and Frequently-used cenotes acquire a sediment of limbs,
passion in spite of their condition. They act as viscera, and bone remains which have become
emissaries and enforcers, striking fear in the detached from their owners, which during further
enemies hearts on Chaundice’s behalf. incidents of Gestation get churned up with the
submerged human and vampiric matter, lending a
True children of the Baron revel in their certain unpredictability to the process.
deathly affiliations with grim smiles on their
cracked, sallow faces. The main gathering place of Once the larval Calaca is dredged up, its
these is the Catacomb of Sorrow at Quinto, the creator is able to mold its shape to match his
largest Eyrie in South America. wishes, before the mulch of the cenote solidifies to
a preternatural degree, producing a sturdy vessel
Appearance: All Calacas look different, but share for the fledgling Misbegotten. Most often they are
similar markers. They all possess a pair of bone rendered similarly to the statuettes which share
wings protruding from between their shoulder their name, since the presence of human bone
blades. They bear intermittent patches and shards within the Construct lends itself to such a macabre
of exposed bone, some in the correct places and form.
others question whether they’re even their own.
Any skin they do have, made from melded mud, Character creation: Unlike most Gargoyles,
silt, and rotting flesh as it is, will appear cracked Charisma is quite popular among Calacas. They
and dried, as though it could peel or crumble at are jovial and revelrous, reflected in Empathy,
any moment. Expression, and Performance ratings. Their bodies
don’t tend to make the sturdiest of frames so
If you choose to use the Abhorrence rule they focus on adopting (or continuing) Hougan
(see page 56), Calacas suffer from an additional lifestyles, with Larceny, Leadership, Medicine, and
Abhorrence feature, meaning they have 2 Occult.
automatic dots in Abhorrence rather the one
that Embraced Gargoyles have. Their additional Disciplines: Flight, Presence, Thanatosis.
Petrified Thanatosis
Calacas can only alter the flesh of Gargoyles or material stone. Calacas lose all connection with
decaying flesh as they Gestate in their cenote, a loss filled by a connection to stone instead. Their
Thanatosis powers (listed only to the fifth level, since no known Calaca is of a lower generation
than ninth) work somewhat differently, as indicated below. The original powers may be found on
pages 471-474 of V20.
• Create hidden stone cavities or malleable pouches in Gargoyle flesh or stone.
•• Make sections of the skin of a Gargoyle (or any instance of stone) brittle and drop off, dealing
damage as per Putrefaction; Gargoyles do not have Appearance to lose, and it is irrelevant to inani-
mate stone.
••• Turn yourself to sand with the same properties as the dust form granted by Ashes to Ashes.
•••• Fully remould stone structures or statutes, and also remodel the flesh of Gargoyles in the
same way Calacas are remodeled after Gestation. By spending a Willpower point and succeeding a
their Manipulation + Medicine roll, a Calaca can modify the stone as they wish; to shrink or other-
wise debilitate the limb of a Gargoyle requires 3 successes (which restores on the next night).
••••• Disintegration of the stone skin of Gargoyles or a stone structure, turning either into
withered husks. Each success of a Dexterity + Medicine roll (difficulty of the target’s Stamina +
Fortitude) causes one health level of lethal damage and lowers their Dexterity and or Strength by 1;
refer to the table on page 473 of V20.
Clanbook: Gargoyles 75
The View from Without
Mariners
Sired
“If they burn from the water, surely they’re
“How do other Gargoyles look upon such a not meant to be? Who are we to go against
thaumaturgical marvel and feel shame or re- the wishes of the sea!”
sentment? They have been given unlife that
clearly shouldn’t be, and make the most of Minkisi
every second. If we were all like our Ameri- “My Magaji arranges the bodies of his
can cousins none of us would be revolting, enemies like this, coated in the earth and
for there wouldn’t be a need.” smiling, to show others what would happen
Scouts if they crossed him. Who are these ‘Calacas’
warning us about?”
“Their wings make even less sense than ours;
they refuse to hide, and make a joke out of
their situation. Not surprising that they’re Gorgons
just bastards of Chaundice’s legacy.”
Gorgons are arguably the most accursed of all
Sentinels Gargoyle kind, and the most roundly rejected by
“Conflict and discord arise when you bring Kindred society. These beings crafted from the
up these cadaverous monsters. I natural- vampiric children of the Egyptian god Set. They
ly despise their corruption of Virstania’s have come from a theological heritage guiding
efforts, but on the other hand they love their them towards the realization of some great destiny.
Grotesqueries and tend to their ghouls... if Gorgons have been idolized under that dogma and
a little too hard. Let the Warriors and the removed from their former Clan by thaumaturgical
Scouts fight them, but I will take no part in practices stolen from the Great Mother.
their downfall.” Between the 17th and 19th centuries, British
colonialism and imperialism brought many
Warriors Kindred from distant lands together, whether due
“They dance and sing, drink and smoke to kine military action or opportunistic Kindred
with no fortification or strength of their taking advantage of the times. One such Kindred
own. These beings hide behind necromancy was a Tremere acolyte named Samuel Hess,
and blood magic to retain their hedonistic an English archaeologist Embraced later in his
unlives, ignoring the battles we Gargoyles are life by a member of the Lion’s Gate chantry in
still part of. I fail to see why they were made Durham. As the empire rolled through more and
in the first place.” more countries, Hess traveled along side it in the
hopes of gaining esoteric knowledge to further his
Gorgons growing research on the legendary Virstania and
“To see them you would think that they her work in creating inanimate life. He reached
have been to Duat themselves, with their Cairo in the early 1910s and quickly discovered a
rotten skulls and skinless wings. They call group of Followers of Set who had the power to
their underworld ‘Xibalba’ and claim that animate clay models called ushabti.
their Gestation ponds lead them there. They Hess committed himself to joining the ranks
wouldn’t be smiling if they saw our hell. of these lector priests, learning the Setites’ magic
(which they called Akhu) in order to master
the creation of ushabti, which he managed in a
Clanbook: Gargoyles 77
The animals used can imitate any of the
Egyptian animal-headed gods, or in theory any
other animal-headed deity. Set, however, can not The View from Without
have a representation, for as the typhonic beast Sired
does not exist, at least not any longer. This fact
is used as evidence of Set guiding the ushabti “What is written on their skin is irrelevant,
through Duat personally, as though they truly were for your temples keep these beings like
his kin. books in a chest. You bring them out and
read them when it is convenient, then lock
Character Creation: Gorgons have no Social them away when it is not. Would you do the
Attributes of significance; their focus is around same to your own childer?”
knowledge, mainly Intelligence. When they
return, if not before their Gestation, they commit Scouts
themselves to researching the lore of their cult “They have been to the other side? What
and become living encyclopedias on the word of wonders they must have learned! If only the
Set. To this end, their Occult, Academics, Science Mother could capture one, their knowledge
and Medicine will all be naturally high. Other would be invaluable.”
than these factors they possess the preternatural
resilience given to most Gargoyles, so high levels of Sentinels
Strength, Stamina and Brawl are a given. “You possess such dedication to your supe-
Disciplines: Flight, Presence, Visceratika. riors and hide the harrowing truth of ‘Duat’
from your subordinates, so as not to frighten
Weaknesses: Aside from their ornate appearance,
them. This is at least one point we can see
Gorgons are identical to ‘natural’ Gargoyles
eye to eye on.”
bar one unique weakness - that of petrification.
Perhaps due to the Setites’ susceptibility to Warriors
sunlight, and as though reflecting the ancient
“You are no superior species, despite what
practice of mummification of their homeland,
your former clanmates may say. Your exis-
the Gorgons become entirely paralyzed during the
tence only proves the theft of our mother’s
day, their bodies made purely of stone during the
livelihood; it shows nothing of your false
hours of light, until darkness comes once again
god’s power.”
and restores them to animation. It is believed that
Set himself takes the souls of the ushabti each day Calacas
to personally guard them against Ra’s hateful gaze.
“So joyless. I don’t care who your god is! You ain’t
This offers no protection against the harmful rays
dead no more so stop acting like it!”
of the sun, however, which burn them as quickly as
any other Kindred. Mariners
Grotesqueries: Gorgons have unnatural “We are granted our shapes from the life all
relationships to their kin in that they don’t seem around us, not the dirt beneath our feet.”
to acknowledge each other’s existence in any way.
If more than one exists in a temple they will never Minkisi
fight or talk with one another but simultaneously “You share our land but have turned out so
do not collide with each other when walking in different. I pity your slavery to the words on
line and never fail to engage enemies the other is your back.”
battling; their death mask stares simply glaze over
when their brothers pass by. As for other members
of their temple, they keep a solemn disposition
with high priests and even manage to express
Clanbook: Gargoyles 79
vampires, these Gargoyles can only feed using the their bodies, including spines, hooks, and grasping
tiny suction cups which cover their limbs (with tendrils. Their bloated heads sport colossal soulless
which they can also seal the wounds created by eyes and small snapping beaks, which while as
feeding), drawing blood from whatever prey they sharp as any vampire’s fangs are not used for
grasp. feeding, since Warriors must feed by grasping prey
Underwater reconnaissance faces the difficulty and using their suckers.
of there being almost infinite angles of approach. The features of Mariner Scout are those of fish
Therefore, Mariner Scouts - formed from piscine and particularly sharks: legs fused to become tails,
elements, typically of the shark family - must holes in their throats which regularly discharge
continually travel the perimeter of their domains blooded mucus, and webbed fins in place of wings.
in all three dimensions, ensuring that there are The skin of these Gargoyles is covered in finely-
no abyssal beasts lurking in the blood-dimmed detailed scales of smooth, hardened soapstone.
tides. These creatures have extraordinary powers Their ‘fangs’ are extremely thin, their mouths filled
of observation by virtue of their Auspex and the with rows of hundreds of the delicate teeth along
frequently-found mutations of electrolocation and their gum line.
echolocation. Rather than a pair of large fangs, If you choose to use the Abhorrence rule (see
they bear row upon row of pin-like teeth, which page 56) Mariner Gargoyles will suffer from an
fall out each time they bite a victim, ultimately additional Abhorrence feature meaning they have
regrowing come the next night. two automatic dots in Abhorrence rather the one
Those few Mariners that manage to escape that Embraced Gargoyles have. Their additional
Tremere domination simply live nomadic unlives Abhorrence will be Animal Features, specifically
on the seafloor or settle small Grottos (submerged those of aquatic creatures.
equivalents of Eyries) in isolated trenches. These Eyries: The Eyries of Mariner Gargoyles are
groups become almost entirely beastial, living in called Grottoes, and are usually found in trenches
eternal battle against the denizens of the deep and running along the seafloor or hidden in cave
struggling to survive on non-human blood. systems. Irrespective of where they’re found, they
Nicknames: Mollusks. will be very well hidden and heavily guarded
Sect: Mollusks don’t know what Sects are; all they against the outside threats. Most often they include
know is the deep sea tyranny of the Tremere and blood reefs running throughout, and shoals of fish
the constant threat of the other monsters lurking and other sealife coming and going continuously
within the abyss. (most if not all of which are also ghouled).
Mariner Gargoyles live for their Grottoes; if one is
Appearance: Sentinel-cast Mariner Gargoyles are destroyed, they will completely relocate to a new
encased in thick stone shells and their legs are suitable site and start building all over again.
laden with large, eternally-undulating swimmerets.
These Gargoyles have eyes of pure jet mounted Gestation: Rather than gather two or more
on stalks poking some distance from their heads. members of the three appropriate Clans to form
Their vampiric ‘fangs’ more closely resemble a true Gargoyle, a Warlock who wishes to create a
twitching mandibles, and their hands are often Mariner Gargoyle find one and combine it with
replaced by colossal hydraulic claws able to tare the body of a sea creature ritually Embraced by
tons of stone from the floor, the better to craft another Gargoyle. The creature they are combined
their Grottoes. with dictates what duty they are given due to their
inherent physical capabilities: piscines for Scouts,
Mariner Warriors possess much more crustaceans for Sentinels, and cephalopods for
disturbing and dangerous forms than their kin. Warriors.
They appear as vile and unfathomable beings, with
armaments too numerous to count sprawling from The reformed body is coated in seabed silt
to form an ‘eggshell’ around the prospective
Clanbook: Gargoyles 81
Gargoyles often travel with ghouled shoals of many transmuting into solid stone. The only way to
different species wherever they go, making them mitigate this is to keep their organic muscles
at once a formidable sight and psychologically exercised, thus shattering any crystallization. Every
fortified against the harrowing loneliness that can hour of inactivity causes one level of aggravated
be brought on by the vastness of the depths. damage. This effect is nullified during daytime
Warriors: Whenever Mariner Warriors hours.
encounter other sapient beings, they undergo a Grotesqueries: Mariner Gargoyles keep vast
wild transformation as the Beast tries to manifest schools of family around them to stave off
a dominance display. The specific nature of the depression of their immortal abuse. If the
this change is entirely down to the Storyteller’s Sentinels keep a ‘healthy’ blood reef in their
discretion, but should provide features particularly Grottoes, the Grotesquerie will have a full
intimidating to their company (whether an complement of strange and mutated sea creatures
aggressor or otherwise). The change does not living amongst them on a permanent basis.
hinder their physical function but rather makes Sentinels and Warriors generally maintain their
interaction much harder as their company faces a
constantly imposed threat from the Beast.
Blood Clots
Scouts: Like terrestrial Scout Gargoyles,
Unlike most Kindred taking to a life at
these poor creatures suffer from the weakness of
(or indeed beneath) the sea, Mollusks do
gradual petrification, their bodies continuously
not suffer the debilitation of ‘blood sweats’
while at the pressurized environments of the
New Background: Blood Reef sea floor. In fact, the exact opposite is true.
Mariner Sentinel characters have access Mariner blood is so well-adapted to their
to a Background solely for them, called deep-sea lives that when they are taken into
Blood Reef. Each level adds another 50 feet the harsh air their blood starts to internally
cubed to the size of the character’s personal coagulate. For every hour the Mollusk
reef, in addition to several species of ghouled spends above the surface (even treading
sea creatures to the ecosystem of the reef (of water), one blood point becomes ‘clotted’
the player’s choice, according to Storyteller and unusable.
approval). This ‘clot point’ does not leave their
These reefs grow to immense sizes, with pool but cannot be used for waking, healing,
mottled red and black coral growing in all using Disciplines, or any other purpose, and
directions. The inhabitants of this reef can neither may it be deliberately bled out. If
be any aquatic species favored by the player a Mariner wishes to get rid of the clot, she
(within reason), though they will be mutated must break it down by healing. Every point
versions of natural specimens. Even krill of clotted blood is healed as if it were a level
and plankton that feed in this reef will be of bashing damage. Therefore, each ‘clot
ghouled and mutated under the influence of point’ costs one healthy blood point to heal.
Gargoyle blood. If this painful coagulation of vitae
For each level of this Background, the reduces the Gargoyle to a blood pool of
reef must be fed one blood point per week. 0 they slip immediately into Torpor and
The Background can also be pooled by all collapse to the ground (where they are likely
members of the Grotesquerie wishing to to severely breach the Masquerade, be taken
keep a reef, resulting in an ever-growing reef by the sun, or both), or sink back down to
with an ever-growing appetite for blood. the seafloor to be forgotten.
Clanbook: Gargoyles 83
anything and everything to be liked by their former spiders, lions, and hyenas. The thin silk is weaved
enemies, vainly attempting to keep their forms between small perforations in their ‘flesh’, achieve
pleasing to the eye, if even functional. the effect of seeming to be bound with threads
Mitupo (Akunanse-formed Minkisi) become mute of blood. Their mouths are completely fused;
confidants to those whom they Belong, as they they must consume blood through these woven
retain their legacy’s innate desire to learn the passages.
stories of others while simultaneously lose the Crafted with bones of serpentinite and flesh
ability to share that which they have learned along of hardened clay, Nkomi usually come human in
with the power of speech itself. shape - aside from their oversized, distended heads,
Nkomi (Minkisi made using Naglopers) live a gross parodies of the ceremonial masks of various
half life in the court of their Magaji, becoming African cultures. Because of their disproportionate
comical masked clowns. Between humiliations build and unnatural design, these beings live in
they desperately try to twist their clay flesh in a perpetual state of unrest. Like the Naglopers
the futile hope of becoming great again. Every and their Tzimisce cousins, they like to reshape
time they change themselves, the clay will assume their flesh constantly, but only because they
some undesired and embarrassing shape as those are unhappy with their form, not due to a drive
surrounding the Kiteke point and laugh at their towards enlightenment.
now-fallen state. If you choose to use the Abhorrence rule
While they are derived from multiple legacies, (see page 56) Minkisi will suffer from additional
the Minkisi are not gestalt beings and thus do Abhorrence features meaning they have 2
not reflect the duties of their Cast Gargoyle automatic dots in Abhorrence rather the one that
predecessors. In fact, they possess none of their Embraced Gargoyles have. Kiteke’s additional
Gargoyle cousin’s forms or behaviours, though Abhorrence is Engravings in the style of cave
they do still vary somewhat in appearance. While paintings. Mitupo’s additional Abhorrence will be
some Minkisi (usually Mitupo) revel in their new Animal Features, specifically indigenous African
forms, most find it to be a harrowing waking beasts. Nkomi’s additional Abhorrence will be
nightmare of desires. Accentuation, specifically facial features
Nicknames: Fetishes Eyries: Minkisi do not claim their own Eyries,
and rarely keep one set place of rest. They Belong
Sect: Besides being Laibon and thus a step to the Magaji and his community, they do not
removed from the predominantly Western usually call any one location their daily resting
Camarilla and Sabbat, Minkisi are devoted to their spot. Nkomi prefer subterranean nests, Kiteke lair
sworn Magaji and none other; anyone else is either in man-made havens, and Mitupo will never sleep
family to them or simply irrelevant. in the same location twice, though they usually rest
Appearance: Kiteke are granted hearts of saprolite within stone. Ultimately, a Minkisi rests where her
(from the Greek meaning ‘putrid rock’), with Magaji demands.
large quantities of fresh ivory forming casings Gestation: The creator of the Minkisi is not a
of scrimshaw-embellished flesh. This inscribed vampire at all, but a mortal wizard known only as
art includes detailed and imaginative depictions ‘the Nganga’ who lives with a host of his creations
of the domain a Kiteke once ruled, underlining in an enchanted palace, obscured from both
the hubris that lead to their downfall and Kindred and kine eyes, located in the Nubian
transformation - an eternal reminder of failure for desert. Over the last century, he has made deals
all to see. with many Magaji, trading Minkisi as slaves in
Created with hollow leopardite bodies tightly exchange for boons, secrets, and magical artefacts.
swathed in red silk ‘webbing’, Mitupo resemble The Nganga performs a profane ritual that
abstracted, anthropomorphic animals such as some scholars have likened to the Baali’s ability to
Clanbook: Gargoyles 85
of a face, nor can anything else following Gestation; even Vicissitude cannot alter their visage.
Grotesqueries: It is rare that a Magaji will keep more than one Minkisi. Grotesqueries are therefore
unknown to the Minkisi as none are known to be free.
Clanbook: Gargoyles 87
humanity. This disconnection also comes with a of their cousins. Due to the Path of Freedom,
dramatic increase in the strength of their beast Chaundician ghouls will more than likely be part
which becomes twice as active, meaning they are of a Grotesquerie who believe it to be their duty
too dangerous to expose to kine. The name ‘Ingis’ to keep their ghouls in optimal living conditions,
(the Latin for fire) - refers to this newfound fire in with vitae and safety being given in exchange for
their hearts. blood as part of a mutually-agreed arrangement.
It is during this time that Ignis ghouls will Outside of the sect, a ghoul will be raised in
be encouraged to become very active in Kindred whichever fashion the individual Gargoyle sees fit.
society by learning multiple Disciplines and There is an unconscious element of Gargoyle
studying the history of not only their own ghouling which comes from their strong parental
bloodline but that of the entire vampire race. instincts. Not only do they want to have company
Once they have achieved an acceptable knowledge at all times, but they want to encourage a family
of Kindred existence, control of Disciplines and environment reflective of the Eyrie of Ceoris.
dominance over their powerful Beasts, they will be Having ghouls with a childish outlook provides
Embraced. a sense of liveliness and kinship with all those
involved with the ghoul’s rearing. Like Gargoyle
Sedimus animals and lesser Gargoyles, ghouls are always
This is the final stage of a Gargoyle ghoul’s cared for and loved by sentinels and trained in
existence, and the one no ghoul ever wants to battle by Warriors. On rare occasions, they may
reach (from 200 years until disintegration). Their become shamanic apprentices or spies under the
bodies gradually crumble away, removing one level training of the Scouts.
of an Attribute for every 20 years they live for
beyond the second century. This decaying turns The Standing Stones
their existence into a living hell, as they will have Between the creation of the Castings and the
already failed their Grotesquerie in some way Revolt, the Gargoyles of Ceoris were served by
(since they haven’t already been Embraced). These a small cadre of ghouls directly bound to them,
unfortunates become obsessed with finding the whose primary duty was to defend the Eyrie
Embrace to an extreme degree. during the day. It was from this practice that the
The effect of disintegration is irreversible and harmful effects of consuming Gargoyle vitae on
cannot be healed through the use of vitae or any humans was noted, and over time this group came
mortal medicine. Any ghoul embraced at this stage to be known as the Standing Stones due to their
will keep her debilitated attributes and flawed mutations.
physique (see the Flaw - Erosion on page 52) for The Stones stood watch over the Eyrie for
the remainder of her unlife. almost four centuries, and in that time grew closer
Due to their toughened skin, all Gargoyle and closer to their charges, until eventually they
ghouls will learn Fortitude as standard, irrespective were largely forgotten about by most Tremere. The
of what type of Gargoyle has ghouled them. They Revolt saw them return with a vengeance, and
will then be likely to learn Visceratika unless no while they did not take as many Tremere lives, they
one around them knows it. A small few ghouls ensured that as few Gargoyles were lost as possible.
actually manage to learn Flight; this knowledge will Had it not been for them, the subsequent Battle of
not develop until the second stage of their lives. If Ceoris may have gone even worse for Vristania and
they do learn Flight while yet alive, the wings that her children.
grow will be entirely biological (though they are The Revolt proper saw the Standing Stones
still coated in stone flesh due to their condition). serve their masters as agents and spies as well as
Generally, ghouls of Gargoyles in the daytime protectors. It was thanks to the Standing
modern day will receive a better life than many Stones that the message of freedom was able
Clanbook: Gargoyles 89
and use various Gargoyle rituals to spy on the both ghouled and ritually-Embraced sea life. As
Warlocks. Information so gained often leads to such, they ghoul and ritually Embrace droves of
attacks or assassination attempts against senior marine organisms to live within their blood-fuelled
Tremere. So far they have been unable to uncover ecosystems.
evidence of the continued use of Gargoyle slaves
in defiance of the Montmartre Pact, even after Minkisi are born of powers other than blood
rapidly following up rumours of one’s appearance magic, and as such cannot (by design) ghoul, blood
in Chicago. bond, or Embrace. The presence of human sorcery
somehow degrades the curse of Caine, making
The latest and most audacious scheme is to their blood inert. Many claim to have the ability
infiltrate an Embraced revivalist into a chantry but it has never been witnessed by other Kindred.
and frame a ‘discovery’, thus potentially ousting
the Tremere from the Camarilla and leaving them Gargoyle Animals
vulnerable to their many rivals and enemies - the Gargoyle blood is a truly transformative
Assamites, Gangrel, Nosferatu, Tzimisce, and most substance, more so than that of other Kindred.
of all the Gargoyles themselves. This plan has yet This primal quality derived from three different
to be put in place, though an increasing number of Clans gives Gargoyle blood a great liveliness. This
Chaundician voices are raised in support of it, the characteristic combines with a connection to the
chief among them being Ana. Beast that surpasses the Discipline of Animalism
Naturally no revivalist holds Virstania in any itself, which Gargoyles should logically possess.
great esteem, as they are almost all Chaundician; The Discipline doesn’t vanish entirely during
she is counted among the Tremere who must be Gestation but is left dormant in their vitae. The
torn down and punished for their many sins, her realization that Gargoyles could, with the correct
own conflicts with the Clan notwithstanding. ritual preparations in place, ‘Embrace’ animals was
They urge Chaundice to start a second revolt, this gleefully discovered by Virstania early into their
time ending in his diablerie of Tremere and the design. Gargoyles inherit the unique ability to
elevation of the Gargoyle race to true Clanhood. Embrace their long-standing animal ghouls.
As on so many other matters, Chaundice has To Embrace one of their familiar beasts,
remained silent on this. Gargoyles must have the animal preemptively
Misbegotten Ghouls ghouled for a specific period of time, depending
on the natural lifespan of the animal in question.
Calacas love ghouling humans, particularly The creature must have lived around twice the
for the Noche de los Muertos ritual (see page 108). duration normally possible for non-ghouled
Animals, however, are spared ghouling, as they membership of its species. The Gargoyle-to-be
rarely adapt to the specific decay and destruction is then fed a mixture of ground granite dust,
of the bodies that comes with the curse carried in vitae, and its natural food. Once this mixture
Calaca blood. has been ingested for seven nights, the beast is
able to be drained of all its blood and receive the
Seen as both extensions of their gods and Gargoyle’s. It does not truly reanimate it as with
embodiments of their cults scripture, only truly humans but merely resuscitate and transform it
devout and worthy kine are given the sacred blood into something not quite Kindred but not quite
of a Gorgon. They are actively encouraged to living. The window of opportunity to successfully
ghoul the snakes of their temples, however, and give this pseudo-Embrace is much shorter than an
to eventually ritually Embrace them if they show ‘ordinary’ Embrace performed on a human.
remarkable qualities.
These beasts have an eclectic mix of vampire
Mariners don’t get the chance to ghoul human and ghoul features, making them superior to an
beings; their creation however, requires the use of average ghouled animal (hence their desirability).
Clanbook: Gargoyles 91
Sludge Rats Blood pool: 1
Resembling bloated balls of mud dragging Health levels: OK, -1, -2, -3, Incapacitated
their bodies along on stunted limbs, sludge rats
are the resultant monstrosity left behind in the Rock Cats
Embrace of rats. Lacking wings, they cannot The cats ritually Embraced by Gargoyles are
automatically fly, but manage to scurry along rarely common house cats because their bodies
at phenomenal speed by burrowing through will not hold up to the vicious strength of their
the soil. The flesh of sludge rats is a gelatinous vitae. Rock cats are a rare example of a Gargoyle
amalgamation of coagulated vitae and sewer waste, animal whose size diminishes upon the Embrace;
loosely wrapped around a small, barely beating a mountain lion might reduce to the size of an
heart. Gargoyles nesting in sewers will Embrace average dog. They are nimble and stealthy and
great hoards of these creatures and send them off possess almost unparallelled senses, the telltale
to claim unsuspecting animals or kine for their signs of which are their burning red eyes.
subterranean feasts. Attributes: Strength 4, Dexterity 4, Stamina 3,
Attributes: Strength 2, Dexterity 2, Stamina 4, Perception 4, Intelligence 2, Wits 4
Perception 2, Intelligence 1, Wits 1 Abilities: Alertness 4, Athletics 4, Brawl 3,
Abilities: Alertness 2, Athletics 3, Brawl 2, Stealth Intimidation 2, Stealth 3, Survival 3
4, Survival 4 Disciplines: Auspex 1, Celerity 3, Flight 1, Protean
Disciplines: Celerity 2, Obfuscate 2, Visceratika 3 2, Visceratika 3
Willpower: 4 Willpower: 4
Blood pool: 1 Blood pool: 5
Health levels: OK,OK, -1 , -3, Incapacitated Health levels: OK, OK, -1, -1, -2, -2, -5,
Incapacitated
Razor Bats
Contrary to the affliction which rats are Stone Hounds
stricken with upon their Embrace, bats become Guard dogs are often classically favoured by
gangly and thin. This withering lends itself Sentinels dispute their mutated and overbearing
greatly to their flying prowess the speed of which forms. They usually come from larger breeding
quadruples once they are granted unlife. Razor stock such as Dobermans, huskies, and Rottweilers
bats’ bodies crystallize to resemble a thin disk of to best capitalise on the strength granted by their
slate with the capacity to a slice a mortal’s throat new blood. They will grow in size to that of a wild
by simply fluttering against it. Gargoyles ritually wolf, and have the intense aggression common
Embrace flocks of bats for company on their among the undead. Their fangs grow too long for
nighttime flights, as they seem to take to Kindred their mouths, keeping them perpetually propped
life with surprising ease, striking swiftly and open.
silently. Attributes: Strength 5, Dexterity 3, Stamina 4,
Attributes: Strength 2, Dexterity 4, Stamina 2, Perception 4, Intelligence 2, Wits 3
Perception 4, Intelligence 1, Wits 2 Abilities: Alertness 3, Athletics 4, Brawl 4,
Abilities: Alertness 4 Athletics 4, Brawl 2, Stealth Intimidation 3, Stealth 2, Survival 3
4, Survival 2 Disciplines: Flight 1, Fortitude 3, Potence 2,
Disciplines: Auspex 1, Celerity 2, Flight 4, Protean 2, Visceratika 3
Visceratika 3 Willpower: 5
Willpower: 3 Blood pool: 3
Clanbook: Gargoyles 93
chitterer (or any other being) could have learned.
Chitterers scream accusations at their victims until Vis
they relent; many go mad in the process.
Gargoyle monstrosities and ritually
Dark rumours surround the chitterers, Embraced animals feed primarily on blood,
aside from the cruelty and madness involved in but since their creation in Ceoris they
their creation (which was, unusually, far more have been known to possess the ability to
Malgorzata’s doing than Virstania’s) and their consume other, magical substances. In the
terrifying forms. It is said that with their many grounds of Ceoris, and the surrounding
beaks they can ‘taste’ the unspoken sins and Carpathians, lay a substance of magic made
atrocities committed by their victims, which physical, called vis. Gargoyle-Embraced
they then regurgitate. This ability, which they do creatures and monstrosities roamed the land,
not seem to use deliberately or consciously, is living on this material almost exclusively,
whispered to be imbued on them using techniques though Kindred and the vast majority of
drawn from a truly abominable art of Dark ‘ordinary’ Gargoyles were incapable of
Thaumaturgy. drawing sustenance from it. Even tonight,
They reproduce by laying eggs, each vis can often be found deep in the hearts of
hindquarter fertilizing the eggs of the other. In mountains and in isolated locations swelling
the time of Ceoris, these eggs were transported with magic.Your fellows revere you exactly as
further into the Carpathian mountains to avoid you deserve.”
destruction. Malgorzata once conducted an
experiment in which a prisoner was forced to
drink a chitterer’s blood and nothing else for a for its ability to become active. The chitterer
week. The Gangrel victim was said to have turned will automatically ‘taste’ vile secrets on the skin
into an imitation Malkavian, such was his insanity. of the victim, instantly spewing the secret forth
While the vast majority of chitterers, if not all of amongst its incessant squawking. After a number
them, died following the fall of Ceoris and the of rounds equal to the victim’s Courage, he must
decline of its stores of vis, the formula for creating make a Courage roll (difficulty 7) or enter a fear
one has not been entirely lost. There are perhaps frenzy (mortal victims simply curl up and become
only a dozen tonight, kept in the deepest, darkest catatonic with terror and shock). This roll is
hearts of a handful of chantries. repeated every two rounds thereafter, either until
it is failed or the grapple ends. If it is botched, the
Attributes: Strength 4, Dexterity 3, Stamina 4, victim also gains a Derangement - often paranoia,
Perception 3, Intelligence 1, Wits 1 but sometimes a deep ornithophobia combined
Abilities: Alertness 3, Athletics 4, Awareness 1, with hallucinations, whereby he hears every bird
Brawl 4, Empathy 5, Stealth 2 screaming his greatest crimes back at him.
Disciplines: Auspex 2, Daimoinon 1, Dementation Skin-Eaters
3*, Potence 3
In the dark woods surrounding Ceoris, vast
Health Levels: OK, -1, -3, -5, Incapacitated swarms of flies would feast on rotting plant and
Blood Pool: 3 animal matter. Upon noticing these swarms,
Willpower: 2 Virstania decided to ghoul them in a vat of slurry
made from Gargoyle vitae and sandstone dust
For the first two levels of Dementation, Chitterers (to fatten them up). They were kept in ritualistic
use their Willpower and add it to their Empathy clay jars and bathed in Gargoyle blood until their
for their dice pools. specialist abilities were required. A Warlock would
The chitterer must successfully grapple its approach an entire encampment of Tzimisce or
opponent and hold him down for several rounds kine warriors and crack the vase to release the
Clanbook: Gargoyles 95
Cave Caps
In the Eyrie of Ceoris, the floor would permanently be coated in a thick mulch of ash, clay, blood,
flesh, and feculence. Within this slurry settled the spores of fungi already mutated by the corrupt
essence flowing throughout the cave systems joining the Eyrie to the Carpathian mountains. These
spours subtly bred thousands of ghouled generations in the quiet depths of Ceoris, becoming infectious.
These spores would occasionally settle in the vitae of womb-bearers when they were sectioned open to
implant a new foetus. They then passed into the bloodstream of the developing young, taking an almost
permanent presence in their vitae. Through ghouling, blood bonds, siring, combat, and blood orgies the
spores passed from Kindred to Kindred, leaving a high percentage of Ceoris’s Gargoyles with this fungal
infestation.
For normal Gargoyles or any Kindred possessing Visceratika, the spores will remain inert for their
entire unlives; they will more than likely never know of its presence at all. Kindred without a connection
to the inanimate, however, are at great risk indeed. If a Gargoyle with this malady is fed from by another
vampire (whether due to an attempt at diablerie or as part of a blood bond), the caps will sprout in
the new ‘clean skinned’ host (Ghouls do not generally develop this condition as Visceratika protects
them even if they struggle to actually learn the Discipline). A fist-sized cap will emerge a night after
they imbibe the infected blood, a new one emerging every night thereafter until the Kindred is entirely
coated in these inflexible stony growths. The cave caps reduce ordinary function until the Kindred
becomes an unmoving mass of stone, at which point they will begin to dissolve as they are consumed by
the caps, even as they inevitably starve into torpor.
The only way for any vampire to rid themselves of cave cap is to burn every blood point in their
body, removing the means for them to incubate. If the Kindred can do this knowing they will be revived
by blood to revive them from torpor, they will survive and the caps will eventually age and die, dropping
off after just a few nights of exsanguination. The average Kindred could take around 60 caps to entirely
debilitate them, which they cannot easily or safely remove, as they root all throughout the Kindred’s
circulatory system. Any which are removed are swiftly replaced. Sadly, not many Gargoyles are aware of
this fungal infection, so this simple if inconvenient cure is rarely known.
of animals or small children, and were designed sac. During this time their entire body enlarges to
to perform specific tasks for their masters. During average out the size of their lower halves. At the
the Revolt, these beasts were taken by the rebelling turn of the month the earthen mass is expelled
Gargoyles and kept as guards and pets. and the creature is left with a womb ready to
breed.
Womb-Bearers
The transition to womb bearing is a high
These creatures are truly a horror to behold; honour and only the most respected of Gargoyles
standing at 20 feet in height, they are the brood are chosen. They will have limited mobility but
mothers of their Grotesqueries. Most womb- should retain most of their former function unless
bearers are created by particularly powerful other rituals are performed in addition to this one
Tremere or Gargoyle shamans to facilitate the to deliberately limit them. They gain an additional
continued creation of true Gargoyles, but the 4 ‘OK’ health levels, though their Dexterity and
process is not pretty. They are ritually stuffed with Willpower are lowered by 2 each (to a minimum
earth over a period of a month until a cavity is of 1). Sadly, their Strength does not increase which
created in their abdomens to house the gestating leads to limited movement of their new, vast forms.
Clanbook: Gargoyles 97
wrapping around them and digesting them in a to track any being by smelling its aura residue left
matter of minutes. Though they prefer Kindred behind on clothing or tools. Once it has tracked
flesh, anything unlucky enough to cross their its victim down it sprays a chemical upon them
path is fair game. If they are left more than ten from an orifice grown within its brain, forging a
days without flesh they will enter a state of frenzy permanent spiritual connection which enables
until they are once more fed. Only beings of truly the hexaped to find its victim anywhere on earth.
substantial strength can combat an iecur as they They have been observed to possess the early levels
possess monumental Fortitude and Potence. of Protean and Auspex, which give them an even
Attributes: Strength 5, Dexterity 1, Stamina 10, greater edge in tracking their prey. Despite their
Perception 1, Intelligence 1, Wits 1 horrific appearance, they will often behave like
young puppies. with playful attitudes and excitable
Abilities: Alertness 3, Brawl 8, Intimidation 5, devotion to duty.
Stealth 1
Attributes: Strength 3, Dexterity 5, Stamina 4,
Disciplines: Fortitude 4, Potence 4 Perception 5, Intelligence 2, Wits 2
Willpower: 4 Abilities: Alertness 3, Athletics 3, Brawl 2,
Blood pool: 12 Intimidation 4, Stealth 7, Survival 3
Health levels: OK, OK, OK, OK, -1, -1, -3, -3, -5, Disciplines: Auspex 2 (3 for more advanced
Incapacitated Hexapeds), Fortitude 1, Potence 2, Protean 1
The Iecur Must make a successful Grapple (occasionally)
before beginning to digest its victim. Having done Willpower: 5
so, it strips its victim of one health level and one Blood pool: 10
blood point per subsequent tum, no further rolls
required. For a victim to release herself from Health levels: OK, OK, OK, -1, -1 -1, -1, -3, -3, -5,
enveloping iecur, the player must roll Strength + Incapacitated
Brawl. If trapped up against a wall, a victim has Hand-to-hand attacks do normal damage the
no way out of its grip, and must hope she (or her Head appendage however does 8 dice but stops
allies) can kill it before it reduces her entirely to attacking after a successful hit, instead draining 3
paste. blood per turn.
Hexapeds Colossi
Hexapeds are six-armed, dog-minded monsters One of the greatest threats to the security of
which were often left to roam the grounds outside Ceoris during the Omen War was the vozhd of
of Ceoris with the Chitterers and Reapers until the Tzimisce (see V20 pages 502-503). Naturally,
their specific capabilities were required. They are the Tremere felt the need to replicate such sheer
constructed with the flesh of three Gangrel, using destructive force in their own constructs. The
all their arms, some of each one’s intestine, and repeated Gestation of Gargoyles saw to this need
the entirety of each brain. The body is severed with grim results: “the birth of an embodied
at the waist with 3 arms attached either side. angel”, in the words of Cordwood. In seeking
Their heads are stapled back so as to allow them to create the ultimate Gargoyle killing machine,
movement on their elbows with their hands Virstania and Malgorzata created the colossi;
pointing skyward. Their faces are removed and perhaps uniquely, it was a project that saw much
replaced by a strapped-shut wound, exposing their greater contribution from Goratrix’s childe than
combined brain, and their chest cavity is cracked from the Great Mother.
open with a unique sensory tendril lying in wait In the creation of a Gargoyle colossus, one
within. outstanding specimen of each Casting (each
Hexapeds have the exceedingly precise ability from the same womb-bearer) is dismembered
Clanbook: Gargoyles 99
Chapter Six:
Lithomancy
Gargoyle Rituals psychoactive blood tonics to facilitate an audience
with spirits.
Long before the Revolt - before the majority Though most Gargoyles have abandoned the
of Gargoyles were true vampires capable of Mother’s personal goals, many still believe they
the Embrace, before the use of Disciplines are meant to be elevated to a status of greatness
and other fundamental Kindred abilities, the which can now only be achieved through a unique
Tremere masters would apply specialised rituals connection to the spiritual world.
called ‘humours’ to their Gargoyle slaves. These
humours ranged from an enchantment allowing The Grand Grotesquerie (Level Three)
the master to see through a Construct’s eyes, The Grand Grotesquerie is a meeting of
to a mutation granting a Gargoyle the ability to many Gargoyles, held in order to share in their
breathe fire. In the modern nights, these rituals strength as a bloodline and forge and strengthen
work just as well as they once did, but due to the ties between nearby Grotesqueries. Once the
terms of the Montmartre Pact, many have been place for a Grand Grotesquerie has been decided
lost. As the subjects of these rituals, Gargoyles in upon by a council of Rock Lords and Ladies and
Grotesqueries the world over have retained the the chosen site has been made secure against any
knowledge of their performance and have made outside threats, the date will be set. The location
them into something akin to social traditions. will almost always be a place with absolutely no
Many rituals related most directly to survival mortal presence, or land owned by Kindred who
(Skin of the Chameleon and Stone Slumber, for have proven their worth in the eyes of the Gargoyle
instance) were codified by Virstania and converted race.
into the Discipline of Visceratika.
Each Rock Lord will escort his entire
Though blood sorcery is not a common talent Grotesquerie along with any ghouls, monstrosities,
for Gargoyles to be born with, it is rare for any or Gargoyle creatures that may live within his Eyrie
Grotesquerie to not have some degree of arcane to the location of the gathering. Once there, they
knowledge (under the purview of the Scout Mould will lay claim to a specific region of the domain
and his shamans), with which they refine their in a first-come-first-serve basis until all attending
rituals into tools for both social protocol and Grotesques have made their ‘camp’. A symbolic
individual survival. These range from the ornate Rock Court will be set up by specially-appointed
decoration of war-bound Warrior packs to brewing shamans from all attending Grotesqueries, where